• To celebrate hashtag#Blocktober, Jon Hickenbottom, a Senior Level Designer from Sony Santa Monica who worked on God of War Ragnarok, provided a behind-the-scenes look at the level design of Svartalfheim’s Nidavellir Port location. The team designed the level's layout and used simple shapes to define the flow of the experience.

    #leveldesign #gamedev #gamedevelopment #design #3dart #godofwar #sony #playstation
    To celebrate hashtag#Blocktober, Jon Hickenbottom, a Senior Level Designer from Sony Santa Monica who worked on God of War Ragnarok, provided a behind-the-scenes look at the level design of Svartalfheim’s Nidavellir Port location. The team designed the level's layout and used simple shapes to define the flow of the experience. #leveldesign #gamedev #gamedevelopment #design #3dart #godofwar #sony #playstation
    0 Kommentare 0 Anteile 1KB Ansichten
  • Blockouts vs. final levels in Star Wars Jedi Survivor

    Simon Isacsson Andersen, an experienced Level Designer who worked on Respawn's Star Wars Jedi: Survivor, launched #Blocktober by sharing a closer look at one of the game's levels.

    The developer showed how the game's Khri's Observatory looked during the blockout stage and provided some level design tips.
    #leveldesign #gamedev #gamedevelopment #gamedesign #3dart #starwars
    Blockouts vs. final levels in Star Wars Jedi Survivor 🤩 Simon Isacsson Andersen, an experienced Level Designer who worked on Respawn's Star Wars Jedi: Survivor, launched #Blocktober by sharing a closer look at one of the game's levels. The developer showed how the game's Khri's Observatory looked during the blockout stage and provided some level design tips. #leveldesign #gamedev #gamedevelopment #gamedesign #3dart #starwars
    Love
    1
    0 Kommentare 0 Anteile 3KB Ansichten 84