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  • Here is my latest render
    #freelance #3dsmax_vray
    Here is my latest render 🙂 #freelance #3dsmax_vray
    Wow
    1
    ·706 Views
  • Matthieu Pujol presented a realistic icebreaker simulation set up using Vellum grains in Houdini 19.5 and rendered with Arnold.
    #houdini #sidefx #sidefxhoudini #3dsimulation #3d #3dart #arnoldrender #3dsim
    Matthieu Pujol presented a realistic icebreaker simulation set up using Vellum grains in Houdini 19.5 and rendered with Arnold. #houdini #sidefx #sidefxhoudini #3dsimulation #3d #3dart #arnoldrender #3dsim
    Love
    2
    ·2329 Views ·40 Views
  • 3D Character Artist smile _z presented a detailed sculpt of Timothée Chalamet's Paul Atreides from the Dune movies made using ZBrush.

    #PaulAtreides #dune #dune2 #DunePartTwo #zbrush #zbrushart #zbrushsculpt #3d #3dart #characterart #characterdesign #3dsculpting #sculpting #3dsculpt
    3D Character Artist smile _z presented a detailed sculpt of Timothée Chalamet's Paul Atreides from the Dune movies made using ZBrush. #PaulAtreides #dune #dune2 #DunePartTwo #zbrush #zbrushart #zbrushsculpt #3d #3dart #characterart #characterdesign #3dsculpting #sculpting #3dsculpt
    Love
    1
    ·2475 Views
  • 3D Character Artist smile _z presented a detailed sculpt of Timothée Chalamet's Paul Atreides from the Dune movies made using ZBrush.
    #PaulAtreides#dune #dune2#DunePartTwo #zbrush #zbrushart #zbrushsculpt #3d #3dart #characterart #characterdesign #3dsculpting #sculpting #3dsculpt
    3D Character Artist smile _z presented a detailed sculpt of Timothée Chalamet's Paul Atreides from the Dune movies made using ZBrush. #PaulAtreides#dune #dune2#DunePartTwo #zbrush #zbrushart #zbrushsculpt #3d #3dart #characterart #characterdesign #3dsculpting #sculpting #3dsculpt
    Yay
    2
    ·2687 Views
  • I hope you like it

    #3dsmax #vray #chaosgroup #3dfreelance #3dfreelancer #soustraitance3d #3danimation #3dvizualization #3dvizual #3dvizualisation
    I hope you like it 🙂 #3dsmax #vray #chaosgroup #3dfreelance #3dfreelancer #soustraitance3d #3danimation #3dvizualization #3dvizual #3dvizualisation
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    Yay
    3
    1 Comments ·2295 Views
  • Adobe's Firefly AI models are coming to Adobe Substance 3D Sampler and Stager.

    #AI #Firefly #Substance3d #Substance3dsampler #Substance3dstager #gamedev #gamedevelopment #3D #3dart #digitalart
    Adobe's Firefly AI models are coming to Adobe Substance 3D Sampler and Stager. #AI #Firefly #Substance3d #Substance3dsampler #Substance3dstager #gamedev #gamedevelopment #3D #3dart #digitalart
    Love
    1
    ·2450 Views ·70 Views
  • The team behind CozyBlanket has made a series of exciting updates to their upcoming mobile asset creation app Uniform showcasing GPU acceleration, global color palette support, and extensive game asset workflow featuring normal map sculpting.

    #sparseal #cozyblanket #uniform #3d #3dart #3dsculpting #3dmodeling #3dartist #gamedev #indiedev #gamedevelopment #retopology #lowpoly
    The team behind CozyBlanket has made a series of exciting updates to their upcoming mobile asset creation app Uniform showcasing GPU acceleration, global color palette support, and extensive game asset workflow featuring normal map sculpting. #sparseal #cozyblanket #uniform #3d #3dart #3dsculpting #3dmodeling #3dartist #gamedev #indiedev #gamedevelopment #retopology #lowpoly
    ·4163 Views ·41 Views
  • #3dsmax #tyflow v1.100 marks the first official release of #PRISM, tyFlow's new multifracture engine. by Tyson Ibele
    2K-4K trailer link above
    https://pro.tyflow.com
    https://docs.tyflow.com/faq/prism
    #3dsmax #tyflow v1.100 marks the first official release of #PRISM, tyFlow's new multifracture engine. by Tyson Ibele 2K-4K trailer link above 😉 https://pro.tyflow.com https://docs.tyflow.com/faq/prism
    Like
    Love
    2
    ·2501 Views
  • #3dsmax #tutorial -Jacket Wearing Tutorial - with 3dsmax Cloth by Yamen Alkhatib
    cool technique
    He says:
    The method of creating a character wearing a jacket in 3ds Max. I have condensed many attempts until I was able to achieve this result. I acknowledge that the result is not complete, but it can be considered a first step for this type of simulation without using rigging. The principle is to connect the points between the jacket and sleeves with a line that can pass over the arm to reach the shoulder. The rest are just regular steps.
    #3dsmax #tutorial -Jacket Wearing Tutorial - with 3dsmax Cloth by Yamen Alkhatib cool technique 😍 He says: The method of creating a character wearing a jacket in 3ds Max. I have condensed many attempts until I was able to achieve this result. I acknowledge that the result is not complete, but it can be considered a first step for this type of simulation without using rigging. The principle is to connect the points between the jacket and sleeves with a line that can pass over the arm to reach the shoulder. The rest are just regular steps.
    Yay
    1
    ·2507 Views
  • What is #OpenUSD - #tutorial by @Shawn Olson
    For anyone who didn't get a chance to see our live webinar Cracking the Case on OpenUSD, here is a recording. I showed #3dsmax, #maya, #houdini and #unreal working together via USD in a live demo.
    Learn about the history of OpenUSD and see a technical demo of it in action to understand how you can start using it in your creative workflows. By the end of this session, you'll be able to answer:
    - What is OpenUSD and where did it come from?
    - How is OpenUSD being utilized in the M&E industry?
    - Why are open standards important for the industry?
    - How can I get started with OpenUSD?
    - What role will OpenUSD play in Autodesk Flow?
    CORRECTION: At 17:03, we mention LookdevX being in a preview stage in the Maya 2024 version. It was in the preview stage as of Maya 2024.1.
    Have you heard the term "OpenUSD" floating around, but couldn't quite grasp what it was? Well, you're definitely not alone! Technology is constantly evolving, and it's easy to feel left behind when new innovations emerge. But fear not, because OpenUSD is here to help!
    OpenUSD stands for Open Universal Scene Description, and it's an open-source initiative. What does that mean? It means that OpenUSD is being developed in a transparent and collaborative way, without any single organization claiming ownership. Instead, multiple organizations are coming together with a shared vision. So, what's the vision? It's simple: a world where sharing production assets among different creative software is consistent, reliable, and easy.
    What is #OpenUSD - #tutorial by @Shawn Olson For anyone who didn't get a chance to see our live webinar Cracking the Case on OpenUSD, here is a recording. I showed #3dsmax, #maya, #houdini and #unreal working together via USD in a live demo. Learn about the history of OpenUSD and see a technical demo of it in action to understand how you can start using it in your creative workflows. By the end of this session, you'll be able to answer: - What is OpenUSD and where did it come from? - How is OpenUSD being utilized in the M&E industry? - Why are open standards important for the industry? - How can I get started with OpenUSD? - What role will OpenUSD play in Autodesk Flow? CORRECTION: At 17:03, we mention LookdevX being in a preview stage in the Maya 2024 version. It was in the preview stage as of Maya 2024.1. Have you heard the term "OpenUSD" floating around, but couldn't quite grasp what it was? Well, you're definitely not alone! Technology is constantly evolving, and it's easy to feel left behind when new innovations emerge. But fear not, because OpenUSD is here to help! OpenUSD stands for Open Universal Scene Description, and it's an open-source initiative. What does that mean? It means that OpenUSD is being developed in a transparent and collaborative way, without any single organization claiming ownership. Instead, multiple organizations are coming together with a shared vision. So, what's the vision? It's simple: a world where sharing production assets among different creative software is consistent, reliable, and easy.
    Wow
    1
    ·4114 Views
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