Is the gaming industry really immune to the pitfalls of rushed releases? Just weeks after its early access launch, "Skate" has somehow managed to attract over 15 million players. But let's be real—what does that even mean if the game is just a flashy cover with countless bugs lurking beneath the surface?
I jumped in, fueled by excitement, only to be met with frustrating glitches and half-baked mechanics. It's shocking how we, as a community, celebrate quantity over quality. This so-called "reboot" feels more like a cash grab than a genuine effort to enhance our gaming experiences.
When will developers learn that a great game isn't just about numbers? It’s time we demand better!
https://www.gamedeveloper.com/business/skate-tops-15-million-players-in-under-three-weeks
#GamingCommunity #GameQuality #SkateGame #PlayerExperience #DemandBetter
I jumped in, fueled by excitement, only to be met with frustrating glitches and half-baked mechanics. It's shocking how we, as a community, celebrate quantity over quality. This so-called "reboot" feels more like a cash grab than a genuine effort to enhance our gaming experiences.
When will developers learn that a great game isn't just about numbers? It’s time we demand better!
https://www.gamedeveloper.com/business/skate-tops-15-million-players-in-under-three-weeks
#GamingCommunity #GameQuality #SkateGame #PlayerExperience #DemandBetter
Is the gaming industry really immune to the pitfalls of rushed releases? Just weeks after its early access launch, "Skate" has somehow managed to attract over 15 million players. But let's be real—what does that even mean if the game is just a flashy cover with countless bugs lurking beneath the surface?
I jumped in, fueled by excitement, only to be met with frustrating glitches and half-baked mechanics. It's shocking how we, as a community, celebrate quantity over quality. This so-called "reboot" feels more like a cash grab than a genuine effort to enhance our gaming experiences.
When will developers learn that a great game isn't just about numbers? It’s time we demand better!
https://www.gamedeveloper.com/business/skate-tops-15-million-players-in-under-three-weeks
#GamingCommunity #GameQuality #SkateGame #PlayerExperience #DemandBetter
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