Getting Started with the Unreal Engine HMI Template and Data Reduction Pipeline
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Getting Started with the Unreal Engine HMI Template and Data Reduction Pipeline
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Getting Started with the Unreal Engine HMI Template and Data Reduction Pipeline
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2026-10-02 19:19:43
Getting Started with the Unreal Engine HMI Template and Data Reduction Pipeline
Building automotive HMI in Unreal Engine from scratch means solving the same infrastructure problems every time: ingesting vehicle signals, binding them to UI widgets, rendering maps, configuring mobile render settings, and targeting embedded platforms.
UE 5.8 changes that. The new HMI Template provides a ready-to-use foundation for exploring, prototyping, and accelerating HMI development.
In this webinar recording, we cover:
- Instrument cluster: A fully wired digital cluster that receives live vehicle signals over a standard protocol and renders them in real time.
- Maps: A high-performance offline map experience with no cloud dependency and no licensing cost per render that runs on embedded hardware.
- Widget library: Every widget used in the instrument cluster, available independently. No C++ required.
- Data Reduction Pipeline: Take a heavy UE model from marketing-grade to HMI-ready, optimized for embedded hardware.
Ready to get started? The Unreal Engine HMI Template and Data Reduction Pipeline plugins are available by request. Contact us through this form and our team will follow up: https://airtable.com/appVg7uYNxTQihgxH/pageuCnqwni4RoPFH/form
#HMI, #AutomotiveHMI, ...
Building automotive HMI in Unreal Engine from scratch means solving the same infrastructure problems every time: ingesting vehicle signals, binding them to UI widgets, rendering maps, configuring mobile render settings, and targeting embedded platforms.
UE 5.8 changes that. The new HMI Template provides a ready-to-use foundation for exploring, prototyping, and accelerating HMI development.
In this webinar recording, we cover:
- Instrument cluster: A fully wired digital cluster that receives live vehicle signals over a standard protocol and renders them in real time.
- Maps: A high-performance offline map experience with no cloud dependency and no licensing cost per render that runs on embedded hardware.
- Widget library: Every widget used in the instrument cluster, available independently. No C++ required.
- Data Reduction Pipeline: Take a heavy UE model from marketing-grade to HMI-ready, optimized for embedded hardware.
Ready to get started? The Unreal Engine HMI Template and Data Reduction Pipeline plugins are available by request. Contact us through this form and our team will follow up: https://airtable.com/appVg7uYNxTQihgxH/pageuCnqwni4RoPFH/form
#HMI, #AutomotiveHMI, ...
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