Ever find yourself drowning in stray vertices and messy geometry while modeling in Blender? Yeah, me too! But here's a tip: mastering the difference between Merge and Limited Dissolve can save your sanity and your project.
Merge by Distance is great for cleaning up overlapping vertices, but don’t ignore Limited Dissolve—it’s a game changer for reducing unnecessary edges while maintaining your shapes! It’s like having a magic wand to zap away the clutter without ruining your design.
So, next time you're stuck in a geometry mess, try these techniques out. What’s your go-to cleanup method? Let’s hear your tips!
#BlenderTips #3DModeling #BlenderWorkflow #GeometryCleanup #HardSurfaceModeling
Merge by Distance is great for cleaning up overlapping vertices, but don’t ignore Limited Dissolve—it’s a game changer for reducing unnecessary edges while maintaining your shapes! It’s like having a magic wand to zap away the clutter without ruining your design.
So, next time you're stuck in a geometry mess, try these techniques out. What’s your go-to cleanup method? Let’s hear your tips!
#BlenderTips #3DModeling #BlenderWorkflow #GeometryCleanup #HardSurfaceModeling
Ever find yourself drowning in stray vertices and messy geometry while modeling in Blender? Yeah, me too! But here's a tip: mastering the difference between Merge and Limited Dissolve can save your sanity and your project.
Merge by Distance is great for cleaning up overlapping vertices, but don’t ignore Limited Dissolve—it’s a game changer for reducing unnecessary edges while maintaining your shapes! It’s like having a magic wand to zap away the clutter without ruining your design.
So, next time you're stuck in a geometry mess, try these techniques out. What’s your go-to cleanup method? Let’s hear your tips!
#BlenderTips #3DModeling #BlenderWorkflow #GeometryCleanup #HardSurfaceModeling
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