Creating a Character for Games: Vol. 2
thegnomonworkshop.com
Making a Fully Textured, Game-Ready Character with Omid MoradiFollowing on from Creating a Character for Games: Vol. 1, this second volume walks through the entire process of transforming the final ZBrush sculpt into a fully textured, game-ready character using ZBrush, Maya, Substance Painter, Marmoset Toolbag, and Photoshop. Created for mid-level and senior character artists with prior experience in 3D character creation, this 8-hour workshop aims to advance artists expertise and refine their overall approach.With an emphasis on the importance of carefully executed steps of the character pipeline, Omid demonstrates how to retopologize a ZBrush sculpt to create a game-resolution version. He details how to unwrap UVs, bake maps, texture the model, and render it for the final presentation. Omid covers in detail how to texture various materials and set up shaders to render characters effectively. Additionally, he explores techniques that will help artists anticipate and prevent common issues using industry-standard practices.By completing this workshop, artists will have insights into breaking down complex sculpts into manageable components for efficient retopology while maintaining high-quality standards.Assets utilized by Omid in this workshop include3D Scanstores Animation Ready Body Scan (Male 02)for the hands and feet andTexturing XYZs Tsoy Face 58 for the face.Be sure to watchCreating a Character for Games: Vol. 1by Omid Moradi to get started with your game-character creation journey.WATCH NOW
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