• Looking Back at Two Classics: ILM Deploys the Fleet in ‘Star Trek: First Contact’ and ‘Rogue One: A Star Wars Story’

    Guided by visual effects supervisor John Knoll, ILM embraced continually evolving methodologies to craft breathtaking visual effects for the iconic space battles in First Contact and Rogue One.
    By Jay Stobie
    Visual effects supervisor John Knollconfers with modelmakers Kim Smith and John Goodson with the miniature of the U.S.S. Enterprise-E during production of Star Trek: First Contact.
    Bolstered by visual effects from Industrial Light & Magic, Star Trek: First Contactand Rogue One: A Star Wars Storypropelled their respective franchises to new heights. While Star Trek Generationswelcomed Captain Jean-Luc Picard’screw to the big screen, First Contact stood as the first Star Trek feature that did not focus on its original captain, the legendary James T. Kirk. Similarly, though Rogue One immediately preceded the events of Star Wars: A New Hope, it was set apart from the episodic Star Wars films and launched an era of storytelling outside of the main Skywalker saga that has gone on to include Solo: A Star Wars Story, The Mandalorian, Andor, Ahsoka, The Acolyte, and more.
    The two films also shared a key ILM contributor, John Knoll, who served as visual effects supervisor on both projects, as well as an executive producer on Rogue One. Currently, ILM’s executive creative director and senior visual effects supervisor, Knoll – who also conceived the initial framework for Rogue One’s story – guided ILM as it brought its talents to bear on these sci-fi and fantasy epics. The work involved crafting two spectacular starship-packed space clashes – First Contact’s Battle of Sector 001 and Rogue One’s Battle of Scarif. Although these iconic installments were released roughly two decades apart, they represent a captivating case study of how ILM’s approach to visual effects has evolved over time. With this in mind, let’s examine the films’ unforgettable space battles through the lens of fascinating in-universe parallels and the ILM-produced fleets that face off near Earth and Scarif.
    A final frame from the Battle of Scarif in Rogue One: A Star Wars Story.
    A Context for Conflict
    In First Contact, the United Federation of Planets – a 200-year-old interstellar government consisting of more than 150 member worlds – braces itself for an invasion by the Borg – an overwhelmingly powerful collective composed of cybernetic beings who devastate entire planets by assimilating their biological populations and technological innovations. The Borg only send a single vessel, a massive cube containing thousands of hive-minded drones and their queen, pushing the Federation’s Starfleet defenders to Earth’s doorstep. Conversely, in Rogue One, the Rebel Alliance – a fledgling coalition of freedom fighters – seeks to undermine and overthrow the stalwart Galactic Empire – a totalitarian regime preparing to tighten its grip on the galaxy by revealing a horrifying superweapon. A rebel team infiltrates a top-secret vault on Scarif in a bid to steal plans to that battle station, the dreaded Death Star, with hopes of exploiting a vulnerability in its design.
    On the surface, the situations could not seem to be more disparate, particularly in terms of the Federation’s well-established prestige and the Rebel Alliance’s haphazardly organized factions. Yet, upon closer inspection, the spaceborne conflicts at Earth and Scarif are linked by a vital commonality. The threat posed by the Borg is well-known to the Federation, but the sudden intrusion upon their space takes its defenses by surprise. Starfleet assembles any vessel within range – including antiquated Oberth-class science ships – to intercept the Borg cube in the Typhon Sector, only to be forced back to Earth on the edge of defeat. The unsanctioned mission to Scarif with Jyn Ersoand Cassian Andorand the sudden need to take down the planet’s shield gate propels the Rebel Alliance fleet into rushing to their rescue with everything from their flagship Profundity to GR-75 medium transports. Whether Federation or Rebel Alliance, these fleets gather in last-ditch efforts to oppose enemies who would embrace their eradication – the Battles of Sector 001 and Scarif are fights for survival.
    From Physical to Digital
    By the time Jonathan Frakes was selected to direct First Contact, Star Trek’s reliance on constructing traditional physical modelsfor its features was gradually giving way to innovative computer graphicsmodels, resulting in the film’s use of both techniques. “If one of the ships was to be seen full-screen and at length,” associate visual effects supervisor George Murphy told Cinefex’s Kevin H. Martin, “we knew it would be done as a stage model. Ships that would be doing a lot of elaborate maneuvers in space battle scenes would be created digitally.” In fact, physical and CG versions of the U.S.S. Enterprise-E appear in the film, with the latter being harnessed in shots involving the vessel’s entry into a temporal vortex at the conclusion of the Battle of Sector 001.
    Despite the technological leaps that ILM pioneered in the decades between First Contact and Rogue One, they considered filming physical miniatures for certain ship-related shots in the latter film. ILM considered filming physical miniatures for certain ship-related shots in Rogue One. The feature’s fleets were ultimately created digitally to allow for changes throughout post-production. “If it’s a photographed miniature element, it’s not possible to go back and make adjustments. So it’s the additional flexibility that comes with the computer graphics models that’s very attractive to many people,” John Knoll relayed to writer Jon Witmer at American Cinematographer’s TheASC.com.
    However, Knoll aimed to develop computer graphics that retained the same high-quality details as their physical counterparts, leading ILM to employ a modern approach to a time-honored modelmaking tactic. “I also wanted to emulate the kit-bashing aesthetic that had been part of Star Wars from the very beginning, where a lot of mechanical detail had been added onto the ships by using little pieces from plastic model kits,” explained Knoll in his chat with TheASC.com. For Rogue One, ILM replicated the process by obtaining such kits, scanning their parts, building a computer graphics library, and applying the CG parts to digitally modeled ships. “I’m very happy to say it was super-successful,” concluded Knoll. “I think a lot of our digital models look like they are motion-control models.”
    John Knollconfers with Kim Smith and John Goodson with the miniature of the U.S.S. Enterprise-E during production of Star Trek: First Contact.
    Legendary Lineages
    In First Contact, Captain Picard commanded a brand-new vessel, the Sovereign-class U.S.S. Enterprise-E, continuing the celebrated starship’s legacy in terms of its famous name and design aesthetic. Designed by John Eaves and developed into blueprints by Rick Sternbach, the Enterprise-E was built into a 10-foot physical model by ILM model project supervisor John Goodson and his shop’s talented team. ILM infused the ship with extraordinary detail, including viewports equipped with backlit set images from the craft’s predecessor, the U.S.S. Enterprise-D. For the vessel’s larger windows, namely those associated with the observation lounge and arboretum, ILM took a painstakingly practical approach to match the interiors shown with the real-world set pieces. “We filled that area of the model with tiny, micro-scale furniture,” Goodson informed Cinefex, “including tables and chairs.”
    Rogue One’s rebel team initially traversed the galaxy in a U-wing transport/gunship, which, much like the Enterprise-E, was a unique vessel that nonetheless channeled a certain degree of inspiration from a classic design. Lucasfilm’s Doug Chiang, a co-production designer for Rogue One, referred to the U-wing as the film’s “Huey helicopter version of an X-wing” in the Designing Rogue One bonus featurette on Disney+ before revealing that, “Towards the end of the design cycle, we actually decided that maybe we should put in more X-wing features. And so we took the X-wing engines and literally mounted them onto the configuration that we had going.” Modeled by ILM digital artist Colie Wertz, the U-wing’s final computer graphics design subtly incorporated these X-wing influences to give the transport a distinctive feel without making the craft seem out of place within the rebel fleet.
    While ILM’s work on the Enterprise-E’s viewports offered a compelling view toward the ship’s interior, a breakthrough LED setup for Rogue One permitted ILM to obtain realistic lighting on actors as they looked out from their ships and into the space around them. “All of our major spaceship cockpit scenes were done that way, with the gimbal in this giant horseshoe of LED panels we got fromVER, and we prepared graphics that went on the screens,” John Knoll shared with American Cinematographer’s Benjamin B and Jon D. Witmer. Furthermore, in Disney+’s Rogue One: Digital Storytelling bonus featurette, visual effects producer Janet Lewin noted, “For the actors, I think, in the space battle cockpits, for them to be able to see what was happening in the battle brought a higher level of accuracy to their performance.”
    The U.S.S. Enterprise-E in Star Trek: First Contact.
    Familiar Foes
    To transport First Contact’s Borg invaders, John Goodson’s team at ILM resurrected the Borg cube design previously seen in Star Trek: The Next Generationand Star Trek: Deep Space Nine, creating a nearly three-foot physical model to replace the one from the series. Art consultant and ILM veteran Bill George proposed that the cube’s seemingly straightforward layout be augmented with a complex network of photo-etched brass, a suggestion which produced a jagged surface and offered a visual that was both intricate and menacing. ILM also developed a two-foot motion-control model for a Borg sphere, a brand-new auxiliary vessel that emerged from the cube. “We vacuformed about 15 different patterns that conformed to this spherical curve and covered those with a lot of molded and cast pieces. Then we added tons of acid-etched brass over it, just like we had on the cube,” Goodson outlined to Cinefex’s Kevin H. Martin.
    As for Rogue One’s villainous fleet, reproducing the original trilogy’s Death Star and Imperial Star Destroyers centered upon translating physical models into digital assets. Although ILM no longer possessed A New Hope’s three-foot Death Star shooting model, John Knoll recreated the station’s surface paneling by gathering archival images, and as he spelled out to writer Joe Fordham in Cinefex, “I pieced all the images together. I unwrapped them into texture space and projected them onto a sphere with a trench. By doing that with enough pictures, I got pretty complete coverage of the original model, and that became a template upon which to redraw very high-resolution texture maps. Every panel, every vertical striped line, I matched from a photograph. It was as accurate as it was possible to be as a reproduction of the original model.”
    Knoll’s investigative eye continued to pay dividends when analyzing the three-foot and eight-foot Star Destroyer motion-control models, which had been built for A New Hope and Star Wars: The Empire Strikes Back, respectively. “Our general mantra was, ‘Match your memory of it more than the reality,’ because sometimes you go look at the actual prop in the archive building or you look back at the actual shot from the movie, and you go, ‘Oh, I remember it being a little better than that,’” Knoll conveyed to TheASC.com. This philosophy motivated ILM to combine elements from those two physical models into a single digital design. “Generally, we copied the three-footer for details like the superstructure on the top of the bridge, but then we copied the internal lighting plan from the eight-footer,” Knoll explained. “And then the upper surface of the three-footer was relatively undetailed because there were no shots that saw it closely, so we took a lot of the high-detail upper surface from the eight-footer. So it’s this amalgam of the two models, but the goal was to try to make it look like you remember it from A New Hope.”
    A final frame from Rogue One: A Star Wars Story.
    Forming Up the Fleets
    In addition to the U.S.S. Enterprise-E, the Battle of Sector 001 debuted numerous vessels representing four new Starfleet ship classes – the Akira, Steamrunner, Saber, and Norway – all designed by ILM visual effects art director Alex Jaeger. “Since we figured a lot of the background action in the space battle would be done with computer graphics ships that needed to be built from scratch anyway, I realized that there was no reason not to do some new designs,” John Knoll told American Cinematographer writer Ron Magid. Used in previous Star Trek projects, older physical models for the Oberth and Nebula classes were mixed into the fleet for good measure, though the vast majority of the armada originated as computer graphics.
    Over at Scarif, ILM portrayed the Rebel Alliance forces with computer graphics models of fresh designs, live-action versions of Star Wars Rebels’ VCX-100 light freighter Ghost and Hammerhead corvettes, and Star Wars staples. These ships face off against two Imperial Star Destroyers and squadrons of TIE fighters, and – upon their late arrival to the battle – Darth Vader’s Star Destroyer and the Death Star. The Tantive IV, a CR90 corvette more popularly referred to as a blockade runner, made its own special cameo at the tail end of the fight. As Princess Leia Organa’spersonal ship, the Tantive IV received the Death Star plans and fled the scene, destined to be captured by Vader’s Star Destroyer at the beginning of A New Hope. And, while we’re on the subject of intricate starship maneuvers and space-based choreography…
    Although the First Contact team could plan visual effects shots with animated storyboards, ILM supplied Gareth Edwards with a next-level virtual viewfinder that allowed the director to select his shots by immersing himself among Rogue One’s ships in real time. “What we wanted to do is give Gareth the opportunity to shoot his space battles and other all-digital scenes the same way he shoots his live-action. Then he could go in with this sort of virtual viewfinder and view the space battle going on, and figure out what the best angle was to shoot those ships from,” senior animation supervisor Hal Hickel described in the Rogue One: Digital Storytelling featurette. Hickel divulged that the sequence involving the dish array docking with the Death Star was an example of the “spontaneous discovery of great angles,” as the scene was never storyboarded or previsualized.
    Visual effects supervisor John Knoll with director Gareth Edwards during production of Rogue One: A Star Wars Story.
    Tough Little Ships
    The Federation and Rebel Alliance each deployed “tough little ships”in their respective conflicts, namely the U.S.S. Defiant from Deep Space Nine and the Tantive IV from A New Hope. VisionArt had already built a CG Defiant for the Deep Space Nine series, but ILM upgraded the model with images gathered from the ship’s three-foot physical model. A similar tactic was taken to bring the Tantive IV into the digital realm for Rogue One. “This was the Blockade Runner. This was the most accurate 1:1 reproduction we could possibly have made,” model supervisor Russell Paul declared to Cinefex’s Joe Fordham. “We did an extensive photo reference shoot and photogrammetry re-creation of the miniature. From there, we built it out as accurately as possible.” Speaking of sturdy ships, if you look very closely, you can spot a model of the Millennium Falcon flashing across the background as the U.S.S. Defiant makes an attack run on the Borg cube at the Battle of Sector 001!
    Exploration and Hope
    The in-universe ramifications that materialize from the Battles of Sector 001 and Scarif are monumental. The destruction of the Borg cube compels the Borg Queen to travel back in time in an attempt to vanquish Earth before the Federation can even be formed, but Captain Picard and the Enterprise-E foil the plot and end up helping their 21st century ancestors make “first contact” with another species, the logic-revering Vulcans. The post-Scarif benefits take longer to play out for the Rebel Alliance, but the theft of the Death Star plans eventually leads to the superweapon’s destruction. The Galactic Civil War is far from over, but Scarif is a significant step in the Alliance’s effort to overthrow the Empire.
    The visual effects ILM provided for First Contact and Rogue One contributed significantly to the critical and commercial acclaim both pictures enjoyed, a victory reflecting the relentless dedication, tireless work ethic, and innovative spirit embodied by visual effects supervisor John Knoll and ILM’s entire staff. While being interviewed for The Making of Star Trek: First Contact, actor Patrick Stewart praised ILM’s invaluable influence, emphasizing, “ILM was with us, on this movie, almost every day on set. There is so much that they are involved in.” And, regardless of your personal preferences – phasers or lasers, photon torpedoes or proton torpedoes, warp speed or hyperspace – perhaps Industrial Light & Magic’s ability to infuse excitement into both franchises demonstrates that Star Trek and Star Wars encompass themes that are not competitive, but compatible. After all, what goes together better than exploration and hope?

    Jay Stobieis a writer, author, and consultant who has contributed articles to ILM.com, Skysound.com, Star Wars Insider, StarWars.com, Star Trek Explorer, Star Trek Magazine, and StarTrek.com. Jay loves sci-fi, fantasy, and film, and you can learn more about him by visiting JayStobie.com or finding him on Twitter, Instagram, and other social media platforms at @StobiesGalaxy.
    #looking #back #two #classics #ilm
    Looking Back at Two Classics: ILM Deploys the Fleet in ‘Star Trek: First Contact’ and ‘Rogue One: A Star Wars Story’
    Guided by visual effects supervisor John Knoll, ILM embraced continually evolving methodologies to craft breathtaking visual effects for the iconic space battles in First Contact and Rogue One. By Jay Stobie Visual effects supervisor John Knollconfers with modelmakers Kim Smith and John Goodson with the miniature of the U.S.S. Enterprise-E during production of Star Trek: First Contact. Bolstered by visual effects from Industrial Light & Magic, Star Trek: First Contactand Rogue One: A Star Wars Storypropelled their respective franchises to new heights. While Star Trek Generationswelcomed Captain Jean-Luc Picard’screw to the big screen, First Contact stood as the first Star Trek feature that did not focus on its original captain, the legendary James T. Kirk. Similarly, though Rogue One immediately preceded the events of Star Wars: A New Hope, it was set apart from the episodic Star Wars films and launched an era of storytelling outside of the main Skywalker saga that has gone on to include Solo: A Star Wars Story, The Mandalorian, Andor, Ahsoka, The Acolyte, and more. The two films also shared a key ILM contributor, John Knoll, who served as visual effects supervisor on both projects, as well as an executive producer on Rogue One. Currently, ILM’s executive creative director and senior visual effects supervisor, Knoll – who also conceived the initial framework for Rogue One’s story – guided ILM as it brought its talents to bear on these sci-fi and fantasy epics. The work involved crafting two spectacular starship-packed space clashes – First Contact’s Battle of Sector 001 and Rogue One’s Battle of Scarif. Although these iconic installments were released roughly two decades apart, they represent a captivating case study of how ILM’s approach to visual effects has evolved over time. With this in mind, let’s examine the films’ unforgettable space battles through the lens of fascinating in-universe parallels and the ILM-produced fleets that face off near Earth and Scarif. A final frame from the Battle of Scarif in Rogue One: A Star Wars Story. A Context for Conflict In First Contact, the United Federation of Planets – a 200-year-old interstellar government consisting of more than 150 member worlds – braces itself for an invasion by the Borg – an overwhelmingly powerful collective composed of cybernetic beings who devastate entire planets by assimilating their biological populations and technological innovations. The Borg only send a single vessel, a massive cube containing thousands of hive-minded drones and their queen, pushing the Federation’s Starfleet defenders to Earth’s doorstep. Conversely, in Rogue One, the Rebel Alliance – a fledgling coalition of freedom fighters – seeks to undermine and overthrow the stalwart Galactic Empire – a totalitarian regime preparing to tighten its grip on the galaxy by revealing a horrifying superweapon. A rebel team infiltrates a top-secret vault on Scarif in a bid to steal plans to that battle station, the dreaded Death Star, with hopes of exploiting a vulnerability in its design. On the surface, the situations could not seem to be more disparate, particularly in terms of the Federation’s well-established prestige and the Rebel Alliance’s haphazardly organized factions. Yet, upon closer inspection, the spaceborne conflicts at Earth and Scarif are linked by a vital commonality. The threat posed by the Borg is well-known to the Federation, but the sudden intrusion upon their space takes its defenses by surprise. Starfleet assembles any vessel within range – including antiquated Oberth-class science ships – to intercept the Borg cube in the Typhon Sector, only to be forced back to Earth on the edge of defeat. The unsanctioned mission to Scarif with Jyn Ersoand Cassian Andorand the sudden need to take down the planet’s shield gate propels the Rebel Alliance fleet into rushing to their rescue with everything from their flagship Profundity to GR-75 medium transports. Whether Federation or Rebel Alliance, these fleets gather in last-ditch efforts to oppose enemies who would embrace their eradication – the Battles of Sector 001 and Scarif are fights for survival. From Physical to Digital By the time Jonathan Frakes was selected to direct First Contact, Star Trek’s reliance on constructing traditional physical modelsfor its features was gradually giving way to innovative computer graphicsmodels, resulting in the film’s use of both techniques. “If one of the ships was to be seen full-screen and at length,” associate visual effects supervisor George Murphy told Cinefex’s Kevin H. Martin, “we knew it would be done as a stage model. Ships that would be doing a lot of elaborate maneuvers in space battle scenes would be created digitally.” In fact, physical and CG versions of the U.S.S. Enterprise-E appear in the film, with the latter being harnessed in shots involving the vessel’s entry into a temporal vortex at the conclusion of the Battle of Sector 001. Despite the technological leaps that ILM pioneered in the decades between First Contact and Rogue One, they considered filming physical miniatures for certain ship-related shots in the latter film. ILM considered filming physical miniatures for certain ship-related shots in Rogue One. The feature’s fleets were ultimately created digitally to allow for changes throughout post-production. “If it’s a photographed miniature element, it’s not possible to go back and make adjustments. So it’s the additional flexibility that comes with the computer graphics models that’s very attractive to many people,” John Knoll relayed to writer Jon Witmer at American Cinematographer’s TheASC.com. However, Knoll aimed to develop computer graphics that retained the same high-quality details as their physical counterparts, leading ILM to employ a modern approach to a time-honored modelmaking tactic. “I also wanted to emulate the kit-bashing aesthetic that had been part of Star Wars from the very beginning, where a lot of mechanical detail had been added onto the ships by using little pieces from plastic model kits,” explained Knoll in his chat with TheASC.com. For Rogue One, ILM replicated the process by obtaining such kits, scanning their parts, building a computer graphics library, and applying the CG parts to digitally modeled ships. “I’m very happy to say it was super-successful,” concluded Knoll. “I think a lot of our digital models look like they are motion-control models.” John Knollconfers with Kim Smith and John Goodson with the miniature of the U.S.S. Enterprise-E during production of Star Trek: First Contact. Legendary Lineages In First Contact, Captain Picard commanded a brand-new vessel, the Sovereign-class U.S.S. Enterprise-E, continuing the celebrated starship’s legacy in terms of its famous name and design aesthetic. Designed by John Eaves and developed into blueprints by Rick Sternbach, the Enterprise-E was built into a 10-foot physical model by ILM model project supervisor John Goodson and his shop’s talented team. ILM infused the ship with extraordinary detail, including viewports equipped with backlit set images from the craft’s predecessor, the U.S.S. Enterprise-D. For the vessel’s larger windows, namely those associated with the observation lounge and arboretum, ILM took a painstakingly practical approach to match the interiors shown with the real-world set pieces. “We filled that area of the model with tiny, micro-scale furniture,” Goodson informed Cinefex, “including tables and chairs.” Rogue One’s rebel team initially traversed the galaxy in a U-wing transport/gunship, which, much like the Enterprise-E, was a unique vessel that nonetheless channeled a certain degree of inspiration from a classic design. Lucasfilm’s Doug Chiang, a co-production designer for Rogue One, referred to the U-wing as the film’s “Huey helicopter version of an X-wing” in the Designing Rogue One bonus featurette on Disney+ before revealing that, “Towards the end of the design cycle, we actually decided that maybe we should put in more X-wing features. And so we took the X-wing engines and literally mounted them onto the configuration that we had going.” Modeled by ILM digital artist Colie Wertz, the U-wing’s final computer graphics design subtly incorporated these X-wing influences to give the transport a distinctive feel without making the craft seem out of place within the rebel fleet. While ILM’s work on the Enterprise-E’s viewports offered a compelling view toward the ship’s interior, a breakthrough LED setup for Rogue One permitted ILM to obtain realistic lighting on actors as they looked out from their ships and into the space around them. “All of our major spaceship cockpit scenes were done that way, with the gimbal in this giant horseshoe of LED panels we got fromVER, and we prepared graphics that went on the screens,” John Knoll shared with American Cinematographer’s Benjamin B and Jon D. Witmer. Furthermore, in Disney+’s Rogue One: Digital Storytelling bonus featurette, visual effects producer Janet Lewin noted, “For the actors, I think, in the space battle cockpits, for them to be able to see what was happening in the battle brought a higher level of accuracy to their performance.” The U.S.S. Enterprise-E in Star Trek: First Contact. Familiar Foes To transport First Contact’s Borg invaders, John Goodson’s team at ILM resurrected the Borg cube design previously seen in Star Trek: The Next Generationand Star Trek: Deep Space Nine, creating a nearly three-foot physical model to replace the one from the series. Art consultant and ILM veteran Bill George proposed that the cube’s seemingly straightforward layout be augmented with a complex network of photo-etched brass, a suggestion which produced a jagged surface and offered a visual that was both intricate and menacing. ILM also developed a two-foot motion-control model for a Borg sphere, a brand-new auxiliary vessel that emerged from the cube. “We vacuformed about 15 different patterns that conformed to this spherical curve and covered those with a lot of molded and cast pieces. Then we added tons of acid-etched brass over it, just like we had on the cube,” Goodson outlined to Cinefex’s Kevin H. Martin. As for Rogue One’s villainous fleet, reproducing the original trilogy’s Death Star and Imperial Star Destroyers centered upon translating physical models into digital assets. Although ILM no longer possessed A New Hope’s three-foot Death Star shooting model, John Knoll recreated the station’s surface paneling by gathering archival images, and as he spelled out to writer Joe Fordham in Cinefex, “I pieced all the images together. I unwrapped them into texture space and projected them onto a sphere with a trench. By doing that with enough pictures, I got pretty complete coverage of the original model, and that became a template upon which to redraw very high-resolution texture maps. Every panel, every vertical striped line, I matched from a photograph. It was as accurate as it was possible to be as a reproduction of the original model.” Knoll’s investigative eye continued to pay dividends when analyzing the three-foot and eight-foot Star Destroyer motion-control models, which had been built for A New Hope and Star Wars: The Empire Strikes Back, respectively. “Our general mantra was, ‘Match your memory of it more than the reality,’ because sometimes you go look at the actual prop in the archive building or you look back at the actual shot from the movie, and you go, ‘Oh, I remember it being a little better than that,’” Knoll conveyed to TheASC.com. This philosophy motivated ILM to combine elements from those two physical models into a single digital design. “Generally, we copied the three-footer for details like the superstructure on the top of the bridge, but then we copied the internal lighting plan from the eight-footer,” Knoll explained. “And then the upper surface of the three-footer was relatively undetailed because there were no shots that saw it closely, so we took a lot of the high-detail upper surface from the eight-footer. So it’s this amalgam of the two models, but the goal was to try to make it look like you remember it from A New Hope.” A final frame from Rogue One: A Star Wars Story. Forming Up the Fleets In addition to the U.S.S. Enterprise-E, the Battle of Sector 001 debuted numerous vessels representing four new Starfleet ship classes – the Akira, Steamrunner, Saber, and Norway – all designed by ILM visual effects art director Alex Jaeger. “Since we figured a lot of the background action in the space battle would be done with computer graphics ships that needed to be built from scratch anyway, I realized that there was no reason not to do some new designs,” John Knoll told American Cinematographer writer Ron Magid. Used in previous Star Trek projects, older physical models for the Oberth and Nebula classes were mixed into the fleet for good measure, though the vast majority of the armada originated as computer graphics. Over at Scarif, ILM portrayed the Rebel Alliance forces with computer graphics models of fresh designs, live-action versions of Star Wars Rebels’ VCX-100 light freighter Ghost and Hammerhead corvettes, and Star Wars staples. These ships face off against two Imperial Star Destroyers and squadrons of TIE fighters, and – upon their late arrival to the battle – Darth Vader’s Star Destroyer and the Death Star. The Tantive IV, a CR90 corvette more popularly referred to as a blockade runner, made its own special cameo at the tail end of the fight. As Princess Leia Organa’spersonal ship, the Tantive IV received the Death Star plans and fled the scene, destined to be captured by Vader’s Star Destroyer at the beginning of A New Hope. And, while we’re on the subject of intricate starship maneuvers and space-based choreography… Although the First Contact team could plan visual effects shots with animated storyboards, ILM supplied Gareth Edwards with a next-level virtual viewfinder that allowed the director to select his shots by immersing himself among Rogue One’s ships in real time. “What we wanted to do is give Gareth the opportunity to shoot his space battles and other all-digital scenes the same way he shoots his live-action. Then he could go in with this sort of virtual viewfinder and view the space battle going on, and figure out what the best angle was to shoot those ships from,” senior animation supervisor Hal Hickel described in the Rogue One: Digital Storytelling featurette. Hickel divulged that the sequence involving the dish array docking with the Death Star was an example of the “spontaneous discovery of great angles,” as the scene was never storyboarded or previsualized. Visual effects supervisor John Knoll with director Gareth Edwards during production of Rogue One: A Star Wars Story. Tough Little Ships The Federation and Rebel Alliance each deployed “tough little ships”in their respective conflicts, namely the U.S.S. Defiant from Deep Space Nine and the Tantive IV from A New Hope. VisionArt had already built a CG Defiant for the Deep Space Nine series, but ILM upgraded the model with images gathered from the ship’s three-foot physical model. A similar tactic was taken to bring the Tantive IV into the digital realm for Rogue One. “This was the Blockade Runner. This was the most accurate 1:1 reproduction we could possibly have made,” model supervisor Russell Paul declared to Cinefex’s Joe Fordham. “We did an extensive photo reference shoot and photogrammetry re-creation of the miniature. From there, we built it out as accurately as possible.” Speaking of sturdy ships, if you look very closely, you can spot a model of the Millennium Falcon flashing across the background as the U.S.S. Defiant makes an attack run on the Borg cube at the Battle of Sector 001! Exploration and Hope The in-universe ramifications that materialize from the Battles of Sector 001 and Scarif are monumental. The destruction of the Borg cube compels the Borg Queen to travel back in time in an attempt to vanquish Earth before the Federation can even be formed, but Captain Picard and the Enterprise-E foil the plot and end up helping their 21st century ancestors make “first contact” with another species, the logic-revering Vulcans. The post-Scarif benefits take longer to play out for the Rebel Alliance, but the theft of the Death Star plans eventually leads to the superweapon’s destruction. The Galactic Civil War is far from over, but Scarif is a significant step in the Alliance’s effort to overthrow the Empire. The visual effects ILM provided for First Contact and Rogue One contributed significantly to the critical and commercial acclaim both pictures enjoyed, a victory reflecting the relentless dedication, tireless work ethic, and innovative spirit embodied by visual effects supervisor John Knoll and ILM’s entire staff. While being interviewed for The Making of Star Trek: First Contact, actor Patrick Stewart praised ILM’s invaluable influence, emphasizing, “ILM was with us, on this movie, almost every day on set. There is so much that they are involved in.” And, regardless of your personal preferences – phasers or lasers, photon torpedoes or proton torpedoes, warp speed or hyperspace – perhaps Industrial Light & Magic’s ability to infuse excitement into both franchises demonstrates that Star Trek and Star Wars encompass themes that are not competitive, but compatible. After all, what goes together better than exploration and hope? – Jay Stobieis a writer, author, and consultant who has contributed articles to ILM.com, Skysound.com, Star Wars Insider, StarWars.com, Star Trek Explorer, Star Trek Magazine, and StarTrek.com. Jay loves sci-fi, fantasy, and film, and you can learn more about him by visiting JayStobie.com or finding him on Twitter, Instagram, and other social media platforms at @StobiesGalaxy. #looking #back #two #classics #ilm
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    Looking Back at Two Classics: ILM Deploys the Fleet in ‘Star Trek: First Contact’ and ‘Rogue One: A Star Wars Story’
    Guided by visual effects supervisor John Knoll, ILM embraced continually evolving methodologies to craft breathtaking visual effects for the iconic space battles in First Contact and Rogue One. By Jay Stobie Visual effects supervisor John Knoll (right) confers with modelmakers Kim Smith and John Goodson with the miniature of the U.S.S. Enterprise-E during production of Star Trek: First Contact (Credit: ILM). Bolstered by visual effects from Industrial Light & Magic, Star Trek: First Contact (1996) and Rogue One: A Star Wars Story (2016) propelled their respective franchises to new heights. While Star Trek Generations (1994) welcomed Captain Jean-Luc Picard’s (Patrick Stewart) crew to the big screen, First Contact stood as the first Star Trek feature that did not focus on its original captain, the legendary James T. Kirk (William Shatner). Similarly, though Rogue One immediately preceded the events of Star Wars: A New Hope (1977), it was set apart from the episodic Star Wars films and launched an era of storytelling outside of the main Skywalker saga that has gone on to include Solo: A Star Wars Story (2018), The Mandalorian (2019-23), Andor (2022-25), Ahsoka (2023), The Acolyte (2024), and more. The two films also shared a key ILM contributor, John Knoll, who served as visual effects supervisor on both projects, as well as an executive producer on Rogue One. Currently, ILM’s executive creative director and senior visual effects supervisor, Knoll – who also conceived the initial framework for Rogue One’s story – guided ILM as it brought its talents to bear on these sci-fi and fantasy epics. The work involved crafting two spectacular starship-packed space clashes – First Contact’s Battle of Sector 001 and Rogue One’s Battle of Scarif. Although these iconic installments were released roughly two decades apart, they represent a captivating case study of how ILM’s approach to visual effects has evolved over time. With this in mind, let’s examine the films’ unforgettable space battles through the lens of fascinating in-universe parallels and the ILM-produced fleets that face off near Earth and Scarif. A final frame from the Battle of Scarif in Rogue One: A Star Wars Story (Credit: ILM & Lucasfilm). A Context for Conflict In First Contact, the United Federation of Planets – a 200-year-old interstellar government consisting of more than 150 member worlds – braces itself for an invasion by the Borg – an overwhelmingly powerful collective composed of cybernetic beings who devastate entire planets by assimilating their biological populations and technological innovations. The Borg only send a single vessel, a massive cube containing thousands of hive-minded drones and their queen, pushing the Federation’s Starfleet defenders to Earth’s doorstep. Conversely, in Rogue One, the Rebel Alliance – a fledgling coalition of freedom fighters – seeks to undermine and overthrow the stalwart Galactic Empire – a totalitarian regime preparing to tighten its grip on the galaxy by revealing a horrifying superweapon. A rebel team infiltrates a top-secret vault on Scarif in a bid to steal plans to that battle station, the dreaded Death Star, with hopes of exploiting a vulnerability in its design. On the surface, the situations could not seem to be more disparate, particularly in terms of the Federation’s well-established prestige and the Rebel Alliance’s haphazardly organized factions. Yet, upon closer inspection, the spaceborne conflicts at Earth and Scarif are linked by a vital commonality. The threat posed by the Borg is well-known to the Federation, but the sudden intrusion upon their space takes its defenses by surprise. Starfleet assembles any vessel within range – including antiquated Oberth-class science ships – to intercept the Borg cube in the Typhon Sector, only to be forced back to Earth on the edge of defeat. The unsanctioned mission to Scarif with Jyn Erso (Felicity Jones) and Cassian Andor (Diego Luna) and the sudden need to take down the planet’s shield gate propels the Rebel Alliance fleet into rushing to their rescue with everything from their flagship Profundity to GR-75 medium transports. Whether Federation or Rebel Alliance, these fleets gather in last-ditch efforts to oppose enemies who would embrace their eradication – the Battles of Sector 001 and Scarif are fights for survival. From Physical to Digital By the time Jonathan Frakes was selected to direct First Contact, Star Trek’s reliance on constructing traditional physical models (many of which were built by ILM) for its features was gradually giving way to innovative computer graphics (CG) models, resulting in the film’s use of both techniques. “If one of the ships was to be seen full-screen and at length,” associate visual effects supervisor George Murphy told Cinefex’s Kevin H. Martin, “we knew it would be done as a stage model. Ships that would be doing a lot of elaborate maneuvers in space battle scenes would be created digitally.” In fact, physical and CG versions of the U.S.S. Enterprise-E appear in the film, with the latter being harnessed in shots involving the vessel’s entry into a temporal vortex at the conclusion of the Battle of Sector 001. Despite the technological leaps that ILM pioneered in the decades between First Contact and Rogue One, they considered filming physical miniatures for certain ship-related shots in the latter film. ILM considered filming physical miniatures for certain ship-related shots in Rogue One. The feature’s fleets were ultimately created digitally to allow for changes throughout post-production. “If it’s a photographed miniature element, it’s not possible to go back and make adjustments. So it’s the additional flexibility that comes with the computer graphics models that’s very attractive to many people,” John Knoll relayed to writer Jon Witmer at American Cinematographer’s TheASC.com. However, Knoll aimed to develop computer graphics that retained the same high-quality details as their physical counterparts, leading ILM to employ a modern approach to a time-honored modelmaking tactic. “I also wanted to emulate the kit-bashing aesthetic that had been part of Star Wars from the very beginning, where a lot of mechanical detail had been added onto the ships by using little pieces from plastic model kits,” explained Knoll in his chat with TheASC.com. For Rogue One, ILM replicated the process by obtaining such kits, scanning their parts, building a computer graphics library, and applying the CG parts to digitally modeled ships. “I’m very happy to say it was super-successful,” concluded Knoll. “I think a lot of our digital models look like they are motion-control models.” John Knoll (second from left) confers with Kim Smith and John Goodson with the miniature of the U.S.S. Enterprise-E during production of Star Trek: First Contact (Credit: ILM). Legendary Lineages In First Contact, Captain Picard commanded a brand-new vessel, the Sovereign-class U.S.S. Enterprise-E, continuing the celebrated starship’s legacy in terms of its famous name and design aesthetic. Designed by John Eaves and developed into blueprints by Rick Sternbach, the Enterprise-E was built into a 10-foot physical model by ILM model project supervisor John Goodson and his shop’s talented team. ILM infused the ship with extraordinary detail, including viewports equipped with backlit set images from the craft’s predecessor, the U.S.S. Enterprise-D. For the vessel’s larger windows, namely those associated with the observation lounge and arboretum, ILM took a painstakingly practical approach to match the interiors shown with the real-world set pieces. “We filled that area of the model with tiny, micro-scale furniture,” Goodson informed Cinefex, “including tables and chairs.” Rogue One’s rebel team initially traversed the galaxy in a U-wing transport/gunship, which, much like the Enterprise-E, was a unique vessel that nonetheless channeled a certain degree of inspiration from a classic design. Lucasfilm’s Doug Chiang, a co-production designer for Rogue One, referred to the U-wing as the film’s “Huey helicopter version of an X-wing” in the Designing Rogue One bonus featurette on Disney+ before revealing that, “Towards the end of the design cycle, we actually decided that maybe we should put in more X-wing features. And so we took the X-wing engines and literally mounted them onto the configuration that we had going.” Modeled by ILM digital artist Colie Wertz, the U-wing’s final computer graphics design subtly incorporated these X-wing influences to give the transport a distinctive feel without making the craft seem out of place within the rebel fleet. While ILM’s work on the Enterprise-E’s viewports offered a compelling view toward the ship’s interior, a breakthrough LED setup for Rogue One permitted ILM to obtain realistic lighting on actors as they looked out from their ships and into the space around them. “All of our major spaceship cockpit scenes were done that way, with the gimbal in this giant horseshoe of LED panels we got from [equipment vendor] VER, and we prepared graphics that went on the screens,” John Knoll shared with American Cinematographer’s Benjamin B and Jon D. Witmer. Furthermore, in Disney+’s Rogue One: Digital Storytelling bonus featurette, visual effects producer Janet Lewin noted, “For the actors, I think, in the space battle cockpits, for them to be able to see what was happening in the battle brought a higher level of accuracy to their performance.” The U.S.S. Enterprise-E in Star Trek: First Contact (Credit: Paramount). Familiar Foes To transport First Contact’s Borg invaders, John Goodson’s team at ILM resurrected the Borg cube design previously seen in Star Trek: The Next Generation (1987) and Star Trek: Deep Space Nine (1993), creating a nearly three-foot physical model to replace the one from the series. Art consultant and ILM veteran Bill George proposed that the cube’s seemingly straightforward layout be augmented with a complex network of photo-etched brass, a suggestion which produced a jagged surface and offered a visual that was both intricate and menacing. ILM also developed a two-foot motion-control model for a Borg sphere, a brand-new auxiliary vessel that emerged from the cube. “We vacuformed about 15 different patterns that conformed to this spherical curve and covered those with a lot of molded and cast pieces. Then we added tons of acid-etched brass over it, just like we had on the cube,” Goodson outlined to Cinefex’s Kevin H. Martin. As for Rogue One’s villainous fleet, reproducing the original trilogy’s Death Star and Imperial Star Destroyers centered upon translating physical models into digital assets. Although ILM no longer possessed A New Hope’s three-foot Death Star shooting model, John Knoll recreated the station’s surface paneling by gathering archival images, and as he spelled out to writer Joe Fordham in Cinefex, “I pieced all the images together. I unwrapped them into texture space and projected them onto a sphere with a trench. By doing that with enough pictures, I got pretty complete coverage of the original model, and that became a template upon which to redraw very high-resolution texture maps. Every panel, every vertical striped line, I matched from a photograph. It was as accurate as it was possible to be as a reproduction of the original model.” Knoll’s investigative eye continued to pay dividends when analyzing the three-foot and eight-foot Star Destroyer motion-control models, which had been built for A New Hope and Star Wars: The Empire Strikes Back (1980), respectively. “Our general mantra was, ‘Match your memory of it more than the reality,’ because sometimes you go look at the actual prop in the archive building or you look back at the actual shot from the movie, and you go, ‘Oh, I remember it being a little better than that,’” Knoll conveyed to TheASC.com. This philosophy motivated ILM to combine elements from those two physical models into a single digital design. “Generally, we copied the three-footer for details like the superstructure on the top of the bridge, but then we copied the internal lighting plan from the eight-footer,” Knoll explained. “And then the upper surface of the three-footer was relatively undetailed because there were no shots that saw it closely, so we took a lot of the high-detail upper surface from the eight-footer. So it’s this amalgam of the two models, but the goal was to try to make it look like you remember it from A New Hope.” A final frame from Rogue One: A Star Wars Story (Credit: ILM & Lucasfilm). Forming Up the Fleets In addition to the U.S.S. Enterprise-E, the Battle of Sector 001 debuted numerous vessels representing four new Starfleet ship classes – the Akira, Steamrunner, Saber, and Norway – all designed by ILM visual effects art director Alex Jaeger. “Since we figured a lot of the background action in the space battle would be done with computer graphics ships that needed to be built from scratch anyway, I realized that there was no reason not to do some new designs,” John Knoll told American Cinematographer writer Ron Magid. Used in previous Star Trek projects, older physical models for the Oberth and Nebula classes were mixed into the fleet for good measure, though the vast majority of the armada originated as computer graphics. Over at Scarif, ILM portrayed the Rebel Alliance forces with computer graphics models of fresh designs (the MC75 cruiser Profundity and U-wings), live-action versions of Star Wars Rebels’ VCX-100 light freighter Ghost and Hammerhead corvettes, and Star Wars staples (Nebulon-B frigates, X-wings, Y-wings, and more). These ships face off against two Imperial Star Destroyers and squadrons of TIE fighters, and – upon their late arrival to the battle – Darth Vader’s Star Destroyer and the Death Star. The Tantive IV, a CR90 corvette more popularly referred to as a blockade runner, made its own special cameo at the tail end of the fight. As Princess Leia Organa’s (Carrie Fisher and Ingvild Deila) personal ship, the Tantive IV received the Death Star plans and fled the scene, destined to be captured by Vader’s Star Destroyer at the beginning of A New Hope. And, while we’re on the subject of intricate starship maneuvers and space-based choreography… Although the First Contact team could plan visual effects shots with animated storyboards, ILM supplied Gareth Edwards with a next-level virtual viewfinder that allowed the director to select his shots by immersing himself among Rogue One’s ships in real time. “What we wanted to do is give Gareth the opportunity to shoot his space battles and other all-digital scenes the same way he shoots his live-action. Then he could go in with this sort of virtual viewfinder and view the space battle going on, and figure out what the best angle was to shoot those ships from,” senior animation supervisor Hal Hickel described in the Rogue One: Digital Storytelling featurette. Hickel divulged that the sequence involving the dish array docking with the Death Star was an example of the “spontaneous discovery of great angles,” as the scene was never storyboarded or previsualized. Visual effects supervisor John Knoll with director Gareth Edwards during production of Rogue One: A Star Wars Story (Credit: ILM & Lucasfilm). Tough Little Ships The Federation and Rebel Alliance each deployed “tough little ships” (an endearing description Commander William T. Riker [Jonathan Frakes] bestowed upon the U.S.S. Defiant in First Contact) in their respective conflicts, namely the U.S.S. Defiant from Deep Space Nine and the Tantive IV from A New Hope. VisionArt had already built a CG Defiant for the Deep Space Nine series, but ILM upgraded the model with images gathered from the ship’s three-foot physical model. A similar tactic was taken to bring the Tantive IV into the digital realm for Rogue One. “This was the Blockade Runner. This was the most accurate 1:1 reproduction we could possibly have made,” model supervisor Russell Paul declared to Cinefex’s Joe Fordham. “We did an extensive photo reference shoot and photogrammetry re-creation of the miniature. From there, we built it out as accurately as possible.” Speaking of sturdy ships, if you look very closely, you can spot a model of the Millennium Falcon flashing across the background as the U.S.S. Defiant makes an attack run on the Borg cube at the Battle of Sector 001! Exploration and Hope The in-universe ramifications that materialize from the Battles of Sector 001 and Scarif are monumental. The destruction of the Borg cube compels the Borg Queen to travel back in time in an attempt to vanquish Earth before the Federation can even be formed, but Captain Picard and the Enterprise-E foil the plot and end up helping their 21st century ancestors make “first contact” with another species, the logic-revering Vulcans. The post-Scarif benefits take longer to play out for the Rebel Alliance, but the theft of the Death Star plans eventually leads to the superweapon’s destruction. The Galactic Civil War is far from over, but Scarif is a significant step in the Alliance’s effort to overthrow the Empire. The visual effects ILM provided for First Contact and Rogue One contributed significantly to the critical and commercial acclaim both pictures enjoyed, a victory reflecting the relentless dedication, tireless work ethic, and innovative spirit embodied by visual effects supervisor John Knoll and ILM’s entire staff. While being interviewed for The Making of Star Trek: First Contact, actor Patrick Stewart praised ILM’s invaluable influence, emphasizing, “ILM was with us, on this movie, almost every day on set. There is so much that they are involved in.” And, regardless of your personal preferences – phasers or lasers, photon torpedoes or proton torpedoes, warp speed or hyperspace – perhaps Industrial Light & Magic’s ability to infuse excitement into both franchises demonstrates that Star Trek and Star Wars encompass themes that are not competitive, but compatible. After all, what goes together better than exploration and hope? – Jay Stobie (he/him) is a writer, author, and consultant who has contributed articles to ILM.com, Skysound.com, Star Wars Insider, StarWars.com, Star Trek Explorer, Star Trek Magazine, and StarTrek.com. Jay loves sci-fi, fantasy, and film, and you can learn more about him by visiting JayStobie.com or finding him on Twitter, Instagram, and other social media platforms at @StobiesGalaxy.
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  • Mario Moore’s Oil Paintings Bridge Past and Present to Spotlight Black Resilience and Style

    “Pillars”, oil on linen, 84 x 96 inches. All images courtesy of Mario Moore and Library Street Collective, shared with permission
    Mario Moore’s Oil Paintings Bridge Past and Present to Spotlight Black Resilience and Style
    June 4, 2025
    Kate Mothes

    In large-scale works in oil, Detroit-based artist Mario Moore taps into the legacy of European painting traditions to create bold portraits exploring the nature of veneration, self-determination, and the continuum of history.
    Moore’s work is currently on view in Beneath Our Feet at Library Street Collective alongside fellow Detroiter LaKela Brown. His new pieces nod to the Dutch and Flemish tradition of devotional painting, particularly religious garland paintings. Within elegant arrangements of flowers and foliage, he highlights Black figures relaxing or tending to gardens.
    “The Patron Saint of Urban Farming”, oil on linen, 72 x 48 inches
    In “Watermelon Man,” a stone altar is surrounded by hibiscus and watermelons, both symbols of resilience. Historically, the latter represented self-sufficiency and freedom for Southern African Americans following Emancipation, but whites flipped the narrative into a stereotypical exemplar of poverty. Moore reclaims the fruit in the spirit of refined 17th-century still-lifes.
    The artist has long drawn on the culture and legacies of both Detroit and the U.S. more broadly through the lens of the Black diaspora. Earlier works like “Pillars” position Black figures in elegant dress within the vast wildernesses of the American frontier, bridging the past to explore how racial divisions continue to shape the present.
    An exhibition last summer at Grand Rapids Art Museum titled Revolutionary Times took his series A New Republic as a starting point, revisiting the history of Black Union soldiers during the Civil War.
    Moore learned that one of his ancestors, who had been enslaved as a child, later enlisted in the Union Army, spurring the artist’s exploration of the seminal mid-19th-century period of conflict and Western colonization. He positions present-day figures in contemporary dress within historical contexts, interrogating political and racial segregations.
    “Watermelon Man”, oil on linen, 51 1/2 x 42 inches
    Through tropes of European painting like a self-portrait of the artist in mirrored reflections and poses in three-quarter profile, Moore renders individuals whose direct, confident gazes and elegant dress invoke Detroit style and pride.
    For Beneath Our Feet, Brown and Moore collaborated on a five-foot-wide bas-relief bronze coin. Each artist completed one side, with Mario’s contribution taking the form of a portrait of Brown. “Her profile echoes the conventional format of traditional American coinage, confronting the historic absence of Black women in national symbolism and positions of authority,” the gallery says. On the opposite side, Brown depicts a bouquet of collard greens symbolic of nourishment and community.
    For this exhibition, Brown and Moore “reflect on the wealth held in the earth beneath us—and the enduring question of who holds the rights to till, own, and shape that land,” says an exhibition statement. Detroit is home to ambitious urban gardening initiatives that aim for local food sovereignty, mirroring the resourcefulness of Black farmers throughout history. The artists “consider land not just as property but as history, inheritance, and possibility,” the gallery says.
    Beneath Our Feet continues through July 30 in Detroit. See more on Moore’s website and Instagram.
    “International Detroit Playa: Sheefy”, oil on linen, 108 x 96 inches
    “These Are Not Yams But They Are Damn Good”, oil on linen, 51 1/2 x 42 inches
    “Creation of a Revolutionary”, oil on linen, 76 x 52 inches
    “Black”, oil on linen, 48 x 48 inches
    “Garland of Resilience”, oil on linen, 51 1/2 x 42 inches
    “Birth of Cool”, oil on linen, 72 x 48 inches
    Installation view of ‘LaKela Brown and Mario Moore: Beneath Our Feet’ at Library Street Collective, Detroit
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    #mario #moores #oil #paintings #bridge
    Mario Moore’s Oil Paintings Bridge Past and Present to Spotlight Black Resilience and Style
    “Pillars”, oil on linen, 84 x 96 inches. All images courtesy of Mario Moore and Library Street Collective, shared with permission Mario Moore’s Oil Paintings Bridge Past and Present to Spotlight Black Resilience and Style June 4, 2025 Kate Mothes In large-scale works in oil, Detroit-based artist Mario Moore taps into the legacy of European painting traditions to create bold portraits exploring the nature of veneration, self-determination, and the continuum of history. Moore’s work is currently on view in Beneath Our Feet at Library Street Collective alongside fellow Detroiter LaKela Brown. His new pieces nod to the Dutch and Flemish tradition of devotional painting, particularly religious garland paintings. Within elegant arrangements of flowers and foliage, he highlights Black figures relaxing or tending to gardens. “The Patron Saint of Urban Farming”, oil on linen, 72 x 48 inches In “Watermelon Man,” a stone altar is surrounded by hibiscus and watermelons, both symbols of resilience. Historically, the latter represented self-sufficiency and freedom for Southern African Americans following Emancipation, but whites flipped the narrative into a stereotypical exemplar of poverty. Moore reclaims the fruit in the spirit of refined 17th-century still-lifes. The artist has long drawn on the culture and legacies of both Detroit and the U.S. more broadly through the lens of the Black diaspora. Earlier works like “Pillars” position Black figures in elegant dress within the vast wildernesses of the American frontier, bridging the past to explore how racial divisions continue to shape the present. An exhibition last summer at Grand Rapids Art Museum titled Revolutionary Times took his series A New Republic as a starting point, revisiting the history of Black Union soldiers during the Civil War. Moore learned that one of his ancestors, who had been enslaved as a child, later enlisted in the Union Army, spurring the artist’s exploration of the seminal mid-19th-century period of conflict and Western colonization. He positions present-day figures in contemporary dress within historical contexts, interrogating political and racial segregations. “Watermelon Man”, oil on linen, 51 1/2 x 42 inches Through tropes of European painting like a self-portrait of the artist in mirrored reflections and poses in three-quarter profile, Moore renders individuals whose direct, confident gazes and elegant dress invoke Detroit style and pride. For Beneath Our Feet, Brown and Moore collaborated on a five-foot-wide bas-relief bronze coin. Each artist completed one side, with Mario’s contribution taking the form of a portrait of Brown. “Her profile echoes the conventional format of traditional American coinage, confronting the historic absence of Black women in national symbolism and positions of authority,” the gallery says. On the opposite side, Brown depicts a bouquet of collard greens symbolic of nourishment and community. For this exhibition, Brown and Moore “reflect on the wealth held in the earth beneath us—and the enduring question of who holds the rights to till, own, and shape that land,” says an exhibition statement. Detroit is home to ambitious urban gardening initiatives that aim for local food sovereignty, mirroring the resourcefulness of Black farmers throughout history. The artists “consider land not just as property but as history, inheritance, and possibility,” the gallery says. Beneath Our Feet continues through July 30 in Detroit. See more on Moore’s website and Instagram. “International Detroit Playa: Sheefy”, oil on linen, 108 x 96 inches “These Are Not Yams But They Are Damn Good”, oil on linen, 51 1/2 x 42 inches “Creation of a Revolutionary”, oil on linen, 76 x 52 inches “Black”, oil on linen, 48 x 48 inches “Garland of Resilience”, oil on linen, 51 1/2 x 42 inches “Birth of Cool”, oil on linen, 72 x 48 inches Installation view of ‘LaKela Brown and Mario Moore: Beneath Our Feet’ at Library Street Collective, Detroit Previous articleNext article #mario #moores #oil #paintings #bridge
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    Mario Moore’s Oil Paintings Bridge Past and Present to Spotlight Black Resilience and Style
    “Pillars” (2024), oil on linen, 84 x 96 inches. All images courtesy of Mario Moore and Library Street Collective, shared with permission Mario Moore’s Oil Paintings Bridge Past and Present to Spotlight Black Resilience and Style June 4, 2025 Kate Mothes In large-scale works in oil, Detroit-based artist Mario Moore taps into the legacy of European painting traditions to create bold portraits exploring the nature of veneration, self-determination, and the continuum of history. Moore’s work is currently on view in Beneath Our Feet at Library Street Collective alongside fellow Detroiter LaKela Brown. His new pieces nod to the Dutch and Flemish tradition of devotional painting, particularly religious garland paintings. Within elegant arrangements of flowers and foliage, he highlights Black figures relaxing or tending to gardens. “The Patron Saint of Urban Farming” (2025), oil on linen, 72 x 48 inches In “Watermelon Man,” a stone altar is surrounded by hibiscus and watermelons, both symbols of resilience. Historically, the latter represented self-sufficiency and freedom for Southern African Americans following Emancipation, but whites flipped the narrative into a stereotypical exemplar of poverty. Moore reclaims the fruit in the spirit of refined 17th-century still-lifes. The artist has long drawn on the culture and legacies of both Detroit and the U.S. more broadly through the lens of the Black diaspora. Earlier works like “Pillars” position Black figures in elegant dress within the vast wildernesses of the American frontier, bridging the past to explore how racial divisions continue to shape the present. An exhibition last summer at Grand Rapids Art Museum titled Revolutionary Times took his series A New Republic as a starting point, revisiting the history of Black Union soldiers during the Civil War. Moore learned that one of his ancestors, who had been enslaved as a child, later enlisted in the Union Army, spurring the artist’s exploration of the seminal mid-19th-century period of conflict and Western colonization. He positions present-day figures in contemporary dress within historical contexts, interrogating political and racial segregations. “Watermelon Man” (2025), oil on linen, 51 1/2 x 42 inches Through tropes of European painting like a self-portrait of the artist in mirrored reflections and poses in three-quarter profile, Moore renders individuals whose direct, confident gazes and elegant dress invoke Detroit style and pride. For Beneath Our Feet, Brown and Moore collaborated on a five-foot-wide bas-relief bronze coin. Each artist completed one side, with Mario’s contribution taking the form of a portrait of Brown. “Her profile echoes the conventional format of traditional American coinage, confronting the historic absence of Black women in national symbolism and positions of authority,” the gallery says. On the opposite side, Brown depicts a bouquet of collard greens symbolic of nourishment and community. For this exhibition, Brown and Moore “reflect on the wealth held in the earth beneath us—and the enduring question of who holds the rights to till, own, and shape that land,” says an exhibition statement. Detroit is home to ambitious urban gardening initiatives that aim for local food sovereignty, mirroring the resourcefulness of Black farmers throughout history. The artists “consider land not just as property but as history, inheritance, and possibility,” the gallery says. Beneath Our Feet continues through July 30 in Detroit. See more on Moore’s website and Instagram. “International Detroit Playa: Sheefy” (2022), oil on linen, 108 x 96 inches “These Are Not Yams But They Are Damn Good” (2025), oil on linen, 51 1/2 x 42 inches “Creation of a Revolutionary (Helen Moore)” (2023), oil on linen, 76 x 52 inches “Black” (2023), oil on linen, 48 x 48 inches “Garland of Resilience” (2025), oil on linen, 51 1/2 x 42 inches “Birth of Cool” (2023), oil on linen, 72 x 48 inches Installation view of ‘LaKela Brown and Mario Moore: Beneath Our Feet’ at Library Street Collective, Detroit Previous articleNext article
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  • Decade of Design Showcased in Colony’s Exhibition The Independents

    The Independents marks Colony’s 10th anniversary as a platform where founder Jean Lin’s personal vision and marketplace viability find rare equilibrium. The exhibition brings together 24 design studios from Colony’s orbit, each responding to what independence in design practice means to them. The resulting collection serves as both retrospective and manifesto – a declaration that independence in design isn’t merely aesthetic preference but philosophical stance.

    A paper cord chair with a single walnut along a corner hinge sits in the corner of Lin’s Tribeca gallery space. To the casual observer, it might register simply as a thoughtful detail of material juxtaposition. But Chen Chen & Kai Williams’ Walnut Corner Chair carries cultural memory within its form. The designers drew inspiration from the Chinese tradition of passing walnuts from one generation to the next, objects worn smooth by the hands of ancestors. This object-as-inheritance becomes a fitting metaphor for what Colony has cultivated over its decade of existence.

    “I’m very proud of the community of independent designers that we have built at Colony over the past decade,” says Colony founder Lin. “The Independents exhibition encapsulates my very own ‘why.’ My belief in the independent spirit is limitless, and so is my awe.”

    The exhibition reveals how Colony’s cooperative model has evolved beyond representation to becoming an incubator. Studios emerging from the gallery’s Designers’ Residency program – including Ember Studio, Thomas Yang Studio, and the freshly minted Studio BC Joshua from the 2025 class – demonstrate how Colony functions as both launch pad and ongoing support system.

    Materiality serves as a throughline connecting past and present. Current Colony designers like Hiroko Takeda, Moving Mountains, and SSS Atelier present new work that extends their material investigations. Takeda’s textiles in particular showcase how technical mastery creates spaces for expression – the constraints of the loom enabling greater creative freedom.

    For more information on The Independents, visit Colony at goodcolony.com.
    Photography by Brooke Holm.
    #decade #design #showcased #colonys #exhibition
    Decade of Design Showcased in Colony’s Exhibition The Independents
    The Independents marks Colony’s 10th anniversary as a platform where founder Jean Lin’s personal vision and marketplace viability find rare equilibrium. The exhibition brings together 24 design studios from Colony’s orbit, each responding to what independence in design practice means to them. The resulting collection serves as both retrospective and manifesto – a declaration that independence in design isn’t merely aesthetic preference but philosophical stance. A paper cord chair with a single walnut along a corner hinge sits in the corner of Lin’s Tribeca gallery space. To the casual observer, it might register simply as a thoughtful detail of material juxtaposition. But Chen Chen & Kai Williams’ Walnut Corner Chair carries cultural memory within its form. The designers drew inspiration from the Chinese tradition of passing walnuts from one generation to the next, objects worn smooth by the hands of ancestors. This object-as-inheritance becomes a fitting metaphor for what Colony has cultivated over its decade of existence. “I’m very proud of the community of independent designers that we have built at Colony over the past decade,” says Colony founder Lin. “The Independents exhibition encapsulates my very own ‘why.’ My belief in the independent spirit is limitless, and so is my awe.” The exhibition reveals how Colony’s cooperative model has evolved beyond representation to becoming an incubator. Studios emerging from the gallery’s Designers’ Residency program – including Ember Studio, Thomas Yang Studio, and the freshly minted Studio BC Joshua from the 2025 class – demonstrate how Colony functions as both launch pad and ongoing support system. Materiality serves as a throughline connecting past and present. Current Colony designers like Hiroko Takeda, Moving Mountains, and SSS Atelier present new work that extends their material investigations. Takeda’s textiles in particular showcase how technical mastery creates spaces for expression – the constraints of the loom enabling greater creative freedom. For more information on The Independents, visit Colony at goodcolony.com. Photography by Brooke Holm. #decade #design #showcased #colonys #exhibition
    DESIGN-MILK.COM
    Decade of Design Showcased in Colony’s Exhibition The Independents
    The Independents marks Colony’s 10th anniversary as a platform where founder Jean Lin’s personal vision and marketplace viability find rare equilibrium. The exhibition brings together 24 design studios from Colony’s orbit, each responding to what independence in design practice means to them. The resulting collection serves as both retrospective and manifesto – a declaration that independence in design isn’t merely aesthetic preference but philosophical stance. A paper cord chair with a single walnut along a corner hinge sits in the corner of Lin’s Tribeca gallery space. To the casual observer, it might register simply as a thoughtful detail of material juxtaposition. But Chen Chen & Kai Williams’ Walnut Corner Chair carries cultural memory within its form. The designers drew inspiration from the Chinese tradition of passing walnuts from one generation to the next, objects worn smooth by the hands of ancestors. This object-as-inheritance becomes a fitting metaphor for what Colony has cultivated over its decade of existence. “I’m very proud of the community of independent designers that we have built at Colony over the past decade,” says Colony founder Lin. “The Independents exhibition encapsulates my very own ‘why.’ My belief in the independent spirit is limitless, and so is my awe.” The exhibition reveals how Colony’s cooperative model has evolved beyond representation to becoming an incubator. Studios emerging from the gallery’s Designers’ Residency program – including Ember Studio, Thomas Yang Studio, and the freshly minted Studio BC Joshua from the 2025 class – demonstrate how Colony functions as both launch pad and ongoing support system. Materiality serves as a throughline connecting past and present. Current Colony designers like Hiroko Takeda, Moving Mountains, and SSS Atelier present new work that extends their material investigations. Takeda’s textiles in particular showcase how technical mastery creates spaces for expression – the constraints of the loom enabling greater creative freedom. For more information on The Independents, visit Colony at goodcolony.com. Photography by Brooke Holm.
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  • Scientists Investigate 2.2-Million-Year-Old Tooth Enamel to Unravel the Mysteries of Ancient Human Relatives

    Scientists Investigate 2.2-Million-Year-Old Tooth Enamel to Unravel the Mysteries of Ancient Human Relatives
    By studying proteins preserved in teeth, researchers determined the sex of four Paranthropus robustus individuals that lived in southern Africa

    This skull of a 1.8-million-year-old Paranthropus robustus individual was unearthed in South Africa, but it was not one of the fossils included in the study.
    José Braga and Didier Descouens via Wikimedia Commons under CC BY-SA 4.0

    Paranthropus robustus was a prehistoric, two-legged human relative that lived in southern Africa roughly two million years ago. Scientists have unearthed various P. robustus fossils, but because of the specimens’ age, they haven’t been able to glean much from them.
    Now, using a novel method, researchers say they’ve determined the sex of four P. robustus individuals by studying their teeth. The new analysis, published Thursday in the journal Science, also reveals insights into the genetic diversity of the broader Paranthropus genus.
    For the study, the team analyzed teeth discovered in a cave at the Swartkrans paleoanthropological site in South Africa, reports Live Science’s Kristina Killgrove. Because the fossils were so old—dating to between 1.8 million and 2.2 million years ago—researchers could not recover ancient DNA from them. So, instead, they turned to the relatively new field of paleoproteomics, or the study of preserved proteins.
    Ancient DNA degrades over time, particularly in hot places like southern Africa. So far, scientists studying hominin remains on the continent have only been able to successfully sequence DNA from material that’s less than 20,000 years old. But proteins can survive much longer than DNA, particularly in hard tooth enamel.
    When they analyzed the fossilized enamel of the P. robustus teeth, the researchers were able to identify specific protein sequences found only in males. This allowed them to determine that two of the P. robustus individuals were male and two were female.
    They were surprised to learn that one individual, named SK 835, was male. Based on the comparatively small size of that individual’s teeth, researchers had previously thought SK 835 was female, since male hominins tend to be larger than females, on average.
    This marks an important finding, as it supports the idea that dental measurements are not the most reliable way to determine the sex of ancient hominins.
    “Paleoanthropologists have long known that our use of tooth size to estimate sex was fraught with uncertainty, but it was the best we had,” says Paul Constantino, a paleoanthropologist at Saint Michael’s College who was not involved with the research, to ScienceNews’ Bruce Bower. “Being able to accurately identify the sex of fossils using proteins will be hugely impactful.”
    Further analyses of the fossils’ amino acid sequences revealed that SK 835 was less closely related to the other three individuals than they were to each other. That means it’s possible SK 835 represents a different species altogether—maybe the newly proposed Paranthropus capensis. After all, the team writes in the paper, the recent description of that species shows Paranthropus diversity “is currently underestimated and needs to be investigated further.”
    Or, perhaps the small size of SK 835’s teeth can be explained by microevolution—variations between P. robustus groups living at different sites. Scientists say they will need to get their hands on more Paranthropus fossils from multiple places to know for certain, per Science News.
    Moving forward, researchers hope they can one day use paleoproteomic methods to map the entire human family tree. Right now, however, their “ability to distinguish between different species is limited by the small number of different proteins present in enamel,” three of the study authors tell Live Science in an email.
    Scientists are also exploring other protein-sequencing techniques that are less destructive to fossil samples than the current methods. In the meantime, they’re excited about the potential of paleoproteomics to help them learn even more about humans’ ancient ancestors.
    “It opens entirely new avenues for understanding our evolutionary history,” study co-author Marc Dickinson, a chemist at the University of York in England, says in a statement.

    Get the latest stories in your inbox every weekday.
    #scientists #investigate #22millionyearold #tooth #enamel
    Scientists Investigate 2.2-Million-Year-Old Tooth Enamel to Unravel the Mysteries of Ancient Human Relatives
    Scientists Investigate 2.2-Million-Year-Old Tooth Enamel to Unravel the Mysteries of Ancient Human Relatives By studying proteins preserved in teeth, researchers determined the sex of four Paranthropus robustus individuals that lived in southern Africa This skull of a 1.8-million-year-old Paranthropus robustus individual was unearthed in South Africa, but it was not one of the fossils included in the study. José Braga and Didier Descouens via Wikimedia Commons under CC BY-SA 4.0 Paranthropus robustus was a prehistoric, two-legged human relative that lived in southern Africa roughly two million years ago. Scientists have unearthed various P. robustus fossils, but because of the specimens’ age, they haven’t been able to glean much from them. Now, using a novel method, researchers say they’ve determined the sex of four P. robustus individuals by studying their teeth. The new analysis, published Thursday in the journal Science, also reveals insights into the genetic diversity of the broader Paranthropus genus. For the study, the team analyzed teeth discovered in a cave at the Swartkrans paleoanthropological site in South Africa, reports Live Science’s Kristina Killgrove. Because the fossils were so old—dating to between 1.8 million and 2.2 million years ago—researchers could not recover ancient DNA from them. So, instead, they turned to the relatively new field of paleoproteomics, or the study of preserved proteins. Ancient DNA degrades over time, particularly in hot places like southern Africa. So far, scientists studying hominin remains on the continent have only been able to successfully sequence DNA from material that’s less than 20,000 years old. But proteins can survive much longer than DNA, particularly in hard tooth enamel. When they analyzed the fossilized enamel of the P. robustus teeth, the researchers were able to identify specific protein sequences found only in males. This allowed them to determine that two of the P. robustus individuals were male and two were female. They were surprised to learn that one individual, named SK 835, was male. Based on the comparatively small size of that individual’s teeth, researchers had previously thought SK 835 was female, since male hominins tend to be larger than females, on average. This marks an important finding, as it supports the idea that dental measurements are not the most reliable way to determine the sex of ancient hominins. “Paleoanthropologists have long known that our use of tooth size to estimate sex was fraught with uncertainty, but it was the best we had,” says Paul Constantino, a paleoanthropologist at Saint Michael’s College who was not involved with the research, to ScienceNews’ Bruce Bower. “Being able to accurately identify the sex of fossils using proteins will be hugely impactful.” Further analyses of the fossils’ amino acid sequences revealed that SK 835 was less closely related to the other three individuals than they were to each other. That means it’s possible SK 835 represents a different species altogether—maybe the newly proposed Paranthropus capensis. After all, the team writes in the paper, the recent description of that species shows Paranthropus diversity “is currently underestimated and needs to be investigated further.” Or, perhaps the small size of SK 835’s teeth can be explained by microevolution—variations between P. robustus groups living at different sites. Scientists say they will need to get their hands on more Paranthropus fossils from multiple places to know for certain, per Science News. Moving forward, researchers hope they can one day use paleoproteomic methods to map the entire human family tree. Right now, however, their “ability to distinguish between different species is limited by the small number of different proteins present in enamel,” three of the study authors tell Live Science in an email. Scientists are also exploring other protein-sequencing techniques that are less destructive to fossil samples than the current methods. In the meantime, they’re excited about the potential of paleoproteomics to help them learn even more about humans’ ancient ancestors. “It opens entirely new avenues for understanding our evolutionary history,” study co-author Marc Dickinson, a chemist at the University of York in England, says in a statement. Get the latest stories in your inbox every weekday. #scientists #investigate #22millionyearold #tooth #enamel
    WWW.SMITHSONIANMAG.COM
    Scientists Investigate 2.2-Million-Year-Old Tooth Enamel to Unravel the Mysteries of Ancient Human Relatives
    Scientists Investigate 2.2-Million-Year-Old Tooth Enamel to Unravel the Mysteries of Ancient Human Relatives By studying proteins preserved in teeth, researchers determined the sex of four Paranthropus robustus individuals that lived in southern Africa This skull of a 1.8-million-year-old Paranthropus robustus individual was unearthed in South Africa, but it was not one of the fossils included in the study. José Braga and Didier Descouens via Wikimedia Commons under CC BY-SA 4.0 Paranthropus robustus was a prehistoric, two-legged human relative that lived in southern Africa roughly two million years ago. Scientists have unearthed various P. robustus fossils, but because of the specimens’ age, they haven’t been able to glean much from them. Now, using a novel method, researchers say they’ve determined the sex of four P. robustus individuals by studying their teeth. The new analysis, published Thursday in the journal Science, also reveals insights into the genetic diversity of the broader Paranthropus genus. For the study, the team analyzed teeth discovered in a cave at the Swartkrans paleoanthropological site in South Africa, reports Live Science’s Kristina Killgrove. Because the fossils were so old—dating to between 1.8 million and 2.2 million years ago—researchers could not recover ancient DNA from them. So, instead, they turned to the relatively new field of paleoproteomics, or the study of preserved proteins. Ancient DNA degrades over time, particularly in hot places like southern Africa. So far, scientists studying hominin remains on the continent have only been able to successfully sequence DNA from material that’s less than 20,000 years old. But proteins can survive much longer than DNA, particularly in hard tooth enamel. When they analyzed the fossilized enamel of the P. robustus teeth, the researchers were able to identify specific protein sequences found only in males. This allowed them to determine that two of the P. robustus individuals were male and two were female. They were surprised to learn that one individual, named SK 835, was male. Based on the comparatively small size of that individual’s teeth, researchers had previously thought SK 835 was female, since male hominins tend to be larger than females, on average. This marks an important finding, as it supports the idea that dental measurements are not the most reliable way to determine the sex of ancient hominins. “Paleoanthropologists have long known that our use of tooth size to estimate sex was fraught with uncertainty, but it was the best we had,” says Paul Constantino, a paleoanthropologist at Saint Michael’s College who was not involved with the research, to ScienceNews’ Bruce Bower. “Being able to accurately identify the sex of fossils using proteins will be hugely impactful.” Further analyses of the fossils’ amino acid sequences revealed that SK 835 was less closely related to the other three individuals than they were to each other. That means it’s possible SK 835 represents a different species altogether—maybe the newly proposed Paranthropus capensis. After all, the team writes in the paper, the recent description of that species shows Paranthropus diversity “is currently underestimated and needs to be investigated further.” Or, perhaps the small size of SK 835’s teeth can be explained by microevolution—variations between P. robustus groups living at different sites. Scientists say they will need to get their hands on more Paranthropus fossils from multiple places to know for certain, per Science News. Moving forward, researchers hope they can one day use paleoproteomic methods to map the entire human family tree. Right now, however, their “ability to distinguish between different species is limited by the small number of different proteins present in enamel,” three of the study authors tell Live Science in an email. Scientists are also exploring other protein-sequencing techniques that are less destructive to fossil samples than the current methods. In the meantime, they’re excited about the potential of paleoproteomics to help them learn even more about humans’ ancient ancestors. “It opens entirely new avenues for understanding our evolutionary history [in Africa],” study co-author Marc Dickinson, a chemist at the University of York in England, says in a statement. Get the latest stories in your inbox every weekday.
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  • Giant Sloths the Size of Elephants Once Walked Along the Ground. Here's How the Massive Animals Evolved and Declined

    Giant Sloths the Size of Elephants Once Walked Along the Ground. Here’s How the Massive Animals Evolved and Declined
    Researchers analyzed fossils and DNA to get a big-picture view of sloth evolution and determine what drove their immense size variation

    Researchers revealed that differences in sloth habitats drove the wide variation in size seen in extinct species.
    Diego Barletta

    Today, sloths are slow-moving, tree-dwelling creatures that live in Central and South America and can grow up to 2.5 feet long. Thousands of years ago, however, some sloths walked along the ground, weighed around 8,000 pounds and were as big as Asian elephants. Some of these now-extinct species were “like grizzly bears, but five times larger,” as Rachel Narducci, collection manager of vertebrate paleontology at the Florida Museum of Natural History, says in a statement.
    In a study published last week in the journal Science, Narducci and her colleagues studied ancient and modern sloth DNA along with more than 400 sloth fossils to shed light on the shocking differences in their ancient sizes—from the elephant-sized Megatherium ground sloth to its 14-pound relatives living in trees. While it’s clear that tree-dwelling lifestyles necessitate small bodies, scientists weren’t sure why ground sloths specifically demonstrated such vast size diversity.
    To investigate this, the team used their genetic and fossil analyses to reconstruct a sloth tree of life that reaches back to the animals’ emergence more than 35 million years ago. They integrated data on sloths’ habitats, diets and mobility that had been gathered in previous research. With a computer model, they processed this information, which ultimately indicated that sloths’ size diversity was mostly driven by their habitats and climates.
    “When we look at what comes out in the literature, a lot of it is description of individual finds, or new taxa,” Greg McDonald, a retired regional paleontologist with the U.S. Bureau of Land Management who was not involved with the study, tells Science News’ Carolyn Gramling. The new work is “more holistic in terms of looking at a long-term pattern. Often, we don’t get a chance to step back and get the big picture of what’s going on.”
    The big picture suggests that since the emergence of the oldest known sloths—ground animals around the size of a Great Dane—the creatures evolved into and out of tree living a number of times. Around 14 million to 16 million years ago, however, a time of global warming called the Mid-Miocene Climatic Optimum pushed sloths to become smaller, which is a known way for animals to respond to heat stress.
    Warmer temperatures might have also seen more rain, which would have created more forest habitats ideal for tree-dwelling sloths. Around a million years later, however, ground sloths grew bigger as the planet’s temperature cooled. “Gigantism is more closely associated with cold and dry climates,” Daniel Casali, a co-author of the paper and a researcher of mammalian evolution at the University of São Paulo, tells New Scientist’s Jake Buehler.
    A larger body mass would have helped the animals traverse environments with few resources more efficiently, Narducci says in the statement. In fact, these large ground sloths spread out across diverse habitats and thrived in different regions. The aquatic sloth Thalassocnus even evolved marine adaptations similar to manatees.
    Ground sloths achieved their greatest size during the last ice age—right before starting to disappear around 15,000 years ago. Given that humans arrived in North America around the same time, some scientists say humans are the obvious cause of the sloths’ demise. While tree-dwelling sloths were out of reach to our ancestors, the large and slow ground animals would have made easy targets. Even still, two species of tree sloths in the Caribbean disappeared around 4,500 years ago—also shortly after humans first arrived in the region, according to the statement.
    While the study joins a host of research indicating that humans drove various large Ice Age animals to extinction, “in science, we need several lines of evidence to reinforce our hypotheses, especially in unresolved and highly debated issues such as the extinction of megafauna,” says Thaís Rabito Pansani, a paleontologist from the University of New Mexico who did not participate in the study, to New Scientist.
    The International Union for Conservation of Nature currently recognizes seven—following a recent species discovery—and three are endangered. As such, “one take-home message is that we need to act now to avoid a total extinction of the group,” says lead author Alberto Boscaini, a vertebrate paleontologist from the University of Buenos Aires, to the BBC’s Helen Briggs.

    Get the latest stories in your inbox every weekday.
    #giant #sloths #size #elephants #once
    Giant Sloths the Size of Elephants Once Walked Along the Ground. Here's How the Massive Animals Evolved and Declined
    Giant Sloths the Size of Elephants Once Walked Along the Ground. Here’s How the Massive Animals Evolved and Declined Researchers analyzed fossils and DNA to get a big-picture view of sloth evolution and determine what drove their immense size variation Researchers revealed that differences in sloth habitats drove the wide variation in size seen in extinct species. Diego Barletta Today, sloths are slow-moving, tree-dwelling creatures that live in Central and South America and can grow up to 2.5 feet long. Thousands of years ago, however, some sloths walked along the ground, weighed around 8,000 pounds and were as big as Asian elephants. Some of these now-extinct species were “like grizzly bears, but five times larger,” as Rachel Narducci, collection manager of vertebrate paleontology at the Florida Museum of Natural History, says in a statement. In a study published last week in the journal Science, Narducci and her colleagues studied ancient and modern sloth DNA along with more than 400 sloth fossils to shed light on the shocking differences in their ancient sizes—from the elephant-sized Megatherium ground sloth to its 14-pound relatives living in trees. While it’s clear that tree-dwelling lifestyles necessitate small bodies, scientists weren’t sure why ground sloths specifically demonstrated such vast size diversity. To investigate this, the team used their genetic and fossil analyses to reconstruct a sloth tree of life that reaches back to the animals’ emergence more than 35 million years ago. They integrated data on sloths’ habitats, diets and mobility that had been gathered in previous research. With a computer model, they processed this information, which ultimately indicated that sloths’ size diversity was mostly driven by their habitats and climates. “When we look at what comes out in the literature, a lot of it is description of individual finds, or new taxa,” Greg McDonald, a retired regional paleontologist with the U.S. Bureau of Land Management who was not involved with the study, tells Science News’ Carolyn Gramling. The new work is “more holistic in terms of looking at a long-term pattern. Often, we don’t get a chance to step back and get the big picture of what’s going on.” The big picture suggests that since the emergence of the oldest known sloths—ground animals around the size of a Great Dane—the creatures evolved into and out of tree living a number of times. Around 14 million to 16 million years ago, however, a time of global warming called the Mid-Miocene Climatic Optimum pushed sloths to become smaller, which is a known way for animals to respond to heat stress. Warmer temperatures might have also seen more rain, which would have created more forest habitats ideal for tree-dwelling sloths. Around a million years later, however, ground sloths grew bigger as the planet’s temperature cooled. “Gigantism is more closely associated with cold and dry climates,” Daniel Casali, a co-author of the paper and a researcher of mammalian evolution at the University of São Paulo, tells New Scientist’s Jake Buehler. A larger body mass would have helped the animals traverse environments with few resources more efficiently, Narducci says in the statement. In fact, these large ground sloths spread out across diverse habitats and thrived in different regions. The aquatic sloth Thalassocnus even evolved marine adaptations similar to manatees. Ground sloths achieved their greatest size during the last ice age—right before starting to disappear around 15,000 years ago. Given that humans arrived in North America around the same time, some scientists say humans are the obvious cause of the sloths’ demise. While tree-dwelling sloths were out of reach to our ancestors, the large and slow ground animals would have made easy targets. Even still, two species of tree sloths in the Caribbean disappeared around 4,500 years ago—also shortly after humans first arrived in the region, according to the statement. While the study joins a host of research indicating that humans drove various large Ice Age animals to extinction, “in science, we need several lines of evidence to reinforce our hypotheses, especially in unresolved and highly debated issues such as the extinction of megafauna,” says Thaís Rabito Pansani, a paleontologist from the University of New Mexico who did not participate in the study, to New Scientist. The International Union for Conservation of Nature currently recognizes seven—following a recent species discovery—and three are endangered. As such, “one take-home message is that we need to act now to avoid a total extinction of the group,” says lead author Alberto Boscaini, a vertebrate paleontologist from the University of Buenos Aires, to the BBC’s Helen Briggs. Get the latest stories in your inbox every weekday. #giant #sloths #size #elephants #once
    WWW.SMITHSONIANMAG.COM
    Giant Sloths the Size of Elephants Once Walked Along the Ground. Here's How the Massive Animals Evolved and Declined
    Giant Sloths the Size of Elephants Once Walked Along the Ground. Here’s How the Massive Animals Evolved and Declined Researchers analyzed fossils and DNA to get a big-picture view of sloth evolution and determine what drove their immense size variation Researchers revealed that differences in sloth habitats drove the wide variation in size seen in extinct species. Diego Barletta Today, sloths are slow-moving, tree-dwelling creatures that live in Central and South America and can grow up to 2.5 feet long. Thousands of years ago, however, some sloths walked along the ground, weighed around 8,000 pounds and were as big as Asian elephants. Some of these now-extinct species were “like grizzly bears, but five times larger,” as Rachel Narducci, collection manager of vertebrate paleontology at the Florida Museum of Natural History, says in a statement. In a study published last week in the journal Science, Narducci and her colleagues studied ancient and modern sloth DNA along with more than 400 sloth fossils to shed light on the shocking differences in their ancient sizes—from the elephant-sized Megatherium ground sloth to its 14-pound relatives living in trees. While it’s clear that tree-dwelling lifestyles necessitate small bodies, scientists weren’t sure why ground sloths specifically demonstrated such vast size diversity. To investigate this, the team used their genetic and fossil analyses to reconstruct a sloth tree of life that reaches back to the animals’ emergence more than 35 million years ago. They integrated data on sloths’ habitats, diets and mobility that had been gathered in previous research. With a computer model, they processed this information, which ultimately indicated that sloths’ size diversity was mostly driven by their habitats and climates. “When we look at what comes out in the literature, a lot of it is description of individual finds, or new taxa,” Greg McDonald, a retired regional paleontologist with the U.S. Bureau of Land Management who was not involved with the study, tells Science News’ Carolyn Gramling. The new work is “more holistic in terms of looking at a long-term pattern. Often, we don’t get a chance to step back and get the big picture of what’s going on.” The big picture suggests that since the emergence of the oldest known sloths—ground animals around the size of a Great Dane—the creatures evolved into and out of tree living a number of times. Around 14 million to 16 million years ago, however, a time of global warming called the Mid-Miocene Climatic Optimum pushed sloths to become smaller, which is a known way for animals to respond to heat stress. Warmer temperatures might have also seen more rain, which would have created more forest habitats ideal for tree-dwelling sloths. Around a million years later, however, ground sloths grew bigger as the planet’s temperature cooled. “Gigantism is more closely associated with cold and dry climates,” Daniel Casali, a co-author of the paper and a researcher of mammalian evolution at the University of São Paulo, tells New Scientist’s Jake Buehler. A larger body mass would have helped the animals traverse environments with few resources more efficiently, Narducci says in the statement. In fact, these large ground sloths spread out across diverse habitats and thrived in different regions. The aquatic sloth Thalassocnus even evolved marine adaptations similar to manatees. Ground sloths achieved their greatest size during the last ice age—right before starting to disappear around 15,000 years ago. Given that humans arrived in North America around the same time (though recent research indicates they may have arrived as far back as 20,000 years ago), some scientists say humans are the obvious cause of the sloths’ demise. While tree-dwelling sloths were out of reach to our ancestors, the large and slow ground animals would have made easy targets. Even still, two species of tree sloths in the Caribbean disappeared around 4,500 years ago—also shortly after humans first arrived in the region, according to the statement. While the study joins a host of research indicating that humans drove various large Ice Age animals to extinction, “in science, we need several lines of evidence to reinforce our hypotheses, especially in unresolved and highly debated issues such as the extinction of megafauna,” says Thaís Rabito Pansani, a paleontologist from the University of New Mexico who did not participate in the study, to New Scientist. The International Union for Conservation of Nature currently recognizes seven—following a recent species discovery—and three are endangered. As such, “one take-home message is that we need to act now to avoid a total extinction of the group,” says lead author Alberto Boscaini, a vertebrate paleontologist from the University of Buenos Aires, to the BBC’s Helen Briggs. Get the latest stories in your inbox every weekday.
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  • Oldest-known whale bone tools discovered in a Spanish cave

    Large projectile point made of Gray Whale bone from the Duruthy rockshelter, Landes, France, dated between 18,000 and 17,500 years ago.
     
    CREDIT: Alexandre Lefebvre.

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    Prehistoric stone tools are among some of the oldest and important pieces of evidence we have of a time when our species began to evolve a higher level of intelligence. Many of these tools were also made from animal bones–including the bones of some of the biggest animals on the planet. New research finds that humans living up to 20,000 years ago may have been making tools out of whale bones. The discovery not only adds more to the story of early human tool use, but gives a glimpse into ancient whale ecology. The findings are detailed in a study published May 27 in the journal Nature Communications.
    “That humans frequented the seashore, and took advantage of its resources, is probably as old as humankind,” Jean-Marc Pétillon, an archaeologist at the Université Toulouse Jean Jaurès in France and study co-author, tells Popular Science. “There is evidence of whale scavenging at the site of Dungo 5 in Angola dating to 1 million years.”
    Fragment of projectile point from the cave site of Isturitz, made of bone from right whale or bowhead whale, dated to 17,300-16,700 years before present, curated at the Musée d’Archéologie Nationale. CREDIT:  Jean-Marc Pétillon.
    By land and sea
    For our Paleolithic ancestors living in coastal areas, the sturdy bones of large whales were potentially an excellent resource for various tools. However, many prehistoric coastal archaeological sites are fragile and are at risk of rising sea levels, making reconstructing the past interactions between marine mammals and humans a challenge for scientists..  
    “The tools were dated between 20,000 and 16,000 years beforepresent, a period way before the invention of agriculture, and during which all human groups in the world lived a life of nomadic hunter-gatherers,” says Pétillon. “Climatically, this is the last part of the last glaciation, with a climate much colder than today.”
    That colder climate brought a sea level that was roughly almost 400 feet lower than it is today. With this change in sea level, we have no direct evidence of the human occupations on the shore, since the rise in sea level either wiped them out or the settlements lay buried under 300 or so feet of water. 
    Excavations in 2022 in the Basque cave of Isturitz, France, where several dozen whale bone objects were discovered. CREDIT: Jean-Marc Pétillon, Christian Normand.
    With this lack of evidence Paleolithic people have historically been viewed as inland hunters. Those living in present day western Europe would have hunted red deer, reindeer, bison, horse, and ibex. While they did hunt inland, there is a growing body of evidence from the last 20 years showing that they also took advantage of the Paleolithic seashore.
    “There are studies showing that people also gathered seashells, hunted seabirds, fished marine fish, etc., as a complement to terrestrial diet, and these studies were made possible because Paleolithic people carried remains of marine origin away from the seashore, into inland sites,” explains Pétillon. “Our study adds whales to the lot. It is one more contribution showing that Late Paleolithic humans also regularly frequented the seashore and used its resources.”
    Ancient giants
    In the new study, the team analyzed 83 bone tools that were excavated from sites around Spain’s Bay of Biscay and 90 additional bones uncovered from Santa Catalina Cave in Spain. They used mass spectrometry and radiocarbon dating to identify which species the bones belonged to and estimate the age of  the samples. 
    The bones come from at least five species of large whales–sperm, fin, blue, gray, and either right whales or bowheads. The latter two species are indistinguishable using this technique. The oldest whale specimens are dated to roughly 19,000 to 20,000 years ago, representing some of the earliest known evidence of humans using the remains of whales to make tools. Some of the whale bone points themselves were over 15 inches long. 
    Fragment of projectile point from the rockshelter site of Duruthy, made of gray whale bone, dated to 17,300-16,800 years before present, curated at the Arthous Abbey Museum. CREDIT: A. Lefebvre.
    “Most of the objects made of whale bone are projectile points, part of the hunting equipment. They can be very long and thick, and were probably hafted on spear-style projectiles rather than arrows,” says Pétillon. “The main raw material used to manufacture projectile points at that period is antler, because it is less brittle and more pliable than bone, but whale bone was preferred in certain cases probably because of its large dimensions.”
    The ocean’s bounty
    Most of these whale species identified in this study are still found in the Bay of Biscay and northeastern North Atlantic to this day. However, gray whales are now primarily limited to the North Pacific Ocean and Arctic. Additional chemical data from the tools also suggests that the feeding habits of the ancient whales were slightly different than those living today. According to the authors, this is likely due to behavioral or environmental changes. That the whales in the area have stayed relatively the same was particularly intriguing for Pétillon.
    “What was more surprising to me—as an archeologist more accustomed to terrestrial faunas—was that these whale species remained the same despite the great environmental difference between the Late Pleistocene and today,” he says. “In the same period, continental faunas are very different: the ungulates hunted include reindeer, saiga antelopes, bison, etc., all disappeared from Western Europe today.”
    Importantly, the findings here do not imply that active whaling was occurring. The techniques at the time would not allow humans to hunt sperm, blue, or fin whales and the team believes that these populations took advantage of whale strandings to harvest the bones for tools. 
    “The earliest evidence of active whaling is much younger, around 6,000before present in Koreaand maybe around 5,000 before present in Europe,” says Pétillon.
    Future studies could look at the systematic way that these ancient Atlantic Europeans systematically used the seashore and how they developed their ocean hunting techniques. 
    #oldestknown #whale #bone #tools #discovered
    Oldest-known whale bone tools discovered in a Spanish cave
    Large projectile point made of Gray Whale bone from the Duruthy rockshelter, Landes, France, dated between 18,000 and 17,500 years ago.   CREDIT: Alexandre Lefebvre. Get the Popular Science daily newsletter💡 Breakthroughs, discoveries, and DIY tips sent every weekday. Prehistoric stone tools are among some of the oldest and important pieces of evidence we have of a time when our species began to evolve a higher level of intelligence. Many of these tools were also made from animal bones–including the bones of some of the biggest animals on the planet. New research finds that humans living up to 20,000 years ago may have been making tools out of whale bones. The discovery not only adds more to the story of early human tool use, but gives a glimpse into ancient whale ecology. The findings are detailed in a study published May 27 in the journal Nature Communications. “That humans frequented the seashore, and took advantage of its resources, is probably as old as humankind,” Jean-Marc Pétillon, an archaeologist at the Université Toulouse Jean Jaurès in France and study co-author, tells Popular Science. “There is evidence of whale scavenging at the site of Dungo 5 in Angola dating to 1 million years.” Fragment of projectile point from the cave site of Isturitz, made of bone from right whale or bowhead whale, dated to 17,300-16,700 years before present, curated at the Musée d’Archéologie Nationale. CREDIT:  Jean-Marc Pétillon. By land and sea For our Paleolithic ancestors living in coastal areas, the sturdy bones of large whales were potentially an excellent resource for various tools. However, many prehistoric coastal archaeological sites are fragile and are at risk of rising sea levels, making reconstructing the past interactions between marine mammals and humans a challenge for scientists..   “The tools were dated between 20,000 and 16,000 years beforepresent, a period way before the invention of agriculture, and during which all human groups in the world lived a life of nomadic hunter-gatherers,” says Pétillon. “Climatically, this is the last part of the last glaciation, with a climate much colder than today.” That colder climate brought a sea level that was roughly almost 400 feet lower than it is today. With this change in sea level, we have no direct evidence of the human occupations on the shore, since the rise in sea level either wiped them out or the settlements lay buried under 300 or so feet of water.  Excavations in 2022 in the Basque cave of Isturitz, France, where several dozen whale bone objects were discovered. CREDIT: Jean-Marc Pétillon, Christian Normand. With this lack of evidence Paleolithic people have historically been viewed as inland hunters. Those living in present day western Europe would have hunted red deer, reindeer, bison, horse, and ibex. While they did hunt inland, there is a growing body of evidence from the last 20 years showing that they also took advantage of the Paleolithic seashore. “There are studies showing that people also gathered seashells, hunted seabirds, fished marine fish, etc., as a complement to terrestrial diet, and these studies were made possible because Paleolithic people carried remains of marine origin away from the seashore, into inland sites,” explains Pétillon. “Our study adds whales to the lot. It is one more contribution showing that Late Paleolithic humans also regularly frequented the seashore and used its resources.” Ancient giants In the new study, the team analyzed 83 bone tools that were excavated from sites around Spain’s Bay of Biscay and 90 additional bones uncovered from Santa Catalina Cave in Spain. They used mass spectrometry and radiocarbon dating to identify which species the bones belonged to and estimate the age of  the samples.  The bones come from at least five species of large whales–sperm, fin, blue, gray, and either right whales or bowheads. The latter two species are indistinguishable using this technique. The oldest whale specimens are dated to roughly 19,000 to 20,000 years ago, representing some of the earliest known evidence of humans using the remains of whales to make tools. Some of the whale bone points themselves were over 15 inches long.  Fragment of projectile point from the rockshelter site of Duruthy, made of gray whale bone, dated to 17,300-16,800 years before present, curated at the Arthous Abbey Museum. CREDIT: A. Lefebvre. “Most of the objects made of whale bone are projectile points, part of the hunting equipment. They can be very long and thick, and were probably hafted on spear-style projectiles rather than arrows,” says Pétillon. “The main raw material used to manufacture projectile points at that period is antler, because it is less brittle and more pliable than bone, but whale bone was preferred in certain cases probably because of its large dimensions.” The ocean’s bounty Most of these whale species identified in this study are still found in the Bay of Biscay and northeastern North Atlantic to this day. However, gray whales are now primarily limited to the North Pacific Ocean and Arctic. Additional chemical data from the tools also suggests that the feeding habits of the ancient whales were slightly different than those living today. According to the authors, this is likely due to behavioral or environmental changes. That the whales in the area have stayed relatively the same was particularly intriguing for Pétillon. “What was more surprising to me—as an archeologist more accustomed to terrestrial faunas—was that these whale species remained the same despite the great environmental difference between the Late Pleistocene and today,” he says. “In the same period, continental faunas are very different: the ungulates hunted include reindeer, saiga antelopes, bison, etc., all disappeared from Western Europe today.” Importantly, the findings here do not imply that active whaling was occurring. The techniques at the time would not allow humans to hunt sperm, blue, or fin whales and the team believes that these populations took advantage of whale strandings to harvest the bones for tools.  “The earliest evidence of active whaling is much younger, around 6,000before present in Koreaand maybe around 5,000 before present in Europe,” says Pétillon. Future studies could look at the systematic way that these ancient Atlantic Europeans systematically used the seashore and how they developed their ocean hunting techniques.  #oldestknown #whale #bone #tools #discovered
    WWW.POPSCI.COM
    Oldest-known whale bone tools discovered in a Spanish cave
    Large projectile point made of Gray Whale bone from the Duruthy rockshelter, Landes, France, dated between 18,000 and 17,500 years ago.   CREDIT: Alexandre Lefebvre. Get the Popular Science daily newsletter💡 Breakthroughs, discoveries, and DIY tips sent every weekday. Prehistoric stone tools are among some of the oldest and important pieces of evidence we have of a time when our species began to evolve a higher level of intelligence. Many of these tools were also made from animal bones–including the bones of some of the biggest animals on the planet. New research finds that humans living up to 20,000 years ago may have been making tools out of whale bones. The discovery not only adds more to the story of early human tool use, but gives a glimpse into ancient whale ecology. The findings are detailed in a study published May 27 in the journal Nature Communications. “That humans frequented the seashore, and took advantage of its resources, is probably as old as humankind,” Jean-Marc Pétillon, an archaeologist at the Université Toulouse Jean Jaurès in France and study co-author, tells Popular Science. “There is evidence of whale scavenging at the site of Dungo 5 in Angola dating to 1 million years.” Fragment of projectile point from the cave site of Isturitz (Pyrénées-Atlantiques, France), made of bone from right whale or bowhead whale, dated to 17,300-16,700 years before present, curated at the Musée d’Archéologie Nationale (Saint-Germain-en-Laye, France). CREDIT:  Jean-Marc Pétillon. By land and sea For our Paleolithic ancestors living in coastal areas, the sturdy bones of large whales were potentially an excellent resource for various tools. However, many prehistoric coastal archaeological sites are fragile and are at risk of rising sea levels, making reconstructing the past interactions between marine mammals and humans a challenge for scientists..   “The tools were dated between 20,000 and 16,000 years before [the] present, a period way before the invention of agriculture, and during which all human groups in the world lived a life of nomadic hunter-gatherers,” says Pétillon. “Climatically, this is the last part of the last glaciation, with a climate much colder than today.” That colder climate brought a sea level that was roughly almost 400 feet lower than it is today. With this change in sea level, we have no direct evidence of the human occupations on the shore, since the rise in sea level either wiped them out or the settlements lay buried under 300 or so feet of water.  Excavations in 2022 in the Basque cave of Isturitz, France, where several dozen whale bone objects were discovered. CREDIT: Jean-Marc Pétillon, Christian Normand. With this lack of evidence Paleolithic people have historically been viewed as inland hunters. Those living in present day western Europe would have hunted red deer, reindeer, bison, horse, and ibex. While they did hunt inland, there is a growing body of evidence from the last 20 years showing that they also took advantage of the Paleolithic seashore. “There are studies showing that people also gathered seashells, hunted seabirds, fished marine fish, etc., as a complement to terrestrial diet, and these studies were made possible because Paleolithic people carried remains of marine origin away from the seashore, into inland sites,” explains Pétillon. “Our study adds whales to the lot. It is one more contribution showing that Late Paleolithic humans also regularly frequented the seashore and used its resources.” Ancient giants In the new study, the team analyzed 83 bone tools that were excavated from sites around Spain’s Bay of Biscay and 90 additional bones uncovered from Santa Catalina Cave in Spain. They used mass spectrometry and radiocarbon dating to identify which species the bones belonged to and estimate the age of  the samples.  The bones come from at least five species of large whales–sperm, fin, blue, gray, and either right whales or bowheads. The latter two species are indistinguishable using this technique. The oldest whale specimens are dated to roughly 19,000 to 20,000 years ago, representing some of the earliest known evidence of humans using the remains of whales to make tools. Some of the whale bone points themselves were over 15 inches long.  Fragment of projectile point from the rockshelter site of Duruthy (Landes, France), made of gray whale bone, dated to 17,300-16,800 years before present, curated at the Arthous Abbey Museum (Landes, France). CREDIT: A. Lefebvre. “Most of the objects made of whale bone are projectile points, part of the hunting equipment. They can be very long and thick, and were probably hafted on spear-style projectiles rather than arrows (and the use of the spearthrower is documented in this period),” says Pétillon. “The main raw material used to manufacture projectile points at that period is antler, because it is less brittle and more pliable than bone, but whale bone was preferred in certain cases probably because of its large dimensions.” The ocean’s bounty Most of these whale species identified in this study are still found in the Bay of Biscay and northeastern North Atlantic to this day. However, gray whales are now primarily limited to the North Pacific Ocean and Arctic. Additional chemical data from the tools also suggests that the feeding habits of the ancient whales were slightly different than those living today. According to the authors, this is likely due to behavioral or environmental changes. That the whales in the area have stayed relatively the same was particularly intriguing for Pétillon. “What was more surprising to me—as an archeologist more accustomed to terrestrial faunas—was that these whale species remained the same despite the great environmental difference between the Late Pleistocene and today,” he says. “In the same period, continental faunas are very different: the ungulates hunted include reindeer, saiga antelopes, bison, etc., all disappeared from Western Europe today.” Importantly, the findings here do not imply that active whaling was occurring. The techniques at the time would not allow humans to hunt sperm, blue, or fin whales and the team believes that these populations took advantage of whale strandings to harvest the bones for tools.  “The earliest evidence of active whaling is much younger, around 6,000 [years] before present in Korea (site of Bangudae) and maybe around 5,000 before present in Europe (Neolithic sites in the Netherlands),” says Pétillon. Future studies could look at the systematic way that these ancient Atlantic Europeans systematically used the seashore and how they developed their ocean hunting techniques. 
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  • 18-Million-Year-Old Megalodon Teeth Reveal the Predator's Surprising Diet

    Comparison of a megalodon tooth and a great white shark tooth, not associated with the study.NewsletterSign up for our email newsletter for the latest science newsMegalodon teeth have always been key to understanding the ancient marine predator. Fossilized teeth are all that remain to prove the existence of these massive sharks, and the name megalodon is from the Greek for “big tooth.”A new study, published in Earth and Planetary Science Letters, highlights the importance of the megalodon’s human-hand-sized teeth once again. Thanks to extracting and analyzing the traces of zinc left in the fossilized teeth, researchers now know that the megalodon’s diet was much broader than scientists once believed.“Megalodon was by all means flexible enough to feed on marine mammals and large fish, from the top of the food pyramid as well as lower levels – depending on availability,” said Jeremy McCormack from the Department of Geosciences at Goethe University, in a press release.What Did the Megalodon Eat?Clocking in at 78 feet in length and weighing about twice as much as a semi truck, the megalodon was a big fish with a big appetite. It is suggested that a member of the Otodus shark family would require about 100,000 kilocalories per day to survive. Due to this extreme number, scientists have often assumed that the megalodon’s main source of calories came from whales.This new study suggests that whales were not the only item on the megalodon’s daily menu and that these sharks were actually quite adaptable when it came to their food. The research team analyzed 18-million-year-old giant teeth that came from two fossil deposits in Sigmaringen and Passau. What they were looking for was the presence of zinc-66 and zinc-64, two isotopes commonly ingested with food. Typically, the higher up in a food pyramid an animal is, the lower the presence of zinc. As they are oftentimes at the top of the food chain, species such as Otodus megalodon and Otodus chubutensis have a low ratio of zinc-66 to zinc-64 compared to species lower on the food chain.“Sea bream, which fed on mussels, snails, and crustaceans, formed the lowest level of the food chain we studied,” said McCormack in the press release. “Smaller shark species such as requiem sharks and ancestors of today’s cetaceans, dolphins, and whales, were next. Larger sharks, such as sand tiger sharks, were further up the food pyramid, and at the top were giant sharks like Araloselachus cuspidatus and the Otodus sharks, which include megalodon.”Surprisingly, the zinc levels in the megalodon teeth weren’t always that different from the zinc levels in species lower down the food chain. This result means that the commonly held scientific belief that megalodons focused their attention on eating large marine mammals may be incorrect. Instead, McCormack refers to the megalodon as an “ecologically versatile generalist” that adapted to environmental and regional constraints that changed the availability and variety of their prey.A New Method in Teeth TestingUsing the zinc content of fossilized teeth is a relatively new method of analysis, and the research team working on the megalodon couldn’t be happier with their results. The methods used in this study have not only been used for prehistoric shark and whale species but also modern-day shark species, and have even been used on herbivorous prehistoric rhinoceroses.Overall, these new methods have begun to rewrite the history of megalodon’s eating habits and may help to explain more about why these giants of the food chain went extinct. “gives us important insights into how the marine communities have changed over geologic time, but more importantly the fact that even ‘supercarnivores’ are not immune to extinction,” said Kenshu Shimada, a paleobiologist at DePaul University and a coauthor of this study, in the press release.Article SourcesOur writers at Discovermagazine.com use peer-reviewed studies and high-quality sources for our articles, and our editors review for scientific accuracy and editorial standards. Review the sources used below for this article:Earth and Planetary Science Letters. Miocene marine vertebrate trophic ecology reveals megatooth sharks as opportunistic supercarnivoresAs the marketing coordinator at Discover Magazine, Stephanie Edwards interacts with readers across Discover's social media channels and writes digital content. Offline, she is a contract lecturer in English & Cultural Studies at Lakehead University, teaching courses on everything from professional communication to Taylor Swift, and received her graduate degrees in the same department from McMaster University. You can find more of her science writing in Lab Manager and her short fiction in anthologies and literary magazine across the horror genre.1 free article leftWant More? Get unlimited access for as low as /monthSubscribeAlready a subscriber?Register or Log In1 free articleSubscribeWant more?Keep reading for as low as !SubscribeAlready a subscriber?Register or Log In
    #18millionyearold #megalodon #teeth #reveal #predator039s
    18-Million-Year-Old Megalodon Teeth Reveal the Predator's Surprising Diet
    Comparison of a megalodon tooth and a great white shark tooth, not associated with the study.NewsletterSign up for our email newsletter for the latest science newsMegalodon teeth have always been key to understanding the ancient marine predator. Fossilized teeth are all that remain to prove the existence of these massive sharks, and the name megalodon is from the Greek for “big tooth.”A new study, published in Earth and Planetary Science Letters, highlights the importance of the megalodon’s human-hand-sized teeth once again. Thanks to extracting and analyzing the traces of zinc left in the fossilized teeth, researchers now know that the megalodon’s diet was much broader than scientists once believed.“Megalodon was by all means flexible enough to feed on marine mammals and large fish, from the top of the food pyramid as well as lower levels – depending on availability,” said Jeremy McCormack from the Department of Geosciences at Goethe University, in a press release.What Did the Megalodon Eat?Clocking in at 78 feet in length and weighing about twice as much as a semi truck, the megalodon was a big fish with a big appetite. It is suggested that a member of the Otodus shark family would require about 100,000 kilocalories per day to survive. Due to this extreme number, scientists have often assumed that the megalodon’s main source of calories came from whales.This new study suggests that whales were not the only item on the megalodon’s daily menu and that these sharks were actually quite adaptable when it came to their food. The research team analyzed 18-million-year-old giant teeth that came from two fossil deposits in Sigmaringen and Passau. What they were looking for was the presence of zinc-66 and zinc-64, two isotopes commonly ingested with food. Typically, the higher up in a food pyramid an animal is, the lower the presence of zinc. As they are oftentimes at the top of the food chain, species such as Otodus megalodon and Otodus chubutensis have a low ratio of zinc-66 to zinc-64 compared to species lower on the food chain.“Sea bream, which fed on mussels, snails, and crustaceans, formed the lowest level of the food chain we studied,” said McCormack in the press release. “Smaller shark species such as requiem sharks and ancestors of today’s cetaceans, dolphins, and whales, were next. Larger sharks, such as sand tiger sharks, were further up the food pyramid, and at the top were giant sharks like Araloselachus cuspidatus and the Otodus sharks, which include megalodon.”Surprisingly, the zinc levels in the megalodon teeth weren’t always that different from the zinc levels in species lower down the food chain. This result means that the commonly held scientific belief that megalodons focused their attention on eating large marine mammals may be incorrect. Instead, McCormack refers to the megalodon as an “ecologically versatile generalist” that adapted to environmental and regional constraints that changed the availability and variety of their prey.A New Method in Teeth TestingUsing the zinc content of fossilized teeth is a relatively new method of analysis, and the research team working on the megalodon couldn’t be happier with their results. The methods used in this study have not only been used for prehistoric shark and whale species but also modern-day shark species, and have even been used on herbivorous prehistoric rhinoceroses.Overall, these new methods have begun to rewrite the history of megalodon’s eating habits and may help to explain more about why these giants of the food chain went extinct. “gives us important insights into how the marine communities have changed over geologic time, but more importantly the fact that even ‘supercarnivores’ are not immune to extinction,” said Kenshu Shimada, a paleobiologist at DePaul University and a coauthor of this study, in the press release.Article SourcesOur writers at Discovermagazine.com use peer-reviewed studies and high-quality sources for our articles, and our editors review for scientific accuracy and editorial standards. Review the sources used below for this article:Earth and Planetary Science Letters. Miocene marine vertebrate trophic ecology reveals megatooth sharks as opportunistic supercarnivoresAs the marketing coordinator at Discover Magazine, Stephanie Edwards interacts with readers across Discover's social media channels and writes digital content. Offline, she is a contract lecturer in English & Cultural Studies at Lakehead University, teaching courses on everything from professional communication to Taylor Swift, and received her graduate degrees in the same department from McMaster University. You can find more of her science writing in Lab Manager and her short fiction in anthologies and literary magazine across the horror genre.1 free article leftWant More? Get unlimited access for as low as /monthSubscribeAlready a subscriber?Register or Log In1 free articleSubscribeWant more?Keep reading for as low as !SubscribeAlready a subscriber?Register or Log In #18millionyearold #megalodon #teeth #reveal #predator039s
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    18-Million-Year-Old Megalodon Teeth Reveal the Predator's Surprising Diet
    Comparison of a megalodon tooth and a great white shark tooth, not associated with the study. (Image Credit: Mark_Kostich/Shutterstock) NewsletterSign up for our email newsletter for the latest science newsMegalodon teeth have always been key to understanding the ancient marine predator. Fossilized teeth are all that remain to prove the existence of these massive sharks, and the name megalodon is from the Greek for “big tooth.”A new study, published in Earth and Planetary Science Letters, highlights the importance of the megalodon’s human-hand-sized teeth once again. Thanks to extracting and analyzing the traces of zinc left in the fossilized teeth, researchers now know that the megalodon’s diet was much broader than scientists once believed.“Megalodon was by all means flexible enough to feed on marine mammals and large fish, from the top of the food pyramid as well as lower levels – depending on availability,” said Jeremy McCormack from the Department of Geosciences at Goethe University, in a press release.What Did the Megalodon Eat?Clocking in at 78 feet in length and weighing about twice as much as a semi truck, the megalodon was a big fish with a big appetite. It is suggested that a member of the Otodus shark family would require about 100,000 kilocalories per day to survive. Due to this extreme number, scientists have often assumed that the megalodon’s main source of calories came from whales.This new study suggests that whales were not the only item on the megalodon’s daily menu and that these sharks were actually quite adaptable when it came to their food. The research team analyzed 18-million-year-old giant teeth that came from two fossil deposits in Sigmaringen and Passau. What they were looking for was the presence of zinc-66 and zinc-64, two isotopes commonly ingested with food. Typically, the higher up in a food pyramid an animal is, the lower the presence of zinc. As they are oftentimes at the top of the food chain, species such as Otodus megalodon and Otodus chubutensis have a low ratio of zinc-66 to zinc-64 compared to species lower on the food chain.“Sea bream, which fed on mussels, snails, and crustaceans, formed the lowest level of the food chain we studied,” said McCormack in the press release. “Smaller shark species such as requiem sharks and ancestors of today’s cetaceans, dolphins, and whales, were next. Larger sharks, such as sand tiger sharks, were further up the food pyramid, and at the top were giant sharks like Araloselachus cuspidatus and the Otodus sharks, which include megalodon.”Surprisingly, the zinc levels in the megalodon teeth weren’t always that different from the zinc levels in species lower down the food chain. This result means that the commonly held scientific belief that megalodons focused their attention on eating large marine mammals may be incorrect. Instead, McCormack refers to the megalodon as an “ecologically versatile generalist” that adapted to environmental and regional constraints that changed the availability and variety of their prey.A New Method in Teeth TestingUsing the zinc content of fossilized teeth is a relatively new method of analysis, and the research team working on the megalodon couldn’t be happier with their results. The methods used in this study have not only been used for prehistoric shark and whale species but also modern-day shark species, and have even been used on herbivorous prehistoric rhinoceroses.Overall, these new methods have begun to rewrite the history of megalodon’s eating habits and may help to explain more about why these giants of the food chain went extinct. “[Determining zinc isotope ratios] gives us important insights into how the marine communities have changed over geologic time, but more importantly the fact that even ‘supercarnivores’ are not immune to extinction,” said Kenshu Shimada, a paleobiologist at DePaul University and a coauthor of this study, in the press release.Article SourcesOur writers at Discovermagazine.com use peer-reviewed studies and high-quality sources for our articles, and our editors review for scientific accuracy and editorial standards. Review the sources used below for this article:Earth and Planetary Science Letters. Miocene marine vertebrate trophic ecology reveals megatooth sharks as opportunistic supercarnivoresAs the marketing coordinator at Discover Magazine, Stephanie Edwards interacts with readers across Discover's social media channels and writes digital content. Offline, she is a contract lecturer in English & Cultural Studies at Lakehead University, teaching courses on everything from professional communication to Taylor Swift, and received her graduate degrees in the same department from McMaster University. You can find more of her science writing in Lab Manager and her short fiction in anthologies and literary magazine across the horror genre.1 free article leftWant More? Get unlimited access for as low as $1.99/monthSubscribeAlready a subscriber?Register or Log In1 free articleSubscribeWant more?Keep reading for as low as $1.99!SubscribeAlready a subscriber?Register or Log In
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  • Why we need a Memorial Day for civilian victims of war

    The first observance of what came to be known as Memorial Day was on May 30, 1868, when a Civil War general called on Americans to commemorate the sacrifices of Union soldiers. It was initially called Decoration Day, for the practice of decorating graves with wreaths and flags. And there were so many graves — more than 300,000 men had died on the Union side, and nearly as many for the Confederacy. In total, more died on both sides of the Civil War than in every other US conflict through the Korean War, combined. It wasn’t long, though, before remembrance began to be overshadowed by celebration. Within a year, the New York Times opined the holiday would no longer be “sacred” if parades and speeches became more central than the act of memorializing the dead. Which is precisely what happened, especially after Congress in 1971 fixed Memorial Day as the last Monday in May, making it the perfect launchpad for summer, with an increasingly perfunctory nod to the holiday’s original purpose.The gap between those for whom Memorial Day is a moment of remembrance versus three days of hot dogs and hamburgers will likely only grow in the future, as veterans of previous wars pass away and the divide between America’s all-volunteer military and its civilians deepens. Fewer than 1 percent of the US adult population serves in the military, and those still signing up increasingly come from a small handful of regions and families with a history of military service.With ever-inflating military spending — now nearing trillion, according to one estimate — the footprint of the US military is hardly shrinking, but the number of those who will potentially be called on to give what Abraham Lincoln called the “last full measure of devotion” is.Yet there’s a greater gap embedded in Memorial Day: It’s between those who died as warfighters, and the far greater number around the world who have died not as war’s participants, but as its victims. When civilians die in warThe past is not just a foreign country to us, but a bloody one. From the interpersonal to the international, conflict was a constant throughout much of human history. Between 1500 and 1800, there was hardly a year when great powers weren’t enmeshed in some kind of war. Though war became somewhat less common as we entered the 1900s, it did not become less deadly. Far from it — while the death toll of war in the past was more chiefly concentrated among combatants, the 20th century saw the awful blossoming of total war, where little to no distinction was made between those fighting the war and the civilians on the sidelines, and new weapons enabled mass, indiscriminate killing.Go back to the Civil War, which sits at the junction between battle as it had long been practiced and the greater horror it would become. Over 600,000 soldiers were killed in the conflict, against at least 50,000 civilians, ranging from those killed directly to the many who died in the wake of war, from starvation and disease. That number was terrible, yet in the wars to come, it would only grow.In the First World War, a roughly equal number of combatants and civilians were killed globally — approximately 10 million on each side. In the Second World War, more combatants were killed than in any other conflict in human history, a toll nearing 15 million. Yet for every soldier, sailor, or airman who was killed, nearly one and a half civilians would die, totaling, by one count, almost 40 million. The last of the dead would come in Hiroshima and Nagasaki, when as many as 210,000 people — nearly all of them Japanese civilians — died in the first and so far only atomic bombings. Not only were these new weapons capable of murdering at a vastly larger scale than ever before, but they existed chiefly to threaten the lives of noncombatants. Thankfully, given the weapons militaries now had at their disposal, World War II was the high mark for war deaths. In the decades that followed, deaths in battle for both combatants and civilians sharply declined, minus the occasional spike in conflicts like the Korean and Vietnam Wars. Even with the recent resurgence of conflict, people around the world today are much less likely to die in war than their ancestors, which is one of the most undeniable — if tenuous — markers of our species’ under-appreciated progress.Yet even in this era of comparative peace, civilians still bear the brunt of war when it comes, including when it is fought by the United States. According to Brown University’s Costs of War project, more civilians were likely directly killed in post-9/11 conflicts than fighters on either side — and when the number of indirect deaths from starvation and destruction are included, that gulf only widens. In Ukraine, at least 12,910 civilians have been killed in the war as of March 31, including nearly 700 children, while nearly 31,000 civilians have been injured. In a single large-scale Russian missile attack on April 24, at least nine civilians were killed and 90 were injured, including 12 children.In Gaza, accurately counting the civilian death toll has been all but impossible, but the most recent UN estimates put the number of dead children, women, and elderly people at north of 27,000, with thousands of dead bodies still unidentified. Even those civilians who have escaped death face the real risk of starvation, with Israel only now allowing trickled of aid in after a blockade that has lasted more than two months. And of course, Israel itself lost nearly 700 civilians in the October 7 attacks, while many noncombatants are still held hostage by Hamas and other militant groups.And the ongoing war in Sudan — which has received only a fraction of the global attention of Ukraine and Gaza — has led to horrifying levels of civilian death. Last year Tom Perriello, then the US envoy for Sudan, estimated that at least 150,000 people had died of war-related causes, while 13 million people have been forced to flee their homes.A new kind of Memorial DayThe US has its Memorial Day to honor fallen soldiers, while other countries have their Remembrance Day, their Victory Day. Yet there are only a handful of monuments to honor the countlessly greater number of civilians killed in war.It’s not hard to imagine why. As the shift in perception around the Vietnam Veterans Memorial has shown — from unpatriotic atrocity to a celebrated work of national mourning — we can honor the sacrifice of service members who died in a war, even if we don’t believe in the war. But the death of those who died without a rifle in hand, who died in childhood and infancy, who died because they could not fight and could not be protected, shows war for what it ultimately is: a waste. And we can’t begin to know how to mark the unmarked.America has been a historical exception in many ways, but perhaps no more so than that its civilian citizens have largely escaped the scourge of war.Americans have fought and Americans have died, but at an ever-increasing remove, a distance that grows with each Memorial Day. The general decline of war is one of our great accomplishments as humans, something to be unequivocally celebrated. Perhaps we would feel that more if we gave the deaths of civilians the same honor as that of soldiers — a new kind of Memorial Day that can begin here. A version of this story was initially published in the Future Perfect newsletter. Sign up here to subscribe!Update, May 26, 2025, 8 am ET: This story was first published on May 31, 2023, has been updated to include new data on civilian deaths in Gaza, Israel, Sudan, and Ukraine.You’ve read 1 article in the last monthHere at Vox, we're unwavering in our commitment to covering the issues that matter most to you — threats to democracy, immigration, reproductive rights, the environment, and the rising polarization across this country.Our mission is to provide clear, accessible journalism that empowers you to stay informed and engaged in shaping our world. By becoming a Vox Member, you directly strengthen our ability to deliver in-depth, independent reporting that drives meaningful change.We rely on readers like you — join us.Swati SharmaVox Editor-in-ChiefSee More:
    #why #need #memorial #day #civilian
    Why we need a Memorial Day for civilian victims of war
    The first observance of what came to be known as Memorial Day was on May 30, 1868, when a Civil War general called on Americans to commemorate the sacrifices of Union soldiers. It was initially called Decoration Day, for the practice of decorating graves with wreaths and flags. And there were so many graves — more than 300,000 men had died on the Union side, and nearly as many for the Confederacy. In total, more died on both sides of the Civil War than in every other US conflict through the Korean War, combined. It wasn’t long, though, before remembrance began to be overshadowed by celebration. Within a year, the New York Times opined the holiday would no longer be “sacred” if parades and speeches became more central than the act of memorializing the dead. Which is precisely what happened, especially after Congress in 1971 fixed Memorial Day as the last Monday in May, making it the perfect launchpad for summer, with an increasingly perfunctory nod to the holiday’s original purpose.The gap between those for whom Memorial Day is a moment of remembrance versus three days of hot dogs and hamburgers will likely only grow in the future, as veterans of previous wars pass away and the divide between America’s all-volunteer military and its civilians deepens. Fewer than 1 percent of the US adult population serves in the military, and those still signing up increasingly come from a small handful of regions and families with a history of military service.With ever-inflating military spending — now nearing trillion, according to one estimate — the footprint of the US military is hardly shrinking, but the number of those who will potentially be called on to give what Abraham Lincoln called the “last full measure of devotion” is.Yet there’s a greater gap embedded in Memorial Day: It’s between those who died as warfighters, and the far greater number around the world who have died not as war’s participants, but as its victims. When civilians die in warThe past is not just a foreign country to us, but a bloody one. From the interpersonal to the international, conflict was a constant throughout much of human history. Between 1500 and 1800, there was hardly a year when great powers weren’t enmeshed in some kind of war. Though war became somewhat less common as we entered the 1900s, it did not become less deadly. Far from it — while the death toll of war in the past was more chiefly concentrated among combatants, the 20th century saw the awful blossoming of total war, where little to no distinction was made between those fighting the war and the civilians on the sidelines, and new weapons enabled mass, indiscriminate killing.Go back to the Civil War, which sits at the junction between battle as it had long been practiced and the greater horror it would become. Over 600,000 soldiers were killed in the conflict, against at least 50,000 civilians, ranging from those killed directly to the many who died in the wake of war, from starvation and disease. That number was terrible, yet in the wars to come, it would only grow.In the First World War, a roughly equal number of combatants and civilians were killed globally — approximately 10 million on each side. In the Second World War, more combatants were killed than in any other conflict in human history, a toll nearing 15 million. Yet for every soldier, sailor, or airman who was killed, nearly one and a half civilians would die, totaling, by one count, almost 40 million. The last of the dead would come in Hiroshima and Nagasaki, when as many as 210,000 people — nearly all of them Japanese civilians — died in the first and so far only atomic bombings. Not only were these new weapons capable of murdering at a vastly larger scale than ever before, but they existed chiefly to threaten the lives of noncombatants. Thankfully, given the weapons militaries now had at their disposal, World War II was the high mark for war deaths. In the decades that followed, deaths in battle for both combatants and civilians sharply declined, minus the occasional spike in conflicts like the Korean and Vietnam Wars. Even with the recent resurgence of conflict, people around the world today are much less likely to die in war than their ancestors, which is one of the most undeniable — if tenuous — markers of our species’ under-appreciated progress.Yet even in this era of comparative peace, civilians still bear the brunt of war when it comes, including when it is fought by the United States. According to Brown University’s Costs of War project, more civilians were likely directly killed in post-9/11 conflicts than fighters on either side — and when the number of indirect deaths from starvation and destruction are included, that gulf only widens. In Ukraine, at least 12,910 civilians have been killed in the war as of March 31, including nearly 700 children, while nearly 31,000 civilians have been injured. In a single large-scale Russian missile attack on April 24, at least nine civilians were killed and 90 were injured, including 12 children.In Gaza, accurately counting the civilian death toll has been all but impossible, but the most recent UN estimates put the number of dead children, women, and elderly people at north of 27,000, with thousands of dead bodies still unidentified. Even those civilians who have escaped death face the real risk of starvation, with Israel only now allowing trickled of aid in after a blockade that has lasted more than two months. And of course, Israel itself lost nearly 700 civilians in the October 7 attacks, while many noncombatants are still held hostage by Hamas and other militant groups.And the ongoing war in Sudan — which has received only a fraction of the global attention of Ukraine and Gaza — has led to horrifying levels of civilian death. Last year Tom Perriello, then the US envoy for Sudan, estimated that at least 150,000 people had died of war-related causes, while 13 million people have been forced to flee their homes.A new kind of Memorial DayThe US has its Memorial Day to honor fallen soldiers, while other countries have their Remembrance Day, their Victory Day. Yet there are only a handful of monuments to honor the countlessly greater number of civilians killed in war.It’s not hard to imagine why. As the shift in perception around the Vietnam Veterans Memorial has shown — from unpatriotic atrocity to a celebrated work of national mourning — we can honor the sacrifice of service members who died in a war, even if we don’t believe in the war. But the death of those who died without a rifle in hand, who died in childhood and infancy, who died because they could not fight and could not be protected, shows war for what it ultimately is: a waste. And we can’t begin to know how to mark the unmarked.America has been a historical exception in many ways, but perhaps no more so than that its civilian citizens have largely escaped the scourge of war.Americans have fought and Americans have died, but at an ever-increasing remove, a distance that grows with each Memorial Day. The general decline of war is one of our great accomplishments as humans, something to be unequivocally celebrated. Perhaps we would feel that more if we gave the deaths of civilians the same honor as that of soldiers — a new kind of Memorial Day that can begin here. A version of this story was initially published in the Future Perfect newsletter. Sign up here to subscribe!Update, May 26, 2025, 8 am ET: This story was first published on May 31, 2023, has been updated to include new data on civilian deaths in Gaza, Israel, Sudan, and Ukraine.You’ve read 1 article in the last monthHere at Vox, we're unwavering in our commitment to covering the issues that matter most to you — threats to democracy, immigration, reproductive rights, the environment, and the rising polarization across this country.Our mission is to provide clear, accessible journalism that empowers you to stay informed and engaged in shaping our world. By becoming a Vox Member, you directly strengthen our ability to deliver in-depth, independent reporting that drives meaningful change.We rely on readers like you — join us.Swati SharmaVox Editor-in-ChiefSee More: #why #need #memorial #day #civilian
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    Why we need a Memorial Day for civilian victims of war
    The first observance of what came to be known as Memorial Day was on May 30, 1868, when a Civil War general called on Americans to commemorate the sacrifices of Union soldiers. It was initially called Decoration Day, for the practice of decorating graves with wreaths and flags. And there were so many graves — more than 300,000 men had died on the Union side, and nearly as many for the Confederacy. In total, more died on both sides of the Civil War than in every other US conflict through the Korean War, combined. It wasn’t long, though, before remembrance began to be overshadowed by celebration. Within a year, the New York Times opined the holiday would no longer be “sacred” if parades and speeches became more central than the act of memorializing the dead. Which is precisely what happened, especially after Congress in 1971 fixed Memorial Day as the last Monday in May, making it the perfect launchpad for summer, with an increasingly perfunctory nod to the holiday’s original purpose.The gap between those for whom Memorial Day is a moment of remembrance versus three days of hot dogs and hamburgers will likely only grow in the future, as veterans of previous wars pass away and the divide between America’s all-volunteer military and its civilians deepens. Fewer than 1 percent of the US adult population serves in the military, and those still signing up increasingly come from a small handful of regions and families with a history of military service. (You can include my own family in that ever rarer number: My brother is a retired Army captain who served in Iraq.)With ever-inflating military spending — now nearing $1 trillion, according to one estimate — the footprint of the US military is hardly shrinking, but the number of those who will potentially be called on to give what Abraham Lincoln called the “last full measure of devotion” is.Yet there’s a greater gap embedded in Memorial Day: It’s between those who died as warfighters (to use one of the Pentagon’s terms), and the far greater number around the world who have died not as war’s participants, but as its victims. When civilians die in warThe past is not just a foreign country to us, but a bloody one. From the interpersonal to the international, conflict was a constant throughout much of human history. Between 1500 and 1800, there was hardly a year when great powers weren’t enmeshed in some kind of war. Though war became somewhat less common as we entered the 1900s, it did not become less deadly. Far from it — while the death toll of war in the past was more chiefly concentrated among combatants, the 20th century saw the awful blossoming of total war, where little to no distinction was made between those fighting the war and the civilians on the sidelines, and new weapons enabled mass, indiscriminate killing.Go back to the Civil War, which sits at the junction between battle as it had long been practiced and the greater horror it would become. Over 600,000 soldiers were killed in the conflict, against at least 50,000 civilians, ranging from those killed directly to the many who died in the wake of war, from starvation and disease. That number was terrible, yet in the wars to come, it would only grow.In the First World War, a roughly equal number of combatants and civilians were killed globally — approximately 10 million on each side. In the Second World War, more combatants were killed than in any other conflict in human history, a toll nearing 15 million. Yet for every soldier, sailor, or airman who was killed, nearly one and a half civilians would die, totaling, by one count, almost 40 million. The last of the dead would come in Hiroshima and Nagasaki, when as many as 210,000 people — nearly all of them Japanese civilians — died in the first and so far only atomic bombings. Not only were these new weapons capable of murdering at a vastly larger scale than ever before, but they existed chiefly to threaten the lives of noncombatants. Thankfully, given the weapons militaries now had at their disposal, World War II was the high mark for war deaths. In the decades that followed, deaths in battle for both combatants and civilians sharply declined, minus the occasional spike in conflicts like the Korean and Vietnam Wars. Even with the recent resurgence of conflict, people around the world today are much less likely to die in war than their ancestors, which is one of the most undeniable — if tenuous — markers of our species’ under-appreciated progress.Yet even in this era of comparative peace, civilians still bear the brunt of war when it comes, including when it is fought by the United States. According to Brown University’s Costs of War project, more civilians were likely directly killed in post-9/11 conflicts than fighters on either side — and when the number of indirect deaths from starvation and destruction are included, that gulf only widens. In Ukraine, at least 12,910 civilians have been killed in the war as of March 31, including nearly 700 children, while nearly 31,000 civilians have been injured. In a single large-scale Russian missile attack on April 24, at least nine civilians were killed and 90 were injured, including 12 children.In Gaza, accurately counting the civilian death toll has been all but impossible, but the most recent UN estimates put the number of dead children, women, and elderly people at north of 27,000, with thousands of dead bodies still unidentified. Even those civilians who have escaped death face the real risk of starvation, with Israel only now allowing trickled of aid in after a blockade that has lasted more than two months. And of course, Israel itself lost nearly 700 civilians in the October 7 attacks, while many noncombatants are still held hostage by Hamas and other militant groups.And the ongoing war in Sudan — which has received only a fraction of the global attention of Ukraine and Gaza — has led to horrifying levels of civilian death. Last year Tom Perriello, then the US envoy for Sudan, estimated that at least 150,000 people had died of war-related causes, while 13 million people have been forced to flee their homes.A new kind of Memorial DayThe US has its Memorial Day to honor fallen soldiers, while other countries have their Remembrance Day, their Victory Day. Yet there are only a handful of monuments to honor the countlessly greater number of civilians killed in war.It’s not hard to imagine why. As the shift in perception around the Vietnam Veterans Memorial has shown — from unpatriotic atrocity to a celebrated work of national mourning — we can honor the sacrifice of service members who died in a war, even if we don’t believe in the war. But the death of those who died without a rifle in hand, who died in childhood and infancy, who died because they could not fight and could not be protected, shows war for what it ultimately is: a waste. And we can’t begin to know how to mark the unmarked.America has been a historical exception in many ways, but perhaps no more so than that its civilian citizens have largely escaped the scourge of war. (Though the same, of course, can hardly be said for its Indigenous populations, so long treated as enemy combatants in their own land.) Americans have fought and Americans have died, but at an ever-increasing remove, a distance that grows with each Memorial Day. The general decline of war is one of our great accomplishments as humans, something to be unequivocally celebrated. Perhaps we would feel that more if we gave the deaths of civilians the same honor as that of soldiers — a new kind of Memorial Day that can begin here. A version of this story was initially published in the Future Perfect newsletter. Sign up here to subscribe!Update, May 26, 2025, 8 am ET: This story was first published on May 31, 2023, has been updated to include new data on civilian deaths in Gaza, Israel, Sudan, and Ukraine.You’ve read 1 article in the last monthHere at Vox, we're unwavering in our commitment to covering the issues that matter most to you — threats to democracy, immigration, reproductive rights, the environment, and the rising polarization across this country.Our mission is to provide clear, accessible journalism that empowers you to stay informed and engaged in shaping our world. By becoming a Vox Member, you directly strengthen our ability to deliver in-depth, independent reporting that drives meaningful change.We rely on readers like you — join us.Swati SharmaVox Editor-in-ChiefSee More:
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  • The case against summer

    Close your eyes and think of the word “summer.” What comes to mind?Is it long days at the beach, a drink in one hand and a book in the other, letting the sun fall on your face and the waves tickle your toes? Two weeks of vacation in some remote destination, piling up memories to keep yourself warm through the rest of the year? The endless freedom you remember in those July and August weeks of childhood, set loose from the confines of the classroom? Hot dogs and ice cream and roller coasters and ballgames? John Travolta’s falsetto at the end of “Summer Love”?Well, I have bad news for you, my friend. You are yet another victim of the summer industrial complex, that travel industry-concocted collection of lies designed to convince you that June, July, and August are the three best months of the year. The beach? That sun will literally kill you. Vacation? Just don’t look up how much plane tickets cost, and don’t even think of leaving the country with the way the dollar is dropping. Freedom? Unless you are an actual child, a schoolteacher, or an NBA player, you’re going to spend most of your time in summer working as hard as you do the rest of the year. Hot dogs are honestly the worst way to eat meat. Your ice cream is already ice soup. Roller coasters kill an average of four people per year. If you want to drink beer, you don’t need to sit through a baseball game while doing it. Grease is fine, but its success led to John Travolta one day being allowed to make Battlefield Earth, a film so bad that as of this writing, it has a 3 percent rating on Rotten Tomatoes. Summer is the triumph of hope over experience. Every Memorial Day weekend, we begin our summers full of expectation, sure that this will be the season we create the summer to remember. And every Labor Day weekend, we emerge, sweaty and mosquito-bitten, wondering what precisely happened over the past three months. Then next year we do it all over again, fruitlessly chasing that evanescent summer high — even though deep down inside, you know it’s probably going to be a disappointment, and secretly you’re counting the days until September. If you were able to control those hopes, you might be able to control that disappointment.But don’t you dare air those feelings out loud. When I suggested this essay to my fellow Vox editors, they reacted as though I were about to commit a war crime on paper. Doesn’t everyone love summer? Isn’t summer the best? How dare you look askance at the gift that is the three months when our hemisphere happens to be titled toward the rays of our life-giving sun? What kind of monster are you?As it turns out, I am precisely that kind of monster. So what follows is why this is our most overrated season — and unlike summer itself, which really is getting longer year by year, I’m going to be brief. It’s hotYou will not be surprised to learn that I don’t like the heat. Maybe it’s genes — my ancestors come from Ireland, a small, charming, rainy island where for most of the year, the sun is little more than a rumor. I realize this makes me unusual. The US county that has added the most people in recent years is Maricopa, Arizona, home to Phoenix. Phoenix has a lot of things going for it: relatively inexpensive housing, a fairly robust labor market, and a vibrant population of wild parrots, which is absolutely something I knew before researching this article.Phoenix also has sun — lots and lots of sun. Just look at what they named their NBA team. And with that sun comes unfathomable summer heat. Across the full 2024 calendar year, the city logged a record-breaking 70 days of temperatures over 110 degrees, obliterating the previous record of 55 days set in 2020. It also set a record for the most days straight with temperatures in the triple digits, with an unfathomable 113 days in a row.Yet every year, apparently tens of thousands of Americans take a look at those numbers and think, “Yes, please, I would like to see if they have any available lots left on the surface of the sun.” Look, I get it. The tremendous growth of the Sun Belt in recent decades is one big piece of evidence that, if given the choice, most Americans would rather boil than freeze. Or even be slightly cold. And sure, historically cold temperatures have had a bad habit of killing large numbers of human beings. No one in Game of Thrones was warning that “summer is coming.”But while it’s still true that extreme cold kills significantly more people globally than extreme heat by a large magnitude, heat is catching up. And there’s one thing you can count on with climate change: It will continue to get hotter. Summer — that season you love so much — is where we’re going to feel it. You may have heard the line: “This could be the coolest summer of the rest of your life”? It’s true! Just to take one example: A study found that by 2053, 107 million people in the US — 13 times as many as today — will be living in an extreme heat belt where they could experience heat indexes above 125 degrees. So sure, Americans like the heat just like they like summer, though I can’t help wondering if that has to do with the documented connection between extreme heat and cognitive impairment.But I doubt you will like it when your body is no longer able to cool itself through sweating and you begin suffering multiple organ failures. It’s boringLet’s flip through the major events of autumn. You have your Halloween — everyone loves candy. Thanksgiving — by far the best American holiday, even if we have all collectively decided to eat a bird we wouldn’t otherwise touch the rest of the year. Christmas and Hanukkah — presents and several days off.Spring has Easter, a festival of renewal and chocolate. Winter has…okay, to be clear, this is an argument against summer, not a defense of winter. Summer has Memorial Day; Fourth of July; and then two utterly endless months before Labor Day, where we also have cookouts and beaches. And in between, there are just…days.This is the secret problem with summer. After school has let out and Independence Day has passed, we enter a tepid sea of indistinguishable days, with little to no events to break them up. July 12? July 27? August 13? I challenge you to tell the difference. Time becomes a desert that stretches out to every horizon, without even the false hope of a mirage to break it up. The Catholic Church, which I grew up in, calls the entirety of summer “Ordinary Time” in its liturgical calendar, which always seemed fitting to me. Nothing special, nothing to wait for — just all the Ordinary Time you can take.And while the calendar is no help, there’s also what I call the collective action problem of summer. Everything slows down and even shuts down, either because people go off on vacation or because they haven’t but almost everyone else has so what’s the point of doing anything. All the big cultural events — the books, themovies, most of the good TV — won’t arrive until the fall.The sports landscape is as barren as your office, and this summer we don’t even have the Olympics.I’m sure someone will tell me I’m missing the point of summer, when the very formlessness of the days reminds us to slow down and appreciate these moments out of time. Sure, great, whatever. Personally, I can either be hot or I can be bored — not both.It has AugustTechnically this should be a subcategory of the previous section, but even Auxo, the Greek goddess of summer, would get impatient with August. Why does it have 31 days? Who voted for that? August is the worst parts of summer concentrated and then wrung out over the course of more than four sweaty, sticky weeks. I am positive that I have experienced August days where time begins to move backward.Slate had it right back in 2008: Let’s get rid of August. We’ve gone to the moon, we’ve mastered the genome, we’ve somehow made Glen Powell a movie star. If we can do all that, we can remove one measly month from the calendar. Or we could, except that August is the month when all motivation goes to die.It has vacations…in AugustI’ve got a great idea. Let’s have most of the country all go on vacation during the same few weeks. And then let’s ensure that those few weeks are set during one of the hottest, muggiest months of the year. What could go wrong?It has FOMOIt’s probably not true that everyone is having more fun than you this summer, all evidence on social media notwithstanding. But it will feel that way.It’s become a verbLet me give you one last piece of advice. If you encounter someone who uses the term “summering” in a sentence, get far, far away. You are dangerously close to getting into a conversation about the best way to clean linen pants.I realize I’m not going to change a lot of minds here. There’s something deep in our biological clocks that can’t seem to help but welcome the days when the sun stays up past 8 pm and the air temperature reaches equilibrium with our bodies. Add that to the enforced summer love that comes from all the industries that capitalize on this seasonal affliction. We summer haters are few and rarely invited to parties, but at least we see the truth. The truth is that you might actually enjoy your summer more if you lower your expectations. It’s not the summer of your life — it’s just three months in the middle of the year. And please, put on some sunscreen. That big thing in the sky really is trying to kill you. Update, May 26, 9 am ET: This story was originally published on July 8, 2024, and has been updated with new data on heat waves in Phoenix.You’ve read 1 article in the last monthHere at Vox, we're unwavering in our commitment to covering the issues that matter most to you — threats to democracy, immigration, reproductive rights, the environment, and the rising polarization across this country.Our mission is to provide clear, accessible journalism that empowers you to stay informed and engaged in shaping our world. By becoming a Vox Member, you directly strengthen our ability to deliver in-depth, independent reporting that drives meaningful change.We rely on readers like you — join us.Swati SharmaVox Editor-in-ChiefSee More:
    #case #against #summer
    The case against summer
    Close your eyes and think of the word “summer.” What comes to mind?Is it long days at the beach, a drink in one hand and a book in the other, letting the sun fall on your face and the waves tickle your toes? Two weeks of vacation in some remote destination, piling up memories to keep yourself warm through the rest of the year? The endless freedom you remember in those July and August weeks of childhood, set loose from the confines of the classroom? Hot dogs and ice cream and roller coasters and ballgames? John Travolta’s falsetto at the end of “Summer Love”?Well, I have bad news for you, my friend. You are yet another victim of the summer industrial complex, that travel industry-concocted collection of lies designed to convince you that June, July, and August are the three best months of the year. The beach? That sun will literally kill you. Vacation? Just don’t look up how much plane tickets cost, and don’t even think of leaving the country with the way the dollar is dropping. Freedom? Unless you are an actual child, a schoolteacher, or an NBA player, you’re going to spend most of your time in summer working as hard as you do the rest of the year. Hot dogs are honestly the worst way to eat meat. Your ice cream is already ice soup. Roller coasters kill an average of four people per year. If you want to drink beer, you don’t need to sit through a baseball game while doing it. Grease is fine, but its success led to John Travolta one day being allowed to make Battlefield Earth, a film so bad that as of this writing, it has a 3 percent rating on Rotten Tomatoes. Summer is the triumph of hope over experience. Every Memorial Day weekend, we begin our summers full of expectation, sure that this will be the season we create the summer to remember. And every Labor Day weekend, we emerge, sweaty and mosquito-bitten, wondering what precisely happened over the past three months. Then next year we do it all over again, fruitlessly chasing that evanescent summer high — even though deep down inside, you know it’s probably going to be a disappointment, and secretly you’re counting the days until September. If you were able to control those hopes, you might be able to control that disappointment.But don’t you dare air those feelings out loud. When I suggested this essay to my fellow Vox editors, they reacted as though I were about to commit a war crime on paper. Doesn’t everyone love summer? Isn’t summer the best? How dare you look askance at the gift that is the three months when our hemisphere happens to be titled toward the rays of our life-giving sun? What kind of monster are you?As it turns out, I am precisely that kind of monster. So what follows is why this is our most overrated season — and unlike summer itself, which really is getting longer year by year, I’m going to be brief. It’s hotYou will not be surprised to learn that I don’t like the heat. Maybe it’s genes — my ancestors come from Ireland, a small, charming, rainy island where for most of the year, the sun is little more than a rumor. I realize this makes me unusual. The US county that has added the most people in recent years is Maricopa, Arizona, home to Phoenix. Phoenix has a lot of things going for it: relatively inexpensive housing, a fairly robust labor market, and a vibrant population of wild parrots, which is absolutely something I knew before researching this article.Phoenix also has sun — lots and lots of sun. Just look at what they named their NBA team. And with that sun comes unfathomable summer heat. Across the full 2024 calendar year, the city logged a record-breaking 70 days of temperatures over 110 degrees, obliterating the previous record of 55 days set in 2020. It also set a record for the most days straight with temperatures in the triple digits, with an unfathomable 113 days in a row.Yet every year, apparently tens of thousands of Americans take a look at those numbers and think, “Yes, please, I would like to see if they have any available lots left on the surface of the sun.” Look, I get it. The tremendous growth of the Sun Belt in recent decades is one big piece of evidence that, if given the choice, most Americans would rather boil than freeze. Or even be slightly cold. And sure, historically cold temperatures have had a bad habit of killing large numbers of human beings. No one in Game of Thrones was warning that “summer is coming.”But while it’s still true that extreme cold kills significantly more people globally than extreme heat by a large magnitude, heat is catching up. And there’s one thing you can count on with climate change: It will continue to get hotter. Summer — that season you love so much — is where we’re going to feel it. You may have heard the line: “This could be the coolest summer of the rest of your life”? It’s true! Just to take one example: A study found that by 2053, 107 million people in the US — 13 times as many as today — will be living in an extreme heat belt where they could experience heat indexes above 125 degrees. So sure, Americans like the heat just like they like summer, though I can’t help wondering if that has to do with the documented connection between extreme heat and cognitive impairment.But I doubt you will like it when your body is no longer able to cool itself through sweating and you begin suffering multiple organ failures. It’s boringLet’s flip through the major events of autumn. You have your Halloween — everyone loves candy. Thanksgiving — by far the best American holiday, even if we have all collectively decided to eat a bird we wouldn’t otherwise touch the rest of the year. Christmas and Hanukkah — presents and several days off.Spring has Easter, a festival of renewal and chocolate. Winter has…okay, to be clear, this is an argument against summer, not a defense of winter. Summer has Memorial Day; Fourth of July; and then two utterly endless months before Labor Day, where we also have cookouts and beaches. And in between, there are just…days.This is the secret problem with summer. After school has let out and Independence Day has passed, we enter a tepid sea of indistinguishable days, with little to no events to break them up. July 12? July 27? August 13? I challenge you to tell the difference. Time becomes a desert that stretches out to every horizon, without even the false hope of a mirage to break it up. The Catholic Church, which I grew up in, calls the entirety of summer “Ordinary Time” in its liturgical calendar, which always seemed fitting to me. Nothing special, nothing to wait for — just all the Ordinary Time you can take.And while the calendar is no help, there’s also what I call the collective action problem of summer. Everything slows down and even shuts down, either because people go off on vacation or because they haven’t but almost everyone else has so what’s the point of doing anything. All the big cultural events — the books, themovies, most of the good TV — won’t arrive until the fall.The sports landscape is as barren as your office, and this summer we don’t even have the Olympics.I’m sure someone will tell me I’m missing the point of summer, when the very formlessness of the days reminds us to slow down and appreciate these moments out of time. Sure, great, whatever. Personally, I can either be hot or I can be bored — not both.It has AugustTechnically this should be a subcategory of the previous section, but even Auxo, the Greek goddess of summer, would get impatient with August. Why does it have 31 days? Who voted for that? August is the worst parts of summer concentrated and then wrung out over the course of more than four sweaty, sticky weeks. I am positive that I have experienced August days where time begins to move backward.Slate had it right back in 2008: Let’s get rid of August. We’ve gone to the moon, we’ve mastered the genome, we’ve somehow made Glen Powell a movie star. If we can do all that, we can remove one measly month from the calendar. Or we could, except that August is the month when all motivation goes to die.It has vacations…in AugustI’ve got a great idea. Let’s have most of the country all go on vacation during the same few weeks. And then let’s ensure that those few weeks are set during one of the hottest, muggiest months of the year. What could go wrong?It has FOMOIt’s probably not true that everyone is having more fun than you this summer, all evidence on social media notwithstanding. But it will feel that way.It’s become a verbLet me give you one last piece of advice. If you encounter someone who uses the term “summering” in a sentence, get far, far away. You are dangerously close to getting into a conversation about the best way to clean linen pants.I realize I’m not going to change a lot of minds here. There’s something deep in our biological clocks that can’t seem to help but welcome the days when the sun stays up past 8 pm and the air temperature reaches equilibrium with our bodies. Add that to the enforced summer love that comes from all the industries that capitalize on this seasonal affliction. We summer haters are few and rarely invited to parties, but at least we see the truth. The truth is that you might actually enjoy your summer more if you lower your expectations. It’s not the summer of your life — it’s just three months in the middle of the year. And please, put on some sunscreen. That big thing in the sky really is trying to kill you. Update, May 26, 9 am ET: This story was originally published on July 8, 2024, and has been updated with new data on heat waves in Phoenix.You’ve read 1 article in the last monthHere at Vox, we're unwavering in our commitment to covering the issues that matter most to you — threats to democracy, immigration, reproductive rights, the environment, and the rising polarization across this country.Our mission is to provide clear, accessible journalism that empowers you to stay informed and engaged in shaping our world. By becoming a Vox Member, you directly strengthen our ability to deliver in-depth, independent reporting that drives meaningful change.We rely on readers like you — join us.Swati SharmaVox Editor-in-ChiefSee More: #case #against #summer
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    The case against summer
    Close your eyes and think of the word “summer.” What comes to mind?Is it long days at the beach, a drink in one hand and a book in the other, letting the sun fall on your face and the waves tickle your toes? Two weeks of vacation in some remote destination, piling up memories to keep yourself warm through the rest of the year? The endless freedom you remember in those July and August weeks of childhood, set loose from the confines of the classroom? Hot dogs and ice cream and roller coasters and ballgames? John Travolta’s falsetto at the end of “Summer Love”?Well, I have bad news for you, my friend. You are yet another victim of the summer industrial complex, that travel industry-concocted collection of lies designed to convince you that June, July, and August are the three best months of the year. The beach? That sun will literally kill you. Vacation? Just don’t look up how much plane tickets cost, and don’t even think of leaving the country with the way the dollar is dropping. Freedom? Unless you are an actual child, a schoolteacher, or an NBA player, you’re going to spend most of your time in summer working as hard as you do the rest of the year. Hot dogs are honestly the worst way to eat meat. Your ice cream is already ice soup. Roller coasters kill an average of four people per year (you can look it up). If you want to drink beer, you don’t need to sit through a baseball game while doing it. Grease is fine, but its success led to John Travolta one day being allowed to make Battlefield Earth, a film so bad that as of this writing, it has a 3 percent rating on Rotten Tomatoes. Summer is the triumph of hope over experience. Every Memorial Day weekend, we begin our summers full of expectation, sure that this will be the season we create the summer to remember. And every Labor Day weekend, we emerge, sweaty and mosquito-bitten, wondering what precisely happened over the past three months. Then next year we do it all over again, fruitlessly chasing that evanescent summer high — even though deep down inside, you know it’s probably going to be a disappointment, and secretly you’re counting the days until September. If you were able to control those hopes, you might be able to control that disappointment.But don’t you dare air those feelings out loud. When I suggested this essay to my fellow Vox editors, they reacted as though I were about to commit a war crime on paper. Doesn’t everyone love summer? Isn’t summer the best? How dare you look askance at the gift that is the three months when our hemisphere happens to be titled toward the rays of our life-giving sun? What kind of monster are you?As it turns out, I am precisely that kind of monster. So what follows is why this is our most overrated season — and unlike summer itself, which really is getting longer year by year, I’m going to be brief. It’s hotYou will not be surprised to learn that I don’t like the heat. Maybe it’s genes — my ancestors come from Ireland, a small, charming, rainy island where for most of the year, the sun is little more than a rumor. I realize this makes me unusual. The US county that has added the most people in recent years is Maricopa, Arizona, home to Phoenix. Phoenix has a lot of things going for it: relatively inexpensive housing, a fairly robust labor market, and a vibrant population of wild parrots, which is absolutely something I knew before researching this article.Phoenix also has sun — lots and lots of sun. Just look at what they named their NBA team. And with that sun comes unfathomable summer heat. Across the full 2024 calendar year, the city logged a record-breaking 70 days of temperatures over 110 degrees, obliterating the previous record of 55 days set in 2020. It also set a record for the most days straight with temperatures in the triple digits, with an unfathomable 113 days in a row.Yet every year, apparently tens of thousands of Americans take a look at those numbers and think, “Yes, please, I would like to see if they have any available lots left on the surface of the sun.” Look, I get it. The tremendous growth of the Sun Belt in recent decades is one big piece of evidence that, if given the choice, most Americans would rather boil than freeze. Or even be slightly cold. And sure, historically cold temperatures have had a bad habit of killing large numbers of human beings. No one in Game of Thrones was warning that “summer is coming.”But while it’s still true that extreme cold kills significantly more people globally than extreme heat by a large magnitude, heat is catching up. And there’s one thing you can count on with climate change: It will continue to get hotter. Summer — that season you love so much — is where we’re going to feel it. You may have heard the line: “This could be the coolest summer of the rest of your life”? It’s true! Just to take one example: A study found that by 2053, 107 million people in the US — 13 times as many as today — will be living in an extreme heat belt where they could experience heat indexes above 125 degrees. So sure, Americans like the heat just like they like summer, though I can’t help wondering if that has to do with the documented connection between extreme heat and cognitive impairment. (Summer! It makes you dumber!) But I doubt you will like it when your body is no longer able to cool itself through sweating and you begin suffering multiple organ failures. It’s boringLet’s flip through the major events of autumn. You have your Halloween — everyone loves candy. Thanksgiving — by far the best American holiday, even if we have all collectively decided to eat a bird we wouldn’t otherwise touch the rest of the year. Christmas and Hanukkah — presents and several days off.Spring has Easter, a festival of renewal and chocolate. Winter has…okay, to be clear, this is an argument against summer, not a defense of winter. Summer has Memorial Day (cookouts, beaches); Fourth of July (cookouts, beaches, and ooh, a chance to blow off my finger with fireworks); and then two utterly endless months before Labor Day, where we also have cookouts and beaches. And in between, there are just…days.This is the secret problem with summer. After school has let out and Independence Day has passed, we enter a tepid sea of indistinguishable days, with little to no events to break them up. July 12? July 27? August 13? I challenge you to tell the difference. Time becomes a desert that stretches out to every horizon, without even the false hope of a mirage to break it up. The Catholic Church, which I grew up in, calls the entirety of summer “Ordinary Time” in its liturgical calendar, which always seemed fitting to me. Nothing special, nothing to wait for — just all the Ordinary Time you can take.And while the calendar is no help, there’s also what I call the collective action problem of summer. Everything slows down and even shuts down, either because people go off on vacation or because they haven’t but almost everyone else has so what’s the point of doing anything. All the big cultural events — the books, the (actually good) movies, most of the good TV — won’t arrive until the fall. (Except The Bear. The Bear is great.) The sports landscape is as barren as your office, and this summer we don’t even have the Olympics.I’m sure someone will tell me I’m missing the point of summer, when the very formlessness of the days reminds us to slow down and appreciate these moments out of time. Sure, great, whatever. Personally, I can either be hot or I can be bored — not both.It has AugustTechnically this should be a subcategory of the previous section, but even Auxo, the Greek goddess of summer, would get impatient with August. Why does it have 31 days? Who voted for that? August is the worst parts of summer concentrated and then wrung out over the course of more than four sweaty, sticky weeks. I am positive that I have experienced August days where time begins to move backward.Slate had it right back in 2008: Let’s get rid of August. We’ve gone to the moon, we’ve mastered the genome, we’ve somehow made Glen Powell a movie star. If we can do all that, we can remove one measly month from the calendar. Or we could, except that August is the month when all motivation goes to die.It has vacations…in AugustI’ve got a great idea. Let’s have most of the country all go on vacation during the same few weeks. And then let’s ensure that those few weeks are set during one of the hottest, muggiest months of the year. What could go wrong (other than ridiculous travel costs, heat stroke amid the capitals of Europe, and the better-than-average chance of getting hit by a tropical storm)?It has FOMOIt’s probably not true that everyone is having more fun than you this summer, all evidence on social media notwithstanding. But it will feel that way.It’s become a verbLet me give you one last piece of advice. If you encounter someone who uses the term “summering” in a sentence, get far, far away. You are dangerously close to getting into a conversation about the best way to clean linen pants.I realize I’m not going to change a lot of minds here. There’s something deep in our biological clocks that can’t seem to help but welcome the days when the sun stays up past 8 pm and the air temperature reaches equilibrium with our bodies. Add that to the enforced summer love that comes from all the industries that capitalize on this seasonal affliction. We summer haters are few and rarely invited to parties, but at least we see the truth. The truth is that you might actually enjoy your summer more if you lower your expectations. It’s not the summer of your life — it’s just three months in the middle of the year. And please, put on some sunscreen. That big thing in the sky really is trying to kill you. Update, May 26, 9 am ET: This story was originally published on July 8, 2024, and has been updated with new data on heat waves in Phoenix.You’ve read 1 article in the last monthHere at Vox, we're unwavering in our commitment to covering the issues that matter most to you — threats to democracy, immigration, reproductive rights, the environment, and the rising polarization across this country.Our mission is to provide clear, accessible journalism that empowers you to stay informed and engaged in shaping our world. By becoming a Vox Member, you directly strengthen our ability to deliver in-depth, independent reporting that drives meaningful change.We rely on readers like you — join us.Swati SharmaVox Editor-in-ChiefSee More:
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