• TECNO Unveils Comprehensive AI Ecosystem at COMPUTEX 2025

    TECNO brings a full suite of AI-powered devices to COMPUTEX 2025, showcasing how its self-developed edge-side AI model transforms everyday technology interactions. The company returns to Taipei with products spanning laptops, smart glasses, and wearables under its “Mega Leap with AI” theme.
    Designer: TECNO
    The centerpiece of their showcase is the new MEGABOOK S16 AI PC, complemented by the world’s lightest 14-inch OLED laptop weighing just 899 grams. These devices represent TECNO’s vision for AI that works seamlessly both online and offline, addressing the growing need for intelligent computing that adapts to users rather than forcing adaptation.
    MEGABOOK S16: Flagship AI Performance in a Premium Package
    The MEGABOOK S16 integrates TECNO’s self-developed edge-side AI model, enabling AI functionality even without internet connectivity. Powered by Intel’s Core i9-13900HK processor with 14 cores and 20 threads reaching 5.4 GHz turbo speeds, the system delivers substantial computational power for demanding AI applications.

    Despite its performance capabilities, the S16 maintains a surprisingly portable profile at just 1.3kg and 14.9mm thick. The all-metal chassis houses TECNO’s first 16-inch display in the flagship laptop line, responding to user demand for larger screens without sacrificing mobility.
    The system particularly excels in multitasking scenarios where AI assistance proves most valuable. Users can seamlessly switch between creative work, productivity tasks, and entertainment without the performance degradation typically associated with running multiple demanding applications.
    MEGABOOK S14: Redefining Ultralight Computing
    Perhaps more impressive from an engineering standpoint is the MEGABOOK S14, which achieves a remarkable 899g weight while incorporating a 2.8K OLED display. TECNO offers the system in two variants: one with Qualcomm’s Snapdragon X Elite compute platform and another with Intel’s Core Ultra 9 processor.

    The magnesium-alloy chassis contributes to the ultralight design without compromising structural integrity. For users requiring additional graphics performance, TECNO provides an external graphics dock with NVIDIA GPU options that transforms the ultraportable into a creative workstation or gaming system.

    The S14 represents TECNO’s first OLED implementation in a laptop, delivering 2.8K resolution with a 120Hz refresh rate and 91% screen-to-body ratio. The display carries TÜV Rheinland eye comfort certification for extended viewing sessions.
    K-Series: Accessible AI Computing
    TECNO also showcases its K15S and K14S models, representing new size options in its entry-level lineup. The K15S features an all-metal design with a 15.6-inch display, Intel Core i5-13420H processor, and expandable memory up to 32GB.

    Despite its more accessible positioning, the K15S incorporates a substantial 70Wh battery with 65W GaN fast charging technology, addressing a common pain point in the category. The system includes a full-sized keyboard with numeric keypad and four-level backlighting for productivity in various lighting conditions.
    AI Capabilities Across the Lineup
    All MEGABOOK models now feature TECNO’s upgraded AI model with DeepSeek-V3, enhancing offline capabilities while enabling comprehensive online AI searches through a Personal GPT function. The system offers six core AI functionalities designed to streamline common workflows.

    The AI Gallery, which TECNO claims is a world-first on Windows, connects wirelessly with TECNO smartphones for photo backup, smart album creation, and image searches. The Ella AI Assistant manages tasks and schedules, while AI PPT localizes and completes presentations using TECNO’s AI sources.
    For professionals, the AI Meeting Assistant provides real-time transcription with speaker identification and key point extraction. The system also includes AI Drawing tools for creative applications.
    AI Glasses: Smartphone-Grade Photography in Eyewear
    Moving beyond computing, TECNO introduces its first AI Glasses series with two models: AI Glasses and AI Glasses Pro. Both incorporate a 50MP camera system using the same OV50D sensor, ISP, and imaging algorithms found in TECNO’s flagship CAMON 40 Premier smartphone.

    The glasses feature a “SmartSnap” function that recognizes scenes and automatically generates captions for social sharing. The AI Info function compiles notifications from multiple apps into concise reports, while real-time translation supports over 100 languages.

    The Pro model adds WaveGuide AR display technology co-developed with Meta-Bounds, featuring a MicroLED screen with 30° field of view and 1500 nits brightness. This enables navigation overlays, meeting translations, and other augmented reality applications.
    Both models offer approximately 8 hours of mixed use on a 30-minute charge of their 250mAh batteries. The standard model features an aviator design, while the Pro adopts a browline style.
    Ecosystem Integration and Market Positioning
    TECNO emphasizes the interconnectivity of its AI ecosystem through OneLeap technology, which enables multi-screen sharing, file transfer, and cross-device collaboration between MEGABOOK laptops, smartphones, and tablets.
    This approach addresses a common friction point for users working across multiple devices, allowing content and context to follow the user rather than remaining siloed on individual devices.
    TECNO positions its AI ecosystem as democratizing advanced technology for emerging markets, with a presence in over 70 markets across five continents. Their “Stop At Nothing” brand philosophy guides product development toward accessible innovation.
    The comprehensive lineup demonstrates TECNO’s commitment to AI as a transformative technology rather than a marketing checkbox. By developing its own edge-side AI model, the company maintains control over the user experience while ensuring functionality even in regions with inconsistent connectivity.
    For users seeking to experience TECNO’s vision of AI-enhanced computing, the company’s booth at COMPUTEX 2025showcases all products through May 23rd.The post TECNO Unveils Comprehensive AI Ecosystem at COMPUTEX 2025 first appeared on Yanko Design.
    #tecno #unveils #comprehensive #ecosystem #computex
    TECNO Unveils Comprehensive AI Ecosystem at COMPUTEX 2025
    TECNO brings a full suite of AI-powered devices to COMPUTEX 2025, showcasing how its self-developed edge-side AI model transforms everyday technology interactions. The company returns to Taipei with products spanning laptops, smart glasses, and wearables under its “Mega Leap with AI” theme. Designer: TECNO The centerpiece of their showcase is the new MEGABOOK S16 AI PC, complemented by the world’s lightest 14-inch OLED laptop weighing just 899 grams. These devices represent TECNO’s vision for AI that works seamlessly both online and offline, addressing the growing need for intelligent computing that adapts to users rather than forcing adaptation. MEGABOOK S16: Flagship AI Performance in a Premium Package The MEGABOOK S16 integrates TECNO’s self-developed edge-side AI model, enabling AI functionality even without internet connectivity. Powered by Intel’s Core i9-13900HK processor with 14 cores and 20 threads reaching 5.4 GHz turbo speeds, the system delivers substantial computational power for demanding AI applications. Despite its performance capabilities, the S16 maintains a surprisingly portable profile at just 1.3kg and 14.9mm thick. The all-metal chassis houses TECNO’s first 16-inch display in the flagship laptop line, responding to user demand for larger screens without sacrificing mobility. The system particularly excels in multitasking scenarios where AI assistance proves most valuable. Users can seamlessly switch between creative work, productivity tasks, and entertainment without the performance degradation typically associated with running multiple demanding applications. MEGABOOK S14: Redefining Ultralight Computing Perhaps more impressive from an engineering standpoint is the MEGABOOK S14, which achieves a remarkable 899g weight while incorporating a 2.8K OLED display. TECNO offers the system in two variants: one with Qualcomm’s Snapdragon X Elite compute platform and another with Intel’s Core Ultra 9 processor. The magnesium-alloy chassis contributes to the ultralight design without compromising structural integrity. For users requiring additional graphics performance, TECNO provides an external graphics dock with NVIDIA GPU options that transforms the ultraportable into a creative workstation or gaming system. The S14 represents TECNO’s first OLED implementation in a laptop, delivering 2.8K resolution with a 120Hz refresh rate and 91% screen-to-body ratio. The display carries TÜV Rheinland eye comfort certification for extended viewing sessions. K-Series: Accessible AI Computing TECNO also showcases its K15S and K14S models, representing new size options in its entry-level lineup. The K15S features an all-metal design with a 15.6-inch display, Intel Core i5-13420H processor, and expandable memory up to 32GB. Despite its more accessible positioning, the K15S incorporates a substantial 70Wh battery with 65W GaN fast charging technology, addressing a common pain point in the category. The system includes a full-sized keyboard with numeric keypad and four-level backlighting for productivity in various lighting conditions. AI Capabilities Across the Lineup All MEGABOOK models now feature TECNO’s upgraded AI model with DeepSeek-V3, enhancing offline capabilities while enabling comprehensive online AI searches through a Personal GPT function. The system offers six core AI functionalities designed to streamline common workflows. The AI Gallery, which TECNO claims is a world-first on Windows, connects wirelessly with TECNO smartphones for photo backup, smart album creation, and image searches. The Ella AI Assistant manages tasks and schedules, while AI PPT localizes and completes presentations using TECNO’s AI sources. For professionals, the AI Meeting Assistant provides real-time transcription with speaker identification and key point extraction. The system also includes AI Drawing tools for creative applications. AI Glasses: Smartphone-Grade Photography in Eyewear Moving beyond computing, TECNO introduces its first AI Glasses series with two models: AI Glasses and AI Glasses Pro. Both incorporate a 50MP camera system using the same OV50D sensor, ISP, and imaging algorithms found in TECNO’s flagship CAMON 40 Premier smartphone. The glasses feature a “SmartSnap” function that recognizes scenes and automatically generates captions for social sharing. The AI Info function compiles notifications from multiple apps into concise reports, while real-time translation supports over 100 languages. The Pro model adds WaveGuide AR display technology co-developed with Meta-Bounds, featuring a MicroLED screen with 30° field of view and 1500 nits brightness. This enables navigation overlays, meeting translations, and other augmented reality applications. Both models offer approximately 8 hours of mixed use on a 30-minute charge of their 250mAh batteries. The standard model features an aviator design, while the Pro adopts a browline style. Ecosystem Integration and Market Positioning TECNO emphasizes the interconnectivity of its AI ecosystem through OneLeap technology, which enables multi-screen sharing, file transfer, and cross-device collaboration between MEGABOOK laptops, smartphones, and tablets. This approach addresses a common friction point for users working across multiple devices, allowing content and context to follow the user rather than remaining siloed on individual devices. TECNO positions its AI ecosystem as democratizing advanced technology for emerging markets, with a presence in over 70 markets across five continents. Their “Stop At Nothing” brand philosophy guides product development toward accessible innovation. The comprehensive lineup demonstrates TECNO’s commitment to AI as a transformative technology rather than a marketing checkbox. By developing its own edge-side AI model, the company maintains control over the user experience while ensuring functionality even in regions with inconsistent connectivity. For users seeking to experience TECNO’s vision of AI-enhanced computing, the company’s booth at COMPUTEX 2025showcases all products through May 23rd.The post TECNO Unveils Comprehensive AI Ecosystem at COMPUTEX 2025 first appeared on Yanko Design. #tecno #unveils #comprehensive #ecosystem #computex
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    TECNO Unveils Comprehensive AI Ecosystem at COMPUTEX 2025
    TECNO brings a full suite of AI-powered devices to COMPUTEX 2025, showcasing how its self-developed edge-side AI model transforms everyday technology interactions. The company returns to Taipei with products spanning laptops, smart glasses, and wearables under its “Mega Leap with AI” theme. Designer: TECNO The centerpiece of their showcase is the new MEGABOOK S16 AI PC, complemented by the world’s lightest 14-inch OLED laptop weighing just 899 grams. These devices represent TECNO’s vision for AI that works seamlessly both online and offline, addressing the growing need for intelligent computing that adapts to users rather than forcing adaptation. MEGABOOK S16: Flagship AI Performance in a Premium Package The MEGABOOK S16 integrates TECNO’s self-developed edge-side AI model, enabling AI functionality even without internet connectivity. Powered by Intel’s Core i9-13900HK processor with 14 cores and 20 threads reaching 5.4 GHz turbo speeds, the system delivers substantial computational power for demanding AI applications. Despite its performance capabilities, the S16 maintains a surprisingly portable profile at just 1.3kg and 14.9mm thick. The all-metal chassis houses TECNO’s first 16-inch display in the flagship laptop line, responding to user demand for larger screens without sacrificing mobility. The system particularly excels in multitasking scenarios where AI assistance proves most valuable. Users can seamlessly switch between creative work, productivity tasks, and entertainment without the performance degradation typically associated with running multiple demanding applications. MEGABOOK S14: Redefining Ultralight Computing Perhaps more impressive from an engineering standpoint is the MEGABOOK S14, which achieves a remarkable 899g weight while incorporating a 2.8K OLED display. TECNO offers the system in two variants: one with Qualcomm’s Snapdragon X Elite compute platform and another with Intel’s Core Ultra 9 processor. The magnesium-alloy chassis contributes to the ultralight design without compromising structural integrity. For users requiring additional graphics performance, TECNO provides an external graphics dock with NVIDIA GPU options that transforms the ultraportable into a creative workstation or gaming system. The S14 represents TECNO’s first OLED implementation in a laptop, delivering 2.8K resolution with a 120Hz refresh rate and 91% screen-to-body ratio. The display carries TÜV Rheinland eye comfort certification for extended viewing sessions. K-Series: Accessible AI Computing TECNO also showcases its K15S and K14S models, representing new size options in its entry-level lineup. The K15S features an all-metal design with a 15.6-inch display, Intel Core i5-13420H processor, and expandable memory up to 32GB. Despite its more accessible positioning, the K15S incorporates a substantial 70Wh battery with 65W GaN fast charging technology, addressing a common pain point in the category. The system includes a full-sized keyboard with numeric keypad and four-level backlighting for productivity in various lighting conditions. AI Capabilities Across the Lineup All MEGABOOK models now feature TECNO’s upgraded AI model with DeepSeek-V3, enhancing offline capabilities while enabling comprehensive online AI searches through a Personal GPT function. The system offers six core AI functionalities designed to streamline common workflows. The AI Gallery, which TECNO claims is a world-first on Windows, connects wirelessly with TECNO smartphones for photo backup, smart album creation, and image searches. The Ella AI Assistant manages tasks and schedules, while AI PPT localizes and completes presentations using TECNO’s AI sources. For professionals, the AI Meeting Assistant provides real-time transcription with speaker identification and key point extraction. The system also includes AI Drawing tools for creative applications. AI Glasses: Smartphone-Grade Photography in Eyewear Moving beyond computing, TECNO introduces its first AI Glasses series with two models: AI Glasses and AI Glasses Pro. Both incorporate a 50MP camera system using the same OV50D sensor, ISP, and imaging algorithms found in TECNO’s flagship CAMON 40 Premier smartphone. The glasses feature a “SmartSnap” function that recognizes scenes and automatically generates captions for social sharing. The AI Info function compiles notifications from multiple apps into concise reports, while real-time translation supports over 100 languages. The Pro model adds WaveGuide AR display technology co-developed with Meta-Bounds, featuring a MicroLED screen with 30° field of view and 1500 nits brightness. This enables navigation overlays, meeting translations, and other augmented reality applications. Both models offer approximately 8 hours of mixed use on a 30-minute charge of their 250mAh batteries. The standard model features an aviator design, while the Pro adopts a browline style. Ecosystem Integration and Market Positioning TECNO emphasizes the interconnectivity of its AI ecosystem through OneLeap technology, which enables multi-screen sharing, file transfer, and cross-device collaboration between MEGABOOK laptops, smartphones, and tablets. This approach addresses a common friction point for users working across multiple devices, allowing content and context to follow the user rather than remaining siloed on individual devices. TECNO positions its AI ecosystem as democratizing advanced technology for emerging markets, with a presence in over 70 markets across five continents. Their “Stop At Nothing” brand philosophy guides product development toward accessible innovation. The comprehensive lineup demonstrates TECNO’s commitment to AI as a transformative technology rather than a marketing checkbox. By developing its own edge-side AI model, the company maintains control over the user experience while ensuring functionality even in regions with inconsistent connectivity. For users seeking to experience TECNO’s vision of AI-enhanced computing, the company’s booth at COMPUTEX 2025 (N1302) showcases all products through May 23rd.The post TECNO Unveils Comprehensive AI Ecosystem at COMPUTEX 2025 first appeared on Yanko Design.
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  • Red Alert 2: Apocalypse Rising Update

    We're glad to see everyone enjoying Apocalypse Rising! It's been three weeks since release and this marks our first major balance pass! We are also releasing the modding SDK so users can look into our tools for custom projects!

    Posted by FRAYDO on May 16th, 2025
    We are glad to see everyone playing and enjoying Apocalypse Rising so far! It has been three week since release and this update marks our first major balance pass.
    The initial feedback has reported that the "Allies are overpowered", and we aim to address that notion with this major patch. This post will include patches 0.9.0.1 through 0.9.0.5 in descending order to describe everything that has been adjusted since our release.
    At the bottom of this post, after all of the patch notes, we are also including information on the release of our Modding SDK!

    Patches 0.9.0.3 - 0.9.0.5
    There are three patches here because we ran internal testing before settling on the final buildBased on game experience and player feedback, it was identified that the Allies were winning the majority of the games. This patch brings the Soviets up to compensate whilst also nerfing some key Allied units. Soviet will now have more of a chance in the face of the Allied teamwork machine.
    Bug Fixes

    Fixed several crashes reported by players via crash dumpsFixed Nvidia App "game filters" crashing the game
    Keyboard keys no longer get stuck when the window loses focusLess hitching when units spawn
    Fixed an issue relating to Chrono Miner Objective Markers
    Performance has been improved by optimizing some game objects

    General Changes

    Team remixing/rebalancing logic was re-implemented to improve team variety for players from match to match
    Players can no longer refill when in combat.
    Players can now set max FPS to any value instead of an arbitrary selection
    Bots can path their way out of buildings nowMesh optimizations have been applied to the War Factories and Refineries.
    The legacy "Battlefield Key Success Tips" document has been removed from the game.
    Several PT icons have been updated
    Reinforcement Bays are no longer targetable by enemies.

    Kill messages:

    Grand Cannon kill strings no longer fill the feed on FreezingStraits.
    Added crushed kill string.
    Revolver kill string has been added to the nagant.
    Shotgun kill string has been added to the shotguns.

    Map Changes
    Fort Bradley:

    Fixed a bunch of buildings, improving performance and removing ngons
    Adjusted some of the building roofs to prevent degenerate gameplay

    FreezingStraits:

    Added visible boundary stripes.
    The hills behind the bases are now considered out of bounds.
    Removed a chunk of terrain sticking into the Radar Tower basement.

    LittleBigLake:

    Fixed a floating rock on the cliff behind the Allied base.

    SnowBound:

    The cliff to the northwest of the Allied base is now considered out-of-bounds.
    Fixed a couple texture seams at the main road north of the Allied base.
    Updated the screenshot on loading screen.
    Updated the overhead map.

    Dune Patrol:

    Adjusted out of bounds area to prevent degenerate gameplay

    General Balance Changes

    The targeting ranges of several weapons were increased by 3m in order to for units to be able to target enemies a little way before they are actually in range.
    Lock-on untrack time increased: 1.25s -> 1.75s
    Prevented some map objects from being locked ontoDeployed Infantry Damage Resistance Reduced: 50%->40%
    Damage from Explosions now affects Mines, C4 and Dynamite
    Infantry that are crushed by vehicles now register on the kill feed
    Proximity Mines are now placed at the player's feet.

    This is in order to prevent mines from being placed on walls and in other weird places.

    All thrown cooldown-based weapons now autoswap back to the unit's Primary after being used.

    i.e. After using Molotovs, the Conscript will switch back to it's PPSH automatically

    Dogs can now reload their bite and bark weapons whilst sprinting.

    Allies

    Guardian GI

    Secondary Fire now shoots a missile that does not lock-on

    Rocketeer

    Jetpack Cooldown increased 1s->2s
    Projectile Damage Reduced: 25->20
    Projectile Explosion Damage Outer Radius Increased: 3m->3.25m
    Projectile Explosion Damage Inner Radius Increased: 1.5m->2m

    Sniper

    Projectile Range Decreased: 350m -> 220m
    Corrected Damage Falloff RangeNavy SEAL

    Projectile Warhead changed: Bullet -> Bullet Anti Infantry

    This change nerfs the MP5N vs armoured targets

    Primary Projectile Damage: 15->14
    Primary Projectile Spray angle Increased: 0.24°->0.75°
    Secondary Projectile Damage: 15->14
    Secondary Projectile Burst Delay time: 0.12s->0.15s
    Secondary Projectile Spray angle Increased: 0.1°->0.5°
    C4 Inventory Count Reduced: 2->1
    C4 Explosion Damage Increased: 60->90

    Tanya

    Projectile Damage Increased: 20->22
    Projectile Rate of Fire Increased: 6->12
    Weapon now fires in 2 round bursts
    Weapon Clip Sized Increased 18->36

    Tanya is supposed to be holding two pistols, so this new clip size aims to reflect that

    C4 Range: 5m->10m

    IFV

    Guardian GI

    Range Decreased: 120->115

    Seal

    Damage Increased 12->14
    Rate of Fire Increased 14->16
    Range Increased 95m->115m

    Sniper

    Changed Warhead form Bullet_AV to Bullet_AI
    Projectile Damage: 102 -> 100
    Projectile Range: 300 -> 275
    Corrected Damage Falloff RangeMirage Tank

    Range Decreased: 115->110

    Prism Tank

    Projectile Range Increased 145m->150m

    Tank Destroyer

    Projectile Range Decreased: 135m->120m
    Cost Increased: 900->1000

    Howitzer

    Adjusted the model so that it looks less like the Tank Destroyer

    Harrier

    Projectile Range Decreased: 130m->120m

    Black Eagle

    Projectile Velocity Decreased: 120->100
    Projectile Range Decreased: 130m->120m

    Soviets

    Crazy Ivan

    Grenade Launcher Explosion Damage Increased: 50->75
    Large Dynamite Inventory Count Reduced: 2->1
    Large Dynamite Explosion Damage Increased: 60->90

    Terrorist

    Self Explosion Damage Inner Radius Increased: 4m->6m
    Weapons are now hidden when not being held.

    Boris

    Airtsrike Timer Reduced: 15s->12s

    Terror Drone

    The physics have been altered for better handling and cliff climbing performance
    Jump Height Increased: 12->15

    Flak Track

    Has a new model!
    Weapon Reload Time: 1.5s ->1.25s
    Primary Projectile Damage Decreased 33->30
    Secondary Projectile Velocity Increased: 400->500

    V3 Rocket Launcher

    Projectile Velocity Decreased: 112->90
    Projectile Gravity Increased: 7.0->3.75
    Projectile Extension Adjusted
    Explosion Damage Inner Radius Increased: 10m->12m

    ***TOTAL RANGE IS AROUND 230m***
    Tesla Tank:

    Weapon handling adjusted to reduce the arc of fire overall

    Demo Truck

    Cost Reduced: 1500->1400
    Explosion Damage Increased: 400->500
    Radiation Radius Increased: 24m->30m

    Apocalypse Tank

    Cannon Velocity Increased 250m/s->275m/s
    Missile Range Increased 135m->140m
    Missile Lock-on Time Decreased: 1.25->2
    Missile Turn Rate increased: 350°/s->420°/s

    Siege Chopper

    Model updated with Rotor Blur
    Cameras re-worked
    Physics altered to make the controls more responsive
    Projectile Explosion Damage Outer Radius Increased: 1.5m->2.5m
    Projectile Explosion Damage Inner Radius Increased: 1m->1.85m

    Kirov Airship

    The Kirov now takes half as much damage from all non-AA weapons
    Points Given on Death: 200 -> 175
    MG Damage Increased: 10->11
    MG Spray Decreased: 1°->0.9°
    Bomb Impact Damage Increased: 110->125
    Explosion Damage Increased: 100->110

    Patch 0.9.0.2
    This patch introduced more fixes and altered the balance of some of the most egregious units ingame.
    Bug Fixes

    Fixed a crash when spotting a disguised Mirage Tank as an Attack Dog,
    Tentatively fixed an exploit where GIs and GGIs could become invincible after using a parachute

    General Changes

    Added Siege Chopper Weapon Strings,
    Removed a Projectile Blocker from the doors of the Allied Power Plant
    Elm and Aca trees now have less upper branch projectile collision
    Fixed Allied Supply Truck and Siege Chopper entry/exit zones
    Fixed Shotgun Scaling
    Terror Drones and Robot Tanks now tell the pilot that the vehicle will be killed if they leave it
    Added a missing texture fron the loading screen
    AI turrets on the Battle Fortress and War Miner will now search for targets
    Terror Drone now has an attack sound
    Desolator Weapons no longer leave black marks everywhere
    New Soviet Technician PT Icon
    Re-ordered the infantry purchase list
    When using Artillery Auto-Aim feature when out of range, the auto aim will now adopt the max weapon elevation
    Updated the Credits

    Map Changes
    Little Big Lake:

    Fixed a hole in the ground by the Allied base.
    Adjusted pathfinding for Harvesters.

    Dune Patrol:

    Removed out-of-bounds lines in the small infantry tunnel next to the Soviet base.

    Snowbound:

    Added more ground clutter
    New terrain textures
    Added some rocks

    Fort Bradley:

    Fixed a bunch of NGons on the Urban Buildings

    Balance Changes

    The Attack Dog's Bark can now pierce through multiple targets
    Engineer + IFV Repair Reduced: 0.65 -> 0.6
    Technician + IFV Repair Reduced: 0.32 -> 0.3
    Technician IFv Self Healing Halved
    Deployed Infantry now take 50% less incoming damage from all sourcesAA Flak Damage vs Helicopters Increased
    Sniper IFV Laser now uses the correct range

    Patch 0.9.0.1
    Released shortly after the game launched, this patch contained key fixes to the game.
    Bug Fixes

    Fixed a Server Crash that was sometimes occurring when a player added a vehicle to the queue and then left the server
    Siege Chopper can no longer deploy in mid-air
    Siege Chopper animation has been fixed
    Fixed an issue with Fort Bradley where Allies were getting 500 free points at the start of the match
    Fixed some graphical issues with Fort Bradley

    General Changes

    Added Siege Cameras to the V3 Launcher and Howitzer
    Added Encyclopaedia entries for the weapons and infantry

    Ricardo Engineer credit to Scorched Earth! Check out his RA2 and Apocalypse Rising videos on his YouTube channel! Youtube.com

    Over the course of these past few weeks, we have heard several requests from our players to release the tools for the game so they can make mods, dive into unit statistics, and translate the game into various languages.
    We are proud to announce we've made the modding SDK available here: Gitlab.com
    Whenever we release we will aim to update the tools to match the latest public version, much like we do with the server.
    If you're looking for tutorials and documentation, we have a wealth of info in our Tutorials forum but also on Tacitus, which is our documentation resource. Links below the image.

    Tacitus: Documentation

    Tutorials: W3D Tutorials

    Over time we will aim to add more to these tools, like pieces of example content and maps for you guy to dissect.
    In the meantime though, we can't wait to see what you'll all end up making and if you need any help creating things, please feel free to reach out to us over Discord! Found here: Discord.gg

    Keep 'Em Coming!
    That's all for now. Please feel free to leave your feedback and report bugs in our Discord and on our forums. We've got eyes on both platforms, so we'll make sure that every point gets a fair shake.
    Thanks again for supporting the game and our community!
    - The W3D Hub Team
    #red #alert #apocalypse #rising #update
    Red Alert 2: Apocalypse Rising Update
    We're glad to see everyone enjoying Apocalypse Rising! It's been three weeks since release and this marks our first major balance pass! We are also releasing the modding SDK so users can look into our tools for custom projects! Posted by FRAYDO on May 16th, 2025 We are glad to see everyone playing and enjoying Apocalypse Rising so far! It has been three week since release and this update marks our first major balance pass. The initial feedback has reported that the "Allies are overpowered", and we aim to address that notion with this major patch. This post will include patches 0.9.0.1 through 0.9.0.5 in descending order to describe everything that has been adjusted since our release. At the bottom of this post, after all of the patch notes, we are also including information on the release of our Modding SDK! Patches 0.9.0.3 - 0.9.0.5 There are three patches here because we ran internal testing before settling on the final buildBased on game experience and player feedback, it was identified that the Allies were winning the majority of the games. This patch brings the Soviets up to compensate whilst also nerfing some key Allied units. Soviet will now have more of a chance in the face of the Allied teamwork machine. Bug Fixes Fixed several crashes reported by players via crash dumpsFixed Nvidia App "game filters" crashing the game Keyboard keys no longer get stuck when the window loses focusLess hitching when units spawn Fixed an issue relating to Chrono Miner Objective Markers Performance has been improved by optimizing some game objects General Changes Team remixing/rebalancing logic was re-implemented to improve team variety for players from match to match Players can no longer refill when in combat. Players can now set max FPS to any value instead of an arbitrary selection Bots can path their way out of buildings nowMesh optimizations have been applied to the War Factories and Refineries. The legacy "Battlefield Key Success Tips" document has been removed from the game. Several PT icons have been updated Reinforcement Bays are no longer targetable by enemies. Kill messages: Grand Cannon kill strings no longer fill the feed on FreezingStraits. Added crushed kill string. Revolver kill string has been added to the nagant. Shotgun kill string has been added to the shotguns. Map Changes Fort Bradley: Fixed a bunch of buildings, improving performance and removing ngons Adjusted some of the building roofs to prevent degenerate gameplay FreezingStraits: Added visible boundary stripes. The hills behind the bases are now considered out of bounds. Removed a chunk of terrain sticking into the Radar Tower basement. LittleBigLake: Fixed a floating rock on the cliff behind the Allied base. SnowBound: The cliff to the northwest of the Allied base is now considered out-of-bounds. Fixed a couple texture seams at the main road north of the Allied base. Updated the screenshot on loading screen. Updated the overhead map. Dune Patrol: Adjusted out of bounds area to prevent degenerate gameplay General Balance Changes The targeting ranges of several weapons were increased by 3m in order to for units to be able to target enemies a little way before they are actually in range. Lock-on untrack time increased: 1.25s -> 1.75s Prevented some map objects from being locked ontoDeployed Infantry Damage Resistance Reduced: 50%->40% Damage from Explosions now affects Mines, C4 and Dynamite Infantry that are crushed by vehicles now register on the kill feed Proximity Mines are now placed at the player's feet. This is in order to prevent mines from being placed on walls and in other weird places. All thrown cooldown-based weapons now autoswap back to the unit's Primary after being used. i.e. After using Molotovs, the Conscript will switch back to it's PPSH automatically Dogs can now reload their bite and bark weapons whilst sprinting. Allies Guardian GI Secondary Fire now shoots a missile that does not lock-on Rocketeer Jetpack Cooldown increased 1s->2s Projectile Damage Reduced: 25->20 Projectile Explosion Damage Outer Radius Increased: 3m->3.25m Projectile Explosion Damage Inner Radius Increased: 1.5m->2m Sniper Projectile Range Decreased: 350m -> 220m Corrected Damage Falloff RangeNavy SEAL Projectile Warhead changed: Bullet -> Bullet Anti Infantry This change nerfs the MP5N vs armoured targets Primary Projectile Damage: 15->14 Primary Projectile Spray angle Increased: 0.24°->0.75° Secondary Projectile Damage: 15->14 Secondary Projectile Burst Delay time: 0.12s->0.15s Secondary Projectile Spray angle Increased: 0.1°->0.5° C4 Inventory Count Reduced: 2->1 C4 Explosion Damage Increased: 60->90 Tanya Projectile Damage Increased: 20->22 Projectile Rate of Fire Increased: 6->12 Weapon now fires in 2 round bursts Weapon Clip Sized Increased 18->36 Tanya is supposed to be holding two pistols, so this new clip size aims to reflect that C4 Range: 5m->10m IFV Guardian GI Range Decreased: 120->115 Seal Damage Increased 12->14 Rate of Fire Increased 14->16 Range Increased 95m->115m Sniper Changed Warhead form Bullet_AV to Bullet_AI Projectile Damage: 102 -> 100 Projectile Range: 300 -> 275 Corrected Damage Falloff RangeMirage Tank Range Decreased: 115->110 Prism Tank Projectile Range Increased 145m->150m Tank Destroyer Projectile Range Decreased: 135m->120m Cost Increased: 900->1000 Howitzer Adjusted the model so that it looks less like the Tank Destroyer Harrier Projectile Range Decreased: 130m->120m Black Eagle Projectile Velocity Decreased: 120->100 Projectile Range Decreased: 130m->120m Soviets Crazy Ivan Grenade Launcher Explosion Damage Increased: 50->75 Large Dynamite Inventory Count Reduced: 2->1 Large Dynamite Explosion Damage Increased: 60->90 Terrorist Self Explosion Damage Inner Radius Increased: 4m->6m Weapons are now hidden when not being held. Boris Airtsrike Timer Reduced: 15s->12s Terror Drone The physics have been altered for better handling and cliff climbing performance Jump Height Increased: 12->15 Flak Track Has a new model! Weapon Reload Time: 1.5s ->1.25s Primary Projectile Damage Decreased 33->30 Secondary Projectile Velocity Increased: 400->500 V3 Rocket Launcher Projectile Velocity Decreased: 112->90 Projectile Gravity Increased: 7.0->3.75 Projectile Extension Adjusted Explosion Damage Inner Radius Increased: 10m->12m ***TOTAL RANGE IS AROUND 230m*** Tesla Tank: Weapon handling adjusted to reduce the arc of fire overall Demo Truck Cost Reduced: 1500->1400 Explosion Damage Increased: 400->500 Radiation Radius Increased: 24m->30m Apocalypse Tank Cannon Velocity Increased 250m/s->275m/s Missile Range Increased 135m->140m Missile Lock-on Time Decreased: 1.25->2 Missile Turn Rate increased: 350°/s->420°/s Siege Chopper Model updated with Rotor Blur Cameras re-worked Physics altered to make the controls more responsive Projectile Explosion Damage Outer Radius Increased: 1.5m->2.5m Projectile Explosion Damage Inner Radius Increased: 1m->1.85m Kirov Airship The Kirov now takes half as much damage from all non-AA weapons Points Given on Death: 200 -> 175 MG Damage Increased: 10->11 MG Spray Decreased: 1°->0.9° Bomb Impact Damage Increased: 110->125 Explosion Damage Increased: 100->110 Patch 0.9.0.2 This patch introduced more fixes and altered the balance of some of the most egregious units ingame. Bug Fixes Fixed a crash when spotting a disguised Mirage Tank as an Attack Dog, Tentatively fixed an exploit where GIs and GGIs could become invincible after using a parachute General Changes Added Siege Chopper Weapon Strings, Removed a Projectile Blocker from the doors of the Allied Power Plant Elm and Aca trees now have less upper branch projectile collision Fixed Allied Supply Truck and Siege Chopper entry/exit zones Fixed Shotgun Scaling Terror Drones and Robot Tanks now tell the pilot that the vehicle will be killed if they leave it Added a missing texture fron the loading screen AI turrets on the Battle Fortress and War Miner will now search for targets Terror Drone now has an attack sound Desolator Weapons no longer leave black marks everywhere New Soviet Technician PT Icon Re-ordered the infantry purchase list When using Artillery Auto-Aim feature when out of range, the auto aim will now adopt the max weapon elevation Updated the Credits Map Changes Little Big Lake: Fixed a hole in the ground by the Allied base. Adjusted pathfinding for Harvesters. Dune Patrol: Removed out-of-bounds lines in the small infantry tunnel next to the Soviet base. Snowbound: Added more ground clutter New terrain textures Added some rocks Fort Bradley: Fixed a bunch of NGons on the Urban Buildings Balance Changes The Attack Dog's Bark can now pierce through multiple targets Engineer + IFV Repair Reduced: 0.65 -> 0.6 Technician + IFV Repair Reduced: 0.32 -> 0.3 Technician IFv Self Healing Halved Deployed Infantry now take 50% less incoming damage from all sourcesAA Flak Damage vs Helicopters Increased Sniper IFV Laser now uses the correct range Patch 0.9.0.1 Released shortly after the game launched, this patch contained key fixes to the game. Bug Fixes Fixed a Server Crash that was sometimes occurring when a player added a vehicle to the queue and then left the server Siege Chopper can no longer deploy in mid-air Siege Chopper animation has been fixed Fixed an issue with Fort Bradley where Allies were getting 500 free points at the start of the match Fixed some graphical issues with Fort Bradley General Changes Added Siege Cameras to the V3 Launcher and Howitzer Added Encyclopaedia entries for the weapons and infantry Ricardo Engineer credit to Scorched Earth! Check out his RA2 and Apocalypse Rising videos on his YouTube channel! Youtube.com Over the course of these past few weeks, we have heard several requests from our players to release the tools for the game so they can make mods, dive into unit statistics, and translate the game into various languages. We are proud to announce we've made the modding SDK available here: Gitlab.com Whenever we release we will aim to update the tools to match the latest public version, much like we do with the server. If you're looking for tutorials and documentation, we have a wealth of info in our Tutorials forum but also on Tacitus, which is our documentation resource. Links below the image. Tacitus: Documentation Tutorials: W3D Tutorials Over time we will aim to add more to these tools, like pieces of example content and maps for you guy to dissect. In the meantime though, we can't wait to see what you'll all end up making and if you need any help creating things, please feel free to reach out to us over Discord! Found here: Discord.gg Keep 'Em Coming! That's all for now. Please feel free to leave your feedback and report bugs in our Discord and on our forums. We've got eyes on both platforms, so we'll make sure that every point gets a fair shake. Thanks again for supporting the game and our community! - The W3D Hub Team #red #alert #apocalypse #rising #update
    WWW.INDIEDB.COM
    Red Alert 2: Apocalypse Rising Update
    We're glad to see everyone enjoying Apocalypse Rising! It's been three weeks since release and this marks our first major balance pass! We are also releasing the modding SDK so users can look into our tools for custom projects! Posted by FRAYDO on May 16th, 2025 We are glad to see everyone playing and enjoying Apocalypse Rising so far! It has been three week since release and this update marks our first major balance pass. The initial feedback has reported that the "Allies are overpowered", and we aim to address that notion with this major patch. This post will include patches 0.9.0.1 through 0.9.0.5 in descending order to describe everything that has been adjusted since our release. At the bottom of this post, after all of the patch notes, we are also including information on the release of our Modding SDK! Patches 0.9.0.3 - 0.9.0.5 There are three patches here because we ran internal testing before settling on the final build (0.9.0.5) Based on game experience and player feedback, it was identified that the Allies were winning the majority of the games. This patch brings the Soviets up to compensate whilst also nerfing some key Allied units. Soviet will now have more of a chance in the face of the Allied teamwork machine. Bug Fixes Fixed several crashes reported by players via crash dumps (thank you!) Fixed Nvidia App "game filters" crashing the game Keyboard keys no longer get stuck when the window loses focus (e.g. Alt+Tab would leave Alt stuck) Less hitching when units spawn Fixed an issue relating to Chrono Miner Objective Markers Performance has been improved by optimizing some game objects General Changes Team remixing/rebalancing logic was re-implemented to improve team variety for players from match to match Players can no longer refill when in combat. Players can now set max FPS to any value instead of an arbitrary selection Bots can path their way out of buildings now (mostly) Mesh optimizations have been applied to the War Factories and Refineries. The legacy "Battlefield Key Success Tips" document has been removed from the game. Several PT icons have been updated Reinforcement Bays are no longer targetable by enemies. Kill messages: Grand Cannon kill strings no longer fill the feed on FreezingStraits. Added crushed kill string. Revolver kill string has been added to the nagant. Shotgun kill string has been added to the shotguns. Map Changes Fort Bradley: Fixed a bunch of buildings, improving performance and removing ngons Adjusted some of the building roofs to prevent degenerate gameplay FreezingStraits: Added visible boundary stripes. The hills behind the bases are now considered out of bounds. Removed a chunk of terrain sticking into the Radar Tower basement. LittleBigLake: Fixed a floating rock on the cliff behind the Allied base. SnowBound: The cliff to the northwest of the Allied base is now considered out-of-bounds. Fixed a couple texture seams at the main road north of the Allied base. Updated the screenshot on loading screen. Updated the overhead map. Dune Patrol: Adjusted out of bounds area to prevent degenerate gameplay General Balance Changes The targeting ranges of several weapons were increased by 3m in order to for units to be able to target enemies a little way before they are actually in range. Lock-on untrack time increased: 1.25s -> 1.75s Prevented some map objects from being locked onto (i.e. Bridge repair Huts) Deployed Infantry Damage Resistance Reduced: 50%->40% Damage from Explosions now affects Mines, C4 and Dynamite Infantry that are crushed by vehicles now register on the kill feed Proximity Mines are now placed at the player's feet. This is in order to prevent mines from being placed on walls and in other weird places. All thrown cooldown-based weapons now autoswap back to the unit's Primary after being used. i.e. After using Molotovs, the Conscript will switch back to it's PPSH automatically Dogs can now reload their bite and bark weapons whilst sprinting. Allies Guardian GI Secondary Fire now shoots a missile that does not lock-on Rocketeer Jetpack Cooldown increased 1s->2s Projectile Damage Reduced: 25->20 Projectile Explosion Damage Outer Radius Increased: 3m->3.25m Projectile Explosion Damage Inner Radius Increased: 1.5m->2m Sniper Projectile Range Decreased: 350m -> 220m Corrected Damage Falloff Range (Within the last 50m of range, the damage falls off by around half) Navy SEAL Projectile Warhead changed: Bullet -> Bullet Anti Infantry This change nerfs the MP5N vs armoured targets Primary Projectile Damage: 15->14 Primary Projectile Spray angle Increased: 0.24°->0.75° Secondary Projectile Damage: 15->14 Secondary Projectile Burst Delay time: 0.12s->0.15s Secondary Projectile Spray angle Increased: 0.1°->0.5° C4 Inventory Count Reduced: 2->1 C4 Explosion Damage Increased: 60->90 Tanya Projectile Damage Increased: 20->22 Projectile Rate of Fire Increased: 6->12 Weapon now fires in 2 round bursts Weapon Clip Sized Increased 18->36 Tanya is supposed to be holding two pistols, so this new clip size aims to reflect that C4 Range: 5m->10m IFV Guardian GI Range Decreased: 120->115 Seal Damage Increased 12->14 Rate of Fire Increased 14->16 Range Increased 95m->115m Sniper Changed Warhead form Bullet_AV to Bullet_AI Projectile Damage: 102 -> 100 Projectile Range: 300 -> 275 Corrected Damage Falloff Range (Within the last 50m of range, the damage falls off by around half) Mirage Tank Range Decreased: 115->110 Prism Tank Projectile Range Increased 145m->150m Tank Destroyer Projectile Range Decreased: 135m->120m Cost Increased: 900->1000 Howitzer Adjusted the model so that it looks less like the Tank Destroyer Harrier Projectile Range Decreased: 130m->120m Black Eagle Projectile Velocity Decreased: 120->100 Projectile Range Decreased: 130m->120m Soviets Crazy Ivan Grenade Launcher Explosion Damage Increased: 50->75 Large Dynamite Inventory Count Reduced: 2->1 Large Dynamite Explosion Damage Increased: 60->90 Terrorist Self Explosion Damage Inner Radius Increased: 4m->6m Weapons are now hidden when not being held. Boris Airtsrike Timer Reduced: 15s->12s Terror Drone The physics have been altered for better handling and cliff climbing performance Jump Height Increased: 12->15 Flak Track Has a new model! Weapon Reload Time: 1.5s ->1.25s Primary Projectile Damage Decreased 33->30 Secondary Projectile Velocity Increased: 400->500 V3 Rocket Launcher Projectile Velocity Decreased: 112->90 Projectile Gravity Increased: 7.0->3.75 Projectile Extension Adjusted Explosion Damage Inner Radius Increased: 10m->12m ***TOTAL RANGE IS AROUND 230m*** Tesla Tank: Weapon handling adjusted to reduce the arc of fire overall Demo Truck Cost Reduced: 1500->1400 Explosion Damage Increased: 400->500 Radiation Radius Increased: 24m->30m Apocalypse Tank Cannon Velocity Increased 250m/s->275m/s Missile Range Increased 135m->140m Missile Lock-on Time Decreased: 1.25->2 Missile Turn Rate increased: 350°/s->420°/s Siege Chopper Model updated with Rotor Blur Cameras re-worked Physics altered to make the controls more responsive Projectile Explosion Damage Outer Radius Increased: 1.5m->2.5m Projectile Explosion Damage Inner Radius Increased: 1m->1.85m Kirov Airship The Kirov now takes half as much damage from all non-AA weapons Points Given on Death: 200 -> 175 MG Damage Increased: 10->11 MG Spray Decreased: 1°->0.9° Bomb Impact Damage Increased: 110->125 Explosion Damage Increased: 100->110 Patch 0.9.0.2 This patch introduced more fixes and altered the balance of some of the most egregious units ingame. Bug Fixes Fixed a crash when spotting a disguised Mirage Tank as an Attack Dog, Tentatively fixed an exploit where GIs and GGIs could become invincible after using a parachute General Changes Added Siege Chopper Weapon Strings, Removed a Projectile Blocker from the doors of the Allied Power Plant Elm and Aca trees now have less upper branch projectile collision Fixed Allied Supply Truck and Siege Chopper entry/exit zones Fixed Shotgun Scaling Terror Drones and Robot Tanks now tell the pilot that the vehicle will be killed if they leave it Added a missing texture fron the loading screen AI turrets on the Battle Fortress and War Miner will now search for targets Terror Drone now has an attack sound Desolator Weapons no longer leave black marks everywhere New Soviet Technician PT Icon Re-ordered the infantry purchase list When using Artillery Auto-Aim feature when out of range, the auto aim will now adopt the max weapon elevation Updated the Credits Map Changes Little Big Lake: Fixed a hole in the ground by the Allied base. Adjusted pathfinding for Harvesters. Dune Patrol: Removed out-of-bounds lines in the small infantry tunnel next to the Soviet base. Snowbound: Added more ground clutter New terrain textures Added some rocks Fort Bradley: Fixed a bunch of NGons on the Urban Buildings Balance Changes The Attack Dog's Bark can now pierce through multiple targets Engineer + IFV Repair Reduced: 0.65 -> 0.6 Technician + IFV Repair Reduced: 0.32 -> 0.3 Technician IFv Self Healing Halved Deployed Infantry now take 50% less incoming damage from all sources (was inconsistent beforehand) AA Flak Damage vs Helicopters Increased Sniper IFV Laser now uses the correct range Patch 0.9.0.1 Released shortly after the game launched, this patch contained key fixes to the game. Bug Fixes Fixed a Server Crash that was sometimes occurring when a player added a vehicle to the queue and then left the server Siege Chopper can no longer deploy in mid-air Siege Chopper animation has been fixed Fixed an issue with Fort Bradley where Allies were getting 500 free points at the start of the match Fixed some graphical issues with Fort Bradley General Changes Added Siege Cameras to the V3 Launcher and Howitzer Added Encyclopaedia entries for the weapons and infantry Ricardo Engineer credit to Scorched Earth! Check out his RA2 and Apocalypse Rising videos on his YouTube channel! Youtube.com Over the course of these past few weeks, we have heard several requests from our players to release the tools for the game so they can make mods, dive into unit statistics, and translate the game into various languages. We are proud to announce we've made the modding SDK available here: Gitlab.com Whenever we release we will aim to update the tools to match the latest public version, much like we do with the server (also found here: Gitlab.com). If you're looking for tutorials and documentation, we have a wealth of info in our Tutorials forum but also on Tacitus, which is our documentation resource. Links below the image. Tacitus: Documentation Tutorials: W3D Tutorials Over time we will aim to add more to these tools, like pieces of example content and maps for you guy to dissect. In the meantime though, we can't wait to see what you'll all end up making and if you need any help creating things, please feel free to reach out to us over Discord! Found here: Discord.gg Keep 'Em Coming! That's all for now. Please feel free to leave your feedback and report bugs in our Discord and on our forums. We've got eyes on both platforms, so we'll make sure that every point gets a fair shake. Thanks again for supporting the game and our community! - The W3D Hub Team
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  • New Sunlu FilaDryer SP2: Technical specifications and pricing

    Chinese 3D printing technology firm SUNLU has released a new filament drying system designed to offer more flexibility for 3D printing users managing multiple spools. 
    Called the FilaDryer SP2, the unit separates its heating base from the drying chambers, allowing up to three chambers to be stacked vertically. This setup is aimed at users running several printers at once, where space is limited and filament drying often becomes a bottleneck.
    Founded in 2013 in Zhuhai, China, SUNLU specializes in 3D printing materials and hardware, with a product range that includes filaments, resins, and accessories. Having sold more than 25 million units, the company runs over 140 production lines and holds over 200 granted IP rights related to materials and equipment design.
    FilaDryer SP2 Capacity. Image via Sunlu.
    Scalable design with efficient drying
    One of the key goals behind the SP2 is to improve drying efficiency. In repeated tests with PETG, the system brought moisture levels down from 0.6% to 0.2% in just four hours. That’s around 30% faster than other dryers in the same category. The adjustable temperature range, which runs from 35°C to 70°C, makes it suitable for common materials like PLA as well as moisture-sensitive filaments such as nylon. 
    Each chamber includes a built-in humidity sensor for real-time monitoring and offers enough space to hold either two 1kg spools, a single 2–3kg spool, or spools measuring up to 250 mm in diameter and 153 mm in width. The generous capacity is especially useful during long print jobs, where smaller dryers often fall short. In one example, saturated PLA reached optimal moisture levels within four to six hours at 55°C, demonstrating the system’s effectiveness for extended use cases.
    Safety features are built into the SP2’s design. It uses a ceramic PTC heater combined with a smart fan to ensure heat is evenly distributed. A mechanical cutoff switch activates if temperatures spike unexpectedly, while a PID-controlled microprocessor keeps the system stable within a one-degree range. 
    The device has passed 72-hour continuous operation tests and was also run through high-stress scenarios to confirm reliability. Additional silicone gaskets at connection points help keep moisture out and maintain consistent drying conditions.
    Compared to conventional dryers, which are typically fixed in design and limited to a single chamber, the SP2 offers a more scalable solution. Instead of purchasing an entirely new unit, users can expand capacity by adding additional chambers. It also accommodates smaller spools without the need for adapters or modifications. 
    Additionally, internal testing indicates up to 35% lower energy consumption than similar products. In early use, the system has also been noted for its quiet operation at 42dB, stable stacking, and consistent temperature control across extended sessions.
    Dry and store filaments with built-in heating and humidity control. Image via Sunlu.
    Technical specifications and pricing
    For pricing details and more information, readers can visit Sunlu’s website.
    Product NameSUNLU Filament Dryer SP2 / Storage Box SetProduct Dimension278mm × 208mm × 396mmInternal Dimensions265mm × 193mm × 274mmPackage Size337mm × 263mm × 380mmN.W.FilaDryer SP2 Set: 3.6KG, Storage Box Set: 5.0KGG.W.FilaDryer SP2 Set: 4.1KG, Storage Box Set: 5.5KGOperating EnvironmentTemperature: 10°C-35°C, Relative Humidity: ≤95%Compatible Filament DiametersΦ1.75mm/Φ2.85mmMaximum Spool SizeΦ250mm × 153mmWork Temperature Range35°C-70°CHumidity Display RangeRefer to the Hygrometer: 10%-90%Time Setting Range0-99hPower Input SpecificationsAC 110V 60Hz 0r AC 220V 50HzMaximum Operating Current2.2A@230V, 4.2A@120VMaximum Working Power250wStand by Power≤1WPackage Contents: FilaDryer SP2 SetStorage Box *1, Heating Base *1, Hygrometer *1, Desiccant *1, Desiccant Box *1, Power Cable *1, Spool Roller *1, Air lock *2, PTFE Tube 8cm *2, PTFE Tube 1m *2, User Manual *1Storage Box SetStorage Box *1, PLA+2.0 Black *2, Hygrometer *1, Desiccant *1, Desiccant Box *1, Spool Roller *1, Air lock *2, PTFE Tube 8cm *2, PTFE Tube 1m *2, User Manual *1
    Take the 3DPI Reader Survey — shape the future of AM reporting in under 5 minutes.
    What 3D printing trends should you watch out for in 2025?
    How is the future of 3D printing shaping up?
    To stay up to date with the latest 3D printing news, don’t forget to subscribe to the 3D Printing Industry newsletter or follow us on Twitter, or like our page on Facebook.
    While you’re here, why not subscribe to our Youtube channel? Featuring discussion, debriefs, video shorts, and webinar replays.
    Featured image shows the Sunlu FilaDryer SP2. Image via Sunlu.

    Ada Shaikhnag
    With a background in journalism, Ada has a keen interest in frontier technology and its application in the wider world. Ada reports on aspects of 3D printing ranging from aerospace and automotive to medical and dental.
    #new #sunlu #filadryer #sp2 #technical
    New Sunlu FilaDryer SP2: Technical specifications and pricing
    Chinese 3D printing technology firm SUNLU has released a new filament drying system designed to offer more flexibility for 3D printing users managing multiple spools.  Called the FilaDryer SP2, the unit separates its heating base from the drying chambers, allowing up to three chambers to be stacked vertically. This setup is aimed at users running several printers at once, where space is limited and filament drying often becomes a bottleneck. Founded in 2013 in Zhuhai, China, SUNLU specializes in 3D printing materials and hardware, with a product range that includes filaments, resins, and accessories. Having sold more than 25 million units, the company runs over 140 production lines and holds over 200 granted IP rights related to materials and equipment design. FilaDryer SP2 Capacity. Image via Sunlu. Scalable design with efficient drying One of the key goals behind the SP2 is to improve drying efficiency. In repeated tests with PETG, the system brought moisture levels down from 0.6% to 0.2% in just four hours. That’s around 30% faster than other dryers in the same category. The adjustable temperature range, which runs from 35°C to 70°C, makes it suitable for common materials like PLA as well as moisture-sensitive filaments such as nylon.  Each chamber includes a built-in humidity sensor for real-time monitoring and offers enough space to hold either two 1kg spools, a single 2–3kg spool, or spools measuring up to 250 mm in diameter and 153 mm in width. The generous capacity is especially useful during long print jobs, where smaller dryers often fall short. In one example, saturated PLA reached optimal moisture levels within four to six hours at 55°C, demonstrating the system’s effectiveness for extended use cases. Safety features are built into the SP2’s design. It uses a ceramic PTC heater combined with a smart fan to ensure heat is evenly distributed. A mechanical cutoff switch activates if temperatures spike unexpectedly, while a PID-controlled microprocessor keeps the system stable within a one-degree range.  The device has passed 72-hour continuous operation tests and was also run through high-stress scenarios to confirm reliability. Additional silicone gaskets at connection points help keep moisture out and maintain consistent drying conditions. Compared to conventional dryers, which are typically fixed in design and limited to a single chamber, the SP2 offers a more scalable solution. Instead of purchasing an entirely new unit, users can expand capacity by adding additional chambers. It also accommodates smaller spools without the need for adapters or modifications.  Additionally, internal testing indicates up to 35% lower energy consumption than similar products. In early use, the system has also been noted for its quiet operation at 42dB, stable stacking, and consistent temperature control across extended sessions. Dry and store filaments with built-in heating and humidity control. Image via Sunlu. Technical specifications and pricing For pricing details and more information, readers can visit Sunlu’s website. Product NameSUNLU Filament Dryer SP2 / Storage Box SetProduct Dimension278mm × 208mm × 396mmInternal Dimensions265mm × 193mm × 274mmPackage Size337mm × 263mm × 380mmN.W.FilaDryer SP2 Set: 3.6KG, Storage Box Set: 5.0KGG.W.FilaDryer SP2 Set: 4.1KG, Storage Box Set: 5.5KGOperating EnvironmentTemperature: 10°C-35°C, Relative Humidity: ≤95%Compatible Filament DiametersΦ1.75mm/Φ2.85mmMaximum Spool SizeΦ250mm × 153mmWork Temperature Range35°C-70°CHumidity Display RangeRefer to the Hygrometer: 10%-90%Time Setting Range0-99hPower Input SpecificationsAC 110V 60Hz 0r AC 220V 50HzMaximum Operating Current2.2A@230V, 4.2A@120VMaximum Working Power250wStand by Power≤1WPackage Contents: FilaDryer SP2 SetStorage Box *1, Heating Base *1, Hygrometer *1, Desiccant *1, Desiccant Box *1, Power Cable *1, Spool Roller *1, Air lock *2, PTFE Tube 8cm *2, PTFE Tube 1m *2, User Manual *1Storage Box SetStorage Box *1, PLA+2.0 Black *2, Hygrometer *1, Desiccant *1, Desiccant Box *1, Spool Roller *1, Air lock *2, PTFE Tube 8cm *2, PTFE Tube 1m *2, User Manual *1 Take the 3DPI Reader Survey — shape the future of AM reporting in under 5 minutes. What 3D printing trends should you watch out for in 2025? How is the future of 3D printing shaping up? To stay up to date with the latest 3D printing news, don’t forget to subscribe to the 3D Printing Industry newsletter or follow us on Twitter, or like our page on Facebook. While you’re here, why not subscribe to our Youtube channel? Featuring discussion, debriefs, video shorts, and webinar replays. Featured image shows the Sunlu FilaDryer SP2. Image via Sunlu. Ada Shaikhnag With a background in journalism, Ada has a keen interest in frontier technology and its application in the wider world. Ada reports on aspects of 3D printing ranging from aerospace and automotive to medical and dental. #new #sunlu #filadryer #sp2 #technical
    3DPRINTINGINDUSTRY.COM
    New Sunlu FilaDryer SP2: Technical specifications and pricing
    Chinese 3D printing technology firm SUNLU has released a new filament drying system designed to offer more flexibility for 3D printing users managing multiple spools.  Called the FilaDryer SP2, the unit separates its heating base from the drying chambers, allowing up to three chambers to be stacked vertically. This setup is aimed at users running several printers at once, where space is limited and filament drying often becomes a bottleneck. Founded in 2013 in Zhuhai, China, SUNLU specializes in 3D printing materials and hardware, with a product range that includes filaments, resins, and accessories. Having sold more than 25 million units, the company runs over 140 production lines and holds over 200 granted IP rights related to materials and equipment design. FilaDryer SP2 Capacity. Image via Sunlu. Scalable design with efficient drying One of the key goals behind the SP2 is to improve drying efficiency. In repeated tests with PETG, the system brought moisture levels down from 0.6% to 0.2% in just four hours. That’s around 30% faster than other dryers in the same category. The adjustable temperature range, which runs from 35°C to 70°C, makes it suitable for common materials like PLA as well as moisture-sensitive filaments such as nylon.  Each chamber includes a built-in humidity sensor for real-time monitoring and offers enough space to hold either two 1kg spools, a single 2–3kg spool, or spools measuring up to 250 mm in diameter and 153 mm in width. The generous capacity is especially useful during long print jobs, where smaller dryers often fall short. In one example, saturated PLA reached optimal moisture levels within four to six hours at 55°C, demonstrating the system’s effectiveness for extended use cases. Safety features are built into the SP2’s design. It uses a ceramic PTC heater combined with a smart fan to ensure heat is evenly distributed. A mechanical cutoff switch activates if temperatures spike unexpectedly, while a PID-controlled microprocessor keeps the system stable within a one-degree range.  The device has passed 72-hour continuous operation tests and was also run through high-stress scenarios to confirm reliability. Additional silicone gaskets at connection points help keep moisture out and maintain consistent drying conditions. Compared to conventional dryers, which are typically fixed in design and limited to a single chamber, the SP2 offers a more scalable solution. Instead of purchasing an entirely new unit, users can expand capacity by adding additional chambers. It also accommodates smaller spools without the need for adapters or modifications.  Additionally, internal testing indicates up to 35% lower energy consumption than similar products. In early use, the system has also been noted for its quiet operation at 42dB, stable stacking, and consistent temperature control across extended sessions. Dry and store filaments with built-in heating and humidity control. Image via Sunlu. Technical specifications and pricing For pricing details and more information, readers can visit Sunlu’s website. Product NameSUNLU Filament Dryer SP2 / Storage Box SetProduct Dimension278mm × 208mm × 396mm (L x W x H)Internal Dimensions265mm × 193mm × 274mm (L x W x H)Package Size337mm × 263mm × 380mm (L x W x H)N.W.FilaDryer SP2 Set: 3.6KG, Storage Box Set: 5.0KGG.W.FilaDryer SP2 Set: 4.1KG, Storage Box Set: 5.5KGOperating EnvironmentTemperature: 10°C-35°C, Relative Humidity: ≤95%Compatible Filament DiametersΦ1.75mm/Φ2.85mmMaximum Spool SizeΦ250mm × 153mm (1kg × 2 or 2kg × 1 or 3kg × 1)Work Temperature Range35°C-70°C (PLA, PLA+, PETG, ABS, TPU, PVA, PVB, ASA, PA/PC etc.)Humidity Display RangeRefer to the Hygrometer: 10%-90%Time Setting Range0-99hPower Input Specifications(Ensure the voltage matches your local supply before use)AC 110V 60Hz 0r AC 220V 50HzMaximum Operating Current2.2A@230V, 4.2A@120VMaximum Working Power250wStand by Power≤1WPackage Contents: FilaDryer SP2 SetStorage Box *1, Heating Base *1, Hygrometer *1, Desiccant *1, Desiccant Box *1, Power Cable *1, Spool Roller *1, Air lock *2, PTFE Tube 8cm *2, PTFE Tube 1m *2, User Manual *1Storage Box SetStorage Box *1, PLA+2.0 Black *2, Hygrometer *1, Desiccant *1, Desiccant Box *1, Spool Roller *1, Air lock *2, PTFE Tube 8cm *2, PTFE Tube 1m *2, User Manual *1 Take the 3DPI Reader Survey — shape the future of AM reporting in under 5 minutes. What 3D printing trends should you watch out for in 2025? How is the future of 3D printing shaping up? To stay up to date with the latest 3D printing news, don’t forget to subscribe to the 3D Printing Industry newsletter or follow us on Twitter, or like our page on Facebook. While you’re here, why not subscribe to our Youtube channel? Featuring discussion, debriefs, video shorts, and webinar replays. Featured image shows the Sunlu FilaDryer SP2. Image via Sunlu. Ada Shaikhnag With a background in journalism, Ada has a keen interest in frontier technology and its application in the wider world. Ada reports on aspects of 3D printing ranging from aerospace and automotive to medical and dental.
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  • Bosch Launches €250M Fund to Back Deep-Tech Startups in AI and Energy Efficiency

    Bosch Ventures, the corporate investment arm of German technology supplier Robert Bosch GmbH, has announced a new €250 million venture capital fund to support startups developing breakthrough technologies. Introduced during Bosch’s 2024 annual financial presentation, the fund reinforces the company’s long-term strategy of supporting early-stage innovation, even amid global economic turbulence. Bosch CEO Stefan Hartung emphasized that such investments serve both societal and internal strategic goals: “Startups can boost innovation in a way that delivers important growth impetus for a country’s economy.”
    How does 3DPI content meet your needs and help you in your job? How can we improve? Take the reader survey now.
    The new fund will expand Bosch Ventures’ existing portfolio by focusing on areas with long-term technological and environmental impact. Since 2007, Bosch’s investment arm has prioritized companies developing solutions in artificial intelligence and energy efficiency, aligned with its broader objectives of sustainable mobility and climate-neutral technology. According to managing director Ingo Ramesohl, “We invest in particular in deep-tech startups, which are based on scientific breakthroughs or technological innovations.”
    Dr. Ingo Ramesohl, Managing Director and co-head of Robert Bosch Venture Capital GmbH. Photo via Bosch.
    Startup screening and selection takes place through Bosch Ventures’ global network, which includes offices in Boston, Sunnyvale, Tel Aviv, Shanghai, Stuttgart, and Frankfurt. Investment professionals at these locations assess more than 2,000 startups annually. From this pool, approximately 100 are shortlisted, with six to ten ultimately receiving financial support and operational guidance. Ramesohl stated that being embedded in local ecosystems enables the team to identify disruptive technologies with high-impact potential across diverse markets.
    Collaboration between startups and Bosch’s internal divisions is facilitated by Open Bosch, a program launched in 2018 to integrate early-stage technologies into corporate workflows. The initiative allows selected startups to act as suppliers, customers, or technology partners. In return, Bosch gains access to emerging tools and platforms that may enhance its innovation pipeline. Hundreds of partnerships have been formed through this program. “This win-win partnership enables Bosch to strengthen and secure its innovation efficiency and support the company’s long-term success,” said Ramesohl.
    The Open Bosch Award recognizes outstanding startup partnerships integrated through Bosch’s Open Bosch collaboration program. Photo via Bosch.
    More than 60 companies currently comprise the active Bosch Ventures portfolio. Notable investments include U.S.-based Xometry, a platform for on-demand industrial parts, and IonQ, a quantum computing firm that completed a public listing. Additional stakes include Quantum Motion in the United Kingdom, Aleph Alpha in Germany, Arduino in Italy, and battery recycling startup Jin Sheng in China. The firm also holds equity in TrunkTech, a developer of autonomous vehicle technologies, and Syntiant and Motive, which operate in the edge AI and fleet management sectors respectively.
    AI Investment Expands in Manufacturing Infrastructure and Software Platforms
    Siemens, the German industrial technology firm specializing in automation and electrification, has announced over billion in investments to expand its presence in the United States. The initiative includes two new manufacturing facilities in Fort Worth, Texas, and Pomona, California, totaling million and projected to generate more than 900 skilled jobs. These sites will produce electrical equipment for industrial and construction applications and supply hardware for AI data centers. Siemens also acquired a U.S. software firm as part of its broader strategy to support domestic production and expand AI-related capabilities across its operational footprint.
    Meanwhile, 3D Spark, a Hamburg-based B2B software startup focused on industrial manufacturing and procurement, secured €2 million in seed funding to expand its AI-powered decision-making platform. The round was led by Swedish investor Triplefair, alongside Fraunhofer Technologie-Transfer Fonds and Innovationsstarter Fonds Hamburg. 3D Spark’s platform provides manufacturability analysis, cost estimation, quoting features with market pricing, and CO₂ tracking. It supports over 15 manufacturing technologies, including 3D printing, casting, milling, and sheet metal fabrication. Customers using the platform include Alstom, Deutsche Bahn, ÖBB, and Siemens Mobility.
    Siemens’ new manufacturing site in Fort Worth, Texas. Photo via Siemens.
    Ready to discover who won the 2024 3D Printing Industry Awards?
    Subscribe to the 3D Printing Industry newsletter to stay updated with the latest news and insights.
    Featured image shows the Open Bosch Award. Photo via Bosch.

    Anyer Tenorio Lara
    Anyer Tenorio Lara is an emerging tech journalist passionate about uncovering the latest advances in technology and innovation. With a sharp eye for detail and a talent for storytelling, Anyer has quickly made a name for himself in the tech community. Anyer's articles aim to make complex subjects accessible and engaging for a broad audience. In addition to his writing, Anyer enjoys participating in industry events and discussions, eager to learn and share knowledge in the dynamic world of technology.
    #bosch #launches #250m #fund #back
    Bosch Launches €250M Fund to Back Deep-Tech Startups in AI and Energy Efficiency
    Bosch Ventures, the corporate investment arm of German technology supplier Robert Bosch GmbH, has announced a new €250 million venture capital fund to support startups developing breakthrough technologies. Introduced during Bosch’s 2024 annual financial presentation, the fund reinforces the company’s long-term strategy of supporting early-stage innovation, even amid global economic turbulence. Bosch CEO Stefan Hartung emphasized that such investments serve both societal and internal strategic goals: “Startups can boost innovation in a way that delivers important growth impetus for a country’s economy.” How does 3DPI content meet your needs and help you in your job? How can we improve? Take the reader survey now. The new fund will expand Bosch Ventures’ existing portfolio by focusing on areas with long-term technological and environmental impact. Since 2007, Bosch’s investment arm has prioritized companies developing solutions in artificial intelligence and energy efficiency, aligned with its broader objectives of sustainable mobility and climate-neutral technology. According to managing director Ingo Ramesohl, “We invest in particular in deep-tech startups, which are based on scientific breakthroughs or technological innovations.” Dr. Ingo Ramesohl, Managing Director and co-head of Robert Bosch Venture Capital GmbH. Photo via Bosch. Startup screening and selection takes place through Bosch Ventures’ global network, which includes offices in Boston, Sunnyvale, Tel Aviv, Shanghai, Stuttgart, and Frankfurt. Investment professionals at these locations assess more than 2,000 startups annually. From this pool, approximately 100 are shortlisted, with six to ten ultimately receiving financial support and operational guidance. Ramesohl stated that being embedded in local ecosystems enables the team to identify disruptive technologies with high-impact potential across diverse markets. Collaboration between startups and Bosch’s internal divisions is facilitated by Open Bosch, a program launched in 2018 to integrate early-stage technologies into corporate workflows. The initiative allows selected startups to act as suppliers, customers, or technology partners. In return, Bosch gains access to emerging tools and platforms that may enhance its innovation pipeline. Hundreds of partnerships have been formed through this program. “This win-win partnership enables Bosch to strengthen and secure its innovation efficiency and support the company’s long-term success,” said Ramesohl. The Open Bosch Award recognizes outstanding startup partnerships integrated through Bosch’s Open Bosch collaboration program. Photo via Bosch. More than 60 companies currently comprise the active Bosch Ventures portfolio. Notable investments include U.S.-based Xometry, a platform for on-demand industrial parts, and IonQ, a quantum computing firm that completed a public listing. Additional stakes include Quantum Motion in the United Kingdom, Aleph Alpha in Germany, Arduino in Italy, and battery recycling startup Jin Sheng in China. The firm also holds equity in TrunkTech, a developer of autonomous vehicle technologies, and Syntiant and Motive, which operate in the edge AI and fleet management sectors respectively. AI Investment Expands in Manufacturing Infrastructure and Software Platforms Siemens, the German industrial technology firm specializing in automation and electrification, has announced over billion in investments to expand its presence in the United States. The initiative includes two new manufacturing facilities in Fort Worth, Texas, and Pomona, California, totaling million and projected to generate more than 900 skilled jobs. These sites will produce electrical equipment for industrial and construction applications and supply hardware for AI data centers. Siemens also acquired a U.S. software firm as part of its broader strategy to support domestic production and expand AI-related capabilities across its operational footprint. Meanwhile, 3D Spark, a Hamburg-based B2B software startup focused on industrial manufacturing and procurement, secured €2 million in seed funding to expand its AI-powered decision-making platform. The round was led by Swedish investor Triplefair, alongside Fraunhofer Technologie-Transfer Fonds and Innovationsstarter Fonds Hamburg. 3D Spark’s platform provides manufacturability analysis, cost estimation, quoting features with market pricing, and CO₂ tracking. It supports over 15 manufacturing technologies, including 3D printing, casting, milling, and sheet metal fabrication. Customers using the platform include Alstom, Deutsche Bahn, ÖBB, and Siemens Mobility. Siemens’ new manufacturing site in Fort Worth, Texas. Photo via Siemens. Ready to discover who won the 2024 3D Printing Industry Awards? Subscribe to the 3D Printing Industry newsletter to stay updated with the latest news and insights. Featured image shows the Open Bosch Award. Photo via Bosch. Anyer Tenorio Lara Anyer Tenorio Lara is an emerging tech journalist passionate about uncovering the latest advances in technology and innovation. With a sharp eye for detail and a talent for storytelling, Anyer has quickly made a name for himself in the tech community. Anyer's articles aim to make complex subjects accessible and engaging for a broad audience. In addition to his writing, Anyer enjoys participating in industry events and discussions, eager to learn and share knowledge in the dynamic world of technology. #bosch #launches #250m #fund #back
    3DPRINTINGINDUSTRY.COM
    Bosch Launches €250M Fund to Back Deep-Tech Startups in AI and Energy Efficiency
    Bosch Ventures, the corporate investment arm of German technology supplier Robert Bosch GmbH, has announced a new €250 million venture capital fund to support startups developing breakthrough technologies. Introduced during Bosch’s 2024 annual financial presentation, the fund reinforces the company’s long-term strategy of supporting early-stage innovation, even amid global economic turbulence. Bosch CEO Stefan Hartung emphasized that such investments serve both societal and internal strategic goals: “Startups can boost innovation in a way that delivers important growth impetus for a country’s economy.” How does 3DPI content meet your needs and help you in your job? How can we improve? Take the reader survey now. The new fund will expand Bosch Ventures’ existing portfolio by focusing on areas with long-term technological and environmental impact. Since 2007, Bosch’s investment arm has prioritized companies developing solutions in artificial intelligence and energy efficiency, aligned with its broader objectives of sustainable mobility and climate-neutral technology. According to managing director Ingo Ramesohl, “We invest in particular in deep-tech startups, which are based on scientific breakthroughs or technological innovations.” Dr. Ingo Ramesohl, Managing Director and co-head of Robert Bosch Venture Capital GmbH. Photo via Bosch. Startup screening and selection takes place through Bosch Ventures’ global network, which includes offices in Boston, Sunnyvale, Tel Aviv, Shanghai, Stuttgart, and Frankfurt. Investment professionals at these locations assess more than 2,000 startups annually. From this pool, approximately 100 are shortlisted, with six to ten ultimately receiving financial support and operational guidance. Ramesohl stated that being embedded in local ecosystems enables the team to identify disruptive technologies with high-impact potential across diverse markets. Collaboration between startups and Bosch’s internal divisions is facilitated by Open Bosch, a program launched in 2018 to integrate early-stage technologies into corporate workflows. The initiative allows selected startups to act as suppliers, customers, or technology partners. In return, Bosch gains access to emerging tools and platforms that may enhance its innovation pipeline. Hundreds of partnerships have been formed through this program. “This win-win partnership enables Bosch to strengthen and secure its innovation efficiency and support the company’s long-term success,” said Ramesohl. The Open Bosch Award recognizes outstanding startup partnerships integrated through Bosch’s Open Bosch collaboration program. Photo via Bosch. More than 60 companies currently comprise the active Bosch Ventures portfolio. Notable investments include U.S.-based Xometry, a platform for on-demand industrial parts, and IonQ, a quantum computing firm that completed a public listing. Additional stakes include Quantum Motion in the United Kingdom, Aleph Alpha in Germany, Arduino in Italy, and battery recycling startup Jin Sheng in China. The firm also holds equity in TrunkTech, a developer of autonomous vehicle technologies, and Syntiant and Motive, which operate in the edge AI and fleet management sectors respectively. AI Investment Expands in Manufacturing Infrastructure and Software Platforms Siemens, the German industrial technology firm specializing in automation and electrification, has announced over $10 billion in investments to expand its presence in the United States. The initiative includes two new manufacturing facilities in Fort Worth, Texas, and Pomona, California, totaling $285 million and projected to generate more than 900 skilled jobs. These sites will produce electrical equipment for industrial and construction applications and supply hardware for AI data centers. Siemens also acquired a U.S. software firm as part of its broader strategy to support domestic production and expand AI-related capabilities across its operational footprint. Meanwhile, 3D Spark, a Hamburg-based B2B software startup focused on industrial manufacturing and procurement, secured €2 million in seed funding to expand its AI-powered decision-making platform. The round was led by Swedish investor Triplefair, alongside Fraunhofer Technologie-Transfer Fonds and Innovationsstarter Fonds Hamburg. 3D Spark’s platform provides manufacturability analysis, cost estimation, quoting features with market pricing, and CO₂ tracking. It supports over 15 manufacturing technologies, including 3D printing, casting, milling, and sheet metal fabrication. Customers using the platform include Alstom, Deutsche Bahn, ÖBB, and Siemens Mobility. Siemens’ new manufacturing site in Fort Worth, Texas. Photo via Siemens. Ready to discover who won the 2024 3D Printing Industry Awards? Subscribe to the 3D Printing Industry newsletter to stay updated with the latest news and insights. Featured image shows the Open Bosch Award. Photo via Bosch. Anyer Tenorio Lara Anyer Tenorio Lara is an emerging tech journalist passionate about uncovering the latest advances in technology and innovation. With a sharp eye for detail and a talent for storytelling, Anyer has quickly made a name for himself in the tech community. Anyer's articles aim to make complex subjects accessible and engaging for a broad audience. In addition to his writing, Anyer enjoys participating in industry events and discussions, eager to learn and share knowledge in the dynamic world of technology.
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  • Harvey reportedly in discussions to raise $250M at $5B valuation

    In Brief

    Posted:
    1:12 AM PDT · May 15, 2025

    Image Credits:mathisworks / Getty Images

    Harvey reportedly in discussions to raise M at B valuation

    Legal tech startup Harvey is in discussions to raise more than million in a funding round led by Kleiner Perkins and Coatue that would value it at billion, Reuters reported, citing anonymous sources.
    Sequoia Capital, which led the startup’s million Series D just three months ago, is also expected to invest in this new round, Reuters reported, adding that investors are mostly drawn to the startup’s quick traction in the market.
    Harvey has enjoyed fast growth as lawyers and legal firms around the world find ways to use generative AI tech to simplify research, documentation, and quickly examine their data. The company recorded annualized run-rate revenue of million in April, Reuters reported.
    The news comes just a couple days after Harvey said it would start using AI models from Anthropic and Google, adding to the models it uses from its backer, OpenAI.
    The report did not mention if the Open AI Startup Fund, which backed Harvey early in its life, would also invest in this round.
    Harvey, Coatue, Sequoia, and Kleiner Perkins did not immediately return requests for comment.

    Techcrunch event

    Join us at TechCrunch Sessions: AI
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    #harvey #reportedly #discussions #raise #250m
    Harvey reportedly in discussions to raise $250M at $5B valuation
    In Brief Posted: 1:12 AM PDT · May 15, 2025 Image Credits:mathisworks / Getty Images Harvey reportedly in discussions to raise M at B valuation Legal tech startup Harvey is in discussions to raise more than million in a funding round led by Kleiner Perkins and Coatue that would value it at billion, Reuters reported, citing anonymous sources. Sequoia Capital, which led the startup’s million Series D just three months ago, is also expected to invest in this new round, Reuters reported, adding that investors are mostly drawn to the startup’s quick traction in the market. Harvey has enjoyed fast growth as lawyers and legal firms around the world find ways to use generative AI tech to simplify research, documentation, and quickly examine their data. The company recorded annualized run-rate revenue of million in April, Reuters reported. The news comes just a couple days after Harvey said it would start using AI models from Anthropic and Google, adding to the models it uses from its backer, OpenAI. The report did not mention if the Open AI Startup Fund, which backed Harvey early in its life, would also invest in this round. Harvey, Coatue, Sequoia, and Kleiner Perkins did not immediately return requests for comment. Techcrunch event Join us at TechCrunch Sessions: AI Secure your spot for our leading AI industry event with speakers from OpenAI, Anthropic, and Cohere. For a limited time, tickets are just for an entire day of expert talks, workshops, and potent networking. Exhibit at TechCrunch Sessions: AI Secure your spot at TC Sessions: AI and show 1,200+ decision-makers what you’ve built — without the big spend. Available through May 9 or while tables last. Berkeley, CA | June 5 REGISTER NOW Topics #harvey #reportedly #discussions #raise #250m
    TECHCRUNCH.COM
    Harvey reportedly in discussions to raise $250M at $5B valuation
    In Brief Posted: 1:12 AM PDT · May 15, 2025 Image Credits:mathisworks / Getty Images Harvey reportedly in discussions to raise $250M at $5B valuation Legal tech startup Harvey is in discussions to raise more than $250 million in a funding round led by Kleiner Perkins and Coatue that would value it at $5 billion, Reuters reported, citing anonymous sources. Sequoia Capital, which led the startup’s $300 million Series D just three months ago, is also expected to invest in this new round, Reuters reported, adding that investors are mostly drawn to the startup’s quick traction in the market. Harvey has enjoyed fast growth as lawyers and legal firms around the world find ways to use generative AI tech to simplify research, documentation, and quickly examine their data. The company recorded annualized run-rate revenue of $75 million in April, Reuters reported. The news comes just a couple days after Harvey said it would start using AI models from Anthropic and Google, adding to the models it uses from its backer, OpenAI. The report did not mention if the Open AI Startup Fund, which backed Harvey early in its life, would also invest in this round. Harvey, Coatue, Sequoia, and Kleiner Perkins did not immediately return requests for comment. Techcrunch event Join us at TechCrunch Sessions: AI Secure your spot for our leading AI industry event with speakers from OpenAI, Anthropic, and Cohere. For a limited time, tickets are just $292 for an entire day of expert talks, workshops, and potent networking. Exhibit at TechCrunch Sessions: AI Secure your spot at TC Sessions: AI and show 1,200+ decision-makers what you’ve built — without the big spend. Available through May 9 or while tables last. Berkeley, CA | June 5 REGISTER NOW Topics
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  • #333;">Casa De Blas by Alberto Campo Baeza

    Casa De Blas | © Hisao Suzuki
    Set on a hillside in Sevilla la Nueva, a town southwest of Madrid, Casa De Blas is a distilled expression of the architectural dialectic between weight and lightness, earth and sky.
    Designed in 2000 by Spanish architect Alberto Campo Baeza, the house is both an act of landscape intervention and a metaphysical construct, a spatial meditation on essential form and material logic.
    Casa De Blas Technical Information
    Architects1-3: Alberto Campo Baeza
    Location: Sevilla la Nueva, Madrid, Spain
    Area: 250 m2 | 2,690 Sq.
    Ft.
    Project Year: 2000
    Photographs: © Hisao Suzuki
    This house aims to be a literal translation of the idea of the tectonic box upon the stereotomic box.
    Like a distillation of the most essential in architecture.
    Once again, more with less.
    – Alberto Campo Baeza
    Casa De Blas Photographs
    © Hisao Suzuki
    © Hisao Suzuki
    © Hisao Suzuki
    © Hisao Suzuki
    © Hisao Suzuki
    © Hisao Suzuki
    The Architecture of Duality: Ground and Sky
    Campo Baeza’s work consistently revolves around a search for architectural clarity.
    In Casa De Blas, this clarity manifests as two boxes: a grounded concrete volume that holds the domestic program and a glass pavilion above that elevates the act of looking.
    The house is not merely built on the landscape; it is in dialogue with it.
    The conceptual strategy of Casa De Blas is rooted in a tectonic-syntactic opposition between the stereotomic base and the tectonic roof.
    The lower portion consists of a robust concrete platform embedded in the earth like a carved podium.
    This base supports a lighter glass structure above, where steel elements define the enclosure with minimal mass.
    The house engages the site with careful restraint.
    Rather than dominate the hilltop, it accepts the slope and turns its attention to the northern view of the Sierra de Guadarrama.
    This orientation informs light and shadow’s spatial organization and phenomenological qualities.
    Inside the concrete base, the architecture follows a precise logic.
    A service band is located toward the rear, while primary living spaces occupy the front, facing the landscape.
    Square window openings, deeply set into the thick walls, frame views with the intentionality of a camera obscura.
    These apertures do not merely let in light; they shape perception, creating a sense of distance and inwardness.
    The Pavilion as Apparatus for Contemplation
    Above this grounded core, the transparent upper volume serves as a lookout.
    Reached from the interior by ascending stairs, the glass box sits lightly on the podium, offering a counterpoint to the cave-like enclosure below.
    There is no visible carpentry, just frameless glazing and a white steel canopy, which shades the upper level while preserving its airy, open quality.
    The north-facing glass stretches toward the edge, embracing the panoramic view.
    On the southern side, the volume recedes to create a shaded void, regulating solar gain.
    This sectional asymmetry allows the architecture to perform environmentally without compromising its compositional purity.
    Campo Baeza describes the house as a literal translation of the idea of a tectonic box upon a stereotomic box.
    The reference is not metaphorical but structural and spatial.
    The upper pavilion is not a symbol of transparency but a mechanism for perception.
    In this way, the house operates as a philosophical instrument as much as a dwelling.
    Casa De Blas Proportion and Compositional Rigour
    The power of the project lies in the spatial sequence from the heavy to the light, from the shaded to the luminous.
    The contrast between these two atmospheres creates a duality of experience: shelter and openness, introspection and projection.
    The structural order contributes to this sense of serenity.
    Steel supports are arranged in double symmetry, reinforcing the composition’s static quality.
    Nothing feels arbitrary.
    Every gesture is reduced to its essential nature.
    The palette is limited to concrete, glass, and steel, yet the result is rich in meaning.
    The interior is equally restrained, avoiding superfluous detailing.
    It is architecture as a frame, a backdrop for landscape and thought.
    Campo Baeza’s work here touches the territory of the poetic, not through expressionism but through control and abstraction.
    Casa De Blas Plans
    Concept | © Alberto Campo Baeza
    North Elevation | © Alberto Campo Baeza
    East Elevation | © Alberto Campo Baeza
    Upper Level | © Alberto Campo Baeza
    Floor Plan | © Alberto Campo Baeza
    Section | © Alberto Campo Baeza
    Casa De Blas Image Gallery
    About Alberto Campo Baeza
    Alberto Campo Baeza is a Spanish architect born in 1946 in Valladolid.
    Renowned for his minimalist and essentialist approach, he emphasizes the interplay of light, gravity, and proportion in his designs.
    His notable works include the Casa Turégano, Casa de Blas, and the Caja de Granada headquarters.
    Campo Baeza was a full-time design professor at the Escuela Técnica Superior de Arquitectura de Madrid (ETSAM) from 1986 until his retirement in 2017.
    He has received numerous accolades throughout his career, such as the RIBA International Fellowship and the Heinrich Tessenow Gold Medal, recognizing his contributions to contemporary architecture.
    Credits and Additional Notes
    Design Team: Alberto Campo Baeza, Alfonso González Gamo
    Structural Engineer: Julio Martínez Calzón, MC-2
    Collaborators: Teresa Campos
    #666;">المصدر: https://archeyes.com/casa-de-blas-by-alberto-campo-baeza/" style="color: #0066cc; text-decoration: none;">archeyes.com
    #0066cc;">#casa #blas #alberto #campo #baeza #hisao #suzukiset #hillside #sevilla #nueva #town #southwest #madrid #distilled #expression #the #architectural #dialectic #between #weight #and #lightness #earth #skydesigned #spanish #architect #house #both #act #landscape #intervention #metaphysical #construct #spatial #meditation #essential #form #material #logiccasa #technical #informationarchitects13 #baezalocation #spainarea #250m2 #2690sqftproject #year #2000photographs #suzukithis #aims #literal #translation #idea #tectonic #box #upon #stereotomic #boxlike #distillation #most #architectureonce #again #more #with #less #baezacasa #photographs #suzuki #suzukithe #architecture #duality #ground #skycampo #baezas #work #consistently #revolves #around #search #for #clarityin #this #clarity #manifests #two #boxes #grounded #concrete #volume #that #holds #domestic #program #glass #pavilion #above #elevates #lookingthe #not #merely #built #dialogue #itthe #conceptual #strategy #rooted #tectonicsyntactic #opposition #base #roofthe #lower #portion #consists #robust #platform #embedded #like #carved #podiumthis #supports #lighter #structure #where #steel #elements #define #enclosure #minimal #massthe #engages #site #careful #restraintrather #than #dominate #hilltop #accepts #slope #turns #its #attention #northern #view #sierra #guadarramathis #orientation #informs #light #shadows #organization #phenomenological #qualitiesinside #follows #precise #logica #service #band #located #toward #rear #while #primary #living #spaces #occupy #front #facing #landscapesquare #window #openings #deeply #set #into #thick #walls #frame #views #intentionality #camera #obscurathese #apertures #let #they #shape #perception #creating #sense #distance #inwardnessthe #apparatus #contemplationabove #core #transparent #upper #serves #lookoutreached #from #interior #ascending #stairs #sits #lightly #podium #offering #counterpoint #cavelike #belowthere #visible #carpentry #just #frameless #glazing #white #canopy #which #shades #level #preserving #airy #open #qualitythe #northfacing #stretches #edge #embracing #panoramic #viewon #southern #side #recedes #create #shaded #void #regulating #solar #gainthis #sectional #asymmetry #allows #perform #environmentally #without #compromising #compositional #puritycampo #describes #boxthe #reference #metaphorical #but #structural #spatialthe #symbol #transparency #mechanism #perceptionin #way #operates #philosophical #instrument #much #dwellingcasa #proportion #rigourthe #power #project #lies #sequence #heavy #luminousthe #contrast #these #atmospheres #creates #experience #shelter #openness #introspection #projectionthe #order #contributes #serenitysteel #are #arranged #double #symmetry #reinforcing #compositions #static #qualitynothing #feels #arbitraryevery #gesture #reduced #naturethe #palette #limited #yet #result #rich #meaningthe #equally #restrained #avoiding #superfluous #detailingit #backdrop #thoughtcampo #here #touches #territory #poetic #through #expressionism #control #abstractioncasa #plansconcept #baezanorth #elevation #baezaeast #baezaupper #baezafloor #plan #baezasection #image #galleryabout #baezaalberto #born #valladolidrenowned #his #minimalist #essentialist #approach #emphasizes #interplay #gravity #designshis #notable #works #include #turégano #caja #granada #headquarterscampo #was #fulltime #design #professor #escuela #técnica #superior #arquitectura #etsam #until #retirement #2017he #has #received #numerous #accolades #throughout #career #such #riba #international #fellowship #heinrich #tessenow #gold #medal #recognizing #contributions #contemporary #architecturecredits #additional #notesdesign #team #alfonso #gonzález #gamostructural #engineer #julio #martínez #calzón #mc2collaborators #teresa #campos
    Casa De Blas by Alberto Campo Baeza
    Casa De Blas | © Hisao Suzuki Set on a hillside in Sevilla la Nueva, a town southwest of Madrid, Casa De Blas is a distilled expression of the architectural dialectic between weight and lightness, earth and sky. Designed in 2000 by Spanish architect Alberto Campo Baeza, the house is both an act of landscape intervention and a metaphysical construct, a spatial meditation on essential form and material logic. Casa De Blas Technical Information Architects1-3: Alberto Campo Baeza Location: Sevilla la Nueva, Madrid, Spain Area: 250 m2 | 2,690 Sq. Ft. Project Year: 2000 Photographs: © Hisao Suzuki This house aims to be a literal translation of the idea of the tectonic box upon the stereotomic box. Like a distillation of the most essential in architecture. Once again, more with less. – Alberto Campo Baeza Casa De Blas Photographs © Hisao Suzuki © Hisao Suzuki © Hisao Suzuki © Hisao Suzuki © Hisao Suzuki © Hisao Suzuki The Architecture of Duality: Ground and Sky Campo Baeza’s work consistently revolves around a search for architectural clarity. In Casa De Blas, this clarity manifests as two boxes: a grounded concrete volume that holds the domestic program and a glass pavilion above that elevates the act of looking. The house is not merely built on the landscape; it is in dialogue with it. The conceptual strategy of Casa De Blas is rooted in a tectonic-syntactic opposition between the stereotomic base and the tectonic roof. The lower portion consists of a robust concrete platform embedded in the earth like a carved podium. This base supports a lighter glass structure above, where steel elements define the enclosure with minimal mass. The house engages the site with careful restraint. Rather than dominate the hilltop, it accepts the slope and turns its attention to the northern view of the Sierra de Guadarrama. This orientation informs light and shadow’s spatial organization and phenomenological qualities. Inside the concrete base, the architecture follows a precise logic. A service band is located toward the rear, while primary living spaces occupy the front, facing the landscape. Square window openings, deeply set into the thick walls, frame views with the intentionality of a camera obscura. These apertures do not merely let in light; they shape perception, creating a sense of distance and inwardness. The Pavilion as Apparatus for Contemplation Above this grounded core, the transparent upper volume serves as a lookout. Reached from the interior by ascending stairs, the glass box sits lightly on the podium, offering a counterpoint to the cave-like enclosure below. There is no visible carpentry, just frameless glazing and a white steel canopy, which shades the upper level while preserving its airy, open quality. The north-facing glass stretches toward the edge, embracing the panoramic view. On the southern side, the volume recedes to create a shaded void, regulating solar gain. This sectional asymmetry allows the architecture to perform environmentally without compromising its compositional purity. Campo Baeza describes the house as a literal translation of the idea of a tectonic box upon a stereotomic box. The reference is not metaphorical but structural and spatial. The upper pavilion is not a symbol of transparency but a mechanism for perception. In this way, the house operates as a philosophical instrument as much as a dwelling. Casa De Blas Proportion and Compositional Rigour The power of the project lies in the spatial sequence from the heavy to the light, from the shaded to the luminous. The contrast between these two atmospheres creates a duality of experience: shelter and openness, introspection and projection. The structural order contributes to this sense of serenity. Steel supports are arranged in double symmetry, reinforcing the composition’s static quality. Nothing feels arbitrary. Every gesture is reduced to its essential nature. The palette is limited to concrete, glass, and steel, yet the result is rich in meaning. The interior is equally restrained, avoiding superfluous detailing. It is architecture as a frame, a backdrop for landscape and thought. Campo Baeza’s work here touches the territory of the poetic, not through expressionism but through control and abstraction. Casa De Blas Plans Concept | © Alberto Campo Baeza North Elevation | © Alberto Campo Baeza East Elevation | © Alberto Campo Baeza Upper Level | © Alberto Campo Baeza Floor Plan | © Alberto Campo Baeza Section | © Alberto Campo Baeza Casa De Blas Image Gallery About Alberto Campo Baeza Alberto Campo Baeza is a Spanish architect born in 1946 in Valladolid. Renowned for his minimalist and essentialist approach, he emphasizes the interplay of light, gravity, and proportion in his designs. His notable works include the Casa Turégano, Casa de Blas, and the Caja de Granada headquarters. Campo Baeza was a full-time design professor at the Escuela Técnica Superior de Arquitectura de Madrid (ETSAM) from 1986 until his retirement in 2017. He has received numerous accolades throughout his career, such as the RIBA International Fellowship and the Heinrich Tessenow Gold Medal, recognizing his contributions to contemporary architecture. Credits and Additional Notes Design Team: Alberto Campo Baeza, Alfonso González Gamo Structural Engineer: Julio Martínez Calzón, MC-2 Collaborators: Teresa Campos
    المصدر: archeyes.com
    #casa #blas #alberto #campo #baeza #hisao #suzukiset #hillside #sevilla #nueva #town #southwest #madrid #distilled #expression #the #architectural #dialectic #between #weight #and #lightness #earth #skydesigned #spanish #architect #house #both #act #landscape #intervention #metaphysical #construct #spatial #meditation #essential #form #material #logiccasa #technical #informationarchitects13 #baezalocation #spainarea #250m2 #2690sqftproject #year #2000photographs #suzukithis #aims #literal #translation #idea #tectonic #box #upon #stereotomic #boxlike #distillation #most #architectureonce #again #more #with #less #baezacasa #photographs #suzuki #suzukithe #architecture #duality #ground #skycampo #baezas #work #consistently #revolves #around #search #for #clarityin #this #clarity #manifests #two #boxes #grounded #concrete #volume #that #holds #domestic #program #glass #pavilion #above #elevates #lookingthe #not #merely #built #dialogue #itthe #conceptual #strategy #rooted #tectonicsyntactic #opposition #base #roofthe #lower #portion #consists #robust #platform #embedded #like #carved #podiumthis #supports #lighter #structure #where #steel #elements #define #enclosure #minimal #massthe #engages #site #careful #restraintrather #than #dominate #hilltop #accepts #slope #turns #its #attention #northern #view #sierra #guadarramathis #orientation #informs #light #shadows #organization #phenomenological #qualitiesinside #follows #precise #logica #service #band #located #toward #rear #while #primary #living #spaces #occupy #front #facing #landscapesquare #window #openings #deeply #set #into #thick #walls #frame #views #intentionality #camera #obscurathese #apertures #let #they #shape #perception #creating #sense #distance #inwardnessthe #apparatus #contemplationabove #core #transparent #upper #serves #lookoutreached #from #interior #ascending #stairs #sits #lightly #podium #offering #counterpoint #cavelike #belowthere #visible #carpentry #just #frameless #glazing #white #canopy #which #shades #level #preserving #airy #open #qualitythe #northfacing #stretches #edge #embracing #panoramic #viewon #southern #side #recedes #create #shaded #void #regulating #solar #gainthis #sectional #asymmetry #allows #perform #environmentally #without #compromising #compositional #puritycampo #describes #boxthe #reference #metaphorical #but #structural #spatialthe #symbol #transparency #mechanism #perceptionin #way #operates #philosophical #instrument #much #dwellingcasa #proportion #rigourthe #power #project #lies #sequence #heavy #luminousthe #contrast #these #atmospheres #creates #experience #shelter #openness #introspection #projectionthe #order #contributes #serenitysteel #are #arranged #double #symmetry #reinforcing #compositions #static #qualitynothing #feels #arbitraryevery #gesture #reduced #naturethe #palette #limited #yet #result #rich #meaningthe #equally #restrained #avoiding #superfluous #detailingit #backdrop #thoughtcampo #here #touches #territory #poetic #through #expressionism #control #abstractioncasa #plansconcept #baezanorth #elevation #baezaeast #baezaupper #baezafloor #plan #baezasection #image #galleryabout #baezaalberto #born #valladolidrenowned #his #minimalist #essentialist #approach #emphasizes #interplay #gravity #designshis #notable #works #include #turégano #caja #granada #headquarterscampo #was #fulltime #design #professor #escuela #técnica #superior #arquitectura #etsam #until #retirement #2017he #has #received #numerous #accolades #throughout #career #such #riba #international #fellowship #heinrich #tessenow #gold #medal #recognizing #contributions #contemporary #architecturecredits #additional #notesdesign #team #alfonso #gonzález #gamostructural #engineer #julio #martínez #calzón #mc2collaborators #teresa #campos
    ARCHEYES.COM
    Casa De Blas by Alberto Campo Baeza
    Casa De Blas | © Hisao Suzuki Set on a hillside in Sevilla la Nueva, a town southwest of Madrid, Casa De Blas is a distilled expression of the architectural dialectic between weight and lightness, earth and sky. Designed in 2000 by Spanish architect Alberto Campo Baeza, the house is both an act of landscape intervention and a metaphysical construct, a spatial meditation on essential form and material logic. Casa De Blas Technical Information Architects1-3: Alberto Campo Baeza Location: Sevilla la Nueva, Madrid, Spain Area: 250 m2 | 2,690 Sq. Ft. Project Year: 2000 Photographs: © Hisao Suzuki This house aims to be a literal translation of the idea of the tectonic box upon the stereotomic box. Like a distillation of the most essential in architecture. Once again, more with less. – Alberto Campo Baeza Casa De Blas Photographs © Hisao Suzuki © Hisao Suzuki © Hisao Suzuki © Hisao Suzuki © Hisao Suzuki © Hisao Suzuki The Architecture of Duality: Ground and Sky Campo Baeza’s work consistently revolves around a search for architectural clarity. In Casa De Blas, this clarity manifests as two boxes: a grounded concrete volume that holds the domestic program and a glass pavilion above that elevates the act of looking. The house is not merely built on the landscape; it is in dialogue with it. The conceptual strategy of Casa De Blas is rooted in a tectonic-syntactic opposition between the stereotomic base and the tectonic roof. The lower portion consists of a robust concrete platform embedded in the earth like a carved podium. This base supports a lighter glass structure above, where steel elements define the enclosure with minimal mass. The house engages the site with careful restraint. Rather than dominate the hilltop, it accepts the slope and turns its attention to the northern view of the Sierra de Guadarrama. This orientation informs light and shadow’s spatial organization and phenomenological qualities. Inside the concrete base, the architecture follows a precise logic. A service band is located toward the rear, while primary living spaces occupy the front, facing the landscape. Square window openings, deeply set into the thick walls, frame views with the intentionality of a camera obscura. These apertures do not merely let in light; they shape perception, creating a sense of distance and inwardness. The Pavilion as Apparatus for Contemplation Above this grounded core, the transparent upper volume serves as a lookout. Reached from the interior by ascending stairs, the glass box sits lightly on the podium, offering a counterpoint to the cave-like enclosure below. There is no visible carpentry, just frameless glazing and a white steel canopy, which shades the upper level while preserving its airy, open quality. The north-facing glass stretches toward the edge, embracing the panoramic view. On the southern side, the volume recedes to create a shaded void, regulating solar gain. This sectional asymmetry allows the architecture to perform environmentally without compromising its compositional purity. Campo Baeza describes the house as a literal translation of the idea of a tectonic box upon a stereotomic box. The reference is not metaphorical but structural and spatial. The upper pavilion is not a symbol of transparency but a mechanism for perception. In this way, the house operates as a philosophical instrument as much as a dwelling. Casa De Blas Proportion and Compositional Rigour The power of the project lies in the spatial sequence from the heavy to the light, from the shaded to the luminous. The contrast between these two atmospheres creates a duality of experience: shelter and openness, introspection and projection. The structural order contributes to this sense of serenity. Steel supports are arranged in double symmetry, reinforcing the composition’s static quality. Nothing feels arbitrary. Every gesture is reduced to its essential nature. The palette is limited to concrete, glass, and steel, yet the result is rich in meaning. The interior is equally restrained, avoiding superfluous detailing. It is architecture as a frame, a backdrop for landscape and thought. Campo Baeza’s work here touches the territory of the poetic, not through expressionism but through control and abstraction. Casa De Blas Plans Concept | © Alberto Campo Baeza North Elevation | © Alberto Campo Baeza East Elevation | © Alberto Campo Baeza Upper Level | © Alberto Campo Baeza Floor Plan | © Alberto Campo Baeza Section | © Alberto Campo Baeza Casa De Blas Image Gallery About Alberto Campo Baeza Alberto Campo Baeza is a Spanish architect born in 1946 in Valladolid. Renowned for his minimalist and essentialist approach, he emphasizes the interplay of light, gravity, and proportion in his designs. His notable works include the Casa Turégano, Casa de Blas, and the Caja de Granada headquarters. Campo Baeza was a full-time design professor at the Escuela Técnica Superior de Arquitectura de Madrid (ETSAM) from 1986 until his retirement in 2017. He has received numerous accolades throughout his career, such as the RIBA International Fellowship and the Heinrich Tessenow Gold Medal, recognizing his contributions to contemporary architecture. Credits and Additional Notes Design Team: Alberto Campo Baeza, Alfonso González Gamo Structural Engineer: Julio Martínez Calzón, MC-2 Collaborators: Teresa Campos
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