• Qui aurait cru qu'un monorail à roue unique pourrait connaître une seconde chance ? C'est presque aussi surprenant que de voir un chat décider de plonger dans l'eau ! Construite par le génie du Meccano, cette merveille a débuté avec des tests « modestes » où un gyroscope a, bien entendu, décidé de faire le grand saut... vers l'échec. Mais qui a besoin de stabilité quand on peut avoir une montagne russe de la science ? Allez, un peu de foi, peut-être que le prochain essai de cette invention iconique sera une balade magistrale... ou un ticket pour le cirque.

    #Monorail #Gyroscope #InventionsFuturistes #Meccano #
    Qui aurait cru qu'un monorail à roue unique pourrait connaître une seconde chance ? C'est presque aussi surprenant que de voir un chat décider de plonger dans l'eau ! Construite par le génie du Meccano, cette merveille a débuté avec des tests « modestes » où un gyroscope a, bien entendu, décidé de faire le grand saut... vers l'échec. Mais qui a besoin de stabilité quand on peut avoir une montagne russe de la science ? Allez, un peu de foi, peut-être que le prochain essai de cette invention iconique sera une balade magistrale... ou un ticket pour le cirque. #Monorail #Gyroscope #InventionsFuturistes #Meccano #
    A Second Chance for the Single Wheel Monorail?
    hackaday.com
    Lately, this peculiar little single wheel monorail came to our attention. Built by [extraglide1976], all from Meccano. His build started with modest tests: one gyro obviously flopped. Two gyros geared …read more
    1 Commentaires ·0 Parts ·0 Aperçu
  • Introducing Call of Duty: Mobile Season 5 – Primal Reckoning

    Apex predators are on the move in Call of Duty®: Mobile Season 5 — Primal Reckoning. Deploy to the Zoo Multiplayer map, apply new skins to your Combat Axe and Smoke Grenade, and wield the new VMP SMG. In Battle Royale, visit Buy Stations around the map; eliminate enemies to take their cash for your next purchase.
    The new Battle Pass brings a collection of Operator Skins, Weapon Blueprints, and more with a futuristic dystopian theme inspired by the season’s collaboration with NieR: Automata, including a themed event featuring the Kui Ji - YoRHa No. 9 Type S operator and two Draws featuring the operators Kestrel - YoRHa No. 2 Type B and Fiona St. George - Commander White.
    Season 5 — Primal Reckoning launches on May 28 at 5PM PT.

    Multiplayer: New Map

    First making its appearance in the original Call of Duty®: Black Ops, Zoo returns for its debut on mobile. The mid-sized map challenges Operators to survive in an abandoned zoo featuring a massive monorail track cutting through the aging facility. Well suited to the season’s dystopian theme, Zoo offers a creative layout incorporating animal pens, gift shops, and other attractions in an overgrown, dilapidated setting.

    Gear Up With Buy Machines

    Buy Machines are deploying in Battle Royale on the Isolated Map in Season 5, offering another means of getting ahead of the competition! Purchase weapons, Perks, and Scorestreaks from the multiple Buy Stations that spawn across the map. Loot the environment for cash to purchase useful items like armor and ammo refills, unique weapons like the Purifier flamethrower, and different types of Perks. Eliminated Operators will drop their currency, so scoop it up and buy something nice for yourself. Don’t forget to watch your back while shopping!

    NieR: Automata
    Take command of the elite YorHa Unit as they launch a counteroffensive against the Machine Lifeforms in an exciting collaborative event with NieR: Automata. Complete objectives to earn action points which can be spent to move through a branching path.  
     
    Reach checkpoints, navigate counterattack routes, and collect Skill Chips to unlock exclusive routes. Conduct the counterattack successfully to earn rewards like the Kui Ji - YoRHa No. 9 Type S operator and four different melee weapons themed around NieR.

    New Weapon, Combat Axe Reskin

    The Primal Reckoning Pass features free and premium items including new Operator Skins, Weapon Blueprints, Calling Cards, and additional Call of Duty® Points to spend on your next Premium Pass or Store purchase.
    Battle Pass Free Tiers

    Keep the enemy at bay with the new VMP SMG, a versatile weapon with a high fire rate, high magazine capacity, and moderate recoil. Apply a new look to the Combat Axe with a reskin for the deadly throwable and earn other free tier rewards including a variety of Skins, Weapons Blueprints, Vault Coins, and more.
    Purchase the Premium Pass for the chance to earn all the content in the Primal Reckoning stream, including relentless hunters like Gustavo — Viciousness, Lazarus — Scrim Net, American Bulldog — Tentacles, and Kitsune – Blue Line Optic. Track your prey and eliminate the target with Weapon Blueprints like the Koshka — Snow Leopard, Hades — Scales, ASM10 — Birds of Prey, LW3-Tundra — Hunter Tracker, and the VMP — Stun Slash, based on the new Season 5 weapon.
    Battle Pass Subscription: Enlist with the Ground Forces by purchasing a Battle Pass Subscription, granting additional monthly rewards along with a 10% boost to Player and Weapon XP, discount coupons, and limited discounts on 10x crate pulls.
    The Season 5 Ground Forces will unlock the Baker — Cobra Hunter Operator Skin, MSMC — Snake Weapon Blueprint, and Backpack 4 — Snake.
    Complete Standard, Special, and Elite Missions to progress through the Season 5 Challenge Pass. Use your earned Challenge Tokens to purchase items in the Exchange including a reskin for the Smoke Grenade, an epic Bathysphere – Killer Whale operator skin, camo crates, and over a dozen Secret Cache of varying rarities.

    Secret Caches have been updated in Season 5 with a new legendary AK-47 – ICB Rifle replacing the previously available legendary Stun Baton. This new weapon comes alongside new updates to the system with Universal Shards being introduced. These shards can be used for future cache rewards based on the type, so if you’ve already completed the Mythic AK117 you’ll now earn Universal Mythic Shards to use for the next Mythic we release. Check the in-game Events tab throughout the season for new Missions and rewards. For more intel on seasonal activities, check the Mission Board or general Events space located in the main menu.

    New Mythic Weapon Draw: Leader and weaponsmith Rin Yoshida is prepared to do whatever it takes to come out on top. This Draw features the Operator as well as the new Mythic VMP — Toxic Blooms Weapon Blueprint, forged with hardened plasma crystals and designed to eradicate enemies with otherworldly precision. 
    NieR: Automata: Get the chance to acquire NieR: Automata themed content across two Draws, each led by a featured character. Kestrel - YoRHa No. 2 Type B leads one Draw which also includes the themed legendary PP19 Bizon – Morph Symphony and two melee weapons. 

    For the other draw, it is led by Fiona St. George - Commander White and with several themed weapons including the legendary AK-47 – Final Apocalypact and two unique melee weapons.New Legendary Draws: Look out for other incoming Draws including the Rainbow Death Legendary Weapon Draw featuring Bulldozer as a tactical unicorn.
    Battle Pass Vault: Revisit Season 8 — Train to Nowhere as it arrives in the Vault. Claim Epic Operator Skins like Vanguard — Nocturnal Elite, Misty — Undercover Agent, and Adler — Dapper. Get Epic Weapon Blueprints you might have missed out on like the M4 — Prince of Time and the AK-47 — Monster Crash.

    Season 5 — Primal Reckoning launches on Call of Duty: Mobile on May 28 at 5PM PT.
    See you online.
    For the latest Call of Duty Mobile news, visit the Call of Duty: Mobile website, as well as Call of Duty: Mobile on YouTube. Also follow Call of Duty: Mobile on X, Instagram, and Facebook.
    For the latest Call of Duty intel, visit Call of Duty, as well as Call of Duty on YouTube. Also follow Call of Duty on X, Instagram and Facebook.
    © 2019-2025 Activision Publishing, Inc. ACTIVISION , CALL OF DUTY and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.Square Enix
    For more information on Activision games, visit the Activision Games Blog. Also follow @Activision on X, Instagram, and Facebook.
    #introducing #call #duty #mobile #season
    Introducing Call of Duty: Mobile Season 5 – Primal Reckoning
    Apex predators are on the move in Call of Duty®: Mobile Season 5 — Primal Reckoning. Deploy to the Zoo Multiplayer map, apply new skins to your Combat Axe and Smoke Grenade, and wield the new VMP SMG. In Battle Royale, visit Buy Stations around the map; eliminate enemies to take their cash for your next purchase. The new Battle Pass brings a collection of Operator Skins, Weapon Blueprints, and more with a futuristic dystopian theme inspired by the season’s collaboration with NieR: Automata, including a themed event featuring the Kui Ji - YoRHa No. 9 Type S operator and two Draws featuring the operators Kestrel - YoRHa No. 2 Type B and Fiona St. George - Commander White. Season 5 — Primal Reckoning launches on May 28 at 5PM PT. Multiplayer: New Map First making its appearance in the original Call of Duty®: Black Ops, Zoo returns for its debut on mobile. The mid-sized map challenges Operators to survive in an abandoned zoo featuring a massive monorail track cutting through the aging facility. Well suited to the season’s dystopian theme, Zoo offers a creative layout incorporating animal pens, gift shops, and other attractions in an overgrown, dilapidated setting. Gear Up With Buy Machines Buy Machines are deploying in Battle Royale on the Isolated Map in Season 5, offering another means of getting ahead of the competition! Purchase weapons, Perks, and Scorestreaks from the multiple Buy Stations that spawn across the map. Loot the environment for cash to purchase useful items like armor and ammo refills, unique weapons like the Purifier flamethrower, and different types of Perks. Eliminated Operators will drop their currency, so scoop it up and buy something nice for yourself. Don’t forget to watch your back while shopping! NieR: Automata Take command of the elite YorHa Unit as they launch a counteroffensive against the Machine Lifeforms in an exciting collaborative event with NieR: Automata. Complete objectives to earn action points which can be spent to move through a branching path.     Reach checkpoints, navigate counterattack routes, and collect Skill Chips to unlock exclusive routes. Conduct the counterattack successfully to earn rewards like the Kui Ji - YoRHa No. 9 Type S operator and four different melee weapons themed around NieR. New Weapon, Combat Axe Reskin The Primal Reckoning Pass features free and premium items including new Operator Skins, Weapon Blueprints, Calling Cards, and additional Call of Duty® Points to spend on your next Premium Pass or Store purchase. Battle Pass Free Tiers Keep the enemy at bay with the new VMP SMG, a versatile weapon with a high fire rate, high magazine capacity, and moderate recoil. Apply a new look to the Combat Axe with a reskin for the deadly throwable and earn other free tier rewards including a variety of Skins, Weapons Blueprints, Vault Coins, and more. Purchase the Premium Pass for the chance to earn all the content in the Primal Reckoning stream, including relentless hunters like Gustavo — Viciousness, Lazarus — Scrim Net, American Bulldog — Tentacles, and Kitsune – Blue Line Optic. Track your prey and eliminate the target with Weapon Blueprints like the Koshka — Snow Leopard, Hades — Scales, ASM10 — Birds of Prey, LW3-Tundra — Hunter Tracker, and the VMP — Stun Slash, based on the new Season 5 weapon. Battle Pass Subscription: Enlist with the Ground Forces by purchasing a Battle Pass Subscription, granting additional monthly rewards along with a 10% boost to Player and Weapon XP, discount coupons, and limited discounts on 10x crate pulls. The Season 5 Ground Forces will unlock the Baker — Cobra Hunter Operator Skin, MSMC — Snake Weapon Blueprint, and Backpack 4 — Snake. Complete Standard, Special, and Elite Missions to progress through the Season 5 Challenge Pass. Use your earned Challenge Tokens to purchase items in the Exchange including a reskin for the Smoke Grenade, an epic Bathysphere – Killer Whale operator skin, camo crates, and over a dozen Secret Cache of varying rarities. Secret Caches have been updated in Season 5 with a new legendary AK-47 – ICB Rifle replacing the previously available legendary Stun Baton. This new weapon comes alongside new updates to the system with Universal Shards being introduced. These shards can be used for future cache rewards based on the type, so if you’ve already completed the Mythic AK117 you’ll now earn Universal Mythic Shards to use for the next Mythic we release. Check the in-game Events tab throughout the season for new Missions and rewards. For more intel on seasonal activities, check the Mission Board or general Events space located in the main menu. New Mythic Weapon Draw: Leader and weaponsmith Rin Yoshida is prepared to do whatever it takes to come out on top. This Draw features the Operator as well as the new Mythic VMP — Toxic Blooms Weapon Blueprint, forged with hardened plasma crystals and designed to eradicate enemies with otherworldly precision.  NieR: Automata: Get the chance to acquire NieR: Automata themed content across two Draws, each led by a featured character. Kestrel - YoRHa No. 2 Type B leads one Draw which also includes the themed legendary PP19 Bizon – Morph Symphony and two melee weapons.  For the other draw, it is led by Fiona St. George - Commander White and with several themed weapons including the legendary AK-47 – Final Apocalypact and two unique melee weapons.New Legendary Draws: Look out for other incoming Draws including the Rainbow Death Legendary Weapon Draw featuring Bulldozer as a tactical unicorn. Battle Pass Vault: Revisit Season 8 — Train to Nowhere as it arrives in the Vault. Claim Epic Operator Skins like Vanguard — Nocturnal Elite, Misty — Undercover Agent, and Adler — Dapper. Get Epic Weapon Blueprints you might have missed out on like the M4 — Prince of Time and the AK-47 — Monster Crash. Season 5 — Primal Reckoning launches on Call of Duty: Mobile on May 28 at 5PM PT. See you online. For the latest Call of Duty Mobile news, visit the Call of Duty: Mobile website, as well as Call of Duty: Mobile on YouTube. Also follow Call of Duty: Mobile on X, Instagram, and Facebook. For the latest Call of Duty intel, visit Call of Duty, as well as Call of Duty on YouTube. Also follow Call of Duty on X, Instagram and Facebook. © 2019-2025 Activision Publishing, Inc. ACTIVISION , CALL OF DUTY and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.Square Enix For more information on Activision games, visit the Activision Games Blog. Also follow @Activision on X, Instagram, and Facebook. #introducing #call #duty #mobile #season
    Introducing Call of Duty: Mobile Season 5 – Primal Reckoning
    www.callofduty.com
    Apex predators are on the move in Call of Duty®: Mobile Season 5 — Primal Reckoning. Deploy to the Zoo Multiplayer map, apply new skins to your Combat Axe and Smoke Grenade, and wield the new VMP SMG. In Battle Royale, visit Buy Stations around the map; eliminate enemies to take their cash for your next purchase. The new Battle Pass brings a collection of Operator Skins, Weapon Blueprints, and more with a futuristic dystopian theme inspired by the season’s collaboration with NieR: Automata, including a themed event featuring the Kui Ji - YoRHa No. 9 Type S operator and two Draws featuring the operators Kestrel - YoRHa No. 2 Type B and Fiona St. George - Commander White. Season 5 — Primal Reckoning launches on May 28 at 5PM PT. Multiplayer: New Map First making its appearance in the original Call of Duty®: Black Ops, Zoo returns for its debut on mobile. The mid-sized map challenges Operators to survive in an abandoned zoo featuring a massive monorail track cutting through the aging facility. Well suited to the season’s dystopian theme, Zoo offers a creative layout incorporating animal pens, gift shops, and other attractions in an overgrown, dilapidated setting. Gear Up With Buy Machines Buy Machines are deploying in Battle Royale on the Isolated Map in Season 5, offering another means of getting ahead of the competition! Purchase weapons, Perks, and Scorestreaks from the multiple Buy Stations that spawn across the map. Loot the environment for cash to purchase useful items like armor and ammo refills, unique weapons like the Purifier flamethrower, and different types of Perks. Eliminated Operators will drop their currency, so scoop it up and buy something nice for yourself. Don’t forget to watch your back while shopping! NieR: Automata Take command of the elite YorHa Unit as they launch a counteroffensive against the Machine Lifeforms in an exciting collaborative event with NieR: Automata. Complete objectives to earn action points which can be spent to move through a branching path.     Reach checkpoints, navigate counterattack routes, and collect Skill Chips to unlock exclusive routes. Conduct the counterattack successfully to earn rewards like the Kui Ji - YoRHa No. 9 Type S operator and four different melee weapons themed around NieR. New Weapon, Combat Axe Reskin The Primal Reckoning Pass features free and premium items including new Operator Skins, Weapon Blueprints, Calling Cards, and additional Call of Duty® Points to spend on your next Premium Pass or Store purchase. Battle Pass Free Tiers Keep the enemy at bay with the new VMP SMG, a versatile weapon with a high fire rate, high magazine capacity, and moderate recoil. Apply a new look to the Combat Axe with a reskin for the deadly throwable and earn other free tier rewards including a variety of Skins, Weapons Blueprints, Vault Coins, and more. Purchase the Premium Pass for the chance to earn all the content in the Primal Reckoning stream, including relentless hunters like Gustavo — Viciousness, Lazarus — Scrim Net, American Bulldog — Tentacles, and Kitsune – Blue Line Optic. Track your prey and eliminate the target with Weapon Blueprints like the Koshka — Snow Leopard, Hades — Scales, ASM10 — Birds of Prey, LW3-Tundra — Hunter Tracker, and the VMP — Stun Slash, based on the new Season 5 weapon. Battle Pass Subscription: Enlist with the Ground Forces by purchasing a Battle Pass Subscription, granting additional monthly rewards along with a 10% boost to Player and Weapon XP, discount coupons, and limited discounts on 10x crate pulls. The Season 5 Ground Forces will unlock the Baker — Cobra Hunter Operator Skin, MSMC — Snake Weapon Blueprint, and Backpack 4 — Snake. Complete Standard, Special, and Elite Missions to progress through the Season 5 Challenge Pass. Use your earned Challenge Tokens to purchase items in the Exchange including a reskin for the Smoke Grenade, an epic Bathysphere – Killer Whale operator skin, camo crates, and over a dozen Secret Cache of varying rarities. Secret Caches have been updated in Season 5 with a new legendary AK-47 – ICB Rifle replacing the previously available legendary Stun Baton. This new weapon comes alongside new updates to the system with Universal Shards being introduced. These shards can be used for future cache rewards based on the type, so if you’ve already completed the Mythic AK117 you’ll now earn Universal Mythic Shards to use for the next Mythic we release. Check the in-game Events tab throughout the season for new Missions and rewards. For more intel on seasonal activities, check the Mission Board or general Events space located in the main menu. New Mythic Weapon Draw: Leader and weaponsmith Rin Yoshida is prepared to do whatever it takes to come out on top. This Draw features the Operator as well as the new Mythic VMP — Toxic Blooms Weapon Blueprint, forged with hardened plasma crystals and designed to eradicate enemies with otherworldly precision.  NieR: Automata: Get the chance to acquire NieR: Automata themed content across two Draws, each led by a featured character. Kestrel - YoRHa No. 2 Type B leads one Draw which also includes the themed legendary PP19 Bizon – Morph Symphony and two melee weapons.  For the other draw, it is led by Fiona St. George - Commander White and with several themed weapons including the legendary AK-47 – Final Apocalypact and two unique melee weapons.New Legendary Draws: Look out for other incoming Draws including the Rainbow Death Legendary Weapon Draw featuring Bulldozer as a tactical unicorn. Battle Pass Vault: Revisit Season 8 — Train to Nowhere as it arrives in the Vault. Claim Epic Operator Skins like Vanguard — Nocturnal Elite, Misty — Undercover Agent, and Adler — Dapper. Get Epic Weapon Blueprints you might have missed out on like the M4 — Prince of Time and the AK-47 — Monster Crash. Season 5 — Primal Reckoning launches on Call of Duty: Mobile on May 28 at 5PM PT. See you online. For the latest Call of Duty Mobile news, visit the Call of Duty: Mobile website, as well as Call of Duty: Mobile on YouTube. Also follow Call of Duty: Mobile on X, Instagram, and Facebook. For the latest Call of Duty intel, visit Call of Duty, as well as Call of Duty on YouTube. Also follow Call of Duty on X, Instagram and Facebook. © 2019-2025 Activision Publishing, Inc. ACTIVISION , CALL OF DUTY and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners. (C) Square Enix For more information on Activision games, visit the Activision Games Blog. Also follow @Activision on X, Instagram, and Facebook.
    0 Commentaires ·0 Parts ·0 Aperçu
  • Mike Pondsmith hints Cyberpunk 2077’s sequel will feature a new city to explore

    Xando
    Member

    Oct 28, 2017

    37,672

    At the 2025 Digital Dragons conference in Poland, Mike Pondsmith – the mastermind behind the Cyberpunk universe – shared some news about the sequel to Cyberpunk 2077. He revealed that players will finally get to leave the iconic Night City and dive into a new urban setting.

    Digital Dragons is one of Europe's top B2B events for the video game industry, put together by the Krakow Technology Park. This year's edition ran from May 18 to 20, 2025, at the ICE Krakow Congress Center. One of this year's guests was Mike Pondsmith, the creator of the Cyberpunk tabletop game series, which later inspired Cyberpunk 2077 developed by CD Project RED.

    In a chat with Michal Manka, Pondsmith mentioned that we'll be visiting "another city" in the Cyberpunk 2077 sequel – but he quickly added that he couldn't say much more. He didn't drop a name or give any details, so it kind of felt like something that slipped out by accident. The interview begins at 3:06:11 and is available to watch in full on the TVGRY YouTube channel as part of the Digital Dragons stream.
    Click to expand...
    Click to shrink...

    Might be somewhat similar to Chicago?

    There's already been a rumor floating around for a while that the city in the sequel could be Chicago, mainly because some posters in Cyberpunk 2077 mention it. One even says, "Travel from Chicago to Night City in under three hours, coming in 2080." So, could this be a small hint that the rumor's actually true?

    Click to expand...
    Click to shrink...

    Mike Pondsmith hints Cyberpunk 2077’s sequel will feature a new city to explore

    Project Orion is still shrouded in mystery, but one thing’s clear: we’ll be leaving Night City. Looks like there’ll be a whole new place to burn.

    www.gamepressure.com

    Here is the livestream:

    View:  

    RayCharlizard
    Member

    Nov 2, 2017

    4,467

    Who needs scope anyway
     

    Zebesian-X
    Member

    Dec 3, 2018

    25,344

    TFW the dystopian hellscape video game has better high-speed rail infrastructure than the real world
     

    Killyoh
    Member

    Oct 28, 2017

    1,788

    Paris, France

    Day City
     

    Cor Pulmonale
    Banned

    May 14, 2025

    54

    An earlier rumor I read mentioned Texas, so who knows at this point.
     

    Pancracio17
    ▲ Legend ▲
    Avenger

    Oct 29, 2017

    21,744

    Sunset City
     

    Cor Pulmonale
    Banned

    May 14, 2025

    54

    Dayman vs Nightman: The official videogame of the musical of the movie. 

    Dest
    Has seen more 10s than EA ever will
    Coward

    Jun 4, 2018

    16,034

    Work

    fortnite city.
     

    Dan Thunder
    Member

    Nov 2, 2017

    17,007

    Crazy that the game's 5 years old this year!
     

    Kinthey
    Avenger

    Oct 27, 2017

    25,481

    I guess makes sense since they explored night city pretty thoroughly. Would be cool if we see a little bit of night city again though
     

    kodax_shc
    Member

    Oct 27, 2017

    7,409

    Southern California

    I'd be bummed if the sequel was just more night city, not that it couldn't work but let's go somewhere new please.
     

    MF DOOMbot
    Member

    Jun 5, 2023

    4,010

    Man can't wait to find out more. I always had to admire CD project from a distance because I wasn't really into medieval fantasy. Always heard how good The Witcher was but was less impressed when I played the games myself. Cyberpunk was amazing , Phantom Liberty was amazing. One can only hope they learned their lesson and can deliver a Phantom Liberty level experience from the start.
     

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    132,897

    with its extremely powerful mayor

    the Cyber Day Man 

    OP

    OP

    Xando
    Member

    Oct 28, 2017

    37,672

    Kinthey said:

    I guess makes sense since they explored night city pretty thoroughly. Would be cool if we see a little bit of night city again though

    Click to expand...
    Click to shrink...

    He says in the stream that night city is still there so i guess it's more like a 2 maps thing.
     

    Not Spaceghost
    Member

    Oct 25, 2017

    5,093

    Would be really interesting to see Seattle which i think is supposed to be the largest city on the west coast or Chicago which is functionally just dog town extra large edition as far as I'm aware.

    Or hell it would be awesome to see Tokyo which is supposed to be one of the most economically powerful cities post collapse. 

    Pancracio17
    ▲ Legend ▲
    Avenger

    Oct 29, 2017

    21,744

    Xando said:

    He says in the stream that night city is still there so i guess it's more like a 2 maps thing.

    Click to expand...
    Click to shrink...

    Unless they reuse 90% of night city as is, im not sure how theyll manage this.
     

    boris_feinbrand
    Member

    Oct 26, 2017

    7,213

    I might be interpreting too much there, but that sounds like there's going to be a new city in addition to Night City. Which would be insane lol.
     

    Uzzy
    Gabe’s little helper
    Member

    Oct 25, 2017

    34,445

    Hull, UK

    That would be rather weird if it was set in a completely different city. A side trip to one, sure, but as the main city?

    Cyberpunk's world has explored parts of the rest of the world, sure, but it's very highly focused on Night City. This isn't Shadowrun with a bunch of cities explored, mapped out and described around the world. Night City is Cyberpunk to a lesser and greater extent. 

    Yam's
    Member

    Oct 27, 2017

    4,576

    It won't use the same engine as 2077, so the chances of them redoing all of Night City in Unreal 5 were slim anyway, no?
     

    Stormblessed
    Member

    Feb 21, 2019

    1,595

    Uzzy said:

    That would be rather weird if it was set in a completely different city. A side trip to one, sure, but as the main city?

    Cyberpunk's world has explored parts of the rest of the world, sure, but it's very highly focused on Night City. This isn't Shadowrun with a bunch of cities explored, mapped out and described around the world. Night City is Cyberpunk to a lesser and greater extent.
    Click to expand...
    Click to shrink...

    Wouldn't it be interesting to chart that out then? Could give them more leeway to make it their own too.
     

    Uzzy
    Gabe’s little helper
    Member

    Oct 25, 2017

    34,445

    Hull, UK

    Stormblessed said:

    Wouldn't it be interesting to chart that out then? Could give them more leeway to make it their own too.

    Click to expand...
    Click to shrink...

    Not really. I'm sure they could make something of it, but like I said, Cyberpunk is Night City, and vice versa. 

    Beelzebufo
    Member

    Jun 1, 2022

    5,867

    Canada

    what's the release schedule for all of this again? I'm assuming The Witcher 4 is first, and then is it Witcher remake or Orion after?
     

    SaberVS7
    Member

    Oct 25, 2017

    6,732

    Zebesian-X said:

    TFW the dystopian hellscape video game has better high-speed rail infrastructure than the real world

    Click to expand...
    Click to shrink...

    Y'know, this sorta kills me - Night City has better Public Works Infrastructure than most real American cities today.

    And, per the lore, it's not even "legacy" infrastructure, the NCART network in 2077 is recent, as a replacement for their previous crumbling subway system. Nevermind that Night City has high-density housing within walking distance of amenities.

    IDK, are we sure Night City is the dystopia when we talk about Real Life America vs Cyberpunk? 

    Voyevoda
    Member

    Nov 1, 2017

    2,266

    Paris, France

    Cor Pulmonale said:

    Dayman vs Nightman: The official videogame of the musical of the movie.

    Click to expand...
    Click to shrink...

    I'm prepared to experience sexual magic. 

    Vic20
    Member

    Nov 10, 2019

    4,430

    night city didn't even fulfil its potential.

    use the same map and build on top of it. 

    FakePlasticTree
    Member

    Jul 24, 2018

    14,010

    Isn't Night City like litterally the setting? It would be like if a Forgotten Realms game wasn't set on the Sword Coast.
     

    snowblack
    Member

    Oct 30, 2024

    592

    Not Spaceghost said:

    Would be really interesting to see Seattle which i think is supposed to be the largest city on the west coast or Chicago which is functionally just dog town extra large edition as far as I'm aware.

    Or hell it would be awesome to see Tokyo which is supposed to be one of the most economically powerful cities post collapse.
    Click to expand...
    Click to shrink...

    Gotta save some for the 3rd game. 

    Zebesian-X
    Member

    Dec 3, 2018

    25,344

    SaberVS7 said:

    Y'know, this sorta kills me - Night City has better Public Works Infrastructure than most real American cities today.

    And, per the lore, it's not even "legacy" infrastructure, the NCART network in 2077 is recent, as a replacement for their previous crumbling subway system.

    IDK, are we sure Night City is the dystopia when we talk about Real Life America vs Cyberpunk?
    Click to expand...
    Click to shrink...

    lol yeah, the monorail was a fun addition but it was honestly pretty fitting to leave in as an abandoned, half-finished construction project. Sometimes cut content can be worldbuilding!
     

    SaberVS7
    Member

    Oct 25, 2017

    6,732

    Yam's said:

    It won't use the same engine as 2077, so the chances of them redoing all of Night City in Unreal 5 were slim anyway, no?

    Click to expand...
    Click to shrink...

    Aside from handling interior loading-zones, they wouldn't really have to "redo" Night City if they leverage existing assets. Static meshes and textures don't care what engine they're in - Aside from the material-shaders.

    And if they're not reusing all the assets they made, it wouldn't even matter if they'd stuck with REDEngine, that's still a lot of work to redo. 

    Stormblessed
    Member

    Feb 21, 2019

    1,595

    Uzzy said:

    Not really. I'm sure they could make something of it, but like I said, Cyberpunk is Night City, and vice versa.

    Click to expand...
    Click to shrink...

    Fair enough. There is a lot of ways they can expand Night City especially if they give it a good time gap.
     

    Spehornoob
    Member

    Nov 15, 2017

    11,431

    Isn't Chicago a toxic wasteland in Cyberpunk lore?
     

    Vertigo1
    Member

    Jun 30, 2023

    1,079

    I'll be there
     

    SDBurton
    Community Resettler
    Member

    Oct 25, 2017

    10,201

    Don't really care where we go, just give me third-person cutscenes please.
     

    Not Spaceghost
    Member

    Oct 25, 2017

    5,093

    Spehornoob said:

    Isn't Chicago a toxic wasteland in Cyberpunk lore?

    Click to expand...
    Click to shrink...

    By 2077 it's supposed to have at least partly been rebuilt, there's a few mentions of people going there in game. I think by rail or something.

    But I imagine it's very much a Pacifica situation 

    Yam's
    Member

    Oct 27, 2017

    4,576

    SaberVS7 said:

    Aside from handling interior loading-zones, they wouldn't really have to "redo" Night City if they leverage existing assets. Static meshes and textures don't care what engine they're in - Aside from the material-shaders.

    And if they're not reusing all the assets they made, it wouldn't even matter if they'd stuck with REDEngine, that's still a lot of work to redo.
    Click to expand...
    Click to shrink...

    Oh I thought they'd have everything to redo, I didn't know they could reuse everything in another engine. Would this also mean they could keep the same art style? Cause I loved how NC looked in 2077. 

    Yurei
    Member

    Feb 28, 2023

    1,305

    I dont know shit about the wider world of Cyberpunk, what cities would be exciting to explore?
     

    behOemoth
    Member

    Oct 27, 2017

    6,687

    I hope they will design a proper "architecture"next time that is suitable for a game, because the feel of the city is just bad when you walk through it and interact with it.
     

    Mobius and Pet Octopus
    Member

    Oct 25, 2017

    16,830

    I've said in the past I think a whole new city would be totally appropriate for a sequel. I was told night city is basically the entire setting. But I could definitely see them creating their own city from the ground up and it doing really well.
     

    Antony
    Member

    Oct 25, 2017

    4,046

    If it's not something in addition to Night City then it would be a mistake.

    So much unrealised potential in the existing map, all they need to do is that again but make it interactive 

    boris_feinbrand
    Member

    Oct 26, 2017

    7,213

    Antony said:

    If it's not something in addition to Night City then it would be a mistake.

    So much unrealised potential in the existing map, all they need to do is that again but make it interactiveClick to expand...
    Click to shrink...

    Hope they look after us habitual building climbers lol.

    If they build upon the "unintentional" Parkour system, the possibility for urban exploring is going to be even better. Populating rooftops and areas usually not designed to be reached with automated systems would go a long way. 

    Western Yokai
    Member

    Feb 14, 2025

    146

    I hope it's São Paulo or Rio de Janeiro
     

    TraderPoe
    Member

    Oct 31, 2017

    5,276

    Pacific Northwest

    I see all the teasers in the map for Tokyo... I have a feeling its gonna be that
     

    Valus
    Member

    Nov 21, 2017

    1,247

    Sequel?? Aren't they working on Witcher 4 now?
     

    SofNascimento
    cursed
    Member

    Oct 28, 2017

    24,890

    São Paulo - Brazil

    Rome would be the perfect setting for a Cyberpunk game and I can prove it.
     

    Cheesetriangles
    Member

    Dec 5, 2017

    2,494

    Valus said:

    Sequel?? Aren't they working on Witcher 4 now?

    Click to expand...
    Click to shrink...

    They are doing both.
     

    Rygar 8Bit
    Member

    Oct 25, 2017

    17,776

    Site-15

    Valus said:

    Sequel?? Aren't they working on Witcher 4 now?

    Click to expand...
    Click to shrink...

    This was announced a while ago as Project Orion Cyberpunk 2. 

    Horns
    Member

    Dec 7, 2018

    3,399

    Where ever it may be set, I am assuming it is 5-7 years away at this point. I loved cp2077, but it will be many years until we ever get a sequel. Hard to get hyped for it when it is so long away.
     

    Reflecting Sky
    Member

    Mar 17, 2024

    2,669

    Valus said:

    Sequel?? Aren't they working on Witcher 4 now?

    Click to expand...
    Click to shrink...

    I believe the Polish studio is doing The Witcher 4, while their American branch is working on this Orion project. 

    Slim Action
    Member

    Jul 4, 2018

    7,038

    FakePlasticTree said:

    Isn't Night City like litterally the setting? It would be like if a Forgotten Realms game wasn't set on the Sword Coast.

    Click to expand...
    Click to shrink...

    This is actually a great comparison because Faerûn is way bigger than just the Sword Coast

     

    FakePlasticTree
    Member

    Jul 24, 2018

    14,010

    Slim Action said:

    This is actually a great comparison because Faerûn is way bigger than just the Sword Coast

    Click to expand...
    Click to shrink...

    I think the comparison is apt as the Sword Coast is basically the setting when it comes to the Forgotten Realms same as Night city is for Cyberpunk RED even if there technically is other regions. Even when BG2 left the city of Baldur's Gate it was still the Sword Coast.
     
    #mike #pondsmith #hints #cyberpunk #2077s
    Mike Pondsmith hints Cyberpunk 2077’s sequel will feature a new city to explore
    Xando Member Oct 28, 2017 37,672 At the 2025 Digital Dragons conference in Poland, Mike Pondsmith – the mastermind behind the Cyberpunk universe – shared some news about the sequel to Cyberpunk 2077. He revealed that players will finally get to leave the iconic Night City and dive into a new urban setting. Digital Dragons is one of Europe's top B2B events for the video game industry, put together by the Krakow Technology Park. This year's edition ran from May 18 to 20, 2025, at the ICE Krakow Congress Center. One of this year's guests was Mike Pondsmith, the creator of the Cyberpunk tabletop game series, which later inspired Cyberpunk 2077 developed by CD Project RED. In a chat with Michal Manka, Pondsmith mentioned that we'll be visiting "another city" in the Cyberpunk 2077 sequel – but he quickly added that he couldn't say much more. He didn't drop a name or give any details, so it kind of felt like something that slipped out by accident. The interview begins at 3:06:11 and is available to watch in full on the TVGRY YouTube channel as part of the Digital Dragons stream. Click to expand... Click to shrink... Might be somewhat similar to Chicago? There's already been a rumor floating around for a while that the city in the sequel could be Chicago, mainly because some posters in Cyberpunk 2077 mention it. One even says, "Travel from Chicago to Night City in under three hours, coming in 2080." So, could this be a small hint that the rumor's actually true? Click to expand... Click to shrink... Mike Pondsmith hints Cyberpunk 2077’s sequel will feature a new city to explore Project Orion is still shrouded in mystery, but one thing’s clear: we’ll be leaving Night City. Looks like there’ll be a whole new place to burn. www.gamepressure.com Here is the livestream: View:   RayCharlizard Member Nov 2, 2017 4,467 Who needs scope anyway   Zebesian-X Member Dec 3, 2018 25,344 TFW the dystopian hellscape video game has better high-speed rail infrastructure than the real world   Killyoh Member Oct 28, 2017 1,788 Paris, France Day City   Cor Pulmonale Banned May 14, 2025 54 An earlier rumor I read mentioned Texas, so who knows at this point.   Pancracio17 ▲ Legend ▲ Avenger Oct 29, 2017 21,744 Sunset City   Cor Pulmonale Banned May 14, 2025 54 Dayman vs Nightman: The official videogame of the musical of the movie.  Dest Has seen more 10s than EA ever will Coward Jun 4, 2018 16,034 Work fortnite city.   Dan Thunder Member Nov 2, 2017 17,007 Crazy that the game's 5 years old this year!   Kinthey Avenger Oct 27, 2017 25,481 I guess makes sense since they explored night city pretty thoroughly. Would be cool if we see a little bit of night city again though   kodax_shc Member Oct 27, 2017 7,409 Southern California I'd be bummed if the sequel was just more night city, not that it couldn't work but let's go somewhere new please.   MF DOOMbot Member Jun 5, 2023 4,010 Man can't wait to find out more. I always had to admire CD project from a distance because I wasn't really into medieval fantasy. Always heard how good The Witcher was but was less impressed when I played the games myself. Cyberpunk was amazing , Phantom Liberty was amazing. One can only hope they learned their lesson and can deliver a Phantom Liberty level experience from the start.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 132,897 with its extremely powerful mayor the Cyber Day Man  OP OP Xando Member Oct 28, 2017 37,672 Kinthey said: I guess makes sense since they explored night city pretty thoroughly. Would be cool if we see a little bit of night city again though Click to expand... Click to shrink... He says in the stream that night city is still there so i guess it's more like a 2 maps thing.   Not Spaceghost Member Oct 25, 2017 5,093 Would be really interesting to see Seattle which i think is supposed to be the largest city on the west coast or Chicago which is functionally just dog town extra large edition as far as I'm aware. Or hell it would be awesome to see Tokyo which is supposed to be one of the most economically powerful cities post collapse.  Pancracio17 ▲ Legend ▲ Avenger Oct 29, 2017 21,744 Xando said: He says in the stream that night city is still there so i guess it's more like a 2 maps thing. Click to expand... Click to shrink... Unless they reuse 90% of night city as is, im not sure how theyll manage this.   boris_feinbrand Member Oct 26, 2017 7,213 I might be interpreting too much there, but that sounds like there's going to be a new city in addition to Night City. Which would be insane lol.   Uzzy Gabe’s little helper Member Oct 25, 2017 34,445 Hull, UK That would be rather weird if it was set in a completely different city. A side trip to one, sure, but as the main city? Cyberpunk's world has explored parts of the rest of the world, sure, but it's very highly focused on Night City. This isn't Shadowrun with a bunch of cities explored, mapped out and described around the world. Night City is Cyberpunk to a lesser and greater extent.  Yam's Member Oct 27, 2017 4,576 It won't use the same engine as 2077, so the chances of them redoing all of Night City in Unreal 5 were slim anyway, no?   Stormblessed Member Feb 21, 2019 1,595 Uzzy said: That would be rather weird if it was set in a completely different city. A side trip to one, sure, but as the main city? Cyberpunk's world has explored parts of the rest of the world, sure, but it's very highly focused on Night City. This isn't Shadowrun with a bunch of cities explored, mapped out and described around the world. Night City is Cyberpunk to a lesser and greater extent. Click to expand... Click to shrink... Wouldn't it be interesting to chart that out then? Could give them more leeway to make it their own too.   Uzzy Gabe’s little helper Member Oct 25, 2017 34,445 Hull, UK Stormblessed said: Wouldn't it be interesting to chart that out then? Could give them more leeway to make it their own too. Click to expand... Click to shrink... Not really. I'm sure they could make something of it, but like I said, Cyberpunk is Night City, and vice versa.  Beelzebufo Member Jun 1, 2022 5,867 Canada what's the release schedule for all of this again? I'm assuming The Witcher 4 is first, and then is it Witcher remake or Orion after?   SaberVS7 Member Oct 25, 2017 6,732 Zebesian-X said: TFW the dystopian hellscape video game has better high-speed rail infrastructure than the real world Click to expand... Click to shrink... Y'know, this sorta kills me - Night City has better Public Works Infrastructure than most real American cities today. And, per the lore, it's not even "legacy" infrastructure, the NCART network in 2077 is recent, as a replacement for their previous crumbling subway system. Nevermind that Night City has high-density housing within walking distance of amenities. IDK, are we sure Night City is the dystopia when we talk about Real Life America vs Cyberpunk?  Voyevoda Member Nov 1, 2017 2,266 Paris, France Cor Pulmonale said: Dayman vs Nightman: The official videogame of the musical of the movie. Click to expand... Click to shrink... I'm prepared to experience sexual magic.  Vic20 Member Nov 10, 2019 4,430 night city didn't even fulfil its potential. use the same map and build on top of it.  FakePlasticTree Member Jul 24, 2018 14,010 Isn't Night City like litterally the setting? It would be like if a Forgotten Realms game wasn't set on the Sword Coast.   snowblack Member Oct 30, 2024 592 Not Spaceghost said: Would be really interesting to see Seattle which i think is supposed to be the largest city on the west coast or Chicago which is functionally just dog town extra large edition as far as I'm aware. Or hell it would be awesome to see Tokyo which is supposed to be one of the most economically powerful cities post collapse. Click to expand... Click to shrink... Gotta save some for the 3rd game.  Zebesian-X Member Dec 3, 2018 25,344 SaberVS7 said: Y'know, this sorta kills me - Night City has better Public Works Infrastructure than most real American cities today. And, per the lore, it's not even "legacy" infrastructure, the NCART network in 2077 is recent, as a replacement for their previous crumbling subway system. IDK, are we sure Night City is the dystopia when we talk about Real Life America vs Cyberpunk? Click to expand... Click to shrink... lol yeah, the monorail was a fun addition but it was honestly pretty fitting to leave in as an abandoned, half-finished construction project. Sometimes cut content can be worldbuilding!   SaberVS7 Member Oct 25, 2017 6,732 Yam's said: It won't use the same engine as 2077, so the chances of them redoing all of Night City in Unreal 5 were slim anyway, no? Click to expand... Click to shrink... Aside from handling interior loading-zones, they wouldn't really have to "redo" Night City if they leverage existing assets. Static meshes and textures don't care what engine they're in - Aside from the material-shaders. And if they're not reusing all the assets they made, it wouldn't even matter if they'd stuck with REDEngine, that's still a lot of work to redo.  Stormblessed Member Feb 21, 2019 1,595 Uzzy said: Not really. I'm sure they could make something of it, but like I said, Cyberpunk is Night City, and vice versa. Click to expand... Click to shrink... Fair enough. There is a lot of ways they can expand Night City especially if they give it a good time gap.   Spehornoob Member Nov 15, 2017 11,431 Isn't Chicago a toxic wasteland in Cyberpunk lore?   Vertigo1 Member Jun 30, 2023 1,079 I'll be there   SDBurton Community Resettler Member Oct 25, 2017 10,201 Don't really care where we go, just give me third-person cutscenes please.   Not Spaceghost Member Oct 25, 2017 5,093 Spehornoob said: Isn't Chicago a toxic wasteland in Cyberpunk lore? Click to expand... Click to shrink... By 2077 it's supposed to have at least partly been rebuilt, there's a few mentions of people going there in game. I think by rail or something. But I imagine it's very much a Pacifica situation  Yam's Member Oct 27, 2017 4,576 SaberVS7 said: Aside from handling interior loading-zones, they wouldn't really have to "redo" Night City if they leverage existing assets. Static meshes and textures don't care what engine they're in - Aside from the material-shaders. And if they're not reusing all the assets they made, it wouldn't even matter if they'd stuck with REDEngine, that's still a lot of work to redo. Click to expand... Click to shrink... Oh I thought they'd have everything to redo, I didn't know they could reuse everything in another engine. Would this also mean they could keep the same art style? Cause I loved how NC looked in 2077.  Yurei Member Feb 28, 2023 1,305 I dont know shit about the wider world of Cyberpunk, what cities would be exciting to explore?   behOemoth Member Oct 27, 2017 6,687 I hope they will design a proper "architecture"next time that is suitable for a game, because the feel of the city is just bad when you walk through it and interact with it.   Mobius and Pet Octopus Member Oct 25, 2017 16,830 I've said in the past I think a whole new city would be totally appropriate for a sequel. I was told night city is basically the entire setting. But I could definitely see them creating their own city from the ground up and it doing really well.   Antony Member Oct 25, 2017 4,046 If it's not something in addition to Night City then it would be a mistake. So much unrealised potential in the existing map, all they need to do is that again but make it interactive  boris_feinbrand Member Oct 26, 2017 7,213 Antony said: If it's not something in addition to Night City then it would be a mistake. So much unrealised potential in the existing map, all they need to do is that again but make it interactiveClick to expand... Click to shrink... Hope they look after us habitual building climbers lol. If they build upon the "unintentional" Parkour system, the possibility for urban exploring is going to be even better. Populating rooftops and areas usually not designed to be reached with automated systems would go a long way.  Western Yokai Member Feb 14, 2025 146 I hope it's São Paulo or Rio de Janeiro   TraderPoe Member Oct 31, 2017 5,276 Pacific Northwest I see all the teasers in the map for Tokyo... I have a feeling its gonna be that   Valus Member Nov 21, 2017 1,247 Sequel?? Aren't they working on Witcher 4 now?   SofNascimento cursed Member Oct 28, 2017 24,890 São Paulo - Brazil Rome would be the perfect setting for a Cyberpunk game and I can prove it.   Cheesetriangles Member Dec 5, 2017 2,494 Valus said: Sequel?? Aren't they working on Witcher 4 now? Click to expand... Click to shrink... They are doing both.   Rygar 8Bit Member Oct 25, 2017 17,776 Site-15 Valus said: Sequel?? Aren't they working on Witcher 4 now? Click to expand... Click to shrink... This was announced a while ago as Project Orion Cyberpunk 2.  Horns Member Dec 7, 2018 3,399 Where ever it may be set, I am assuming it is 5-7 years away at this point. I loved cp2077, but it will be many years until we ever get a sequel. Hard to get hyped for it when it is so long away.   Reflecting Sky Member Mar 17, 2024 2,669 Valus said: Sequel?? Aren't they working on Witcher 4 now? Click to expand... Click to shrink... I believe the Polish studio is doing The Witcher 4, while their American branch is working on this Orion project.  Slim Action Member Jul 4, 2018 7,038 FakePlasticTree said: Isn't Night City like litterally the setting? It would be like if a Forgotten Realms game wasn't set on the Sword Coast. Click to expand... Click to shrink... This is actually a great comparison because Faerûn is way bigger than just the Sword Coast   FakePlasticTree Member Jul 24, 2018 14,010 Slim Action said: This is actually a great comparison because Faerûn is way bigger than just the Sword Coast Click to expand... Click to shrink... I think the comparison is apt as the Sword Coast is basically the setting when it comes to the Forgotten Realms same as Night city is for Cyberpunk RED even if there technically is other regions. Even when BG2 left the city of Baldur's Gate it was still the Sword Coast.   #mike #pondsmith #hints #cyberpunk #2077s
    Mike Pondsmith hints Cyberpunk 2077’s sequel will feature a new city to explore
    www.resetera.com
    Xando Member Oct 28, 2017 37,672 At the 2025 Digital Dragons conference in Poland, Mike Pondsmith – the mastermind behind the Cyberpunk universe – shared some news about the sequel to Cyberpunk 2077. He revealed that players will finally get to leave the iconic Night City and dive into a new urban setting. Digital Dragons is one of Europe's top B2B events for the video game industry, put together by the Krakow Technology Park. This year's edition ran from May 18 to 20, 2025, at the ICE Krakow Congress Center. One of this year's guests was Mike Pondsmith, the creator of the Cyberpunk tabletop game series, which later inspired Cyberpunk 2077 developed by CD Project RED. In a chat with Michal Manka (formerly of TVGRY, now with Find Your Next Game by GameStar), Pondsmith mentioned that we'll be visiting "another city" in the Cyberpunk 2077 sequel – but he quickly added that he couldn't say much more. He didn't drop a name or give any details, so it kind of felt like something that slipped out by accident. The interview begins at 3:06:11 and is available to watch in full on the TVGRY YouTube channel as part of the Digital Dragons stream. Click to expand... Click to shrink... Might be somewhat similar to Chicago? There's already been a rumor floating around for a while that the city in the sequel could be Chicago, mainly because some posters in Cyberpunk 2077 mention it. One even says, "Travel from Chicago to Night City in under three hours, coming in 2080." So, could this be a small hint that the rumor's actually true? Click to expand... Click to shrink... Mike Pondsmith hints Cyberpunk 2077’s sequel will feature a new city to explore Project Orion is still shrouded in mystery, but one thing’s clear: we’ll be leaving Night City. Looks like there’ll be a whole new place to burn. www.gamepressure.com Here is the livestream: View: https://www.youtube.com/live/64XD2DtKU64?si=5yY1u_z9XmuW_QSB&t=11170  RayCharlizard Member Nov 2, 2017 4,467 Who needs scope anyway   Zebesian-X Member Dec 3, 2018 25,344 TFW the dystopian hellscape video game has better high-speed rail infrastructure than the real world   Killyoh Member Oct 28, 2017 1,788 Paris, France Day City   Cor Pulmonale Banned May 14, 2025 54 An earlier rumor I read mentioned Texas, so who knows at this point.   Pancracio17 ▲ Legend ▲ Avenger Oct 29, 2017 21,744 Sunset City   Cor Pulmonale Banned May 14, 2025 54 Dayman vs Nightman: The official videogame of the musical of the movie.  Dest Has seen more 10s than EA ever will Coward Jun 4, 2018 16,034 Work fortnite city.   Dan Thunder Member Nov 2, 2017 17,007 Crazy that the game's 5 years old this year!   Kinthey Avenger Oct 27, 2017 25,481 I guess makes sense since they explored night city pretty thoroughly. Would be cool if we see a little bit of night city again though   kodax_shc Member Oct 27, 2017 7,409 Southern California I'd be bummed if the sequel was just more night city, not that it couldn't work but let's go somewhere new please.   MF DOOMbot Member Jun 5, 2023 4,010 Man can't wait to find out more. I always had to admire CD project from a distance because I wasn't really into medieval fantasy. Always heard how good The Witcher was but was less impressed when I played the games myself. Cyberpunk was amazing , Phantom Liberty was amazing. One can only hope they learned their lesson and can deliver a Phantom Liberty level experience from the start.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 132,897 with its extremely powerful mayor the Cyber Day Man  OP OP Xando Member Oct 28, 2017 37,672 Kinthey said: I guess makes sense since they explored night city pretty thoroughly. Would be cool if we see a little bit of night city again though Click to expand... Click to shrink... He says in the stream that night city is still there so i guess it's more like a 2 maps thing.   Not Spaceghost Member Oct 25, 2017 5,093 Would be really interesting to see Seattle which i think is supposed to be the largest city on the west coast or Chicago which is functionally just dog town extra large edition as far as I'm aware. Or hell it would be awesome to see Tokyo which is supposed to be one of the most economically powerful cities post collapse.  Pancracio17 ▲ Legend ▲ Avenger Oct 29, 2017 21,744 Xando said: He says in the stream that night city is still there so i guess it's more like a 2 maps thing. Click to expand... Click to shrink... Unless they reuse 90% of night city as is, im not sure how theyll manage this.   boris_feinbrand Member Oct 26, 2017 7,213 I might be interpreting too much there, but that sounds like there's going to be a new city in addition to Night City. Which would be insane lol.   Uzzy Gabe’s little helper Member Oct 25, 2017 34,445 Hull, UK That would be rather weird if it was set in a completely different city. A side trip to one, sure, but as the main city? Cyberpunk's world has explored parts of the rest of the world, sure, but it's very highly focused on Night City. This isn't Shadowrun with a bunch of cities explored, mapped out and described around the world. Night City is Cyberpunk to a lesser and greater extent.  Yam's Member Oct 27, 2017 4,576 It won't use the same engine as 2077, so the chances of them redoing all of Night City in Unreal 5 were slim anyway, no?   Stormblessed Member Feb 21, 2019 1,595 Uzzy said: That would be rather weird if it was set in a completely different city. A side trip to one, sure, but as the main city? Cyberpunk's world has explored parts of the rest of the world, sure, but it's very highly focused on Night City. This isn't Shadowrun with a bunch of cities explored, mapped out and described around the world. Night City is Cyberpunk to a lesser and greater extent. Click to expand... Click to shrink... Wouldn't it be interesting to chart that out then? Could give them more leeway to make it their own too.   Uzzy Gabe’s little helper Member Oct 25, 2017 34,445 Hull, UK Stormblessed said: Wouldn't it be interesting to chart that out then? Could give them more leeway to make it their own too. Click to expand... Click to shrink... Not really. I'm sure they could make something of it, but like I said, Cyberpunk is Night City, and vice versa.  Beelzebufo Member Jun 1, 2022 5,867 Canada what's the release schedule for all of this again? I'm assuming The Witcher 4 is first, and then is it Witcher remake or Orion after?   SaberVS7 Member Oct 25, 2017 6,732 Zebesian-X said: TFW the dystopian hellscape video game has better high-speed rail infrastructure than the real world Click to expand... Click to shrink... Y'know, this sorta kills me - Night City has better Public Works Infrastructure than most real American cities today. And, per the lore, it's not even "legacy" infrastructure, the NCART network in 2077 is recent, as a replacement for their previous crumbling subway system. Nevermind that Night City has high-density housing within walking distance of amenities. IDK, are we sure Night City is the dystopia when we talk about Real Life America vs Cyberpunk?  Voyevoda Member Nov 1, 2017 2,266 Paris, France Cor Pulmonale said: Dayman vs Nightman: The official videogame of the musical of the movie. Click to expand... Click to shrink... I'm prepared to experience sexual magic.  Vic20 Member Nov 10, 2019 4,430 night city didn't even fulfil its potential. use the same map and build on top of it.  FakePlasticTree Member Jul 24, 2018 14,010 Isn't Night City like litterally the setting? It would be like if a Forgotten Realms game wasn't set on the Sword Coast.   snowblack Member Oct 30, 2024 592 Not Spaceghost said: Would be really interesting to see Seattle which i think is supposed to be the largest city on the west coast or Chicago which is functionally just dog town extra large edition as far as I'm aware. Or hell it would be awesome to see Tokyo which is supposed to be one of the most economically powerful cities post collapse. Click to expand... Click to shrink... Gotta save some for the 3rd game.  Zebesian-X Member Dec 3, 2018 25,344 SaberVS7 said: Y'know, this sorta kills me - Night City has better Public Works Infrastructure than most real American cities today. And, per the lore, it's not even "legacy" infrastructure, the NCART network in 2077 is recent, as a replacement for their previous crumbling subway system. IDK, are we sure Night City is the dystopia when we talk about Real Life America vs Cyberpunk? Click to expand... Click to shrink... lol yeah, the monorail was a fun addition but it was honestly pretty fitting to leave in as an abandoned, half-finished construction project. Sometimes cut content can be worldbuilding!   SaberVS7 Member Oct 25, 2017 6,732 Yam's said: It won't use the same engine as 2077, so the chances of them redoing all of Night City in Unreal 5 were slim anyway, no? Click to expand... Click to shrink... Aside from handling interior loading-zones, they wouldn't really have to "redo" Night City if they leverage existing assets. Static meshes and textures don't care what engine they're in - Aside from the material-shaders. And if they're not reusing all the assets they made, it wouldn't even matter if they'd stuck with REDEngine, that's still a lot of work to redo.  Stormblessed Member Feb 21, 2019 1,595 Uzzy said: Not really. I'm sure they could make something of it, but like I said, Cyberpunk is Night City, and vice versa. Click to expand... Click to shrink... Fair enough. There is a lot of ways they can expand Night City especially if they give it a good time gap.   Spehornoob Member Nov 15, 2017 11,431 Isn't Chicago a toxic wasteland in Cyberpunk lore?   Vertigo1 Member Jun 30, 2023 1,079 I'll be there   SDBurton Community Resettler Member Oct 25, 2017 10,201 Don't really care where we go, just give me third-person cutscenes please.   Not Spaceghost Member Oct 25, 2017 5,093 Spehornoob said: Isn't Chicago a toxic wasteland in Cyberpunk lore? Click to expand... Click to shrink... By 2077 it's supposed to have at least partly been rebuilt, there's a few mentions of people going there in game. I think by rail or something. But I imagine it's very much a Pacifica situation  Yam's Member Oct 27, 2017 4,576 SaberVS7 said: Aside from handling interior loading-zones, they wouldn't really have to "redo" Night City if they leverage existing assets. Static meshes and textures don't care what engine they're in - Aside from the material-shaders. And if they're not reusing all the assets they made, it wouldn't even matter if they'd stuck with REDEngine, that's still a lot of work to redo. Click to expand... Click to shrink... Oh I thought they'd have everything to redo, I didn't know they could reuse everything in another engine. Would this also mean they could keep the same art style? Cause I loved how NC looked in 2077.  Yurei Member Feb 28, 2023 1,305 I dont know shit about the wider world of Cyberpunk, what cities would be exciting to explore?   behOemoth Member Oct 27, 2017 6,687 I hope they will design a proper "architecture" (I mean not the artstyle) next time that is suitable for a game, because the feel of the city is just bad when you walk through it and interact with it.   Mobius and Pet Octopus Member Oct 25, 2017 16,830 I've said in the past I think a whole new city would be totally appropriate for a sequel. I was told night city is basically the entire setting. But I could definitely see them creating their own city from the ground up and it doing really well.   Antony Member Oct 25, 2017 4,046 If it's not something in addition to Night City then it would be a mistake. So much unrealised potential in the existing map, all they need to do is that again but make it interactive (enterable buildings, useable facilities, etc.)  boris_feinbrand Member Oct 26, 2017 7,213 Antony said: If it's not something in addition to Night City then it would be a mistake. So much unrealised potential in the existing map, all they need to do is that again but make it interactive (enterable buildings, useable facilities, etc.) Click to expand... Click to shrink... Hope they look after us habitual building climbers lol. If they build upon the "unintentional" Parkour system, the possibility for urban exploring is going to be even better. Populating rooftops and areas usually not designed to be reached with automated systems would go a long way.  Western Yokai Member Feb 14, 2025 146 I hope it's São Paulo or Rio de Janeiro   TraderPoe Member Oct 31, 2017 5,276 Pacific Northwest I see all the teasers in the map for Tokyo... I have a feeling its gonna be that   Valus Member Nov 21, 2017 1,247 Sequel?? Aren't they working on Witcher 4 now?   SofNascimento cursed Member Oct 28, 2017 24,890 São Paulo - Brazil Rome would be the perfect setting for a Cyberpunk game and I can prove it.   Cheesetriangles Member Dec 5, 2017 2,494 Valus said: Sequel?? Aren't they working on Witcher 4 now? Click to expand... Click to shrink... They are doing both.   Rygar 8Bit Member Oct 25, 2017 17,776 Site-15 Valus said: Sequel?? Aren't they working on Witcher 4 now? Click to expand... Click to shrink... This was announced a while ago as Project Orion Cyberpunk 2.  Horns Member Dec 7, 2018 3,399 Where ever it may be set, I am assuming it is 5-7 years away at this point. I loved cp2077, but it will be many years until we ever get a sequel. Hard to get hyped for it when it is so long away.   Reflecting Sky Member Mar 17, 2024 2,669 Valus said: Sequel?? Aren't they working on Witcher 4 now? Click to expand... Click to shrink... I believe the Polish studio is doing The Witcher 4, while their American branch is working on this Orion project.  Slim Action Member Jul 4, 2018 7,038 FakePlasticTree said: Isn't Night City like litterally the setting? It would be like if a Forgotten Realms game wasn't set on the Sword Coast. Click to expand... Click to shrink... This is actually a great comparison because Faerûn is way bigger than just the Sword Coast   FakePlasticTree Member Jul 24, 2018 14,010 Slim Action said: This is actually a great comparison because Faerûn is way bigger than just the Sword Coast Click to expand... Click to shrink... I think the comparison is apt as the Sword Coast is basically the setting when it comes to the Forgotten Realms same as Night city is for Cyberpunk RED even if there technically is other regions. Even when BG2 left the city of Baldur's Gate it was still the Sword Coast.  
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  • Hideo Kojima wishes Death Stranding 2 playtesters found him ‘a bit more controversial’

    Hideo Kojima, known for his unconventional approach to game design, does not seem to believe in crowd-pleasers. Despite that, Death Stranding 2: On the Beach might become a mainstream hit.VGC reported that in a recent interview with Edge Magazine Kojima said, “I do wish I was a bit more controversial,” reflecting on the positive reaction Death Stranding 2 received from internal playtesters.He contrasted the internal reception for Death Stranding 2 to the original Death Stranding: “In fact, I did a lot of monitoring tests for the original Death Stranding. I’d find that four out of ten people would love the game, but six would say it was a terrible game. For me, I think that’s a good balance. But with the playtests for Death Stranding 2: On the Beach, everyone seems to be positive.”That type of pre-release praise is normally music to a game studio founder’s ears, but Kojima is different. “I’m not interested in making something that appeals to everyone,” he said in the Edge interview. While the original Death Stranding — with its bold package delivery premise — was not a hit right out of the gate, more critics came around to it with its Director’s Cut edition. Amid a warming reception to the original Death Stranding, it makes sense that play testers for Death Stranding 2 are more ready to buy in.Well, there’s that improving climate, and there’s also the fact that Death Stranding 2 looks like it’s building on the first game’s already ambitious base. Natural disasters like earthquakes and sandstorms create new challenges for traversing the world. On top of highways, players can also now set up efficient, but expensive, trade routes through monorails. Combat is becoming more core to the experience, with a new arsenal of sniper rifles, assault rifles, grenade launchers, and more. Even Sam’s backpack can be put down, allowing for more nimble combat and infiltration sequences. All together, it looks like Death Stranding 2 promises more freedom in how to overcome obstacles.With all that packed inside an already unforgettable world, it is no surprise that play testers are responding positively. Balancing the desire for originality with more widespread success is a key consideration for Kojima, he said.“Of course, I can’t afford to make a failure, either. I must take care of my studio, my staff, and our production budget. But in essence, I don’t want to simply recreate something that’s already in the world,” Kojima said. “I want to make something new.”Death Stranding 2: On the Beach is set to be released June 26, 2025 on PlayStation 5.See More:
    #hideo #kojima #wishes #death #stranding
    Hideo Kojima wishes Death Stranding 2 playtesters found him ‘a bit more controversial’
    Hideo Kojima, known for his unconventional approach to game design, does not seem to believe in crowd-pleasers. Despite that, Death Stranding 2: On the Beach might become a mainstream hit.VGC reported that in a recent interview with Edge Magazine Kojima said, “I do wish I was a bit more controversial,” reflecting on the positive reaction Death Stranding 2 received from internal playtesters.He contrasted the internal reception for Death Stranding 2 to the original Death Stranding: “In fact, I did a lot of monitoring tests for the original Death Stranding. I’d find that four out of ten people would love the game, but six would say it was a terrible game. For me, I think that’s a good balance. But with the playtests for Death Stranding 2: On the Beach, everyone seems to be positive.”That type of pre-release praise is normally music to a game studio founder’s ears, but Kojima is different. “I’m not interested in making something that appeals to everyone,” he said in the Edge interview. While the original Death Stranding — with its bold package delivery premise — was not a hit right out of the gate, more critics came around to it with its Director’s Cut edition. Amid a warming reception to the original Death Stranding, it makes sense that play testers for Death Stranding 2 are more ready to buy in.Well, there’s that improving climate, and there’s also the fact that Death Stranding 2 looks like it’s building on the first game’s already ambitious base. Natural disasters like earthquakes and sandstorms create new challenges for traversing the world. On top of highways, players can also now set up efficient, but expensive, trade routes through monorails. Combat is becoming more core to the experience, with a new arsenal of sniper rifles, assault rifles, grenade launchers, and more. Even Sam’s backpack can be put down, allowing for more nimble combat and infiltration sequences. All together, it looks like Death Stranding 2 promises more freedom in how to overcome obstacles.With all that packed inside an already unforgettable world, it is no surprise that play testers are responding positively. Balancing the desire for originality with more widespread success is a key consideration for Kojima, he said.“Of course, I can’t afford to make a failure, either. I must take care of my studio, my staff, and our production budget. But in essence, I don’t want to simply recreate something that’s already in the world,” Kojima said. “I want to make something new.”Death Stranding 2: On the Beach is set to be released June 26, 2025 on PlayStation 5.See More: #hideo #kojima #wishes #death #stranding
    Hideo Kojima wishes Death Stranding 2 playtesters found him ‘a bit more controversial’
    www.polygon.com
    Hideo Kojima, known for his unconventional approach to game design, does not seem to believe in crowd-pleasers. Despite that, Death Stranding 2: On the Beach might become a mainstream hit.VGC reported that in a recent interview with Edge Magazine Kojima said, “I do wish I was a bit more controversial,” reflecting on the positive reaction Death Stranding 2 received from internal playtesters.He contrasted the internal reception for Death Stranding 2 to the original Death Stranding: “In fact, I did a lot of monitoring tests for the original Death Stranding. I’d find that four out of ten people would love the game, but six would say it was a terrible game. For me, I think that’s a good balance. But with the playtests for Death Stranding 2: On the Beach, everyone seems to be positive.”That type of pre-release praise is normally music to a game studio founder’s ears, but Kojima is different. “I’m not interested in making something that appeals to everyone,” he said in the Edge interview. While the original Death Stranding — with its bold package delivery premise — was not a hit right out of the gate, more critics came around to it with its Director’s Cut edition. Amid a warming reception to the original Death Stranding, it makes sense that play testers for Death Stranding 2 are more ready to buy in.Well, there’s that improving climate, and there’s also the fact that Death Stranding 2 looks like it’s building on the first game’s already ambitious base. Natural disasters like earthquakes and sandstorms create new challenges for traversing the world. On top of highways, players can also now set up efficient, but expensive, trade routes through monorails. Combat is becoming more core to the experience, with a new arsenal of sniper rifles, assault rifles, grenade launchers, and more. Even Sam’s backpack can be put down, allowing for more nimble combat and infiltration sequences. All together, it looks like Death Stranding 2 promises more freedom in how to overcome obstacles.With all that packed inside an already unforgettable world, it is no surprise that play testers are responding positively. Balancing the desire for originality with more widespread success is a key consideration for Kojima, he said.“Of course, I can’t afford to make a failure, either. I must take care of my studio, my staff, and our production budget. But in essence, I don’t want to simply recreate something that’s already in the world,” Kojima said. “I want to make something new.”Death Stranding 2: On the Beach is set to be released June 26, 2025 on PlayStation 5.See More:
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