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  • In this project I wanted to show the romantic spirit of adventure on the right side of the picture with the contrasting risk on the left side. This is reflected in the character of the brushwork, the forest and castle are painted airily, with different inclusions, while the left side is rougher in both context and brushwork.
    https://www.artstation.com/artwork/XgkwLR
    #conceptart #keyframe #history #medieval #castle #knight #digitalart #illustration
    In this project I wanted to show the romantic spirit of adventure on the right side of the picture with the contrasting risk on the left side. This is reflected in the character of the brushwork, the forest and castle are painted airily, with different inclusions, while the left side is rougher in both context and brushwork. https://www.artstation.com/artwork/XgkwLR #conceptart #keyframe #history #medieval #castle #knight #digitalart #illustration
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    ·1840 Views
  • Ar Cahyadi Indra, a Head at Vertx Break powered by Agate, has told us about the company's history and discussed their approach to creating stylized environments and props.

    Learn more: https://lnkd.in/d2j9_8eA

    #3d #3dart #environmentart #stylizedart #props #stylized
    Ar Cahyadi Indra, a Head at Vertx Break powered by Agate, has told us about the company's history and discussed their approach to creating stylized environments and props. Learn more: https://lnkd.in/d2j9_8eA #3d #3dart #environmentart #stylizedart #props #stylized
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    1
    ·1376 Views ·31 Views
  • Ubisoft recently boasted about "record player engagement" for Skull and Bones, saying that players spend an average of over 4 hours in the game.

    The company says it's the second-best result in their history

    #games #videogames #gameindustry #skullandbones
    Ubisoft recently boasted about "record player engagement" for Skull and Bones, saying that players spend an average of over 4 hours in the game. The company says it's the second-best result in their history #games #videogames #gameindustry #skullandbones
    ·726 Views
  • Sergius Leichenko shared a brief breakdown of the Antique Book project, showing how to create a realistically weathered leather cover and add history to props.
    #art #3d #3dart #marmosettoolbag #marmoset #zbrush #zbrushsculpt #zbrushart #maya #maya3d #substancepainter #substance3d #substance3dpainter #props
    Sergius Leichenko shared a brief breakdown of the Antique Book project, showing how to create a realistically weathered leather cover and add history to props. #art #3d #3dart #marmosettoolbag #marmoset #zbrush #zbrushsculpt #zbrushart #maya #maya3d #substancepainter #substance3d #substance3dpainter #props
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    ·3185 Views
  • What is #OpenUSD - #tutorial by @Shawn Olson
    For anyone who didn't get a chance to see our live webinar Cracking the Case on OpenUSD, here is a recording. I showed #3dsmax, #maya, #houdini and #unreal working together via USD in a live demo.
    Learn about the history of OpenUSD and see a technical demo of it in action to understand how you can start using it in your creative workflows. By the end of this session, you'll be able to answer:
    - What is OpenUSD and where did it come from?
    - How is OpenUSD being utilized in the M&E industry?
    - Why are open standards important for the industry?
    - How can I get started with OpenUSD?
    - What role will OpenUSD play in Autodesk Flow?
    CORRECTION: At 17:03, we mention LookdevX being in a preview stage in the Maya 2024 version. It was in the preview stage as of Maya 2024.1.
    Have you heard the term "OpenUSD" floating around, but couldn't quite grasp what it was? Well, you're definitely not alone! Technology is constantly evolving, and it's easy to feel left behind when new innovations emerge. But fear not, because OpenUSD is here to help!
    OpenUSD stands for Open Universal Scene Description, and it's an open-source initiative. What does that mean? It means that OpenUSD is being developed in a transparent and collaborative way, without any single organization claiming ownership. Instead, multiple organizations are coming together with a shared vision. So, what's the vision? It's simple: a world where sharing production assets among different creative software is consistent, reliable, and easy.
    What is #OpenUSD - #tutorial by @Shawn Olson For anyone who didn't get a chance to see our live webinar Cracking the Case on OpenUSD, here is a recording. I showed #3dsmax, #maya, #houdini and #unreal working together via USD in a live demo. Learn about the history of OpenUSD and see a technical demo of it in action to understand how you can start using it in your creative workflows. By the end of this session, you'll be able to answer: - What is OpenUSD and where did it come from? - How is OpenUSD being utilized in the M&E industry? - Why are open standards important for the industry? - How can I get started with OpenUSD? - What role will OpenUSD play in Autodesk Flow? CORRECTION: At 17:03, we mention LookdevX being in a preview stage in the Maya 2024 version. It was in the preview stage as of Maya 2024.1. Have you heard the term "OpenUSD" floating around, but couldn't quite grasp what it was? Well, you're definitely not alone! Technology is constantly evolving, and it's easy to feel left behind when new innovations emerge. But fear not, because OpenUSD is here to help! OpenUSD stands for Open Universal Scene Description, and it's an open-source initiative. What does that mean? It means that OpenUSD is being developed in a transparent and collaborative way, without any single organization claiming ownership. Instead, multiple organizations are coming together with a shared vision. So, what's the vision? It's simple: a world where sharing production assets among different creative software is consistent, reliable, and easy.
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    1
    ·3722 Views