• Do you think Sony will make support for their rumored new handheld mandatory for developers?

    Red Kong XIX
    Member

    Oct 11, 2020

    13,560

    This is assuming that the handheld can play PS4 games natively without any issues, so they are not included in the poll.
    Hardware leaker Kepler said it should be able to run PS5 games, even without a patch, but with a performance impact potentially. 

    Hero_of_the_Day
    Avenger

    Oct 27, 2017

    19,958

    Isn't the rumor that games don't require patches to run on it? That would imply that support isn't mandatory, but automatic.
     

    Homura
    ▲ Legend ▲
    Member

    Aug 20, 2019

    7,232

    As the post above said, the rumor is the PS5 portable will be able to run natively any and all PS4/PS5 games.

    Of course, some games might not work properly or require specific patches, but the idea is automatic compatibility. 

    shadowman16
    Member

    Oct 25, 2017

    42,292

    Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds.

    I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thing 

    Modest_Modsoul
    Living the Dreams
    Member

    Oct 29, 2017

    28,418


     

    setmymindforopensky
    Member

    Apr 20, 2025

    67

    a lot of games have performance modes. it should run a lot of the library even without any patching. if there's multiplat im sure itll default to the PS4 ver. im not sure what theyd do for something like GTA6 but itll have a series S version so its clearly scalable enough.

    im guessing PSTV situation. support it or not we dont care. 

    reksveks
    Member

    May 17, 2022

    7,628

    Think Kepler is personally assuming the goal of running without patches is a goal and one that won't happen just cause it's too late to force it.

    It's going to be an interesting solution to an interesting problem 

    Servbot24
    The Fallen

    Oct 25, 2017

    47,826

    Obviously not. Pretty absurd question tbh.
     

    RivalGT
    Member

    Dec 13, 2017

    7,616

    This one sounds like it requires a lot of work on Sony's end, I dont think developers will need to do much for games to work.

    Granted moving forward Sony is likely to make it easier for devs to have a more input on this portable mode.

    Things working out of the box is likely the goal, and thats what Sony needs if they want this to work, but devs having more input on this mode would be a plus I think. 

    Callibretto
    Member

    Oct 25, 2017

    10,445

    Indonesia

    shadowman16 said:

    Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds.

    I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thingClick to expand...
    Click to shrink...

    depend on the game imo, asking CD Project to somehow make Witcher 4 playable on handheld might be unreasonable. but any game that can run on Switch 2 should be playable on PSPortable without much issue
     

    Pheonix1
    Member

    Jun 22, 2024

    716

    Absolutely they will. Not sure why people think it would be hard, if they hand them.the right tools most ports won't take long anyhow.
     

    skeezx
    Member

    Oct 27, 2017

    23,994

    guessing there will be a "portable approved" label with the respective games going forward, regardless whether it's a PS5 or PS6 game. and when the thing is released popular past titles will be retroactively approved by sony, and up to developers if they want to patch the bigger games to be portable friendly.

    i guess where things could get tricky/laborious for developers is whether every game going forward is required to screen for portable performance, as it's not a PC so the portable will likely disallow for running "non-approved" games at all 

    AmFreak
    Member

    Oct 26, 2017

    3,245

    They need to give people some form of guarantee that it will get games, otherwise they greatly diminish their potential success.

    The best way to do this is to make it another SKU of the contemporary console. And witheverything already running at 60fps and progression slowing to a crawl it's far easier than it had been in the past. 

    Ruck
    Member

    Oct 25, 2017

    3,105

    I mean, what is the handheld? PS6? Or an actual second console? If the former, then yes, if the latter then no
     

    TitanicFall
    Member

    Nov 12, 2017

    9,340

    Nah. It might be incentivized though. There's not much in it for devs if it's a cross buy situation.
     

    Callibretto
    Member

    Oct 25, 2017

    10,445

    Indonesia

    imo, PS6 will remain their main console, focusing on high fidelity visuals that Switch 2 and portable PC won't be able to run without huge compromise.

    PSPortable will be secondary console, something like PSPortal, but this time able to play any games that Switch2 can reasonably run. and for the high end games that it can't run, it will use streaming, either from PS6 you own, or PS+ Premium subs 

    bleits
    Member

    Oct 14, 2023

    373

    They have to if they want to be taken seriously
     

    Vic Damone Jr.
    Member

    Oct 27, 2017

    20,534

    Nope Sony doesn't mandate this stuff and it's why their second product always dies.
     

    fiendcode
    Member

    Oct 26, 2017

    26,514

    I think it depends on what the device really is, if it's more of a "Portal 2" or a "Series SP" or something else entirely. Streaming might be enough for PS6 games along with incentivized PS5/4 patches but whatever SIE does they need to make sure their inhouse teams are ALL on board this time. That was a big part of PSP/Vita's downfall, that the biggest or most important PS Studios snubbed them and the teams that did show up with support are mostly closed and gone now.
     

    Callibretto
    Member

    Oct 25, 2017

    10,445

    Indonesia

    bleits said:

    They have to if they want to be taken seriously

    Click to expand...
    Click to shrink...

    from the last interview with PS exec about Switch 2 spec, it seems clear that PS have no plan to abandon high end console spec to switch to mobile hardware like Switch 2 and Xbox Ally.

    PS consider their high fidelity visual as advantage and differentiator from Nintendo.

    so with PS6, their top studio will eventuall make games that just won't realistically run on handheld devices.

    so having a mandate where all PS6 games is playable on handheld is simply unrealistic imo 

    danm999
    Member

    Oct 29, 2017

    19,929

    Sydney

    Incentives, not mandates.
     

    NSESN
    ▲ Legend ▲
    Member

    Oct 25, 2017

    27,729

    I think people are setting themselves for disappointment in regards for how powerful this thing will be
     

    defaltoption
    Plug in a controller and enter the Konami code
    The Fallen

    Oct 27, 2017

    12,485

    Austin

    Depends on what they call it.

    If they call it anything related to ps6, expect very bad performance, and mandates

    If they call it ps5 portable, expect bad performance and no mandates as it will be handled on their end

    If they call it a ps portable expect it to have no support from Sony and get whatever it gets just be happy it functions till they abandon it. 

    Metnut
    Member

    Apr 7, 2025

    30

    Good question OP.

    I voted the middle one. I think anything that ships for PS5 will need to work for the handheld. Question is whether that works automatically or will need patches. 

    mute
    ▲ Legend ▲
    Member

    Oct 25, 2017

    29,807

    I think that would require a level of commitment to a secondary piece of hardware that Sony hasn't shown in a long time.
     

    Patison
    Member

    Oct 27, 2017

    761

    It's difficult to say without knowing what they're planning with this device exactly. If they're fully going Switch routeor more like a Steam Deck, which will run launch games perfectly and then, as time goes on, some titles might start looking less than ideal or be unplayable at all.

    Or Series S/X, just the Series S being portable — that would be preferable but also limiting but also diminishing returns between generations so might be worth it etc.

    And if that device happens at all and its development won't be dropped soon is another question. Lots of unknowns, but I'm interested to see what Sony comes up with, as long as they'll have games to support it this time around. 

    Jammerz
    Member

    Apr 29, 2023

    1,579

    I think it will be optional support.

    However sony needs to support it with their first parties to set an example and making it as easy as possible for other devs to scale down. For sony first party games maybe use nixxes to scale down so their studios aren't bogged down. 

    Hamchan
    The Fallen

    Oct 25, 2017

    6,000

    I think 99.9% of games will be crossgen between PS5 and PS6 for the entire generation, just based on how this industry is going, so it might not be much of an issue for Sony to mandate.
     

    Advance.Wars.Sgt.
    Member

    Jun 10, 2018

    10,456

    Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind.
     

    overthewaves
    Member

    Sep 30, 2020

    1,203

    Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag.
     

    Neonvisions
    Member

    Oct 27, 2017

    707

    overthewaves said:

    Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag.

    Click to expand...
    Click to shrink...

    How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X? 

    Gwarm
    Member

    Nov 13, 2017

    2,902

    I'd be shocked if Sony released a device that let's you play games that haven't been patched or confirmed to run acceptably. Imagine if certain games just hard crashed the console? This is the company that wouldn't let you play certain Vita games on the PSTV even if they actually worked.
     

    bloopland33
    Member

    Mar 4, 2020

    3,845

    I wonder if they'll just do the Steam Deck thing and do a compatibility badge. You can boot whatever software you want, but it might run at 5 fps and drain your battery.

    This would be in addition to whatever efforts they're doing to make things work out of the box, of course.

    But it's hard to imagine them mandating developers ship a PS6 profile and a PS6P profile for those heavier games 5-7 years from now…

    ….but it's also hard to imagine them shipping this PS6-gen device that doesn't play everything. So maybe they Steam Deck it 

    vivftp
    Member

    Oct 29, 2017

    23,016

    My guess, every PS6 game will be mandated to support it. PS5 games will support it natively for the simpler games and will require a patch as has been rumored to run on lesser specs

    I think next gen we get PS3 and Vita emulation so the PS6 and portable will be able to play games from PSN from every past PlayStation 

    Mocha Joe
    Member

    Jun 2, 2021

    13,636

    Really need to take the Steam Deck approach and don't make it a requirement. Just make it a complementary device where it is possible to play majority of the games available on PSN.
     

    overthewaves
    Member

    Sep 30, 2020

    1,203

    Neonvisions said:

    How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?

    Click to expand...
    Click to shrink...

    I mean did you see the reaction here to the series S announcement lol. Everyone was saying it's gonna "hold back the generation".
     

    reksveks
    Member

    May 17, 2022

    7,628

    Neonvisions said:

    How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?

    Click to expand...
    Click to shrink...

    Or the perception is that it does but the truth is that there is a lot of factors
     

    Fabs
    Member

    Aug 22, 2019

    2,827

    I can't see the forcing handheld and pro support next gen.
     

    level
    Member

    May 25, 2023

    1,427

    Definitely not

    Games already take too long to make. Extra time isn't something they'll want to reinforce to their developers. 

    gofreak
    Member

    Oct 26, 2017

    8,411

    I don't think support will be mandatory. I think they're bringing it into a reality where a growing portion of games can, or could, run without much change or effort on the developer's part on a next gen handheld. They'll lean on that natural trend rather than a policy - anything that is outside of that will just be streamable as now with the Portal.
     

    Caiusto
    Member

    Oct 25, 2017

    7,086

    If they don't want to end up with another Vita yes they will.
     

    mute
    ▲ Legend ▲
    Member

    Oct 25, 2017

    29,807

    Advance.Wars.Sgt. said:

    Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind.

    Click to expand...
    Click to shrink...

    It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example.
     

    AmFreak
    Member

    Oct 26, 2017

    3,245

    mute said:

    It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example.

    Click to expand...
    Click to shrink...

    Ratchet, Returnal, Cyberpunk, etc. also weren't made "with a handheld in mind".
     

    Spoit
    Member

    Oct 28, 2017

    5,599

    Given how much of a pain the series S mandate has been, I don't see them binding even first party studios to it, especially ones that are trying to go for the cutting edge of tech. Since given AMDs timelines, is not going to be anywhere near a base PS5.

    I'm also skeptical of the claim that'll be able to play ps5 games without extensive patching. 

    Jawmuncher
    Crisis Dino
    Moderator

    Oct 25, 2017

    45,166

    Ibis Island

    No, I think the portable will handle portable stuff "automatically" for what it converts
     

    knightmawk
    Member

    Dec 12, 2018

    8,900

    I expect they'll do everything they can to make sure no one has to think about it and it's as automatic as possible. It'll technically still be part of cert, but the goal will be for it to be rare that a game fails that part of cert and has to be sent back.

    That being said, I imagine there will be some games that still don't work and developers will be able to submit for that exception. 

    RivalGT
    Member

    Dec 13, 2017

    7,616

    I think the concept here is similar to how PS4 games play on PS5, the ones with patches I mean, the game will run with a different graphics preset then it would on PS4/ PS4 Pro, so in some cases this means higher resolution or higher frame rate cap.

    What Sony needs to work on their end is getting this to work without any patches from developers. Its the only way this can work. 

    Vexii
    Member

    Oct 31, 2017

    3,103

    UK

    if they don't mandate support, it'll just be a death knell for the format. I don't think they could get away with a dedicated handheld platform now when the Switch and Steam Deck exists
     

    Mobius and Pet Octopus
    Member

    Oct 25, 2017

    17,065

    Just because a game can run on a handheld, doesn't mean that's all required for support. The UI alone likely requires changes for an optimal experience, sometimes necessary to be "playable". Small screen sizes usually needs changes.
     

    SeanMN
    Member

    Oct 28, 2017

    2,437

    If PS6 games support is optional, that will create fragmentation of the platform and uncertain software support.

    If it's part of the PS6 family and support is mandatory, I can see there being concern that if would hold the generation back with a low capability sku.

    My thoughts are this should be a PS6 and support the same as the primary console. 
    #you #think #sony #will #make
    Do you think Sony will make support for their rumored new handheld mandatory for developers?
    Red Kong XIX Member Oct 11, 2020 13,560 This is assuming that the handheld can play PS4 games natively without any issues, so they are not included in the poll. Hardware leaker Kepler said it should be able to run PS5 games, even without a patch, but with a performance impact potentially.  Hero_of_the_Day Avenger Oct 27, 2017 19,958 Isn't the rumor that games don't require patches to run on it? That would imply that support isn't mandatory, but automatic.   Homura ▲ Legend ▲ Member Aug 20, 2019 7,232 As the post above said, the rumor is the PS5 portable will be able to run natively any and all PS4/PS5 games. Of course, some games might not work properly or require specific patches, but the idea is automatic compatibility.  shadowman16 Member Oct 25, 2017 42,292 Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds. I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thing  Modest_Modsoul Living the Dreams Member Oct 29, 2017 28,418 🤷‍♂️   setmymindforopensky Member Apr 20, 2025 67 a lot of games have performance modes. it should run a lot of the library even without any patching. if there's multiplat im sure itll default to the PS4 ver. im not sure what theyd do for something like GTA6 but itll have a series S version so its clearly scalable enough. im guessing PSTV situation. support it or not we dont care.  reksveks Member May 17, 2022 7,628 Think Kepler is personally assuming the goal of running without patches is a goal and one that won't happen just cause it's too late to force it. It's going to be an interesting solution to an interesting problem  Servbot24 The Fallen Oct 25, 2017 47,826 Obviously not. Pretty absurd question tbh.   RivalGT Member Dec 13, 2017 7,616 This one sounds like it requires a lot of work on Sony's end, I dont think developers will need to do much for games to work. Granted moving forward Sony is likely to make it easier for devs to have a more input on this portable mode. Things working out of the box is likely the goal, and thats what Sony needs if they want this to work, but devs having more input on this mode would be a plus I think.  Callibretto Member Oct 25, 2017 10,445 Indonesia shadowman16 said: Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds. I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thingClick to expand... Click to shrink... depend on the game imo, asking CD Project to somehow make Witcher 4 playable on handheld might be unreasonable. but any game that can run on Switch 2 should be playable on PSPortable without much issue   Pheonix1 Member Jun 22, 2024 716 Absolutely they will. Not sure why people think it would be hard, if they hand them.the right tools most ports won't take long anyhow.   skeezx Member Oct 27, 2017 23,994 guessing there will be a "portable approved" label with the respective games going forward, regardless whether it's a PS5 or PS6 game. and when the thing is released popular past titles will be retroactively approved by sony, and up to developers if they want to patch the bigger games to be portable friendly. i guess where things could get tricky/laborious for developers is whether every game going forward is required to screen for portable performance, as it's not a PC so the portable will likely disallow for running "non-approved" games at all  AmFreak Member Oct 26, 2017 3,245 They need to give people some form of guarantee that it will get games, otherwise they greatly diminish their potential success. The best way to do this is to make it another SKU of the contemporary console. And witheverything already running at 60fps and progression slowing to a crawl it's far easier than it had been in the past.  Ruck Member Oct 25, 2017 3,105 I mean, what is the handheld? PS6? Or an actual second console? If the former, then yes, if the latter then no   TitanicFall Member Nov 12, 2017 9,340 Nah. It might be incentivized though. There's not much in it for devs if it's a cross buy situation.   Callibretto Member Oct 25, 2017 10,445 Indonesia imo, PS6 will remain their main console, focusing on high fidelity visuals that Switch 2 and portable PC won't be able to run without huge compromise. PSPortable will be secondary console, something like PSPortal, but this time able to play any games that Switch2 can reasonably run. and for the high end games that it can't run, it will use streaming, either from PS6 you own, or PS+ Premium subs  bleits Member Oct 14, 2023 373 They have to if they want to be taken seriously   Vic Damone Jr. Member Oct 27, 2017 20,534 Nope Sony doesn't mandate this stuff and it's why their second product always dies.   fiendcode Member Oct 26, 2017 26,514 I think it depends on what the device really is, if it's more of a "Portal 2" or a "Series SP" or something else entirely. Streaming might be enough for PS6 games along with incentivized PS5/4 patches but whatever SIE does they need to make sure their inhouse teams are ALL on board this time. That was a big part of PSP/Vita's downfall, that the biggest or most important PS Studios snubbed them and the teams that did show up with support are mostly closed and gone now.   Callibretto Member Oct 25, 2017 10,445 Indonesia bleits said: They have to if they want to be taken seriously Click to expand... Click to shrink... from the last interview with PS exec about Switch 2 spec, it seems clear that PS have no plan to abandon high end console spec to switch to mobile hardware like Switch 2 and Xbox Ally. PS consider their high fidelity visual as advantage and differentiator from Nintendo. so with PS6, their top studio will eventuall make games that just won't realistically run on handheld devices. so having a mandate where all PS6 games is playable on handheld is simply unrealistic imo  danm999 Member Oct 29, 2017 19,929 Sydney Incentives, not mandates.   NSESN ▲ Legend ▲ Member Oct 25, 2017 27,729 I think people are setting themselves for disappointment in regards for how powerful this thing will be   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin Depends on what they call it. If they call it anything related to ps6, expect very bad performance, and mandates If they call it ps5 portable, expect bad performance and no mandates as it will be handled on their end If they call it a ps portable expect it to have no support from Sony and get whatever it gets just be happy it functions till they abandon it.  Metnut Member Apr 7, 2025 30 Good question OP. I voted the middle one. I think anything that ships for PS5 will need to work for the handheld. Question is whether that works automatically or will need patches.  mute ▲ Legend ▲ Member Oct 25, 2017 29,807 I think that would require a level of commitment to a secondary piece of hardware that Sony hasn't shown in a long time.   Patison Member Oct 27, 2017 761 It's difficult to say without knowing what they're planning with this device exactly. If they're fully going Switch routeor more like a Steam Deck, which will run launch games perfectly and then, as time goes on, some titles might start looking less than ideal or be unplayable at all. Or Series S/X, just the Series S being portable — that would be preferable but also limiting but also diminishing returns between generations so might be worth it etc. And if that device happens at all and its development won't be dropped soon is another question. Lots of unknowns, but I'm interested to see what Sony comes up with, as long as they'll have games to support it this time around.  Jammerz Member Apr 29, 2023 1,579 I think it will be optional support. However sony needs to support it with their first parties to set an example and making it as easy as possible for other devs to scale down. For sony first party games maybe use nixxes to scale down so their studios aren't bogged down.  Hamchan The Fallen Oct 25, 2017 6,000 I think 99.9% of games will be crossgen between PS5 and PS6 for the entire generation, just based on how this industry is going, so it might not be much of an issue for Sony to mandate.   Advance.Wars.Sgt. Member Jun 10, 2018 10,456 Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind.   overthewaves Member Sep 30, 2020 1,203 Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag.   Neonvisions Member Oct 27, 2017 707 overthewaves said: Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag. Click to expand... Click to shrink... How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?  Gwarm Member Nov 13, 2017 2,902 I'd be shocked if Sony released a device that let's you play games that haven't been patched or confirmed to run acceptably. Imagine if certain games just hard crashed the console? This is the company that wouldn't let you play certain Vita games on the PSTV even if they actually worked.   bloopland33 Member Mar 4, 2020 3,845 I wonder if they'll just do the Steam Deck thing and do a compatibility badge. You can boot whatever software you want, but it might run at 5 fps and drain your battery. This would be in addition to whatever efforts they're doing to make things work out of the box, of course. But it's hard to imagine them mandating developers ship a PS6 profile and a PS6P profile for those heavier games 5-7 years from now… ….but it's also hard to imagine them shipping this PS6-gen device that doesn't play everything. So maybe they Steam Deck it  vivftp Member Oct 29, 2017 23,016 My guess, every PS6 game will be mandated to support it. PS5 games will support it natively for the simpler games and will require a patch as has been rumored to run on lesser specs I think next gen we get PS3 and Vita emulation so the PS6 and portable will be able to play games from PSN from every past PlayStation  Mocha Joe Member Jun 2, 2021 13,636 Really need to take the Steam Deck approach and don't make it a requirement. Just make it a complementary device where it is possible to play majority of the games available on PSN.   overthewaves Member Sep 30, 2020 1,203 Neonvisions said: How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X? Click to expand... Click to shrink... I mean did you see the reaction here to the series S announcement lol. Everyone was saying it's gonna "hold back the generation".   reksveks Member May 17, 2022 7,628 Neonvisions said: How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X? Click to expand... Click to shrink... Or the perception is that it does but the truth is that there is a lot of factors   Fabs Member Aug 22, 2019 2,827 I can't see the forcing handheld and pro support next gen.   level Member May 25, 2023 1,427 Definitely not Games already take too long to make. Extra time isn't something they'll want to reinforce to their developers.  gofreak Member Oct 26, 2017 8,411 I don't think support will be mandatory. I think they're bringing it into a reality where a growing portion of games can, or could, run without much change or effort on the developer's part on a next gen handheld. They'll lean on that natural trend rather than a policy - anything that is outside of that will just be streamable as now with the Portal.   Caiusto Member Oct 25, 2017 7,086 If they don't want to end up with another Vita yes they will.   mute ▲ Legend ▲ Member Oct 25, 2017 29,807 Advance.Wars.Sgt. said: Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind. Click to expand... Click to shrink... It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example.   AmFreak Member Oct 26, 2017 3,245 mute said: It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example. Click to expand... Click to shrink... Ratchet, Returnal, Cyberpunk, etc. also weren't made "with a handheld in mind".   Spoit Member Oct 28, 2017 5,599 Given how much of a pain the series S mandate has been, I don't see them binding even first party studios to it, especially ones that are trying to go for the cutting edge of tech. Since given AMDs timelines, is not going to be anywhere near a base PS5. I'm also skeptical of the claim that'll be able to play ps5 games without extensive patching.  Jawmuncher Crisis Dino Moderator Oct 25, 2017 45,166 Ibis Island No, I think the portable will handle portable stuff "automatically" for what it converts   knightmawk Member Dec 12, 2018 8,900 I expect they'll do everything they can to make sure no one has to think about it and it's as automatic as possible. It'll technically still be part of cert, but the goal will be for it to be rare that a game fails that part of cert and has to be sent back. That being said, I imagine there will be some games that still don't work and developers will be able to submit for that exception.  RivalGT Member Dec 13, 2017 7,616 I think the concept here is similar to how PS4 games play on PS5, the ones with patches I mean, the game will run with a different graphics preset then it would on PS4/ PS4 Pro, so in some cases this means higher resolution or higher frame rate cap. What Sony needs to work on their end is getting this to work without any patches from developers. Its the only way this can work.  Vexii Member Oct 31, 2017 3,103 UK if they don't mandate support, it'll just be a death knell for the format. I don't think they could get away with a dedicated handheld platform now when the Switch and Steam Deck exists   Mobius and Pet Octopus Member Oct 25, 2017 17,065 Just because a game can run on a handheld, doesn't mean that's all required for support. The UI alone likely requires changes for an optimal experience, sometimes necessary to be "playable". Small screen sizes usually needs changes.   SeanMN Member Oct 28, 2017 2,437 If PS6 games support is optional, that will create fragmentation of the platform and uncertain software support. If it's part of the PS6 family and support is mandatory, I can see there being concern that if would hold the generation back with a low capability sku. My thoughts are this should be a PS6 and support the same as the primary console.  #you #think #sony #will #make
    WWW.RESETERA.COM
    Do you think Sony will make support for their rumored new handheld mandatory for developers?
    Red Kong XIX Member Oct 11, 2020 13,560 This is assuming that the handheld can play PS4 games natively without any issues, so they are not included in the poll. Hardware leaker Kepler said it should be able to run PS5 games, even without a patch, but with a performance impact potentially.  Hero_of_the_Day Avenger Oct 27, 2017 19,958 Isn't the rumor that games don't require patches to run on it? That would imply that support isn't mandatory, but automatic.   Homura ▲ Legend ▲ Member Aug 20, 2019 7,232 As the post above said, the rumor is the PS5 portable will be able to run natively any and all PS4/PS5 games. Of course, some games might not work properly or require specific patches, but the idea is automatic compatibility.  shadowman16 Member Oct 25, 2017 42,292 Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds (which considering how people hated cross gen for that reason, they'd hate it here as well). I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thing (considering how shit Sony is at supporting its peripherals - like the Vita or PSVR2)  Modest_Modsoul Living the Dreams Member Oct 29, 2017 28,418 🤷‍♂️   setmymindforopensky Member Apr 20, 2025 67 a lot of games have performance modes. it should run a lot of the library even without any patching. if there's multiplat im sure itll default to the PS4 ver. im not sure what theyd do for something like GTA6 but itll have a series S version so its clearly scalable enough. im guessing PSTV situation. support it or not we dont care.  reksveks Member May 17, 2022 7,628 Think Kepler is personally assuming the goal of running without patches is a goal and one that won't happen just cause it's too late to force it. It's going to be an interesting solution to an interesting problem  Servbot24 The Fallen Oct 25, 2017 47,826 Obviously not. Pretty absurd question tbh.   RivalGT Member Dec 13, 2017 7,616 This one sounds like it requires a lot of work on Sony's end, I dont think developers will need to do much for games to work. Granted moving forward Sony is likely to make it easier for devs to have a more input on this portable mode. Things working out of the box is likely the goal, and thats what Sony needs if they want this to work, but devs having more input on this mode would be a plus I think.  Callibretto Member Oct 25, 2017 10,445 Indonesia shadowman16 said: Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds (which considering how people hated cross gen for that reason, they'd hate it here as well). I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thing (considering how shit Sony is at supporting its peripherals - like the Vita or PSVR2) Click to expand... Click to shrink... depend on the game imo, asking CD Project to somehow make Witcher 4 playable on handheld might be unreasonable. but any game that can run on Switch 2 should be playable on PSPortable without much issue   Pheonix1 Member Jun 22, 2024 716 Absolutely they will. Not sure why people think it would be hard, if they hand them.the right tools most ports won't take long anyhow.   skeezx Member Oct 27, 2017 23,994 guessing there will be a "portable approved" label with the respective games going forward, regardless whether it's a PS5 or PS6 game. and when the thing is released popular past titles will be retroactively approved by sony, and up to developers if they want to patch the bigger games to be portable friendly. i guess where things could get tricky/laborious for developers is whether every game going forward is required to screen for portable performance, as it's not a PC so the portable will likely disallow for running "non-approved" games at all  AmFreak Member Oct 26, 2017 3,245 They need to give people some form of guarantee that it will get games, otherwise they greatly diminish their potential success. The best way to do this is to make it another SKU of the contemporary console. And with (close to) everything already running at 60fps and progression slowing to a crawl it's far easier than it had been in the past.  Ruck Member Oct 25, 2017 3,105 I mean, what is the handheld? PS6? Or an actual second console? If the former, then yes, if the latter then no   TitanicFall Member Nov 12, 2017 9,340 Nah. It might be incentivized though. There's not much in it for devs if it's a cross buy situation.   Callibretto Member Oct 25, 2017 10,445 Indonesia imo, PS6 will remain their main console, focusing on high fidelity visuals that Switch 2 and portable PC won't be able to run without huge compromise. PSPortable will be secondary console, something like PSPortal, but this time able to play any games that Switch2 can reasonably run. and for the high end games that it can't run, it will use streaming, either from PS6 you own, or PS+ Premium subs  bleits Member Oct 14, 2023 373 They have to if they want to be taken seriously   Vic Damone Jr. Member Oct 27, 2017 20,534 Nope Sony doesn't mandate this stuff and it's why their second product always dies.   fiendcode Member Oct 26, 2017 26,514 I think it depends on what the device really is, if it's more of a "Portal 2" or a "Series SP" or something else entirely (PSP3?). Streaming might be enough for PS6 games along with incentivized PS5/4 patches but whatever SIE does they need to make sure their inhouse teams are ALL on board this time. That was a big part of PSP/Vita's downfall, that the biggest or most important PS Studios snubbed them and the teams that did show up with support are mostly closed and gone now.   Callibretto Member Oct 25, 2017 10,445 Indonesia bleits said: They have to if they want to be taken seriously Click to expand... Click to shrink... from the last interview with PS exec about Switch 2 spec, it seems clear that PS have no plan to abandon high end console spec to switch to mobile hardware like Switch 2 and Xbox Ally. PS consider their high fidelity visual as advantage and differentiator from Nintendo. so with PS6, their top studio will eventuall make games that just won't realistically run on handheld devices. so having a mandate where all PS6 games is playable on handheld is simply unrealistic imo  danm999 Member Oct 29, 2017 19,929 Sydney Incentives, not mandates.   NSESN ▲ Legend ▲ Member Oct 25, 2017 27,729 I think people are setting themselves for disappointment in regards for how powerful this thing will be   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin Depends on what they call it. If they call it anything related to ps6, expect very bad performance, and mandates If they call it ps5 portable, expect bad performance and no mandates as it will be handled on their end If they call it a ps portable expect it to have no support from Sony and get whatever it gets just be happy it functions till they abandon it.  Metnut Member Apr 7, 2025 30 Good question OP. I voted the middle one. I think anything that ships for PS5 will need to work for the handheld. Question is whether that works automatically or will need patches.  mute ▲ Legend ▲ Member Oct 25, 2017 29,807 I think that would require a level of commitment to a secondary piece of hardware that Sony hasn't shown in a long time.   Patison Member Oct 27, 2017 761 It's difficult to say without knowing what they're planning with this device exactly. If they're fully going Switch route (or PS Vita/PS TV route) or more like a Steam Deck, which will run launch games perfectly and then, as time goes on, some titles might start looking less than ideal or be unplayable at all. Or Series S/X, just the Series S being portable — that would be preferable but also limiting but also diminishing returns between generations so might be worth it etc. And if that device happens at all and its development won't be dropped soon is another question. Lots of unknowns, but I'm interested to see what Sony comes up with, as long as they'll have games to support it this time around.  Jammerz Member Apr 29, 2023 1,579 I think it will be optional support. However sony needs to support it with their first parties to set an example and making it as easy as possible for other devs to scale down. For sony first party games maybe use nixxes to scale down so their studios aren't bogged down.  Hamchan The Fallen Oct 25, 2017 6,000 I think 99.9% of games will be crossgen between PS5 and PS6 for the entire generation, just based on how this industry is going, so it might not be much of an issue for Sony to mandate.   Advance.Wars.Sgt. Member Jun 10, 2018 10,456 Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind.   overthewaves Member Sep 30, 2020 1,203 Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag.   Neonvisions Member Oct 27, 2017 707 overthewaves said: Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag. Click to expand... Click to shrink... How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?  Gwarm Member Nov 13, 2017 2,902 I'd be shocked if Sony released a device that let's you play games that haven't been patched or confirmed to run acceptably. Imagine if certain games just hard crashed the console? This is the company that wouldn't let you play certain Vita games on the PSTV even if they actually worked.   bloopland33 Member Mar 4, 2020 3,845 I wonder if they'll just do the Steam Deck thing and do a compatibility badge. You can boot whatever software you want, but it might run at 5 fps and drain your battery. This would be in addition to whatever efforts they're doing to make things work out of the box, of course. But it's hard to imagine them mandating developers ship a PS6 profile and a PS6P profile for those heavier games 5-7 years from now… ….but it's also hard to imagine them shipping this PS6-gen device that doesn't play everything (depending on how they position it). So maybe they Steam Deck it  vivftp Member Oct 29, 2017 23,016 My guess, every PS6 game will be mandated to support it. PS5 games will support it natively for the simpler games and will require a patch as has been rumored to run on lesser specs I think next gen we get PS3 and Vita emulation so the PS6 and portable will be able to play games from PSN from every past PlayStation  Mocha Joe Member Jun 2, 2021 13,636 Really need to take the Steam Deck approach and don't make it a requirement. Just make it a complementary device where it is possible to play majority of the games available on PSN.   overthewaves Member Sep 30, 2020 1,203 Neonvisions said: How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X? Click to expand... Click to shrink... I mean did you see the reaction here to the series S announcement lol. Everyone was saying it's gonna "hold back the generation".   reksveks Member May 17, 2022 7,628 Neonvisions said: How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X? Click to expand... Click to shrink... Or the perception is that it does but the truth is that there is a lot of factors   Fabs Member Aug 22, 2019 2,827 I can't see the forcing handheld and pro support next gen.   level Member May 25, 2023 1,427 Definitely not Games already take too long to make. Extra time isn't something they'll want to reinforce to their developers.  gofreak Member Oct 26, 2017 8,411 I don't think support will be mandatory. I think they're bringing it into a reality where a growing portion of games can, or could, run without much change or effort on the developer's part on a next gen handheld. They'll lean on that natural trend rather than a policy - anything that is outside of that will just be streamable as now with the Portal.   Caiusto Member Oct 25, 2017 7,086 If they don't want to end up with another Vita yes they will.   mute ▲ Legend ▲ Member Oct 25, 2017 29,807 Advance.Wars.Sgt. said: Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind. Click to expand... Click to shrink... It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example.   AmFreak Member Oct 26, 2017 3,245 mute said: It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example. Click to expand... Click to shrink... Ratchet, Returnal, Cyberpunk, etc. also weren't made "with a handheld in mind".   Spoit Member Oct 28, 2017 5,599 Given how much of a pain the series S mandate has been, I don't see them binding even first party studios to it, especially ones that are trying to go for the cutting edge of tech. Since given AMDs timelines, is not going to be anywhere near a base PS5. I'm also skeptical of the claim that'll be able to play ps5 games without extensive patching.  Jawmuncher Crisis Dino Moderator Oct 25, 2017 45,166 Ibis Island No, I think the portable will handle portable stuff "automatically" for what it converts   knightmawk Member Dec 12, 2018 8,900 I expect they'll do everything they can to make sure no one has to think about it and it's as automatic as possible. It'll technically still be part of cert, but the goal will be for it to be rare that a game fails that part of cert and has to be sent back. That being said, I imagine there will be some games that still don't work and developers will be able to submit for that exception.  RivalGT Member Dec 13, 2017 7,616 I think the concept here is similar to how PS4 games play on PS5, the ones with patches I mean, the game will run with a different graphics preset then it would on PS4/ PS4 Pro, so in some cases this means higher resolution or higher frame rate cap. What Sony needs to work on their end is getting this to work without any patches from developers. Its the only way this can work.  Vexii Member Oct 31, 2017 3,103 UK if they don't mandate support, it'll just be a death knell for the format. I don't think they could get away with a dedicated handheld platform now when the Switch and Steam Deck exists   Mobius and Pet Octopus Member Oct 25, 2017 17,065 Just because a game can run on a handheld, doesn't mean that's all required for support. The UI alone likely requires changes for an optimal experience, sometimes necessary to be "playable". Small screen sizes usually needs changes.   SeanMN Member Oct 28, 2017 2,437 If PS6 games support is optional, that will create fragmentation of the platform and uncertain software support. If it's part of the PS6 family and support is mandatory, I can see there being concern that if would hold the generation back with a low capability sku. My thoughts are this should be a PS6 and support the same as the primary console. 
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  • Prelude To Summer (June 2025 Wallpapers Edition)

    There’s an artist in everyone. Some bring their ideas to life with digital tools, others capture the perfect moment with a camera or love to grab pen and paper to create little doodles or pieces of lettering. And even if you think you’re far from being an artist, well, why not explore it? It might just be hidden somewhere deep inside of you.

    For more than 14 years already our monthly wallpapers series has been the perfect opportunity to do just that: to break out of your daily routine and get fully immersed in a creative little project. This month is no exception, of course.

    For this post, artists and designers from across the globe once again put their creative skills to the test and designed beautiful, unique, and inspiring desktop wallpapers to accompany you through the new month. You’ll find their artworks compiled below, along with a selection of June favorites from our wallpapers archives that are just too good to be forgotten. A huge thank-you to everyone who shared their designs with us this time around — you’re smashing!

    If you, too, would like to get featured in one of our next wallpapers posts, please don’t hesitate to submit your design. We can’t wait to see what you’ll come up with!

    You can click on every image to see a larger preview.
    We respect and carefully consider the ideas and motivation behind each and every artist’s work. This is why we give all artists the full freedom to explore their creativity and express emotions and experience through their works. This is also why the themes of the wallpapers weren’t anyhow influenced by us but rather designed from scratch by the artists themselves.

    June Is For Nature
    “In this illustration, Earth is planting a little tree — taking care, smiling, doing its part. It’s a reminder that even small acts make a difference. Since World Environment Day falls in June, there’s no better time to give back to the planet.” — Designed by Ginger IT Solutions from Serbia.

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    Tastes Of June
    “A vibrant June wallpaper featuring strawberries and fresh oranges, capturing the essence of early summer with bright colors and seasonal charm.” — Designed by Libra Fire from Serbia.

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    without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    A Bibliophile’s Shelf
    “Some of my favorite things to do are reading and listening to music. I know that there are a lot of people that also enjoy these hobbies, so I thought it would be a perfect thing to represent in my wallpaper.” — Designed by Cecelia Otis from the United States.

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    without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1200, 1920x1440, 2560x1440

    Solana
    “Spanish origin, meaning ‘sunshine’.” — Designed by Bhabna Basak from India.

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    Here Comes The Sun
    Designed by Ricardo Gimenes from Spain.

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    without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160

    Nature’s Melody
    “With eyes closed and music on, she blends into the rhythm of the earth, where every note breathes nature.” — Designed by Design Studio from India.

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    Silent Glimmer
    “In the hush of shadows, a single amber eye pierces the dark — silent, watchful, eternal.” — Designed by Kasturi Palmal from India.

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    Ice Cream
    “To me, ice cream is one of the most iconic symbols of summer. So, what better way to represent the first month of summer than through an iconic summer snack.” — Designed by Danielle May from Pennsylvania, United States.

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    Silly Cats
    “I really loved the fun content aware effect and wanted to play around with it for this wallpaper with some cute cats.” — Designed by Italia Storey from the United States.

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    In Case Of Nothing To Do
    Designed by Ricardo Gimenes from Spain.

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    without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160

    Pink Hours
    “With long-lasting days, it is pleasant to spend hours walking at dusk. This photo was taken in an illuminated garden.” — Designed by Philippe Brouard from France.

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    What’s The Best That Could Happen?
    Designed by Grace DiNella from Doylestown, PA, United States.

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    Purrsuit
    “Recently I have been indulging in fishing as a means of a hobby, and the combined peace and thrill of the activity inspires me. I also love cats, so I thought combining the two subjects would make a stellar wallpaper, especially considering that these two topics already fall hand in hand with each other!” — Designed by Lilianna Damian from Scranton, PA, United States.

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    without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    Happy Best Friends Day!
    “Today’s all about celebrating the ones who laugh with us, cry with us, and always have our backs — our best friends. Whether it’s been years or just a few months, every moment with them means something special. Tag your ride-or-die, your soul sibling, your partner in crime - and let them know just how much they mean to you.” — Designed by PopArt Studio from Serbia.

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    Travel Time
    “June is our favorite time of the year because the keenly anticipated sunny weather inspires us to travel. Stuck at the airport, waiting for our flight but still excited about wayfaring, we often start dreaming about the new places we are going to visit. Where will you travel to this summer? Wherever you go, we wish you a pleasant journey!” — Designed by PopArt Studio from Serbia.

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    Summer Coziness
    “I’ve waited for this summer more than I waited for any other summer since I was a kid. I dream of watermelon, strawberries, and lots of colors.” — Designed by Kate Jameson from the United States.

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    Deep Dive
    “Summer rains, sunny days, and a whole month to enjoy. Dive deep inside your passions and let them guide you.” — Designed by Ana Masnikosa from Belgrade, Serbia.

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    All-Seeing Eye
    Designed by Ricardo Gimenes from Spain.

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    Join The Wave
    “The month of warmth and nice weather is finally here. We found inspiration in the World Oceans Day which occurs on June 8th and celebrates the wave of change worldwide. Join the wave and dive in!” — Designed by PopArt Studio from Serbia.

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    Create Your Own Path
    “Nice weather has arrived! Clean the dust off your bike and explore your hometown from a different angle! Invite a friend or loved one and share the joy of cycling. Whether you decide to go for a city ride or a ride in nature, the time spent on a bicycle will make you feel free and happy. So don’t wait, take your bike and call your loved one because happiness is greater only when it is shared. Happy World Bike Day!” — Designed by PopArt Studio from Serbia.

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    Oh, The Places You Will Go!
    “In celebration of high school and college graduates ready to make their way in the world!” — Designed by Bri Loesch from the United States.

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    Merry-Go-Round
    Designed by Xenia Latii from Germany.

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    Summer Surf
    “Summer vibes…” — Designed by Antun Hirsman from Croatia.

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    Expand Your Horizons
    “It’s summer! Go out, explore, expand your horizons!” — Designed by Dorvan Davoudi from Canada.

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    Gravity
    Designed by Elise Vanoorbeek from Belgium.

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    Yoga Is A Light, Which Once Lit, Will Never Dim
    “You cannot always control what goes on outside. You can always control what goes on inside. Breathe free, live and let your body feel the vibrations and positiveness that you possess inside you. Yoga can rejuvenate and refresh you and ensure that you are on the journey from self to the self. Happy International Yoga Day!” — Designed by Acodez IT Solutions from India.

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    Evolution
    “We’ve all grown to know the month of June through different life stages. From toddlers to adults with children, we’ve enjoyed the weather with rides on our bikes. As we evolve, so do our wheels!” — Designed by Jason Keist from the United States.

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    Summer Party
    Designed by Ricardo Gimenes from Spain.

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    Splash
    Designed by Ricardo Gimenes from Spain.

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    Reef Days
    “June brings the start of summer full of bright colors, happy memories, and traveling. What better way to portray the goodness of summer than through an ocean folk art themed wallpaper. This statement wallpaper gives me feelings of summer and I hope to share that same feeling with others.” — Designed by Taylor Davidson from Kentucky.

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    Solstice Sunset
    “June 21 marks the longest day of the year for the Northern Hemisphere — and sunsets like these will be getting earlier and earlier after that!” — Designed by James Mitchell from the United Kingdom.

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    Wildlife Revival
    “This planet is the home that we share with all other forms of life and it is our obligation and sacred duty to protect it.” — Designed by LibraFire from Serbia.

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    Pineapple Summer Pop
    “I love creating fun and feminine illustrations and designs. I was inspired by juicy tropical pineapples to celebrate the start of summer.” — Designed by Brooke Glaser from Honolulu, Hawaii.

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    Handmade Pony Gone Wild
    “This piece was inspired by the My Little Pony cartoon series. Because those ponies irritated me so much as a kid, I always wanted to create a bad-ass pony.” — Designed by Zaheed Manuel from South Africa.

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    Window Of Opportunity
    “‘Look deep into nature and then you will understand everything better,’ A.E.” — Designed by Antun Hiršman from Croatia.

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    Viking Meat War
    Designed by Ricardo Gimenes from Spain.

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    #prelude #summer #june #wallpapers #edition
    Prelude To Summer (June 2025 Wallpapers Edition)
    There’s an artist in everyone. Some bring their ideas to life with digital tools, others capture the perfect moment with a camera or love to grab pen and paper to create little doodles or pieces of lettering. And even if you think you’re far from being an artist, well, why not explore it? It might just be hidden somewhere deep inside of you. For more than 14 years already our monthly wallpapers series has been the perfect opportunity to do just that: to break out of your daily routine and get fully immersed in a creative little project. This month is no exception, of course. For this post, artists and designers from across the globe once again put their creative skills to the test and designed beautiful, unique, and inspiring desktop wallpapers to accompany you through the new month. You’ll find their artworks compiled below, along with a selection of June favorites from our wallpapers archives that are just too good to be forgotten. A huge thank-you to everyone who shared their designs with us this time around — you’re smashing! If you, too, would like to get featured in one of our next wallpapers posts, please don’t hesitate to submit your design. We can’t wait to see what you’ll come up with! You can click on every image to see a larger preview. We respect and carefully consider the ideas and motivation behind each and every artist’s work. This is why we give all artists the full freedom to explore their creativity and express emotions and experience through their works. This is also why the themes of the wallpapers weren’t anyhow influenced by us but rather designed from scratch by the artists themselves. June Is For Nature “In this illustration, Earth is planting a little tree — taking care, smiling, doing its part. It’s a reminder that even small acts make a difference. Since World Environment Day falls in June, there’s no better time to give back to the planet.” — Designed by Ginger IT Solutions from Serbia. preview with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1020, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1020, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Tastes Of June “A vibrant June wallpaper featuring strawberries and fresh oranges, capturing the essence of early summer with bright colors and seasonal charm.” — Designed by Libra Fire from Serbia. preview with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 A Bibliophile’s Shelf “Some of my favorite things to do are reading and listening to music. I know that there are a lot of people that also enjoy these hobbies, so I thought it would be a perfect thing to represent in my wallpaper.” — Designed by Cecelia Otis from the United States. preview with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1200, 1920x1440, 2560x1440 Solana “Spanish origin, meaning ‘sunshine’.” — Designed by Bhabna Basak from India. preview with calendar: 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Here Comes The Sun Designed by Ricardo Gimenes from Spain. preview with calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 Nature’s Melody “With eyes closed and music on, she blends into the rhythm of the earth, where every note breathes nature.” — Designed by Design Studio from India. preview with calendar: 800x600, 1280x1024, 1600x1200, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 800x600, 1280x1024, 1600x1200, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Silent Glimmer “In the hush of shadows, a single amber eye pierces the dark — silent, watchful, eternal.” — Designed by Kasturi Palmal from India. preview with calendar: 800x600, 1280x1024, 1600x1200, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 800x600, 1280x1024, 1600x1200, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Ice Cream “To me, ice cream is one of the most iconic symbols of summer. So, what better way to represent the first month of summer than through an iconic summer snack.” — Designed by Danielle May from Pennsylvania, United States. preview with calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Silly Cats “I really loved the fun content aware effect and wanted to play around with it for this wallpaper with some cute cats.” — Designed by Italia Storey from the United States. preview with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 In Case Of Nothing To Do Designed by Ricardo Gimenes from Spain. preview with calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 Pink Hours “With long-lasting days, it is pleasant to spend hours walking at dusk. This photo was taken in an illuminated garden.” — Designed by Philippe Brouard from France. preview with calendar: 1024x768, 1366x768, 1600x1200, 1920x1080, 1920x1200, 2560x1440, 2560x1600, 2880x1800 without calendar: 1024x768, 1366x768, 1600x1200, 1920x1080, 1920x1200, 2560x1440, 2560x1600, 2880x1800 What’s The Best That Could Happen? Designed by Grace DiNella from Doylestown, PA, United States. preview with calendar: 320x480, 640x480, 800x480, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x900, 1400x1050, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x900, 1400x1050, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Purrsuit “Recently I have been indulging in fishing as a means of a hobby, and the combined peace and thrill of the activity inspires me. I also love cats, so I thought combining the two subjects would make a stellar wallpaper, especially considering that these two topics already fall hand in hand with each other!” — Designed by Lilianna Damian from Scranton, PA, United States. preview with calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Happy Best Friends Day! “Today’s all about celebrating the ones who laugh with us, cry with us, and always have our backs — our best friends. Whether it’s been years or just a few months, every moment with them means something special. Tag your ride-or-die, your soul sibling, your partner in crime - and let them know just how much they mean to you.” — Designed by PopArt Studio from Serbia. preview with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Travel Time “June is our favorite time of the year because the keenly anticipated sunny weather inspires us to travel. Stuck at the airport, waiting for our flight but still excited about wayfaring, we often start dreaming about the new places we are going to visit. Where will you travel to this summer? Wherever you go, we wish you a pleasant journey!” — Designed by PopArt Studio from Serbia. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Summer Coziness “I’ve waited for this summer more than I waited for any other summer since I was a kid. I dream of watermelon, strawberries, and lots of colors.” — Designed by Kate Jameson from the United States. preview without calendar: 320x480, 1024x1024, 1280x720, 1680x1200, 1920x1080, 2560x1440 Deep Dive “Summer rains, sunny days, and a whole month to enjoy. Dive deep inside your passions and let them guide you.” — Designed by Ana Masnikosa from Belgrade, Serbia. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 All-Seeing Eye Designed by Ricardo Gimenes from Spain. preview without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 Join The Wave “The month of warmth and nice weather is finally here. We found inspiration in the World Oceans Day which occurs on June 8th and celebrates the wave of change worldwide. Join the wave and dive in!” — Designed by PopArt Studio from Serbia. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Create Your Own Path “Nice weather has arrived! Clean the dust off your bike and explore your hometown from a different angle! Invite a friend or loved one and share the joy of cycling. Whether you decide to go for a city ride or a ride in nature, the time spent on a bicycle will make you feel free and happy. So don’t wait, take your bike and call your loved one because happiness is greater only when it is shared. Happy World Bike Day!” — Designed by PopArt Studio from Serbia. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Oh, The Places You Will Go! “In celebration of high school and college graduates ready to make their way in the world!” — Designed by Bri Loesch from the United States. preview without calendar: 320x480, 1024x768, 1280x1024, 1440x900, 1680x1050, 1680x1200, 1920x1440, 2560x1440 Merry-Go-Round Designed by Xenia Latii from Germany. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Summer Surf “Summer vibes…” — Designed by Antun Hirsman from Croatia. preview without calendar: 640x480, 1152x864, 1280x1024, 1440x900, 1680x1050, 1920x1080, 1920x1440, 2650x1440 Expand Your Horizons “It’s summer! Go out, explore, expand your horizons!” — Designed by Dorvan Davoudi from Canada. preview without calendar: 800x480, 800x600, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Gravity Designed by Elise Vanoorbeek from Belgium. preview without calendar: 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Yoga Is A Light, Which Once Lit, Will Never Dim “You cannot always control what goes on outside. You can always control what goes on inside. Breathe free, live and let your body feel the vibrations and positiveness that you possess inside you. Yoga can rejuvenate and refresh you and ensure that you are on the journey from self to the self. Happy International Yoga Day!” — Designed by Acodez IT Solutions from India. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Evolution “We’ve all grown to know the month of June through different life stages. From toddlers to adults with children, we’ve enjoyed the weather with rides on our bikes. As we evolve, so do our wheels!” — Designed by Jason Keist from the United States. preview without calendar: 320x480, 800x600, 768x1024, 1280x800, 1280x1024, 1440x900, 1920x1080, 2560x1440 Summer Party Designed by Ricardo Gimenes from Spain. preview without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 Splash Designed by Ricardo Gimenes from Spain. preview without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 Reef Days “June brings the start of summer full of bright colors, happy memories, and traveling. What better way to portray the goodness of summer than through an ocean folk art themed wallpaper. This statement wallpaper gives me feelings of summer and I hope to share that same feeling with others.” — Designed by Taylor Davidson from Kentucky. preview without calendar: 480x800, 1024x1024, 1242x2208, 1280x1024 Solstice Sunset “June 21 marks the longest day of the year for the Northern Hemisphere — and sunsets like these will be getting earlier and earlier after that!” — Designed by James Mitchell from the United Kingdom. preview without calendar: 1280x720, 1280x800, 1366x768, 1440x900, 1680x1050, 1920x1080, 1920x1200, 2560x1440, 2880x1800 Wildlife Revival “This planet is the home that we share with all other forms of life and it is our obligation and sacred duty to protect it.” — Designed by LibraFire from Serbia. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Pineapple Summer Pop “I love creating fun and feminine illustrations and designs. I was inspired by juicy tropical pineapples to celebrate the start of summer.” — Designed by Brooke Glaser from Honolulu, Hawaii. preview without calendar: 640x480, 800x600, 1024x768, 1152x720, 1280x720, 1280x800, 1280x960, 1366x768, 1440x900, 1680x1050, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Handmade Pony Gone Wild “This piece was inspired by the My Little Pony cartoon series. Because those ponies irritated me so much as a kid, I always wanted to create a bad-ass pony.” — Designed by Zaheed Manuel from South Africa. preview without calendar: 800x600, 1024x768, 1280x960, 1280x1024, 1680x1050, 1920x1200, 2560x1440, 2880x1800 Window Of Opportunity “‘Look deep into nature and then you will understand everything better,’ A.E.” — Designed by Antun Hiršman from Croatia. preview without calendar: 1024x768, 1280x960, 1366x768, 1440x900, 1600x1200, 1680x1200, 1920x1080, 1920x1440, 2560x1440 Viking Meat War Designed by Ricardo Gimenes from Spain. preview without calendar: 320x480, 1024x768, 1024x1024, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1050, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 2880x1800 #prelude #summer #june #wallpapers #edition
    SMASHINGMAGAZINE.COM
    Prelude To Summer (June 2025 Wallpapers Edition)
    There’s an artist in everyone. Some bring their ideas to life with digital tools, others capture the perfect moment with a camera or love to grab pen and paper to create little doodles or pieces of lettering. And even if you think you’re far from being an artist, well, why not explore it? It might just be hidden somewhere deep inside of you. For more than 14 years already our monthly wallpapers series has been the perfect opportunity to do just that: to break out of your daily routine and get fully immersed in a creative little project. This month is no exception, of course. For this post, artists and designers from across the globe once again put their creative skills to the test and designed beautiful, unique, and inspiring desktop wallpapers to accompany you through the new month. You’ll find their artworks compiled below, along with a selection of June favorites from our wallpapers archives that are just too good to be forgotten. A huge thank-you to everyone who shared their designs with us this time around — you’re smashing! If you, too, would like to get featured in one of our next wallpapers posts, please don’t hesitate to submit your design. We can’t wait to see what you’ll come up with! You can click on every image to see a larger preview. We respect and carefully consider the ideas and motivation behind each and every artist’s work. This is why we give all artists the full freedom to explore their creativity and express emotions and experience through their works. This is also why the themes of the wallpapers weren’t anyhow influenced by us but rather designed from scratch by the artists themselves. June Is For Nature “In this illustration, Earth is planting a little tree — taking care, smiling, doing its part. It’s a reminder that even small acts make a difference. Since World Environment Day falls in June, there’s no better time to give back to the planet.” — Designed by Ginger IT Solutions from Serbia. preview with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1020, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1020, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Tastes Of June “A vibrant June wallpaper featuring strawberries and fresh oranges, capturing the essence of early summer with bright colors and seasonal charm.” — Designed by Libra Fire from Serbia. preview with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 A Bibliophile’s Shelf “Some of my favorite things to do are reading and listening to music. I know that there are a lot of people that also enjoy these hobbies, so I thought it would be a perfect thing to represent in my wallpaper.” — Designed by Cecelia Otis from the United States. preview with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1200, 1920x1440, 2560x1440 Solana “Spanish origin, meaning ‘sunshine’.” — Designed by Bhabna Basak from India. preview with calendar: 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Here Comes The Sun Designed by Ricardo Gimenes from Spain. preview with calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 Nature’s Melody “With eyes closed and music on, she blends into the rhythm of the earth, where every note breathes nature.” — Designed by Design Studio from India. preview with calendar: 800x600, 1280x1024, 1600x1200, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 800x600, 1280x1024, 1600x1200, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Silent Glimmer “In the hush of shadows, a single amber eye pierces the dark — silent, watchful, eternal.” — Designed by Kasturi Palmal from India. preview with calendar: 800x600, 1280x1024, 1600x1200, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 800x600, 1280x1024, 1600x1200, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Ice Cream “To me, ice cream is one of the most iconic symbols of summer. So, what better way to represent the first month of summer than through an iconic summer snack.” — Designed by Danielle May from Pennsylvania, United States. preview with calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Silly Cats “I really loved the fun content aware effect and wanted to play around with it for this wallpaper with some cute cats.” — Designed by Italia Storey from the United States. preview with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 In Case Of Nothing To Do Designed by Ricardo Gimenes from Spain. preview with calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 Pink Hours “With long-lasting days, it is pleasant to spend hours walking at dusk. This photo was taken in an illuminated garden.” — Designed by Philippe Brouard from France. preview with calendar: 1024x768, 1366x768, 1600x1200, 1920x1080, 1920x1200, 2560x1440, 2560x1600, 2880x1800 without calendar: 1024x768, 1366x768, 1600x1200, 1920x1080, 1920x1200, 2560x1440, 2560x1600, 2880x1800 What’s The Best That Could Happen? Designed by Grace DiNella from Doylestown, PA, United States. preview with calendar: 320x480, 640x480, 800x480, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x900, 1400x1050, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x900, 1400x1050, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Purrsuit “Recently I have been indulging in fishing as a means of a hobby, and the combined peace and thrill of the activity inspires me. I also love cats, so I thought combining the two subjects would make a stellar wallpaper, especially considering that these two topics already fall hand in hand with each other!” — Designed by Lilianna Damian from Scranton, PA, United States. preview with calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Happy Best Friends Day! “Today’s all about celebrating the ones who laugh with us, cry with us, and always have our backs — our best friends. Whether it’s been years or just a few months, every moment with them means something special. Tag your ride-or-die, your soul sibling, your partner in crime - and let them know just how much they mean to you.” — Designed by PopArt Studio from Serbia. preview with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Travel Time “June is our favorite time of the year because the keenly anticipated sunny weather inspires us to travel. Stuck at the airport, waiting for our flight but still excited about wayfaring, we often start dreaming about the new places we are going to visit. Where will you travel to this summer? Wherever you go, we wish you a pleasant journey!” — Designed by PopArt Studio from Serbia. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Summer Coziness “I’ve waited for this summer more than I waited for any other summer since I was a kid. I dream of watermelon, strawberries, and lots of colors.” — Designed by Kate Jameson from the United States. preview without calendar: 320x480, 1024x1024, 1280x720, 1680x1200, 1920x1080, 2560x1440 Deep Dive “Summer rains, sunny days, and a whole month to enjoy. Dive deep inside your passions and let them guide you.” — Designed by Ana Masnikosa from Belgrade, Serbia. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 All-Seeing Eye Designed by Ricardo Gimenes from Spain. preview without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 Join The Wave “The month of warmth and nice weather is finally here. We found inspiration in the World Oceans Day which occurs on June 8th and celebrates the wave of change worldwide. Join the wave and dive in!” — Designed by PopArt Studio from Serbia. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Create Your Own Path “Nice weather has arrived! Clean the dust off your bike and explore your hometown from a different angle! Invite a friend or loved one and share the joy of cycling. Whether you decide to go for a city ride or a ride in nature, the time spent on a bicycle will make you feel free and happy. So don’t wait, take your bike and call your loved one because happiness is greater only when it is shared. Happy World Bike Day!” — Designed by PopArt Studio from Serbia. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Oh, The Places You Will Go! “In celebration of high school and college graduates ready to make their way in the world!” — Designed by Bri Loesch from the United States. preview without calendar: 320x480, 1024x768, 1280x1024, 1440x900, 1680x1050, 1680x1200, 1920x1440, 2560x1440 Merry-Go-Round Designed by Xenia Latii from Germany. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Summer Surf “Summer vibes…” — Designed by Antun Hirsman from Croatia. preview without calendar: 640x480, 1152x864, 1280x1024, 1440x900, 1680x1050, 1920x1080, 1920x1440, 2650x1440 Expand Your Horizons “It’s summer! Go out, explore, expand your horizons!” — Designed by Dorvan Davoudi from Canada. preview without calendar: 800x480, 800x600, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Gravity Designed by Elise Vanoorbeek from Belgium. preview without calendar: 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Yoga Is A Light, Which Once Lit, Will Never Dim “You cannot always control what goes on outside. You can always control what goes on inside. Breathe free, live and let your body feel the vibrations and positiveness that you possess inside you. Yoga can rejuvenate and refresh you and ensure that you are on the journey from self to the self. Happy International Yoga Day!” — Designed by Acodez IT Solutions from India. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Evolution “We’ve all grown to know the month of June through different life stages. From toddlers to adults with children, we’ve enjoyed the weather with rides on our bikes. As we evolve, so do our wheels!” — Designed by Jason Keist from the United States. preview without calendar: 320x480, 800x600, 768x1024, 1280x800, 1280x1024, 1440x900, 1920x1080, 2560x1440 Summer Party Designed by Ricardo Gimenes from Spain. preview without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 Splash Designed by Ricardo Gimenes from Spain. preview without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 Reef Days “June brings the start of summer full of bright colors, happy memories, and traveling. What better way to portray the goodness of summer than through an ocean folk art themed wallpaper. This statement wallpaper gives me feelings of summer and I hope to share that same feeling with others.” — Designed by Taylor Davidson from Kentucky. preview without calendar: 480x800, 1024x1024, 1242x2208, 1280x1024 Solstice Sunset “June 21 marks the longest day of the year for the Northern Hemisphere — and sunsets like these will be getting earlier and earlier after that!” — Designed by James Mitchell from the United Kingdom. preview without calendar: 1280x720, 1280x800, 1366x768, 1440x900, 1680x1050, 1920x1080, 1920x1200, 2560x1440, 2880x1800 Wildlife Revival “This planet is the home that we share with all other forms of life and it is our obligation and sacred duty to protect it.” — Designed by LibraFire from Serbia. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Pineapple Summer Pop “I love creating fun and feminine illustrations and designs. I was inspired by juicy tropical pineapples to celebrate the start of summer.” — Designed by Brooke Glaser from Honolulu, Hawaii. preview without calendar: 640x480, 800x600, 1024x768, 1152x720, 1280x720, 1280x800, 1280x960, 1366x768, 1440x900, 1680x1050, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Handmade Pony Gone Wild “This piece was inspired by the My Little Pony cartoon series. Because those ponies irritated me so much as a kid, I always wanted to create a bad-ass pony.” — Designed by Zaheed Manuel from South Africa. preview without calendar: 800x600, 1024x768, 1280x960, 1280x1024, 1680x1050, 1920x1200, 2560x1440, 2880x1800 Window Of Opportunity “‘Look deep into nature and then you will understand everything better,’ A.E.” — Designed by Antun Hiršman from Croatia. preview without calendar: 1024x768, 1280x960, 1366x768, 1440x900, 1600x1200, 1680x1200, 1920x1080, 1920x1440, 2560x1440 Viking Meat War Designed by Ricardo Gimenes from Spain. preview without calendar: 320x480, 1024x768, 1024x1024, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1050, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 2880x1800
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  • Between Housing Demand and Environmental Goals: Alejandro Aravena on Incremental Solutions and Net-Zero Concrete

    Between Housing Demand and Environmental Goals: Alejandro Aravena on Incremental Solutions and Net-Zero ConcreteSave this picture!USB Basic Services Unit Prototype installed in Venice. Image © celestiastudioDuring the Time Space Existence exhibition, organized by the European Cultural Centre in Venice, Pritzker Prize-winning architect Alejandro Aravena and his firm ELEMENTAL unveiled a full-scale prototype for a new approach in incremental housing solutions. Titled the USB Core, standing for Basic Services Unit housing prototype, this proposal aims to demonstrate how efficient construction can provide all the essential housing components in a minimal space. The prototype is also the result of a collaboration between the architecture office and concrete manufacturer and researcher Holcim, and is built out of a newly developed type of net-zero concrete mix. It also incorporates fully recycled aggregates, in alignment with circular economy principles. The collaboration aims to demonstrate a more environmentally conscious yet cost-effective way of providing essential services to at-risk communities without harming the planet.While on site in Venice, ArchDaily's managing editor Maria-Cristina Florian had the chance to sit down with Alejandro Aravena and discuss the implications of this collaboration, the urgent need for housing, and the role of the architect as the coordinator of a process involving many actors.
    this picture!A key innovation of the project is the new formulation of concrete that significantly reduces carbon emissions by integrating in its composition "biochar," a charcoal-like material that permanently sequesters the CO2 that would otherwise be released at the end of the life of organic matter. One kilogram of biochar is calculated to prevent the release of 3 kilograms of CO2, making it a carbon sink, meaning it has a negative carbon footprint. Integrating it within a low-carbon formulation of concrete reduces the overall footprint without compromising performance. With an average transportation distance of 300 km for cement and 100 km for aggregates, the resulting biochar concrete mix has a net-zero carbon footprint, according to Holcim's Life Cycle Assessment. Additionally, this innovation complements other sustainable strategies like recycling of aggregates from demolition waste, a process that prevents the use of virgin natural resources and ensures a circular building process. The prototype in Venice used the Biochar mix in addition to 100% recycled aggregates. Related Article Alejandro Aravena’s Elemental and Holcim Collaborate on Carbon-Neutral Housing at the 2025 Venice Biennale this picture!ArchDaily: One of the main questions that drove this project is an almost Shakespearean one: "To build or not to build?" It represents two contradicting forces of the building industry: on the one hand, the need for housing, on the other, the need to protect the environment. How can those two forces be made to point in a similar direction?Alejandro Aravena: Now is a time when we are witnessing this Catch-22 situation: the pressure is to accommodate people in a decent living environment. In the conditions of the migration towards cities, migration between countries, if you don't offer a proper solution, then the living conditions worsen. It's not that people will stop coming; they're coming to cities and migrating anyhow, but they are living in awful conditions. This is not just a humanitarian disaster, it creates the perfect conditions for Narcos, organized crime criminality, and too many people who have nothing to lose. It leads to a social and political crisis. So, from a multidimensional point of view, there is a huge and urgent need to build a proper, decent living environment.this picture!The materials that we have available nowadays to produce this huge scale are limited, and when I'm saying huge scale, we're talking about a million people per week migrating into cities who, if not accommodated properly, will live in slums. On average, we have to provide solutions with just per family. We call it the 3-S menace: Scale, Speed, and Scarcity of means. If we don't build, people will come anyhow and create this social ticking time bomb. We don't know how to solve that, but imagine we create enough knowledge and that governments align to create policies so that we can build for that amount of people, with the current building materials, taking into consideration the consequences on the environment and the planet. If you don't do anything, you have a problem. And if you do something, you have a problem. Until now, it was one or the other, and one had to choose. When you live in a developing country, you choose people over the environment. If not, people who can build by themselves will build, using the same materials, so the carbon footprint is still there. - Alejandro Aravena Therefore, the moment we heard that there was some scientific research being done and knowledge was being developed in the concrete industry, one of the industries that has the largest presence in the built environment, there was excitement. People want to build resilient homes, so as soon as they can, they will go for something solid. Concrete is at the top of those expectations. With this innovation, there is a material that can potentially dissolve this Catch-22 situation, that can capture carbon and sink it into the material so that when you build, you're doing something good for the environment, not just reducing harm. We see this as a potential chance to finally be able to move ahead, not having to choose between one or the other. That's why we said, let's partner with somebody that has the research and development capacity to advance this.this picture!The only thing we did here was ask What is most needed? What is the kind of project that, if this works, may have an impact on the social dimension but also on the environmental dimension? That is why we went to this Core of Basic Services. In the end, this is where every settlement starts and it is what takes care of the basic needs of the population: health to start with, the fire resistance, seismic resistance, and then maybe we'll be able to channel the people's own capacity to be part of the solution, not of the problem of the built environment.this picture!AD: Could you elaborate on this idea that poor communities have this under-appreciated capacity to build, but often do so in a dysregulated manner, making them vulnerable? Additionally, how does your incremental process, which you have been promoting for years, address this issue?AA: Whatever you picture when you think of a slum, it's a very dense, overcrowded environment of a poor quality, unarticulated roofs and walls, and shacks. Of course, one could see that it is a problem; there are health issues, basic sanitation is not there, one could see this as an incapacity to create a decent built environment.this picture! From another point of view, it could be seen that, despite not having any type of aid, technical support, or scientific knowledge, people are intuitively able to put a roof on top of their heads. And this is a big force. - Alejandro Aravena In a country like Chile, the two rounds of class census showed that 2/3 of the square meters built in Chile do not have a building permit. The formal thing that we've studied in the universities, or the presumption that the government is part of the building program, that's an exception. The majority is in this other case. Therefore, unless we look at this situation as part of the solution, instead of part of the problem, we will never arrive at creating those conditions needed to address the need for a decent building environment.this picture!So, what is missing there? When you look at the slum picture, what is needed is not more construction, it is in what is not built. If you think of any city, like Copenhagen or even Manhattan, places we associate with a good quality of life, the ratio between public and private space is close to 1 to 1. When you go to a slum, that proportion drops to less than 1 to 10, so for every square meter of non-built land, there are 10 square meters of private space. What does it mean? An ambulance cannot enter, a fire truck cannot enter, people just circulate, but they have no place to gather. Where do children play in such an environment? In this context, what is extremely important, more than adding more square meters, is who coordinates what's not going to be built. Because that is a big force that you can channel. Instead of resisting or replacing, our job is first and foremost to create the conditions for the common ground, for the common space not to be occupied by individual actions. Individual actions, even if well-intentioned, cannot guarantee the common good. We have been systematically understanding that our role as a designer, is not being the provider, but the channel for a much bigger force that could be part of the solution or not part of the problem. this picture!AD: Continuing on this point, what is the role of the architect? Should they learn to let go of some of the control that they've been taught to hold? AA: The architect has to understand that, for the big challenges, what we have to deliver is a process and not a product. Control is guaranteeing quality in the end, so we have to be responsible from the beginning to the very end, but in most cases, your job stops when the building is finished. In housing or in disaster relief, because it is a much bigger challenge, the day you finish, it only starts, and then the big forces take over.this picture!You must understand the logic behind these big forces. You place your designs as frames that will make people's lives easier, not more complicated. Then, in this framework, the individual actions can guarantee the common good, so the role of the architect is to protect and enable this spontaneous care for the common good. You cannot just cross your fingers and hope that people will not invade the street.Geometry and clarity of shape have been studied from the 60s and the 70s. In Chile in the 70s, we had what was called "Operation Chalk", meaning that we used chalk to mark on the ground what was private land and what was a public space. This allowed for the rules of the game to be clear for the collective, so in the end, this apparently marginal operation made a big difference. The Law of Indies in the whole of Latin America was similar, setting a simple geometrical rule, yet the cities that had the capacity to develop came from these very basic shapes. In Spanish, they had what was called "alarife", somebody who traced on the ground, on the land, showing who's going to have what, what is going to be public, what we can't provide. This apparently offensive move is at the very core of a process that later allows for a loss of control.this picture!We want to just introduce a couple of things, like a structure that is solid, that is fire resistant, that provides basic sanitation, water, sewage, and electricity, cross ventilation for the worst case scenario. This way, when families arrive, they don't have to perform complicated and difficult structural operations.  Every dollar that they spend is just on things that are relatively easy for them to achieve, or that are closer to their personal identity or taste, like the color, finishes, or furniture, because all the complicated technical operations have been taken care of by the professionals involved.AD: Can you expand on what is the concept behind the USB Core, and how is this different from the other incremental housing strategies you have been developing? AA: Normally, by the Chilean housing policy, you have to deliver basic sanitation, a bathroom, a kitchen, and partition walls that are fire-resistant and seismic-resistant. For this proposal, we decided to do it in 2 floors because it achieves more density in the future.this picture! By being able to accommodate the square meters that the policy requires in two floors, we have more chances to have denser projects, therefore being able to spend more for expensive land, and because of that, have a better location in the city, which leads to a better integration into the network of opportunities and services that cities concentrate, instead of being expelled in a low density, far-away periphery, segregated from those opportunities. A certain density is needed in low-rise to be able to be well located in the city. Because of the policy, in addition to sanitation, we need to provide at least two rooms. That requires more resources and more time. When you're under pressure, let's say you're in a disaster situation, where you have to build as fast as possible, if you receive a shelter like a tent or other emergency intervention, that tends not to have this basic sanitation core. Rooms are relatively easy to add later on. To have a kitchen and a bathroom, and a partition wall it's rather difficult to build properly by a family. What we have been exploring is how, in case there is an emergency, we can compress and be more radical in what we are offering. The aim is to have more efficient resources, which are always scarce in the public sector, and to reach more families instead of providing more complete solutions, but only to a few. In this last case, in the meantime, the others cannot wait. They will produce their own built environment, but in very bad conditions.this picture!this picture!This is why we are compressing. Some of the housing we conceived at ELEMENTAL did start like that, but then the policy required us to add more rooms, so we did that. The USB core is just the more radical version because, in between the units, we would like not to have anything at the beginning, but become a big part of what the families, or other sources of financing, bring. This is the most radical version also because of the material that has a net-zero carbon footprint. This is something that was not available before.this picture!For the prototype here in Venice, when we started working with the site, we received this requirement of maximum weight per square meter. Previous solutions would have been too heavy for the place, so we were required to take out weight. The effort of taking out matter without losing resistance led us to think beyond the shape of a circular hole, to many other shapes. We took this as an opportunity to address one of the pending issues we had: how can we engage emotionally with the families, so that when they receive something, they feel there is a more careful treatment, the notion of beauty. Somehow, when you're dealing with the strict conditions, it tends to be that aesthetics are the first to be sacrificed. Given that we now have building systems that were not available 10 years ago, like robots doing the form work, the way to extract matters gives us a degree of freedom while maintaining the same resistance. What about the pattern? Can we make a workshop with the families? Maybe it could change from one to the next one.this picture! This process of customization introduces some level of detail, which is something that people prefer. Take a look at Venice: more lines somehow are more appealing. They're interpreted as more care, instead of a blank wall. I think that in this case, we are making a more radical solution in terms of public policy, but at the same time, a more careful solution in terms of the emotionally involved potential outcome of this equation that has many dimensions that have to be solved at the same time. this picture!AD: In this equation, the choice of material is also important, and concrete seems to be the preferred option, especially for these conditions. Why is that? Why is concrete specifically essential? AA: Before going into concrete, let's imagine the sum of attributes that you need to fulfill, and then, if there is more than one material, we would consider it. It has to be durable: if you're going to spend resources, make sure that the results will last. There's something that is atomic in human behavior that doesn't appreciate temporary solutions; something that holds and persists through the test of time is very important. If you are benefiting from a public policy, you are not getting funding for things that do not last. In a country that has to choose between education, hospitals, infrastructure, or housing, it wants to make sure that the result will have a quality that is certified and that it will be physically there in the next couple of decades.this picture! It has to be so resistant, it has to be durable, it has to be fireproof, it has to be seismic proof. Families have to feel that if they want to expand, they can touch the wall and understand that "Oh, I can't take it out because it's solid, I'd better not mess with the structure because my security and safety depend on that." Safety and security, and the feeling of safety, matter a lot. What other materials out there in the world would feel all that? There are not that many options. That is why, I think, concrete tends to end up being rather high in the list, not to mention costs, because the cost per performance is difficult to equal.this picture! The issue is how to improve the carbon footprint of this material that has so many other favorable attributes. The development of this new biochar concrete finally adds to this list. If you want to make it sustainable and good for the environment, you now have another option. But it's not these other attributes or the environment; it adds to the same list. This is something that we were interested in seeing how we can benefit from this, and at the same time, help to develop. AD: This opens up another topic, which is the wider collaborations across industries. How do you see these collaborations going forward? What is their role in the architectural profession? AA: By nature, architecture has to be collaborative. I mean, it's not just me as an architect waking up in the morning and having an incredible desire to build a building. If I were a sculptor, I could do that, but not as an architect. In the first place, somebody has to need the building, then funding will come from either the state or a private resource, and then, you don't build the things with your own hands. You have to understand that the building industry will provide workers with knowledge, with skills, and with procedures that have a sequence.this picture! You have to make sure that whatever you produce makes social sense and makes political sense. Therefore, by nature, architecture has historically been required to speak many languages, so that it can channel all that knowledge into what you are delivering as a solution. You are sitting around the table with many other professionals. Sometimes, the more complex the question, the greater the need for synthesis. If there's any power in design, that's the power of synthesis. You have to establish the priority, you have to establish a hierarchy. At the core of what we do as architects, we are trying to do projects, and a project is organized information in a proposal. It is not a diagnosis, it is not a report, it's always the negotiation having listened to all, the budget, the code, the need, the social pressure, it is the moment when somebody picks up the pen in the meeting and says, What if we do this?this picture!That jump into the void of making a proposal and taking the risk to do a proposal is the key. You may fail, somebody might find an issue, point out that this would fail here and there. You take this information and reiterate, but you have to take the risk of organizing the conversation around the proposal. If you have a conversation about the origin of the problem, the meeting never ends, and the energy is very negative. The moment you throw in a proposal, the energy in the room changes. By nature, this process has always been collaborative, but the specific role that we play as architects is to be able to organize all the information in a proposal. It is listening to many languages, but in the end, the language you speak is that of giving form to the places near where people live. That's what we do. It's not more complicated than that, but also not easier than that. Sometimes your role is to have control over the entire process, sometimes it is in recognizing that this is so much bigger than ourselves, so others take over: the social workers, the families themselves, the building industry. It changes from question to question, but in general, I would say that we understand we are required to speak different languages: that of economics, that of code, that of politics, and how to communicate with people. However, our ultimate way to engage in these non-architectural conversations is by doing what we know best, which is design. This is a non-architectural conversation we enter with specific knowledge of architecture. This is, I'd say, the dance between specific knowledge and non-specific questions. this picture!AD: Looking towards the future, what are the next steps for this concept? AA: An institution, in order to lend money to a country, may require that the country fulfill sustainability goals. We now have this new material that can respond if this becomes a condition. Normally, this would come from financing institutions that are interested in not just solving social problems but also environmental issues. If we can specify this new material as designers, it has a higher chance of checking more boxes at a political level. And if it checks more boxes, it is more likely to be replicated and repeated. It is about having one more tool in the toolbox that was not available before; it provides more goods and benefits at the same cost. The moment you can show a prototype or give an example, it demonstrates that it is possible. For us, it is desirable for this material and this solution to be multiplied as many times as possible.this picture!We invite you to check out ArchDaily's comprehensive coverage of the 2025 Venice Biennale.

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    Between Housing Demand and Environmental Goals: Alejandro Aravena on Incremental Solutions and Net-Zero Concrete
    Between Housing Demand and Environmental Goals: Alejandro Aravena on Incremental Solutions and Net-Zero ConcreteSave this picture!USB Basic Services Unit Prototype installed in Venice. Image © celestiastudioDuring the Time Space Existence exhibition, organized by the European Cultural Centre in Venice, Pritzker Prize-winning architect Alejandro Aravena and his firm ELEMENTAL unveiled a full-scale prototype for a new approach in incremental housing solutions. Titled the USB Core, standing for Basic Services Unit housing prototype, this proposal aims to demonstrate how efficient construction can provide all the essential housing components in a minimal space. The prototype is also the result of a collaboration between the architecture office and concrete manufacturer and researcher Holcim, and is built out of a newly developed type of net-zero concrete mix. It also incorporates fully recycled aggregates, in alignment with circular economy principles. The collaboration aims to demonstrate a more environmentally conscious yet cost-effective way of providing essential services to at-risk communities without harming the planet.While on site in Venice, ArchDaily's managing editor Maria-Cristina Florian had the chance to sit down with Alejandro Aravena and discuss the implications of this collaboration, the urgent need for housing, and the role of the architect as the coordinator of a process involving many actors. this picture!A key innovation of the project is the new formulation of concrete that significantly reduces carbon emissions by integrating in its composition "biochar," a charcoal-like material that permanently sequesters the CO2 that would otherwise be released at the end of the life of organic matter. One kilogram of biochar is calculated to prevent the release of 3 kilograms of CO2, making it a carbon sink, meaning it has a negative carbon footprint. Integrating it within a low-carbon formulation of concrete reduces the overall footprint without compromising performance. With an average transportation distance of 300 km for cement and 100 km for aggregates, the resulting biochar concrete mix has a net-zero carbon footprint, according to Holcim's Life Cycle Assessment. Additionally, this innovation complements other sustainable strategies like recycling of aggregates from demolition waste, a process that prevents the use of virgin natural resources and ensures a circular building process. The prototype in Venice used the Biochar mix in addition to 100% recycled aggregates. Related Article Alejandro Aravena’s Elemental and Holcim Collaborate on Carbon-Neutral Housing at the 2025 Venice Biennale this picture!ArchDaily: One of the main questions that drove this project is an almost Shakespearean one: "To build or not to build?" It represents two contradicting forces of the building industry: on the one hand, the need for housing, on the other, the need to protect the environment. How can those two forces be made to point in a similar direction?Alejandro Aravena: Now is a time when we are witnessing this Catch-22 situation: the pressure is to accommodate people in a decent living environment. In the conditions of the migration towards cities, migration between countries, if you don't offer a proper solution, then the living conditions worsen. It's not that people will stop coming; they're coming to cities and migrating anyhow, but they are living in awful conditions. This is not just a humanitarian disaster, it creates the perfect conditions for Narcos, organized crime criminality, and too many people who have nothing to lose. It leads to a social and political crisis. So, from a multidimensional point of view, there is a huge and urgent need to build a proper, decent living environment.this picture!The materials that we have available nowadays to produce this huge scale are limited, and when I'm saying huge scale, we're talking about a million people per week migrating into cities who, if not accommodated properly, will live in slums. On average, we have to provide solutions with just per family. We call it the 3-S menace: Scale, Speed, and Scarcity of means. If we don't build, people will come anyhow and create this social ticking time bomb. We don't know how to solve that, but imagine we create enough knowledge and that governments align to create policies so that we can build for that amount of people, with the current building materials, taking into consideration the consequences on the environment and the planet. If you don't do anything, you have a problem. And if you do something, you have a problem. Until now, it was one or the other, and one had to choose. When you live in a developing country, you choose people over the environment. If not, people who can build by themselves will build, using the same materials, so the carbon footprint is still there. - Alejandro Aravena Therefore, the moment we heard that there was some scientific research being done and knowledge was being developed in the concrete industry, one of the industries that has the largest presence in the built environment, there was excitement. People want to build resilient homes, so as soon as they can, they will go for something solid. Concrete is at the top of those expectations. With this innovation, there is a material that can potentially dissolve this Catch-22 situation, that can capture carbon and sink it into the material so that when you build, you're doing something good for the environment, not just reducing harm. We see this as a potential chance to finally be able to move ahead, not having to choose between one or the other. That's why we said, let's partner with somebody that has the research and development capacity to advance this.this picture!The only thing we did here was ask What is most needed? What is the kind of project that, if this works, may have an impact on the social dimension but also on the environmental dimension? That is why we went to this Core of Basic Services. In the end, this is where every settlement starts and it is what takes care of the basic needs of the population: health to start with, the fire resistance, seismic resistance, and then maybe we'll be able to channel the people's own capacity to be part of the solution, not of the problem of the built environment.this picture!AD: Could you elaborate on this idea that poor communities have this under-appreciated capacity to build, but often do so in a dysregulated manner, making them vulnerable? Additionally, how does your incremental process, which you have been promoting for years, address this issue?AA: Whatever you picture when you think of a slum, it's a very dense, overcrowded environment of a poor quality, unarticulated roofs and walls, and shacks. Of course, one could see that it is a problem; there are health issues, basic sanitation is not there, one could see this as an incapacity to create a decent built environment.this picture! From another point of view, it could be seen that, despite not having any type of aid, technical support, or scientific knowledge, people are intuitively able to put a roof on top of their heads. And this is a big force. - Alejandro Aravena In a country like Chile, the two rounds of class census showed that 2/3 of the square meters built in Chile do not have a building permit. The formal thing that we've studied in the universities, or the presumption that the government is part of the building program, that's an exception. The majority is in this other case. Therefore, unless we look at this situation as part of the solution, instead of part of the problem, we will never arrive at creating those conditions needed to address the need for a decent building environment.this picture!So, what is missing there? When you look at the slum picture, what is needed is not more construction, it is in what is not built. If you think of any city, like Copenhagen or even Manhattan, places we associate with a good quality of life, the ratio between public and private space is close to 1 to 1. When you go to a slum, that proportion drops to less than 1 to 10, so for every square meter of non-built land, there are 10 square meters of private space. What does it mean? An ambulance cannot enter, a fire truck cannot enter, people just circulate, but they have no place to gather. Where do children play in such an environment? In this context, what is extremely important, more than adding more square meters, is who coordinates what's not going to be built. Because that is a big force that you can channel. Instead of resisting or replacing, our job is first and foremost to create the conditions for the common ground, for the common space not to be occupied by individual actions. Individual actions, even if well-intentioned, cannot guarantee the common good. We have been systematically understanding that our role as a designer, is not being the provider, but the channel for a much bigger force that could be part of the solution or not part of the problem. this picture!AD: Continuing on this point, what is the role of the architect? Should they learn to let go of some of the control that they've been taught to hold? AA: The architect has to understand that, for the big challenges, what we have to deliver is a process and not a product. Control is guaranteeing quality in the end, so we have to be responsible from the beginning to the very end, but in most cases, your job stops when the building is finished. In housing or in disaster relief, because it is a much bigger challenge, the day you finish, it only starts, and then the big forces take over.this picture!You must understand the logic behind these big forces. You place your designs as frames that will make people's lives easier, not more complicated. Then, in this framework, the individual actions can guarantee the common good, so the role of the architect is to protect and enable this spontaneous care for the common good. You cannot just cross your fingers and hope that people will not invade the street.Geometry and clarity of shape have been studied from the 60s and the 70s. In Chile in the 70s, we had what was called "Operation Chalk", meaning that we used chalk to mark on the ground what was private land and what was a public space. This allowed for the rules of the game to be clear for the collective, so in the end, this apparently marginal operation made a big difference. The Law of Indies in the whole of Latin America was similar, setting a simple geometrical rule, yet the cities that had the capacity to develop came from these very basic shapes. In Spanish, they had what was called "alarife", somebody who traced on the ground, on the land, showing who's going to have what, what is going to be public, what we can't provide. This apparently offensive move is at the very core of a process that later allows for a loss of control.this picture!We want to just introduce a couple of things, like a structure that is solid, that is fire resistant, that provides basic sanitation, water, sewage, and electricity, cross ventilation for the worst case scenario. This way, when families arrive, they don't have to perform complicated and difficult structural operations.  Every dollar that they spend is just on things that are relatively easy for them to achieve, or that are closer to their personal identity or taste, like the color, finishes, or furniture, because all the complicated technical operations have been taken care of by the professionals involved.AD: Can you expand on what is the concept behind the USB Core, and how is this different from the other incremental housing strategies you have been developing? AA: Normally, by the Chilean housing policy, you have to deliver basic sanitation, a bathroom, a kitchen, and partition walls that are fire-resistant and seismic-resistant. For this proposal, we decided to do it in 2 floors because it achieves more density in the future.this picture! By being able to accommodate the square meters that the policy requires in two floors, we have more chances to have denser projects, therefore being able to spend more for expensive land, and because of that, have a better location in the city, which leads to a better integration into the network of opportunities and services that cities concentrate, instead of being expelled in a low density, far-away periphery, segregated from those opportunities. A certain density is needed in low-rise to be able to be well located in the city. Because of the policy, in addition to sanitation, we need to provide at least two rooms. That requires more resources and more time. When you're under pressure, let's say you're in a disaster situation, where you have to build as fast as possible, if you receive a shelter like a tent or other emergency intervention, that tends not to have this basic sanitation core. Rooms are relatively easy to add later on. To have a kitchen and a bathroom, and a partition wall it's rather difficult to build properly by a family. What we have been exploring is how, in case there is an emergency, we can compress and be more radical in what we are offering. The aim is to have more efficient resources, which are always scarce in the public sector, and to reach more families instead of providing more complete solutions, but only to a few. In this last case, in the meantime, the others cannot wait. They will produce their own built environment, but in very bad conditions.this picture!this picture!This is why we are compressing. Some of the housing we conceived at ELEMENTAL did start like that, but then the policy required us to add more rooms, so we did that. The USB core is just the more radical version because, in between the units, we would like not to have anything at the beginning, but become a big part of what the families, or other sources of financing, bring. This is the most radical version also because of the material that has a net-zero carbon footprint. This is something that was not available before.this picture!For the prototype here in Venice, when we started working with the site, we received this requirement of maximum weight per square meter. Previous solutions would have been too heavy for the place, so we were required to take out weight. The effort of taking out matter without losing resistance led us to think beyond the shape of a circular hole, to many other shapes. We took this as an opportunity to address one of the pending issues we had: how can we engage emotionally with the families, so that when they receive something, they feel there is a more careful treatment, the notion of beauty. Somehow, when you're dealing with the strict conditions, it tends to be that aesthetics are the first to be sacrificed. Given that we now have building systems that were not available 10 years ago, like robots doing the form work, the way to extract matters gives us a degree of freedom while maintaining the same resistance. What about the pattern? Can we make a workshop with the families? Maybe it could change from one to the next one.this picture! This process of customization introduces some level of detail, which is something that people prefer. Take a look at Venice: more lines somehow are more appealing. They're interpreted as more care, instead of a blank wall. I think that in this case, we are making a more radical solution in terms of public policy, but at the same time, a more careful solution in terms of the emotionally involved potential outcome of this equation that has many dimensions that have to be solved at the same time. this picture!AD: In this equation, the choice of material is also important, and concrete seems to be the preferred option, especially for these conditions. Why is that? Why is concrete specifically essential? AA: Before going into concrete, let's imagine the sum of attributes that you need to fulfill, and then, if there is more than one material, we would consider it. It has to be durable: if you're going to spend resources, make sure that the results will last. There's something that is atomic in human behavior that doesn't appreciate temporary solutions; something that holds and persists through the test of time is very important. If you are benefiting from a public policy, you are not getting funding for things that do not last. In a country that has to choose between education, hospitals, infrastructure, or housing, it wants to make sure that the result will have a quality that is certified and that it will be physically there in the next couple of decades.this picture! It has to be so resistant, it has to be durable, it has to be fireproof, it has to be seismic proof. Families have to feel that if they want to expand, they can touch the wall and understand that "Oh, I can't take it out because it's solid, I'd better not mess with the structure because my security and safety depend on that." Safety and security, and the feeling of safety, matter a lot. What other materials out there in the world would feel all that? There are not that many options. That is why, I think, concrete tends to end up being rather high in the list, not to mention costs, because the cost per performance is difficult to equal.this picture! The issue is how to improve the carbon footprint of this material that has so many other favorable attributes. The development of this new biochar concrete finally adds to this list. If you want to make it sustainable and good for the environment, you now have another option. But it's not these other attributes or the environment; it adds to the same list. This is something that we were interested in seeing how we can benefit from this, and at the same time, help to develop. AD: This opens up another topic, which is the wider collaborations across industries. How do you see these collaborations going forward? What is their role in the architectural profession? AA: By nature, architecture has to be collaborative. I mean, it's not just me as an architect waking up in the morning and having an incredible desire to build a building. If I were a sculptor, I could do that, but not as an architect. In the first place, somebody has to need the building, then funding will come from either the state or a private resource, and then, you don't build the things with your own hands. You have to understand that the building industry will provide workers with knowledge, with skills, and with procedures that have a sequence.this picture! You have to make sure that whatever you produce makes social sense and makes political sense. Therefore, by nature, architecture has historically been required to speak many languages, so that it can channel all that knowledge into what you are delivering as a solution. You are sitting around the table with many other professionals. Sometimes, the more complex the question, the greater the need for synthesis. If there's any power in design, that's the power of synthesis. You have to establish the priority, you have to establish a hierarchy. At the core of what we do as architects, we are trying to do projects, and a project is organized information in a proposal. It is not a diagnosis, it is not a report, it's always the negotiation having listened to all, the budget, the code, the need, the social pressure, it is the moment when somebody picks up the pen in the meeting and says, What if we do this?this picture!That jump into the void of making a proposal and taking the risk to do a proposal is the key. You may fail, somebody might find an issue, point out that this would fail here and there. You take this information and reiterate, but you have to take the risk of organizing the conversation around the proposal. If you have a conversation about the origin of the problem, the meeting never ends, and the energy is very negative. The moment you throw in a proposal, the energy in the room changes. By nature, this process has always been collaborative, but the specific role that we play as architects is to be able to organize all the information in a proposal. It is listening to many languages, but in the end, the language you speak is that of giving form to the places near where people live. That's what we do. It's not more complicated than that, but also not easier than that. Sometimes your role is to have control over the entire process, sometimes it is in recognizing that this is so much bigger than ourselves, so others take over: the social workers, the families themselves, the building industry. It changes from question to question, but in general, I would say that we understand we are required to speak different languages: that of economics, that of code, that of politics, and how to communicate with people. However, our ultimate way to engage in these non-architectural conversations is by doing what we know best, which is design. This is a non-architectural conversation we enter with specific knowledge of architecture. This is, I'd say, the dance between specific knowledge and non-specific questions. this picture!AD: Looking towards the future, what are the next steps for this concept? AA: An institution, in order to lend money to a country, may require that the country fulfill sustainability goals. We now have this new material that can respond if this becomes a condition. Normally, this would come from financing institutions that are interested in not just solving social problems but also environmental issues. If we can specify this new material as designers, it has a higher chance of checking more boxes at a political level. And if it checks more boxes, it is more likely to be replicated and repeated. It is about having one more tool in the toolbox that was not available before; it provides more goods and benefits at the same cost. The moment you can show a prototype or give an example, it demonstrates that it is possible. For us, it is desirable for this material and this solution to be multiplied as many times as possible.this picture!We invite you to check out ArchDaily's comprehensive coverage of the 2025 Venice Biennale. Image gallerySee allShow less About this author #between #housing #demand #environmental #goals
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    Between Housing Demand and Environmental Goals: Alejandro Aravena on Incremental Solutions and Net-Zero Concrete
    Between Housing Demand and Environmental Goals: Alejandro Aravena on Incremental Solutions and Net-Zero ConcreteSave this picture!USB Basic Services Unit Prototype installed in Venice. Image © celestiastudioDuring the Time Space Existence exhibition, organized by the European Cultural Centre in Venice, Pritzker Prize-winning architect Alejandro Aravena and his firm ELEMENTAL unveiled a full-scale prototype for a new approach in incremental housing solutions. Titled the USB Core, standing for Basic Services Unit housing prototype, this proposal aims to demonstrate how efficient construction can provide all the essential housing components in a minimal space. The prototype is also the result of a collaboration between the architecture office and concrete manufacturer and researcher Holcim, and is built out of a newly developed type of net-zero concrete mix. It also incorporates fully recycled aggregates, in alignment with circular economy principles. The collaboration aims to demonstrate a more environmentally conscious yet cost-effective way of providing essential services to at-risk communities without harming the planet.While on site in Venice, ArchDaily's managing editor Maria-Cristina Florian had the chance to sit down with Alejandro Aravena and discuss the implications of this collaboration, the urgent need for housing, and the role of the architect as the coordinator of a process involving many actors. Save this picture!A key innovation of the project is the new formulation of concrete that significantly reduces carbon emissions by integrating in its composition "biochar," a charcoal-like material that permanently sequesters the CO2 that would otherwise be released at the end of the life of organic matter. One kilogram of biochar is calculated to prevent the release of 3 kilograms of CO2, making it a carbon sink, meaning it has a negative carbon footprint. Integrating it within a low-carbon formulation of concrete reduces the overall footprint without compromising performance. With an average transportation distance of 300 km for cement and 100 km for aggregates, the resulting biochar concrete mix has a net-zero carbon footprint, according to Holcim's Life Cycle Assessment. Additionally, this innovation complements other sustainable strategies like recycling of aggregates from demolition waste, a process that prevents the use of virgin natural resources and ensures a circular building process. The prototype in Venice used the Biochar mix in addition to 100% recycled aggregates. Related Article Alejandro Aravena’s Elemental and Holcim Collaborate on Carbon-Neutral Housing at the 2025 Venice Biennale Save this picture!ArchDaily [Maria-Cristina Florian]: One of the main questions that drove this project is an almost Shakespearean one: "To build or not to build?" It represents two contradicting forces of the building industry: on the one hand, the need for housing, on the other, the need to protect the environment. How can those two forces be made to point in a similar direction?Alejandro Aravena: Now is a time when we are witnessing this Catch-22 situation: the pressure is to accommodate people in a decent living environment. In the conditions of the migration towards cities, migration between countries, if you don't offer a proper solution, then the living conditions worsen. It's not that people will stop coming; they're coming to cities and migrating anyhow, but they are living in awful conditions. This is not just a humanitarian disaster, it creates the perfect conditions for Narcos, organized crime criminality, and too many people who have nothing to lose. It leads to a social and political crisis. So, from a multidimensional point of view, there is a huge and urgent need to build a proper, decent living environment.Save this picture!The materials that we have available nowadays to produce this huge scale are limited, and when I'm saying huge scale, we're talking about a million people per week migrating into cities who, if not accommodated properly, will live in slums. On average, we have to provide solutions with just $10,000 per family. We call it the 3-S menace: Scale, Speed, and Scarcity of means. If we don't build, people will come anyhow and create this social ticking time bomb. We don't know how to solve that, but imagine we create enough knowledge and that governments align to create policies so that we can build for that amount of people, with the current building materials, taking into consideration the consequences on the environment and the planet. If you don't do anything, you have a problem. And if you do something, you have a problem. Until now, it was one or the other, and one had to choose. When you live in a developing country, you choose people over the environment. If not, people who can build by themselves will build, using the same materials, so the carbon footprint is still there. - Alejandro Aravena Therefore, the moment we heard that there was some scientific research being done and knowledge was being developed in the concrete industry, one of the industries that has the largest presence in the built environment, there was excitement. People want to build resilient homes, so as soon as they can, they will go for something solid. Concrete is at the top of those expectations. With this innovation, there is a material that can potentially dissolve this Catch-22 situation, that can capture carbon and sink it into the material so that when you build, you're doing something good for the environment, not just reducing harm. We see this as a potential chance to finally be able to move ahead, not having to choose between one or the other. That's why we said, let's partner with somebody that has the research and development capacity to advance this.Save this picture!The only thing we did here was ask What is most needed? What is the kind of project that, if this works, may have an impact on the social dimension but also on the environmental dimension? That is why we went to this Core of Basic Services (in Spanish, USB stands for the Basic Services Unit). In the end, this is where every settlement starts and it is what takes care of the basic needs of the population: health to start with, the fire resistance, seismic resistance, and then maybe we'll be able to channel the people's own capacity to be part of the solution, not of the problem of the built environment.Save this picture!AD: Could you elaborate on this idea that poor communities have this under-appreciated capacity to build, but often do so in a dysregulated manner, making them vulnerable? Additionally, how does your incremental process, which you have been promoting for years, address this issue?AA: Whatever you picture when you think of a slum, it's a very dense, overcrowded environment of a poor quality, unarticulated roofs and walls, and shacks. Of course, one could see that it is a problem; there are health issues, basic sanitation is not there, one could see this as an incapacity to create a decent built environment.Save this picture! From another point of view, it could be seen that, despite not having any type of aid, technical support, or scientific knowledge, people are intuitively able to put a roof on top of their heads. And this is a big force. - Alejandro Aravena In a country like Chile, the two rounds of class census showed that 2/3 of the square meters built in Chile do not have a building permit. The formal thing that we've studied in the universities, or the presumption that the government is part of the building program, that's an exception. The majority is in this other case. Therefore, unless we look at this situation as part of the solution, instead of part of the problem, we will never arrive at creating those conditions needed to address the need for a decent building environment.Save this picture!So, what is missing there? When you look at the slum picture, what is needed is not more construction, it is in what is not built. If you think of any city, like Copenhagen or even Manhattan, places we associate with a good quality of life, the ratio between public and private space is close to 1 to 1. When you go to a slum, that proportion drops to less than 1 to 10, so for every square meter of non-built land, there are 10 square meters of private space. What does it mean? An ambulance cannot enter, a fire truck cannot enter, people just circulate, but they have no place to gather. Where do children play in such an environment? In this context, what is extremely important, more than adding more square meters, is who coordinates what's not going to be built. Because that is a big force that you can channel. Instead of resisting or replacing, our job is first and foremost to create the conditions for the common ground, for the common space not to be occupied by individual actions. Individual actions, even if well-intentioned, cannot guarantee the common good. We have been systematically understanding that our role as a designer, is not being the provider, but the channel for a much bigger force that could be part of the solution or not part of the problem. Save this picture!AD: Continuing on this point, what is the role of the architect? Should they learn to let go of some of the control that they've been taught to hold? AA: The architect has to understand that, for the big challenges, what we have to deliver is a process and not a product. Control is guaranteeing quality in the end, so we have to be responsible from the beginning to the very end, but in most cases, your job stops when the building is finished. In housing or in disaster relief, because it is a much bigger challenge, the day you finish, it only starts, and then the big forces take over.Save this picture!You must understand the logic behind these big forces. You place your designs as frames that will make people's lives easier, not more complicated. Then, in this framework, the individual actions can guarantee the common good, so the role of the architect is to protect and enable this spontaneous care for the common good. You cannot just cross your fingers and hope that people will not invade the street.Geometry and clarity of shape have been studied from the 60s and the 70s. In Chile in the 70s, we had what was called "Operation Chalk", meaning that we used chalk to mark on the ground what was private land and what was a public space. This allowed for the rules of the game to be clear for the collective, so in the end, this apparently marginal operation made a big difference. The Law of Indies in the whole of Latin America was similar, setting a simple geometrical rule, yet the cities that had the capacity to develop came from these very basic shapes. In Spanish, they had what was called "alarife", somebody who traced on the ground, on the land, showing who's going to have what, what is going to be public, what we can't provide. This apparently offensive move is at the very core of a process that later allows for a loss of control.Save this picture!We want to just introduce a couple of things, like a structure that is solid, that is fire resistant, that provides basic sanitation, water, sewage, and electricity, cross ventilation for the worst case scenario. This way, when families arrive, they don't have to perform complicated and difficult structural operations.  Every dollar that they spend is just on things that are relatively easy for them to achieve, or that are closer to their personal identity or taste, like the color, finishes, or furniture, because all the complicated technical operations have been taken care of by the professionals involved.AD: Can you expand on what is the concept behind the USB Core, and how is this different from the other incremental housing strategies you have been developing? AA: Normally, by the Chilean housing policy, you have to deliver basic sanitation, a bathroom, a kitchen, and partition walls that are fire-resistant and seismic-resistant. For this proposal, we decided to do it in 2 floors because it achieves more density in the future.Save this picture! By being able to accommodate the square meters that the policy requires in two floors, we have more chances to have denser projects, therefore being able to spend more for expensive land, and because of that, have a better location in the city, which leads to a better integration into the network of opportunities and services that cities concentrate, instead of being expelled in a low density, far-away periphery, segregated from those opportunities. A certain density is needed in low-rise to be able to be well located in the city. Because of the policy, in addition to sanitation, we need to provide at least two rooms. That requires more resources and more time. When you're under pressure, let's say you're in a disaster situation, where you have to build as fast as possible, if you receive a shelter like a tent or other emergency intervention, that tends not to have this basic sanitation core. Rooms are relatively easy to add later on. To have a kitchen and a bathroom, and a partition wall it's rather difficult to build properly by a family. What we have been exploring is how, in case there is an emergency, we can compress and be more radical in what we are offering. The aim is to have more efficient resources, which are always scarce in the public sector, and to reach more families instead of providing more complete solutions, but only to a few. In this last case, in the meantime, the others cannot wait. They will produce their own built environment, but in very bad conditions.Save this picture!Save this picture!This is why we are compressing. Some of the housing we conceived at ELEMENTAL did start like that, but then the policy required us to add more rooms, so we did that. The USB core is just the more radical version because, in between the units, we would like not to have anything at the beginning, but become a big part of what the families, or other sources of financing, bring. This is the most radical version also because of the material that has a net-zero carbon footprint. This is something that was not available before.Save this picture!For the prototype here in Venice, when we started working with the site, we received this requirement of maximum weight per square meter. Previous solutions would have been too heavy for the place, so we were required to take out weight. The effort of taking out matter without losing resistance led us to think beyond the shape of a circular hole, to many other shapes. We took this as an opportunity to address one of the pending issues we had: how can we engage emotionally with the families, so that when they receive something, they feel there is a more careful treatment, the notion of beauty. Somehow, when you're dealing with the strict conditions, it tends to be that aesthetics are the first to be sacrificed. Given that we now have building systems that were not available 10 years ago, like robots doing the form work, the way to extract matters gives us a degree of freedom while maintaining the same resistance. What about the pattern? Can we make a workshop with the families? Maybe it could change from one to the next one.Save this picture! This process of customization introduces some level of detail, which is something that people prefer. Take a look at Venice: more lines somehow are more appealing. They're interpreted as more care, instead of a blank wall. I think that in this case, we are making a more radical solution in terms of public policy, but at the same time, a more careful solution in terms of the emotionally involved potential outcome of this equation that has many dimensions that have to be solved at the same time. Save this picture!AD: In this equation, the choice of material is also important, and concrete seems to be the preferred option, especially for these conditions. Why is that? Why is concrete specifically essential? AA: Before going into concrete, let's imagine the sum of attributes that you need to fulfill, and then, if there is more than one material, we would consider it. It has to be durable: if you're going to spend resources, make sure that the results will last. There's something that is atomic in human behavior that doesn't appreciate temporary solutions; something that holds and persists through the test of time is very important. If you are benefiting from a public policy, you are not getting funding for things that do not last. In a country that has to choose between education, hospitals, infrastructure, or housing, it wants to make sure that the result will have a quality that is certified and that it will be physically there in the next couple of decades.Save this picture! It has to be so resistant, it has to be durable, it has to be fireproof, it has to be seismic proof. Families have to feel that if they want to expand, they can touch the wall and understand that "Oh, I can't take it out because it's solid, I'd better not mess with the structure because my security and safety depend on that." Safety and security, and the feeling of safety, matter a lot. What other materials out there in the world would feel all that? There are not that many options. That is why, I think, concrete tends to end up being rather high in the list, not to mention costs, because the cost per performance is difficult to equal.Save this picture! The issue is how to improve the carbon footprint of this material that has so many other favorable attributes. The development of this new biochar concrete finally adds to this list. If you want to make it sustainable and good for the environment, you now have another option. But it's not these other attributes or the environment; it adds to the same list. This is something that we were interested in seeing how we can benefit from this, and at the same time, help to develop. AD: This opens up another topic, which is the wider collaborations across industries. How do you see these collaborations going forward? What is their role in the architectural profession? AA: By nature, architecture has to be collaborative. I mean, it's not just me as an architect waking up in the morning and having an incredible desire to build a building. If I were a sculptor, I could do that, but not as an architect. In the first place, somebody has to need the building, then funding will come from either the state or a private resource, and then, you don't build the things with your own hands. You have to understand that the building industry will provide workers with knowledge, with skills, and with procedures that have a sequence.Save this picture! You have to make sure that whatever you produce makes social sense and makes political sense. Therefore, by nature, architecture has historically been required to speak many languages, so that it can channel all that knowledge into what you are delivering as a solution. You are sitting around the table with many other professionals. Sometimes, the more complex the question, the greater the need for synthesis. If there's any power in design, that's the power of synthesis. You have to establish the priority, you have to establish a hierarchy. At the core of what we do as architects, we are trying to do projects, and a project is organized information in a proposal. It is not a diagnosis, it is not a report, it's always the negotiation having listened to all, the budget, the code, the need, the social pressure, it is the moment when somebody picks up the pen in the meeting and says, What if we do this?Save this picture!That jump into the void of making a proposal and taking the risk to do a proposal is the key. You may fail, somebody might find an issue, point out that this would fail here and there. You take this information and reiterate, but you have to take the risk of organizing the conversation around the proposal. If you have a conversation about the origin of the problem, the meeting never ends, and the energy is very negative. The moment you throw in a proposal, the energy in the room changes. By nature, this process has always been collaborative, but the specific role that we play as architects is to be able to organize all the information in a proposal. It is listening to many languages, but in the end, the language you speak is that of giving form to the places near where people live. That's what we do. It's not more complicated than that, but also not easier than that. Sometimes your role is to have control over the entire process, sometimes it is in recognizing that this is so much bigger than ourselves, so others take over: the social workers, the families themselves, the building industry. It changes from question to question, but in general, I would say that we understand we are required to speak different languages: that of economics, that of code, that of politics, and how to communicate with people. However, our ultimate way to engage in these non-architectural conversations is by doing what we know best, which is design. This is a non-architectural conversation we enter with specific knowledge of architecture. This is, I'd say, the dance between specific knowledge and non-specific questions. Save this picture!AD: Looking towards the future, what are the next steps for this concept? AA: An institution, in order to lend money to a country, may require that the country fulfill sustainability goals. We now have this new material that can respond if this becomes a condition. Normally, this would come from financing institutions that are interested in not just solving social problems but also environmental issues. If we can specify this new material as designers, it has a higher chance of checking more boxes at a political level. And if it checks more boxes, it is more likely to be replicated and repeated. It is about having one more tool in the toolbox that was not available before; it provides more goods and benefits at the same cost. The moment you can show a prototype or give an example, it demonstrates that it is possible. For us, it is desirable for this material and this solution to be multiplied as many times as possible.Save this picture!We invite you to check out ArchDaily's comprehensive coverage of the 2025 Venice Biennale. Image gallerySee allShow less About this author
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  • DJI said Mavic 4 Pro wouldn’t launch in US but these stores are selling it anyhow
    By the time you read these words, it’s quite possible that Adorama will be out of stock of the new DJI Mavic 4 Pro.
    But when I wrote them, the US-based retailer was still selling a drone that wasn’t supposed to go on sale in the US at all, with roughly 70 left in stock.This morning, I wrote how DJI was skipping the US with its most advanced drone yet, citing Trump’s tariffs among other reasons for the decision.
    DJI did not send the drone to US reviewers, and it wouldn’t provide US prices when we asked.But Adorama and B&H, two rival camera stores based in New York City, apparently didn’t get the message!Today, they both listed the drone for $2,699 — or $3,549 for the Fly More Kit, or $4,649 for the Creator Combo with the fancy new controller with the folding sticks and swiveling 1600-nit screen, or $1,299 for that controller all by its lonesome.
    B&H even issued a press release.B&H is only offering preorders today; I confirmed with Miguel Perez in the store’s drone department that “we don’t yet have it in stock,” and he wasn’t sure when stock might arrive.
    “It’s a little bit of a grey area for logistics between the US and China for aircraft,” he admits.
    But he says B&H isn’t taking anyone’s money — “we don’t charge until it ships” — and that he’s heard other US retailers like Adorama are selling the drone this very week.Adorama sales rep Steve Chill confirms that over the phone, and offers to put one on hold for me, because he says they’re moving fast.
    “We had a few hundred in stock, now we’re down to 70,” he says.
    “They’ll be gone tomorrow.”Over the phone, he says he has the $3,549 Fly More Combo right now if I want, though he’s out of the $2,699 base model.
    (At the time I reached out, Adorama’s website was showing the entry model in stock, shipping next week, though it’s now just listing a preorder again; however, the new DJI RC Pro 2 controller appears to be in stock too.)It’s not clear what’s happening.
    Did DJI ship some to the US early, but not enough for a full launch, perhaps? DJI spokesperson Daisy Kong doesn’t have an answer for me yet.If you want to try your luck, here are the links:DJI Mavic 4 Pro: Adorama, B&HDJI Mavic 4 Pro Fly More Combo: Adorama, B&HDJI Mavic 4 Pro Creator Combo: Adorama, B&HDJI RC Pro 2 Controller: Adorama, B&HOr, you could just call, like me.See More:
    Source: https://www.theverge.com/drone/666425/dji-mavic-4-pro-on-sale-preorder-adorama-bh-photo" style="color: #0066cc;">https://www.theverge.com/drone/666425/dji-mavic-4-pro-on-sale-preorder-adorama-bh-photo
    #dji #said #mavic #pro #wouldnt #launch #but #these #stores #are #selling #anyhow
    DJI said Mavic 4 Pro wouldn’t launch in US but these stores are selling it anyhow
    By the time you read these words, it’s quite possible that Adorama will be out of stock of the new DJI Mavic 4 Pro. But when I wrote them, the US-based retailer was still selling a drone that wasn’t supposed to go on sale in the US at all, with roughly 70 left in stock.This morning, I wrote how DJI was skipping the US with its most advanced drone yet, citing Trump’s tariffs among other reasons for the decision. DJI did not send the drone to US reviewers, and it wouldn’t provide US prices when we asked.But Adorama and B&H, two rival camera stores based in New York City, apparently didn’t get the message!Today, they both listed the drone for $2,699 — or $3,549 for the Fly More Kit, or $4,649 for the Creator Combo with the fancy new controller with the folding sticks and swiveling 1600-nit screen, or $1,299 for that controller all by its lonesome. B&H even issued a press release.B&H is only offering preorders today; I confirmed with Miguel Perez in the store’s drone department that “we don’t yet have it in stock,” and he wasn’t sure when stock might arrive. “It’s a little bit of a grey area for logistics between the US and China for aircraft,” he admits. But he says B&H isn’t taking anyone’s money — “we don’t charge until it ships” — and that he’s heard other US retailers like Adorama are selling the drone this very week.Adorama sales rep Steve Chill confirms that over the phone, and offers to put one on hold for me, because he says they’re moving fast. “We had a few hundred in stock, now we’re down to 70,” he says. “They’ll be gone tomorrow.”Over the phone, he says he has the $3,549 Fly More Combo right now if I want, though he’s out of the $2,699 base model. (At the time I reached out, Adorama’s website was showing the entry model in stock, shipping next week, though it’s now just listing a preorder again; however, the new DJI RC Pro 2 controller appears to be in stock too.)It’s not clear what’s happening. Did DJI ship some to the US early, but not enough for a full launch, perhaps? DJI spokesperson Daisy Kong doesn’t have an answer for me yet.If you want to try your luck, here are the links:DJI Mavic 4 Pro: Adorama, B&HDJI Mavic 4 Pro Fly More Combo: Adorama, B&HDJI Mavic 4 Pro Creator Combo: Adorama, B&HDJI RC Pro 2 Controller: Adorama, B&HOr, you could just call, like me.See More: Source: https://www.theverge.com/drone/666425/dji-mavic-4-pro-on-sale-preorder-adorama-bh-photo #dji #said #mavic #pro #wouldnt #launch #but #these #stores #are #selling #anyhow
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    DJI said Mavic 4 Pro wouldn’t launch in US but these stores are selling it anyhow
    By the time you read these words, it’s quite possible that Adorama will be out of stock of the new DJI Mavic 4 Pro. But when I wrote them, the US-based retailer was still selling a drone that wasn’t supposed to go on sale in the US at all, with roughly 70 left in stock.This morning, I wrote how DJI was skipping the US with its most advanced drone yet, citing Trump’s tariffs among other reasons for the decision. DJI did not send the drone to US reviewers, and it wouldn’t provide US prices when we asked.But Adorama and B&H, two rival camera stores based in New York City, apparently didn’t get the message!Today, they both listed the drone for $2,699 — or $3,549 for the Fly More Kit, or $4,649 for the Creator Combo with the fancy new controller with the folding sticks and swiveling 1600-nit screen, or $1,299 for that controller all by its lonesome. B&H even issued a press release.B&H is only offering preorders today; I confirmed with Miguel Perez in the store’s drone department that “we don’t yet have it in stock,” and he wasn’t sure when stock might arrive. “It’s a little bit of a grey area for logistics between the US and China for aircraft,” he admits. But he says B&H isn’t taking anyone’s money — “we don’t charge until it ships” — and that he’s heard other US retailers like Adorama are selling the drone this very week.Adorama sales rep Steve Chill confirms that over the phone, and offers to put one on hold for me, because he says they’re moving fast. “We had a few hundred in stock, now we’re down to 70,” he says. “They’ll be gone tomorrow.”Over the phone, he says he has the $3,549 Fly More Combo right now if I want, though he’s out of the $2,699 base model. (At the time I reached out, Adorama’s website was showing the entry model in stock, shipping next week, though it’s now just listing a preorder again; however, the new DJI RC Pro 2 controller appears to be in stock too.)It’s not clear what’s happening. Did DJI ship some to the US early, but not enough for a full launch, perhaps? DJI spokesperson Daisy Kong doesn’t have an answer for me yet.If you want to try your luck, here are the links:DJI Mavic 4 Pro: Adorama, B&HDJI Mavic 4 Pro Fly More Combo: Adorama, B&HDJI Mavic 4 Pro Creator Combo: Adorama, B&HDJI RC Pro 2 Controller: Adorama, B&HOr, you could just call, like me.See More:
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