Tetris animation for immersive experience By Louis du Mont on January 27, 2025 Behind the Scenes Louis du Mont created a four-wall projection video in Blender, and takes us through the creation process.Immersive Gamebox is an in-person games and experience company who are starting to develop more and more joint IP projects, including Tetris! Like previous games, we were brought on for the animated cut scenes.https://files.mastodon.social/cache/media_attachments/files/113/851/091/039/414/281/original/cf821678d11cbc38.mp4The animations are projected on all 4 walls in a "gamebox" and aim to increase immersion with engaging surround motion that feels dynamic, but stops at the point of making people feel nauseous.Starting from a script, we built out previs and sound design for review, then moved onto production. Like before, we used Eevee, in part due to the demanding 7680x1280 pixel resolution, we also utilised geometry nodes for the voxel cube effect, which sampled a texture map to keep the colour information of the original mesh models.https://i.imgur.com/Uksgban.mp4We also used geometry nodes to generate the voxel cube dome explosion, which mimicked the in-game Unity experience. We used instanced circle curves and various maths operations to create a 3D sphere of curves, we then converted the curves to points and instanced cubes on the points.https://i.imgur.com/aqxhRh2.mp4Geometry nodes were also used for the electricity effect with a simple set position node with vector normal and a noise texture.The whole animation was 6 unique scenes blended together. The characters were humanised versions of the Immersive Gamebox Meep characters that we developed with the company. This project was one of the first where we worked closely with the game development team, who are using more and more 3D assets in the Unity builds, sharing more assets back and forth.If you interested there are more Immersive Gamebox video available to watch here: