• I had a claustrophobic meltdown after getting stuck in a glitch

    The nightmare was real, the situation was not.Revenge of the Savage Planet, an adventure spread across a number of distant — and quite savage! — planets, invites nonlinear exploration. To complete its missions and discover all of its secrets, you must leap into an unknown where the otherworldly flora, fauna, and even the inorganic material are primed to kill you. So, shortly after assembling an underwater scooter that allowed my robot sidekick to whisk me through the depths of alien oceans, I descended into a series of caverns under the Zenithian Rift to see what was going on down there. The specters of death I encountered below weren’t even designed to haunt me.In Raccoon Logic’s sequel to Journey to the Savage Planet, players are tasked with scanning every object in every nook and cranny to assemble an exhaustive log of materials located on each planet. At first, the task is a walk in thepark: find a tree, scan a tree. Find a slobbering beastie, scan a slobbering beastie. But a counter on the map charting your scannables becomes the most daunting subtask — can I really find every single micro scannable? I found myself longing after completing the core missions. To really 100% this, there was even more reason to venture into the most uninviting spaces, including a dark underwater cave on Zenithian Rift that absolutely did not look like it contained any scannable items. But I couldn’t not go in there.It took about two seconds for me to realize… I had made a horrible mistake. While the cave was easily accessible from the water, there were no enemy or collectible breadcrumbs to suggest this was a place the folks at Raccoon Logic intended for me to. I was lured in by curiosity, but the joy of discovery in Revenge of the Savage Planet got the best of me. Now I was stuck. I had stumbled into a graphical anomaly, an in-game black hole that had an entrance but no apparent exit. In Revenge of the Savage Planet, you can’t beam back to starting locations on the fly or off yourself in order to respawn from your last save. In a clever but likely divisive design choice, the game forces you to navigate to transporters spread across the worlds in order to beam off to your next desired location, which forces traversal and new encounters. But it meant that while bumbling around in the dark, hoping to find a way out of my watery grave, I couldn’t simply die and move on. I was actually trapped, and in a scenario I haven’t experienced in quite some time, feeling IRL like I was actually trapped.I already don’t do well with underwater levels out of an intense fear of drowning. Luckily for me, most games will throw me the lifeline of a visual countdown to illustrate oxygen levels, ensuringI surface in time andI don’t hyperventilate over the stress of surfacing in time. Revenge of the Savage Planet doesn’t need that because there’s no punishment for enjoying the waters; you’re already in a spacesuit and the challenges you encounter via underwater scooter require a bunch of time-intensive back and forth. Doing it all on limited air would simply not be fun. But that meant, stuck in this tight underwater cave, I would never die. I was in limbo. Or maybe I was in hell.I spent far too long searching for a route out. Streaks of light bled in from a theoretical escape that I could never reach — any time I thought I was close, I bumped into a new rock and found myself jetting in the opposite direction. Not since I watched The Rescue, the riveting-yet-terrifying documentary about the team of divers who squeezed through cave passageways to free 12 trapped Thai soccer players, had my apparent claustrophobia had its way with my nerves. I can’t quite explain why I pushed myself over the edge to find an in-game solution to this unintentional challenge, except to say that I really wanted to do a good job at Revenge of the Savage Planet.Most glitches are considered errors by programmers, annoyances by players, and occasionally shortcuts for the speedrunner crowd. Revenge of the Savage Planet’s death cave might fall into the first two categories, but it’s a harrowing experience I ultimately appreciated, a unique screw up that could only happen in a game. I have never felt truly trapped in a film, despite the best efforts of 3D stereoscopic effects and 4DX rumble seats. After finally rebooting Revenge of the Savage Planet, I had to give myself a few minutes to let my heart rate die down before I grabbed the controller. But I got right back to it. Sure, this was a glitch, but in a game where exploration is everything, leaping into a true unknown — one that the creators of the game clearly didn’t intend me to find — was its own form of success.Revenge of the Savage Planet is currently available for PC, Playstation, and Xbox, and it’s currently on Game Pass.See More:
    #had #claustrophobic #meltdown #after #getting
    I had a claustrophobic meltdown after getting stuck in a glitch
    The nightmare was real, the situation was not.Revenge of the Savage Planet, an adventure spread across a number of distant — and quite savage! — planets, invites nonlinear exploration. To complete its missions and discover all of its secrets, you must leap into an unknown where the otherworldly flora, fauna, and even the inorganic material are primed to kill you. So, shortly after assembling an underwater scooter that allowed my robot sidekick to whisk me through the depths of alien oceans, I descended into a series of caverns under the Zenithian Rift to see what was going on down there. The specters of death I encountered below weren’t even designed to haunt me.In Raccoon Logic’s sequel to Journey to the Savage Planet, players are tasked with scanning every object in every nook and cranny to assemble an exhaustive log of materials located on each planet. At first, the task is a walk in thepark: find a tree, scan a tree. Find a slobbering beastie, scan a slobbering beastie. But a counter on the map charting your scannables becomes the most daunting subtask — can I really find every single micro scannable? I found myself longing after completing the core missions. To really 100% this, there was even more reason to venture into the most uninviting spaces, including a dark underwater cave on Zenithian Rift that absolutely did not look like it contained any scannable items. But I couldn’t not go in there.It took about two seconds for me to realize… I had made a horrible mistake. While the cave was easily accessible from the water, there were no enemy or collectible breadcrumbs to suggest this was a place the folks at Raccoon Logic intended for me to. I was lured in by curiosity, but the joy of discovery in Revenge of the Savage Planet got the best of me. Now I was stuck. I had stumbled into a graphical anomaly, an in-game black hole that had an entrance but no apparent exit. In Revenge of the Savage Planet, you can’t beam back to starting locations on the fly or off yourself in order to respawn from your last save. In a clever but likely divisive design choice, the game forces you to navigate to transporters spread across the worlds in order to beam off to your next desired location, which forces traversal and new encounters. But it meant that while bumbling around in the dark, hoping to find a way out of my watery grave, I couldn’t simply die and move on. I was actually trapped, and in a scenario I haven’t experienced in quite some time, feeling IRL like I was actually trapped.I already don’t do well with underwater levels out of an intense fear of drowning. Luckily for me, most games will throw me the lifeline of a visual countdown to illustrate oxygen levels, ensuringI surface in time andI don’t hyperventilate over the stress of surfacing in time. Revenge of the Savage Planet doesn’t need that because there’s no punishment for enjoying the waters; you’re already in a spacesuit and the challenges you encounter via underwater scooter require a bunch of time-intensive back and forth. Doing it all on limited air would simply not be fun. But that meant, stuck in this tight underwater cave, I would never die. I was in limbo. Or maybe I was in hell.I spent far too long searching for a route out. Streaks of light bled in from a theoretical escape that I could never reach — any time I thought I was close, I bumped into a new rock and found myself jetting in the opposite direction. Not since I watched The Rescue, the riveting-yet-terrifying documentary about the team of divers who squeezed through cave passageways to free 12 trapped Thai soccer players, had my apparent claustrophobia had its way with my nerves. I can’t quite explain why I pushed myself over the edge to find an in-game solution to this unintentional challenge, except to say that I really wanted to do a good job at Revenge of the Savage Planet.Most glitches are considered errors by programmers, annoyances by players, and occasionally shortcuts for the speedrunner crowd. Revenge of the Savage Planet’s death cave might fall into the first two categories, but it’s a harrowing experience I ultimately appreciated, a unique screw up that could only happen in a game. I have never felt truly trapped in a film, despite the best efforts of 3D stereoscopic effects and 4DX rumble seats. After finally rebooting Revenge of the Savage Planet, I had to give myself a few minutes to let my heart rate die down before I grabbed the controller. But I got right back to it. Sure, this was a glitch, but in a game where exploration is everything, leaping into a true unknown — one that the creators of the game clearly didn’t intend me to find — was its own form of success.Revenge of the Savage Planet is currently available for PC, Playstation, and Xbox, and it’s currently on Game Pass.See More: #had #claustrophobic #meltdown #after #getting
    WWW.POLYGON.COM
    I had a claustrophobic meltdown after getting stuck in a glitch
    The nightmare was real, the situation was not.Revenge of the Savage Planet, an adventure spread across a number of distant — and quite savage! — planets, invites nonlinear exploration. To complete its missions and discover all of its secrets, you must leap into an unknown where the otherworldly flora, fauna, and even the inorganic material are primed to kill you. So, shortly after assembling an underwater scooter that allowed my robot sidekick to whisk me through the depths of alien oceans, I descended into a series of caverns under the Zenithian Rift to see what was going on down there. The specters of death I encountered below weren’t even designed to haunt me.In Raccoon Logic’s sequel to Journey to the Savage Planet, players are tasked with scanning every object in every nook and cranny to assemble an exhaustive log of materials located on each planet. At first, the task is a walk in the (overgrown killer) park: find a tree, scan a tree. Find a slobbering beastie, scan a slobbering beastie. But a counter on the map charting your scannables becomes the most daunting subtask — can I really find every single micro scannable? I found myself longing after completing the core missions. To really 100% this, there was even more reason to venture into the most uninviting spaces, including a dark underwater cave on Zenithian Rift that absolutely did not look like it contained any scannable items. But I couldn’t not go in there.It took about two seconds for me to realize… I had made a horrible mistake. While the cave was easily accessible from the water, there were no enemy or collectible breadcrumbs to suggest this was a place the folks at Raccoon Logic intended for me to. I was lured in by curiosity, but the joy of discovery in Revenge of the Savage Planet got the best of me. Now I was stuck. I had stumbled into a graphical anomaly, an in-game black hole that had an entrance but no apparent exit. In Revenge of the Savage Planet, you can’t beam back to starting locations on the fly or off yourself in order to respawn from your last save. In a clever but likely divisive design choice, the game forces you to navigate to transporters spread across the worlds in order to beam off to your next desired location, which forces traversal and new encounters. But it meant that while bumbling around in the dark, hoping to find a way out of my watery grave, I couldn’t simply die and move on. I was actually trapped, and in a scenario I haven’t experienced in quite some time, feeling IRL like I was actually trapped.I already don’t do well with underwater levels out of an intense fear of drowning. Luckily for me, most games will throw me the lifeline of a visual countdown to illustrate oxygen levels, ensuring (1) I surface in time and (2) I don’t hyperventilate over the stress of surfacing in time. Revenge of the Savage Planet doesn’t need that because there’s no punishment for enjoying the waters; you’re already in a spacesuit and the challenges you encounter via underwater scooter require a bunch of time-intensive back and forth. Doing it all on limited air would simply not be fun. But that meant, stuck in this tight underwater cave, I would never die. I was in limbo. Or maybe I was in hell.I spent far too long searching for a route out. Streaks of light bled in from a theoretical escape that I could never reach — any time I thought I was close, I bumped into a new rock and found myself jetting in the opposite direction. Not since I watched The Rescue, the riveting-yet-terrifying documentary about the team of divers who squeezed through cave passageways to free 12 trapped Thai soccer players, had my apparent claustrophobia had its way with my nerves. I can’t quite explain why I pushed myself over the edge to find an in-game solution to this unintentional challenge, except to say that I really wanted to do a good job at Revenge of the Savage Planet.Most glitches are considered errors by programmers, annoyances by players, and occasionally shortcuts for the speedrunner crowd. Revenge of the Savage Planet’s death cave might fall into the first two categories, but it’s a harrowing experience I ultimately appreciated, a unique screw up that could only happen in a game. I have never felt truly trapped in a film, despite the best efforts of 3D stereoscopic effects and 4DX rumble seats. After finally rebooting Revenge of the Savage Planet, I had to give myself a few minutes to let my heart rate die down before I grabbed the controller. But I got right back to it. Sure, this was a glitch, but in a game where exploration is everything, leaping into a true unknown — one that the creators of the game clearly didn’t intend me to find — was its own form of success.Revenge of the Savage Planet is currently available for PC, Playstation, and Xbox, and it’s currently on Game Pass.See More:
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  • Dangerous Animals, a giddy slasher where the knife is a shark

    Australian director Sean Byrne is one of horror’s premiere mixologists. His debut, 2009’s The Loved Ones, meshed teen romance with gruesome Hostel-style extremism. 2015’s The Devil’s Candy put a heavy metal spin on the haunted-house romp. His new film, Dangerous Animals, in theaters now, raises a question no one was asking about a classic B-movie subgenre: When is a killer shark movie not a killer shark movie? 

    Answer: When the killer shark is just a weapon in a human killer’s hands. 

    Despite arriving just in time for the 50th anniversary of Jaws, Dangerous Animals has less in common with itand is more in line with Texas Chainsaw Massacre or Saw . Hassie Harrisonstars as Zephyr, an American surfer floating around the Australian coast looking for the perfect waves — and maybe the right romance. She does not find it in Tucker, who abducts her off the beach before dawn and locks her up with another tourist, Heather, on his shark expedition boat. Tucker is a mega-creep who gets off on shark attacks. Zephyr and Heather are his latest chum.

    At 90 minutes, Dangerous Animals is lean and mean fun. Zephyr is no damsel in distress, and quickly plots an escape from what looks like an impossible situation. Tucker has driven them out to the middle of the ocean where he can gets wasted on cheap liquor, dance to disco tunes, and prepare to ritualistically dunk his prey into shark-infested waters. He’s an absolute psychopath, and Byrne lets Courtney completely off the possible-Hollywood-leading-man leash. The actor is frothing at the mouth and twitching in his eyes throughout the deranged picture, with a level of egolessness that manifested slightly when he playedCaptain Boomerang in Suicide Squad. This is better.

    Harrison summons her own power in the face of Courtney’s towering physique in Zephyr’s multiple escape attempts. Byrne takes full advantage of the claustrophobic setting of the boat — and the vast emptiness of the sea surrounding it. It’s a geographically coherent but unsettling maze for a cat shark-and-mouse game that rarely succumbs to contrivances to ratchet up the tension. Getting off a boat surrounded by sharks just seems really tough! And for as blockheaded as Tucker seems, he’s devoted much of his life to building the ultimate floating prison.

    While Dangerous Animals never goes full Deep Blue Sea with far-fetched shark kills, Byrne, by way of Tucker’s fetish, still sets up some nightmarish attacks. Tucker doesn’t just like to watch sharks tear his victims to shreds, he also videotapes them on a 1990s-era camera for future VHS viewing. So the deaths are slow and savage, with Courtney’s wide-eyed gaze committing as much violence as the razor-sharp shark teeth. There’s blood in the water, and all over this killer’s hands.

    In the days of so-called “elevated horror,” Dangerous Animals delivers earnest thrills with a simple-yet-innovative slasher premise. In my mind, the freshest horror movies find a kernel of specificity in a timeless premise. Byrne’s movie isn’t far off from the Halloween formula — big guy hunts down indomitable woman with scary weapon of choice — but whisking us to Australia, sending us to sea, and the what-if of a sightseeing tour guide with a hard-on for shark attacks is the focused lens a filmmaker needs to deliver something new. Sick, but new.
    #dangerous #animals #giddy #slasher #where
    Dangerous Animals, a giddy slasher where the knife is a shark
    Australian director Sean Byrne is one of horror’s premiere mixologists. His debut, 2009’s The Loved Ones, meshed teen romance with gruesome Hostel-style extremism. 2015’s The Devil’s Candy put a heavy metal spin on the haunted-house romp. His new film, Dangerous Animals, in theaters now, raises a question no one was asking about a classic B-movie subgenre: When is a killer shark movie not a killer shark movie?  Answer: When the killer shark is just a weapon in a human killer’s hands.  Despite arriving just in time for the 50th anniversary of Jaws, Dangerous Animals has less in common with itand is more in line with Texas Chainsaw Massacre or Saw . Hassie Harrisonstars as Zephyr, an American surfer floating around the Australian coast looking for the perfect waves — and maybe the right romance. She does not find it in Tucker, who abducts her off the beach before dawn and locks her up with another tourist, Heather, on his shark expedition boat. Tucker is a mega-creep who gets off on shark attacks. Zephyr and Heather are his latest chum. At 90 minutes, Dangerous Animals is lean and mean fun. Zephyr is no damsel in distress, and quickly plots an escape from what looks like an impossible situation. Tucker has driven them out to the middle of the ocean where he can gets wasted on cheap liquor, dance to disco tunes, and prepare to ritualistically dunk his prey into shark-infested waters. He’s an absolute psychopath, and Byrne lets Courtney completely off the possible-Hollywood-leading-man leash. The actor is frothing at the mouth and twitching in his eyes throughout the deranged picture, with a level of egolessness that manifested slightly when he playedCaptain Boomerang in Suicide Squad. This is better. Harrison summons her own power in the face of Courtney’s towering physique in Zephyr’s multiple escape attempts. Byrne takes full advantage of the claustrophobic setting of the boat — and the vast emptiness of the sea surrounding it. It’s a geographically coherent but unsettling maze for a cat shark-and-mouse game that rarely succumbs to contrivances to ratchet up the tension. Getting off a boat surrounded by sharks just seems really tough! And for as blockheaded as Tucker seems, he’s devoted much of his life to building the ultimate floating prison. While Dangerous Animals never goes full Deep Blue Sea with far-fetched shark kills, Byrne, by way of Tucker’s fetish, still sets up some nightmarish attacks. Tucker doesn’t just like to watch sharks tear his victims to shreds, he also videotapes them on a 1990s-era camera for future VHS viewing. So the deaths are slow and savage, with Courtney’s wide-eyed gaze committing as much violence as the razor-sharp shark teeth. There’s blood in the water, and all over this killer’s hands. In the days of so-called “elevated horror,” Dangerous Animals delivers earnest thrills with a simple-yet-innovative slasher premise. In my mind, the freshest horror movies find a kernel of specificity in a timeless premise. Byrne’s movie isn’t far off from the Halloween formula — big guy hunts down indomitable woman with scary weapon of choice — but whisking us to Australia, sending us to sea, and the what-if of a sightseeing tour guide with a hard-on for shark attacks is the focused lens a filmmaker needs to deliver something new. Sick, but new. #dangerous #animals #giddy #slasher #where
    WWW.POLYGON.COM
    Dangerous Animals, a giddy slasher where the knife is a shark
    Australian director Sean Byrne is one of horror’s premiere mixologists. His debut, 2009’s The Loved Ones, meshed teen romance with gruesome Hostel-style extremism. 2015’s The Devil’s Candy put a heavy metal spin on the haunted-house romp. His new film, Dangerous Animals, in theaters now, raises a question no one was asking about a classic B-movie subgenre: When is a killer shark movie not a killer shark movie?  Answer: When the killer shark is just a weapon in a human killer’s hands.  Despite arriving just in time for the 50th anniversary of Jaws, Dangerous Animals has less in common with it (or with The Shallows or 47 Meters Down) and is more in line with Texas Chainsaw Massacre or Saw (or one of Australia’s modern horror successes, Wolf Creek). Hassie Harrison (Yellowstone) stars as Zephyr, an American surfer floating around the Australian coast looking for the perfect waves — and maybe the right romance. She does not find it in Tucker (Jai Courtney of Terminator Genisys), who abducts her off the beach before dawn and locks her up with another tourist, Heather (Ella Newton), on his shark expedition boat. Tucker is a mega-creep who gets off on shark attacks. Zephyr and Heather are his latest chum. At 90 minutes, Dangerous Animals is lean and mean fun. Zephyr is no damsel in distress, and quickly plots an escape from what looks like an impossible situation. Tucker has driven them out to the middle of the ocean where he can gets wasted on cheap liquor, dance to disco tunes, and prepare to ritualistically dunk his prey into shark-infested waters. He’s an absolute psychopath, and Byrne lets Courtney completely off the possible-Hollywood-leading-man leash. The actor is frothing at the mouth and twitching in his eyes throughout the deranged picture, with a level of egolessness that manifested slightly when he played [checks notes] Captain Boomerang in Suicide Squad. This is better. Harrison summons her own power in the face of Courtney’s towering physique in Zephyr’s multiple escape attempts. Byrne takes full advantage of the claustrophobic setting of the boat — and the vast emptiness of the sea surrounding it. It’s a geographically coherent but unsettling maze for a cat shark-and-mouse game that rarely succumbs to contrivances to ratchet up the tension. Getting off a boat surrounded by sharks just seems really tough! And for as blockheaded as Tucker seems, he’s devoted much of his life to building the ultimate floating prison. While Dangerous Animals never goes full Deep Blue Sea with far-fetched shark kills, Byrne, by way of Tucker’s fetish, still sets up some nightmarish attacks. Tucker doesn’t just like to watch sharks tear his victims to shreds, he also videotapes them on a 1990s-era camera for future VHS viewing. So the deaths are slow and savage, with Courtney’s wide-eyed gaze committing as much violence as the razor-sharp shark teeth. There’s blood in the water, and all over this killer’s hands. In the days of so-called “elevated horror,” Dangerous Animals delivers earnest thrills with a simple-yet-innovative slasher premise. In my mind, the freshest horror movies find a kernel of specificity in a timeless premise. Byrne’s movie isn’t far off from the Halloween formula — big guy hunts down indomitable woman with scary weapon of choice — but whisking us to Australia, sending us to sea, and the what-if of a sightseeing tour guide with a hard-on for shark attacks is the focused lens a filmmaker needs to deliver something new. Sick, but new.
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  • Ridley Scott May Never Direct Another Alien Movie

    AlienScreenRant, Ridley Scott explained how he’s done with the franchise, and reveals his true feelings about the franchise, beyond the films that he directed.Suggested ReadingBlasphemous 2 Developer Interview

    Share SubtitlesOffEnglishview videoSuggested ReadingBlasphemous 2 Developer Interview

    Share SubtitlesOffEnglishScott laid the groundwork for what the Alien franchise became. The first film establishes its setting, the Nostromo spaceship, as a claustrophobic labyrinth that induces more terror than the Xenomorph hunting and killing its crew members, and the moment a tiny alien bursts through the chest of Kaneis burned into the memory of anyone who saw it. While Scott returned to direct the 2012 prequel film Prometheus and 2017's Alien Covenant, he knows his time with the Alien franchise is likely done. “Where it’s going now, I think I’ve done enough, and I just hope it goes further.”His time with the franchise may be done, but he’s still probably the most trusted authority on what does and doesn’t work in Alien films. To him, the series “deadened after 4,” referring to 1997's Alien: Resurrection film. Part of the reason he thought there was nowhere else the franchise could go after the Jean-Pierre Jeunet-directed film is because he just didn’t think the movies after his and James Cameron’s films were that good.“I think mine was pretty damn good, and I think Jim’s was good, and I have to say the rest were not very good. And I thought, ‘Fuck, that’s the end of a franchise which should be as important as bloody Star Trek or Star Wars,’ which I think is phenomenal.” He did have very nice things to say about Noah Hawley’s Alien: Earth TV series coming to FX starting August 12. As an executive producer on the show, Scott told The Hollywood Reporter that he appreciated how Hawley definitely respected the original Alien.” As he made clear, there’s much of the Alien franchise Scott doesn’t like, so him praising the upcoming series bodes well for the saga’s upcoming earthbound chapter.
    #ridley #scott #never #direct #another
    Ridley Scott May Never Direct Another Alien Movie
    AlienScreenRant, Ridley Scott explained how he’s done with the franchise, and reveals his true feelings about the franchise, beyond the films that he directed.Suggested ReadingBlasphemous 2 Developer Interview Share SubtitlesOffEnglishview videoSuggested ReadingBlasphemous 2 Developer Interview Share SubtitlesOffEnglishScott laid the groundwork for what the Alien franchise became. The first film establishes its setting, the Nostromo spaceship, as a claustrophobic labyrinth that induces more terror than the Xenomorph hunting and killing its crew members, and the moment a tiny alien bursts through the chest of Kaneis burned into the memory of anyone who saw it. While Scott returned to direct the 2012 prequel film Prometheus and 2017's Alien Covenant, he knows his time with the Alien franchise is likely done. “Where it’s going now, I think I’ve done enough, and I just hope it goes further.”His time with the franchise may be done, but he’s still probably the most trusted authority on what does and doesn’t work in Alien films. To him, the series “deadened after 4,” referring to 1997's Alien: Resurrection film. Part of the reason he thought there was nowhere else the franchise could go after the Jean-Pierre Jeunet-directed film is because he just didn’t think the movies after his and James Cameron’s films were that good.“I think mine was pretty damn good, and I think Jim’s was good, and I have to say the rest were not very good. And I thought, ‘Fuck, that’s the end of a franchise which should be as important as bloody Star Trek or Star Wars,’ which I think is phenomenal.” He did have very nice things to say about Noah Hawley’s Alien: Earth TV series coming to FX starting August 12. As an executive producer on the show, Scott told The Hollywood Reporter that he appreciated how Hawley definitely respected the original Alien.” As he made clear, there’s much of the Alien franchise Scott doesn’t like, so him praising the upcoming series bodes well for the saga’s upcoming earthbound chapter. #ridley #scott #never #direct #another
    KOTAKU.COM
    Ridley Scott May Never Direct Another Alien Movie
    AlienScreenRant, Ridley Scott explained how he’s done with the franchise, and reveals his true feelings about the franchise, beyond the films that he directed.Suggested ReadingBlasphemous 2 Developer Interview Share SubtitlesOffEnglishview videoSuggested ReadingBlasphemous 2 Developer Interview Share SubtitlesOffEnglishScott laid the groundwork for what the Alien franchise became. The first film establishes its setting, the Nostromo spaceship, as a claustrophobic labyrinth that induces more terror than the Xenomorph hunting and killing its crew members, and the moment a tiny alien bursts through the chest of Kane (John Hurt) is burned into the memory of anyone who saw it. While Scott returned to direct the 2012 prequel film Prometheus and 2017's Alien Covenant, he knows his time with the Alien franchise is likely done. “Where it’s going now, I think I’ve done enough, and I just hope it goes further.”His time with the franchise may be done, but he’s still probably the most trusted authority on what does and doesn’t work in Alien films. To him, the series “deadened after 4,” referring to 1997's Alien: Resurrection film. Part of the reason he thought there was nowhere else the franchise could go after the Jean-Pierre Jeunet-directed film is because he just didn’t think the movies after his and James Cameron’s films were that good.“I think mine was pretty damn good, and I think Jim’s was good, and I have to say the rest were not very good. And I thought, ‘Fuck, that’s the end of a franchise which should be as important as bloody Star Trek or Star Wars,’ which I think is phenomenal.” He did have very nice things to say about Noah Hawley’s Alien: Earth TV series coming to FX starting August 12. As an executive producer on the show, Scott told The Hollywood Reporter that he appreciated how Hawley definitely respected the original Alien.” As he made clear, there’s much of the Alien franchise Scott doesn’t like, so him praising the upcoming series bodes well for the saga’s upcoming earthbound chapter.
    0 Reacties 0 aandelen
  • Captain America: Brave New World, The Wild Robot, Lost in Starlight, and every movie new to streaming this weekend

    Each week on Polygon, we round up the most notable new releases to streaming and VOD, highlighting the biggest and best new movies for you to watch at home.

    This week, Captain America: Brave New World, the Marvel superhero movie starring Anthony Mackie and Harrison Ford, smashes its way onto Disney Plus after hitting video on demand in April. It’s a big week for animation, with the Oscar-nominated The Wild Robot and the Korean science fiction romance Lost in Starlight both releasing on Netflix, while DreamWorks’ adaptation of Dav Pilkey’s internationally bestselling Dog Man graphic novel series arrives on Peacock. New titles available to rent include the Chinese legal thriller The Prosecutor, and two tales of forbidden love: the Shakespearean musical Juliet & Romeo and The Grey director Joe Carnahan’s action flick Shadow Force.

    Here’s everything new that’s available to watch this weekend!

    New on Netflix

    Lost in Starlight

    Genre: Science fiction romanceDirector: Han Ji-wonCast: Kim Tae-ri, Hong Kyung/Maitreyi Ramakrishnan, Justin H. Min

    Set in 2050 Seoul, Netflix’s first Korean original animated film is a story of literally star-crossed lovers. An astronaut headed for Mars and a musician fall for each other and face the pain of separation. Trying to make a long-distance relationship work is especially difficult when you’re 139 million miles away from each other.

    A Widow’s Game

    Genre: Crime dramaDirector: Carlos SedesCast: Carmen Machi, Ivana Baquero, Tristán Ulloa

    Based on a true story, this Spanish film stars Ivana Baqueroas Maje, the young widow of a man stabbed seven times and left in a parking lot in a seeming crime of passion. The investigation leads to Maje’s lovers, as the police try to figure out who’s really behind the crime.

    The Wild Robot

    Genre: Family science fictionRun time: 1h 42mDirector: Chris SandersCast: Lupita Nyong’o, Pedro Pascal, Kit Connor

    Based on Peter Brown’s middle-grade book, DreamWorks’ Academy Award-nominated film follows Roz, a helpful robot who accidentally washes up on an island that’s only inhabited by animals. While she initially terrifies all the creatures there, she winds up befriending a foxwho helps her raise a runty goslingand prepare him for his first migration.

    From our review: 

    From director Chris Sanders, The Wild Robot is a tenderly crafted story that pushes computer animation in a beautiful new direction — and is exactly the sort of movie that the current animation landscape so desperately needs.

    New on Disney Plus

    Captain America: Brave New World

    Genre: Superhero actionRun time: 1h 58mDirector: Julius OnahCast: Anthony Mackie, Danny Ramirez, Harrison Ford

    Set after the events of The Falcon and the Winter Soldier, Captain America: Brave New World sees Sam Wilson — having fully embraced his role as the new Captain America — being called on to resolve an international incident in the wake of a failed assassination attempt on newly elected President Thaddeus “Thunderbolt” Ross. With time running out and the walls closing in, will Sam be able to come out on top and rescue the world from the brink of devastation? Probably!

    From our review:

    As a Captain America movie, Brave New World is batting strongly below average. Its plot is at least mildly reminiscent of 2014’s Captain America: The Winter Soldier, but it’s both fair and unfair to compare the two. Unfair in that Winter Soldier is still among the best-regarded MCU movies, while BNW is running uphill from table-setting a potential new Captain America franchise, dealing with post-production rewrites and reshoots, and the general malaise of the MCU’s post-Avengers: Endgame audience. But fair in that, like Winter Soldier, BNW was also clearly designed as a grounded thrillerfeaturing global political stakes and a superpowered conspiracy at its heart.

    New on Hulu

    The Seed of the Sacred Fig

    Genre: Political dramaRun time: 2h 48mDirector: Mohammad RasoulofCast: Soheila Golestani, Missagh Zareh, Mahsa Rostami

    Writer and director Mohammad Rasoulof had to flee Iran after he was sentenced to eight years in prison ahead of the premiere of The Seed of the Sacred Fig. The Oscar- and Golden Globe-nominated film is a fictional story set against the backdrop of political protests, incorporating real footage of the 2022 and 2023 unrest that followed the death of 22-year-old Jina Mahsa Amini, who was fatally beaten by Iranian “morality police” under the accusation that she was wearing her hijab improperly.

    New on Peacock

    Dog Man

    Genre: Family comedyRun time: 1h 29mDirector: Peter HastingsCast: Peter Hastings, Pete Davidson, Lil Rel Howery

    Peter Hastings continues the Captain Underpants franchise with an adaptation of Dav Pilkey’s graphic novel series about a hero created when a police officer and his dog were stitched together into one individual after being wounded while failing to defuse a bomb. Pete Davidson plays Dog Man’s evil cat nemesis in the DreamWorks film, which uses CG animation styled to resemble craft materials.

    New on Starz

    Flight Risk

    Genre: ThrillerRun time: 1h 31mDirector: Mel GibsonCast: Mark Wahlberg, Topher Grace, Michelle Dockery

    No one is quite who they seem in Mel Gibson’s claustrophobic thriller, where a U.S. Marshalhires a pilotto get an informant from Alaska to New York so he can testify against the crime family he worked for. As they travel across the wilderness, the group fights for control of the increasingly tense and violent flight.

    New on Shudder and HIDIVE

    Vampire Hunter D

    Genre: Horror animeRun time: 1h 31mDirector: Toyoo AshidaCast: Kaneto Shiozawa, Michie Tomizawa, Seizō Katō

    AMC Networks re-released a digitally remastered version of Toyoo Ashida’s classic anime film to celebrate its 40th anniversary in theaters in April, and is now offering it across both its anime and horror streaming services. Set in a far future where vampires rule the world, the action-packed film follows a mysterious vampire hunter hired to protect a woman from a vampire lord who wants her to be his next bride.

    New to digital

    Fight or Flight

    Genre: Action comedyRun time: 1h 42mDirector: James MadiganCast: Josh Hartnett, Katee Sackhoff, Charithra Chandran

    Basically Bullet Train but in the air, Fight or Flight casts Black Hawk Down and Penny Dreadful star Josh Hartnett as a disgraced Secret Service agent given the chance to clear his name by catching an elusive hacker known as the Ghost, who’s boarded a flight from Bangkok to San Francisco. Unfortunately, the plane is packed with assassins looking to kill the Ghost and anyone who gets in their way.

    Juliet & Romeo

    Genre: Musical romanceRun time: 2h 2mDirector: Timothy Scott BogartCast: Jamie Ward, Clara Rugaard, Rupert Everett

    West Side Story already did the decisive musical version of Shakespeare’s tragedy Romeo and Juliet, but this adaptation plays closer to the original text while adding a soundtrack full of original pop tunes to the tale of two feuding houses of Verona. Filmed on location in Italy, Juliet & Romeo’s high-profile supporting cast includes Jason Isaacsas Lord Montague and Rebel Wilsonas Lady Capulet.

    The Prosecutor

    Genre: Legal thrillerRun time: 1h 57mDirector: Donnie YenCast: Donnie Yen, Cheung Chi Lam Julian, Michael Hui

    Ip Man’s Donnie Yen directs and stars in this Chinese legal thriller loosely based on a real 2016 drug trafficking case. Yen plays detective Fok Chi-ho, who loses faith in policing and decides the better way to ensure criminals face justice is as a public prosecutor. The Prosecutor might be mostly courtroom drama, but there’s still plenty of action, combining old-school martial arts techniques with modern film technology.

    Shadow Force

    Genre: Action thrillerRun time: 1h 43mDirector: Joe CarnahanCast: Kerry Washington, Omar Sy, Mark StrongEight years ago, Kyrah Owensand Isaac Sarrjoined a multinational special forces group dubbed Shadow Force, but they’ve left that life behind to raise their son. Their old bossdoesn’t accept their resignation, and is trying to hunt them down.
    #captain #america #brave #new #world
    Captain America: Brave New World, The Wild Robot, Lost in Starlight, and every movie new to streaming this weekend
    Each week on Polygon, we round up the most notable new releases to streaming and VOD, highlighting the biggest and best new movies for you to watch at home. This week, Captain America: Brave New World, the Marvel superhero movie starring Anthony Mackie and Harrison Ford, smashes its way onto Disney Plus after hitting video on demand in April. It’s a big week for animation, with the Oscar-nominated The Wild Robot and the Korean science fiction romance Lost in Starlight both releasing on Netflix, while DreamWorks’ adaptation of Dav Pilkey’s internationally bestselling Dog Man graphic novel series arrives on Peacock. New titles available to rent include the Chinese legal thriller The Prosecutor, and two tales of forbidden love: the Shakespearean musical Juliet & Romeo and The Grey director Joe Carnahan’s action flick Shadow Force. Here’s everything new that’s available to watch this weekend! New on Netflix Lost in Starlight Genre: Science fiction romanceDirector: Han Ji-wonCast: Kim Tae-ri, Hong Kyung/Maitreyi Ramakrishnan, Justin H. Min Set in 2050 Seoul, Netflix’s first Korean original animated film is a story of literally star-crossed lovers. An astronaut headed for Mars and a musician fall for each other and face the pain of separation. Trying to make a long-distance relationship work is especially difficult when you’re 139 million miles away from each other. A Widow’s Game Genre: Crime dramaDirector: Carlos SedesCast: Carmen Machi, Ivana Baquero, Tristán Ulloa Based on a true story, this Spanish film stars Ivana Baqueroas Maje, the young widow of a man stabbed seven times and left in a parking lot in a seeming crime of passion. The investigation leads to Maje’s lovers, as the police try to figure out who’s really behind the crime. The Wild Robot Genre: Family science fictionRun time: 1h 42mDirector: Chris SandersCast: Lupita Nyong’o, Pedro Pascal, Kit Connor Based on Peter Brown’s middle-grade book, DreamWorks’ Academy Award-nominated film follows Roz, a helpful robot who accidentally washes up on an island that’s only inhabited by animals. While she initially terrifies all the creatures there, she winds up befriending a foxwho helps her raise a runty goslingand prepare him for his first migration. From our review:  From director Chris Sanders, The Wild Robot is a tenderly crafted story that pushes computer animation in a beautiful new direction — and is exactly the sort of movie that the current animation landscape so desperately needs. New on Disney Plus Captain America: Brave New World Genre: Superhero actionRun time: 1h 58mDirector: Julius OnahCast: Anthony Mackie, Danny Ramirez, Harrison Ford Set after the events of The Falcon and the Winter Soldier, Captain America: Brave New World sees Sam Wilson — having fully embraced his role as the new Captain America — being called on to resolve an international incident in the wake of a failed assassination attempt on newly elected President Thaddeus “Thunderbolt” Ross. With time running out and the walls closing in, will Sam be able to come out on top and rescue the world from the brink of devastation? Probably! From our review: As a Captain America movie, Brave New World is batting strongly below average. Its plot is at least mildly reminiscent of 2014’s Captain America: The Winter Soldier, but it’s both fair and unfair to compare the two. Unfair in that Winter Soldier is still among the best-regarded MCU movies, while BNW is running uphill from table-setting a potential new Captain America franchise, dealing with post-production rewrites and reshoots, and the general malaise of the MCU’s post-Avengers: Endgame audience. But fair in that, like Winter Soldier, BNW was also clearly designed as a grounded thrillerfeaturing global political stakes and a superpowered conspiracy at its heart. New on Hulu The Seed of the Sacred Fig Genre: Political dramaRun time: 2h 48mDirector: Mohammad RasoulofCast: Soheila Golestani, Missagh Zareh, Mahsa Rostami Writer and director Mohammad Rasoulof had to flee Iran after he was sentenced to eight years in prison ahead of the premiere of The Seed of the Sacred Fig. The Oscar- and Golden Globe-nominated film is a fictional story set against the backdrop of political protests, incorporating real footage of the 2022 and 2023 unrest that followed the death of 22-year-old Jina Mahsa Amini, who was fatally beaten by Iranian “morality police” under the accusation that she was wearing her hijab improperly. New on Peacock Dog Man Genre: Family comedyRun time: 1h 29mDirector: Peter HastingsCast: Peter Hastings, Pete Davidson, Lil Rel Howery Peter Hastings continues the Captain Underpants franchise with an adaptation of Dav Pilkey’s graphic novel series about a hero created when a police officer and his dog were stitched together into one individual after being wounded while failing to defuse a bomb. Pete Davidson plays Dog Man’s evil cat nemesis in the DreamWorks film, which uses CG animation styled to resemble craft materials. New on Starz Flight Risk Genre: ThrillerRun time: 1h 31mDirector: Mel GibsonCast: Mark Wahlberg, Topher Grace, Michelle Dockery No one is quite who they seem in Mel Gibson’s claustrophobic thriller, where a U.S. Marshalhires a pilotto get an informant from Alaska to New York so he can testify against the crime family he worked for. As they travel across the wilderness, the group fights for control of the increasingly tense and violent flight. New on Shudder and HIDIVE Vampire Hunter D Genre: Horror animeRun time: 1h 31mDirector: Toyoo AshidaCast: Kaneto Shiozawa, Michie Tomizawa, Seizō Katō AMC Networks re-released a digitally remastered version of Toyoo Ashida’s classic anime film to celebrate its 40th anniversary in theaters in April, and is now offering it across both its anime and horror streaming services. Set in a far future where vampires rule the world, the action-packed film follows a mysterious vampire hunter hired to protect a woman from a vampire lord who wants her to be his next bride. New to digital Fight or Flight Genre: Action comedyRun time: 1h 42mDirector: James MadiganCast: Josh Hartnett, Katee Sackhoff, Charithra Chandran Basically Bullet Train but in the air, Fight or Flight casts Black Hawk Down and Penny Dreadful star Josh Hartnett as a disgraced Secret Service agent given the chance to clear his name by catching an elusive hacker known as the Ghost, who’s boarded a flight from Bangkok to San Francisco. Unfortunately, the plane is packed with assassins looking to kill the Ghost and anyone who gets in their way. Juliet & Romeo Genre: Musical romanceRun time: 2h 2mDirector: Timothy Scott BogartCast: Jamie Ward, Clara Rugaard, Rupert Everett West Side Story already did the decisive musical version of Shakespeare’s tragedy Romeo and Juliet, but this adaptation plays closer to the original text while adding a soundtrack full of original pop tunes to the tale of two feuding houses of Verona. Filmed on location in Italy, Juliet & Romeo’s high-profile supporting cast includes Jason Isaacsas Lord Montague and Rebel Wilsonas Lady Capulet. The Prosecutor Genre: Legal thrillerRun time: 1h 57mDirector: Donnie YenCast: Donnie Yen, Cheung Chi Lam Julian, Michael Hui Ip Man’s Donnie Yen directs and stars in this Chinese legal thriller loosely based on a real 2016 drug trafficking case. Yen plays detective Fok Chi-ho, who loses faith in policing and decides the better way to ensure criminals face justice is as a public prosecutor. The Prosecutor might be mostly courtroom drama, but there’s still plenty of action, combining old-school martial arts techniques with modern film technology. Shadow Force Genre: Action thrillerRun time: 1h 43mDirector: Joe CarnahanCast: Kerry Washington, Omar Sy, Mark StrongEight years ago, Kyrah Owensand Isaac Sarrjoined a multinational special forces group dubbed Shadow Force, but they’ve left that life behind to raise their son. Their old bossdoesn’t accept their resignation, and is trying to hunt them down. #captain #america #brave #new #world
    WWW.POLYGON.COM
    Captain America: Brave New World, The Wild Robot, Lost in Starlight, and every movie new to streaming this weekend
    Each week on Polygon, we round up the most notable new releases to streaming and VOD, highlighting the biggest and best new movies for you to watch at home. This week, Captain America: Brave New World, the Marvel superhero movie starring Anthony Mackie and Harrison Ford, smashes its way onto Disney Plus after hitting video on demand in April. It’s a big week for animation, with the Oscar-nominated The Wild Robot and the Korean science fiction romance Lost in Starlight both releasing on Netflix, while DreamWorks’ adaptation of Dav Pilkey’s internationally bestselling Dog Man graphic novel series arrives on Peacock. New titles available to rent include the Chinese legal thriller The Prosecutor, and two tales of forbidden love: the Shakespearean musical Juliet & Romeo and The Grey director Joe Carnahan’s action flick Shadow Force. Here’s everything new that’s available to watch this weekend! New on Netflix Lost in Starlight Genre: Science fiction romanceDirector: Han Ji-wonCast: Kim Tae-ri, Hong Kyung/Maitreyi Ramakrishnan, Justin H. Min Set in 2050 Seoul, Netflix’s first Korean original animated film is a story of literally star-crossed lovers. An astronaut headed for Mars and a musician fall for each other and face the pain of separation. Trying to make a long-distance relationship work is especially difficult when you’re 139 million miles away from each other. A Widow’s Game Genre: Crime dramaDirector: Carlos SedesCast: Carmen Machi, Ivana Baquero, Tristán Ulloa Based on a true story, this Spanish film stars Ivana Baquero (Pan’s Labyrinth) as Maje, the young widow of a man stabbed seven times and left in a parking lot in a seeming crime of passion. The investigation leads to Maje’s lovers, as the police try to figure out who’s really behind the crime. The Wild Robot Genre: Family science fictionRun time: 1h 42mDirector: Chris SandersCast: Lupita Nyong’o, Pedro Pascal, Kit Connor Based on Peter Brown’s middle-grade book, DreamWorks’ Academy Award-nominated film follows Roz (Lupita Nyong’o), a helpful robot who accidentally washes up on an island that’s only inhabited by animals. While she initially terrifies all the creatures there, she winds up befriending a fox (Pedro Pascal) who helps her raise a runty gosling (Kit Connor) and prepare him for his first migration. From our review:  From director Chris Sanders (Lilo & Stitch, How to Train Your Dragon), The Wild Robot is a tenderly crafted story that pushes computer animation in a beautiful new direction — and is exactly the sort of movie that the current animation landscape so desperately needs. New on Disney Plus Captain America: Brave New World Genre: Superhero actionRun time: 1h 58mDirector: Julius OnahCast: Anthony Mackie, Danny Ramirez, Harrison Ford Set after the events of The Falcon and the Winter Soldier, Captain America: Brave New World sees Sam Wilson — having fully embraced his role as the new Captain America — being called on to resolve an international incident in the wake of a failed assassination attempt on newly elected President Thaddeus “Thunderbolt” Ross (Harrison Ford). With time running out and the walls closing in, will Sam be able to come out on top and rescue the world from the brink of devastation? Probably! From our review: As a Captain America movie, Brave New World is batting strongly below average. Its plot is at least mildly reminiscent of 2014’s Captain America: The Winter Soldier, but it’s both fair and unfair to compare the two. Unfair in that Winter Soldier is still among the best-regarded MCU movies, while BNW is running uphill from table-setting a potential new Captain America franchise, dealing with post-production rewrites and reshoots, and the general malaise of the MCU’s post-Avengers: Endgame audience. But fair in that, like Winter Soldier, BNW was also clearly designed as a grounded thriller (by the sliding scale of “grounded” in the MCU) featuring global political stakes and a superpowered conspiracy at its heart. New on Hulu The Seed of the Sacred Fig Genre: Political dramaRun time: 2h 48mDirector: Mohammad RasoulofCast: Soheila Golestani, Missagh Zareh, Mahsa Rostami Writer and director Mohammad Rasoulof had to flee Iran after he was sentenced to eight years in prison ahead of the premiere of The Seed of the Sacred Fig. The Oscar- and Golden Globe-nominated film is a fictional story set against the backdrop of political protests, incorporating real footage of the 2022 and 2023 unrest that followed the death of 22-year-old Jina Mahsa Amini, who was fatally beaten by Iranian “morality police” under the accusation that she was wearing her hijab improperly. New on Peacock Dog Man Genre: Family comedyRun time: 1h 29mDirector: Peter HastingsCast: Peter Hastings, Pete Davidson, Lil Rel Howery Peter Hastings continues the Captain Underpants franchise with an adaptation of Dav Pilkey’s graphic novel series about a hero created when a police officer and his dog were stitched together into one individual after being wounded while failing to defuse a bomb. Pete Davidson plays Dog Man’s evil cat nemesis in the DreamWorks film, which uses CG animation styled to resemble craft materials. New on Starz Flight Risk Genre: ThrillerRun time: 1h 31mDirector: Mel GibsonCast: Mark Wahlberg, Topher Grace, Michelle Dockery No one is quite who they seem in Mel Gibson’s claustrophobic thriller, where a U.S. Marshal (Michelle Dockery) hires a pilot (Mark Wahlberg) to get an informant from Alaska to New York so he can testify against the crime family he worked for. As they travel across the wilderness, the group fights for control of the increasingly tense and violent flight. New on Shudder and HIDIVE Vampire Hunter D Genre: Horror animeRun time: 1h 31mDirector: Toyoo AshidaCast: Kaneto Shiozawa, Michie Tomizawa, Seizō Katō AMC Networks re-released a digitally remastered version of Toyoo Ashida’s classic anime film to celebrate its 40th anniversary in theaters in April, and is now offering it across both its anime and horror streaming services. Set in a far future where vampires rule the world, the action-packed film follows a mysterious vampire hunter hired to protect a woman from a vampire lord who wants her to be his next bride. New to digital Fight or Flight Genre: Action comedyRun time: 1h 42mDirector: James MadiganCast: Josh Hartnett, Katee Sackhoff, Charithra Chandran Basically Bullet Train but in the air, Fight or Flight casts Black Hawk Down and Penny Dreadful star Josh Hartnett as a disgraced Secret Service agent given the chance to clear his name by catching an elusive hacker known as the Ghost, who’s boarded a flight from Bangkok to San Francisco. Unfortunately, the plane is packed with assassins looking to kill the Ghost and anyone who gets in their way. Juliet & Romeo Genre: Musical romanceRun time: 2h 2mDirector: Timothy Scott BogartCast: Jamie Ward, Clara Rugaard, Rupert Everett West Side Story already did the decisive musical version of Shakespeare’s tragedy Romeo and Juliet, but this adaptation plays closer to the original text while adding a soundtrack full of original pop tunes to the tale of two feuding houses of Verona. Filmed on location in Italy, Juliet & Romeo’s high-profile supporting cast includes Jason Isaacs (Harry Potter, The White Lotus) as Lord Montague and Rebel Wilson (Bridesmaids, Pitch Perfect) as Lady Capulet. The Prosecutor Genre: Legal thrillerRun time: 1h 57mDirector: Donnie YenCast: Donnie Yen, Cheung Chi Lam Julian, Michael Hui Ip Man’s Donnie Yen directs and stars in this Chinese legal thriller loosely based on a real 2016 drug trafficking case. Yen plays detective Fok Chi-ho, who loses faith in policing and decides the better way to ensure criminals face justice is as a public prosecutor. The Prosecutor might be mostly courtroom drama, but there’s still plenty of action, combining old-school martial arts techniques with modern film technology. Shadow Force Genre: Action thrillerRun time: 1h 43mDirector: Joe CarnahanCast: Kerry Washington, Omar Sy, Mark StrongEight years ago, Kyrah Owens (Kerry Washington of Scandal and Little Fires Everywhere) and Isaac Sarr (Omar Sy of Lupin and Jurassic World) joined a multinational special forces group dubbed Shadow Force, but they’ve left that life behind to raise their son. Their old boss (played by Mark Strong of Shazam! and Sherlock Holmes) doesn’t accept their resignation, and is trying to hunt them down.
    0 Reacties 0 aandelen
  • Doom: Dark Ages’ Serrat Should Be a Status Quo Moving Forward

    Forgoing claustrophobic corridors almost wholly, Doom: The Dark Ages boasts level designs that are considerably wider and more open with regard to exploration. Not all chapters have maps with immense landscapes to traverse, but those that do feature a ton of secret areas, gold, rubies, wraithstones, collectible toys, and weapon skins, most of which are locked behind passageways that require a color-coded key or key card. Coupled with pinged challenges required for full 100% completion of a chapter in Doom: The Dark Ages, looting sprawling maps is a treat.
    #doom #dark #ages #serrat #should
    Doom: Dark Ages’ Serrat Should Be a Status Quo Moving Forward
    Forgoing claustrophobic corridors almost wholly, Doom: The Dark Ages boasts level designs that are considerably wider and more open with regard to exploration. Not all chapters have maps with immense landscapes to traverse, but those that do feature a ton of secret areas, gold, rubies, wraithstones, collectible toys, and weapon skins, most of which are locked behind passageways that require a color-coded key or key card. Coupled with pinged challenges required for full 100% completion of a chapter in Doom: The Dark Ages, looting sprawling maps is a treat. #doom #dark #ages #serrat #should
    GAMERANT.COM
    Doom: Dark Ages’ Serrat Should Be a Status Quo Moving Forward
    Forgoing claustrophobic corridors almost wholly, Doom: The Dark Ages boasts level designs that are considerably wider and more open with regard to exploration. Not all chapters have maps with immense landscapes to traverse, but those that do feature a ton of secret areas, gold, rubies, wraithstones, collectible toys, and weapon skins, most of which are locked behind passageways that require a color-coded key or key card. Coupled with pinged challenges required for full 100% completion of a chapter in Doom: The Dark Ages, looting sprawling maps is a treat.
    0 Reacties 0 aandelen
  • Monster Train 2 review – off the rails Slay The Spire

    Monster Train 2 – running on time is the least of your problemsOne of the few deck-building roguelites to challenge Slay The Spire gets an impressive sequel that may be the most fun you can have on a locomotive.
    Roguelike deck builders are having a moment. A search for them on Steam will net you an astounding 861 results, making it a category that’s quite a bit more populous than you might imagine. Despite the high number of matches though, it’s a genre that’s been made famous primarily by just two games: Slay The Spire and Balatro.
    The latter is regularly cited as one of the best games of 2024 but it’s the former whose content and style is closest to Monster Train, which was originally released in 2020. It was a game about defending the frozen wastes of Hell against the invading forces of Heaven. In its sequel, Heaven and Hell are forced to unite to face the Titans, a new threat that could lead to the destruction of both realms.
    None of that’s especially relevant to the gameplay, which once again takes place onboard a quadruple-decker train. The turn-based battles are waged across the bottom three floors, with the train’s penthouse reserved for the pyre, the burning heart of your train, which in a mechanic borrowed from tower defence games is effectively the train’s power bar. Your job is to stop invaders reaching the pyre, because if they do and its health gets down to zero, it’s game over.
    In the original that often meant stacking your third floor with the strongest troops you had available. The sequel prefers you to mount a defence across all three floors and to encourage that, there are now room-level upgrades available, that for example will increase valour – the stat that equates to armour – to all troops, or reduce the cost of magic, making different floors more suitable for certain troop types.
    This adds a fresh layer of tactics and feeds into the meta game of deck building. There are now a total of 10 different clans to choose from, with each run featuring a main and support clan, both of whose cards you’ll have available as you play. Completing runs earns experience for the clans you’re using and as each one levels up, you’ll slowly gain access to more of their cards. Naturally, the game tends to gate the more powerful ones behind those higher experience levels.
    All of this reinforces the fact that Monster Train 2 is very much a roguelite, your power growing as you unlock new cards and spells, as well as adding permanent upgrades that make each subsequent run easier. It also adds a pleasing sense of progress, which persists even after a run that otherwise went badly. Plus, you’ll still earn experience and potentially extra cards or magic items to assist in future escapades.
    As with all roguelites, there’s a powerful sense of repetition, with the entirety of the game’s action taking place in the relatively claustrophobic confines of your train’s four storeys. It’s fair to say though, that the random elements in runs tend to make each one feel quite different from the last, especially as you start to unlock more clans and the extra cards they offer.
    To add further variation, there are challenges, which you play on a grid, with the next one opening up once you’ve beaten its nearest neighbour. Challenge levels constrain you to the use of specific clans and each comes with ‘mutators’ that add extra conditions, like reducing the cost of spells or giving certain card types extra health or attack strength.
    You can also change your pyre heart. Each heart has different attack and defence stats, which come into play when the top floor of your train is invaded by Titans, and each comes with a special ability. These can be anything from reduced prices at the shops you encounter after each level, to more esoteric benefits, like the power to heal the front unit on each floor of the train once per battle.
    This adds to the interconnected network of effects that stack to create some truly formidable stat increases, even if it’s not easy remembering what’s active and how each of those different buffs interacts with the others. Obviously, the game automatically calculates all the bonuses on each attack and defensive play you make, but it can be tricky keeping all those layered effects in mind when you’re placing cards or activating spells.

    More Trending

    It’s also important to know which bosses you’ll be dealing with and to plan accordingly. There’s only so much you can do when you’re always partly dependent on the luck of which cards you draw, but you can still make sure you have troops available that act to counter bosses’ special abilities, hopefully containing them before they can overwhelm your defences.
    There’s notably more focus on character and story in this sequel, the plot playing out in a series of text-only encounters triggered when you return to the game’s hub between runs. Clearly inspired by Hades, it doesn’t quite equal that game’s wit and personality, but it’s nice to see additional elements fleshing out the game beyond its core, quick fire turn-based combat.
    If you loved the original Monster Train, this goes further than simply delivering more of the same. There’s fresh new strategic options and combinations of troops and spells to experiment with, as well as cards from the game’s new clans to unlock and slot into your deck. There are many games that try to copy Slay The Spire and yet very few that come close to its quality, but Monster Train 2 is certainly on track in that regard.

    Monster Train 2 review summary

    In Short: An effective expansion of the original’s deck-building roguelite structure, that adds lots of enjoyable new features and becomes one of the few games to rival Slay The Spire.
    Pros: Pacy and easy to understand, with complexity layered in as you progress. Lots of fresh systems and mechanics to try out, and as immaculately well balanced as ever.
    Cons: Eventually gets repetitive. Using a controller isn’t as intuitive as a mouse or touchscreen. Some runs can be severely compromised by random factors beyond your control.
    Score: 8/10

    Formats: PlayStation 5, Nintendo Switch, Xbox Series X/S, and PCPrice: £19.99Publisher: Good Shepherd EntertainmentDeveloper: Shiny ShoeRelease Date: 21st May 2025Age Rating: 7

    The world’s least authentic train simulatorEmail gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter.
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    #monster #train #review #off #rails
    Monster Train 2 review – off the rails Slay The Spire
    Monster Train 2 – running on time is the least of your problemsOne of the few deck-building roguelites to challenge Slay The Spire gets an impressive sequel that may be the most fun you can have on a locomotive. Roguelike deck builders are having a moment. A search for them on Steam will net you an astounding 861 results, making it a category that’s quite a bit more populous than you might imagine. Despite the high number of matches though, it’s a genre that’s been made famous primarily by just two games: Slay The Spire and Balatro. The latter is regularly cited as one of the best games of 2024 but it’s the former whose content and style is closest to Monster Train, which was originally released in 2020. It was a game about defending the frozen wastes of Hell against the invading forces of Heaven. In its sequel, Heaven and Hell are forced to unite to face the Titans, a new threat that could lead to the destruction of both realms. None of that’s especially relevant to the gameplay, which once again takes place onboard a quadruple-decker train. The turn-based battles are waged across the bottom three floors, with the train’s penthouse reserved for the pyre, the burning heart of your train, which in a mechanic borrowed from tower defence games is effectively the train’s power bar. Your job is to stop invaders reaching the pyre, because if they do and its health gets down to zero, it’s game over. In the original that often meant stacking your third floor with the strongest troops you had available. The sequel prefers you to mount a defence across all three floors and to encourage that, there are now room-level upgrades available, that for example will increase valour – the stat that equates to armour – to all troops, or reduce the cost of magic, making different floors more suitable for certain troop types. This adds a fresh layer of tactics and feeds into the meta game of deck building. There are now a total of 10 different clans to choose from, with each run featuring a main and support clan, both of whose cards you’ll have available as you play. Completing runs earns experience for the clans you’re using and as each one levels up, you’ll slowly gain access to more of their cards. Naturally, the game tends to gate the more powerful ones behind those higher experience levels. All of this reinforces the fact that Monster Train 2 is very much a roguelite, your power growing as you unlock new cards and spells, as well as adding permanent upgrades that make each subsequent run easier. It also adds a pleasing sense of progress, which persists even after a run that otherwise went badly. Plus, you’ll still earn experience and potentially extra cards or magic items to assist in future escapades. As with all roguelites, there’s a powerful sense of repetition, with the entirety of the game’s action taking place in the relatively claustrophobic confines of your train’s four storeys. It’s fair to say though, that the random elements in runs tend to make each one feel quite different from the last, especially as you start to unlock more clans and the extra cards they offer. To add further variation, there are challenges, which you play on a grid, with the next one opening up once you’ve beaten its nearest neighbour. Challenge levels constrain you to the use of specific clans and each comes with ‘mutators’ that add extra conditions, like reducing the cost of spells or giving certain card types extra health or attack strength. You can also change your pyre heart. Each heart has different attack and defence stats, which come into play when the top floor of your train is invaded by Titans, and each comes with a special ability. These can be anything from reduced prices at the shops you encounter after each level, to more esoteric benefits, like the power to heal the front unit on each floor of the train once per battle. This adds to the interconnected network of effects that stack to create some truly formidable stat increases, even if it’s not easy remembering what’s active and how each of those different buffs interacts with the others. Obviously, the game automatically calculates all the bonuses on each attack and defensive play you make, but it can be tricky keeping all those layered effects in mind when you’re placing cards or activating spells. More Trending It’s also important to know which bosses you’ll be dealing with and to plan accordingly. There’s only so much you can do when you’re always partly dependent on the luck of which cards you draw, but you can still make sure you have troops available that act to counter bosses’ special abilities, hopefully containing them before they can overwhelm your defences. There’s notably more focus on character and story in this sequel, the plot playing out in a series of text-only encounters triggered when you return to the game’s hub between runs. Clearly inspired by Hades, it doesn’t quite equal that game’s wit and personality, but it’s nice to see additional elements fleshing out the game beyond its core, quick fire turn-based combat. If you loved the original Monster Train, this goes further than simply delivering more of the same. There’s fresh new strategic options and combinations of troops and spells to experiment with, as well as cards from the game’s new clans to unlock and slot into your deck. There are many games that try to copy Slay The Spire and yet very few that come close to its quality, but Monster Train 2 is certainly on track in that regard. Monster Train 2 review summary In Short: An effective expansion of the original’s deck-building roguelite structure, that adds lots of enjoyable new features and becomes one of the few games to rival Slay The Spire. Pros: Pacy and easy to understand, with complexity layered in as you progress. Lots of fresh systems and mechanics to try out, and as immaculately well balanced as ever. Cons: Eventually gets repetitive. Using a controller isn’t as intuitive as a mouse or touchscreen. Some runs can be severely compromised by random factors beyond your control. Score: 8/10 Formats: PlayStation 5, Nintendo Switch, Xbox Series X/S, and PCPrice: £19.99Publisher: Good Shepherd EntertainmentDeveloper: Shiny ShoeRelease Date: 21st May 2025Age Rating: 7 The world’s least authentic train simulatorEmail gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy #monster #train #review #off #rails
    METRO.CO.UK
    Monster Train 2 review – off the rails Slay The Spire
    Monster Train 2 – running on time is the least of your problems (Big Fan Games) One of the few deck-building roguelites to challenge Slay The Spire gets an impressive sequel that may be the most fun you can have on a locomotive. Roguelike deck builders are having a moment. A search for them on Steam will net you an astounding 861 results, making it a category that’s quite a bit more populous than you might imagine. Despite the high number of matches though, it’s a genre that’s been made famous primarily by just two games: Slay The Spire and Balatro. The latter is regularly cited as one of the best games of 2024 but it’s the former whose content and style is closest to Monster Train, which was originally released in 2020. It was a game about defending the frozen wastes of Hell against the invading forces of Heaven. In its sequel, Heaven and Hell are forced to unite to face the Titans, a new threat that could lead to the destruction of both realms. None of that’s especially relevant to the gameplay, which once again takes place onboard a quadruple-decker train. The turn-based battles are waged across the bottom three floors, with the train’s penthouse reserved for the pyre, the burning heart of your train, which in a mechanic borrowed from tower defence games is effectively the train’s power bar. Your job is to stop invaders reaching the pyre, because if they do and its health gets down to zero, it’s game over. In the original that often meant stacking your third floor with the strongest troops you had available. The sequel prefers you to mount a defence across all three floors and to encourage that, there are now room-level upgrades available, that for example will increase valour – the stat that equates to armour – to all troops, or reduce the cost of magic, making different floors more suitable for certain troop types. This adds a fresh layer of tactics and feeds into the meta game of deck building. There are now a total of 10 different clans to choose from, with each run featuring a main and support clan, both of whose cards you’ll have available as you play. Completing runs earns experience for the clans you’re using and as each one levels up, you’ll slowly gain access to more of their cards. Naturally, the game tends to gate the more powerful ones behind those higher experience levels. All of this reinforces the fact that Monster Train 2 is very much a roguelite, your power growing as you unlock new cards and spells, as well as adding permanent upgrades that make each subsequent run easier. It also adds a pleasing sense of progress, which persists even after a run that otherwise went badly. Plus, you’ll still earn experience and potentially extra cards or magic items to assist in future escapades. As with all roguelites, there’s a powerful sense of repetition, with the entirety of the game’s action taking place in the relatively claustrophobic confines of your train’s four storeys. It’s fair to say though, that the random elements in runs tend to make each one feel quite different from the last, especially as you start to unlock more clans and the extra cards they offer. To add further variation, there are challenges, which you play on a grid, with the next one opening up once you’ve beaten its nearest neighbour. Challenge levels constrain you to the use of specific clans and each comes with ‘mutators’ that add extra conditions, like reducing the cost of spells or giving certain card types extra health or attack strength. You can also change your pyre heart. Each heart has different attack and defence stats, which come into play when the top floor of your train is invaded by Titans, and each comes with a special ability. These can be anything from reduced prices at the shops you encounter after each level, to more esoteric benefits, like the power to heal the front unit on each floor of the train once per battle. This adds to the interconnected network of effects that stack to create some truly formidable stat increases, even if it’s not easy remembering what’s active and how each of those different buffs interacts with the others. Obviously, the game automatically calculates all the bonuses on each attack and defensive play you make, but it can be tricky keeping all those layered effects in mind when you’re placing cards or activating spells. More Trending It’s also important to know which bosses you’ll be dealing with and to plan accordingly. There’s only so much you can do when you’re always partly dependent on the luck of which cards you draw, but you can still make sure you have troops available that act to counter bosses’ special abilities, hopefully containing them before they can overwhelm your defences. There’s notably more focus on character and story in this sequel, the plot playing out in a series of text-only encounters triggered when you return to the game’s hub between runs. Clearly inspired by Hades, it doesn’t quite equal that game’s wit and personality, but it’s nice to see additional elements fleshing out the game beyond its core, quick fire turn-based combat. If you loved the original Monster Train, this goes further than simply delivering more of the same. There’s fresh new strategic options and combinations of troops and spells to experiment with, as well as cards from the game’s new clans to unlock and slot into your deck. There are many games that try to copy Slay The Spire and yet very few that come close to its quality, but Monster Train 2 is certainly on track in that regard. Monster Train 2 review summary In Short: An effective expansion of the original’s deck-building roguelite structure, that adds lots of enjoyable new features and becomes one of the few games to rival Slay The Spire. Pros: Pacy and easy to understand, with complexity layered in as you progress. Lots of fresh systems and mechanics to try out, and as immaculately well balanced as ever. Cons: Eventually gets repetitive. Using a controller isn’t as intuitive as a mouse or touchscreen. Some runs can be severely compromised by random factors beyond your control. Score: 8/10 Formats: PlayStation 5 (reviewed), Nintendo Switch, Xbox Series X/S, and PCPrice: £19.99Publisher: Good Shepherd EntertainmentDeveloper: Shiny ShoeRelease Date: 21st May 2025Age Rating: 7 The world’s least authentic train simulator (Big Fan Games) Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
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  • Is Doom 3 worth a play today?

    lowhighkang_LHK
    Member

    Oct 25, 2017

    6,494

    USA Chicago

    I always wanted to play it back in the day but never had a PC to run it proper.

    Looking at it now, it seems such a departure to the Doom trilogy post 2016. Doom 3 seems more tightly built, claustrophobic level design more designed to build fear and tension.

    Just wondering if it's still worth it to play or is it something that should just be left in the past?

     

    Huey
    Member

    Oct 27, 2017

    15,757

    Loved doom 3 at release and I love it today. I'm currently playing through the dhewm3 source port on PC and it's as great as ever. I love that iteration of id's engine - it's hard to overstate what a visual leap it was at the time, the atmosphere and lighting is just second to none. Legit scary game in many instances, especially if you're playing alone in a dark room with headphones etc

    It's just different. It's got some survival horror sensibilities mixed in with the usual action. It's definitely not for everyone - there are definitely detractors here - but I absolutely think it's worth at least trying with an open mind. 

    Forerunner
    Resetufologist
    The Fallen

    Oct 30, 2017

    18,749

    I hope you like jump scares lol
     

    MorshuTheTrader
    Member

    Oct 27, 2017

    1,579

    I played it about a year ago and finished it for the first time and had a blast. I originally played as a pre-teen back in the original Xbox and found it too scary at the time lol. Funny how playing it now it wasn't nearly as terrifying and actually once you get past the horror trappings, it plays a lot more like regular Doom than it seems at first. Kinda like playing Doom in a haunted house amusement park attraction.
     

    Tasman1991
    Member

    Oct 22, 2024

    432

    Yes honestly it's one of my favorite Dooms the atmosphere it's just pretty good I also like just going through people's pdas and reading up the history of Mars City so yeah I recommend it oh With The Shotgun you have to get up to the Enemies face with it
     

    tidewatersouthern
    Member

    Nov 27, 2020

    7,282

    Yes. It's a very different experience from the originals or Doom 2016, but it's fantastic in its own right. It's moody, it's more survival horror than "rip and tear", and it can be hard. It's a real good time, and still looks great.
     

    Henry Jones Jr
    Avenger

    Oct 27, 2017

    2,735

    I played it a couple years ago and still liked it. But I'm nostalgic for it
     

    TaySan
    SayTan
    Member

    Dec 10, 2018

    36,634

    Tulsa, Oklahoma

    It's a very different game from the originals, but its very much worth playing!
     

    AaronMT
    Member

    Oct 27, 2017

    8,386

    Toronto

    avoid any Flashlight mod, play as intended
     

    Spark
    Member

    Dec 6, 2017

    2,810

    Doom 3 is Half Life: Doom Edition
     

    Eye_of_Sauron
    Member

    Feb 27, 2024

    134

    Hell yeah
     

    Crushed
    Member

    Oct 25, 2017

    8,158

    It's a fascinating time capsule of a game, because it feels like id going, "Well, what's the de facto way to make a sci-fi horror shooter? Half-Life 1 and System Shock 2, right?" and releasing that game in 2004 at the same time as the rest of the heavy hitters in the genre were veering off in another direction. And while it's not nearly as incredible as that sounds on paper, there is something very endearing about it when you can accept it as its own thing.
     

    The Lord of Cereal
    #REFANTAZIO SWEEP
    Member

    Jan 9, 2020

    12,225

    Yes, but if you can, play the original rather than the BFG Edition. BFG edition is fine, but it totally ruins a lot of the atmosphere and tight combat of the original game in exchange for a more traditional Doom experience
     

    Miker
    Member

    Oct 25, 2017

    3,561

    I played through it last year, and I think it's okay. It's amazing as a time capsule to see what idTech was doing at the time, not just with shadows, but also the neat interactive menus you could control using the mouse.

    It is simple and repetitive though, and the gameplay scenarios struggle to escalate in meaningful ways. The core shooting, small encounters, and endless monster closets remain the same through the entire campaign. You've seen 90% of what the game has to offer by hour 3 of a 10 hour campaign.

    If you have a lot of nostalgia for that era of PC shooters, as I do, that may be enough to carry you for a playthrough, but I really don't think the game rises above "fine." If you do, play the OG version that forces you to switch to the flashlight rather than the BFG edition. 

    CloudsFromSpace
    baaaaa
    Member

    Mar 8, 2018

    1,178

    Pasture

    I think it's pretty neat - liked it a lot when I did a full series playthrough in 2022. It's definitely different from the rest of the series, but not bad.
     

    DrScruffleton
    Member

    Oct 26, 2017

    14,857

    Played this recently while going through all the dooms. Absolutely hated it, and felt it was way too long with samey environments almost nonstop
     

    WyLD iNk
    Member

    Oct 27, 2017

    2,444

    Here, duh.

    Ha, I was just playing my Switch version like 20 minutes ago.

    Yes, absolutely. It's a fantastic game, and deserves all the love it got then and receives now. Only weirdo purists have a problem with it. But they're weirdos, so ignore 'em. 

    defghik
    Member

    Feb 15, 2018

    114

    It's worth checking out, but don't play the BFG edition. Not having to choose between your weapon or the flashlight ruins the tension that the game was going for.

    Even today the lighting still looks fantastic, I love those super sharp stencil shadows. 

    TheSpaceBetween
    Member

    Jan 11, 2018

    10,054

    I played it for the first time a few years back and was largely underwhelmed. It didn't feel like a Doom game at all. I understand wanting to go in a different direction after a while, buy nothing in particular about this game was interesting or well designed to me.
     

    Hero_of_the_Day
    Avenger

    Oct 27, 2017

    19,780

    I have really been wanting to go back to it. I remember thinking it felt really long back in the day. But, I enjoyed it well enough back at launch.
     

    Eila
    Member

    Oct 27, 2017

    3,382

    The Lord of Cereal said:

    Yes, but if you can, play the original rather than the BFG Edition. BFG edition is fine, but it totally ruins a lot of the atmosphere and tight combat of the original game in exchange for a more traditional Doom experience

    Click to expand...
    Click to shrink...

    What did the BFG do, did they actually change the level design? Also, is this best played vanilla or are there some must install mods? I feel like most games from that era need some modding to run well nowadays.
     

    MatildaMuggins
    Member

    Oct 29, 2017

    1,139

    Australia

    I love Doom 3. Honestly it feels more like Doom to me than the Dark Ages does. As someone who played the originals at a very young age they were basically horror games to me at the time. Doom 3 feel like a more natural evolution than where the series ended up going.
     
    #doom #worth #play #today
    Is Doom 3 worth a play today?
    lowhighkang_LHK Member Oct 25, 2017 6,494 USA Chicago I always wanted to play it back in the day but never had a PC to run it proper. Looking at it now, it seems such a departure to the Doom trilogy post 2016. Doom 3 seems more tightly built, claustrophobic level design more designed to build fear and tension. Just wondering if it's still worth it to play or is it something that should just be left in the past?   Huey Member Oct 27, 2017 15,757 Loved doom 3 at release and I love it today. I'm currently playing through the dhewm3 source port on PC and it's as great as ever. I love that iteration of id's engine - it's hard to overstate what a visual leap it was at the time, the atmosphere and lighting is just second to none. Legit scary game in many instances, especially if you're playing alone in a dark room with headphones etc It's just different. It's got some survival horror sensibilities mixed in with the usual action. It's definitely not for everyone - there are definitely detractors here - but I absolutely think it's worth at least trying with an open mind.  Forerunner Resetufologist The Fallen Oct 30, 2017 18,749 I hope you like jump scares lol   MorshuTheTrader Member Oct 27, 2017 1,579 I played it about a year ago and finished it for the first time and had a blast. I originally played as a pre-teen back in the original Xbox and found it too scary at the time lol. Funny how playing it now it wasn't nearly as terrifying and actually once you get past the horror trappings, it plays a lot more like regular Doom than it seems at first. Kinda like playing Doom in a haunted house amusement park attraction.   Tasman1991 Member Oct 22, 2024 432 Yes honestly it's one of my favorite Dooms the atmosphere it's just pretty good I also like just going through people's pdas and reading up the history of Mars City so yeah I recommend it oh With The Shotgun you have to get up to the Enemies face with it   tidewatersouthern Member Nov 27, 2020 7,282 Yes. It's a very different experience from the originals or Doom 2016, but it's fantastic in its own right. It's moody, it's more survival horror than "rip and tear", and it can be hard. It's a real good time, and still looks great.   Henry Jones Jr Avenger Oct 27, 2017 2,735 I played it a couple years ago and still liked it. But I'm nostalgic for it   TaySan SayTan Member Dec 10, 2018 36,634 Tulsa, Oklahoma It's a very different game from the originals, but its very much worth playing!   AaronMT Member Oct 27, 2017 8,386 Toronto avoid any Flashlight mod, play as intended   Spark Member Dec 6, 2017 2,810 Doom 3 is Half Life: Doom Edition   Eye_of_Sauron Member Feb 27, 2024 134 Hell yeah   Crushed Member Oct 25, 2017 8,158 It's a fascinating time capsule of a game, because it feels like id going, "Well, what's the de facto way to make a sci-fi horror shooter? Half-Life 1 and System Shock 2, right?" and releasing that game in 2004 at the same time as the rest of the heavy hitters in the genre were veering off in another direction. And while it's not nearly as incredible as that sounds on paper, there is something very endearing about it when you can accept it as its own thing.   The Lord of Cereal #REFANTAZIO SWEEP Member Jan 9, 2020 12,225 Yes, but if you can, play the original rather than the BFG Edition. BFG edition is fine, but it totally ruins a lot of the atmosphere and tight combat of the original game in exchange for a more traditional Doom experience   Miker Member Oct 25, 2017 3,561 I played through it last year, and I think it's okay. It's amazing as a time capsule to see what idTech was doing at the time, not just with shadows, but also the neat interactive menus you could control using the mouse. It is simple and repetitive though, and the gameplay scenarios struggle to escalate in meaningful ways. The core shooting, small encounters, and endless monster closets remain the same through the entire campaign. You've seen 90% of what the game has to offer by hour 3 of a 10 hour campaign. If you have a lot of nostalgia for that era of PC shooters, as I do, that may be enough to carry you for a playthrough, but I really don't think the game rises above "fine." If you do, play the OG version that forces you to switch to the flashlight rather than the BFG edition.  CloudsFromSpace baaaaa Member Mar 8, 2018 1,178 Pasture I think it's pretty neat - liked it a lot when I did a full series playthrough in 2022. It's definitely different from the rest of the series, but not bad.   DrScruffleton Member Oct 26, 2017 14,857 Played this recently while going through all the dooms. Absolutely hated it, and felt it was way too long with samey environments almost nonstop   WyLD iNk Member Oct 27, 2017 2,444 Here, duh. Ha, I was just playing my Switch version like 20 minutes ago. Yes, absolutely. It's a fantastic game, and deserves all the love it got then and receives now. Only weirdo purists have a problem with it. But they're weirdos, so ignore 'em.  defghik Member Feb 15, 2018 114 It's worth checking out, but don't play the BFG edition. Not having to choose between your weapon or the flashlight ruins the tension that the game was going for. Even today the lighting still looks fantastic, I love those super sharp stencil shadows.  TheSpaceBetween Member Jan 11, 2018 10,054 I played it for the first time a few years back and was largely underwhelmed. It didn't feel like a Doom game at all. I understand wanting to go in a different direction after a while, buy nothing in particular about this game was interesting or well designed to me.   Hero_of_the_Day Avenger Oct 27, 2017 19,780 I have really been wanting to go back to it. I remember thinking it felt really long back in the day. But, I enjoyed it well enough back at launch.   Eila Member Oct 27, 2017 3,382 The Lord of Cereal said: Yes, but if you can, play the original rather than the BFG Edition. BFG edition is fine, but it totally ruins a lot of the atmosphere and tight combat of the original game in exchange for a more traditional Doom experience Click to expand... Click to shrink... What did the BFG do, did they actually change the level design? Also, is this best played vanilla or are there some must install mods? I feel like most games from that era need some modding to run well nowadays.   MatildaMuggins Member Oct 29, 2017 1,139 Australia I love Doom 3. Honestly it feels more like Doom to me than the Dark Ages does. As someone who played the originals at a very young age they were basically horror games to me at the time. Doom 3 feel like a more natural evolution than where the series ended up going.   #doom #worth #play #today
    WWW.RESETERA.COM
    Is Doom 3 worth a play today?
    lowhighkang_LHK Member Oct 25, 2017 6,494 USA Chicago I always wanted to play it back in the day but never had a PC to run it proper. Looking at it now, it seems such a departure to the Doom trilogy post 2016. Doom 3 seems more tightly built, claustrophobic level design more designed to build fear and tension. Just wondering if it's still worth it to play or is it something that should just be left in the past?   Huey Member Oct 27, 2017 15,757 Loved doom 3 at release and I love it today. I'm currently playing through the dhewm3 source port on PC and it's as great as ever. I love that iteration of id's engine - it's hard to overstate what a visual leap it was at the time, the atmosphere and lighting is just second to none. Legit scary game in many instances, especially if you're playing alone in a dark room with headphones etc It's just different. It's got some survival horror sensibilities mixed in with the usual action. It's definitely not for everyone - there are definitely detractors here - but I absolutely think it's worth at least trying with an open mind.  Forerunner Resetufologist The Fallen Oct 30, 2017 18,749 I hope you like jump scares lol   MorshuTheTrader Member Oct 27, 2017 1,579 I played it about a year ago and finished it for the first time and had a blast. I originally played as a pre-teen back in the original Xbox and found it too scary at the time lol. Funny how playing it now it wasn't nearly as terrifying and actually once you get past the horror trappings, it plays a lot more like regular Doom than it seems at first. Kinda like playing Doom in a haunted house amusement park attraction.   Tasman1991 Member Oct 22, 2024 432 Yes honestly it's one of my favorite Dooms the atmosphere it's just pretty good I also like just going through people's pdas and reading up the history of Mars City so yeah I recommend it oh With The Shotgun you have to get up to the Enemies face with it   tidewatersouthern Member Nov 27, 2020 7,282 Yes. It's a very different experience from the originals or Doom 2016, but it's fantastic in its own right. It's moody, it's more survival horror than "rip and tear", and it can be hard. It's a real good time, and still looks great.   Henry Jones Jr Avenger Oct 27, 2017 2,735 I played it a couple years ago and still liked it. But I'm nostalgic for it   TaySan SayTan Member Dec 10, 2018 36,634 Tulsa, Oklahoma It's a very different game from the originals, but its very much worth playing!   AaronMT Member Oct 27, 2017 8,386 Toronto avoid any Flashlight mod (if that' even a thing these days), play as intended   Spark Member Dec 6, 2017 2,810 Doom 3 is Half Life: Doom Edition   Eye_of_Sauron Member Feb 27, 2024 134 Hell yeah   Crushed Member Oct 25, 2017 8,158 It's a fascinating time capsule of a game, because it feels like id going, "Well, what's the de facto way to make a sci-fi horror shooter? Half-Life 1 and System Shock 2, right?" and releasing that game in 2004 at the same time as the rest of the heavy hitters in the genre were veering off in another direction. And while it's not nearly as incredible as that sounds on paper, there is something very endearing about it when you can accept it as its own thing.   The Lord of Cereal #REFANTAZIO SWEEP Member Jan 9, 2020 12,225 Yes, but if you can, play the original rather than the BFG Edition. BFG edition is fine, but it totally ruins a lot of the atmosphere and tight combat of the original game in exchange for a more traditional Doom experience   Miker Member Oct 25, 2017 3,561 I played through it last year, and I think it's okay. It's amazing as a time capsule to see what idTech was doing at the time, not just with shadows, but also the neat interactive menus you could control using the mouse. It is simple and repetitive though, and the gameplay scenarios struggle to escalate in meaningful ways. The core shooting, small encounters, and endless monster closets remain the same through the entire campaign. You've seen 90% of what the game has to offer by hour 3 of a 10 hour campaign. If you have a lot of nostalgia for that era of PC shooters, as I do, that may be enough to carry you for a playthrough, but I really don't think the game rises above "fine." If you do, play the OG version that forces you to switch to the flashlight rather than the BFG edition.  CloudsFromSpace baaaaa Member Mar 8, 2018 1,178 Pasture I think it's pretty neat - liked it a lot when I did a full series playthrough in 2022. It's definitely different from the rest of the series, but not bad.   DrScruffleton Member Oct 26, 2017 14,857 Played this recently while going through all the dooms. Absolutely hated it, and felt it was way too long with samey environments almost nonstop   WyLD iNk Member Oct 27, 2017 2,444 Here, duh. Ha, I was just playing my Switch version like 20 minutes ago. Yes, absolutely. It's a fantastic game, and deserves all the love it got then and receives now. Only weirdo purists have a problem with it. But they're weirdos, so ignore 'em.  defghik Member Feb 15, 2018 114 It's worth checking out, but don't play the BFG edition. Not having to choose between your weapon or the flashlight ruins the tension that the game was going for. Even today the lighting still looks fantastic, I love those super sharp stencil shadows.  TheSpaceBetween Member Jan 11, 2018 10,054 I played it for the first time a few years back and was largely underwhelmed. It didn't feel like a Doom game at all. I understand wanting to go in a different direction after a while, buy nothing in particular about this game was interesting or well designed to me.   Hero_of_the_Day Avenger Oct 27, 2017 19,780 I have really been wanting to go back to it. I remember thinking it felt really long back in the day. But, I enjoyed it well enough back at launch.   Eila Member Oct 27, 2017 3,382 The Lord of Cereal said: Yes, but if you can, play the original rather than the BFG Edition. BFG edition is fine, but it totally ruins a lot of the atmosphere and tight combat of the original game in exchange for a more traditional Doom experience Click to expand... Click to shrink... What did the BFG do, did they actually change the level design? Also, is this best played vanilla or are there some must install mods? I feel like most games from that era need some modding to run well nowadays.   MatildaMuggins Member Oct 29, 2017 1,139 Australia I love Doom 3. Honestly it feels more like Doom to me than the Dark Ages does. As someone who played the originals at a very young age they were basically horror games to me at the time. Doom 3 feel like a more natural evolution than where the series ended up going.  
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  • 10 incredible new tabletop games for you to play in summer 2025

    10 incredible new tabletop games for you to play in summer 2025

    Lucy Orr

    Published May 16, 2025 2:00pm

    Pokémon TCG is in for a hot summerGameCentral looks at the most exciting new summer tabletop releases, including adaptations of Final Fantasy, Assassin’s Creed, and Citizen Sleeper
    The tabletop games industry has become an unlikely victim of Trump’s tariff trade war. Just after it was recovering from Covid supply chain issues it now sees itself hit with manufacturing issues and an uncertain future. It’s so bad that board game developer CMON has already shut up shop and Stonemaier, famous for the hugely successful Wingspan, is suing the Trump administration. Meanwhile Cephalofair, developer of fan favourite Gloomhaven, can’t even get their product on to the shelves, as it’s stuck in China.
    While I don’t expect any empty shelves at the UK Games Expo this month, there’s definitely panic in the air. Although one company that doesn’t seem to be too concerned is Games Workshop, who have always manufactured most of their products in the UK – although accessories and terrain for your favourite Warhammer army might become harder to find in the future.
    After everyone got into it during lockdown, the tabletop industry was riding a huge boom, with recent industry projections of the market doubling to around £20 billion by 2030. But US tariffs have left the industry reeling and could see the price for tabletop games around the world rise significantly.
    Despite the doom and gloom there’s plenty of exciting new products already out this year and many more on the way from massive brands such as Pokémon and Disney, as well as new Kickstarters that you can print yourself, thereby completely bypassing any manufacturing issues.
    There’s also never been a better time to support your local board game shop or Dungeons & Dragons club, as their overheads rise, so here’s a selection of games you might find on their shelves right now and those coming soon, that I’m excited to play during the summer break.
    Magic: The Gathering – Final Fantasy
    Square Enix’s iconic Final Fantasy franchise is stepping onto the cardboard battlefield with Magic: The Gathering, and the result is as gloriously nostalgic as it is mechanically exciting. The Universes Beyond initiative brings beloved characters, summons, and settings into Magic’s gameplay, with Cloud Strife leading the charge.
    The Final Fantasy Starter Kit offers two pre-constructed 60 card decks, packed with flavour and function and perfect for newcomers attracted by the sight of a Chocobo or Moogle. Each deck includes five rares, a foil mythic legendary, deck boxes, and digital codes for Magic: The Gathering Arena. But the real draw? The cards themselves. They are stunning.
    Cloud channels Final Fantasy 7’s environmental and emotional themes, with equipment-focused synergies that feel spot-on. Stiltzkin the Moogle is a flavourful support piece for donation strategies and the terrifying Tonberry arrives with Deathtouch and First Strike, which is fitting for a creature that’s haunted players for decades.
    With gorgeous full art treatments by amazing artists such as Takahashi Kazuya and Yoshitaka Amano, underpinned by clever mechanical call backs, this crossover is more than fan service, it’s a lovingly crafted bridge between two gaming giants that’s bound to fly of the shelves.
    £15.99 on Amazon – releases June 13
    Warhammer 40,000 Kill Team: Typhon
    There’s a possible future where Games Workshop is the final tabletop company left standing, as they dodge tariffs and take down licence infringers like a particularly vicious swarm of tyrranids. You too can act out this future in Kill Team: Typhon, which delivers the chaos of Warhammer 40,000 in a claustrophobic, subterranean brawl between flesh-rending Tyranid Raveners and a desperate Adeptus Mechanicus Battleclade.
    The latest Kill Team box looks stunning and turns up the tension with asymmetric forces: a lean, elite brood of Raveners – deadly melee predators that can tunnel through terrain – versus a jury-rigged Mechanicus strike team, built from repurposed servitors and guided by a technoarchaeologist scouring ancient relics.
    But this isn’t Helldivers 2. The Raveners can be customised into deadly variants like the Tremorscythe and Felltalon, each armed with bio-engineered weapons designed for close-quarters carnage. On the other side, the Mechanicus bring massed, lobotomised firepower: breachers, gunners, medics, and overseers to allow for some tactical coordination.
    Also included are Hormagaunts, the swarming Tyrranids shock troops and new Tyranid-infested terrain – always the standout feature of these kill team boxes, in my opinion, and perfect for narrative or larger 40K battles. Typhon embraces Kill Team’s strength: cinematic asymmetry and high stakes.
    Price TBA – releases June

    Scalpers are going to love thisPokémon Trading Card Game Scarlet & Violet – Destined Rivals Pokémon Center Elite Trainer Box
    This red and black box is going for gangbusters on eBay, before it’s even supposed to be out. The Scarlet & Violet Destined Rivals set reintroduces the beloved Trainer’s Pokémon mechanic, but now with a twist where players can align with iconic duos like Arven’s Mabosstiff and Ho-Oh ex or Cynthia and Garchomp ex. Or fall in with Team Rocket under Giovanni’s command, fielding heavy hitters like Mewtwo ex.
    It’s a rich throwback to the Gym Heroes era, with cards that spotlight specific trainer and pokémon bonds, each emblazoned with the trainer’s name. The expansion includes 83 cards branded under Team Rocket, 17 new Pokémon ex cards, and a trove of high rarity collectibles: 23 illustration rares, 11 special illustration rares, and six hyper rare gold-etched cards.
    But the pre-launch hasn’t been all Sunflora and Jigglypuffs. Since its full reveal on March 24, pre-orders have sparked a frenzy amongst scalpers, with sellouts and early store hiccups are already marring the rollout. Still, between the nostalgia bait and villainous charm, Destined Rivals is shaping up to be one of 2025’s hottest trading card releases.
    RRP £54.99 – releases May 30
    Finspan
    One game I just can’t put back on the shelf at the moment is Finspan; who’d of thought fish could be so much fun? Since Wingspan took flight in 2019, it’s become a modern classic: part art piece, part engine builder, and a benchmark for gateway games. Finspan, the third entry in the series, swaps feathers for fins, inviting players to explore marine ecosystems across oceanic zones in a beautifully illustrated, medium-lightweight game that last about 45 minutes.
    Mechanically, Finspan is more accessible than Wingspan, thanks to forgiving resource generation and a gentler deck structure. Strategic depth is still there, whether you chase high value fish, go wide with schools, or balance both. It’s more of a solo puzzle, and less about blocking opponents, which might suit more casual groups. Replayability is strong, and with one to five player support it scales well.
    The art is stunning, and the fish facts make you feel like a would-be marine biologist. But I missed the funny components, so this is missing some of that Wingspan magic. Finspan is a fantastic entry point to the series and an accessible and fun addition to the franchise. It’s not as perfect as Wingspan, but it swims confidently in its own current. Could we see whale and crustacean expansions? I hope so.
    RRP £41.99 – available now
    Star Wars Unlimited – Jump To Lightspeed
    While you might have missed the Star Wars Celebration in Japan last month, and be bereft over the end of Andor Season 2, don’t worry – there are plenty of alternatives for Star Wars fandom. Fantasy Flight Games is revving its hyperdrive with Jump To Lightspeed, the fourth set for trading card game Star Wars Unlimited. A dramatic shift from previous ground-focused releases, this set propels players into orbit, with an emphasis on space combat and a host of gameplay refinements.
    Headlining the release are two new Spotlight Decks, each featuring a classic rivalry, such as Han Solo vs. Boba Fett. These 50-card preconstructed decks introduce Pilots, a brand-new card type that changes how space units operate. Pilots can be deployed to enhance ships with improved health and damage dealing abilities, offering fresh tactical depth.
    The set also debuts the Piloting keyword, a hyperspace mechanic, and five special rarity cards per deck, including one new Leader per Spotlight release. It’s a sleek continuation of Unlimited’s mission, with deep strategy wrapped in Star Wars flair.
    Fantasy Flight isn’t just releasing a new set; they’re effectively entering year two of the game with a soft reboot, that smartly rebalances and refreshes. For new and returning players, the standalone Spotlight Decks offer a refined on-ramp into the meta, while the stellar art and fan favourite make this one of the best sci-fi trading card games around.
    RRP: £34.99 – available now

    An indie tabletop game adapting an indie video gameCitizen Sleeper: Spindlejack
    I was gutted I didn’t manage to nab some physical Cycles of the Eye Data-Cloud dice from Lost in Cult, before they sold out, so I was ecstatic to see the shadow drop of Citizen Sleeper: Spindlejack, especially as it’s completely free.
    It’s a lean, solo tabletop role-player set in the neon-drenched corridors of the Far Spindle, part of the Citizen Sleeper universe. Released on May 5th, it’s a print-and-play experience that trades dense narrative for kinetic delivery runs and tactical movement through a crumbling space station.
    Inspired by Kadet, the courier from Citizen Sleeper 2, Spindlejack casts you as one of the eponymous daredevils: airbike mounted messengers who dodge cargo haulers and urban decay to deliver sensitive payloads in a haunted, half-dead network. The draw? Not just the cryo or reputation, but the thrill, the competition, and the culture.
    Using your 10 six-sided dice, a pencil, and some printed sheets you’ll chart courses across randomly generated intersections, upgrade your bike, and edge toward Spindlejack legend status. Designed by Gareth Damian Martin, with stylish, gritty art from Guillaume Singelin, this is a tight, systems-focused dive into a beloved sci-fi setting.
    No campaign scheduling. No group required. Just you, your dice, and the Spindle’s rusted arteries. For fans of Citizen Sleeper or those craving a focused, atmospheric solo experience, Spindlejack is a no-brainer. DIY or DIE.
    Available now

    Disney Lorcana has become a certified hitDisney Lorcana – Reign Of Jafar Set 8 and Illumineer’s Quest: Palace Heist
    The internet has been on fire with the announcement that forthcoming Lorcana sets are to include Darkwing Duck and The Goofy Movie cast, emphasising that Disney Lorcana has become something of a juggernaut since its 2023 debut, captivating collectors and competitive players with a blend of nostalgic charm and evolving mechanics – judging scandals aside.
    During the Next Chapter of Lorcana livestream earlier this month, Ravensburger dropped major news. The autumn 2025 set, Fabled, will introduce Lorcana’s first ever set rotation, a sign the game is maturing into a competitive force. To support this shift, Fabled will include reprints from earlier sets, while also debuting two new rarity levels: epic and the ultra-rare Iconic.
    Reign Of Jafar, the game’s eighth set, sees Jafar rise as the new central villain, corrupting Archazia’s Island and bringing a darker twist to the narrative. Familiar faces like Mulan, Stitch, Rapunzel, and Bruno return, alongside new cards and accessories, including updated sleeves and deck boxes featuring classic Enchanted artwork.
    The new Illumineer’s Quest: Palace Heist PvE box expands on the beloved Deep Trouble, letting players face Jafar co-op style. Expect pre-built decks, booster boxes, and enough lore-packed cardboard to fuel your summer break.
    £16.99 starter pack – releases May 30
    The Lord Of The Rings: Fate Of The Fellowship
    While Finspan might be missing a dice tower, Fate Of The Fellowship more than makes up for that with a dice tower Barad-dûr. This is a one to five player co-op strategy game that builds on the Pandemic System but adds enough fresh features to feel distinct, deeper, and more precious than ever.
    Players take on the roles of Fellowship members and allies, racing to protect havens from surging shadow troops and helping Frodo sneak past the Nazgûl en route to Mount Doom. Unlike previous Pandemic adaptations, Fate Of The Fellowship leans hard into narrative mechanics. You’ll juggle four resources – stealth, valour, resistance, and friendship – across a sprawling map as you battle despair and shifting objectives. Each player commands two characters, with asymmetric abilities and layered decisions every turn.
    With 24 rotating objectives, a constant threat from the Eye of Sauron, and a cleverly tuned solo mode, designer Matt Leacock has crafted his richest Pandemic variant yet. I’ve seen plenty of tabletop gamers saying this will be their must-play at UK Games Expo.
    RRP £69.99 – releases June 27
    Assassin’s Creed Animus
    Animus brings the Assassin’s Creed universe to the tabletop in a wholly fresh, narrative-driven experience. Up to four players select historical eras, each tied to a legendary assassin like Ezio or Eivor, resulting in distinct, asymmetric playstyles, unique objectives, and specialised mechanics.
    Rather than a miniatures skirmish, this is a competitive, timeline-jumping adventure where players dive into ancestral memories via the titular Animus. Strategic stealth and precision matter: while one player might rush to the end, victory favours those who stay synchronised with their ancestor’s memory by completing tasks efficiently and, of course, stealthily.
    While there’s still not much information about this game at the moment, Animus looks to employ modular and evolving dynamics driven by interactive card play. Players can impact each other’s timelines, which will hopefully keep the experience reactive and organic. With deep lore integration, and Ubisoft’s full support, this could the most ambitious Assassin’s Creed tabletop title yet.
    Crowdfunding starts summer 2025

    Some like it HothStar Wars: Battle Of Hoth
    Days of Wonder, the studio behind tabletop classic Ticket To Ride, has unveiled its next major release, with Star Wars: Battle Of Hoth. Designed for two to four players, aged 8 and up, this fast-paced board game runs around 30 minutes per session and leans on the accessible, card-driven Commands & Colors system.

    More Trending

    Players will face off as Imperial or Rebel forces across 17 scenario-driven missions, with options to escalate into campaign mode. Leader cards introduce familiar names like Vader, Luke, Leia, and Han to influence the tide of battle.
    Although it should be easy to learn, concerns linger about the scope of the battlefield. A cramped board could reduce tactical play to simple dice duels, something fans of strategic depth may find frustrating. Questions also remain about unit range and movement dynamics. Still, Battle Of Hoth promises cinematic nostalgia and the potential for layered tactics, and all for a very reasonable price.
    RRP: £49.99 – crowdfunding starts summer 2025
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    #incredible #new #tabletop #games #you
    10 incredible new tabletop games for you to play in summer 2025
    10 incredible new tabletop games for you to play in summer 2025 Lucy Orr Published May 16, 2025 2:00pm Pokémon TCG is in for a hot summerGameCentral looks at the most exciting new summer tabletop releases, including adaptations of Final Fantasy, Assassin’s Creed, and Citizen Sleeper The tabletop games industry has become an unlikely victim of Trump’s tariff trade war. Just after it was recovering from Covid supply chain issues it now sees itself hit with manufacturing issues and an uncertain future. It’s so bad that board game developer CMON has already shut up shop and Stonemaier, famous for the hugely successful Wingspan, is suing the Trump administration. Meanwhile Cephalofair, developer of fan favourite Gloomhaven, can’t even get their product on to the shelves, as it’s stuck in China. While I don’t expect any empty shelves at the UK Games Expo this month, there’s definitely panic in the air. Although one company that doesn’t seem to be too concerned is Games Workshop, who have always manufactured most of their products in the UK – although accessories and terrain for your favourite Warhammer army might become harder to find in the future. After everyone got into it during lockdown, the tabletop industry was riding a huge boom, with recent industry projections of the market doubling to around £20 billion by 2030. But US tariffs have left the industry reeling and could see the price for tabletop games around the world rise significantly. Despite the doom and gloom there’s plenty of exciting new products already out this year and many more on the way from massive brands such as Pokémon and Disney, as well as new Kickstarters that you can print yourself, thereby completely bypassing any manufacturing issues. There’s also never been a better time to support your local board game shop or Dungeons & Dragons club, as their overheads rise, so here’s a selection of games you might find on their shelves right now and those coming soon, that I’m excited to play during the summer break. Magic: The Gathering – Final Fantasy Square Enix’s iconic Final Fantasy franchise is stepping onto the cardboard battlefield with Magic: The Gathering, and the result is as gloriously nostalgic as it is mechanically exciting. The Universes Beyond initiative brings beloved characters, summons, and settings into Magic’s gameplay, with Cloud Strife leading the charge. The Final Fantasy Starter Kit offers two pre-constructed 60 card decks, packed with flavour and function and perfect for newcomers attracted by the sight of a Chocobo or Moogle. Each deck includes five rares, a foil mythic legendary, deck boxes, and digital codes for Magic: The Gathering Arena. But the real draw? The cards themselves. They are stunning. Cloud channels Final Fantasy 7’s environmental and emotional themes, with equipment-focused synergies that feel spot-on. Stiltzkin the Moogle is a flavourful support piece for donation strategies and the terrifying Tonberry arrives with Deathtouch and First Strike, which is fitting for a creature that’s haunted players for decades. With gorgeous full art treatments by amazing artists such as Takahashi Kazuya and Yoshitaka Amano, underpinned by clever mechanical call backs, this crossover is more than fan service, it’s a lovingly crafted bridge between two gaming giants that’s bound to fly of the shelves. £15.99 on Amazon – releases June 13 Warhammer 40,000 Kill Team: Typhon There’s a possible future where Games Workshop is the final tabletop company left standing, as they dodge tariffs and take down licence infringers like a particularly vicious swarm of tyrranids. You too can act out this future in Kill Team: Typhon, which delivers the chaos of Warhammer 40,000 in a claustrophobic, subterranean brawl between flesh-rending Tyranid Raveners and a desperate Adeptus Mechanicus Battleclade. The latest Kill Team box looks stunning and turns up the tension with asymmetric forces: a lean, elite brood of Raveners – deadly melee predators that can tunnel through terrain – versus a jury-rigged Mechanicus strike team, built from repurposed servitors and guided by a technoarchaeologist scouring ancient relics. But this isn’t Helldivers 2. The Raveners can be customised into deadly variants like the Tremorscythe and Felltalon, each armed with bio-engineered weapons designed for close-quarters carnage. On the other side, the Mechanicus bring massed, lobotomised firepower: breachers, gunners, medics, and overseers to allow for some tactical coordination. Also included are Hormagaunts, the swarming Tyrranids shock troops and new Tyranid-infested terrain – always the standout feature of these kill team boxes, in my opinion, and perfect for narrative or larger 40K battles. Typhon embraces Kill Team’s strength: cinematic asymmetry and high stakes. Price TBA – releases June Scalpers are going to love thisPokémon Trading Card Game Scarlet & Violet – Destined Rivals Pokémon Center Elite Trainer Box This red and black box is going for gangbusters on eBay, before it’s even supposed to be out. The Scarlet & Violet Destined Rivals set reintroduces the beloved Trainer’s Pokémon mechanic, but now with a twist where players can align with iconic duos like Arven’s Mabosstiff and Ho-Oh ex or Cynthia and Garchomp ex. Or fall in with Team Rocket under Giovanni’s command, fielding heavy hitters like Mewtwo ex. It’s a rich throwback to the Gym Heroes era, with cards that spotlight specific trainer and pokémon bonds, each emblazoned with the trainer’s name. The expansion includes 83 cards branded under Team Rocket, 17 new Pokémon ex cards, and a trove of high rarity collectibles: 23 illustration rares, 11 special illustration rares, and six hyper rare gold-etched cards. But the pre-launch hasn’t been all Sunflora and Jigglypuffs. Since its full reveal on March 24, pre-orders have sparked a frenzy amongst scalpers, with sellouts and early store hiccups are already marring the rollout. Still, between the nostalgia bait and villainous charm, Destined Rivals is shaping up to be one of 2025’s hottest trading card releases. RRP £54.99 – releases May 30 Finspan One game I just can’t put back on the shelf at the moment is Finspan; who’d of thought fish could be so much fun? Since Wingspan took flight in 2019, it’s become a modern classic: part art piece, part engine builder, and a benchmark for gateway games. Finspan, the third entry in the series, swaps feathers for fins, inviting players to explore marine ecosystems across oceanic zones in a beautifully illustrated, medium-lightweight game that last about 45 minutes. Mechanically, Finspan is more accessible than Wingspan, thanks to forgiving resource generation and a gentler deck structure. Strategic depth is still there, whether you chase high value fish, go wide with schools, or balance both. It’s more of a solo puzzle, and less about blocking opponents, which might suit more casual groups. Replayability is strong, and with one to five player support it scales well. The art is stunning, and the fish facts make you feel like a would-be marine biologist. But I missed the funny components, so this is missing some of that Wingspan magic. Finspan is a fantastic entry point to the series and an accessible and fun addition to the franchise. It’s not as perfect as Wingspan, but it swims confidently in its own current. Could we see whale and crustacean expansions? I hope so. RRP £41.99 – available now Star Wars Unlimited – Jump To Lightspeed While you might have missed the Star Wars Celebration in Japan last month, and be bereft over the end of Andor Season 2, don’t worry – there are plenty of alternatives for Star Wars fandom. Fantasy Flight Games is revving its hyperdrive with Jump To Lightspeed, the fourth set for trading card game Star Wars Unlimited. A dramatic shift from previous ground-focused releases, this set propels players into orbit, with an emphasis on space combat and a host of gameplay refinements. Headlining the release are two new Spotlight Decks, each featuring a classic rivalry, such as Han Solo vs. Boba Fett. These 50-card preconstructed decks introduce Pilots, a brand-new card type that changes how space units operate. Pilots can be deployed to enhance ships with improved health and damage dealing abilities, offering fresh tactical depth. The set also debuts the Piloting keyword, a hyperspace mechanic, and five special rarity cards per deck, including one new Leader per Spotlight release. It’s a sleek continuation of Unlimited’s mission, with deep strategy wrapped in Star Wars flair. Fantasy Flight isn’t just releasing a new set; they’re effectively entering year two of the game with a soft reboot, that smartly rebalances and refreshes. For new and returning players, the standalone Spotlight Decks offer a refined on-ramp into the meta, while the stellar art and fan favourite make this one of the best sci-fi trading card games around. RRP: £34.99 – available now An indie tabletop game adapting an indie video gameCitizen Sleeper: Spindlejack I was gutted I didn’t manage to nab some physical Cycles of the Eye Data-Cloud dice from Lost in Cult, before they sold out, so I was ecstatic to see the shadow drop of Citizen Sleeper: Spindlejack, especially as it’s completely free. It’s a lean, solo tabletop role-player set in the neon-drenched corridors of the Far Spindle, part of the Citizen Sleeper universe. Released on May 5th, it’s a print-and-play experience that trades dense narrative for kinetic delivery runs and tactical movement through a crumbling space station. Inspired by Kadet, the courier from Citizen Sleeper 2, Spindlejack casts you as one of the eponymous daredevils: airbike mounted messengers who dodge cargo haulers and urban decay to deliver sensitive payloads in a haunted, half-dead network. The draw? Not just the cryo or reputation, but the thrill, the competition, and the culture. Using your 10 six-sided dice, a pencil, and some printed sheets you’ll chart courses across randomly generated intersections, upgrade your bike, and edge toward Spindlejack legend status. Designed by Gareth Damian Martin, with stylish, gritty art from Guillaume Singelin, this is a tight, systems-focused dive into a beloved sci-fi setting. No campaign scheduling. No group required. Just you, your dice, and the Spindle’s rusted arteries. For fans of Citizen Sleeper or those craving a focused, atmospheric solo experience, Spindlejack is a no-brainer. DIY or DIE. Available now Disney Lorcana has become a certified hitDisney Lorcana – Reign Of Jafar Set 8 and Illumineer’s Quest: Palace Heist The internet has been on fire with the announcement that forthcoming Lorcana sets are to include Darkwing Duck and The Goofy Movie cast, emphasising that Disney Lorcana has become something of a juggernaut since its 2023 debut, captivating collectors and competitive players with a blend of nostalgic charm and evolving mechanics – judging scandals aside. During the Next Chapter of Lorcana livestream earlier this month, Ravensburger dropped major news. The autumn 2025 set, Fabled, will introduce Lorcana’s first ever set rotation, a sign the game is maturing into a competitive force. To support this shift, Fabled will include reprints from earlier sets, while also debuting two new rarity levels: epic and the ultra-rare Iconic. Reign Of Jafar, the game’s eighth set, sees Jafar rise as the new central villain, corrupting Archazia’s Island and bringing a darker twist to the narrative. Familiar faces like Mulan, Stitch, Rapunzel, and Bruno return, alongside new cards and accessories, including updated sleeves and deck boxes featuring classic Enchanted artwork. The new Illumineer’s Quest: Palace Heist PvE box expands on the beloved Deep Trouble, letting players face Jafar co-op style. Expect pre-built decks, booster boxes, and enough lore-packed cardboard to fuel your summer break. £16.99 starter pack – releases May 30 The Lord Of The Rings: Fate Of The Fellowship While Finspan might be missing a dice tower, Fate Of The Fellowship more than makes up for that with a dice tower Barad-dûr. This is a one to five player co-op strategy game that builds on the Pandemic System but adds enough fresh features to feel distinct, deeper, and more precious than ever. Players take on the roles of Fellowship members and allies, racing to protect havens from surging shadow troops and helping Frodo sneak past the Nazgûl en route to Mount Doom. Unlike previous Pandemic adaptations, Fate Of The Fellowship leans hard into narrative mechanics. You’ll juggle four resources – stealth, valour, resistance, and friendship – across a sprawling map as you battle despair and shifting objectives. Each player commands two characters, with asymmetric abilities and layered decisions every turn. With 24 rotating objectives, a constant threat from the Eye of Sauron, and a cleverly tuned solo mode, designer Matt Leacock has crafted his richest Pandemic variant yet. I’ve seen plenty of tabletop gamers saying this will be their must-play at UK Games Expo. RRP £69.99 – releases June 27 Assassin’s Creed Animus Animus brings the Assassin’s Creed universe to the tabletop in a wholly fresh, narrative-driven experience. Up to four players select historical eras, each tied to a legendary assassin like Ezio or Eivor, resulting in distinct, asymmetric playstyles, unique objectives, and specialised mechanics. Rather than a miniatures skirmish, this is a competitive, timeline-jumping adventure where players dive into ancestral memories via the titular Animus. Strategic stealth and precision matter: while one player might rush to the end, victory favours those who stay synchronised with their ancestor’s memory by completing tasks efficiently and, of course, stealthily. While there’s still not much information about this game at the moment, Animus looks to employ modular and evolving dynamics driven by interactive card play. Players can impact each other’s timelines, which will hopefully keep the experience reactive and organic. With deep lore integration, and Ubisoft’s full support, this could the most ambitious Assassin’s Creed tabletop title yet. Crowdfunding starts summer 2025 Some like it HothStar Wars: Battle Of Hoth Days of Wonder, the studio behind tabletop classic Ticket To Ride, has unveiled its next major release, with Star Wars: Battle Of Hoth. Designed for two to four players, aged 8 and up, this fast-paced board game runs around 30 minutes per session and leans on the accessible, card-driven Commands & Colors system. More Trending Players will face off as Imperial or Rebel forces across 17 scenario-driven missions, with options to escalate into campaign mode. Leader cards introduce familiar names like Vader, Luke, Leia, and Han to influence the tide of battle. Although it should be easy to learn, concerns linger about the scope of the battlefield. A cramped board could reduce tactical play to simple dice duels, something fans of strategic depth may find frustrating. Questions also remain about unit range and movement dynamics. Still, Battle Of Hoth promises cinematic nostalgia and the potential for layered tactics, and all for a very reasonable price. RRP: £49.99 – crowdfunding starts summer 2025 Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy #incredible #new #tabletop #games #you
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    10 incredible new tabletop games for you to play in summer 2025
    10 incredible new tabletop games for you to play in summer 2025 Lucy Orr Published May 16, 2025 2:00pm Pokémon TCG is in for a hot summer (The Pokémon Company) GameCentral looks at the most exciting new summer tabletop releases, including adaptations of Final Fantasy, Assassin’s Creed, and Citizen Sleeper The tabletop games industry has become an unlikely victim of Trump’s tariff trade war. Just after it was recovering from Covid supply chain issues it now sees itself hit with manufacturing issues and an uncertain future. It’s so bad that board game developer CMON has already shut up shop and Stonemaier, famous for the hugely successful Wingspan, is suing the Trump administration. Meanwhile Cephalofair, developer of fan favourite Gloomhaven, can’t even get their product on to the shelves, as it’s stuck in China. While I don’t expect any empty shelves at the UK Games Expo this month, there’s definitely panic in the air. Although one company that doesn’t seem to be too concerned is Games Workshop, who have always manufactured most of their products in the UK – although accessories and terrain for your favourite Warhammer army might become harder to find in the future. After everyone got into it during lockdown, the tabletop industry was riding a huge boom, with recent industry projections of the market doubling to around £20 billion by 2030. But US tariffs have left the industry reeling and could see the price for tabletop games around the world rise significantly. Despite the doom and gloom there’s plenty of exciting new products already out this year and many more on the way from massive brands such as Pokémon and Disney, as well as new Kickstarters that you can print yourself, thereby completely bypassing any manufacturing issues. There’s also never been a better time to support your local board game shop or Dungeons & Dragons club, as their overheads rise, so here’s a selection of games you might find on their shelves right now and those coming soon, that I’m excited to play during the summer break. Magic: The Gathering – Final Fantasy Square Enix’s iconic Final Fantasy franchise is stepping onto the cardboard battlefield with Magic: The Gathering, and the result is as gloriously nostalgic as it is mechanically exciting. The Universes Beyond initiative brings beloved characters, summons, and settings into Magic’s gameplay, with Cloud Strife leading the charge. The Final Fantasy Starter Kit offers two pre-constructed 60 card decks, packed with flavour and function and perfect for newcomers attracted by the sight of a Chocobo or Moogle. Each deck includes five rares, a foil mythic legendary, deck boxes, and digital codes for Magic: The Gathering Arena. But the real draw? The cards themselves. They are stunning. Cloud channels Final Fantasy 7’s environmental and emotional themes, with equipment-focused synergies that feel spot-on. Stiltzkin the Moogle is a flavourful support piece for donation strategies and the terrifying Tonberry arrives with Deathtouch and First Strike, which is fitting for a creature that’s haunted players for decades. With gorgeous full art treatments by amazing artists such as Takahashi Kazuya and Yoshitaka Amano, underpinned by clever mechanical call backs, this crossover is more than fan service, it’s a lovingly crafted bridge between two gaming giants that’s bound to fly of the shelves. £15.99 on Amazon – releases June 13 Warhammer 40,000 Kill Team: Typhon There’s a possible future where Games Workshop is the final tabletop company left standing, as they dodge tariffs and take down licence infringers like a particularly vicious swarm of tyrranids. You too can act out this future in Kill Team: Typhon, which delivers the chaos of Warhammer 40,000 in a claustrophobic, subterranean brawl between flesh-rending Tyranid Raveners and a desperate Adeptus Mechanicus Battleclade. The latest Kill Team box looks stunning and turns up the tension with asymmetric forces: a lean, elite brood of Raveners – deadly melee predators that can tunnel through terrain – versus a jury-rigged Mechanicus strike team, built from repurposed servitors and guided by a technoarchaeologist scouring ancient relics. But this isn’t Helldivers 2. The Raveners can be customised into deadly variants like the Tremorscythe and Felltalon, each armed with bio-engineered weapons designed for close-quarters carnage. On the other side, the Mechanicus bring massed, lobotomised firepower: breachers, gunners, medics, and overseers to allow for some tactical coordination. Also included are Hormagaunts, the swarming Tyrranids shock troops and new Tyranid-infested terrain – always the standout feature of these kill team boxes, in my opinion, and perfect for narrative or larger 40K battles. Typhon embraces Kill Team’s strength: cinematic asymmetry and high stakes. Price TBA – releases June Scalpers are going to love this (The Pokémon Company) Pokémon Trading Card Game Scarlet & Violet – Destined Rivals Pokémon Center Elite Trainer Box This red and black box is going for gangbusters on eBay, before it’s even supposed to be out. The Scarlet & Violet Destined Rivals set reintroduces the beloved Trainer’s Pokémon mechanic, but now with a twist where players can align with iconic duos like Arven’s Mabosstiff and Ho-Oh ex or Cynthia and Garchomp ex. Or fall in with Team Rocket under Giovanni’s command, fielding heavy hitters like Mewtwo ex. It’s a rich throwback to the Gym Heroes era, with cards that spotlight specific trainer and pokémon bonds, each emblazoned with the trainer’s name. The expansion includes 83 cards branded under Team Rocket, 17 new Pokémon ex cards (10 of which are Trainer’s Pokémon ex), and a trove of high rarity collectibles: 23 illustration rares, 11 special illustration rares, and six hyper rare gold-etched cards. But the pre-launch hasn’t been all Sunflora and Jigglypuffs. Since its full reveal on March 24, pre-orders have sparked a frenzy amongst scalpers, with sellouts and early store hiccups are already marring the rollout. Still, between the nostalgia bait and villainous charm, Destined Rivals is shaping up to be one of 2025’s hottest trading card releases. RRP £54.99 – releases May 30 Finspan One game I just can’t put back on the shelf at the moment is Finspan; who’d of thought fish could be so much fun? Since Wingspan took flight in 2019, it’s become a modern classic: part art piece, part engine builder, and a benchmark for gateway games. Finspan, the third entry in the series, swaps feathers for fins, inviting players to explore marine ecosystems across oceanic zones in a beautifully illustrated, medium-lightweight game that last about 45 minutes. Mechanically, Finspan is more accessible than Wingspan, thanks to forgiving resource generation and a gentler deck structure. Strategic depth is still there, whether you chase high value fish, go wide with schools, or balance both. It’s more of a solo puzzle, and less about blocking opponents, which might suit more casual groups. Replayability is strong, and with one to five player support it scales well. The art is stunning, and the fish facts make you feel like a would-be marine biologist. But I missed the funny components (no birdhouse dice tower), so this is missing some of that Wingspan magic. Finspan is a fantastic entry point to the series and an accessible and fun addition to the franchise. It’s not as perfect as Wingspan, but it swims confidently in its own current. Could we see whale and crustacean expansions? I hope so. RRP £41.99 – available now Star Wars Unlimited – Jump To Lightspeed While you might have missed the Star Wars Celebration in Japan last month, and be bereft over the end of Andor Season 2, don’t worry – there are plenty of alternatives for Star Wars fandom. Fantasy Flight Games is revving its hyperdrive with Jump To Lightspeed, the fourth set for trading card game Star Wars Unlimited. A dramatic shift from previous ground-focused releases, this set propels players into orbit, with an emphasis on space combat and a host of gameplay refinements. Headlining the release are two new Spotlight Decks, each featuring a classic rivalry, such as Han Solo vs. Boba Fett. These 50-card preconstructed decks introduce Pilots, a brand-new card type that changes how space units operate. Pilots can be deployed to enhance ships with improved health and damage dealing abilities, offering fresh tactical depth. The set also debuts the Piloting keyword, a hyperspace mechanic, and five special rarity cards per deck, including one new Leader per Spotlight release. It’s a sleek continuation of Unlimited’s mission, with deep strategy wrapped in Star Wars flair. Fantasy Flight isn’t just releasing a new set; they’re effectively entering year two of the game with a soft reboot, that smartly rebalances and refreshes. For new and returning players, the standalone Spotlight Decks offer a refined on-ramp into the meta, while the stellar art and fan favourite make this one of the best sci-fi trading card games around. RRP: £34.99 – available now An indie tabletop game adapting an indie video game (Jump Over the Age) Citizen Sleeper: Spindlejack I was gutted I didn’t manage to nab some physical Cycles of the Eye Data-Cloud dice from Lost in Cult, before they sold out, so I was ecstatic to see the shadow drop of Citizen Sleeper: Spindlejack, especially as it’s completely free. It’s a lean, solo tabletop role-player set in the neon-drenched corridors of the Far Spindle, part of the Citizen Sleeper universe. Released on May 5th (aka Citizen Sleeper Day), it’s a print-and-play experience that trades dense narrative for kinetic delivery runs and tactical movement through a crumbling space station. Inspired by Kadet, the courier from Citizen Sleeper 2, Spindlejack casts you as one of the eponymous daredevils: airbike mounted messengers who dodge cargo haulers and urban decay to deliver sensitive payloads in a haunted, half-dead network. The draw? Not just the cryo or reputation, but the thrill, the competition, and the culture. Using your 10 six-sided dice, a pencil, and some printed sheets you’ll chart courses across randomly generated intersections, upgrade your bike, and edge toward Spindlejack legend status. Designed by Gareth Damian Martin, with stylish, gritty art from Guillaume Singelin, this is a tight, systems-focused dive into a beloved sci-fi setting. No campaign scheduling. No group required. Just you, your dice, and the Spindle’s rusted arteries. For fans of Citizen Sleeper or those craving a focused, atmospheric solo experience, Spindlejack is a no-brainer. DIY or DIE. Available now Disney Lorcana has become a certified hit (Ravensburger) Disney Lorcana – Reign Of Jafar Set 8 and Illumineer’s Quest: Palace Heist The internet has been on fire with the announcement that forthcoming Lorcana sets are to include Darkwing Duck and The Goofy Movie cast, emphasising that Disney Lorcana has become something of a juggernaut since its 2023 debut, captivating collectors and competitive players with a blend of nostalgic charm and evolving mechanics – judging scandals aside. During the Next Chapter of Lorcana livestream earlier this month, Ravensburger dropped major news. The autumn 2025 set, Fabled, will introduce Lorcana’s first ever set rotation, a sign the game is maturing into a competitive force. To support this shift, Fabled will include reprints from earlier sets, while also debuting two new rarity levels: epic and the ultra-rare Iconic. Reign Of Jafar, the game’s eighth set, sees Jafar rise as the new central villain, corrupting Archazia’s Island and bringing a darker twist to the narrative. Familiar faces like Mulan, Stitch, Rapunzel, and Bruno return, alongside new cards and accessories, including updated sleeves and deck boxes featuring classic Enchanted artwork. The new Illumineer’s Quest: Palace Heist PvE box expands on the beloved Deep Trouble, letting players face Jafar co-op style. Expect pre-built decks (Amethyst Amber and Ruby Steel), booster boxes, and enough lore-packed cardboard to fuel your summer break. £16.99 starter pack – releases May 30 The Lord Of The Rings: Fate Of The Fellowship While Finspan might be missing a dice tower, Fate Of The Fellowship more than makes up for that with a dice tower Barad-dûr. This is a one to five player co-op strategy game that builds on the Pandemic System but adds enough fresh features to feel distinct, deeper, and more precious than ever. Players take on the roles of Fellowship members and allies, racing to protect havens from surging shadow troops and helping Frodo sneak past the Nazgûl en route to Mount Doom. Unlike previous Pandemic adaptations, Fate Of The Fellowship leans hard into narrative mechanics. You’ll juggle four resources – stealth, valour, resistance, and friendship – across a sprawling map as you battle despair and shifting objectives. Each player commands two characters, with asymmetric abilities and layered decisions every turn. With 24 rotating objectives, a constant threat from the Eye of Sauron, and a cleverly tuned solo mode, designer Matt Leacock has crafted his richest Pandemic variant yet. I’ve seen plenty of tabletop gamers saying this will be their must-play at UK Games Expo. RRP £69.99 – releases June 27 Assassin’s Creed Animus Animus brings the Assassin’s Creed universe to the tabletop in a wholly fresh, narrative-driven experience. Up to four players select historical eras, each tied to a legendary assassin like Ezio or Eivor, resulting in distinct, asymmetric playstyles, unique objectives, and specialised mechanics. Rather than a miniatures skirmish, this is a competitive, timeline-jumping adventure where players dive into ancestral memories via the titular Animus. Strategic stealth and precision matter: while one player might rush to the end, victory favours those who stay synchronised with their ancestor’s memory by completing tasks efficiently and, of course, stealthily. While there’s still not much information about this game at the moment, Animus looks to employ modular and evolving dynamics driven by interactive card play. Players can impact each other’s timelines, which will hopefully keep the experience reactive and organic. With deep lore integration, and Ubisoft’s full support, this could the most ambitious Assassin’s Creed tabletop title yet. Crowdfunding starts summer 2025 Some like it Hoth (Days of Wonder) Star Wars: Battle Of Hoth Days of Wonder, the studio behind tabletop classic Ticket To Ride, has unveiled its next major release, with Star Wars: Battle Of Hoth. Designed for two to four players, aged 8 and up, this fast-paced board game runs around 30 minutes per session and leans on the accessible, card-driven Commands & Colors system. More Trending Players will face off as Imperial or Rebel forces across 17 scenario-driven missions, with options to escalate into campaign mode. Leader cards introduce familiar names like Vader, Luke, Leia, and Han to influence the tide of battle. Although it should be easy to learn, concerns linger about the scope of the battlefield. A cramped board could reduce tactical play to simple dice duels, something fans of strategic depth may find frustrating. Questions also remain about unit range and movement dynamics. Still, Battle Of Hoth promises cinematic nostalgia and the potential for layered tactics, and all for a very reasonable price. RRP: £49.99 – crowdfunding starts summer 2025 Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
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  • The Final Reckoning hits Mission: Impossible’s highest highs and lowest lows

    I never thought I’d see the day when Tom Cruise didn’t stick the landing, but here we are. Mission: Impossible — The Final Reckoning, the second half of the story launched in 2023’s Mission: Impossible — Dead Reckoning Part One, is a high-wire act gone horribly wrong.

    The stunts are stunning, as you’d be right to assume due to the mere fact that Cruise showed up to make another M:I movie at all. In what’s been coylyteased as the final curtain call for Ethan Hunt, the character Cruise has played since 1996’s Mission: Impossible, Cruise jumps from barrel-rolling biplane to barrel-rolling biplane, squeezes through a claustrophobic maze of undetonated underwater missiles in a sunken submarine, and knife-fights in booty shorts, in a most John Wickian turn.

    The Final Reckoning has it all — including two and a half hours of dead-in-the-water character drama and endless platitudes about Ethan’s destiny. The sheer number of flashbacks to previous franchise installments puts The Final Reckoning in a category with Seinfeld’s notorious clip show finale. Seeing two action-movie geniuses like Cruise and writer-director Christopher McQuarrie making a movie that is so often deadly boring, I wondered whether wrapping up the M:I series with a sense of finality was the true impossible mission all along.

    The Final Reckoningpicks up two months after the events of 2023’s Dead Reckoning, in a world that has been nearly consumed by the Entity, an all-powerful AI. Ethan has a plan to take down the robotic overlord, and it once again requires him to pull off a handful of nearly implausible tasks with his team, which includes longtime pals like Lutherand Benji, alongside newer friends from Dead Reckoning, including pickpocket Graceand French assassin Paris. Assuming their skills and a lot of ridiculous coincidences all come together with pinpoint precision, then maaaaybe he can time the execution of their digital overlord juuuuust right.

    There are obstacles: Mustache-twirling Gabrielconstantly pops out of nowhere to screw with Ethan in hopes of seizing the Entity for his own control, while returning legacy M:I character Eugene Kittridge, now director of the CIA, hopes to arrest the rogue Ethan and save the day his own way. In theory, this should all be another wild M:I ride.

    But even as a diehard M:I Guy, I was constantly lost among The Final Reckoning’s expositional word salad and aggressive attempts to tie every single story beat back to some event in the franchise’s past. The bar has been raised for Marvel movies that supposedly require too much homework ahead of viewing. Final Reckoning’s most direct references are groan-worthy: It “solves” a long-running series mystery with the grace of Solo’s “We’ll call you Solo” scene. And it turns the Langley NOC-list heist from the 1996 movie into the single most important historical event since the assassination of Archduke Franz Ferdinand.

    Tom Cruise, typically a mesmerizing charmer, looks beaten and exhausted throughout the talky opening hour of Final Reckoning — perhaps because filming the more thrilling parts of the movie left him literally beaten and exhausted. The leaden dialogue doesn’t help, and McQuarrie’s decision to rarely hold the camera on his leading man for more than a few seconds means Cruise never gets to lock his charisma on the audience. The choppiness of the editing, even during the talky parts, recalls the hyperactive editing tactics that made Taken 3 go viral. A lackluster play-the-hits score makes even Ethan’s required running scenes limp along. The vibes are off.

    Bless the Final Reckoning actors who have pep in their step anyway! Atwell remains a cunning counterpart to Cruise, all reflexes and wit, and McQuarrie overindulges in her role. Final Reckoning did not need an extended scene where an Inuit woman teaches Grace how to steer a dog sled, but it’s tender. A chunk of the movie plays less like the usual globetrotting spy story than a tense Tom Clancy political thriller. But hey, if circumstances are going to trap Ethan in a submarine, at least it’s with a captain played by Tramell Tillman, who ports over his hilariously mannered presence from Severance to the equally heightened world of Mission: Impossible.

    And with the U.S. on the brink of atomic war, McQuarrie fills war rooms with cheeky TV actors, gifting Hannah Waddingham, Nick Offerman, and Holt McCallanysome much deserved dramatic spotlights. It’s the series’ best that-guy casting since Mission: Impossible III.

    Still, between bursts of personality, the plot of Final Reckoning spins in circles. There’s little tension in the pursuit of the Entity, an invisible threat and the greatest enemy to the “show, don’t tell” screenwriting adage. McQuarrie stages Ethan’s big confrontation with the evil Siri in a VR chamber that zips through the AI’s master plan like it’s the wormhole in 2001: A Space Odyssey. If that sequence felt like anything more than an info dump, it could have been a rush based on the visual design alone. But the Entity blathering the same lines over and over about Ethan’s destiny in no way compares to human villains offering inhumane horrors. A talking blue circle isn’t exactly a standoff with Philip Seymour Hoffman holding a gun to Ethan’s wife’s head.

    To make up for the lack of chase, McQuarrie cranks up every familiar form of Impossible Mission Force-patented heist operation to maximum impossibility, to the point where it’s kind of exhausting. The difference between “thrillingly inconceivable” and “preposterously cartoonish” is the difference between “we need split-second precision” and “we need split-nanosecond precision.” Everything in The Final Reckoning, from pinpointing the needle-in-a-haystack location of a missing submarine to the mind-boggling requirements of incarcerating an AI in the realm of scientific possibility, veers over the edge: Unbelievable coincidence, not skill or precision, drives these plans. Also, there has never been a three-hour movie that needed more than one ticking-time-bomb-defusal sequence. Never!

    But, my god, the actual stunts. McQuarrie’s set pieces whisk the audience from the streets of London to the Arctic circle to the mountains of South Africa, and it’s progressively more awe-inspiring with each new sequence. A crosscut fight between Ethan and an Entity cultist — yes, we have those now — while his team members are duking it out with goons in a burning building is a spectacle of exactitude. Though Ethan winds up back on an aircraft carrier, in what seems like a shameless callback to Top Gun, Cruise really revives his Maverick do-or-die energy when he descends into the icy depths and contends with elaborate water stunts.

    The movie’s much-teased climactic plane stunt is the greatest sequence Cruise has ever committed to film. While many of the Mission: Impossible franchise’s set pieces have been anchored by one death-defying moment, Ethan’s pursuit of Gabriel through the skies goes on and on and on — and I couldn’t get enough. Cruise clings to the side of two different planes, flopping against their sides with every barrel roll, letting his cheeks flap in the wind, and delivering a few Indiana Jones-style punches as he commandeers each vehicle. There are times when he appears to be in full zero G as the second plane careens through valleys. Anything that goes right for him immediately goes wrong, and with constant escalation. It’s breathtaking. 

    And it’s the grand finale of a bad watch. Ethan Hunt deserves a proper send-off, and not just in a blaze of action-fueled glory. In 2006, J.J. Abrams gave the character a down-to-Earth quality and a group of close friends in M:I III. McQuarrie ran with that intimacy when he rewrote Ghost Protocol in 2011 then made the franchise his own with 2015’s Rogue Nation. His follow-up, 2018’s Mission: Impossible — Fallout, saw Ethan close the book on his marriage, hug it out with his best buds, and sustain a symphony of stunts from start to finish. It was the perfect finale. But it was so successful that Cruise and McQuarrie couldn’t resist going back for more, with this two-part story stretched across years.

    Dead Reckoning was satisfying, in a classic M:I way, but it needed a coda to wrap up all its open-ended plots. What was initially planned as Dead Reckoning Part Two became The Final Reckoning, which, after watching the movie, feels like an apt title for what is likely the duo’s last swing at the property. Either way, when the credits roll, Tom Cruise’s Mission: Impossible series feels like it’s over for good, whether more sequels are on the way or not.

    Mission: Impossible – The Final Reckoning opens in theaters on May 23.
    #final #reckoning #hits #mission #impossibles
    The Final Reckoning hits Mission: Impossible’s highest highs and lowest lows
    I never thought I’d see the day when Tom Cruise didn’t stick the landing, but here we are. Mission: Impossible — The Final Reckoning, the second half of the story launched in 2023’s Mission: Impossible — Dead Reckoning Part One, is a high-wire act gone horribly wrong. The stunts are stunning, as you’d be right to assume due to the mere fact that Cruise showed up to make another M:I movie at all. In what’s been coylyteased as the final curtain call for Ethan Hunt, the character Cruise has played since 1996’s Mission: Impossible, Cruise jumps from barrel-rolling biplane to barrel-rolling biplane, squeezes through a claustrophobic maze of undetonated underwater missiles in a sunken submarine, and knife-fights in booty shorts, in a most John Wickian turn. The Final Reckoning has it all — including two and a half hours of dead-in-the-water character drama and endless platitudes about Ethan’s destiny. The sheer number of flashbacks to previous franchise installments puts The Final Reckoning in a category with Seinfeld’s notorious clip show finale. Seeing two action-movie geniuses like Cruise and writer-director Christopher McQuarrie making a movie that is so often deadly boring, I wondered whether wrapping up the M:I series with a sense of finality was the true impossible mission all along. The Final Reckoningpicks up two months after the events of 2023’s Dead Reckoning, in a world that has been nearly consumed by the Entity, an all-powerful AI. Ethan has a plan to take down the robotic overlord, and it once again requires him to pull off a handful of nearly implausible tasks with his team, which includes longtime pals like Lutherand Benji, alongside newer friends from Dead Reckoning, including pickpocket Graceand French assassin Paris. Assuming their skills and a lot of ridiculous coincidences all come together with pinpoint precision, then maaaaybe he can time the execution of their digital overlord juuuuust right. There are obstacles: Mustache-twirling Gabrielconstantly pops out of nowhere to screw with Ethan in hopes of seizing the Entity for his own control, while returning legacy M:I character Eugene Kittridge, now director of the CIA, hopes to arrest the rogue Ethan and save the day his own way. In theory, this should all be another wild M:I ride. But even as a diehard M:I Guy, I was constantly lost among The Final Reckoning’s expositional word salad and aggressive attempts to tie every single story beat back to some event in the franchise’s past. The bar has been raised for Marvel movies that supposedly require too much homework ahead of viewing. Final Reckoning’s most direct references are groan-worthy: It “solves” a long-running series mystery with the grace of Solo’s “We’ll call you Solo” scene. And it turns the Langley NOC-list heist from the 1996 movie into the single most important historical event since the assassination of Archduke Franz Ferdinand. Tom Cruise, typically a mesmerizing charmer, looks beaten and exhausted throughout the talky opening hour of Final Reckoning — perhaps because filming the more thrilling parts of the movie left him literally beaten and exhausted. The leaden dialogue doesn’t help, and McQuarrie’s decision to rarely hold the camera on his leading man for more than a few seconds means Cruise never gets to lock his charisma on the audience. The choppiness of the editing, even during the talky parts, recalls the hyperactive editing tactics that made Taken 3 go viral. A lackluster play-the-hits score makes even Ethan’s required running scenes limp along. The vibes are off. Bless the Final Reckoning actors who have pep in their step anyway! Atwell remains a cunning counterpart to Cruise, all reflexes and wit, and McQuarrie overindulges in her role. Final Reckoning did not need an extended scene where an Inuit woman teaches Grace how to steer a dog sled, but it’s tender. A chunk of the movie plays less like the usual globetrotting spy story than a tense Tom Clancy political thriller. But hey, if circumstances are going to trap Ethan in a submarine, at least it’s with a captain played by Tramell Tillman, who ports over his hilariously mannered presence from Severance to the equally heightened world of Mission: Impossible. And with the U.S. on the brink of atomic war, McQuarrie fills war rooms with cheeky TV actors, gifting Hannah Waddingham, Nick Offerman, and Holt McCallanysome much deserved dramatic spotlights. It’s the series’ best that-guy casting since Mission: Impossible III. Still, between bursts of personality, the plot of Final Reckoning spins in circles. There’s little tension in the pursuit of the Entity, an invisible threat and the greatest enemy to the “show, don’t tell” screenwriting adage. McQuarrie stages Ethan’s big confrontation with the evil Siri in a VR chamber that zips through the AI’s master plan like it’s the wormhole in 2001: A Space Odyssey. If that sequence felt like anything more than an info dump, it could have been a rush based on the visual design alone. But the Entity blathering the same lines over and over about Ethan’s destiny in no way compares to human villains offering inhumane horrors. A talking blue circle isn’t exactly a standoff with Philip Seymour Hoffman holding a gun to Ethan’s wife’s head. To make up for the lack of chase, McQuarrie cranks up every familiar form of Impossible Mission Force-patented heist operation to maximum impossibility, to the point where it’s kind of exhausting. The difference between “thrillingly inconceivable” and “preposterously cartoonish” is the difference between “we need split-second precision” and “we need split-nanosecond precision.” Everything in The Final Reckoning, from pinpointing the needle-in-a-haystack location of a missing submarine to the mind-boggling requirements of incarcerating an AI in the realm of scientific possibility, veers over the edge: Unbelievable coincidence, not skill or precision, drives these plans. Also, there has never been a three-hour movie that needed more than one ticking-time-bomb-defusal sequence. Never! But, my god, the actual stunts. McQuarrie’s set pieces whisk the audience from the streets of London to the Arctic circle to the mountains of South Africa, and it’s progressively more awe-inspiring with each new sequence. A crosscut fight between Ethan and an Entity cultist — yes, we have those now — while his team members are duking it out with goons in a burning building is a spectacle of exactitude. Though Ethan winds up back on an aircraft carrier, in what seems like a shameless callback to Top Gun, Cruise really revives his Maverick do-or-die energy when he descends into the icy depths and contends with elaborate water stunts. The movie’s much-teased climactic plane stunt is the greatest sequence Cruise has ever committed to film. While many of the Mission: Impossible franchise’s set pieces have been anchored by one death-defying moment, Ethan’s pursuit of Gabriel through the skies goes on and on and on — and I couldn’t get enough. Cruise clings to the side of two different planes, flopping against their sides with every barrel roll, letting his cheeks flap in the wind, and delivering a few Indiana Jones-style punches as he commandeers each vehicle. There are times when he appears to be in full zero G as the second plane careens through valleys. Anything that goes right for him immediately goes wrong, and with constant escalation. It’s breathtaking.  And it’s the grand finale of a bad watch. Ethan Hunt deserves a proper send-off, and not just in a blaze of action-fueled glory. In 2006, J.J. Abrams gave the character a down-to-Earth quality and a group of close friends in M:I III. McQuarrie ran with that intimacy when he rewrote Ghost Protocol in 2011 then made the franchise his own with 2015’s Rogue Nation. His follow-up, 2018’s Mission: Impossible — Fallout, saw Ethan close the book on his marriage, hug it out with his best buds, and sustain a symphony of stunts from start to finish. It was the perfect finale. But it was so successful that Cruise and McQuarrie couldn’t resist going back for more, with this two-part story stretched across years. Dead Reckoning was satisfying, in a classic M:I way, but it needed a coda to wrap up all its open-ended plots. What was initially planned as Dead Reckoning Part Two became The Final Reckoning, which, after watching the movie, feels like an apt title for what is likely the duo’s last swing at the property. Either way, when the credits roll, Tom Cruise’s Mission: Impossible series feels like it’s over for good, whether more sequels are on the way or not. Mission: Impossible – The Final Reckoning opens in theaters on May 23. #final #reckoning #hits #mission #impossibles
    WWW.POLYGON.COM
    The Final Reckoning hits Mission: Impossible’s highest highs and lowest lows
    I never thought I’d see the day when Tom Cruise didn’t stick the landing, but here we are. Mission: Impossible — The Final Reckoning, the second half of the story launched in 2023’s Mission: Impossible — Dead Reckoning Part One, is a high-wire act gone horribly wrong. The stunts are stunning, as you’d be right to assume due to the mere fact that Cruise showed up to make another M:I movie at all. In what’s been coyly (and in no way definitively) teased as the final curtain call for Ethan Hunt, the character Cruise has played since 1996’s Mission: Impossible, Cruise jumps from barrel-rolling biplane to barrel-rolling biplane, squeezes through a claustrophobic maze of undetonated underwater missiles in a sunken submarine, and knife-fights in booty shorts, in a most John Wickian turn. The Final Reckoning has it all — including two and a half hours of dead-in-the-water character drama and endless platitudes about Ethan’s destiny. The sheer number of flashbacks to previous franchise installments puts The Final Reckoning in a category with Seinfeld’s notorious clip show finale. Seeing two action-movie geniuses like Cruise and writer-director Christopher McQuarrie making a movie that is so often deadly boring, I wondered whether wrapping up the M:I series with a sense of finality was the true impossible mission all along. The Final Reckoning (a phrase uttered twice in the movie, with deathly reverence) picks up two months after the events of 2023’s Dead Reckoning, in a world that has been nearly consumed by the Entity, an all-powerful AI. Ethan has a plan to take down the robotic overlord, and it once again requires him to pull off a handful of nearly implausible tasks with his team, which includes longtime pals like Luther (Ving Rhames) and Benji (Simon Pegg), alongside newer friends from Dead Reckoning, including pickpocket Grace (Hayley Atwell) and French assassin Paris (Pom Klemintieff). Assuming their skills and a lot of ridiculous coincidences all come together with pinpoint precision, then maaaaybe he can time the execution of their digital overlord juuuuust right. There are obstacles: Mustache-twirling Gabriel (Esai Morales) constantly pops out of nowhere to screw with Ethan in hopes of seizing the Entity for his own control, while returning legacy M:I character Eugene Kittridge (Henry Czerny), now director of the CIA, hopes to arrest the rogue Ethan and save the day his own way. In theory, this should all be another wild M:I ride. But even as a diehard M:I Guy, I was constantly lost among The Final Reckoning’s expositional word salad and aggressive attempts to tie every single story beat back to some event in the franchise’s past. The bar has been raised for Marvel movies that supposedly require too much homework ahead of viewing. Final Reckoning’s most direct references are groan-worthy: It “solves” a long-running series mystery with the grace of Solo’s “We’ll call you Solo” scene. And it turns the Langley NOC-list heist from the 1996 movie into the single most important historical event since the assassination of Archduke Franz Ferdinand. Tom Cruise, typically a mesmerizing charmer, looks beaten and exhausted throughout the talky opening hour of Final Reckoning — perhaps because filming the more thrilling parts of the movie left him literally beaten and exhausted. The leaden dialogue doesn’t help, and McQuarrie’s decision to rarely hold the camera on his leading man for more than a few seconds means Cruise never gets to lock his charisma on the audience. The choppiness of the editing, even during the talky parts, recalls the hyperactive editing tactics that made Taken 3 go viral. A lackluster play-the-hits score makes even Ethan’s required running scenes limp along. The vibes are off. Bless the Final Reckoning actors who have pep in their step anyway! Atwell remains a cunning counterpart to Cruise, all reflexes and wit, and McQuarrie overindulges in her role. Final Reckoning did not need an extended scene where an Inuit woman teaches Grace how to steer a dog sled, but it’s tender. A chunk of the movie plays less like the usual globetrotting spy story than a tense Tom Clancy political thriller. But hey, if circumstances are going to trap Ethan in a submarine, at least it’s with a captain played by Tramell Tillman, who ports over his hilariously mannered presence from Severance to the equally heightened world of Mission: Impossible. And with the U.S. on the brink of atomic war, McQuarrie fills war rooms with cheeky TV actors, gifting Hannah Waddingham (Ted Lasso), Nick Offerman (Parks and Recreation), and Holt McCallany (Mindhunter) some much deserved dramatic spotlights. It’s the series’ best that-guy casting since Mission: Impossible III. Still, between bursts of personality, the plot of Final Reckoning spins in circles. There’s little tension in the pursuit of the Entity, an invisible threat and the greatest enemy to the “show, don’t tell” screenwriting adage. McQuarrie stages Ethan’s big confrontation with the evil Siri in a VR chamber that zips through the AI’s master plan like it’s the wormhole in 2001: A Space Odyssey. If that sequence felt like anything more than an info dump, it could have been a rush based on the visual design alone. But the Entity blathering the same lines over and over about Ethan’s destiny in no way compares to human villains offering inhumane horrors. A talking blue circle isn’t exactly a standoff with Philip Seymour Hoffman holding a gun to Ethan’s wife’s head. To make up for the lack of chase, McQuarrie cranks up every familiar form of Impossible Mission Force-patented heist operation to maximum impossibility, to the point where it’s kind of exhausting. The difference between “thrillingly inconceivable” and “preposterously cartoonish” is the difference between “we need split-second precision” and “we need split-nanosecond precision.” Everything in The Final Reckoning, from pinpointing the needle-in-a-haystack location of a missing submarine to the mind-boggling requirements of incarcerating an AI in the realm of scientific possibility, veers over the edge: Unbelievable coincidence, not skill or precision, drives these plans. Also, there has never been a three-hour movie that needed more than one ticking-time-bomb-defusal sequence. Never! But, my god, the actual stunts. McQuarrie’s set pieces whisk the audience from the streets of London to the Arctic circle to the mountains of South Africa, and it’s progressively more awe-inspiring with each new sequence. A crosscut fight between Ethan and an Entity cultist — yes, we have those now — while his team members are duking it out with goons in a burning building is a spectacle of exactitude. Though Ethan winds up back on an aircraft carrier, in what seems like a shameless callback to Top Gun, Cruise really revives his Maverick do-or-die energy when he descends into the icy depths and contends with elaborate water stunts. The movie’s much-teased climactic plane stunt is the greatest sequence Cruise has ever committed to film. While many of the Mission: Impossible franchise’s set pieces have been anchored by one death-defying moment (Ethan clinging to the side of a jet or motorcycling off a cliff), Ethan’s pursuit of Gabriel through the skies goes on and on and on — and I couldn’t get enough. Cruise clings to the side of two different planes, flopping against their sides with every barrel roll, letting his cheeks flap in the wind, and delivering a few Indiana Jones-style punches as he commandeers each vehicle. There are times when he appears to be in full zero G as the second plane careens through valleys. Anything that goes right for him immediately goes wrong, and with constant escalation. It’s breathtaking.  And it’s the grand finale of a bad watch. Ethan Hunt deserves a proper send-off, and not just in a blaze of action-fueled glory. In 2006, J.J. Abrams gave the character a down-to-Earth quality and a group of close friends in M:I III. McQuarrie ran with that intimacy when he rewrote Ghost Protocol in 2011 then made the franchise his own with 2015’s Rogue Nation. His follow-up, 2018’s Mission: Impossible — Fallout, saw Ethan close the book on his marriage, hug it out with his best buds, and sustain a symphony of stunts from start to finish. It was the perfect finale. But it was so successful that Cruise and McQuarrie couldn’t resist going back for more, with this two-part story stretched across years. Dead Reckoning was satisfying, in a classic M:I way, but it needed a coda to wrap up all its open-ended plots. What was initially planned as Dead Reckoning Part Two became The Final Reckoning, which, after watching the movie, feels like an apt title for what is likely the duo’s last swing at the property. Either way, when the credits roll, Tom Cruise’s Mission: Impossible series feels like it’s over for good, whether more sequels are on the way or not. Mission: Impossible – The Final Reckoning opens in theaters on May 23.
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  • PlayStation Plus Game Catalog for May: Sand Land, Soul Hackers 2, Five Nights at Freddy’s: Help Wanted, Battlefield V and more  

    Whether you’re seeking adventure, mystery, or a good scare, May’s PlayStation Plus Catalog has got you covered. Explore a vast desert world filled with action in Sand Land, delve into the cyberpunk universe of Soul Hackers 2 or step into the eerie world of Five Nights at Freddy’s: Help Wanted… There’s plenty to choose from in May’s PlayStation Plus Game Catalog lineup*. Meanwhile, PlayStation Plus Premium welcomes PS2’s FPS simulation classic, Battle Engine Aquila. All titles will be available to play on May 20. 

    PlayStation Plus Extra and Premium | Game Catalog 

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    Sand Land | PS4, PS5 

    From the creator of Dragon Ball comes a new action RPG, Sand Land! Create incredible vehicles to explore a desert world & beyond. Meet the Fiend Prince Beelzebub, his chaperone Thief, and the fearless Sheriff Rao, and follow the team on an extraordinary adventure in search of the Legendary Spring hidden in the desert. Learn how to control Beelzebub’s powers and lead your company of heroic misfits exploring the legendary world of Sand Land. Beware of the many dangers that populate it: between bandits, fierce wildlife, and the Royal Army, reaching the spring won’t be easy! Use your tact and imagination to develop tanks and other vehicles that will help you navigate this vast land, using a wide array of part combinations. 

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    Soul Hackers 2 | PS5 

    Explore a dark, supernatural realm and investigate the world’s end in this sci-fi, neo-noir mystery. Amidst the glimmer of neon lights, technological advancement causes humans to be consumed by commercial convenience. In the shadows, a war between the Yatagarasu and the Phantom Society is brewing, Devil Summoners who harness the otherworldly powers of “Demons”. Existing in the secret sea of humanity’s data, a digital hivemind has evolved into sentience: Aion. Observing humankind from afar, Aion calculates that a world-ending disaster is imminent and creates two agents to combat against it: Ringo and Figue. Together, these agents of Aion must investigate and prevent a butterfly effect that will lead to the end of the world. 

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    Five Nights at Freddy’s: Help Wanted – Full Time Edition | PS4, PS5 

    Five Nights at Freddy’s: Help Wanted is a collection of classic and original mini-games set in the Five Nights universe. Survive terrifying encounters with your favorite killer animatronics in a collection of new and classic Five Nights at Freddy’s experiences. Repair claustrophobic ventilation systems, troubleshoot broken animatronics that could activate at any moment, or spend your evenings cowering in the nighttime security guard office. Scenes from classic titles have been updated and remade for a fully immersive experience including Five Nights at Freddy’s, Five Nights at Freddy’s 2, Five Nights at Freddy’s 3, Five Nights at Freddy’s 4, and Five Nights at Freddy’s: Sister Location.  

    Five Nights at Freddy’s: Help Wanted – Full Time Edition is a combined version of Five Nights at Freddy’s: Help Wanted and its DLC, Curse of Dreadbear, for PS5 & PS VR2. The base version for PS4, Five Nights at Freddy’s: Help Wanted, is also available as part of Game Catalog’s May lineup. Standard non-VR and VR modes included. 

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    Battlefield V | PS4 

    Enter mankind’s greatest conflict with Battlefield V as the series goes back to its roots in a never-before-seen portrayal of World War II. Experience all-out multiplayer with your squad in the vast Grand Operations and the cooperative Combined Arms, or take on single player War Stories. Also includes Firestorm – Battle Royale, reimagined for Battlefield. 

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    S.T.A.L.K.E.R.: Legends of the Zone Trilogy | PS4, PS5 

    Delve into the renowned classics of open-world survival with the original S.T.A.L.K.E.R. trilogy, now upscaled and enhanced for a new generation. Investigate the Zone’s origins, taking on the roles of legendary stalkers and forging paths that can lead to different outcomes based on your actions and decisions. Test your gumption while navigating through radioactive debris and anomalies, and put your reflexes to trial during intense gunfights. Search for the answers to the darkest mysteries that could cost you your sanity in sinister catacombs filled with starved mutants.  

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    Granblue Fantasy Versus: Rising | PS4, PS5 

    Rise to glory in Granblue Fantasy Versus: Rising, a delightful fighting game experience for beginners and veterans alike. Newcomers can fully enjoy the intensity and thrills of one-on-one combat without needing to memorize complicated controls—simple inputs can be used to perform skills with the press of a single button! Embark on a journey through the vast skies of Granblue Fantasy and immerse yourself in an epic adventure while mastering the fundamentals of gameplay. As you take on more quests in this action RPG-inspired experience, you’ll continue to grow stronger. 

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    Humankind | PS4, PS5 

    Humankind is a historical strategy game, where you’ll be re-writing the entire narrative of human history and combining cultures to create a civilization that’s as unique as you are. Combine up to 60 historical cultures as you lead your people from the Ancient to the Modern Age. Face historical events, take impactful moral decisions, and make scientific breakthroughs. Each battle in Humankind plays out like a mini turn-based board game on top of the actual world map. Unstack your armies and command each of your units, including the emblematic units of your culture and their special abilities. Construct siege weapons to besiege and occupy cities. Fight in large battles spanning multiple turns, and don’t hesitate to bring in reinforcements! 

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    Story of Seasons: A Wonderful Life | PS5

    This reimagined version of A Wonderful Life brings all of the heart and charm of the original to a new generation as the definitive experience of one of the most cherished entries in the long-running farming series. Put down roots on your new farm in the peaceful town of Forgotten Valley. Forge precious memories as you weave your own generation-spanning tale of friendship, family, and farming. Bring life to the land by cultivating crops and raising animals, find love among the town’s friendly folk, and make lasting memories with a family of your very own in this reimagining of a beloved farming classic. 

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    Gloomhaven Mercenaries Edition | PS4, PS5

    Experience a tough tactical RPG and lead your band of mercenaries through an unforgiving land where every choice is crucial. Carve your way through terrifying dungeons, dreadful forests and dark caves filled with horrific monsters to reap your rewards… or die trying. Sell your sword to anyone who can afford it, may they be city officials or corrupt cultists. You are paid to get results and not ask questions. Where will you draw the line? 

    PlayStation Plus Premium 

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    Battle Engine Aquila | PS4, PS5

    The forces of the Forseti and the evil Muspell are in a fight to the death for a flooded world’s most limited resource: land. You are Hawk Winter, plucked from obscurity to pilot Battle Engine Aquila. Airborne or on land, you’ll harness Aquila’s versatile mobility and awesome fire power in guiding legions of allies to victory. By commanding a device so powerful and advanced, your battlefield decisions will shape the direction of each engagement and, ultimately, the entire war. 

    *PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day. 
    #playstation #plus #game #catalog #sand
    PlayStation Plus Game Catalog for May: Sand Land, Soul Hackers 2, Five Nights at Freddy’s: Help Wanted, Battlefield V and more  
    Whether you’re seeking adventure, mystery, or a good scare, May’s PlayStation Plus Catalog has got you covered. Explore a vast desert world filled with action in Sand Land, delve into the cyberpunk universe of Soul Hackers 2 or step into the eerie world of Five Nights at Freddy’s: Help Wanted… There’s plenty to choose from in May’s PlayStation Plus Game Catalog lineup*. Meanwhile, PlayStation Plus Premium welcomes PS2’s FPS simulation classic, Battle Engine Aquila. All titles will be available to play on May 20.  PlayStation Plus Extra and Premium | Game Catalog  View and download image Download the image close Close Download this image Sand Land | PS4, PS5  From the creator of Dragon Ball comes a new action RPG, Sand Land! Create incredible vehicles to explore a desert world & beyond. Meet the Fiend Prince Beelzebub, his chaperone Thief, and the fearless Sheriff Rao, and follow the team on an extraordinary adventure in search of the Legendary Spring hidden in the desert. Learn how to control Beelzebub’s powers and lead your company of heroic misfits exploring the legendary world of Sand Land. Beware of the many dangers that populate it: between bandits, fierce wildlife, and the Royal Army, reaching the spring won’t be easy! Use your tact and imagination to develop tanks and other vehicles that will help you navigate this vast land, using a wide array of part combinations.  View and download image Download the image close Close Download this image Soul Hackers 2 | PS5  Explore a dark, supernatural realm and investigate the world’s end in this sci-fi, neo-noir mystery. Amidst the glimmer of neon lights, technological advancement causes humans to be consumed by commercial convenience. In the shadows, a war between the Yatagarasu and the Phantom Society is brewing, Devil Summoners who harness the otherworldly powers of “Demons”. Existing in the secret sea of humanity’s data, a digital hivemind has evolved into sentience: Aion. Observing humankind from afar, Aion calculates that a world-ending disaster is imminent and creates two agents to combat against it: Ringo and Figue. Together, these agents of Aion must investigate and prevent a butterfly effect that will lead to the end of the world.  View and download image Download the image close Close Download this image Five Nights at Freddy’s: Help Wanted – Full Time Edition | PS4, PS5  Five Nights at Freddy’s: Help Wanted is a collection of classic and original mini-games set in the Five Nights universe. Survive terrifying encounters with your favorite killer animatronics in a collection of new and classic Five Nights at Freddy’s experiences. Repair claustrophobic ventilation systems, troubleshoot broken animatronics that could activate at any moment, or spend your evenings cowering in the nighttime security guard office. Scenes from classic titles have been updated and remade for a fully immersive experience including Five Nights at Freddy’s, Five Nights at Freddy’s 2, Five Nights at Freddy’s 3, Five Nights at Freddy’s 4, and Five Nights at Freddy’s: Sister Location.   Five Nights at Freddy’s: Help Wanted – Full Time Edition is a combined version of Five Nights at Freddy’s: Help Wanted and its DLC, Curse of Dreadbear, for PS5 & PS VR2. The base version for PS4, Five Nights at Freddy’s: Help Wanted, is also available as part of Game Catalog’s May lineup. Standard non-VR and VR modes included.  View and download image Download the image close Close Download this image Battlefield V | PS4  Enter mankind’s greatest conflict with Battlefield V as the series goes back to its roots in a never-before-seen portrayal of World War II. Experience all-out multiplayer with your squad in the vast Grand Operations and the cooperative Combined Arms, or take on single player War Stories. Also includes Firestorm – Battle Royale, reimagined for Battlefield.  View and download image Download the image close Close Download this image S.T.A.L.K.E.R.: Legends of the Zone Trilogy | PS4, PS5  Delve into the renowned classics of open-world survival with the original S.T.A.L.K.E.R. trilogy, now upscaled and enhanced for a new generation. Investigate the Zone’s origins, taking on the roles of legendary stalkers and forging paths that can lead to different outcomes based on your actions and decisions. Test your gumption while navigating through radioactive debris and anomalies, and put your reflexes to trial during intense gunfights. Search for the answers to the darkest mysteries that could cost you your sanity in sinister catacombs filled with starved mutants.   View and download image Download the image close Close Download this image Granblue Fantasy Versus: Rising | PS4, PS5  Rise to glory in Granblue Fantasy Versus: Rising, a delightful fighting game experience for beginners and veterans alike. Newcomers can fully enjoy the intensity and thrills of one-on-one combat without needing to memorize complicated controls—simple inputs can be used to perform skills with the press of a single button! Embark on a journey through the vast skies of Granblue Fantasy and immerse yourself in an epic adventure while mastering the fundamentals of gameplay. As you take on more quests in this action RPG-inspired experience, you’ll continue to grow stronger.  View and download image Download the image close Close Download this image Humankind | PS4, PS5  Humankind is a historical strategy game, where you’ll be re-writing the entire narrative of human history and combining cultures to create a civilization that’s as unique as you are. Combine up to 60 historical cultures as you lead your people from the Ancient to the Modern Age. Face historical events, take impactful moral decisions, and make scientific breakthroughs. Each battle in Humankind plays out like a mini turn-based board game on top of the actual world map. Unstack your armies and command each of your units, including the emblematic units of your culture and their special abilities. Construct siege weapons to besiege and occupy cities. Fight in large battles spanning multiple turns, and don’t hesitate to bring in reinforcements!  View and download image Download the image close Close Download this image Story of Seasons: A Wonderful Life | PS5 This reimagined version of A Wonderful Life brings all of the heart and charm of the original to a new generation as the definitive experience of one of the most cherished entries in the long-running farming series. Put down roots on your new farm in the peaceful town of Forgotten Valley. Forge precious memories as you weave your own generation-spanning tale of friendship, family, and farming. Bring life to the land by cultivating crops and raising animals, find love among the town’s friendly folk, and make lasting memories with a family of your very own in this reimagining of a beloved farming classic.  View and download image Download the image close Close Download this image Gloomhaven Mercenaries Edition | PS4, PS5 Experience a tough tactical RPG and lead your band of mercenaries through an unforgiving land where every choice is crucial. Carve your way through terrifying dungeons, dreadful forests and dark caves filled with horrific monsters to reap your rewards… or die trying. Sell your sword to anyone who can afford it, may they be city officials or corrupt cultists. You are paid to get results and not ask questions. Where will you draw the line?  PlayStation Plus Premium  View and download image Download the image close Close Download this image Battle Engine Aquila | PS4, PS5 The forces of the Forseti and the evil Muspell are in a fight to the death for a flooded world’s most limited resource: land. You are Hawk Winter, plucked from obscurity to pilot Battle Engine Aquila. Airborne or on land, you’ll harness Aquila’s versatile mobility and awesome fire power in guiding legions of allies to victory. By commanding a device so powerful and advanced, your battlefield decisions will shape the direction of each engagement and, ultimately, the entire war.  *PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day.  #playstation #plus #game #catalog #sand
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    PlayStation Plus Game Catalog for May: Sand Land, Soul Hackers 2, Five Nights at Freddy’s: Help Wanted, Battlefield V and more  
    Whether you’re seeking adventure, mystery, or a good scare, May’s PlayStation Plus Catalog has got you covered. Explore a vast desert world filled with action in Sand Land, delve into the cyberpunk universe of Soul Hackers 2 or step into the eerie world of Five Nights at Freddy’s: Help Wanted… There’s plenty to choose from in May’s PlayStation Plus Game Catalog lineup*. Meanwhile, PlayStation Plus Premium welcomes PS2’s FPS simulation classic, Battle Engine Aquila. All titles will be available to play on May 20.  PlayStation Plus Extra and Premium | Game Catalog  View and download image Download the image close Close Download this image Sand Land | PS4, PS5  From the creator of Dragon Ball comes a new action RPG, Sand Land! Create incredible vehicles to explore a desert world & beyond. Meet the Fiend Prince Beelzebub, his chaperone Thief, and the fearless Sheriff Rao, and follow the team on an extraordinary adventure in search of the Legendary Spring hidden in the desert. Learn how to control Beelzebub’s powers and lead your company of heroic misfits exploring the legendary world of Sand Land. Beware of the many dangers that populate it: between bandits, fierce wildlife, and the Royal Army, reaching the spring won’t be easy! Use your tact and imagination to develop tanks and other vehicles that will help you navigate this vast land, using a wide array of part combinations.  View and download image Download the image close Close Download this image Soul Hackers 2 | PS5  Explore a dark, supernatural realm and investigate the world’s end in this sci-fi, neo-noir mystery. Amidst the glimmer of neon lights, technological advancement causes humans to be consumed by commercial convenience. In the shadows, a war between the Yatagarasu and the Phantom Society is brewing, Devil Summoners who harness the otherworldly powers of “Demons”. Existing in the secret sea of humanity’s data, a digital hivemind has evolved into sentience: Aion. Observing humankind from afar, Aion calculates that a world-ending disaster is imminent and creates two agents to combat against it: Ringo and Figue. Together, these agents of Aion must investigate and prevent a butterfly effect that will lead to the end of the world.  View and download image Download the image close Close Download this image Five Nights at Freddy’s: Help Wanted – Full Time Edition | PS4, PS5  Five Nights at Freddy’s: Help Wanted is a collection of classic and original mini-games set in the Five Nights universe. Survive terrifying encounters with your favorite killer animatronics in a collection of new and classic Five Nights at Freddy’s experiences. Repair claustrophobic ventilation systems, troubleshoot broken animatronics that could activate at any moment, or spend your evenings cowering in the nighttime security guard office. Scenes from classic titles have been updated and remade for a fully immersive experience including Five Nights at Freddy’s, Five Nights at Freddy’s 2, Five Nights at Freddy’s 3, Five Nights at Freddy’s 4, and Five Nights at Freddy’s: Sister Location.   Five Nights at Freddy’s: Help Wanted – Full Time Edition is a combined version of Five Nights at Freddy’s: Help Wanted and its DLC, Curse of Dreadbear, for PS5 & PS VR2. The base version for PS4, Five Nights at Freddy’s: Help Wanted, is also available as part of Game Catalog’s May lineup. Standard non-VR and VR modes included.  View and download image Download the image close Close Download this image Battlefield V | PS4  Enter mankind’s greatest conflict with Battlefield V as the series goes back to its roots in a never-before-seen portrayal of World War II. Experience all-out multiplayer with your squad in the vast Grand Operations and the cooperative Combined Arms, or take on single player War Stories. Also includes Firestorm – Battle Royale, reimagined for Battlefield.  View and download image Download the image close Close Download this image S.T.A.L.K.E.R.: Legends of the Zone Trilogy | PS4, PS5  Delve into the renowned classics of open-world survival with the original S.T.A.L.K.E.R. trilogy, now upscaled and enhanced for a new generation. Investigate the Zone’s origins, taking on the roles of legendary stalkers and forging paths that can lead to different outcomes based on your actions and decisions. Test your gumption while navigating through radioactive debris and anomalies, and put your reflexes to trial during intense gunfights. Search for the answers to the darkest mysteries that could cost you your sanity in sinister catacombs filled with starved mutants.   View and download image Download the image close Close Download this image Granblue Fantasy Versus: Rising | PS4, PS5  Rise to glory in Granblue Fantasy Versus: Rising, a delightful fighting game experience for beginners and veterans alike. Newcomers can fully enjoy the intensity and thrills of one-on-one combat without needing to memorize complicated controls—simple inputs can be used to perform skills with the press of a single button! Embark on a journey through the vast skies of Granblue Fantasy and immerse yourself in an epic adventure while mastering the fundamentals of gameplay. As you take on more quests in this action RPG-inspired experience, you’ll continue to grow stronger.  View and download image Download the image close Close Download this image Humankind | PS4, PS5  Humankind is a historical strategy game, where you’ll be re-writing the entire narrative of human history and combining cultures to create a civilization that’s as unique as you are. Combine up to 60 historical cultures as you lead your people from the Ancient to the Modern Age. Face historical events, take impactful moral decisions, and make scientific breakthroughs. Each battle in Humankind plays out like a mini turn-based board game on top of the actual world map. Unstack your armies and command each of your units, including the emblematic units of your culture and their special abilities. Construct siege weapons to besiege and occupy cities. Fight in large battles spanning multiple turns, and don’t hesitate to bring in reinforcements!  View and download image Download the image close Close Download this image Story of Seasons: A Wonderful Life | PS5 This reimagined version of A Wonderful Life brings all of the heart and charm of the original to a new generation as the definitive experience of one of the most cherished entries in the long-running farming series. Put down roots on your new farm in the peaceful town of Forgotten Valley. Forge precious memories as you weave your own generation-spanning tale of friendship, family, and farming. Bring life to the land by cultivating crops and raising animals, find love among the town’s friendly folk, and make lasting memories with a family of your very own in this reimagining of a beloved farming classic.  View and download image Download the image close Close Download this image Gloomhaven Mercenaries Edition | PS4, PS5 Experience a tough tactical RPG and lead your band of mercenaries through an unforgiving land where every choice is crucial. Carve your way through terrifying dungeons, dreadful forests and dark caves filled with horrific monsters to reap your rewards… or die trying. Sell your sword to anyone who can afford it, may they be city officials or corrupt cultists. You are paid to get results and not ask questions. Where will you draw the line?  PlayStation Plus Premium  View and download image Download the image close Close Download this image Battle Engine Aquila | PS4, PS5 The forces of the Forseti and the evil Muspell are in a fight to the death for a flooded world’s most limited resource: land. You are Hawk Winter, plucked from obscurity to pilot Battle Engine Aquila. Airborne or on land, you’ll harness Aquila’s versatile mobility and awesome fire power in guiding legions of allies to victory. By commanding a device so powerful and advanced, your battlefield decisions will shape the direction of each engagement and, ultimately, the entire war.  *PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day. 
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