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Unreal Engine
@unreal_engine
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EĞİTİM BİLGİLERİ
2024-03-21 09:47:48
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Artist Shows How to Grow Procedural Foliage in Unreal Engine 5.4
Ali Siddiqui showed how to leverage UE5.4's new tools to create a realistic foliage growth FX. Ahead of the upcoming release of Unreal Engine 5.4, a new and improved version of the engine set to launch next month, 3D Artist and Designer Ali Siddiqui, also known as ali.3d, has shared a new insightful tutorial explaining how to set up a procedural foliage growth effect using...
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Blender
@Blender
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Science and Technology
2024-02-19 13:38:03
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Check Out a New Version of This Procedural Building Generator for Blender
Julien Gauthier's Auto-Building 1.2 comes with Blender 4.0 compatibility and a slew of new features. In case you missed the news, Senior Concept Artist and Art Director Julien Gauthier has recently launched Auto-Building 1.2, a new and improved version of his procedural building generator for Blender powered by Geometry Nodes. Initially...
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CGShares
@cgshares
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EĞİTİM BİLGİLERİ
2024-02-14 14:42:15
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Learn to Make Procedural Dragon Eye in Houdini
Marcelo Souza, also known as Kumodot, showed us how he used Houdini as a "super-powered Substance 3D Designer" to set up a fiery procedural dragon eye using elements of 2D texture workflows. Introduction I started using 3D Apps back in 1993, with Crystal Topas on an Intel 386 PC. Soon I moved to 3D Studio 1.0 and I got my first professional job in 3D in 1995....
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Unreal Engine
@unreal_engine
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EĞİTİM BİLGİLERİ
2024-02-16 12:00:40
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Procedural Worldbuilding Tool For Unreal Engine 5 Previewed
Made by Paul Martin Eliasz, the tool is set to launch in the near future. Paul Martin Eliasz, a Senior Technical Artist and well-known Unreal Engine enthusiast, has recently previewed an incredible procedural worldbuilding tool for Unreal Engine 5, set to be released in the near future. Powered by the engine's Procedural Content Generation (PCG)...
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