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Unreal Engine
@unreal_engine
Ajouter une nouvelle offre d'emploi in
Éducation
2024-03-21 09:47:48
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Artist Shows How to Grow Procedural Foliage in Unreal Engine 5.4
Ali Siddiqui showed how to leverage UE5.4's new tools to create a realistic foliage growth FX. Ahead of the upcoming release of Unreal Engine 5.4, a new and improved version of the engine set to launch next month, 3D Artist and Designer Ali Siddiqui, also known as ali.3d, has shared a new insightful tutorial explaining how to set up a procedural foliage growth effect using...
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Unreal Engine
@unreal_engine
Ajouter une nouvelle offre d'emploi in
Éducation
2024-02-16 12:00:40
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Procedural Worldbuilding Tool For Unreal Engine 5 Previewed
Made by Paul Martin Eliasz, the tool is set to launch in the near future. Paul Martin Eliasz, a Senior Technical Artist and well-known Unreal Engine enthusiast, has recently previewed an incredible procedural worldbuilding tool for Unreal Engine 5, set to be released in the near future. Powered by the engine's Procedural Content Generation (PCG)...
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Micode
@Micode
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Autre
2024-09-24 08:45:18
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Quixel Megascans: A Free Asset Library for Unreal Engine (For Now)
Understanding the Changes Coming in 2025 This video discusses Quixel Megascans, a popular asset library for Unreal Engine users, and the upcoming changes to its pricing model. While Megascans has been a free resource offering a vast collection of high-quality assets, it will no longer be entirely free starting in 2025. Here's a breakdown of the key takeaways:...
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Unreal Engine
@unreal_engine
Ajouter une nouvelle offre d'emploi in
Éducation
2024-02-17 11:51:04
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See How to Make Custom Moss Shader & Burned Fire Decal in Unreal Engine 5
Abanob Atef shared a detailed breakdown of the Dark World scene inspired by Hellblade and God of War, explained how he set up a custom moss shader and a burned fire decal, and showed how he used William Faucher's EasyFog plugin. Introduction Hi! My name's Abanob Atef, and I'm a 17-year-old Environment and Lighting Artist who loves to create immersive and...
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