• If You Thought Facebook Was Toxic Already, Now It's Replacing Its Human Moderators with AI

    Few companies in the history of capitalism have amassed as much wealth and influence as Meta.A global superpower in the information space, Meta — the parent company of Facebook, Instagram, WhatsApp, and Threads — has a market cap of trillion at the time of writing, which for a rough sense of scale is more than the gross domestic product of Spain.In spite of its immense influence, none of its internal algorithms can be scrutinized by public watchdogs. Its host country, the United States, has largely turned a blind eye to its dealings in exchange for free use of Meta's vast surveillance capabilities.That lack of oversight coupled with Meta's near-omnipresence as a social utility has had devastating consequences throughout the world, manifesting in crises like the genocide of Muslims in Myanmar, or the systemic suppression of Palestinian rights organizations.How do you uncover the harms caused by one of the most powerful companies on earth? In the case of public violence, the evidence isn't hard to trace. However, Meta's unprecedented corporate dynasty also creates less obvious harms, which scores of scholars, researchers, and journalists are devoting entire careers to uncovering.One prominent group of said investigators is GLAAD, the Gay & Lesbian Alliance Against Defamation, which recently released its annual report on social media safety, privacy, and expression for LGBTQ people.The report notes that Meta has undergone a "particularly extreme" ideological shift over the past year, adding harmful exceptions to its content moderation policies while disproportionately suppressing LGBTQ users and their content. The tech giant has also failed to give LGBTQ users sovereignty over their own personal data, which it collects, analyzes, and wields to generate huge profits.While Meta collects all of our data — from which it draws over 95 percent of its revenue — the practice is particularly harmful to LGBTQ users, who then have to contend with algorithmic biases, non-consensual outing, harassment, and in some countries state oppression."It's a dangerous time, certainly for trans people, who as a minority have been so ridiculously maligned, but also a dangerous time for gay people, openly bipeople, people who are different in any way," says Sarah Roberts, a UCLA professor and Director of the Center for Critical Internet Inquiry.To address these shortcomings and the dangers they introduce, GLAAD made a number of recommendations. One key suggestion was to improve moderation "by providing training for all content moderators focused on LGBTQ safety, privacy and expression." The media advocacy group doesn't mince words, adding that "AI systems should be used to flag for human review, not for automated removals."However, it doesn't look like Meta got the message.Weeks after GLAAD issued its findings, internal Meta documents leaked to NPR revealed the company's plan to hand 90 percent of its privacy and integrity reviews over to "artificial intelligence."This will impact nearly every new feature introduced to its platforms, where human moderators would typically evaluate new features for risks to privacy and safety, and the wellbeing of user groups like minors, immigrants, and LGBTQ people.Meta's internal risk assessment is an already opaque process, and Roberts notes that government attempts at risk oversight, like the EU's Digital Services Act, are likewise a labyrinth of filings which are largely dictated by the social media companies themselves. AI, chock full of biases and prone to errors — as admitted by Meta's own AI chief — is certain to make the situation even worse.Earlier this week, meanwhile, the Wall Street Journal revealed Meta's plans to fully automate advertising via the company's generative AI software, which will allow advertisers to "fully create and target ads" directly, with no human in the loop.This includes hyper-personalized ads, writes the WSJ, "so that users see different versions of the same ad in real time, based on factors such as geolocation."Data hoarders like Meta — which track you even when you're not using its platforms — have long been able to profile LGBTQ users based on gender identify and sexual orientation, including those who aren't publicly out.Removing any human from these already sinister practices serves to streamline operations and distance Meta from its own actions — "we didn't out gay users living under an oppressive government," the company can say, "even if our AI did." It's no coincidence that Meta had already disbanded its "Responsible AI" team as early as 2023.At the root of these decisions — Meta CEO Mark Zuckerberg's right wing turn notwithstanding — is the calculated drive to maximize revenue."If there's no reason to rigorously moderate harmful content, then why pay so many content moderators? Why engage researchers to look into the circulation of this kind of content?" observes Roberts. "There ends up being a real cost savings there.""One of the things I've always said is that content moderation of social media is not primarily about protecting people, it's about brand management," she told Futurism. "It's about the platform managing its brand in order to make the most hospitable environment for advertisers."Sometimes these corporate priorities line up with progressive causes, like LGBTQ user safety or voter registration. But when they don't, Roberts notes, "dollars are dollars.""We are looking at multibillion-dollar companies, the most capitalized companies in the world, who have operated with impunity for many, many years," she said. "How do you convince them that they should care, when other powerful sectors are telling them the opposite?"Share This Article
    #you #thought #facebook #was #toxic
    If You Thought Facebook Was Toxic Already, Now It's Replacing Its Human Moderators with AI
    Few companies in the history of capitalism have amassed as much wealth and influence as Meta.A global superpower in the information space, Meta — the parent company of Facebook, Instagram, WhatsApp, and Threads — has a market cap of trillion at the time of writing, which for a rough sense of scale is more than the gross domestic product of Spain.In spite of its immense influence, none of its internal algorithms can be scrutinized by public watchdogs. Its host country, the United States, has largely turned a blind eye to its dealings in exchange for free use of Meta's vast surveillance capabilities.That lack of oversight coupled with Meta's near-omnipresence as a social utility has had devastating consequences throughout the world, manifesting in crises like the genocide of Muslims in Myanmar, or the systemic suppression of Palestinian rights organizations.How do you uncover the harms caused by one of the most powerful companies on earth? In the case of public violence, the evidence isn't hard to trace. However, Meta's unprecedented corporate dynasty also creates less obvious harms, which scores of scholars, researchers, and journalists are devoting entire careers to uncovering.One prominent group of said investigators is GLAAD, the Gay & Lesbian Alliance Against Defamation, which recently released its annual report on social media safety, privacy, and expression for LGBTQ people.The report notes that Meta has undergone a "particularly extreme" ideological shift over the past year, adding harmful exceptions to its content moderation policies while disproportionately suppressing LGBTQ users and their content. The tech giant has also failed to give LGBTQ users sovereignty over their own personal data, which it collects, analyzes, and wields to generate huge profits.While Meta collects all of our data — from which it draws over 95 percent of its revenue — the practice is particularly harmful to LGBTQ users, who then have to contend with algorithmic biases, non-consensual outing, harassment, and in some countries state oppression."It's a dangerous time, certainly for trans people, who as a minority have been so ridiculously maligned, but also a dangerous time for gay people, openly bipeople, people who are different in any way," says Sarah Roberts, a UCLA professor and Director of the Center for Critical Internet Inquiry.To address these shortcomings and the dangers they introduce, GLAAD made a number of recommendations. One key suggestion was to improve moderation "by providing training for all content moderators focused on LGBTQ safety, privacy and expression." The media advocacy group doesn't mince words, adding that "AI systems should be used to flag for human review, not for automated removals."However, it doesn't look like Meta got the message.Weeks after GLAAD issued its findings, internal Meta documents leaked to NPR revealed the company's plan to hand 90 percent of its privacy and integrity reviews over to "artificial intelligence."This will impact nearly every new feature introduced to its platforms, where human moderators would typically evaluate new features for risks to privacy and safety, and the wellbeing of user groups like minors, immigrants, and LGBTQ people.Meta's internal risk assessment is an already opaque process, and Roberts notes that government attempts at risk oversight, like the EU's Digital Services Act, are likewise a labyrinth of filings which are largely dictated by the social media companies themselves. AI, chock full of biases and prone to errors — as admitted by Meta's own AI chief — is certain to make the situation even worse.Earlier this week, meanwhile, the Wall Street Journal revealed Meta's plans to fully automate advertising via the company's generative AI software, which will allow advertisers to "fully create and target ads" directly, with no human in the loop.This includes hyper-personalized ads, writes the WSJ, "so that users see different versions of the same ad in real time, based on factors such as geolocation."Data hoarders like Meta — which track you even when you're not using its platforms — have long been able to profile LGBTQ users based on gender identify and sexual orientation, including those who aren't publicly out.Removing any human from these already sinister practices serves to streamline operations and distance Meta from its own actions — "we didn't out gay users living under an oppressive government," the company can say, "even if our AI did." It's no coincidence that Meta had already disbanded its "Responsible AI" team as early as 2023.At the root of these decisions — Meta CEO Mark Zuckerberg's right wing turn notwithstanding — is the calculated drive to maximize revenue."If there's no reason to rigorously moderate harmful content, then why pay so many content moderators? Why engage researchers to look into the circulation of this kind of content?" observes Roberts. "There ends up being a real cost savings there.""One of the things I've always said is that content moderation of social media is not primarily about protecting people, it's about brand management," she told Futurism. "It's about the platform managing its brand in order to make the most hospitable environment for advertisers."Sometimes these corporate priorities line up with progressive causes, like LGBTQ user safety or voter registration. But when they don't, Roberts notes, "dollars are dollars.""We are looking at multibillion-dollar companies, the most capitalized companies in the world, who have operated with impunity for many, many years," she said. "How do you convince them that they should care, when other powerful sectors are telling them the opposite?"Share This Article #you #thought #facebook #was #toxic
    FUTURISM.COM
    If You Thought Facebook Was Toxic Already, Now It's Replacing Its Human Moderators with AI
    Few companies in the history of capitalism have amassed as much wealth and influence as Meta.A global superpower in the information space, Meta — the parent company of Facebook, Instagram, WhatsApp, and Threads — has a market cap of $1.68 trillion at the time of writing, which for a rough sense of scale is more than the gross domestic product of Spain.In spite of its immense influence, none of its internal algorithms can be scrutinized by public watchdogs. Its host country, the United States, has largely turned a blind eye to its dealings in exchange for free use of Meta's vast surveillance capabilities.That lack of oversight coupled with Meta's near-omnipresence as a social utility has had devastating consequences throughout the world, manifesting in crises like the genocide of Muslims in Myanmar, or the systemic suppression of Palestinian rights organizations.How do you uncover the harms caused by one of the most powerful companies on earth? In the case of public violence, the evidence isn't hard to trace. However, Meta's unprecedented corporate dynasty also creates less obvious harms, which scores of scholars, researchers, and journalists are devoting entire careers to uncovering.One prominent group of said investigators is GLAAD, the Gay & Lesbian Alliance Against Defamation, which recently released its annual report on social media safety, privacy, and expression for LGBTQ people.The report notes that Meta has undergone a "particularly extreme" ideological shift over the past year, adding harmful exceptions to its content moderation policies while disproportionately suppressing LGBTQ users and their content. The tech giant has also failed to give LGBTQ users sovereignty over their own personal data, which it collects, analyzes, and wields to generate huge profits.While Meta collects all of our data — from which it draws over 95 percent of its revenue — the practice is particularly harmful to LGBTQ users, who then have to contend with algorithmic biases, non-consensual outing, harassment, and in some countries state oppression."It's a dangerous time, certainly for trans people, who as a minority have been so ridiculously maligned, but also a dangerous time for gay people, openly bi[sexual] people, people who are different in any way," says Sarah Roberts, a UCLA professor and Director of the Center for Critical Internet Inquiry.To address these shortcomings and the dangers they introduce, GLAAD made a number of recommendations. One key suggestion was to improve moderation "by providing training for all content moderators focused on LGBTQ safety, privacy and expression." The media advocacy group doesn't mince words, adding that "AI systems should be used to flag for human review, not for automated removals."However, it doesn't look like Meta got the message.Weeks after GLAAD issued its findings, internal Meta documents leaked to NPR revealed the company's plan to hand 90 percent of its privacy and integrity reviews over to "artificial intelligence."This will impact nearly every new feature introduced to its platforms, where human moderators would typically evaluate new features for risks to privacy and safety, and the wellbeing of user groups like minors, immigrants, and LGBTQ people.Meta's internal risk assessment is an already opaque process, and Roberts notes that government attempts at risk oversight, like the EU's Digital Services Act, are likewise a labyrinth of filings which are largely dictated by the social media companies themselves. AI, chock full of biases and prone to errors — as admitted by Meta's own AI chief — is certain to make the situation even worse.Earlier this week, meanwhile, the Wall Street Journal revealed Meta's plans to fully automate advertising via the company's generative AI software, which will allow advertisers to "fully create and target ads" directly, with no human in the loop.This includes hyper-personalized ads, writes the WSJ, "so that users see different versions of the same ad in real time, based on factors such as geolocation."Data hoarders like Meta — which track you even when you're not using its platforms — have long been able to profile LGBTQ users based on gender identify and sexual orientation, including those who aren't publicly out.Removing any human from these already sinister practices serves to streamline operations and distance Meta from its own actions — "we didn't out gay users living under an oppressive government," the company can say, "even if our AI did." It's no coincidence that Meta had already disbanded its "Responsible AI" team as early as 2023.At the root of these decisions — Meta CEO Mark Zuckerberg's right wing turn notwithstanding — is the calculated drive to maximize revenue."If there's no reason to rigorously moderate harmful content, then why pay so many content moderators? Why engage researchers to look into the circulation of this kind of content?" observes Roberts. "There ends up being a real cost savings there.""One of the things I've always said is that content moderation of social media is not primarily about protecting people, it's about brand management," she told Futurism. "It's about the platform managing its brand in order to make the most hospitable environment for advertisers."Sometimes these corporate priorities line up with progressive causes, like LGBTQ user safety or voter registration. But when they don't, Roberts notes, "dollars are dollars.""We are looking at multibillion-dollar companies, the most capitalized companies in the world, who have operated with impunity for many, many years," she said. "How do you convince them that they should care, when other powerful sectors are telling them the opposite?"Share This Article
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  • Behind the Scenes, Elon Musk Is Reportedly Seething About Donald Trump

    The drama between US president Donald Trump and his former buddy-in-chief Elon Musk is far from over.As ABC reported today, now that he's been summarily retired from the White House, the billionaire SpaceX boss has been privately venting his frustrations at Trump. One particularly stinging betrayal, per the network's reporting: Trump's sudden withdrawal of Musk's buddy and financial benefactor, Jared Isaacman, from consideration to be the next NASA administrator.As the day progressed, Musk's tension with Trump exploded into public view as history's richest man tweeted or amplified no less than 25 posts blasting Trump's "big, beautiful" tax and spending bill, which takes the form of yet another piece of legislation meant to gut assistance for the poorest Americans while siphoning money to the ultra-wealthy.However, that isn't Musk's issue with the package. Instead, his commentary is centered on the bill's impact on the US national deficit — something he tried and failed to curb in any meaningful way during his time as a pay-to-play government operative.On X-formerly-Twitter, Musk's frenzied posts range from Rand Paul interview clips to hysterical conspiracy peddling."Call your Senator, call your Congressman, bankrupting America is NOT ok!" Musk urged his 220 million followers on X-formerly-Twitter. "KILL the BILL."The tech titan also went out of his way to amplify some low-res footage of Warren Buffett explaining his theoretical plan to reduce the deficit. "Anytime there's a deficit of more than 3 percent of GDP, all sitting members of Congress are ineligible for reelection," the investor suggested, to which Musk replied that "this is the way."Needless to say, a month ago — or even a week — this type of assault on Trump by Musk would have been unthinkable. The bill is also a baffling hill for the tech mogul to die on, especially considering that government spending is what made his tech dynasty possible in the first place. It's more plausible, as Axios notes, that national debt is a smokescreen for other issues nearer to Musk's heart. Most notably, the big beautiful bill is set to cut the electric vehicle tax credits that made Tesla the automotive giant it is today. Of course, that raises another intriguing possibility: that at least some portion of Musk's rage at Trump is essentially kayfabe, with Musk betting that a break from the president could resuscitate at least some enthusiasm for the Tesla brand among the left-leaning customers that he's successfully turned off over the past year.If so, it's not hard to imagine Musk instead accidentally alienating more or less everybody — failing to get the environmental left back on board, but also creating a powerful enemy with Trump, who holds immense power over the government contracts and policy that keep Musk's business empire afloat.More on politics: Elon Musk’s Dad Slams His Son's Whimpering Failure at PoliticsShare This Article
    #behind #scenes #elon #musk #reportedly
    Behind the Scenes, Elon Musk Is Reportedly Seething About Donald Trump
    The drama between US president Donald Trump and his former buddy-in-chief Elon Musk is far from over.As ABC reported today, now that he's been summarily retired from the White House, the billionaire SpaceX boss has been privately venting his frustrations at Trump. One particularly stinging betrayal, per the network's reporting: Trump's sudden withdrawal of Musk's buddy and financial benefactor, Jared Isaacman, from consideration to be the next NASA administrator.As the day progressed, Musk's tension with Trump exploded into public view as history's richest man tweeted or amplified no less than 25 posts blasting Trump's "big, beautiful" tax and spending bill, which takes the form of yet another piece of legislation meant to gut assistance for the poorest Americans while siphoning money to the ultra-wealthy.However, that isn't Musk's issue with the package. Instead, his commentary is centered on the bill's impact on the US national deficit — something he tried and failed to curb in any meaningful way during his time as a pay-to-play government operative.On X-formerly-Twitter, Musk's frenzied posts range from Rand Paul interview clips to hysterical conspiracy peddling."Call your Senator, call your Congressman, bankrupting America is NOT ok!" Musk urged his 220 million followers on X-formerly-Twitter. "KILL the BILL."The tech titan also went out of his way to amplify some low-res footage of Warren Buffett explaining his theoretical plan to reduce the deficit. "Anytime there's a deficit of more than 3 percent of GDP, all sitting members of Congress are ineligible for reelection," the investor suggested, to which Musk replied that "this is the way."Needless to say, a month ago — or even a week — this type of assault on Trump by Musk would have been unthinkable. The bill is also a baffling hill for the tech mogul to die on, especially considering that government spending is what made his tech dynasty possible in the first place. It's more plausible, as Axios notes, that national debt is a smokescreen for other issues nearer to Musk's heart. Most notably, the big beautiful bill is set to cut the electric vehicle tax credits that made Tesla the automotive giant it is today. Of course, that raises another intriguing possibility: that at least some portion of Musk's rage at Trump is essentially kayfabe, with Musk betting that a break from the president could resuscitate at least some enthusiasm for the Tesla brand among the left-leaning customers that he's successfully turned off over the past year.If so, it's not hard to imagine Musk instead accidentally alienating more or less everybody — failing to get the environmental left back on board, but also creating a powerful enemy with Trump, who holds immense power over the government contracts and policy that keep Musk's business empire afloat.More on politics: Elon Musk’s Dad Slams His Son's Whimpering Failure at PoliticsShare This Article #behind #scenes #elon #musk #reportedly
    FUTURISM.COM
    Behind the Scenes, Elon Musk Is Reportedly Seething About Donald Trump
    The drama between US president Donald Trump and his former buddy-in-chief Elon Musk is far from over.As ABC reported today, now that he's been summarily retired from the White House, the billionaire SpaceX boss has been privately venting his frustrations at Trump. One particularly stinging betrayal, per the network's reporting: Trump's sudden withdrawal of Musk's buddy and financial benefactor, Jared Isaacman, from consideration to be the next NASA administrator.As the day progressed, Musk's tension with Trump exploded into public view as history's richest man tweeted or amplified no less than 25 posts blasting Trump's "big, beautiful" tax and spending bill, which takes the form of yet another piece of legislation meant to gut assistance for the poorest Americans while siphoning money to the ultra-wealthy.However, that isn't Musk's issue with the package. Instead, his commentary is centered on the bill's impact on the US national deficit — something he tried and failed to curb in any meaningful way during his time as a pay-to-play government operative.On X-formerly-Twitter, Musk's frenzied posts range from Rand Paul interview clips to hysterical conspiracy peddling. ("America is in the fast lane to debt slavery," he fomented at one point.)"Call your Senator, call your Congressman, bankrupting America is NOT ok!" Musk urged his 220 million followers on X-formerly-Twitter. "KILL the BILL."The tech titan also went out of his way to amplify some low-res footage of Warren Buffett explaining his theoretical plan to reduce the deficit. "Anytime there's a deficit of more than 3 percent of GDP, all sitting members of Congress are ineligible for reelection," the investor suggested, to which Musk replied that "this is the way."Needless to say, a month ago — or even a week — this type of assault on Trump by Musk would have been unthinkable. The bill is also a baffling hill for the tech mogul to die on, especially considering that government spending is what made his tech dynasty possible in the first place. It's more plausible, as Axios notes, that national debt is a smokescreen for other issues nearer to Musk's heart. Most notably, the big beautiful bill is set to cut the electric vehicle tax credits that made Tesla the automotive giant it is today. (Confusingly, as recently as last year, Musk was publicly calling for an end to the tax credit — but that was before his activities in the White House eviscerated Tesla's brand image and sent it deeply into the red.)Of course, that raises another intriguing possibility: that at least some portion of Musk's rage at Trump is essentially kayfabe, with Musk betting that a break from the president could resuscitate at least some enthusiasm for the Tesla brand among the left-leaning customers that he's successfully turned off over the past year.If so, it's not hard to imagine Musk instead accidentally alienating more or less everybody — failing to get the environmental left back on board, but also creating a powerful enemy with Trump, who holds immense power over the government contracts and policy that keep Musk's business empire afloat.More on politics: Elon Musk’s Dad Slams His Son's Whimpering Failure at PoliticsShare This Article
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  • Every Nintendo Switch 2 Exclusive (So Far)

    The launch of a new console is always exciting, because new hardware means new software to play on it. For the Switch 2, Nintendo is changing tactics with the release cadence of new games, as the console will launch with just a single first-party exclusive instead of several all at once. The launch lineup will still be bolstered by third-party support, and the company has several more exclusives on the way, but these are arriving throughout the rest of 2025 and 2026.For this list, we're looking at the games you'll only find on the Switch 2 and the ones that offer new content exclusively for the system. We're skipping Switch games being upgraded for the Switch 2--like The Legend of Zelda: Breath of the Wild and Tears of the Kingdom--or titles that'll be available on both Switch and Switch 2, like Pokemon Legends: Z-A and Metroid Prime 4: Beyond.We're expecting a library of Switch 2 games that'll stand tall next to some of the best across multiple Nintendo eras, and we'll be listing every known and new release as they're revealed. Mario Kart WorldRelease date: June 5, 2025The marquee title for the Switch 2, Mario Kart World is the first mainline entry in the series since the release of Mario Kart 8 Deluxe in 2017, which was a port of 2014's Mario Kart 8 for the Wii U. Mario Kart World looks like it has the potential to push the series to new heights, as it offers colorful visuals, a stacked roster, and courses set inside of a massive open-world environment that can be freely explored.Where to buyWalmartTargetBest Buy Nintendo Switch 2 Welcome TourRelease date: June 5, 2025The Nintendo Switch 2 will be loaded with several new features, and Nintendo Switch 2 Welcome Tour looks like a fine--and fun!--way to learn about them. The caveat here is that this tech demo has a entrance fee, but if you don't mind paying for it, this will likely be a great way to explore the new features on this console. See on the Nintendo eShop Kirby Air RidersRelease date: 2025The Kirby Air Ride sequel that fans have been waiting years for, this new game is being directed by the pink blob's creator, Masahiro Sakurai. Kirby Air Ride on the GameCube was beloved for its fast-paced racing action in multiplayer sessions, and while we don't know too much about the new game yet, we're hoping to see some of that classic Kirby magic when the cute fella arrives on Switch 2. See on the Nintendo eShop Donkey Kong BananzaRelease date: July 17, 2025The next Donkey Kong adventure combines traditional platforming fun with destruction, as Nintendo's favorite ape will be able to smash his way through various environment. You'll be able to tear off chunks of terrain to hurl at enemies and punch your way into subterranean worlds to uncover secrets lurking beneath the surface.Where to buyWalmartTargetGameStop Fast FusionRelease date: June 5We haven't seen a brand-new F-Zero game in many years, but Fast Fusion might just be the next best thing. A very fast anti-gravity racing game that looks like it was also inspired by Wipeout, Fast Fusion is the fourth game in the Fast series and a sequel to 2017's Fast RMX. See on the Nintendo eShop Hyrule Warriors: Age of ImprisonmentRelease date: 2025This isn't the first time that Koei Tecmo and Nintendo have teamed up, and like its previous effort, you can expect this game to combine the world and characters of The Legend of Zelda: Tears of the Kingdom with the gameplay of Dynasty Warriors. Narratively, Age of Imprisonment serves as a prequel to Tears of the Kingdom as it focuses on the "Imprisoning War" that set the stage for that game. See on the Nintendo eShop Survival KidsRelease date: June 5, 2025The original Survival Kids game was released all the way back in 1999, and while it wasn't a smash-hit, critics at the time did praise it for its clever blend of ideas inspired by the likes of Pokemon and The Legend of Zelda. The sequel once again follows a group of kids stranded on an island and forced to fend for themselves, but this time, the focus is on co-op gameplay, puzzle-solving, and crafting. See on the Nintendo eShop Bravely Default: Flying Fairy HD RemasterRelease date: June 5First released on the Nintendo 3DS, Bravely Default: Flying Fairy HD Remaster on Switch 2 will feature some nifty upgrades on that system. The remaster has improved graphics, but in terms of content, this version also offers a redesigned user interface, the ability to fast-forward through certain scenes, quality-of-life upgrades, and two types of mouse-controlled minigames.Where to buyWalmartBest BuyGameStopTarget Yakuza 0: Director's CutRelease date: June 5Considered to be the best game in the Yakuza series, Yakuza 0: Director's Cut is a two-fisted tour through Tokyo that tells a hard-hitting story. For its Switch 2 release, the game is being updated with new cutscenes designed to give deeper insight into key incidents and character backstories, an English dub has been added, and there's a new online mode called Red Light Raid. For now, it looks like Yakuza 0: Director's Cut has only been confirmed for Switch 2, but we wouldn't be surprised if it makes the leap to other platforms after a period of timed exclusivity.Where to buyAmazonWalmart Super Mario Party Jamboree + Jamboree TV: Switch 2 EditionRelease date: July 24While the game did launch for in October 2024, Super Mario Party Jamboree + Jamboree TV: Switch 2 Edition will offer more than just improved graphics and frame rates. This new edition is packed with new modes and minigames, making this the ultimate version of the party game.Where to buyWalmartTargetGameStop Release date: August 28In case you missed it when it first came out on Switch, Kirby and the Forgotten Land was a terrific adventure starring the adorable Nintendo icon. On Switch 2, the game is getting a graphical upgrade and exclusive adventure called Star-Crossed World and all-new Mouthful Modes to wield in battle.Where to buyWalmartTargetGameStop Drag x DriveRelease date: Summer 2025If there's going to be a showcase game for the Switch 2's new Joy-Con 2 mouse controls, it might just be Drag x Drive. Details on it are slim for now, but from what we've seen so far, Drag x Drive will let you put your hoop-shooting skills to the test while you race around the arena in a wheelchair. The catch here is that the game makes heavy use of the Switch 2's mouse controls to move around and score points. See on the Nintendo eShop The DuskbloodsRelease date: 2026With Elden Ring Nightreign proving to be an enjoyable showcase of souls-like multiplayer, we're excited to see what From Software has in store for Switch 2 players when The Duskbloods eventually hits the scene. The studio has shared more details on the game since it was first revealed, like how players can choose from a cast of "over a dozen" characters that can be customized, the setting for the game, and how progression works. Interestingly, The Duskbloods was originally pitched for the Switch, but plans changed after Nintendo spoke to developer From Software about the Switch 2 console. See on the Nintendo eShop
    #every #nintendo #switch #exclusive #far
    Every Nintendo Switch 2 Exclusive (So Far)
    The launch of a new console is always exciting, because new hardware means new software to play on it. For the Switch 2, Nintendo is changing tactics with the release cadence of new games, as the console will launch with just a single first-party exclusive instead of several all at once. The launch lineup will still be bolstered by third-party support, and the company has several more exclusives on the way, but these are arriving throughout the rest of 2025 and 2026.For this list, we're looking at the games you'll only find on the Switch 2 and the ones that offer new content exclusively for the system. We're skipping Switch games being upgraded for the Switch 2--like The Legend of Zelda: Breath of the Wild and Tears of the Kingdom--or titles that'll be available on both Switch and Switch 2, like Pokemon Legends: Z-A and Metroid Prime 4: Beyond.We're expecting a library of Switch 2 games that'll stand tall next to some of the best across multiple Nintendo eras, and we'll be listing every known and new release as they're revealed. Mario Kart WorldRelease date: June 5, 2025The marquee title for the Switch 2, Mario Kart World is the first mainline entry in the series since the release of Mario Kart 8 Deluxe in 2017, which was a port of 2014's Mario Kart 8 for the Wii U. Mario Kart World looks like it has the potential to push the series to new heights, as it offers colorful visuals, a stacked roster, and courses set inside of a massive open-world environment that can be freely explored.Where to buyWalmartTargetBest Buy Nintendo Switch 2 Welcome TourRelease date: June 5, 2025The Nintendo Switch 2 will be loaded with several new features, and Nintendo Switch 2 Welcome Tour looks like a fine--and fun!--way to learn about them. The caveat here is that this tech demo has a entrance fee, but if you don't mind paying for it, this will likely be a great way to explore the new features on this console. See on the Nintendo eShop Kirby Air RidersRelease date: 2025The Kirby Air Ride sequel that fans have been waiting years for, this new game is being directed by the pink blob's creator, Masahiro Sakurai. Kirby Air Ride on the GameCube was beloved for its fast-paced racing action in multiplayer sessions, and while we don't know too much about the new game yet, we're hoping to see some of that classic Kirby magic when the cute fella arrives on Switch 2. See on the Nintendo eShop Donkey Kong BananzaRelease date: July 17, 2025The next Donkey Kong adventure combines traditional platforming fun with destruction, as Nintendo's favorite ape will be able to smash his way through various environment. You'll be able to tear off chunks of terrain to hurl at enemies and punch your way into subterranean worlds to uncover secrets lurking beneath the surface.Where to buyWalmartTargetGameStop Fast FusionRelease date: June 5We haven't seen a brand-new F-Zero game in many years, but Fast Fusion might just be the next best thing. A very fast anti-gravity racing game that looks like it was also inspired by Wipeout, Fast Fusion is the fourth game in the Fast series and a sequel to 2017's Fast RMX. See on the Nintendo eShop Hyrule Warriors: Age of ImprisonmentRelease date: 2025This isn't the first time that Koei Tecmo and Nintendo have teamed up, and like its previous effort, you can expect this game to combine the world and characters of The Legend of Zelda: Tears of the Kingdom with the gameplay of Dynasty Warriors. Narratively, Age of Imprisonment serves as a prequel to Tears of the Kingdom as it focuses on the "Imprisoning War" that set the stage for that game. See on the Nintendo eShop Survival KidsRelease date: June 5, 2025The original Survival Kids game was released all the way back in 1999, and while it wasn't a smash-hit, critics at the time did praise it for its clever blend of ideas inspired by the likes of Pokemon and The Legend of Zelda. The sequel once again follows a group of kids stranded on an island and forced to fend for themselves, but this time, the focus is on co-op gameplay, puzzle-solving, and crafting. See on the Nintendo eShop Bravely Default: Flying Fairy HD RemasterRelease date: June 5First released on the Nintendo 3DS, Bravely Default: Flying Fairy HD Remaster on Switch 2 will feature some nifty upgrades on that system. The remaster has improved graphics, but in terms of content, this version also offers a redesigned user interface, the ability to fast-forward through certain scenes, quality-of-life upgrades, and two types of mouse-controlled minigames.Where to buyWalmartBest BuyGameStopTarget Yakuza 0: Director's CutRelease date: June 5Considered to be the best game in the Yakuza series, Yakuza 0: Director's Cut is a two-fisted tour through Tokyo that tells a hard-hitting story. For its Switch 2 release, the game is being updated with new cutscenes designed to give deeper insight into key incidents and character backstories, an English dub has been added, and there's a new online mode called Red Light Raid. For now, it looks like Yakuza 0: Director's Cut has only been confirmed for Switch 2, but we wouldn't be surprised if it makes the leap to other platforms after a period of timed exclusivity.Where to buyAmazonWalmart Super Mario Party Jamboree + Jamboree TV: Switch 2 EditionRelease date: July 24While the game did launch for in October 2024, Super Mario Party Jamboree + Jamboree TV: Switch 2 Edition will offer more than just improved graphics and frame rates. This new edition is packed with new modes and minigames, making this the ultimate version of the party game.Where to buyWalmartTargetGameStop Release date: August 28In case you missed it when it first came out on Switch, Kirby and the Forgotten Land was a terrific adventure starring the adorable Nintendo icon. On Switch 2, the game is getting a graphical upgrade and exclusive adventure called Star-Crossed World and all-new Mouthful Modes to wield in battle.Where to buyWalmartTargetGameStop Drag x DriveRelease date: Summer 2025If there's going to be a showcase game for the Switch 2's new Joy-Con 2 mouse controls, it might just be Drag x Drive. Details on it are slim for now, but from what we've seen so far, Drag x Drive will let you put your hoop-shooting skills to the test while you race around the arena in a wheelchair. The catch here is that the game makes heavy use of the Switch 2's mouse controls to move around and score points. See on the Nintendo eShop The DuskbloodsRelease date: 2026With Elden Ring Nightreign proving to be an enjoyable showcase of souls-like multiplayer, we're excited to see what From Software has in store for Switch 2 players when The Duskbloods eventually hits the scene. The studio has shared more details on the game since it was first revealed, like how players can choose from a cast of "over a dozen" characters that can be customized, the setting for the game, and how progression works. Interestingly, The Duskbloods was originally pitched for the Switch, but plans changed after Nintendo spoke to developer From Software about the Switch 2 console. See on the Nintendo eShop #every #nintendo #switch #exclusive #far
    WWW.GAMESPOT.COM
    Every Nintendo Switch 2 Exclusive (So Far)
    The launch of a new console is always exciting, because new hardware means new software to play on it. For the Switch 2, Nintendo is changing tactics with the release cadence of new games, as the console will launch with just a single first-party exclusive instead of several all at once. The launch lineup will still be bolstered by third-party support, and the company has several more exclusives on the way, but these are arriving throughout the rest of 2025 and 2026.For this list, we're looking at the games you'll only find on the Switch 2 and the ones that offer new content exclusively for the system. We're skipping Switch games being upgraded for the Switch 2--like The Legend of Zelda: Breath of the Wild and Tears of the Kingdom--or titles that'll be available on both Switch and Switch 2, like Pokemon Legends: Z-A and Metroid Prime 4: Beyond.We're expecting a library of Switch 2 games that'll stand tall next to some of the best across multiple Nintendo eras, and we'll be listing every known and new release as they're revealed. Mario Kart WorldRelease date: June 5, 2025The marquee title for the Switch 2, Mario Kart World is the first mainline entry in the series since the release of Mario Kart 8 Deluxe in 2017, which was a port of 2014's Mario Kart 8 for the Wii U. Mario Kart World looks like it has the potential to push the series to new heights, as it offers colorful visuals, a stacked roster, and courses set inside of a massive open-world environment that can be freely explored.Where to buyWalmartTargetBest Buy Nintendo Switch 2 Welcome TourRelease date: June 5, 2025The Nintendo Switch 2 will be loaded with several new features, and Nintendo Switch 2 Welcome Tour looks like a fine--and fun!--way to learn about them. The caveat here is that this tech demo has a $10 entrance fee, but if you don't mind paying for it, this will likely be a great way to explore the new features on this console. See on the Nintendo eShop Kirby Air RidersRelease date: 2025The Kirby Air Ride sequel that fans have been waiting years for, this new game is being directed by the pink blob's creator, Masahiro Sakurai. Kirby Air Ride on the GameCube was beloved for its fast-paced racing action in multiplayer sessions, and while we don't know too much about the new game yet, we're hoping to see some of that classic Kirby magic when the cute fella arrives on Switch 2. See on the Nintendo eShop Donkey Kong BananzaRelease date: July 17, 2025The next Donkey Kong adventure combines traditional platforming fun with destruction, as Nintendo's favorite ape will be able to smash his way through various environment. You'll be able to tear off chunks of terrain to hurl at enemies and punch your way into subterranean worlds to uncover secrets lurking beneath the surface.Where to buyWalmartTargetGameStop Fast FusionRelease date: June 5We haven't seen a brand-new F-Zero game in many years, but Fast Fusion might just be the next best thing. A very fast anti-gravity racing game that looks like it was also inspired by Wipeout, Fast Fusion is the fourth game in the Fast series and a sequel to 2017's Fast RMX. See on the Nintendo eShop Hyrule Warriors: Age of ImprisonmentRelease date: 2025This isn't the first time that Koei Tecmo and Nintendo have teamed up, and like its previous effort, you can expect this game to combine the world and characters of The Legend of Zelda: Tears of the Kingdom with the gameplay of Dynasty Warriors. Narratively, Age of Imprisonment serves as a prequel to Tears of the Kingdom as it focuses on the "Imprisoning War" that set the stage for that game. See on the Nintendo eShop Survival KidsRelease date: June 5, 2025The original Survival Kids game was released all the way back in 1999, and while it wasn't a smash-hit, critics at the time did praise it for its clever blend of ideas inspired by the likes of Pokemon and The Legend of Zelda. The sequel once again follows a group of kids stranded on an island and forced to fend for themselves, but this time, the focus is on co-op gameplay, puzzle-solving, and crafting. See on the Nintendo eShop Bravely Default: Flying Fairy HD RemasterRelease date: June 5First released on the Nintendo 3DS, Bravely Default: Flying Fairy HD Remaster on Switch 2 will feature some nifty upgrades on that system. The remaster has improved graphics, but in terms of content, this version also offers a redesigned user interface, the ability to fast-forward through certain scenes, quality-of-life upgrades, and two types of mouse-controlled minigames.Where to buyWalmartBest BuyGameStopTarget Yakuza 0: Director's CutRelease date: June 5Considered to be the best game in the Yakuza series, Yakuza 0: Director's Cut is a two-fisted tour through Tokyo that tells a hard-hitting story. For its Switch 2 release, the game is being updated with new cutscenes designed to give deeper insight into key incidents and character backstories, an English dub has been added, and there's a new online mode called Red Light Raid. For now, it looks like Yakuza 0: Director's Cut has only been confirmed for Switch 2, but we wouldn't be surprised if it makes the leap to other platforms after a period of timed exclusivity.Where to buyAmazonWalmart Super Mario Party Jamboree + Jamboree TV: Switch 2 EditionRelease date: July 24While the game did launch for in October 2024, Super Mario Party Jamboree + Jamboree TV: Switch 2 Edition will offer more than just improved graphics and frame rates. This new edition is packed with new modes and minigames, making this the ultimate version of the party game.Where to buyWalmartTargetGameStop Release date: August 28In case you missed it when it first came out on Switch, Kirby and the Forgotten Land was a terrific adventure starring the adorable Nintendo icon. On Switch 2, the game is getting a graphical upgrade and exclusive adventure called Star-Crossed World and all-new Mouthful Modes to wield in battle.Where to buyWalmartTargetGameStop Drag x DriveRelease date: Summer 2025If there's going to be a showcase game for the Switch 2's new Joy-Con 2 mouse controls, it might just be Drag x Drive. Details on it are slim for now, but from what we've seen so far, Drag x Drive will let you put your hoop-shooting skills to the test while you race around the arena in a wheelchair. The catch here is that the game makes heavy use of the Switch 2's mouse controls to move around and score points. See on the Nintendo eShop The DuskbloodsRelease date: 2026With Elden Ring Nightreign proving to be an enjoyable showcase of souls-like multiplayer, we're excited to see what From Software has in store for Switch 2 players when The Duskbloods eventually hits the scene. The studio has shared more details on the game since it was first revealed, like how players can choose from a cast of "over a dozen" characters that can be customized, the setting for the game, and how progression works. Interestingly, The Duskbloods was originally pitched for the Switch, but plans changed after Nintendo spoke to developer From Software about the Switch 2 console. See on the Nintendo eShop
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Muharraq Architecture City Guide: 10 Projects Through the Bahraini City's Developing Pearling Path

    Muharraq Architecture City Guide: 10 Projects Through the Bahraini City's Developing Pearling PathSave this picture!Pearling Path - Muharraq. Image via Shutterstock - Kirk FisherThe Kingdom of Bahrain is being widely acknowledged recently through their worldwide architectural contributions at the Expo 2025 in Osaka, with their Anatomy of a Dhow pavilion by Lina Ghotmeh; or at the Venice Biennale, where the Heatwave exhibition was awarded the Golden Lion for Best National Participation. However, for the past few years Bahraini cities like Muharraq have been lending the stage for regional and international architects to discover their typical Persian Gulf architecture and add their own touches to the local sites. It's through the works of Leopold Banchini, Anne Holtrop, or Valerio Olgiati that the old has been brought back to life, along with the efforts of the local authorities and cultural figures. The city that has been experiencing many consecutive restoration and innovative projects, that delve into its narrow alleyways and tackle its heritage sites, influenced by centuries of passing rules from Portuguese and Persian to the Khalifah dynasty that settled at the end of the 18th century. In 2019, the works on the renowned Pearling Path made it a laureate for the Aga Khan award. This area of the old city joins together some local landmarks via a promenade linked through pocket parks, courtyards, and lit up by guiding lamps. This endeavor was successful in saving many decaying buildings that were on the verge of demolition and, through the injection of some contemporary projects and cultural programs, revived the area's priceless history. Explore Muharraq's traditional and contemporary architectural interventions through this curated project selection, which will grow as the city's revival works persist.  Related Article Visiting 2019 Aga Khan Award Laureates Historical ArchitectureBeit Sheikh Isa Bin Ali Al Khalifa
    this picture!Kurar HouseSave this picture!Siyadi MosqueSave this picture!Fakhro HouseSave this picture!Contemporary ProjectsArchaeologies of Green Pavilion / Anne HoltropSave this picture!Khalifeyah Library / SeARCHSave this picture!House for Architectural Heritage / Noura Al Sayeh + Leopold Banchini ArchitectsSave this picture!Pearling Site Museum and Entrance / Valerio OlgiatiSave this picture!35 Green Corner Building / Studio Anne HoltropSave this picture!Four Car Parks / Christian KerezSave this picture!We invite you to visit our list of Architecture City Guides.

    Image gallerySee allShow less
    About this authorHana AbdelAuthor•••
    Cite: Hana Abdel. "Muharraq Architecture City Guide: 10 Projects Through the Bahraini City's Developing Pearling Path" 31 May 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否
    You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
    #muharraq #architecture #city #guide #projects
    Muharraq Architecture City Guide: 10 Projects Through the Bahraini City's Developing Pearling Path
    Muharraq Architecture City Guide: 10 Projects Through the Bahraini City's Developing Pearling PathSave this picture!Pearling Path - Muharraq. Image via Shutterstock - Kirk FisherThe Kingdom of Bahrain is being widely acknowledged recently through their worldwide architectural contributions at the Expo 2025 in Osaka, with their Anatomy of a Dhow pavilion by Lina Ghotmeh; or at the Venice Biennale, where the Heatwave exhibition was awarded the Golden Lion for Best National Participation. However, for the past few years Bahraini cities like Muharraq have been lending the stage for regional and international architects to discover their typical Persian Gulf architecture and add their own touches to the local sites. It's through the works of Leopold Banchini, Anne Holtrop, or Valerio Olgiati that the old has been brought back to life, along with the efforts of the local authorities and cultural figures. The city that has been experiencing many consecutive restoration and innovative projects, that delve into its narrow alleyways and tackle its heritage sites, influenced by centuries of passing rules from Portuguese and Persian to the Khalifah dynasty that settled at the end of the 18th century. In 2019, the works on the renowned Pearling Path made it a laureate for the Aga Khan award. This area of the old city joins together some local landmarks via a promenade linked through pocket parks, courtyards, and lit up by guiding lamps. This endeavor was successful in saving many decaying buildings that were on the verge of demolition and, through the injection of some contemporary projects and cultural programs, revived the area's priceless history. Explore Muharraq's traditional and contemporary architectural interventions through this curated project selection, which will grow as the city's revival works persist.  Related Article Visiting 2019 Aga Khan Award Laureates Historical ArchitectureBeit Sheikh Isa Bin Ali Al Khalifa this picture!Kurar HouseSave this picture!Siyadi MosqueSave this picture!Fakhro HouseSave this picture!Contemporary ProjectsArchaeologies of Green Pavilion / Anne HoltropSave this picture!Khalifeyah Library / SeARCHSave this picture!House for Architectural Heritage / Noura Al Sayeh + Leopold Banchini ArchitectsSave this picture!Pearling Site Museum and Entrance / Valerio OlgiatiSave this picture!35 Green Corner Building / Studio Anne HoltropSave this picture!Four Car Parks / Christian KerezSave this picture!We invite you to visit our list of Architecture City Guides. Image gallerySee allShow less About this authorHana AbdelAuthor••• Cite: Hana Abdel. "Muharraq Architecture City Guide: 10 Projects Through the Bahraini City's Developing Pearling Path" 31 May 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream #muharraq #architecture #city #guide #projects
    WWW.ARCHDAILY.COM
    Muharraq Architecture City Guide: 10 Projects Through the Bahraini City's Developing Pearling Path
    Muharraq Architecture City Guide: 10 Projects Through the Bahraini City's Developing Pearling PathSave this picture!Pearling Path - Muharraq. Image via Shutterstock - Kirk FisherThe Kingdom of Bahrain is being widely acknowledged recently through their worldwide architectural contributions at the Expo 2025 in Osaka, with their Anatomy of a Dhow pavilion by Lina Ghotmeh; or at the Venice Biennale, where the Heatwave exhibition was awarded the Golden Lion for Best National Participation. However, for the past few years Bahraini cities like Muharraq have been lending the stage for regional and international architects to discover their typical Persian Gulf architecture and add their own touches to the local sites. It's through the works of Leopold Banchini, Anne Holtrop, or Valerio Olgiati that the old has been brought back to life, along with the efforts of the local authorities and cultural figures. The city that has been experiencing many consecutive restoration and innovative projects, that delve into its narrow alleyways and tackle its heritage sites, influenced by centuries of passing rules from Portuguese and Persian to the Khalifah dynasty that settled at the end of the 18th century. In 2019, the works on the renowned Pearling Path made it a laureate for the Aga Khan award. This area of the old city joins together some local landmarks via a promenade linked through pocket parks, courtyards, and lit up by guiding lamps. This endeavor was successful in saving many decaying buildings that were on the verge of demolition and, through the injection of some contemporary projects and cultural programs, revived the area's priceless history. Explore Muharraq's traditional and contemporary architectural interventions through this curated project selection, which will grow as the city's revival works persist.  Related Article Visiting 2019 Aga Khan Award Laureates Historical ArchitectureBeit Sheikh Isa Bin Ali Al Khalifa Save this picture!Kurar HouseSave this picture!Siyadi MosqueSave this picture!Fakhro HouseSave this picture!Contemporary ProjectsArchaeologies of Green Pavilion / Anne HoltropSave this picture!Khalifeyah Library / SeARCHSave this picture!House for Architectural Heritage / Noura Al Sayeh + Leopold Banchini ArchitectsSave this picture!Pearling Site Museum and Entrance / Valerio OlgiatiSave this picture!35 Green Corner Building / Studio Anne HoltropSave this picture!Four Car Parks / Christian KerezSave this picture!We invite you to visit our list of Architecture City Guides. Image gallerySee allShow less About this authorHana AbdelAuthor••• Cite: Hana Abdel. "Muharraq Architecture City Guide: 10 Projects Through the Bahraini City's Developing Pearling Path" 31 May 2025. ArchDaily. Accessed . <https://www.archdaily.com/1030426/muharraq-architecture-city-guide-10-projects-through-the-bahraini-citys-developing-pearling-path&gt ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • EA Sports College Football 26 Gets Debut Trailer, More Details Revealed

    EA Sports has released the first trailer for its upcoming college football game, EA Sports College Football 26. Alongside releasing the trailer, EA Sports has also revealed new details about the title. The trailer, which you can check out below, features in-engine gameplay footage, showing off not only the athletes, but also the detailed crowds and arenas as well, all to the song Enter Sandman by Metallica playing in the background.
    As for gameplay, EA Sports has revealed that EA Sports College Football 26 will include new features like Dynamic Substitutions for fatigue management, upgrades to the Wear and Tear system, and an overhaul to the Archetype system so that more unique skill sets can be shown off in the game. The title will also feature more than 2,800 new plays and unique schemes, as well as more than 300 real-world coaches.
    “Our vision for what it means to experience college football continues to be our wide open, fast paced gameplay that’s anchored by a swath of foundational football features like stunts and twists, custom zones, and improved blocking and coverage logic,” wrote the company on its official website.
    Enhancements made to the Wear and Tear system revolve around being more realistic, while also giving players more customisation options that can better fit any given play style.
    The core gameplay is also being improved, including the ability to make use of skills between tackles. The Physics Based Tackling System is also seeing some upgrades with new types of tackles as well as enhancements to the hit stick. Players will generally feel more in control of the game, and there will also be a new Custom Zones feature that will provide more options for coverage when it comes to scrimmage.
    EA Sports College Football 26 will also feature enhanced Stadium Pulse effects, including new HUD visuals, intense camera shake, and clock distortion that the studio hopes will help players feel like they’re right in the field alongside the players, feeling the same high-pressure environments as their teams.
    “We want you to immerse yourself in unforgettable game day atmospheres with more electrifying sights, sounds, and traditions than ever before,” wrote the company. “Feel the energy of new situations and stadium-specific music, fight songs, and dynamic commentary.”
    EA Sports College Football 26 will feature quite a few game modes, including Dynasty, Road to Glory, College Football Ultimate Team, Road to the College Football Playoff, and Team Builder. Notably, the Dynasty game mode will also include cross-play between the PS5 and Xbox Series X/S versions of the game, with up to 32 players being allowed in an Online Dynasty. Players will need a valid EA account to make use of cross-platform multiplayer, however.
    As for Road to Glory, players will be able to choose from 10 new archetypes as they start their journey as part of the Recruiting Class of 2025. Players will get to make plenty of decisions throughout the game mode as they build up their highlight tape to earn an offer from their dream school.
    EA Sports College Football 26 is coming out on July 10, and is available as a bundle alongside Madden NFL 26, which in turn is slated for release on August 14.
    #sports #college #football #gets #debut
    EA Sports College Football 26 Gets Debut Trailer, More Details Revealed
    EA Sports has released the first trailer for its upcoming college football game, EA Sports College Football 26. Alongside releasing the trailer, EA Sports has also revealed new details about the title. The trailer, which you can check out below, features in-engine gameplay footage, showing off not only the athletes, but also the detailed crowds and arenas as well, all to the song Enter Sandman by Metallica playing in the background. As for gameplay, EA Sports has revealed that EA Sports College Football 26 will include new features like Dynamic Substitutions for fatigue management, upgrades to the Wear and Tear system, and an overhaul to the Archetype system so that more unique skill sets can be shown off in the game. The title will also feature more than 2,800 new plays and unique schemes, as well as more than 300 real-world coaches. “Our vision for what it means to experience college football continues to be our wide open, fast paced gameplay that’s anchored by a swath of foundational football features like stunts and twists, custom zones, and improved blocking and coverage logic,” wrote the company on its official website. Enhancements made to the Wear and Tear system revolve around being more realistic, while also giving players more customisation options that can better fit any given play style. The core gameplay is also being improved, including the ability to make use of skills between tackles. The Physics Based Tackling System is also seeing some upgrades with new types of tackles as well as enhancements to the hit stick. Players will generally feel more in control of the game, and there will also be a new Custom Zones feature that will provide more options for coverage when it comes to scrimmage. EA Sports College Football 26 will also feature enhanced Stadium Pulse effects, including new HUD visuals, intense camera shake, and clock distortion that the studio hopes will help players feel like they’re right in the field alongside the players, feeling the same high-pressure environments as their teams. “We want you to immerse yourself in unforgettable game day atmospheres with more electrifying sights, sounds, and traditions than ever before,” wrote the company. “Feel the energy of new situations and stadium-specific music, fight songs, and dynamic commentary.” EA Sports College Football 26 will feature quite a few game modes, including Dynasty, Road to Glory, College Football Ultimate Team, Road to the College Football Playoff, and Team Builder. Notably, the Dynasty game mode will also include cross-play between the PS5 and Xbox Series X/S versions of the game, with up to 32 players being allowed in an Online Dynasty. Players will need a valid EA account to make use of cross-platform multiplayer, however. As for Road to Glory, players will be able to choose from 10 new archetypes as they start their journey as part of the Recruiting Class of 2025. Players will get to make plenty of decisions throughout the game mode as they build up their highlight tape to earn an offer from their dream school. EA Sports College Football 26 is coming out on July 10, and is available as a bundle alongside Madden NFL 26, which in turn is slated for release on August 14. #sports #college #football #gets #debut
    GAMINGBOLT.COM
    EA Sports College Football 26 Gets Debut Trailer, More Details Revealed
    EA Sports has released the first trailer for its upcoming college football game, EA Sports College Football 26. Alongside releasing the trailer, EA Sports has also revealed new details about the title. The trailer, which you can check out below, features in-engine gameplay footage, showing off not only the athletes, but also the detailed crowds and arenas as well, all to the song Enter Sandman by Metallica playing in the background. As for gameplay, EA Sports has revealed that EA Sports College Football 26 will include new features like Dynamic Substitutions for fatigue management, upgrades to the Wear and Tear system, and an overhaul to the Archetype system so that more unique skill sets can be shown off in the game. The title will also feature more than 2,800 new plays and unique schemes, as well as more than 300 real-world coaches. “Our vision for what it means to experience college football continues to be our wide open, fast paced gameplay that’s anchored by a swath of foundational football features like stunts and twists, custom zones, and improved blocking and coverage logic,” wrote the company on its official website. Enhancements made to the Wear and Tear system revolve around being more realistic, while also giving players more customisation options that can better fit any given play style. The core gameplay is also being improved, including the ability to make use of skills between tackles. The Physics Based Tackling System is also seeing some upgrades with new types of tackles as well as enhancements to the hit stick. Players will generally feel more in control of the game, and there will also be a new Custom Zones feature that will provide more options for coverage when it comes to scrimmage. EA Sports College Football 26 will also feature enhanced Stadium Pulse effects, including new HUD visuals, intense camera shake, and clock distortion that the studio hopes will help players feel like they’re right in the field alongside the players, feeling the same high-pressure environments as their teams. “We want you to immerse yourself in unforgettable game day atmospheres with more electrifying sights, sounds, and traditions than ever before,” wrote the company. “Feel the energy of new situations and stadium-specific music, fight songs, and dynamic commentary.” EA Sports College Football 26 will feature quite a few game modes, including Dynasty, Road to Glory, College Football Ultimate Team, Road to the College Football Playoff, and Team Builder. Notably, the Dynasty game mode will also include cross-play between the PS5 and Xbox Series X/S versions of the game, with up to 32 players being allowed in an Online Dynasty. Players will need a valid EA account to make use of cross-platform multiplayer, however. As for Road to Glory, players will be able to choose from 10 new archetypes as they start their journey as part of the Recruiting Class of 2025. Players will get to make plenty of decisions throughout the game mode as they build up their highlight tape to earn an offer from their dream school. EA Sports College Football 26 is coming out on July 10, and is available as a bundle alongside Madden NFL 26, which in turn is slated for release on August 14.
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  • Dynasty Warriors producer says the series still can’t be called a success in the West

    Xando
    Member

    Oct 28, 2017

    37,943

    In an interview with GamesMarkt, Omega Forcedirector and producer Tomohiko Sho – who produced this year's Dynasty Warriors: Origins – was asked how successful the series is in the West, given that most of the Steam user reviews for the game are written in Chinese.

    Sho replied that, in his view, Dynasty Warriors is not yet a successful series in the West, but that it's possible for this to change in the future.

    "I believe that the 'Dynasty Warriors' series is not yet in a position to be called a success in the West," Sho said. "On the contrary, I believe that there is a great potential for the series to gain many fans in the future.

    "With our latest title, Dynasty Warriors: Origins, we were able to attract new fans in addition to those we have had since the PlayStation 2 era. The Western market is very important, and I believe that if there is a next title, we will gain even more new fans."
    Click to expand...
    Click to shrink...

    Dynasty Warriors producer says the series still can’t be called a success in the West | VGC

    The latest game, Dynasty Warriors: Origins, has sold more than 1 million copies worldwide…

    www.videogameschronicle.com

    Origins was the first game in the series i played and i absolutely loved it so i hope it can continue to grow in the west. 

    --R
    Being sued right now, please help me find a lawyer
    Member

    Oct 25, 2017

    15,658

    Origins is a must play for everyone that likes action games. A masterpiece from beginning to end.
     

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better".
     

    Glio
    Member

    Oct 27, 2017

    27,882

    Spain

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here. 

    Dekuman
    Member

    Oct 27, 2017

    21,144

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    it's why spin offs of the formula like Hyrule Warriors do considerably better.
     

    Richietto
    One Winged Slayer
    Member

    Oct 25, 2017

    26,133

    North Carolina

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    Unfortunately this. Obviously it did really well on Steam and what not but there's a reason Hyrule Warrios can do so damn well on a single platform. It's the setting.
     

    fiendcode
    Member

    Oct 26, 2017

    26,412

    We saw this from the CCUs tbh, overwhelmingly tilted towards Asia.
     

    LAA
    One Winged Slayer
    Member

    Oct 28, 2017

    3,264

    Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible.

    Really I'm kinda surprised they haven't done more collabs with more IPs. I think Hyrule Warriors was really the first I truly played and loved. Other collabs since I've enjoyed too like P5 Strikers. Berserker was fine. AOT I enjoyed too and that's actually very different from the others. I'd love a KH Musou eventually.. so many characters and abilities they could use, and enemies are pretty simplistically designed, and there's already been moments where you had to kill 1000+ Heartless, seems a perfect fit, ha. 

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    Dekuman said:

    it's why spin offs of the formula like Hyrule Warriors do considerably better.

    Click to expand...
    Click to shrink...

    Do they really do that much better? 

    OP

    OP

    Xando
    Member

    Oct 28, 2017

    37,943

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    You're probably right but for me the three kingdoms setting made it even more interesting.

    Don't think a medieval europe or a more western fantasy approach would catch me in the same way. 

    Disco Stu
    Member

    Oct 27, 2017

    2,557

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    Totally agree and this is coming from someone seeks out other Three Kingdoms content because of KOEI.

    Someone the other day mentioned using the engine for an Avengers or Superman style game. I could see that catching on if done right. 

    Glio
    Member

    Oct 27, 2017

    27,882

    Spain

    PlanetSmasher said:

    Do they really do that much better?

    Click to expand...
    Click to shrink...

    Not all of them, but some, yes.

    Age of Calamity is the best selling musou at 4M. 

    Rosebud
    Two Pieces
    Member

    Apr 16, 2018

    51,357

    I want Origins but still too pricey unfortunately. I love Samurai Warriors, Pirate Warriors, Persona 5 Strikers...
     

    TheAggroCraig
    This guy are sick of the One Winged Slayer
    Member

    Nov 6, 2017

    7,354

    I'll show up for the franchise again when they bring back Dynasty Warriors Gundam
     

    Dekuman
    Member

    Oct 27, 2017

    21,144

    PlanetSmasher said:

    Do they really do that much better?

    Click to expand...
    Click to shrink...

    Here's what i can find from the Nintendo million seller list
    Hyrule Warriors - Age of Calamity 4+ million units as of March 2021 

    MetalKhaos
    Member

    Oct 31, 2017

    2,228

    PlanetSmasher said:

    I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better".

    Click to expand...
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    That's my take.

    Origins was first DW game I enjoyed in a really long time. Solid entry, and I feel a game like this is made all the better with this current gen due to how incredibly fast the loading times are. 

    SlasherMcGirk
    Member

    Oct 27, 2017

    4,429

    Cincinnati

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns.
     

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    SlasherMcGirk said:

    It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns.

    Click to expand...
    Click to shrink...

    I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm.

    For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format.

    By comparison, I don't think a Musou game based onthe American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey. 

    Ltn_Esteves
    Member

    Feb 4, 2021

    213

    Dekuman said:

    Here's what i can find from the Nintendo million seller list

    Hyrule Warriors - Age of Calamity 4+ million units as of March 2021
    Click to expand...
    Click to shrink...

    And I think that is without japan sales, since Nintendo is only the publisher in the west
     

    Astral
    Member

    Oct 27, 2017

    33,463

    TheAggroCraig said:

    I'll show up for the franchise again when they bring back Dynasty Warriors Gundam

    Click to expand...
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    Man I would love this. Did they stop for licensing reasons or something?

    Origins was amazing and I can't wait for what's next. 

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    Astral said:

    Man I would love this. Did they stop for licensing reasons or something?

    Origins was amazing and I can't wait for what's next.
    Click to expand...
    Click to shrink...

    They stopped because the third game sold almost no copies. People got sick of the concept after the second game. 

    Glio
    Member

    Oct 27, 2017

    27,882

    Spain

    PlanetSmasher said:

    I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm.

    For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format.

    By comparison, I don't think a Musou game based onthe American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey.
    Click to expand...
    Click to shrink...

    It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West.
     

    Dreamboum
    Member

    Oct 28, 2017

    23,942

    How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros.

    Come on man 

    MarvelousIntent
    Member

    Aug 13, 2019

    3,936

    LAA said:

    Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible.

    Click to expand...
    Click to shrink...

    I'd recommend watching some gameplay to see how you feel about it. I understand Steph's gripes with Origins, but it is legitimately the best game in the series and it isn't even close. Like, the combat is actually good. Enemy officers actually put up a fight. Lu Bu is an actual boss fight and hard as hell to beat.

    Origins three greatest faults are where it chooses to end, the silent protagonist you can't customize, and that there are only like 9 weapons. The weapons issue also isn't that bad because each weapon has functions different and has plenty of abilities to choose from. It feels fantastic to play and blows every other game out of the water.

    Also, as far as I'm aware, Origins doesn't really have DLC. It had some pre-order bonuses, but thats it. As it is, the game is complete. 

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    Glio said:

    It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West.

    Click to expand...
    Click to shrink...

    I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap.

    And I don't think an original setting is going to interest people who aren't already fans either. 

    General Tso
    Member

    Jan 10, 2018

    540

    Dynasty Warriors Origins was an excellent refresh, and I hope they continue to build off it, because the fundamentals are all there.
     

    DontHateTheBacon
    Unshakable Resolve
    Member

    Oct 27, 2017

    14,618

    It was my first Dynasty Warriors game and I had a complete blast with it. I'm in if this is what they'll be like going forward. I hope the dust settles well for it in the west.
     

    Dale Copper
    Member

    Apr 12, 2018

    24,363

    Glio said:

    Not all of them, but some, yes.

    Age of Calamity is the best selling musou at 4M.
    Click to expand...
    Click to shrink...

    One Piece Pirate Warriors 4 is also at 4 million sales.

    Spinoffs are more popular if they push them. 

    thewienke
    Member

    Oct 25, 2017

    19,345

    "If there is a next game"

    I hope they're being deliberately evasive there considering Origins ends half way through the story

    Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on 

    Pyro
    God help us the mods are making weekend threads
    Member

    Jul 30, 2018

    18,900

    United States

    Glio said:

    I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay.

    It's a fascinating historical period, but I don't think it'll be very popular here.
    Click to expand...
    Click to shrink...

    This is definitely part of it. I'm more into Samurai Warriors because the setting is more interesting to me. 

    LiquidDom
    Avenger

    Oct 27, 2017

    2,729

    I bought Origins on day one but have so much else on my plate. I'd like to get to it soon, might be a good palette cleanser after Death Stranding 2
     

    OP

    OP

    Xando
    Member

    Oct 28, 2017

    37,943

    Dreamboum said:

    How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros.

    Come on man
    Click to expand...
    Click to shrink...

    I bought a key for like 43€ a few months ago so you can definitely get it cheaper if you're looking for it.
     

    Kyrios
    Member

    Oct 27, 2017

    19,152

    --R said:

    Origins is a must play for everyone that likes action games. A masterpiece from beginning to end.

    Click to expand...
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    Yup, still a frontrunner for my personal GOTY. 

    OP

    OP

    Xando
    Member

    Oct 28, 2017

    37,943

    Only thing i wished they would improve on really would be that the MC has more of a personality
     

    DyCy
    Member

    Oct 25, 2017

    587

    I loved Origins as my first real DWbut as interesting as it was for a first timer I do wonder how much I'd want to revisit the Three Kingdoms story over and over again in sequels so I do think the setting is limiting the potential of the franchise.

    Would love a spin off based on Star Wars, Marvel or Final Fantasy though. 

    Astral
    Member

    Oct 27, 2017

    33,463

    PlanetSmasher said:

    They stopped because the third game sold almost no copies. People got sick of the concept after the second game.

    Click to expand...
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    Aw damn. I honestly didn't even know there was a third one. I think they have the potential of making a really good one with the current formula.
     

    Glio
    Member

    Oct 27, 2017

    27,882

    Spain

    PlanetSmasher said:

    I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap.

    And I don't think an original setting is going to interest people who aren't already fans either.
    Click to expand...
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    I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell.

    And I feel almost dirty just proposing it. 

    PlanetSmasher
    The Abominable Showman
    Member

    Oct 25, 2017

    133,345

    Glio said:

    I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell.

    And I feel almost dirty just proposing it.
    Click to expand...
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    I don't...really think it would work? Like the entire fantasy of Musou is "being an unstoppable killing machine", trying to focus it around super-hardcore grimdark difficulty would kind of defeat the purpose of it being Musou at all.

    Dark fantasy doesn't just succeed by default, and I don't think audiences would be tricked by that either. The Berserk musou flopped catastrophically badly. 

    MaxAugust
    Member

    Jan 28, 2018

    3,573

    thewienke said:

    "If there is a next game"

    I hope they're being deliberately evasive there considering Origins ends half way through the story

    Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on
    Click to expand...
    Click to shrink...

    The secret is everyone throughout time has felt that the pre-Three Kingdoms phase of the Three Kingdoms is the interesting part. Pretty much every adaptation stalls out a bit after things solidify. Hard to make the decades long stalemate and then abrupt anticlimacticdenouement satisfying as a conventional narrative.
     
    #dynasty #warriors #producer #says #series
    Dynasty Warriors producer says the series still can’t be called a success in the West
    Xando Member Oct 28, 2017 37,943 In an interview with GamesMarkt, Omega Forcedirector and producer Tomohiko Sho – who produced this year's Dynasty Warriors: Origins – was asked how successful the series is in the West, given that most of the Steam user reviews for the game are written in Chinese. Sho replied that, in his view, Dynasty Warriors is not yet a successful series in the West, but that it's possible for this to change in the future. "I believe that the 'Dynasty Warriors' series is not yet in a position to be called a success in the West," Sho said. "On the contrary, I believe that there is a great potential for the series to gain many fans in the future. "With our latest title, Dynasty Warriors: Origins, we were able to attract new fans in addition to those we have had since the PlayStation 2 era. The Western market is very important, and I believe that if there is a next title, we will gain even more new fans." Click to expand... Click to shrink... Dynasty Warriors producer says the series still can’t be called a success in the West | VGC The latest game, Dynasty Warriors: Origins, has sold more than 1 million copies worldwide… www.videogameschronicle.com Origins was the first game in the series i played and i absolutely loved it so i hope it can continue to grow in the west.  --R Being sued right now, please help me find a lawyer Member Oct 25, 2017 15,658 Origins is a must play for everyone that likes action games. A masterpiece from beginning to end.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better".   Glio Member Oct 27, 2017 27,882 Spain I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here.  Dekuman Member Oct 27, 2017 21,144 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... it's why spin offs of the formula like Hyrule Warriors do considerably better.   Richietto One Winged Slayer Member Oct 25, 2017 26,133 North Carolina Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... Unfortunately this. Obviously it did really well on Steam and what not but there's a reason Hyrule Warrios can do so damn well on a single platform. It's the setting.   fiendcode Member Oct 26, 2017 26,412 We saw this from the CCUs tbh, overwhelmingly tilted towards Asia.   LAA One Winged Slayer Member Oct 28, 2017 3,264 Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible. Really I'm kinda surprised they haven't done more collabs with more IPs. I think Hyrule Warriors was really the first I truly played and loved. Other collabs since I've enjoyed too like P5 Strikers. Berserker was fine. AOT I enjoyed too and that's actually very different from the others. I'd love a KH Musou eventually.. so many characters and abilities they could use, and enemies are pretty simplistically designed, and there's already been moments where you had to kill 1000+ Heartless, seems a perfect fit, ha.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Dekuman said: it's why spin offs of the formula like Hyrule Warriors do considerably better. Click to expand... Click to shrink... Do they really do that much better?  OP OP Xando Member Oct 28, 2017 37,943 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... You're probably right but for me the three kingdoms setting made it even more interesting. Don't think a medieval europe or a more western fantasy approach would catch me in the same way.  Disco Stu Member Oct 27, 2017 2,557 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... Totally agree and this is coming from someone seeks out other Three Kingdoms content because of KOEI. Someone the other day mentioned using the engine for an Avengers or Superman style game. I could see that catching on if done right.  Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: Do they really do that much better? Click to expand... Click to shrink... Not all of them, but some, yes. Age of Calamity is the best selling musou at 4M.  Rosebud Two Pieces Member Apr 16, 2018 51,357 I want Origins but still too pricey unfortunately. I love Samurai Warriors, Pirate Warriors, Persona 5 Strikers...   TheAggroCraig This guy are sick of the One Winged Slayer Member Nov 6, 2017 7,354 I'll show up for the franchise again when they bring back Dynasty Warriors Gundam   Dekuman Member Oct 27, 2017 21,144 PlanetSmasher said: Do they really do that much better? Click to expand... Click to shrink... Here's what i can find from the Nintendo million seller list Hyrule Warriors - Age of Calamity 4+ million units as of March 2021  MetalKhaos Member Oct 31, 2017 2,228 PlanetSmasher said: I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better". Click to expand... Click to shrink... That's my take. Origins was first DW game I enjoyed in a really long time. Solid entry, and I feel a game like this is made all the better with this current gen due to how incredibly fast the loading times are.  SlasherMcGirk Member Oct 27, 2017 4,429 Cincinnati Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 SlasherMcGirk said: It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns. Click to expand... Click to shrink... I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm. For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format. By comparison, I don't think a Musou game based onthe American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey.  Ltn_Esteves Member Feb 4, 2021 213 Dekuman said: Here's what i can find from the Nintendo million seller list Hyrule Warriors - Age of Calamity 4+ million units as of March 2021 Click to expand... Click to shrink... And I think that is without japan sales, since Nintendo is only the publisher in the west   Astral Member Oct 27, 2017 33,463 TheAggroCraig said: I'll show up for the franchise again when they bring back Dynasty Warriors Gundam Click to expand... Click to shrink... Man I would love this. Did they stop for licensing reasons or something? Origins was amazing and I can't wait for what's next.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Astral said: Man I would love this. Did they stop for licensing reasons or something? Origins was amazing and I can't wait for what's next. Click to expand... Click to shrink... They stopped because the third game sold almost no copies. People got sick of the concept after the second game.  Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm. For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format. By comparison, I don't think a Musou game based onthe American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey. Click to expand... Click to shrink... It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West.   Dreamboum Member Oct 28, 2017 23,942 How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros. Come on man  MarvelousIntent Member Aug 13, 2019 3,936 LAA said: Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible. Click to expand... Click to shrink... I'd recommend watching some gameplay to see how you feel about it. I understand Steph's gripes with Origins, but it is legitimately the best game in the series and it isn't even close. Like, the combat is actually good. Enemy officers actually put up a fight. Lu Bu is an actual boss fight and hard as hell to beat. Origins three greatest faults are where it chooses to end, the silent protagonist you can't customize, and that there are only like 9 weapons. The weapons issue also isn't that bad because each weapon has functions different and has plenty of abilities to choose from. It feels fantastic to play and blows every other game out of the water. Also, as far as I'm aware, Origins doesn't really have DLC. It had some pre-order bonuses, but thats it. As it is, the game is complete.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Glio said: It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West. Click to expand... Click to shrink... I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap. And I don't think an original setting is going to interest people who aren't already fans either.  General Tso Member Jan 10, 2018 540 Dynasty Warriors Origins was an excellent refresh, and I hope they continue to build off it, because the fundamentals are all there.   DontHateTheBacon Unshakable Resolve Member Oct 27, 2017 14,618 It was my first Dynasty Warriors game and I had a complete blast with it. I'm in if this is what they'll be like going forward. I hope the dust settles well for it in the west.   Dale Copper Member Apr 12, 2018 24,363 Glio said: Not all of them, but some, yes. Age of Calamity is the best selling musou at 4M. Click to expand... Click to shrink... One Piece Pirate Warriors 4 is also at 4 million sales. Spinoffs are more popular if they push them.  thewienke Member Oct 25, 2017 19,345 "If there is a next game" I hope they're being deliberately evasive there considering Origins ends half way through the story Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on  Pyro God help us the mods are making weekend threads Member Jul 30, 2018 18,900 United States Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... This is definitely part of it. I'm more into Samurai Warriors because the setting is more interesting to me.  LiquidDom Avenger Oct 27, 2017 2,729 I bought Origins on day one but have so much else on my plate. I'd like to get to it soon, might be a good palette cleanser after Death Stranding 2   OP OP Xando Member Oct 28, 2017 37,943 Dreamboum said: How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros. Come on man Click to expand... Click to shrink... I bought a key for like 43€ a few months ago so you can definitely get it cheaper if you're looking for it.   Kyrios Member Oct 27, 2017 19,152 --R said: Origins is a must play for everyone that likes action games. A masterpiece from beginning to end. Click to expand... Click to shrink... Yup, still a frontrunner for my personal GOTY.  OP OP Xando Member Oct 28, 2017 37,943 Only thing i wished they would improve on really would be that the MC has more of a personality   DyCy Member Oct 25, 2017 587 I loved Origins as my first real DWbut as interesting as it was for a first timer I do wonder how much I'd want to revisit the Three Kingdoms story over and over again in sequels so I do think the setting is limiting the potential of the franchise. Would love a spin off based on Star Wars, Marvel or Final Fantasy though.  Astral Member Oct 27, 2017 33,463 PlanetSmasher said: They stopped because the third game sold almost no copies. People got sick of the concept after the second game. Click to expand... Click to shrink... Aw damn. I honestly didn't even know there was a third one. I think they have the potential of making a really good one with the current formula.   Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap. And I don't think an original setting is going to interest people who aren't already fans either. Click to expand... Click to shrink... I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell. And I feel almost dirty just proposing it.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Glio said: I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell. And I feel almost dirty just proposing it. Click to expand... Click to shrink... I don't...really think it would work? Like the entire fantasy of Musou is "being an unstoppable killing machine", trying to focus it around super-hardcore grimdark difficulty would kind of defeat the purpose of it being Musou at all. Dark fantasy doesn't just succeed by default, and I don't think audiences would be tricked by that either. The Berserk musou flopped catastrophically badly.  MaxAugust Member Jan 28, 2018 3,573 thewienke said: "If there is a next game" I hope they're being deliberately evasive there considering Origins ends half way through the story Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on Click to expand... Click to shrink... The secret is everyone throughout time has felt that the pre-Three Kingdoms phase of the Three Kingdoms is the interesting part. Pretty much every adaptation stalls out a bit after things solidify. Hard to make the decades long stalemate and then abrupt anticlimacticdenouement satisfying as a conventional narrative.   #dynasty #warriors #producer #says #series
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    Dynasty Warriors producer says the series still can’t be called a success in the West
    Xando Member Oct 28, 2017 37,943 In an interview with GamesMarkt, Omega Forcedirector and producer Tomohiko Sho – who produced this year's Dynasty Warriors: Origins – was asked how successful the series is in the West, given that most of the Steam user reviews for the game are written in Chinese. Sho replied that, in his view, Dynasty Warriors is not yet a successful series in the West, but that it's possible for this to change in the future. "I believe that the 'Dynasty Warriors' series is not yet in a position to be called a success in the West," Sho said. "On the contrary, I believe that there is a great potential for the series to gain many fans in the future. "With our latest title, Dynasty Warriors: Origins, we were able to attract new fans in addition to those we have had since the PlayStation 2 era. The Western market is very important, and I believe that if there is a next title, we will gain even more new fans." Click to expand... Click to shrink... Dynasty Warriors producer says the series still can’t be called a success in the West | VGC The latest game, Dynasty Warriors: Origins, has sold more than 1 million copies worldwide… www.videogameschronicle.com Origins was the first game in the series i played and i absolutely loved it so i hope it can continue to grow in the west.  --R Being sued right now, please help me find a lawyer Member Oct 25, 2017 15,658 Origins is a must play for everyone that likes action games. A masterpiece from beginning to end.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better".   Glio Member Oct 27, 2017 27,882 Spain I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here.  Dekuman Member Oct 27, 2017 21,144 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... it's why spin offs of the formula like Hyrule Warriors do considerably better.   Richietto One Winged Slayer Member Oct 25, 2017 26,133 North Carolina Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... Unfortunately this. Obviously it did really well on Steam and what not but there's a reason Hyrule Warrios can do so damn well on a single platform. It's the setting.   fiendcode Member Oct 26, 2017 26,412 We saw this from the CCUs tbh, overwhelmingly tilted towards Asia.   LAA One Winged Slayer Member Oct 28, 2017 3,264 Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible. Really I'm kinda surprised they haven't done more collabs with more IPs. I think Hyrule Warriors was really the first I truly played and loved. Other collabs since I've enjoyed too like P5 Strikers. Berserker was fine. AOT I enjoyed too and that's actually very different from the others. I'd love a KH Musou eventually.. so many characters and abilities they could use, and enemies are pretty simplistically designed, and there's already been moments where you had to kill 1000+ Heartless, seems a perfect fit, ha.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Dekuman said: it's why spin offs of the formula like Hyrule Warriors do considerably better. Click to expand... Click to shrink... Do they really do that much better?  OP OP Xando Member Oct 28, 2017 37,943 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... You're probably right but for me the three kingdoms setting made it even more interesting. Don't think a medieval europe or a more western fantasy approach would catch me in the same way.  Disco Stu Member Oct 27, 2017 2,557 Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... Totally agree and this is coming from someone seeks out other Three Kingdoms content because of KOEI. Someone the other day mentioned using the engine for an Avengers or Superman style game. I could see that catching on if done right.  Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: Do they really do that much better? Click to expand... Click to shrink... Not all of them, but some, yes. Age of Calamity is the best selling musou at 4M.  Rosebud Two Pieces Member Apr 16, 2018 51,357 I want Origins but still too pricey unfortunately. I love Samurai Warriors, Pirate Warriors, Persona 5 Strikers...   TheAggroCraig This guy are sick of the One Winged Slayer Member Nov 6, 2017 7,354 I'll show up for the franchise again when they bring back Dynasty Warriors Gundam   Dekuman Member Oct 27, 2017 21,144 PlanetSmasher said: Do they really do that much better? Click to expand... Click to shrink... Here's what i can find from the Nintendo million seller list Hyrule Warriors - Age of Calamity 4+ million units as of March 2021  MetalKhaos Member Oct 31, 2017 2,228 PlanetSmasher said: I think he's being modest more than anything else. This is less "the series is a failure" and more "I think we can do even better". Click to expand... Click to shrink... That's my take. Origins was first DW game I enjoyed in a really long time. Solid entry, and I feel a game like this is made all the better with this current gen due to how incredibly fast the loading times are.  SlasherMcGirk Member Oct 27, 2017 4,429 Cincinnati Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 SlasherMcGirk said: It's not even that I think its the fact that they have done the same setting and characters 20 times over. It's an interesting period and story with great characters but you can only add and stretch the same story so many times without diminishing returns. Click to expand... Click to shrink... I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm. For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format. By comparison, I don't think a Musou game based on (for example) the American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey.  Ltn_Esteves Member Feb 4, 2021 213 Dekuman said: Here's what i can find from the Nintendo million seller list Hyrule Warriors - Age of Calamity 4+ million units as of March 2021 Click to expand... Click to shrink... And I think that is without japan sales, since Nintendo is only the publisher in the west   Astral Member Oct 27, 2017 33,463 TheAggroCraig said: I'll show up for the franchise again when they bring back Dynasty Warriors Gundam Click to expand... Click to shrink... Man I would love this. Did they stop for licensing reasons or something? Origins was amazing and I can't wait for what's next.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Astral said: Man I would love this. Did they stop for licensing reasons or something? Origins was amazing and I can't wait for what's next. Click to expand... Click to shrink... They stopped because the third game sold almost no copies. People got sick of the concept after the second game.  Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: I think the other problem is there aren't that many periods of time across history that can support this kind of game structure with such a heavy emphasis on specific heroes. Like, they tried Troy once and it didn't really catch on, nor did Bladestorm. For better and for worse, the Three Kingdoms and Sengoku eras are kind of the time periods that have A) a level of ubiquity in Asia that makes East Asian players interested in them and B) an emphasis on character substantial enough to support the Musou gameplay format. By comparison, I don't think a Musou game based on (for example) the American Revolution would sell particularly well outside of the US, and that war was A) not that long and B) took place in an era where firearms had largely supplanted melee combat so the movesets would wind up feeling very samey. Click to expand... Click to shrink... It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West.   Dreamboum Member Oct 28, 2017 23,942 How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros. Come on man  MarvelousIntent Member Aug 13, 2019 3,936 LAA said: Origins I haven't tried, more tempted seeing impressions here, but I read Steph Sterling's review on it and they weren't happy with realism essentially removing personality from it. I think the other thing that puts me off is they just seem very heavy handed with DLC too, and seemingly for pretty basic things, I want as complete of a game as possible. Click to expand... Click to shrink... I'd recommend watching some gameplay to see how you feel about it. I understand Steph's gripes with Origins, but it is legitimately the best game in the series and it isn't even close. Like, the combat is actually good. Enemy officers actually put up a fight. Lu Bu is an actual boss fight and hard as hell to beat. Origins three greatest faults are where it chooses to end, the silent protagonist you can't customize, and that there are only like 9 weapons. The weapons issue also isn't that bad because each weapon has functions different and has plenty of abilities to choose from. It feels fantastic to play and blows every other game out of the water. Also, as far as I'm aware, Origins doesn't really have DLC. It had some pre-order bonuses, but thats it. As it is, the game is complete.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Glio said: It doesn't really need to be historical. There are One Piece, Zelda, Dragon Quest, Gundam... They could do something sci-fi or fantasy with their own setting and characters if they want. But, hey, if they like three kingdoms, they don't need to change it, but it's going to be very hard to grow in the West. Click to expand... Click to shrink... I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap. And I don't think an original setting is going to interest people who aren't already fans either.  General Tso Member Jan 10, 2018 540 Dynasty Warriors Origins was an excellent refresh, and I hope they continue to build off it (like they did DW2 through DW5), because the fundamentals are all there.   DontHateTheBacon Unshakable Resolve Member Oct 27, 2017 14,618 It was my first Dynasty Warriors game and I had a complete blast with it. I'm in if this is what they'll be like going forward. I hope the dust settles well for it in the west.   Dale Copper Member Apr 12, 2018 24,363 Glio said: Not all of them, but some, yes. Age of Calamity is the best selling musou at 4M. Click to expand... Click to shrink... One Piece Pirate Warriors 4 is also at 4 million sales. Spinoffs are more popular if they push them.  thewienke Member Oct 25, 2017 19,345 "If there is a next game" I hope they're being deliberately evasive there considering Origins ends half way through the story Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on  Pyro God help us the mods are making weekend threads Member Jul 30, 2018 18,900 United States Glio said: I honestly think what limits the franchise most in the West today is the setting of Three Kingdoms, not the gameplay. It's a fascinating historical period, but I don't think it'll be very popular here. Click to expand... Click to shrink... This is definitely part of it. I'm more into Samurai Warriors because the setting is more interesting to me.  LiquidDom Avenger Oct 27, 2017 2,729 I bought Origins on day one but have so much else on my plate. I'd like to get to it soon, might be a good palette cleanser after Death Stranding 2   OP OP Xando Member Oct 28, 2017 37,943 Dreamboum said: How are they gonna find an audience in the west when the game is 80 *euros* on all platforms? Their biggest discount is 64 euros. Come on man Click to expand... Click to shrink... I bought a key for like 43€ a few months ago so you can definitely get it cheaper if you're looking for it.   Kyrios Member Oct 27, 2017 19,152 --R said: Origins is a must play for everyone that likes action games. A masterpiece from beginning to end. Click to expand... Click to shrink... Yup, still a frontrunner for my personal GOTY.  OP OP Xando Member Oct 28, 2017 37,943 Only thing i wished they would improve on really would be that the MC has more of a personality   DyCy Member Oct 25, 2017 587 I loved Origins as my first real DW (I played the first Hyrule Warriors) but as interesting as it was for a first timer I do wonder how much I'd want to revisit the Three Kingdoms story over and over again in sequels so I do think the setting is limiting the potential of the franchise. Would love a spin off based on Star Wars, Marvel or Final Fantasy though.  Astral Member Oct 27, 2017 33,463 PlanetSmasher said: They stopped because the third game sold almost no copies. People got sick of the concept after the second game. Click to expand... Click to shrink... Aw damn. I honestly didn't even know there was a third one. I think they have the potential of making a really good one with the current formula.   Glio Member Oct 27, 2017 27,882 Spain PlanetSmasher said: I don't think a bunch of anime Musou spinoffs are going to grow the franchise in the West. They've been doing anime spinoffs for 20 years and they just sell to people who are already Musou fans who happen to like that particular anime. It's a concept that only works on fanbase overlap. And I don't think an original setting is going to interest people who aren't already fans either. Click to expand... Click to shrink... I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell. And I feel almost dirty just proposing it.  PlanetSmasher The Abominable Showman Member Oct 25, 2017 133,345 Glio said: I'm going to be cynical because it's an idea that doesn't appeal to me personally, but I'm pretty sure if they made a dark fantasy setting with fallen knights, ruined kingdoms and cursed battlefields; and marketed it as "the Dark Souls of musou," it would sell. And I feel almost dirty just proposing it. Click to expand... Click to shrink... I don't...really think it would work? Like the entire fantasy of Musou is "being an unstoppable killing machine", trying to focus it around super-hardcore grimdark difficulty would kind of defeat the purpose of it being Musou at all. Dark fantasy doesn't just succeed by default, and I don't think audiences would be tricked by that either. The Berserk musou flopped catastrophically badly.  MaxAugust Member Jan 28, 2018 3,573 thewienke said: "If there is a next game" I hope they're being deliberately evasive there considering Origins ends half way through the story Although I do think the story is more interesting before the Three Kingdoms are established since there are more players and more going on Click to expand... Click to shrink... The secret is everyone throughout time has felt that the pre-Three Kingdoms phase of the Three Kingdoms is the interesting part. Pretty much every adaptation stalls out a bit after things solidify. Hard to make the decades long stalemate and then abrupt anticlimactic (although poetic in an "everyone fails" way) denouement satisfying as a conventional narrative.  
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  • Wuchang: Fallen Feathers – a closer look at the Soulslike combat

    From the first moment you step into the brutal lands of Shu, Wuchang: Fallen Feathers makes one thing clear: survival isn’t gifted, it’s earned. Throughout your journey, you’ll need to master an arsenal of weapons, spells, and abilities to overcome the harrowing challenges of this Soulslike action-RPG set in the waning years of the Ming dynasty. With the July 24 launch fast approaching, we’re giving PlayStation players a closer look at some of the game’s most defining tools of survival, power, and identity.

    We’ll highlight just a few of the devastating weapons, arcane spells, and unique abilities you’ll wield as you carve your legacy through ruin and revelation. These tools don’t just shape your playstyle, they shape the legend of Wuchang herself.

    A diverse arsenal of blades and brutality

    Each weapon in Wuchang is tied to a piece of the game’s worldbuilding, from sacred relics to myth-imbued prototypes. Every blade tells a story, and every strike leaves a mark.

    The Dragoncoil Lance, a Deluxe Edition spear, is a striking silver-white weapon featuring a traditional design. A coiled dragon motif wraps around the junction of the shaft and spearhead, symbolizing the wielder’s courage and valor. Weapons in Wuchang each have their own unique skills, and with the Vortex Thrust skill for the Dragoncoil Lance, you can unleash shockwaves with devastating force, making it ideal for punishing multiple enemies at once.

    Abilities that shape the warrior

    Combat in Wuchang is fluid, fast, and fiercely deliberate, with a broad range of abilities that define how you approach each fight. One standout is Blade Dance, a whirling assault that slices through enemies while showcasing your mastery of dual blades. The Crescent Arc, a forward-lunging slash imbued with ethereal energy, closing distance and shifting momentum with measured precision.

    Prefer power over speed? Colossal Smash delivers a thunderous overhead strike that leaves a trail of destruction in its wake, ideal for breaking enemy posture or interrupting spellcasters mid-cast. Every ability in Wuchang evolves through skill trees and Red Mercury enhancements, adding layers of strategy beyond raw force.

    Spells drawn from myth and madness

    Wuchang’s spell system is one of the most visually striking elements of its design, drawing from Taoist ritual, ancient folklore, and operatic symbolism. These aren’t just tools of destruction. They’re storytelling vessels that bind your journey to the world’s unraveling lore.

    Infernal Flames casts a searing mask that torments enemies with divine rage, based on an ancient opera ritual meant to summon wrathful spirits. On the opposite end of the spectrum is Lotus Soulflame, a ritual spell used in spirit exorcisms that unleashes devastating elemental damage.

    Another standout is Echo of Liu Cheng’en, a chilling surge of ice named after a loyal Ming general. The spell can knock targets back with enough force to disrupt aggressive momentum and create space in critical encounters.

    Feathering, the price of power

    At the heart of Wuchang’s identity lies the Feathering system, a supernatural affliction that grants immense power at great personal cost. As Wuchang absorbs Red Mercury and defeats corrupted monstrosities, she unlocks devastating abilities and spells rooted in transformation.

    Feathering allows players to unleash deadly skills and spells mid-combat, turning the tide of battle in an instant. But each use chips away at stability, demanding tactical restraint. Do you risk transforming in the middle of a fight to deliver explosive damage, knowing it may leave you vulnerable? Or hold your strength in reserve until the moment you’re truly cornered?

    Pre-order bonuses and Deluxe Edition content

    Players who pre-order Wuchang: Fallen Feathers will receive two exclusive outfits, White Spectre and Night Spectre, offering ceremonial elegance steeped in decay. You’ll also unlock the Vermillion War Club, a brutal axe weapon with powerful combo potential, along with a Glistening Red Mercury Skill Upgrade to enhance your build from the very beginning.

    For those seeking even deeper customization, the Deluxe Edition adds four rare outfits: Soul Ritual Robe, Tiger of Fortune, Overlord’s Regalia, and Draconic Resurgence. It also includes powerful weapons such as the Moonlight Dragon, Watcher’s Gaze swords, Eternal Sovereignty, and Dragoncoil Lance. You’ll also receive the Blood of Changhong, a special Skill Upgrade Item designed to support diverse builds and encourage early experimentation.

    Prepare for launch

    Wuchang: Fallen Feathers is more than a battle for survival. It’s a meditation on power, sacrifice, and transformation. Every spell you cast, weapon you wield, and enemy you overcome deepens your understanding of Wuchang’s intricate lore. Mastery isn’t just rewarded, it’s essential to unlocking the truths buried in the land of Shu.

    Wuchang: Fallen Feathers launches July 24 on PlayStation 5. Pre-order now to unlock exclusive content and prepare for the journey that awaits.
    #wuchang #fallen #feathers #closer #look
    Wuchang: Fallen Feathers – a closer look at the Soulslike combat
    From the first moment you step into the brutal lands of Shu, Wuchang: Fallen Feathers makes one thing clear: survival isn’t gifted, it’s earned. Throughout your journey, you’ll need to master an arsenal of weapons, spells, and abilities to overcome the harrowing challenges of this Soulslike action-RPG set in the waning years of the Ming dynasty. With the July 24 launch fast approaching, we’re giving PlayStation players a closer look at some of the game’s most defining tools of survival, power, and identity. We’ll highlight just a few of the devastating weapons, arcane spells, and unique abilities you’ll wield as you carve your legacy through ruin and revelation. These tools don’t just shape your playstyle, they shape the legend of Wuchang herself. A diverse arsenal of blades and brutality Each weapon in Wuchang is tied to a piece of the game’s worldbuilding, from sacred relics to myth-imbued prototypes. Every blade tells a story, and every strike leaves a mark. The Dragoncoil Lance, a Deluxe Edition spear, is a striking silver-white weapon featuring a traditional design. A coiled dragon motif wraps around the junction of the shaft and spearhead, symbolizing the wielder’s courage and valor. Weapons in Wuchang each have their own unique skills, and with the Vortex Thrust skill for the Dragoncoil Lance, you can unleash shockwaves with devastating force, making it ideal for punishing multiple enemies at once. Abilities that shape the warrior Combat in Wuchang is fluid, fast, and fiercely deliberate, with a broad range of abilities that define how you approach each fight. One standout is Blade Dance, a whirling assault that slices through enemies while showcasing your mastery of dual blades. The Crescent Arc, a forward-lunging slash imbued with ethereal energy, closing distance and shifting momentum with measured precision. Prefer power over speed? Colossal Smash delivers a thunderous overhead strike that leaves a trail of destruction in its wake, ideal for breaking enemy posture or interrupting spellcasters mid-cast. Every ability in Wuchang evolves through skill trees and Red Mercury enhancements, adding layers of strategy beyond raw force. Spells drawn from myth and madness Wuchang’s spell system is one of the most visually striking elements of its design, drawing from Taoist ritual, ancient folklore, and operatic symbolism. These aren’t just tools of destruction. They’re storytelling vessels that bind your journey to the world’s unraveling lore. Infernal Flames casts a searing mask that torments enemies with divine rage, based on an ancient opera ritual meant to summon wrathful spirits. On the opposite end of the spectrum is Lotus Soulflame, a ritual spell used in spirit exorcisms that unleashes devastating elemental damage. Another standout is Echo of Liu Cheng’en, a chilling surge of ice named after a loyal Ming general. The spell can knock targets back with enough force to disrupt aggressive momentum and create space in critical encounters. Feathering, the price of power At the heart of Wuchang’s identity lies the Feathering system, a supernatural affliction that grants immense power at great personal cost. As Wuchang absorbs Red Mercury and defeats corrupted monstrosities, she unlocks devastating abilities and spells rooted in transformation. Feathering allows players to unleash deadly skills and spells mid-combat, turning the tide of battle in an instant. But each use chips away at stability, demanding tactical restraint. Do you risk transforming in the middle of a fight to deliver explosive damage, knowing it may leave you vulnerable? Or hold your strength in reserve until the moment you’re truly cornered? Pre-order bonuses and Deluxe Edition content Players who pre-order Wuchang: Fallen Feathers will receive two exclusive outfits, White Spectre and Night Spectre, offering ceremonial elegance steeped in decay. You’ll also unlock the Vermillion War Club, a brutal axe weapon with powerful combo potential, along with a Glistening Red Mercury Skill Upgrade to enhance your build from the very beginning. For those seeking even deeper customization, the Deluxe Edition adds four rare outfits: Soul Ritual Robe, Tiger of Fortune, Overlord’s Regalia, and Draconic Resurgence. It also includes powerful weapons such as the Moonlight Dragon, Watcher’s Gaze swords, Eternal Sovereignty, and Dragoncoil Lance. You’ll also receive the Blood of Changhong, a special Skill Upgrade Item designed to support diverse builds and encourage early experimentation. Prepare for launch Wuchang: Fallen Feathers is more than a battle for survival. It’s a meditation on power, sacrifice, and transformation. Every spell you cast, weapon you wield, and enemy you overcome deepens your understanding of Wuchang’s intricate lore. Mastery isn’t just rewarded, it’s essential to unlocking the truths buried in the land of Shu. Wuchang: Fallen Feathers launches July 24 on PlayStation 5. Pre-order now to unlock exclusive content and prepare for the journey that awaits. #wuchang #fallen #feathers #closer #look
    BLOG.PLAYSTATION.COM
    Wuchang: Fallen Feathers – a closer look at the Soulslike combat
    From the first moment you step into the brutal lands of Shu, Wuchang: Fallen Feathers makes one thing clear: survival isn’t gifted, it’s earned. Throughout your journey, you’ll need to master an arsenal of weapons, spells, and abilities to overcome the harrowing challenges of this Soulslike action-RPG set in the waning years of the Ming dynasty. With the July 24 launch fast approaching, we’re giving PlayStation players a closer look at some of the game’s most defining tools of survival, power, and identity. We’ll highlight just a few of the devastating weapons, arcane spells, and unique abilities you’ll wield as you carve your legacy through ruin and revelation. These tools don’t just shape your playstyle, they shape the legend of Wuchang herself. A diverse arsenal of blades and brutality Each weapon in Wuchang is tied to a piece of the game’s worldbuilding, from sacred relics to myth-imbued prototypes. Every blade tells a story, and every strike leaves a mark. The Dragoncoil Lance, a Deluxe Edition spear, is a striking silver-white weapon featuring a traditional design. A coiled dragon motif wraps around the junction of the shaft and spearhead, symbolizing the wielder’s courage and valor. Weapons in Wuchang each have their own unique skills, and with the Vortex Thrust skill for the Dragoncoil Lance, you can unleash shockwaves with devastating force, making it ideal for punishing multiple enemies at once. Abilities that shape the warrior Combat in Wuchang is fluid, fast, and fiercely deliberate, with a broad range of abilities that define how you approach each fight. One standout is Blade Dance, a whirling assault that slices through enemies while showcasing your mastery of dual blades. The Crescent Arc, a forward-lunging slash imbued with ethereal energy, closing distance and shifting momentum with measured precision. Prefer power over speed? Colossal Smash delivers a thunderous overhead strike that leaves a trail of destruction in its wake, ideal for breaking enemy posture or interrupting spellcasters mid-cast. Every ability in Wuchang evolves through skill trees and Red Mercury enhancements, adding layers of strategy beyond raw force. Spells drawn from myth and madness Wuchang’s spell system is one of the most visually striking elements of its design, drawing from Taoist ritual, ancient folklore, and operatic symbolism. These aren’t just tools of destruction. They’re storytelling vessels that bind your journey to the world’s unraveling lore. Infernal Flames casts a searing mask that torments enemies with divine rage, based on an ancient opera ritual meant to summon wrathful spirits. On the opposite end of the spectrum is Lotus Soulflame, a ritual spell used in spirit exorcisms that unleashes devastating elemental damage. Another standout is Echo of Liu Cheng’en, a chilling surge of ice named after a loyal Ming general. The spell can knock targets back with enough force to disrupt aggressive momentum and create space in critical encounters. Feathering, the price of power At the heart of Wuchang’s identity lies the Feathering system, a supernatural affliction that grants immense power at great personal cost. As Wuchang absorbs Red Mercury and defeats corrupted monstrosities, she unlocks devastating abilities and spells rooted in transformation. Feathering allows players to unleash deadly skills and spells mid-combat, turning the tide of battle in an instant. But each use chips away at stability, demanding tactical restraint. Do you risk transforming in the middle of a fight to deliver explosive damage, knowing it may leave you vulnerable? Or hold your strength in reserve until the moment you’re truly cornered? Pre-order bonuses and Deluxe Edition content Players who pre-order Wuchang: Fallen Feathers will receive two exclusive outfits, White Spectre and Night Spectre, offering ceremonial elegance steeped in decay. You’ll also unlock the Vermillion War Club, a brutal axe weapon with powerful combo potential, along with a Glistening Red Mercury Skill Upgrade to enhance your build from the very beginning. For those seeking even deeper customization, the Deluxe Edition adds four rare outfits: Soul Ritual Robe, Tiger of Fortune, Overlord’s Regalia, and Draconic Resurgence. It also includes powerful weapons such as the Moonlight Dragon, Watcher’s Gaze swords, Eternal Sovereignty, and Dragoncoil Lance. You’ll also receive the Blood of Changhong, a special Skill Upgrade Item designed to support diverse builds and encourage early experimentation. Prepare for launch Wuchang: Fallen Feathers is more than a battle for survival. It’s a meditation on power, sacrifice, and transformation. Every spell you cast, weapon you wield, and enemy you overcome deepens your understanding of Wuchang’s intricate lore. Mastery isn’t just rewarded, it’s essential to unlocking the truths buried in the land of Shu. Wuchang: Fallen Feathers launches July 24 on PlayStation 5. Pre-order now to unlock exclusive content and prepare for the journey that awaits.
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