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  • Alina M. G. guided us through Sekiro's Prosthetic Arm project, explaining the approach to reference gathering, detailing the texturing techniques for a complex object featuring a wide variety of materials, and sharing valuable rendering and presentation tips with Unreal Engine 5.

    Read the interview:
    https://80.lv/articles/recreating-sekiro-s-shinobi-prosthetic-arm-with-zbrush-ue5/

    #art #3d #3dart #zbrush #unreal #unrealengine #unrealengine5 #ue #ue5 #marmoset
    Alina M. G. guided us through Sekiro's Prosthetic Arm project, explaining the approach to reference gathering, detailing the texturing techniques for a complex object featuring a wide variety of materials, and sharing valuable rendering and presentation tips with Unreal Engine 5. Read the interview: https://80.lv/articles/recreating-sekiro-s-shinobi-prosthetic-arm-with-zbrush-ue5/ #art #3d #3dart #zbrush #unreal #unrealengine #unrealengine5 #ue #ue5 #marmoset
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    2
    ·1864 Views ·59 Views
  • VFX Artist José A. Martínez shared a great setup for creating procedural and customizable rope bridges in Houdini.
    Download the setup for free:
    https://80.lv/articles/grab-a-free-setup-for-creating-procedural-rope-bridges-in-houdini/

    #houdini #sidefx #sidefxhoudini #procedural #proceduralart #techart #technicalart #3d #gamedev #indiedev
    VFX Artist José A. Martínez shared a great setup for creating procedural and customizable rope bridges in Houdini. Download the setup for free: https://80.lv/articles/grab-a-free-setup-for-creating-procedural-rope-bridges-in-houdini/ #houdini #sidefx #sidefxhoudini #procedural #proceduralart #techart #technicalart #3d #gamedev #indiedev
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    1
    ·2944 Views ·46 Views
  • Progress updates on this personal project I3I
    blocking colors, materials and particles, not final.
    Progress updates on this personal project I3I blocking colors, materials and particles, not final.
    Like
    1
    ·334 Views
  • Controlling digital particles by blowing into a sensor

    Steven Mark Kübler shared a bunch of impressive demos of a setup that allows controlling digital particles in real-time by employing an Arduino-based controller alongside Derivative's TouchDesigner. The setup interprets information from various sensors and uses that data to dynamically adjust the gravitational acceleration within the scene.

    Oh, gosh, I'm such a nerd. What I meant to say is that you can blow air into a sensor or move your hands, and the setup will do the rest of the magic.

    Details: https://lnkd.in/gYXnMxre

    hashtag#resaearch hashtag#simulation hashtag#3dart hashtag#arduino hashtag#realtime hashtag#rendering hashtag#rendering hashtag#art
    Controlling digital particles by blowing into a sensor 🤓 Steven Mark Kübler shared a bunch of impressive demos of a setup that allows controlling digital particles in real-time by employing an Arduino-based controller alongside Derivative's TouchDesigner. The setup interprets information from various sensors and uses that data to dynamically adjust the gravitational acceleration within the scene. Oh, gosh, I'm such a nerd. What I meant to say is that you can blow air into a sensor or move your hands, and the setup will do the rest of the magic. Details: https://lnkd.in/gYXnMxre hashtag#resaearch hashtag#simulation hashtag#3dart hashtag#arduino hashtag#realtime hashtag#rendering hashtag#rendering hashtag#art
    ·1778 Views ·52 Views