• Wayland will never be ready for every X11 user. After decades, it's clear that the X Window System is just too old and worn out. People keep saying it's time to move on, but here we are, still stuck in the past. Wayland promises a lot, but honestly, I don't see it happening anytime soon. It's just another complicated transition that most of us can't be bothered with.

    #Wayland #X11 #Linux #OpenSource #Technology
    Wayland will never be ready for every X11 user. After decades, it's clear that the X Window System is just too old and worn out. People keep saying it's time to move on, but here we are, still stuck in the past. Wayland promises a lot, but honestly, I don't see it happening anytime soon. It's just another complicated transition that most of us can't be bothered with. #Wayland #X11 #Linux #OpenSource #Technology
    Wayland Will Never Be Ready For Every X11 User
    After more than forty years, everyone knows that it’s time to retire the X Window System – X11 for short – on account of it being old and decrepit. Or …read more
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  • Komires: Matali Physics 6.9 Released

    We are pleased to announce the release of Matali Physics 6.9, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.9 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents physics-driven, completely dynamic light sources, real-time object scaling with destruction, lighting model simulating global illuminationin some aspects, comprehensive support for Wayland on Linux, and more.

    Posted by komires on Jun 3rd, 2025
    What is Matali Physics?
    Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and robotics. Matali Physics consists of the advanced 3d physics engine Matali Physics Core and other physics-driven modules that all together provide comprehensive simulation of physical phenomena and physics-based modeling of both real and imaginary objects.
    What's new in version 6.9?

    Physics-driven, completely dynamic light sources. The introduced solution allows for processing hundreds of movable, long-range and shadow-casting light sources, where with each source can be assigned logic that controls its behavior, changes light parameters, volumetric effects parameters and others;
    Real-time object scaling with destruction. All groups of physics objects and groups of physics objects with constraints may be subject to destruction process during real-time scaling, allowing group members to break off at different sizes;
    Lighting model simulating global illuminationin some aspects. Based on own research and development work, processed in real time, ready for dynamic scenes, fast on mobile devices, not based on lightmaps, light probes, baked lights, etc.;
    Comprehensive support for Wayland on Linux. The latest version allows Matali Physics SDK users to create advanced, high-performance, physics-based, Vulkan-based games for modern Linux distributions where Wayland is the main display server protocol;
    Other improvements and fixes which complete list is available on the History webpage.

    What platforms does Matali Physics support?

    Android
    Android TV
    *BSD
    iOS
    iPadOS
    LinuxmacOS
    Steam Deck
    tvOS
    UWPWindowsWhat are the benefits of using Matali Physics?

    Physics simulation, graphics, sound and music integrated into one total multimedia solution where creating complex interactions and behaviors is common and relatively easy
    Composed of dedicated modules that do not require additional licences and fees
    Supports fully dynamic and destructible scenes
    Supports physics-based behavioral animations
    Supports physical AI, object motion and state change control
    Supports physics-based GUI
    Supports physics-based particle effects
    Supports multi-scene physics simulation and scene combining
    Supports physics-based photo mode
    Supports physics-driven sound
    Supports physics-driven music
    Supports debug visualization
    Fully serializable and deserializable
    Available for all major mobile, desktop and TV platforms
    New features on request
    Dedicated technical support
    Regular updates and fixes

    If you have questions related to the latest version and the use of Matali Physics environment as a game creation solution, please do not hesitate to contact us.
    #komires #matali #physics #released
    Komires: Matali Physics 6.9 Released
    We are pleased to announce the release of Matali Physics 6.9, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.9 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents physics-driven, completely dynamic light sources, real-time object scaling with destruction, lighting model simulating global illuminationin some aspects, comprehensive support for Wayland on Linux, and more. Posted by komires on Jun 3rd, 2025 What is Matali Physics? Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and robotics. Matali Physics consists of the advanced 3d physics engine Matali Physics Core and other physics-driven modules that all together provide comprehensive simulation of physical phenomena and physics-based modeling of both real and imaginary objects. What's new in version 6.9? Physics-driven, completely dynamic light sources. The introduced solution allows for processing hundreds of movable, long-range and shadow-casting light sources, where with each source can be assigned logic that controls its behavior, changes light parameters, volumetric effects parameters and others; Real-time object scaling with destruction. All groups of physics objects and groups of physics objects with constraints may be subject to destruction process during real-time scaling, allowing group members to break off at different sizes; Lighting model simulating global illuminationin some aspects. Based on own research and development work, processed in real time, ready for dynamic scenes, fast on mobile devices, not based on lightmaps, light probes, baked lights, etc.; Comprehensive support for Wayland on Linux. The latest version allows Matali Physics SDK users to create advanced, high-performance, physics-based, Vulkan-based games for modern Linux distributions where Wayland is the main display server protocol; Other improvements and fixes which complete list is available on the History webpage. What platforms does Matali Physics support? Android Android TV *BSD iOS iPadOS LinuxmacOS Steam Deck tvOS UWPWindowsWhat are the benefits of using Matali Physics? Physics simulation, graphics, sound and music integrated into one total multimedia solution where creating complex interactions and behaviors is common and relatively easy Composed of dedicated modules that do not require additional licences and fees Supports fully dynamic and destructible scenes Supports physics-based behavioral animations Supports physical AI, object motion and state change control Supports physics-based GUI Supports physics-based particle effects Supports multi-scene physics simulation and scene combining Supports physics-based photo mode Supports physics-driven sound Supports physics-driven music Supports debug visualization Fully serializable and deserializable Available for all major mobile, desktop and TV platforms New features on request Dedicated technical support Regular updates and fixes If you have questions related to the latest version and the use of Matali Physics environment as a game creation solution, please do not hesitate to contact us. #komires #matali #physics #released
    WWW.INDIEDB.COM
    Komires: Matali Physics 6.9 Released
    We are pleased to announce the release of Matali Physics 6.9, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.9 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents physics-driven, completely dynamic light sources, real-time object scaling with destruction, lighting model simulating global illumination (GI) in some aspects, comprehensive support for Wayland on Linux, and more. Posted by komires on Jun 3rd, 2025 What is Matali Physics? Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and robotics. Matali Physics consists of the advanced 3d physics engine Matali Physics Core and other physics-driven modules that all together provide comprehensive simulation of physical phenomena and physics-based modeling of both real and imaginary objects. What's new in version 6.9? Physics-driven, completely dynamic light sources. The introduced solution allows for processing hundreds of movable, long-range and shadow-casting light sources, where with each source can be assigned logic that controls its behavior, changes light parameters, volumetric effects parameters and others; Real-time object scaling with destruction. All groups of physics objects and groups of physics objects with constraints may be subject to destruction process during real-time scaling, allowing group members to break off at different sizes; Lighting model simulating global illumination (GI) in some aspects. Based on own research and development work, processed in real time, ready for dynamic scenes, fast on mobile devices, not based on lightmaps, light probes, baked lights, etc.; Comprehensive support for Wayland on Linux. The latest version allows Matali Physics SDK users to create advanced, high-performance, physics-based, Vulkan-based games for modern Linux distributions where Wayland is the main display server protocol; Other improvements and fixes which complete list is available on the History webpage. What platforms does Matali Physics support? Android Android TV *BSD iOS iPadOS Linux (distributions) macOS Steam Deck tvOS UWP (Desktop, Xbox Series X/S) Windows (Classic, GDK, Handheld consoles) What are the benefits of using Matali Physics? Physics simulation, graphics, sound and music integrated into one total multimedia solution where creating complex interactions and behaviors is common and relatively easy Composed of dedicated modules that do not require additional licences and fees Supports fully dynamic and destructible scenes Supports physics-based behavioral animations Supports physical AI, object motion and state change control Supports physics-based GUI Supports physics-based particle effects Supports multi-scene physics simulation and scene combining Supports physics-based photo mode Supports physics-driven sound Supports physics-driven music Supports debug visualization Fully serializable and deserializable Available for all major mobile, desktop and TV platforms New features on request Dedicated technical support Regular updates and fixes If you have questions related to the latest version and the use of Matali Physics environment as a game creation solution, please do not hesitate to contact us.
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  • The 17 Best Barstools and Counter Stools

    Bar stools aren't intended for hours of lounging. What they are intended for, however, is constant use. Because what’s a bar if not a counter by another name? And a counter, in many cases, is also a breakfast table, the after-school snack buffet, the take-out and basketball-watching hub, and, eventually, the cocktail bar, come hosting hour. For each activity, the same seat does its duty. Unlike dining room chairs, bar stools suffer thoughtlessness: We yank them out, half asleep in the morning. We hike our feet up their pegs, lost in a TV show's plot. When friends come over, we lean forward, animatedly. All the while unwittingly testing each little joint and bolt beneath us. That’s why shopping for them requires a good deal of thought. So, we went ahead and did a lot of that thinking for you. Below, you’ll find some of ELLE Decor's favorite stools, from the design-forward to the budget-conscious. You'll also find a little about what went into our choices. The ClassicCarter Counter Stoolat Serena and LilyThere's a lot to be said for a classic. With this elevated chair-like stool, you can rest against the back and bring your feet up to its pegs. Also, it comes in six colorways.Dimensions37"H x 18.25" W x 21" DFeaturesSolid beech, painted finish. No assembly required. Holds up to 275 lbsThe Vacationer Avalon Rattan Swivel Bar Stoolat Serena and Lily If there's a material evocative of vacation, it's rattan. This version also has a swivel seat and basket-weave back. But, you'll have to appreciate the natural wear on a material—it's part of the appeal. Dimensions38.5"H x 20.5"W x 22"DFeaturesMade with hand-wrapped rattan, holds up to 300 lbsAdvertisement - Continue Reading BelowLaurel Foundry Modern Farmhouse® Baggett Solid Wood Windsor Back StoolNow 15% Offat WayfairIf you like the look of light wood but at an affordable pricepoint, this option from Wayfair is totally serviceable. And, it comes in three classic colorways. Dimensions14.8'' W X 14.2'' D; back is 12.5'' HFeaturesWood frame, some assembly required; holds up to 300 lbsMartha Stewart Martha Stewart Playa Handcrafted Rattan Counter StoolNow 36% Offat WayfairTDimensions35'' H x 23'' W x 22.5'' DFeaturessolid wood; some assembly required. Holds up to 300 lbsAdvertisement - Continue Reading BelowElegant designVanity Counter Stoolat nickeykehoe.comAnd what if you want the back, the cushioned seat, and a considered, elevated design? Time to check on Nickey Kehoe. Says our own Interiors Director, Bebe Howorth: “I love a stool with a little bit of back support, but doesn’t impose on the space like a chair.” Dimensions33.25" H x 18" W x 19.5" DFeaturesNatural oak; Susan Deliss, constanza in denimBarely-there backrestSede Counter Stool at ArticleA short back, a cushioned seat, and an elegant, tapered leg, this stool has a lovely silhouette at a low price point. Available in three colorways and the option of a leatherseat. Dimensions31"H x 16"W x 17"DFeaturesSolid and veneered wood, holds up to 300 lbsAdvertisement - Continue Reading BelowWayne Swivel Bar & Counter Stoolsat West ElmThere's no denying the appeal of the swivel. And if you foresee your bar stools serving a primarily social function, you'll want to seek that out. As Dorothy Scarborough, Editorial Assistant at ELLE Decor and Town & Country says: "Bar stools, by their very design, are tricky. When you're a few martinis in, it's fun to swing your legs and turn in circles, but when you're trying to enjoy a bowl of cereal, bar stools make for a less than ideal experience. This West Elm design has a higher back and arms, and at only 26 inches off the ground, doesn't make you feel like you're sitting on a tower. It's almost like a real chair, but it has all the jazzy chicness of a barstool."Adam Stoolat framacph.comOf course, not all stools need to be tall chairs. The perch-type stool can serve its function expertly, even with a minimal design, like this one from Frama. Dimension30" H x 17" W x 10" DFeaturesPowder coated frame, oiled seat; steel frame, oak seatAdvertisement - Continue Reading BelowErgonomic PerchWayland stool at oandgstudio.comPrepare for a comfortable perch with this statuesque stool from O&G Studio. Says ELLE Decor's Market Director, Benjamin Reynaert: "I personally sit-tested the Wayland Stool, and let me tell you—the carved solid wood seat isn’t just a design detail, it’s a comfort revelation, perfectly pairing form with the casual functionality of its bamboo-inspired turnings and classic box stretcher base, all available in a palette of 19 hand-applied stained finishes that highlight the American craftsmanship of O&G Studio."Dimensions25" H x 21.25" W x 18" DFeaturesMade with ash and maple wood, stained; "stylized bamboo turnings of the Wayland Family."Industrial chicSteel Stoolat ZARA HomeFrom Zara Home comes this sharp number. Not as tall as some, and, clearly, not intended for hours of sitting, this steel stool brings a chic taste of the industrial to any room. Dimensions17" H x 11" W x 11" DAdvertisement - Continue Reading BelowWinsome Winsome Satori Stoolat AmazonWith a curved wooden seat and a classic, ladder-leg construction, this Winsome Satori stool is chic, simple, and affordable. Bonus: It's available in multiple heights.Dimensions16" H x 18" W x 29" DFeaturesSolid beech wood with a walnut finishLancaster Stool at webstaurantstore.comIndustrial but make it comfortable: The Lancaster stool comes in multiple colors and heights. Plus: the cushion is removable, making these stools stackable for easy storage. Dimensions24" H x 16 " D x 16" WFeaturesFrame is coated steel, and the cushion is corrosion-resistant powder coated vinyl. Holds up to 400 lbsAdvertisement - Continue Reading BelowCurvy and Cushy Lulu and Georgia Ashford Bar Stoolat Lulu and GeorgiaThis curvy stool from Lulu and Georgia comes with the brusque silhouette of its industrial cousins tempered by the soft edges, arched lines, and plush seat of a comfortable chair.Dimensions30" H x 18.25" W x 18.25" DFeaturesAsh wood frame, foam cushion; hand-crafted and made from sustainable materialsThe Heavy-Lifting VacationerAlastair Bar & Counter StoolNow 37% Offat Joss & MainA return to the vacation rattan, this classic, backless stool comes with all the attitude of a beach cabana at a reasonable price. Offered in multiple colors and heights for beach-adjacent rooms of all sorts. Surprisingly, perhaps, this stool claims to hold up to 500 lbs, making it the heaviest lifter of them all. Dimensinos24'' H X 16'' W X 16'' DFeaturesMade from rattan and plastic, it can hold up to 500 lbsAdvertisement - Continue Reading BelowInnovative eleganceMoon Stoolat sunatsix.comIt's all about the considered design on these moon stools. But, made from solid white oak treated with tenna oil, they're also stain resistant and built for use. Dimensions30” H x 19.5” W x 16”DFeatureshand-made from white oak using traditional joinery; three finishes availableHigh-quality classic Range Stoolat assemblyline.coThese classic stools are solid wood, handmade, and all about the understated beauty of quality. Which also means you'll need to order these well in advance of your first soiree, as they take roughly 12 to 14 weeks to make. Dimensions25” H x 13” L x 13” WFeaturesMade from white oak; multiple finishes available.Advertisement - Continue Reading BelowMainstays Natural wood stoolat WalmartYes, Walmart makes a totally serviceable, classic wooden bar stool. Sold in packs of two, and available in multiple heights, they get the job done. Dimensions13.50" H x 29.00" D x 13.50" WFeaturesMade from woodFrequently Asked QuestionsWhat makes a bar stool comfortable? Let's be honest: Most stools are not built for comfort. Especially the perch variety, as we're calling it—stools with just a flat shelf or round disk to sit on—are functional. If comfort is high on the must-have list, look for a perch with a slightly concave seat, engineered for the shape of a human body. Or skip the perch and go for stools with backrests and cushions. Here's a rule of thumb: the thicker the cushion, the higher the back, the longer you'll want to sit. Ideally, however, you'll find a showroom to test out any piece you're looking to invest in. How do you clean a stool? Most of the stools we've listed have specific instructions for cleaning, but non-abrasive cleaners are always recommended. And, most if not all of the stools we've chosen are intended for indoor use only. Even indoors, however, keeping your stools out of direct sunlight will help preserve the finish. Advertisement - Continue Reading BelowWhy Trust Us?For more than three decades, ELLE DECOR has covered stylemakers, trendsetting interiors, and must-have home furnishings. With a focus on the latest design trends and ideas about how to incorporate them into improving your own space, we’re your go-to resource for elevating and beautifying your home. Our team of editors and interior design pros research and review every new article we publish to ensure you have the most up-to-date, expert-approved information.
    #best #barstools #counter #stools
    The 17 Best Barstools and Counter Stools
    Bar stools aren't intended for hours of lounging. What they are intended for, however, is constant use. Because what’s a bar if not a counter by another name? And a counter, in many cases, is also a breakfast table, the after-school snack buffet, the take-out and basketball-watching hub, and, eventually, the cocktail bar, come hosting hour. For each activity, the same seat does its duty. Unlike dining room chairs, bar stools suffer thoughtlessness: We yank them out, half asleep in the morning. We hike our feet up their pegs, lost in a TV show's plot. When friends come over, we lean forward, animatedly. All the while unwittingly testing each little joint and bolt beneath us. That’s why shopping for them requires a good deal of thought. So, we went ahead and did a lot of that thinking for you. Below, you’ll find some of ELLE Decor's favorite stools, from the design-forward to the budget-conscious. You'll also find a little about what went into our choices. The ClassicCarter Counter Stoolat Serena and LilyThere's a lot to be said for a classic. With this elevated chair-like stool, you can rest against the back and bring your feet up to its pegs. Also, it comes in six colorways.Dimensions37"H x 18.25" W x 21" DFeaturesSolid beech, painted finish. No assembly required. Holds up to 275 lbsThe Vacationer Avalon Rattan Swivel Bar Stoolat Serena and Lily If there's a material evocative of vacation, it's rattan. This version also has a swivel seat and basket-weave back. But, you'll have to appreciate the natural wear on a material—it's part of the appeal. Dimensions38.5"H x 20.5"W x 22"DFeaturesMade with hand-wrapped rattan, holds up to 300 lbsAdvertisement - Continue Reading BelowLaurel Foundry Modern Farmhouse® Baggett Solid Wood Windsor Back StoolNow 15% Offat WayfairIf you like the look of light wood but at an affordable pricepoint, this option from Wayfair is totally serviceable. And, it comes in three classic colorways. Dimensions14.8'' W X 14.2'' D; back is 12.5'' HFeaturesWood frame, some assembly required; holds up to 300 lbsMartha Stewart Martha Stewart Playa Handcrafted Rattan Counter StoolNow 36% Offat WayfairTDimensions35'' H x 23'' W x 22.5'' DFeaturessolid wood; some assembly required. Holds up to 300 lbsAdvertisement - Continue Reading BelowElegant designVanity Counter Stoolat nickeykehoe.comAnd what if you want the back, the cushioned seat, and a considered, elevated design? Time to check on Nickey Kehoe. Says our own Interiors Director, Bebe Howorth: “I love a stool with a little bit of back support, but doesn’t impose on the space like a chair.” Dimensions33.25" H x 18" W x 19.5" DFeaturesNatural oak; Susan Deliss, constanza in denimBarely-there backrestSede Counter Stool at ArticleA short back, a cushioned seat, and an elegant, tapered leg, this stool has a lovely silhouette at a low price point. Available in three colorways and the option of a leatherseat. Dimensions31"H x 16"W x 17"DFeaturesSolid and veneered wood, holds up to 300 lbsAdvertisement - Continue Reading BelowWayne Swivel Bar & Counter Stoolsat West ElmThere's no denying the appeal of the swivel. And if you foresee your bar stools serving a primarily social function, you'll want to seek that out. As Dorothy Scarborough, Editorial Assistant at ELLE Decor and Town & Country says: "Bar stools, by their very design, are tricky. When you're a few martinis in, it's fun to swing your legs and turn in circles, but when you're trying to enjoy a bowl of cereal, bar stools make for a less than ideal experience. This West Elm design has a higher back and arms, and at only 26 inches off the ground, doesn't make you feel like you're sitting on a tower. It's almost like a real chair, but it has all the jazzy chicness of a barstool."Adam Stoolat framacph.comOf course, not all stools need to be tall chairs. The perch-type stool can serve its function expertly, even with a minimal design, like this one from Frama. Dimension30" H x 17" W x 10" DFeaturesPowder coated frame, oiled seat; steel frame, oak seatAdvertisement - Continue Reading BelowErgonomic PerchWayland stool at oandgstudio.comPrepare for a comfortable perch with this statuesque stool from O&G Studio. Says ELLE Decor's Market Director, Benjamin Reynaert: "I personally sit-tested the Wayland Stool, and let me tell you—the carved solid wood seat isn’t just a design detail, it’s a comfort revelation, perfectly pairing form with the casual functionality of its bamboo-inspired turnings and classic box stretcher base, all available in a palette of 19 hand-applied stained finishes that highlight the American craftsmanship of O&G Studio."Dimensions25" H x 21.25" W x 18" DFeaturesMade with ash and maple wood, stained; "stylized bamboo turnings of the Wayland Family."Industrial chicSteel Stoolat ZARA HomeFrom Zara Home comes this sharp number. Not as tall as some, and, clearly, not intended for hours of sitting, this steel stool brings a chic taste of the industrial to any room. Dimensions17" H x 11" W x 11" DAdvertisement - Continue Reading BelowWinsome Winsome Satori Stoolat AmazonWith a curved wooden seat and a classic, ladder-leg construction, this Winsome Satori stool is chic, simple, and affordable. Bonus: It's available in multiple heights.Dimensions16" H x 18" W x 29" DFeaturesSolid beech wood with a walnut finishLancaster Stool at webstaurantstore.comIndustrial but make it comfortable: The Lancaster stool comes in multiple colors and heights. Plus: the cushion is removable, making these stools stackable for easy storage. Dimensions24" H x 16 " D x 16" WFeaturesFrame is coated steel, and the cushion is corrosion-resistant powder coated vinyl. Holds up to 400 lbsAdvertisement - Continue Reading BelowCurvy and Cushy Lulu and Georgia Ashford Bar Stoolat Lulu and GeorgiaThis curvy stool from Lulu and Georgia comes with the brusque silhouette of its industrial cousins tempered by the soft edges, arched lines, and plush seat of a comfortable chair.Dimensions30" H x 18.25" W x 18.25" DFeaturesAsh wood frame, foam cushion; hand-crafted and made from sustainable materialsThe Heavy-Lifting VacationerAlastair Bar & Counter StoolNow 37% Offat Joss & MainA return to the vacation rattan, this classic, backless stool comes with all the attitude of a beach cabana at a reasonable price. Offered in multiple colors and heights for beach-adjacent rooms of all sorts. Surprisingly, perhaps, this stool claims to hold up to 500 lbs, making it the heaviest lifter of them all. Dimensinos24'' H X 16'' W X 16'' DFeaturesMade from rattan and plastic, it can hold up to 500 lbsAdvertisement - Continue Reading BelowInnovative eleganceMoon Stoolat sunatsix.comIt's all about the considered design on these moon stools. But, made from solid white oak treated with tenna oil, they're also stain resistant and built for use. Dimensions30” H x 19.5” W x 16”DFeatureshand-made from white oak using traditional joinery; three finishes availableHigh-quality classic Range Stoolat assemblyline.coThese classic stools are solid wood, handmade, and all about the understated beauty of quality. Which also means you'll need to order these well in advance of your first soiree, as they take roughly 12 to 14 weeks to make. Dimensions25” H x 13” L x 13” WFeaturesMade from white oak; multiple finishes available.Advertisement - Continue Reading BelowMainstays Natural wood stoolat WalmartYes, Walmart makes a totally serviceable, classic wooden bar stool. Sold in packs of two, and available in multiple heights, they get the job done. Dimensions13.50" H x 29.00" D x 13.50" WFeaturesMade from woodFrequently Asked QuestionsWhat makes a bar stool comfortable? Let's be honest: Most stools are not built for comfort. Especially the perch variety, as we're calling it—stools with just a flat shelf or round disk to sit on—are functional. If comfort is high on the must-have list, look for a perch with a slightly concave seat, engineered for the shape of a human body. Or skip the perch and go for stools with backrests and cushions. Here's a rule of thumb: the thicker the cushion, the higher the back, the longer you'll want to sit. Ideally, however, you'll find a showroom to test out any piece you're looking to invest in. How do you clean a stool? Most of the stools we've listed have specific instructions for cleaning, but non-abrasive cleaners are always recommended. And, most if not all of the stools we've chosen are intended for indoor use only. Even indoors, however, keeping your stools out of direct sunlight will help preserve the finish. Advertisement - Continue Reading BelowWhy Trust Us?For more than three decades, ELLE DECOR has covered stylemakers, trendsetting interiors, and must-have home furnishings. With a focus on the latest design trends and ideas about how to incorporate them into improving your own space, we’re your go-to resource for elevating and beautifying your home. Our team of editors and interior design pros research and review every new article we publish to ensure you have the most up-to-date, expert-approved information. #best #barstools #counter #stools
    WWW.ELLEDECOR.COM
    The 17 Best Barstools and Counter Stools
    Bar stools aren't intended for hours of lounging. What they are intended for, however, is constant use. Because what’s a bar if not a counter by another name? And a counter, in many cases, is also a breakfast table, the after-school snack buffet, the take-out and basketball-watching hub, and, eventually, the cocktail bar, come hosting hour. For each activity, the same seat does its duty. Unlike dining room chairs, bar stools suffer thoughtlessness: We yank them out, half asleep in the morning. We hike our feet up their pegs, lost in a TV show's plot. When friends come over, we lean forward, animatedly. All the while unwittingly testing each little joint and bolt beneath us. That’s why shopping for them requires a good deal of thought. So, we went ahead and did a lot of that thinking for you. Below, you’ll find some of ELLE Decor's favorite stools, from the design-forward to the budget-conscious. You'll also find a little about what went into our choices. The Classic (with a Back) Carter Counter Stool$398 at Serena and LilyThere's a lot to be said for a classic. With this elevated chair-like stool, you can rest against the back and bring your feet up to its pegs. Also, it comes in six colorways.Dimensions37"H x 18.25" W x 21" DFeaturesSolid beech, painted finish. No assembly required. Holds up to 275 lbsThe Vacationer Avalon Rattan Swivel Bar Stool$648 at Serena and Lily If there's a material evocative of vacation, it's rattan. This version also has a swivel seat and basket-weave back. But, you'll have to appreciate the natural wear on a material—it's part of the appeal. Dimensions38.5"H x 20.5"W x 22"DFeaturesMade with hand-wrapped rattan, holds up to 300 lbsAdvertisement - Continue Reading BelowLaurel Foundry Modern Farmhouse® Baggett Solid Wood Windsor Back StoolNow 15% Off$165 $140 at WayfairIf you like the look of light wood but at an affordable pricepoint, this option from Wayfair is totally serviceable. And, it comes in three classic colorways. Dimensions14.8'' W X 14.2'' D; back is 12.5'' HFeaturesWood frame, some assembly required; holds up to 300 lbsMartha Stewart Martha Stewart Playa Handcrafted Rattan Counter StoolNow 36% Off$399 $256 at WayfairTDimensions35'' H x 23'' W x 22.5'' DFeaturessolid wood; some assembly required. Holds up to 300 lbsAdvertisement - Continue Reading BelowElegant designVanity Counter Stool$3,400 at nickeykehoe.comAnd what if you want the back, the cushioned seat, and a considered, elevated design? Time to check on Nickey Kehoe. Says our own Interiors Director, Bebe Howorth: “I love a stool with a little bit of back support, but doesn’t impose on the space like a chair.” Dimensions33.25" H x 18" W x 19.5" DFeaturesNatural oak; Susan Deliss, constanza in denimBarely-there backrestSede Counter Stool $249 at ArticleA short back, a cushioned seat, and an elegant, tapered leg, this stool has a lovely silhouette at a low price point. Available in three colorways and the option of a leather (versus fabric) seat. Dimensions31"H x 16"W x 17"DFeaturesSolid and veneered wood, holds up to 300 lbsAdvertisement - Continue Reading BelowWayne Swivel Bar & Counter Stools$449 at West ElmThere's no denying the appeal of the swivel. And if you foresee your bar stools serving a primarily social function, you'll want to seek that out. As Dorothy Scarborough, Editorial Assistant at ELLE Decor and Town & Country says: "Bar stools, by their very design, are tricky. When you're a few martinis in, it's fun to swing your legs and turn in circles, but when you're trying to enjoy a bowl of cereal, bar stools make for a less than ideal experience. This West Elm design has a higher back and arms, and at only 26 inches off the ground, doesn't make you feel like you're sitting on a tower. It's almost like a real chair, but it has all the jazzy chicness of a barstool."Adam Stool$610 at framacph.comOf course, not all stools need to be tall chairs. The perch-type stool can serve its function expertly, even with a minimal design, like this one from Frama. Dimension30" H x 17" W x 10" DFeaturesPowder coated frame, oiled seat; steel frame, oak seatAdvertisement - Continue Reading BelowErgonomic PerchWayland stool $1,110 at oandgstudio.comPrepare for a comfortable perch with this statuesque stool from O&G Studio. Says ELLE Decor's Market Director, Benjamin Reynaert: "I personally sit-tested the Wayland Stool, and let me tell you—the carved solid wood seat isn’t just a design detail, it’s a comfort revelation, perfectly pairing form with the casual functionality of its bamboo-inspired turnings and classic box stretcher base, all available in a palette of 19 hand-applied stained finishes that highlight the American craftsmanship of O&G Studio."Dimensions25" H x 21.25" W x 18" DFeaturesMade with ash and maple wood, stained; "stylized bamboo turnings of the Wayland Family."Industrial chicSteel Stool$129 at ZARA HomeFrom Zara Home comes this sharp number. Not as tall as some, and, clearly, not intended for hours of sitting, this steel stool brings a chic taste of the industrial to any room. Dimensions17" H x 11" W x 11" DAdvertisement - Continue Reading BelowWinsome Winsome Satori Stool$36 at AmazonWith a curved wooden seat and a classic, ladder-leg construction, this Winsome Satori stool is chic, simple, and affordable. Bonus: It's available in multiple heights.Dimensions16" H x 18" W x 29" DFeaturesSolid beech wood with a walnut finishLancaster Stool $48 at webstaurantstore.comIndustrial but make it comfortable: The Lancaster stool comes in multiple colors and heights. Plus: the cushion is removable, making these stools stackable for easy storage. Dimensions24" H x 16 " D x 16" WFeaturesFrame is coated steel, and the cushion is corrosion-resistant powder coated vinyl. Holds up to 400 lbsAdvertisement - Continue Reading BelowCurvy and Cushy Lulu and Georgia Ashford Bar Stool$598 at Lulu and GeorgiaThis curvy stool from Lulu and Georgia comes with the brusque silhouette of its industrial cousins tempered by the soft edges, arched lines, and plush seat of a comfortable chair.Dimensions30" H x 18.25" W x 18.25" DFeaturesAsh wood frame, foam cushion; hand-crafted and made from sustainable materialsThe Heavy-Lifting VacationerAlastair Bar & Counter StoolNow 37% Off$264 $167 at Joss & MainA return to the vacation rattan, this classic, backless stool comes with all the attitude of a beach cabana at a reasonable price. Offered in multiple colors and heights for beach-adjacent rooms of all sorts. Surprisingly, perhaps, this stool claims to hold up to 500 lbs, making it the heaviest lifter of them all. Dimensinos24'' H X 16'' W X 16'' DFeaturesMade from rattan and plastic, it can hold up to 500 lbsAdvertisement - Continue Reading BelowInnovative eleganceMoon Stool$880 at sunatsix.comIt's all about the considered design on these moon stools. But, made from solid white oak treated with tenna oil, they're also stain resistant and built for use. Dimensions30” H x 19.5” W x 16”DFeatureshand-made from white oak using traditional joinery; three finishes availableHigh-quality classic Range Stool$1,200 at assemblyline.coThese classic stools are solid wood, handmade, and all about the understated beauty of quality. Which also means you'll need to order these well in advance of your first soiree, as they take roughly 12 to 14 weeks to make. Dimensions25” H x 13” L x 13” WFeaturesMade from white oak; multiple finishes available.Advertisement - Continue Reading BelowMainstays Natural wood stool$35 at WalmartYes, Walmart makes a totally serviceable, classic wooden bar stool. Sold in packs of two, and available in multiple heights, they get the job done. Dimensions13.50" H x 29.00" D x 13.50" WFeaturesMade from woodFrequently Asked QuestionsWhat makes a bar stool comfortable? Let's be honest: Most stools are not built for comfort. Especially the perch variety, as we're calling it—stools with just a flat shelf or round disk to sit on—are functional. If comfort is high on the must-have list, look for a perch with a slightly concave seat, engineered for the shape of a human body. Or skip the perch and go for stools with backrests and cushions. Here's a rule of thumb: the thicker the cushion, the higher the back, the longer you'll want to sit. Ideally, however, you'll find a showroom to test out any piece you're looking to invest in. How do you clean a stool? Most of the stools we've listed have specific instructions for cleaning, but non-abrasive cleaners are always recommended. And, most if not all of the stools we've chosen are intended for indoor use only. Even indoors, however, keeping your stools out of direct sunlight will help preserve the finish. Advertisement - Continue Reading BelowWhy Trust Us?For more than three decades, ELLE DECOR has covered stylemakers, trendsetting interiors, and must-have home furnishings. With a focus on the latest design trends and ideas about how to incorporate them into improving your own space, we’re your go-to resource for elevating and beautifying your home. Our team of editors and interior design pros research and review every new article we publish to ensure you have the most up-to-date, expert-approved information.
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  • Raspberry Pi Imager 1.9.4 released bringing performance improvements, bug fixes and more

    When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

    Raspberry Pi Imager 1.9.4 released bringing performance improvements, bug fixes and more

    David Uzondu

    Neowin
    ·

    Jun 5, 2025 05:12 EDT

    Raspberry Pi Imager 1.9.4 is now out, marking the first official release in its 1.9.x series. This application, for anyone new to it, is a tool from the Raspberry Pi Foundation. It first came out in March 2020. Its main job is to make getting an operating system onto a microSD card or USB drive for any Raspberry Pi computer super simple, even if you hate the command line. It handles downloading selected OS images and writing them correctly, cutting out several manual steps that used to trip people up, like finding the right image version or using complicated disk utility tools.
    This version brings solid user interface improvements for a smoother experience, involving internal tweaks that contribute to a more polished feel. Much work went into global accessibility, adding new Korean and Georgian translations. Updates also cover Chinese, German, Spanish, Italian, and many others. Naturally, a good number of bugs got squashed, including a fix for tricky long filename issues on Windows and an issue with the Escape key in the options popup.
    Changes specific to operating systems are also clear. Windows users get an installer using Inno Setup. Its program files, installer, and uninstaller are now signed for better Windows security. For macOS, .app file naming in .dmg packages is fixed, and building the software is more reliable. Linux users can now hide system drives from the destination list, a great way to prevent accidentally wiping your main computer drives. The Linux AppImage also disables Wayland support by default.

    The full list of changes is outlined below:

    Fixed minor errors in Simplified Chinese translation
    Updated translations for German, Catalan, Spanish, Slovak, Portuguese, Hebrew, Traditional Chinese, Italian, Korean, and Georgian
    Explicitly added --tree to lsblk to hide partitions from the top-level output
    CMake now displays the version as v1.9.1
    Added support for quiet uninstallation on Windows
    Applied regex to match SSH public keys during OS customization
    Updated dependencies:

    libarchivezlibcURLnghttp2zstdxz/liblzmaWindows-specific updates:

    Switched to Inno Setup for the installer
    Added code signing for binaries, installer, and uninstaller
    Enabled administrator privileges and NSIS removal support
    Fixed a bug causing incorrect saving of long filenames

    macOS-specific updates:

    Fixed .app naming in .dmg packages
    Improved build reliability and copyright

    Linux-specific updates:

    System drives are now hidden in destination popup
    Wayland support disabled in AppImage

    General UI/UX improvements:

    Fixed OptionsPopup not handling the Esc key
    Improved QML code structure, accessibility, and linting
    Made options popup modal
    Split main UI into component files
    Added a Style singleton and ImCloseButton component

    Internationalization:

    Made "Recommended" OS string translatable
    Made "gigabytes" translatable

    Packaging improvements:

    Custom AppImage build script with Qt detection
    Custom Qt build script with unprivileged mode
    Qt 6.9.0 included
    Dependencies migrated to FetchContent system

    Build system:

    CMake version bumped to 3.22
    Various improvements and hardening applied

    Removed "Show password" checkbox in OS customization settings
    Reverted unneeded changes in long filename size calculation
    Internal refactoring and performance improvements in download and extract operations
    Added support for more archive formats via libarchive

    Lastly, it's worth noting that the system requirements have changed since version 1.9.0: macOS users will need version 11 or later; Windows users, Windows 10 or newer; Ubuntu users, version 22.04 or newer; and Debian users, Bookworm or later.

    Tags

    Report a problem with article

    Follow @NeowinFeed
    #raspberry #imager #released #bringing #performance
    Raspberry Pi Imager 1.9.4 released bringing performance improvements, bug fixes and more
    When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Raspberry Pi Imager 1.9.4 released bringing performance improvements, bug fixes and more David Uzondu Neowin · Jun 5, 2025 05:12 EDT Raspberry Pi Imager 1.9.4 is now out, marking the first official release in its 1.9.x series. This application, for anyone new to it, is a tool from the Raspberry Pi Foundation. It first came out in March 2020. Its main job is to make getting an operating system onto a microSD card or USB drive for any Raspberry Pi computer super simple, even if you hate the command line. It handles downloading selected OS images and writing them correctly, cutting out several manual steps that used to trip people up, like finding the right image version or using complicated disk utility tools. This version brings solid user interface improvements for a smoother experience, involving internal tweaks that contribute to a more polished feel. Much work went into global accessibility, adding new Korean and Georgian translations. Updates also cover Chinese, German, Spanish, Italian, and many others. Naturally, a good number of bugs got squashed, including a fix for tricky long filename issues on Windows and an issue with the Escape key in the options popup. Changes specific to operating systems are also clear. Windows users get an installer using Inno Setup. Its program files, installer, and uninstaller are now signed for better Windows security. For macOS, .app file naming in .dmg packages is fixed, and building the software is more reliable. Linux users can now hide system drives from the destination list, a great way to prevent accidentally wiping your main computer drives. The Linux AppImage also disables Wayland support by default. The full list of changes is outlined below: Fixed minor errors in Simplified Chinese translation Updated translations for German, Catalan, Spanish, Slovak, Portuguese, Hebrew, Traditional Chinese, Italian, Korean, and Georgian Explicitly added --tree to lsblk to hide partitions from the top-level output CMake now displays the version as v1.9.1 Added support for quiet uninstallation on Windows Applied regex to match SSH public keys during OS customization Updated dependencies: libarchivezlibcURLnghttp2zstdxz/liblzmaWindows-specific updates: Switched to Inno Setup for the installer Added code signing for binaries, installer, and uninstaller Enabled administrator privileges and NSIS removal support Fixed a bug causing incorrect saving of long filenames macOS-specific updates: Fixed .app naming in .dmg packages Improved build reliability and copyright Linux-specific updates: System drives are now hidden in destination popup Wayland support disabled in AppImage General UI/UX improvements: Fixed OptionsPopup not handling the Esc key Improved QML code structure, accessibility, and linting Made options popup modal Split main UI into component files Added a Style singleton and ImCloseButton component Internationalization: Made "Recommended" OS string translatable Made "gigabytes" translatable Packaging improvements: Custom AppImage build script with Qt detection Custom Qt build script with unprivileged mode Qt 6.9.0 included Dependencies migrated to FetchContent system Build system: CMake version bumped to 3.22 Various improvements and hardening applied Removed "Show password" checkbox in OS customization settings Reverted unneeded changes in long filename size calculation Internal refactoring and performance improvements in download and extract operations Added support for more archive formats via libarchive Lastly, it's worth noting that the system requirements have changed since version 1.9.0: macOS users will need version 11 or later; Windows users, Windows 10 or newer; Ubuntu users, version 22.04 or newer; and Debian users, Bookworm or later. Tags Report a problem with article Follow @NeowinFeed #raspberry #imager #released #bringing #performance
    WWW.NEOWIN.NET
    Raspberry Pi Imager 1.9.4 released bringing performance improvements, bug fixes and more
    When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Raspberry Pi Imager 1.9.4 released bringing performance improvements, bug fixes and more David Uzondu Neowin · Jun 5, 2025 05:12 EDT Raspberry Pi Imager 1.9.4 is now out, marking the first official release in its 1.9.x series. This application, for anyone new to it, is a tool from the Raspberry Pi Foundation. It first came out in March 2020. Its main job is to make getting an operating system onto a microSD card or USB drive for any Raspberry Pi computer super simple, even if you hate the command line. It handles downloading selected OS images and writing them correctly, cutting out several manual steps that used to trip people up, like finding the right image version or using complicated disk utility tools. This version brings solid user interface improvements for a smoother experience, involving internal tweaks that contribute to a more polished feel. Much work went into global accessibility, adding new Korean and Georgian translations. Updates also cover Chinese, German, Spanish, Italian, and many others. Naturally, a good number of bugs got squashed, including a fix for tricky long filename issues on Windows and an issue with the Escape key in the options popup. Changes specific to operating systems are also clear. Windows users get an installer using Inno Setup. Its program files, installer, and uninstaller are now signed for better Windows security. For macOS, .app file naming in .dmg packages is fixed, and building the software is more reliable. Linux users can now hide system drives from the destination list, a great way to prevent accidentally wiping your main computer drives. The Linux AppImage also disables Wayland support by default. The full list of changes is outlined below: Fixed minor errors in Simplified Chinese translation Updated translations for German, Catalan, Spanish, Slovak, Portuguese, Hebrew, Traditional Chinese, Italian, Korean, and Georgian Explicitly added --tree to lsblk to hide partitions from the top-level output CMake now displays the version as v1.9.1 Added support for quiet uninstallation on Windows Applied regex to match SSH public keys during OS customization Updated dependencies: libarchive (3.7.4 → 3.7.7 → 3.8.0) zlib (removed preconfigured header → updated to 1.4.1.1) cURL (8.8 → 8.11.0 → 8.13.0) nghttp2 (updated to 1.65.0) zstd (updated to 1.5.7) xz/liblzma (updated to 5.8.1) Windows-specific updates: Switched to Inno Setup for the installer Added code signing for binaries, installer, and uninstaller Enabled administrator privileges and NSIS removal support Fixed a bug causing incorrect saving of long filenames macOS-specific updates: Fixed .app naming in .dmg packages Improved build reliability and copyright Linux-specific updates: System drives are now hidden in destination popup Wayland support disabled in AppImage General UI/UX improvements: Fixed OptionsPopup not handling the Esc key Improved QML code structure, accessibility, and linting Made options popup modal Split main UI into component files Added a Style singleton and ImCloseButton component Internationalization (i18n): Made "Recommended" OS string translatable Made "gigabytes" translatable Packaging improvements: Custom AppImage build script with Qt detection Custom Qt build script with unprivileged mode Qt 6.9.0 included Dependencies migrated to FetchContent system Build system: CMake version bumped to 3.22 Various improvements and hardening applied Removed "Show password" checkbox in OS customization settings Reverted unneeded changes in long filename size calculation Internal refactoring and performance improvements in download and extract operations Added support for more archive formats via libarchive Lastly, it's worth noting that the system requirements have changed since version 1.9.0: macOS users will need version 11 or later; Windows users, Windows 10 or newer; Ubuntu users, version 22.04 or newer; and Debian users, Bookworm or later. Tags Report a problem with article Follow @NeowinFeed
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  • Matali Physics 6.9 Presents Physics-driven, Completely Dynamic Light Sources

    Matali Physics 6.9 Presents Physics-driven, Completely Dynamic Light Sources

    Published June 02, 2025

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    We are pleased to announce the release of Matali Physics 6.9, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.9 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents physics-driven, completely dynamic light sources, real-time object scaling with destruction, lighting model simulating global illuminationin some aspects, comprehensive support for Wayland on Linux, improved simulation of stacked objects, improved physics-based photo mode, introduces optimizations for Steam Deck portable gaming console and Linux as well as provides a refreshed Matali Physics Game demo. What is Matali Physics?Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and robotics. Matali Physics consists of the advanced 3d physics engine Matali Physics Core and other physics-driven modules that all together provide comprehensive simulation of physical phenomena and physics-based modeling of both real and imaginary objects.What's new in version 6.9?Physics-driven, completely dynamic light sources. The introduced solution allows for processing hundreds of movable, long-range and shadow-casting light sources, where with each source can be assigned logic that controls its behavior, changes light parameters, volumetric effects parameters and others;Real-time object scaling with destruction. All groups of physics objects and groups of physics objects with constraints may be subject to destruction process during real-time scaling, allowing group members to break off at different sizes;Lighting model simulating global illuminationin some aspects. Based on own research and development work, processed in real time, ready for dynamic scenes, fast on mobile devices, not based on lightmaps, light probes, baked lights, etc.;Comprehensive support for Wayland on Linux. The latest version allows Matali Physics SDK users to create advanced, high-performance, physics-based, Vulkan-based games for modern Linux distributions where Wayland is the main display server protocol;Other improvements and fixes which complete list is available on the History webpage.What platforms does Matali Physics support?AndroidAndroid TV*BSDiOSiPadOSLinuxmacOSSteam DecktvOSUWPWindowsWhat are the benefits of using Matali Physics?Physics simulation, graphics, sound and music integrated into one total multimedia solution where creating complex interactions and behaviors is common and relatively easyComposed of dedicated modules that do not require additional licences and feesSupports fully dynamic and destructible scenesSupports physics-based behavioral animationsSupports physical AI, object motion and state change controlSupports physics-based GUISupports physics-based particle effectsSupports multi-scene physics simulation and scene combiningSupports physics-based photo modeSupports physics-driven soundSupports physics-driven musicSupports debug visualizationFully serializable and deserializableAvailable for all major mobile, desktop and TV platformsNew features on requestDedicated technical supportRegular updates and fixesIf you have questions related to the latest version and the use of Matali Physics environment as a game creation solution, please do not hesitate to contact us. 

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    #matali #physics #presents #physicsdriven #completely
    Matali Physics 6.9 Presents Physics-driven, Completely Dynamic Light Sources
    Matali Physics 6.9 Presents Physics-driven, Completely Dynamic Light Sources Published June 02, 2025 Advertisement We are pleased to announce the release of Matali Physics 6.9, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.9 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents physics-driven, completely dynamic light sources, real-time object scaling with destruction, lighting model simulating global illuminationin some aspects, comprehensive support for Wayland on Linux, improved simulation of stacked objects, improved physics-based photo mode, introduces optimizations for Steam Deck portable gaming console and Linux as well as provides a refreshed Matali Physics Game demo. What is Matali Physics?Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and robotics. Matali Physics consists of the advanced 3d physics engine Matali Physics Core and other physics-driven modules that all together provide comprehensive simulation of physical phenomena and physics-based modeling of both real and imaginary objects.What's new in version 6.9?Physics-driven, completely dynamic light sources. The introduced solution allows for processing hundreds of movable, long-range and shadow-casting light sources, where with each source can be assigned logic that controls its behavior, changes light parameters, volumetric effects parameters and others;Real-time object scaling with destruction. All groups of physics objects and groups of physics objects with constraints may be subject to destruction process during real-time scaling, allowing group members to break off at different sizes;Lighting model simulating global illuminationin some aspects. Based on own research and development work, processed in real time, ready for dynamic scenes, fast on mobile devices, not based on lightmaps, light probes, baked lights, etc.;Comprehensive support for Wayland on Linux. The latest version allows Matali Physics SDK users to create advanced, high-performance, physics-based, Vulkan-based games for modern Linux distributions where Wayland is the main display server protocol;Other improvements and fixes which complete list is available on the History webpage.What platforms does Matali Physics support?AndroidAndroid TV*BSDiOSiPadOSLinuxmacOSSteam DecktvOSUWPWindowsWhat are the benefits of using Matali Physics?Physics simulation, graphics, sound and music integrated into one total multimedia solution where creating complex interactions and behaviors is common and relatively easyComposed of dedicated modules that do not require additional licences and feesSupports fully dynamic and destructible scenesSupports physics-based behavioral animationsSupports physical AI, object motion and state change controlSupports physics-based GUISupports physics-based particle effectsSupports multi-scene physics simulation and scene combiningSupports physics-based photo modeSupports physics-driven soundSupports physics-driven musicSupports debug visualizationFully serializable and deserializableAvailable for all major mobile, desktop and TV platformsNew features on requestDedicated technical supportRegular updates and fixesIf you have questions related to the latest version and the use of Matali Physics environment as a game creation solution, please do not hesitate to contact us.  Cancel 0 likes 0 comments Comments Nobody has left a comment. You can be the first! You must log in to join the conversation. Don't have a GameDev.net account? Sign up! #matali #physics #presents #physicsdriven #completely
    Matali Physics 6.9 Presents Physics-driven, Completely Dynamic Light Sources
    Matali Physics 6.9 Presents Physics-driven, Completely Dynamic Light Sources Published June 02, 2025 Advertisement We are pleased to announce the release of Matali Physics 6.9, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.9 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents physics-driven, completely dynamic light sources, real-time object scaling with destruction, lighting model simulating global illumination (GI) in some aspects, comprehensive support for Wayland on Linux, improved simulation of stacked objects, improved physics-based photo mode, introduces optimizations for Steam Deck portable gaming console and Linux as well as provides a refreshed Matali Physics Game demo. What is Matali Physics?Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and robotics. Matali Physics consists of the advanced 3d physics engine Matali Physics Core and other physics-driven modules that all together provide comprehensive simulation of physical phenomena and physics-based modeling of both real and imaginary objects.What's new in version 6.9?Physics-driven, completely dynamic light sources. The introduced solution allows for processing hundreds of movable, long-range and shadow-casting light sources, where with each source can be assigned logic that controls its behavior, changes light parameters, volumetric effects parameters and others;Real-time object scaling with destruction. All groups of physics objects and groups of physics objects with constraints may be subject to destruction process during real-time scaling, allowing group members to break off at different sizes;Lighting model simulating global illumination (GI) in some aspects. Based on own research and development work, processed in real time, ready for dynamic scenes, fast on mobile devices, not based on lightmaps, light probes, baked lights, etc.;Comprehensive support for Wayland on Linux. The latest version allows Matali Physics SDK users to create advanced, high-performance, physics-based, Vulkan-based games for modern Linux distributions where Wayland is the main display server protocol;Other improvements and fixes which complete list is available on the History webpage.What platforms does Matali Physics support?AndroidAndroid TV*BSDiOSiPadOSLinux (distributions)macOSSteam DecktvOSUWP (Desktop, Xbox Series X/S)Windows (Classic, GDK, Handheld consoles)What are the benefits of using Matali Physics?Physics simulation, graphics, sound and music integrated into one total multimedia solution where creating complex interactions and behaviors is common and relatively easyComposed of dedicated modules that do not require additional licences and feesSupports fully dynamic and destructible scenesSupports physics-based behavioral animationsSupports physical AI, object motion and state change controlSupports physics-based GUISupports physics-based particle effectsSupports multi-scene physics simulation and scene combiningSupports physics-based photo modeSupports physics-driven soundSupports physics-driven musicSupports debug visualizationFully serializable and deserializableAvailable for all major mobile, desktop and TV platformsNew features on requestDedicated technical supportRegular updates and fixesIf you have questions related to the latest version and the use of Matali Physics environment as a game creation solution, please do not hesitate to contact us.  Cancel Save 0 likes 0 comments Comments Nobody has left a comment. You can be the first! You must log in to join the conversation. Don't have a GameDev.net account? Sign up!
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  • Dev snapshot: Godot 4.5 dev 4
    Ambidextro
    A game by MajorariattoDev snapshot: Godot 4.5 dev 4By:
    Thaddeus Crews13 May 2025Pre-releaseTo everyone who ended up going to GodotCon this past week, we hope you had a safe journey home! For those of you that missed the fun, we’ve logged some of the highlights on the blog already—such as the long-awaited web support for .NET—with more to come later in the week.
    As always, we’ve recorded all of our GodotCon talks, and those shall be uploaded to our YouTube channel in a few weeks.
    With that now behind us, we can go full-steam ahead on our next development snapshot: 4.5 dev 4.
    Plenty of new features this time around, so feedback and bug reports from testing are once again strongly recommended.Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release.
    You can also try the Web editor or the Android editor for this release.
    If you are interested in the latter, please request to join our testing group to get access to pre-release builds.The cover illustration is from Ambidextro, a precision-platformer where you must control two characters simultaneously, one with each hand.
    It is developed by Majorariatto (Twitter).
    You can get the game on Steam, Nintendo Switch, and Xbox.HighlightsIn case you missed them, see the 4.5 dev 1, 4.5 dev 2, and 4.5 dev 3 release notes for an overview of some key features which were already in those snapshots, and are therefore still available for testing in dev 4.macOS: Embedded window supportAfter Windows and Linux users got to experience the benefits of embedding their windows in the editor, macOS users have understandably been expressing interest in the same coming to their platform.
    Easier said than done, as this feature is OS-specific and very low-level, so implementation requires someone both extremely knowledgeable in a niche area and actually owning the platform in question for proper testing.
    Thankfully, both of these qualifications were met by Stuart Carnie, who was up to the task of integrating this behemoth in GH-105884.
    The results should speak for themselves:The macOS implementation works differently from the Windows and Linux implementations.
    Since macOS does not allow the kind of window manipulation that Windows and Linux use for game window embedding, macOS uses an inter-process communication approach where the framebuffer is sent from the game process (which performs off-screen rendering) to the editor window.
    Input events are also sent from the editor window to the game process.
    This approach is more complex, but is also more robust as it doesn’t rely on window management tricks that can fall apart in certain edge cases.
    This approach may be ported later to Windows/Linux in a future release, as it would help improve the reliability of game window embedding.Move 3D physics interpolation to SceneTreeThe old design of the 3D interpolation system was fundamentally flawed, as it operated under the assumption that the scene side wouldn’t require access to interpolated transforms.
    This isn’t something that could’ve just been “patched in” either, thanks to the multithreaded design, command queue, and stalling.
    Lacking any sort of workaround, lawnjelly has taken a break from being the person responsible for 90% of 3.x code nowadays and forward-ported a solution via GH-104269.
    This addresses the problem by porting all logic to the SceneTree, while completely retaining the existing API!No changes are needed to existing projects to benefit from the new 3D physics interpolation architecture.Export variables as VariantDespite both arrays and dictionaries technically supporting Variant values, this functionality was never actually exposed in isolation.
    That is: it was impossible to export a variable of type Variant directly.
    Tomasz Chabora found this limitation quite silly, so took to addressing this grave injustice with GH-89324.
    Now users are granted extra flexibility with their exports, as the option is now available to change not only the variable, but the type itself.Stackable outlines on LabelHave you ever been in the situation where you want to add fancy outline or shadow effects to your text, only to realize that you’re stuck with only one of each? Sure, you can double-up the amount of text objects directly atop one-another, but that’s cumbersome and doesn’t account for outlines affecting other outlines.
    There must be a better way! Well, thanks to the efforts of Delsin-Yu, users no longer have to struggle with this moral conundrum.
    Instead, they can simply take advantage of GH-104731 adding support for stacked layers of effects; no cumbersome workarounds required.Specular occlusion from ambient lightOur renderer currently lacks a cheap option for specular occlusion, causing certain metallic/reflective materials to still receive reflections when they should be darkened/occluded.
    Lander rectified this limitation in GH-106145, where specular occlusion is added based on ambient light.
    As users might prefer the old visuals, this is now handled through a toggle in the project settings.
    The differences can be observed here:DisabledEnabledAnd more!There are too many exciting changes to list them all here, but here’s a curated selection:Core: Add Node.get_orphan_node_ids, edit Node.print_orphan_nodes (GH-83757).Core: Add compression level support to Zip module (GH-103283).Core: Fix for debugging typed dictionaries (GH-106170).Core: Print script backtrace in the crash handler (GH-105741).Editor: Add editor setting to collapse main menu into a MenuButton (GH-105944).Editor: Enable Auto Reload Scripts on External Change by default in the editor settings (GH-97148).GUI: Add drag zoom feature with CTRL+MiddleMouseButton (GH-105625).GUI: Add property to control showing the virtual keyboard on focus events (GH-106114).Import: Use libjpeg-turbo for improved jpg compatibility and speed (GH-104347).Network: mbedTLS: Fix concurrency issues with TLS (GH-106167).Particles: Overhaul the cull mask internals for Lights, Decals, and Particle Colliders (GH-102399).Porting: Android: Annual versions bump for the Android platform (GH-106152).Porting: Android: Bump the minimum supported SDK version to 24 (GH-106148).Porting: Wayland: Handle fifo_v1 and clean up suspension logic (GH-101454).Rendering: Add Meshes to the Video RAM Profiler (GH-103238).Rendering: Allow moving meshes without motion vectors (GH-105437).Rendering: Forward+: Replace the current BRDF approximation with a DFG LUT and add multiscattering energy compensation (GH-103934).Rendering: FTI - Add custom interpolation for wheels (GH-105915).Shaders: Expose built-in region information (GH-90436).Changelog105 contributors submitted 261 fixes for this release.
    See our interactive changelog for the complete list of changes since the previous 4.5-dev3 snapshot.This release is built from commit 209a446e3.DownloadsGodot is downloading...Godot exists thanks to donations from people like you.
    Help us continue our work:Make a DonationStandard build includes support for GDScript and GDExtension..NET build (marked as mono) includes support for C#, as well as GDScript and GDExtension.While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software.
    Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.Known issuesThere are currently no known issues introduced by this release.With every release, we accept that there are going to be various issues, which have already been reported but haven’t been fixed yet.
    See the GitHub issue tracker for a complete list of known bugs.Bug reportsAs a tester, we encourage you to open bug reports if you experience issues with this release.
    Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.In particular, any change that would cause a regression in your projects is very important to report (e.g.
    if something that worked fine in previous 4.x releases, but no longer works in this snapshot).SupportGodot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to generous donations from the Godot community.
    A big thank you to everyone who has contributed their time or their financial support to the project!If you’d like to support the project financially and help us secure our future hires, you can do so using the Godot Development Fund.Donate now
    Source: https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/" style="color: #0066cc;">https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/
    #dev #snapshot #godot
    Dev snapshot: Godot 4.5 dev 4
    Ambidextro A game by MajorariattoDev snapshot: Godot 4.5 dev 4By: Thaddeus Crews13 May 2025Pre-releaseTo everyone who ended up going to GodotCon this past week, we hope you had a safe journey home! For those of you that missed the fun, we’ve logged some of the highlights on the blog already—such as the long-awaited web support for .NET—with more to come later in the week. As always, we’ve recorded all of our GodotCon talks, and those shall be uploaded to our YouTube channel in a few weeks. With that now behind us, we can go full-steam ahead on our next development snapshot: 4.5 dev 4. Plenty of new features this time around, so feedback and bug reports from testing are once again strongly recommended.Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.The cover illustration is from Ambidextro, a precision-platformer where you must control two characters simultaneously, one with each hand. It is developed by Majorariatto (Twitter). You can get the game on Steam, Nintendo Switch, and Xbox.HighlightsIn case you missed them, see the 4.5 dev 1, 4.5 dev 2, and 4.5 dev 3 release notes for an overview of some key features which were already in those snapshots, and are therefore still available for testing in dev 4.macOS: Embedded window supportAfter Windows and Linux users got to experience the benefits of embedding their windows in the editor, macOS users have understandably been expressing interest in the same coming to their platform. Easier said than done, as this feature is OS-specific and very low-level, so implementation requires someone both extremely knowledgeable in a niche area and actually owning the platform in question for proper testing. Thankfully, both of these qualifications were met by Stuart Carnie, who was up to the task of integrating this behemoth in GH-105884. The results should speak for themselves:The macOS implementation works differently from the Windows and Linux implementations. Since macOS does not allow the kind of window manipulation that Windows and Linux use for game window embedding, macOS uses an inter-process communication approach where the framebuffer is sent from the game process (which performs off-screen rendering) to the editor window. Input events are also sent from the editor window to the game process. This approach is more complex, but is also more robust as it doesn’t rely on window management tricks that can fall apart in certain edge cases. This approach may be ported later to Windows/Linux in a future release, as it would help improve the reliability of game window embedding.Move 3D physics interpolation to SceneTreeThe old design of the 3D interpolation system was fundamentally flawed, as it operated under the assumption that the scene side wouldn’t require access to interpolated transforms. This isn’t something that could’ve just been “patched in” either, thanks to the multithreaded design, command queue, and stalling. Lacking any sort of workaround, lawnjelly has taken a break from being the person responsible for 90% of 3.x code nowadays and forward-ported a solution via GH-104269. This addresses the problem by porting all logic to the SceneTree, while completely retaining the existing API!No changes are needed to existing projects to benefit from the new 3D physics interpolation architecture.Export variables as VariantDespite both arrays and dictionaries technically supporting Variant values, this functionality was never actually exposed in isolation. That is: it was impossible to export a variable of type Variant directly. Tomasz Chabora found this limitation quite silly, so took to addressing this grave injustice with GH-89324. Now users are granted extra flexibility with their exports, as the option is now available to change not only the variable, but the type itself.Stackable outlines on LabelHave you ever been in the situation where you want to add fancy outline or shadow effects to your text, only to realize that you’re stuck with only one of each? Sure, you can double-up the amount of text objects directly atop one-another, but that’s cumbersome and doesn’t account for outlines affecting other outlines. There must be a better way! Well, thanks to the efforts of Delsin-Yu, users no longer have to struggle with this moral conundrum. Instead, they can simply take advantage of GH-104731 adding support for stacked layers of effects; no cumbersome workarounds required.Specular occlusion from ambient lightOur renderer currently lacks a cheap option for specular occlusion, causing certain metallic/reflective materials to still receive reflections when they should be darkened/occluded. Lander rectified this limitation in GH-106145, where specular occlusion is added based on ambient light. As users might prefer the old visuals, this is now handled through a toggle in the project settings. The differences can be observed here:DisabledEnabledAnd more!There are too many exciting changes to list them all here, but here’s a curated selection:Core: Add Node.get_orphan_node_ids, edit Node.print_orphan_nodes (GH-83757).Core: Add compression level support to Zip module (GH-103283).Core: Fix for debugging typed dictionaries (GH-106170).Core: Print script backtrace in the crash handler (GH-105741).Editor: Add editor setting to collapse main menu into a MenuButton (GH-105944).Editor: Enable Auto Reload Scripts on External Change by default in the editor settings (GH-97148).GUI: Add drag zoom feature with CTRL+MiddleMouseButton (GH-105625).GUI: Add property to control showing the virtual keyboard on focus events (GH-106114).Import: Use libjpeg-turbo for improved jpg compatibility and speed (GH-104347).Network: mbedTLS: Fix concurrency issues with TLS (GH-106167).Particles: Overhaul the cull mask internals for Lights, Decals, and Particle Colliders (GH-102399).Porting: Android: Annual versions bump for the Android platform (GH-106152).Porting: Android: Bump the minimum supported SDK version to 24 (GH-106148).Porting: Wayland: Handle fifo_v1 and clean up suspension logic (GH-101454).Rendering: Add Meshes to the Video RAM Profiler (GH-103238).Rendering: Allow moving meshes without motion vectors (GH-105437).Rendering: Forward+: Replace the current BRDF approximation with a DFG LUT and add multiscattering energy compensation (GH-103934).Rendering: FTI - Add custom interpolation for wheels (GH-105915).Shaders: Expose built-in region information (GH-90436).Changelog105 contributors submitted 261 fixes for this release. See our interactive changelog for the complete list of changes since the previous 4.5-dev3 snapshot.This release is built from commit 209a446e3.DownloadsGodot is downloading...Godot exists thanks to donations from people like you. Help us continue our work:Make a DonationStandard build includes support for GDScript and GDExtension..NET build (marked as mono) includes support for C#, as well as GDScript and GDExtension.While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.Known issuesThere are currently no known issues introduced by this release.With every release, we accept that there are going to be various issues, which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of known bugs.Bug reportsAs a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).SupportGodot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to generous donations from the Godot community. A big thank you to everyone who has contributed their time or their financial support to the project!If you’d like to support the project financially and help us secure our future hires, you can do so using the Godot Development Fund.Donate now Source: https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/ #dev #snapshot #godot
    GODOTENGINE.ORG
    Dev snapshot: Godot 4.5 dev 4
    Ambidextro A game by MajorariattoDev snapshot: Godot 4.5 dev 4By: Thaddeus Crews13 May 2025Pre-releaseTo everyone who ended up going to GodotCon this past week, we hope you had a safe journey home! For those of you that missed the fun, we’ve logged some of the highlights on the blog already—such as the long-awaited web support for .NET—with more to come later in the week. As always, we’ve recorded all of our GodotCon talks, and those shall be uploaded to our YouTube channel in a few weeks. With that now behind us, we can go full-steam ahead on our next development snapshot: 4.5 dev 4. Plenty of new features this time around, so feedback and bug reports from testing are once again strongly recommended.Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.The cover illustration is from Ambidextro, a precision-platformer where you must control two characters simultaneously, one with each hand. It is developed by Majorariatto (Twitter). You can get the game on Steam, Nintendo Switch, and Xbox.HighlightsIn case you missed them, see the 4.5 dev 1, 4.5 dev 2, and 4.5 dev 3 release notes for an overview of some key features which were already in those snapshots, and are therefore still available for testing in dev 4.macOS: Embedded window supportAfter Windows and Linux users got to experience the benefits of embedding their windows in the editor, macOS users have understandably been expressing interest in the same coming to their platform. Easier said than done, as this feature is OS-specific and very low-level, so implementation requires someone both extremely knowledgeable in a niche area and actually owning the platform in question for proper testing. Thankfully, both of these qualifications were met by Stuart Carnie, who was up to the task of integrating this behemoth in GH-105884. The results should speak for themselves:The macOS implementation works differently from the Windows and Linux implementations. Since macOS does not allow the kind of window manipulation that Windows and Linux use for game window embedding, macOS uses an inter-process communication approach where the framebuffer is sent from the game process (which performs off-screen rendering) to the editor window. Input events are also sent from the editor window to the game process. This approach is more complex, but is also more robust as it doesn’t rely on window management tricks that can fall apart in certain edge cases. This approach may be ported later to Windows/Linux in a future release, as it would help improve the reliability of game window embedding.Move 3D physics interpolation to SceneTreeThe old design of the 3D interpolation system was fundamentally flawed, as it operated under the assumption that the scene side wouldn’t require access to interpolated transforms. This isn’t something that could’ve just been “patched in” either, thanks to the multithreaded design, command queue, and stalling. Lacking any sort of workaround, lawnjelly has taken a break from being the person responsible for 90% of 3.x code nowadays and forward-ported a solution via GH-104269. This addresses the problem by porting all logic to the SceneTree, while completely retaining the existing API!No changes are needed to existing projects to benefit from the new 3D physics interpolation architecture.Export variables as VariantDespite both arrays and dictionaries technically supporting Variant values, this functionality was never actually exposed in isolation. That is: it was impossible to export a variable of type Variant directly. Tomasz Chabora found this limitation quite silly, so took to addressing this grave injustice with GH-89324. Now users are granted extra flexibility with their exports, as the option is now available to change not only the variable, but the type itself.Stackable outlines on LabelHave you ever been in the situation where you want to add fancy outline or shadow effects to your text, only to realize that you’re stuck with only one of each? Sure, you can double-up the amount of text objects directly atop one-another, but that’s cumbersome and doesn’t account for outlines affecting other outlines. There must be a better way! Well, thanks to the efforts of Delsin-Yu, users no longer have to struggle with this moral conundrum. Instead, they can simply take advantage of GH-104731 adding support for stacked layers of effects; no cumbersome workarounds required.Specular occlusion from ambient lightOur renderer currently lacks a cheap option for specular occlusion, causing certain metallic/reflective materials to still receive reflections when they should be darkened/occluded. Lander rectified this limitation in GH-106145, where specular occlusion is added based on ambient light. As users might prefer the old visuals, this is now handled through a toggle in the project settings. The differences can be observed here:DisabledEnabledAnd more!There are too many exciting changes to list them all here, but here’s a curated selection:Core: Add Node.get_orphan_node_ids, edit Node.print_orphan_nodes (GH-83757).Core: Add compression level support to Zip module (GH-103283).Core: Fix for debugging typed dictionaries (GH-106170).Core: Print script backtrace in the crash handler (GH-105741).Editor: Add editor setting to collapse main menu into a MenuButton (GH-105944).Editor: Enable Auto Reload Scripts on External Change by default in the editor settings (GH-97148).GUI: Add drag zoom feature with CTRL+MiddleMouseButton (GH-105625).GUI: Add property to control showing the virtual keyboard on focus events (GH-106114).Import: Use libjpeg-turbo for improved jpg compatibility and speed (GH-104347).Network: mbedTLS: Fix concurrency issues with TLS (GH-106167).Particles: Overhaul the cull mask internals for Lights, Decals, and Particle Colliders (GH-102399).Porting: Android: Annual versions bump for the Android platform (GH-106152).Porting: Android: Bump the minimum supported SDK version to 24 (GH-106148).Porting: Wayland: Handle fifo_v1 and clean up suspension logic (GH-101454).Rendering: Add Meshes to the Video RAM Profiler (GH-103238).Rendering: Allow moving meshes without motion vectors (GH-105437).Rendering: Forward+: Replace the current BRDF approximation with a DFG LUT and add multiscattering energy compensation (GH-103934).Rendering: FTI - Add custom interpolation for wheels (GH-105915).Shaders: Expose built-in region information (GH-90436).Changelog105 contributors submitted 261 fixes for this release. See our interactive changelog for the complete list of changes since the previous 4.5-dev3 snapshot.This release is built from commit 209a446e3.DownloadsGodot is downloading...Godot exists thanks to donations from people like you. Help us continue our work:Make a DonationStandard build includes support for GDScript and GDExtension..NET build (marked as mono) includes support for C#, as well as GDScript and GDExtension.While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.Known issuesThere are currently no known issues introduced by this release.With every release, we accept that there are going to be various issues, which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of known bugs.Bug reportsAs a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).SupportGodot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to generous donations from the Godot community. A big thank you to everyone who has contributed their time or their financial support to the project!If you’d like to support the project financially and help us secure our future hires, you can do so using the Godot Development Fund.Donate now
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