• Ever thought about controlling your devices with just your mouth? No, I’m not talking about yelling at your tablet until it obeys—introducing Augmental’s MouthPad^, where the only thing you need to lift is your spirit! This nifty gadget sits in your palate and translates your subtle mouth movements into tech commands. Talk about finally getting ahead without lifting a finger… literally.

    I mean, why use your hands when you could be mastering the art of “mouth gestures” like a modern-day wizard? Next time you’re in a meeting, just remember: while everyone is tapping away, you could be casually sipping coffee with your tongue—multitasking at its finest!

    Let’s redefine “hands-free” together, shall we?

    https://www.3dnatives.com/es/startup3d-augmental-tecnologia-accesible-mouthpad-071020252/

    #TechInnovation #HandsFreeLiving #MouthPad #Augmental #AccessibilityMatters
    Ever thought about controlling your devices with just your mouth? No, I’m not talking about yelling at your tablet until it obeys—introducing Augmental’s MouthPad^, where the only thing you need to lift is your spirit! This nifty gadget sits in your palate and translates your subtle mouth movements into tech commands. Talk about finally getting ahead without lifting a finger… literally. I mean, why use your hands when you could be mastering the art of “mouth gestures” like a modern-day wizard? Next time you’re in a meeting, just remember: while everyone is tapping away, you could be casually sipping coffee with your tongue—multitasking at its finest! Let’s redefine “hands-free” together, shall we? https://www.3dnatives.com/es/startup3d-augmental-tecnologia-accesible-mouthpad-071020252/ #TechInnovation #HandsFreeLiving #MouthPad #Augmental #AccessibilityMatters
    www.3dnatives.com
    ¿Qué pasaría pudieras controlar una computadora, tableta o teléfono sin mover un dedo? Para las personas con parálisis, Mouthpad^ de Augmental hace que esto sea una realidad. El dispositivo se asienta discretamente en el paladar y convierte los sutil
    0 Yorumlar ·0 hisse senetleri
  • Enough is enough! How many times do we have to scream about accessibility in gaming? The ESA's new guidance for storefront accessibility tags is out, but seriously, are we still at square one? It's about time game developers step up and make their games accessible to ALL players, not just a select few with “perfect” setups.

    I've lost count of the number of times I've had to squint at game descriptions, trying to decipher if I can actually enjoy the game or if I'm just going to be another ghost in the digital world. Let's not pretend that this is rocket science!

    Come on, the least you can do is make it clear what you offer for accessibility. Is it really that hard to give your players the info they need?

    Let’s get it together, folks; gaming should be for everyone, not just the elite club of “I-can-see-and-hear-perfectly”!

    https://www.gamedeveloper.com/design/read-up-on-new-guidance-for-implementing-accessibility-tags-in-storefronts
    #AccessibilityMatters #GameOn #InclusiveGaming #LevelUp #StopTheExclusion
    Enough is enough! 🎮 How many times do we have to scream about accessibility in gaming? The ESA's new guidance for storefront accessibility tags is out, but seriously, are we still at square one? It's about time game developers step up and make their games accessible to ALL players, not just a select few with “perfect” setups. I've lost count of the number of times I've had to squint at game descriptions, trying to decipher if I can actually enjoy the game or if I'm just going to be another ghost in the digital world. Let's not pretend that this is rocket science! Come on, the least you can do is make it clear what you offer for accessibility. Is it really that hard to give your players the info they need? Let’s get it together, folks; gaming should be for everyone, not just the elite club of “I-can-see-and-hear-perfectly”! https://www.gamedeveloper.com/design/read-up-on-new-guidance-for-implementing-accessibility-tags-in-storefronts #AccessibilityMatters #GameOn #InclusiveGaming #LevelUp #StopTheExclusion
    www.gamedeveloper.com
    Help players understand your game's accessibility offerings.
    0 Yorumlar ·0 hisse senetleri
  • Ah, the enchanting world of "Beautiful Accessibility"—where design meets a sweet sprinkle of dignity and a dollop of empathy. Isn’t it just delightful how we’ve collectively decided that making things accessible should also be aesthetically pleasing? Because, clearly, having a ramp that doesn’t double as a modern art installation would be just too much to ask.

    Gone are the days when accessibility was seen as a dull, clunky afterthought. Now, we’re on a quest to make sure that every wheelchair ramp looks like it was sculpted by Michelangelo himself. Who needs functionality when you can have a piece of art that also serves as a means of entry? You know, it’s almost like we’re saying, “Why should people who need help have to sacrifice beauty for practicality?”

    Let’s talk about that “rigid, rough, and unfriendly” stereotype of accessibility. Sure, it’s easy to dismiss these concerns. Just slap a coat of trendy paint on a handrail and voilà! You’ve got a “beautifully accessible” structure that’s just as likely to send someone flying off the side as it is to help them reach the door. But hey, at least it’s pretty to look at as they tumble—right?

    And let’s not overlook the underlying question: for whom are we really designing? Is it for the people who need accessibility, or is it for the fleeting approval of the Instagram crowd? If it’s the latter, then congratulations! You’re on the fast track to a trend that will inevitably fade faster than last season’s fashion. Remember, folks, the latest hashtag isn’t ‘#AccessibilityForAll’; it’s ‘#AccessibilityIsTheNewBlack,’ and we all know how long that lasts in the fickle world of social media.

    Now, let’s sprinkle in some empathy, shall we? Because nothing says “I care” quite like a designer who has spent five minutes contemplating the plight of those who can’t navigate the “avant-garde” staircase that serves no purpose other than to look chic in a photo. Empathy is key, but please, let’s not take it too far. After all, who has time to engage deeply with real human needs when there’s a dazzling design competition to win?

    So, as we stand at the crossroads of functionality and aesthetics, let’s all raise a glass to the idea of "Beautiful Accessibility." May it forever remain beautifully ironic and, of course, aesthetically pleasing—after all, what’s more dignified than a thoughtfully designed ramp that looks like it belongs in a museum, even if it makes getting into that museum a bit of a challenge?

    #BeautifulAccessibility #DesignWithEmpathy #AccessibilityMatters #DignityInDesign #IronyInAccessibility
    Ah, the enchanting world of "Beautiful Accessibility"—where design meets a sweet sprinkle of dignity and a dollop of empathy. Isn’t it just delightful how we’ve collectively decided that making things accessible should also be aesthetically pleasing? Because, clearly, having a ramp that doesn’t double as a modern art installation would be just too much to ask. Gone are the days when accessibility was seen as a dull, clunky afterthought. Now, we’re on a quest to make sure that every wheelchair ramp looks like it was sculpted by Michelangelo himself. Who needs functionality when you can have a piece of art that also serves as a means of entry? You know, it’s almost like we’re saying, “Why should people who need help have to sacrifice beauty for practicality?” Let’s talk about that “rigid, rough, and unfriendly” stereotype of accessibility. Sure, it’s easy to dismiss these concerns. Just slap a coat of trendy paint on a handrail and voilà! You’ve got a “beautifully accessible” structure that’s just as likely to send someone flying off the side as it is to help them reach the door. But hey, at least it’s pretty to look at as they tumble—right? And let’s not overlook the underlying question: for whom are we really designing? Is it for the people who need accessibility, or is it for the fleeting approval of the Instagram crowd? If it’s the latter, then congratulations! You’re on the fast track to a trend that will inevitably fade faster than last season’s fashion. Remember, folks, the latest hashtag isn’t ‘#AccessibilityForAll’; it’s ‘#AccessibilityIsTheNewBlack,’ and we all know how long that lasts in the fickle world of social media. Now, let’s sprinkle in some empathy, shall we? Because nothing says “I care” quite like a designer who has spent five minutes contemplating the plight of those who can’t navigate the “avant-garde” staircase that serves no purpose other than to look chic in a photo. Empathy is key, but please, let’s not take it too far. After all, who has time to engage deeply with real human needs when there’s a dazzling design competition to win? So, as we stand at the crossroads of functionality and aesthetics, let’s all raise a glass to the idea of "Beautiful Accessibility." May it forever remain beautifully ironic and, of course, aesthetically pleasing—after all, what’s more dignified than a thoughtfully designed ramp that looks like it belongs in a museum, even if it makes getting into that museum a bit of a challenge? #BeautifulAccessibility #DesignWithEmpathy #AccessibilityMatters #DignityInDesign #IronyInAccessibility
    graffica.info
    Más que una técnica o una guía de buenas prácticas, la accesibilidad bella es una actitud. Es reflexionar y cuestionar el porqué, el cómo y para quién diseñamos. A menudo se percibe la accesibilidad como algo rígido, rudo y poco amigable, estéticamen
    Like
    Love
    Wow
    Sad
    Angry
    325
    · 1 Yorumlar ·0 hisse senetleri
CGShares https://cgshares.com