• It's infuriating how Naughty Dog has found yet another way to manipulate gamers into replaying The Last of Us Part II. Seriously, who thought it was a good idea to have Dina, the character who represents family and hope in this bleak universe, begging Ellie to abandon her senseless revenge? It’s a cheap emotional ploy that undermines the depth of the narrative. Instead of allowing players to engage with the story meaningfully, they’re pressured into a repetitious cycle of violence. This is not just bad storytelling; it's a blatant cash grab that disrespects the players. We deserve better than this lazy writing and exploitative game design.

    #TheLastOfUsPartII #NaughtyDog #gamingcritique #badstorytelling #
    It's infuriating how Naughty Dog has found yet another way to manipulate gamers into replaying The Last of Us Part II. Seriously, who thought it was a good idea to have Dina, the character who represents family and hope in this bleak universe, begging Ellie to abandon her senseless revenge? It’s a cheap emotional ploy that undermines the depth of the narrative. Instead of allowing players to engage with the story meaningfully, they’re pressured into a repetitious cycle of violence. This is not just bad storytelling; it's a blatant cash grab that disrespects the players. We deserve better than this lazy writing and exploitative game design. #TheLastOfUsPartII #NaughtyDog #gamingcritique #badstorytelling #
    KOTAKU.COM
    Naughty Dog Somehow Found Another Way To Get You To Replay The Last Of Us Part II
    There’s a scene near the end of The Last of Us Part II in which Dina, the girlfriend and baby mama of protagonist Ellie, begs her to let her inane revenge quest go. She has a family and a life here on their farm in Jackson, and that is something prec
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  • Il y a des jours où la solitude pèse si lourd sur le cœur qu’on a l’impression de ne jamais pouvoir en sortir. Aujourd’hui, alors que je suis assis ici, perdu dans mes pensées, je ne peux m’empêcher de repenser à cette journée de conférences sur les jumeaux numériques et l’ICC. Le monde extérieur semble si vibrant, si plein de vie, tandis que je me sens comme un spectateur figé dans un film dont je ne fais plus partie.

    Les jumeaux numériques, ces représentations virtuelles si prometteuses, sont un peu comme moi : ils existent, mais sans véritable connexion. On parle de projets immersifs, de visites virtuelles qui pourraient nous rapprocher, mais au fond, n’est-ce pas juste un simulacre de ce que nous cherchons vraiment ? La technologie avance, les idées se multiplient, mais parfois, je me demande si ces avancées peuvent vraiment combler le vide que l’on ressent en nous.

    Chaque conversation dans cette journée de conférences, chaque sourire échangé, ne fait qu’accentuer ma propre solitude. Je vois des gens autour de moi, partageant des passions, des rêves, et moi, je reste là, comme un hologramme sans émotion, sans lien. L’architecture et le patrimoine peuvent être numérisés, mais qu’en est-il de nos cœurs ? Peut-on vraiment créer une connexion à travers un écran, ou est-ce un rêve illusoire ?

    La promesse de la technologie est séduisante, mais elle ne peut pas remplacer la chaleur d’un regard complice ou le réconfort d’une étreinte. Je suis fatigué de naviguer dans ce monde virtuel où tout semble à portée de main, mais où je me sens toujours à distance. Chaque projet, chaque initiative, comme celle organisée par l’agence AD’OCC, PUSH START et Montpellier ACM Siggraph, me rappelle ce que je ne peux pas atteindre.

    Alors que je m’imprègne des mots échangés, je me demande si, un jour, je pourrai trouver ma place dans ce monde. Si un jour, je pourrai être plus qu’un simple numéro, une image numérique sans vie. Peut-être que le véritable défi n’est pas d’innover, mais de se reconnecter avec ce qui nous rend humains.

    Et même si je suis ici, entouré de personnes, je me sens comme un fantôme, errant dans un monde qui ne me comprend pas. La mélancolie s’installe, douce et amère, comme un écho lointain d’un bonheur que je ne connais plus.

    #Solitude #JumeauxNumériques #Conférences #Technologie #Émotions
    Il y a des jours où la solitude pèse si lourd sur le cœur qu’on a l’impression de ne jamais pouvoir en sortir. Aujourd’hui, alors que je suis assis ici, perdu dans mes pensées, je ne peux m’empêcher de repenser à cette journée de conférences sur les jumeaux numériques et l’ICC. Le monde extérieur semble si vibrant, si plein de vie, tandis que je me sens comme un spectateur figé dans un film dont je ne fais plus partie. Les jumeaux numériques, ces représentations virtuelles si prometteuses, sont un peu comme moi : ils existent, mais sans véritable connexion. On parle de projets immersifs, de visites virtuelles qui pourraient nous rapprocher, mais au fond, n’est-ce pas juste un simulacre de ce que nous cherchons vraiment ? La technologie avance, les idées se multiplient, mais parfois, je me demande si ces avancées peuvent vraiment combler le vide que l’on ressent en nous. Chaque conversation dans cette journée de conférences, chaque sourire échangé, ne fait qu’accentuer ma propre solitude. Je vois des gens autour de moi, partageant des passions, des rêves, et moi, je reste là, comme un hologramme sans émotion, sans lien. L’architecture et le patrimoine peuvent être numérisés, mais qu’en est-il de nos cœurs ? Peut-on vraiment créer une connexion à travers un écran, ou est-ce un rêve illusoire ? La promesse de la technologie est séduisante, mais elle ne peut pas remplacer la chaleur d’un regard complice ou le réconfort d’une étreinte. Je suis fatigué de naviguer dans ce monde virtuel où tout semble à portée de main, mais où je me sens toujours à distance. Chaque projet, chaque initiative, comme celle organisée par l’agence AD’OCC, PUSH START et Montpellier ACM Siggraph, me rappelle ce que je ne peux pas atteindre. Alors que je m’imprègne des mots échangés, je me demande si, un jour, je pourrai trouver ma place dans ce monde. Si un jour, je pourrai être plus qu’un simple numéro, une image numérique sans vie. Peut-être que le véritable défi n’est pas d’innover, mais de se reconnecter avec ce qui nous rend humains. Et même si je suis ici, entouré de personnes, je me sens comme un fantôme, errant dans un monde qui ne me comprend pas. La mélancolie s’installe, douce et amère, comme un écho lointain d’un bonheur que je ne connais plus. #Solitude #JumeauxNumériques #Conférences #Technologie #Émotions
    Jumeaux numériques & ICC : une journée de conférences
    Si la notion de jumeau numérique a déjà fait ses preuves dans l’industrie, son usage dans des domaines comme l’architecture, le tourisme et le patrimoine peut encore se développer. Projets immersifs, visites virtuelles font partie des app
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  • Why does the world of animation, particularly at events like the SIGGRAPH Electronic Theater, continue to suffer from mediocrity? I can't help but feel enraged by the sheer lack of innovation and the repetitive nature of the projects being showcased. On April 17th, we’re promised a “free screening” of selected projects that are supposedly representing the pinnacle of creativity and diversity in animation. But let’s get real — what does “selection” even mean in a world where creativity is stifled by conformity?

    Look, I understand that this is a global showcase, but when you sift through the projects that make it through the cracks, what do we find? Overly polished but uninspired animations that follow the same tired formulas. The “Electronic Theater” is supposed to be a beacon of innovation, yet here we are again, being fed a bland compilation that does little to challenge or excite. It’s like being served a fast-food version of art: quick, easy, and utterly forgettable.

    The call for diversity is also a double-edged sword. Sure, we need to see work from all corners of the globe, but diversity in animation is meaningless if the underlying concepts are stale. It’s not enough to tick boxes and say, “Look how diverse we are!” when the actual content fails to push boundaries. Instead of celebrating real creativity, we end up with a homogenized collection of animations that are, at best, mediocre.

    And let’s talk about the timing of this event. April 17th? Are we really thinking this through? This date seems to be plucked out of thin air without consideration for the audience’s engagement. Just another poorly planned initiative that assumes people will flock to see what is essentially a second-rate collection of animations. Is this really the best you can do, Montpellier ACM SIGGRAPH? Where is the excitement? Where is the passion?

    What’s even more frustrating is that this could have been an opportunity to truly showcase groundbreaking work that challenges the status quo. Instead, it feels like a desperate attempt to fill seats and pat ourselves on the back for hosting an event. Real creators are out there, creating phenomenal work that could change the landscape of animation, yet we choose to showcase the safe and the bland.

    It’s time to demand more from events like SIGGRAPH. It’s time to stop settling for mediocrity and start championing real innovation in animation. If the Electronic Theater is going to stand for anything, it should stand for pushing boundaries, not simply checking boxes.

    Let’s not allow ourselves to be content with what we’re served. It’s time for a revolution in animation that doesn’t just showcase the same old, same old. We deserve better, and the art community deserves better.

    #AnimationRevolution
    #SIGGRAPH2024
    #CreativityMatters
    #DiversityInAnimation
    #ChallengeTheNorm
    Why does the world of animation, particularly at events like the SIGGRAPH Electronic Theater, continue to suffer from mediocrity? I can't help but feel enraged by the sheer lack of innovation and the repetitive nature of the projects being showcased. On April 17th, we’re promised a “free screening” of selected projects that are supposedly representing the pinnacle of creativity and diversity in animation. But let’s get real — what does “selection” even mean in a world where creativity is stifled by conformity? Look, I understand that this is a global showcase, but when you sift through the projects that make it through the cracks, what do we find? Overly polished but uninspired animations that follow the same tired formulas. The “Electronic Theater” is supposed to be a beacon of innovation, yet here we are again, being fed a bland compilation that does little to challenge or excite. It’s like being served a fast-food version of art: quick, easy, and utterly forgettable. The call for diversity is also a double-edged sword. Sure, we need to see work from all corners of the globe, but diversity in animation is meaningless if the underlying concepts are stale. It’s not enough to tick boxes and say, “Look how diverse we are!” when the actual content fails to push boundaries. Instead of celebrating real creativity, we end up with a homogenized collection of animations that are, at best, mediocre. And let’s talk about the timing of this event. April 17th? Are we really thinking this through? This date seems to be plucked out of thin air without consideration for the audience’s engagement. Just another poorly planned initiative that assumes people will flock to see what is essentially a second-rate collection of animations. Is this really the best you can do, Montpellier ACM SIGGRAPH? Where is the excitement? Where is the passion? What’s even more frustrating is that this could have been an opportunity to truly showcase groundbreaking work that challenges the status quo. Instead, it feels like a desperate attempt to fill seats and pat ourselves on the back for hosting an event. Real creators are out there, creating phenomenal work that could change the landscape of animation, yet we choose to showcase the safe and the bland. It’s time to demand more from events like SIGGRAPH. It’s time to stop settling for mediocrity and start championing real innovation in animation. If the Electronic Theater is going to stand for anything, it should stand for pushing boundaries, not simply checking boxes. Let’s not allow ourselves to be content with what we’re served. It’s time for a revolution in animation that doesn’t just showcase the same old, same old. We deserve better, and the art community deserves better. #AnimationRevolution #SIGGRAPH2024 #CreativityMatters #DiversityInAnimation #ChallengeTheNorm
    Projection gratuite : l’Electronic Theater du SIGGRAPH, le 17 avril !
    Vous n’étiez pas au SIGGRAPH l’été dernier ? Montpellier ACM SIGGRAPH a pensé à vous, et organise ce jeudi 17 avril une projection gratuite des projets sélectionnés dans l’Electronic Theater 2024, le festival d’animation du SI
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  • Scientists Detect Unusual Airborne Toxin in the United States for the First Time

    Researchers unexpectedly discovered toxic airborne pollutants in Oklahoma. The image above depicts a field in Oklahoma. Credit: Shutterstock
    University of Colorado Boulder researchers made the first-ever airborne detection of Medium Chain Chlorinated Paraffinsin the Western Hemisphere.
    Sometimes, scientific research feels a lot like solving a mystery. Scientists head into the field with a clear goal and a solid hypothesis, but then the data reveals something surprising. That’s when the real detective work begins.
    This is exactly what happened to a team from the University of Colorado Boulder during a recent field study in rural Oklahoma. They were using a state-of-the-art instrument to track how tiny particles form and grow in the air. But instead of just collecting expected data, they uncovered something completely new: the first-ever airborne detection of Medium Chain Chlorinated Paraffins, a kind of toxic organic pollutant, in the Western Hemisphere. The teams findings were published in ACS Environmental Au.
    “It’s very exciting as a scientist to find something unexpected like this that we weren’t looking for,” said Daniel Katz, CU Boulder chemistry PhD student and lead author of the study. “We’re starting to learn more about this toxic, organic pollutant that we know is out there, and which we need to understand better.”
    MCCPs are currently under consideration for regulation by the Stockholm Convention, a global treaty to protect human health from long-standing and widespread chemicals. While the toxic pollutants have been measured in Antarctica and Asia, researchers haven’t been sure how to document them in the Western Hemisphere’s atmosphere until now.
    From Wastewater to Farmlands
    MCCPs are used in fluids for metal working and in the construction of PVC and textiles. They are often found in wastewater and as a result, can end up in biosolid fertilizer, also called sewage sludge, which is created when liquid is removed from wastewater in a treatment plant. In Oklahoma, researchers suspect the MCCPs they identified came from biosolid fertilizer in the fields near where they set up their instrument.
    “When sewage sludges are spread across the fields, those toxic compounds could be released into the air,” Katz said. “We can’t show directly that that’s happening, but we think it’s a reasonable way that they could be winding up in the air. Sewage sludge fertilizers have been shown to release similar compounds.”
    MCCPs little cousins, Short Chain Chlorinated Paraffins, are currently regulated by the Stockholm Convention, and since 2009, by the EPA here in the United States. Regulation came after studies found the toxic pollutants, which travel far and last a long time in the atmosphere, were harmful to human health. But researchers hypothesize that the regulation of SCCPs may have increased MCCPs in the environment.
    “We always have these unintended consequences of regulation, where you regulate something, and then there’s still a need for the products that those were in,” said Ellie Browne, CU Boulder chemistry professor, CIRES Fellow, and co-author of the study. “So they get replaced by something.”
    Measurement of aerosols led to a new and surprising discovery
    Using a nitrate chemical ionization mass spectrometer, which allows scientists to identify chemical compounds in the air, the team measured air at the agricultural site 24 hours a day for one month. As Katz cataloged the data, he documented the different isotopic patterns in the compounds. The compounds measured by the team had distinct patterns, and he noticed new patterns that he immediately identified as different from the known chemical compounds. With some additional research, he identified them as chlorinated paraffins found in MCCPs.
    Katz says the makeup of MCCPs are similar to PFAS, long-lasting toxic chemicals that break down slowly over time. Known as “forever chemicals,” their presence in soils recently led the Oklahoma Senate to ban biosolid fertilizer.
    Now that researchers know how to measure MCCPs, the next step might be to measure the pollutants at different times throughout the year to understand how levels change each season. Many unknowns surrounding MCCPs remain, and there’s much more to learn about their environmental impacts.
    “We identified them, but we still don’t know exactly what they do when they are in the atmosphere, and they need to be investigated further,” Katz said. “I think it’s important that we continue to have governmental agencies that are capable of evaluating the science and regulating these chemicals as necessary for public health and safety.”
    Reference: “Real-Time Measurements of Gas-Phase Medium-Chain Chlorinated Paraffins Reveal Daily Changes in Gas-Particle Partitioning Controlled by Ambient Temperature” by Daniel John Katz, Bri Dobson, Mitchell Alton, Harald Stark, Douglas R. Worsnop, Manjula R. Canagaratna and Eleanor C. Browne, 5 June 2025, ACS Environmental Au.
    DOI: 10.1021/acsenvironau.5c00038
    Never miss a breakthrough: Join the SciTechDaily newsletter.
    #scientists #detect #unusual #airborne #toxin
    Scientists Detect Unusual Airborne Toxin in the United States for the First Time
    Researchers unexpectedly discovered toxic airborne pollutants in Oklahoma. The image above depicts a field in Oklahoma. Credit: Shutterstock University of Colorado Boulder researchers made the first-ever airborne detection of Medium Chain Chlorinated Paraffinsin the Western Hemisphere. Sometimes, scientific research feels a lot like solving a mystery. Scientists head into the field with a clear goal and a solid hypothesis, but then the data reveals something surprising. That’s when the real detective work begins. This is exactly what happened to a team from the University of Colorado Boulder during a recent field study in rural Oklahoma. They were using a state-of-the-art instrument to track how tiny particles form and grow in the air. But instead of just collecting expected data, they uncovered something completely new: the first-ever airborne detection of Medium Chain Chlorinated Paraffins, a kind of toxic organic pollutant, in the Western Hemisphere. The teams findings were published in ACS Environmental Au. “It’s very exciting as a scientist to find something unexpected like this that we weren’t looking for,” said Daniel Katz, CU Boulder chemistry PhD student and lead author of the study. “We’re starting to learn more about this toxic, organic pollutant that we know is out there, and which we need to understand better.” MCCPs are currently under consideration for regulation by the Stockholm Convention, a global treaty to protect human health from long-standing and widespread chemicals. While the toxic pollutants have been measured in Antarctica and Asia, researchers haven’t been sure how to document them in the Western Hemisphere’s atmosphere until now. From Wastewater to Farmlands MCCPs are used in fluids for metal working and in the construction of PVC and textiles. They are often found in wastewater and as a result, can end up in biosolid fertilizer, also called sewage sludge, which is created when liquid is removed from wastewater in a treatment plant. In Oklahoma, researchers suspect the MCCPs they identified came from biosolid fertilizer in the fields near where they set up their instrument. “When sewage sludges are spread across the fields, those toxic compounds could be released into the air,” Katz said. “We can’t show directly that that’s happening, but we think it’s a reasonable way that they could be winding up in the air. Sewage sludge fertilizers have been shown to release similar compounds.” MCCPs little cousins, Short Chain Chlorinated Paraffins, are currently regulated by the Stockholm Convention, and since 2009, by the EPA here in the United States. Regulation came after studies found the toxic pollutants, which travel far and last a long time in the atmosphere, were harmful to human health. But researchers hypothesize that the regulation of SCCPs may have increased MCCPs in the environment. “We always have these unintended consequences of regulation, where you regulate something, and then there’s still a need for the products that those were in,” said Ellie Browne, CU Boulder chemistry professor, CIRES Fellow, and co-author of the study. “So they get replaced by something.” Measurement of aerosols led to a new and surprising discovery Using a nitrate chemical ionization mass spectrometer, which allows scientists to identify chemical compounds in the air, the team measured air at the agricultural site 24 hours a day for one month. As Katz cataloged the data, he documented the different isotopic patterns in the compounds. The compounds measured by the team had distinct patterns, and he noticed new patterns that he immediately identified as different from the known chemical compounds. With some additional research, he identified them as chlorinated paraffins found in MCCPs. Katz says the makeup of MCCPs are similar to PFAS, long-lasting toxic chemicals that break down slowly over time. Known as “forever chemicals,” their presence in soils recently led the Oklahoma Senate to ban biosolid fertilizer. Now that researchers know how to measure MCCPs, the next step might be to measure the pollutants at different times throughout the year to understand how levels change each season. Many unknowns surrounding MCCPs remain, and there’s much more to learn about their environmental impacts. “We identified them, but we still don’t know exactly what they do when they are in the atmosphere, and they need to be investigated further,” Katz said. “I think it’s important that we continue to have governmental agencies that are capable of evaluating the science and regulating these chemicals as necessary for public health and safety.” Reference: “Real-Time Measurements of Gas-Phase Medium-Chain Chlorinated Paraffins Reveal Daily Changes in Gas-Particle Partitioning Controlled by Ambient Temperature” by Daniel John Katz, Bri Dobson, Mitchell Alton, Harald Stark, Douglas R. Worsnop, Manjula R. Canagaratna and Eleanor C. Browne, 5 June 2025, ACS Environmental Au. DOI: 10.1021/acsenvironau.5c00038 Never miss a breakthrough: Join the SciTechDaily newsletter. #scientists #detect #unusual #airborne #toxin
    SCITECHDAILY.COM
    Scientists Detect Unusual Airborne Toxin in the United States for the First Time
    Researchers unexpectedly discovered toxic airborne pollutants in Oklahoma. The image above depicts a field in Oklahoma. Credit: Shutterstock University of Colorado Boulder researchers made the first-ever airborne detection of Medium Chain Chlorinated Paraffins (MCCPs) in the Western Hemisphere. Sometimes, scientific research feels a lot like solving a mystery. Scientists head into the field with a clear goal and a solid hypothesis, but then the data reveals something surprising. That’s when the real detective work begins. This is exactly what happened to a team from the University of Colorado Boulder during a recent field study in rural Oklahoma. They were using a state-of-the-art instrument to track how tiny particles form and grow in the air. But instead of just collecting expected data, they uncovered something completely new: the first-ever airborne detection of Medium Chain Chlorinated Paraffins (MCCPs), a kind of toxic organic pollutant, in the Western Hemisphere. The teams findings were published in ACS Environmental Au. “It’s very exciting as a scientist to find something unexpected like this that we weren’t looking for,” said Daniel Katz, CU Boulder chemistry PhD student and lead author of the study. “We’re starting to learn more about this toxic, organic pollutant that we know is out there, and which we need to understand better.” MCCPs are currently under consideration for regulation by the Stockholm Convention, a global treaty to protect human health from long-standing and widespread chemicals. While the toxic pollutants have been measured in Antarctica and Asia, researchers haven’t been sure how to document them in the Western Hemisphere’s atmosphere until now. From Wastewater to Farmlands MCCPs are used in fluids for metal working and in the construction of PVC and textiles. They are often found in wastewater and as a result, can end up in biosolid fertilizer, also called sewage sludge, which is created when liquid is removed from wastewater in a treatment plant. In Oklahoma, researchers suspect the MCCPs they identified came from biosolid fertilizer in the fields near where they set up their instrument. “When sewage sludges are spread across the fields, those toxic compounds could be released into the air,” Katz said. “We can’t show directly that that’s happening, but we think it’s a reasonable way that they could be winding up in the air. Sewage sludge fertilizers have been shown to release similar compounds.” MCCPs little cousins, Short Chain Chlorinated Paraffins (SCCPs), are currently regulated by the Stockholm Convention, and since 2009, by the EPA here in the United States. Regulation came after studies found the toxic pollutants, which travel far and last a long time in the atmosphere, were harmful to human health. But researchers hypothesize that the regulation of SCCPs may have increased MCCPs in the environment. “We always have these unintended consequences of regulation, where you regulate something, and then there’s still a need for the products that those were in,” said Ellie Browne, CU Boulder chemistry professor, CIRES Fellow, and co-author of the study. “So they get replaced by something.” Measurement of aerosols led to a new and surprising discovery Using a nitrate chemical ionization mass spectrometer, which allows scientists to identify chemical compounds in the air, the team measured air at the agricultural site 24 hours a day for one month. As Katz cataloged the data, he documented the different isotopic patterns in the compounds. The compounds measured by the team had distinct patterns, and he noticed new patterns that he immediately identified as different from the known chemical compounds. With some additional research, he identified them as chlorinated paraffins found in MCCPs. Katz says the makeup of MCCPs are similar to PFAS, long-lasting toxic chemicals that break down slowly over time. Known as “forever chemicals,” their presence in soils recently led the Oklahoma Senate to ban biosolid fertilizer. Now that researchers know how to measure MCCPs, the next step might be to measure the pollutants at different times throughout the year to understand how levels change each season. Many unknowns surrounding MCCPs remain, and there’s much more to learn about their environmental impacts. “We identified them, but we still don’t know exactly what they do when they are in the atmosphere, and they need to be investigated further,” Katz said. “I think it’s important that we continue to have governmental agencies that are capable of evaluating the science and regulating these chemicals as necessary for public health and safety.” Reference: “Real-Time Measurements of Gas-Phase Medium-Chain Chlorinated Paraffins Reveal Daily Changes in Gas-Particle Partitioning Controlled by Ambient Temperature” by Daniel John Katz, Bri Dobson, Mitchell Alton, Harald Stark, Douglas R. Worsnop, Manjula R. Canagaratna and Eleanor C. Browne, 5 June 2025, ACS Environmental Au. DOI: 10.1021/acsenvironau.5c00038 Never miss a breakthrough: Join the SciTechDaily newsletter.
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  • 10 Real Estate Red Flags That Are Big WARNING Signs For Buyers

    If you’re in the homebuying market, you’ve probably come to realize that the grass is always greener in the listing description—both literally and figuratively. Real estate agents sometimes get creative with Photoshop edits on listing photos, often brightening up the grass and editing out unsightly objects, like a neighbor’s clunker car or wires cluttering a bedroom. They also use some descriptive language that can be, well, deceptive. Adjectives like cozy and charming may evoke good feelings in potential buyers, but they’re high on the list of frequently used adjectives that probably don’t mean what you think they do. Photos and descriptions give you a teaser, but nothing beats an in-person tour for catching any potential sneaky details. Still, there are certain phrases to keep an eye out for as you're browsing for your next dream home online. Below, we're rounding up 10 common words or phrases often found in real estate listings should raise red flags, according to real estate pros. Related Stories“Charming”DreamPictures//Getty ImagesOr, similarly, unique. “Often, this means the property has some quirks that might not appeal to everyone,” real estate expert Yawar Charlie, director of the luxury estates division at Aaron Kirman Group, says. “It could be anything from a funky floor plan to unconventional finishes.” Think about resale value and whether any of these quirks might be a dealbreaker for future buyers, should you choose to sell“Cozy”Cozy is most likely a code word for lacking square footage, Charlie says. “When they call it cozy, they’re hinting that it might be a bit cramped,” he says. “Check for square footage and layout specifics.”“Home Being Sold As Is”"As is" is perhaps one of the biggest red flags in real estate. “It often signals that the property may have significant issues the seller is trying to offload,” says Nikki Bernstein, a global real estate advisor with Engel & Völkers Scottsdale.According to Bernstein, an "as is" condition indicates that the seller is likely emotionally detached and unwilling to negotiate on price or concessions. It also suggests they may be withholding information, indicating there could be hidden problems waiting to be uncovered during inspection, she says. “As is might as well be a warning: ‘Buyer beware,’” Bernstein says. “Fixer Upper”Mableen//Getty ImagesIf you’ve got a design-build background or are looking for homes that are worth renovating, a property advertised as a fixer-upper might make for a fun challenge. But this phrase usually means the property has seen better days and needs some TLC, which is not what most buyers are looking for. Charlie's advice? Bring a contractor or a handyman to the home inspection with you. “You’re not just checking for cosmetic issues; you want to get the lowdown on structural problems, electrical updates, and plumbing repairs,” Charlie says. “A fixer-upper can quickly turn into a money pit.”If you choose to pursue a home that needs a fair amount of love, make sure you’ve got the right loan, Virginia Realtor and real estate broker Michelle Brown cautions. For example, a FHA 203K loan lets buyers roll home improvement costs into their mortgage.“Investors’ Dream”This phrase typically signals the property is in poor condition but priced low for potential profit through renovations or redevelopment, Brown says. This is another instance where you’ll want to have a contractor with you to get a full picture of all the repairs that may be needed.“Make This Home Your Own”This phrase signals the home is likely outdated and in need of cosmetic updates at the very least, New Jersey Realtor Larry Devardo says. Listings that advertise “potential” or say “home has endless possibilities” are also indicators that repairs and updates are needed, he says. “Great Bones”DreamPictures//Getty ImagesOn the upside, “great bones” means the home is structurally sound with strong infrastructure, Maryland Realtor Ellie Hitt says. On the downside, it likely needs a lot of cosmetic updates to bring it up to date with modern conveniences and aesthetics.“Needs TLC”Often, when a home requires cosmetic work, “TLC” is noted, indicating the property needs someone who is willing to put in a little bit of elbow grease, agent Karen Kostiw of Coldwell Banker Warburg says. You may be thinking of new carpet, updated cabinets, and a few other touch-ups, but in some cases, TLC could actually mean the property requires a gut renovation.“Motivated Seller”Translation: The seller is eager to sell, possibly due to financial issues, a pending foreclosure, or a property that has been on the market for a while, says Jeffrey Borham, owner of Tampa Bay, Florida Team Borham. “This could be an opportunity for negotiation,” he adds. “However, investigate why the seller is motivated; there could be hidden issues that have deterred other buyers.”Similarly, “priced to sell” could mean a whole host of things, ranging from the property needs some work or the seller wants to start a bidding war, New York City Broker Sean Adu-Gyamfi of Coldwell Banker Warburg says.“Hot Listing”Some agents advertise “hot listings” on the MLS to create urgency, even if there are no other offers, Misty Spittler, a licensed public insurance adjuster and certified roof inspector, says. Don’t feel pressured, though. She recently had a client bid over asking on a listing advertised as hot. Spittler’s inspection found of necessary repairs, so the client was able to renegotiate.Follow House Beautiful on Instagram and TikTok.
    #real #estate #red #flags #that
    10 Real Estate Red Flags That Are Big WARNING Signs For Buyers
    If you’re in the homebuying market, you’ve probably come to realize that the grass is always greener in the listing description—both literally and figuratively. Real estate agents sometimes get creative with Photoshop edits on listing photos, often brightening up the grass and editing out unsightly objects, like a neighbor’s clunker car or wires cluttering a bedroom. They also use some descriptive language that can be, well, deceptive. Adjectives like cozy and charming may evoke good feelings in potential buyers, but they’re high on the list of frequently used adjectives that probably don’t mean what you think they do. Photos and descriptions give you a teaser, but nothing beats an in-person tour for catching any potential sneaky details. Still, there are certain phrases to keep an eye out for as you're browsing for your next dream home online. Below, we're rounding up 10 common words or phrases often found in real estate listings should raise red flags, according to real estate pros. Related Stories“Charming”DreamPictures//Getty ImagesOr, similarly, unique. “Often, this means the property has some quirks that might not appeal to everyone,” real estate expert Yawar Charlie, director of the luxury estates division at Aaron Kirman Group, says. “It could be anything from a funky floor plan to unconventional finishes.” Think about resale value and whether any of these quirks might be a dealbreaker for future buyers, should you choose to sell“Cozy”Cozy is most likely a code word for lacking square footage, Charlie says. “When they call it cozy, they’re hinting that it might be a bit cramped,” he says. “Check for square footage and layout specifics.”“Home Being Sold As Is”"As is" is perhaps one of the biggest red flags in real estate. “It often signals that the property may have significant issues the seller is trying to offload,” says Nikki Bernstein, a global real estate advisor with Engel & Völkers Scottsdale.According to Bernstein, an "as is" condition indicates that the seller is likely emotionally detached and unwilling to negotiate on price or concessions. It also suggests they may be withholding information, indicating there could be hidden problems waiting to be uncovered during inspection, she says. “As is might as well be a warning: ‘Buyer beware,’” Bernstein says. “Fixer Upper”Mableen//Getty ImagesIf you’ve got a design-build background or are looking for homes that are worth renovating, a property advertised as a fixer-upper might make for a fun challenge. But this phrase usually means the property has seen better days and needs some TLC, which is not what most buyers are looking for. Charlie's advice? Bring a contractor or a handyman to the home inspection with you. “You’re not just checking for cosmetic issues; you want to get the lowdown on structural problems, electrical updates, and plumbing repairs,” Charlie says. “A fixer-upper can quickly turn into a money pit.”If you choose to pursue a home that needs a fair amount of love, make sure you’ve got the right loan, Virginia Realtor and real estate broker Michelle Brown cautions. For example, a FHA 203K loan lets buyers roll home improvement costs into their mortgage.“Investors’ Dream”This phrase typically signals the property is in poor condition but priced low for potential profit through renovations or redevelopment, Brown says. This is another instance where you’ll want to have a contractor with you to get a full picture of all the repairs that may be needed.“Make This Home Your Own”This phrase signals the home is likely outdated and in need of cosmetic updates at the very least, New Jersey Realtor Larry Devardo says. Listings that advertise “potential” or say “home has endless possibilities” are also indicators that repairs and updates are needed, he says. “Great Bones”DreamPictures//Getty ImagesOn the upside, “great bones” means the home is structurally sound with strong infrastructure, Maryland Realtor Ellie Hitt says. On the downside, it likely needs a lot of cosmetic updates to bring it up to date with modern conveniences and aesthetics.“Needs TLC”Often, when a home requires cosmetic work, “TLC” is noted, indicating the property needs someone who is willing to put in a little bit of elbow grease, agent Karen Kostiw of Coldwell Banker Warburg says. You may be thinking of new carpet, updated cabinets, and a few other touch-ups, but in some cases, TLC could actually mean the property requires a gut renovation.“Motivated Seller”Translation: The seller is eager to sell, possibly due to financial issues, a pending foreclosure, or a property that has been on the market for a while, says Jeffrey Borham, owner of Tampa Bay, Florida Team Borham. “This could be an opportunity for negotiation,” he adds. “However, investigate why the seller is motivated; there could be hidden issues that have deterred other buyers.”Similarly, “priced to sell” could mean a whole host of things, ranging from the property needs some work or the seller wants to start a bidding war, New York City Broker Sean Adu-Gyamfi of Coldwell Banker Warburg says.“Hot Listing”Some agents advertise “hot listings” on the MLS to create urgency, even if there are no other offers, Misty Spittler, a licensed public insurance adjuster and certified roof inspector, says. Don’t feel pressured, though. She recently had a client bid over asking on a listing advertised as hot. Spittler’s inspection found of necessary repairs, so the client was able to renegotiate.Follow House Beautiful on Instagram and TikTok. #real #estate #red #flags #that
    WWW.HOUSEBEAUTIFUL.COM
    10 Real Estate Red Flags That Are Big WARNING Signs For Buyers
    If you’re in the homebuying market, you’ve probably come to realize that the grass is always greener in the listing description—both literally and figuratively. Real estate agents sometimes get creative with Photoshop edits on listing photos, often brightening up the grass and editing out unsightly objects, like a neighbor’s clunker car or wires cluttering a bedroom. They also use some descriptive language that can be, well, deceptive. Adjectives like cozy and charming may evoke good feelings in potential buyers, but they’re high on the list of frequently used adjectives that probably don’t mean what you think they do. Photos and descriptions give you a teaser, but nothing beats an in-person tour for catching any potential sneaky details. Still, there are certain phrases to keep an eye out for as you're browsing for your next dream home online. Below, we're rounding up 10 common words or phrases often found in real estate listings should raise red flags, according to real estate pros. Related Stories“Charming”DreamPictures//Getty ImagesOr, similarly, unique. “Often, this means the property has some quirks that might not appeal to everyone,” real estate expert Yawar Charlie, director of the luxury estates division at Aaron Kirman Group, says. “It could be anything from a funky floor plan to unconventional finishes.” Think about resale value and whether any of these quirks might be a dealbreaker for future buyers, should you choose to sell“Cozy”Cozy is most likely a code word for lacking square footage, Charlie says. “When they call it cozy, they’re hinting that it might be a bit cramped,” he says. “Check for square footage and layout specifics.”“Home Being Sold As Is”"As is" is perhaps one of the biggest red flags in real estate. “It often signals that the property may have significant issues the seller is trying to offload,” says Nikki Bernstein, a global real estate advisor with Engel & Völkers Scottsdale.According to Bernstein, an "as is" condition indicates that the seller is likely emotionally detached and unwilling to negotiate on price or concessions. It also suggests they may be withholding information, indicating there could be hidden problems waiting to be uncovered during inspection, she says. “As is might as well be a warning: ‘Buyer beware,’” Bernstein says. “Fixer Upper”Mableen//Getty ImagesIf you’ve got a design-build background or are looking for homes that are worth renovating, a property advertised as a fixer-upper might make for a fun challenge. But this phrase usually means the property has seen better days and needs some TLC, which is not what most buyers are looking for. Charlie's advice? Bring a contractor or a handyman to the home inspection with you. “You’re not just checking for cosmetic issues; you want to get the lowdown on structural problems, electrical updates, and plumbing repairs,” Charlie says. “A fixer-upper can quickly turn into a money pit.”If you choose to pursue a home that needs a fair amount of love, make sure you’ve got the right loan, Virginia Realtor and real estate broker Michelle Brown cautions. For example, a FHA 203K loan lets buyers roll home improvement costs into their mortgage.“Investors’ Dream”This phrase typically signals the property is in poor condition but priced low for potential profit through renovations or redevelopment, Brown says. This is another instance where you’ll want to have a contractor with you to get a full picture of all the repairs that may be needed.“Make This Home Your Own”This phrase signals the home is likely outdated and in need of cosmetic updates at the very least, New Jersey Realtor Larry Devardo says. Listings that advertise “potential” or say “home has endless possibilities” are also indicators that repairs and updates are needed, he says. “Great Bones”DreamPictures//Getty ImagesOn the upside, “great bones” means the home is structurally sound with strong infrastructure, Maryland Realtor Ellie Hitt says. On the downside, it likely needs a lot of cosmetic updates to bring it up to date with modern conveniences and aesthetics.“Needs TLC”Often, when a home requires cosmetic work, “TLC” is noted, indicating the property needs someone who is willing to put in a little bit of elbow grease, agent Karen Kostiw of Coldwell Banker Warburg says. You may be thinking of new carpet, updated cabinets, and a few other touch-ups, but in some cases, TLC could actually mean the property requires a gut renovation.“Motivated Seller”Translation: The seller is eager to sell, possibly due to financial issues, a pending foreclosure, or a property that has been on the market for a while, says Jeffrey Borham, owner of Tampa Bay, Florida Team Borham. “This could be an opportunity for negotiation,” he adds. “However, investigate why the seller is motivated; there could be hidden issues that have deterred other buyers.”Similarly, “priced to sell” could mean a whole host of things, ranging from the property needs some work or the seller wants to start a bidding war, New York City Broker Sean Adu-Gyamfi of Coldwell Banker Warburg says.“Hot Listing”Some agents advertise “hot listings” on the MLS to create urgency, even if there are no other offers, Misty Spittler, a licensed public insurance adjuster and certified roof inspector, says. Don’t feel pressured, though. She recently had a client bid $20,000 over asking on a listing advertised as hot. Spittler’s inspection found $30,000 of necessary repairs, so the client was able to renegotiate.Follow House Beautiful on Instagram and TikTok.
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  • The Last of Us – Season 2: Alex Wang (Production VFX Supervisor) & Fiona Campbell Westgate (Production VFX Producer)

    After detailing the VFX work on The Last of Us Season 1 in 2023, Alex Wang returns to reflect on how the scope and complexity have evolved in Season 2.
    With close to 30 years of experience in the visual effects industry, Fiona Campbell Westgate has contributed to major productions such as Ghost in the Shell, Avatar: The Way of Water, Ant-Man and the Wasp: Quantumania, and Nyad. Her work on Nyad earned her a VES Award for Outstanding Supporting Visual Effects in a Photoreal Feature.
    Collaboration with Craig Mazin and Neil Druckmann is key to shaping the visual universe of The Last of Us. Can you share with us how you work with them and how they influence the visual direction of the series?
    Alex Wang // Craig visualizes the shot or scene before putting words on the page. His writing is always exceptionally detailed and descriptive, ultimately helping us to imagine the shot. Of course, no one understands The Last of Us better than Neil, who knows all aspects of the lore very well. He’s done much research and design work with the Naughty Dog team, so he gives us good guidance regarding creature and environment designs. I always try to begin with concept art to get the ball rolling with Craig and Neil’s ideas. This season, we collaborated with Chromatic Studios for concept art. They also contributed to the games, so I felt that continuity was beneficial for our show.
    Fiona Campbell Westgate // From the outset, it was clear that collaborating with Craig would be an exceptional experience. Early meetings revealed just how personable and invested Craig is. He works closely with every department to ensure that each episode is done to the highest level. Craig places unwavering trust in our VFX Supervisor, Alex Wang. They have an understanding between them that lends to an exceptional partnership. As the VFX Producer, I know how vital the dynamic between the Showrunner and VFX Supervisor is; working with these two has made for one of the best professional experiences of my career. 
    Photograph by Liane Hentscher/HBO
    How has your collaboration with Craig evolved between the first and second seasons? Were there any adjustments in the visual approach or narrative techniques you made this season?
    Alex Wang // Since everything was new in Season 1, we dedicated a lot of time and effort to exploring the show’s visual language, and we all learned a great deal about what worked and what didn’t for the show. In my initial conversations with Craig about Season 2, it was clear that he wanted to expand the show’s scope by utilizing what we established and learned in Season 1. He felt significantly more at ease fully committing to using VFX to help tell the story this season.
    The first season involved multiple VFX studios to handle the complexity of the effects. How did you divide the work among different studios for the second season?
    Alex Wang // Most of the vendors this season were also in Season 1, so we already had a shorthand. The VFX Producer, Fiona Campbell Westgate, and I work closely together to decide how to divide the work among our vendors. The type of work needs to be well-suited for the vendor and fit into our budget and schedule. We were extremely fortunate to have the vendors we did this season. I want to take this opportunity to thank Weta FX, DNEG, RISE, Distillery VFX, Storm Studios, Important Looking Pirates, Blackbird, Wylie Co., RVX, and VDK. We also had ILM for concept art and Digital Domain for previs.
    Fiona Campbell Westgate // Alex Wang and I were very aware of the tight delivery schedule, which added to the challenge of distributing the workload. We planned the work based on the individual studio’s capabilities, and tried not to burden them with back to back episodes wherever possible. Fortunately, there was shorthand with vendors from Season One, who were well-acquainted with the process and the quality of work the show required.

    The town of Jackson is a key location in The Last of Us. Could you explain how you approached creating and expanding this environment for the second season?
    Alex Wang // Since Season 1, this show has created incredible sets. However, the Jackson town set build is by far the most impressive in terms of scope. They constructed an 822 ft x 400 ft set in Minaty Bay that resembled a real town! I had early discussions with Production Designer Don MacAulay and his team about where they should concentrate their efforts and where VFX would make the most sense to take over. They focused on developing the town’s main street, where we believed most scenes would occur. There is a big reveal of Jackson in the first episode after Ellie comes out of the barn. Distillery VFX was responsible for the town’s extension, which appears seamless because the team took great pride in researching and ensuring the architecture aligned with the set while staying true to the tone of Jackson, Wyoming.
    Fiona Campbell Westgate // An impressive set was constructed in Minaty Bay, which served as the foundation for VFX to build upon. There is a beautiful establishing shot of Jackson in Episode 1 that was completed by Distillery, showing a safe and almost normal setting as Season Two starts. Across the episodes, Jackson set extensions were completed by our partners at RISE and Weta. Each had a different phase of Jackson to create, from almost idyllic to a town immersed in Battle. 
    What challenges did you face filming Jackson on both real and virtual sets? Was there a particular fusion between visual effects and live-action shots to make it feel realistic?
    Alex Wang // I always advocate for building exterior sets outdoors to take advantage of natural light. However, the drawback is that we cannot control the weather and lighting when filming over several days across two units. In Episode 2, there’s supposed to be a winter storm in Jackson, so maintaining consistency within the episode was essential. On sunny and rainy days, we used cranes to lift large 30x60ft screens to block the sun or rain. It was impossible to shield the entire set from the rain or sun, so we prioritized protecting the actors from sunlight or rain. Thus, you can imagine there was extensive weather cleanup for the episode to ensure consistency within the sequences.
    Fiona Campbell Westgate // We were fortunate that production built a large scale Jackson set. It provided a base for the full CG Jackson aerial shots and CG Set Extensions. The weather conditions at Minaty Bay presented a challenge during the filming of the end of the Battle sequence in Episode 2. While there were periods of bright sunshine, rainfall occurred during the filming of the end of the Battle sequence in Episode 2. In addition to the obvious visual effects work, it became necessary to replace the ground cover.
    Photograph by Liane Hentscher/HBO
    The attack on Jackson by the horde of infected in season 2 is a very intense moment. How did you approach the visual effects for this sequence? What techniques did you use to make the scale of the attack feel as impressive as it did?
    Alex Wang // We knew this would be a very complex sequence to shoot, and for it to be successful, we needed to start planning with the HODs from the very beginning. We began previs during prep with Weta FX and the episode’s director, Mark Mylod. The previs helped us understand Mark and the showrunner’s vision. This then served as a blueprint for all departments to follow, and in many instances, we filmed the previs.
    Fiona Campbell Westgate // The sheer size of the CG Infected Horde sets the tone for the scale of the Battle. It’s an intimidating moment when they are revealed through the blowing snow. The addition of CG explosions and atmospheric effects contributed in adding scale to the sequence. 

    Can you give us an insight into the technical challenges of capturing the infected horde? How much of the effect was done using CGI, and how much was achieved with practical effects?
    Alex Wang // Starting with a detailed previs that Mark and Craig approved was essential for planning the horde. We understood that we would never have enough stunt performers to fill a horde, nor could they carry out some stunts that would be too dangerous. I reviewed the previs with Stunt Coordinator Marny Eng numerous times to decide the best placements for her team’s stunt performers. We also collaborated with Barrie Gower from the Prosthetics team to determine the most effective allocation of his team’s efforts. Stunt performers positioned closest to the camera would receive the full prosthetic treatment, which can take hours.
    Weta FX was responsible for the incredible CG Infected horde work in the Jackson Battle. They have been a creative partner with HBO’s The Last of Us since Season 1, so they were brought on early for Season 2. I began discussions with Weta’s VFX supervisor, Nick Epstein, about how we could tackle these complex horde shots very early during the shoot.
    Typically, repetition in CG crowd scenes can be acceptable, such as armies with soldiers dressed in the same uniform or armour. However, for our Infected horde, Craig wanted to convey that the Infected didn’t come off an assembly line or all shop at the same clothing department store. Any repetition would feel artificial. These Infected were once civilians with families, or they were groups of raiders. We needed complex variations in height, body size, age, clothing, and hair. We built our base library of Infected, and then Nick and the Weta FX team developed a “mix and match” system, allowing the Infected to wear any costume and hair groom. A procedural texturing system was also developed for costumes, providing even greater variation.
    The most crucial aspect of the Infected horde was their motion. We had numerous shots cutting back-to-back with practical Infected, as well as shots where our CG Infected ran right alongside a stunt horde. It was incredibly unforgiving! Weta FX’s animation supervisor from Season 1, Dennis Yoo, returned for Season 2 to meet the challenge. Having been part of the first season, Dennis understood the expectations of Craig and Neil. Similar to issues of model repetition within a horde, it was relatively easy to perceive repetition, especially if they were running toward the same target. It was essential to enhance the details of their performances with nuances such as tripping and falling, getting back up, and trampling over each other. There also needed to be a difference in the Infected’s running speed. To ensure we had enough complexity within the horde, Dennis motion-captured almost 600 unique motion cycles.
    We had over a hundred shots in episode 2 that required CG Infected horde.
    Fiona Campbell Westgate // Nick Epstein, Weta VFX Supervisor, and Dennis Yoo, Weta Animation Supervisor, were faced with having to add hero, close-up Horde that had to integrate with practical Stunt performers. They achieved this through over 60 motion capture sessions and running it through a deformation system they developed. Every detail was applied to allow for a seamless blend with our practical Stunt performances. The Weta team created a custom costume and hair system that provided individual looks to the CG Infected Horde. We were able to avoid the repetitive look of a CG crowd due to these efforts.

    The movement of the infected horde is crucial for the intensity of the scene. How did you manage the animation and simulation of the infected to ensure smooth and realistic interaction with the environment?
    Fiona Campbell Westgate // We worked closely with the Stunt department to plan out positioning and where VFX would be adding the CG Horde. Craig Mazin wanted the Infected Horde to move in a way that humans cannot. The deformation system kept the body shape anatomically correct and allowed us to push the limits from how a human physically moves. 
    The Bloater makes a terrifying return this season. What were the key challenges in designing and animating this creature? How did you work on the Bloater’s interaction with the environment and other characters?
    Alex Wang // In Season 1, the Kansas City cul-de-sac sequence featured only a handful of Bloater shots. This season, however, nearly forty shots showcase the Bloater in broad daylight during the Battle of Jackson. We needed to redesign the Bloater asset to ensure it looked good in close-up shots from head to toe. Weta FX designed the Bloater for Season 1 and revamped the design for this season. Starting with the Bloater’s silhouette, it had to appear large, intimidating, and menacing. We explored enlarging the cordyceps head shape to make it feel almost like a crown, enhancing the Bloater’s impressive and strong presence.
    During filming, a stunt double stood in for the Bloater. This was mainly for scale reference and composition. It also helped the Infected stunt performers understand the Bloater’s spatial position, allowing them to avoid running through his space. Once we had an edit, Dennis mocapped the Bloater’s performances with his team. It is always challenging to get the motion right for a creature that weighs 600 pounds. We don’t want the mocap to be overly exaggerated, but it does break the character if the Bloater feels too “light.” The brilliant animation team at Weta FX brought the Bloater character to life and nailed it!
    When Tommy goes head-to-head with the Bloater, Craig was quite specific during the prep days about how the Bloater would bubble, melt, and burn as Tommy torches him with the flamethrower. Important Looking Pirates took on the “Burning Bloater” sequence, led by VFX Supervisor Philip Engstrom. They began with extensive R&D to ensure the Bloater’s skin would start to bubble and burn. ILP took the final Bloater asset from Weta FX and had to resculpt and texture the asset for the Bloater’s final burn state. Craig felt it was important for the Bloater to appear maimed at the end. The layers of FX were so complex that the R&D continued almost to the end of the delivery schedule.

    Fiona Campbell Westgate // This season the Bloater had to be bigger, more intimidating. The CG Asset was recreated to withstand the scrutiny of close ups and in daylight. Both Craig Mazin and Neil Druckmann worked closely with us during the process of the build. We referenced the game and applied elements of that version with ours. You’ll notice that his head is in the shape of crown, this is to convey he’s a powerful force. 
    During the Burning Bloater sequence in Episode 2, we brainstormed with Philip Engström, ILP VFX Supervisor, on how this creature would react to the flamethrower and how it would affect the ground as it burns. When the Bloater finally falls to the ground and dies, the extraordinary detail of the embers burning, fluid draining and melting the surrounding snow really sells that the CG creature was in the terrain. 

    Given the Bloater’s imposing size, how did you approach its integration into scenes with the actors? What techniques did you use to create such a realistic and menacing appearance?
    Fiona Campbell Westgate // For the Bloater, a stunt performer wearing a motion capture suit was filmed on set. This provided interaction with the actors and the environment. VFX enhanced the intensity of his movements, incorporating simulations to the CG Bloater’s skin and muscles that would reflect the weight and force as this terrifying creature moves. 

    Seattle in The Last of Us is a completely devastated city. Can you talk about how you recreated this destruction? What were the most difficult visual aspects to realize for this post-apocalyptic city?
    Fiona Campbell Westgate // We were meticulous in blending the CG destruction with the practical environment. The flora’s ability to overtake the environment had to be believable, and we adhered to the principle of form follows function. Due to the vastness of the CG devastation it was crucial to avoid repetitive effects. Consequently, our vendors were tasked with creating bespoke designs that evoked a sense of awe and beauty.
    Was Seattle’s architecture a key element in how you designed the visual effects? How did you adapt the city’s real-life urban landscape to meet the needs of the story while maintaining a coherent aesthetic?
    Alex Wang // It’s always important to Craig and Neil that we remain true to the cities our characters are in. DNEG was one of our primary vendors for Boston in Season 1, so it was natural for them to return for Season 2, this time focusing on Seattle. DNEG’s VFX Supervisor, Stephen James, who played a crucial role in developing the visual language of Boston for Season 1, also returns for this season. Stephen and Melaina Maceled a team to Seattle to shoot plates and perform lidar scans of parts of the city. We identified the buildings unique to Seattle that would have existed in 2003, so we ensured these buildings were always included in our establishing shots.
    Overgrowth and destruction have significantly influenced the environments in The Last of Us. The environment functions almost as a character in both Season 1 and Season 2. In the last season, the building destruction in Boston was primarily caused by military bombings. During this season, destruction mainly arises from dilapidation. Living in the Pacific Northwest, I understand how damp
    it can get for most of the year. I imagined that, over 20 years, the integrity of the buildings would be compromised by natural forces. This abundant moisture creates an exceptionally lush and vibrant landscape for much of the year. Therefore, when designing Seattle, we ensured that the destruction and overgrowth appeared intentional and aesthetically distinct from those of Boston.
    Fiona Campbell Westgate // Led by Stephen James, DNEG VFX Supervisor, and Melaina Mace, DNEG DFX Supervisor, the team captured photography, drone footage and the Clear Angle team captured LiDAR data over a three-day period in Seattle. It was crucial to include recognizable Seattle landmarks that would resonate with people familiar with the game. 

    The devastated city almost becomes a character in itself this season. What aspects of the visual effects did you have to enhance to increase the immersion of the viewer into this hostile and deteriorated environment?
    Fiona Campbell Westgate // It is indeed a character. Craig wanted it to be deteriorated but to have moments where it’s also beautiful in its devastation. For instance, in the Music Store in Episode 4 where Ellie is playing guitar for Dina, the deteriorated interior provides a beautiful backdrop to this intimate moment. The Set Decorating team dressed a specific section of the set, while VFX extended the destruction and overgrowth to encompass the entire environment, immersing the viewer in strange yet familiar surroundings.
    Photograph by Liane Hentscher/HBO
    The sequence where Ellie navigates a boat through a violent storm is stunning. What were the key challenges in creating this scene, especially with water simulation and the storm’s effects?
    Alex Wang // In the concluding episode of Season 2, Ellie is deep in Seattle, searching for Abby. The episode draws us closer to the Aquarium, where this area of Seattle is heavily flooded. Naturally, this brings challenges with CG water. In the scene where Ellie encounters Isaac and the W.L.F soldiers by the dock, we had a complex shoot involving multiple locations, including a water tank and a boat gimbal. There were also several full CG shots. For Isaac’s riverine boat, which was in a stormy ocean, I felt it was essential that the boat and the actors were given the appropriate motion. Weta FX assisted with tech-vis for all the boat gimbal work. We began with different ocean wave sizes caused by the storm, and once the filmmakers selected one, the boat’s motion in the tech-vis fed the special FX gimbal.
    When Ellie gets into the Jon boat, I didn’t want it on the same gimbal because I felt it would be too mechanical. Ellie’s weight needed to affect the boat as she got in, and that wouldn’t have happened with a mechanical gimbal. So, we opted to have her boat in a water tank for this scene. Special FX had wave makers that provided the boat with the appropriate movement.
    Instead of guessing what the ocean sim for the riverine boat should be, the tech- vis data enabled DNEG to get a head start on the water simulations in post-production. Craig wanted this sequence to appear convincingly dark, much like it looks out on the ocean at night. This allowed us to create dramatic visuals, using lightning strikes at moments to reveal depth.
    Were there any memorable moments or scenes from the series that you found particularly rewarding or challenging to work on from a visual effects standpoint?
    Alex Wang // The Last of Us tells the story of our characters’ journey. If you look at how season 2 begins in Jackson, it differs significantly from how we conclude the season in Seattle. We seldom return to the exact location in each episode, meaning every episode presents a unique challenge. The scope of work this season has been incredibly rewarding. We burned a Bloater, and we also introduced spores this season!
    Photograph by Liane Hentscher/HBO
    Looking back on the project, what aspects of the visual effects are you most proud of?
    Alex Wang // The Jackson Battle was incredibly complex, involving a grueling and lengthy shoot in quite challenging conditions, along with over 600 VFX shots in episode 2. It was truly inspiring to witness the determination of every department and vendor to give their all and create something remarkable.
    Fiona Campbell Westgate // I am immensely proud of the exceptional work accomplished by all of our vendors. During the VFX reviews, I found myself clapping with delight when the final shots were displayed; it was exciting to see remarkable results of the artists’ efforts come to light. 
    How long have you worked on this show?
    Alex Wang // I’ve been on this season for nearly two years.
    Fiona Campbell Westgate // A little over one year; I joined the show in April 2024.
    What’s the VFX shots count?
    Alex Wang // We had just over 2,500 shots this Season.
    Fiona Campbell Westgate // In Season 2, there were a total of 2656 visual effects shots.
    What is your next project?
    Fiona Campbell Westgate // Stay tuned…
    A big thanks for your time.
    WANT TO KNOW MORE?Blackbird: Dedicated page about The Last of Us – Season 2 website.DNEG: Dedicated page about The Last of Us – Season 2 on DNEG website.Important Looking Pirates: Dedicated page about The Last of Us – Season 2 website.RISE: Dedicated page about The Last of Us – Season 2 website.Weta FX: Dedicated page about The Last of Us – Season 2 website.
    © Vincent Frei – The Art of VFX – 2025
    #last #season #alex #wang #production
    The Last of Us – Season 2: Alex Wang (Production VFX Supervisor) & Fiona Campbell Westgate (Production VFX Producer)
    After detailing the VFX work on The Last of Us Season 1 in 2023, Alex Wang returns to reflect on how the scope and complexity have evolved in Season 2. With close to 30 years of experience in the visual effects industry, Fiona Campbell Westgate has contributed to major productions such as Ghost in the Shell, Avatar: The Way of Water, Ant-Man and the Wasp: Quantumania, and Nyad. Her work on Nyad earned her a VES Award for Outstanding Supporting Visual Effects in a Photoreal Feature. Collaboration with Craig Mazin and Neil Druckmann is key to shaping the visual universe of The Last of Us. Can you share with us how you work with them and how they influence the visual direction of the series? Alex Wang // Craig visualizes the shot or scene before putting words on the page. His writing is always exceptionally detailed and descriptive, ultimately helping us to imagine the shot. Of course, no one understands The Last of Us better than Neil, who knows all aspects of the lore very well. He’s done much research and design work with the Naughty Dog team, so he gives us good guidance regarding creature and environment designs. I always try to begin with concept art to get the ball rolling with Craig and Neil’s ideas. This season, we collaborated with Chromatic Studios for concept art. They also contributed to the games, so I felt that continuity was beneficial for our show. Fiona Campbell Westgate // From the outset, it was clear that collaborating with Craig would be an exceptional experience. Early meetings revealed just how personable and invested Craig is. He works closely with every department to ensure that each episode is done to the highest level. Craig places unwavering trust in our VFX Supervisor, Alex Wang. They have an understanding between them that lends to an exceptional partnership. As the VFX Producer, I know how vital the dynamic between the Showrunner and VFX Supervisor is; working with these two has made for one of the best professional experiences of my career.  Photograph by Liane Hentscher/HBO How has your collaboration with Craig evolved between the first and second seasons? Were there any adjustments in the visual approach or narrative techniques you made this season? Alex Wang // Since everything was new in Season 1, we dedicated a lot of time and effort to exploring the show’s visual language, and we all learned a great deal about what worked and what didn’t for the show. In my initial conversations with Craig about Season 2, it was clear that he wanted to expand the show’s scope by utilizing what we established and learned in Season 1. He felt significantly more at ease fully committing to using VFX to help tell the story this season. The first season involved multiple VFX studios to handle the complexity of the effects. How did you divide the work among different studios for the second season? Alex Wang // Most of the vendors this season were also in Season 1, so we already had a shorthand. The VFX Producer, Fiona Campbell Westgate, and I work closely together to decide how to divide the work among our vendors. The type of work needs to be well-suited for the vendor and fit into our budget and schedule. We were extremely fortunate to have the vendors we did this season. I want to take this opportunity to thank Weta FX, DNEG, RISE, Distillery VFX, Storm Studios, Important Looking Pirates, Blackbird, Wylie Co., RVX, and VDK. We also had ILM for concept art and Digital Domain for previs. Fiona Campbell Westgate // Alex Wang and I were very aware of the tight delivery schedule, which added to the challenge of distributing the workload. We planned the work based on the individual studio’s capabilities, and tried not to burden them with back to back episodes wherever possible. Fortunately, there was shorthand with vendors from Season One, who were well-acquainted with the process and the quality of work the show required. The town of Jackson is a key location in The Last of Us. Could you explain how you approached creating and expanding this environment for the second season? Alex Wang // Since Season 1, this show has created incredible sets. However, the Jackson town set build is by far the most impressive in terms of scope. They constructed an 822 ft x 400 ft set in Minaty Bay that resembled a real town! I had early discussions with Production Designer Don MacAulay and his team about where they should concentrate their efforts and where VFX would make the most sense to take over. They focused on developing the town’s main street, where we believed most scenes would occur. There is a big reveal of Jackson in the first episode after Ellie comes out of the barn. Distillery VFX was responsible for the town’s extension, which appears seamless because the team took great pride in researching and ensuring the architecture aligned with the set while staying true to the tone of Jackson, Wyoming. Fiona Campbell Westgate // An impressive set was constructed in Minaty Bay, which served as the foundation for VFX to build upon. There is a beautiful establishing shot of Jackson in Episode 1 that was completed by Distillery, showing a safe and almost normal setting as Season Two starts. Across the episodes, Jackson set extensions were completed by our partners at RISE and Weta. Each had a different phase of Jackson to create, from almost idyllic to a town immersed in Battle.  What challenges did you face filming Jackson on both real and virtual sets? Was there a particular fusion between visual effects and live-action shots to make it feel realistic? Alex Wang // I always advocate for building exterior sets outdoors to take advantage of natural light. However, the drawback is that we cannot control the weather and lighting when filming over several days across two units. In Episode 2, there’s supposed to be a winter storm in Jackson, so maintaining consistency within the episode was essential. On sunny and rainy days, we used cranes to lift large 30x60ft screens to block the sun or rain. It was impossible to shield the entire set from the rain or sun, so we prioritized protecting the actors from sunlight or rain. Thus, you can imagine there was extensive weather cleanup for the episode to ensure consistency within the sequences. Fiona Campbell Westgate // We were fortunate that production built a large scale Jackson set. It provided a base for the full CG Jackson aerial shots and CG Set Extensions. The weather conditions at Minaty Bay presented a challenge during the filming of the end of the Battle sequence in Episode 2. While there were periods of bright sunshine, rainfall occurred during the filming of the end of the Battle sequence in Episode 2. In addition to the obvious visual effects work, it became necessary to replace the ground cover. Photograph by Liane Hentscher/HBO The attack on Jackson by the horde of infected in season 2 is a very intense moment. How did you approach the visual effects for this sequence? What techniques did you use to make the scale of the attack feel as impressive as it did? Alex Wang // We knew this would be a very complex sequence to shoot, and for it to be successful, we needed to start planning with the HODs from the very beginning. We began previs during prep with Weta FX and the episode’s director, Mark Mylod. The previs helped us understand Mark and the showrunner’s vision. This then served as a blueprint for all departments to follow, and in many instances, we filmed the previs. Fiona Campbell Westgate // The sheer size of the CG Infected Horde sets the tone for the scale of the Battle. It’s an intimidating moment when they are revealed through the blowing snow. The addition of CG explosions and atmospheric effects contributed in adding scale to the sequence.  Can you give us an insight into the technical challenges of capturing the infected horde? How much of the effect was done using CGI, and how much was achieved with practical effects? Alex Wang // Starting with a detailed previs that Mark and Craig approved was essential for planning the horde. We understood that we would never have enough stunt performers to fill a horde, nor could they carry out some stunts that would be too dangerous. I reviewed the previs with Stunt Coordinator Marny Eng numerous times to decide the best placements for her team’s stunt performers. We also collaborated with Barrie Gower from the Prosthetics team to determine the most effective allocation of his team’s efforts. Stunt performers positioned closest to the camera would receive the full prosthetic treatment, which can take hours. Weta FX was responsible for the incredible CG Infected horde work in the Jackson Battle. They have been a creative partner with HBO’s The Last of Us since Season 1, so they were brought on early for Season 2. I began discussions with Weta’s VFX supervisor, Nick Epstein, about how we could tackle these complex horde shots very early during the shoot. Typically, repetition in CG crowd scenes can be acceptable, such as armies with soldiers dressed in the same uniform or armour. However, for our Infected horde, Craig wanted to convey that the Infected didn’t come off an assembly line or all shop at the same clothing department store. Any repetition would feel artificial. These Infected were once civilians with families, or they were groups of raiders. We needed complex variations in height, body size, age, clothing, and hair. We built our base library of Infected, and then Nick and the Weta FX team developed a “mix and match” system, allowing the Infected to wear any costume and hair groom. A procedural texturing system was also developed for costumes, providing even greater variation. The most crucial aspect of the Infected horde was their motion. We had numerous shots cutting back-to-back with practical Infected, as well as shots where our CG Infected ran right alongside a stunt horde. It was incredibly unforgiving! Weta FX’s animation supervisor from Season 1, Dennis Yoo, returned for Season 2 to meet the challenge. Having been part of the first season, Dennis understood the expectations of Craig and Neil. Similar to issues of model repetition within a horde, it was relatively easy to perceive repetition, especially if they were running toward the same target. It was essential to enhance the details of their performances with nuances such as tripping and falling, getting back up, and trampling over each other. There also needed to be a difference in the Infected’s running speed. To ensure we had enough complexity within the horde, Dennis motion-captured almost 600 unique motion cycles. We had over a hundred shots in episode 2 that required CG Infected horde. Fiona Campbell Westgate // Nick Epstein, Weta VFX Supervisor, and Dennis Yoo, Weta Animation Supervisor, were faced with having to add hero, close-up Horde that had to integrate with practical Stunt performers. They achieved this through over 60 motion capture sessions and running it through a deformation system they developed. Every detail was applied to allow for a seamless blend with our practical Stunt performances. The Weta team created a custom costume and hair system that provided individual looks to the CG Infected Horde. We were able to avoid the repetitive look of a CG crowd due to these efforts. The movement of the infected horde is crucial for the intensity of the scene. How did you manage the animation and simulation of the infected to ensure smooth and realistic interaction with the environment? Fiona Campbell Westgate // We worked closely with the Stunt department to plan out positioning and where VFX would be adding the CG Horde. Craig Mazin wanted the Infected Horde to move in a way that humans cannot. The deformation system kept the body shape anatomically correct and allowed us to push the limits from how a human physically moves.  The Bloater makes a terrifying return this season. What were the key challenges in designing and animating this creature? How did you work on the Bloater’s interaction with the environment and other characters? Alex Wang // In Season 1, the Kansas City cul-de-sac sequence featured only a handful of Bloater shots. This season, however, nearly forty shots showcase the Bloater in broad daylight during the Battle of Jackson. We needed to redesign the Bloater asset to ensure it looked good in close-up shots from head to toe. Weta FX designed the Bloater for Season 1 and revamped the design for this season. Starting with the Bloater’s silhouette, it had to appear large, intimidating, and menacing. We explored enlarging the cordyceps head shape to make it feel almost like a crown, enhancing the Bloater’s impressive and strong presence. During filming, a stunt double stood in for the Bloater. This was mainly for scale reference and composition. It also helped the Infected stunt performers understand the Bloater’s spatial position, allowing them to avoid running through his space. Once we had an edit, Dennis mocapped the Bloater’s performances with his team. It is always challenging to get the motion right for a creature that weighs 600 pounds. We don’t want the mocap to be overly exaggerated, but it does break the character if the Bloater feels too “light.” The brilliant animation team at Weta FX brought the Bloater character to life and nailed it! When Tommy goes head-to-head with the Bloater, Craig was quite specific during the prep days about how the Bloater would bubble, melt, and burn as Tommy torches him with the flamethrower. Important Looking Pirates took on the “Burning Bloater” sequence, led by VFX Supervisor Philip Engstrom. They began with extensive R&D to ensure the Bloater’s skin would start to bubble and burn. ILP took the final Bloater asset from Weta FX and had to resculpt and texture the asset for the Bloater’s final burn state. Craig felt it was important for the Bloater to appear maimed at the end. The layers of FX were so complex that the R&D continued almost to the end of the delivery schedule. Fiona Campbell Westgate // This season the Bloater had to be bigger, more intimidating. The CG Asset was recreated to withstand the scrutiny of close ups and in daylight. Both Craig Mazin and Neil Druckmann worked closely with us during the process of the build. We referenced the game and applied elements of that version with ours. You’ll notice that his head is in the shape of crown, this is to convey he’s a powerful force.  During the Burning Bloater sequence in Episode 2, we brainstormed with Philip Engström, ILP VFX Supervisor, on how this creature would react to the flamethrower and how it would affect the ground as it burns. When the Bloater finally falls to the ground and dies, the extraordinary detail of the embers burning, fluid draining and melting the surrounding snow really sells that the CG creature was in the terrain.  Given the Bloater’s imposing size, how did you approach its integration into scenes with the actors? What techniques did you use to create such a realistic and menacing appearance? Fiona Campbell Westgate // For the Bloater, a stunt performer wearing a motion capture suit was filmed on set. This provided interaction with the actors and the environment. VFX enhanced the intensity of his movements, incorporating simulations to the CG Bloater’s skin and muscles that would reflect the weight and force as this terrifying creature moves.  Seattle in The Last of Us is a completely devastated city. Can you talk about how you recreated this destruction? What were the most difficult visual aspects to realize for this post-apocalyptic city? Fiona Campbell Westgate // We were meticulous in blending the CG destruction with the practical environment. The flora’s ability to overtake the environment had to be believable, and we adhered to the principle of form follows function. Due to the vastness of the CG devastation it was crucial to avoid repetitive effects. Consequently, our vendors were tasked with creating bespoke designs that evoked a sense of awe and beauty. Was Seattle’s architecture a key element in how you designed the visual effects? How did you adapt the city’s real-life urban landscape to meet the needs of the story while maintaining a coherent aesthetic? Alex Wang // It’s always important to Craig and Neil that we remain true to the cities our characters are in. DNEG was one of our primary vendors for Boston in Season 1, so it was natural for them to return for Season 2, this time focusing on Seattle. DNEG’s VFX Supervisor, Stephen James, who played a crucial role in developing the visual language of Boston for Season 1, also returns for this season. Stephen and Melaina Maceled a team to Seattle to shoot plates and perform lidar scans of parts of the city. We identified the buildings unique to Seattle that would have existed in 2003, so we ensured these buildings were always included in our establishing shots. Overgrowth and destruction have significantly influenced the environments in The Last of Us. The environment functions almost as a character in both Season 1 and Season 2. In the last season, the building destruction in Boston was primarily caused by military bombings. During this season, destruction mainly arises from dilapidation. Living in the Pacific Northwest, I understand how damp it can get for most of the year. I imagined that, over 20 years, the integrity of the buildings would be compromised by natural forces. This abundant moisture creates an exceptionally lush and vibrant landscape for much of the year. Therefore, when designing Seattle, we ensured that the destruction and overgrowth appeared intentional and aesthetically distinct from those of Boston. Fiona Campbell Westgate // Led by Stephen James, DNEG VFX Supervisor, and Melaina Mace, DNEG DFX Supervisor, the team captured photography, drone footage and the Clear Angle team captured LiDAR data over a three-day period in Seattle. It was crucial to include recognizable Seattle landmarks that would resonate with people familiar with the game.  The devastated city almost becomes a character in itself this season. What aspects of the visual effects did you have to enhance to increase the immersion of the viewer into this hostile and deteriorated environment? Fiona Campbell Westgate // It is indeed a character. Craig wanted it to be deteriorated but to have moments where it’s also beautiful in its devastation. For instance, in the Music Store in Episode 4 where Ellie is playing guitar for Dina, the deteriorated interior provides a beautiful backdrop to this intimate moment. The Set Decorating team dressed a specific section of the set, while VFX extended the destruction and overgrowth to encompass the entire environment, immersing the viewer in strange yet familiar surroundings. Photograph by Liane Hentscher/HBO The sequence where Ellie navigates a boat through a violent storm is stunning. What were the key challenges in creating this scene, especially with water simulation and the storm’s effects? Alex Wang // In the concluding episode of Season 2, Ellie is deep in Seattle, searching for Abby. The episode draws us closer to the Aquarium, where this area of Seattle is heavily flooded. Naturally, this brings challenges with CG water. In the scene where Ellie encounters Isaac and the W.L.F soldiers by the dock, we had a complex shoot involving multiple locations, including a water tank and a boat gimbal. There were also several full CG shots. For Isaac’s riverine boat, which was in a stormy ocean, I felt it was essential that the boat and the actors were given the appropriate motion. Weta FX assisted with tech-vis for all the boat gimbal work. We began with different ocean wave sizes caused by the storm, and once the filmmakers selected one, the boat’s motion in the tech-vis fed the special FX gimbal. When Ellie gets into the Jon boat, I didn’t want it on the same gimbal because I felt it would be too mechanical. Ellie’s weight needed to affect the boat as she got in, and that wouldn’t have happened with a mechanical gimbal. So, we opted to have her boat in a water tank for this scene. Special FX had wave makers that provided the boat with the appropriate movement. Instead of guessing what the ocean sim for the riverine boat should be, the tech- vis data enabled DNEG to get a head start on the water simulations in post-production. Craig wanted this sequence to appear convincingly dark, much like it looks out on the ocean at night. This allowed us to create dramatic visuals, using lightning strikes at moments to reveal depth. Were there any memorable moments or scenes from the series that you found particularly rewarding or challenging to work on from a visual effects standpoint? Alex Wang // The Last of Us tells the story of our characters’ journey. If you look at how season 2 begins in Jackson, it differs significantly from how we conclude the season in Seattle. We seldom return to the exact location in each episode, meaning every episode presents a unique challenge. The scope of work this season has been incredibly rewarding. We burned a Bloater, and we also introduced spores this season! Photograph by Liane Hentscher/HBO Looking back on the project, what aspects of the visual effects are you most proud of? Alex Wang // The Jackson Battle was incredibly complex, involving a grueling and lengthy shoot in quite challenging conditions, along with over 600 VFX shots in episode 2. It was truly inspiring to witness the determination of every department and vendor to give their all and create something remarkable. Fiona Campbell Westgate // I am immensely proud of the exceptional work accomplished by all of our vendors. During the VFX reviews, I found myself clapping with delight when the final shots were displayed; it was exciting to see remarkable results of the artists’ efforts come to light.  How long have you worked on this show? Alex Wang // I’ve been on this season for nearly two years. Fiona Campbell Westgate // A little over one year; I joined the show in April 2024. What’s the VFX shots count? Alex Wang // We had just over 2,500 shots this Season. Fiona Campbell Westgate // In Season 2, there were a total of 2656 visual effects shots. What is your next project? Fiona Campbell Westgate // Stay tuned… A big thanks for your time. WANT TO KNOW MORE?Blackbird: Dedicated page about The Last of Us – Season 2 website.DNEG: Dedicated page about The Last of Us – Season 2 on DNEG website.Important Looking Pirates: Dedicated page about The Last of Us – Season 2 website.RISE: Dedicated page about The Last of Us – Season 2 website.Weta FX: Dedicated page about The Last of Us – Season 2 website. © Vincent Frei – The Art of VFX – 2025 #last #season #alex #wang #production
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    The Last of Us – Season 2: Alex Wang (Production VFX Supervisor) & Fiona Campbell Westgate (Production VFX Producer)
    After detailing the VFX work on The Last of Us Season 1 in 2023, Alex Wang returns to reflect on how the scope and complexity have evolved in Season 2. With close to 30 years of experience in the visual effects industry, Fiona Campbell Westgate has contributed to major productions such as Ghost in the Shell, Avatar: The Way of Water, Ant-Man and the Wasp: Quantumania, and Nyad. Her work on Nyad earned her a VES Award for Outstanding Supporting Visual Effects in a Photoreal Feature. Collaboration with Craig Mazin and Neil Druckmann is key to shaping the visual universe of The Last of Us. Can you share with us how you work with them and how they influence the visual direction of the series? Alex Wang // Craig visualizes the shot or scene before putting words on the page. His writing is always exceptionally detailed and descriptive, ultimately helping us to imagine the shot. Of course, no one understands The Last of Us better than Neil, who knows all aspects of the lore very well. He’s done much research and design work with the Naughty Dog team, so he gives us good guidance regarding creature and environment designs. I always try to begin with concept art to get the ball rolling with Craig and Neil’s ideas. This season, we collaborated with Chromatic Studios for concept art. They also contributed to the games, so I felt that continuity was beneficial for our show. Fiona Campbell Westgate // From the outset, it was clear that collaborating with Craig would be an exceptional experience. Early meetings revealed just how personable and invested Craig is. He works closely with every department to ensure that each episode is done to the highest level. Craig places unwavering trust in our VFX Supervisor, Alex Wang. They have an understanding between them that lends to an exceptional partnership. As the VFX Producer, I know how vital the dynamic between the Showrunner and VFX Supervisor is; working with these two has made for one of the best professional experiences of my career.  Photograph by Liane Hentscher/HBO How has your collaboration with Craig evolved between the first and second seasons? Were there any adjustments in the visual approach or narrative techniques you made this season? Alex Wang // Since everything was new in Season 1, we dedicated a lot of time and effort to exploring the show’s visual language, and we all learned a great deal about what worked and what didn’t for the show. In my initial conversations with Craig about Season 2, it was clear that he wanted to expand the show’s scope by utilizing what we established and learned in Season 1. He felt significantly more at ease fully committing to using VFX to help tell the story this season. The first season involved multiple VFX studios to handle the complexity of the effects. How did you divide the work among different studios for the second season? Alex Wang // Most of the vendors this season were also in Season 1, so we already had a shorthand. The VFX Producer, Fiona Campbell Westgate, and I work closely together to decide how to divide the work among our vendors. The type of work needs to be well-suited for the vendor and fit into our budget and schedule. We were extremely fortunate to have the vendors we did this season. I want to take this opportunity to thank Weta FX, DNEG, RISE, Distillery VFX, Storm Studios, Important Looking Pirates, Blackbird, Wylie Co., RVX, and VDK. We also had ILM for concept art and Digital Domain for previs. Fiona Campbell Westgate // Alex Wang and I were very aware of the tight delivery schedule, which added to the challenge of distributing the workload. We planned the work based on the individual studio’s capabilities, and tried not to burden them with back to back episodes wherever possible. Fortunately, there was shorthand with vendors from Season One, who were well-acquainted with the process and the quality of work the show required. The town of Jackson is a key location in The Last of Us. Could you explain how you approached creating and expanding this environment for the second season? Alex Wang // Since Season 1, this show has created incredible sets. However, the Jackson town set build is by far the most impressive in terms of scope. They constructed an 822 ft x 400 ft set in Minaty Bay that resembled a real town! I had early discussions with Production Designer Don MacAulay and his team about where they should concentrate their efforts and where VFX would make the most sense to take over. They focused on developing the town’s main street, where we believed most scenes would occur. There is a big reveal of Jackson in the first episode after Ellie comes out of the barn. Distillery VFX was responsible for the town’s extension, which appears seamless because the team took great pride in researching and ensuring the architecture aligned with the set while staying true to the tone of Jackson, Wyoming. Fiona Campbell Westgate // An impressive set was constructed in Minaty Bay, which served as the foundation for VFX to build upon. There is a beautiful establishing shot of Jackson in Episode 1 that was completed by Distillery, showing a safe and almost normal setting as Season Two starts. Across the episodes, Jackson set extensions were completed by our partners at RISE and Weta. Each had a different phase of Jackson to create, from almost idyllic to a town immersed in Battle.  What challenges did you face filming Jackson on both real and virtual sets? Was there a particular fusion between visual effects and live-action shots to make it feel realistic? Alex Wang // I always advocate for building exterior sets outdoors to take advantage of natural light. However, the drawback is that we cannot control the weather and lighting when filming over several days across two units. In Episode 2, there’s supposed to be a winter storm in Jackson, so maintaining consistency within the episode was essential. On sunny and rainy days, we used cranes to lift large 30x60ft screens to block the sun or rain. It was impossible to shield the entire set from the rain or sun, so we prioritized protecting the actors from sunlight or rain. Thus, you can imagine there was extensive weather cleanup for the episode to ensure consistency within the sequences. Fiona Campbell Westgate // We were fortunate that production built a large scale Jackson set. It provided a base for the full CG Jackson aerial shots and CG Set Extensions. The weather conditions at Minaty Bay presented a challenge during the filming of the end of the Battle sequence in Episode 2. While there were periods of bright sunshine, rainfall occurred during the filming of the end of the Battle sequence in Episode 2. In addition to the obvious visual effects work, it became necessary to replace the ground cover. Photograph by Liane Hentscher/HBO The attack on Jackson by the horde of infected in season 2 is a very intense moment. How did you approach the visual effects for this sequence? What techniques did you use to make the scale of the attack feel as impressive as it did? Alex Wang // We knew this would be a very complex sequence to shoot, and for it to be successful, we needed to start planning with the HODs from the very beginning. We began previs during prep with Weta FX and the episode’s director, Mark Mylod. The previs helped us understand Mark and the showrunner’s vision. This then served as a blueprint for all departments to follow, and in many instances, we filmed the previs. Fiona Campbell Westgate // The sheer size of the CG Infected Horde sets the tone for the scale of the Battle. It’s an intimidating moment when they are revealed through the blowing snow. The addition of CG explosions and atmospheric effects contributed in adding scale to the sequence.  Can you give us an insight into the technical challenges of capturing the infected horde? How much of the effect was done using CGI, and how much was achieved with practical effects? Alex Wang // Starting with a detailed previs that Mark and Craig approved was essential for planning the horde. We understood that we would never have enough stunt performers to fill a horde, nor could they carry out some stunts that would be too dangerous. I reviewed the previs with Stunt Coordinator Marny Eng numerous times to decide the best placements for her team’s stunt performers. We also collaborated with Barrie Gower from the Prosthetics team to determine the most effective allocation of his team’s efforts. Stunt performers positioned closest to the camera would receive the full prosthetic treatment, which can take hours. Weta FX was responsible for the incredible CG Infected horde work in the Jackson Battle. They have been a creative partner with HBO’s The Last of Us since Season 1, so they were brought on early for Season 2. I began discussions with Weta’s VFX supervisor, Nick Epstein, about how we could tackle these complex horde shots very early during the shoot. Typically, repetition in CG crowd scenes can be acceptable, such as armies with soldiers dressed in the same uniform or armour. However, for our Infected horde, Craig wanted to convey that the Infected didn’t come off an assembly line or all shop at the same clothing department store. Any repetition would feel artificial. These Infected were once civilians with families, or they were groups of raiders. We needed complex variations in height, body size, age, clothing, and hair. We built our base library of Infected, and then Nick and the Weta FX team developed a “mix and match” system, allowing the Infected to wear any costume and hair groom. A procedural texturing system was also developed for costumes, providing even greater variation. The most crucial aspect of the Infected horde was their motion. We had numerous shots cutting back-to-back with practical Infected, as well as shots where our CG Infected ran right alongside a stunt horde. It was incredibly unforgiving! Weta FX’s animation supervisor from Season 1, Dennis Yoo, returned for Season 2 to meet the challenge. Having been part of the first season, Dennis understood the expectations of Craig and Neil. Similar to issues of model repetition within a horde, it was relatively easy to perceive repetition, especially if they were running toward the same target. It was essential to enhance the details of their performances with nuances such as tripping and falling, getting back up, and trampling over each other. There also needed to be a difference in the Infected’s running speed. To ensure we had enough complexity within the horde, Dennis motion-captured almost 600 unique motion cycles. We had over a hundred shots in episode 2 that required CG Infected horde. Fiona Campbell Westgate // Nick Epstein, Weta VFX Supervisor, and Dennis Yoo, Weta Animation Supervisor, were faced with having to add hero, close-up Horde that had to integrate with practical Stunt performers. They achieved this through over 60 motion capture sessions and running it through a deformation system they developed. Every detail was applied to allow for a seamless blend with our practical Stunt performances. The Weta team created a custom costume and hair system that provided individual looks to the CG Infected Horde. We were able to avoid the repetitive look of a CG crowd due to these efforts. The movement of the infected horde is crucial for the intensity of the scene. How did you manage the animation and simulation of the infected to ensure smooth and realistic interaction with the environment? Fiona Campbell Westgate // We worked closely with the Stunt department to plan out positioning and where VFX would be adding the CG Horde. Craig Mazin wanted the Infected Horde to move in a way that humans cannot. The deformation system kept the body shape anatomically correct and allowed us to push the limits from how a human physically moves.  The Bloater makes a terrifying return this season. What were the key challenges in designing and animating this creature? How did you work on the Bloater’s interaction with the environment and other characters? Alex Wang // In Season 1, the Kansas City cul-de-sac sequence featured only a handful of Bloater shots. This season, however, nearly forty shots showcase the Bloater in broad daylight during the Battle of Jackson. We needed to redesign the Bloater asset to ensure it looked good in close-up shots from head to toe. Weta FX designed the Bloater for Season 1 and revamped the design for this season. Starting with the Bloater’s silhouette, it had to appear large, intimidating, and menacing. We explored enlarging the cordyceps head shape to make it feel almost like a crown, enhancing the Bloater’s impressive and strong presence. During filming, a stunt double stood in for the Bloater. This was mainly for scale reference and composition. It also helped the Infected stunt performers understand the Bloater’s spatial position, allowing them to avoid running through his space. Once we had an edit, Dennis mocapped the Bloater’s performances with his team. It is always challenging to get the motion right for a creature that weighs 600 pounds. We don’t want the mocap to be overly exaggerated, but it does break the character if the Bloater feels too “light.” The brilliant animation team at Weta FX brought the Bloater character to life and nailed it! When Tommy goes head-to-head with the Bloater, Craig was quite specific during the prep days about how the Bloater would bubble, melt, and burn as Tommy torches him with the flamethrower. Important Looking Pirates took on the “Burning Bloater” sequence, led by VFX Supervisor Philip Engstrom. They began with extensive R&D to ensure the Bloater’s skin would start to bubble and burn. ILP took the final Bloater asset from Weta FX and had to resculpt and texture the asset for the Bloater’s final burn state. Craig felt it was important for the Bloater to appear maimed at the end. The layers of FX were so complex that the R&D continued almost to the end of the delivery schedule. Fiona Campbell Westgate // This season the Bloater had to be bigger, more intimidating. The CG Asset was recreated to withstand the scrutiny of close ups and in daylight. Both Craig Mazin and Neil Druckmann worked closely with us during the process of the build. We referenced the game and applied elements of that version with ours. You’ll notice that his head is in the shape of crown, this is to convey he’s a powerful force.  During the Burning Bloater sequence in Episode 2, we brainstormed with Philip Engström, ILP VFX Supervisor, on how this creature would react to the flamethrower and how it would affect the ground as it burns. When the Bloater finally falls to the ground and dies, the extraordinary detail of the embers burning, fluid draining and melting the surrounding snow really sells that the CG creature was in the terrain.  Given the Bloater’s imposing size, how did you approach its integration into scenes with the actors? What techniques did you use to create such a realistic and menacing appearance? Fiona Campbell Westgate // For the Bloater, a stunt performer wearing a motion capture suit was filmed on set. This provided interaction with the actors and the environment. VFX enhanced the intensity of his movements, incorporating simulations to the CG Bloater’s skin and muscles that would reflect the weight and force as this terrifying creature moves.  Seattle in The Last of Us is a completely devastated city. Can you talk about how you recreated this destruction? What were the most difficult visual aspects to realize for this post-apocalyptic city? Fiona Campbell Westgate // We were meticulous in blending the CG destruction with the practical environment. The flora’s ability to overtake the environment had to be believable, and we adhered to the principle of form follows function. Due to the vastness of the CG devastation it was crucial to avoid repetitive effects. Consequently, our vendors were tasked with creating bespoke designs that evoked a sense of awe and beauty. Was Seattle’s architecture a key element in how you designed the visual effects? How did you adapt the city’s real-life urban landscape to meet the needs of the story while maintaining a coherent aesthetic? Alex Wang // It’s always important to Craig and Neil that we remain true to the cities our characters are in. DNEG was one of our primary vendors for Boston in Season 1, so it was natural for them to return for Season 2, this time focusing on Seattle. DNEG’s VFX Supervisor, Stephen James, who played a crucial role in developing the visual language of Boston for Season 1, also returns for this season. Stephen and Melaina Mace (DFX Supervisor) led a team to Seattle to shoot plates and perform lidar scans of parts of the city. We identified the buildings unique to Seattle that would have existed in 2003, so we ensured these buildings were always included in our establishing shots. Overgrowth and destruction have significantly influenced the environments in The Last of Us. The environment functions almost as a character in both Season 1 and Season 2. In the last season, the building destruction in Boston was primarily caused by military bombings. During this season, destruction mainly arises from dilapidation. Living in the Pacific Northwest, I understand how damp it can get for most of the year. I imagined that, over 20 years, the integrity of the buildings would be compromised by natural forces. This abundant moisture creates an exceptionally lush and vibrant landscape for much of the year. Therefore, when designing Seattle, we ensured that the destruction and overgrowth appeared intentional and aesthetically distinct from those of Boston. Fiona Campbell Westgate // Led by Stephen James, DNEG VFX Supervisor, and Melaina Mace, DNEG DFX Supervisor, the team captured photography, drone footage and the Clear Angle team captured LiDAR data over a three-day period in Seattle. It was crucial to include recognizable Seattle landmarks that would resonate with people familiar with the game.  The devastated city almost becomes a character in itself this season. What aspects of the visual effects did you have to enhance to increase the immersion of the viewer into this hostile and deteriorated environment? Fiona Campbell Westgate // It is indeed a character. Craig wanted it to be deteriorated but to have moments where it’s also beautiful in its devastation. For instance, in the Music Store in Episode 4 where Ellie is playing guitar for Dina, the deteriorated interior provides a beautiful backdrop to this intimate moment. The Set Decorating team dressed a specific section of the set, while VFX extended the destruction and overgrowth to encompass the entire environment, immersing the viewer in strange yet familiar surroundings. Photograph by Liane Hentscher/HBO The sequence where Ellie navigates a boat through a violent storm is stunning. What were the key challenges in creating this scene, especially with water simulation and the storm’s effects? Alex Wang // In the concluding episode of Season 2, Ellie is deep in Seattle, searching for Abby. The episode draws us closer to the Aquarium, where this area of Seattle is heavily flooded. Naturally, this brings challenges with CG water. In the scene where Ellie encounters Isaac and the W.L.F soldiers by the dock, we had a complex shoot involving multiple locations, including a water tank and a boat gimbal. There were also several full CG shots. For Isaac’s riverine boat, which was in a stormy ocean, I felt it was essential that the boat and the actors were given the appropriate motion. Weta FX assisted with tech-vis for all the boat gimbal work. We began with different ocean wave sizes caused by the storm, and once the filmmakers selected one, the boat’s motion in the tech-vis fed the special FX gimbal. When Ellie gets into the Jon boat, I didn’t want it on the same gimbal because I felt it would be too mechanical. Ellie’s weight needed to affect the boat as she got in, and that wouldn’t have happened with a mechanical gimbal. So, we opted to have her boat in a water tank for this scene. Special FX had wave makers that provided the boat with the appropriate movement. Instead of guessing what the ocean sim for the riverine boat should be, the tech- vis data enabled DNEG to get a head start on the water simulations in post-production. Craig wanted this sequence to appear convincingly dark, much like it looks out on the ocean at night. This allowed us to create dramatic visuals, using lightning strikes at moments to reveal depth. Were there any memorable moments or scenes from the series that you found particularly rewarding or challenging to work on from a visual effects standpoint? Alex Wang // The Last of Us tells the story of our characters’ journey. If you look at how season 2 begins in Jackson, it differs significantly from how we conclude the season in Seattle. We seldom return to the exact location in each episode, meaning every episode presents a unique challenge. The scope of work this season has been incredibly rewarding. We burned a Bloater, and we also introduced spores this season! Photograph by Liane Hentscher/HBO Looking back on the project, what aspects of the visual effects are you most proud of? Alex Wang // The Jackson Battle was incredibly complex, involving a grueling and lengthy shoot in quite challenging conditions, along with over 600 VFX shots in episode 2. It was truly inspiring to witness the determination of every department and vendor to give their all and create something remarkable. Fiona Campbell Westgate // I am immensely proud of the exceptional work accomplished by all of our vendors. During the VFX reviews, I found myself clapping with delight when the final shots were displayed; it was exciting to see remarkable results of the artists’ efforts come to light.  How long have you worked on this show? Alex Wang // I’ve been on this season for nearly two years. Fiona Campbell Westgate // A little over one year; I joined the show in April 2024. What’s the VFX shots count? Alex Wang // We had just over 2,500 shots this Season. Fiona Campbell Westgate // In Season 2, there were a total of 2656 visual effects shots. What is your next project? Fiona Campbell Westgate // Stay tuned… A big thanks for your time. WANT TO KNOW MORE?Blackbird: Dedicated page about The Last of Us – Season 2 website.DNEG: Dedicated page about The Last of Us – Season 2 on DNEG website.Important Looking Pirates: Dedicated page about The Last of Us – Season 2 website.RISE: Dedicated page about The Last of Us – Season 2 website.Weta FX: Dedicated page about The Last of Us – Season 2 website. © Vincent Frei – The Art of VFX – 2025
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  • Warner Bros. Pictures Pushes ‘Animal Friends’ to Next Year

    Warner Bros Pictures has moved the release of  Legendary Entertainment’s live-action toon hybrid feature Animal Friends from October 10, 2025 to May 1, 2026, according to Deadline.
    Filmmaker Peter Atencio will helm the project, from a script by Kevin Burrows and Matt Mider. The cast includes Ryan Reynolds, Jason Momoa, Aubrey Plaza, Addison Rae, Dan Levy, Lil Rel Howery, and Ellie Bamber.
    Still premiering this year on October 10 are Disney’s Tron: Ares, Paramount/Miramax’s Roofman, Roadside Attractions/LD Entertainment and Lionsgate’s Kiss of the Spider Woman, and Sony’s Soul on Fire.
    Legendary, Maximum Effort and Prime Focus Studios produce.

    Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions.
    #warner #bros #pictures #pushes #animal
    Warner Bros. Pictures Pushes ‘Animal Friends’ to Next Year
    Warner Bros Pictures has moved the release of  Legendary Entertainment’s live-action toon hybrid feature Animal Friends from October 10, 2025 to May 1, 2026, according to Deadline. Filmmaker Peter Atencio will helm the project, from a script by Kevin Burrows and Matt Mider. The cast includes Ryan Reynolds, Jason Momoa, Aubrey Plaza, Addison Rae, Dan Levy, Lil Rel Howery, and Ellie Bamber. Still premiering this year on October 10 are Disney’s Tron: Ares, Paramount/Miramax’s Roofman, Roadside Attractions/LD Entertainment and Lionsgate’s Kiss of the Spider Woman, and Sony’s Soul on Fire. Legendary, Maximum Effort and Prime Focus Studios produce. Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions. #warner #bros #pictures #pushes #animal
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    Warner Bros. Pictures Pushes ‘Animal Friends’ to Next Year
    Warner Bros Pictures has moved the release of  Legendary Entertainment’s live-action toon hybrid feature Animal Friends from October 10, 2025 to May 1, 2026, according to Deadline. Filmmaker Peter Atencio will helm the project, from a script by Kevin Burrows and Matt Mider. The cast includes Ryan Reynolds, Jason Momoa, Aubrey Plaza, Addison Rae, Dan Levy, Lil Rel Howery, and Ellie Bamber. Still premiering this year on October 10 are Disney’s Tron: Ares, Paramount/Miramax’s Roofman, Roadside Attractions/LD Entertainment and Lionsgate’s Kiss of the Spider Woman, and Sony’s Soul on Fire. Legendary, Maximum Effort and Prime Focus Studios produce. Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions.
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  • Deals for Today: The Latest MacBook Air is Already Discounted, Cheap Controllers, and Big Savings on Father’s Day Gifts

    It’s hard to believe it’s already June, but here we are—only a few weeks away from the official start to summer. That means plenty of deals are available on outdoor essentials to get you through the long days ahead, including grill accessories, power stations, tool kits, and lawn mowers. Maybe you'd rather hang out indoors to escape the heat? Well, controllers, PS5 games, and even Apple’s latest MacBook Air are all discounted today. With Father’s Day coming up, many of these items also make great gifts for the father figures in your life. TL;DR: Deals for Today2025 MacBook AirThe Last of Us Part II Remastered for PS5SteelSeries Stratus Duo Wireless Gaming ControllerLowest Price EverAnker USB-C ChargerLowest Price EverJBL Bar 700Fremo TP300 Portable Power StationLowest Price EverCraftsman VERSASTACK Mechanics Tool SetThe Last of Us Part I for PS5Lowest Price of the YearPlayStation DualSenseJLab Talk Pro USB MicCuisinart 13-Piece Wooden Grill Tool SetFive Nights at Freddy's: Tales from the Pizzaplex Graphic Novel Collection Vol. 1Lowest Price EverEGO Power+ LM2135SP 21-Inch Self-Propelled Lawn Mower KitLowest Price EverCharmast Portable Charger with Built in CablesBeyond these great deals, the Pokémon Destined Rivals TCG just dropped on Friday, leading a bunch of chase cards to crash. While some cards have regained value over the past couple of days, pre-order remorse is still alive and well. But whether you want to grab just a single card or a sealed pack, now might be a good time to buy. A pre-order for the Magic: The Gathering Final Fantasy bundle is also available at Walmart before the launch in a couple of weeks. 2025 MacBook Air2025 MacBook AirApple’s newest MacBook Air model, which came out only a couple of months ago, already has slashed off its list price, making it under With it comes a powerful M4 processor offering a 10-core CPU and GPU paired with 16GB RAM for a performance boost from previous models. This laptop can zip through everyday tasks and supports Apple Intelligence. Of course, the 13-inch Liquid Retina display is stunning, but this Air model supports a dual monitor setup as well. The camera also got an upgrade this time around, as it’s now 12MP and supports Center Stage and Desk View features. SteelSeries Stratus Duo Wireless Gaming ControllerSteelSeries Stratus Duo Wireless Gaming ControllerWhile the SteelSeries Stratus Duo Wireless Gaming Controller was already a great budget option at its starting price of the price tag after using the code: STEELSERIES makes it a wildly cheap gamepad. Sure, this controller won’t offer the flash and customizations of higher-end offerings, but it gets the job done with Hall Effect triggers, quality hardware, a 20+ hour battery life, and ergonomic design. Pairing with a PC is simple using the lag-free wireless dongle, and Bluetooth support is available for playing on the best gaming phones. The Last of Us Part I and II for PS5The Last of Us Part II Remastered for PS5The Last of Us Part I for PS5PlayStation’s Days of Play sale isn’t only happening at the PlayStation Store; plenty of other retailers, including Amazon, are getting in on the action by dropping the prices of a bunch of PlayStation products. The Last of Us Part I and Part II for PS5 are both down to the low, low price of just So, get ready to join Joel and Ellie on a harrowing journey across the post-apocalyptic United States. Anker USB-C ChargerLowest Price EverAnker USB-C ChargerSkip the hassle of having multiple charging bricks to top up devices and opt for this all-in-one solution from Anker instead. It’s an absolute steal right now at just for 46% savings. It comes with two USB-C ports capable of charging speeds up to 65W, which is plenty to charge most laptops and tablets quickly, while a USB-A port is available with up to 22.5W power delivery. Just be prepared for those outputs to lower when charging three devices simultaneously. JBL Bar 700Lowest Price EverJBL Bar 700Kick your home theater setup up a notch with a new sound bar. JBL’s Bar 700 is back on sale for its lowest price ever, knocking off the price tag. This audio system features a 5.1-channel soundbar and a 10-inch wireless subwoofer for a cinematic experience delivering next-level sound with booming bass. With Dolby Atmos support, you’ll be placed right in the center of the action of your favorite movies, shows, and games. The built-in Wi-Fi with AirPlay, Alexa Multi-Room Music, and Chromecast support also makes listening to your favorite music simple. Fremo TP300 Portable Power StationFremo TP300 Portable Power StationSummertime brings storms that can knock out power, and in case of emergencies, backup electricity is a must. Rather than grabbing a gas-guzzling generator, a portable power station that uses a lithium-ion battery is a simpler and safer solution for temporary outages. Fremo has an awesome power station that’s off, costing just It offers a 231 Wh capacity battery and five output ports for charging, including a USB-C, USB-A, AC, and car port. 300W of charging power is divided between those outputs, providing enough juice to top up phones, tablets, laptops, and cameras. It only weighs 6.2 pounds too, making it a portable option for camping trips, while the built-in flashlight ensures easier navigation of darker spaces. Craftsman VERSASTACK Mechanics Tool SetLowest Price EverCraftsman VERSASTACK Mechanics Tool SetLooking to grab a gift for the car lover in your life? The Craftsman VERSASTACK Mechanics Tool Set is down to its lowest price ever, costing just for 50% savings. Not only do you get a massive 230-piece tool set full of all the sockets, wrenches, ratchets, and bits needed to fix up a vehicle, but you can also enjoy the peace of mind knowing you’ll enjoy the high-quality craftsmanship for years to come. It also comes with a durable 3-drawer box to keep things organized. PlayStation DualSense ControllerLowest Price of the YearPlayStation DualSenseThe controller that comes packaged with the PlayStation 5 is at its lowest price of the year, setting you back under for 27% savings. This wireless gamepad is comfortable to use, compatible with a range of gaming devices, and full of reliable controls. Haptics and adaptive triggers are baked in, amplifying your playing experience further. Plus, you can remap buttons, customizing the controls to give you a leg up in certain games. JLab Talk Pro USB MicJLab Talk Pro USB MicKick your game streams up a notch, as the JLab Talk Pro USB Mic is on sale for over 77% off on Woot, making it just This plug-and-play microphone is easy to set up and features four directional patterns. Whether you’re looking to record podcasts and music or take phone calls and do ASMR, it’ll be the perfect partner. Sound quality will even be optimized for whatever you’re recording, and the mic features volume and gain controls, ensuring you come across crystal clear. Cuisinart 13-Piece Wooden Grill Tool SetCuisinart 13-Piece Wooden Grill Tool SetSummer means it’s grilling season, so it’s always a good idea to have a grill tool set on hand. Right now, Cuisinart has a great deal on a high-quality set for just The reputable brand includes all the barbecue essentials in the kit, like a spatula, grill fork, cleaning brush, and tongs. Each of the tools features a sturdy wooden handle and stainless steel for a premium look and feel, while a case is included for safe storage. If you’re on the hunt for a Father’s Day gift, it also makes a great gift for those hard-to-buy-for dads and father figures. Five Nights at Freddy's: Tales from the Pizzaplex Graphic Novel Collection Vol. 1Five Nights at Freddy's: Tales from the Pizzaplex Graphic Novel Collection Vol. 1If you’re a fan of the horror video game, Five Nights at Freddy’s, a new graphic novel series from the creator, Scott Cawthon, is already discounted to the low price of just This volume brings some horrifying and detailed comics to the story from the bestselling series Five Nights at Freddy's: Tales from the Pizzaplex, featuring the under-construction section of Freddy Fazbear's Mega Pizzaplex, a Tube Maze, and some chaos. EGO Power+ LM2135SP 21-Inch Self-Propelled Lawn Mower KitLowest Price EverEGO Power+ LM2135SP 21-Inch Self-Propelled Lawn Mower KitIt’s lawn mowing season, and battery-powered lawn mowers are beginning to take the reign from their gas-powered counterparts. You might think that these electric mowers offer less oomph, but the EGO Power+ LM2135SP 21-Inch Self-Propelled Lawn Mower Kit will prove you wrong. It’s self-propelled, has a multicut blade system, and runs for 60 minutes on a single charge. A second battery is even included, so you can keep mowing while the other battery charges. Right now, you can grab this kit for its lowest price ever, That’s 43% off. Charmast Portable Charger with Built in CablesLowest Price EverCharmast Portable Charger with Built in CablesPortable chargers are great and all, but if you forget the right cord, they’re pretty useless. Charmast fixes this problem by offering a 10,000mAh power bank with USB-C, Lightning, and MicroUSB cables built in, so it’s ready to top off just about any device. Plus, there’s a USB-A cord for charging up the power bank. Each of the cables also has a slot for storage on the portable charger, preventing anything from getting snagged when on the go. Now is the time to buy, too, as it’s back to its lowest price, costing just under Pokémon Destined Rivals Sealed Products and Single CardsDestined RivalsBooster BundleDestined RivalsBooster BoxDestined RivalsElite Trainer BoxDestined RivalsPokemon Center Elite Trainer BoxDestined RivalsHalf Booster Boxat TCG PlayerDestined RivalsBooster PackDestined RivalsSleeved Booster PackDestined Rivals3 Pack BlisterSee it at TCG PlayerDestined Rivals3 Pack BlisterDestined RivalsBuild & Battle BoxAfter the best market value on Pokémon Destined Rivals sealed products? Some great deals are available from TCG Player, as big box stores continue to hike up the prices. Cynthia's Roserade - 184/182Team Rocket's Moltres ex - 229/182Team Rocket's Mewtwo ex - 231/182Team Rocket's Murkrow - 200/182Shaymin - 185/182Ethan's Ho-Oh ex - 230/182Team Rocket's Crobat ex - 234/182Team Rocket's Mewtwo ex - 240/182Ethan's Adventure - 236/182Misty's Psyduck - 193/182Misty's Lapras - 194/182Team Rocket's Giovanni - 238/182Team Rocket's Meowth - 203/182Rotom - 197/182Ethan's Typhlosion - 190/182Hydrapple - 188/182Blaziken - 192/182Rapidash - 189/182Kangaskhan - 204/182Jamming Tower - 243/182Clamperl - 195/182Team Rocket's Houndoom - 191/182Cynthia's Garchomp ex - 241/182Levincia - 244/182Cynthia's Garchomp ex - 232/182Team Rocket's Nidoking ex - 233/182Team Rocket's Ariana - 237/182Crustle - 186/182Yanma - 183/182Arven's Mabosstiff ex - 235/182Team Rocket's Raticate - 202/182Team Rocket's Crobat ex - 242/182Team Rocket's Orbeetle - 198/182Team Rocket's Spidops - 187/182Arven's Greedent - 205/182Team Rocket's Weezing - 199/182Ethan's Ho-Oh ex - 239/182
    #deals #today #latest #macbook #air
    Deals for Today: The Latest MacBook Air is Already Discounted, Cheap Controllers, and Big Savings on Father’s Day Gifts
    It’s hard to believe it’s already June, but here we are—only a few weeks away from the official start to summer. That means plenty of deals are available on outdoor essentials to get you through the long days ahead, including grill accessories, power stations, tool kits, and lawn mowers. Maybe you'd rather hang out indoors to escape the heat? Well, controllers, PS5 games, and even Apple’s latest MacBook Air are all discounted today. With Father’s Day coming up, many of these items also make great gifts for the father figures in your life. TL;DR: Deals for Today2025 MacBook AirThe Last of Us Part II Remastered for PS5SteelSeries Stratus Duo Wireless Gaming ControllerLowest Price EverAnker USB-C ChargerLowest Price EverJBL Bar 700Fremo TP300 Portable Power StationLowest Price EverCraftsman VERSASTACK Mechanics Tool SetThe Last of Us Part I for PS5Lowest Price of the YearPlayStation DualSenseJLab Talk Pro USB MicCuisinart 13-Piece Wooden Grill Tool SetFive Nights at Freddy's: Tales from the Pizzaplex Graphic Novel Collection Vol. 1Lowest Price EverEGO Power+ LM2135SP 21-Inch Self-Propelled Lawn Mower KitLowest Price EverCharmast Portable Charger with Built in CablesBeyond these great deals, the Pokémon Destined Rivals TCG just dropped on Friday, leading a bunch of chase cards to crash. While some cards have regained value over the past couple of days, pre-order remorse is still alive and well. But whether you want to grab just a single card or a sealed pack, now might be a good time to buy. A pre-order for the Magic: The Gathering Final Fantasy bundle is also available at Walmart before the launch in a couple of weeks. 2025 MacBook Air2025 MacBook AirApple’s newest MacBook Air model, which came out only a couple of months ago, already has slashed off its list price, making it under With it comes a powerful M4 processor offering a 10-core CPU and GPU paired with 16GB RAM for a performance boost from previous models. This laptop can zip through everyday tasks and supports Apple Intelligence. Of course, the 13-inch Liquid Retina display is stunning, but this Air model supports a dual monitor setup as well. The camera also got an upgrade this time around, as it’s now 12MP and supports Center Stage and Desk View features. SteelSeries Stratus Duo Wireless Gaming ControllerSteelSeries Stratus Duo Wireless Gaming ControllerWhile the SteelSeries Stratus Duo Wireless Gaming Controller was already a great budget option at its starting price of the price tag after using the code: STEELSERIES makes it a wildly cheap gamepad. Sure, this controller won’t offer the flash and customizations of higher-end offerings, but it gets the job done with Hall Effect triggers, quality hardware, a 20+ hour battery life, and ergonomic design. Pairing with a PC is simple using the lag-free wireless dongle, and Bluetooth support is available for playing on the best gaming phones. The Last of Us Part I and II for PS5The Last of Us Part II Remastered for PS5The Last of Us Part I for PS5PlayStation’s Days of Play sale isn’t only happening at the PlayStation Store; plenty of other retailers, including Amazon, are getting in on the action by dropping the prices of a bunch of PlayStation products. The Last of Us Part I and Part II for PS5 are both down to the low, low price of just So, get ready to join Joel and Ellie on a harrowing journey across the post-apocalyptic United States. Anker USB-C ChargerLowest Price EverAnker USB-C ChargerSkip the hassle of having multiple charging bricks to top up devices and opt for this all-in-one solution from Anker instead. It’s an absolute steal right now at just for 46% savings. It comes with two USB-C ports capable of charging speeds up to 65W, which is plenty to charge most laptops and tablets quickly, while a USB-A port is available with up to 22.5W power delivery. Just be prepared for those outputs to lower when charging three devices simultaneously. JBL Bar 700Lowest Price EverJBL Bar 700Kick your home theater setup up a notch with a new sound bar. JBL’s Bar 700 is back on sale for its lowest price ever, knocking off the price tag. This audio system features a 5.1-channel soundbar and a 10-inch wireless subwoofer for a cinematic experience delivering next-level sound with booming bass. With Dolby Atmos support, you’ll be placed right in the center of the action of your favorite movies, shows, and games. The built-in Wi-Fi with AirPlay, Alexa Multi-Room Music, and Chromecast support also makes listening to your favorite music simple. Fremo TP300 Portable Power StationFremo TP300 Portable Power StationSummertime brings storms that can knock out power, and in case of emergencies, backup electricity is a must. Rather than grabbing a gas-guzzling generator, a portable power station that uses a lithium-ion battery is a simpler and safer solution for temporary outages. Fremo has an awesome power station that’s off, costing just It offers a 231 Wh capacity battery and five output ports for charging, including a USB-C, USB-A, AC, and car port. 300W of charging power is divided between those outputs, providing enough juice to top up phones, tablets, laptops, and cameras. It only weighs 6.2 pounds too, making it a portable option for camping trips, while the built-in flashlight ensures easier navigation of darker spaces. Craftsman VERSASTACK Mechanics Tool SetLowest Price EverCraftsman VERSASTACK Mechanics Tool SetLooking to grab a gift for the car lover in your life? The Craftsman VERSASTACK Mechanics Tool Set is down to its lowest price ever, costing just for 50% savings. Not only do you get a massive 230-piece tool set full of all the sockets, wrenches, ratchets, and bits needed to fix up a vehicle, but you can also enjoy the peace of mind knowing you’ll enjoy the high-quality craftsmanship for years to come. It also comes with a durable 3-drawer box to keep things organized. PlayStation DualSense ControllerLowest Price of the YearPlayStation DualSenseThe controller that comes packaged with the PlayStation 5 is at its lowest price of the year, setting you back under for 27% savings. This wireless gamepad is comfortable to use, compatible with a range of gaming devices, and full of reliable controls. Haptics and adaptive triggers are baked in, amplifying your playing experience further. Plus, you can remap buttons, customizing the controls to give you a leg up in certain games. JLab Talk Pro USB MicJLab Talk Pro USB MicKick your game streams up a notch, as the JLab Talk Pro USB Mic is on sale for over 77% off on Woot, making it just This plug-and-play microphone is easy to set up and features four directional patterns. Whether you’re looking to record podcasts and music or take phone calls and do ASMR, it’ll be the perfect partner. Sound quality will even be optimized for whatever you’re recording, and the mic features volume and gain controls, ensuring you come across crystal clear. Cuisinart 13-Piece Wooden Grill Tool SetCuisinart 13-Piece Wooden Grill Tool SetSummer means it’s grilling season, so it’s always a good idea to have a grill tool set on hand. Right now, Cuisinart has a great deal on a high-quality set for just The reputable brand includes all the barbecue essentials in the kit, like a spatula, grill fork, cleaning brush, and tongs. Each of the tools features a sturdy wooden handle and stainless steel for a premium look and feel, while a case is included for safe storage. If you’re on the hunt for a Father’s Day gift, it also makes a great gift for those hard-to-buy-for dads and father figures. Five Nights at Freddy's: Tales from the Pizzaplex Graphic Novel Collection Vol. 1Five Nights at Freddy's: Tales from the Pizzaplex Graphic Novel Collection Vol. 1If you’re a fan of the horror video game, Five Nights at Freddy’s, a new graphic novel series from the creator, Scott Cawthon, is already discounted to the low price of just This volume brings some horrifying and detailed comics to the story from the bestselling series Five Nights at Freddy's: Tales from the Pizzaplex, featuring the under-construction section of Freddy Fazbear's Mega Pizzaplex, a Tube Maze, and some chaos. EGO Power+ LM2135SP 21-Inch Self-Propelled Lawn Mower KitLowest Price EverEGO Power+ LM2135SP 21-Inch Self-Propelled Lawn Mower KitIt’s lawn mowing season, and battery-powered lawn mowers are beginning to take the reign from their gas-powered counterparts. You might think that these electric mowers offer less oomph, but the EGO Power+ LM2135SP 21-Inch Self-Propelled Lawn Mower Kit will prove you wrong. It’s self-propelled, has a multicut blade system, and runs for 60 minutes on a single charge. A second battery is even included, so you can keep mowing while the other battery charges. Right now, you can grab this kit for its lowest price ever, That’s 43% off. Charmast Portable Charger with Built in CablesLowest Price EverCharmast Portable Charger with Built in CablesPortable chargers are great and all, but if you forget the right cord, they’re pretty useless. Charmast fixes this problem by offering a 10,000mAh power bank with USB-C, Lightning, and MicroUSB cables built in, so it’s ready to top off just about any device. Plus, there’s a USB-A cord for charging up the power bank. Each of the cables also has a slot for storage on the portable charger, preventing anything from getting snagged when on the go. Now is the time to buy, too, as it’s back to its lowest price, costing just under Pokémon Destined Rivals Sealed Products and Single CardsDestined RivalsBooster BundleDestined RivalsBooster BoxDestined RivalsElite Trainer BoxDestined RivalsPokemon Center Elite Trainer BoxDestined RivalsHalf Booster Boxat TCG PlayerDestined RivalsBooster PackDestined RivalsSleeved Booster PackDestined Rivals3 Pack BlisterSee it at TCG PlayerDestined Rivals3 Pack BlisterDestined RivalsBuild & Battle BoxAfter the best market value on Pokémon Destined Rivals sealed products? Some great deals are available from TCG Player, as big box stores continue to hike up the prices. Cynthia's Roserade - 184/182Team Rocket's Moltres ex - 229/182Team Rocket's Mewtwo ex - 231/182Team Rocket's Murkrow - 200/182Shaymin - 185/182Ethan's Ho-Oh ex - 230/182Team Rocket's Crobat ex - 234/182Team Rocket's Mewtwo ex - 240/182Ethan's Adventure - 236/182Misty's Psyduck - 193/182Misty's Lapras - 194/182Team Rocket's Giovanni - 238/182Team Rocket's Meowth - 203/182Rotom - 197/182Ethan's Typhlosion - 190/182Hydrapple - 188/182Blaziken - 192/182Rapidash - 189/182Kangaskhan - 204/182Jamming Tower - 243/182Clamperl - 195/182Team Rocket's Houndoom - 191/182Cynthia's Garchomp ex - 241/182Levincia - 244/182Cynthia's Garchomp ex - 232/182Team Rocket's Nidoking ex - 233/182Team Rocket's Ariana - 237/182Crustle - 186/182Yanma - 183/182Arven's Mabosstiff ex - 235/182Team Rocket's Raticate - 202/182Team Rocket's Crobat ex - 242/182Team Rocket's Orbeetle - 198/182Team Rocket's Spidops - 187/182Arven's Greedent - 205/182Team Rocket's Weezing - 199/182Ethan's Ho-Oh ex - 239/182 #deals #today #latest #macbook #air
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    Deals for Today: The Latest MacBook Air is Already Discounted, Cheap Controllers, and Big Savings on Father’s Day Gifts
    It’s hard to believe it’s already June, but here we are—only a few weeks away from the official start to summer. That means plenty of deals are available on outdoor essentials to get you through the long days ahead, including grill accessories, power stations, tool kits, and lawn mowers. Maybe you'd rather hang out indoors to escape the heat? Well, controllers, PS5 games, and even Apple’s latest MacBook Air are all discounted today. With Father’s Day coming up, many of these items also make great gifts for the father figures in your life. TL;DR: Deals for Today2025 MacBook Air (13-inch, M4)The Last of Us Part II Remastered for PS5SteelSeries Stratus Duo Wireless Gaming ControllerLowest Price EverAnker USB-C Charger (Nano 65W)Lowest Price EverJBL Bar 700Fremo TP300 Portable Power StationLowest Price EverCraftsman VERSASTACK Mechanics Tool SetThe Last of Us Part I for PS5Lowest Price of the YearPlayStation DualSenseJLab Talk Pro USB MicCuisinart 13-Piece Wooden Grill Tool SetFive Nights at Freddy's: Tales from the Pizzaplex Graphic Novel Collection Vol. 1Lowest Price EverEGO Power+ LM2135SP 21-Inch Self-Propelled Lawn Mower KitLowest Price EverCharmast Portable Charger with Built in CablesBeyond these great deals, the Pokémon Destined Rivals TCG just dropped on Friday, leading a bunch of chase cards to crash. While some cards have regained value over the past couple of days, pre-order remorse is still alive and well. But whether you want to grab just a single card or a sealed pack, now might be a good time to buy. A pre-order for the Magic: The Gathering Final Fantasy bundle is also available at Walmart before the launch in a couple of weeks. 2025 MacBook Air (13-inch, M4)2025 MacBook Air (13-inch, M4)Apple’s newest MacBook Air model, which came out only a couple of months ago, already has $160 slashed off its list price, making it under $840. With it comes a powerful M4 processor offering a 10-core CPU and GPU paired with 16GB RAM for a performance boost from previous models. This laptop can zip through everyday tasks and supports Apple Intelligence. Of course, the 13-inch Liquid Retina display is stunning, but this Air model supports a dual monitor setup as well. The camera also got an upgrade this time around, as it’s now 12MP and supports Center Stage and Desk View features. SteelSeries Stratus Duo Wireless Gaming ControllerSteelSeries Stratus Duo Wireless Gaming ControllerWhile the SteelSeries Stratus Duo Wireless Gaming Controller was already a great budget option at its starting price of $50, the $15 price tag after using the code: STEELSERIES makes it a wildly cheap gamepad. Sure, this controller won’t offer the flash and customizations of higher-end offerings, but it gets the job done with Hall Effect triggers, quality hardware, a 20+ hour battery life, and ergonomic design. Pairing with a PC is simple using the lag-free wireless dongle, and Bluetooth support is available for playing on the best gaming phones. The Last of Us Part I and II for PS5The Last of Us Part II Remastered for PS5The Last of Us Part I for PS5PlayStation’s Days of Play sale isn’t only happening at the PlayStation Store; plenty of other retailers, including Amazon, are getting in on the action by dropping the prices of a bunch of PlayStation products. The Last of Us Part I and Part II for PS5 are both down to the low, low price of just $30. So, get ready to join Joel and Ellie on a harrowing journey across the post-apocalyptic United States. Anker USB-C Charger (Nano 65W)Lowest Price EverAnker USB-C Charger (Nano 65W)Skip the hassle of having multiple charging bricks to top up devices and opt for this all-in-one solution from Anker instead. It’s an absolute steal right now at just $30, for 46% savings. It comes with two USB-C ports capable of charging speeds up to 65W, which is plenty to charge most laptops and tablets quickly, while a USB-A port is available with up to 22.5W power delivery. Just be prepared for those outputs to lower when charging three devices simultaneously. JBL Bar 700Lowest Price EverJBL Bar 700Kick your home theater setup up a notch with a new sound bar. JBL’s Bar 700 is back on sale for its lowest price ever, knocking $350 off the price tag. This audio system features a 5.1-channel soundbar and a 10-inch wireless subwoofer for a cinematic experience delivering next-level sound with booming bass. With Dolby Atmos support, you’ll be placed right in the center of the action of your favorite movies, shows, and games. The built-in Wi-Fi with AirPlay, Alexa Multi-Room Music, and Chromecast support also makes listening to your favorite music simple. Fremo TP300 Portable Power StationFremo TP300 Portable Power StationSummertime brings storms that can knock out power, and in case of emergencies, backup electricity is a must. Rather than grabbing a gas-guzzling generator, a portable power station that uses a lithium-ion battery is a simpler and safer solution for temporary outages. Fremo has an awesome power station that’s $120 off, costing just $150. It offers a 231 Wh capacity battery and five output ports for charging, including a USB-C, USB-A, AC, and car port. 300W of charging power is divided between those outputs, providing enough juice to top up phones, tablets, laptops, and cameras. It only weighs 6.2 pounds too, making it a portable option for camping trips, while the built-in flashlight ensures easier navigation of darker spaces. Craftsman VERSASTACK Mechanics Tool SetLowest Price EverCraftsman VERSASTACK Mechanics Tool SetLooking to grab a gift for the car lover in your life? The Craftsman VERSASTACK Mechanics Tool Set is down to its lowest price ever, costing just $99 for 50% savings. Not only do you get a massive 230-piece tool set full of all the sockets, wrenches, ratchets, and bits needed to fix up a vehicle, but you can also enjoy the peace of mind knowing you’ll enjoy the high-quality craftsmanship for years to come. It also comes with a durable 3-drawer box to keep things organized. PlayStation DualSense ControllerLowest Price of the YearPlayStation DualSenseThe controller that comes packaged with the PlayStation 5 is at its lowest price of the year, setting you back under $55 for 27% savings. This wireless gamepad is comfortable to use, compatible with a range of gaming devices, and full of reliable controls. Haptics and adaptive triggers are baked in, amplifying your playing experience further. Plus, you can remap buttons, customizing the controls to give you a leg up in certain games. JLab Talk Pro USB MicJLab Talk Pro USB MicKick your game streams up a notch, as the JLab Talk Pro USB Mic is on sale for over 77% off on Woot, making it just $34.99. This plug-and-play microphone is easy to set up and features four directional patterns. Whether you’re looking to record podcasts and music or take phone calls and do ASMR, it’ll be the perfect partner. Sound quality will even be optimized for whatever you’re recording, and the mic features volume and gain controls, ensuring you come across crystal clear. Cuisinart 13-Piece Wooden Grill Tool SetCuisinart 13-Piece Wooden Grill Tool SetSummer means it’s grilling season, so it’s always a good idea to have a grill tool set on hand. Right now, Cuisinart has a great deal on a high-quality set for just $23.99. The reputable brand includes all the barbecue essentials in the kit, like a spatula, grill fork, cleaning brush, and tongs. Each of the tools features a sturdy wooden handle and stainless steel for a premium look and feel, while a case is included for safe storage. If you’re on the hunt for a Father’s Day gift, it also makes a great gift for those hard-to-buy-for dads and father figures. Five Nights at Freddy's: Tales from the Pizzaplex Graphic Novel Collection Vol. 1Five Nights at Freddy's: Tales from the Pizzaplex Graphic Novel Collection Vol. 1If you’re a fan of the horror video game, Five Nights at Freddy’s, a new graphic novel series from the creator, Scott Cawthon, is already discounted to the low price of just $8.90. This volume brings some horrifying and detailed comics to the story from the bestselling series Five Nights at Freddy's: Tales from the Pizzaplex, featuring the under-construction section of Freddy Fazbear's Mega Pizzaplex, a Tube Maze, and some chaos. EGO Power+ LM2135SP 21-Inch Self-Propelled Lawn Mower KitLowest Price EverEGO Power+ LM2135SP 21-Inch Self-Propelled Lawn Mower KitIt’s lawn mowing season, and battery-powered lawn mowers are beginning to take the reign from their gas-powered counterparts. You might think that these electric mowers offer less oomph, but the EGO Power+ LM2135SP 21-Inch Self-Propelled Lawn Mower Kit will prove you wrong. It’s self-propelled, has a multicut blade system, and runs for 60 minutes on a single charge. A second battery is even included, so you can keep mowing while the other battery charges. Right now, you can grab this kit for its lowest price ever, $599.99. That’s 43% off. Charmast Portable Charger with Built in CablesLowest Price EverCharmast Portable Charger with Built in CablesPortable chargers are great and all, but if you forget the right cord, they’re pretty useless. Charmast fixes this problem by offering a 10,000mAh power bank with USB-C, Lightning, and MicroUSB cables built in, so it’s ready to top off just about any device. Plus, there’s a USB-A cord for charging up the power bank. Each of the cables also has a slot for storage on the portable charger, preventing anything from getting snagged when on the go. Now is the time to buy, too, as it’s back to its lowest price, costing just under $20. Pokémon Destined Rivals Sealed Products and Single CardsDestined RivalsBooster BundleDestined RivalsBooster BoxDestined RivalsElite Trainer BoxDestined RivalsPokemon Center Elite Trainer Box (Exclusive)Destined RivalsHalf Booster Box$199.99 at TCG PlayerDestined RivalsBooster PackDestined RivalsSleeved Booster PackDestined Rivals3 Pack Blister [Zebstrika]See it at TCG PlayerDestined Rivals3 Pack Blister [Kangaskhan]Destined RivalsBuild & Battle BoxAfter the best market value on Pokémon Destined Rivals sealed products? Some great deals are available from TCG Player, as big box stores continue to hike up the prices. Cynthia's Roserade - 184/182Team Rocket's Moltres ex - 229/182Team Rocket's Mewtwo ex - 231/182Team Rocket's Murkrow - 200/182Shaymin - 185/182Ethan's Ho-Oh ex - 230/182Team Rocket's Crobat ex - 234/182Team Rocket's Mewtwo ex - 240/182Ethan's Adventure - 236/182Misty's Psyduck - 193/182Misty's Lapras - 194/182Team Rocket's Giovanni - 238/182Team Rocket's Meowth - 203/182Rotom - 197/182Ethan's Typhlosion - 190/182Hydrapple - 188/182Blaziken - 192/182Rapidash - 189/182Kangaskhan - 204/182Jamming Tower - 243/182Clamperl - 195/182Team Rocket's Houndoom - 191/182Cynthia's Garchomp ex - 241/182Levincia - 244/182Cynthia's Garchomp ex - 232/182Team Rocket's Nidoking ex - 233/182Team Rocket's Ariana - 237/182Crustle - 186/182Yanma - 183/182Arven's Mabosstiff ex - 235/182Team Rocket's Raticate - 202/182Team Rocket's Crobat ex - 242/182Team Rocket's Orbeetle - 198/182Team Rocket's Spidops - 187/182Arven's Greedent - 205/182Team Rocket's Weezing - 199/182Ethan's Ho-Oh ex - 239/182
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