• Ubisoft vient de faire un nouveau coup stratégique en nommant Charlie Guillemot et Christophe Derennes à la tête de sa filiale dédiée à ses licences phares. C'est sûr, avec ces deux-là aux commandes, on peut s'attendre à des jeux innovants où le héros principal est… un bug qui ne peut pas être corrigé. Bravo à eux pour leur flair exceptionnel à transformer des projets ambitieux en suites annuelles ! Peut-être qu'un jour, ils sortiront un jeu sur la gestion de l'attente dans les files d'attente pour acheter des jeux. On y croit !

    #Ubisoft #JeuxVidéo #Stratégie #Licences #Humour
    Ubisoft vient de faire un nouveau coup stratégique en nommant Charlie Guillemot et Christophe Derennes à la tête de sa filiale dédiée à ses licences phares. C'est sûr, avec ces deux-là aux commandes, on peut s'attendre à des jeux innovants où le héros principal est… un bug qui ne peut pas être corrigé. Bravo à eux pour leur flair exceptionnel à transformer des projets ambitieux en suites annuelles ! Peut-être qu'un jour, ils sortiront un jeu sur la gestion de l'attente dans les files d'attente pour acheter des jeux. On y croit ! #Ubisoft #JeuxVidéo #Stratégie #Licences #Humour
    WWW.ACTUGAMING.NET
    Ubisoft nomme Charlie Guillemot et Christophe Derennes à la tête de sa nouvelle filiale stratégique
    ActuGaming.net Ubisoft nomme Charlie Guillemot et Christophe Derennes à la tête de sa nouvelle filiale stratégique Ubisoft poursuit la structuration de sa nouvelle filiale dédiée à ses licences phares. Ce 16 […] L'article Ubisoft nomme Charlie
    1 Комментарии 0 Поделились 0 предпросмотр
  • Komires: Matali Physics 6.9 Released

    We are pleased to announce the release of Matali Physics 6.9, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.9 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents physics-driven, completely dynamic light sources, real-time object scaling with destruction, lighting model simulating global illuminationin some aspects, comprehensive support for Wayland on Linux, and more.

    Posted by komires on Jun 3rd, 2025
    What is Matali Physics?
    Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and robotics. Matali Physics consists of the advanced 3d physics engine Matali Physics Core and other physics-driven modules that all together provide comprehensive simulation of physical phenomena and physics-based modeling of both real and imaginary objects.
    What's new in version 6.9?

    Physics-driven, completely dynamic light sources. The introduced solution allows for processing hundreds of movable, long-range and shadow-casting light sources, where with each source can be assigned logic that controls its behavior, changes light parameters, volumetric effects parameters and others;
    Real-time object scaling with destruction. All groups of physics objects and groups of physics objects with constraints may be subject to destruction process during real-time scaling, allowing group members to break off at different sizes;
    Lighting model simulating global illuminationin some aspects. Based on own research and development work, processed in real time, ready for dynamic scenes, fast on mobile devices, not based on lightmaps, light probes, baked lights, etc.;
    Comprehensive support for Wayland on Linux. The latest version allows Matali Physics SDK users to create advanced, high-performance, physics-based, Vulkan-based games for modern Linux distributions where Wayland is the main display server protocol;
    Other improvements and fixes which complete list is available on the History webpage.

    What platforms does Matali Physics support?

    Android
    Android TV
    *BSD
    iOS
    iPadOS
    LinuxmacOS
    Steam Deck
    tvOS
    UWPWindowsWhat are the benefits of using Matali Physics?

    Physics simulation, graphics, sound and music integrated into one total multimedia solution where creating complex interactions and behaviors is common and relatively easy
    Composed of dedicated modules that do not require additional licences and fees
    Supports fully dynamic and destructible scenes
    Supports physics-based behavioral animations
    Supports physical AI, object motion and state change control
    Supports physics-based GUI
    Supports physics-based particle effects
    Supports multi-scene physics simulation and scene combining
    Supports physics-based photo mode
    Supports physics-driven sound
    Supports physics-driven music
    Supports debug visualization
    Fully serializable and deserializable
    Available for all major mobile, desktop and TV platforms
    New features on request
    Dedicated technical support
    Regular updates and fixes

    If you have questions related to the latest version and the use of Matali Physics environment as a game creation solution, please do not hesitate to contact us.
    #komires #matali #physics #released
    Komires: Matali Physics 6.9 Released
    We are pleased to announce the release of Matali Physics 6.9, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.9 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents physics-driven, completely dynamic light sources, real-time object scaling with destruction, lighting model simulating global illuminationin some aspects, comprehensive support for Wayland on Linux, and more. Posted by komires on Jun 3rd, 2025 What is Matali Physics? Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and robotics. Matali Physics consists of the advanced 3d physics engine Matali Physics Core and other physics-driven modules that all together provide comprehensive simulation of physical phenomena and physics-based modeling of both real and imaginary objects. What's new in version 6.9? Physics-driven, completely dynamic light sources. The introduced solution allows for processing hundreds of movable, long-range and shadow-casting light sources, where with each source can be assigned logic that controls its behavior, changes light parameters, volumetric effects parameters and others; Real-time object scaling with destruction. All groups of physics objects and groups of physics objects with constraints may be subject to destruction process during real-time scaling, allowing group members to break off at different sizes; Lighting model simulating global illuminationin some aspects. Based on own research and development work, processed in real time, ready for dynamic scenes, fast on mobile devices, not based on lightmaps, light probes, baked lights, etc.; Comprehensive support for Wayland on Linux. The latest version allows Matali Physics SDK users to create advanced, high-performance, physics-based, Vulkan-based games for modern Linux distributions where Wayland is the main display server protocol; Other improvements and fixes which complete list is available on the History webpage. What platforms does Matali Physics support? Android Android TV *BSD iOS iPadOS LinuxmacOS Steam Deck tvOS UWPWindowsWhat are the benefits of using Matali Physics? Physics simulation, graphics, sound and music integrated into one total multimedia solution where creating complex interactions and behaviors is common and relatively easy Composed of dedicated modules that do not require additional licences and fees Supports fully dynamic and destructible scenes Supports physics-based behavioral animations Supports physical AI, object motion and state change control Supports physics-based GUI Supports physics-based particle effects Supports multi-scene physics simulation and scene combining Supports physics-based photo mode Supports physics-driven sound Supports physics-driven music Supports debug visualization Fully serializable and deserializable Available for all major mobile, desktop and TV platforms New features on request Dedicated technical support Regular updates and fixes If you have questions related to the latest version and the use of Matali Physics environment as a game creation solution, please do not hesitate to contact us. #komires #matali #physics #released
    WWW.INDIEDB.COM
    Komires: Matali Physics 6.9 Released
    We are pleased to announce the release of Matali Physics 6.9, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.9 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents physics-driven, completely dynamic light sources, real-time object scaling with destruction, lighting model simulating global illumination (GI) in some aspects, comprehensive support for Wayland on Linux, and more. Posted by komires on Jun 3rd, 2025 What is Matali Physics? Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and robotics. Matali Physics consists of the advanced 3d physics engine Matali Physics Core and other physics-driven modules that all together provide comprehensive simulation of physical phenomena and physics-based modeling of both real and imaginary objects. What's new in version 6.9? Physics-driven, completely dynamic light sources. The introduced solution allows for processing hundreds of movable, long-range and shadow-casting light sources, where with each source can be assigned logic that controls its behavior, changes light parameters, volumetric effects parameters and others; Real-time object scaling with destruction. All groups of physics objects and groups of physics objects with constraints may be subject to destruction process during real-time scaling, allowing group members to break off at different sizes; Lighting model simulating global illumination (GI) in some aspects. Based on own research and development work, processed in real time, ready for dynamic scenes, fast on mobile devices, not based on lightmaps, light probes, baked lights, etc.; Comprehensive support for Wayland on Linux. The latest version allows Matali Physics SDK users to create advanced, high-performance, physics-based, Vulkan-based games for modern Linux distributions where Wayland is the main display server protocol; Other improvements and fixes which complete list is available on the History webpage. What platforms does Matali Physics support? Android Android TV *BSD iOS iPadOS Linux (distributions) macOS Steam Deck tvOS UWP (Desktop, Xbox Series X/S) Windows (Classic, GDK, Handheld consoles) What are the benefits of using Matali Physics? Physics simulation, graphics, sound and music integrated into one total multimedia solution where creating complex interactions and behaviors is common and relatively easy Composed of dedicated modules that do not require additional licences and fees Supports fully dynamic and destructible scenes Supports physics-based behavioral animations Supports physical AI, object motion and state change control Supports physics-based GUI Supports physics-based particle effects Supports multi-scene physics simulation and scene combining Supports physics-based photo mode Supports physics-driven sound Supports physics-driven music Supports debug visualization Fully serializable and deserializable Available for all major mobile, desktop and TV platforms New features on request Dedicated technical support Regular updates and fixes If you have questions related to the latest version and the use of Matali Physics environment as a game creation solution, please do not hesitate to contact us.
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  • Matali Physics 6.9 Presents Physics-driven, Completely Dynamic Light Sources

    Matali Physics 6.9 Presents Physics-driven, Completely Dynamic Light Sources

    Published June 02, 2025

    Advertisement

    We are pleased to announce the release of Matali Physics 6.9, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.9 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents physics-driven, completely dynamic light sources, real-time object scaling with destruction, lighting model simulating global illuminationin some aspects, comprehensive support for Wayland on Linux, improved simulation of stacked objects, improved physics-based photo mode, introduces optimizations for Steam Deck portable gaming console and Linux as well as provides a refreshed Matali Physics Game demo. What is Matali Physics?Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and robotics. Matali Physics consists of the advanced 3d physics engine Matali Physics Core and other physics-driven modules that all together provide comprehensive simulation of physical phenomena and physics-based modeling of both real and imaginary objects.What's new in version 6.9?Physics-driven, completely dynamic light sources. The introduced solution allows for processing hundreds of movable, long-range and shadow-casting light sources, where with each source can be assigned logic that controls its behavior, changes light parameters, volumetric effects parameters and others;Real-time object scaling with destruction. All groups of physics objects and groups of physics objects with constraints may be subject to destruction process during real-time scaling, allowing group members to break off at different sizes;Lighting model simulating global illuminationin some aspects. Based on own research and development work, processed in real time, ready for dynamic scenes, fast on mobile devices, not based on lightmaps, light probes, baked lights, etc.;Comprehensive support for Wayland on Linux. The latest version allows Matali Physics SDK users to create advanced, high-performance, physics-based, Vulkan-based games for modern Linux distributions where Wayland is the main display server protocol;Other improvements and fixes which complete list is available on the History webpage.What platforms does Matali Physics support?AndroidAndroid TV*BSDiOSiPadOSLinuxmacOSSteam DecktvOSUWPWindowsWhat are the benefits of using Matali Physics?Physics simulation, graphics, sound and music integrated into one total multimedia solution where creating complex interactions and behaviors is common and relatively easyComposed of dedicated modules that do not require additional licences and feesSupports fully dynamic and destructible scenesSupports physics-based behavioral animationsSupports physical AI, object motion and state change controlSupports physics-based GUISupports physics-based particle effectsSupports multi-scene physics simulation and scene combiningSupports physics-based photo modeSupports physics-driven soundSupports physics-driven musicSupports debug visualizationFully serializable and deserializableAvailable for all major mobile, desktop and TV platformsNew features on requestDedicated technical supportRegular updates and fixesIf you have questions related to the latest version and the use of Matali Physics environment as a game creation solution, please do not hesitate to contact us. 

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    #matali #physics #presents #physicsdriven #completely
    Matali Physics 6.9 Presents Physics-driven, Completely Dynamic Light Sources
    Matali Physics 6.9 Presents Physics-driven, Completely Dynamic Light Sources Published June 02, 2025 Advertisement We are pleased to announce the release of Matali Physics 6.9, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.9 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents physics-driven, completely dynamic light sources, real-time object scaling with destruction, lighting model simulating global illuminationin some aspects, comprehensive support for Wayland on Linux, improved simulation of stacked objects, improved physics-based photo mode, introduces optimizations for Steam Deck portable gaming console and Linux as well as provides a refreshed Matali Physics Game demo. What is Matali Physics?Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and robotics. Matali Physics consists of the advanced 3d physics engine Matali Physics Core and other physics-driven modules that all together provide comprehensive simulation of physical phenomena and physics-based modeling of both real and imaginary objects.What's new in version 6.9?Physics-driven, completely dynamic light sources. The introduced solution allows for processing hundreds of movable, long-range and shadow-casting light sources, where with each source can be assigned logic that controls its behavior, changes light parameters, volumetric effects parameters and others;Real-time object scaling with destruction. All groups of physics objects and groups of physics objects with constraints may be subject to destruction process during real-time scaling, allowing group members to break off at different sizes;Lighting model simulating global illuminationin some aspects. Based on own research and development work, processed in real time, ready for dynamic scenes, fast on mobile devices, not based on lightmaps, light probes, baked lights, etc.;Comprehensive support for Wayland on Linux. The latest version allows Matali Physics SDK users to create advanced, high-performance, physics-based, Vulkan-based games for modern Linux distributions where Wayland is the main display server protocol;Other improvements and fixes which complete list is available on the History webpage.What platforms does Matali Physics support?AndroidAndroid TV*BSDiOSiPadOSLinuxmacOSSteam DecktvOSUWPWindowsWhat are the benefits of using Matali Physics?Physics simulation, graphics, sound and music integrated into one total multimedia solution where creating complex interactions and behaviors is common and relatively easyComposed of dedicated modules that do not require additional licences and feesSupports fully dynamic and destructible scenesSupports physics-based behavioral animationsSupports physical AI, object motion and state change controlSupports physics-based GUISupports physics-based particle effectsSupports multi-scene physics simulation and scene combiningSupports physics-based photo modeSupports physics-driven soundSupports physics-driven musicSupports debug visualizationFully serializable and deserializableAvailable for all major mobile, desktop and TV platformsNew features on requestDedicated technical supportRegular updates and fixesIf you have questions related to the latest version and the use of Matali Physics environment as a game creation solution, please do not hesitate to contact us.  Cancel 0 likes 0 comments Comments Nobody has left a comment. You can be the first! You must log in to join the conversation. Don't have a GameDev.net account? Sign up! #matali #physics #presents #physicsdriven #completely
    Matali Physics 6.9 Presents Physics-driven, Completely Dynamic Light Sources
    Matali Physics 6.9 Presents Physics-driven, Completely Dynamic Light Sources Published June 02, 2025 Advertisement We are pleased to announce the release of Matali Physics 6.9, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.9 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents physics-driven, completely dynamic light sources, real-time object scaling with destruction, lighting model simulating global illumination (GI) in some aspects, comprehensive support for Wayland on Linux, improved simulation of stacked objects, improved physics-based photo mode, introduces optimizations for Steam Deck portable gaming console and Linux as well as provides a refreshed Matali Physics Game demo. What is Matali Physics?Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and robotics. Matali Physics consists of the advanced 3d physics engine Matali Physics Core and other physics-driven modules that all together provide comprehensive simulation of physical phenomena and physics-based modeling of both real and imaginary objects.What's new in version 6.9?Physics-driven, completely dynamic light sources. The introduced solution allows for processing hundreds of movable, long-range and shadow-casting light sources, where with each source can be assigned logic that controls its behavior, changes light parameters, volumetric effects parameters and others;Real-time object scaling with destruction. All groups of physics objects and groups of physics objects with constraints may be subject to destruction process during real-time scaling, allowing group members to break off at different sizes;Lighting model simulating global illumination (GI) in some aspects. Based on own research and development work, processed in real time, ready for dynamic scenes, fast on mobile devices, not based on lightmaps, light probes, baked lights, etc.;Comprehensive support for Wayland on Linux. The latest version allows Matali Physics SDK users to create advanced, high-performance, physics-based, Vulkan-based games for modern Linux distributions where Wayland is the main display server protocol;Other improvements and fixes which complete list is available on the History webpage.What platforms does Matali Physics support?AndroidAndroid TV*BSDiOSiPadOSLinux (distributions)macOSSteam DecktvOSUWP (Desktop, Xbox Series X/S)Windows (Classic, GDK, Handheld consoles)What are the benefits of using Matali Physics?Physics simulation, graphics, sound and music integrated into one total multimedia solution where creating complex interactions and behaviors is common and relatively easyComposed of dedicated modules that do not require additional licences and feesSupports fully dynamic and destructible scenesSupports physics-based behavioral animationsSupports physical AI, object motion and state change controlSupports physics-based GUISupports physics-based particle effectsSupports multi-scene physics simulation and scene combiningSupports physics-based photo modeSupports physics-driven soundSupports physics-driven musicSupports debug visualizationFully serializable and deserializableAvailable for all major mobile, desktop and TV platformsNew features on requestDedicated technical supportRegular updates and fixesIf you have questions related to the latest version and the use of Matali Physics environment as a game creation solution, please do not hesitate to contact us.  Cancel Save 0 likes 0 comments Comments Nobody has left a comment. You can be the first! You must log in to join the conversation. Don't have a GameDev.net account? Sign up!
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  • Robinhood Acquires Bitstamp for $200 Million, Adds Over 50 Licences to Network

    US-based brokerage firm Robinhood has officially acquired Luxembourg-headquartered crypto exchange Bitstamp. In an announcement posted on June 2, Robinhood said that it paid millionin cash to complete this acquisition. With this, Robinhood has now added over 50 licences held by Bitstamp to its own network. Johann Kerbrat, the general manager of Robinhood Crypto had first spoken about the plan to acquire Bitstamp last year during an interview with the Wall Street Journal.Bitstamp was founded in 2011 and is touted as the longest running crypto exchange in the world. Its offices are located in Singapore, Slovenia, the UK, as well as the US. Robinhood plans to use Bitstamp's resources to bring service offerings to institutional investors, Vlad Tenev, the CEO and co-founder of Robinhood, indicated on X."Bitstamp is now part of Robinhood, adding a globally-scaled crypto exchange and our first-ever institutional crypto business. Our work is just beginning," Tenev posted.Following the announcement, Bitstamp changed its name to "Bitstamp by Robinhood" on various online platforms including X.In an official blog post, Bitstamp said that it "has been trusted for 14 years by institutions for its reliable trade execution, deep order books and industry-leading API connectivity and offerings like crypto-as-a-service, institutional lending, and staking. Robinhood is entering the space with an active and highly trusted business with established relationships."Key Highlights on the AcquisitionRobinhood published some important details about Bitstamp and its acquisition for its investor community on June 2.The American firm disclosed that Bitstamp was catering to over 500,000 retail and around five thousand funded institutional customers as of April 30, 2025. Bitstamp's yearly revenue up till April 30 was clocked at million."In 2025, for the remaining seven months of the year post close, Robinhood expects to record approximately millionof Bitstamp-related costs. These costs are nearly all Adjusted Operating Expenses and are primarily driven by business operations, along with some anticipated integration and deal-related costs," Robinhood's announcement post added.Robinhood will now integrate Bitstamp's infrastructure into its own services and offerings."Bringing Bitstamp's platform and expertise into Robinhood's ecosystem will give users an enhanced trading experience with a continuing commitment to compliance, security, and customer-centricity," JB Graftieaux, CEO of Bitstamp said as commenting on the development.Robinhood's crypto trading service had faced legal challenges with the US SEC last year on allegations of having violated the US Securities laws. However, following Donald Trump's return to the White House as the 47th US President, the SEC closed its investigation into Robinhood and did not take any action.
    #robinhood #acquires #bitstamp #million #adds
    Robinhood Acquires Bitstamp for $200 Million, Adds Over 50 Licences to Network
    US-based brokerage firm Robinhood has officially acquired Luxembourg-headquartered crypto exchange Bitstamp. In an announcement posted on June 2, Robinhood said that it paid millionin cash to complete this acquisition. With this, Robinhood has now added over 50 licences held by Bitstamp to its own network. Johann Kerbrat, the general manager of Robinhood Crypto had first spoken about the plan to acquire Bitstamp last year during an interview with the Wall Street Journal.Bitstamp was founded in 2011 and is touted as the longest running crypto exchange in the world. Its offices are located in Singapore, Slovenia, the UK, as well as the US. Robinhood plans to use Bitstamp's resources to bring service offerings to institutional investors, Vlad Tenev, the CEO and co-founder of Robinhood, indicated on X."Bitstamp is now part of Robinhood, adding a globally-scaled crypto exchange and our first-ever institutional crypto business. Our work is just beginning," Tenev posted.Following the announcement, Bitstamp changed its name to "Bitstamp by Robinhood" on various online platforms including X.In an official blog post, Bitstamp said that it "has been trusted for 14 years by institutions for its reliable trade execution, deep order books and industry-leading API connectivity and offerings like crypto-as-a-service, institutional lending, and staking. Robinhood is entering the space with an active and highly trusted business with established relationships."Key Highlights on the AcquisitionRobinhood published some important details about Bitstamp and its acquisition for its investor community on June 2.The American firm disclosed that Bitstamp was catering to over 500,000 retail and around five thousand funded institutional customers as of April 30, 2025. Bitstamp's yearly revenue up till April 30 was clocked at million."In 2025, for the remaining seven months of the year post close, Robinhood expects to record approximately millionof Bitstamp-related costs. These costs are nearly all Adjusted Operating Expenses and are primarily driven by business operations, along with some anticipated integration and deal-related costs," Robinhood's announcement post added.Robinhood will now integrate Bitstamp's infrastructure into its own services and offerings."Bringing Bitstamp's platform and expertise into Robinhood's ecosystem will give users an enhanced trading experience with a continuing commitment to compliance, security, and customer-centricity," JB Graftieaux, CEO of Bitstamp said as commenting on the development.Robinhood's crypto trading service had faced legal challenges with the US SEC last year on allegations of having violated the US Securities laws. However, following Donald Trump's return to the White House as the 47th US President, the SEC closed its investigation into Robinhood and did not take any action. #robinhood #acquires #bitstamp #million #adds
    WWW.GADGETS360.COM
    Robinhood Acquires Bitstamp for $200 Million, Adds Over 50 Licences to Network
    US-based brokerage firm Robinhood has officially acquired Luxembourg-headquartered crypto exchange Bitstamp. In an announcement posted on June 2, Robinhood said that it paid $200 million (roughly Rs. 1,709 crore) in cash to complete this acquisition. With this, Robinhood has now added over 50 licences held by Bitstamp to its own network. Johann Kerbrat, the general manager of Robinhood Crypto had first spoken about the plan to acquire Bitstamp last year during an interview with the Wall Street Journal.Bitstamp was founded in 2011 and is touted as the longest running crypto exchange in the world. Its offices are located in Singapore, Slovenia, the UK, as well as the US. Robinhood plans to use Bitstamp's resources to bring service offerings to institutional investors, Vlad Tenev, the CEO and co-founder of Robinhood, indicated on X."Bitstamp is now part of Robinhood, adding a globally-scaled crypto exchange and our first-ever institutional crypto business. Our work is just beginning," Tenev posted.Following the announcement, Bitstamp changed its name to "Bitstamp by Robinhood" on various online platforms including X.In an official blog post, Bitstamp said that it "has been trusted for 14 years by institutions for its reliable trade execution, deep order books and industry-leading API connectivity and offerings like crypto-as-a-service, institutional lending, and staking. Robinhood is entering the space with an active and highly trusted business with established relationships."Key Highlights on the AcquisitionRobinhood published some important details about Bitstamp and its acquisition for its investor community on June 2.The American firm disclosed that Bitstamp was catering to over 500,000 retail and around five thousand funded institutional customers as of April 30, 2025. Bitstamp's yearly revenue up till April 30 was clocked at $95 million (roughly Rs. 811 crore)."In 2025, for the remaining seven months of the year post close, Robinhood expects to record approximately $65 million (roughly Rs. 555 crore) of Bitstamp-related costs. These costs are nearly all Adjusted Operating Expenses and are primarily driven by business operations, along with some anticipated integration and deal-related costs," Robinhood's announcement post added.Robinhood will now integrate Bitstamp's infrastructure into its own services and offerings."Bringing Bitstamp's platform and expertise into Robinhood's ecosystem will give users an enhanced trading experience with a continuing commitment to compliance, security, and customer-centricity," JB Graftieaux, CEO of Bitstamp said as commenting on the development.Robinhood's crypto trading service had faced legal challenges with the US SEC last year on allegations of having violated the US Securities laws. However, following Donald Trump's return to the White House as the 47th US President, the SEC closed its investigation into Robinhood and did not take any action.(This story has not been edited by NDTV staff and is auto-generated from a syndicated feed.)
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  • What VMware’s licensing crackdown reveals about control and risk 

    Over the past few weeks, VMware customers holding onto their perpetual licenses, which are often unsupported and in limbo, have reportedly begun receiving formal cease-and-desist letters from Broadcom. The message is as blunt as it is unsettling: your support contract has expired, and you are to immediately uninstall any updates, patches, or enhancements released since that expiration date. Not only that, but audits could follow, with the possibility of “enhanced damages” for breach of contract.
    This is a sharp escalation in an effort to push perpetual license holders toward VMware’s new subscription-only model. For many, it signals the end of an era where critical infrastructure software could be owned, maintained, and supported on long-term, stable terms.
    Now, even those who bought VMware licenses outright are being told that support access is off the table unless they sign on to the new subscription regime. As a result, enterprises are being forced to make tough decisions about how they manage and support one of the most foundational layers of their IT environments.

    VMware isn’t just another piece of enterprise software. It’s the plumbing. The foundation. The layer everything else runs on top of, which is precisely why many CIOs flinch at the idea of running unsupported. The potential risk is too great. A vulnerability or failure in your virtual infrastructure isn’t the same as a bug in a CRM. It’s a systemic weakness. It touches everything.
    This technical risk is, without question, the biggest barrier to any organization considering support options outside of VMware’s official offering. And it’s a valid concern.  But technical risk isn’t black and white. It varies widely depending on version, deployment model, network architecture, and operational maturity. A tightly managed and stable VMware environment running a mature release with minimal exposure doesn’t carry the same risk profile as an open, multi-tenant deployment on a newer build.

    The prevailing assumption is that support equals security—and that operating unsupported equals exposure. But this relationship is more complex than it appears. In most enterprise environments, security is not determined by whether a patch is available. It’s determined by how well the environment is configured, managed, and monitored.
    Patches are not applied instantly. Risk assessments, integration testing, and change control processes introduce natural delays. And in many cases, security gaps arise not from missing patches but from misconfigurations: exposed management interfaces, weak credentials, overly permissive access. An unpatched environment, properly maintained and reviewed, can be significantly more secure than a patched one with poor hygiene. Support models that focus on proactive security—through vulnerability analysis, environment-specific impact assessments, and mitigation strategies—offer a different but equally valid form of protection. They don’t rely on patch delivery alone. They consider how a vulnerability behaves in the attack chain, whether it’s exploitable, and what compensating controls are available. 

    about VMware security

    Hacking contest exposes VMware security: In what has been described as a historical first, hackers in Berlin have been able to demo successful attacks on the ESXi hypervisor.
    No workaround leads to more pain for VMware users: There are patches for the latest batch of security alerts from Broadcom, but VMware users on perpetual licences may not have access.

    This kind of tailored risk management is especially important now, as vendor support for older VMware versions diminishes. Many reported vulnerabilities relate to newer product components or bundled services, not the core virtualization stack. The perception of rising security risk needs to be balanced against the stability and maturity of the versions in question. In other words, not all unsupported deployments are created equal.

    Some VMware environments—particularly older versions like vSphere 5.x or 6.x—are already beyond the range of vendor patching. In these cases, the transition to unsupported status may be more symbolic than substantive. The risk profile has not meaningfully changed.  Others, particularly organisations operating vSphere 7 or 8 without an active support contract, face a more complex challenge. Some critical security patches remain accessible, depending on severity and version, but the margin of certainty is shrinking.  
    These are the cases where enterprises are increasingly turning to alternative support models to bridge the gap—ensuring continuity, maintaining compliance, and retaining access to skilled technical expertise.

    Third-party support is sometimes seen as a temporary fix—a way to buy time while organizations figure out their long-term plans. And it can serve that purpose well. But increasingly, it’s also being recognized as a strategic choice in its own right: a long-term solution for enterprises that want to maintain operational stability with a reliable support partner while retaining control over their virtualization roadmap.What distinguishes third-party support in this context isn’t just cost control, it’s methodology.  
    Risk is assessed holistically, identifying which vulnerabilities truly matter, what can be addressed through configuration, and when escalation is genuinely required. This approach recognises that most enterprises aren’t chasing bleeding-edge features. They want to run stable, well-understood environments that don’t change unpredictably. Third-party support helps them do exactly that, without being forced into a rapid, costly migration or a subscription contract that may not align with their business needs. 
    Crucially, it enables organisations to move on their own timeline.
    Much of the conversation around unsupported VMware environments focuses on technical risk. But the longer-term threat may be strategic. The end of perpetual licensing, the sharp rise in subscription pricing, and now the legal enforcement of support boundaries all points to a much bigger problem: a loss of control over infrastructure strategy. 
    Vendor-imposed timelines, licensing models, and audit policies are increasingly dictating how organizations use the very software they once owned outright. Third-party support doesn’t eliminate risk—nothing can. But it redistributes and controls it. It gives enterprises more agency over when and how they migrate, how they manage updates, and where they invest. In a landscape shaped by vendor agendas, that independence is increasingly critical. 
    Broadcom’s cease-and-desist letters represent a new phase in the relationship between software vendors and customers—one defined not by collaboration, but by contractual enforcement. And for VMware customers still clinging to the idea of “owning” their infrastructure, it’s a rude awakening: support is no longer optional, and perpetual is no longer forever. Organizations now face three paths: accept the subscription model, attempt a rapid migration to an alternative platform, or find a support model that gives them the stability to decide their future on their own terms. 
    For many, the third option is the only one that balances operational security with strategic flexibility. 
    The question now isn’t whether unsupported infrastructure is risky. The question is whether the greater risk is allowing someone else to dictate what happens next. 
    #what #vmwares #licensing #crackdown #reveals
    What VMware’s licensing crackdown reveals about control and risk 
    Over the past few weeks, VMware customers holding onto their perpetual licenses, which are often unsupported and in limbo, have reportedly begun receiving formal cease-and-desist letters from Broadcom. The message is as blunt as it is unsettling: your support contract has expired, and you are to immediately uninstall any updates, patches, or enhancements released since that expiration date. Not only that, but audits could follow, with the possibility of “enhanced damages” for breach of contract. This is a sharp escalation in an effort to push perpetual license holders toward VMware’s new subscription-only model. For many, it signals the end of an era where critical infrastructure software could be owned, maintained, and supported on long-term, stable terms. Now, even those who bought VMware licenses outright are being told that support access is off the table unless they sign on to the new subscription regime. As a result, enterprises are being forced to make tough decisions about how they manage and support one of the most foundational layers of their IT environments. VMware isn’t just another piece of enterprise software. It’s the plumbing. The foundation. The layer everything else runs on top of, which is precisely why many CIOs flinch at the idea of running unsupported. The potential risk is too great. A vulnerability or failure in your virtual infrastructure isn’t the same as a bug in a CRM. It’s a systemic weakness. It touches everything. This technical risk is, without question, the biggest barrier to any organization considering support options outside of VMware’s official offering. And it’s a valid concern.  But technical risk isn’t black and white. It varies widely depending on version, deployment model, network architecture, and operational maturity. A tightly managed and stable VMware environment running a mature release with minimal exposure doesn’t carry the same risk profile as an open, multi-tenant deployment on a newer build. The prevailing assumption is that support equals security—and that operating unsupported equals exposure. But this relationship is more complex than it appears. In most enterprise environments, security is not determined by whether a patch is available. It’s determined by how well the environment is configured, managed, and monitored. Patches are not applied instantly. Risk assessments, integration testing, and change control processes introduce natural delays. And in many cases, security gaps arise not from missing patches but from misconfigurations: exposed management interfaces, weak credentials, overly permissive access. An unpatched environment, properly maintained and reviewed, can be significantly more secure than a patched one with poor hygiene. Support models that focus on proactive security—through vulnerability analysis, environment-specific impact assessments, and mitigation strategies—offer a different but equally valid form of protection. They don’t rely on patch delivery alone. They consider how a vulnerability behaves in the attack chain, whether it’s exploitable, and what compensating controls are available.  about VMware security Hacking contest exposes VMware security: In what has been described as a historical first, hackers in Berlin have been able to demo successful attacks on the ESXi hypervisor. No workaround leads to more pain for VMware users: There are patches for the latest batch of security alerts from Broadcom, but VMware users on perpetual licences may not have access. This kind of tailored risk management is especially important now, as vendor support for older VMware versions diminishes. Many reported vulnerabilities relate to newer product components or bundled services, not the core virtualization stack. The perception of rising security risk needs to be balanced against the stability and maturity of the versions in question. In other words, not all unsupported deployments are created equal. Some VMware environments—particularly older versions like vSphere 5.x or 6.x—are already beyond the range of vendor patching. In these cases, the transition to unsupported status may be more symbolic than substantive. The risk profile has not meaningfully changed.  Others, particularly organisations operating vSphere 7 or 8 without an active support contract, face a more complex challenge. Some critical security patches remain accessible, depending on severity and version, but the margin of certainty is shrinking.   These are the cases where enterprises are increasingly turning to alternative support models to bridge the gap—ensuring continuity, maintaining compliance, and retaining access to skilled technical expertise. Third-party support is sometimes seen as a temporary fix—a way to buy time while organizations figure out their long-term plans. And it can serve that purpose well. But increasingly, it’s also being recognized as a strategic choice in its own right: a long-term solution for enterprises that want to maintain operational stability with a reliable support partner while retaining control over their virtualization roadmap.What distinguishes third-party support in this context isn’t just cost control, it’s methodology.   Risk is assessed holistically, identifying which vulnerabilities truly matter, what can be addressed through configuration, and when escalation is genuinely required. This approach recognises that most enterprises aren’t chasing bleeding-edge features. They want to run stable, well-understood environments that don’t change unpredictably. Third-party support helps them do exactly that, without being forced into a rapid, costly migration or a subscription contract that may not align with their business needs.  Crucially, it enables organisations to move on their own timeline. Much of the conversation around unsupported VMware environments focuses on technical risk. But the longer-term threat may be strategic. The end of perpetual licensing, the sharp rise in subscription pricing, and now the legal enforcement of support boundaries all points to a much bigger problem: a loss of control over infrastructure strategy.  Vendor-imposed timelines, licensing models, and audit policies are increasingly dictating how organizations use the very software they once owned outright. Third-party support doesn’t eliminate risk—nothing can. But it redistributes and controls it. It gives enterprises more agency over when and how they migrate, how they manage updates, and where they invest. In a landscape shaped by vendor agendas, that independence is increasingly critical.  Broadcom’s cease-and-desist letters represent a new phase in the relationship between software vendors and customers—one defined not by collaboration, but by contractual enforcement. And for VMware customers still clinging to the idea of “owning” their infrastructure, it’s a rude awakening: support is no longer optional, and perpetual is no longer forever. Organizations now face three paths: accept the subscription model, attempt a rapid migration to an alternative platform, or find a support model that gives them the stability to decide their future on their own terms.  For many, the third option is the only one that balances operational security with strategic flexibility.  The question now isn’t whether unsupported infrastructure is risky. The question is whether the greater risk is allowing someone else to dictate what happens next.  #what #vmwares #licensing #crackdown #reveals
    WWW.COMPUTERWEEKLY.COM
    What VMware’s licensing crackdown reveals about control and risk 
    Over the past few weeks, VMware customers holding onto their perpetual licenses, which are often unsupported and in limbo, have reportedly begun receiving formal cease-and-desist letters from Broadcom. The message is as blunt as it is unsettling: your support contract has expired, and you are to immediately uninstall any updates, patches, or enhancements released since that expiration date. Not only that, but audits could follow, with the possibility of “enhanced damages” for breach of contract. This is a sharp escalation in an effort to push perpetual license holders toward VMware’s new subscription-only model. For many, it signals the end of an era where critical infrastructure software could be owned, maintained, and supported on long-term, stable terms. Now, even those who bought VMware licenses outright are being told that support access is off the table unless they sign on to the new subscription regime. As a result, enterprises are being forced to make tough decisions about how they manage and support one of the most foundational layers of their IT environments. VMware isn’t just another piece of enterprise software. It’s the plumbing. The foundation. The layer everything else runs on top of, which is precisely why many CIOs flinch at the idea of running unsupported. The potential risk is too great. A vulnerability or failure in your virtual infrastructure isn’t the same as a bug in a CRM. It’s a systemic weakness. It touches everything. This technical risk is, without question, the biggest barrier to any organization considering support options outside of VMware’s official offering. And it’s a valid concern.  But technical risk isn’t black and white. It varies widely depending on version, deployment model, network architecture, and operational maturity. A tightly managed and stable VMware environment running a mature release with minimal exposure doesn’t carry the same risk profile as an open, multi-tenant deployment on a newer build. The prevailing assumption is that support equals security—and that operating unsupported equals exposure. But this relationship is more complex than it appears. In most enterprise environments, security is not determined by whether a patch is available. It’s determined by how well the environment is configured, managed, and monitored. Patches are not applied instantly. Risk assessments, integration testing, and change control processes introduce natural delays. And in many cases, security gaps arise not from missing patches but from misconfigurations: exposed management interfaces, weak credentials, overly permissive access. An unpatched environment, properly maintained and reviewed, can be significantly more secure than a patched one with poor hygiene. Support models that focus on proactive security—through vulnerability analysis, environment-specific impact assessments, and mitigation strategies—offer a different but equally valid form of protection. They don’t rely on patch delivery alone. They consider how a vulnerability behaves in the attack chain, whether it’s exploitable, and what compensating controls are available.  Read more about VMware security Hacking contest exposes VMware security: In what has been described as a historical first, hackers in Berlin have been able to demo successful attacks on the ESXi hypervisor. No workaround leads to more pain for VMware users: There are patches for the latest batch of security alerts from Broadcom, but VMware users on perpetual licences may not have access. This kind of tailored risk management is especially important now, as vendor support for older VMware versions diminishes. Many reported vulnerabilities relate to newer product components or bundled services, not the core virtualization stack. The perception of rising security risk needs to be balanced against the stability and maturity of the versions in question. In other words, not all unsupported deployments are created equal. Some VMware environments—particularly older versions like vSphere 5.x or 6.x—are already beyond the range of vendor patching. In these cases, the transition to unsupported status may be more symbolic than substantive. The risk profile has not meaningfully changed.  Others, particularly organisations operating vSphere 7 or 8 without an active support contract, face a more complex challenge. Some critical security patches remain accessible, depending on severity and version, but the margin of certainty is shrinking.   These are the cases where enterprises are increasingly turning to alternative support models to bridge the gap—ensuring continuity, maintaining compliance, and retaining access to skilled technical expertise. Third-party support is sometimes seen as a temporary fix—a way to buy time while organizations figure out their long-term plans. And it can serve that purpose well. But increasingly, it’s also being recognized as a strategic choice in its own right: a long-term solution for enterprises that want to maintain operational stability with a reliable support partner while retaining control over their virtualization roadmap.What distinguishes third-party support in this context isn’t just cost control, it’s methodology.   Risk is assessed holistically, identifying which vulnerabilities truly matter, what can be addressed through configuration, and when escalation is genuinely required. This approach recognises that most enterprises aren’t chasing bleeding-edge features. They want to run stable, well-understood environments that don’t change unpredictably. Third-party support helps them do exactly that, without being forced into a rapid, costly migration or a subscription contract that may not align with their business needs.  Crucially, it enables organisations to move on their own timeline. Much of the conversation around unsupported VMware environments focuses on technical risk. But the longer-term threat may be strategic. The end of perpetual licensing, the sharp rise in subscription pricing, and now the legal enforcement of support boundaries all points to a much bigger problem: a loss of control over infrastructure strategy.  Vendor-imposed timelines, licensing models, and audit policies are increasingly dictating how organizations use the very software they once owned outright. Third-party support doesn’t eliminate risk—nothing can. But it redistributes and controls it. It gives enterprises more agency over when and how they migrate, how they manage updates, and where they invest. In a landscape shaped by vendor agendas, that independence is increasingly critical.  Broadcom’s cease-and-desist letters represent a new phase in the relationship between software vendors and customers—one defined not by collaboration, but by contractual enforcement. And for VMware customers still clinging to the idea of “owning” their infrastructure, it’s a rude awakening: support is no longer optional, and perpetual is no longer forever. Organizations now face three paths: accept the subscription model, attempt a rapid migration to an alternative platform, or find a support model that gives them the stability to decide their future on their own terms.  For many, the third option is the only one that balances operational security with strategic flexibility.  The question now isn’t whether unsupported infrastructure is risky. The question is whether the greater risk is allowing someone else to dictate what happens next. 
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  • Itoosoft releases RailClone 7

    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" ";

    Itoosoft has released RailClone 7, the latest version of its 3ds Max parametric modelling plugin.The update introduces a new set of Spline Operators for manipulating splines in a wide range of ways, comprising 10 new nodes with 19 separate features.
    Users of the paid Pro edition get RailClone Systems, a new set of readymade procedural assets for generating common architectural structures like windows, curtain walls, and cabling.
    A popular parametric modelling tool for architectural visualisation work

    First released in 2010, RailClone makes it possible to generate complex 3D models by defining procedural construction rules using a node-based workflow.Users can create complex 3D models by repeating simple base meshes, or ‘Segments’, along splines, using Generators to arrange them into arrays, and Operators to control their properties.
    Although the workflow applies to visual effects or motion graphics, the plugin is most commonly used to generate buildings and street furniture for architectural visualisation projects.
    It is compatible with a range of third-party renderers, including Arnold, Corona, FStorm, OctaneRender, Redshift and V-Ray.

    RailClone 7: new multi-purpose Spline Operators

    RailClone 7 adds a new category of Spline Operators to the software’s graph editor.The 10 new nodes include Basic Ops, a new ‘multi-tool’ for performing common operations on splines, like transforming, breaking, combining, flattening or chamfering splines.
    A new Boolean node performs standard Boolean operations on regions bounded by splines.
    Other new nodes include Offset, for creating repeating clones of splines; Catenary, for creating the catenary curves generated by cables hanging under their own weight; and Conform, for projecting splines onto terrain.
    The images in Itoosoft’s blog post show potential use cases ranging from creating road networks to structures like wiring, railings and gantries.
    In addition, a new Draw Splines mode makes it possible to preview the result of spline operations directly in the viewport.
    New version-independent portable file format, and updates to point clouds

    Other new features include the Itoosoft Portable file format, making it possible to save RailClone objects in a file format independent of the version of 3ds Max used to create them.The point cloud display mode has been updated, with each RailClone object now using a fixed number of points, rather than point density being dependent on distance from the camera.
    According to Itoosoft, the new mode is optimized for modern GPUs and versions of 3ds Max.
    There are also a number of smaller workflow and feature updates, especially to macros, array generation, and handling of V-Ray Proxies when rendering with V-Ray GPU or Vantage.

    Pro edition: new RailClone Systems procedural assets

    Users of the paid Pro edition also get RailClone Systems, a new set of customizable readymade procedural assets for creating common architectural elements like windows, suspended ceilings, curtain walls, boardwalks, and cabling.You can see the new assets in the online preview of RailClone’s asset library.
    Price and system requirements

    RailClone 7.0 is available for 3ds Max 2022+. Feature support varies between the compatible renderers. New licences start at including one year’s maintenance. There is also a free, feature-limited Lite edition of the plugin.
    Read an overview of the new features in RailClone 7 on iToo Software’s blog
    Read a full list of new features in RailClone in the online release notes.
    Visit the RailClone product websiteHave your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
    #itoosoft #releases #railclone
    Itoosoft releases RailClone 7
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "; Itoosoft has released RailClone 7, the latest version of its 3ds Max parametric modelling plugin.The update introduces a new set of Spline Operators for manipulating splines in a wide range of ways, comprising 10 new nodes with 19 separate features. Users of the paid Pro edition get RailClone Systems, a new set of readymade procedural assets for generating common architectural structures like windows, curtain walls, and cabling. A popular parametric modelling tool for architectural visualisation work First released in 2010, RailClone makes it possible to generate complex 3D models by defining procedural construction rules using a node-based workflow.Users can create complex 3D models by repeating simple base meshes, or ‘Segments’, along splines, using Generators to arrange them into arrays, and Operators to control their properties. Although the workflow applies to visual effects or motion graphics, the plugin is most commonly used to generate buildings and street furniture for architectural visualisation projects. It is compatible with a range of third-party renderers, including Arnold, Corona, FStorm, OctaneRender, Redshift and V-Ray. RailClone 7: new multi-purpose Spline Operators RailClone 7 adds a new category of Spline Operators to the software’s graph editor.The 10 new nodes include Basic Ops, a new ‘multi-tool’ for performing common operations on splines, like transforming, breaking, combining, flattening or chamfering splines. A new Boolean node performs standard Boolean operations on regions bounded by splines. Other new nodes include Offset, for creating repeating clones of splines; Catenary, for creating the catenary curves generated by cables hanging under their own weight; and Conform, for projecting splines onto terrain. The images in Itoosoft’s blog post show potential use cases ranging from creating road networks to structures like wiring, railings and gantries. In addition, a new Draw Splines mode makes it possible to preview the result of spline operations directly in the viewport. New version-independent portable file format, and updates to point clouds Other new features include the Itoosoft Portable file format, making it possible to save RailClone objects in a file format independent of the version of 3ds Max used to create them.The point cloud display mode has been updated, with each RailClone object now using a fixed number of points, rather than point density being dependent on distance from the camera. According to Itoosoft, the new mode is optimized for modern GPUs and versions of 3ds Max. There are also a number of smaller workflow and feature updates, especially to macros, array generation, and handling of V-Ray Proxies when rendering with V-Ray GPU or Vantage. Pro edition: new RailClone Systems procedural assets Users of the paid Pro edition also get RailClone Systems, a new set of customizable readymade procedural assets for creating common architectural elements like windows, suspended ceilings, curtain walls, boardwalks, and cabling.You can see the new assets in the online preview of RailClone’s asset library. Price and system requirements RailClone 7.0 is available for 3ds Max 2022+. Feature support varies between the compatible renderers. New licences start at including one year’s maintenance. There is also a free, feature-limited Lite edition of the plugin. Read an overview of the new features in RailClone 7 on iToo Software’s blog Read a full list of new features in RailClone in the online release notes. Visit the RailClone product websiteHave your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects. #itoosoft #releases #railclone
    WWW.CGCHANNEL.COM
    Itoosoft releases RailClone 7
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" Itoosoft has released RailClone 7, the latest version of its 3ds Max parametric modelling plugin.The update introduces a new set of Spline Operators for manipulating splines in a wide range of ways, comprising 10 new nodes with 19 separate features. Users of the paid Pro edition get RailClone Systems, a new set of readymade procedural assets for generating common architectural structures like windows, curtain walls, and cabling. A popular parametric modelling tool for architectural visualisation work First released in 2010, RailClone makes it possible to generate complex 3D models by defining procedural construction rules using a node-based workflow.Users can create complex 3D models by repeating simple base meshes, or ‘Segments’, along splines, using Generators to arrange them into arrays, and Operators to control their properties. Although the workflow applies to visual effects or motion graphics, the plugin is most commonly used to generate buildings and street furniture for architectural visualisation projects. It is compatible with a range of third-party renderers, including Arnold, Corona, FStorm, OctaneRender, Redshift and V-Ray. RailClone 7: new multi-purpose Spline Operators RailClone 7 adds a new category of Spline Operators to the software’s graph editor.The 10 new nodes include Basic Ops, a new ‘multi-tool’ for performing common operations on splines, like transforming, breaking, combining, flattening or chamfering splines. A new Boolean node performs standard Boolean operations on regions bounded by splines. Other new nodes include Offset, for creating repeating clones of splines; Catenary, for creating the catenary curves generated by cables hanging under their own weight; and Conform, for projecting splines onto terrain. The images in Itoosoft’s blog post show potential use cases ranging from creating road networks to structures like wiring, railings and gantries. In addition, a new Draw Splines mode makes it possible to preview the result of spline operations directly in the viewport. New version-independent portable file format, and updates to point clouds Other new features include the Itoosoft Portable file format, making it possible to save RailClone objects in a file format independent of the version of 3ds Max used to create them.The point cloud display mode has been updated, with each RailClone object now using a fixed number of points, rather than point density being dependent on distance from the camera. According to Itoosoft, the new mode is optimized for modern GPUs and versions of 3ds Max. There are also a number of smaller workflow and feature updates, especially to macros, array generation, and handling of V-Ray Proxies when rendering with V-Ray GPU or Vantage. Pro edition: new RailClone Systems procedural assets Users of the paid Pro edition also get RailClone Systems, a new set of customizable readymade procedural assets for creating common architectural elements like windows, suspended ceilings, curtain walls, boardwalks, and cabling.You can see the new assets in the online preview of RailClone’s asset library. Price and system requirements RailClone 7.0 is available for 3ds Max 2022+. Feature support varies between the compatible renderers. New licences start at $275, including one year’s maintenance. There is also a free, feature-limited Lite edition of the plugin. Read an overview of the new features in RailClone 7 on iToo Software’s blog Read a full list of new features in RailClone in the online release notes. Visit the RailClone product website (Includes a download link for RailClone Lite at the foot of the page) Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
    0 Комментарии 0 Поделились 0 предпросмотр
  • Boris FX releases Silhouette 2025

    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" ";

    Boris FX has begun its 2025 updates to Silhouette, its roto and paint software.Silhouette 2025 adds new AI tools for refining mattes, generating depth maps and fixing glitches in video, and a new 3D Scene node for importing scenes with tracked 3D cameras.
    A VFX-industry standard tool for rotoscoping and roto paint work

    First released 20 years ago, and acquired by Boris FX in 2019, Silhouette is a rotoscoping and paint tool.The software is widely used in production for movie and broadcast visual effects, winning both a Scientific and Technical Academy Award and Engineering Emmy Award in 2019.
    As well as the original standalone edition, Silhouette is available as a plugin, making the toolset available inside Adobe software and OFX-compatible apps like Nuke and DaVinci Resolve.
    New AI tools for refining mattes, generating depth maps, and fixing glitches

    Silhouette 2025 introduces new AI-based features for automating common tasks.The 2024 releases added an AI-based matte workflow, with the Mask ML node automatically generating a mask for a significant object – like a person or animal – in a frame of video, and Matte Assist ML propagating it throughout the rest of the footage.
    They are now joined by Matte Refine ML, a new node for processing hard-edge mattes into “natural, detailed selections”, creating better results when isolating hair or fur.
    In addition, new Depth Map ML and Frame Fixer ML tools generate depth maps from footage, and semi-automatically fix artifacts like scratches, camera flashes, or dropped frames.
    You can read more about them in our story on Continuum 2025.5, Silhouette’s sibling tool.
    New 3D Scene node lets users work with tracked 3D cameras

    Other new features in Silhouette 2025 include the new 3D environment.The 3D Scene node makes it possible to load a scene with a tracked 3D camera in FBX or Alembic format, or to perform a 3D track using Mocha Pro or SynthEyes.
    It is then possible to place cards in 3D space and paint directly on them in the viewer, while a new Unproject/Reproject node allows for fuller composites.
    Other new features

    When using a PowerMesh from Silhouette’s Mocha module to track deforming organic surfaces, it is now possible to paint on undistorted frames using a new PowerMesh Morph node.In addition, it is now possible to merge custom node setups into a single Compound node, which can be reused between projects or shared with collaborators.
    Prices up since the previous release

    The price of the software has also risen since Silhouette 2024.5, although the increases aren’t as large as with some of Boris FX’s other recent product updates.For the standalone edition, the price of perpetual licenses rise by to Subscriptions rise by /month, to /month, or by /year, to /year.
    For the plugin edition, the price of perpetual licenses rise by to Subscriptions rise by /month, to /month, or by /year, to /year.
    Price and system requirements

    Silhouette 2025 is available as a standalone tool for Windows 10+, Linux and macOS 12.0+, and as a plugin for Adobe software and OFX-compatible tools like Nuke.Perpetual licences of the standalone cost ; the plugin costs Rental costs /month or /year for the standalone; /month or /year for the plugin.
    Read a list of new features in Silhouette 2025 on Boris FX’s blog

    Have your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
    #boris #releases #silhouette
    Boris FX releases Silhouette 2025
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "; Boris FX has begun its 2025 updates to Silhouette, its roto and paint software.Silhouette 2025 adds new AI tools for refining mattes, generating depth maps and fixing glitches in video, and a new 3D Scene node for importing scenes with tracked 3D cameras. A VFX-industry standard tool for rotoscoping and roto paint work First released 20 years ago, and acquired by Boris FX in 2019, Silhouette is a rotoscoping and paint tool.The software is widely used in production for movie and broadcast visual effects, winning both a Scientific and Technical Academy Award and Engineering Emmy Award in 2019. As well as the original standalone edition, Silhouette is available as a plugin, making the toolset available inside Adobe software and OFX-compatible apps like Nuke and DaVinci Resolve. New AI tools for refining mattes, generating depth maps, and fixing glitches Silhouette 2025 introduces new AI-based features for automating common tasks.The 2024 releases added an AI-based matte workflow, with the Mask ML node automatically generating a mask for a significant object – like a person or animal – in a frame of video, and Matte Assist ML propagating it throughout the rest of the footage. They are now joined by Matte Refine ML, a new node for processing hard-edge mattes into “natural, detailed selections”, creating better results when isolating hair or fur. In addition, new Depth Map ML and Frame Fixer ML tools generate depth maps from footage, and semi-automatically fix artifacts like scratches, camera flashes, or dropped frames. You can read more about them in our story on Continuum 2025.5, Silhouette’s sibling tool. New 3D Scene node lets users work with tracked 3D cameras Other new features in Silhouette 2025 include the new 3D environment.The 3D Scene node makes it possible to load a scene with a tracked 3D camera in FBX or Alembic format, or to perform a 3D track using Mocha Pro or SynthEyes. It is then possible to place cards in 3D space and paint directly on them in the viewer, while a new Unproject/Reproject node allows for fuller composites. Other new features When using a PowerMesh from Silhouette’s Mocha module to track deforming organic surfaces, it is now possible to paint on undistorted frames using a new PowerMesh Morph node.In addition, it is now possible to merge custom node setups into a single Compound node, which can be reused between projects or shared with collaborators. Prices up since the previous release The price of the software has also risen since Silhouette 2024.5, although the increases aren’t as large as with some of Boris FX’s other recent product updates.For the standalone edition, the price of perpetual licenses rise by to Subscriptions rise by /month, to /month, or by /year, to /year. For the plugin edition, the price of perpetual licenses rise by to Subscriptions rise by /month, to /month, or by /year, to /year. Price and system requirements Silhouette 2025 is available as a standalone tool for Windows 10+, Linux and macOS 12.0+, and as a plugin for Adobe software and OFX-compatible tools like Nuke.Perpetual licences of the standalone cost ; the plugin costs Rental costs /month or /year for the standalone; /month or /year for the plugin. Read a list of new features in Silhouette 2025 on Boris FX’s blog Have your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects. #boris #releases #silhouette
    Boris FX releases Silhouette 2025
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" Boris FX has begun its 2025 updates to Silhouette, its roto and paint software.Silhouette 2025 adds new AI tools for refining mattes, generating depth maps and fixing glitches in video, and a new 3D Scene node for importing scenes with tracked 3D cameras. A VFX-industry standard tool for rotoscoping and roto paint work First released 20 years ago, and acquired by Boris FX in 2019, Silhouette is a rotoscoping and paint tool.The software is widely used in production for movie and broadcast visual effects, winning both a Scientific and Technical Academy Award and Engineering Emmy Award in 2019. As well as the original standalone edition, Silhouette is available as a plugin, making the toolset available inside Adobe software and OFX-compatible apps like Nuke and DaVinci Resolve. New AI tools for refining mattes, generating depth maps, and fixing glitches Silhouette 2025 introduces new AI-based features for automating common tasks.The 2024 releases added an AI-based matte workflow, with the Mask ML node automatically generating a mask for a significant object – like a person or animal – in a frame of video, and Matte Assist ML propagating it throughout the rest of the footage. They are now joined by Matte Refine ML, a new node for processing hard-edge mattes into “natural, detailed selections”, creating better results when isolating hair or fur. In addition, new Depth Map ML and Frame Fixer ML tools generate depth maps from footage, and semi-automatically fix artifacts like scratches, camera flashes, or dropped frames. You can read more about them in our story on Continuum 2025.5, Silhouette’s sibling tool. New 3D Scene node lets users work with tracked 3D cameras Other new features in Silhouette 2025 include the new 3D environment.The 3D Scene node makes it possible to load a scene with a tracked 3D camera in FBX or Alembic format, or to perform a 3D track using Mocha Pro or SynthEyes. It is then possible to place cards in 3D space and paint directly on them in the viewer, while a new Unproject/Reproject node allows for fuller composites. Other new features When using a PowerMesh from Silhouette’s Mocha module to track deforming organic surfaces, it is now possible to paint on undistorted frames using a new PowerMesh Morph node.In addition, it is now possible to merge custom node setups into a single Compound node, which can be reused between projects or shared with collaborators. Prices up since the previous release The price of the software has also risen since Silhouette 2024.5, although the increases aren’t as large as with some of Boris FX’s other recent product updates.For the standalone edition, the price of perpetual licenses rise by $200, to $2,195. Subscriptions rise by $15/month, to $165/month, or by $80/year, to $875/year. For the plugin edition, the price of perpetual licenses rise by $100, to $1,195. Subscriptions rise by $3/month, to $103/month, or by $50/year, to $545/year. Price and system requirements Silhouette 2025 is available as a standalone tool for Windows 10+, Linux and macOS 12.0+, and as a plugin for Adobe software and OFX-compatible tools like Nuke.Perpetual licences of the standalone cost $2,195; the plugin costs $1,195. Rental costs $165/month or $875/year for the standalone; $103/month or $545/year for the plugin. Read a list of new features in Silhouette 2025 on Boris FX’s blog Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
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  • Boris FX adds new AI tools to Continuum 2025.5

    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" ";

    Boris FX has released Continuum 2025.5, the latest version of its set of effects plugins for compositing and editing software.The update adds an AI-based masking and tracking system, new AI tools for generating depth and ST maps and fixing bad frames, and updates Particle Illusion, Title Studio and the FX Editor.
    The prices of both perpetual licenses and subscriptions to Continuum have also risen since the previous release, particularly for OFX host applications like DaVinci Resolve and Nuke.
    More new AI-based tools for common editing and compositing tasks

    Boris FX began to add AI features to Continuum in its 2024 releases, beginning with machine learning-based filters for denoising, upresing and retiming video.In Continuum 2025.0, they were joined by machine-learning-based filters for generating motion blur, and obscuring car license plates in footage.

    New AI-based mask-generation and tracking system

    To that, Continuum 2025.5 adds the new AI-based object masking and tracking toolset from Mocha, Boris FX’s planar tracking software, the core tech from which is integrated into Sapphire.The Object Brush ML feature makes it possible to isolate objects in a single frame of footage simply by clicking inside them, with Continuum automatically generating a corresponding mask.
    The selection can be refined by selecting extra parts of the image to include or exclude, or by painting areas in or out manually.
    The Matte Assist ML feature automatically propagates a mask throughout a shot, tracking the object selected and generating animated mattes matching its changing outline.

    New AI tools for generating depth and ST maps, and fixing glitches in footage

    The release also adds three other new AI tools: BCC+ Depth Map ML, BCC+ ST Map, and BCC+ Frame Fixer ML.BCC+ Depth Map ML automatically generates depth maps from video footage, based on objects’ distance from the camera, making it easier to add fog and haze, or fake rack focus.
    Users have a choice of two ML models, one tuned for performance, and one for detail.
    BCC+ ST Map generates ST Maps, often used to encode lens distortion data, making it easier to distort or undistort video footage, or to convert it from rectilinear to 360° formats.
    BCC+ Frame Fixer ML automatically fixes ‘bad’ frames in footage: for example, those with scratches or tape degradation, or with flash photography changing the lighting of the subject.
    You have to identify the bad frames manually, but processing is automatic.
    According to Boris FX, the filter can also be used to fix dropped frames, and even to hide jump cuts.
    Updates to Witness Protection ML and Retimer ML

    Updates to existing AI tools include a Smoothing Level control for the BCC+ Witness Protection ML filter, used to obscure people’s faces automatically in source footage.BCC+ Retimer ML now supports retiming footage with variable frame rates, although only in Adobe host apps.
    The AI models used by the tools also now load faster on first use in a work session.
    Improvements to the FX Editor, Particle Illusion and Title Generator

    Of the non-AI features, the FX Editor, for editing effects and presets, gets performance and workflow improvements, with “2x speed improvements” when playing back 4K footage. Particle generator Particle Illusion gets workflow improvements including the option to save camera animation presets, and an updated emitter library.
    The 8,000 x 8,000px limit in 3D titling plugin Title Studio has been removed, making it possible to work up to the maximum resolution supported by the host application.
    There are also over 100 new presets for filters, and support for a “full set” of blend modes in BCC+ Vignette.
    Prices up, particularly for OFX licenses

    Boris FX has also raised the price of the plugins since the release of Continuum 2025.0.The software is priced according to host application, so the exact figures vary, but for After Effects and Premiere Pro, the cost of a perpetual license rises by to For OFX applications, including DaVinci Resolve and Nuke, the cost of a perpetual license rises by also to For all available hosts, the price rises by to The price of subscriptions is also up, with After Effects and Premiere Pro subscriptions rising by /month, to /month; and by /year, to /year.
    OFX subscriptions rise by /month, to /month; and by /year, to /year. For all hosts, subscriptions rise by /month, to /month, and by /year, to /year.
    Pricing and system requirements

    Continuum 2025.5 is compatible with a range of compositing and editing software, including After Effects, DaVinci Resolve and Nuke, on Windows 10+ or macOS 10.15+.It is priced according to host application, with new perpetual licences costing from to Subscriptions cost from /year to /year.
    Read an overview of the new features in Continuum 2025.5 on Boris FX’s website
    Read a full list of new features in Continuum 2025.5 in the release notesHave your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
    #boris #adds #new #tools #continuum
    Boris FX adds new AI tools to Continuum 2025.5
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "; Boris FX has released Continuum 2025.5, the latest version of its set of effects plugins for compositing and editing software.The update adds an AI-based masking and tracking system, new AI tools for generating depth and ST maps and fixing bad frames, and updates Particle Illusion, Title Studio and the FX Editor. The prices of both perpetual licenses and subscriptions to Continuum have also risen since the previous release, particularly for OFX host applications like DaVinci Resolve and Nuke. More new AI-based tools for common editing and compositing tasks Boris FX began to add AI features to Continuum in its 2024 releases, beginning with machine learning-based filters for denoising, upresing and retiming video.In Continuum 2025.0, they were joined by machine-learning-based filters for generating motion blur, and obscuring car license plates in footage. New AI-based mask-generation and tracking system To that, Continuum 2025.5 adds the new AI-based object masking and tracking toolset from Mocha, Boris FX’s planar tracking software, the core tech from which is integrated into Sapphire.The Object Brush ML feature makes it possible to isolate objects in a single frame of footage simply by clicking inside them, with Continuum automatically generating a corresponding mask. The selection can be refined by selecting extra parts of the image to include or exclude, or by painting areas in or out manually. The Matte Assist ML feature automatically propagates a mask throughout a shot, tracking the object selected and generating animated mattes matching its changing outline. New AI tools for generating depth and ST maps, and fixing glitches in footage The release also adds three other new AI tools: BCC+ Depth Map ML, BCC+ ST Map, and BCC+ Frame Fixer ML.BCC+ Depth Map ML automatically generates depth maps from video footage, based on objects’ distance from the camera, making it easier to add fog and haze, or fake rack focus. Users have a choice of two ML models, one tuned for performance, and one for detail. BCC+ ST Map generates ST Maps, often used to encode lens distortion data, making it easier to distort or undistort video footage, or to convert it from rectilinear to 360° formats. BCC+ Frame Fixer ML automatically fixes ‘bad’ frames in footage: for example, those with scratches or tape degradation, or with flash photography changing the lighting of the subject. You have to identify the bad frames manually, but processing is automatic. According to Boris FX, the filter can also be used to fix dropped frames, and even to hide jump cuts. Updates to Witness Protection ML and Retimer ML Updates to existing AI tools include a Smoothing Level control for the BCC+ Witness Protection ML filter, used to obscure people’s faces automatically in source footage.BCC+ Retimer ML now supports retiming footage with variable frame rates, although only in Adobe host apps. The AI models used by the tools also now load faster on first use in a work session. Improvements to the FX Editor, Particle Illusion and Title Generator Of the non-AI features, the FX Editor, for editing effects and presets, gets performance and workflow improvements, with “2x speed improvements” when playing back 4K footage. Particle generator Particle Illusion gets workflow improvements including the option to save camera animation presets, and an updated emitter library. The 8,000 x 8,000px limit in 3D titling plugin Title Studio has been removed, making it possible to work up to the maximum resolution supported by the host application. There are also over 100 new presets for filters, and support for a “full set” of blend modes in BCC+ Vignette. Prices up, particularly for OFX licenses Boris FX has also raised the price of the plugins since the release of Continuum 2025.0.The software is priced according to host application, so the exact figures vary, but for After Effects and Premiere Pro, the cost of a perpetual license rises by to For OFX applications, including DaVinci Resolve and Nuke, the cost of a perpetual license rises by also to For all available hosts, the price rises by to The price of subscriptions is also up, with After Effects and Premiere Pro subscriptions rising by /month, to /month; and by /year, to /year. OFX subscriptions rise by /month, to /month; and by /year, to /year. For all hosts, subscriptions rise by /month, to /month, and by /year, to /year. Pricing and system requirements Continuum 2025.5 is compatible with a range of compositing and editing software, including After Effects, DaVinci Resolve and Nuke, on Windows 10+ or macOS 10.15+.It is priced according to host application, with new perpetual licences costing from to Subscriptions cost from /year to /year. Read an overview of the new features in Continuum 2025.5 on Boris FX’s website Read a full list of new features in Continuum 2025.5 in the release notesHave your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects. #boris #adds #new #tools #continuum
    Boris FX adds new AI tools to Continuum 2025.5
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" Boris FX has released Continuum 2025.5, the latest version of its set of effects plugins for compositing and editing software.The update adds an AI-based masking and tracking system, new AI tools for generating depth and ST maps and fixing bad frames, and updates Particle Illusion, Title Studio and the FX Editor. The prices of both perpetual licenses and subscriptions to Continuum have also risen since the previous release, particularly for OFX host applications like DaVinci Resolve and Nuke. More new AI-based tools for common editing and compositing tasks Boris FX began to add AI features to Continuum in its 2024 releases, beginning with machine learning-based filters for denoising, upresing and retiming video.In Continuum 2025.0, they were joined by machine-learning-based filters for generating motion blur, and obscuring car license plates in footage. New AI-based mask-generation and tracking system To that, Continuum 2025.5 adds the new AI-based object masking and tracking toolset from Mocha, Boris FX’s planar tracking software, the core tech from which is integrated into Sapphire.The Object Brush ML feature makes it possible to isolate objects in a single frame of footage simply by clicking inside them, with Continuum automatically generating a corresponding mask. The selection can be refined by selecting extra parts of the image to include or exclude, or by painting areas in or out manually. The Matte Assist ML feature automatically propagates a mask throughout a shot, tracking the object selected and generating animated mattes matching its changing outline. New AI tools for generating depth and ST maps, and fixing glitches in footage The release also adds three other new AI tools: BCC+ Depth Map ML, BCC+ ST Map, and BCC+ Frame Fixer ML.BCC+ Depth Map ML automatically generates depth maps from video footage, based on objects’ distance from the camera, making it easier to add fog and haze, or fake rack focus. Users have a choice of two ML models, one tuned for performance, and one for detail. BCC+ ST Map generates ST Maps, often used to encode lens distortion data, making it easier to distort or undistort video footage, or to convert it from rectilinear to 360° formats. BCC+ Frame Fixer ML automatically fixes ‘bad’ frames in footage: for example, those with scratches or tape degradation, or with flash photography changing the lighting of the subject. You have to identify the bad frames manually, but processing is automatic. According to Boris FX, the filter can also be used to fix dropped frames, and even to hide jump cuts. Updates to Witness Protection ML and Retimer ML Updates to existing AI tools include a Smoothing Level control for the BCC+ Witness Protection ML filter, used to obscure people’s faces automatically in source footage.BCC+ Retimer ML now supports retiming footage with variable frame rates, although only in Adobe host apps. The AI models used by the tools also now load faster on first use in a work session. Improvements to the FX Editor, Particle Illusion and Title Generator Of the non-AI features, the FX Editor, for editing effects and presets, gets performance and workflow improvements, with “2x speed improvements” when playing back 4K footage. Particle generator Particle Illusion gets workflow improvements including the option to save camera animation presets, and an updated emitter library. The 8,000 x 8,000px limit in 3D titling plugin Title Studio has been removed, making it possible to work up to the maximum resolution supported by the host application. There are also over 100 new presets for filters, and support for a “full set” of blend modes in BCC+ Vignette. Prices up, particularly for OFX licenses Boris FX has also raised the price of the plugins since the release of Continuum 2025.0.The software is priced according to host application, so the exact figures vary, but for After Effects and Premiere Pro, the cost of a perpetual license rises by $100, to $1,095. For OFX applications, including DaVinci Resolve and Nuke, the cost of a perpetual license rises by $400, also to $1,095. For all available hosts, the price rises by $200, to $2,195. The price of subscriptions is also up, with After Effects and Premiere Pro subscriptions rising by $11/month, to $48/month; and by $30/year, to $325/year. OFX subscriptions rise by $23/month, to $48/month; and by $130/year, to $325/year. For all hosts, subscriptions rise by $25/month, to $112/month, and by $70/year, to $765/year. Pricing and system requirements Continuum 2025.5 is compatible with a range of compositing and editing software, including After Effects, DaVinci Resolve and Nuke, on Windows 10+ or macOS 10.15+.It is priced according to host application, with new perpetual licences costing from $365 to $2,195. Subscriptions cost from $215/year to $765/year. Read an overview of the new features in Continuum 2025.5 on Boris FX’s website Read a full list of new features in Continuum 2025.5 in the release notes (Adobe edition) Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
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  • What is US' Stablecoin-Focussed GENIUS Act: Everything to Know

    The US is currently prioritising a stablecoin-focused bill as part of its broader effort to establish a comprehensive regulatory framework for the crypto industry. Known as the Guiding and Establishing National Innovation for US StablecoinsAct, the proposed legislation seeks to introduce clear guidelines for the issuance and management of stablecoins—cryptocurrencies that are pegged to the value of reserve assets such as fiat currencies or gold. Recently, Senator Elizabeth Warren emphasised the need for stablecoin regulations to prevent private companies from creating their own versions of the US dollar.Earlier this week, the bill was approved by the House Financial Services Committee, advancing it to the House of Senate for the final approval. The crypto industry lauded the development, calling it a milestone moment for the sector's recognition.Paul Atkins, the chief of SEC's Crypto Task Force, has shown a strong support to the GENUIS Bill. Atkins, in an interview with CNBC said, “We have every expectation now that it's going to pass."As momentum builds around the GENIUS Act, let's take a closer look at what this proposed legislation could mean for the future of the stablecoin sector.GENIUS Bill: Key DetailsThe GENIUS bill was first introduced to the US lawmakers in February this year. Tim Scott, the Chairman of the Senate Banking Committee, is among the four sponsors of the proposed laws.Outlining the ambitions of this legislations, its sponsors said that the rules would establish clear protocols to guide the issuance of stablecoins in the US. Institutions like Meta that may seek licences to issue stablecoins will have to comply with these mandates.The rules will define reserve requirements for existing and potential stablecoin issuers, while also setting up regimes on the supervision, examination, and enforcement of stablecoin-producing businesses.Large-scale stablecoin issuers offering tokens worth billion or banking firms are proposed to be under a strict oversight by the Federal Reserve. Meanwhile, large-scale non-bank entities will be monitored by the Office of the Comptroller of the Currency under, if the bill gets approved into an Act by the Senate.The states may individually get the right to regulate smaller stablecoin issuers internally.According to Senator Bill Hagerty, "The previous administration's hostility toward crypto and refusal to provide clear regulatory guidelines have severely stifled stablecoin innovation." He believes that this legislation can preserves a strong state pathway to stablecoin issuance.The US House Financial Services Committee passed the stablecoin bill in April.Stablecoin HypeThe US is among many nations that are now viewing stablecoin as a blockchain-based solution to quick, secure, and cheap cross-border transfers.Scott, the US Senate Banking Committee chief, sees stablecoins as a major advancement in the financial sector.“Stablecoins enable faster, cheaper, and competitive transactions in our digital world and facilitate seamless cross-border payments,” he said. "From enhancing transaction efficiency to driving demand for US Treasuries, the potential benefits of strong stablecoin innovation are immense."US President Donald Trump himself is part of issuing the USD1 stablecoin, indicating support to the sector's potential.While the stablecoin bill is still making its way through the legislative process in the US, Hong Kong passed its own stablecoin bill on May 21 that is slated to come into effect within this year.Traditional fintech giants like Visa, Mastercard, and PayPal are also exploring service offerings related to stablecoins.Among blockchain majors, Polygon plans to concentrate on its stablecoin plans this year, owing to "rising institutional demands".A recent report by Standard Chartered estimated that the size of the stablecoin market could surge by about 10-fold to trillionwithin the next three years.

    For the latest tech news and reviews, follow Gadgets 360 on X, Facebook, WhatsApp, Threads and Google News. For the latest videos on gadgets and tech, subscribe to our YouTube channel. If you want to know everything about top influencers, follow our in-house Who'sThat360 on Instagram and YouTube.

    Further reading:
    Cryptocurrency, Stablecoin, Genuis Act, US

    Radhika Parashar

    Radhika Parashar is a senior correspondent for Gadgets 360. She has been reporting on tech and telecom for the last three years now and will be focussing on writing about all things crypto. Besides this, she is a major sitcom nerd and often replies in Chandler Bing and Michael Scott references. For tips or queries you could reach out to her at RadhikaP@ndtv.com.
    More

    Related Stories
    #what #us039 #stablecoinfocussed #genius #act
    What is US' Stablecoin-Focussed GENIUS Act: Everything to Know
    The US is currently prioritising a stablecoin-focused bill as part of its broader effort to establish a comprehensive regulatory framework for the crypto industry. Known as the Guiding and Establishing National Innovation for US StablecoinsAct, the proposed legislation seeks to introduce clear guidelines for the issuance and management of stablecoins—cryptocurrencies that are pegged to the value of reserve assets such as fiat currencies or gold. Recently, Senator Elizabeth Warren emphasised the need for stablecoin regulations to prevent private companies from creating their own versions of the US dollar.Earlier this week, the bill was approved by the House Financial Services Committee, advancing it to the House of Senate for the final approval. The crypto industry lauded the development, calling it a milestone moment for the sector's recognition.Paul Atkins, the chief of SEC's Crypto Task Force, has shown a strong support to the GENUIS Bill. Atkins, in an interview with CNBC said, “We have every expectation now that it's going to pass."As momentum builds around the GENIUS Act, let's take a closer look at what this proposed legislation could mean for the future of the stablecoin sector.GENIUS Bill: Key DetailsThe GENIUS bill was first introduced to the US lawmakers in February this year. Tim Scott, the Chairman of the Senate Banking Committee, is among the four sponsors of the proposed laws.Outlining the ambitions of this legislations, its sponsors said that the rules would establish clear protocols to guide the issuance of stablecoins in the US. Institutions like Meta that may seek licences to issue stablecoins will have to comply with these mandates.The rules will define reserve requirements for existing and potential stablecoin issuers, while also setting up regimes on the supervision, examination, and enforcement of stablecoin-producing businesses.Large-scale stablecoin issuers offering tokens worth billion or banking firms are proposed to be under a strict oversight by the Federal Reserve. Meanwhile, large-scale non-bank entities will be monitored by the Office of the Comptroller of the Currency under, if the bill gets approved into an Act by the Senate.The states may individually get the right to regulate smaller stablecoin issuers internally.According to Senator Bill Hagerty, "The previous administration's hostility toward crypto and refusal to provide clear regulatory guidelines have severely stifled stablecoin innovation." He believes that this legislation can preserves a strong state pathway to stablecoin issuance.The US House Financial Services Committee passed the stablecoin bill in April.Stablecoin HypeThe US is among many nations that are now viewing stablecoin as a blockchain-based solution to quick, secure, and cheap cross-border transfers.Scott, the US Senate Banking Committee chief, sees stablecoins as a major advancement in the financial sector.“Stablecoins enable faster, cheaper, and competitive transactions in our digital world and facilitate seamless cross-border payments,” he said. "From enhancing transaction efficiency to driving demand for US Treasuries, the potential benefits of strong stablecoin innovation are immense."US President Donald Trump himself is part of issuing the USD1 stablecoin, indicating support to the sector's potential.While the stablecoin bill is still making its way through the legislative process in the US, Hong Kong passed its own stablecoin bill on May 21 that is slated to come into effect within this year.Traditional fintech giants like Visa, Mastercard, and PayPal are also exploring service offerings related to stablecoins.Among blockchain majors, Polygon plans to concentrate on its stablecoin plans this year, owing to "rising institutional demands".A recent report by Standard Chartered estimated that the size of the stablecoin market could surge by about 10-fold to trillionwithin the next three years. For the latest tech news and reviews, follow Gadgets 360 on X, Facebook, WhatsApp, Threads and Google News. For the latest videos on gadgets and tech, subscribe to our YouTube channel. If you want to know everything about top influencers, follow our in-house Who'sThat360 on Instagram and YouTube. Further reading: Cryptocurrency, Stablecoin, Genuis Act, US Radhika Parashar Radhika Parashar is a senior correspondent for Gadgets 360. She has been reporting on tech and telecom for the last three years now and will be focussing on writing about all things crypto. Besides this, she is a major sitcom nerd and often replies in Chandler Bing and Michael Scott references. For tips or queries you could reach out to her at RadhikaP@ndtv.com. More Related Stories #what #us039 #stablecoinfocussed #genius #act
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    What is US' Stablecoin-Focussed GENIUS Act: Everything to Know
    The US is currently prioritising a stablecoin-focused bill as part of its broader effort to establish a comprehensive regulatory framework for the crypto industry. Known as the Guiding and Establishing National Innovation for US Stablecoins (GENIUS) Act, the proposed legislation seeks to introduce clear guidelines for the issuance and management of stablecoins—cryptocurrencies that are pegged to the value of reserve assets such as fiat currencies or gold. Recently, Senator Elizabeth Warren emphasised the need for stablecoin regulations to prevent private companies from creating their own versions of the US dollar.Earlier this week, the bill was approved by the House Financial Services Committee, advancing it to the House of Senate for the final approval. The crypto industry lauded the development, calling it a milestone moment for the sector's recognition.Paul Atkins, the chief of SEC's Crypto Task Force, has shown a strong support to the GENUIS Bill. Atkins, in an interview with CNBC said, “We have every expectation now that it's going to pass."As momentum builds around the GENIUS Act, let's take a closer look at what this proposed legislation could mean for the future of the stablecoin sector.GENIUS Bill: Key DetailsThe GENIUS bill was first introduced to the US lawmakers in February this year. Tim Scott, the Chairman of the Senate Banking Committee, is among the four sponsors of the proposed laws.Outlining the ambitions of this legislations, its sponsors said that the rules would establish clear protocols to guide the issuance of stablecoins in the US. Institutions like Meta that may seek licences to issue stablecoins will have to comply with these mandates.The rules will define reserve requirements for existing and potential stablecoin issuers, while also setting up regimes on the supervision, examination, and enforcement of stablecoin-producing businesses.Large-scale stablecoin issuers offering tokens worth $10 billion or banking firms are proposed to be under a strict oversight by the Federal Reserve (for banks). Meanwhile, large-scale non-bank entities will be monitored by the Office of the Comptroller of the Currency under, if the bill gets approved into an Act by the Senate.The states may individually get the right to regulate smaller stablecoin issuers internally.According to Senator Bill Hagerty, "The previous administration's hostility toward crypto and refusal to provide clear regulatory guidelines have severely stifled stablecoin innovation." He believes that this legislation can preserves a strong state pathway to stablecoin issuance.The US House Financial Services Committee passed the stablecoin bill in April.Stablecoin HypeThe US is among many nations that are now viewing stablecoin as a blockchain-based solution to quick, secure, and cheap cross-border transfers.Scott, the US Senate Banking Committee chief, sees stablecoins as a major advancement in the financial sector.“Stablecoins enable faster, cheaper, and competitive transactions in our digital world and facilitate seamless cross-border payments,” he said. "From enhancing transaction efficiency to driving demand for US Treasuries, the potential benefits of strong stablecoin innovation are immense."US President Donald Trump himself is part of issuing the USD1 stablecoin, indicating support to the sector's potential.While the stablecoin bill is still making its way through the legislative process in the US, Hong Kong passed its own stablecoin bill on May 21 that is slated to come into effect within this year.Traditional fintech giants like Visa, Mastercard, and PayPal are also exploring service offerings related to stablecoins.Among blockchain majors, Polygon plans to concentrate on its stablecoin plans this year, owing to "rising institutional demands".A recent report by Standard Chartered estimated that the size of the stablecoin market could surge by about 10-fold to $2 trillion (roughly Rs. 1,71,29,830 crore) within the next three years. For the latest tech news and reviews, follow Gadgets 360 on X, Facebook, WhatsApp, Threads and Google News. For the latest videos on gadgets and tech, subscribe to our YouTube channel. If you want to know everything about top influencers, follow our in-house Who'sThat360 on Instagram and YouTube. Further reading: Cryptocurrency, Stablecoin, Genuis Act, US Radhika Parashar Radhika Parashar is a senior correspondent for Gadgets 360. She has been reporting on tech and telecom for the last three years now and will be focussing on writing about all things crypto. Besides this, she is a major sitcom nerd and often replies in Chandler Bing and Michael Scott references. For tips or queries you could reach out to her at RadhikaP@ndtv.com. More Related Stories
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  • Hacking contest exposes VMware security

    Mike Kiev - Fotolia

    News

    Hacking contest exposes VMware security
    In what has been described as a historical first, hackers in Berlin have been able to demo successful attacks on the ESXi hypervisor

    By

    Cliff Saran,
    Managing Editor

    Published: 20 May 2025 16:30

    The cyber security team at Broadcom has acknowledged that during the Pwn2Own hacking contest in Berlin in March, there were three successful attacks on the VMware hypervisor. 
    On March 16, Nguyen Hoang Thach, a security researcher from Star Labs, successfully exploited VMware ESXi. “This is the first time VMware ESXi was exploited in the Pwn2Own hacking event,” Praveen Singh and Monty Ijzerman, from the product security and incident response team in the VMware Cloud Foundation division of Broadcom, wrote on the company’s website. 
    This is something that has not been achieved before, according to a LinkedIn post by Bob Carver, CEO of Cybersecurity Boardroom.
    “This was the first time in Pwn2Own’s history, stretching back to 2007, that the hypervisor has been successfully exploited,” he wrote, adding that the hacker was able to deploy a single integer overflow exploit.
    Singh and Ijzerman also noted that on 17 March, Corentin Bayet, chief technology officer of Reverse Tactics, successfully exploited ESXi by chaining two vulnerabilities. According to Singh and Ijzerman, one of the vulnerabilities used in the exploit was already known.
    The third successful attack, also on 17 March, was run by Thomas Bouzerar and Etienne Helluy-Lafont, security experts from Synacktiv, who managed to successfully exploit the VMware workstation.
    Singh and Ijzerman said the team at Broadcom were actively working on the remediation. “We plan to publish a VMware Security Advisory to provide information on updates for the affected products,” they said.

    VMware stories

    No workaround leads to more pain for VMware users: There are patches for the latest batch of security alerts from Broadcom, but VMware users on perpetual licences may not have access.
    VMware patches put spotlight on support: Recent security updates in VMware products have highlighted the challenge IT decision-makers face as they navigate Broadcom licensing changes.

    While Broadcom has so far committed to providing patches for zero-day exploits, its current strategy to move customers onto VMware Cloud Foundation subscription bundles may leave some VMware users with gaps in their security, especially if their support contract is up for renewal.
    As Computer Weekly reported earlier this month, Broadcom informed customers it would no longer renew support contracts for VMware products purchased on a perpetual licence basis and that support would only continue for those that moved to a VMware subscription.
    On 12 May, Broadcom issued a critical security advisory, CVE-2025-22249, which affects the Aria toolset. The Cybersecurity Centre for Belgium said that given the vulnerability requires user interaction, it could be exploited through a phishing attack if a VMware admin clicked on a malicious URL link.
    “If the user is logged in to their VMware Aria Automation account, the threat actor could gain full control of their account and perform any actions the user has the rights to perform. The vulnerability has a severe impact to the confidentiality and low impact to the integrity of the affected systems,” it warned, urging VMware users to “patch immediately”.
    Broadcom has issued patches for VMware Aria Automation 8.18.x and version 5.x and 4.x of VMware Cloud Foundation, but it has not provided any workarounds, which means those users running an older version of the tool remain at risk.
    There are a number of reports that many VMware customers have been sent cease-and-desist emails from Broadcom regarding their perpetual VMware licenses, which demand removal of patches and bug fixes that they may have installed.
    While details of the successful exploits of the VMware hypervisor have yet to be published, the patches are not yet available, and questions remain as to how widely these will be distributed.

    In The Current Issue:

    UK critical systems at risk from ‘digital divide’ created by AI threats
    UK at risk of Russian cyber and physical attacks as Ukraine seeks peace deal
    Standard Chartered grounds AI ambitions in data governance

    Download Current Issue

    Starburst chews into the fruits of agentic
    – CW Developer Network

    Calm settles over digital identity market - for now...– Computer Weekly Editors Blog

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    #hacking #contest #exposes #vmware #security
    Hacking contest exposes VMware security
    Mike Kiev - Fotolia News Hacking contest exposes VMware security In what has been described as a historical first, hackers in Berlin have been able to demo successful attacks on the ESXi hypervisor By Cliff Saran, Managing Editor Published: 20 May 2025 16:30 The cyber security team at Broadcom has acknowledged that during the Pwn2Own hacking contest in Berlin in March, there were three successful attacks on the VMware hypervisor.  On March 16, Nguyen Hoang Thach, a security researcher from Star Labs, successfully exploited VMware ESXi. “This is the first time VMware ESXi was exploited in the Pwn2Own hacking event,” Praveen Singh and Monty Ijzerman, from the product security and incident response team in the VMware Cloud Foundation division of Broadcom, wrote on the company’s website.  This is something that has not been achieved before, according to a LinkedIn post by Bob Carver, CEO of Cybersecurity Boardroom. “This was the first time in Pwn2Own’s history, stretching back to 2007, that the hypervisor has been successfully exploited,” he wrote, adding that the hacker was able to deploy a single integer overflow exploit. Singh and Ijzerman also noted that on 17 March, Corentin Bayet, chief technology officer of Reverse Tactics, successfully exploited ESXi by chaining two vulnerabilities. According to Singh and Ijzerman, one of the vulnerabilities used in the exploit was already known. The third successful attack, also on 17 March, was run by Thomas Bouzerar and Etienne Helluy-Lafont, security experts from Synacktiv, who managed to successfully exploit the VMware workstation. Singh and Ijzerman said the team at Broadcom were actively working on the remediation. “We plan to publish a VMware Security Advisory to provide information on updates for the affected products,” they said. VMware stories No workaround leads to more pain for VMware users: There are patches for the latest batch of security alerts from Broadcom, but VMware users on perpetual licences may not have access. VMware patches put spotlight on support: Recent security updates in VMware products have highlighted the challenge IT decision-makers face as they navigate Broadcom licensing changes. While Broadcom has so far committed to providing patches for zero-day exploits, its current strategy to move customers onto VMware Cloud Foundation subscription bundles may leave some VMware users with gaps in their security, especially if their support contract is up for renewal. As Computer Weekly reported earlier this month, Broadcom informed customers it would no longer renew support contracts for VMware products purchased on a perpetual licence basis and that support would only continue for those that moved to a VMware subscription. On 12 May, Broadcom issued a critical security advisory, CVE-2025-22249, which affects the Aria toolset. The Cybersecurity Centre for Belgium said that given the vulnerability requires user interaction, it could be exploited through a phishing attack if a VMware admin clicked on a malicious URL link. “If the user is logged in to their VMware Aria Automation account, the threat actor could gain full control of their account and perform any actions the user has the rights to perform. The vulnerability has a severe impact to the confidentiality and low impact to the integrity of the affected systems,” it warned, urging VMware users to “patch immediately”. Broadcom has issued patches for VMware Aria Automation 8.18.x and version 5.x and 4.x of VMware Cloud Foundation, but it has not provided any workarounds, which means those users running an older version of the tool remain at risk. There are a number of reports that many VMware customers have been sent cease-and-desist emails from Broadcom regarding their perpetual VMware licenses, which demand removal of patches and bug fixes that they may have installed. While details of the successful exploits of the VMware hypervisor have yet to be published, the patches are not yet available, and questions remain as to how widely these will be distributed. In The Current Issue: UK critical systems at risk from ‘digital divide’ created by AI threats UK at risk of Russian cyber and physical attacks as Ukraine seeks peace deal Standard Chartered grounds AI ambitions in data governance Download Current Issue Starburst chews into the fruits of agentic – CW Developer Network Calm settles over digital identity market - for now...– Computer Weekly Editors Blog View All Blogs #hacking #contest #exposes #vmware #security
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    Hacking contest exposes VMware security
    Mike Kiev - Fotolia News Hacking contest exposes VMware security In what has been described as a historical first, hackers in Berlin have been able to demo successful attacks on the ESXi hypervisor By Cliff Saran, Managing Editor Published: 20 May 2025 16:30 The cyber security team at Broadcom has acknowledged that during the Pwn2Own hacking contest in Berlin in March, there were three successful attacks on the VMware hypervisor.  On March 16, Nguyen Hoang Thach, a security researcher from Star Labs, successfully exploited VMware ESXi. “This is the first time VMware ESXi was exploited in the Pwn2Own hacking event,” Praveen Singh and Monty Ijzerman, from the product security and incident response team in the VMware Cloud Foundation division of Broadcom, wrote on the company’s website.  This is something that has not been achieved before, according to a LinkedIn post by Bob Carver, CEO of Cybersecurity Boardroom. “This was the first time in Pwn2Own’s history, stretching back to 2007, that the hypervisor has been successfully exploited,” he wrote, adding that the hacker was able to deploy a single integer overflow exploit. Singh and Ijzerman also noted that on 17 March, Corentin Bayet, chief technology officer of Reverse Tactics, successfully exploited ESXi by chaining two vulnerabilities. According to Singh and Ijzerman, one of the vulnerabilities used in the exploit was already known. The third successful attack, also on 17 March, was run by Thomas Bouzerar and Etienne Helluy-Lafont, security experts from Synacktiv, who managed to successfully exploit the VMware workstation. Singh and Ijzerman said the team at Broadcom were actively working on the remediation. “We plan to publish a VMware Security Advisory to provide information on updates for the affected products,” they said. Read more VMware stories No workaround leads to more pain for VMware users: There are patches for the latest batch of security alerts from Broadcom, but VMware users on perpetual licences may not have access. VMware patches put spotlight on support: Recent security updates in VMware products have highlighted the challenge IT decision-makers face as they navigate Broadcom licensing changes. While Broadcom has so far committed to providing patches for zero-day exploits, its current strategy to move customers onto VMware Cloud Foundation subscription bundles may leave some VMware users with gaps in their security, especially if their support contract is up for renewal. As Computer Weekly reported earlier this month, Broadcom informed customers it would no longer renew support contracts for VMware products purchased on a perpetual licence basis and that support would only continue for those that moved to a VMware subscription. On 12 May, Broadcom issued a critical security advisory, CVE-2025-22249, which affects the Aria toolset. The Cybersecurity Centre for Belgium said that given the vulnerability requires user interaction, it could be exploited through a phishing attack if a VMware admin clicked on a malicious URL link. “If the user is logged in to their VMware Aria Automation account, the threat actor could gain full control of their account and perform any actions the user has the rights to perform. The vulnerability has a severe impact to the confidentiality and low impact to the integrity of the affected systems,” it warned, urging VMware users to “patch immediately”. Broadcom has issued patches for VMware Aria Automation 8.18.x and version 5.x and 4.x of VMware Cloud Foundation, but it has not provided any workarounds, which means those users running an older version of the tool remain at risk. There are a number of reports that many VMware customers have been sent cease-and-desist emails from Broadcom regarding their perpetual VMware licenses, which demand removal of patches and bug fixes that they may have installed. While details of the successful exploits of the VMware hypervisor have yet to be published, the patches are not yet available, and questions remain as to how widely these will be distributed. In The Current Issue: UK critical systems at risk from ‘digital divide’ created by AI threats UK at risk of Russian cyber and physical attacks as Ukraine seeks peace deal Standard Chartered grounds AI ambitions in data governance Download Current Issue Starburst chews into the fruits of agentic – CW Developer Network Calm settles over digital identity market - for now... (Hark, is that Big Tech on the horizon?) – Computer Weekly Editors Blog View All Blogs
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