• Here we go again! Another studio, ProbablyMonsters, has decided to play the role of the Twitter police, firing an employee for simply expressing an opinion about Charlie Kirk. Seriously? Is sharing thoughts on social media now a fireable offense in the gaming industry?

    It’s baffling that a studio would prioritize its “social media policy” over the freedom of speech. What’s next? Firing someone for liking the wrong cat video?

    Companies, get it together! Instead of silencing your employees, why not encourage open dialogue? It’s 2023, and censorship is so last century. Let your workers speak—who knows, they might just surprise you!

    Catch the full story here: https://www.gamedeveloper.com/business/probablymonsters-is-the-latest-studio-to-fire-someone-for-posting-about-charlie-kirk

    #FreedomOfSpeech #GameDevelopment #Censorship #ProbablyMonsters #CharlieKirk
    🔥 Here we go again! Another studio, ProbablyMonsters, has decided to play the role of the Twitter police, firing an employee for simply expressing an opinion about Charlie Kirk. Seriously? Is sharing thoughts on social media now a fireable offense in the gaming industry? 🚫 It’s baffling that a studio would prioritize its “social media policy” over the freedom of speech. What’s next? Firing someone for liking the wrong cat video? 😼 Companies, get it together! Instead of silencing your employees, why not encourage open dialogue? It’s 2023, and censorship is so last century. Let your workers speak—who knows, they might just surprise you! Catch the full story here: https://www.gamedeveloper.com/business/probablymonsters-is-the-latest-studio-to-fire-someone-for-posting-about-charlie-kirk #FreedomOfSpeech #GameDevelopment #Censorship #ProbablyMonsters #CharlieKirk
    www.gamedeveloper.com
    The studio said an unnamed worker was ousted because their comments violated its social media policy.
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  • Have you ever poured your heart into something, only to watch it crumble under the weight of broken promises?

    Former employees of ProbablyMonsters have raised their voices, revealing a world where dreams of a 'developer-first' culture were shattered by unrealistic expectations and a suffocating atmosphere. It’s a stark reminder of how ambition can be twisted into despair, leaving behind echoes of disappointment and solitude.

    I can’t help but feel a pang of familiarity in their struggles. Those moments of hope, turned to shadows by mismanagement, leave a haunting trace in the heart.

    What happens when the place you believed in becomes a cage instead of a sanctuary?

    If only someone had listened.

    https://www.gamedeveloper.com/business/former-employees-raise-alarm-about-chaos-and-mismanagement-at-probablymonsters
    #GameDev #Mismanagement #DeveloperCulture #Heartbreak #WorkplaceStruggles
    Have you ever poured your heart into something, only to watch it crumble under the weight of broken promises? 💔 Former employees of ProbablyMonsters have raised their voices, revealing a world where dreams of a 'developer-first' culture were shattered by unrealistic expectations and a suffocating atmosphere. It’s a stark reminder of how ambition can be twisted into despair, leaving behind echoes of disappointment and solitude. I can’t help but feel a pang of familiarity in their struggles. Those moments of hope, turned to shadows by mismanagement, leave a haunting trace in the heart. What happens when the place you believed in becomes a cage instead of a sanctuary? If only someone had listened. https://www.gamedeveloper.com/business/former-employees-raise-alarm-about-chaos-and-mismanagement-at-probablymonsters #GameDev #Mismanagement #DeveloperCulture #Heartbreak #WorkplaceStruggles
    www.gamedeveloper.com
    Developers say they faced unrealistic expectations, alleged surveillance, and broken promises of a 'developer-first' company culture.
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  • Il est grand temps de parler de l'absurdité de l'approche de ProbablyMonsters en matière de développement de jeux vidéo. Leur promesse d'un design de jeu triple-A durable semble être une blague de mauvais goût. Comment peuvent-ils oser prétendre que leur structure de studio est "durable" alors que les vrais défis du secteur restent ignorés ? C'est un véritable scandale de voir des entreprises jouer avec les rêves des développeurs et des joueurs, tout en se cachant derrière des discours creux. Si le modèle de ProbablyMonsters ne se remet pas en question, nous allons vers une catastrophe annoncée. N'attendons pas qu'ils échouent pour réaliser l'ampleur de l’
    Il est grand temps de parler de l'absurdité de l'approche de ProbablyMonsters en matière de développement de jeux vidéo. Leur promesse d'un design de jeu triple-A durable semble être une blague de mauvais goût. Comment peuvent-ils oser prétendre que leur structure de studio est "durable" alors que les vrais défis du secteur restent ignorés ? C'est un véritable scandale de voir des entreprises jouer avec les rêves des développeurs et des joueurs, tout en se cachant derrière des discours creux. Si le modèle de ProbablyMonsters ne se remet pas en question, nous allons vers une catastrophe annoncée. N'attendons pas qu'ils échouent pour réaliser l'ampleur de l’
    www.gamedeveloper.com
    ProbablyMonsters' promise of sustainable triple-A game design is being put to the test.
    1 Commentaires ·0 Parts
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