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    Google, Scale AI's largest customer, plans split after Meta deal, sources say
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    Google, Scale AI's largest customer, plans split after Meta deal, sources say
    Google plans to cut ties with Scale AI after news broke that rival Meta is taking a 49% stake in the AI data-labeling startup, Reuters reported, citing sources.
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  • Onimusha 2: Samurai's Destiny Remastered |OT| Reclaim Your Destiny

    Lucia
    Member

    Oct 18, 2021

    2,437

    Argentina

    Developer: Capcom, NeoBards EntertainmentPublisher: Capcom
    Release date: May 23, 2025
    Platform: PlayStation 4, Xbox One, Nintendo Switch, PC
    Genre: Action-adventure
    Price:, €29.99, £24.99Store links:
    System Requirements​

    Minimum

    OS: Windows 10, Windows 11
    Processor: Intel Core i3 8350K, AMD Ryzen 3 3200G
    Memory: 8 GB
    Graphic card: NVIDIA® GeForce® GTX 960or AMD Radeon™ RX560DirectX: 12
    Hard drive space: 25 GB

    Recommended

    OS: Windows 10, Windows 11
    Processor: Intel Core i3 8350K, AMD Ryzen 3 3200G
    Memory: 16 GB
    Graphic card: NVIDIA® GeForce® GTX 1060or AMD Radeon™ RX570DirectX: 12
    Hard drive space: 25 GB

    Click to expand...
    Click to shrink...

    Troubleshooting guide & Issue reporting:

    Onimusha 2: Samurai's Destiny :: Steam Community

    steamcommunity.com

    About the Game​Onimusha 2: Samurai's Destiny was originally released on the PlayStation 2. Although it's a sequel to Onimusha: Warlords, the game features a complete new protagonist and supporting cast and the game can be enjoyed without prior experience of the first game.The game improves on various aspects of the original Onimusha: Warlords, increasing the action and replay value thanks to featuring 4 additional playable characters and a branching story. The remaster updates the game to HD format and brings various quality of life changes and extra features.

    Story & Cast

    The game tells the story of Jubei Yagyu and his revenge journey againts Oda Nobunaga and his demonic Genma army for the massacre of his clan. During his journey Jubei will meet and cross path with the mysterious woman Oyu, the young ninja Kotaro, the master spearwielder Ekei and the gunslinger Magoichi, they each have their own aims and their own connections that will lead them to fight each other, and sometimes fight together. Experience 100 different scenarios across the game's branching story.

    Completionist note: it's imposible to see all scenarios in one playthrough, for more details click here.

    Gameplay

    Like in the original Onimusha: Warlords, the game features a mix of exploration and combat but now to a greater degree. The player fights using a normal sword but as they progress through the story they will collect an assortment of short and long range weapons, from diverse element-based weapons to bows and firearms.

    Defeated Genma monsters will provide the player with demon souls that they can absorb to obtain various benefits depending on their color. Yellow souls will restore your health, blue souls restore magic power, red souls can be used to upgrade your gear and the rare purple souls can be used to unleash your 'Onimusha' transformation after absorbing five of them.

    The player can build and deepen Jubei's relationship with each of his allies by performing certain actions and exchangin gifts of their liking with them, this will unlock special scenarios and eventually giving you control to play as them during certain points of the story.

    For more details about the Gift Exchange system, click here.

    New Features & updates​
    New "HELL" Mode : an extremely difficult mode where you die in a single hit.
    Gallery: the gallery from the original now supports higher resolution & zoom functions.

    Over 100 new special artworks have been added.
    You can listen all 43 songs of the original soundtrack.

    All assets updated to high definition
    Switch between 16:9 and 4:3 aspect ratio on the fly during gameplay.
    Easy Mode is now available by default.
    All cutscenes can now be skipped from the start.
    Mini-games available from the start.
    Alternative costumes available from the start
    Added auto-save feature
    Weapons can be swapped without having to open the menu.
    Bonuses

    ​You can get a special outfit for Jubei if you have save data from Onimusha: Warlords. To switch Jubei's outfit select Special Features → Jubei's Outfit and select between Normal and Special from the title-screen menu. This will only alter the appearance. Your status will be the same as the armour you equip in-game.

    By pre-ordering the game you get the Onimusha 2: Orchestra Album Selection Pack. It includes five tracks selected from the Onimusha 2 Orchestra Album Taro Iwashiro Selection. Select Special Features → Gallery → Original Soundtrack to access these tracks from the title-screen menu. This product is also available as part of the Onimusha bundle., to receive a limited-time bonus!)

    You also get a pack of items that contains 3 herbs, 2 medicines, 1 secret medicine, 2 special magic liquid, 1 perfect medicine, 1 talisman and 10,000 red souls. The content will appear after meeting Takajo in the early game. If you have already met Takajo, the content will appear when you select "Load Game". While you can only get this item pack once, you can also get the items in-game. The content listed in the DLC may become available separately at a later date.

    Bundle

    ​You can purchase Onimusha: Warlords and Onimusha 2: SamuraI's Destiny together. Bundle links:
    Media​

    Announcement Trailer​Pre-order Announcement Trailer​



    Message from the Director​Gameplay with the Director​

     

    Last edited: Yesterday at 8:21 AM

    Threadmarks Gift Exchange guide
    New

    Index

    OP

    OP

    Lucia
    Member

    Oct 18, 2021

    2,437

    Argentina

    Gift Exchange​

    A core gameplay mechanique introduced in Onimusha 2 is the Gift Exchange.

    Alongside the player's standard item inventory, there exists a separate inventory exclusive for gift items that can be given to Ekei, Magoichi , Kotaro and Oyu. A total of 125 gifts can be found throughout the game, and each will elicit a different response depending on who it is given to.

    All 125 Gift locations.

    View:

    As said above, gifts will elicit different response to each character depending on how much they value it, for example the Vodka gift will have an A-rank value for Ekei but a B-rank value for Magoichi. As detailed in the video above, each character has a pool of unique gifts/items per rank that they can give you at random in exchange for a gift of that rank. The video and doc below details what rank value each gift has per character.

    Doc with each gift rating value:

    View:  

    Last edited: Yesterday at 9:36 AM

    New

    Index

    Threadmarks Scenario Route guide
    New

    Index

    OP

    OP

    Lucia
    Member

    Oct 18, 2021

    2,437

    Argentina

    Scenario Route

    From the Onimusha wiki:

    While there are many scenarios that are guaranteed to occur throughout the game, many other optional scenarios can be triggered by raising the friendship of one or more characters by repeatedly giving them gifts that elicit positive reactions. These optional scenarios can provide additional character development of a certain sub-character, reward the player with additional items, and can unlock playable sections for those characters, though the playable section for Oyu is mandatory regardless of her friendship. While some optional scenarios can occur on their own, others are a part of a split route, with only one out of multiple scenarios being possible to trigger per-playthrough.

    However, there are restrictions to this system. Due to the split scenario routes, it is not possible to trigger all scenarios in a single playthrough as there are multiple instances of split scenario routes that can only trigger a single scenario, with it even being possible for none of them to trigger in one case. Another restriction is that even if the friendship level of all four sub-characters is at the minimum level required to trigger their optional scenarios, only one sub-character can have most of their optional scenarios triggered per playthrough, this depending on which sub-character has the highest friendship. The only exceptions are each sub-character's playable sections and some scenarios that also involve whoever has the highest friendship. As a result of these restriction, at least four separate playthroughs are required to trigger every scenario in the game.

    --------------------------------

    Note: the Scenario Route keeps track of all the scenarios you triggered in previous playthroughs so you can just focus on the ones you missed, you still have to meet their requirements to trigger them in your subsequent plays.

    The following guides contain spoilers, recommend to read after your first playthrough or for returning old players.
     

    New

    Index

    shadowman16
    Member

    Oct 25, 2017

    41,569

    Magoichi you swine!.

    Very excited to replay this one, it was always one of my absolute favourites in the series... Half because of Gorgandatesand half because I felt legit robbed when you never got to defeat Nobunaga in Oni1. 

    KyouG
    Member

    Oct 26, 2017

    642

    I loved Onimusha HD, and I have been greatly looking forward to playing this. Will make use of the gift guide on my second playthrough, lol.
     

    Tengrave
    Avenger

    Oct 26, 2017

    1,108

    Great OT! The best Onimusha.
     

    ramenline
    Member

    Jan 9, 2019

    1,673

    Started playing the PS2 version yesterday, I played Oni 1 a few months ago and enjoyed it overall. Nice and breezy with great backgrounds.

    Will probably save 3 and 4 for when we're closer to Way of the Sword dropping 

    Aeana
    Member

    Oct 25, 2017

    7,573

    I love this game so much. Super excited.
     

    Sumio Mondo
    Member

    Oct 25, 2017

    10,746

    United Kingdom

    A PS2 classic returns!

    Can't wait to play it this weekend. 

    Western Yokai
    Member

    Feb 14, 2025

    172

    This will not get a physical release, right?
     

    RayCharlizard
    Member

    Nov 2, 2017

    4,475

    Western Yokai said:

    This will not get a physical release, right?

    Click to expand...
    Click to shrink...

    There isn't one announced but who knows if this gets a Limited Run or something down the line.
     

    AlexDS1996
    Member

    Jul 14, 2022

    3,958

    Excellent thread! Looking forward to playing it at midnight.
     

    demi
    Member

    Oct 27, 2017

    16,574

    My name is Goooogandantessss
     

    Sumio Mondo
    Member

    Oct 25, 2017

    10,746

    United Kingdom

    Tengrave said:

    Great OT! The best Onimusha.

    Click to expand...
    Click to shrink...

     

    Chackan
    Member

    Oct 31, 2017

    5,451

    "Juuuubeeeeeeiiii"

    Fucking finally. Played Onimusha 1 HD when it came out on the Switch, and have been waiting since then for this one!

    Hope they don't take another 5 or 6 years with Onimusha 3... 

    ResinPeasant93
    Member

    Apr 24, 2024

    2,489

    My favorite Onimusha. Still have my PS2 copy
     

    Koivusilta
    Member

    Oct 30, 2017

    629

    Finland

    The best Onimusha and one of my overall favorite PS2 games, so glad it's finally getting a re-release! Can't wait to dig in tomorrow after work. Completed Clair Obscur just in time, too!

    Looking at the Motohide Eshiro gameplay video, I'm glad to see they changed the Onimusha transformation so that it's now manually activated like in Onimusha 3, so you don't waste your transformation if you accidentally collect the fifth purple orb. Attack charging is also a bit different now, since the game originally used the pressure sensitive shoulder buttons for it.

    PS. I really wish they go back and add Genma features into the Warlords remaster, even if it was paid DLC. 

    G_Shumi
    One Winged Slayer
    Member

    Oct 26, 2017

    7,650

    Cleveland, OH

    Great OP!

    I recently played Onimusha 2 & 3 on PS2 last year, so I'll probably wait for a sale.

    But I do have one sage advice for Onimusha 2: rotate the analog sticks in order to open the heavy door! If you get far enough in the game, you'll know what I mean. 

    Tagovailoa
    Member

    Feb 5, 2023

    1,586

    Love this game!

    Just beat Oni 1 remastered in one sitting yesterday while home sick from work. Looking forward to getting to this sometime this weekend.

    I have beaten this game 5+ times and never got 100% scenario completion. 

    RiZ IV
    Member

    Oct 27, 2017

    933

    Wow, I didn't realize this was coming out tomorrow. Onimusha 2 was one of my favorite PS2 games. Will definitely pick this up.
     

    GwyndolinCinder
    Member

    Oct 26, 2017

    5,703

    JUBEIIIIIIIIIIII
     

    coldsagging
    AVALANCHE
    Member

    Oct 27, 2017

    8,077

    Tengrave said:

    Great OT! The best Onimusha.

    Click to expand...
    Click to shrink...

    Facts.
     

    The Silver
    Member

    Oct 28, 2017

    11,584

    Haven't replayed this in so long. Hope the bring back and expand on the structure of Oni 2 in the new one, it has a lot of potential
     

    Annie85x
    Member

    Mar 12, 2020

    2,949

    Oni 2 was my fav. Super excited to jump back in over the weekend
     

    Timodus
    Member

    Oct 27, 2017

    383

    My first and favorite Onimusha. I'm glad I can finally play it with the Japanese voices.
     

    OP

    OP

    Lucia
    Member

    Oct 18, 2021

    2,437

    Argentina



    @OnimushaGame said:

    Onimusha 2: Samurai's Destiny launches tomorrow. Prepare to reclaim your destiny! Today, we're celebrating with this amazing piece from @hieumayart featuring our protagonist, Jubei!

    Click to expand...
    Click to shrink...

     

    thetrin
    Member

    Oct 26, 2017

    10,725

    Grand Junction, CO

    Awesome game. Loved it when I played it on PS2. I am curious to see what people who are playing it with fresh eyes think of it.
     

    stn
    Member

    Oct 28, 2017

    6,414

    Definitely getting this! I started playing the OG on PS2, but the controls are so bad that I'll play this instead.
     

    OP

    OP

    Lucia
    Member

    Oct 18, 2021

    2,437

    Argentina



    @OnimushaGame said:

    The web manual for Onimusha 2: Samurai's Destiny is now live. Check it out to prepare for tomorrow's release! Access the manual here

    /

    Click to expand...
    Click to shrink...

     

    Zor
    Member

    Oct 30, 2017

    14,095

    So I was going to replay the first game before this as I own the remaster, but I just realised I own Genma Onimusha and never ever actually played it.

    Is Genma considered the best version just for people that like a more difficult experience or do its benefits/improvements range beyond that?

    Just wondering which the best version of the first is. 

    LetalisAmare
    Member

    Oct 27, 2017

    4,363

    Just started. The 16:9 is zoomed in or cropped whatever you call it. I'll stick to 4:3.
     

    OP

    OP

    Lucia
    Member

    Oct 18, 2021

    2,437

    Argentina

    Zor said:

    So I was going to replay the first game before this as I own the remaster, but I just realised I own Genma Onimusha and never ever actually played it.

    Is Genma considered the best version just for people that like a more difficult experience or do its benefits/improvements range beyond that?

    Just wondering which the best version of the first is.
    Click to expand...
    Click to shrink...

    Yeah, Genma is the best version of Oni 1 and it's an overall harder game than the OG, it has one new location, 2 new bosses.
     

    Count of Monte Sawed-Off
    Member

    Oct 27, 2017

    5,057

    Best Onimusha.
     

    Zetta
    The Fallen

    Oct 25, 2017

    8,521

    Buying it just to show support and will eventually play it much later on. Hoping this sells a lot so we can get 3.
     

    Jawmuncher
    Crisis Dino
    Moderator

    Oct 25, 2017

    44,845

    Ibis Island

    Great OT, fixed the title though. No need to include the platforms in the title since they're in the OP
     

    giancarlo123x
    One Winged Slayer
    Member

    Oct 25, 2017

    28,013

    ? That's easy money.
     

    TΛPIVVΛ
    Member

    Nov 12, 2017

    4,125

    Surprised its out!

    Just crept up on me!

    View:  

    Type VII
    Member

    Oct 31, 2017

    2,980

    Downloaded on PS5 and ready to go when I get home from work this evening. It's a shame there's no physical release, but between this and Capcom Fighting Collection 2, I'll be partying like it's the early 2000s all weekend.
     

    Aske
    The Fallen

    Oct 25, 2017

    6,318

    Canadia

    Golden Evil Statue!!!!!!
     

    AlexDS1996
    Member

    Jul 14, 2022

    3,958

    I've just played a little over an hour and it's perfect. That counter attack is always satisfying. The game looks great to me and the sound is really nice too.
     

    Tagovailoa
    Member

    Feb 5, 2023

    1,586

    Aske said:

    Golden Evil Statue!!!!!!

    Click to expand...
    Click to shrink...

    New players are not going to have a good time 

    Zolbrod
    Member

    Oct 27, 2017

    3,965

    Osaka, Japan

    By far the best game in the series!

    Can't wait to play it again! 

    NovumVeritas
    Member

    Oct 26, 2017

    11,143

    Berlin

    I just played a little bit docked on Switch, this looks very oversharpend, any one else? Is that the use of the AI filter they used?
     

    Hystzen
    Member

    Oct 25, 2017

    2,674

    Manchester UK

    It's best onimusha for a 1/3rd of game then they ditch the hub concept and character interactions it turns rushed and bland
     

    OP

    OP

    Lucia
    Member

    Oct 18, 2021

    2,437

    Argentina

    I wish the 4:3 ratio also applied to cutscenes.
     

    Pez
    Member

    Oct 28, 2017

    1,422

    If this gets a physical release, I'm there. Will hold out until then.
     

    joyfoolish
    Member

    Aug 25, 2024

    197

    I was wondering if the PS4 version looks good on PS5? Is it at least 1440p?
     

    Rust
    Member

    Jan 24, 2018

    1,443

    What the heck is this stupid random mini-game?

    I think I've died more often opening a garage door than throughout the rest of the game.

    I really enjoyed the first one - samurai game ala Resident Evil? Sign me up! Whereas this one started okay, now it's turned into an incredibly linear experience.

    I'm hoping it'll change back, but I'm thinking it's entering the final act. 

    Jawmuncher
    Crisis Dino
    Moderator

    Oct 25, 2017

    44,845

    Ibis Island

    Pez said:

    If this gets a physical release, I'm there. Will hold out until then.

    Click to expand...
    Click to shrink...

    No Physical release is a big hit on this. Especially after they did the 1st game.
    Not even a Japanese Physical is surprising.
    Capcom was one of the stronger JP publishers still doing that at least, so it's a shame to see them seemingly ditching it. 

    Pez
    Member

    Oct 28, 2017

    1,422

    Yeah, they never did them for the DMC games on Switch either. There's a good chance this never gets a physical release. We'll see!
     
    #onimusha #samurai039s #destiny #remastered #reclaim
    Onimusha 2: Samurai's Destiny Remastered |OT| Reclaim Your Destiny
    Lucia Member Oct 18, 2021 2,437 Argentina Developer: Capcom, NeoBards EntertainmentPublisher: Capcom Release date: May 23, 2025 Platform: PlayStation 4, Xbox One, Nintendo Switch, PC Genre: Action-adventure Price:, €29.99, £24.99Store links: System Requirements​ Minimum OS: Windows 10, Windows 11 Processor: Intel Core i3 8350K, AMD Ryzen 3 3200G Memory: 8 GB Graphic card: NVIDIA® GeForce® GTX 960or AMD Radeon™ RX560DirectX: 12 Hard drive space: 25 GB Recommended OS: Windows 10, Windows 11 Processor: Intel Core i3 8350K, AMD Ryzen 3 3200G Memory: 16 GB Graphic card: NVIDIA® GeForce® GTX 1060or AMD Radeon™ RX570DirectX: 12 Hard drive space: 25 GB Click to expand... Click to shrink... Troubleshooting guide & Issue reporting: Onimusha 2: Samurai's Destiny :: Steam Community steamcommunity.com About the Game​Onimusha 2: Samurai's Destiny was originally released on the PlayStation 2. Although it's a sequel to Onimusha: Warlords, the game features a complete new protagonist and supporting cast and the game can be enjoyed without prior experience of the first game.The game improves on various aspects of the original Onimusha: Warlords, increasing the action and replay value thanks to featuring 4 additional playable characters and a branching story. The remaster updates the game to HD format and brings various quality of life changes and extra features. Story & Cast The game tells the story of Jubei Yagyu and his revenge journey againts Oda Nobunaga and his demonic Genma army for the massacre of his clan. During his journey Jubei will meet and cross path with the mysterious woman Oyu, the young ninja Kotaro, the master spearwielder Ekei and the gunslinger Magoichi, they each have their own aims and their own connections that will lead them to fight each other, and sometimes fight together. Experience 100 different scenarios across the game's branching story. Completionist note: it's imposible to see all scenarios in one playthrough, for more details click here. Gameplay Like in the original Onimusha: Warlords, the game features a mix of exploration and combat but now to a greater degree. The player fights using a normal sword but as they progress through the story they will collect an assortment of short and long range weapons, from diverse element-based weapons to bows and firearms. Defeated Genma monsters will provide the player with demon souls that they can absorb to obtain various benefits depending on their color. Yellow souls will restore your health, blue souls restore magic power, red souls can be used to upgrade your gear and the rare purple souls can be used to unleash your 'Onimusha' transformation after absorbing five of them. The player can build and deepen Jubei's relationship with each of his allies by performing certain actions and exchangin gifts of their liking with them, this will unlock special scenarios and eventually giving you control to play as them during certain points of the story. For more details about the Gift Exchange system, click here. New Features & updates​ New "HELL" Mode : an extremely difficult mode where you die in a single hit. Gallery: the gallery from the original now supports higher resolution & zoom functions. Over 100 new special artworks have been added. You can listen all 43 songs of the original soundtrack. All assets updated to high definition Switch between 16:9 and 4:3 aspect ratio on the fly during gameplay. Easy Mode is now available by default. All cutscenes can now be skipped from the start. Mini-games available from the start. Alternative costumes available from the start Added auto-save feature Weapons can be swapped without having to open the menu. Bonuses ​You can get a special outfit for Jubei if you have save data from Onimusha: Warlords. To switch Jubei's outfit select Special Features → Jubei's Outfit and select between Normal and Special from the title-screen menu. This will only alter the appearance. Your status will be the same as the armour you equip in-game. By pre-ordering the game you get the Onimusha 2: Orchestra Album Selection Pack. It includes five tracks selected from the Onimusha 2 Orchestra Album Taro Iwashiro Selection. Select Special Features → Gallery → Original Soundtrack to access these tracks from the title-screen menu. This product is also available as part of the Onimusha bundle., to receive a limited-time bonus!) You also get a pack of items that contains 3 herbs, 2 medicines, 1 secret medicine, 2 special magic liquid, 1 perfect medicine, 1 talisman and 10,000 red souls. The content will appear after meeting Takajo in the early game. If you have already met Takajo, the content will appear when you select "Load Game". While you can only get this item pack once, you can also get the items in-game. The content listed in the DLC may become available separately at a later date. Bundle ​You can purchase Onimusha: Warlords and Onimusha 2: SamuraI's Destiny together. Bundle links: Media​ Announcement Trailer​Pre-order Announcement Trailer​ ​ Message from the Director​Gameplay with the Director​   Last edited: Yesterday at 8:21 AM Threadmarks Gift Exchange guide New Index OP OP Lucia Member Oct 18, 2021 2,437 Argentina Gift Exchange​ A core gameplay mechanique introduced in Onimusha 2 is the Gift Exchange. Alongside the player's standard item inventory, there exists a separate inventory exclusive for gift items that can be given to Ekei, Magoichi , Kotaro and Oyu. A total of 125 gifts can be found throughout the game, and each will elicit a different response depending on who it is given to. All 125 Gift locations. View: As said above, gifts will elicit different response to each character depending on how much they value it, for example the Vodka gift will have an A-rank value for Ekei but a B-rank value for Magoichi. As detailed in the video above, each character has a pool of unique gifts/items per rank that they can give you at random in exchange for a gift of that rank. The video and doc below details what rank value each gift has per character. Doc with each gift rating value: View:   Last edited: Yesterday at 9:36 AM New Index Threadmarks Scenario Route guide New Index OP OP Lucia Member Oct 18, 2021 2,437 Argentina Scenario Route From the Onimusha wiki: While there are many scenarios that are guaranteed to occur throughout the game, many other optional scenarios can be triggered by raising the friendship of one or more characters by repeatedly giving them gifts that elicit positive reactions. These optional scenarios can provide additional character development of a certain sub-character, reward the player with additional items, and can unlock playable sections for those characters, though the playable section for Oyu is mandatory regardless of her friendship. While some optional scenarios can occur on their own, others are a part of a split route, with only one out of multiple scenarios being possible to trigger per-playthrough. However, there are restrictions to this system. Due to the split scenario routes, it is not possible to trigger all scenarios in a single playthrough as there are multiple instances of split scenario routes that can only trigger a single scenario, with it even being possible for none of them to trigger in one case. Another restriction is that even if the friendship level of all four sub-characters is at the minimum level required to trigger their optional scenarios, only one sub-character can have most of their optional scenarios triggered per playthrough, this depending on which sub-character has the highest friendship. The only exceptions are each sub-character's playable sections and some scenarios that also involve whoever has the highest friendship. As a result of these restriction, at least four separate playthroughs are required to trigger every scenario in the game. -------------------------------- Note: the Scenario Route keeps track of all the scenarios you triggered in previous playthroughs so you can just focus on the ones you missed, you still have to meet their requirements to trigger them in your subsequent plays. The following guides contain spoilers, recommend to read after your first playthrough or for returning old players.   New Index shadowman16 Member Oct 25, 2017 41,569 Magoichi you swine!. Very excited to replay this one, it was always one of my absolute favourites in the series... Half because of Gorgandatesand half because I felt legit robbed when you never got to defeat Nobunaga in Oni1.  KyouG Member Oct 26, 2017 642 I loved Onimusha HD, and I have been greatly looking forward to playing this. Will make use of the gift guide on my second playthrough, lol.   Tengrave Avenger Oct 26, 2017 1,108 Great OT! The best Onimusha.   ramenline Member Jan 9, 2019 1,673 Started playing the PS2 version yesterday, I played Oni 1 a few months ago and enjoyed it overall. Nice and breezy with great backgrounds. Will probably save 3 and 4 for when we're closer to Way of the Sword dropping  Aeana Member Oct 25, 2017 7,573 I love this game so much. Super excited.   Sumio Mondo Member Oct 25, 2017 10,746 United Kingdom A PS2 classic returns! Can't wait to play it this weekend.  Western Yokai Member Feb 14, 2025 172 This will not get a physical release, right?   RayCharlizard Member Nov 2, 2017 4,475 Western Yokai said: This will not get a physical release, right? Click to expand... Click to shrink... There isn't one announced but who knows if this gets a Limited Run or something down the line.   AlexDS1996 Member Jul 14, 2022 3,958 Excellent thread! Looking forward to playing it at midnight.   demi Member Oct 27, 2017 16,574 My name is Goooogandantessss   Sumio Mondo Member Oct 25, 2017 10,746 United Kingdom Tengrave said: Great OT! The best Onimusha. Click to expand... Click to shrink...   Chackan Member Oct 31, 2017 5,451 "Juuuubeeeeeeiiii" Fucking finally. Played Onimusha 1 HD when it came out on the Switch, and have been waiting since then for this one! Hope they don't take another 5 or 6 years with Onimusha 3...  ResinPeasant93 Member Apr 24, 2024 2,489 My favorite Onimusha. Still have my PS2 copy   Koivusilta Member Oct 30, 2017 629 Finland The best Onimusha and one of my overall favorite PS2 games, so glad it's finally getting a re-release! Can't wait to dig in tomorrow after work. Completed Clair Obscur just in time, too! Looking at the Motohide Eshiro gameplay video, I'm glad to see they changed the Onimusha transformation so that it's now manually activated like in Onimusha 3, so you don't waste your transformation if you accidentally collect the fifth purple orb. Attack charging is also a bit different now, since the game originally used the pressure sensitive shoulder buttons for it. PS. I really wish they go back and add Genma features into the Warlords remaster, even if it was paid DLC.  G_Shumi One Winged Slayer Member Oct 26, 2017 7,650 Cleveland, OH Great OP! I recently played Onimusha 2 & 3 on PS2 last year, so I'll probably wait for a sale. But I do have one sage advice for Onimusha 2: rotate the analog sticks in order to open the heavy door! If you get far enough in the game, you'll know what I mean.  Tagovailoa Member Feb 5, 2023 1,586 Love this game! Just beat Oni 1 remastered in one sitting yesterday while home sick from work. Looking forward to getting to this sometime this weekend. I have beaten this game 5+ times and never got 100% scenario completion.  RiZ IV Member Oct 27, 2017 933 Wow, I didn't realize this was coming out tomorrow. Onimusha 2 was one of my favorite PS2 games. Will definitely pick this up.   GwyndolinCinder Member Oct 26, 2017 5,703 JUBEIIIIIIIIIIII   coldsagging AVALANCHE Member Oct 27, 2017 8,077 Tengrave said: Great OT! The best Onimusha. Click to expand... Click to shrink... Facts.   The Silver Member Oct 28, 2017 11,584 Haven't replayed this in so long. Hope the bring back and expand on the structure of Oni 2 in the new one, it has a lot of potential   Annie85x Member Mar 12, 2020 2,949 Oni 2 was my fav. Super excited to jump back in over the weekend 😍   Timodus Member Oct 27, 2017 383 My first and favorite Onimusha. I'm glad I can finally play it with the Japanese voices.   OP OP Lucia Member Oct 18, 2021 2,437 Argentina @OnimushaGame said: Onimusha 2: Samurai's Destiny launches tomorrow. Prepare to reclaim your destiny! Today, we're celebrating with this amazing piece from @hieumayart featuring our protagonist, Jubei! Click to expand... Click to shrink...   thetrin Member Oct 26, 2017 10,725 Grand Junction, CO Awesome game. Loved it when I played it on PS2. I am curious to see what people who are playing it with fresh eyes think of it.   stn Member Oct 28, 2017 6,414 Definitely getting this! I started playing the OG on PS2, but the controls are so bad that I'll play this instead.   OP OP Lucia Member Oct 18, 2021 2,437 Argentina @OnimushaGame said: The web manual for Onimusha 2: Samurai's Destiny is now live. Check it out to prepare for tomorrow's release! Access the manual here 👇 / Click to expand... Click to shrink...   Zor Member Oct 30, 2017 14,095 So I was going to replay the first game before this as I own the remaster, but I just realised I own Genma Onimusha and never ever actually played it. Is Genma considered the best version just for people that like a more difficult experience or do its benefits/improvements range beyond that? Just wondering which the best version of the first is.  LetalisAmare Member Oct 27, 2017 4,363 Just started. The 16:9 is zoomed in or cropped whatever you call it. I'll stick to 4:3.   OP OP Lucia Member Oct 18, 2021 2,437 Argentina Zor said: So I was going to replay the first game before this as I own the remaster, but I just realised I own Genma Onimusha and never ever actually played it. Is Genma considered the best version just for people that like a more difficult experience or do its benefits/improvements range beyond that? Just wondering which the best version of the first is. Click to expand... Click to shrink... Yeah, Genma is the best version of Oni 1 and it's an overall harder game than the OG, it has one new location, 2 new bosses.   Count of Monte Sawed-Off Member Oct 27, 2017 5,057 Best Onimusha.   Zetta The Fallen Oct 25, 2017 8,521 Buying it just to show support and will eventually play it much later on. Hoping this sells a lot so we can get 3.   Jawmuncher Crisis Dino Moderator Oct 25, 2017 44,845 Ibis Island Great OT, fixed the title though. No need to include the platforms in the title since they're in the OP   giancarlo123x One Winged Slayer Member Oct 25, 2017 28,013 ? That's easy money.   TΛPIVVΛ Member Nov 12, 2017 4,125 Surprised its out! Just crept up on me! View:   Type VII Member Oct 31, 2017 2,980 Downloaded on PS5 and ready to go when I get home from work this evening. It's a shame there's no physical release, but between this and Capcom Fighting Collection 2, I'll be partying like it's the early 2000s all weekend.   Aske The Fallen Oct 25, 2017 6,318 Canadia Golden Evil Statue!!!!!!   AlexDS1996 Member Jul 14, 2022 3,958 I've just played a little over an hour and it's perfect. That counter attack is always satisfying. The game looks great to me and the sound is really nice too.   Tagovailoa Member Feb 5, 2023 1,586 Aske said: Golden Evil Statue!!!!!! Click to expand... Click to shrink... New players are not going to have a good time  Zolbrod Member Oct 27, 2017 3,965 Osaka, Japan By far the best game in the series! Can't wait to play it again!  NovumVeritas Member Oct 26, 2017 11,143 Berlin I just played a little bit docked on Switch, this looks very oversharpend, any one else? Is that the use of the AI filter they used?   Hystzen Member Oct 25, 2017 2,674 Manchester UK It's best onimusha for a 1/3rd of game then they ditch the hub concept and character interactions it turns rushed and bland   OP OP Lucia Member Oct 18, 2021 2,437 Argentina I wish the 4:3 ratio also applied to cutscenes.   Pez Member Oct 28, 2017 1,422 If this gets a physical release, I'm there. Will hold out until then.   joyfoolish Member Aug 25, 2024 197 I was wondering if the PS4 version looks good on PS5? Is it at least 1440p?   Rust Member Jan 24, 2018 1,443 What the heck is this stupid random mini-game? I think I've died more often opening a garage door than throughout the rest of the game. I really enjoyed the first one - samurai game ala Resident Evil? Sign me up! Whereas this one started okay, now it's turned into an incredibly linear experience. I'm hoping it'll change back, but I'm thinking it's entering the final act.  Jawmuncher Crisis Dino Moderator Oct 25, 2017 44,845 Ibis Island Pez said: If this gets a physical release, I'm there. Will hold out until then. Click to expand... Click to shrink... No Physical release is a big hit on this. Especially after they did the 1st game. Not even a Japanese Physical is surprising. Capcom was one of the stronger JP publishers still doing that at least, so it's a shame to see them seemingly ditching it.  Pez Member Oct 28, 2017 1,422 Yeah, they never did them for the DMC games on Switch either. There's a good chance this never gets a physical release. We'll see!   #onimusha #samurai039s #destiny #remastered #reclaim
    WWW.RESETERA.COM
    Onimusha 2: Samurai's Destiny Remastered |OT| Reclaim Your Destiny
    Lucia Member Oct 18, 2021 2,437 Argentina Developer: Capcom (original), NeoBards Entertainment (remaster) Publisher: Capcom Release date: May 23, 2025 Platform(s): PlayStation 4, Xbox One, Nintendo Switch, PC Genre: Action-adventure Price: $29.99 (US), €29.99 (EU), £24.99 (UK) Store links: System Requirements (PC)​ Minimum OS: Windows 10 (64-bit), Windows 11 Processor: Intel Core i3 8350K, AMD Ryzen 3 3200G Memory: 8 GB Graphic card: NVIDIA® GeForce® GTX 960 (VRAM4GB) or AMD Radeon™ RX560 (VRAM4GB) DirectX: 12 Hard drive space: 25 GB Recommended OS: Windows 10 (64-bit), Windows 11 Processor: Intel Core i3 8350K, AMD Ryzen 3 3200G Memory: 16 GB Graphic card: NVIDIA® GeForce® GTX 1060 (VRAM6GB) or AMD Radeon™ RX570 (VRAM4GB) DirectX: 12 Hard drive space: 25 GB Click to expand... Click to shrink... Troubleshooting guide & Issue reporting (Steam): Onimusha 2: Samurai's Destiny :: Steam Community steamcommunity.com About the Game​Onimusha 2: Samurai's Destiny was originally released on the PlayStation 2. Although it's a sequel to Onimusha: Warlords, the game features a complete new protagonist and supporting cast and the game can be enjoyed without prior experience of the first game.The game improves on various aspects of the original Onimusha: Warlords, increasing the action and replay value thanks to featuring 4 additional playable characters and a branching story. The remaster updates the game to HD format and brings various quality of life changes and extra features. Story & Cast The game tells the story of Jubei Yagyu and his revenge journey againts Oda Nobunaga and his demonic Genma army for the massacre of his clan. During his journey Jubei will meet and cross path with the mysterious woman Oyu, the young ninja Kotaro, the master spearwielder Ekei and the gunslinger Magoichi, they each have their own aims and their own connections that will lead them to fight each other, and sometimes fight together. Experience 100 different scenarios across the game's branching story. Completionist note: it's imposible to see all scenarios in one playthrough, for more details click here. Gameplay Like in the original Onimusha: Warlords, the game features a mix of exploration and combat but now to a greater degree. The player fights using a normal sword but as they progress through the story they will collect an assortment of short and long range weapons, from diverse element-based weapons to bows and firearms. Defeated Genma monsters will provide the player with demon souls that they can absorb to obtain various benefits depending on their color. Yellow souls will restore your health, blue souls restore magic power, red souls can be used to upgrade your gear and the rare purple souls can be used to unleash your 'Onimusha' transformation after absorbing five of them. The player can build and deepen Jubei's relationship with each of his allies by performing certain actions and exchangin gifts of their liking with them, this will unlock special scenarios and eventually giving you control to play as them during certain points of the story. For more details about the Gift Exchange system, click here. New Features & updates​ New "HELL" Mode : an extremely difficult mode where you die in a single hit. Gallery: the gallery from the original now supports higher resolution & zoom functions. Over 100 new special artworks have been added. You can listen all 43 songs of the original soundtrack. All assets updated to high definition Switch between 16:9 and 4:3 aspect ratio on the fly during gameplay. Easy Mode is now available by default. All cutscenes can now be skipped from the start. Mini-games available from the start. Alternative costumes available from the start Added auto-save feature Weapons can be swapped without having to open the menu. Bonuses ​You can get a special outfit for Jubei if you have save data from Onimusha: Warlords. To switch Jubei's outfit select Special Features → Jubei's Outfit and select between Normal and Special from the title-screen menu. This will only alter the appearance. Your status will be the same as the armour you equip in-game. By pre-ordering the game you get the Onimusha 2: Orchestra Album Selection Pack. It includes five tracks selected from the Onimusha 2 Orchestra Album Taro Iwashiro Selection. Select Special Features → Gallery → Original Soundtrack to access these tracks from the title-screen menu. This product is also available as part of the Onimusha bundle. (Acquire this bundle before July 1, 2025, 04:00 (UTC), to receive a limited-time bonus!) You also get a pack of items that contains 3 herbs, 2 medicines, 1 secret medicine, 2 special magic liquid, 1 perfect medicine, 1 talisman and 10,000 red souls. The content will appear after meeting Takajo in the early game. If you have already met Takajo, the content will appear when you select "Load Game". While you can only get this item pack once, you can also get the items in-game. The content listed in the DLC may become available separately at a later date. Bundle ​You can purchase Onimusha: Warlords and Onimusha 2: SamuraI's Destiny together. Bundle links: Media​ Announcement Trailer​Pre-order Announcement Trailer​ ​ Message from the Director​Gameplay with the Director​   Last edited: Yesterday at 8:21 AM Threadmarks Gift Exchange guide New Index OP OP Lucia Member Oct 18, 2021 2,437 Argentina Gift Exchange​ A core gameplay mechanique introduced in Onimusha 2 is the Gift Exchange. Alongside the player's standard item inventory, there exists a separate inventory exclusive for gift items that can be given to Ekei, Magoichi , Kotaro and Oyu. A total of 125 gifts can be found throughout the game, and each will elicit a different response depending on who it is given to. All 125 Gift locations (items name may differ in the remaster). View: https://www.youtube.com/watch?v=6BopXanIz40 As said above, gifts will elicit different response to each character depending on how much they value it, for example the Vodka gift will have an A-rank value for Ekei but a B-rank value for Magoichi. As detailed in the video above, each character has a pool of unique gifts/items per rank that they can give you at random in exchange for a gift of that rank. The video and doc below details what rank value each gift has per character. Doc with each gift rating value (item names may differ in the remaster): https://docs.google.com/spreadsheets/d/1kYJJ7yifduP0IcRArk-xuBqTEVJKnOadTfEdagBEu1I/edit?usp=sharing View: https://www.youtube.com/watch?v=RiGmPPmrPAw  Last edited: Yesterday at 9:36 AM New Index Threadmarks Scenario Route guide New Index OP OP Lucia Member Oct 18, 2021 2,437 Argentina Scenario Route From the Onimusha wiki: While there are many scenarios that are guaranteed to occur throughout the game, many other optional scenarios can be triggered by raising the friendship of one or more characters by repeatedly giving them gifts that elicit positive reactions. These optional scenarios can provide additional character development of a certain sub-character, reward the player with additional items, and can unlock playable sections for those characters, though the playable section for Oyu is mandatory regardless of her friendship. While some optional scenarios can occur on their own, others are a part of a split route, with only one out of multiple scenarios being possible to trigger per-playthrough (E.g: Three separate characters can aid Jubei in the Imasho Gold Mine, but only one can do so per playthrough). However, there are restrictions to this system. Due to the split scenario routes, it is not possible to trigger all scenarios in a single playthrough as there are multiple instances of split scenario routes that can only trigger a single scenario, with it even being possible for none of them to trigger in one case. Another restriction is that even if the friendship level of all four sub-characters is at the minimum level required to trigger their optional scenarios, only one sub-character can have most of their optional scenarios triggered per playthrough, this depending on which sub-character has the highest friendship. The only exceptions are each sub-character's playable sections and some scenarios that also involve whoever has the highest friendship (E.g: Chapter 7-10 only requiring either Ekei or Magoichi to have high enough friendship). As a result of these restriction, at least four separate playthroughs are required to trigger every scenario in the game. -------------------------------- Note: the Scenario Route keeps track of all the scenarios you triggered in previous playthroughs so you can just focus on the ones you missed, you still have to meet their requirements to trigger them in your subsequent plays. The following guides contain spoilers, recommend to read after your first playthrough or for returning old players.   New Index shadowman16 Member Oct 25, 2017 41,569 Magoichi you swine! (for some reason that's been stuck in my head for decades... I love the cast for 2). Very excited to replay this one, it was always one of my absolute favourites in the series... Half because of Gorgandates (legend) and half because I felt legit robbed when you never got to defeat Nobunaga in Oni1.  KyouG Member Oct 26, 2017 642 I loved Onimusha HD, and I have been greatly looking forward to playing this. Will make use of the gift guide on my second playthrough, lol.   Tengrave Avenger Oct 26, 2017 1,108 Great OT! The best Onimusha.   ramenline Member Jan 9, 2019 1,673 Started playing the PS2 version yesterday, I played Oni 1 a few months ago and enjoyed it overall. Nice and breezy with great backgrounds. Will probably save 3 and 4 for when we're closer to Way of the Sword dropping  Aeana Member Oct 25, 2017 7,573 I love this game so much. Super excited.   Sumio Mondo Member Oct 25, 2017 10,746 United Kingdom A PS2 classic returns! Can't wait to play it this weekend.  Western Yokai Member Feb 14, 2025 172 This will not get a physical release, right?   RayCharlizard Member Nov 2, 2017 4,475 Western Yokai said: This will not get a physical release, right? Click to expand... Click to shrink... There isn't one announced but who knows if this gets a Limited Run or something down the line.   AlexDS1996 Member Jul 14, 2022 3,958 Excellent thread! Looking forward to playing it at midnight.   demi Member Oct 27, 2017 16,574 My name is Goooogandantessss   Sumio Mondo Member Oct 25, 2017 10,746 United Kingdom Tengrave said: Great OT! The best Onimusha. Click to expand... Click to shrink...   Chackan Member Oct 31, 2017 5,451 "Juuuubeeeeeeiiii" Fucking finally. Played Onimusha 1 HD when it came out on the Switch, and have been waiting since then for this one! Hope they don't take another 5 or 6 years with Onimusha 3...  ResinPeasant93 Member Apr 24, 2024 2,489 My favorite Onimusha. Still have my PS2 copy   Koivusilta Member Oct 30, 2017 629 Finland The best Onimusha and one of my overall favorite PS2 games, so glad it's finally getting a re-release! Can't wait to dig in tomorrow after work. Completed Clair Obscur just in time, too! Looking at the Motohide Eshiro gameplay video, I'm glad to see they changed the Onimusha transformation so that it's now manually activated like in Onimusha 3, so you don't waste your transformation if you accidentally collect the fifth purple orb. Attack charging is also a bit different now, since the game originally used the pressure sensitive shoulder buttons for it. PS. I really wish they go back and add Genma features into the Warlords remaster, even if it was paid DLC.  G_Shumi One Winged Slayer Member Oct 26, 2017 7,650 Cleveland, OH Great OP! I recently played Onimusha 2 & 3 on PS2 last year, so I'll probably wait for a sale (or an eventual physical release please!). But I do have one sage advice for Onimusha 2: rotate the analog sticks in order to open the heavy door! If you get far enough in the game, you'll know what I mean.  Tagovailoa Member Feb 5, 2023 1,586 Love this game! Just beat Oni 1 remastered in one sitting yesterday while home sick from work. Looking forward to getting to this sometime this weekend. I have beaten this game 5+ times and never got 100% scenario completion.  RiZ IV Member Oct 27, 2017 933 Wow, I didn't realize this was coming out tomorrow. Onimusha 2 was one of my favorite PS2 games. Will definitely pick this up.   GwyndolinCinder Member Oct 26, 2017 5,703 JUBEIIIIIIIIIIII   coldsagging AVALANCHE Member Oct 27, 2017 8,077 Tengrave said: Great OT! The best Onimusha. Click to expand... Click to shrink... Facts.   The Silver Member Oct 28, 2017 11,584 Haven't replayed this in so long. Hope the bring back and expand on the structure of Oni 2 in the new one, it has a lot of potential   Annie85x Member Mar 12, 2020 2,949 Oni 2 was my fav. Super excited to jump back in over the weekend 😍   Timodus Member Oct 27, 2017 383 My first and favorite Onimusha. I'm glad I can finally play it with the Japanese voices.   OP OP Lucia Member Oct 18, 2021 2,437 Argentina https://x.com/OnimushaGame/status/1925673157190463524 @OnimushaGame said: Onimusha 2: Samurai's Destiny launches tomorrow. Prepare to reclaim your destiny! Today, we're celebrating with this amazing piece from @hieumayart featuring our protagonist, Jubei! Click to expand... Click to shrink...   thetrin Member Oct 26, 2017 10,725 Grand Junction, CO Awesome game. Loved it when I played it on PS2. I am curious to see what people who are playing it with fresh eyes think of it.   stn Member Oct 28, 2017 6,414 Definitely getting this! I started playing the OG on PS2, but the controls are so bad that I'll play this instead.   OP OP Lucia Member Oct 18, 2021 2,437 Argentina https://x.com/OnimushaGame/status/1925703394737467771 @OnimushaGame said: The web manual for Onimusha 2: Samurai's Destiny is now live. Check it out to prepare for tomorrow's release! Access the manual here 👇 https://manual.capcom.com/onimusha2/ Click to expand... Click to shrink...   Zor Member Oct 30, 2017 14,095 So I was going to replay the first game before this as I own the remaster, but I just realised I own Genma Onimusha and never ever actually played it. Is Genma considered the best version just for people that like a more difficult experience or do its benefits/improvements range beyond that? Just wondering which the best version of the first is.  LetalisAmare Member Oct 27, 2017 4,363 Just started. The 16:9 is zoomed in or cropped whatever you call it. I'll stick to 4:3.   OP OP Lucia Member Oct 18, 2021 2,437 Argentina Zor said: So I was going to replay the first game before this as I own the remaster, but I just realised I own Genma Onimusha and never ever actually played it. Is Genma considered the best version just for people that like a more difficult experience or do its benefits/improvements range beyond that? Just wondering which the best version of the first is. Click to expand... Click to shrink... Yeah, Genma is the best version of Oni 1 and it's an overall harder game than the OG, it has one new location, 2 new bosses (one of them is a RE-Nemesis type stalker).   Count of Monte Sawed-Off Member Oct 27, 2017 5,057 Best Onimusha.   Zetta The Fallen Oct 25, 2017 8,521 Buying it just to show support and will eventually play it much later on. Hoping this sells a lot so we can get 3.   Jawmuncher Crisis Dino Moderator Oct 25, 2017 44,845 Ibis Island Great OT, fixed the title though. No need to include the platforms in the title since they're in the OP   giancarlo123x One Winged Slayer Member Oct 25, 2017 28,013 $30? That's easy money.   TΛPIVVΛ Member Nov 12, 2017 4,125 Surprised its out! Just crept up on me! View: https://youtu.be/D9joJuEcJAw  Type VII Member Oct 31, 2017 2,980 Downloaded on PS5 and ready to go when I get home from work this evening. It's a shame there's no physical release, but between this and Capcom Fighting Collection 2, I'll be partying like it's the early 2000s all weekend.   Aske The Fallen Oct 25, 2017 6,318 Canadia Golden Evil Statue!!!!!!   AlexDS1996 Member Jul 14, 2022 3,958 I've just played a little over an hour and it's perfect. That counter attack is always satisfying. The game looks great to me and the sound is really nice too.   Tagovailoa Member Feb 5, 2023 1,586 Aske said: Golden Evil Statue!!!!!! Click to expand... Click to shrink... New players are not going to have a good time  Zolbrod Member Oct 27, 2017 3,965 Osaka, Japan By far the best game in the series! Can't wait to play it again!  NovumVeritas Member Oct 26, 2017 11,143 Berlin I just played a little bit docked on Switch, this looks very oversharpend, any one else? Is that the use of the AI filter they used?   Hystzen Member Oct 25, 2017 2,674 Manchester UK It's best onimusha for a 1/3rd of game then they ditch the hub concept and character interactions it turns rushed and bland   OP OP Lucia Member Oct 18, 2021 2,437 Argentina I wish the 4:3 ratio also applied to cutscenes.   Pez Member Oct 28, 2017 1,422 If this gets a physical release, I'm there. Will hold out until then.   joyfoolish Member Aug 25, 2024 197 I was wondering if the PS4 version looks good on PS5? Is it at least 1440p?   Rust Member Jan 24, 2018 1,443 What the heck is this stupid random mini-game? I think I've died more often opening a garage door than throughout the rest of the game. I really enjoyed the first one - samurai game ala Resident Evil? Sign me up! Whereas this one started okay, now it's turned into an incredibly linear experience. I'm hoping it'll change back, but I'm thinking it's entering the final act.  Jawmuncher Crisis Dino Moderator Oct 25, 2017 44,845 Ibis Island Pez said: If this gets a physical release, I'm there. Will hold out until then. Click to expand... Click to shrink... No Physical release is a big hit on this. Especially after they did the 1st game. Not even a Japanese Physical is surprising. Capcom was one of the stronger JP publishers still doing that at least, so it's a shame to see them seemingly ditching it.  Pez Member Oct 28, 2017 1,422 Yeah, they never did them for the DMC games on Switch either. There's a good chance this never gets a physical release. We'll see!  
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  • OpenAI's Top Scientist Wanted to "Build a Bunker Before We Release AGI"

    "Of course, it’s going to be optional whether you want to get into the bunker."Feel The AGIOpenAI's former chief scientist, Ilya Sutskever, has long been preparing for artificial general intelligence, an ill-defined industry term for the point at which human intellect is outpaced by algorithms — and he's got some wild plans for when that day may come.In interviews with The Atlantic's Karen Hao, who is writing a book about the unsuccessful November 2023 ouster of CEO Sam Altman, people close to Sutskever said that he seemed mighty preoccupied with AGI.According to a researcher who heard the since-resigned company cofounder wax prolific about it during a summer 2023 meeting, an apocalyptic scenario seemed to be a foregone conclusion to Sutskever."Once we all get into the bunker..." the chief scientist began."I’m sorry," the researcher interrupted, "the bunker?""We’re definitely going to build a bunker before we release AGI," Sutskever said, matter-of-factly. "Of course, it’s going to be optional whether you want to get into the bunker."The exchange highlights just how confident OpenAI's leadership was, and remains, in the technology that it believes it's building — even though others argue that we are nowhere near AGI and may never get there.RapturousAs theatrical as that exchange sounds, two other people present for the exchange confirmed that OpenAI's resident AGI soothsayer — who, notably, claimed months before ChatGPT's 2022 release that he believes some AI models are "slightly conscious" — did indeed mention a bunker."There is a group of people — Ilya being one of them — who believe that building AGI will bring about a rapture," the first researcher told Hao. "Literally, a rapture."As others who spoke to the author for her forthcoming book "Empire of AI" noted, Sutskever's AGI obsession had taken on a novel tenor by summer 2023. Aside from his interest in building AGI, he had also become concerned about the way OpenAI was handling the technology it was gestating.That concern ultimately led the mad scientist, alongside several other members of the company's board, to oust CEO Sam Altman a few months later, and ultimately to his own departure.Though Sutskever led the coup, his resolve, according to sources that The Atlantic spoke to, began to crack once he realized OpenAI's rank-and-file were falling in line behind Altman. He eventually rescinded his opinion that the CEO was not fit to lead in what seems to have been an effort to save his skin — an effort that, in the end, turned out to be fruitless.Interestingly, Hao also learned that people inside OpenAI had a nickname for the failed coup d'etat: "The Blip."Share This Article
    #openai039s #top #scientist #wanted #quotbuild
    OpenAI's Top Scientist Wanted to "Build a Bunker Before We Release AGI"
    "Of course, it’s going to be optional whether you want to get into the bunker."Feel The AGIOpenAI's former chief scientist, Ilya Sutskever, has long been preparing for artificial general intelligence, an ill-defined industry term for the point at which human intellect is outpaced by algorithms — and he's got some wild plans for when that day may come.In interviews with The Atlantic's Karen Hao, who is writing a book about the unsuccessful November 2023 ouster of CEO Sam Altman, people close to Sutskever said that he seemed mighty preoccupied with AGI.According to a researcher who heard the since-resigned company cofounder wax prolific about it during a summer 2023 meeting, an apocalyptic scenario seemed to be a foregone conclusion to Sutskever."Once we all get into the bunker..." the chief scientist began."I’m sorry," the researcher interrupted, "the bunker?""We’re definitely going to build a bunker before we release AGI," Sutskever said, matter-of-factly. "Of course, it’s going to be optional whether you want to get into the bunker."The exchange highlights just how confident OpenAI's leadership was, and remains, in the technology that it believes it's building — even though others argue that we are nowhere near AGI and may never get there.RapturousAs theatrical as that exchange sounds, two other people present for the exchange confirmed that OpenAI's resident AGI soothsayer — who, notably, claimed months before ChatGPT's 2022 release that he believes some AI models are "slightly conscious" — did indeed mention a bunker."There is a group of people — Ilya being one of them — who believe that building AGI will bring about a rapture," the first researcher told Hao. "Literally, a rapture."As others who spoke to the author for her forthcoming book "Empire of AI" noted, Sutskever's AGI obsession had taken on a novel tenor by summer 2023. Aside from his interest in building AGI, he had also become concerned about the way OpenAI was handling the technology it was gestating.That concern ultimately led the mad scientist, alongside several other members of the company's board, to oust CEO Sam Altman a few months later, and ultimately to his own departure.Though Sutskever led the coup, his resolve, according to sources that The Atlantic spoke to, began to crack once he realized OpenAI's rank-and-file were falling in line behind Altman. He eventually rescinded his opinion that the CEO was not fit to lead in what seems to have been an effort to save his skin — an effort that, in the end, turned out to be fruitless.Interestingly, Hao also learned that people inside OpenAI had a nickname for the failed coup d'etat: "The Blip."Share This Article #openai039s #top #scientist #wanted #quotbuild
    FUTURISM.COM
    OpenAI's Top Scientist Wanted to "Build a Bunker Before We Release AGI"
    "Of course, it’s going to be optional whether you want to get into the bunker."Feel The AGIOpenAI's former chief scientist, Ilya Sutskever, has long been preparing for artificial general intelligence (AGI), an ill-defined industry term for the point at which human intellect is outpaced by algorithms — and he's got some wild plans for when that day may come.In interviews with The Atlantic's Karen Hao, who is writing a book about the unsuccessful November 2023 ouster of CEO Sam Altman, people close to Sutskever said that he seemed mighty preoccupied with AGI.According to a researcher who heard the since-resigned company cofounder wax prolific about it during a summer 2023 meeting, an apocalyptic scenario seemed to be a foregone conclusion to Sutskever."Once we all get into the bunker..." the chief scientist began."I’m sorry," the researcher interrupted, "the bunker?""We’re definitely going to build a bunker before we release AGI," Sutskever said, matter-of-factly. "Of course, it’s going to be optional whether you want to get into the bunker."The exchange highlights just how confident OpenAI's leadership was, and remains, in the technology that it believes it's building — even though others argue that we are nowhere near AGI and may never get there.RapturousAs theatrical as that exchange sounds, two other people present for the exchange confirmed that OpenAI's resident AGI soothsayer — who, notably, claimed months before ChatGPT's 2022 release that he believes some AI models are "slightly conscious" — did indeed mention a bunker."There is a group of people — Ilya being one of them — who believe that building AGI will bring about a rapture," the first researcher told Hao. "Literally, a rapture."As others who spoke to the author for her forthcoming book "Empire of AI" noted, Sutskever's AGI obsession had taken on a novel tenor by summer 2023. Aside from his interest in building AGI, he had also become concerned about the way OpenAI was handling the technology it was gestating.That concern ultimately led the mad scientist, alongside several other members of the company's board, to oust CEO Sam Altman a few months later, and ultimately to his own departure.Though Sutskever led the coup, his resolve, according to sources that The Atlantic spoke to, began to crack once he realized OpenAI's rank-and-file were falling in line behind Altman. He eventually rescinded his opinion that the CEO was not fit to lead in what seems to have been an effort to save his skin — an effort that, in the end, turned out to be fruitless.Interestingly, Hao also learned that people inside OpenAI had a nickname for the failed coup d'etat: "The Blip."Share This Article
    0 التعليقات 0 المشاركات
  • OpenAI's Big Bet That Jony Ive Can Make AI Hardware Work

    Io, a firm Ive and Sam Altman cocreated, will now merge with OpenAI.
    #openai039s #big #bet #that #jony
    OpenAI's Big Bet That Jony Ive Can Make AI Hardware Work
    Io, a firm Ive and Sam Altman cocreated, will now merge with OpenAI. #openai039s #big #bet #that #jony
    WWW.WIRED.COM
    OpenAI's Big Bet That Jony Ive Can Make AI Hardware Work
    Io, a firm Ive and Sam Altman cocreated, will now merge with OpenAI.
    0 التعليقات 0 المشاركات
  • Why OpenAI's deal with iPhone designer Jony Ive should be a wake-up call for Apple

    Ive announced a billion deal that will merge his io hardware firm with OpenAI. Ive will head up the design for a new series of AI hardware products.
    #why #openai039s #deal #with #iphone
    Why OpenAI's deal with iPhone designer Jony Ive should be a wake-up call for Apple
    Ive announced a billion deal that will merge his io hardware firm with OpenAI. Ive will head up the design for a new series of AI hardware products. #why #openai039s #deal #with #iphone
    WWW.CNBC.COM
    Why OpenAI's deal with iPhone designer Jony Ive should be a wake-up call for Apple
    Ive announced a $6.4 billion deal that will merge his io hardware firm with OpenAI. Ive will head up the design for a new series of AI hardware products.
    0 التعليقات 0 المشاركات
  • OpenAI's $6.5B bet on Jony Ive could redefine how people interact with technology

    OpenAI just made its biggest move yet — buying Jony Ive's AI startup — with hopes of building something that feels as magical as the first iPhone.Image Credit: OpenAIInitially, it was reported that OpenAI would buy Jony Ive's AI startup, simply named "io", for million. To say that the actual sale cost was a bit higher would be an understatement.The final sale price wound up being nearly billion — in stock. Continue Reading on AppleInsider | Discuss on our Forums
    #openai039s #65b #bet #jony #ive
    OpenAI's $6.5B bet on Jony Ive could redefine how people interact with technology
    OpenAI just made its biggest move yet — buying Jony Ive's AI startup — with hopes of building something that feels as magical as the first iPhone.Image Credit: OpenAIInitially, it was reported that OpenAI would buy Jony Ive's AI startup, simply named "io", for million. To say that the actual sale cost was a bit higher would be an understatement.The final sale price wound up being nearly billion — in stock. Continue Reading on AppleInsider | Discuss on our Forums #openai039s #65b #bet #jony #ive
    APPLEINSIDER.COM
    OpenAI's $6.5B bet on Jony Ive could redefine how people interact with technology
    OpenAI just made its biggest move yet — buying Jony Ive's AI startup — with hopes of building something that feels as magical as the first iPhone.Image Credit: OpenAIInitially, it was reported that OpenAI would buy Jony Ive's AI startup, simply named "io", for $500 million. To say that the actual sale cost was a bit higher would be an understatement.The final sale price wound up being nearly $6.5 billion — in stock. Continue Reading on AppleInsider | Discuss on our Forums
    0 التعليقات 0 المشاركات
  • Codex, OpenAI's New Coding Agent, Wants to Be a World-Killer

    Though artificial intelligence is taking the world by storm, it's still pretty bad at tasks demanding a high-degree of flexibility, like writing computer code.Earlier this year, ChatGPT maker OpenAI published a white paper taking AI to task for its lackluster performance in a coding scrum. Among other things, it found that even the most advanced AI models are "still unable to solve the majority" of coding tasks.Later in an interview, OpenAI CEO Sam Altman said that these models are "on the precipice of being incredible at software engineering," adding that "software engineering by the end of 2025 looks very different than software engineering at the beginning of 2025."It was a bold prediction without much substance to back it — if anything, generative AI like the kind Altman pedals has only gotten worse at coding as hallucination rates increase with each new iteration.Now we know what he was playing at.Early on Friday, OpenAI revealed a preview of Codex, the company's stab at a specialty coding "agent" — a fluffy industry term that seems to change definitions depending on which company is trying to sell one to you."Codex is a cloud-based software engineering agent that can work on many tasks in parallel," the company's research preview reads.The new tool will seemingly help software engineers by writing new features, debugging existing code, and answering questions about source code, among other tasks.Contrary to ChatGPT's everything-in-a-box model, which is geared toward the mass market, Codex has been trained to "generate code that closely mirrors human style and PR preferences." That's a charitable way to say "steal other people's code" — an AI training tactic OpenAI has been sued for in the not-too-distant past, when it helped Microsoft's Copilot go to town on open-source and copyrighted code shared on GitHub.Thanks in large part to a technicality, OpenAI, GitHub, and Microsoft came out of that legal scuffle pretty much unscathed, giving OpenAI some convenient legal armor should it choose to go it alone with its own in-house model trained on GitHub code.In the Codex release, OpenAI claims its coding agent operates entirely in the cloud, cut off from the internet, meaning it can't scour the web for data like ChatGPT. Instead, OpenAI "limits the agent’s interaction solely to the code explicitly provided via GitHub repositories and pre-installed dependencies configured by the user via a setup script."Still, the data used to train Codex had to come from somewhere, and judging by the rash of copyright lawsuits that seem to plague the AI industry, it's only a matter of time before we find out where.More on OpenAI: ChatGPT Users Are Developing Bizarre DelusionsShare This Article
    #codex #openai039s #new #coding #agent
    Codex, OpenAI's New Coding Agent, Wants to Be a World-Killer
    Though artificial intelligence is taking the world by storm, it's still pretty bad at tasks demanding a high-degree of flexibility, like writing computer code.Earlier this year, ChatGPT maker OpenAI published a white paper taking AI to task for its lackluster performance in a coding scrum. Among other things, it found that even the most advanced AI models are "still unable to solve the majority" of coding tasks.Later in an interview, OpenAI CEO Sam Altman said that these models are "on the precipice of being incredible at software engineering," adding that "software engineering by the end of 2025 looks very different than software engineering at the beginning of 2025."It was a bold prediction without much substance to back it — if anything, generative AI like the kind Altman pedals has only gotten worse at coding as hallucination rates increase with each new iteration.Now we know what he was playing at.Early on Friday, OpenAI revealed a preview of Codex, the company's stab at a specialty coding "agent" — a fluffy industry term that seems to change definitions depending on which company is trying to sell one to you."Codex is a cloud-based software engineering agent that can work on many tasks in parallel," the company's research preview reads.The new tool will seemingly help software engineers by writing new features, debugging existing code, and answering questions about source code, among other tasks.Contrary to ChatGPT's everything-in-a-box model, which is geared toward the mass market, Codex has been trained to "generate code that closely mirrors human style and PR preferences." That's a charitable way to say "steal other people's code" — an AI training tactic OpenAI has been sued for in the not-too-distant past, when it helped Microsoft's Copilot go to town on open-source and copyrighted code shared on GitHub.Thanks in large part to a technicality, OpenAI, GitHub, and Microsoft came out of that legal scuffle pretty much unscathed, giving OpenAI some convenient legal armor should it choose to go it alone with its own in-house model trained on GitHub code.In the Codex release, OpenAI claims its coding agent operates entirely in the cloud, cut off from the internet, meaning it can't scour the web for data like ChatGPT. Instead, OpenAI "limits the agent’s interaction solely to the code explicitly provided via GitHub repositories and pre-installed dependencies configured by the user via a setup script."Still, the data used to train Codex had to come from somewhere, and judging by the rash of copyright lawsuits that seem to plague the AI industry, it's only a matter of time before we find out where.More on OpenAI: ChatGPT Users Are Developing Bizarre DelusionsShare This Article #codex #openai039s #new #coding #agent
    FUTURISM.COM
    Codex, OpenAI's New Coding Agent, Wants to Be a World-Killer
    Though artificial intelligence is taking the world by storm, it's still pretty bad at tasks demanding a high-degree of flexibility, like writing computer code.Earlier this year, ChatGPT maker OpenAI published a white paper taking AI to task for its lackluster performance in a coding scrum. Among other things, it found that even the most advanced AI models are "still unable to solve the majority" of coding tasks.Later in an interview, OpenAI CEO Sam Altman said that these models are "on the precipice of being incredible at software engineering," adding that "software engineering by the end of 2025 looks very different than software engineering at the beginning of 2025."It was a bold prediction without much substance to back it — if anything, generative AI like the kind Altman pedals has only gotten worse at coding as hallucination rates increase with each new iteration.Now we know what he was playing at.Early on Friday, OpenAI revealed a preview of Codex, the company's stab at a specialty coding "agent" — a fluffy industry term that seems to change definitions depending on which company is trying to sell one to you."Codex is a cloud-based software engineering agent that can work on many tasks in parallel," the company's research preview reads.The new tool will seemingly help software engineers by writing new features, debugging existing code, and answering questions about source code, among other tasks.Contrary to ChatGPT's everything-in-a-box model, which is geared toward the mass market, Codex has been trained to "generate code that closely mirrors human style and PR preferences." That's a charitable way to say "steal other people's code" — an AI training tactic OpenAI has been sued for in the not-too-distant past, when it helped Microsoft's Copilot go to town on open-source and copyrighted code shared on GitHub.Thanks in large part to a technicality, OpenAI, GitHub, and Microsoft came out of that legal scuffle pretty much unscathed, giving OpenAI some convenient legal armor should it choose to go it alone with its own in-house model trained on GitHub code.In the Codex release, OpenAI claims its coding agent operates entirely in the cloud, cut off from the internet, meaning it can't scour the web for data like ChatGPT. Instead, OpenAI "limits the agent’s interaction solely to the code explicitly provided via GitHub repositories and pre-installed dependencies configured by the user via a setup script."Still, the data used to train Codex had to come from somewhere, and judging by the rash of copyright lawsuits that seem to plague the AI industry, it's only a matter of time before we find out where.More on OpenAI: ChatGPT Users Are Developing Bizarre DelusionsShare This Article
    0 التعليقات 0 المشاركات
  • Review: Onimusha 2: Samurai's Destiny (Switch) - A Solid Remaster Of One Of PS2's Best, But Stick To 4:3

    Captured on Nintendo SwitchWhen Onimusha: Warlords launched for Switch all the way back in 2019, we had optimistically assumed that its sequel would be right around the corner. How naïve. A bit of patience has been required, but now, more than six years later, Onimusha 2: Samurai’s Destiny has finally been given the same remaster treatment. We can’t be too mad at the long wait, mind you; with Capcom looking to fully revive the series with Onimusha: Way of the Sword in 2026, now might be the best time to remind players of what could well be the best entry.
    In terms of what’s new with the Switch remaster, you can look to the original for a pretty solid benchmark. Visuals have been given a nice boost, and while there are no enhancements here akin to what the Resident Evil franchise has enjoyed in the past, the bump up to HD is still pretty nice. Certain areas can look a little muddy in handheld mode, but it’s a fine-looking game for the most part, bolstered by strong art design.
    Captured on Nintendo SwitchOne area that did stick out to us, however, was the aspect ratio. By default, the game is presented at a widescreen 16:9 display, but you can switch this to the original 4:3 display via the options menu. We opted for the latter for most of our playthrough, since widescreen mode cuts off a huge chunk of the environment and action by simply zooming in to fill the space. It’s not like the game takes any cues from the HD port of the Resident Evil remake by panning the camera as you move to compensate for the missing content; for a lot of shots, it’s just gone. If you can stomach the black bars on the sides, stick to 4:3.
    Gameplay has received a revamp, with ‘modern’ movement mapped to the analogue stick, and the traditional ‘tank controls’ mapped to the D-pad. It would’ve been nice to have the option to switch these for the purists out there, but with only two control configurations available, the only thing you’re going to be altering is which analogue stick can be clicked to initiate a quick turn. Not the end of the world, but a bit more customisation would be welcome.

    The modern controls feel pretty good for the most part. Since we’re still dealing with fixed camera angles, there are brief moments where holding in one direction will result in protagonist Jubei jerking to the left or right as you recalibrate your movement with a sudden camera change. Tank controls simply have you pushing ‘up’ to move forward, so these don’t suffer from the same problem, but there’s no doubt that they feel generally more cumbersome in comparison.
    Captured on Nintendo SwitchTo illustrate the gameplay and visuals a bit better, Onimusha 2 feels like a stepping stone between the rigid limitations of classic Resident Evil and the more free-flow setup of Devil May Cry, despite the latter launching a year prior to Onimusha 2. There are no sweeping camera movements here, which is a shame since the game's fixed angles felt dated back in 2002, but the gameplay certainly feels more agile and responsive than anything you’d find in those early RE games.
    The story itself stars Jubei Yagyu, who takes over from Samanosuke as the only surviving member of a clan wiped out by the evil Nobunaga Oda. We’ll be honest, Jubei is kind of a boring protagonist with a typically gruff voice, but his lack of wit is compensated for by the surrounding cast, including the charmingly boisterous Ekei Ankokuji and the delightfully flamboyant demon Gogandantess.

    Gameplay is a mix of sword-fighting action and light puzzle solving. Jubei can wield several unique weapons as you proceed through the story, starting with a basic samurai sword before grabbing a spear, a hammer, and more. You can lock onto enemies, strafe around them, and use a slick mix of offensive and defensive actions accordingly, including the ability to kick your enemies backwards and stab them with a sharp thrust.
    Captured on Nintendo SwitchDefeating enemies once again results in their souls drifting upwards into the air, by which point you can absorb them with your gauntlet. This lets you regain lost health, add power to your magic meter, and upgrade your equipment at various shrines dotted around the world. Onimusha 2 dips its toe into RPG mechanics, but it’s light enough that those who aren’t particularly fond of such things need not worry. It’s very much a case of choosing which weapon to upgrade, holding down ‘A’ to spend your currency, and away you go. Crucially, you’re not necessarily punished for not bothering with it too much.
    Overall, Onimusha 2 feels like a significant improvement over its predecessor, with deeper combat mechanics, more varied environments, excellent boss encounters, and engaging puzzles. The music is also worth highlighting, too, taking inspiration from the feudal setting to bolster its authenticity while providing a bunch of catchy tunes you’ll be humming long after the credits roll.

    Neat little extras are also loaded into the remaster. If you’ve played through Onimusha 2 multiple times, you might ‘enjoy’ the new Hell difficulty setting, which sees Jubei die with just a single hit – brutal stuff. On the flip side, an Easy mode has also been added if you prefer to enjoy the story without much hassle.
    Captured on Nintendo SwitchFun yet throwaway minigames, including The Man in Black, Team Oni, and Puzzle Phantom Realm, are now available from the start via the main menu, and the original’s Gallery mode has been included once again with revamped, HD assets to enjoy whenever you like. Finally, extra costumes for the main game are available, but these look kinda goofy in our opinion. If you own the first title on Switch, however, you can opt to wear Samonosuke’s outfit, which will always look badass.

    Conclusion
    Onimusha 2: Samurai's Destiny is a strong, worthy successor to the original that is now at its absolute best on Switch. Some of it feels dated by modern standards, with fixed camera angles that arguably should have been ditched back in 2002, but it still feels incredibly fun regardless. The remaster adds in a bunch of quality-of-life updates and extras that both longtime fans and newcomers will appreciate, but ultimately, this is a faithful revival of one of the PS2's very best games. Now the patient wait for Onimusha 3 begins.

    Still an excellent sequel more than 20 years onLots of great characters, even if Jubei isn't the most engaging protagonistGameplay is slick, with plenty of depthNeat little extras bolster the overall package nicelyHell Mode should prove a worthy challenge for veterans
    16:9 widescreen mode just cuts off the top and bottom of the screenFixed camera angles felt dated back in 2002Minigames are fun but ultimately throwaway

    Great 8/10
    #review #onimusha #samurai039s #destiny #switch
    Review: Onimusha 2: Samurai's Destiny (Switch) - A Solid Remaster Of One Of PS2's Best, But Stick To 4:3
    Captured on Nintendo SwitchWhen Onimusha: Warlords launched for Switch all the way back in 2019, we had optimistically assumed that its sequel would be right around the corner. How naïve. A bit of patience has been required, but now, more than six years later, Onimusha 2: Samurai’s Destiny has finally been given the same remaster treatment. We can’t be too mad at the long wait, mind you; with Capcom looking to fully revive the series with Onimusha: Way of the Sword in 2026, now might be the best time to remind players of what could well be the best entry. In terms of what’s new with the Switch remaster, you can look to the original for a pretty solid benchmark. Visuals have been given a nice boost, and while there are no enhancements here akin to what the Resident Evil franchise has enjoyed in the past, the bump up to HD is still pretty nice. Certain areas can look a little muddy in handheld mode, but it’s a fine-looking game for the most part, bolstered by strong art design. Captured on Nintendo SwitchOne area that did stick out to us, however, was the aspect ratio. By default, the game is presented at a widescreen 16:9 display, but you can switch this to the original 4:3 display via the options menu. We opted for the latter for most of our playthrough, since widescreen mode cuts off a huge chunk of the environment and action by simply zooming in to fill the space. It’s not like the game takes any cues from the HD port of the Resident Evil remake by panning the camera as you move to compensate for the missing content; for a lot of shots, it’s just gone. If you can stomach the black bars on the sides, stick to 4:3. Gameplay has received a revamp, with ‘modern’ movement mapped to the analogue stick, and the traditional ‘tank controls’ mapped to the D-pad. It would’ve been nice to have the option to switch these for the purists out there, but with only two control configurations available, the only thing you’re going to be altering is which analogue stick can be clicked to initiate a quick turn. Not the end of the world, but a bit more customisation would be welcome. The modern controls feel pretty good for the most part. Since we’re still dealing with fixed camera angles, there are brief moments where holding in one direction will result in protagonist Jubei jerking to the left or right as you recalibrate your movement with a sudden camera change. Tank controls simply have you pushing ‘up’ to move forward, so these don’t suffer from the same problem, but there’s no doubt that they feel generally more cumbersome in comparison. Captured on Nintendo SwitchTo illustrate the gameplay and visuals a bit better, Onimusha 2 feels like a stepping stone between the rigid limitations of classic Resident Evil and the more free-flow setup of Devil May Cry, despite the latter launching a year prior to Onimusha 2. There are no sweeping camera movements here, which is a shame since the game's fixed angles felt dated back in 2002, but the gameplay certainly feels more agile and responsive than anything you’d find in those early RE games. The story itself stars Jubei Yagyu, who takes over from Samanosuke as the only surviving member of a clan wiped out by the evil Nobunaga Oda. We’ll be honest, Jubei is kind of a boring protagonist with a typically gruff voice, but his lack of wit is compensated for by the surrounding cast, including the charmingly boisterous Ekei Ankokuji and the delightfully flamboyant demon Gogandantess. Gameplay is a mix of sword-fighting action and light puzzle solving. Jubei can wield several unique weapons as you proceed through the story, starting with a basic samurai sword before grabbing a spear, a hammer, and more. You can lock onto enemies, strafe around them, and use a slick mix of offensive and defensive actions accordingly, including the ability to kick your enemies backwards and stab them with a sharp thrust. Captured on Nintendo SwitchDefeating enemies once again results in their souls drifting upwards into the air, by which point you can absorb them with your gauntlet. This lets you regain lost health, add power to your magic meter, and upgrade your equipment at various shrines dotted around the world. Onimusha 2 dips its toe into RPG mechanics, but it’s light enough that those who aren’t particularly fond of such things need not worry. It’s very much a case of choosing which weapon to upgrade, holding down ‘A’ to spend your currency, and away you go. Crucially, you’re not necessarily punished for not bothering with it too much. Overall, Onimusha 2 feels like a significant improvement over its predecessor, with deeper combat mechanics, more varied environments, excellent boss encounters, and engaging puzzles. The music is also worth highlighting, too, taking inspiration from the feudal setting to bolster its authenticity while providing a bunch of catchy tunes you’ll be humming long after the credits roll. Neat little extras are also loaded into the remaster. If you’ve played through Onimusha 2 multiple times, you might ‘enjoy’ the new Hell difficulty setting, which sees Jubei die with just a single hit – brutal stuff. On the flip side, an Easy mode has also been added if you prefer to enjoy the story without much hassle. Captured on Nintendo SwitchFun yet throwaway minigames, including The Man in Black, Team Oni, and Puzzle Phantom Realm, are now available from the start via the main menu, and the original’s Gallery mode has been included once again with revamped, HD assets to enjoy whenever you like. Finally, extra costumes for the main game are available, but these look kinda goofy in our opinion. If you own the first title on Switch, however, you can opt to wear Samonosuke’s outfit, which will always look badass. Conclusion Onimusha 2: Samurai's Destiny is a strong, worthy successor to the original that is now at its absolute best on Switch. Some of it feels dated by modern standards, with fixed camera angles that arguably should have been ditched back in 2002, but it still feels incredibly fun regardless. The remaster adds in a bunch of quality-of-life updates and extras that both longtime fans and newcomers will appreciate, but ultimately, this is a faithful revival of one of the PS2's very best games. Now the patient wait for Onimusha 3 begins. Still an excellent sequel more than 20 years onLots of great characters, even if Jubei isn't the most engaging protagonistGameplay is slick, with plenty of depthNeat little extras bolster the overall package nicelyHell Mode should prove a worthy challenge for veterans 16:9 widescreen mode just cuts off the top and bottom of the screenFixed camera angles felt dated back in 2002Minigames are fun but ultimately throwaway Great 8/10 #review #onimusha #samurai039s #destiny #switch
    WWW.NINTENDOLIFE.COM
    Review: Onimusha 2: Samurai's Destiny (Switch) - A Solid Remaster Of One Of PS2's Best, But Stick To 4:3
    Captured on Nintendo Switch (Docked)When Onimusha: Warlords launched for Switch all the way back in 2019, we had optimistically assumed that its sequel would be right around the corner. How naïve. A bit of patience has been required, but now, more than six years later, Onimusha 2: Samurai’s Destiny has finally been given the same remaster treatment. We can’t be too mad at the long wait, mind you; with Capcom looking to fully revive the series with Onimusha: Way of the Sword in 2026, now might be the best time to remind players of what could well be the best entry. In terms of what’s new with the Switch remaster, you can look to the original for a pretty solid benchmark. Visuals have been given a nice boost, and while there are no enhancements here akin to what the Resident Evil franchise has enjoyed in the past, the bump up to HD is still pretty nice. Certain areas can look a little muddy in handheld mode, but it’s a fine-looking game for the most part, bolstered by strong art design. Captured on Nintendo Switch (Handheld/Undocked) One area that did stick out to us, however, was the aspect ratio. By default, the game is presented at a widescreen 16:9 display, but you can switch this to the original 4:3 display via the options menu. We opted for the latter for most of our playthrough, since widescreen mode cuts off a huge chunk of the environment and action by simply zooming in to fill the space. It’s not like the game takes any cues from the HD port of the Resident Evil remake by panning the camera as you move to compensate for the missing content; for a lot of shots, it’s just gone. If you can stomach the black bars on the sides, stick to 4:3. Gameplay has received a revamp, with ‘modern’ movement mapped to the analogue stick, and the traditional ‘tank controls’ mapped to the D-pad. It would’ve been nice to have the option to switch these for the purists out there, but with only two control configurations available, the only thing you’re going to be altering is which analogue stick can be clicked to initiate a quick turn. Not the end of the world, but a bit more customisation would be welcome. The modern controls feel pretty good for the most part. Since we’re still dealing with fixed camera angles, there are brief moments where holding in one direction will result in protagonist Jubei jerking to the left or right as you recalibrate your movement with a sudden camera change. Tank controls simply have you pushing ‘up’ to move forward, so these don’t suffer from the same problem, but there’s no doubt that they feel generally more cumbersome in comparison. Captured on Nintendo Switch (Handheld/Undocked) To illustrate the gameplay and visuals a bit better, Onimusha 2 feels like a stepping stone between the rigid limitations of classic Resident Evil and the more free-flow setup of Devil May Cry, despite the latter launching a year prior to Onimusha 2. There are no sweeping camera movements here, which is a shame since the game's fixed angles felt dated back in 2002, but the gameplay certainly feels more agile and responsive than anything you’d find in those early RE games. The story itself stars Jubei Yagyu, who takes over from Samanosuke as the only surviving member of a clan wiped out by the evil Nobunaga Oda. We’ll be honest, Jubei is kind of a boring protagonist with a typically gruff voice, but his lack of wit is compensated for by the surrounding cast, including the charmingly boisterous Ekei Ankokuji and the delightfully flamboyant demon Gogandantess. Gameplay is a mix of sword-fighting action and light puzzle solving. Jubei can wield several unique weapons as you proceed through the story, starting with a basic samurai sword before grabbing a spear, a hammer, and more. You can lock onto enemies, strafe around them, and use a slick mix of offensive and defensive actions accordingly, including the ability to kick your enemies backwards and stab them with a sharp thrust. Captured on Nintendo Switch (Handheld/Undocked) Defeating enemies once again results in their souls drifting upwards into the air, by which point you can absorb them with your gauntlet. This lets you regain lost health, add power to your magic meter, and upgrade your equipment at various shrines dotted around the world. Onimusha 2 dips its toe into RPG mechanics, but it’s light enough that those who aren’t particularly fond of such things need not worry. It’s very much a case of choosing which weapon to upgrade, holding down ‘A’ to spend your currency, and away you go. Crucially, you’re not necessarily punished for not bothering with it too much. Overall, Onimusha 2 feels like a significant improvement over its predecessor, with deeper combat mechanics, more varied environments, excellent boss encounters, and engaging puzzles (including Sudoku!). The music is also worth highlighting, too, taking inspiration from the feudal setting to bolster its authenticity while providing a bunch of catchy tunes you’ll be humming long after the credits roll. Neat little extras are also loaded into the remaster. If you’ve played through Onimusha 2 multiple times, you might ‘enjoy’ the new Hell difficulty setting, which sees Jubei die with just a single hit – brutal stuff. On the flip side, an Easy mode has also been added if you prefer to enjoy the story without much hassle. Captured on Nintendo Switch (Handheld/Undocked) Fun yet throwaway minigames, including The Man in Black, Team Oni, and Puzzle Phantom Realm, are now available from the start via the main menu, and the original’s Gallery mode has been included once again with revamped, HD assets to enjoy whenever you like. Finally, extra costumes for the main game are available, but these look kinda goofy in our opinion. If you own the first title on Switch, however, you can opt to wear Samonosuke’s outfit, which will always look badass. Conclusion Onimusha 2: Samurai's Destiny is a strong, worthy successor to the original that is now at its absolute best on Switch. Some of it feels dated by modern standards, with fixed camera angles that arguably should have been ditched back in 2002, but it still feels incredibly fun regardless. The remaster adds in a bunch of quality-of-life updates and extras that both longtime fans and newcomers will appreciate, but ultimately, this is a faithful revival of one of the PS2's very best games. Now the patient wait for Onimusha 3 begins. Still an excellent sequel more than 20 years onLots of great characters, even if Jubei isn't the most engaging protagonistGameplay is slick, with plenty of depthNeat little extras bolster the overall package nicelyHell Mode should prove a worthy challenge for veterans 16:9 widescreen mode just cuts off the top and bottom of the screenFixed camera angles felt dated back in 2002Minigames are fun but ultimately throwaway Great 8/10
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  • Microsoft to bring OpenAI's Sora video generation API to Azure AI Foundry next week

    When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

    Microsoft to bring OpenAI's Sora video generation API to Azure AI Foundry next week

    Pradeep Viswanathan

    Neowin
    @pradeepviswav ·

    May 19, 2025 18:32 EDT

    Microsoft's Azure AI Foundry provides developers access to more than 1,900 AI models suitable for a variety of use cases and industries. However, Azure AI Foundry currently lacks text-to-video generation models, which are already available on AWS via its Nova Reels API and on Google Cloud via its Veo API.
    Microsoft relies on OpenAI for all its frontier AI needs. Although OpenAI has developed the Sora video generation model, it has not yet been made available as an API for developers. However, ChatGPT Premium plan customers can use Sora to create videos using text prompts. Due to the significant GPU resources required to make Sora available to all ChatGPT users and developers, OpenAI has not yet rolled it out widely, despite launching it back in December 2024.

    At Build 2025, Microsoft announced that Sora will be available in Azure AI Foundry starting next week. The company also introduced a new 'Video Playground' section within Azure AI Foundry, where developers can experiment with video generation models like Sora. Developers will be able to customize the aspect ratio, resolution, and duration of the generated videos. Additionally, Sora will be accessible via the Azure OpenAI Service, allowing developers to integrate it into their applications.

    Microsoft also highlighted that T&Pm, a WPP company, is already using Sora through the Azure OpenAI Service to enhance its workflow. The company is leveraging Sora to easily visualize early concepts and scale big ideas through to production. You can read more such use cases for the Sora API here.

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    Microsoft to bring OpenAI's Sora video generation API to Azure AI Foundry next week
    When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Microsoft to bring OpenAI's Sora video generation API to Azure AI Foundry next week Pradeep Viswanathan Neowin @pradeepviswav · May 19, 2025 18:32 EDT Microsoft's Azure AI Foundry provides developers access to more than 1,900 AI models suitable for a variety of use cases and industries. However, Azure AI Foundry currently lacks text-to-video generation models, which are already available on AWS via its Nova Reels API and on Google Cloud via its Veo API. Microsoft relies on OpenAI for all its frontier AI needs. Although OpenAI has developed the Sora video generation model, it has not yet been made available as an API for developers. However, ChatGPT Premium plan customers can use Sora to create videos using text prompts. Due to the significant GPU resources required to make Sora available to all ChatGPT users and developers, OpenAI has not yet rolled it out widely, despite launching it back in December 2024. At Build 2025, Microsoft announced that Sora will be available in Azure AI Foundry starting next week. The company also introduced a new 'Video Playground' section within Azure AI Foundry, where developers can experiment with video generation models like Sora. Developers will be able to customize the aspect ratio, resolution, and duration of the generated videos. Additionally, Sora will be accessible via the Azure OpenAI Service, allowing developers to integrate it into their applications. Microsoft also highlighted that T&Pm, a WPP company, is already using Sora through the Azure OpenAI Service to enhance its workflow. The company is leveraging Sora to easily visualize early concepts and scale big ideas through to production. You can read more such use cases for the Sora API here. Tags Report a problem with article Follow @NeowinFeed #microsoft #bring #openai039s #sora #video
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    Microsoft to bring OpenAI's Sora video generation API to Azure AI Foundry next week
    When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Microsoft to bring OpenAI's Sora video generation API to Azure AI Foundry next week Pradeep Viswanathan Neowin @pradeepviswav · May 19, 2025 18:32 EDT Microsoft's Azure AI Foundry provides developers access to more than 1,900 AI models suitable for a variety of use cases and industries. However, Azure AI Foundry currently lacks text-to-video generation models, which are already available on AWS via its Nova Reels API and on Google Cloud via its Veo API. Microsoft relies on OpenAI for all its frontier AI needs. Although OpenAI has developed the Sora video generation model, it has not yet been made available as an API for developers. However, ChatGPT Premium plan customers can use Sora to create videos using text prompts. Due to the significant GPU resources required to make Sora available to all ChatGPT users and developers, OpenAI has not yet rolled it out widely, despite launching it back in December 2024. At Build 2025, Microsoft announced that Sora will be available in Azure AI Foundry starting next week. The company also introduced a new 'Video Playground' section within Azure AI Foundry, where developers can experiment with video generation models like Sora. Developers will be able to customize the aspect ratio, resolution, and duration of the generated videos. Additionally, Sora will be accessible via the Azure OpenAI Service, allowing developers to integrate it into their applications. Microsoft also highlighted that T&Pm, a WPP company, is already using Sora through the Azure OpenAI Service to enhance its workflow. The company is leveraging Sora to easily visualize early concepts and scale big ideas through to production. You can read more such use cases for the Sora API here. Tags Report a problem with article Follow @NeowinFeed
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  • OpenAI's new agent tool Codex is for developers, but it can also help you order takeout

    Sam Altman's OpenAI launches Codex, an AI tool to write codes and fix bugs for developers.

    Jonathan Ernst/REUTERS

    2025-05-16T22:17:35Z

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    OpenAI launched Codex, an AI tool to write codes and fix bugs for developers.
    As an AI Agent, Codex could also help users with an Amazon order or a dinner reservation.
    Codex and GPT-4.5, which was launched in April, both come with a heftier price tag of per month.

    OpenAI on Friday rolled out a powerful new tool for software developers, as the company pushes further into automating coding tasks with AI.The new product, called Codex, is an AI agent designed to help programmers write code, fix bugs, and run tests — often simultaneously."Technical teams at OpenAI have started using Codex as part of their daily toolkit," OpenAI said in a blogpost. "It is most often used by OpenAI engineers to offload repetitive, well-scoped tasks, like refactoring, renaming, and writing tests, that would otherwise break focus.""When uncertain or faced with test failures, the Codex agent explicitly communicates these issues, enabling users to make informed decisions about how to proceed," OpenAI added.Unlike traditional chatbots that respond to prompts and generate responses in mostly words, AI agents like Codex can interact with other software and online services, such as helping you with a DoorDash order or booking a dinner reservation.The Codex rollout came after OpenAI launched GPT-4.5 in February. A livestream demo highlighted its improved reasoning, intuition, and reduced hallucinations.CEO Sam Altman described it as "the first model that feels like talking to a thoughtful person," but also said that its intelligence and nuance comes at steep computational cost. Due to GPU shortages, GPT-4.5 was initially available only to -per-month ChatGPT Pro users.Codex is now available to subscribers of OpenAI's ChatGPT ProOpenAI did not immediately respond to a request for comments.

    Recommended video
    #openai039s #new #agent #tool #codex
    OpenAI's new agent tool Codex is for developers, but it can also help you order takeout
    Sam Altman's OpenAI launches Codex, an AI tool to write codes and fix bugs for developers. Jonathan Ernst/REUTERS 2025-05-16T22:17:35Z d Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? OpenAI launched Codex, an AI tool to write codes and fix bugs for developers. As an AI Agent, Codex could also help users with an Amazon order or a dinner reservation. Codex and GPT-4.5, which was launched in April, both come with a heftier price tag of per month. OpenAI on Friday rolled out a powerful new tool for software developers, as the company pushes further into automating coding tasks with AI.The new product, called Codex, is an AI agent designed to help programmers write code, fix bugs, and run tests — often simultaneously."Technical teams at OpenAI have started using Codex as part of their daily toolkit," OpenAI said in a blogpost. "It is most often used by OpenAI engineers to offload repetitive, well-scoped tasks, like refactoring, renaming, and writing tests, that would otherwise break focus.""When uncertain or faced with test failures, the Codex agent explicitly communicates these issues, enabling users to make informed decisions about how to proceed," OpenAI added.Unlike traditional chatbots that respond to prompts and generate responses in mostly words, AI agents like Codex can interact with other software and online services, such as helping you with a DoorDash order or booking a dinner reservation.The Codex rollout came after OpenAI launched GPT-4.5 in February. A livestream demo highlighted its improved reasoning, intuition, and reduced hallucinations.CEO Sam Altman described it as "the first model that feels like talking to a thoughtful person," but also said that its intelligence and nuance comes at steep computational cost. Due to GPU shortages, GPT-4.5 was initially available only to -per-month ChatGPT Pro users.Codex is now available to subscribers of OpenAI's ChatGPT ProOpenAI did not immediately respond to a request for comments. Recommended video #openai039s #new #agent #tool #codex
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    OpenAI's new agent tool Codex is for developers, but it can also help you order takeout
    Sam Altman's OpenAI launches Codex, an AI tool to write codes and fix bugs for developers. Jonathan Ernst/REUTERS 2025-05-16T22:17:35Z Save Saved Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? OpenAI launched Codex, an AI tool to write codes and fix bugs for developers. As an AI Agent, Codex could also help users with an Amazon order or a dinner reservation. Codex and GPT-4.5, which was launched in April, both come with a heftier price tag of $200 per month. OpenAI on Friday rolled out a powerful new tool for software developers, as the company pushes further into automating coding tasks with AI.The new product, called Codex, is an AI agent designed to help programmers write code, fix bugs, and run tests — often simultaneously."Technical teams at OpenAI have started using Codex as part of their daily toolkit," OpenAI said in a blogpost. "It is most often used by OpenAI engineers to offload repetitive, well-scoped tasks, like refactoring, renaming, and writing tests, that would otherwise break focus.""When uncertain or faced with test failures, the Codex agent explicitly communicates these issues, enabling users to make informed decisions about how to proceed," OpenAI added.Unlike traditional chatbots that respond to prompts and generate responses in mostly words, AI agents like Codex can interact with other software and online services, such as helping you with a DoorDash order or booking a dinner reservation.The Codex rollout came after OpenAI launched GPT-4.5 in February. A livestream demo highlighted its improved reasoning, intuition, and reduced hallucinations.CEO Sam Altman described it as "the first model that feels like talking to a thoughtful person," but also said that its intelligence and nuance comes at steep computational cost. Due to GPU shortages, GPT-4.5 was initially available only to $200-per-month ChatGPT Pro users.Codex is now available to subscribers of OpenAI's ChatGPT ProOpenAI did not immediately respond to a request for comments. Recommended video
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