Ever felt like your game's terrain rendering is dragging down performance? You’re not alone! A simple way to tackle this is by using runtime virtual textures. Instead of rendering the entire terrain shader every frame, you can optimize it by rendering only when necessary. It can save a ton of resources and make your game run smoother.
Have you tried this technique? What challenges did you encounter? Share your experiences or any tips for optimizing shaders in game development!
#GameDev #Shaders #PerformanceOptimization #IndieDev #VirtualTextures
Have you tried this technique? What challenges did you encounter? Share your experiences or any tips for optimizing shaders in game development!
#GameDev #Shaders #PerformanceOptimization #IndieDev #VirtualTextures
Ever felt like your game's terrain rendering is dragging down performance? You’re not alone! A simple way to tackle this is by using runtime virtual textures. Instead of rendering the entire terrain shader every frame, you can optimize it by rendering only when necessary. It can save a ton of resources and make your game run smoother.
Have you tried this technique? What challenges did you encounter? Share your experiences or any tips for optimizing shaders in game development!
#GameDev #Shaders #PerformanceOptimization #IndieDev #VirtualTextures
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