They say you should never work for free, but in Saber Interactive's case, offering to do exactly that landed the studio a high-profile project. The news comes from an interview Game File's Stephen Totilo conducted with Saber co-founder and CEO Matthew Karch, where Karch discussed the challenges of running an independent studio and relying on royalties from working with other studios.Saber's early days included work with Ubisoft that Saber made no money from, an FPS game called TimeShift that saw lengthy delays after Activision's Vivendi acquisition, and a game called Inversion for Bandai Namco. The latter project saw Saber go for long periods of time without pay while Bandai debated about what they wanted from the game.Karch said Saber's break came when he learned Microsoft wanted pitches from third-party studios interested in developing a Halo: Combat Evolved remaster for the game's anniversary. He told an unnamed Xbox executive that Saber could do it for free.Continue Reading at GameSpot