All in on UE: What Happens When 100 Animators Stop Round-Tripping | Unreal Fest Chicago 2026
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All in on UE: What Happens When 100 Animators Stop Round-Tripping | Unreal Fest Chicago 2026
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All in on UE: What Happens When 100 Animators Stop Round-Tripping | Unreal Fest Chicago 2026
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2026-10-05 18:08:58
All in on UE: What Happens When 100 Animators Stop Round-Tripping | Unreal Fest Chicago 2026
In this session recorded at Unreal Fest Chicago 2026, Brown Bag Films tells the story of what happens when a studio goes all in.
They share the practical, hard-won insights of running six concurrent animated productions entirely in Unreal Engine, from layout through final render, using version 5.7 and a fully in-engine keyframe animation pipeline, partnering with clients such as Disney and Netflix.
Brown Bag talks about how they’ve moved beyond experimentation: With well over 100 animators working natively in Unreal Engine across multiple sites on a wide range of characters, they've matured a pipeline that not only scales globally but embraces the demand of high-end linear content.
The team walks through real-world production shots and working examples to show how they integrated recent engine updates with studio-developed tools to solve common blockers in real-time character animation workflows.
Find out more about using Unreal Engine for animation here: unrealengine.com/uses/animation
#Animation, #BrownBagFilms, #UE5.7, #CharacterAnimation, #UnrealEngine, #UnrealFestChicago2026
In this session recorded at Unreal Fest Chicago 2026, Brown Bag Films tells the story of what happens when a studio goes all in.
They share the practical, hard-won insights of running six concurrent animated productions entirely in Unreal Engine, from layout through final render, using version 5.7 and a fully in-engine keyframe animation pipeline, partnering with clients such as Disney and Netflix.
Brown Bag talks about how they’ve moved beyond experimentation: With well over 100 animators working natively in Unreal Engine across multiple sites on a wide range of characters, they've matured a pipeline that not only scales globally but embraces the demand of high-end linear content.
The team walks through real-world production shots and working examples to show how they integrated recent engine updates with studio-developed tools to solve common blockers in real-time character animation workflows.
Find out more about using Unreal Engine for animation here: unrealengine.com/uses/animation
#Animation, #BrownBagFilms, #UE5.7, #CharacterAnimation, #UnrealEngine, #UnrealFestChicago2026
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