Recent progress in LOD generation?
gamedev.net
Any recent progress in low-poly LOD generation?I know about Simplygon, Unity's thing, UE5's system, quadric mesh reduction as done in Blender, impostor generation, and approximate convex hull decomposition. The problem is, if you want to hammer distant objects down to, say, 50-100 tris, those algorithms tend to not do well. They're much better for 100,000 tris to 10,000 tris. If you push them hard, they tend to come unglued. Looking for open source code.The basic p
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