• ‘Check your PI cover’ warning to architects after Supreme Court ruling

    Developers have a ‘clearer path’ to pursue architects who design unsafe buildings following a recent Supreme Court ruling, legal experts have warned

    The judgement, which interprets important elements of the Building Safety Act 2022and the Defective Premises Act 1972, heightens the need for practices to hold ‘comprehensive’ professional indemnityinsurance, according to top lawyers.
    Earlier this monththe Supreme Court ruled that BDW, the main trading arm of Barratt Developments, was able to pursue damages from structural engineering company URS for alleged negligence in provision of design services for two residential schemes. This was despite BDW undertaking remedial works on the properties voluntarily more than three years ago and no longer owning the buildings.
    Judges dismissed the engineering firm’s latest appeal against BDW’s right to claim for compensation on all four grounds.Advertisement

    Nick Stockley, partner at law firm Mayo Wynne Baxter, said: ‘This ruling creates an easier route for builders to reclaim losses that they incur for the actions of design contractors.
    ‘It suggests that the time-out defence is no longer a fail-safe if the genuine blame rests with a design contractor. The ruling also takes away any voluntary-decision defence that either a design contractor or architect may try to raise.
    ‘It means that any design contractor needs to maintain insurance that extends to their work, irrespective of when the work was carried out.
    ‘An architect’s work should always be covered by professional indemnity insurance but that cover will need to be more extensive. An architect should review any existing insurance policy cover in order to check that that policy extends to all work carried out by the architect.’
    The two projects at the centre of the BDW claim are Capital East in London and Freemens Meadow in Leicester. Advertisement

    The housebuilder carried out voluntary remedial works at these properties in 2020 and 2021, despite no longer owning them, after defects were discovered that created a danger to occupants.  
    It claimed damages from URS but the engineering firm appealed, initially to the Court of Appeal then to the Supreme Court, arguing that a voluntary act could not lead to recoverable losses, and only claims brought by a property owner under the DPA were subject to an extended 30-year limitation period. 
    URS claimed that a third party could not be owed a duty under the DPA and added that a contribution for liability could only be made once a settlement was finalised. 
    However, the Supreme Court found in BDW’s favour, saying that URS’s interpretation of the law ‘would penalise responsible developers, such as such as BDW, who had been pro-active in investigating, identifying and remedying building safety defects’. 
    It said DPA would ‘better serve the policy of ensuring the safety of dwellings’ if it had a wider application, ruling that ‘BDW itself has rights under the DPA against a party primarily liable for the defects’. 
    It added that BDW had ‘acted responsibly’ and ‘in accordance with the government’s strong encouragement’ in carrying out remediation work at Capital East and Freemens Meadow, concluding: ‘Penalisation ofdevelopers would be contrary to the purpose of the legislation’.
    Rob Horne, head of construction disputes for Osbourne Clarke, which represented BDW, said: ‘For residential developers there is now significantly more clarity over the full effect of the retrospective limitation period introduced by the BSA.
    ‘Ultimately, the aim of the BSA was to ensure that safety failures are properly addressed and that those responsible bear the costs. This case furthers that aim by ensuring that developers have a clearer path to recover funds from designers and constructors who designed and built unsafe buildings.’ 
    Horne added: ‘The Supreme Court has commented that proactive developers who, in effect, do the right thing in effecting necessary safety works, should not be penalised by having rights of recovery barred. 
    ‘Such developers are able to recover the remedial costs from those most responsible for the safety defects in question.’ 
    ‘This reading gives the Defective Premises Act far more teeth’
    Julia Tobbell, partner at law firm Forsters, said the decision will be ‘a relief to proactive developers’ as, ‘although their decision to voluntarily take on repairs may be a factor in assessing reasonableness of mitigation, it does not bar them in principle from being able to recover from negligent contractors’. 
    She added: ‘The court also found that the duty to build homes properly under Section 1 of the PDA is not just for the benefit of the homeowner, but also the developer who procures the contractor to carry out the works.  
    ‘The developer can both owe a dutyand be owed a duty; this reading gives the DPA far more teeth.’ 

    2025-05-30
    Will Ing

    comment and share
    #check #your #cover #warning #architects
    ‘Check your PI cover’ warning to architects after Supreme Court ruling
    Developers have a ‘clearer path’ to pursue architects who design unsafe buildings following a recent Supreme Court ruling, legal experts have warned The judgement, which interprets important elements of the Building Safety Act 2022and the Defective Premises Act 1972, heightens the need for practices to hold ‘comprehensive’ professional indemnityinsurance, according to top lawyers. Earlier this monththe Supreme Court ruled that BDW, the main trading arm of Barratt Developments, was able to pursue damages from structural engineering company URS for alleged negligence in provision of design services for two residential schemes. This was despite BDW undertaking remedial works on the properties voluntarily more than three years ago and no longer owning the buildings. Judges dismissed the engineering firm’s latest appeal against BDW’s right to claim for compensation on all four grounds.Advertisement Nick Stockley, partner at law firm Mayo Wynne Baxter, said: ‘This ruling creates an easier route for builders to reclaim losses that they incur for the actions of design contractors. ‘It suggests that the time-out defence is no longer a fail-safe if the genuine blame rests with a design contractor. The ruling also takes away any voluntary-decision defence that either a design contractor or architect may try to raise. ‘It means that any design contractor needs to maintain insurance that extends to their work, irrespective of when the work was carried out. ‘An architect’s work should always be covered by professional indemnity insurance but that cover will need to be more extensive. An architect should review any existing insurance policy cover in order to check that that policy extends to all work carried out by the architect.’ The two projects at the centre of the BDW claim are Capital East in London and Freemens Meadow in Leicester. Advertisement The housebuilder carried out voluntary remedial works at these properties in 2020 and 2021, despite no longer owning them, after defects were discovered that created a danger to occupants.   It claimed damages from URS but the engineering firm appealed, initially to the Court of Appeal then to the Supreme Court, arguing that a voluntary act could not lead to recoverable losses, and only claims brought by a property owner under the DPA were subject to an extended 30-year limitation period.  URS claimed that a third party could not be owed a duty under the DPA and added that a contribution for liability could only be made once a settlement was finalised.  However, the Supreme Court found in BDW’s favour, saying that URS’s interpretation of the law ‘would penalise responsible developers, such as such as BDW, who had been pro-active in investigating, identifying and remedying building safety defects’.  It said DPA would ‘better serve the policy of ensuring the safety of dwellings’ if it had a wider application, ruling that ‘BDW itself has rights under the DPA against a party primarily liable for the defects’.  It added that BDW had ‘acted responsibly’ and ‘in accordance with the government’s strong encouragement’ in carrying out remediation work at Capital East and Freemens Meadow, concluding: ‘Penalisation ofdevelopers would be contrary to the purpose of the legislation’. Rob Horne, head of construction disputes for Osbourne Clarke, which represented BDW, said: ‘For residential developers there is now significantly more clarity over the full effect of the retrospective limitation period introduced by the BSA. ‘Ultimately, the aim of the BSA was to ensure that safety failures are properly addressed and that those responsible bear the costs. This case furthers that aim by ensuring that developers have a clearer path to recover funds from designers and constructors who designed and built unsafe buildings.’  Horne added: ‘The Supreme Court has commented that proactive developers who, in effect, do the right thing in effecting necessary safety works, should not be penalised by having rights of recovery barred.  ‘Such developers are able to recover the remedial costs from those most responsible for the safety defects in question.’  ‘This reading gives the Defective Premises Act far more teeth’ Julia Tobbell, partner at law firm Forsters, said the decision will be ‘a relief to proactive developers’ as, ‘although their decision to voluntarily take on repairs may be a factor in assessing reasonableness of mitigation, it does not bar them in principle from being able to recover from negligent contractors’.  She added: ‘The court also found that the duty to build homes properly under Section 1 of the PDA is not just for the benefit of the homeowner, but also the developer who procures the contractor to carry out the works.   ‘The developer can both owe a dutyand be owed a duty; this reading gives the DPA far more teeth.’  2025-05-30 Will Ing comment and share #check #your #cover #warning #architects
    ‘Check your PI cover’ warning to architects after Supreme Court ruling
    www.architectsjournal.co.uk
    Developers have a ‘clearer path’ to pursue architects who design unsafe buildings following a recent Supreme Court ruling, legal experts have warned The judgement, which interprets important elements of the Building Safety Act 2022 (BSA) and the Defective Premises Act 1972 (DPA), heightens the need for practices to hold ‘comprehensive’ professional indemnity (PI) insurance, according to top lawyers. Earlier this month (21 May) the Supreme Court ruled that BDW, the main trading arm of Barratt Developments, was able to pursue damages from structural engineering company URS for alleged negligence in provision of design services for two residential schemes. This was despite BDW undertaking remedial works on the properties voluntarily more than three years ago and no longer owning the buildings. Judges dismissed the engineering firm’s latest appeal against BDW’s right to claim for compensation on all four grounds.Advertisement Nick Stockley, partner at law firm Mayo Wynne Baxter, said: ‘This ruling creates an easier route for builders to reclaim losses that they incur for the actions of design contractors. ‘It suggests that the time-out defence is no longer a fail-safe if the genuine blame rests with a design contractor. The ruling also takes away any voluntary-decision defence that either a design contractor or architect may try to raise. ‘It means that any design contractor needs to maintain insurance that extends to their work, irrespective of when the work was carried out. ‘An architect’s work should always be covered by professional indemnity insurance but that cover will need to be more extensive. An architect should review any existing insurance policy cover in order to check that that policy extends to all work carried out by the architect.’ The two projects at the centre of the BDW claim are Capital East in London and Freemens Meadow in Leicester. Advertisement The housebuilder carried out voluntary remedial works at these properties in 2020 and 2021, despite no longer owning them, after defects were discovered that created a danger to occupants.   It claimed damages from URS but the engineering firm appealed, initially to the Court of Appeal then to the Supreme Court, arguing that a voluntary act could not lead to recoverable losses, and only claims brought by a property owner under the DPA were subject to an extended 30-year limitation period.  URS claimed that a third party could not be owed a duty under the DPA and added that a contribution for liability could only be made once a settlement was finalised.  However, the Supreme Court found in BDW’s favour, saying that URS’s interpretation of the law ‘would penalise responsible developers, such as such as BDW, who had been pro-active in investigating, identifying and remedying building safety defects’.  It said DPA would ‘better serve the policy of ensuring the safety of dwellings’ if it had a wider application, ruling that ‘BDW itself has rights under the DPA against a party primarily liable for the defects’.  It added that BDW had ‘acted responsibly’ and ‘in accordance with the government’s strong encouragement’ in carrying out remediation work at Capital East and Freemens Meadow, concluding: ‘Penalisation of [such] developers would be contrary to the purpose of the legislation’. Rob Horne, head of construction disputes for Osbourne Clarke, which represented BDW, said: ‘For residential developers there is now significantly more clarity over the full effect of the retrospective limitation period introduced by the BSA. ‘Ultimately, the aim of the BSA was to ensure that safety failures are properly addressed and that those responsible bear the costs. This case furthers that aim by ensuring that developers have a clearer path to recover funds from designers and constructors who designed and built unsafe buildings.’  Horne added: ‘The Supreme Court has commented that proactive developers who, in effect, do the right thing in effecting necessary safety works, should not be penalised by having rights of recovery barred.  ‘Such developers are able to recover the remedial costs from those most responsible for the safety defects in question.’  ‘This reading gives the Defective Premises Act far more teeth’ Julia Tobbell, partner at law firm Forsters, said the decision will be ‘a relief to proactive developers’ as, ‘although their decision to voluntarily take on repairs may be a factor in assessing reasonableness of mitigation, it does not bar them in principle from being able to recover from negligent contractors’.  She added: ‘The court also found that the duty to build homes properly under Section 1 of the PDA is not just for the benefit of the homeowner, but also the developer who procures the contractor to carry out the works.   ‘The developer can both owe a duty (to the homeowner) and be owed a duty (by the contractor); this reading gives the DPA far more teeth.’  2025-05-30 Will Ing comment and share
    0 Commenti ·0 condivisioni ·0 Anteprima
  • FTC drops case against Microsoft's acquisition of Activision Blizzard

    FTC drops case against Microsoft's acquisition of Activision Blizzard
    "The commission has determined that the public interest is best served by dismissing the administrative litigation of the case," says FTC

    News

    by Sophie McEvoy
    Staff Writer

    Published on May 23, 2025

    The US Federal Trade Commission has dropped its complaint against Microsoft's acquisition of Activision Blizzard.
    On May 22, 2025, the FTC issued an order dismissing its case after it lost its appeal against Microsoft earlier this month.
    "The commission has determined that the public interest is best served by dismissing the administrative litigation of the case," it said. "Accordingly, it is hereby ordered that the complaint in this matter be, and hereby is, dismissed."
    In response, Microsoft president Brad Smith described the decision as a "victory for players" on social media.
    "Today's decision is a victory for players across the country and for common sense in Washington D.C.," Smith wrote. "We are grateful for the FTC for today's announcement."
    Microsoft finalised its deal to acquire Activision Blizzard in January 2022 for billion. The FTC subsequently attempted to block the merger, believing it would cause a threat to competition in cloud gaming, subscription services, and exclusive first-party titles.
    This was denied, and in turn the FTC submitted a preliminary injunction – which was also denied.
    On May 8, 2025, the 9th Circuit US Court of Appeals threw out the FTC's challenge against the Microsoft Activision merger.
    "The panel held that the district court applied the correct legal standards and did not abuse its discretion, or rely on clearly erroneous findings, in holding that the FTC failed to make a sufficient evidentiary showing to establish the requisite likelihood of success on the merits of its claim," the court said.
    #ftc #drops #case #against #microsoft039s
    FTC drops case against Microsoft's acquisition of Activision Blizzard
    FTC drops case against Microsoft's acquisition of Activision Blizzard "The commission has determined that the public interest is best served by dismissing the administrative litigation of the case," says FTC News by Sophie McEvoy Staff Writer Published on May 23, 2025 The US Federal Trade Commission has dropped its complaint against Microsoft's acquisition of Activision Blizzard. On May 22, 2025, the FTC issued an order dismissing its case after it lost its appeal against Microsoft earlier this month. "The commission has determined that the public interest is best served by dismissing the administrative litigation of the case," it said. "Accordingly, it is hereby ordered that the complaint in this matter be, and hereby is, dismissed." In response, Microsoft president Brad Smith described the decision as a "victory for players" on social media. "Today's decision is a victory for players across the country and for common sense in Washington D.C.," Smith wrote. "We are grateful for the FTC for today's announcement." Microsoft finalised its deal to acquire Activision Blizzard in January 2022 for billion. The FTC subsequently attempted to block the merger, believing it would cause a threat to competition in cloud gaming, subscription services, and exclusive first-party titles. This was denied, and in turn the FTC submitted a preliminary injunction – which was also denied. On May 8, 2025, the 9th Circuit US Court of Appeals threw out the FTC's challenge against the Microsoft Activision merger. "The panel held that the district court applied the correct legal standards and did not abuse its discretion, or rely on clearly erroneous findings, in holding that the FTC failed to make a sufficient evidentiary showing to establish the requisite likelihood of success on the merits of its claim," the court said. #ftc #drops #case #against #microsoft039s
    FTC drops case against Microsoft's acquisition of Activision Blizzard
    www.gamesindustry.biz
    FTC drops case against Microsoft's acquisition of Activision Blizzard "The commission has determined that the public interest is best served by dismissing the administrative litigation of the case," says FTC News by Sophie McEvoy Staff Writer Published on May 23, 2025 The US Federal Trade Commission has dropped its complaint against Microsoft's acquisition of Activision Blizzard. On May 22, 2025, the FTC issued an order dismissing its case after it lost its appeal against Microsoft earlier this month. "The commission has determined that the public interest is best served by dismissing the administrative litigation of the case," it said. "Accordingly, it is hereby ordered that the complaint in this matter be, and hereby is, dismissed." In response, Microsoft president Brad Smith described the decision as a "victory for players" on social media. "Today's decision is a victory for players across the country and for common sense in Washington D.C.," Smith wrote. "We are grateful for the FTC for today's announcement." Microsoft finalised its deal to acquire Activision Blizzard in January 2022 for $68.7 billion. The FTC subsequently attempted to block the merger, believing it would cause a threat to competition in cloud gaming, subscription services, and exclusive first-party titles. This was denied, and in turn the FTC submitted a preliminary injunction – which was also denied. On May 8, 2025, the 9th Circuit US Court of Appeals threw out the FTC's challenge against the Microsoft Activision merger. "The panel held that the district court applied the correct legal standards and did not abuse its discretion, or rely on clearly erroneous findings, in holding that the FTC failed to make a sufficient evidentiary showing to establish the requisite likelihood of success on the merits of its claim," the court said.
    0 Commenti ·0 condivisioni ·0 Anteprima
  • "If You're A Real Fan, You'll Find A Way" - Borderlands 4 Dev Gives Tone Deaf Response To Price Concerns

    Image: 2KFollowing concerns that the upcoming Borderlands 4 would match Mario Kart World's price tag, Gearbox Software founder Randy Pitchford has provided a pretty tone deaf response on social media when a fan addressed the topic directly.
    As covered by IGN, Pitchford stated that "if you're a real fan, you'll find a way" when addressing the potential price for Borderlands 4. He notes that he was able to do the same for Starflight on the Sega Genesis back in 1991.
    Pitchford's comment went down about as well as you'd expect. One user replied with "No way you actually said this s***....", while another said "As someone who's been a big supporter of this franchise, this is a slap in the face".
    It's important to note that the price for Borderlands 4 hasn't been finalised at the time of writing, but Take-Two's boss Strauss Zelnick has not ruled it out, stating that people would be “willing to pay for the very best".
    There's currently no release date for Borderlands 4 on the Switch 2, but the game is scheduled to launch on other platforms later this year on 12th September 2025 after the launch date was moved forward.
    Pitchford also appeared in a recent Creator's Voice video for the Switch 2, praising the Switch 2 and calling it "very powerful".

    "We don't feel like we're fighting the system"

    Mad world

    What do you make of Randy Pitchford's response here? Let us know with a comment down below.Related Games
    See Also

    Share:0
    0

    Nintendo Life’s resident horror fanatic, when he’s not knee-deep in Resident Evil and Silent Hill lore, Ollie likes to dive into a good horror book while nursing a lovely cup of tea. He also enjoys long walks and listens to everything from TOOL to Chuck Berry.

    Hold on there, you need to login to post a comment...

    Related Articles

    The First Review For Fantasy Life i: The Girl Who Steals Time Is In
    A fantasy score?

    Nintendo Switch 2 Final Tech Specs Have Been Confirmed
    GameChat has a "significant impact on system resources"

    Nintendo Apologises For "Error" With Mention Of Switch 2 VRR TV Support
    "The incorrect information was initially published"

    27 Upcoming Nintendo Switch 2 Games We're Excited For In 2025
    The very best Switch 2 games coming soon

    12 Switch Games Are Getting Free Switch 2 Upgrades, Here's What You Can Expect
    Nintendo's free updates arrive next month
    #quotif #you039re #real #fan #you039ll
    "If You're A Real Fan, You'll Find A Way" - Borderlands 4 Dev Gives Tone Deaf Response To Price Concerns
    Image: 2KFollowing concerns that the upcoming Borderlands 4 would match Mario Kart World's price tag, Gearbox Software founder Randy Pitchford has provided a pretty tone deaf response on social media when a fan addressed the topic directly. As covered by IGN, Pitchford stated that "if you're a real fan, you'll find a way" when addressing the potential price for Borderlands 4. He notes that he was able to do the same for Starflight on the Sega Genesis back in 1991. Pitchford's comment went down about as well as you'd expect. One user replied with "No way you actually said this s***....", while another said "As someone who's been a big supporter of this franchise, this is a slap in the face". It's important to note that the price for Borderlands 4 hasn't been finalised at the time of writing, but Take-Two's boss Strauss Zelnick has not ruled it out, stating that people would be “willing to pay for the very best". There's currently no release date for Borderlands 4 on the Switch 2, but the game is scheduled to launch on other platforms later this year on 12th September 2025 after the launch date was moved forward. Pitchford also appeared in a recent Creator's Voice video for the Switch 2, praising the Switch 2 and calling it "very powerful". "We don't feel like we're fighting the system" Mad world What do you make of Randy Pitchford's response here? Let us know with a comment down below.Related Games See Also Share:0 0 Nintendo Life’s resident horror fanatic, when he’s not knee-deep in Resident Evil and Silent Hill lore, Ollie likes to dive into a good horror book while nursing a lovely cup of tea. He also enjoys long walks and listens to everything from TOOL to Chuck Berry. Hold on there, you need to login to post a comment... Related Articles The First Review For Fantasy Life i: The Girl Who Steals Time Is In A fantasy score? Nintendo Switch 2 Final Tech Specs Have Been Confirmed GameChat has a "significant impact on system resources" Nintendo Apologises For "Error" With Mention Of Switch 2 VRR TV Support "The incorrect information was initially published" 27 Upcoming Nintendo Switch 2 Games We're Excited For In 2025 The very best Switch 2 games coming soon 12 Switch Games Are Getting Free Switch 2 Upgrades, Here's What You Can Expect Nintendo's free updates arrive next month #quotif #you039re #real #fan #you039ll
    "If You're A Real Fan, You'll Find A Way" - Borderlands 4 Dev Gives Tone Deaf Response To Price Concerns
    www.nintendolife.com
    Image: 2KFollowing concerns that the upcoming Borderlands 4 would match Mario Kart World's $80 price tag, Gearbox Software founder Randy Pitchford has provided a pretty tone deaf response on social media when a fan addressed the topic directly. As covered by IGN, Pitchford stated that "if you're a real fan, you'll find a way" when addressing the potential $80 price for Borderlands 4. He notes that he was able to do the same for Starflight on the Sega Genesis back in 1991. Pitchford's comment went down about as well as you'd expect. One user replied with "No way you actually said this s***....", while another said "As someone who's been a big supporter of this franchise, this is a slap in the face". It's important to note that the price for Borderlands 4 hasn't been finalised at the time of writing, but Take-Two's boss Strauss Zelnick has not ruled it out, stating that people would be “willing to pay for the very best". There's currently no release date for Borderlands 4 on the Switch 2, but the game is scheduled to launch on other platforms later this year on 12th September 2025 after the launch date was moved forward. Pitchford also appeared in a recent Creator's Voice video for the Switch 2, praising the Switch 2 and calling it "very powerful". "We don't feel like we're fighting the system" Mad world What do you make of Randy Pitchford's response here? Let us know with a comment down below. [source x.com, via ign.com] Related Games See Also Share:0 0 Nintendo Life’s resident horror fanatic, when he’s not knee-deep in Resident Evil and Silent Hill lore, Ollie likes to dive into a good horror book while nursing a lovely cup of tea. He also enjoys long walks and listens to everything from TOOL to Chuck Berry. Hold on there, you need to login to post a comment... Related Articles The First Review For Fantasy Life i: The Girl Who Steals Time Is In A fantasy score? Nintendo Switch 2 Final Tech Specs Have Been Confirmed GameChat has a "significant impact on system resources" Nintendo Apologises For "Error" With Mention Of Switch 2 VRR TV Support "The incorrect information was initially published" 27 Upcoming Nintendo Switch 2 Games We're Excited For In 2025 The very best Switch 2 games coming soon 12 Switch Games Are Getting Free Switch 2 Upgrades, Here's What You Can Expect Nintendo's free updates arrive next month
    0 Commenti ·0 condivisioni ·0 Anteprima
  • How AM Elevates Healthcare: Insights from the Materialise 3D Printing in Hospitals Forum 2025

    The cobbled streets and centuries-old university halls of Leuven recently served as a picturesque backdrop for the Materialise 3D Printing in Hospitals Forum 2025. Belgium’s Flemish Brabant capital hosted the annual meeting, which has become a key gathering for the medical 3D printing community since its launch in 2017.
    This year, 140 international healthcare professionals convened for two days of talks, workshops, and lively discussion on how Materialise’s software enhances patient care. The Forum’s opening day, hosted at Leuven’s historic Irish College, featured 16 presentations by 18 healthcare clinicians and medical 3D printing experts. 
    While often described as the future of medicine, personalized healthcare has already become routine in many clinical settings. Speakers emphasized that 3D printing is no longer merely a “cool” innovation, but an essential tool that improves patient outcomes. “Personalized treatment is not just a vision for the future,” said Koen Peters, Executive Vice President Medical at Materialise. “It’s a reality we’re building together every day.”
    During the forum, practitioners and clinical engineers demonstrated the critical role of Materialise’s software in medical workflows. Presentations highlighted value across a wide range of procedures, from brain tumour removal and organ transplantation to the separation of conjoined twins and maxillofacial implant surgeries. Several use cases demonstrated how 3D technology can reduce surgery times by up to four times, enhance patient recovery, and cut hospital costs by almost £6,000 per case.     
    140 visitors attended the Materialise 3D Printing in Hospitals Forum 2025. Photo via Materialise.
    Digital simulation and 3D printing slash operating times 
    Headquartered a few miles outside Leuven’s medieval center, Materialise is a global leader in medical 3D printing and digital planning. Its Mimics software suite automatically converts CT and MRI scans into detailed 3D models. Clinicians use these tools to prepare for procedures, analyse anatomy, and create patient-specific models that enhance surgical planning.
    So far, Materialise software has supported more than 500,000 patients and analysed over 6 million medical scans. One case that generated notable interest among the Forum’s attendees was that of Lisa Ferrie and Jiten Parmar from Leeds General Infirmary. The pair worked alongside Asim Sheikh, a Consultant Skullbase and Neurovascular Neurosurgeon, to conduct the UK’s first “coach door osteotomy” on Ruvimbo Kaviya, a 40-year-old nurse from Leeds. 
    This novel keyhole surgery successfully removed a brain tumor from Kaviya’s cavernous sinus, a hard-to-reach area behind the eyes. Most surgeries of this kind require large incisions and the removal of substantial skull sections, resulting in extended recovery time and the risk of postoperative complications. Such an approach would have presented serious risks for removing Kaviya’s tumor, which “was in a complex area surrounded by a lot of nerves,” explained Parmar, a Consultant in Maxillofacial Surgery.   
    Instead, the Leeds-based team uses a minimally invasive technique that requires only a 1.5 cm incision near the side of Ravimbo’s eyelid. A small section of skull bone was then shifted sideways and backward, much like a coach door sliding open, to create an access point for tumor removal. Following the procedure, Ravimbo recovered in a matter of days and was left with only a 6 mm scar at the incision point. 
    Materialise software played a vital role in facilitating this novel procedure. Ferrie is a Biomedical Engineer and 3D Planning Service Lead at Leeds Teaching Hospitals NHS Trust. She used mimics to convert medical scans into digital 3D models of Ravimbo’s skull. This allowed her team to conduct “virtual surgical planning” and practice the procedure in three dimensions, “to see if it’s going to work as we expect.” 
    Ferrie also fabricated life-sized, polyjet 3D printed anatomical models of Ravimbo’s skull for more hands-on surgical preparation. Sheikh and Parmar used these models in the hospital’s cadaver lab to rehearse the procedure until they were confident of a successful outcome. This 3D printing-enabled approach has since been repeated for additional cases, unlocking a new standard of care for patients with previously inoperable brain tumors. 
    The impact of 3D planning is striking. Average operating times fell from 8-12 hours to just 2-3 hours, and average patient discharge times dropped from 7-10 days to 2-3 days. These efficiencies translated into cost savings of £1,780 to £5,758 per case, while additional surgical capacity generated an average of £11,226 in income per operating list.
    Jiten Parmarand Lisa Ferriepresenting at the Materialise 3D Printing in Hospitals Forum 2025. Photo via Materialise.
    Dr. Davide Curione also discussed the value of virtual planning and 3D printing for surgical procedures. Based at Bambino Gesù Pediatric Hospital in Rome, the radiologist’s team conducts 3D modeling, visualization, simulation, and 3D printing. 
    One case involved thoraco-omphalopagus twins joined at the chest and abdomen. Curione’s team 3D printed a multi-color anatomical model of the twins’ anatomy, which he called “the first of its kind for complexity in Italy.” Fabricated in transparent resin, the model offered a detailed view of the twins’ internal anatomy, including the rib cage, lungs, and cardiovascular system.
    Attention then turned to the liver. The team built a digital reconstruction to simulate the optimal resection planes for the general separation and the hepatic splitting procedure. This was followed by a second multi-colour 3D printed model highlighting the organ’s vascularisation. These resources improved surgical planning, cutting operating time by 30%, and enabled a successful separation, with no major complications reported two years post-operation.
    Dr. Davide Curione’s workflow for creating a 3D printed model of thoraco-omphalopagus twins using Mimics. Image via Frontiers in Physiology.
    VR-enabled surgery enhances organ transplants  
    Materialise’s Mimics software can also be used in extended reality, allowing clinicians to interact more intuitively with 3D anatomical models and medical images. By using off-the-shelf virtual realityand augmented realityheadsets, healthcare professionals can more closely examine complex structures in an immersive environment.
    Dr. David Sibřina is a Principal Researcher and Developer for the VRLab team at Prague’s Institute for Clinical and Experimental Medicine. He leads efforts to accelerate the clinical adoption of VR and AR in organ transplantation, surgical planning, and surgical guidance. 
    The former Forbes 30 Under 30 honouree explained that since 2016, IKEM’s 3D printing lab has focused on producing anatomical models to support liver and kidney donor programmes. His lab also fabricates 3D printed anatomical models of ventricles and aneurysms for clinical use. 
    However, Sibřina’s team recently became overwhelmed by high demand for physical models, with surgeons requesting additional 3D model processing options. This led Sibřina to create the IKEM VRLab, offering XR capabilities to help surgeons plan and conduct complex transplantation surgeries and resection procedures.     
    When turning to XR, Sibřina’s lab opted against adopting a ready-made software solution, instead developing its own from scratch. “The problem with some of the commercial solutions is capability and integration,” he explained. “The devices are incredibly difficult and expensive to integrate within medical systems, particularly in public hospitals.” He also pointed to user interface shortcomings and the lack of alignment with established medical protocols. 
    According to Sibřina, IKEM VRLab’s offering is a versatile and scalable VR system that is simple to use and customizable to different surgical disciplines. He described it as “Zoom for 3D planning,” enabling live virtual collaboration between medical professionals. It leverages joint CT and MRI acquisition models, developed with IKEM’s medical physicists and radiologists. Data from patient scans is converted into interactive digital reconstructions that can be leveraged for analysis and surgical planning. 
    IKEM VRLab also offers a virtual “Fitting Room,” which allows surgeons to assess whether a donor’s organ size matches the recipient’s body. A digital model is created for every deceased donor and live recipient’s body, enabling surgeons to perform the size allocation assessments. 
    Sibřina explained that this capability significantly reduces the number of recipients who would otherwise fail to be matched with a suitable donor. For example, 262 deceased liver donors have been processed for Fitting Room size allocations by IKEM VRLab. In 27 instances, the VR Fitting Room prevented potential recipients from being skipped in the waiting list based on standard biometrics, CT axis measurements, and BMI ratios.                         
    Overall, 941 patient-specific visualizations have been performed using Sibřina’s technology. 285were for liver recipients, 311for liver donors, and 299for liver resection. Living liver donors account for 59cases, and split/reduced donors for 21.          
    A forum attendee using Materialise’s Mimics software in augmented reality. Photo via Materialise.
    Personalized healthcare: 3D printing implants and surgical guides 
    Beyond surgical planning and 3D visualisation, Materialise Mimics software supports the design and production of patient-specific implants and surgical guides. The company conducts healthcare contract manufacturing at its Leuven HQ and medical 3D printing facility in Plymouth, Michigan. 
    Hospitals can design patient-specific medical devices in-house or collaborate with Materialise’s clinical engineers to develop custom components. Materialise then 3D prints these devices and ships them for clinical use. The Belgian company, headed by CEO Brigitte de Vet-Veithen, produces around 280,000 custom medical instruments each year, with 160,000 destined for the US market. These include personalised titanium cranio-maxillofacialimplants for facial reconstruction and colour-coded surgical guides.
    Poole Hospital’s 3D specialists, Sian Campbell and Poppy Taylor-Crawford, shared how their team has adopted Materialise software to support complex CMF surgeries. Since acquiring the platform in 2022, they have developed digital workflows for planning and 3D printing patient-specific implants and surgical guides in 14 cases, particularly for facial reconstruction. 
    Campbell and Taylor-Crawford begin their workflow by importing patient CT and MRI data into Materialise’s Mimics Enlight CMF software. Automated tools handle initial segmentation, tumour resection planning, and the creation of cutting planes. For more complex cases involving fibula or scapula grafts, the team adapts these workflows to ensure precise alignment and fit of the bone graft within the defect.
    Next, the surgical plan and anatomical data are transferred to Materialise 3-matic, where the team designs patient-specific resection guides, reconstruction plates, and implants. These designs are refined through close collaboration with surgeons, incorporating feedback to optimise geometry and fit. Virtual fit checks verify guide accuracy, while further analysis ensures compatibility with surgical instruments and operating constraints. Once validated, the guides and implants are 3D printed for surgery.
    According to Campbell and Taylor-Crawford, these custom devices enable more accurate resections and implant placements. This improves surgical alignment and reduces theatre time by minimising intraoperative adjustments.
    An example of the cranio-maxillofacial implants and surgical guides 3D printed by Materialise. Photo by 3D Printing Industry
    Custom 3D printed implants are also fabricated at the Rizzoli Orthopaedic Institute in Bologna, Italy. Originally established as a motion analysis lab, the institute has expanded its expertise into surgical planning, biomechanical analysis, and now, personalized 3D printed implant design.
    Dr. Alberto Leardini, Director of the Movement Analysis Laboratory, described his team’s patient-specific implant workflow. They combine CT and MRI scans to identify bone defects and tumour locations. Clinical engineers then use this data to build digital models and plan resections. They also design cutting guides and custom implants tailored to each patient’s anatomy.
    These designs are refined in collaboration with surgeons before being outsourced to manufacturing partners for production. Importantly, this workflow internalizes design and planning phases. By hosting engineering and clinical teams together on-site, they aim to streamline decision-making and reduce lead times. Once the digital design is finalised, only the additive manufacturing step is outsourced, ensuring “zero distance” collaboration between teams. 
    Dr. Leardini emphasised that this approach improves clinical outcomes and promises economic benefits. While custom implants require more imaging and upfront planning, they reduce time in the operating theatre, shorten hospital stays, and minimise patient transfers. 
    After a full day of presentations inside the Irish College’s eighteenth-century chapel, the consensus was clear. 3D technology is not a niche capability reserved for high-end procedures, but a valuable tool enhancing everyday care for thousands of patients globally. From faster surgeries to cost savings and personalized treatments, hospitals are increasingly embedding 3D technology into routine care. Materialise’s software sits at the heart of this shift, enabling clinicians to deliver safer, smarter, and more efficient healthcare. 
    Take the 3DPI Reader Survey – shape the future of AM reporting in under 5 minutes.
    Read all the 3D printing news from RAPID + TCT 2025
    Subscribe to the 3D Printing Industry newsletter to keep up with the latest 3D printing news.You can also follow us on LinkedIn, and subscribe to the 3D Printing Industry Youtube channel to access more exclusive content.Featured image shows 3D printed anatomical models at Materialise HQ in Leuven. Photo by 3D Printing Industry.
    #how #elevates #healthcare #insights #materialise
    How AM Elevates Healthcare: Insights from the Materialise 3D Printing in Hospitals Forum 2025
    The cobbled streets and centuries-old university halls of Leuven recently served as a picturesque backdrop for the Materialise 3D Printing in Hospitals Forum 2025. Belgium’s Flemish Brabant capital hosted the annual meeting, which has become a key gathering for the medical 3D printing community since its launch in 2017. This year, 140 international healthcare professionals convened for two days of talks, workshops, and lively discussion on how Materialise’s software enhances patient care. The Forum’s opening day, hosted at Leuven’s historic Irish College, featured 16 presentations by 18 healthcare clinicians and medical 3D printing experts.  While often described as the future of medicine, personalized healthcare has already become routine in many clinical settings. Speakers emphasized that 3D printing is no longer merely a “cool” innovation, but an essential tool that improves patient outcomes. “Personalized treatment is not just a vision for the future,” said Koen Peters, Executive Vice President Medical at Materialise. “It’s a reality we’re building together every day.” During the forum, practitioners and clinical engineers demonstrated the critical role of Materialise’s software in medical workflows. Presentations highlighted value across a wide range of procedures, from brain tumour removal and organ transplantation to the separation of conjoined twins and maxillofacial implant surgeries. Several use cases demonstrated how 3D technology can reduce surgery times by up to four times, enhance patient recovery, and cut hospital costs by almost £6,000 per case.      140 visitors attended the Materialise 3D Printing in Hospitals Forum 2025. Photo via Materialise. Digital simulation and 3D printing slash operating times  Headquartered a few miles outside Leuven’s medieval center, Materialise is a global leader in medical 3D printing and digital planning. Its Mimics software suite automatically converts CT and MRI scans into detailed 3D models. Clinicians use these tools to prepare for procedures, analyse anatomy, and create patient-specific models that enhance surgical planning. So far, Materialise software has supported more than 500,000 patients and analysed over 6 million medical scans. One case that generated notable interest among the Forum’s attendees was that of Lisa Ferrie and Jiten Parmar from Leeds General Infirmary. The pair worked alongside Asim Sheikh, a Consultant Skullbase and Neurovascular Neurosurgeon, to conduct the UK’s first “coach door osteotomy” on Ruvimbo Kaviya, a 40-year-old nurse from Leeds.  This novel keyhole surgery successfully removed a brain tumor from Kaviya’s cavernous sinus, a hard-to-reach area behind the eyes. Most surgeries of this kind require large incisions and the removal of substantial skull sections, resulting in extended recovery time and the risk of postoperative complications. Such an approach would have presented serious risks for removing Kaviya’s tumor, which “was in a complex area surrounded by a lot of nerves,” explained Parmar, a Consultant in Maxillofacial Surgery.    Instead, the Leeds-based team uses a minimally invasive technique that requires only a 1.5 cm incision near the side of Ravimbo’s eyelid. A small section of skull bone was then shifted sideways and backward, much like a coach door sliding open, to create an access point for tumor removal. Following the procedure, Ravimbo recovered in a matter of days and was left with only a 6 mm scar at the incision point.  Materialise software played a vital role in facilitating this novel procedure. Ferrie is a Biomedical Engineer and 3D Planning Service Lead at Leeds Teaching Hospitals NHS Trust. She used mimics to convert medical scans into digital 3D models of Ravimbo’s skull. This allowed her team to conduct “virtual surgical planning” and practice the procedure in three dimensions, “to see if it’s going to work as we expect.”  Ferrie also fabricated life-sized, polyjet 3D printed anatomical models of Ravimbo’s skull for more hands-on surgical preparation. Sheikh and Parmar used these models in the hospital’s cadaver lab to rehearse the procedure until they were confident of a successful outcome. This 3D printing-enabled approach has since been repeated for additional cases, unlocking a new standard of care for patients with previously inoperable brain tumors.  The impact of 3D planning is striking. Average operating times fell from 8-12 hours to just 2-3 hours, and average patient discharge times dropped from 7-10 days to 2-3 days. These efficiencies translated into cost savings of £1,780 to £5,758 per case, while additional surgical capacity generated an average of £11,226 in income per operating list. Jiten Parmarand Lisa Ferriepresenting at the Materialise 3D Printing in Hospitals Forum 2025. Photo via Materialise. Dr. Davide Curione also discussed the value of virtual planning and 3D printing for surgical procedures. Based at Bambino Gesù Pediatric Hospital in Rome, the radiologist’s team conducts 3D modeling, visualization, simulation, and 3D printing.  One case involved thoraco-omphalopagus twins joined at the chest and abdomen. Curione’s team 3D printed a multi-color anatomical model of the twins’ anatomy, which he called “the first of its kind for complexity in Italy.” Fabricated in transparent resin, the model offered a detailed view of the twins’ internal anatomy, including the rib cage, lungs, and cardiovascular system. Attention then turned to the liver. The team built a digital reconstruction to simulate the optimal resection planes for the general separation and the hepatic splitting procedure. This was followed by a second multi-colour 3D printed model highlighting the organ’s vascularisation. These resources improved surgical planning, cutting operating time by 30%, and enabled a successful separation, with no major complications reported two years post-operation. Dr. Davide Curione’s workflow for creating a 3D printed model of thoraco-omphalopagus twins using Mimics. Image via Frontiers in Physiology. VR-enabled surgery enhances organ transplants   Materialise’s Mimics software can also be used in extended reality, allowing clinicians to interact more intuitively with 3D anatomical models and medical images. By using off-the-shelf virtual realityand augmented realityheadsets, healthcare professionals can more closely examine complex structures in an immersive environment. Dr. David Sibřina is a Principal Researcher and Developer for the VRLab team at Prague’s Institute for Clinical and Experimental Medicine. He leads efforts to accelerate the clinical adoption of VR and AR in organ transplantation, surgical planning, and surgical guidance.  The former Forbes 30 Under 30 honouree explained that since 2016, IKEM’s 3D printing lab has focused on producing anatomical models to support liver and kidney donor programmes. His lab also fabricates 3D printed anatomical models of ventricles and aneurysms for clinical use.  However, Sibřina’s team recently became overwhelmed by high demand for physical models, with surgeons requesting additional 3D model processing options. This led Sibřina to create the IKEM VRLab, offering XR capabilities to help surgeons plan and conduct complex transplantation surgeries and resection procedures.      When turning to XR, Sibřina’s lab opted against adopting a ready-made software solution, instead developing its own from scratch. “The problem with some of the commercial solutions is capability and integration,” he explained. “The devices are incredibly difficult and expensive to integrate within medical systems, particularly in public hospitals.” He also pointed to user interface shortcomings and the lack of alignment with established medical protocols.  According to Sibřina, IKEM VRLab’s offering is a versatile and scalable VR system that is simple to use and customizable to different surgical disciplines. He described it as “Zoom for 3D planning,” enabling live virtual collaboration between medical professionals. It leverages joint CT and MRI acquisition models, developed with IKEM’s medical physicists and radiologists. Data from patient scans is converted into interactive digital reconstructions that can be leveraged for analysis and surgical planning.  IKEM VRLab also offers a virtual “Fitting Room,” which allows surgeons to assess whether a donor’s organ size matches the recipient’s body. A digital model is created for every deceased donor and live recipient’s body, enabling surgeons to perform the size allocation assessments.  Sibřina explained that this capability significantly reduces the number of recipients who would otherwise fail to be matched with a suitable donor. For example, 262 deceased liver donors have been processed for Fitting Room size allocations by IKEM VRLab. In 27 instances, the VR Fitting Room prevented potential recipients from being skipped in the waiting list based on standard biometrics, CT axis measurements, and BMI ratios.                          Overall, 941 patient-specific visualizations have been performed using Sibřina’s technology. 285were for liver recipients, 311for liver donors, and 299for liver resection. Living liver donors account for 59cases, and split/reduced donors for 21.           A forum attendee using Materialise’s Mimics software in augmented reality. Photo via Materialise. Personalized healthcare: 3D printing implants and surgical guides  Beyond surgical planning and 3D visualisation, Materialise Mimics software supports the design and production of patient-specific implants and surgical guides. The company conducts healthcare contract manufacturing at its Leuven HQ and medical 3D printing facility in Plymouth, Michigan.  Hospitals can design patient-specific medical devices in-house or collaborate with Materialise’s clinical engineers to develop custom components. Materialise then 3D prints these devices and ships them for clinical use. The Belgian company, headed by CEO Brigitte de Vet-Veithen, produces around 280,000 custom medical instruments each year, with 160,000 destined for the US market. These include personalised titanium cranio-maxillofacialimplants for facial reconstruction and colour-coded surgical guides. Poole Hospital’s 3D specialists, Sian Campbell and Poppy Taylor-Crawford, shared how their team has adopted Materialise software to support complex CMF surgeries. Since acquiring the platform in 2022, they have developed digital workflows for planning and 3D printing patient-specific implants and surgical guides in 14 cases, particularly for facial reconstruction.  Campbell and Taylor-Crawford begin their workflow by importing patient CT and MRI data into Materialise’s Mimics Enlight CMF software. Automated tools handle initial segmentation, tumour resection planning, and the creation of cutting planes. For more complex cases involving fibula or scapula grafts, the team adapts these workflows to ensure precise alignment and fit of the bone graft within the defect. Next, the surgical plan and anatomical data are transferred to Materialise 3-matic, where the team designs patient-specific resection guides, reconstruction plates, and implants. These designs are refined through close collaboration with surgeons, incorporating feedback to optimise geometry and fit. Virtual fit checks verify guide accuracy, while further analysis ensures compatibility with surgical instruments and operating constraints. Once validated, the guides and implants are 3D printed for surgery. According to Campbell and Taylor-Crawford, these custom devices enable more accurate resections and implant placements. This improves surgical alignment and reduces theatre time by minimising intraoperative adjustments. An example of the cranio-maxillofacial implants and surgical guides 3D printed by Materialise. Photo by 3D Printing Industry Custom 3D printed implants are also fabricated at the Rizzoli Orthopaedic Institute in Bologna, Italy. Originally established as a motion analysis lab, the institute has expanded its expertise into surgical planning, biomechanical analysis, and now, personalized 3D printed implant design. Dr. Alberto Leardini, Director of the Movement Analysis Laboratory, described his team’s patient-specific implant workflow. They combine CT and MRI scans to identify bone defects and tumour locations. Clinical engineers then use this data to build digital models and plan resections. They also design cutting guides and custom implants tailored to each patient’s anatomy. These designs are refined in collaboration with surgeons before being outsourced to manufacturing partners for production. Importantly, this workflow internalizes design and planning phases. By hosting engineering and clinical teams together on-site, they aim to streamline decision-making and reduce lead times. Once the digital design is finalised, only the additive manufacturing step is outsourced, ensuring “zero distance” collaboration between teams.  Dr. Leardini emphasised that this approach improves clinical outcomes and promises economic benefits. While custom implants require more imaging and upfront planning, they reduce time in the operating theatre, shorten hospital stays, and minimise patient transfers.  After a full day of presentations inside the Irish College’s eighteenth-century chapel, the consensus was clear. 3D technology is not a niche capability reserved for high-end procedures, but a valuable tool enhancing everyday care for thousands of patients globally. From faster surgeries to cost savings and personalized treatments, hospitals are increasingly embedding 3D technology into routine care. Materialise’s software sits at the heart of this shift, enabling clinicians to deliver safer, smarter, and more efficient healthcare.  Take the 3DPI Reader Survey – shape the future of AM reporting in under 5 minutes. Read all the 3D printing news from RAPID + TCT 2025 Subscribe to the 3D Printing Industry newsletter to keep up with the latest 3D printing news.You can also follow us on LinkedIn, and subscribe to the 3D Printing Industry Youtube channel to access more exclusive content.Featured image shows 3D printed anatomical models at Materialise HQ in Leuven. Photo by 3D Printing Industry. #how #elevates #healthcare #insights #materialise
    How AM Elevates Healthcare: Insights from the Materialise 3D Printing in Hospitals Forum 2025
    3dprintingindustry.com
    The cobbled streets and centuries-old university halls of Leuven recently served as a picturesque backdrop for the Materialise 3D Printing in Hospitals Forum 2025. Belgium’s Flemish Brabant capital hosted the annual meeting, which has become a key gathering for the medical 3D printing community since its launch in 2017. This year, 140 international healthcare professionals convened for two days of talks, workshops, and lively discussion on how Materialise’s software enhances patient care. The Forum’s opening day, hosted at Leuven’s historic Irish College, featured 16 presentations by 18 healthcare clinicians and medical 3D printing experts.  While often described as the future of medicine, personalized healthcare has already become routine in many clinical settings. Speakers emphasized that 3D printing is no longer merely a “cool” innovation, but an essential tool that improves patient outcomes. “Personalized treatment is not just a vision for the future,” said Koen Peters, Executive Vice President Medical at Materialise. “It’s a reality we’re building together every day.” During the forum, practitioners and clinical engineers demonstrated the critical role of Materialise’s software in medical workflows. Presentations highlighted value across a wide range of procedures, from brain tumour removal and organ transplantation to the separation of conjoined twins and maxillofacial implant surgeries. Several use cases demonstrated how 3D technology can reduce surgery times by up to four times, enhance patient recovery, and cut hospital costs by almost £6,000 per case.      140 visitors attended the Materialise 3D Printing in Hospitals Forum 2025. Photo via Materialise. Digital simulation and 3D printing slash operating times  Headquartered a few miles outside Leuven’s medieval center, Materialise is a global leader in medical 3D printing and digital planning. Its Mimics software suite automatically converts CT and MRI scans into detailed 3D models. Clinicians use these tools to prepare for procedures, analyse anatomy, and create patient-specific models that enhance surgical planning. So far, Materialise software has supported more than 500,000 patients and analysed over 6 million medical scans. One case that generated notable interest among the Forum’s attendees was that of Lisa Ferrie and Jiten Parmar from Leeds General Infirmary. The pair worked alongside Asim Sheikh, a Consultant Skullbase and Neurovascular Neurosurgeon, to conduct the UK’s first “coach door osteotomy” on Ruvimbo Kaviya, a 40-year-old nurse from Leeds.  This novel keyhole surgery successfully removed a brain tumor from Kaviya’s cavernous sinus, a hard-to-reach area behind the eyes. Most surgeries of this kind require large incisions and the removal of substantial skull sections, resulting in extended recovery time and the risk of postoperative complications. Such an approach would have presented serious risks for removing Kaviya’s tumor, which “was in a complex area surrounded by a lot of nerves,” explained Parmar, a Consultant in Maxillofacial Surgery.    Instead, the Leeds-based team uses a minimally invasive technique that requires only a 1.5 cm incision near the side of Ravimbo’s eyelid. A small section of skull bone was then shifted sideways and backward, much like a coach door sliding open, to create an access point for tumor removal. Following the procedure, Ravimbo recovered in a matter of days and was left with only a 6 mm scar at the incision point.  Materialise software played a vital role in facilitating this novel procedure. Ferrie is a Biomedical Engineer and 3D Planning Service Lead at Leeds Teaching Hospitals NHS Trust. She used mimics to convert medical scans into digital 3D models of Ravimbo’s skull. This allowed her team to conduct “virtual surgical planning” and practice the procedure in three dimensions, “to see if it’s going to work as we expect.”  Ferrie also fabricated life-sized, polyjet 3D printed anatomical models of Ravimbo’s skull for more hands-on surgical preparation. Sheikh and Parmar used these models in the hospital’s cadaver lab to rehearse the procedure until they were confident of a successful outcome. This 3D printing-enabled approach has since been repeated for additional cases, unlocking a new standard of care for patients with previously inoperable brain tumors.  The impact of 3D planning is striking. Average operating times fell from 8-12 hours to just 2-3 hours, and average patient discharge times dropped from 7-10 days to 2-3 days. These efficiencies translated into cost savings of £1,780 to £5,758 per case, while additional surgical capacity generated an average of £11,226 in income per operating list. Jiten Parmar (right) and Lisa Ferrie (left) presenting at the Materialise 3D Printing in Hospitals Forum 2025. Photo via Materialise. Dr. Davide Curione also discussed the value of virtual planning and 3D printing for surgical procedures. Based at Bambino Gesù Pediatric Hospital in Rome, the radiologist’s team conducts 3D modeling, visualization, simulation, and 3D printing.  One case involved thoraco-omphalopagus twins joined at the chest and abdomen. Curione’s team 3D printed a multi-color anatomical model of the twins’ anatomy, which he called “the first of its kind for complexity in Italy.” Fabricated in transparent resin, the model offered a detailed view of the twins’ internal anatomy, including the rib cage, lungs, and cardiovascular system. Attention then turned to the liver. The team built a digital reconstruction to simulate the optimal resection planes for the general separation and the hepatic splitting procedure. This was followed by a second multi-colour 3D printed model highlighting the organ’s vascularisation. These resources improved surgical planning, cutting operating time by 30%, and enabled a successful separation, with no major complications reported two years post-operation. Dr. Davide Curione’s workflow for creating a 3D printed model of thoraco-omphalopagus twins using Mimics. Image via Frontiers in Physiology. VR-enabled surgery enhances organ transplants   Materialise’s Mimics software can also be used in extended reality (XR), allowing clinicians to interact more intuitively with 3D anatomical models and medical images. By using off-the-shelf virtual reality (VR) and augmented reality (AR) headsets, healthcare professionals can more closely examine complex structures in an immersive environment. Dr. David Sibřina is a Principal Researcher and Developer for the VRLab team at Prague’s Institute for Clinical and Experimental Medicine (IKEM). He leads efforts to accelerate the clinical adoption of VR and AR in organ transplantation, surgical planning, and surgical guidance.  The former Forbes 30 Under 30 honouree explained that since 2016, IKEM’s 3D printing lab has focused on producing anatomical models to support liver and kidney donor programmes. His lab also fabricates 3D printed anatomical models of ventricles and aneurysms for clinical use.  However, Sibřina’s team recently became overwhelmed by high demand for physical models, with surgeons requesting additional 3D model processing options. This led Sibřina to create the IKEM VRLab, offering XR capabilities to help surgeons plan and conduct complex transplantation surgeries and resection procedures.      When turning to XR, Sibřina’s lab opted against adopting a ready-made software solution, instead developing its own from scratch. “The problem with some of the commercial solutions is capability and integration,” he explained. “The devices are incredibly difficult and expensive to integrate within medical systems, particularly in public hospitals.” He also pointed to user interface shortcomings and the lack of alignment with established medical protocols.  According to Sibřina, IKEM VRLab’s offering is a versatile and scalable VR system that is simple to use and customizable to different surgical disciplines. He described it as “Zoom for 3D planning,” enabling live virtual collaboration between medical professionals. It leverages joint CT and MRI acquisition models, developed with IKEM’s medical physicists and radiologists. Data from patient scans is converted into interactive digital reconstructions that can be leveraged for analysis and surgical planning.  IKEM VRLab also offers a virtual “Fitting Room,” which allows surgeons to assess whether a donor’s organ size matches the recipient’s body. A digital model is created for every deceased donor and live recipient’s body, enabling surgeons to perform the size allocation assessments.  Sibřina explained that this capability significantly reduces the number of recipients who would otherwise fail to be matched with a suitable donor. For example, 262 deceased liver donors have been processed for Fitting Room size allocations by IKEM VRLab. In 27 instances, the VR Fitting Room prevented potential recipients from being skipped in the waiting list based on standard biometrics, CT axis measurements, and BMI ratios.                          Overall, 941 patient-specific visualizations have been performed using Sibřina’s technology. 285 (28%) were for liver recipients, 311 (31%) for liver donors, and 299 (23%) for liver resection. Living liver donors account for 59 (6%) cases, and split/reduced donors for 21 (2%).           A forum attendee using Materialise’s Mimics software in augmented reality (AR). Photo via Materialise. Personalized healthcare: 3D printing implants and surgical guides  Beyond surgical planning and 3D visualisation, Materialise Mimics software supports the design and production of patient-specific implants and surgical guides. The company conducts healthcare contract manufacturing at its Leuven HQ and medical 3D printing facility in Plymouth, Michigan.  Hospitals can design patient-specific medical devices in-house or collaborate with Materialise’s clinical engineers to develop custom components. Materialise then 3D prints these devices and ships them for clinical use. The Belgian company, headed by CEO Brigitte de Vet-Veithen, produces around 280,000 custom medical instruments each year, with 160,000 destined for the US market. These include personalised titanium cranio-maxillofacial (CMF) implants for facial reconstruction and colour-coded surgical guides. Poole Hospital’s 3D specialists, Sian Campbell and Poppy Taylor-Crawford, shared how their team has adopted Materialise software to support complex CMF surgeries. Since acquiring the platform in 2022, they have developed digital workflows for planning and 3D printing patient-specific implants and surgical guides in 14 cases, particularly for facial reconstruction.  Campbell and Taylor-Crawford begin their workflow by importing patient CT and MRI data into Materialise’s Mimics Enlight CMF software. Automated tools handle initial segmentation, tumour resection planning, and the creation of cutting planes. For more complex cases involving fibula or scapula grafts, the team adapts these workflows to ensure precise alignment and fit of the bone graft within the defect. Next, the surgical plan and anatomical data are transferred to Materialise 3-matic, where the team designs patient-specific resection guides, reconstruction plates, and implants. These designs are refined through close collaboration with surgeons, incorporating feedback to optimise geometry and fit. Virtual fit checks verify guide accuracy, while further analysis ensures compatibility with surgical instruments and operating constraints. Once validated, the guides and implants are 3D printed for surgery. According to Campbell and Taylor-Crawford, these custom devices enable more accurate resections and implant placements. This improves surgical alignment and reduces theatre time by minimising intraoperative adjustments. An example of the cranio-maxillofacial implants and surgical guides 3D printed by Materialise. Photo by 3D Printing Industry Custom 3D printed implants are also fabricated at the Rizzoli Orthopaedic Institute in Bologna, Italy. Originally established as a motion analysis lab, the institute has expanded its expertise into surgical planning, biomechanical analysis, and now, personalized 3D printed implant design. Dr. Alberto Leardini, Director of the Movement Analysis Laboratory, described his team’s patient-specific implant workflow. They combine CT and MRI scans to identify bone defects and tumour locations. Clinical engineers then use this data to build digital models and plan resections. They also design cutting guides and custom implants tailored to each patient’s anatomy. These designs are refined in collaboration with surgeons before being outsourced to manufacturing partners for production. Importantly, this workflow internalizes design and planning phases. By hosting engineering and clinical teams together on-site, they aim to streamline decision-making and reduce lead times. Once the digital design is finalised, only the additive manufacturing step is outsourced, ensuring “zero distance” collaboration between teams.  Dr. Leardini emphasised that this approach improves clinical outcomes and promises economic benefits. While custom implants require more imaging and upfront planning, they reduce time in the operating theatre, shorten hospital stays, and minimise patient transfers.  After a full day of presentations inside the Irish College’s eighteenth-century chapel, the consensus was clear. 3D technology is not a niche capability reserved for high-end procedures, but a valuable tool enhancing everyday care for thousands of patients globally. From faster surgeries to cost savings and personalized treatments, hospitals are increasingly embedding 3D technology into routine care. Materialise’s software sits at the heart of this shift, enabling clinicians to deliver safer, smarter, and more efficient healthcare.  Take the 3DPI Reader Survey – shape the future of AM reporting in under 5 minutes. Read all the 3D printing news from RAPID + TCT 2025 Subscribe to the 3D Printing Industry newsletter to keep up with the latest 3D printing news.You can also follow us on LinkedIn, and subscribe to the 3D Printing Industry Youtube channel to access more exclusive content.Featured image shows 3D printed anatomical models at Materialise HQ in Leuven. Photo by 3D Printing Industry.
    0 Commenti ·0 condivisioni ·0 Anteprima
  • Rambo Origin Movie in the Works From the Director of Sisu

    Rambo is set to return, with a prequel project in the pipe from Sisu and Big Game director Jalmari Helander. According to Deadline, Millennium Media is currently launching the film – called John Rambo – at the Cannes market. The Cannes market is an event that runs during the Cannes Film Festival, and it’s where upcoming film projects that are still seeking funding or distribution partners are revealed and exhibited to potential investors. Millennium Media, known for the Expendables and Has Fallen series, was one of the production companies behind 2008’s Rambo and 2019’s Rambo: Last Blood.Nothing is known about John Rambo’s plot beyond the fact that it will be set during the Vietnam War and serve as a prequel to 1982’s iconic First Blood. No casting has been finalised. Deadline reports that original Rambo star Sylvester Stallone is aware of the project but is not involved at this stage.PlayThe script for John Rambo has been written by Rory Haines and Sohrab Noshirvaniand it’s planned to begin shooting in Thailand from October.As unexpected as a Rambo prequel may be, Helander’s carnage-filled 2023 WWII action film Sisuindicates he’s certainly up to the job.PlayLuke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.
    #rambo #origin #movie #works #director
    Rambo Origin Movie in the Works From the Director of Sisu
    Rambo is set to return, with a prequel project in the pipe from Sisu and Big Game director Jalmari Helander. According to Deadline, Millennium Media is currently launching the film – called John Rambo – at the Cannes market. The Cannes market is an event that runs during the Cannes Film Festival, and it’s where upcoming film projects that are still seeking funding or distribution partners are revealed and exhibited to potential investors. Millennium Media, known for the Expendables and Has Fallen series, was one of the production companies behind 2008’s Rambo and 2019’s Rambo: Last Blood.Nothing is known about John Rambo’s plot beyond the fact that it will be set during the Vietnam War and serve as a prequel to 1982’s iconic First Blood. No casting has been finalised. Deadline reports that original Rambo star Sylvester Stallone is aware of the project but is not involved at this stage.PlayThe script for John Rambo has been written by Rory Haines and Sohrab Noshirvaniand it’s planned to begin shooting in Thailand from October.As unexpected as a Rambo prequel may be, Helander’s carnage-filled 2023 WWII action film Sisuindicates he’s certainly up to the job.PlayLuke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff. #rambo #origin #movie #works #director
    Rambo Origin Movie in the Works From the Director of Sisu
    www.ign.com
    Rambo is set to return, with a prequel project in the pipe from Sisu and Big Game director Jalmari Helander. According to Deadline, Millennium Media is currently launching the film – called John Rambo – at the Cannes market. The Cannes market is an event that runs during the Cannes Film Festival, and it’s where upcoming film projects that are still seeking funding or distribution partners are revealed and exhibited to potential investors. Millennium Media, known for the Expendables and Has Fallen series, was one of the production companies behind 2008’s Rambo and 2019’s Rambo: Last Blood.Nothing is known about John Rambo’s plot beyond the fact that it will be set during the Vietnam War and serve as a prequel to 1982’s iconic First Blood. No casting has been finalised. Deadline reports that original Rambo star Sylvester Stallone is aware of the project but is not involved at this stage.PlayThe script for John Rambo has been written by Rory Haines and Sohrab Noshirvani (The Mauritanian, Black Adam) and it’s planned to begin shooting in Thailand from October.As unexpected as a Rambo prequel may be, Helander’s carnage-filled 2023 WWII action film Sisu (which essentially turned John Wick into an elderly Finnish commando and set him loose against Nazis retreating from Finland following the Lapland War) indicates he’s certainly up to the job.PlayLuke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.
    0 Commenti ·0 condivisioni ·0 Anteprima
  • Games Inbox: Who is the best third party video game publisher?

    Who do you think is the best publisher?The Friday letters page tries to work out what’s been going on with Nintendo Switch 2 pre-orders this week, as one reader gives up on the Xbox format.
    To join in with the discussions yourself email gamecentral@metro.co.uk
    East vs. West
    I agree with the reader yesterday, who said that Capcom, and other similar companies, improve their reputation simply by putting out good games and not being anti-consumer, whether you’re interested in a particular title or not. I also agree that failure of Western publishers to earn that sort of popularity is why no one is loyal to them.So that got me thinking: who is the best third party publisher at the moment, i.e. not Nintendo, Sony, or Microsoft? I’d say it probably is Capcom, but there’s a lot of Japanese publishers that are doing good work at the moment, where I’m automatically interested in almost anything they do.
    But what about Western companies? It’s not EA or Activision or Ubisoft, I’m sure most people would agree. Or Warner Bros. or Take-Two, who have barely released anything in years. Bethesda’s track record is very bumpy and the who else even is there anymore? No wonder people think first party games are so important.Dempsy
    Astronomically big
    It’s crazy to think that GTA 6 is big enough that even releasing a game next autumn is a risk. It’s like a black hole, creating a gravity well so deep that nothing can escape. I’d like to see Resident Evil 9 next year, but I understand Capcom not wanting to risk that. I think instead we’ll get a minor release, like the Resident Evil Zero remake, to keep things ticking along and that’s it.I think the situation is going to be mirrored to a degree by the Switch 2, which is going to have a big launch this summer but then still be the hottest thing this Christmas. Nintendo must be over the moon about the GTA 6 delay, but I have to agree with recent letters that their post-launch line-up is not very exciting, and I’m surprised at that, given how long they’ve had to get ready.Danson
    Final Edition
    Is there a chance in the future, providing the manufacturers don’t stop adding discs, the companies will sell game of the year editions on disc? By this I mean a fully patched and finalised game can be bought from Xbox or PlayStation stores and sent to your house for you to keep and display. Companies like Limited Run and PlayAsia do something like this and it seems popular.It would be a middle ground of giving more options and providing sales maybe a year after release. Every time I look at Limited Run they’ve sold out.Bobwallett
    GC: It sort of happens sometimes, with things like The Last Of Us compilation, but you’re right in suggesting that places like Limited Run are the only ones likely to do it on a regular basis. But even then we don’t think they guarantee that downloads are not necessary.
    Email your comments to: gamecentral@metro.co.uk
    Bad timing
    I downloaded Nine Sols on Game Pass, as I like the games it was said to be a mix of: Hollow Knight and Sekiro: Shadows Die Twice. The combat is centred around parrying.It’s been rough though. I’m just not that great at parrying in games and that’s why l found Sekiro the most difficult FromSoftware game to get to grips with.
    The Soulsborne games difficulty are less about reaction skills and about harsh punishment on death and a lack of handholding.
    Although I’m rubbish, I think I’ll persist. Everything about the game is very intriguing and high quality so far, I’m surprised it seems to have been largely overlooked. Also, like any parry-based combat, when you nail it it’s very satisfying.Simundo
    GC: It’s probably the game we most regret not reviewing in the last few years, as we’re big fans of Red Candle Games. We still haven’t played it, as both its release dates were at very inconvenient times.
    Correct opinion
    I’ve been going through the Mass Effect trilogy and have just finished 2. That last mission is one of the best last levels in any game, in my opinion. Pure action and I just didn’t know who was going to die and thankfully the teammates I wasn’t fond off all got killed and I kept the ones I like alive. Great end to a great game.I know it was a disappointment at the time, but I’m looking forward to going through 3 again and giving it another go. I remember at the time the ending didn’t bother me too much, but I’ll see how I feel about it this time!Simon
    PS: I managed to get the entire regular crew of the Normandy killed, so that wasn’t quite so good! A new crew awaits in 3…Calling it a day
    I have been meaning to write with a list of things that annoyed me with Xbox over the years, none of them were deal breakers until the Xbox One.The massive original controller for the original Xbox. Why?
    The enormous external power supply things. Something else to gather dust.
    The introduction of avatars during the Xbox 360 era. We know why, but why?
    My Xbox One turning itself on and staying on. This was the nail in the coffin for Xbox and me.
    Forza Motorsport, when racing in first person view, especially when racing against American cars, the car in front used to take up too much of the screen. It was like racing in the slipstream of a garage door, not a racing car. It lacked graphical and physical finesse.
    This last one was when I gave up on Forza Horizon 4. I used to drive to and from work every day, some of the journeys were quite arduous and stressful. Later in the evening when I got a chance to play Forza Horizon 4 I was forced to drive greater distances between races or to another garage find. I thought to myself, ‘Hang on, this isn’t fun. This is just adding to my daily commute.’ I think this was another case of games becoming larger than necessary.
    So that was that, I gave up on Forza Horizon and I gave up on Xbox.
    The fact is, I enjoyed the original Xbox, Project Gotham Racing, Jet Set Radio, and Splinter Cell. I used the Xbox 360 mostly for racing games, including Ridge Racer and Burnout, which I loved. But by the Xbox One the choice had worsened.
    I have bought and kept all the mainstream consoles and handheldssince the SNES era and I still love gaming. But Xbox will probably fail to get my attention again. I have an extensive games backlog and Nintendo and PlayStation will probably continue to provide me with enough enjoyment for the rest of my days.Ed
    PS: it’s taken me a very long time to mention this, but the Xbox 360 controller got a lot of praise when it first came out, which was deserved, but did anyone else think that ergonomically it was very similar to the GameCube Wavebird? Button configuration very different obviously.Try it yourself
    Just thought I’d mention there is a good free demo on Xboxfor Star Wars Outlaws. I was very impressed.I will be getting the full game at some point.Johnny Alpha SD
    Currently playing: Clair Obscur: Expedition 33, Halo infinite, and Doom EternalGC: As we’ve said before, it’s really not a bad game. It’s not a great game either, certainly not compared to something like Clair Obscur: Expedition 33, but we do feel its reputation is unfairly earned.
    Rolling the dice
    I’ve been watching the pre-orders of the Switch 2 with interest. I ordered mine when they opened last month, however having bought every Nintendo console on day one since the N64 I have been burnt a few times with a lack of software support, early price cuts, and a shortened lifespan.With these previous experiences I always find it a nervy time when Nintendo launch their latest; have I invested in a dudor will it be a resounding success and a great purchase? Only time will tell, however to me the Switch was the perfect console, and the Switch 2 seems to have refined this further. How can it be anything other than a colossal hit? Of course, in my eyes, all Nintendo consoles have been brilliant in their own right, with excellent first party games on each.
    Perhaps the spike in availability in the past few days has been to do with Nintendo redistributing North American stock following Trump’s tariffs, maybe it’s a lack of interest or it has plateaued, perhaps it’s too expensive for most families in these hard times or perhaps Nintendo have simply made more to meet demand.
    It has certainly been more readily available and easier to pre-order than I anticipated, a good thing as far as battling scalpers is concerned. But a part of me looks at the preorders every time a new Nintendo console is released and wonders…will this one get the support a Nintendo console deserves? I should really wait it out and see what happens, but I just cant resist a shiny new Nintendo console.Elliott
    GC: The stock issue has been puzzling the last few days, but originally the plan was that there would be enough to go around and there wouldn’t be any shortages. It may be that initially everything was diverted to the US, to get in before the tariffs, and now things are beginning to even out.
    Inbox also-rans
    Very are selling two Nintendo Switch 2 bundles as I’m writing this.DavidGC: Thank you. Very has had bundles available for the last two days. Which ones they are varies a lot, but they’ve never entirely run out of stock.
    Wow… just finished Act 1 in Clair Obscur: 33 Expedition… I’m not crying. A fly flew into my eye. What a game! Enjoying every moment, highly recommend if you haven’t picked it up just yet.Adam_Lion_23More Trending

    Email your comments to: gamecentral@metro.co.uk
    The small printNew Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.
    You can also submit your own 500 to 600-word Reader’s Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot.
    You can also leave your comments below and don’t forget to follow us on Twitter.
    Arrow
    MORE: Games Inbox: Is it weird to not like GTA games?

    GameCentral
    Sign up for exclusive analysis, latest releases, and bonus community content.
    This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
    #games #inbox #who #best #third
    Games Inbox: Who is the best third party video game publisher?
    Who do you think is the best publisher?The Friday letters page tries to work out what’s been going on with Nintendo Switch 2 pre-orders this week, as one reader gives up on the Xbox format. To join in with the discussions yourself email gamecentral@metro.co.uk East vs. West I agree with the reader yesterday, who said that Capcom, and other similar companies, improve their reputation simply by putting out good games and not being anti-consumer, whether you’re interested in a particular title or not. I also agree that failure of Western publishers to earn that sort of popularity is why no one is loyal to them.So that got me thinking: who is the best third party publisher at the moment, i.e. not Nintendo, Sony, or Microsoft? I’d say it probably is Capcom, but there’s a lot of Japanese publishers that are doing good work at the moment, where I’m automatically interested in almost anything they do. But what about Western companies? It’s not EA or Activision or Ubisoft, I’m sure most people would agree. Or Warner Bros. or Take-Two, who have barely released anything in years. Bethesda’s track record is very bumpy and the who else even is there anymore? No wonder people think first party games are so important.Dempsy Astronomically big It’s crazy to think that GTA 6 is big enough that even releasing a game next autumn is a risk. It’s like a black hole, creating a gravity well so deep that nothing can escape. I’d like to see Resident Evil 9 next year, but I understand Capcom not wanting to risk that. I think instead we’ll get a minor release, like the Resident Evil Zero remake, to keep things ticking along and that’s it.I think the situation is going to be mirrored to a degree by the Switch 2, which is going to have a big launch this summer but then still be the hottest thing this Christmas. Nintendo must be over the moon about the GTA 6 delay, but I have to agree with recent letters that their post-launch line-up is not very exciting, and I’m surprised at that, given how long they’ve had to get ready.Danson Final Edition Is there a chance in the future, providing the manufacturers don’t stop adding discs, the companies will sell game of the year editions on disc? By this I mean a fully patched and finalised game can be bought from Xbox or PlayStation stores and sent to your house for you to keep and display. Companies like Limited Run and PlayAsia do something like this and it seems popular.It would be a middle ground of giving more options and providing sales maybe a year after release. Every time I look at Limited Run they’ve sold out.Bobwallett GC: It sort of happens sometimes, with things like The Last Of Us compilation, but you’re right in suggesting that places like Limited Run are the only ones likely to do it on a regular basis. But even then we don’t think they guarantee that downloads are not necessary. Email your comments to: gamecentral@metro.co.uk Bad timing I downloaded Nine Sols on Game Pass, as I like the games it was said to be a mix of: Hollow Knight and Sekiro: Shadows Die Twice. The combat is centred around parrying.It’s been rough though. I’m just not that great at parrying in games and that’s why l found Sekiro the most difficult FromSoftware game to get to grips with. The Soulsborne games difficulty are less about reaction skills and about harsh punishment on death and a lack of handholding. Although I’m rubbish, I think I’ll persist. Everything about the game is very intriguing and high quality so far, I’m surprised it seems to have been largely overlooked. Also, like any parry-based combat, when you nail it it’s very satisfying.Simundo GC: It’s probably the game we most regret not reviewing in the last few years, as we’re big fans of Red Candle Games. We still haven’t played it, as both its release dates were at very inconvenient times. Correct opinion I’ve been going through the Mass Effect trilogy and have just finished 2. That last mission is one of the best last levels in any game, in my opinion. Pure action and I just didn’t know who was going to die and thankfully the teammates I wasn’t fond off all got killed and I kept the ones I like alive. Great end to a great game.I know it was a disappointment at the time, but I’m looking forward to going through 3 again and giving it another go. I remember at the time the ending didn’t bother me too much, but I’ll see how I feel about it this time!Simon PS: I managed to get the entire regular crew of the Normandy killed, so that wasn’t quite so good! A new crew awaits in 3…Calling it a day I have been meaning to write with a list of things that annoyed me with Xbox over the years, none of them were deal breakers until the Xbox One.The massive original controller for the original Xbox. Why? The enormous external power supply things. Something else to gather dust. The introduction of avatars during the Xbox 360 era. We know why, but why? My Xbox One turning itself on and staying on. This was the nail in the coffin for Xbox and me. Forza Motorsport, when racing in first person view, especially when racing against American cars, the car in front used to take up too much of the screen. It was like racing in the slipstream of a garage door, not a racing car. It lacked graphical and physical finesse. This last one was when I gave up on Forza Horizon 4. I used to drive to and from work every day, some of the journeys were quite arduous and stressful. Later in the evening when I got a chance to play Forza Horizon 4 I was forced to drive greater distances between races or to another garage find. I thought to myself, ‘Hang on, this isn’t fun. This is just adding to my daily commute.’ I think this was another case of games becoming larger than necessary. So that was that, I gave up on Forza Horizon and I gave up on Xbox. The fact is, I enjoyed the original Xbox, Project Gotham Racing, Jet Set Radio, and Splinter Cell. I used the Xbox 360 mostly for racing games, including Ridge Racer and Burnout, which I loved. But by the Xbox One the choice had worsened. I have bought and kept all the mainstream consoles and handheldssince the SNES era and I still love gaming. But Xbox will probably fail to get my attention again. I have an extensive games backlog and Nintendo and PlayStation will probably continue to provide me with enough enjoyment for the rest of my days.Ed PS: it’s taken me a very long time to mention this, but the Xbox 360 controller got a lot of praise when it first came out, which was deserved, but did anyone else think that ergonomically it was very similar to the GameCube Wavebird? Button configuration very different obviously.Try it yourself Just thought I’d mention there is a good free demo on Xboxfor Star Wars Outlaws. I was very impressed.I will be getting the full game at some point.Johnny Alpha SD Currently playing: Clair Obscur: Expedition 33, Halo infinite, and Doom EternalGC: As we’ve said before, it’s really not a bad game. It’s not a great game either, certainly not compared to something like Clair Obscur: Expedition 33, but we do feel its reputation is unfairly earned. Rolling the dice I’ve been watching the pre-orders of the Switch 2 with interest. I ordered mine when they opened last month, however having bought every Nintendo console on day one since the N64 I have been burnt a few times with a lack of software support, early price cuts, and a shortened lifespan.With these previous experiences I always find it a nervy time when Nintendo launch their latest; have I invested in a dudor will it be a resounding success and a great purchase? Only time will tell, however to me the Switch was the perfect console, and the Switch 2 seems to have refined this further. How can it be anything other than a colossal hit? Of course, in my eyes, all Nintendo consoles have been brilliant in their own right, with excellent first party games on each. Perhaps the spike in availability in the past few days has been to do with Nintendo redistributing North American stock following Trump’s tariffs, maybe it’s a lack of interest or it has plateaued, perhaps it’s too expensive for most families in these hard times or perhaps Nintendo have simply made more to meet demand. It has certainly been more readily available and easier to pre-order than I anticipated, a good thing as far as battling scalpers is concerned. But a part of me looks at the preorders every time a new Nintendo console is released and wonders…will this one get the support a Nintendo console deserves? I should really wait it out and see what happens, but I just cant resist a shiny new Nintendo console.Elliott GC: The stock issue has been puzzling the last few days, but originally the plan was that there would be enough to go around and there wouldn’t be any shortages. It may be that initially everything was diverted to the US, to get in before the tariffs, and now things are beginning to even out. Inbox also-rans Very are selling two Nintendo Switch 2 bundles as I’m writing this.DavidGC: Thank you. Very has had bundles available for the last two days. Which ones they are varies a lot, but they’ve never entirely run out of stock. Wow… just finished Act 1 in Clair Obscur: 33 Expedition… I’m not crying. A fly flew into my eye. What a game! Enjoying every moment, highly recommend if you haven’t picked it up just yet.Adam_Lion_23More Trending Email your comments to: gamecentral@metro.co.uk The small printNew Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader’s Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don’t forget to follow us on Twitter. Arrow MORE: Games Inbox: Is it weird to not like GTA games? GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy #games #inbox #who #best #third
    Games Inbox: Who is the best third party video game publisher?
    metro.co.uk
    Who do you think is the best publisher? (Capcom) The Friday letters page tries to work out what’s been going on with Nintendo Switch 2 pre-orders this week, as one reader gives up on the Xbox format. To join in with the discussions yourself email gamecentral@metro.co.uk East vs. West I agree with the reader yesterday, who said that Capcom, and other similar companies, improve their reputation simply by putting out good games and not being anti-consumer, whether you’re interested in a particular title or not. I also agree that failure of Western publishers to earn that sort of popularity is why no one is loyal to them.So that got me thinking: who is the best third party publisher at the moment, i.e. not Nintendo, Sony, or Microsoft? I’d say it probably is Capcom, but there’s a lot of Japanese publishers that are doing good work at the moment, where I’m automatically interested in almost anything they do. But what about Western companies? It’s not EA or Activision or Ubisoft, I’m sure most people would agree. Or Warner Bros. or Take-Two, who have barely released anything in years. Bethesda’s track record is very bumpy and the who else even is there anymore? No wonder people think first party games are so important.Dempsy Astronomically big It’s crazy to think that GTA 6 is big enough that even releasing a game next autumn is a risk. It’s like a black hole, creating a gravity well so deep that nothing can escape. I’d like to see Resident Evil 9 next year, but I understand Capcom not wanting to risk that. I think instead we’ll get a minor release, like the Resident Evil Zero remake, to keep things ticking along and that’s it.I think the situation is going to be mirrored to a degree by the Switch 2, which is going to have a big launch this summer but then still be the hottest thing this Christmas. Nintendo must be over the moon about the GTA 6 delay, but I have to agree with recent letters that their post-launch line-up is not very exciting, and I’m surprised at that, given how long they’ve had to get ready.Danson Final Edition Is there a chance in the future, providing the manufacturers don’t stop adding discs, the companies will sell game of the year editions on disc? By this I mean a fully patched and finalised game can be bought from Xbox or PlayStation stores and sent to your house for you to keep and display. Companies like Limited Run and PlayAsia do something like this and it seems popular.It would be a middle ground of giving more options and providing sales maybe a year after release. Every time I look at Limited Run they’ve sold out.Bobwallett GC: It sort of happens sometimes, with things like The Last Of Us compilation, but you’re right in suggesting that places like Limited Run are the only ones likely to do it on a regular basis. But even then we don’t think they guarantee that downloads are not necessary. Email your comments to: gamecentral@metro.co.uk Bad timing I downloaded Nine Sols on Game Pass, as I like the games it was said to be a mix of: Hollow Knight and Sekiro: Shadows Die Twice. The combat is centred around parrying.It’s been rough though. I’m just not that great at parrying in games and that’s why l found Sekiro the most difficult FromSoftware game to get to grips with. The Soulsborne games difficulty are less about reaction skills and about harsh punishment on death and a lack of handholding. Although I’m rubbish, I think I’ll persist. Everything about the game is very intriguing and high quality so far, I’m surprised it seems to have been largely overlooked. Also, like any parry-based combat, when you nail it it’s very satisfying.Simundo GC: It’s probably the game we most regret not reviewing in the last few years, as we’re big fans of Red Candle Games. We still haven’t played it, as both its release dates were at very inconvenient times. Correct opinion I’ve been going through the Mass Effect trilogy and have just finished 2. That last mission is one of the best last levels in any game, in my opinion. Pure action and I just didn’t know who was going to die and thankfully the teammates I wasn’t fond off all got killed and I kept the ones I like alive (Garrus, Miranda, and Mordin). Great end to a great game.I know it was a disappointment at the time, but I’m looking forward to going through 3 again and giving it another go. I remember at the time the ending didn’t bother me too much, but I’ll see how I feel about it this time!Simon PS: I managed to get the entire regular crew of the Normandy killed, so that wasn’t quite so good! A new crew awaits in 3…Calling it a day I have been meaning to write with a list of things that annoyed me with Xbox over the years, none of them were deal breakers until the Xbox One.The massive original controller for the original Xbox. Why? The enormous external power supply things. Something else to gather dust. The introduction of avatars during the Xbox 360 era. We know why, but why? My Xbox One turning itself on and staying on. This was the nail in the coffin for Xbox and me. Forza Motorsport (not Horizon), when racing in first person view, especially when racing against American cars, the car in front used to take up too much of the screen. It was like racing in the slipstream of a garage door, not a racing car. It lacked graphical and physical finesse. This last one was when I gave up on Forza Horizon 4. I used to drive to and from work every day, some of the journeys were quite arduous and stressful. Later in the evening when I got a chance to play Forza Horizon 4 I was forced to drive greater distances between races or to another garage find. I thought to myself, ‘Hang on, this isn’t fun. This is just adding to my daily commute.’ I think this was another case of games becoming larger than necessary. So that was that, I gave up on Forza Horizon and I gave up on Xbox. The fact is, I enjoyed the original Xbox, Project Gotham Racing, Jet Set Radio, and Splinter Cell. I used the Xbox 360 mostly for racing games, including Ridge Racer and Burnout, which I loved. But by the Xbox One the choice had worsened. I have bought and kept all the mainstream consoles and handhelds (and some of the less mainstream) since the SNES era and I still love gaming. But Xbox will probably fail to get my attention again. I have an extensive games backlog and Nintendo and PlayStation will probably continue to provide me with enough enjoyment for the rest of my days.Ed PS: it’s taken me a very long time to mention this, but the Xbox 360 controller got a lot of praise when it first came out, which was deserved, but did anyone else think that ergonomically it was very similar to the GameCube Wavebird? Button configuration very different obviously.Try it yourself Just thought I’d mention there is a good free demo on Xbox (maybe PlayStation 5 too?) for Star Wars Outlaws. I was very impressed.I will be getting the full game at some point.Johnny Alpha SD Currently playing: Clair Obscur: Expedition 33, Halo infinite, and Doom EternalGC: As we’ve said before, it’s really not a bad game. It’s not a great game either, certainly not compared to something like Clair Obscur: Expedition 33, but we do feel its reputation is unfairly earned. Rolling the dice I’ve been watching the pre-orders of the Switch 2 with interest. I ordered mine when they opened last month, however having bought every Nintendo console on day one since the N64 I have been burnt a few times with a lack of software support, early price cuts, and a shortened lifespan (Wii U and 3DS, I’m looking at you… although the 3DS turned out fine in the end).With these previous experiences I always find it a nervy time when Nintendo launch their latest; have I invested in a dud (Wii U) or will it be a resounding success and a great purchase (Switch 1 and Wii)? Only time will tell, however to me the Switch was the perfect console, and the Switch 2 seems to have refined this further. How can it be anything other than a colossal hit? Of course, in my eyes, all Nintendo consoles have been brilliant in their own right, with excellent first party games on each. Perhaps the spike in availability in the past few days has been to do with Nintendo redistributing North American stock following Trump’s tariffs, maybe it’s a lack of interest or it has plateaued, perhaps it’s too expensive for most families in these hard times or perhaps Nintendo have simply made more to meet demand. It has certainly been more readily available and easier to pre-order than I anticipated, a good thing as far as battling scalpers is concerned. But a part of me looks at the preorders every time a new Nintendo console is released and wonders…will this one get the support a Nintendo console deserves? I should really wait it out and see what happens, but I just cant resist a shiny new Nintendo console.Elliott GC: The stock issue has been puzzling the last few days, but originally the plan was that there would be enough to go around and there wouldn’t be any shortages. It may be that initially everything was diverted to the US, to get in before the tariffs, and now things are beginning to even out. Inbox also-rans Very are selling two Nintendo Switch 2 bundles as I’m writing this.DavidGC: Thank you. Very has had bundles available for the last two days. Which ones they are varies a lot, but they’ve never entirely run out of stock. Wow… just finished Act 1 in Clair Obscur: 33 Expedition… I’m not crying. A fly flew into my eye. What a game! Enjoying every moment, highly recommend if you haven’t picked it up just yet.Adam_Lion_23 (gamertag/PSN ID) More Trending Email your comments to: gamecentral@metro.co.uk The small printNew Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader’s Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don’t forget to follow us on Twitter. Arrow MORE: Games Inbox: Is it weird to not like GTA games? GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
    0 Commenti ·0 condivisioni ·0 Anteprima
  • Nintendo Switch 2 Hardware Chip Was Potentially Finalised As Early As 2021

    Image: Zion Grassl / Nintendo LifeWith the Nintendo Switch 2 entering development as early as 2019, it might not come as a surprise that the hardware chip may have been finalised as early as 2021.
    And according to a teardown of a supposed Switch 2 motherboard, that's exactly what it's come down to.
    Digital Foundry has summarised findings by Geekerwan and Kurnal, who have acquired a Switch 2 motherboard (from an online retailer in China) and performed a complete analysis of the tech.
    And the pair have suggested that the hardware was finalised four years ago.
    If that's true, that means Nintendo has been holding onto the chip since then.
    While the T239 shares similarities with Nvidia's T234, there are a number of key differences.
    Apparently, the chip is potentially running on an 8nm processor with features that potentially stretch up to a 10nm.
    The chip is also over 40mm2 larger than the chip in the Steam CDDeck's launch model, coming in at 207mm2.
    The chip is the core reason the Switch 2 is much bigger than the original Switch, since it's over 75% larger than the current console's own chip and twice the area bigger of the chips in the Lite and revised models.
    Does this mean the Switch 2 could have been revealed as early as 2022? Maybe.
    Digital Foundry notes something interesting, however — that the potential work on the chip (throughout 2020) lines up with when rumours of the Nintendo Switch Pro started circling around, though the chip wasn't named until June 2021.
    Even if the hardware itself was ready — DF points out that "silicon" often arrives around a year before a console is launched — the team suspect that one of the reasons Switch 2 wasn't unveiled earlier is because, simply, Nintendo didn't need to.
    The Switch was, and still is, widely popular, and back in 2021, it was only a four-year-old console with plenty of new software launching.
    Subscribe to Nintendo Life on YouTube812k
    Given that it can take years to develop a chip, Switch 2 plans starting in 2019 really does line up with the rest of the info we have.
    Realistically, it's a mix of all of the above and of plans changing .
    We're only weeks away from the console at this point, so we're excited to see the hardware in action.
    You can check out Digital Foundry's chat about the processor in this week's DF Direct, above.
    Last week, Nintendo shared its Q4 fiscal year 2025 financial report and revealed that it expects the Switch 2 to sell 15 million units this financial year.
    Analysts are also expecting the new console to have a record-breaking launch.
    That's a lot of T239s in people's hands.
    Let us know your thoughts on the processor for the Switch 2 in the comments below.

    Your complete guide to Switch 2 - release date, price, hardware, games
    2 takes
    [source youtu.be, via eurogamer.net]
    See Also
    Share:0
    0

    Alana has been with Nintendo Life since 2022, and while RPGs are her first love, Nintendo is a close second.
    She enjoys nothing more than overthinking battle strategies, characters, and stories.
    She also wishes she was a Sega air pirate.

    Hold on there, you need to login to post a comment...
    Related Articles
    PSA: My Nintendo Store Switch 2 Invites Are Starting To Roll Out
    Refresh that inbox
    Nintendo Reconfirms Release Windows For Major Switch 2 Games
    And original Switch, of course
    Xbox Branded Handheld Photos Leak, And It's Not Quite As Slick As The Switch 2
    Those fingerprints don't help
    Nintendo Shares More Footage Of Zelda: Wind Waker On Switch 2
    Available via Nintendo Switch Online
    Former Rockstar Dev Throws Shade At Mario Kart World, Says New GTA Will Be Worth The Price
    "You think Mario Kart competes with a game like this"

    Source: https://www.nintendolife.com/news/2025/05/nintendo-switch-2-hardware-chip-was-potentially-finalised-as-early-as-2021" style="color: #0066cc;">https://www.nintendolife.com/news/2025/05/nintendo-switch-2-hardware-chip-was-potentially-finalised-as-early-as-2021
    #nintendo #switch #hardware #chip #was #potentially #finalised #early
    Nintendo Switch 2 Hardware Chip Was Potentially Finalised As Early As 2021
    Image: Zion Grassl / Nintendo LifeWith the Nintendo Switch 2 entering development as early as 2019, it might not come as a surprise that the hardware chip may have been finalised as early as 2021. And according to a teardown of a supposed Switch 2 motherboard, that's exactly what it's come down to. Digital Foundry has summarised findings by Geekerwan and Kurnal, who have acquired a Switch 2 motherboard (from an online retailer in China) and performed a complete analysis of the tech. And the pair have suggested that the hardware was finalised four years ago. If that's true, that means Nintendo has been holding onto the chip since then. While the T239 shares similarities with Nvidia's T234, there are a number of key differences. Apparently, the chip is potentially running on an 8nm processor with features that potentially stretch up to a 10nm. The chip is also over 40mm2 larger than the chip in the Steam CDDeck's launch model, coming in at 207mm2. The chip is the core reason the Switch 2 is much bigger than the original Switch, since it's over 75% larger than the current console's own chip and twice the area bigger of the chips in the Lite and revised models. Does this mean the Switch 2 could have been revealed as early as 2022? Maybe. Digital Foundry notes something interesting, however — that the potential work on the chip (throughout 2020) lines up with when rumours of the Nintendo Switch Pro started circling around, though the chip wasn't named until June 2021. Even if the hardware itself was ready — DF points out that "silicon" often arrives around a year before a console is launched — the team suspect that one of the reasons Switch 2 wasn't unveiled earlier is because, simply, Nintendo didn't need to. The Switch was, and still is, widely popular, and back in 2021, it was only a four-year-old console with plenty of new software launching. Subscribe to Nintendo Life on YouTube812k Given that it can take years to develop a chip, Switch 2 plans starting in 2019 really does line up with the rest of the info we have. Realistically, it's a mix of all of the above and of plans changing . We're only weeks away from the console at this point, so we're excited to see the hardware in action. You can check out Digital Foundry's chat about the processor in this week's DF Direct, above. Last week, Nintendo shared its Q4 fiscal year 2025 financial report and revealed that it expects the Switch 2 to sell 15 million units this financial year. Analysts are also expecting the new console to have a record-breaking launch. That's a lot of T239s in people's hands. Let us know your thoughts on the processor for the Switch 2 in the comments below. Your complete guide to Switch 2 - release date, price, hardware, games 2 takes [source youtu.be, via eurogamer.net] See Also Share:0 0 Alana has been with Nintendo Life since 2022, and while RPGs are her first love, Nintendo is a close second. She enjoys nothing more than overthinking battle strategies, characters, and stories. She also wishes she was a Sega air pirate. Hold on there, you need to login to post a comment... Related Articles PSA: My Nintendo Store Switch 2 Invites Are Starting To Roll Out Refresh that inbox Nintendo Reconfirms Release Windows For Major Switch 2 Games And original Switch, of course Xbox Branded Handheld Photos Leak, And It's Not Quite As Slick As The Switch 2 Those fingerprints don't help Nintendo Shares More Footage Of Zelda: Wind Waker On Switch 2 Available via Nintendo Switch Online Former Rockstar Dev Throws Shade At Mario Kart World, Says New GTA Will Be Worth The Price "You think Mario Kart competes with a game like this" Source: https://www.nintendolife.com/news/2025/05/nintendo-switch-2-hardware-chip-was-potentially-finalised-as-early-as-2021 #nintendo #switch #hardware #chip #was #potentially #finalised #early
    Nintendo Switch 2 Hardware Chip Was Potentially Finalised As Early As 2021
    www.nintendolife.com
    Image: Zion Grassl / Nintendo LifeWith the Nintendo Switch 2 entering development as early as 2019, it might not come as a surprise that the hardware chip may have been finalised as early as 2021. And according to a teardown of a supposed Switch 2 motherboard, that's exactly what it's come down to. Digital Foundry has summarised findings by Geekerwan and Kurnal, who have acquired a Switch 2 motherboard (from an online retailer in China) and performed a complete analysis of the tech. And the pair have suggested that the hardware was finalised four years ago. If that's true, that means Nintendo has been holding onto the chip since then. While the T239 shares similarities with Nvidia's T234, there are a number of key differences. Apparently, the chip is potentially running on an 8nm processor with features that potentially stretch up to a 10nm. The chip is also over 40mm2 larger than the chip in the Steam CDDeck's launch model, coming in at 207mm2. The chip is the core reason the Switch 2 is much bigger than the original Switch, since it's over 75% larger than the current console's own chip and twice the area bigger of the chips in the Lite and revised models. Does this mean the Switch 2 could have been revealed as early as 2022? Maybe. Digital Foundry notes something interesting, however — that the potential work on the chip (throughout 2020) lines up with when rumours of the Nintendo Switch Pro started circling around, though the chip wasn't named until June 2021. Even if the hardware itself was ready — DF points out that "silicon" often arrives around a year before a console is launched — the team suspect that one of the reasons Switch 2 wasn't unveiled earlier is because, simply, Nintendo didn't need to. The Switch was, and still is, widely popular, and back in 2021, it was only a four-year-old console with plenty of new software launching. Subscribe to Nintendo Life on YouTube812k Given that it can take years to develop a chip, Switch 2 plans starting in 2019 really does line up with the rest of the info we have. Realistically, it's a mix of all of the above and of plans changing . We're only weeks away from the console at this point, so we're excited to see the hardware in action. You can check out Digital Foundry's chat about the processor in this week's DF Direct, above. Last week, Nintendo shared its Q4 fiscal year 2025 financial report and revealed that it expects the Switch 2 to sell 15 million units this financial year. Analysts are also expecting the new console to have a record-breaking launch. That's a lot of T239s in people's hands. Let us know your thoughts on the processor for the Switch 2 in the comments below. Your complete guide to Switch 2 - release date, price, hardware, games 2 takes [source youtu.be, via eurogamer.net] See Also Share:0 0 Alana has been with Nintendo Life since 2022, and while RPGs are her first love, Nintendo is a close second. She enjoys nothing more than overthinking battle strategies, characters, and stories. She also wishes she was a Sega air pirate. Hold on there, you need to login to post a comment... Related Articles PSA: My Nintendo Store Switch 2 Invites Are Starting To Roll Out Refresh that inbox Nintendo Reconfirms Release Windows For Major Switch 2 Games And original Switch, of course Xbox Branded Handheld Photos Leak, And It's Not Quite As Slick As The Switch 2 Those fingerprints don't help Nintendo Shares More Footage Of Zelda: Wind Waker On Switch 2 Available via Nintendo Switch Online Former Rockstar Dev Throws Shade At Mario Kart World, Says New GTA Will Be Worth The Price "You think Mario Kart competes with a game like this"
    0 Commenti ·0 condivisioni ·0 Anteprima
  • [Digital Foundry] Was the rumoured Switch Pro actually Switch 2 all along?

    RandomlyRandom67
    Member
    Jul 7, 2023
    2,535
    Was the rumoured Switch Pro actually Switch 2 all along?

    The Switch 2's main processor has been analysed - and its design is older than you might imagine.
    www.eurogamer.net

    Remember the discourse surrounding a proposed Switch Pro? Rumours of an upgraded Switch model began as early as 2018, but it wasn't until 2020 that the Pro's attributes including "more computing power and 4K high definition graphics" were reported on by Bloomberg.
    Simultaneously, it was understood that the Pro would also feature a seven-inch OLED panel.
    Of course, the OLED upgrade happened for the original Switch but the Pro did not.
    However, recent coverage of the Switch 2's main processor may provide a partial explanation.
    Forensic analysis of a final Switch 2 chip by Geekerwan and Kurnal suggests that the hardware was finalised way back in 2021.
    With the benefit of hindsight, it now seems plausible that the Switch Pro was an amalgamation of rumours: a combination of the Switch OLED model and formative work on the console that'll finally hit stores on June 5th this year.

    Click to expand...
    Click to shrink...
    ....
    Even more telling is that both analyses reveal that the chip was "taped out" - basically meaning the design was complete - in 2021.
    Geekerwan compares this to Nvidia's GA107 processor - another 8nm product, taped out in 2020 and released in the form of various GPUs (RTX 3050, for example) in 2021.
    The implication is that Nintendo had the new Switch 2 processor ready up to four years ago and could conceivably have released a Switch successor in 2022.
    Bearing in mind that processors take some time to create, it's very likely that leaks from Nintendo in Japan, or via its partners, could have started in 2020 when the Switch Pro reports began - at the same time as the platform holder was planning its OLED upgrade.
    However, it wasn't until June 2021 that noted leaker kopite7kimi named the new processor as T239 and stated that it would sit at the heart of the next Nintendo console.
    It seems as though the leaker got wind of the project just as T239 completed development at the taping out stage.
    So, the question is why it has taken so long for Switch 2 to arrive, bearing in mind that Nintendo would have had final silicon in 2021.
    Being familiar with console design having spoken to console system architects in the past, final silicon does typically arrive a year before a console releases.
    Bearing in mind that T239 was ready in 2021, it would have taken years to get to that point.
    Maybe an earlier Switch 2 was considered - but of course, plans can change.
    At the beginning of the project, one might imagine that Nintendo would still not understand just how long-lived the original Switch would be and the extent to which the Covid pandemic would elevate its sales.
    In turn, game development for the older system would continue.
    In the meantime, one might imagine that the production cost for the new T239 processor would have decreased - the 8nm process is old technology now, but thanks to Nintendo and Nvidia, the production lines can still continue with a brand new console to sustain them.
    The firm didn't release Switch 2 any earlier because there was no business case for doing so: the original model was still wildly popular.
    Then there's the fact that development resources were still invested in the existing Switch - the transition period to Switch 2 and the need to build up enough software for a new console would obviously delay the release of the machine.
    Click to expand...
    Click to shrink...
    Ultimately, the controversy surrounding the make-up of the Switch 2 processor comes from a good place - the desire for the new Nintendo hardware to be the best it can be - but perhaps this idea misses the point.
    Developers work with what they're given, often delivering remarkable results.
    We were concerned about the Tegra X1 powering the original Switch based on its showing in the Nvidia Shield Android TV micro-console - and yet developers delivered miracles from its relatively meagre capabilities.

    Click to expand...
    Click to shrink...
     

    SharpX68K
    Member
    Nov 10, 2017
    11,781
    Chicagoland
    Oh boy.
    This is gonna be one for the ages... 
    DC5remy
    Member
    Jan 20, 2018
    9,751
    Texas
    lol.
    First reply nails it
     
    ConflictResolver
    Member
    Jan 1, 2024
    4,726
    Midgar
    No they cancelled Pro because of Covid.
     
    Ant_17
    Member
    Oct 28, 2017
    2,889
    Greece
    Yes.
     
    tucah
    Member
    Oct 25, 2017
    1,488
    maybe!
     
    BabyDontHurtMe
    Member
    Dec 9, 2018
    30,627
    New Jersey
    Wouldn't be surprised
     
    YuriLowell
    Member
    Oct 26, 2017
    4,477
    Yes.
     
    Jswanko
    Member
    Oct 26, 2017
    43
    ConflictResolver said:
    No they cancelled Pro because of Covid.

    Click to expand...
    Click to shrink...
    Ant_17 said:
    tucah said:
    There you have it! 
    yap
    Avenger
    Oct 25, 2017
    10,779
    why not
     

    OP
    OP
    RandomlyRandom67
    Member
    Jul 7, 2023
    2,535
    ConflictResolver said:
    No they cancelled Pro because of Covid.

    Click to expand...
    Click to shrink...
    I think the implication being made here is the Switch OLED and Switch 2 rumors collided to form an amalgamation rumor of a "Switch Pro." Switch Pro might have never existed, it was just the fact that a Switch OLED revision was coming while T239 was deep into design phase and presumably taped out in 2021
     
    Homura
    ▲ Legend ▲
    Member
    Aug 20, 2019
    6,940
    Of course.
    Leakers assumed around 2020-2021 all the T239 information was about a Pro version, not realizing Nintendo was just planning the successor all the way back then. 
    Kouriozan
    Member
    Oct 25, 2017
    24,678
    Oh I so wished Switch Pro was real, years and years of bad performances and I had enough, can't really fucking wait to get a Switch 2 lmao.
    iirc Switch Pro rumors did start to appear around 2020, so it could line up and people mistakenly thinking Switch 2 preps was a Pro model. 
    Glio
    Member
    Oct 27, 2017
    27,708
    Spain
    Sometimes you get a rumor wrong and that's it.
     
    natestellar
    Member
    Sep 16, 2018
    853
    It seems to be the case.
     
    RivalGT
    Member
    Dec 13, 2017
    7,449
    Probably not related to a switch pro, but DF is likely right.
    Why release the switch 2 when switch 1 was selling amazingly well.
     

    Source: https://www.resetera.com/threads/digital-foundry-was-the-rumoured-switch-pro-actually-switch-2-all-along.1188360/" style="color: #0066cc;">https://www.resetera.com/threads/digital-foundry-was-the-rumoured-switch-pro-actually-switch-2-all-along.1188360/
    #digital #foundry #was #the #rumoured #switch #pro #actually #all #along
    [Digital Foundry] Was the rumoured Switch Pro actually Switch 2 all along?
    RandomlyRandom67 Member Jul 7, 2023 2,535 Was the rumoured Switch Pro actually Switch 2 all along? The Switch 2's main processor has been analysed - and its design is older than you might imagine. www.eurogamer.net Remember the discourse surrounding a proposed Switch Pro? Rumours of an upgraded Switch model began as early as 2018, but it wasn't until 2020 that the Pro's attributes including "more computing power and 4K high definition graphics" were reported on by Bloomberg. Simultaneously, it was understood that the Pro would also feature a seven-inch OLED panel. Of course, the OLED upgrade happened for the original Switch but the Pro did not. However, recent coverage of the Switch 2's main processor may provide a partial explanation. Forensic analysis of a final Switch 2 chip by Geekerwan and Kurnal suggests that the hardware was finalised way back in 2021. With the benefit of hindsight, it now seems plausible that the Switch Pro was an amalgamation of rumours: a combination of the Switch OLED model and formative work on the console that'll finally hit stores on June 5th this year. Click to expand... Click to shrink... .... Even more telling is that both analyses reveal that the chip was "taped out" - basically meaning the design was complete - in 2021. Geekerwan compares this to Nvidia's GA107 processor - another 8nm product, taped out in 2020 and released in the form of various GPUs (RTX 3050, for example) in 2021. The implication is that Nintendo had the new Switch 2 processor ready up to four years ago and could conceivably have released a Switch successor in 2022. Bearing in mind that processors take some time to create, it's very likely that leaks from Nintendo in Japan, or via its partners, could have started in 2020 when the Switch Pro reports began - at the same time as the platform holder was planning its OLED upgrade. However, it wasn't until June 2021 that noted leaker kopite7kimi named the new processor as T239 and stated that it would sit at the heart of the next Nintendo console. It seems as though the leaker got wind of the project just as T239 completed development at the taping out stage. So, the question is why it has taken so long for Switch 2 to arrive, bearing in mind that Nintendo would have had final silicon in 2021. Being familiar with console design having spoken to console system architects in the past, final silicon does typically arrive a year before a console releases. Bearing in mind that T239 was ready in 2021, it would have taken years to get to that point. Maybe an earlier Switch 2 was considered - but of course, plans can change. At the beginning of the project, one might imagine that Nintendo would still not understand just how long-lived the original Switch would be and the extent to which the Covid pandemic would elevate its sales. In turn, game development for the older system would continue. In the meantime, one might imagine that the production cost for the new T239 processor would have decreased - the 8nm process is old technology now, but thanks to Nintendo and Nvidia, the production lines can still continue with a brand new console to sustain them. The firm didn't release Switch 2 any earlier because there was no business case for doing so: the original model was still wildly popular. Then there's the fact that development resources were still invested in the existing Switch - the transition period to Switch 2 and the need to build up enough software for a new console would obviously delay the release of the machine. Click to expand... Click to shrink... Ultimately, the controversy surrounding the make-up of the Switch 2 processor comes from a good place - the desire for the new Nintendo hardware to be the best it can be - but perhaps this idea misses the point. Developers work with what they're given, often delivering remarkable results. We were concerned about the Tegra X1 powering the original Switch based on its showing in the Nvidia Shield Android TV micro-console - and yet developers delivered miracles from its relatively meagre capabilities. Click to expand... Click to shrink...   SharpX68K Member Nov 10, 2017 11,781 Chicagoland Oh boy. This is gonna be one for the ages...  DC5remy Member Jan 20, 2018 9,751 Texas lol. First reply nails it   ConflictResolver Member Jan 1, 2024 4,726 Midgar No they cancelled Pro because of Covid.   Ant_17 Member Oct 28, 2017 2,889 Greece Yes.   tucah Member Oct 25, 2017 1,488 maybe!   BabyDontHurtMe Member Dec 9, 2018 30,627 New Jersey Wouldn't be surprised   YuriLowell Member Oct 26, 2017 4,477 Yes.   Jswanko Member Oct 26, 2017 43 ConflictResolver said: No they cancelled Pro because of Covid. Click to expand... Click to shrink... Ant_17 said: tucah said: There you have it!  yap Avenger Oct 25, 2017 10,779 why not   OP OP RandomlyRandom67 Member Jul 7, 2023 2,535 ConflictResolver said: No they cancelled Pro because of Covid. Click to expand... Click to shrink... I think the implication being made here is the Switch OLED and Switch 2 rumors collided to form an amalgamation rumor of a "Switch Pro." Switch Pro might have never existed, it was just the fact that a Switch OLED revision was coming while T239 was deep into design phase and presumably taped out in 2021   Homura ▲ Legend ▲ Member Aug 20, 2019 6,940 Of course. Leakers assumed around 2020-2021 all the T239 information was about a Pro version, not realizing Nintendo was just planning the successor all the way back then.  Kouriozan Member Oct 25, 2017 24,678 Oh I so wished Switch Pro was real, years and years of bad performances and I had enough, can't really fucking wait to get a Switch 2 lmao. iirc Switch Pro rumors did start to appear around 2020, so it could line up and people mistakenly thinking Switch 2 preps was a Pro model.  Glio Member Oct 27, 2017 27,708 Spain Sometimes you get a rumor wrong and that's it.   natestellar Member Sep 16, 2018 853 It seems to be the case.   RivalGT Member Dec 13, 2017 7,449 Probably not related to a switch pro, but DF is likely right. Why release the switch 2 when switch 1 was selling amazingly well.   Source: https://www.resetera.com/threads/digital-foundry-was-the-rumoured-switch-pro-actually-switch-2-all-along.1188360/ #digital #foundry #was #the #rumoured #switch #pro #actually #all #along
    [Digital Foundry] Was the rumoured Switch Pro actually Switch 2 all along?
    www.resetera.com
    RandomlyRandom67 Member Jul 7, 2023 2,535 Was the rumoured Switch Pro actually Switch 2 all along? The Switch 2's main processor has been analysed - and its design is older than you might imagine. www.eurogamer.net Remember the discourse surrounding a proposed Switch Pro? Rumours of an upgraded Switch model began as early as 2018, but it wasn't until 2020 that the Pro's attributes including "more computing power and 4K high definition graphics" were reported on by Bloomberg. Simultaneously, it was understood that the Pro would also feature a seven-inch OLED panel. Of course, the OLED upgrade happened for the original Switch but the Pro did not. However, recent coverage of the Switch 2's main processor may provide a partial explanation. Forensic analysis of a final Switch 2 chip by Geekerwan and Kurnal suggests that the hardware was finalised way back in 2021. With the benefit of hindsight, it now seems plausible that the Switch Pro was an amalgamation of rumours: a combination of the Switch OLED model and formative work on the console that'll finally hit stores on June 5th this year. Click to expand... Click to shrink... .... Even more telling is that both analyses reveal that the chip was "taped out" - basically meaning the design was complete - in 2021. Geekerwan compares this to Nvidia's GA107 processor - another 8nm product, taped out in 2020 and released in the form of various GPUs (RTX 3050, for example) in 2021. The implication is that Nintendo had the new Switch 2 processor ready up to four years ago and could conceivably have released a Switch successor in 2022. Bearing in mind that processors take some time to create, it's very likely that leaks from Nintendo in Japan, or via its partners, could have started in 2020 when the Switch Pro reports began - at the same time as the platform holder was planning its OLED upgrade. However, it wasn't until June 2021 that noted leaker kopite7kimi named the new processor as T239 and stated that it would sit at the heart of the next Nintendo console. It seems as though the leaker got wind of the project just as T239 completed development at the taping out stage. So, the question is why it has taken so long for Switch 2 to arrive, bearing in mind that Nintendo would have had final silicon in 2021. Being familiar with console design having spoken to console system architects in the past, final silicon does typically arrive a year before a console releases. Bearing in mind that T239 was ready in 2021, it would have taken years to get to that point. Maybe an earlier Switch 2 was considered - but of course, plans can change. At the beginning of the project, one might imagine that Nintendo would still not understand just how long-lived the original Switch would be and the extent to which the Covid pandemic would elevate its sales. In turn, game development for the older system would continue. In the meantime, one might imagine that the production cost for the new T239 processor would have decreased - the 8nm process is old technology now, but thanks to Nintendo and Nvidia, the production lines can still continue with a brand new console to sustain them. The firm didn't release Switch 2 any earlier because there was no business case for doing so: the original model was still wildly popular. Then there's the fact that development resources were still invested in the existing Switch - the transition period to Switch 2 and the need to build up enough software for a new console would obviously delay the release of the machine. Click to expand... Click to shrink... Ultimately, the controversy surrounding the make-up of the Switch 2 processor comes from a good place - the desire for the new Nintendo hardware to be the best it can be - but perhaps this idea misses the point. Developers work with what they're given, often delivering remarkable results. We were concerned about the Tegra X1 powering the original Switch based on its showing in the Nvidia Shield Android TV micro-console - and yet developers delivered miracles from its relatively meagre capabilities. Click to expand... Click to shrink...   SharpX68K Member Nov 10, 2017 11,781 Chicagoland Oh boy. This is gonna be one for the ages...  DC5remy Member Jan 20, 2018 9,751 Texas lol. First reply nails it   ConflictResolver Member Jan 1, 2024 4,726 Midgar No they cancelled Pro because of Covid.   Ant_17 Member Oct 28, 2017 2,889 Greece Yes.   tucah Member Oct 25, 2017 1,488 maybe!   BabyDontHurtMe Member Dec 9, 2018 30,627 New Jersey Wouldn't be surprised   YuriLowell Member Oct 26, 2017 4,477 Yes.   Jswanko Member Oct 26, 2017 43 ConflictResolver said: No they cancelled Pro because of Covid. Click to expand... Click to shrink... Ant_17 said: tucah said: There you have it!  yap Avenger Oct 25, 2017 10,779 why not   OP OP RandomlyRandom67 Member Jul 7, 2023 2,535 ConflictResolver said: No they cancelled Pro because of Covid. Click to expand... Click to shrink... I think the implication being made here is the Switch OLED and Switch 2 rumors collided to form an amalgamation rumor of a "Switch Pro." Switch Pro might have never existed, it was just the fact that a Switch OLED revision was coming while T239 was deep into design phase and presumably taped out in 2021   Homura ▲ Legend ▲ Member Aug 20, 2019 6,940 Of course. Leakers assumed around 2020-2021 all the T239 information was about a Pro version, not realizing Nintendo was just planning the successor all the way back then.  Kouriozan Member Oct 25, 2017 24,678 Oh I so wished Switch Pro was real, years and years of bad performances and I had enough, can't really fucking wait to get a Switch 2 lmao. iirc Switch Pro rumors did start to appear around 2020, so it could line up and people mistakenly thinking Switch 2 preps was a Pro model.  Glio Member Oct 27, 2017 27,708 Spain Sometimes you get a rumor wrong and that's it.   natestellar Member Sep 16, 2018 853 It seems to be the case.   RivalGT Member Dec 13, 2017 7,449 Probably not related to a switch pro, but DF is likely right. Why release the switch 2 when switch 1 was selling amazingly well.  
    0 Commenti ·0 condivisioni ·0 Anteprima
CGShares https://cgshares.com