• "Persona 5: The Phantom X" continue de faire parler de lui, mais pas vraiment de manière positive. Atlus et Black Wings Game Studio ont tenté de répondre aux critiques des joueurs, mais ça a l'air de ne rien changer. Au lieu de calmer les esprits, leur réponse a plutôt énervé encore plus de gens qui estiment que leurs préoccupations ne sont pas prises en compte. Bref, c'est un peu lassant à force.

    #Persona5 #JeuxVidéo #Critiques #Atlus #PhantomX
    "Persona 5: The Phantom X" continue de faire parler de lui, mais pas vraiment de manière positive. Atlus et Black Wings Game Studio ont tenté de répondre aux critiques des joueurs, mais ça a l'air de ne rien changer. Au lieu de calmer les esprits, leur réponse a plutôt énervé encore plus de gens qui estiment que leurs préoccupations ne sont pas prises en compte. Bref, c'est un peu lassant à force. #Persona5 #JeuxVidéo #Critiques #Atlus #PhantomX
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    Persona 5: The Phantom X Holds Stream To Address Player Criticism, Just Makes Everyone Madder
    Persona 5: The Phantom X’s saga of post-launch controversy continues, as Atlus and Black Wings Game Studio’s response to player backlash has only made some members of the game’s community more angry, as they don’t feel like their concerns are being h
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  • Persona 4 voice actors seemingly confirm unannounced remake by revealing that they are not involved

    Atlus has yet to announce a remake of Persona 4, but fans believe it is coming following the success of Persona 3 Reload.
    #persona #voice #actors #seemingly #confirm
    Persona 4 voice actors seemingly confirm unannounced remake by revealing that they are not involved
    Atlus has yet to announce a remake of Persona 4, but fans believe it is coming following the success of Persona 3 Reload. #persona #voice #actors #seemingly #confirm
    HITMARKER.NET
    Persona 4 voice actors seemingly confirm unannounced remake by revealing that they are not involved
    Atlus has yet to announce a remake of Persona 4, but fans believe it is coming following the success of Persona 3 Reload.
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  • Nintendo Switch 2 fans expecting secret Christmas game at Summer Game Fest 2025

    Nintendo Switch 2 fans expecting secret Christmas game at Summer Game Fest 2025

    Michael Beckwith

    Published May 29, 2025 2:02pm

    Updated May 29, 2025 2:46pm

    Mark your calendarsThe big N has joined Sony and Microsoft as an official Summer Games Fest partner, sparking hopes for a big game reveal for the Switch 2.
    Next week is going to be an exciting time for gamers, since not only is the Nintendo Switch 2 coming out but Summer Game Fest, Geoff Keighley’s replacement for the long-dead E3, takes place almost immediately after.
    The event kicks off only a day after the Switch 2’s launch on Friday, June 6, and will run across the whole weekend, and is set to feature over 60 different publishers and developers.
    A lot of the usual names will be in attendance, including Sony and Microsoft, but surprisingly so is Nintendo, making this the first time it’s been an official partner since 2022.
    Considering Nintendo was a no-show at the previous two Summer Game Fests, its appearance this year naturally sparks theories that it’ll have something to announce during the showcase portion on Friday.
    What will Nintendo show at Summer Game Fest 2025?
    Many fans have already been hoping that Nintendo has a secret Switch 2 game planned for this Christmas, especially after the recent confirmation that Pokémon Legends: Z-A – which is coming to both the original Switch and Switch 2 – will launch this October.
    The period afterwards is notably lacking any major Nintendo releases, particularly Switch 2 exclusives. Metroid Prime 4: Beyond, another cross-gen title, is meant to launch this year, but while it’s likely to be a critical hit the series has never been a big seller.
    There are also Switch 2 exclusives Hyrule Warriors: Age Of Imprisonment and Kirby Air Riders, but they seem even lower profile and strange choices to release in the launch year.
    While Nintendo is unpredictable, it’s still hard to imagine it saving any major reveals for an event like Summer Game Fest, rather than one of its own Nintendo Directs.
    It typically has Nintendo Directs every June and it is rumoured one could air next week, after the Switch 2’s launch – possibly even as a part of Summer Game Fest.
    The most likely explanation though, is that Nintendo is simply attending to promote the Switch 2 and the games it has already announced. As such, it wouldn’t be surprising if Nintendo’s only contribution to the Summer Game Fest showcase was a new montage and some kind of on stage appearance.
    What other games will be shown at Summer Game Fest 2025?
    At the time of writing, no new reveals are confirmed or even heavily rumoured for Summer Game Fest, although the list of attendees is promisingly long.
    Microsoft will certainly have new announcements at its annual Xbox Games Showcase on Sunday, June 8, which will be followed by an in-depth look at The Outer Worlds 2.
    With any luck, Microsoft will have new trailers for games like Perfect Dark, Gears Of War: E-Day, Fable, and maybe even a new Halo.
    As for Sony, while PlayStation is listed as one of Summer Game Fest’s partners, it’s suspected it won’t have any big first party reveals for the occasion.
    Instead, it’s rumoured that Sony will have a smaller scale State of Play later this summer, or possibly not until autumn.
    But what about third party companies? Hopefully, Capcom’s presence means a Resident Evil 9 reveal is around the corner, even though it doesn’t look like the game will be out till 2026 at the earliest.
    Square Enix has at least two big games fans hope to see at the show: the long rumoured Final Fantasy 9 remake and Kingdom Hearts 4.
    There is some circumstantial evidence for both making an appearance, but that’s all there is to go on. The third Final Fantasy 7 Remake game is also a possibility.
    A Persona 4 remake from Sega and Atlus could very well show up at either the Summer Game Fest showcase or the Xbox one.

    More Trending

    The remake’s been rumoured for a while, but just recently one of the original game’s voice actors, Yuri Lowenthal, gave its existence away by revealing he won’t be coming back for it.
    His social media post has been deleted now, but one of his co-stars, Erin Fitzgerald, has since corroborated it by saying she’s being replaced too.
    Hideo Kojima’s guest appearance guarantees new footage for Death Stranding 2: On The Beach, especially since it launches on June 26. He may also have something to show for OD, the new horror game he’s working on for Xbox.
    At the very least, we can rule out seeing anything for his new stealth game Physint since Kojima admitted it won’t be ready for another five or six years.

    Another remake before Persona 6?Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter.
    To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here.
    For more stories like this, check our Gaming page.

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    #nintendo #switch #fans #expecting #secret
    Nintendo Switch 2 fans expecting secret Christmas game at Summer Game Fest 2025
    Nintendo Switch 2 fans expecting secret Christmas game at Summer Game Fest 2025 Michael Beckwith Published May 29, 2025 2:02pm Updated May 29, 2025 2:46pm Mark your calendarsThe big N has joined Sony and Microsoft as an official Summer Games Fest partner, sparking hopes for a big game reveal for the Switch 2. Next week is going to be an exciting time for gamers, since not only is the Nintendo Switch 2 coming out but Summer Game Fest, Geoff Keighley’s replacement for the long-dead E3, takes place almost immediately after. The event kicks off only a day after the Switch 2’s launch on Friday, June 6, and will run across the whole weekend, and is set to feature over 60 different publishers and developers. A lot of the usual names will be in attendance, including Sony and Microsoft, but surprisingly so is Nintendo, making this the first time it’s been an official partner since 2022. Considering Nintendo was a no-show at the previous two Summer Game Fests, its appearance this year naturally sparks theories that it’ll have something to announce during the showcase portion on Friday. What will Nintendo show at Summer Game Fest 2025? Many fans have already been hoping that Nintendo has a secret Switch 2 game planned for this Christmas, especially after the recent confirmation that Pokémon Legends: Z-A – which is coming to both the original Switch and Switch 2 – will launch this October. The period afterwards is notably lacking any major Nintendo releases, particularly Switch 2 exclusives. Metroid Prime 4: Beyond, another cross-gen title, is meant to launch this year, but while it’s likely to be a critical hit the series has never been a big seller. There are also Switch 2 exclusives Hyrule Warriors: Age Of Imprisonment and Kirby Air Riders, but they seem even lower profile and strange choices to release in the launch year. While Nintendo is unpredictable, it’s still hard to imagine it saving any major reveals for an event like Summer Game Fest, rather than one of its own Nintendo Directs. It typically has Nintendo Directs every June and it is rumoured one could air next week, after the Switch 2’s launch – possibly even as a part of Summer Game Fest. The most likely explanation though, is that Nintendo is simply attending to promote the Switch 2 and the games it has already announced. As such, it wouldn’t be surprising if Nintendo’s only contribution to the Summer Game Fest showcase was a new montage and some kind of on stage appearance. What other games will be shown at Summer Game Fest 2025? At the time of writing, no new reveals are confirmed or even heavily rumoured for Summer Game Fest, although the list of attendees is promisingly long. Microsoft will certainly have new announcements at its annual Xbox Games Showcase on Sunday, June 8, which will be followed by an in-depth look at The Outer Worlds 2. With any luck, Microsoft will have new trailers for games like Perfect Dark, Gears Of War: E-Day, Fable, and maybe even a new Halo. As for Sony, while PlayStation is listed as one of Summer Game Fest’s partners, it’s suspected it won’t have any big first party reveals for the occasion. Instead, it’s rumoured that Sony will have a smaller scale State of Play later this summer, or possibly not until autumn. But what about third party companies? Hopefully, Capcom’s presence means a Resident Evil 9 reveal is around the corner, even though it doesn’t look like the game will be out till 2026 at the earliest. Square Enix has at least two big games fans hope to see at the show: the long rumoured Final Fantasy 9 remake and Kingdom Hearts 4. There is some circumstantial evidence for both making an appearance, but that’s all there is to go on. The third Final Fantasy 7 Remake game is also a possibility. A Persona 4 remake from Sega and Atlus could very well show up at either the Summer Game Fest showcase or the Xbox one. More Trending The remake’s been rumoured for a while, but just recently one of the original game’s voice actors, Yuri Lowenthal, gave its existence away by revealing he won’t be coming back for it. His social media post has been deleted now, but one of his co-stars, Erin Fitzgerald, has since corroborated it by saying she’s being replaced too. Hideo Kojima’s guest appearance guarantees new footage for Death Stranding 2: On The Beach, especially since it launches on June 26. He may also have something to show for OD, the new horror game he’s working on for Xbox. At the very least, we can rule out seeing anything for his new stealth game Physint since Kojima admitted it won’t be ready for another five or six years. Another remake before Persona 6?Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy #nintendo #switch #fans #expecting #secret
    METRO.CO.UK
    Nintendo Switch 2 fans expecting secret Christmas game at Summer Game Fest 2025
    Nintendo Switch 2 fans expecting secret Christmas game at Summer Game Fest 2025 Michael Beckwith Published May 29, 2025 2:02pm Updated May 29, 2025 2:46pm Mark your calendars (Summer Game Fest) The big N has joined Sony and Microsoft as an official Summer Games Fest partner, sparking hopes for a big game reveal for the Switch 2. Next week is going to be an exciting time for gamers, since not only is the Nintendo Switch 2 coming out but Summer Game Fest, Geoff Keighley’s replacement for the long-dead E3, takes place almost immediately after. The event kicks off only a day after the Switch 2’s launch on Friday, June 6, and will run across the whole weekend, and is set to feature over 60 different publishers and developers. A lot of the usual names will be in attendance, including Sony and Microsoft, but surprisingly so is Nintendo, making this the first time it’s been an official partner since 2022. Considering Nintendo was a no-show at the previous two Summer Game Fests, its appearance this year naturally sparks theories that it’ll have something to announce during the showcase portion on Friday. What will Nintendo show at Summer Game Fest 2025? Many fans have already been hoping that Nintendo has a secret Switch 2 game planned for this Christmas, especially after the recent confirmation that Pokémon Legends: Z-A – which is coming to both the original Switch and Switch 2 – will launch this October. The period afterwards is notably lacking any major Nintendo releases, particularly Switch 2 exclusives. Metroid Prime 4: Beyond, another cross-gen title, is meant to launch this year, but while it’s likely to be a critical hit the series has never been a big seller. There are also Switch 2 exclusives Hyrule Warriors: Age Of Imprisonment and Kirby Air Riders, but they seem even lower profile and strange choices to release in the launch year. While Nintendo is unpredictable, it’s still hard to imagine it saving any major reveals for an event like Summer Game Fest, rather than one of its own Nintendo Directs. It typically has Nintendo Directs every June and it is rumoured one could air next week, after the Switch 2’s launch – possibly even as a part of Summer Game Fest. The most likely explanation though, is that Nintendo is simply attending to promote the Switch 2 and the games it has already announced. As such, it wouldn’t be surprising if Nintendo’s only contribution to the Summer Game Fest showcase was a new montage and some kind of on stage appearance. What other games will be shown at Summer Game Fest 2025? At the time of writing, no new reveals are confirmed or even heavily rumoured for Summer Game Fest, although the list of attendees is promisingly long. Microsoft will certainly have new announcements at its annual Xbox Games Showcase on Sunday, June 8, which will be followed by an in-depth look at The Outer Worlds 2. With any luck, Microsoft will have new trailers for games like Perfect Dark, Gears Of War: E-Day, Fable, and maybe even a new Halo. As for Sony, while PlayStation is listed as one of Summer Game Fest’s partners, it’s suspected it won’t have any big first party reveals for the occasion. Instead, it’s rumoured that Sony will have a smaller scale State of Play later this summer, or possibly not until autumn. But what about third party companies? Hopefully, Capcom’s presence means a Resident Evil 9 reveal is around the corner, even though it doesn’t look like the game will be out till 2026 at the earliest. Square Enix has at least two big games fans hope to see at the show: the long rumoured Final Fantasy 9 remake and Kingdom Hearts 4. There is some circumstantial evidence for both making an appearance (the former is celebrating its 25th anniversary this year and the latter recently received new screenshots), but that’s all there is to go on. The third Final Fantasy 7 Remake game is also a possibility. A Persona 4 remake from Sega and Atlus could very well show up at either the Summer Game Fest showcase or the Xbox one (Xbox landed a marketing deal for Persona 3 Reload and Metaphor: ReFantazio after all). More Trending The remake’s been rumoured for a while, but just recently one of the original game’s voice actors, Yuri Lowenthal, gave its existence away by revealing he won’t be coming back for it. His social media post has been deleted now, but one of his co-stars, Erin Fitzgerald, has since corroborated it by saying she’s being replaced too. Hideo Kojima’s guest appearance guarantees new footage for Death Stranding 2: On The Beach, especially since it launches on June 26. He may also have something to show for OD, the new horror game he’s working on for Xbox. At the very least, we can rule out seeing anything for his new stealth game Physint since Kojima admitted it won’t be ready for another five or six years. Another remake before Persona 6? (Atlus) Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
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  • Game Pass Adds One Of 2024's Best Games Today, So Now You Have No Excuse Not To Play

    Metaphor: ReFantazio, one of the best games of 2024, is now playable on Game Pass.Developer Atlus' lauded turn-based RPG is now available for those with an Xbox Game Pass Ultimate, PC Game Pass, or even Game Pass Standard subscription. It's an Xbox Play Anywhere title as well, with a full digital purchase of the game granting owners access to both the Xbox and PC versions of the game, with cloud saves syncing between platforms.Metaphor: ReFantazio won GameSpot's 2024 Game of the Year Award, and earned a 10/10 score in GameSpot's Metaphor: ReFantazio review. Reviewer Jessica Cogswell called the RPG "transcendent" and "greater than the sum of its parts," even when those parts are each "masterfully crafted."Continue Reading at GameSpot
    #game #pass #adds #one #2024039s
    Game Pass Adds One Of 2024's Best Games Today, So Now You Have No Excuse Not To Play
    Metaphor: ReFantazio, one of the best games of 2024, is now playable on Game Pass.Developer Atlus' lauded turn-based RPG is now available for those with an Xbox Game Pass Ultimate, PC Game Pass, or even Game Pass Standard subscription. It's an Xbox Play Anywhere title as well, with a full digital purchase of the game granting owners access to both the Xbox and PC versions of the game, with cloud saves syncing between platforms.Metaphor: ReFantazio won GameSpot's 2024 Game of the Year Award, and earned a 10/10 score in GameSpot's Metaphor: ReFantazio review. Reviewer Jessica Cogswell called the RPG "transcendent" and "greater than the sum of its parts," even when those parts are each "masterfully crafted."Continue Reading at GameSpot #game #pass #adds #one #2024039s
    WWW.GAMESPOT.COM
    Game Pass Adds One Of 2024's Best Games Today, So Now You Have No Excuse Not To Play
    Metaphor: ReFantazio, one of the best games of 2024, is now playable on Game Pass.Developer Atlus' lauded turn-based RPG is now available for those with an Xbox Game Pass Ultimate, PC Game Pass, or even Game Pass Standard subscription. It's an Xbox Play Anywhere title as well, with a full digital purchase of the game granting owners access to both the Xbox and PC versions of the game, with cloud saves syncing between platforms.Metaphor: ReFantazio won GameSpot's 2024 Game of the Year Award, and earned a 10/10 score in GameSpot's Metaphor: ReFantazio review. Reviewer Jessica Cogswell called the RPG "transcendent" and "greater than the sum of its parts," even when those parts are each "masterfully crafted."Continue Reading at GameSpot
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  • Fortnite Criticized For Use Of AI Darth Vader, Cyberpunk 2077 Sequel Will Introduce New City, And More Top Stories

    Start SlideshowStart SlideshowScreenshot: Cilvanis / YouTube, Naughty Dog / Kotaku, Ubisoft / Kotaku, Epic / Lucasfilm / Kotaku, Image: Atlus, Wizkids / Reddit / Larian Studios, The Pokémon Company / Kotaku, CD Projekt RED, Sandfall Interactive, GameStop / KotakuThis week saw Fortnite targeted by SAG-AFTRA for its use of an AI-powered Darth Vader voice that mimics that of the late James Earl Jones. Also, the folks behind Assassin’s Creed Shadows told us why they opted not to let you kill animals in the open-world adventure, fans of Clair Obscur react to the trollish behavior of the game’s enemies, and Neil Druckmann is once again explaining stuff about the world of The Last of Us that some fans, at least—our writer included--think would be better left ambiguous.Previous SlideNext SlideList slidesPlayers Are Obsessed With How Clair Obscur: Expedition 33's Enemies Keep Trolling ThemScreenshot: Cilvanis / YouTubeOne of Clair Obscur: Expedition 33's big innovations is adding a dodge, parry, and counter system to its otherwise traditional turn-based battles. It’s a clever tweak that helps keep combat engrossing for its 30+ hour journey and also an incredible opportunity for the game’s developers to troll the crap out of players. - Ethan Gach Read MorePrevious SlideNext SlideList slidesI Wish Neil Druckmann Would Stop Confirming Things About The Last Of UsScreenshot: Naughty Dog / KotakuYou might not know it based on my scathing recaps of The Last of Us’ second season, but I love this series. I love the moral conundrums it presents, the violent grief it depicts, and the games’ excellent writing that poignantly brings all of those complicated emotions to the surface. What I don’t like is listening to pretty much any of the creative team talk about the series, especially when it comes to weighing in on decade-long discourse around its complex storylines. Even when I agree with series director Neil Druckmann’s interpretation of something, we’d all rather he just let bad readings fester in the corners of the internet than tell us exactly what something means. Nevertheless, he continues to do so in interviews. - Kenneth Shepard Read MorePrevious SlideNext SlideList slidesUbisoft Explains Why You Can’t Kill Animals In Assassin’s Creed ShadowsScreenshot: Ubisoft / KotakuAssassin’s Creed Shadows is a very good game that animal lovers can enjoy because there’s no way to harm a single creature in the game. That’s a first for the franchise and I wanted to learn why Ubisoft went this route for its latest open-world adventure. - Zack Zwiezen Read MorePrevious SlideNext SlideList slidesXbox Game Pass Is Getting Too Many Cool Games This MonthImage: AtlusXbox Game Pass has been killing it this year and May is especially packed. The subscription library is getting a load of cool indies as well as 2024 GOTY contender Metaphor: ReFantazio. That’s on top of all of the heavy hitters that already arrived earlier in the month. There is, quiet simply, no time to play them all. - Ethan Gach Read MorePrevious SlideNext SlideList slidesBaldur’s Gate 3 Figures Are So Ugly Fans Are Getting Full RefundsImage: Wizkids / Reddit / Larian Studios WizKids announced a new collection of Baldur’s Gate 3 miniatures last fall that featured Karlach, Gale, Shadowheart, and other memorably party members from the hit 2023 Dungeon & Dragons-based RPG. The box set has since been released and the figurines look so bad fans are being promised their money back. - Ethan Gach Read MorePrevious SlideNext SlideList slidesThere’s Something Very Suspicious About These New Pokémon PlushiesImage: The Pokémon Company / KotakuRefreshing the Pokémon Center to see what new items have been added each day has become something of an obsession for me. The site adds new stock so incredibly frequently as to be constantly astonishing, and today is no different. The latest arrivals on the store are a new collection of plushies that feature Ditto in 22 new disguises. And they are adorable. - John Walker Read MorePrevious SlideNext SlideList slidesFortnite In Legal Trouble After Adding AI Darth VaderScreenshot: Epic / Lucasfilm / KotakuSAG-AFTRA, the massive actors and media union with over 160,000 members, has filed an unfair labor practice charge with the National Labor Relations Board against Epic Games over its inclusion of an AI-powered Darth Vader in a recent Fortnite update. - Zack Zwiezen Read MorePrevious SlideNext SlideList slidesCyberpunk 2077’s Sequel Will Return To Night City, As Well As Take Us Somewhere NewImage: CD Projekt REDWe still don’t know much about the Cyberpunk 2077 sequel currently in the works at CD Projekt Red. Development on the RPG, code-named “Orion,” is in full swing after the studio wrapped support for the original game last year, but the team is still keeping most details about it under wraps, other than a few informal quotes here and there about the vibe it’s trying to capture. However, Mike Pondsmith, the creator of the Cyberpunk tabletop roleplaying game, which first debuted in 1988, has revealed a pretty important piece of information: Alongside returning to the capitalist hellscape of Night City, the sequel will take us to another city as well. - Kenneth Shepard Read MorePrevious SlideNext SlideList slidesClair Obscur: Expedition 33 Promises Fresh Round Of Collector’s Editions As Originals Resell For Over Image: Sandfall InteractiveRPG fans love their Collector’s Editions, but few guessed just how big or good Clair Obscur: Expedition 33 would turn out to be, including its own developers. The result was that a very limited set of physical releases, including Collector’s Editions exclusive to certain retailers, immediately vanished from store shelves. People are now trying to resell them for as much as on eBay, but fortunately developer Sandfall Interactive has just announced it’s making more. - Ethan Gach Read MorePrevious SlideNext SlideList slidesGameStop Is Selling A Ton Of Big Games For Just Image: GameStop / KotakuGameStop must be trying to clear out some space, because the national video game retailer is selling a huge assortment of AAA games, remakes, and recent releases for and as part of a new sale. So why not take advantage of this corporate clean-up and grab some big games for less than half the normal price? - Zack Zwiezen Read More
    #fortnite #criticized #use #darth #vader
    Fortnite Criticized For Use Of AI Darth Vader, Cyberpunk 2077 Sequel Will Introduce New City, And More Top Stories
    Start SlideshowStart SlideshowScreenshot: Cilvanis / YouTube, Naughty Dog / Kotaku, Ubisoft / Kotaku, Epic / Lucasfilm / Kotaku, Image: Atlus, Wizkids / Reddit / Larian Studios, The Pokémon Company / Kotaku, CD Projekt RED, Sandfall Interactive, GameStop / KotakuThis week saw Fortnite targeted by SAG-AFTRA for its use of an AI-powered Darth Vader voice that mimics that of the late James Earl Jones. Also, the folks behind Assassin’s Creed Shadows told us why they opted not to let you kill animals in the open-world adventure, fans of Clair Obscur react to the trollish behavior of the game’s enemies, and Neil Druckmann is once again explaining stuff about the world of The Last of Us that some fans, at least—our writer included--think would be better left ambiguous.Previous SlideNext SlideList slidesPlayers Are Obsessed With How Clair Obscur: Expedition 33's Enemies Keep Trolling ThemScreenshot: Cilvanis / YouTubeOne of Clair Obscur: Expedition 33's big innovations is adding a dodge, parry, and counter system to its otherwise traditional turn-based battles. It’s a clever tweak that helps keep combat engrossing for its 30+ hour journey and also an incredible opportunity for the game’s developers to troll the crap out of players. - Ethan Gach Read MorePrevious SlideNext SlideList slidesI Wish Neil Druckmann Would Stop Confirming Things About The Last Of UsScreenshot: Naughty Dog / KotakuYou might not know it based on my scathing recaps of The Last of Us’ second season, but I love this series. I love the moral conundrums it presents, the violent grief it depicts, and the games’ excellent writing that poignantly brings all of those complicated emotions to the surface. What I don’t like is listening to pretty much any of the creative team talk about the series, especially when it comes to weighing in on decade-long discourse around its complex storylines. Even when I agree with series director Neil Druckmann’s interpretation of something, we’d all rather he just let bad readings fester in the corners of the internet than tell us exactly what something means. Nevertheless, he continues to do so in interviews. - Kenneth Shepard Read MorePrevious SlideNext SlideList slidesUbisoft Explains Why You Can’t Kill Animals In Assassin’s Creed ShadowsScreenshot: Ubisoft / KotakuAssassin’s Creed Shadows is a very good game that animal lovers can enjoy because there’s no way to harm a single creature in the game. That’s a first for the franchise and I wanted to learn why Ubisoft went this route for its latest open-world adventure. - Zack Zwiezen Read MorePrevious SlideNext SlideList slidesXbox Game Pass Is Getting Too Many Cool Games This MonthImage: AtlusXbox Game Pass has been killing it this year and May is especially packed. The subscription library is getting a load of cool indies as well as 2024 GOTY contender Metaphor: ReFantazio. That’s on top of all of the heavy hitters that already arrived earlier in the month. There is, quiet simply, no time to play them all. - Ethan Gach Read MorePrevious SlideNext SlideList slidesBaldur’s Gate 3 Figures Are So Ugly Fans Are Getting Full RefundsImage: Wizkids / Reddit / Larian Studios WizKids announced a new collection of Baldur’s Gate 3 miniatures last fall that featured Karlach, Gale, Shadowheart, and other memorably party members from the hit 2023 Dungeon & Dragons-based RPG. The box set has since been released and the figurines look so bad fans are being promised their money back. - Ethan Gach Read MorePrevious SlideNext SlideList slidesThere’s Something Very Suspicious About These New Pokémon PlushiesImage: The Pokémon Company / KotakuRefreshing the Pokémon Center to see what new items have been added each day has become something of an obsession for me. The site adds new stock so incredibly frequently as to be constantly astonishing, and today is no different. The latest arrivals on the store are a new collection of plushies that feature Ditto in 22 new disguises. And they are adorable. - John Walker Read MorePrevious SlideNext SlideList slidesFortnite In Legal Trouble After Adding AI Darth VaderScreenshot: Epic / Lucasfilm / KotakuSAG-AFTRA, the massive actors and media union with over 160,000 members, has filed an unfair labor practice charge with the National Labor Relations Board against Epic Games over its inclusion of an AI-powered Darth Vader in a recent Fortnite update. - Zack Zwiezen Read MorePrevious SlideNext SlideList slidesCyberpunk 2077’s Sequel Will Return To Night City, As Well As Take Us Somewhere NewImage: CD Projekt REDWe still don’t know much about the Cyberpunk 2077 sequel currently in the works at CD Projekt Red. Development on the RPG, code-named “Orion,” is in full swing after the studio wrapped support for the original game last year, but the team is still keeping most details about it under wraps, other than a few informal quotes here and there about the vibe it’s trying to capture. However, Mike Pondsmith, the creator of the Cyberpunk tabletop roleplaying game, which first debuted in 1988, has revealed a pretty important piece of information: Alongside returning to the capitalist hellscape of Night City, the sequel will take us to another city as well. - Kenneth Shepard Read MorePrevious SlideNext SlideList slidesClair Obscur: Expedition 33 Promises Fresh Round Of Collector’s Editions As Originals Resell For Over Image: Sandfall InteractiveRPG fans love their Collector’s Editions, but few guessed just how big or good Clair Obscur: Expedition 33 would turn out to be, including its own developers. The result was that a very limited set of physical releases, including Collector’s Editions exclusive to certain retailers, immediately vanished from store shelves. People are now trying to resell them for as much as on eBay, but fortunately developer Sandfall Interactive has just announced it’s making more. - Ethan Gach Read MorePrevious SlideNext SlideList slidesGameStop Is Selling A Ton Of Big Games For Just Image: GameStop / KotakuGameStop must be trying to clear out some space, because the national video game retailer is selling a huge assortment of AAA games, remakes, and recent releases for and as part of a new sale. So why not take advantage of this corporate clean-up and grab some big games for less than half the normal price? - Zack Zwiezen Read More #fortnite #criticized #use #darth #vader
    KOTAKU.COM
    Fortnite Criticized For Use Of AI Darth Vader, Cyberpunk 2077 Sequel Will Introduce New City, And More Top Stories
    Start SlideshowStart SlideshowScreenshot: Cilvanis / YouTube, Naughty Dog / Kotaku, Ubisoft / Kotaku, Epic / Lucasfilm / Kotaku, Image: Atlus, Wizkids / Reddit / Larian Studios, The Pokémon Company / Kotaku, CD Projekt RED, Sandfall Interactive, GameStop / KotakuThis week saw Fortnite targeted by SAG-AFTRA for its use of an AI-powered Darth Vader voice that mimics that of the late James Earl Jones. Also, the folks behind Assassin’s Creed Shadows told us why they opted not to let you kill animals in the open-world adventure, fans of Clair Obscur react to the trollish behavior of the game’s enemies, and Neil Druckmann is once again explaining stuff about the world of The Last of Us that some fans, at least—our writer included--think would be better left ambiguous.Previous SlideNext SlideList slidesPlayers Are Obsessed With How Clair Obscur: Expedition 33's Enemies Keep Trolling ThemScreenshot: Cilvanis / YouTubeOne of Clair Obscur: Expedition 33's big innovations is adding a dodge, parry, and counter system to its otherwise traditional turn-based battles. It’s a clever tweak that helps keep combat engrossing for its 30+ hour journey and also an incredible opportunity for the game’s developers to troll the crap out of players. - Ethan Gach Read MorePrevious SlideNext SlideList slidesI Wish Neil Druckmann Would Stop Confirming Things About The Last Of UsScreenshot: Naughty Dog / KotakuYou might not know it based on my scathing recaps of The Last of Us’ second season, but I love this series. I love the moral conundrums it presents, the violent grief it depicts, and the games’ excellent writing that poignantly brings all of those complicated emotions to the surface. What I don’t like is listening to pretty much any of the creative team talk about the series, especially when it comes to weighing in on decade-long discourse around its complex storylines. Even when I agree with series director Neil Druckmann’s interpretation of something, we’d all rather he just let bad readings fester in the corners of the internet than tell us exactly what something means. Nevertheless, he continues to do so in interviews. - Kenneth Shepard Read MorePrevious SlideNext SlideList slidesUbisoft Explains Why You Can’t Kill Animals In Assassin’s Creed ShadowsScreenshot: Ubisoft / KotakuAssassin’s Creed Shadows is a very good game that animal lovers can enjoy because there’s no way to harm a single creature in the game (except for people, of course). That’s a first for the franchise and I wanted to learn why Ubisoft went this route for its latest open-world adventure. - Zack Zwiezen Read MorePrevious SlideNext SlideList slidesXbox Game Pass Is Getting Too Many Cool Games This MonthImage: AtlusXbox Game Pass has been killing it this year and May is especially packed. The subscription library is getting a load of cool indies as well as 2024 GOTY contender Metaphor: ReFantazio. That’s on top of all of the heavy hitters that already arrived earlier in the month. There is, quiet simply, no time to play them all. - Ethan Gach Read MorePrevious SlideNext SlideList slidesBaldur’s Gate 3 Figures Are So Ugly Fans Are Getting Full RefundsImage: Wizkids / Reddit / Larian Studios WizKids announced a new collection of Baldur’s Gate 3 miniatures last fall that featured Karlach, Gale, Shadowheart, and other memorably party members from the hit 2023 Dungeon & Dragons-based RPG. The $50 box set has since been released and the figurines look so bad fans are being promised their money back. - Ethan Gach Read MorePrevious SlideNext SlideList slidesThere’s Something Very Suspicious About These New Pokémon PlushiesImage: The Pokémon Company / KotakuRefreshing the Pokémon Center to see what new items have been added each day has become something of an obsession for me. The site adds new stock so incredibly frequently as to be constantly astonishing, and today is no different. The latest arrivals on the store are a new collection of plushies that feature Ditto in 22 new disguises. And they are adorable. - John Walker Read MorePrevious SlideNext SlideList slidesFortnite In Legal Trouble After Adding AI Darth VaderScreenshot: Epic / Lucasfilm / KotakuSAG-AFTRA, the massive actors and media union with over 160,000 members, has filed an unfair labor practice charge with the National Labor Relations Board against Epic Games over its inclusion of an AI-powered Darth Vader in a recent Fortnite update. - Zack Zwiezen Read MorePrevious SlideNext SlideList slidesCyberpunk 2077’s Sequel Will Return To Night City, As Well As Take Us Somewhere NewImage: CD Projekt REDWe still don’t know much about the Cyberpunk 2077 sequel currently in the works at CD Projekt Red. Development on the RPG, code-named “Orion,” is in full swing after the studio wrapped support for the original game last year, but the team is still keeping most details about it under wraps, other than a few informal quotes here and there about the vibe it’s trying to capture. However, Mike Pondsmith, the creator of the Cyberpunk tabletop roleplaying game, which first debuted in 1988, has revealed a pretty important piece of information: Alongside returning to the capitalist hellscape of Night City, the sequel will take us to another city as well. - Kenneth Shepard Read MorePrevious SlideNext SlideList slidesClair Obscur: Expedition 33 Promises Fresh Round Of Collector’s Editions As Originals Resell For Over $800Image: Sandfall InteractiveRPG fans love their Collector’s Editions, but few guessed just how big or good Clair Obscur: Expedition 33 would turn out to be, including its own developers. The result was that a very limited set of physical releases, including Collector’s Editions exclusive to certain retailers, immediately vanished from store shelves. People are now trying to resell them for as much as $1,500 on eBay, but fortunately developer Sandfall Interactive has just announced it’s making more. - Ethan Gach Read MorePrevious SlideNext SlideList slidesGameStop Is Selling A Ton Of Big Games For Just $15Image: GameStop / KotakuGameStop must be trying to clear out some space, because the national video game retailer is selling a huge assortment of AAA games, remakes, and recent releases for $15 and $30 as part of a new sale. So why not take advantage of this corporate clean-up and grab some big games for less than half the normal price? - Zack Zwiezen Read More
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  • Following the breakout success of Metaphor Refantazio, Atlus’ only action-RPG gets a second lease of life on Switch 2 (and it’s pretty good, too)

    Soul Trader

    Following the breakout success of Metaphor Refantazio, Atlus’ only action-RPG gets a second lease of life on Switch 2Nearly 20 years later, Devil Summoner: Raidou Kuzunoha vs. the Soulless Army proves that there’s a bit of life left in the peculiar spin-off series yet.

    Image credit: Atlus

    Article

    by Dom Peppiatt
    Editor-in-chief

    Published on May 21, 2025

    By now, you should know what to expect from an Atlus game. Whether you’re wading into the Boschian fever dream of Metaphor Refantazio or winding your way down the seven circles of hell in Shin Megami Tensei, Atlus likes it dark. Dark and weird. Unconstrained by the trappings of normalcy. A bit edgy and a bit juvenile, but all provocative and goth.
    Raidou Kuzonha vs. The Soulless Army is no exception. The curious PS2 gamecarries on Atlus’ fascination with the occult and the Satanic, but with one major variation from all the developer’s other titles: this one is an action-RPG.

    To see this content please enable targeting cookies.

    Now, you need to immediately get your brain away from the idea it’s a Soulslike, or anything similar. It’s more of a hack-and-slash, peppered with the need for strategic flourish. Unlike previous MegaTen games, your protagonist, Raidou Kuzunoha, can attack with either his close range sword or his long range gun. But this wouldn’t be a MegaTen game without demons, so of course Kuzunoha can also summon two demons at a time to help in battle.
    At launch, this game was fine. I’m a MegaTen sicko, so of course I played this as soon as it hit the PAL market. It wasn’t anything to write home about, really, and the combat was grating more than it was inventive. But, oh my, how all that has changed now - nearly two decades later.
    Coming to the Switch 2 at launch, Devil Summoner: Raidou Kuzunoha vs. the Soulless Army Remastered is a bit of a misnomer. What we’re getting here is more of an enhanced version, and one that actually feels like a natural and intentional growth of the original game. And do you know why that is? Because, somehow, many of the same developers that worked on Raidou and its sequel during the PS2 era are still at the studio.

    This is Tsuchigumo, and I don't think he likes you very much. | Image credit: Atlus

    Yeah, I know, right? What’s effectively happened here is that Atlus has been able to say to its staff: “hey, remember that game you very nearly got right at launch in 2006? Have another swing at it. Load it with all those cool combat ideas you wanted, improve the systems, take what we’ve learned in the last 19 years and go wild”. And the result is an enhanced piece of niche role-playing history that plays better than ever.
    First up, Atlus has remade the game’s pre-rendered backgrounds into actual 3D. Everything looked fine before, but now there’s more interactivity, more impetus to get off the beaten path. Atlus has crammed more demons into the roster, too, meaning you’ve got more freedom in how you approach battles, as well as more options for summoning and fusing. Again, this feels like a direct reply to criticisms of the game’s small offering at launch in 2006. If you’re a MegaTen sicko, you’ll appreciate the additions of demons like Idun, Hayataro, and more from SMT:5.
    The combat upgrades themselves - more status effects, a more streamlined menu, more movement for Raidou in battle, more control over your demons - all seem to have been retroactively added into the game from the second in the series. No complaints, here; Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon improved upon the first game in nearly every way. It makes for a far better experience than the original game, and one that actually stands up pretty well in 2025. It’s not exactly going to blow newcomers away, but it’s novel - and a perfect ‘on the go’ kinda game to show off on the Switch 2’s fancy hardware.

    I'll defeat you with the power of friendship and this gun I found. | Image credit: Atlus

    Another small quality-of-life thing that’s worth mentioning is the encounter rate. It’s been fixed. No more random encounters. Instead, demons are visible on-screen and youget to choose when to engage. To make things even more engaging, we’ve got English voice acting, too… And you know what? It’s pretty good!
    And that may be what makes this re-release so appealing to me, actually. The original Raidou games contain some of the most enjoyable, and memorable, narrative moments from any title Atlus has ever made. Yes, that includes Persona. There is a humour to these games that really works - and the interactions between Raidou himself and his familiar cat Gouto is a great example of good games writing: tutorializing whilst delivering story.
    Your demons have all those powers outside battle. The weird, occult-leaning setting of 1920s Japan is fairly unique, and Atlus does well to dive into how curious it is, understanding that it’s a time of change, a time of anxiety, but also of excitement and growth. Having this coloured in with competent and fun voice-acting is something I didn’t know I needed.

    Batles are a bit complicated, but once you nail the rhythm, they work well. | Image credit: Atlus

    This is a far better product than I was expecting, honestly. The Shin Megami Tensei 3 remaster was fairly basic and barebones, but this… this is a shining example of how you can re-release a game some 19 years later and have it actually offer something new, and fix things that the original version lacked. After a brief preview, this has gone from ‘hm, that’s interesting’ to ‘oh, well I’m going to buy that, then.’ Your mileage may vary, of course, but I think this is a fascinating example of what Atlus can cook up with its legacy titles.
    Now, where’s my Digital Devil Saga 1 + 2 HD Remaster, ey?
    #following #breakout #success #metaphor #refantazio
    Following the breakout success of Metaphor Refantazio, Atlus’ only action-RPG gets a second lease of life on Switch 2 (and it’s pretty good, too)
    Soul Trader Following the breakout success of Metaphor Refantazio, Atlus’ only action-RPG gets a second lease of life on Switch 2Nearly 20 years later, Devil Summoner: Raidou Kuzunoha vs. the Soulless Army proves that there’s a bit of life left in the peculiar spin-off series yet. Image credit: Atlus Article by Dom Peppiatt Editor-in-chief Published on May 21, 2025 By now, you should know what to expect from an Atlus game. Whether you’re wading into the Boschian fever dream of Metaphor Refantazio or winding your way down the seven circles of hell in Shin Megami Tensei, Atlus likes it dark. Dark and weird. Unconstrained by the trappings of normalcy. A bit edgy and a bit juvenile, but all provocative and goth. Raidou Kuzonha vs. The Soulless Army is no exception. The curious PS2 gamecarries on Atlus’ fascination with the occult and the Satanic, but with one major variation from all the developer’s other titles: this one is an action-RPG. To see this content please enable targeting cookies. Now, you need to immediately get your brain away from the idea it’s a Soulslike, or anything similar. It’s more of a hack-and-slash, peppered with the need for strategic flourish. Unlike previous MegaTen games, your protagonist, Raidou Kuzunoha, can attack with either his close range sword or his long range gun. But this wouldn’t be a MegaTen game without demons, so of course Kuzunoha can also summon two demons at a time to help in battle. At launch, this game was fine. I’m a MegaTen sicko, so of course I played this as soon as it hit the PAL market. It wasn’t anything to write home about, really, and the combat was grating more than it was inventive. But, oh my, how all that has changed now - nearly two decades later. Coming to the Switch 2 at launch, Devil Summoner: Raidou Kuzunoha vs. the Soulless Army Remastered is a bit of a misnomer. What we’re getting here is more of an enhanced version, and one that actually feels like a natural and intentional growth of the original game. And do you know why that is? Because, somehow, many of the same developers that worked on Raidou and its sequel during the PS2 era are still at the studio. This is Tsuchigumo, and I don't think he likes you very much. | Image credit: Atlus Yeah, I know, right? What’s effectively happened here is that Atlus has been able to say to its staff: “hey, remember that game you very nearly got right at launch in 2006? Have another swing at it. Load it with all those cool combat ideas you wanted, improve the systems, take what we’ve learned in the last 19 years and go wild”. And the result is an enhanced piece of niche role-playing history that plays better than ever. First up, Atlus has remade the game’s pre-rendered backgrounds into actual 3D. Everything looked fine before, but now there’s more interactivity, more impetus to get off the beaten path. Atlus has crammed more demons into the roster, too, meaning you’ve got more freedom in how you approach battles, as well as more options for summoning and fusing. Again, this feels like a direct reply to criticisms of the game’s small offering at launch in 2006. If you’re a MegaTen sicko, you’ll appreciate the additions of demons like Idun, Hayataro, and more from SMT:5. The combat upgrades themselves - more status effects, a more streamlined menu, more movement for Raidou in battle, more control over your demons - all seem to have been retroactively added into the game from the second in the series. No complaints, here; Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon improved upon the first game in nearly every way. It makes for a far better experience than the original game, and one that actually stands up pretty well in 2025. It’s not exactly going to blow newcomers away, but it’s novel - and a perfect ‘on the go’ kinda game to show off on the Switch 2’s fancy hardware. I'll defeat you with the power of friendship and this gun I found. | Image credit: Atlus Another small quality-of-life thing that’s worth mentioning is the encounter rate. It’s been fixed. No more random encounters. Instead, demons are visible on-screen and youget to choose when to engage. To make things even more engaging, we’ve got English voice acting, too… And you know what? It’s pretty good! And that may be what makes this re-release so appealing to me, actually. The original Raidou games contain some of the most enjoyable, and memorable, narrative moments from any title Atlus has ever made. Yes, that includes Persona. There is a humour to these games that really works - and the interactions between Raidou himself and his familiar cat Gouto is a great example of good games writing: tutorializing whilst delivering story. Your demons have all those powers outside battle. The weird, occult-leaning setting of 1920s Japan is fairly unique, and Atlus does well to dive into how curious it is, understanding that it’s a time of change, a time of anxiety, but also of excitement and growth. Having this coloured in with competent and fun voice-acting is something I didn’t know I needed. Batles are a bit complicated, but once you nail the rhythm, they work well. | Image credit: Atlus This is a far better product than I was expecting, honestly. The Shin Megami Tensei 3 remaster was fairly basic and barebones, but this… this is a shining example of how you can re-release a game some 19 years later and have it actually offer something new, and fix things that the original version lacked. After a brief preview, this has gone from ‘hm, that’s interesting’ to ‘oh, well I’m going to buy that, then.’ Your mileage may vary, of course, but I think this is a fascinating example of what Atlus can cook up with its legacy titles. Now, where’s my Digital Devil Saga 1 + 2 HD Remaster, ey? #following #breakout #success #metaphor #refantazio
    WWW.VG247.COM
    Following the breakout success of Metaphor Refantazio, Atlus’ only action-RPG gets a second lease of life on Switch 2 (and it’s pretty good, too)
    Soul Trader Following the breakout success of Metaphor Refantazio, Atlus’ only action-RPG gets a second lease of life on Switch 2 (and it’s pretty good, too) Nearly 20 years later, Devil Summoner: Raidou Kuzunoha vs. the Soulless Army proves that there’s a bit of life left in the peculiar spin-off series yet. Image credit: Atlus Article by Dom Peppiatt Editor-in-chief Published on May 21, 2025 By now, you should know what to expect from an Atlus game. Whether you’re wading into the Boschian fever dream of Metaphor Refantazio or winding your way down the seven circles of hell in Shin Megami Tensei, Atlus likes it dark. Dark and weird. Unconstrained by the trappings of normalcy. A bit edgy and a bit juvenile, but all provocative and goth. Raidou Kuzonha vs. The Soulless Army is no exception. The curious PS2 game (which enjoyed a 2006 release in Japan and North America, and 2007 in PAL regions) carries on Atlus’ fascination with the occult and the Satanic, but with one major variation from all the developer’s other titles: this one is an action-RPG. To see this content please enable targeting cookies. Now, you need to immediately get your brain away from the idea it’s a Soulslike, or anything similar. It’s more of a hack-and-slash, peppered with the need for strategic flourish. Unlike previous MegaTen games (and their use of the phenomenal Press Turn system), your protagonist, Raidou Kuzunoha, can attack with either his close range sword or his long range gun. But this wouldn’t be a MegaTen game without demons, so of course Kuzunoha can also summon two demons at a time to help in battle. At launch, this game was fine. I’m a MegaTen sicko, so of course I played this as soon as it hit the PAL market (I also played the sequel, later, which is better in almost every way). It wasn’t anything to write home about, really, and the combat was grating more than it was inventive. But, oh my, how all that has changed now - nearly two decades later. Coming to the Switch 2 at launch, Devil Summoner: Raidou Kuzunoha vs. the Soulless Army Remastered is a bit of a misnomer. What we’re getting here is more of an enhanced version, and one that actually feels like a natural and intentional growth of the original game. And do you know why that is? Because, somehow, many of the same developers that worked on Raidou and its sequel during the PS2 era are still at the studio. This is Tsuchigumo, and I don't think he likes you very much. | Image credit: Atlus Yeah, I know, right? What’s effectively happened here is that Atlus has been able to say to its staff: “hey, remember that game you very nearly got right at launch in 2006? Have another swing at it. Load it with all those cool combat ideas you wanted, improve the systems, take what we’ve learned in the last 19 years and go wild”. And the result is an enhanced piece of niche role-playing history that plays better than ever. First up, Atlus has remade the game’s pre-rendered backgrounds into actual 3D. Everything looked fine before, but now there’s more interactivity, more impetus to get off the beaten path (and, potentially, more to actually do - negating some criticism of the game’s short length from its release). Atlus has crammed more demons into the roster, too, meaning you’ve got more freedom in how you approach battles, as well as more options for summoning and fusing. Again, this feels like a direct reply to criticisms of the game’s small offering at launch in 2006. If you’re a MegaTen sicko, you’ll appreciate the additions of demons like Idun, Hayataro, and more from SMT:5. The combat upgrades themselves - more status effects, a more streamlined menu, more movement for Raidou in battle, more control over your demons - all seem to have been retroactively added into the game from the second in the series. No complaints, here; Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon improved upon the first game in nearly every way. It makes for a far better experience than the original game, and one that actually stands up pretty well in 2025. It’s not exactly going to blow newcomers away, but it’s novel - and a perfect ‘on the go’ kinda game to show off on the Switch 2’s fancy hardware. I'll defeat you with the power of friendship and this gun I found. | Image credit: Atlus Another small quality-of-life thing that’s worth mentioning is the encounter rate. It’s been fixed. No more random encounters. Instead, demons are visible on-screen and you (sort of) get to choose when to engage. To make things even more engaging, we’ve got English voice acting, too… And you know what? It’s pretty good! And that may be what makes this re-release so appealing to me, actually. The original Raidou games contain some of the most enjoyable, and memorable, narrative moments from any title Atlus has ever made. Yes, that includes Persona. There is a humour to these games that really works - and the interactions between Raidou himself and his familiar cat Gouto is a great example of good games writing: tutorializing whilst delivering story. Your demons have all those powers outside battle (so you can reveal the hidden thoughts of NPCs - often vulgar, always funny - or roleplay as a detective to see more in a given scene). The weird, occult-leaning setting of 1920s Japan is fairly unique, and Atlus does well to dive into how curious it is, understanding that it’s a time of change, a time of anxiety, but also of excitement and growth. Having this coloured in with competent and fun voice-acting is something I didn’t know I needed. Batles are a bit complicated, but once you nail the rhythm, they work well. | Image credit: Atlus This is a far better product than I was expecting, honestly. The Shin Megami Tensei 3 remaster was fairly basic and barebones, but this… this is a shining example of how you can re-release a game some 19 years later and have it actually offer something new, and fix things that the original version lacked. After a brief preview, this has gone from ‘hm, that’s interesting’ to ‘oh, well I’m going to buy that, then.’ Your mileage may vary, of course, but I think this is a fascinating example of what Atlus can cook up with its legacy titles. Now, where’s my Digital Devil Saga 1 + 2 HD Remaster, ey?
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  • Xbox Game Pass is finally getting 2024’s best JRPG

    Xbox Game Pass is adding yet another show-stopping role-playing game to its catalog with Metaphor: ReFantazio, arriving on the service on May 29. The game joins heavy hitters Elder Scrolls IV: Oblivion Remastered and Clair Obscur: Expedition 33 alongside charming experiences like Eiyuden Chronicles: Hundred Heroes and Avowed. Game Pass has an RPG for everyone.

    Metaphor: ReFantazio is a beautifully bizarre JRPG from Atlus, the creators of Shin Megami Tensei and Persona, that puts the player in control of a young warrior on a quest to enact revenge on a tyrannical general for assassinating the king.

    The strange new adventure was critically acclaimed upon release, securing many best game of the year nods and even slaying a gargantuan like Final Fantasy 7 Rebirth for Best RPG at the 2024 Game Awards. Additionally, Metaphor snagged wins for best narrative and art direction at the annual commemoration.

    Other games coming to Game Pass include Creatures of Ava, STALKER 2, and Tales of Kenzera: Zau, which all arrive on May 22, with Monster Train 2 available now. Tom Clancy’s The Division 2 will be available on Game Pass on May 27, To a T becoming available on May 28, and Spray Paint Simulator on May 29.

    Xbox also announced that a slew of new titles will be available through Xbox Cloud Gamingon May 23. These games include the following:

    Brütal Legend

    Costume Quest 2

    Day of the Tentacle Remastered

    Full Throttle Remastered

    Grim Fandango Remastered

    Max The Curse of Brotherhood

    Neon Abyss

    Quantum Break

    Rare Replay

    ScreamRide

    State of Decay Year-One

    SteamWorld Dig 2

    Sunset Overdrive

    Super Lucky’s Tale

    Zoo Tycoon Ultimate Animal Collection

    And naturally, a handful of titles will depart from Xbox Game Pass on May 31, such as Cassette Beasts, Firework, Humanity, Remnant 2, and Slayers X: Terminal Aftermath: Vengance of the Slayer.
    #xbox #game #pass #finally #getting
    Xbox Game Pass is finally getting 2024’s best JRPG
    Xbox Game Pass is adding yet another show-stopping role-playing game to its catalog with Metaphor: ReFantazio, arriving on the service on May 29. The game joins heavy hitters Elder Scrolls IV: Oblivion Remastered and Clair Obscur: Expedition 33 alongside charming experiences like Eiyuden Chronicles: Hundred Heroes and Avowed. Game Pass has an RPG for everyone. Metaphor: ReFantazio is a beautifully bizarre JRPG from Atlus, the creators of Shin Megami Tensei and Persona, that puts the player in control of a young warrior on a quest to enact revenge on a tyrannical general for assassinating the king. The strange new adventure was critically acclaimed upon release, securing many best game of the year nods and even slaying a gargantuan like Final Fantasy 7 Rebirth for Best RPG at the 2024 Game Awards. Additionally, Metaphor snagged wins for best narrative and art direction at the annual commemoration. Other games coming to Game Pass include Creatures of Ava, STALKER 2, and Tales of Kenzera: Zau, which all arrive on May 22, with Monster Train 2 available now. Tom Clancy’s The Division 2 will be available on Game Pass on May 27, To a T becoming available on May 28, and Spray Paint Simulator on May 29. Xbox also announced that a slew of new titles will be available through Xbox Cloud Gamingon May 23. These games include the following: Brütal Legend Costume Quest 2 Day of the Tentacle Remastered Full Throttle Remastered Grim Fandango Remastered Max The Curse of Brotherhood Neon Abyss Quantum Break Rare Replay ScreamRide State of Decay Year-One SteamWorld Dig 2 Sunset Overdrive Super Lucky’s Tale Zoo Tycoon Ultimate Animal Collection And naturally, a handful of titles will depart from Xbox Game Pass on May 31, such as Cassette Beasts, Firework, Humanity, Remnant 2, and Slayers X: Terminal Aftermath: Vengance of the Slayer. #xbox #game #pass #finally #getting
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    Xbox Game Pass is finally getting 2024’s best JRPG
    Xbox Game Pass is adding yet another show-stopping role-playing game to its catalog with Metaphor: ReFantazio, arriving on the service on May 29. The game joins heavy hitters Elder Scrolls IV: Oblivion Remastered and Clair Obscur: Expedition 33 alongside charming experiences like Eiyuden Chronicles: Hundred Heroes and Avowed. Game Pass has an RPG for everyone. Metaphor: ReFantazio is a beautifully bizarre JRPG from Atlus, the creators of Shin Megami Tensei and Persona, that puts the player in control of a young warrior on a quest to enact revenge on a tyrannical general for assassinating the king. The strange new adventure was critically acclaimed upon release, securing many best game of the year nods and even slaying a gargantuan like Final Fantasy 7 Rebirth for Best RPG at the 2024 Game Awards. Additionally, Metaphor snagged wins for best narrative and art direction at the annual commemoration. Other games coming to Game Pass include Creatures of Ava, STALKER 2, and Tales of Kenzera: Zau, which all arrive on May 22, with Monster Train 2 available now. Tom Clancy’s The Division 2 will be available on Game Pass on May 27, To a T becoming available on May 28, and Spray Paint Simulator on May 29. Xbox also announced that a slew of new titles will be available through Xbox Cloud Gaming (Beta) on May 23. These games include the following: Brütal Legend Costume Quest 2 Day of the Tentacle Remastered Full Throttle Remastered Grim Fandango Remastered Max The Curse of Brotherhood Neon Abyss Quantum Break Rare Replay ScreamRide State of Decay Year-One SteamWorld Dig 2 Sunset Overdrive Super Lucky’s Tale Zoo Tycoon Ultimate Animal Collection And naturally, a handful of titles will depart from Xbox Game Pass on May 31, such as Cassette Beasts, Firework, Humanity, Remnant 2, and Slayers X: Terminal Aftermath: Vengance of the Slayer.
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  • Publisher financials sound a warning for industry growth | Opinion

    Publisher financials sound a warning for industry growth | Opinion
    As consumers around the world feel the economic squeeze, gaming's value for money is facing new challenges – and publishers are battening down the hatches

    Image credit: Ubisoft/Lucasfilm

    Opinion

    by Rob Fahey
    Contributing Editor

    Published on May 16, 2025

    Corporate financials season may not be the most exciting of the year's changing seasons, but it does present a rare opportunity to take the industry's pulse in a more-or-less objective way.
    It would be an exaggeration to say that financial reports and the statements made on the earnings calls which follow them are free of marketing bluster, but different, stricter rules apply here than at other times. Companies can and do spin the numbers, but the numbers themselves have to be reported honestly – which means that everyone gets a chance to see how everyone else is doing, and adjust their own planning and outlook accordingly.
    Since this is also usually when we get firm updates on shipment figures for console hardware, that's the story that tends to attract the most focus. So with the launch of Switch 2 fast approaching and the threat of tariff impacts looming, it's no surprise that that's been the case on this occasion as well.
    Still, while platform holder results do hold special importance for the industry, they are somewhat separate from the reality that most other companies in this business are facing. For the broader picture, we really do need to dig into the stack of reports issued from publishers around the globe.
    This quarter – and indeed this year, since most firms are reporting full-year figures – a lot of those reports make for somewhat serious reading, even by the dry standards of corporate financials. Looking across the major results released in the past few weeks from companies ranging from Capcom, Square Enix, and Sega, through to Ubisoft, Warner Bros, and Take-Two, there's unsurprisingly a great deal of diversity on display given their very different market positions and product line-ups, but there are nonetheless a few trends that go beyond the travails of a single company and are worth exploring as potential bellwethers for the wider industry.
    Firstly, and perhaps most concerning – sales are generally down, with most companies reporting a drop in revenues over the past year. This isn't universal, with Capcom being a notable exception as it continued a genuinely impressive years-long winning streak, and Take-Two also managing to report a few percentage points of growth thanks largely to great performance for its sports titles.
    Overall, though, revenues seem to be in decline right now. The underlying causes differ in each case – you can look across each company and pinpoint the specific decisions or problems each of them suffered – but the broader trend is still meaningful. That's especially the case since this fits with the warning signals that have begun flashing in market data from various territories around the world, suggesting that overall consumer spend on gaming has fallen over the past year, albeit only by a relatively small percentage.
    In spite of the lower sales numbers most companies are reporting, however, several of these publishers are nonetheless showing improvements in operating income – notably Sega and Square Enix, both of which were more profitable over the past year despite their revenues being lower. This is due in part to restructuring and narrowing the focus of their development efforts, but a major factor is also the strong sales of back catalogue titles, which incur minimal costs and are thus great for a company's bottom line.

    Image credit: Rockstar Games

    These long-tail sales are proving crucial to keeping the industry's financials looking healthy, but they may also point to a rising price sensitivity among consumers who are showing more willingness to buy competitively priced older games rather than forking out for full-price releases in some cases.
    Again, if that is the case, it fits with broader economic trends; we know that consumers in a lot of territories are feeling a serious squeeze on their discretionary expenditure, and seeking competitively priced alternatives is a natural response in that case. If that's impacting the games industry's top line, then this could potentially mean that the industry is facing its first actual recession.
    There's a long-standing piece of conventional wisdom which says that although individual sectors may suffer, the games business overall is well-insulated against recessions. This is because games offer tremendous value for money compared to most other discretionary expenditures – such that consumers who have slashed their spending on travel, going out, and other expensive hobbies and pursuits may actually end up modestly increasing their gaming expenditure to fill the resulting free time.
    Even by the games industry's usual standards of franchise obsession, that lack of focus on new IP creation or expansion stands out as unusual
    That logic has been strongly challenged in recent years by the existence of things like subscription video services, which offer hours-per-dollar of entertainment easily comparable with any game, or free-to-play games. Not to mention the other free alternative preferred by many consumers: doomscrolling your way through hours of brain-rot. Moreover, there's an especially tricky calculus at work right now, because the strong possibility of widespread belt-tightening by consumers is coming right as gaming is in the midst of trying to increase prices for many of its top-line products.
    The reasons for that are well and good, but the timing is horrible, and in these results we may be seeing the first signs that some groups of consumers are actually noping out of paying higher price points for premium games. It's not just competitively priced back catalogue titles that seem to be over-performing relative to other segments. We're also seeing very strong performance from gameswhich chose to launch at price points.
    Their success is a data point worth bearing in mind at a moment when several publishers are trying to push past and establish as a new regular price level.
    The fact that things like remasters of back catalogue titles sit comfortably at lower price points may well be part of their appeal, both to consumers and to publishers. The restructuring of development efforts that many publishers are currently undertaking is always described in terms of streamlining and improving, but generally looks a lot like strategic de-risking – focusing in on sure-fire bets and a small number of core franchises.

    Image credit: Sega/Atlus

    In fact, one common point across every company that has reported results in the past couple of weeks is that they're all quite open about being tightly focused on three or four core IPs. The only company in the bunch with anything really positive to say about a non-core or original IP was Sega's reference to the strong performance of Metaphor: ReFantazio.
    Even by the games industry's usual standards of franchise obsession, that lack of focus on new IP creation or expansion stands out as unusual – and even in the companies that are doing very well, like the aforementioned Capcom, it's notable that remakes, remasters, re-imaginings and re-visitings describe pretty much the entire software pipeline. The overall sense is clear: publishers are in battening-down-hatches mode right now.
    In that respect, assuming the economic situation is going to worsen, this approach probably makes sense. Companies facing a market in which consumers are feeling financially precarious need to focus on relatively sure bets for their headline titles, and fill in the gaps with lower-cost games, for which digging into the back catalogue is ideal.
    In the medium to long term, though, we have to hope against hope that publishers who are narrowing their focus to tentpole franchises right now have some strategy for getting back to building new IPs eventually. Franchise exhaustion is also a very real concern, and growth, ultimately, has to come through creative innovation. No company can run forever just by finding increasingly aggressive ways to flog the same dying horses.
    #publisher #financials #sound #warning #industry
    Publisher financials sound a warning for industry growth | Opinion
    Publisher financials sound a warning for industry growth | Opinion As consumers around the world feel the economic squeeze, gaming's value for money is facing new challenges – and publishers are battening down the hatches Image credit: Ubisoft/Lucasfilm Opinion by Rob Fahey Contributing Editor Published on May 16, 2025 Corporate financials season may not be the most exciting of the year's changing seasons, but it does present a rare opportunity to take the industry's pulse in a more-or-less objective way. It would be an exaggeration to say that financial reports and the statements made on the earnings calls which follow them are free of marketing bluster, but different, stricter rules apply here than at other times. Companies can and do spin the numbers, but the numbers themselves have to be reported honestly – which means that everyone gets a chance to see how everyone else is doing, and adjust their own planning and outlook accordingly. Since this is also usually when we get firm updates on shipment figures for console hardware, that's the story that tends to attract the most focus. So with the launch of Switch 2 fast approaching and the threat of tariff impacts looming, it's no surprise that that's been the case on this occasion as well. Still, while platform holder results do hold special importance for the industry, they are somewhat separate from the reality that most other companies in this business are facing. For the broader picture, we really do need to dig into the stack of reports issued from publishers around the globe. This quarter – and indeed this year, since most firms are reporting full-year figures – a lot of those reports make for somewhat serious reading, even by the dry standards of corporate financials. Looking across the major results released in the past few weeks from companies ranging from Capcom, Square Enix, and Sega, through to Ubisoft, Warner Bros, and Take-Two, there's unsurprisingly a great deal of diversity on display given their very different market positions and product line-ups, but there are nonetheless a few trends that go beyond the travails of a single company and are worth exploring as potential bellwethers for the wider industry. Firstly, and perhaps most concerning – sales are generally down, with most companies reporting a drop in revenues over the past year. This isn't universal, with Capcom being a notable exception as it continued a genuinely impressive years-long winning streak, and Take-Two also managing to report a few percentage points of growth thanks largely to great performance for its sports titles. Overall, though, revenues seem to be in decline right now. The underlying causes differ in each case – you can look across each company and pinpoint the specific decisions or problems each of them suffered – but the broader trend is still meaningful. That's especially the case since this fits with the warning signals that have begun flashing in market data from various territories around the world, suggesting that overall consumer spend on gaming has fallen over the past year, albeit only by a relatively small percentage. In spite of the lower sales numbers most companies are reporting, however, several of these publishers are nonetheless showing improvements in operating income – notably Sega and Square Enix, both of which were more profitable over the past year despite their revenues being lower. This is due in part to restructuring and narrowing the focus of their development efforts, but a major factor is also the strong sales of back catalogue titles, which incur minimal costs and are thus great for a company's bottom line. Image credit: Rockstar Games These long-tail sales are proving crucial to keeping the industry's financials looking healthy, but they may also point to a rising price sensitivity among consumers who are showing more willingness to buy competitively priced older games rather than forking out for full-price releases in some cases. Again, if that is the case, it fits with broader economic trends; we know that consumers in a lot of territories are feeling a serious squeeze on their discretionary expenditure, and seeking competitively priced alternatives is a natural response in that case. If that's impacting the games industry's top line, then this could potentially mean that the industry is facing its first actual recession. There's a long-standing piece of conventional wisdom which says that although individual sectors may suffer, the games business overall is well-insulated against recessions. This is because games offer tremendous value for money compared to most other discretionary expenditures – such that consumers who have slashed their spending on travel, going out, and other expensive hobbies and pursuits may actually end up modestly increasing their gaming expenditure to fill the resulting free time. Even by the games industry's usual standards of franchise obsession, that lack of focus on new IP creation or expansion stands out as unusual That logic has been strongly challenged in recent years by the existence of things like subscription video services, which offer hours-per-dollar of entertainment easily comparable with any game, or free-to-play games. Not to mention the other free alternative preferred by many consumers: doomscrolling your way through hours of brain-rot. Moreover, there's an especially tricky calculus at work right now, because the strong possibility of widespread belt-tightening by consumers is coming right as gaming is in the midst of trying to increase prices for many of its top-line products. The reasons for that are well and good, but the timing is horrible, and in these results we may be seeing the first signs that some groups of consumers are actually noping out of paying higher price points for premium games. It's not just competitively priced back catalogue titles that seem to be over-performing relative to other segments. We're also seeing very strong performance from gameswhich chose to launch at price points. Their success is a data point worth bearing in mind at a moment when several publishers are trying to push past and establish as a new regular price level. The fact that things like remasters of back catalogue titles sit comfortably at lower price points may well be part of their appeal, both to consumers and to publishers. The restructuring of development efforts that many publishers are currently undertaking is always described in terms of streamlining and improving, but generally looks a lot like strategic de-risking – focusing in on sure-fire bets and a small number of core franchises. Image credit: Sega/Atlus In fact, one common point across every company that has reported results in the past couple of weeks is that they're all quite open about being tightly focused on three or four core IPs. The only company in the bunch with anything really positive to say about a non-core or original IP was Sega's reference to the strong performance of Metaphor: ReFantazio. Even by the games industry's usual standards of franchise obsession, that lack of focus on new IP creation or expansion stands out as unusual – and even in the companies that are doing very well, like the aforementioned Capcom, it's notable that remakes, remasters, re-imaginings and re-visitings describe pretty much the entire software pipeline. The overall sense is clear: publishers are in battening-down-hatches mode right now. In that respect, assuming the economic situation is going to worsen, this approach probably makes sense. Companies facing a market in which consumers are feeling financially precarious need to focus on relatively sure bets for their headline titles, and fill in the gaps with lower-cost games, for which digging into the back catalogue is ideal. In the medium to long term, though, we have to hope against hope that publishers who are narrowing their focus to tentpole franchises right now have some strategy for getting back to building new IPs eventually. Franchise exhaustion is also a very real concern, and growth, ultimately, has to come through creative innovation. No company can run forever just by finding increasingly aggressive ways to flog the same dying horses. #publisher #financials #sound #warning #industry
    WWW.GAMESINDUSTRY.BIZ
    Publisher financials sound a warning for industry growth | Opinion
    Publisher financials sound a warning for industry growth | Opinion As consumers around the world feel the economic squeeze, gaming's value for money is facing new challenges – and publishers are battening down the hatches Image credit: Ubisoft/Lucasfilm Opinion by Rob Fahey Contributing Editor Published on May 16, 2025 Corporate financials season may not be the most exciting of the year's changing seasons, but it does present a rare opportunity to take the industry's pulse in a more-or-less objective way. It would be an exaggeration to say that financial reports and the statements made on the earnings calls which follow them are free of marketing bluster, but different, stricter rules apply here than at other times. Companies can and do spin the numbers, but the numbers themselves have to be reported honestly – which means that everyone gets a chance to see how everyone else is doing, and adjust their own planning and outlook accordingly. Since this is also usually when we get firm updates on shipment figures for console hardware, that's the story that tends to attract the most focus. So with the launch of Switch 2 fast approaching and the threat of tariff impacts looming, it's no surprise that that's been the case on this occasion as well. Still, while platform holder results do hold special importance for the industry, they are somewhat separate from the reality that most other companies in this business are facing. For the broader picture, we really do need to dig into the stack of reports issued from publishers around the globe. This quarter – and indeed this year, since most firms are reporting full-year figures – a lot of those reports make for somewhat serious reading, even by the dry standards of corporate financials. Looking across the major results released in the past few weeks from companies ranging from Capcom, Square Enix, and Sega, through to Ubisoft, Warner Bros, and Take-Two, there's unsurprisingly a great deal of diversity on display given their very different market positions and product line-ups, but there are nonetheless a few trends that go beyond the travails of a single company and are worth exploring as potential bellwethers for the wider industry. Firstly, and perhaps most concerning – sales are generally down, with most companies reporting a drop in revenues over the past year. This isn't universal, with Capcom being a notable exception as it continued a genuinely impressive years-long winning streak, and Take-Two also managing to report a few percentage points of growth thanks largely to great performance for its sports titles. Overall, though, revenues seem to be in decline right now. The underlying causes differ in each case – you can look across each company and pinpoint the specific decisions or problems each of them suffered – but the broader trend is still meaningful. That's especially the case since this fits with the warning signals that have begun flashing in market data from various territories around the world, suggesting that overall consumer spend on gaming has fallen over the past year, albeit only by a relatively small percentage. In spite of the lower sales numbers most companies are reporting, however, several of these publishers are nonetheless showing improvements in operating income – notably Sega and Square Enix, both of which were more profitable over the past year despite their revenues being lower. This is due in part to restructuring and narrowing the focus of their development efforts, but a major factor is also the strong sales of back catalogue titles, which incur minimal costs and are thus great for a company's bottom line. Image credit: Rockstar Games These long-tail sales are proving crucial to keeping the industry's financials looking healthy (and if we take a broad definition, you could make an argument that transactions in games like GTA Online also comprise a form of long-tail sales for Take-Two, for example), but they may also point to a rising price sensitivity among consumers who are showing more willingness to buy competitively priced older games rather than forking out for full-price releases in some cases. Again, if that is the case, it fits with broader economic trends; we know that consumers in a lot of territories are feeling a serious squeeze on their discretionary expenditure, and seeking competitively priced alternatives is a natural response in that case. If that's impacting the games industry's top line, then this could potentially mean that the industry is facing its first actual recession (not counting the mean reversion that we saw after the massive industry growth recorded in the first couple of years of the pandemic). There's a long-standing piece of conventional wisdom which says that although individual sectors may suffer, the games business overall is well-insulated against recessions (we used to say "recession-proof" a couple of decades ago, but I don't know anyone who'd care to make a wager on that statement these days). This is because games offer tremendous value for money compared to most other discretionary expenditures – such that consumers who have slashed their spending on travel, going out, and other expensive hobbies and pursuits may actually end up modestly increasing their gaming expenditure to fill the resulting free time. Even by the games industry's usual standards of franchise obsession, that lack of focus on new IP creation or expansion stands out as unusual That logic has been strongly challenged in recent years by the existence of things like subscription video services, which offer hours-per-dollar of entertainment easily comparable with any game, or free-to-play games. Not to mention the other free alternative preferred by many consumers: doomscrolling your way through hours of brain-rot. Moreover, there's an especially tricky calculus at work right now, because the strong possibility of widespread belt-tightening by consumers is coming right as gaming is in the midst of trying to increase prices for many of its top-line products. The reasons for that are well and good, but the timing is horrible, and in these results we may be seeing the first signs that some groups of consumers are actually noping out of paying higher price points for premium games. It's not just competitively priced back catalogue titles that seem to be over-performing relative to other segments. We're also seeing very strong performance from games (such as EA's Split Fiction, and indie title Clair Obscur: Expedition 33) which chose to launch at $50 price points. Their success is a data point worth bearing in mind at a moment when several publishers are trying to push past $70 and establish $80 as a new regular price level. The fact that things like remasters of back catalogue titles sit comfortably at lower price points may well be part of their appeal, both to consumers and to publishers. The restructuring of development efforts that many publishers are currently undertaking is always described in terms of streamlining and improving, but generally looks a lot like strategic de-risking – focusing in on sure-fire bets and a small number of core franchises. Image credit: Sega/Atlus In fact, one common point across every company that has reported results in the past couple of weeks is that they're all quite open about being tightly focused on three or four core IPs. The only company in the bunch with anything really positive to say about a non-core or original IP was Sega's reference to the strong performance of Metaphor: ReFantazio. Even by the games industry's usual standards of franchise obsession, that lack of focus on new IP creation or expansion stands out as unusual – and even in the companies that are doing very well, like the aforementioned Capcom, it's notable that remakes, remasters, re-imaginings and re-visitings describe pretty much the entire software pipeline. The overall sense is clear: publishers are in battening-down-hatches mode right now. In that respect, assuming the economic situation is going to worsen, this approach probably makes sense. Companies facing a market in which consumers are feeling financially precarious need to focus on relatively sure bets for their headline titles, and fill in the gaps with lower-cost games, for which digging into the back catalogue is ideal. In the medium to long term, though, we have to hope against hope that publishers who are narrowing their focus to tentpole franchises right now have some strategy for getting back to building new IPs eventually. Franchise exhaustion is also a very real concern, and growth, ultimately, has to come through creative innovation. No company can run forever just by finding increasingly aggressive ways to flog the same dying horses.
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