For JRPG fans: Do you like to see damage numbers displayed on screen at each attack?
Blackbird
Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
7,250
Brazil
do you like to see damage numbers displayed on screen at each attack?
i've started to dabble with JRPGs for the first time recently, and i'm also interested on Clair Obscur, for sure.
but this tiny little aspect bothers me, even in other genres, it just feels like that messes the visibility way too much and it becomes very busy.
at the same time, i can see it being kind of a welcoming sign that makes you feel at home, as a JRPG fan.
so, how do you feel about it?
Last edited: Today at 11:34 AM
Twig
Member
Oct 25, 2017
8,392
i enjoyed seeing a bunch of 9999s in clair obscur turn into much bigger numbers once i got the limit break
love damage numbers
texhnolyze
Shinra Employee
Member
Oct 25, 2017
26,335
Indonesia
I always turn them off when possible, JRPG or any other genre.
AviAvi
▲ Legend ▲
Member
Jun 23, 2021
9,822
I just like knowing how much damage I'm doing to a boss, that can be through damage numbers or a health bar going down, as long as I can see that I'm actually making an impact.
I don't get a hit of dopamine when I see big damage numbers though. That may also be why Balatro didn't grab me as much lol
ghostcrew
The Shrouded Ghost
Administrator
Oct 27, 2017
31,776
Yup. From tabletop RPGing to video game ass JRPGs - i wanna see the literal number of damage I am doing.
If I rolled my dice while playing D&D and the DM just said 'you dealt some damage to the goblin' I would be vwery unsatisfied.
RochHoch
One Winged Slayer
Member
May 22, 2018
21,264
Absolutely
Big numbers are satisfying, and they give you feedback on what you're doing
PlanetSmasher
The Abominable Showman
Member
Oct 25, 2017
132,609
I think they're satisfying. Especially when they're done well.
steviestar3
One Winged Slayer
Member
Jul 3, 2018
5,436
Yeah, it's fun. I turn them on in other genres too when the option is availablethough that's more because the information is actually useful there while in JRPGs it's mostly just for the flavor.
Wrexis
Member
Nov 4, 2017
29,283
You know I was thinking about making this thread earlier after playing a bit of FFXVI and Clair Obscur. I do because it lets me see if damage is resisted or enhanced etc with elemental weaknesses, but I don't make it a game to hit ALL THE NUMBERS.
Story wise in FFXVI it was very cool to see your character progress in the story itself as the numbers went up though. When you hit a 4 million damage on Titan you know things are getting serious. It definitely required knowledge of previous Final Fantasies though I think.
They became useless in some games like Disgaea because you could hit trillions if memory serves.
99999999999999999 means nothing.
Geg
Member
Oct 25, 2017
6,588
It's good information to have most of the time, unless they just completely clutter the screen lol
Faiyaz
Member
Nov 30, 2017
6,613
Bangladesh
Literally couldn't care less either way, but some of the best jRPG's in recent memory have them, so why not.
AaronMT
Member
Oct 27, 2017
8,365
Toronto
I like them. They serve a purpose in demonstrating feedback from a game's mechanics and systems.
falcondoc
Member
Oct 29, 2017
7,978
Of course I want to see them
Ashes of Dreams
Fallen Guardian of Unshakable Resolve
Member
May 22, 2020
19,580
It's pretty important to know if what you're doing is more or less effective than any other given thing. RPGs are about numbers, after all. You wouldn't close your eyes and ignore the damage you deal in D&D. Show them numbers.
Lumination
Member
Oct 26, 2017
15,973
I want to pick both yes options.
Desma
"This guy are sick"
Member
Oct 27, 2017
6,731
Yeah, I need the numbers
Zekes
Member
Oct 25, 2017
7,926
Why wouldn't I want to see the numbers
Show me the numbers
Dezzy
Member
Oct 25, 2017
3,784
USA
Yes, but not in games where you see tons of numbers flying everywhere, or huge numbers like 9275739. it's just visual spam at that point because I can't actually do the math.
ConflictResolver
Member
Jan 1, 2024
4,775
Midgar
The numbers are part of the genre.
I hate the mentality that the numbers were only ever a stand in for actual action.
Action games are action games.
RPGs are RPGs.
Lumination said:
I want to pick both yes options.
Click to expand...
Click to shrink...
Same lol
Cren
Member
Oct 3, 2024
103
Growing up playing Ragnarok Online and WoW made me love seeing my damage. The way damage is shown in COE33 feels so good to see.
Mobius and Pet Octopus
Member
Oct 25, 2017
16,722
It's important to see the damage. It doesn't necessarily have to get as obfuscating as it can be in certain games, even Clair Obscur. At least Clair Obscur has a damage total, although hard to see sometimes, that lets you know how much your move has done in totality. But even there I wish it was a bit clearer, or a total that is the entire turn. Seems like a good mod could really address that.
southwest
Member
Sep 15, 2022
2,724
for any genre if it's turn based, I want them on.
Kent
Member
Jun 4, 2018
1,198
Minneapolis, MN
Yes - I need to see the functional impact of what I'm doing.
I'm just waiting for a game to have it be thematically-appropriate enough to render damage numbers in hexadecimal or scientific notation.
Suede
Gotham's Finest
Member
Oct 28, 2017
14,944
Scotland
Yes, I like to see how much damage I'm doing.
Also seeing 9999 damage always brings a burst of dopamine for me.
sderttreds
Member
Jan 6, 2023
1,238
yes, especially the game where you can respec your build unlimited times
OP
OP
Blackbird
Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
7,250
Brazil
Lumination said:
I want to pick both yes options.
Click to expand...
Click to shrink...
ConflictResolver said:
The numbers are part of the genre.
I hate the mentality that the numbers were only ever a stand in for actual action.
Action games are action games.
RPGs are RPGs.
Same lol
Click to expand...
Click to shrink...
i was thinking about that and it makes sense, added the ability to give 2 votes!
hydruxo
▲ Legend ▲
Member
Oct 25, 2017
22,674
Yes. Number go up, brain happy.
foshy
Member
Nov 2, 2017
206
really depends on the game, i generally like them but at the same time i don't miss them in pokemon. i like how power & hp amount is implied with the difference in scroll speed of the health bar there.
Yam's
Member
Oct 27, 2017
4,547
It's a core part of seeing your team becoming stronger for me.
Bucca
Member
Oct 25, 2017
5,454
bigger number better person
bigger number better person
Landmaster
Member
Jan 21, 2018
167
Love it. But I like it when developers show restraint with their damage numbers. Too large and they start to lose all meaning.
closer
Member
Oct 25, 2017
5,542
i like number
Titantodd
Member
May 3, 2023
2,766
hydruxo said:
Yes. Number go up, brain happy.
Click to expand...
Click to shrink...
Yes, exactly this.
Nubby's Number Factory is probably going to be on my top 10 games this year for exactly this reason.
WildArms
Member
Apr 30, 2022
2,819
Yeah, it's nice. Just don't get too ridiculous with fonts or extremely high numbers and we're good.
twister926
Member
Apr 28, 2022
771
No and I am really surprised by the results.
I never felt any excitement from seeing big numbers. I definitely feel satisfaction when I pull some wild ability combo that eats health of boss' health bar.
RecipeforDisaster
Member
Jul 15, 2022
167
I don't really care if it's turn based, but if it's real-time then please for the love of god let me turn the numbers off.
RPGsandFGCs
Member
Jun 30, 2024
1,006
California
Normally, yes, but there were so many popping up CONSTANTLY in Rebirth that I downloaded the mod to turn them off.
I think it still had numbers pop when crits happened which was a great compromise.
psynergyadept
Shinra Employee
Member
Oct 26, 2017
19,007
Yes it just feels right!
Dogui
Member
Oct 28, 2017
10,919
Brazil
Would activate damage numbers in every game if I could. Want a health bar along with it as well, because info is never too much.
This kind of stuff never affected my immersion with the game.
Edit: Also, a Jrpg without option to show numbers would be almost a game breaker for me. Unless it's really really good, of course.
Last edited: Today at 12:22 PM
Jonathan Lanza
"I've made a Gigantic mistake"
Member
Feb 8, 2019
8,763
If they need to be there then I have no issue with em
If they don't then I do.
Vincent Grayson
Member
Oct 27, 2017
7,321
Mount Airy, MD
I don't need the damage numbers popping up all over as long as there's some kind of clear indication of how much damage I'm doing versus how much damage the enemies can take. Having just finished E33, so much of the damage information becomes overwhelming at a point...but I don't know that there's an easy solution that doesn't involve either burying more information or making much simpler combat/progression systems, and neither of those are good options.
OP
OP
Blackbird
Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
7,250
Brazil
twister926 said:
No and I am really surprised by the results.
I never felt any excitement from seeing big numbers. I definitely feel satisfaction when I pull some wild ability combo that eats health of boss' health bar.
Click to expand...
Click to shrink...
that's kinda how i feel about it.
a health bar is enough and preferable, although my most liked approach is minimal, more immersive UI.
i usually get more satisfaction from the animation work itself, hit reactions and damage on models.
Jibberhack
Member
Oct 30, 2017
1,385
It gives you instant feedback about how well a particular attack is doing against an enemy. Give me the health count of the enemy as well without needing to spend a turn to reveal them.
mattynunchucks
Member
Oct 27, 2017
644
Number get big.
Greywaren
Member
Jul 16, 2019
13,030
Spain
Damage numbers are cool, I always want damage numbers.
Lumination
Member
Oct 26, 2017
15,973
Blackbird said:
a health bar is enough and preferable, although my most liked approach is minimal, more immersive UI.
i usually get more satisfaction from the animation work itself, hit reactions and damage on models.
Click to expand...
Click to shrink...
A well-constructed jrpg is essentially math in a trench coat. Seeing the solution to the formula you have concocted is part of the appeal.
On the other end, I think of something like Bayonetta. No hp, no numbers, just model damage. And in that game, there is little to no math in my loadout.
Two different inputs, two different outputs.
Fawz
Member
Oct 28, 2017
3,971
Montreal
I always turn off Damage Numbers. Games just can't help themselves and fall for power creep all the time. Numbers start big only to get ridiculously bigger and more numerous. Total visual impairment
Ragnarok Onlineis the only one where I enjoy the numbers, both because of the style/VFX/SFX and that they're generally quite low so actually insightful. Though even then when playing in large groups or doing large-scale AoE it turns to clutter I wish I could disable
OP
OP
Blackbird
Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
7,250
Brazil
Lumination said:
A well-constructed jrpg is essentially math in a trench coat. Seeing the solution to the formula you have concocted is part of the appeal.
On the other end, I think of something like Bayonetta. No hp, no numbers, just model damage. And in that game, there is little to no math in my loadout.
Two different inputs, two different outputs.
Click to expand...
Click to shrink...
i can see the appeal.
not my cup of tea, but i understand it.
mute
▲ Legend ▲
Member
Oct 25, 2017
29,306
I need to have some indication of how I am performing and watching health bars dwindle downisn't granular enough.
Infinite Barrels
Member
Mar 28, 2024
300
more numbers
#jrpg #fans #you #like #see
For JRPG fans: Do you like to see damage numbers displayed on screen at each attack?
Blackbird
Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
7,250
Brazil
do you like to see damage numbers displayed on screen at each attack?
i've started to dabble with JRPGs for the first time recently, and i'm also interested on Clair Obscur, for sure.
but this tiny little aspect bothers me, even in other genres, it just feels like that messes the visibility way too much and it becomes very busy.
at the same time, i can see it being kind of a welcoming sign that makes you feel at home, as a JRPG fan.
so, how do you feel about it?
Last edited: Today at 11:34 AM
Twig
Member
Oct 25, 2017
8,392
i enjoyed seeing a bunch of 9999s in clair obscur turn into much bigger numbers once i got the limit break
love damage numbers
texhnolyze
Shinra Employee
Member
Oct 25, 2017
26,335
Indonesia
I always turn them off when possible, JRPG or any other genre.
AviAvi
▲ Legend ▲
Member
Jun 23, 2021
9,822
I just like knowing how much damage I'm doing to a boss, that can be through damage numbers or a health bar going down, as long as I can see that I'm actually making an impact.
I don't get a hit of dopamine when I see big damage numbers though. That may also be why Balatro didn't grab me as much lol
ghostcrew
The Shrouded Ghost
Administrator
Oct 27, 2017
31,776
Yup. From tabletop RPGing to video game ass JRPGs - i wanna see the literal number of damage I am doing.
If I rolled my dice while playing D&D and the DM just said 'you dealt some damage to the goblin' I would be vwery unsatisfied.
RochHoch
One Winged Slayer
Member
May 22, 2018
21,264
Absolutely
Big numbers are satisfying, and they give you feedback on what you're doing
PlanetSmasher
The Abominable Showman
Member
Oct 25, 2017
132,609
I think they're satisfying. Especially when they're done well.
steviestar3
One Winged Slayer
Member
Jul 3, 2018
5,436
Yeah, it's fun. I turn them on in other genres too when the option is availablethough that's more because the information is actually useful there while in JRPGs it's mostly just for the flavor.
Wrexis
Member
Nov 4, 2017
29,283
You know I was thinking about making this thread earlier after playing a bit of FFXVI and Clair Obscur. I do because it lets me see if damage is resisted or enhanced etc with elemental weaknesses, but I don't make it a game to hit ALL THE NUMBERS.
Story wise in FFXVI it was very cool to see your character progress in the story itself as the numbers went up though. When you hit a 4 million damage on Titan you know things are getting serious. It definitely required knowledge of previous Final Fantasies though I think.
They became useless in some games like Disgaea because you could hit trillions if memory serves.
99999999999999999 means nothing.
Geg
Member
Oct 25, 2017
6,588
It's good information to have most of the time, unless they just completely clutter the screen lol
Faiyaz
Member
Nov 30, 2017
6,613
Bangladesh
Literally couldn't care less either way, but some of the best jRPG's in recent memory have them, so why not.
AaronMT
Member
Oct 27, 2017
8,365
Toronto
I like them. They serve a purpose in demonstrating feedback from a game's mechanics and systems.
falcondoc
Member
Oct 29, 2017
7,978
Of course I want to see them
Ashes of Dreams
Fallen Guardian of Unshakable Resolve
Member
May 22, 2020
19,580
It's pretty important to know if what you're doing is more or less effective than any other given thing. RPGs are about numbers, after all. You wouldn't close your eyes and ignore the damage you deal in D&D. Show them numbers.
Lumination
Member
Oct 26, 2017
15,973
I want to pick both yes options.
Desma
"This guy are sick"
Member
Oct 27, 2017
6,731
Yeah, I need the numbers
Zekes
Member
Oct 25, 2017
7,926
Why wouldn't I want to see the numbers
Show me the numbers
Dezzy
Member
Oct 25, 2017
3,784
USA
Yes, but not in games where you see tons of numbers flying everywhere, or huge numbers like 9275739. it's just visual spam at that point because I can't actually do the math.
ConflictResolver
Member
Jan 1, 2024
4,775
Midgar
The numbers are part of the genre.
I hate the mentality that the numbers were only ever a stand in for actual action.
Action games are action games.
RPGs are RPGs.
Lumination said:
I want to pick both yes options.
Click to expand...
Click to shrink...
Same lol
Cren
Member
Oct 3, 2024
103
Growing up playing Ragnarok Online and WoW made me love seeing my damage. The way damage is shown in COE33 feels so good to see.
Mobius and Pet Octopus
Member
Oct 25, 2017
16,722
It's important to see the damage. It doesn't necessarily have to get as obfuscating as it can be in certain games, even Clair Obscur. At least Clair Obscur has a damage total, although hard to see sometimes, that lets you know how much your move has done in totality. But even there I wish it was a bit clearer, or a total that is the entire turn. Seems like a good mod could really address that.
southwest
Member
Sep 15, 2022
2,724
for any genre if it's turn based, I want them on.
Kent
Member
Jun 4, 2018
1,198
Minneapolis, MN
Yes - I need to see the functional impact of what I'm doing.
I'm just waiting for a game to have it be thematically-appropriate enough to render damage numbers in hexadecimal or scientific notation.
Suede
Gotham's Finest
Member
Oct 28, 2017
14,944
Scotland
Yes, I like to see how much damage I'm doing.
Also seeing 9999 damage always brings a burst of dopamine for me.
sderttreds
Member
Jan 6, 2023
1,238
yes, especially the game where you can respec your build unlimited times
OP
OP
Blackbird
Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
7,250
Brazil
Lumination said:
I want to pick both yes options.
Click to expand...
Click to shrink...
ConflictResolver said:
The numbers are part of the genre.
I hate the mentality that the numbers were only ever a stand in for actual action.
Action games are action games.
RPGs are RPGs.
Same lol
Click to expand...
Click to shrink...
i was thinking about that and it makes sense, added the ability to give 2 votes!
hydruxo
▲ Legend ▲
Member
Oct 25, 2017
22,674
Yes. Number go up, brain happy.
foshy
Member
Nov 2, 2017
206
really depends on the game, i generally like them but at the same time i don't miss them in pokemon. i like how power & hp amount is implied with the difference in scroll speed of the health bar there.
Yam's
Member
Oct 27, 2017
4,547
It's a core part of seeing your team becoming stronger for me.
Bucca
Member
Oct 25, 2017
5,454
bigger number better person
bigger number better person
Landmaster
Member
Jan 21, 2018
167
Love it. But I like it when developers show restraint with their damage numbers. Too large and they start to lose all meaning.
closer
Member
Oct 25, 2017
5,542
i like number
Titantodd
Member
May 3, 2023
2,766
hydruxo said:
Yes. Number go up, brain happy.
Click to expand...
Click to shrink...
Yes, exactly this.
Nubby's Number Factory is probably going to be on my top 10 games this year for exactly this reason.
WildArms
Member
Apr 30, 2022
2,819
Yeah, it's nice. Just don't get too ridiculous with fonts or extremely high numbers and we're good.
twister926
Member
Apr 28, 2022
771
No and I am really surprised by the results.
I never felt any excitement from seeing big numbers. I definitely feel satisfaction when I pull some wild ability combo that eats health of boss' health bar.
RecipeforDisaster
Member
Jul 15, 2022
167
I don't really care if it's turn based, but if it's real-time then please for the love of god let me turn the numbers off.
RPGsandFGCs
Member
Jun 30, 2024
1,006
California
Normally, yes, but there were so many popping up CONSTANTLY in Rebirth that I downloaded the mod to turn them off.
I think it still had numbers pop when crits happened which was a great compromise.
psynergyadept
Shinra Employee
Member
Oct 26, 2017
19,007
Yes it just feels right!
Dogui
Member
Oct 28, 2017
10,919
Brazil
Would activate damage numbers in every game if I could. Want a health bar along with it as well, because info is never too much.
This kind of stuff never affected my immersion with the game.
Edit: Also, a Jrpg without option to show numbers would be almost a game breaker for me. Unless it's really really good, of course.
Last edited: Today at 12:22 PM
Jonathan Lanza
"I've made a Gigantic mistake"
Member
Feb 8, 2019
8,763
If they need to be there then I have no issue with em
If they don't then I do.
Vincent Grayson
Member
Oct 27, 2017
7,321
Mount Airy, MD
I don't need the damage numbers popping up all over as long as there's some kind of clear indication of how much damage I'm doing versus how much damage the enemies can take. Having just finished E33, so much of the damage information becomes overwhelming at a point...but I don't know that there's an easy solution that doesn't involve either burying more information or making much simpler combat/progression systems, and neither of those are good options.
OP
OP
Blackbird
Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
7,250
Brazil
twister926 said:
No and I am really surprised by the results.
I never felt any excitement from seeing big numbers. I definitely feel satisfaction when I pull some wild ability combo that eats health of boss' health bar.
Click to expand...
Click to shrink...
that's kinda how i feel about it.
a health bar is enough and preferable, although my most liked approach is minimal, more immersive UI.
i usually get more satisfaction from the animation work itself, hit reactions and damage on models.
Jibberhack
Member
Oct 30, 2017
1,385
It gives you instant feedback about how well a particular attack is doing against an enemy. Give me the health count of the enemy as well without needing to spend a turn to reveal them.
mattynunchucks
Member
Oct 27, 2017
644
Number get big.
Greywaren
Member
Jul 16, 2019
13,030
Spain
Damage numbers are cool, I always want damage numbers.
Lumination
Member
Oct 26, 2017
15,973
Blackbird said:
a health bar is enough and preferable, although my most liked approach is minimal, more immersive UI.
i usually get more satisfaction from the animation work itself, hit reactions and damage on models.
Click to expand...
Click to shrink...
A well-constructed jrpg is essentially math in a trench coat. Seeing the solution to the formula you have concocted is part of the appeal.
On the other end, I think of something like Bayonetta. No hp, no numbers, just model damage. And in that game, there is little to no math in my loadout.
Two different inputs, two different outputs.
Fawz
Member
Oct 28, 2017
3,971
Montreal
I always turn off Damage Numbers. Games just can't help themselves and fall for power creep all the time. Numbers start big only to get ridiculously bigger and more numerous. Total visual impairment
Ragnarok Onlineis the only one where I enjoy the numbers, both because of the style/VFX/SFX and that they're generally quite low so actually insightful. Though even then when playing in large groups or doing large-scale AoE it turns to clutter I wish I could disable
OP
OP
Blackbird
Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
7,250
Brazil
Lumination said:
A well-constructed jrpg is essentially math in a trench coat. Seeing the solution to the formula you have concocted is part of the appeal.
On the other end, I think of something like Bayonetta. No hp, no numbers, just model damage. And in that game, there is little to no math in my loadout.
Two different inputs, two different outputs.
Click to expand...
Click to shrink...
i can see the appeal.
not my cup of tea, but i understand it.
mute
▲ Legend ▲
Member
Oct 25, 2017
29,306
I need to have some indication of how I am performing and watching health bars dwindle downisn't granular enough.
Infinite Barrels
Member
Mar 28, 2024
300
more numbers
#jrpg #fans #you #like #see
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