QuarkPhysics Engine and Godot 4.x Extension
gamedev.net
Hello everyone,I've been developing a 2D physics engine for general-purpose use for about three years. Currently, it supports both rigid body and soft body dynamics, and I plan to add fluid dynamics soon. Of course, I also have many improvements and optimizations planned for the future.Some technical details:It uses Verlet integration.For BroadPhase, I'm currently using Sweep and Prune (S&P) because I've been very satisfied with its perf
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