The Elder Scrolls has been consistent with its openings, where the player character is an unknown prisoner, and it's likely that The Elder Scrolls 6 will be no different. For Oblivion and Skyrim in particular, the player character begins as a nobody with no remarkable features, and it is during the events of the game that their actions earn them their reputation. This works well for Bethesda RPGs in particular, as it allows players to build a new character from a blank slate, but there are advantages to having some kind of background for a player character.