• Book Review: The Barrack, 1572-1914—Chapters in the History of Emergency Architecture

    Version 1.0.0
    By Robert Jan van PeltThe largest artifact in the touring exhibition Auschwitz. Not Long Ago. Not Far Away., currently on display at the ROM in Toronto, is a wooden barracks building. It’s from the Auschwitz-Monowitz camp, a satellite to Auschwitz created to provide slave labour to the IG Farben corporation for the construction of a synthetic rubber factory. 
    The discovery of a sister building, back in 2012, led exhibition chief curator and architectural historian Robert Jan van Pelt, University Professor at the Waterloo School of Architecture, on a research journey to write a comprehensive history of the barracks—temporary buildings that have not only housed prisoners, but also provided shelter for military servicemen and women, refugees, and natural disaster survivors. “Many people have experienced, for shorter or longer time periods, life in a barrack, and for all of them it represented life on the edge, for better or worse,” writes Van Pelt.
    Worm’s eye axonometric of Renkioi Hospital Barrack, a prefabricated hospital designed by Ismabard Kingdom Brunel for a site in Turkey, 1857.
    Van Pelt’s book criss-crosses with ease through architectural history, military history, and the history of medicine—all of which played crucial roles in the evolving development of this seemingly simple building type. The book is arranged in a dozen episodes, with the barrack at the centre of each, serving as an anchor point for unfolding the rich intellectual and historical context shaping the way these structures were developed and deployed. The book is richly illustrated with archival materials—a feat in itself, given that the documentation for temporary buildings, particularly before 1900, is scarce. These drawings, photos, and paintings are supplemented with 20 worm’s eye views of key buildings, carefully composed by a team of Waterloo architecture school students and alumni. 
    Thomas Thomaszoon, View of the headquarters of the Spanish in the Huis tea Kleef during the siege of Haarlem, 1572-73. Collection of Noord-Hollands Archief, Haarlem; courtesy Robert Jan van Pelt
    Like many vernacular buildings, temporary structures larger than a tent, designed to house soldiers in the field, have existed at least since Ancient Rome. One of the first visual accounts of barracks came centuries later, in the winter of 1572, when the Spanish laid siege to the Dutch city of Haarlem, and cartographer Thomas Thomaszoon sketched the position of dozens of Spain’s wood-and-straw structures outside the city. The siege was successful, but only a few years later, the Dutch Republic gained the upper hand. As part of the creation of a standing army, they began to develop more precise instructions for the layout of camps, including the construction of temporary barracks.
    Antoine-François Omet des Foucaux, Barrack constructed in Hendaye, France, 1793. From Jean-Charles Krafft, Plans, coupes et élévations de diverses productions de l’art de la charpente, 1805. Collection of Bilbliothèque Nationale de France, Paris. Courtesy Robert Jan van Pelt
    The Napoleonic army made use of barracks in both military camps and training camps; by the mid-1800s, the construction of various barrack types was detailed in field construction manuals issued to officers in many European armies.
    During the Crimean War, over 3,500 prefabricated barracks were manufactured in a Gloucester factory, as a solution to the appalling conditions at the front. But when the structures arrived at port, British forces were not able to unload and erect them—the materials for a single building weighed more than two tons, and each would require 60 horsesto transport to camp on the muddy roads. 
    The USArmy’s Lincoln Hospital, Washington, DC, 1865. Collection of Library of Congress, Washington, DC. Courtesy Robert Jan van Pelt
    Prefabrication was also used, with somewhat more success, towards the end of the conflict to erect field hospitals designed by British engineer Isambard Kingdom Brunel with a priority on cross-ventilation to limit the spread of disease. Low mortality rates from similar structures led to a continued preference for “barrack hospitals” based on groupings of low-slung, well-ventilated pavilions, rather than conceived as single grand structures. The model was further refined with the addition of primitive underfloor heating and ridge ventilation by former surgeon William A. Hammond for the Union Army during the American Civil War. 
    Barrack hospitals were constructed for civilian use, as well. Following the conclusion of the Franco-Prussian war, such designs were built to house patients with infectious diseases in Berlin and proposed as a means to bring professional medical care to Germany’s rural areas. A barracks-inspired hospital was built in Saint Petersburg, Russia, in 1889, and continues to be operational. 
    If the barrack as an accommodation for the sick is a progressive tale, the 19th-century history of the barrack is equally checkered by the building type’s use for prisoner accommodation, including in the penal colonies of Australia and French Guiana. In North America, barracks were used in an internment camp for Native American Dakotas, and Civil War-era Union barracks at Camp Douglas were used to house Confederate prisoners. The oldest preserved barrack in the world may be in Canada, at Grosse Isle national park. Here, barrack-style quarantine sheds were used to detain thousands of Irish immigrant families during the typhoid fever epidemic of 1846-47, and their damp, fetid conditions contributed to many deaths—an episode Van Pelt describes as a “blot on the national consciousness of Canada.”
    A single Doecker Hut contains an operation room, pharmacy and hospital management office. The prefabricated, portable hospitals were developed in 1885, and used around the world, including in the First World War. In America, they were marketed for managing epidemics in the wake of the 1892 typhus fever outbreak in New York. Courtesy Berlin State Library and Robert Jan van Pelt
     
    At the turn of the 19th century, the prefabricated portable barrack came to the fore with the manufacturing of the Doecker barracks, by Christoph & Unmack, a firm based in Copenhagen and Germany. Developed by a former military officer-turned-tentmaker, the technically sophisticated model used large rectangular frames that could be clipped together, and covered with “felt-cardboard”—dense felt pressed onto canvas and impregnated with linseed oil. The self-supporting structures proved easy to set up, dismount, and transport, making them suitable for both military applications—and, with little modification, for humanitarian aid. The Red Cross deployed Doecker barracks for use as field hospitals in Manchuria and Yokohama during the Russo-Japanese War. 
    The Barrack, 1572-1914 wraps up in in the early 20th century, but with the note that in the ensuing decades until 1945, millions of barracks were produced by many of the world’s major nations—and that most of these were erected in barbed-wire-ringed compounds. “This is the period in which tens if not hundreds of millions of people, many of whom were civilians, were forced to live in barracks, as refugees, as expellees, as civilian internees, as forced laborers, as prisoners or war, as concentration camp prisoners, and as people made homeless by the destruction wrought by war,” writes Van Pelt. Up until 1914, he notes, this building type largely carried a sense of achievement—an image that would change sharply with the Age of the Camps. But although a WWII barrack was responsible for instigating Van Pelt’s initial investigation, that time period will need to await a second volume on this simple building type with a rich, complex, and complicated history. 

     As appeared in the June 2025 issue of Canadian Architect magazine 

    The post Book Review: The Barrack, 1572-1914—Chapters in the History of Emergency Architecture appeared first on Canadian Architect.
    #book #review #barrack #15721914chapters #history
    Book Review: The Barrack, 1572-1914—Chapters in the History of Emergency Architecture
    Version 1.0.0 By Robert Jan van PeltThe largest artifact in the touring exhibition Auschwitz. Not Long Ago. Not Far Away., currently on display at the ROM in Toronto, is a wooden barracks building. It’s from the Auschwitz-Monowitz camp, a satellite to Auschwitz created to provide slave labour to the IG Farben corporation for the construction of a synthetic rubber factory.  The discovery of a sister building, back in 2012, led exhibition chief curator and architectural historian Robert Jan van Pelt, University Professor at the Waterloo School of Architecture, on a research journey to write a comprehensive history of the barracks—temporary buildings that have not only housed prisoners, but also provided shelter for military servicemen and women, refugees, and natural disaster survivors. “Many people have experienced, for shorter or longer time periods, life in a barrack, and for all of them it represented life on the edge, for better or worse,” writes Van Pelt. Worm’s eye axonometric of Renkioi Hospital Barrack, a prefabricated hospital designed by Ismabard Kingdom Brunel for a site in Turkey, 1857. Van Pelt’s book criss-crosses with ease through architectural history, military history, and the history of medicine—all of which played crucial roles in the evolving development of this seemingly simple building type. The book is arranged in a dozen episodes, with the barrack at the centre of each, serving as an anchor point for unfolding the rich intellectual and historical context shaping the way these structures were developed and deployed. The book is richly illustrated with archival materials—a feat in itself, given that the documentation for temporary buildings, particularly before 1900, is scarce. These drawings, photos, and paintings are supplemented with 20 worm’s eye views of key buildings, carefully composed by a team of Waterloo architecture school students and alumni.  Thomas Thomaszoon, View of the headquarters of the Spanish in the Huis tea Kleef during the siege of Haarlem, 1572-73. Collection of Noord-Hollands Archief, Haarlem; courtesy Robert Jan van Pelt Like many vernacular buildings, temporary structures larger than a tent, designed to house soldiers in the field, have existed at least since Ancient Rome. One of the first visual accounts of barracks came centuries later, in the winter of 1572, when the Spanish laid siege to the Dutch city of Haarlem, and cartographer Thomas Thomaszoon sketched the position of dozens of Spain’s wood-and-straw structures outside the city. The siege was successful, but only a few years later, the Dutch Republic gained the upper hand. As part of the creation of a standing army, they began to develop more precise instructions for the layout of camps, including the construction of temporary barracks. Antoine-François Omet des Foucaux, Barrack constructed in Hendaye, France, 1793. From Jean-Charles Krafft, Plans, coupes et élévations de diverses productions de l’art de la charpente, 1805. Collection of Bilbliothèque Nationale de France, Paris. Courtesy Robert Jan van Pelt The Napoleonic army made use of barracks in both military camps and training camps; by the mid-1800s, the construction of various barrack types was detailed in field construction manuals issued to officers in many European armies. During the Crimean War, over 3,500 prefabricated barracks were manufactured in a Gloucester factory, as a solution to the appalling conditions at the front. But when the structures arrived at port, British forces were not able to unload and erect them—the materials for a single building weighed more than two tons, and each would require 60 horsesto transport to camp on the muddy roads.  The USArmy’s Lincoln Hospital, Washington, DC, 1865. Collection of Library of Congress, Washington, DC. Courtesy Robert Jan van Pelt Prefabrication was also used, with somewhat more success, towards the end of the conflict to erect field hospitals designed by British engineer Isambard Kingdom Brunel with a priority on cross-ventilation to limit the spread of disease. Low mortality rates from similar structures led to a continued preference for “barrack hospitals” based on groupings of low-slung, well-ventilated pavilions, rather than conceived as single grand structures. The model was further refined with the addition of primitive underfloor heating and ridge ventilation by former surgeon William A. Hammond for the Union Army during the American Civil War.  Barrack hospitals were constructed for civilian use, as well. Following the conclusion of the Franco-Prussian war, such designs were built to house patients with infectious diseases in Berlin and proposed as a means to bring professional medical care to Germany’s rural areas. A barracks-inspired hospital was built in Saint Petersburg, Russia, in 1889, and continues to be operational.  If the barrack as an accommodation for the sick is a progressive tale, the 19th-century history of the barrack is equally checkered by the building type’s use for prisoner accommodation, including in the penal colonies of Australia and French Guiana. In North America, barracks were used in an internment camp for Native American Dakotas, and Civil War-era Union barracks at Camp Douglas were used to house Confederate prisoners. The oldest preserved barrack in the world may be in Canada, at Grosse Isle national park. Here, barrack-style quarantine sheds were used to detain thousands of Irish immigrant families during the typhoid fever epidemic of 1846-47, and their damp, fetid conditions contributed to many deaths—an episode Van Pelt describes as a “blot on the national consciousness of Canada.” A single Doecker Hut contains an operation room, pharmacy and hospital management office. The prefabricated, portable hospitals were developed in 1885, and used around the world, including in the First World War. In America, they were marketed for managing epidemics in the wake of the 1892 typhus fever outbreak in New York. Courtesy Berlin State Library and Robert Jan van Pelt   At the turn of the 19th century, the prefabricated portable barrack came to the fore with the manufacturing of the Doecker barracks, by Christoph & Unmack, a firm based in Copenhagen and Germany. Developed by a former military officer-turned-tentmaker, the technically sophisticated model used large rectangular frames that could be clipped together, and covered with “felt-cardboard”—dense felt pressed onto canvas and impregnated with linseed oil. The self-supporting structures proved easy to set up, dismount, and transport, making them suitable for both military applications—and, with little modification, for humanitarian aid. The Red Cross deployed Doecker barracks for use as field hospitals in Manchuria and Yokohama during the Russo-Japanese War.  The Barrack, 1572-1914 wraps up in in the early 20th century, but with the note that in the ensuing decades until 1945, millions of barracks were produced by many of the world’s major nations—and that most of these were erected in barbed-wire-ringed compounds. “This is the period in which tens if not hundreds of millions of people, many of whom were civilians, were forced to live in barracks, as refugees, as expellees, as civilian internees, as forced laborers, as prisoners or war, as concentration camp prisoners, and as people made homeless by the destruction wrought by war,” writes Van Pelt. Up until 1914, he notes, this building type largely carried a sense of achievement—an image that would change sharply with the Age of the Camps. But although a WWII barrack was responsible for instigating Van Pelt’s initial investigation, that time period will need to await a second volume on this simple building type with a rich, complex, and complicated history.   As appeared in the June 2025 issue of Canadian Architect magazine  The post Book Review: The Barrack, 1572-1914—Chapters in the History of Emergency Architecture appeared first on Canadian Architect. #book #review #barrack #15721914chapters #history
    WWW.CANADIANARCHITECT.COM
    Book Review: The Barrack, 1572-1914—Chapters in the History of Emergency Architecture
    Version 1.0.0 By Robert Jan van Pelt (Park Books, 2025) The largest artifact in the touring exhibition Auschwitz. Not Long Ago. Not Far Away., currently on display at the ROM in Toronto, is a wooden barracks building. It’s from the Auschwitz-Monowitz camp, a satellite to Auschwitz created to provide slave labour to the IG Farben corporation for the construction of a synthetic rubber factory.  The discovery of a sister building, back in 2012, led exhibition chief curator and architectural historian Robert Jan van Pelt, University Professor at the Waterloo School of Architecture, on a research journey to write a comprehensive history of the barracks—temporary buildings that have not only housed prisoners, but also provided shelter for military servicemen and women, refugees, and natural disaster survivors. “Many people have experienced, for shorter or longer time periods, life in a barrack, and for all of them it represented life on the edge, for better or worse,” writes Van Pelt. Worm’s eye axonometric of Renkioi Hospital Barrack, a prefabricated hospital designed by Ismabard Kingdom Brunel for a site in Turkey, 1857. Van Pelt’s book criss-crosses with ease through architectural history, military history, and the history of medicine—all of which played crucial roles in the evolving development of this seemingly simple building type. The book is arranged in a dozen episodes, with the barrack at the centre of each, serving as an anchor point for unfolding the rich intellectual and historical context shaping the way these structures were developed and deployed. The book is richly illustrated with archival materials—a feat in itself, given that the documentation for temporary buildings, particularly before 1900, is scarce. These drawings, photos, and paintings are supplemented with 20 worm’s eye views of key buildings, carefully composed by a team of Waterloo architecture school students and alumni.  Thomas Thomaszoon, View of the headquarters of the Spanish in the Huis tea Kleef during the siege of Haarlem, 1572-73. Collection of Noord-Hollands Archief, Haarlem; courtesy Robert Jan van Pelt Like many vernacular buildings, temporary structures larger than a tent, designed to house soldiers in the field, have existed at least since Ancient Rome. One of the first visual accounts of barracks came centuries later, in the winter of 1572, when the Spanish laid siege to the Dutch city of Haarlem, and cartographer Thomas Thomaszoon sketched the position of dozens of Spain’s wood-and-straw structures outside the city. The siege was successful, but only a few years later, the Dutch Republic gained the upper hand. As part of the creation of a standing army, they began to develop more precise instructions for the layout of camps, including the construction of temporary barracks. Antoine-François Omet des Foucaux, Barrack constructed in Hendaye, France, 1793. From Jean-Charles Krafft, Plans, coupes et élévations de diverses productions de l’art de la charpente, 1805. Collection of Bilbliothèque Nationale de France, Paris. Courtesy Robert Jan van Pelt The Napoleonic army made use of barracks in both military camps and training camps; by the mid-1800s, the construction of various barrack types was detailed in field construction manuals issued to officers in many European armies. During the Crimean War (1853-56), over 3,500 prefabricated barracks were manufactured in a Gloucester factory, as a solution to the appalling conditions at the front. But when the structures arrived at port, British forces were not able to unload and erect them—the materials for a single building weighed more than two tons, and each would require 60 horses (or 150 men) to transport to camp on the muddy roads.  The US (Union) Army’s Lincoln Hospital, Washington, DC, 1865. Collection of Library of Congress, Washington, DC. Courtesy Robert Jan van Pelt Prefabrication was also used, with somewhat more success, towards the end of the conflict to erect field hospitals designed by British engineer Isambard Kingdom Brunel with a priority on cross-ventilation to limit the spread of disease. Low mortality rates from similar structures led to a continued preference for “barrack hospitals” based on groupings of low-slung, well-ventilated pavilions, rather than conceived as single grand structures. The model was further refined with the addition of primitive underfloor heating and ridge ventilation by former surgeon William A. Hammond for the Union Army during the American Civil War (1861-65).  Barrack hospitals were constructed for civilian use, as well. Following the conclusion of the Franco-Prussian war (1870-71), such designs were built to house patients with infectious diseases in Berlin and proposed as a means to bring professional medical care to Germany’s rural areas. A barracks-inspired hospital was built in Saint Petersburg, Russia, in 1889, and continues to be operational.  If the barrack as an accommodation for the sick is a progressive tale, the 19th-century history of the barrack is equally checkered by the building type’s use for prisoner accommodation, including in the penal colonies of Australia and French Guiana. In North America, barracks were used in an internment camp for Native American Dakotas, and Civil War-era Union barracks at Camp Douglas were used to house Confederate prisoners. The oldest preserved barrack in the world may be in Canada, at Grosse Isle national park. Here, barrack-style quarantine sheds were used to detain thousands of Irish immigrant families during the typhoid fever epidemic of 1846-47, and their damp, fetid conditions contributed to many deaths—an episode Van Pelt describes as a “blot on the national consciousness of Canada.” A single Doecker Hut contains an operation room, pharmacy and hospital management office. The prefabricated, portable hospitals were developed in 1885, and used around the world, including in the First World War. In America, they were marketed for managing epidemics in the wake of the 1892 typhus fever outbreak in New York. Courtesy Berlin State Library and Robert Jan van Pelt   At the turn of the 19th century, the prefabricated portable barrack came to the fore with the manufacturing of the Doecker barracks, by Christoph & Unmack, a firm based in Copenhagen and Germany. Developed by a former military officer-turned-tentmaker, the technically sophisticated model used large rectangular frames that could be clipped together, and covered with “felt-cardboard”—dense felt pressed onto canvas and impregnated with linseed oil. The self-supporting structures proved easy to set up, dismount, and transport, making them suitable for both military applications—and, with little modification, for humanitarian aid. The Red Cross deployed Doecker barracks for use as field hospitals in Manchuria and Yokohama during the Russo-Japanese War (1904-05).  The Barrack, 1572-1914 wraps up in in the early 20th century, but with the note that in the ensuing decades until 1945, millions of barracks were produced by many of the world’s major nations—and that most of these were erected in barbed-wire-ringed compounds. “This is the period in which tens if not hundreds of millions of people, many of whom were civilians, were forced to live in barracks, as refugees, as expellees, as civilian internees, as forced laborers, as prisoners or war, as concentration camp prisoners, and as people made homeless by the destruction wrought by war,” writes Van Pelt. Up until 1914, he notes, this building type largely carried a sense of achievement—an image that would change sharply with the Age of the Camps. But although a WWII barrack was responsible for instigating Van Pelt’s initial investigation, that time period will need to await a second volume on this simple building type with a rich, complex, and complicated history.   As appeared in the June 2025 issue of Canadian Architect magazine  The post Book Review: The Barrack, 1572-1914—Chapters in the History of Emergency Architecture appeared first on Canadian Architect.
    0 Kommentare 0 Anteile
  • Scientists Just Witnessed Two Lightning Bolts Collide and Unleash a Blast of Radiation

    What happens right before two arcs of lightning smash into each other? An invisible blast of radiation a million times more energetic than a lightning discharge is unleashed in the form of gamma rays, before disappearing almost as quickly as it came.Yes, astronomy-minded friends, this is a gamma ray burst, almost like the cosmic explosions we see in deep space produced when stars go supernova — except right here on Earth.For the first time, a team of researchers in Japan have witnessed one of these earthly gamma ray blasts, known as terrestrial gamma-ray flashes, being produced by a lightning discharge, after two of them collided. The findings, published in a new study in the journal Science Advances, mark a major step forward in understanding how gamma rays are produced in the storm clouds that lourThunderclouds, on top of heaving with rain and crackling with arcs of electricity, are also brimming with gamma rays. But though this was discovered nearly three decades ago, the exact mechanism behind the phenomenon has eluded scientists, who until now have never tied a gamma ray flash, sometimes called "dark lightning," to a specific lightning strike. So far, the best theory is that thunderclouds act as natural particle accelerators that whip electrons to speeds approaching the speed of light, before colliding with air molecules to unleash gamma rays — and in some cases, even antimatter.Observing this in the wild, however, has been enormously challenging. Take the difficulty of predicting where visible lightning will strike and multiply it by a thousand, because that's how many discharges occur, approximately, before just a single gamma flash is produced. The flashes themselves last less than a millisecond, because the gamma rays instantly dissipate in the atmosphere."Most TGFs have been detected by satellites, but spaceborne observations can provide limited information," lead author Yuuki Wada, a researcher at the University of Osaka, told Gizmodo. "In this research, we performed a ground-based observation to see TGFs in detail."To pull off the feat of capturing dark lightning in a bottle, the researchers deployed a multi-sensor system to gather optical, radio frequency, and high-energy measurements coming from lightning storms. Their focus was on TV transmission towers, likely targets for a smiting from the heavens.Eventually, the moment came. A lightning strike split into two arcs, fated to meet. One arc, called a leader, struck downwards towards a tower, while the other leader rose up to meet it from the tip of the structure. Right then, the system detected a gamma flash just 31 microseconds before their collision, which occurred some 2,600 feet in the air. The ensuing gamma ray burst lasted all but 20 microseconds afterwards. But it was enough to synchronize, for the first time, lightning and dark lightning using ground-based observations."The multi-sensor observations performed here are a world-first; although some mysteries remain, this technique has brought us closer to understanding the mechanism of these fascinating radiation bursts," study senior author Harufumi Tsuchiya said in a statement about the work.More on lightning: Scientists Stumped by Mysterious Flashes of Light on VenusShare This Article
    #scientists #just #witnessed #two #lightning
    Scientists Just Witnessed Two Lightning Bolts Collide and Unleash a Blast of Radiation
    What happens right before two arcs of lightning smash into each other? An invisible blast of radiation a million times more energetic than a lightning discharge is unleashed in the form of gamma rays, before disappearing almost as quickly as it came.Yes, astronomy-minded friends, this is a gamma ray burst, almost like the cosmic explosions we see in deep space produced when stars go supernova — except right here on Earth.For the first time, a team of researchers in Japan have witnessed one of these earthly gamma ray blasts, known as terrestrial gamma-ray flashes, being produced by a lightning discharge, after two of them collided. The findings, published in a new study in the journal Science Advances, mark a major step forward in understanding how gamma rays are produced in the storm clouds that lourThunderclouds, on top of heaving with rain and crackling with arcs of electricity, are also brimming with gamma rays. But though this was discovered nearly three decades ago, the exact mechanism behind the phenomenon has eluded scientists, who until now have never tied a gamma ray flash, sometimes called "dark lightning," to a specific lightning strike. So far, the best theory is that thunderclouds act as natural particle accelerators that whip electrons to speeds approaching the speed of light, before colliding with air molecules to unleash gamma rays — and in some cases, even antimatter.Observing this in the wild, however, has been enormously challenging. Take the difficulty of predicting where visible lightning will strike and multiply it by a thousand, because that's how many discharges occur, approximately, before just a single gamma flash is produced. The flashes themselves last less than a millisecond, because the gamma rays instantly dissipate in the atmosphere."Most TGFs have been detected by satellites, but spaceborne observations can provide limited information," lead author Yuuki Wada, a researcher at the University of Osaka, told Gizmodo. "In this research, we performed a ground-based observation to see TGFs in detail."To pull off the feat of capturing dark lightning in a bottle, the researchers deployed a multi-sensor system to gather optical, radio frequency, and high-energy measurements coming from lightning storms. Their focus was on TV transmission towers, likely targets for a smiting from the heavens.Eventually, the moment came. A lightning strike split into two arcs, fated to meet. One arc, called a leader, struck downwards towards a tower, while the other leader rose up to meet it from the tip of the structure. Right then, the system detected a gamma flash just 31 microseconds before their collision, which occurred some 2,600 feet in the air. The ensuing gamma ray burst lasted all but 20 microseconds afterwards. But it was enough to synchronize, for the first time, lightning and dark lightning using ground-based observations."The multi-sensor observations performed here are a world-first; although some mysteries remain, this technique has brought us closer to understanding the mechanism of these fascinating radiation bursts," study senior author Harufumi Tsuchiya said in a statement about the work.More on lightning: Scientists Stumped by Mysterious Flashes of Light on VenusShare This Article #scientists #just #witnessed #two #lightning
    FUTURISM.COM
    Scientists Just Witnessed Two Lightning Bolts Collide and Unleash a Blast of Radiation
    What happens right before two arcs of lightning smash into each other? An invisible blast of radiation a million times more energetic than a lightning discharge is unleashed in the form of gamma rays, before disappearing almost as quickly as it came.Yes, astronomy-minded friends, this is a gamma ray burst, almost like the cosmic explosions we see in deep space produced when stars go supernova — except right here on Earth (and thankfully, a lot less deadly).For the first time, a team of researchers in Japan have witnessed one of these earthly gamma ray blasts, known as terrestrial gamma-ray flashes, being produced by a lightning discharge, after two of them collided. The findings, published in a new study in the journal Science Advances, mark a major step forward in understanding how gamma rays are produced in the storm clouds that lourThunderclouds, on top of heaving with rain and crackling with arcs of electricity, are also brimming with gamma rays. But though this was discovered nearly three decades ago, the exact mechanism behind the phenomenon has eluded scientists, who until now have never tied a gamma ray flash, sometimes called "dark lightning," to a specific lightning strike. So far, the best theory is that thunderclouds act as natural particle accelerators that whip electrons to speeds approaching the speed of light, before colliding with air molecules to unleash gamma rays — and in some cases, even antimatter.Observing this in the wild, however, has been enormously challenging. Take the difficulty of predicting where visible lightning will strike and multiply it by a thousand, because that's how many discharges occur, approximately, before just a single gamma flash is produced. The flashes themselves last less than a millisecond, because the gamma rays instantly dissipate in the atmosphere."Most TGFs have been detected by satellites, but spaceborne observations can provide limited information," lead author Yuuki Wada, a researcher at the University of Osaka, told Gizmodo. "In this research, we performed a ground-based observation to see TGFs in detail."To pull off the feat of capturing dark lightning in a bottle, the researchers deployed a multi-sensor system to gather optical, radio frequency, and high-energy measurements coming from lightning storms. Their focus was on TV transmission towers, likely targets for a smiting from the heavens.Eventually, the moment came. A lightning strike split into two arcs, fated to meet. One arc, called a leader, struck downwards towards a tower, while the other leader rose up to meet it from the tip of the structure. Right then, the system detected a gamma flash just 31 microseconds before their collision, which occurred some 2,600 feet in the air. The ensuing gamma ray burst lasted all but 20 microseconds afterwards. But it was enough to synchronize, for the first time, lightning and dark lightning using ground-based observations."The multi-sensor observations performed here are a world-first; although some mysteries remain, this technique has brought us closer to understanding the mechanism of these fascinating radiation bursts," study senior author Harufumi Tsuchiya said in a statement about the work.More on lightning: Scientists Stumped by Mysterious Flashes of Light on VenusShare This Article
    0 Kommentare 0 Anteile
  • Have we finally solved mystery of magnetic moon rocks?

    i ate a rock from the moon

    Have we finally solved mystery of magnetic moon rocks?

    Simulations show how effects of asteroid impact could amplify the early Moon's weak magnetic field.

    Jennifer Ouellette



    May 23, 2025 2:36 pm

    |

    5

    NASA Lunar sample 60015 on display at Space Center Houston Lunar Samples Vault, at NASA's Johnson Space Center

    Credit:

    OptoMechEngineer/CC BY-SA 4.0

    NASA Lunar sample 60015 on display at Space Center Houston Lunar Samples Vault, at NASA's Johnson Space Center

    Credit:

    OptoMechEngineer/CC BY-SA 4.0

    Story text

    Size

    Small
    Standard
    Large

    Width
    *

    Standard
    Wide

    Links

    Standard
    Orange

    * Subscribers only
      Learn more

    NASA's Apollo missions brought back moon rock samples for scientists to study. We've learned a great deal over the ensuing decades, but one enduring mystery remains. Many of those lunar samples show signs of exposure to strong magnetic fields comparable to Earth's, yet the Moon doesn't have such a field today. So, how did the moon rocks get their magnetism?
    There have been many attempts to explain this anomaly. The latest comes from MIT scientists, who argue in a new paper published in the journal Science Advances that a large asteroid impact briefly boosted the Moon's early weak magnetic field—and that this spike is what is recorded in some lunar samples.
    Evidence gleaned from orbiting spacecraft observations, as well as results announced earlier this year from China's Chang'e 5 and Chang'e 6 missions, is largely consistent with the existence of at least a weak magnetic field on the early Moon. But where did this field come from? These usually form in planetary bodies as a result of a dynamo, in which molten metals in the core start to convect thanks to slowly dissipating heat. The problem is that the early Moon's small core had a mantle that wasn't much cooler than its core, so there would not have been significant convection to produce a sufficiently strong dynamo.
    There have been proposed hypotheses as to how the Moon could have developed a core dynamo. For instance, a 2022 analysis suggested that in the first billion years, when the Moon was covered in molten rock, giant rocks formed as the magma cooled and solidified. Denser minerals sank to the core while lighter ones formed a crust.
    Over time, the authors argued, a titanium layer crystallized just beneath the surface, and because it was denser than lighter minerals just beneath, that layer eventually broke into small blobs and sank through the mantle. The temperature difference between the cooler sinking rocks and the hotter core generated convection, creating intermittently strong magnetic fields—thus explaining why some rocks have that magnetic signature and others don't.
    Or perhaps there is no need for the presence of a dynamo-driven magnetic field at all. For instance, the authors of a 2021 study thought earlier analyses of lunar samples may have been altered during the process. They re-examined samples from the 1972 Apollo 16 mission using CO2 lasers to heat them, thus avoiding any alteration of the magnetic carriers. They concluded that any magnetic signatures in those samples could be explained by the impact of meteorites or comets hitting the Moon.

    Bracing for impact
    In 2020, two of the current paper's authors, MIT's Benjamin Weiss and Rona Oran, ran simulations to test whether a giant impact could generate a plasma that, in turn, would amplify the Moon's existing weak solar-generated magnetic field sufficiently to account for the levels of magnetism measured in the moon rocks. Those results seemed to rule out the possibility. This time around, they have come up with a new hypothesis that essentially combines elements of the dynamo and the plasma-generating impact hypotheses—taking into account an impact's resulting shockwave for good measure.

    Amplification of the lunar dynamo field by an Imbrium-­sized impact at the magnetic equator.

    Credit:

    Isaac S. Narrett et al., 2025

    They tested their hypothesis by running impact simulations, focusing on the level of impact that created the Moon's Imbrium basin, as well as plasma cloud simulations. Their starting assumption was that the early Moon had a dynamo that generated a weak magnetic field 50 times weaker than Earth's. The results confirmed that a large asteroid impact, for example, could have kicked up a plasma cloud, part of which spread outward into space. The remaining plasma streamed around to the other side of the Moon, amplifying the existing weak magnetic field for around 40 minutes.
    A key factor is the shock wave created by the initial impact, similar to seismic waves, which would have rattled surrounding rocks enough to reorient their subatomic spins in line with the newly amplified magnetic field. Weiss has likened the effect to tossing a deck of 52 playing cards into the air within a magnetic field. If each card had its own compass needle, its magnetism would be in a new orientation once each card hit the ground.
    It's a complicated scenario that admittedly calls for a degree of serendipity. But we might not have to wait too long for confirmation one way or the other. The answer could lie in analyzing fresh lunar samples and looking for telltale signatures not just of high magnetism but also shock.Scientists are looking to NASA's planned Artemis crewed missions for this, since sample returns are among the objectives. Much will depend on NASA's future funding, which is currently facing substantial cuts, although thus far, Artemis II and III remain on track.
    Science Advances, 2025. DOI: 10.1126/sciadv.adr7401  .

    Jennifer Ouellette
    Senior Writer

    Jennifer Ouellette
    Senior Writer

    Jennifer is a senior writer at Ars Technica with a particular focus on where science meets culture, covering everything from physics and related interdisciplinary topics to her favorite films and TV series. Jennifer lives in Baltimore with her spouse, physicist Sean M. Carroll, and their two cats, Ariel and Caliban.

    5 Comments
    #have #finally #solved #mystery #magnetic
    Have we finally solved mystery of magnetic moon rocks?
    i ate a rock from the moon Have we finally solved mystery of magnetic moon rocks? Simulations show how effects of asteroid impact could amplify the early Moon's weak magnetic field. Jennifer Ouellette – May 23, 2025 2:36 pm | 5 NASA Lunar sample 60015 on display at Space Center Houston Lunar Samples Vault, at NASA's Johnson Space Center Credit: OptoMechEngineer/CC BY-SA 4.0 NASA Lunar sample 60015 on display at Space Center Houston Lunar Samples Vault, at NASA's Johnson Space Center Credit: OptoMechEngineer/CC BY-SA 4.0 Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more NASA's Apollo missions brought back moon rock samples for scientists to study. We've learned a great deal over the ensuing decades, but one enduring mystery remains. Many of those lunar samples show signs of exposure to strong magnetic fields comparable to Earth's, yet the Moon doesn't have such a field today. So, how did the moon rocks get their magnetism? There have been many attempts to explain this anomaly. The latest comes from MIT scientists, who argue in a new paper published in the journal Science Advances that a large asteroid impact briefly boosted the Moon's early weak magnetic field—and that this spike is what is recorded in some lunar samples. Evidence gleaned from orbiting spacecraft observations, as well as results announced earlier this year from China's Chang'e 5 and Chang'e 6 missions, is largely consistent with the existence of at least a weak magnetic field on the early Moon. But where did this field come from? These usually form in planetary bodies as a result of a dynamo, in which molten metals in the core start to convect thanks to slowly dissipating heat. The problem is that the early Moon's small core had a mantle that wasn't much cooler than its core, so there would not have been significant convection to produce a sufficiently strong dynamo. There have been proposed hypotheses as to how the Moon could have developed a core dynamo. For instance, a 2022 analysis suggested that in the first billion years, when the Moon was covered in molten rock, giant rocks formed as the magma cooled and solidified. Denser minerals sank to the core while lighter ones formed a crust. Over time, the authors argued, a titanium layer crystallized just beneath the surface, and because it was denser than lighter minerals just beneath, that layer eventually broke into small blobs and sank through the mantle. The temperature difference between the cooler sinking rocks and the hotter core generated convection, creating intermittently strong magnetic fields—thus explaining why some rocks have that magnetic signature and others don't. Or perhaps there is no need for the presence of a dynamo-driven magnetic field at all. For instance, the authors of a 2021 study thought earlier analyses of lunar samples may have been altered during the process. They re-examined samples from the 1972 Apollo 16 mission using CO2 lasers to heat them, thus avoiding any alteration of the magnetic carriers. They concluded that any magnetic signatures in those samples could be explained by the impact of meteorites or comets hitting the Moon. Bracing for impact In 2020, two of the current paper's authors, MIT's Benjamin Weiss and Rona Oran, ran simulations to test whether a giant impact could generate a plasma that, in turn, would amplify the Moon's existing weak solar-generated magnetic field sufficiently to account for the levels of magnetism measured in the moon rocks. Those results seemed to rule out the possibility. This time around, they have come up with a new hypothesis that essentially combines elements of the dynamo and the plasma-generating impact hypotheses—taking into account an impact's resulting shockwave for good measure. Amplification of the lunar dynamo field by an Imbrium-­sized impact at the magnetic equator. Credit: Isaac S. Narrett et al., 2025 They tested their hypothesis by running impact simulations, focusing on the level of impact that created the Moon's Imbrium basin, as well as plasma cloud simulations. Their starting assumption was that the early Moon had a dynamo that generated a weak magnetic field 50 times weaker than Earth's. The results confirmed that a large asteroid impact, for example, could have kicked up a plasma cloud, part of which spread outward into space. The remaining plasma streamed around to the other side of the Moon, amplifying the existing weak magnetic field for around 40 minutes. A key factor is the shock wave created by the initial impact, similar to seismic waves, which would have rattled surrounding rocks enough to reorient their subatomic spins in line with the newly amplified magnetic field. Weiss has likened the effect to tossing a deck of 52 playing cards into the air within a magnetic field. If each card had its own compass needle, its magnetism would be in a new orientation once each card hit the ground. It's a complicated scenario that admittedly calls for a degree of serendipity. But we might not have to wait too long for confirmation one way or the other. The answer could lie in analyzing fresh lunar samples and looking for telltale signatures not just of high magnetism but also shock.Scientists are looking to NASA's planned Artemis crewed missions for this, since sample returns are among the objectives. Much will depend on NASA's future funding, which is currently facing substantial cuts, although thus far, Artemis II and III remain on track. Science Advances, 2025. DOI: 10.1126/sciadv.adr7401  . Jennifer Ouellette Senior Writer Jennifer Ouellette Senior Writer Jennifer is a senior writer at Ars Technica with a particular focus on where science meets culture, covering everything from physics and related interdisciplinary topics to her favorite films and TV series. Jennifer lives in Baltimore with her spouse, physicist Sean M. Carroll, and their two cats, Ariel and Caliban. 5 Comments #have #finally #solved #mystery #magnetic
    ARSTECHNICA.COM
    Have we finally solved mystery of magnetic moon rocks?
    i ate a rock from the moon Have we finally solved mystery of magnetic moon rocks? Simulations show how effects of asteroid impact could amplify the early Moon's weak magnetic field. Jennifer Ouellette – May 23, 2025 2:36 pm | 5 NASA Lunar sample 60015 on display at Space Center Houston Lunar Samples Vault, at NASA's Johnson Space Center Credit: OptoMechEngineer/CC BY-SA 4.0 NASA Lunar sample 60015 on display at Space Center Houston Lunar Samples Vault, at NASA's Johnson Space Center Credit: OptoMechEngineer/CC BY-SA 4.0 Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more NASA's Apollo missions brought back moon rock samples for scientists to study. We've learned a great deal over the ensuing decades, but one enduring mystery remains. Many of those lunar samples show signs of exposure to strong magnetic fields comparable to Earth's, yet the Moon doesn't have such a field today. So, how did the moon rocks get their magnetism? There have been many attempts to explain this anomaly. The latest comes from MIT scientists, who argue in a new paper published in the journal Science Advances that a large asteroid impact briefly boosted the Moon's early weak magnetic field—and that this spike is what is recorded in some lunar samples. Evidence gleaned from orbiting spacecraft observations, as well as results announced earlier this year from China's Chang'e 5 and Chang'e 6 missions, is largely consistent with the existence of at least a weak magnetic field on the early Moon. But where did this field come from? These usually form in planetary bodies as a result of a dynamo, in which molten metals in the core start to convect thanks to slowly dissipating heat. The problem is that the early Moon's small core had a mantle that wasn't much cooler than its core, so there would not have been significant convection to produce a sufficiently strong dynamo. There have been proposed hypotheses as to how the Moon could have developed a core dynamo. For instance, a 2022 analysis suggested that in the first billion years, when the Moon was covered in molten rock, giant rocks formed as the magma cooled and solidified. Denser minerals sank to the core while lighter ones formed a crust. Over time, the authors argued, a titanium layer crystallized just beneath the surface, and because it was denser than lighter minerals just beneath, that layer eventually broke into small blobs and sank through the mantle (gravitational overturn). The temperature difference between the cooler sinking rocks and the hotter core generated convection, creating intermittently strong magnetic fields—thus explaining why some rocks have that magnetic signature and others don't. Or perhaps there is no need for the presence of a dynamo-driven magnetic field at all. For instance, the authors of a 2021 study thought earlier analyses of lunar samples may have been altered during the process. They re-examined samples from the 1972 Apollo 16 mission using CO2 lasers to heat them, thus avoiding any alteration of the magnetic carriers. They concluded that any magnetic signatures in those samples could be explained by the impact of meteorites or comets hitting the Moon. Bracing for impact In 2020, two of the current paper's authors, MIT's Benjamin Weiss and Rona Oran, ran simulations to test whether a giant impact could generate a plasma that, in turn, would amplify the Moon's existing weak solar-generated magnetic field sufficiently to account for the levels of magnetism measured in the moon rocks. Those results seemed to rule out the possibility. This time around, they have come up with a new hypothesis that essentially combines elements of the dynamo and the plasma-generating impact hypotheses—taking into account an impact's resulting shockwave for good measure. Amplification of the lunar dynamo field by an Imbrium-­sized impact at the magnetic equator. Credit: Isaac S. Narrett et al., 2025 They tested their hypothesis by running impact simulations, focusing on the level of impact that created the Moon's Imbrium basin, as well as plasma cloud simulations. Their starting assumption was that the early Moon had a dynamo that generated a weak magnetic field 50 times weaker than Earth's. The results confirmed that a large asteroid impact, for example, could have kicked up a plasma cloud, part of which spread outward into space. The remaining plasma streamed around to the other side of the Moon, amplifying the existing weak magnetic field for around 40 minutes. A key factor is the shock wave created by the initial impact, similar to seismic waves, which would have rattled surrounding rocks enough to reorient their subatomic spins in line with the newly amplified magnetic field. Weiss has likened the effect to tossing a deck of 52 playing cards into the air within a magnetic field. If each card had its own compass needle, its magnetism would be in a new orientation once each card hit the ground. It's a complicated scenario that admittedly calls for a degree of serendipity. But we might not have to wait too long for confirmation one way or the other. The answer could lie in analyzing fresh lunar samples and looking for telltale signatures not just of high magnetism but also shock. (Early lunar samples were often discarded if they showed signs of shock.) Scientists are looking to NASA's planned Artemis crewed missions for this, since sample returns are among the objectives. Much will depend on NASA's future funding, which is currently facing substantial cuts, although thus far, Artemis II and III remain on track. Science Advances, 2025. DOI: 10.1126/sciadv.adr7401  (About DOIs). Jennifer Ouellette Senior Writer Jennifer Ouellette Senior Writer Jennifer is a senior writer at Ars Technica with a particular focus on where science meets culture, covering everything from physics and related interdisciplinary topics to her favorite films and TV series. Jennifer lives in Baltimore with her spouse, physicist Sean M. Carroll, and their two cats, Ariel and Caliban. 5 Comments
    0 Kommentare 0 Anteile
  • Mission: Impossible - The Final Reckoning Ending Explained - Is This Really the End of Tom Cruise's M:I Series?

    Let's make this simple: You want to know if there are any post- or mid-credits scenes in Mission: Impossible - The Final Reckoning. The answer is no, there are none.Full spoilers follow.It's been one wild, stunt-filled ride over the past 29 years, but every mission must come to an end eventually. Mission: Impossible - The Final Reckoning is apparently the final entry in this long-running series, as Tom Cruise's Ethan Hunt confronts his most daring and high-stakes mission yet.Now that The Final Reckoning is in theaters, we’re here to break down the ending to this epic blockbuster. Who lives? Who dies? Is this really the end of the road for Ethan and his team, or could the franchise return? Read on to learn more.Mission: Impossible – The Final Reckoning GalleryMission: Impossible - The Final Reckoning’s Ending ExplainedThe Mission: Impossible series has always been about the IMF racing against the clock to prevent various villains from unleashing global catastrophes, but the deck is really stacked against Ethan and his team in the eighth and final movie. While Ethan stopped Esai Morales’ Gabriel in the short term in 2023’s Mission: Impossible - Dead Reckoning Part One, there’s still the little problem of the hyper-advanced AI known as “The Entity” worming its way into every computer system across the globe. The situation is immediately dire in The Final Reckoning, with The Entity systematically taking over the nuclear stockpiles of every nation on Earth and Angela Bassett’s President Sloane forced to choose whether to unleash a preemptive strike on those nations. The Final Reckoning only further cements its dark, foreboding tone when Ving Rhames’ Luther Stickell becomes an early casualty in the conflict with Gabriel, which allows Gabriel to take possession of Luther’s Poison Pill device. Even after Ethan defies the odds and retrieves The Entity’s source code from the sunken Sevastopol submarine, he knows that the code is useless unless he can combine it with the Poison Pill. One way or another, all roads lead to Gabriel.As this conflict unfolds, The Final Reckoning introduces some fun and unexpected callbacks to previous Mission: Impossible films. For example, we learn that The Entity has its roots in the Rabbit’s Foot, the MacGuffin device from 2006’s Mission: Impossible III. Ethan’s team also reunites with former CIA analyst William Donloe, the man who almost walked in on Ethan during his tense wire-hacking mission from the original film. Meanwhile, Shea Whigham’s Jasper Briggs is revealed to be the son of Jon Voight’s Jim Phelps, the IMF leader from the original film. No wonder he seems to bear such a personal grudge toward Ethan. Ethan and Gabriel’s paths do ultimately converge in South Africa, at a digital bunker where The Entity plans to retreat before unleashing a nuclear holocaust. Ethan’s plan is to retrieve the Poison Pill and combine it with the source code module, tricking The Entity into isolating itself on a holographic drive that Hayley Atwell’s Grace can then pickpocket. Predictably, things go haywire with the arrival of CIA Director Kittridgeand his team, and Simon Pegg’s Benji is shot in the ensuing chaos. As Ethan and Gabriel battle it out aboard two dueling planes, the clock steadily ticks down to nuclear armageddon. President Sloane is forced to make her choice, and she chooses to trust Ethan and pull the US’s nuclear arsenal offline rather than allow The Entity to take control. Ethan finally outwits Gabriel, and the latter’s defiant villain speech is cut short when he bashes his head into the tail of his plane. Ethan parachutes to safety and combines the module with the Poison Pill. Grace performs the impossible feat of snatching the drive at just the right moment, trapping The Entity in its tiny prison. Once again, Ethan and the IMF have saved the world from ruin, even if few people will ever know the full truth. Even more impressive, they do so without any further casualties. Benji survives his near-fatal gunshot wound, meaning Luther is the only IMF member to die in The Final Reckoning. Ethan and his team reunite one last time in London’s Trafalgar Square, where Grace hands Ethan the briefcase containing The Entity. After exchanging solemn nods, they all go their separate ways. Thus ends their latest, and apparently last, impossible mission.PlayDoes The Final Reckoning Have a Post-Credits Scene?As mentioned above, the eighth and finalMission: Impossible movie has no mid- or post-credits scenes. You're free to leave once the credits start rolling. Though, as always, it never hurts to stick around and show some appreciation for all the cast and crew who made those death-defying stunts happen. The lack of a post-credits scene isn't necessarily that surprising, given that they've never really been a thing with this particular Hollywood franchise. Still, with this supposedly being the last entry in the series, you might think Cruise and director Christopher McQuarrie would want to give fans one last nod before sending Ethan Hunt off into the sunset. As much as this is billed as the conclusion of the series, The Final Reckoning certainly leaves the door open for more. A post-credits scene could have hinted at what’s next for the victorious Ethan. But that does raise an important question. Is this really the end? Let’s explore what we know.Is This Really the End of the Mission: Impossible Series? Paramount has definitely marketed The Final Reckoning as the conclusion to the Mission: Impossible saga. It’s right there in the name. This film is meant to cap off a 29-year journey and chronicle Ethan Hunt’s final and most desperate mission.But how final is this film, really? It certainly wraps up on a pretty open-ended note. Ethan is still alive, having somehow survived diving to loot a sunken submarine in the frigid Arctic Ocean. Luther may have perished heroically, but the rest of the IMF is alive, too. That’s honestly one of the criticisms that can be leveled at The Final Reckoning. Even in this supposedly final outing, the film seems reluctant to break too many of its toys or veer outside the standard formula. Anyone expecting to see Cruise’s iconic hero finally bite off more than he can chew and meet his end will come away disappointed.Given the way The Final Reckoning ends, there’s nothing stopping Paramount from greenlighting another sequel featuring this revamped cast, with Cruise’s Ethan being joined by Atwell’s Grace, Pegg’s Benji, Pom Klementieff’s Paris, and Greg Tarzan Davis’ Theo Degas. The studio certainly seems to be leaving that door open, whether or not they choose to walk through it.It may all come down to a question of money. The Mission: Impossible franchise has certainly raked in the cash for Paramount over the years, but these movies are also insanely expensive to produce. Stunts this epic and stars this famous don’t come cheap. Case in point: Mission: Impossible - Dead Reckoning Part One grossed an impressive million worldwide, yet the film is still considered to be a box office failure because of its massive budget. PlayThe Final Reckoning’s budget is reported to be as high as million even before marketing, meaning it needs to gross way more than its predecessor to break even. That may be too much to hope for in a summer movie season as crowded as this one. That’s to say nothing of the fact that audiences are proving ever more fickle in the age of endless streaming options.Given the astronomical cost of making Mission: Impossible movies, Paramount may be happy to close the door on the franchise and focus on the more profitable Top Gun series. The ROI simply isn’t there any longer.That said, we could see Paramount pivoting in a slightly different direction with Mission: Impossible. Perhaps Cruise’s character could become more of a supporting player, with a new generation of heroic IMF agents taking center stage. That formula certainly worked for 2022’s Top Gun: Maverick. At one point, rumors even suggested that Maverick star Glen Powell was being eyed to become the new face of the M:I franchise, though Powell himself has denied this. At the very least, we know director Christopher McQuarrie has explored the idea of further sequels beyond The Final Reckoning. But if the studio ever does greenlight them, we suspect the goal will be to pivot to smaller, cheaper spinoffs with less emphasis on Cruise. It’s not as if Cruise is getting any younger, and at some point, Ethan Hunt needs to be allowed to retire for real. How many times can one guy save the world before it’s enough? In IGN's Mission: Impossible - The Final Reckoning review, Clint Gage gave the film a 6 out of 10, writing, "While its action is reliably thrilling and a few of its most exciting sequences are sure to hold up through the years, Mission: Impossible – The Final Reckoning tries to deal with no less than the end of every living thing on the planet – and suffers because of it. The somber tone and melodramatic dialogue miss the mark of what’s made this franchise so much fun for 30 years, but the door is left open for more impossible missions and the hope that this self-serious reckoning isn’t actually final." PlayFor more on the series, check out our ranking of the Mission: Impossible movies from worst to best.Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket byfollowing @jschedeen on BlueSky.
    #mission #impossible #final #reckoning #ending
    Mission: Impossible - The Final Reckoning Ending Explained - Is This Really the End of Tom Cruise's M:I Series?
    Let's make this simple: You want to know if there are any post- or mid-credits scenes in Mission: Impossible - The Final Reckoning. The answer is no, there are none.Full spoilers follow.It's been one wild, stunt-filled ride over the past 29 years, but every mission must come to an end eventually. Mission: Impossible - The Final Reckoning is apparently the final entry in this long-running series, as Tom Cruise's Ethan Hunt confronts his most daring and high-stakes mission yet.Now that The Final Reckoning is in theaters, we’re here to break down the ending to this epic blockbuster. Who lives? Who dies? Is this really the end of the road for Ethan and his team, or could the franchise return? Read on to learn more.Mission: Impossible – The Final Reckoning GalleryMission: Impossible - The Final Reckoning’s Ending ExplainedThe Mission: Impossible series has always been about the IMF racing against the clock to prevent various villains from unleashing global catastrophes, but the deck is really stacked against Ethan and his team in the eighth and final movie. While Ethan stopped Esai Morales’ Gabriel in the short term in 2023’s Mission: Impossible - Dead Reckoning Part One, there’s still the little problem of the hyper-advanced AI known as “The Entity” worming its way into every computer system across the globe. The situation is immediately dire in The Final Reckoning, with The Entity systematically taking over the nuclear stockpiles of every nation on Earth and Angela Bassett’s President Sloane forced to choose whether to unleash a preemptive strike on those nations. The Final Reckoning only further cements its dark, foreboding tone when Ving Rhames’ Luther Stickell becomes an early casualty in the conflict with Gabriel, which allows Gabriel to take possession of Luther’s Poison Pill device. Even after Ethan defies the odds and retrieves The Entity’s source code from the sunken Sevastopol submarine, he knows that the code is useless unless he can combine it with the Poison Pill. One way or another, all roads lead to Gabriel.As this conflict unfolds, The Final Reckoning introduces some fun and unexpected callbacks to previous Mission: Impossible films. For example, we learn that The Entity has its roots in the Rabbit’s Foot, the MacGuffin device from 2006’s Mission: Impossible III. Ethan’s team also reunites with former CIA analyst William Donloe, the man who almost walked in on Ethan during his tense wire-hacking mission from the original film. Meanwhile, Shea Whigham’s Jasper Briggs is revealed to be the son of Jon Voight’s Jim Phelps, the IMF leader from the original film. No wonder he seems to bear such a personal grudge toward Ethan. Ethan and Gabriel’s paths do ultimately converge in South Africa, at a digital bunker where The Entity plans to retreat before unleashing a nuclear holocaust. Ethan’s plan is to retrieve the Poison Pill and combine it with the source code module, tricking The Entity into isolating itself on a holographic drive that Hayley Atwell’s Grace can then pickpocket. Predictably, things go haywire with the arrival of CIA Director Kittridgeand his team, and Simon Pegg’s Benji is shot in the ensuing chaos. As Ethan and Gabriel battle it out aboard two dueling planes, the clock steadily ticks down to nuclear armageddon. President Sloane is forced to make her choice, and she chooses to trust Ethan and pull the US’s nuclear arsenal offline rather than allow The Entity to take control. Ethan finally outwits Gabriel, and the latter’s defiant villain speech is cut short when he bashes his head into the tail of his plane. Ethan parachutes to safety and combines the module with the Poison Pill. Grace performs the impossible feat of snatching the drive at just the right moment, trapping The Entity in its tiny prison. Once again, Ethan and the IMF have saved the world from ruin, even if few people will ever know the full truth. Even more impressive, they do so without any further casualties. Benji survives his near-fatal gunshot wound, meaning Luther is the only IMF member to die in The Final Reckoning. Ethan and his team reunite one last time in London’s Trafalgar Square, where Grace hands Ethan the briefcase containing The Entity. After exchanging solemn nods, they all go their separate ways. Thus ends their latest, and apparently last, impossible mission.PlayDoes The Final Reckoning Have a Post-Credits Scene?As mentioned above, the eighth and finalMission: Impossible movie has no mid- or post-credits scenes. You're free to leave once the credits start rolling. Though, as always, it never hurts to stick around and show some appreciation for all the cast and crew who made those death-defying stunts happen. The lack of a post-credits scene isn't necessarily that surprising, given that they've never really been a thing with this particular Hollywood franchise. Still, with this supposedly being the last entry in the series, you might think Cruise and director Christopher McQuarrie would want to give fans one last nod before sending Ethan Hunt off into the sunset. As much as this is billed as the conclusion of the series, The Final Reckoning certainly leaves the door open for more. A post-credits scene could have hinted at what’s next for the victorious Ethan. But that does raise an important question. Is this really the end? Let’s explore what we know.Is This Really the End of the Mission: Impossible Series? Paramount has definitely marketed The Final Reckoning as the conclusion to the Mission: Impossible saga. It’s right there in the name. This film is meant to cap off a 29-year journey and chronicle Ethan Hunt’s final and most desperate mission.But how final is this film, really? It certainly wraps up on a pretty open-ended note. Ethan is still alive, having somehow survived diving to loot a sunken submarine in the frigid Arctic Ocean. Luther may have perished heroically, but the rest of the IMF is alive, too. That’s honestly one of the criticisms that can be leveled at The Final Reckoning. Even in this supposedly final outing, the film seems reluctant to break too many of its toys or veer outside the standard formula. Anyone expecting to see Cruise’s iconic hero finally bite off more than he can chew and meet his end will come away disappointed.Given the way The Final Reckoning ends, there’s nothing stopping Paramount from greenlighting another sequel featuring this revamped cast, with Cruise’s Ethan being joined by Atwell’s Grace, Pegg’s Benji, Pom Klementieff’s Paris, and Greg Tarzan Davis’ Theo Degas. The studio certainly seems to be leaving that door open, whether or not they choose to walk through it.It may all come down to a question of money. The Mission: Impossible franchise has certainly raked in the cash for Paramount over the years, but these movies are also insanely expensive to produce. Stunts this epic and stars this famous don’t come cheap. Case in point: Mission: Impossible - Dead Reckoning Part One grossed an impressive million worldwide, yet the film is still considered to be a box office failure because of its massive budget. PlayThe Final Reckoning’s budget is reported to be as high as million even before marketing, meaning it needs to gross way more than its predecessor to break even. That may be too much to hope for in a summer movie season as crowded as this one. That’s to say nothing of the fact that audiences are proving ever more fickle in the age of endless streaming options.Given the astronomical cost of making Mission: Impossible movies, Paramount may be happy to close the door on the franchise and focus on the more profitable Top Gun series. The ROI simply isn’t there any longer.That said, we could see Paramount pivoting in a slightly different direction with Mission: Impossible. Perhaps Cruise’s character could become more of a supporting player, with a new generation of heroic IMF agents taking center stage. That formula certainly worked for 2022’s Top Gun: Maverick. At one point, rumors even suggested that Maverick star Glen Powell was being eyed to become the new face of the M:I franchise, though Powell himself has denied this. At the very least, we know director Christopher McQuarrie has explored the idea of further sequels beyond The Final Reckoning. But if the studio ever does greenlight them, we suspect the goal will be to pivot to smaller, cheaper spinoffs with less emphasis on Cruise. It’s not as if Cruise is getting any younger, and at some point, Ethan Hunt needs to be allowed to retire for real. How many times can one guy save the world before it’s enough? In IGN's Mission: Impossible - The Final Reckoning review, Clint Gage gave the film a 6 out of 10, writing, "While its action is reliably thrilling and a few of its most exciting sequences are sure to hold up through the years, Mission: Impossible – The Final Reckoning tries to deal with no less than the end of every living thing on the planet – and suffers because of it. The somber tone and melodramatic dialogue miss the mark of what’s made this franchise so much fun for 30 years, but the door is left open for more impossible missions and the hope that this self-serious reckoning isn’t actually final." PlayFor more on the series, check out our ranking of the Mission: Impossible movies from worst to best.Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket byfollowing @jschedeen on BlueSky. #mission #impossible #final #reckoning #ending
    WWW.IGN.COM
    Mission: Impossible - The Final Reckoning Ending Explained - Is This Really the End of Tom Cruise's M:I Series?
    Let's make this simple: You want to know if there are any post- or mid-credits scenes in Mission: Impossible - The Final Reckoning. The answer is no, there are none.Full spoilers follow.It's been one wild, stunt-filled ride over the past 29 years, but every mission must come to an end eventually. Mission: Impossible - The Final Reckoning is apparently the final entry in this long-running series, as Tom Cruise's Ethan Hunt confronts his most daring and high-stakes mission yet.Now that The Final Reckoning is in theaters, we’re here to break down the ending to this epic blockbuster. Who lives? Who dies? Is this really the end of the road for Ethan and his team, or could the franchise return? Read on to learn more.Mission: Impossible – The Final Reckoning GalleryMission: Impossible - The Final Reckoning’s Ending ExplainedThe Mission: Impossible series has always been about the IMF racing against the clock to prevent various villains from unleashing global catastrophes, but the deck is really stacked against Ethan and his team in the eighth and final movie. While Ethan stopped Esai Morales’ Gabriel in the short term in 2023’s Mission: Impossible - Dead Reckoning Part One, there’s still the little problem of the hyper-advanced AI known as “The Entity” worming its way into every computer system across the globe. The situation is immediately dire in The Final Reckoning, with The Entity systematically taking over the nuclear stockpiles of every nation on Earth and Angela Bassett’s President Sloane forced to choose whether to unleash a preemptive strike on those nations. The Final Reckoning only further cements its dark, foreboding tone when Ving Rhames’ Luther Stickell becomes an early casualty in the conflict with Gabriel, which allows Gabriel to take possession of Luther’s Poison Pill device. Even after Ethan defies the odds and retrieves The Entity’s source code from the sunken Sevastopol submarine, he knows that the code is useless unless he can combine it with the Poison Pill. One way or another, all roads lead to Gabriel.As this conflict unfolds, The Final Reckoning introduces some fun and unexpected callbacks to previous Mission: Impossible films. For example, we learn that The Entity has its roots in the Rabbit’s Foot, the MacGuffin device from 2006’s Mission: Impossible III. Ethan’s team also reunites with former CIA analyst William Donloe (Rolf Saxon), the man who almost walked in on Ethan during his tense wire-hacking mission from the original film. Meanwhile, Shea Whigham’s Jasper Briggs is revealed to be the son of Jon Voight’s Jim Phelps, the IMF leader from the original film. No wonder he seems to bear such a personal grudge toward Ethan. Ethan and Gabriel’s paths do ultimately converge in South Africa, at a digital bunker where The Entity plans to retreat before unleashing a nuclear holocaust. Ethan’s plan is to retrieve the Poison Pill and combine it with the source code module, tricking The Entity into isolating itself on a holographic drive that Hayley Atwell’s Grace can then pickpocket. Predictably, things go haywire with the arrival of CIA Director Kittridge (Henry Czerny) and his team, and Simon Pegg’s Benji is shot in the ensuing chaos. As Ethan and Gabriel battle it out aboard two dueling planes, the clock steadily ticks down to nuclear armageddon. President Sloane is forced to make her choice, and she chooses to trust Ethan and pull the US’s nuclear arsenal offline rather than allow The Entity to take control. Ethan finally outwits Gabriel, and the latter’s defiant villain speech is cut short when he bashes his head into the tail of his plane. Ethan parachutes to safety and combines the module with the Poison Pill. Grace performs the impossible feat of snatching the drive at just the right moment, trapping The Entity in its tiny prison. Once again, Ethan and the IMF have saved the world from ruin, even if few people will ever know the full truth. Even more impressive, they do so without any further casualties. Benji survives his near-fatal gunshot wound, meaning Luther is the only IMF member to die in The Final Reckoning. Ethan and his team reunite one last time in London’s Trafalgar Square, where Grace hands Ethan the briefcase containing The Entity. After exchanging solemn nods, they all go their separate ways. Thus ends their latest, and apparently last, impossible mission.PlayDoes The Final Reckoning Have a Post-Credits Scene?As mentioned above, the eighth and final (for now?) Mission: Impossible movie has no mid- or post-credits scenes. You're free to leave once the credits start rolling. Though, as always, it never hurts to stick around and show some appreciation for all the cast and crew who made those death-defying stunts happen. The lack of a post-credits scene isn't necessarily that surprising, given that they've never really been a thing with this particular Hollywood franchise. Still, with this supposedly being the last entry in the series, you might think Cruise and director Christopher McQuarrie would want to give fans one last nod before sending Ethan Hunt off into the sunset. As much as this is billed as the conclusion of the series, The Final Reckoning certainly leaves the door open for more. A post-credits scene could have hinted at what’s next for the victorious Ethan. But that does raise an important question. Is this really the end? Let’s explore what we know.Is This Really the End of the Mission: Impossible Series? Paramount has definitely marketed The Final Reckoning as the conclusion to the Mission: Impossible saga. It’s right there in the name. This film is meant to cap off a 29-year journey and chronicle Ethan Hunt’s final and most desperate mission.But how final is this film, really? It certainly wraps up on a pretty open-ended note. Ethan is still alive, having somehow survived diving to loot a sunken submarine in the frigid Arctic Ocean. Luther may have perished heroically, but the rest of the IMF is alive, too (even Benji, who was touch-and-go there for a bit). That’s honestly one of the criticisms that can be leveled at The Final Reckoning. Even in this supposedly final outing, the film seems reluctant to break too many of its toys or veer outside the standard formula. Anyone expecting to see Cruise’s iconic hero finally bite off more than he can chew and meet his end will come away disappointed.Given the way The Final Reckoning ends, there’s nothing stopping Paramount from greenlighting another sequel featuring this revamped cast, with Cruise’s Ethan being joined by Atwell’s Grace, Pegg’s Benji, Pom Klementieff’s Paris, and Greg Tarzan Davis’ Theo Degas. The studio certainly seems to be leaving that door open, whether or not they choose to walk through it.It may all come down to a question of money. The Mission: Impossible franchise has certainly raked in the cash for Paramount over the years, but these movies are also insanely expensive to produce. Stunts this epic and stars this famous don’t come cheap. Case in point: Mission: Impossible - Dead Reckoning Part One grossed an impressive $571 million worldwide, yet the film is still considered to be a box office failure because of its massive budget (which was inflated by complications stemming from the COVID-19 pandemic). PlayThe Final Reckoning’s budget is reported to be as high as $400 million even before marketing, meaning it needs to gross way more than its predecessor to break even. That may be too much to hope for in a summer movie season as crowded as this one. That’s to say nothing of the fact that audiences are proving ever more fickle in the age of endless streaming options.Given the astronomical cost of making Mission: Impossible movies, Paramount may be happy to close the door on the franchise and focus on the more profitable Top Gun series. The ROI simply isn’t there any longer.That said, we could see Paramount pivoting in a slightly different direction with Mission: Impossible. Perhaps Cruise’s character could become more of a supporting player, with a new generation of heroic IMF agents taking center stage. That formula certainly worked for 2022’s Top Gun: Maverick. At one point, rumors even suggested that Maverick star Glen Powell was being eyed to become the new face of the M:I franchise, though Powell himself has denied this. At the very least, we know director Christopher McQuarrie has explored the idea of further sequels beyond The Final Reckoning. But if the studio ever does greenlight them, we suspect the goal will be to pivot to smaller, cheaper spinoffs with less emphasis on Cruise. It’s not as if Cruise is getting any younger, and at some point, Ethan Hunt needs to be allowed to retire for real. How many times can one guy save the world before it’s enough? In IGN's Mission: Impossible - The Final Reckoning review, Clint Gage gave the film a 6 out of 10, writing, "While its action is reliably thrilling and a few of its most exciting sequences are sure to hold up through the years, Mission: Impossible – The Final Reckoning tries to deal with no less than the end of every living thing on the planet – and suffers because of it. The somber tone and melodramatic dialogue miss the mark of what’s made this franchise so much fun for 30 years, but the door is left open for more impossible missions and the hope that this self-serious reckoning isn’t actually final." PlayFor more on the series, check out our ranking of the Mission: Impossible movies from worst to best.Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket byfollowing @jschedeen on BlueSky.
    0 Kommentare 0 Anteile
  • How To Beat Monster Hunter Wilds’ Craziest Hunt

    Jump ToThe general gameplay loop of Monster Hunter Wilds is using cool weapons to fight strong monsters—and then using their parts to make even cooler weapons to fight even stronger monsters. That cycle likely doesn’t have many hitches until you have to wrestle with Zoh Shia. While their debut hunt can be a strong wall, the High-Rank version is an absolute gauntlet. Whether it’s your first time or your tenth time, here’s how to farm and beat Zoh Shia.Suggested ReadingThe 3 Best And 3 Worst Korok Challenges In Tears Of The Kingdom

    Share SubtitlesOffEnglishview videoSuggested ReadingThe 3 Best And 3 Worst Korok Challenges In Tears Of The Kingdom

    Share SubtitlesOffEnglishScreenshot: Capcom / Samuel Moreno / KotakuYour first fight against this constructed creature takes place at the end of chapter three, effectively acting as your last Low Rank hunt. The opportunity to fight Zoh Shia a second time comes once you’ve reached Hunter Rank 50. Talking to Werner will start a new story quest called “An Unexpected Summons” that revolves around it returning. However, unlike other monsters, there isn’t any related optional quest added afterward for you to easily replay.That doesn’t mean you can’t farm the monster and gather more of its parts to make cool-looking armor and weapons. Here are your options for how to hunt Zoh Shia again:Wait until it randomly appears in Wyveria during an Inclemency season. You can keep resting to increase the chances of it appearingSave it as an investigation to fight it up to three times. This will require it to show up in Wyveria firstFilter for it through SOS Quests and help other hunters take one downI do want to point out that Zoh Shia won’t physically appear in Wyveria like other monsters. Just like Jin Dahaad, you’ll have to wait until a notification pops up in the Environment Overview to challenge them. The ensuing hunt takes place on a separate map, which is the Dragontorch Shrine in this case.Screenshot: Zoh Shia’s suggested strategy screen, showing which body parts are breakable.You’re always in for a challenging endeavor with Zoh Shia. It uses multiple elements and has some of the biggest attacks in the game. Thankfully, you can give yourself an edge by exploiting the following weaknesses:Elemental Weaknesses – DragonWeapon Type Weaknesses – Cut, BluntBreakable Parts – Head, Foreleg x2, Tail, Wings x2Susceptible Status Ailments – Blastblight, Paralysis, Poison, Sleep, StunScreenshot: Capcom / Samuel Moreno / KotakuThis hunt has a distinct mechanic that you might recognize from a few spots on the Wyveria map. Some of Zoh Shia’s attacks will create crystals, which it can then charge with Fire or Thunder attacks. They explode soon after, dealing the associated elemental damage to any nearby hunters and possibly causing a chain reaction with nearby crystals.The good news is that you can make them work in your favor. Using your slinger to shoot the crystals with Dragon and Thunder pods will cause them to explode and inflict the corresponding elemental damage to Zoh Shia. Considering how often its attacks generate crystals, you can quickly create your own elemental chain reaction and dish out some big hits to the monster. Fortunately, both of these slinger ammo types are easily crafted with the Wyrmsbane and Thundercryst that spawn in the arena.Screenshot: Capcom / Samuel Moreno / KotakuBring gear with high resistance to Fire and Thunder. Blight Resistance is an especially helpful skill if you have pieces of the Guardian Arkveld armor set or the Blight Charm talisman. Staying underneath this behemoth and near its back legs is one of the safest spots for the entire hunt, although your damage output will be limited. Their evolving set of attacks will eventually start flushing you out from that position as well, so don’t rely on it too often.Zoh Shia cycles through multiple phases as it takes more damage. The monster is completely covered in white crystal armor during its first phase. Your attacks will be more effective if you manage to break the armor, but it will eventually regenerate. Time your dodges well and try mounting if you can. I’ve always been able to open four wounds along its back with plenty of time to spare.The second phase begins with the armor on its head breaking off to reveal a black head that can now use fire attacks. You’ll need to watch out for deceptively quick fireballs and an attack that sets everything underneath it ablaze. From this point on, it can trigger crystals to create some large explosions. Trigger them first to destroy the armor quicker!You’ll know the third phase starts when Zoh Shia flies to the front of the arena and lands with a huge tremor. Gigantic crystals will rise out of the ground as it sheds its wing armor. Your experiences against Jin Dahaad might convince you to hide behind one of them, but these won’t offer you protection. The heated creature will set them all on fire, which then spreads out to nearly the whole arena. You can easily avoid this attack by making them prematurely explode with your slinger. Each destroyed crystal leaves behind an area safe from the fire.Not only are there more burning attacks in the third phase, but fiery pieces of debris will also begin falling. Don’t be surprised if you’re dodging more exploding crystals than triggering them. You might have to contend with a slightly smaller version of the attack that started this phase as well. The best ways to avoid that are to move as far away as possible, or to get right behind the monster.All of this leads to the final phase, with Zoh Shia’s entire black body being revealed. On top of the relentless fire attacks and fiery debris, you’ll also have to deal with a sideways lightning blast and random lightning bolts. Any one of these can set off crystals and potentially ruin the hunt. Do your best to trigger them first and avoid every intended or random attack that comes your way. This is a particularly great time to bring down the two hanging shrine fragment pieces on the sides of the arena. Since this is the last and most dangerous phase, you want to end it as quickly as possible.Tackling this with a coordinated link party of friends will make the hunt far less difficult. I’ve been able to win plenty of times with random hunters, although I’ve typically felt like the only person aware of the crystal mechanic.Screenshot: Capcom / Samuel Moreno / KotakuBeating this tough monster is plenty worth it for the awesome armor and weapons you can make from its parts. I highly recommend leafing through Zoh Shia’s monster information tabs to determine how to best earn any needed parts. If you want a simplified list of each Zoh Shia drop, I’ve included one below that’s sorted by most to least frequent.Zoh Shia StakeclawBlackember MassZoh Shia CrystalhornZoh Shia CrystaltailGuardian Blood +Zoh Shia CrystalscaleZoh Shia LayershellZoh Shia Certificate SFaux Whitegleam OrbDefeating Zoh Shia is a huge accomplishment that you should be proud of. The Tempered Mizutsune fight can admittedly be just as intense, but nothing so far feels as epic as a Zoh Shia hunt. .
    #how #beat #monster #hunter #wilds
    How To Beat Monster Hunter Wilds’ Craziest Hunt
    Jump ToThe general gameplay loop of Monster Hunter Wilds is using cool weapons to fight strong monsters—and then using their parts to make even cooler weapons to fight even stronger monsters. That cycle likely doesn’t have many hitches until you have to wrestle with Zoh Shia. While their debut hunt can be a strong wall, the High-Rank version is an absolute gauntlet. Whether it’s your first time or your tenth time, here’s how to farm and beat Zoh Shia.Suggested ReadingThe 3 Best And 3 Worst Korok Challenges In Tears Of The Kingdom Share SubtitlesOffEnglishview videoSuggested ReadingThe 3 Best And 3 Worst Korok Challenges In Tears Of The Kingdom Share SubtitlesOffEnglishScreenshot: Capcom / Samuel Moreno / KotakuYour first fight against this constructed creature takes place at the end of chapter three, effectively acting as your last Low Rank hunt. The opportunity to fight Zoh Shia a second time comes once you’ve reached Hunter Rank 50. Talking to Werner will start a new story quest called “An Unexpected Summons” that revolves around it returning. However, unlike other monsters, there isn’t any related optional quest added afterward for you to easily replay.That doesn’t mean you can’t farm the monster and gather more of its parts to make cool-looking armor and weapons. Here are your options for how to hunt Zoh Shia again:Wait until it randomly appears in Wyveria during an Inclemency season. You can keep resting to increase the chances of it appearingSave it as an investigation to fight it up to three times. This will require it to show up in Wyveria firstFilter for it through SOS Quests and help other hunters take one downI do want to point out that Zoh Shia won’t physically appear in Wyveria like other monsters. Just like Jin Dahaad, you’ll have to wait until a notification pops up in the Environment Overview to challenge them. The ensuing hunt takes place on a separate map, which is the Dragontorch Shrine in this case.Screenshot: Zoh Shia’s suggested strategy screen, showing which body parts are breakable.You’re always in for a challenging endeavor with Zoh Shia. It uses multiple elements and has some of the biggest attacks in the game. Thankfully, you can give yourself an edge by exploiting the following weaknesses:Elemental Weaknesses – DragonWeapon Type Weaknesses – Cut, BluntBreakable Parts – Head, Foreleg x2, Tail, Wings x2Susceptible Status Ailments – Blastblight, Paralysis, Poison, Sleep, StunScreenshot: Capcom / Samuel Moreno / KotakuThis hunt has a distinct mechanic that you might recognize from a few spots on the Wyveria map. Some of Zoh Shia’s attacks will create crystals, which it can then charge with Fire or Thunder attacks. They explode soon after, dealing the associated elemental damage to any nearby hunters and possibly causing a chain reaction with nearby crystals.The good news is that you can make them work in your favor. Using your slinger to shoot the crystals with Dragon and Thunder pods will cause them to explode and inflict the corresponding elemental damage to Zoh Shia. Considering how often its attacks generate crystals, you can quickly create your own elemental chain reaction and dish out some big hits to the monster. Fortunately, both of these slinger ammo types are easily crafted with the Wyrmsbane and Thundercryst that spawn in the arena.Screenshot: Capcom / Samuel Moreno / KotakuBring gear with high resistance to Fire and Thunder. Blight Resistance is an especially helpful skill if you have pieces of the Guardian Arkveld armor set or the Blight Charm talisman. Staying underneath this behemoth and near its back legs is one of the safest spots for the entire hunt, although your damage output will be limited. Their evolving set of attacks will eventually start flushing you out from that position as well, so don’t rely on it too often.Zoh Shia cycles through multiple phases as it takes more damage. The monster is completely covered in white crystal armor during its first phase. Your attacks will be more effective if you manage to break the armor, but it will eventually regenerate. Time your dodges well and try mounting if you can. I’ve always been able to open four wounds along its back with plenty of time to spare.The second phase begins with the armor on its head breaking off to reveal a black head that can now use fire attacks. You’ll need to watch out for deceptively quick fireballs and an attack that sets everything underneath it ablaze. From this point on, it can trigger crystals to create some large explosions. Trigger them first to destroy the armor quicker!You’ll know the third phase starts when Zoh Shia flies to the front of the arena and lands with a huge tremor. Gigantic crystals will rise out of the ground as it sheds its wing armor. Your experiences against Jin Dahaad might convince you to hide behind one of them, but these won’t offer you protection. The heated creature will set them all on fire, which then spreads out to nearly the whole arena. You can easily avoid this attack by making them prematurely explode with your slinger. Each destroyed crystal leaves behind an area safe from the fire.Not only are there more burning attacks in the third phase, but fiery pieces of debris will also begin falling. Don’t be surprised if you’re dodging more exploding crystals than triggering them. You might have to contend with a slightly smaller version of the attack that started this phase as well. The best ways to avoid that are to move as far away as possible, or to get right behind the monster.All of this leads to the final phase, with Zoh Shia’s entire black body being revealed. On top of the relentless fire attacks and fiery debris, you’ll also have to deal with a sideways lightning blast and random lightning bolts. Any one of these can set off crystals and potentially ruin the hunt. Do your best to trigger them first and avoid every intended or random attack that comes your way. This is a particularly great time to bring down the two hanging shrine fragment pieces on the sides of the arena. Since this is the last and most dangerous phase, you want to end it as quickly as possible.Tackling this with a coordinated link party of friends will make the hunt far less difficult. I’ve been able to win plenty of times with random hunters, although I’ve typically felt like the only person aware of the crystal mechanic.Screenshot: Capcom / Samuel Moreno / KotakuBeating this tough monster is plenty worth it for the awesome armor and weapons you can make from its parts. I highly recommend leafing through Zoh Shia’s monster information tabs to determine how to best earn any needed parts. If you want a simplified list of each Zoh Shia drop, I’ve included one below that’s sorted by most to least frequent.Zoh Shia StakeclawBlackember MassZoh Shia CrystalhornZoh Shia CrystaltailGuardian Blood +Zoh Shia CrystalscaleZoh Shia LayershellZoh Shia Certificate SFaux Whitegleam OrbDefeating Zoh Shia is a huge accomplishment that you should be proud of. The Tempered Mizutsune fight can admittedly be just as intense, but nothing so far feels as epic as a Zoh Shia hunt. . #how #beat #monster #hunter #wilds
    KOTAKU.COM
    How To Beat Monster Hunter Wilds’ Craziest Hunt
    Jump ToThe general gameplay loop of Monster Hunter Wilds is using cool weapons to fight strong monsters—and then using their parts to make even cooler weapons to fight even stronger monsters. That cycle likely doesn’t have many hitches until you have to wrestle with Zoh Shia. While their debut hunt can be a strong wall, the High-Rank version is an absolute gauntlet. Whether it’s your first time or your tenth time, here’s how to farm and beat Zoh Shia.Suggested ReadingThe 3 Best And 3 Worst Korok Challenges In Tears Of The Kingdom Share SubtitlesOffEnglishview videoSuggested ReadingThe 3 Best And 3 Worst Korok Challenges In Tears Of The Kingdom Share SubtitlesOffEnglishScreenshot: Capcom / Samuel Moreno / KotakuYour first fight against this constructed creature takes place at the end of chapter three, effectively acting as your last Low Rank hunt. The opportunity to fight Zoh Shia a second time comes once you’ve reached Hunter Rank 50. Talking to Werner will start a new story quest called “An Unexpected Summons” that revolves around it returning. However, unlike other monsters, there isn’t any related optional quest added afterward for you to easily replay.That doesn’t mean you can’t farm the monster and gather more of its parts to make cool-looking armor and weapons. Here are your options for how to hunt Zoh Shia again:Wait until it randomly appears in Wyveria during an Inclemency season. You can keep resting to increase the chances of it appearingSave it as an investigation to fight it up to three times. This will require it to show up in Wyveria firstFilter for it through SOS Quests and help other hunters take one downI do want to point out that Zoh Shia won’t physically appear in Wyveria like other monsters. Just like Jin Dahaad, you’ll have to wait until a notification pops up in the Environment Overview to challenge them. The ensuing hunt takes place on a separate map, which is the Dragontorch Shrine in this case.Screenshot: Zoh Shia’s suggested strategy screen, showing which body parts are breakable.You’re always in for a challenging endeavor with Zoh Shia. It uses multiple elements and has some of the biggest attacks in the game. Thankfully, you can give yourself an edge by exploiting the following weaknesses:Elemental Weaknesses – DragonWeapon Type Weaknesses – Cut, BluntBreakable Parts – Head, Foreleg x2, Tail (can also be severed), Wings x2Susceptible Status Ailments – Blastblight, Paralysis, Poison, Sleep, Stun (less effective rate)Screenshot: Capcom / Samuel Moreno / KotakuThis hunt has a distinct mechanic that you might recognize from a few spots on the Wyveria map. Some of Zoh Shia’s attacks will create crystals, which it can then charge with Fire or Thunder attacks. They explode soon after, dealing the associated elemental damage to any nearby hunters and possibly causing a chain reaction with nearby crystals.The good news is that you can make them work in your favor. Using your slinger to shoot the crystals with Dragon and Thunder pods will cause them to explode and inflict the corresponding elemental damage to Zoh Shia. Considering how often its attacks generate crystals, you can quickly create your own elemental chain reaction and dish out some big hits to the monster. Fortunately, both of these slinger ammo types are easily crafted with the Wyrmsbane and Thundercryst that spawn in the arena.Screenshot: Capcom / Samuel Moreno / KotakuBring gear with high resistance to Fire and Thunder. Blight Resistance is an especially helpful skill if you have pieces of the Guardian Arkveld armor set or the Blight Charm talisman. Staying underneath this behemoth and near its back legs is one of the safest spots for the entire hunt, although your damage output will be limited. Their evolving set of attacks will eventually start flushing you out from that position as well, so don’t rely on it too often.Zoh Shia cycles through multiple phases as it takes more damage. The monster is completely covered in white crystal armor during its first phase. Your attacks will be more effective if you manage to break the armor, but it will eventually regenerate. Time your dodges well and try mounting if you can. I’ve always been able to open four wounds along its back with plenty of time to spare.The second phase begins with the armor on its head breaking off to reveal a black head that can now use fire attacks. You’ll need to watch out for deceptively quick fireballs and an attack that sets everything underneath it ablaze. From this point on, it can trigger crystals to create some large explosions. Trigger them first to destroy the armor quicker!You’ll know the third phase starts when Zoh Shia flies to the front of the arena and lands with a huge tremor. Gigantic crystals will rise out of the ground as it sheds its wing armor. Your experiences against Jin Dahaad might convince you to hide behind one of them, but these won’t offer you protection. The heated creature will set them all on fire, which then spreads out to nearly the whole arena. You can easily avoid this attack by making them prematurely explode with your slinger. Each destroyed crystal leaves behind an area safe from the fire.Not only are there more burning attacks in the third phase, but fiery pieces of debris will also begin falling. Don’t be surprised if you’re dodging more exploding crystals than triggering them. You might have to contend with a slightly smaller version of the attack that started this phase as well. The best ways to avoid that are to move as far away as possible, or to get right behind the monster.All of this leads to the final phase, with Zoh Shia’s entire black body being revealed. On top of the relentless fire attacks and fiery debris, you’ll also have to deal with a sideways lightning blast and random lightning bolts. Any one of these can set off crystals and potentially ruin the hunt. Do your best to trigger them first and avoid every intended or random attack that comes your way. This is a particularly great time to bring down the two hanging shrine fragment pieces on the sides of the arena. Since this is the last and most dangerous phase, you want to end it as quickly as possible.Tackling this with a coordinated link party of friends will make the hunt far less difficult. I’ve been able to win plenty of times with random hunters, although I’ve typically felt like the only person aware of the crystal mechanic.Screenshot: Capcom / Samuel Moreno / KotakuBeating this tough monster is plenty worth it for the awesome armor and weapons you can make from its parts. I highly recommend leafing through Zoh Shia’s monster information tabs to determine how to best earn any needed parts. If you want a simplified list of each Zoh Shia drop, I’ve included one below that’s sorted by most to least frequent.Zoh Shia Stakeclaw (100% chance for breaking either Foreleg)Blackember Mass (100% chance for breaking either Wingarm)Zoh Shia Crystalhorn (100% chance for breaking the Head)Zoh Shia CrystaltailGuardian Blood +Zoh Shia CrystalscaleZoh Shia LayershellZoh Shia Certificate SFaux Whitegleam OrbDefeating Zoh Shia is a huge accomplishment that you should be proud of. The Tempered Mizutsune fight can admittedly be just as intense, but nothing so far feels as epic as a Zoh Shia hunt. .
    0 Kommentare 0 Anteile
  • This Y Combinator Startup Is Cashing In On The Feeding Frenzy For Audio AI Training Data

    Ben Wiley and Tomer Cohen first met while working on a project together at Scale AI.David AI
    If David AI founders Tomer Cohen and Ben Wiley had been a little less quick on their feet, they might not have made it into Y Combinator’s Summer 2024 batch. They agreed to create the company about a week before application submissions closed, and spent the ensuing days crashing theirs out, turning it in at midnight on the day of the deadline. After hitting submit, “I was like, did that count as late or was that on time?” Cohen recalls.

    A year later, David AI, the company they founded through Y Combinator, has quickly established itself as a leading provider of audio training data for artificial intelligence. Now it's closed a million Series A round, led by Altman Capital and Amplify Partners, with participation from First Round Capital, Y Combinator and BoxGroup, with a valuation north of million.

    Cohen is a former McKinsey business analyst and first met cofounder Wiley while working together at AI training behemoth Scale AI. The two became close friends, and after Cohen was promoted to chief of staff and built a new business for the firm, he felt he had the skills he needed to start a company. “We started to think that the next phase of AI, the final evolution of AI, is where the AI moves out of the laptop and keyboard interface and into the real world,” Cohen told Forbes.

    That idea became David AI, an audio data research company providing high quality training audio for AI companies building voice models. The needs here are varied and highly specific, so David AI not only collects and refines real world audio data, it also designs and produces it. It’s amassed about 100,000 hours of audio so far, across more than 15 languages, complete with metadata on dialects and accents.

    In the heady world of AI, it’s a relatively simple business: paying individuals to read scripts or host conversations and recording them. “If you're an AI lab, you probably want to be focused on algorithms and model development and not just this very low-level operational, technical, niche work,” Cohen said.
    And it appears he’s right. In the year since its founding, David AI has grown to more than eight figures in annualized revenue run rate, making customers of most of the “magnificent Seven” tech companies — Alphabet, Amazon, Apple, Meta, etc.
    As Liz Wessel, a partner at First Round Capital, notes, that’s hardly surprising. “It makes sense,” she said. “Everyone knows that it's been text-based AI for the last couple of years with ChatGPT, and now everyone is starting to figure out how to bring AI to voice.”

    Wessel was one of David AI’s first investors, leading the million seed round it closed in January. She continues to see promise in the company given the massive data shortage that AI firms are facing.
    Sarah Catanzaro, an investor and general partner at Amplify Partners, agrees. “Companies are just voracious for data nowadays,” she said. “The beauty ofis it solves this urgent need that voice AI developers face today…but it's also a relatively simple solution. If they need data, sell them data, you don't need to overcomplicate it.”
    #this #combinator #startup #cashing #feeding
    This Y Combinator Startup Is Cashing In On The Feeding Frenzy For Audio AI Training Data
    Ben Wiley and Tomer Cohen first met while working on a project together at Scale AI.David AI If David AI founders Tomer Cohen and Ben Wiley had been a little less quick on their feet, they might not have made it into Y Combinator’s Summer 2024 batch. They agreed to create the company about a week before application submissions closed, and spent the ensuing days crashing theirs out, turning it in at midnight on the day of the deadline. After hitting submit, “I was like, did that count as late or was that on time?” Cohen recalls. A year later, David AI, the company they founded through Y Combinator, has quickly established itself as a leading provider of audio training data for artificial intelligence. Now it's closed a million Series A round, led by Altman Capital and Amplify Partners, with participation from First Round Capital, Y Combinator and BoxGroup, with a valuation north of million. Cohen is a former McKinsey business analyst and first met cofounder Wiley while working together at AI training behemoth Scale AI. The two became close friends, and after Cohen was promoted to chief of staff and built a new business for the firm, he felt he had the skills he needed to start a company. “We started to think that the next phase of AI, the final evolution of AI, is where the AI moves out of the laptop and keyboard interface and into the real world,” Cohen told Forbes. That idea became David AI, an audio data research company providing high quality training audio for AI companies building voice models. The needs here are varied and highly specific, so David AI not only collects and refines real world audio data, it also designs and produces it. It’s amassed about 100,000 hours of audio so far, across more than 15 languages, complete with metadata on dialects and accents. In the heady world of AI, it’s a relatively simple business: paying individuals to read scripts or host conversations and recording them. “If you're an AI lab, you probably want to be focused on algorithms and model development and not just this very low-level operational, technical, niche work,” Cohen said. And it appears he’s right. In the year since its founding, David AI has grown to more than eight figures in annualized revenue run rate, making customers of most of the “magnificent Seven” tech companies — Alphabet, Amazon, Apple, Meta, etc. As Liz Wessel, a partner at First Round Capital, notes, that’s hardly surprising. “It makes sense,” she said. “Everyone knows that it's been text-based AI for the last couple of years with ChatGPT, and now everyone is starting to figure out how to bring AI to voice.” Wessel was one of David AI’s first investors, leading the million seed round it closed in January. She continues to see promise in the company given the massive data shortage that AI firms are facing. Sarah Catanzaro, an investor and general partner at Amplify Partners, agrees. “Companies are just voracious for data nowadays,” she said. “The beauty ofis it solves this urgent need that voice AI developers face today…but it's also a relatively simple solution. If they need data, sell them data, you don't need to overcomplicate it.” #this #combinator #startup #cashing #feeding
    WWW.FORBES.COM
    This Y Combinator Startup Is Cashing In On The Feeding Frenzy For Audio AI Training Data
    Ben Wiley and Tomer Cohen first met while working on a project together at Scale AI.David AI If David AI founders Tomer Cohen and Ben Wiley had been a little less quick on their feet, they might not have made it into Y Combinator’s Summer 2024 batch. They agreed to create the company about a week before application submissions closed, and spent the ensuing days crashing theirs out, turning it in at midnight on the day of the deadline. After hitting submit, “I was like, did that count as late or was that on time?” Cohen recalls. A year later, David AI, the company they founded through Y Combinator, has quickly established itself as a leading provider of audio training data for artificial intelligence. Now it's closed a $25 million Series A round, led by Altman Capital and Amplify Partners, with participation from First Round Capital, Y Combinator and BoxGroup, with a valuation north of $100 million. Cohen is a former McKinsey business analyst and first met cofounder Wiley while working together at AI training behemoth Scale AI. The two became close friends, and after Cohen was promoted to chief of staff and built a new business for the firm, he felt he had the skills he needed to start a company. “We started to think that the next phase of AI, the final evolution of AI, is where the AI moves out of the laptop and keyboard interface and into the real world,” Cohen told Forbes. That idea became David AI, an audio data research company providing high quality training audio for AI companies building voice models. The needs here are varied and highly specific, so David AI not only collects and refines real world audio data, it also designs and produces it. It’s amassed about 100,000 hours of audio so far, across more than 15 languages, complete with metadata on dialects and accents. In the heady world of AI, it’s a relatively simple business: paying individuals to read scripts or host conversations and recording them. “If you're an AI lab, you probably want to be focused on algorithms and model development and not just this very low-level operational, technical, niche work,” Cohen said. And it appears he’s right. In the year since its founding, David AI has grown to more than eight figures in annualized revenue run rate, making customers of most of the “magnificent Seven” tech companies — Alphabet, Amazon, Apple, Meta, etc. As Liz Wessel, a partner at First Round Capital, notes, that’s hardly surprising. “It makes sense,” she said. “Everyone knows that it's been text-based AI for the last couple of years with ChatGPT, and now everyone is starting to figure out how to bring AI to voice.” Wessel was one of David AI’s first investors, leading the $5 million seed round it closed in January. She continues to see promise in the company given the massive data shortage that AI firms are facing. Sarah Catanzaro, an investor and general partner at Amplify Partners, agrees. “Companies are just voracious for data nowadays,” she said. “The beauty of [David AI] is it solves this urgent need that voice AI developers face today…but it's also a relatively simple solution. If they need data, sell them data, you don't need to overcomplicate it.”
    0 Kommentare 0 Anteile
  • Call of Duty: Black Ops 6 and Warzone Season 04: Full Intel Revealed!

    Old Enemies, New Alliances:
    Black Ops 6 Season 04 is Here!
    Though he once had the chance to end Vikhor “Stitch” Kuzmin’s reign of terror, Adler spared his nemesis after they met at the culmination of Black Ops Cold War. Latest intel reveals Kuzmin was later captured and locked up in an Icelandic CIA black site until he might prove useful. Following the events and evidence uncovered by the deceased CIA Agent Jason Hudson, that day has come, and in an unlikely team up, Adler and team have broken Stitch out from his confinement, seeking his help to crack the codenames needed to find the Pantheon moles.

    With Verdansk once again an area of operations for deployment, what other plans might Stitch have in store? For now, Adler needs him to complete the mission at hand. 

    To succeed, the two must put their past behind them in pursuit of a new goal. Get in on the action when this stacked offering of free and premium content comes to Call of Duty®: Black Ops 6, launching in Season 04 on Thursday, May 29 at 9AM PT across all platforms.
    Nomenclature Note: Throughout the blog, you’ll see references to when gameplay content launches. Here are what these various suffixes mean:

    “Launch”: Expect to access this content immediately at the Season launch
    “Launch Window”: Expect to access this content between launch and up to 72 hours after launch. 
    “In Season”: Expect to access this content during the season, but before either the mid-season or next season arrives.
    “Mid-Season”: Expect to access this content at Mid-Season or later.

    All content timing may be subject to change.

    Multiplayer Content Summary

    Five MP Maps: Drop into Icelandic AOs with three new maps at launch including the Shutdown and Fugitive 6v6 Core maps and the Blitz Strike map. In the mid-season, party it up in Eclipse and play a reimagined Fringe.

    New and Returning Modes: Pick up dog tags to drain the enemy’s reserves in Team Elimination, a fun new twist on the Kill Confirmed formula. Make every bullet count with the return of One in the Chamber and get festive in the Party Ops Limited-Time Mode.

    Additional Equipment: The Grim Reaper Scorestreak returns from the original Black Ops, offering an explosive payload that’s guaranteed to blow the competition sky high.

    Season 04 Ranked Play: Challenge the best of the best, get those wins, and climb the Ranks in a new season of Multiplayer Ranked Play, with all-new rewards and bragging rights.

    ShutdownBrand-New, Core, 6v6, Small-Sized

    Before breaking out Stitch, Adler and team first need to cut off the power to the black site prison, bringing them to a hydroelectric plant built on the rugged volcanic terrain of Iceland. Fight in and around the central building housing the now wrecked Turbine or dive down the Sluice into the Lake, its waters hugging the plant’s south end by the Transformers. Jump up by the red container to target enemies from far out or swim back onshore to reach the Atrium and Parking.
    Head to the north side to fight in the rugged Yard, away from the shoreline and bookended by the Pumphouse and Canteen. It’s a quick run to the Turbine from here, giving you good map coverage down the middle. If things get too hot, you can always drop down the Chute and swim your way to safety. 

    FugitiveBrand-New, Core, 6v6, Medium-Sized

    Deploy to a secret CIA black site in a remote part of Iceland, the very location where Stitch has been imprisoned until Adler brings him in as an unlikely ally for an urgent operation. With the power out, Adler and his crew seize their chance to infiltrate the prison, climbing, zipping, and battling their way through the frozen compound.

    Upon reaching their target, Adler and Stitch strike a deal. Following the jailbreak, the alarms are blaring and warnings of a power failure light up the Cell Block.

    Though the area may appear smaller than expected when first glancing at the minimap, the prison’s intricate layout presents multiple levels and shortcuts to the various outside areas including the Checkpoint, Courtyard, and Recreation Yard. In the upper Cell Block, newly opened cells present the danger of ambush. Be on guard and look for ziplines for quick access to your next target.

    BlitzBrand-New, Strike, 6v6/2v2, Small-Sized

    Traffic comes to a halt as Pantheon reinforcements race toward the prison but get ambushed by the Rogue team. Leave the road and seek out targets over the rugged terrain of the Cliffside or move inland, ambushing enemies at the Waterfall.

    To approach the battle head on, move down the central Bridge, using the scattered convoy for cover. Jump down from the center to move underneath the Bridge, a great means of pivoting to a new location. Though a small map overall, Blitz’s long lanes leave room for marksmen to shine.

    EclipseBrand-New, Strike, 6v6/2v2, Small-Sized

    Stitch and the team arrive in Avalon, slipping into the shadows of an underground nightclub to discuss business. The neon lights flicker as they form a plan to break the Pantheon codenames, but the meeting is cut short when Pantheon agents storm in.
    Show off your best moves on the dance floor, dodging shots and flanking targets down the sides where seating offers party goers a chance to rest and order a drink from the bar. Ambush passing enemies from the DJ booth and then break through the broken façades on the walls, escaping into the halls.

    FringeRemaster, Core, 6v6, Medium-Sized

    Revisit Fringe from Call of Duty: Black Ops 3, reimagined for the first time ever in Black Ops 6. Attend the grand opening of the Rolling Hills distillery, established in an idyllic setting with several navigable buildings and the surrounding grounds. Battle along the main Road or dive into the Bar for a closer fight. Watch for sharpshooters in the upper Barn and along the Bridge and relive the thrill of trying to make it out alive through the narrow Loading route.

    The first half of Season 04 brings two exciting Multiplayer modes: Team Elimination and One in the Chamber. In the mid-season, loosen up in the Party Ops Limited Time Mode.

    Team EliminationIn this twist on Kill Confirmed, two teams are given a limited amount of lives each round as they fight to be the last surviving team. Players drop a dog tag on death that can be picked up by the enemy to confirm the kill or by a teammate to deny the opposing team. Survive longer than the other team or hold the most remaining lives when the timer ends to win the round.
    Balance aggression and defense as you seek out enemy dog tags while preserving your life. Dig in with your teammates to counter enemy attacks and then ask for cover while you collect the droppings. Picking up tags is a great way to earn your next Scorestreak, so stay aggressive and keep up the momentum. Once your team’s life pool is drained, your remaining teammates can still revive you where you were last killed in a last-ditch effort to snatch victory from the jaws of defeat.

    One in the ChamberAnother Black Ops fan-favorite mode returns as One in the Chamber shows up in Season 04! In this free-for-all mode, each Operator is given one pistol, one bullet, a knife, and three lives. Precision is king, as bullets always eliminate on impact and the only way to earn another bullet is to get an elimination.

    Stay cool, aim true, and preserve your lives while aiming for the highest score. UAV scans keep the action moving, so don’t try to hide. At the end of the match, the top three scoring Operators will step up to the Winner’s Circle.

    Party OpsGet the party started with a new Limited-Time Mode arriving later in the season: Compete in a randomized set of party themed minigames. The player with the highest score at the end of the match wins it all.
    The devastating Grim Reaper Scorestreak is back from the original Black Ops, unleashing massive hits on other Operators and Scorestreaks alike.
    New Scorestreak
    Scorestreak: Grim ReaperType: Lethal
    Score: 725
    Mastery Badges: Yes

    Powerful semi-automatic launcher that can fire up to four rockets in one load.
    Wield the Grim Reaper, a quad tube loaded Launcher capable of inflicting heavy damage on enemies. Whether targeting Operators or locking on to enemy Scorestreaks, the Grim Reaper’s payload delivers a huge explosion. The weapon is lost if you’re taken out, so save it for the right moment and bring backup to ensure you have the protection needed to unleash havoc. 
    Season 04 Ranked Play Overview

    Prove you’re the very best by dedicating your Multiplayer match time to Ranked Play, using the same settings, maps, modes, and weapon restrictions used by the Call of Duty League™. Win matches to earn SRand progress through the Ranks while earning career rewards like Rank Skins and Win Challenge rewards.
    As usual, match wins ensure you progress through the Ranks throughout Season 04 to earn new seasonal rewards like a new Pro Issue Weapon Blueprint, Rank-themed Calling Cards, Ranked Charms, and more:
    Season 04 Ranked Play Rewards

    Get 10 Wins: “Pro Reissue AMES 85” AMES 85 Weapon Blueprint
    Get 100 Wins: “Ranked Season 4 – 100 Wins” Large Decal
    Silver: “Ranked Season 4 – Silver” Calling Card
    Gold: “Ranked Season 4 – Gold” Calling Card and Charm
    Platinum: “Ranked Season 4 – Platinum” Calling Card and Charm
    Diamond: “Ranked Season 4 – Diamond” Calling Card and Charm
    Crimson: “Ranked Season 4 – Crimson” Calling Card and Charm
    Iridescent: “Ranked Season 4 – Iridescent” Calling Card and Charm
    Top 250: “Ranked Season 4 – Top 250” Calling Card and Charm
    Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Calling Card

    Note: Multiplayer Events: Check the General section later in this blog to uncover the full complement of events for this mode across Season 04.

    Zombies Content Summary

    Grief Returns! Drop into this epic 4v4 competitive battle on all maps, outlasting the opposition while securing Capture Zones to debuff and Grief your opponents. The last team still standing wins!

    Additional Gameplay Content: Crack open the armored undead and create area-of-effect explosions with the Shatter Blast Ammo Mod, chew over the impressive effects of three new GobbleGums, and create even bigger explosions with the Grim Reaper Support launcher.

    New Modes and More: Unlock hidden rewards with more Dark Ops Challenges, then prepare to face down a powered-up Abomination, survive as long as you can in the Starting Room LTM, and prove your Leaderboard worth by zombie slaying for bragging rights and rewards!

    4v4 competitive mode where two teams outwit and outlast each other. Capture zones to debuff enemies. No damage against other players. Respawns every third round.
    Available Maps: Liberty Falls, Terminus, Citadelle des Morts, The Tomb, Shattered Veil.
    Restricted: Wonder Weapons, GobbleGums: Exit Strategy, Idle Eyes, Wonderbar!, Time Out, and Flavor Hex. 
    Not seen since Black Ops 2, Grief returns to Zombies! This fan-favorite mode pits two teams of four against each other, with both sides vying to out-survive the other. As the battlelines are drawn between S.A.M. and Director Richtofen, each team pledges their support to one of these rivals at the start of a match, subsequently receiving handler comms support from one of them throughout the ensuing chaos.
    Indirect PvP Combat
    The action is almost immediate as both teams drop into either side of the same Grief Arena within the chosen Zombies map, and indirect PvP combat comes into effect: The two teams of four players can’t outright kill members of the enemy team, but can interact with them by body-blocking, or slowing them  by using melee, bullet-based weapons, or projectiles. 
    Victory Conditions: The winning team is the one that manages to “Grief” their rivals into being killed or entering a downed state. As long as one or more team members are upright, the match continues!
    Grief Arena Features

    The action is constant and can get incredibly chaotic, due in part to your proximity to your opponents and the hordes of undead encroaching on your team, thanks to the Arena being a sub-section of the main Zombies map. These are known as “Grief Arenas.” Within a Grief Arena are a variety of features:
    An Open Environment: Grief Arenas are clearly defined areas where any critical doors have already been opened, and the power will already have been turned on. All other Door Buys are inactive. Both teams spawn on opposite sides of the Arena, each in a group of four.
    Player Respawning: Any team members that are downed – provided one or more of their team are still alive – can be revived at any time, though rival teams, undead enemies, and Shock Charges can hamper this action! Additionally, a Wave Respawner triggers every third round, automatically reviving any eliminated teammates from both teams.
    Join In Progress: Any player not in the game can join up until Round 10 has been completed and has a small grace period to orient themselves before they’re swarmed by zombies. Additionally, if a team has won back-to-back Capture Zones, join-in-progress is not available.
    Essence and Salvage: Unlike in Standard playlists, Salvage pickups in Grief are worth 100 Salvage, visible to all players, and can only be picked up by the first player to grab it.
    Zombies: Rounds will progress faster than usual and the amount of zombies per round has been increased to account for 8 players! All undead entities – except for bosses – are to be expected. If players fail to kill zombies, the round will turn.
    Core Mechanics: The Arsenal, Pack-a-Punch, Mystery Box, Crafting Tables, Perk machines, GobbleGum machine, Armor Wall Buys, and Der Wunderfizz machine are available in a Grief Arena where they normally reside, or in a new location if they don’t normally exist in this portion of their respective maps. Note: While the current GobbleGum restrictions are in place to keep matches dynamic yet balanced, additional restrictions may be made in the future as the developers keep an eye on game balance, similar to Ranked Play.
    Capture Zones: Appearing at a regular cadence during a match, these are smaller areas within a Grief Arena where players are required to stand and earn specific types of kills to trigger a Grief  on the opposing team.
    Plan A: Survive! Plan B: Capture Zones!

    Keeping your team upright and focused on undead slaying for longer than your rivals is the main plan in this mode. However, there’s an important secondary focus you need to plan for: Capturing zones and “Griefing” your rival team!
    Capture Zones appear at regular intervals throughout a match, and after stepping through the glowing perimeter, you and your team can secure the Zone by staying inside it and dispatching zombies. Beckon your crew into a Zone to quicken the zombie slaying, and once your kill count meets the requirement, a Grief is triggered on the opposition. Note that if neither team reaches this requirement within the countdown inside a Capture Zone, the Grief is applied to both teams.

    What is a Grief? It’s a temporary debuff, penalty, or negative gameplay mechanic that you can inflict on your rival team at a Capture Zone.
    The type of Grief is shown at the objective tracker within a Capture Zone. Here are the possible Griefs you’re aiming to inflict on your foes:

    Weapon Nerf: The affected players inflict considerably reduced damage to zombie enemies.
    Ammo Drain: All ammo-based weapons, including those stowed, receive an ammo drain with bullets or shells being removed constantly while the Grief is active.
    Zombie Ambush: An Elite zombie is summoned, and it solely focuses its killing power on the enemy team until either the Elite or the team are defeated, or the timer runs out.
    Weapon Carousel: The rival players’ weapons are randomly swapped every few seconds.
    Frozen: This Grief reduces the enemy players’ movement, along with frost and ice coating the characters.

    Griefs and Capture Zones also introduce new score types, including:

    Capture Zone Kill: Awarded to a player who defeated a zombie type during a successful Capture Zone completion.
    Capture Zone Win: Awarded to all players on a team who successfully commandeer a Capture Zone.
    Capture Zone Elite Kill: Awarded to a player who slays an Elite spawned in a Capture Zone.

    Available Grief ArenasA total of 11 different Grief Arenas are available in this mode. Here’s a list along with a brief description of the points of interest within each one:

    Liberty Falls Arena 1: Pump & Pay, Motor Lodge, and Fuller’s Liberty Lanes
    Liberty Falls Arena 2: Dark Aether Church, Cemetery, Hilltop
    Terminus Arena 1: Bio Lab
    Terminus Arena 2: Crab Island 
    Citadelle des Morts Arena: Courtyard, Ramparts, and Entrance Hall
    The Tomb Arena 1: Dig Site, Mausoleum
    The Tomb Arena 2: Dark Aether Nexus
    Shattered Veil Arena 1: Garden Pond, Lower Terrace
    Shattered Veil Arena 2: Upper Terrace, Shem’s Henge, Motor Court
    Shattered Veil Arena 3: Mansion Foyer, Overlook, East Foyer, Library
    Shattered Veil Arena 4: West Hallways, Southwest Balcony, Bottlery

    Access the following new content within all five Zombies Mapsthroughout Season 04:
    Dark Ops ChallengesA mysterious new set of hidden Calling Cards and bounteous amounts of XP are available at the start of Season 04, thanks to a fresh drop of Zombies Dark Ops Challenges. Who knows... maybe there’s even one for Grief. All further information is].
    New LTM: Starting RoomInspired by the starting room in the classic “Moon” Zombies map, drop in with up to three of your Zombies crew into a more straightforward but challenging experience where you’re locked into the first zone of a map. Raptor One is gone, and those undead hordes are only getting stronger, but all doors in the initial zone are locked. Survive to the highest round you can!
    New LTM: Abomination ChallengeEnter a warped version of Liberty Falls during this new Mid-Season Event, and hunt down an ultra-powered-up Abomination. Perhaps it’s wise to bring backup.

    Wreck even the most battle-hardened undead threat with the explosive power of the Shatter Blast Ammo Mod, then drop even more devastating firepower on the hordes with the Grim Reaper Support launcher. There’s three new chewables, too!
    Ammo Mod: Shatter BlastAvailable: Augments Menu, and In-Game“Bullets deal explosive damage. Each bullet has a chance to create an explosion that destroys armor.”
    Modify your ammunition to explode the toughened armor of certain normal and Special undead enemies. This mod also has a second benefit, creating an area-of-effect blast radius at the same time, whether any armor is shattered or not. 
    Due to the somewhat chaotic nature of this modification, there is a random chance of the Shatter Blast effect triggering, and it won’t happen every time you fire. Also expect a cooldown period after the effect. Note that Shatter Blast doesn’t directly affect Elite enemies, but area-of-effect explosions can still damage them.
    You are wise to wrangle your undead into hordes so they’re near each other, to really inflict some damage!
    Shatter Blast: Major Augments

    Research the following Augments to further customize this Ammo Mod.
    Big Game
    Shatter Blast can be used against Elite enemies. Expect an impressively sized explosion.

    Blast Chain
    On explosion, three additional explosions occur in rapid succession.

    Blast Repair
    For every enemy that has its armor destroyed by Shatter Blast, armor health will be restored for the player.
    Shatter Blast: Minor Augments
    Blast Zone
    Increase the size of the explosion.
    Blast Boost
    Increase the explosion damage.
    Blast Wave
    Normal enemies are knocked down by the explosion.
    New GobbleGumsCrack your teeth on three new GobbleGums, available across all maps once you earn or unlock them and equip them in your GobbleGum Loadout Pack.
    Explosive Flourish: Reloading your weapon creates an explosion around you. GobbleGum lasts 2 minutes.
    Flavor Hex: Activates a random Ultra GobbleGum.
    Rainburps: Zombies killed belch sparkly rainbow bubbles. Lasts 3 minutes.
    Additional Support Weapon: Grim ReaperAvailable: Rivals Event reward

    Salvage: 2000
    Hammer away at the Crafting Table and assemble a powerful semi-automatic launcher known as the Grim Reaper, which deals out lethal damage to the undead with up to a quartet of missiles fired in one load. With a capacity to carry up to a dozen rockets, and the ability to fire them individually or as a quartet of devastation, this can level a courtyard of undead with a single launch! Unlock this Support weapon once you’ve earned it via the Rivals Event.
    Note: Zombies Events: Check the General section later in this blog to uncover a first look at events for this mode across Season 04, including the King of the Dead Leaderboard challenge!

    Call of Duty: Warzone Content Summary

    New Point of Interest: The towering skyscraper known as The Overlook comes to Downtown Verdansk, with ziplines, cranes, and an impressive interior to explore.

    New and Limited Time Modes: Clash mode – the massive 52v52 Verdansk Deathmatch – is back! Join 51 other Operators in a chaotic firefight to claim domination points and defeat foes. Then compete in a specially themed area of Verdansk in a match with rule-bending modifiers in Havoc Royale. And drop into Rebirth Island for a spot of Resurgence Casual human and bot combat.

    Doubling Down on Ranked Play: Call of Duty: Warzone doubles down – literally – with two separate Ranked Play modes; Battle Royale: Rankedat launch running throughout the entire season, and the return of Ranked Play to Rebirth Island at Mid-season.

    New Features: Cranes and horizontal ziplines Downtown. Lobby Lockdown in The Overlook.

    Look up and look out! 

    Dominate foes with a gigantic new skyscraper point of interest, available to Operators within the vicinity of Downtown! The old tenement blocks, Burger Town, and SKN Comm tower have been demolished, and construction crews are finalizing a sprawling skyscraper that dominates the landscape! Look for a full recon tour below.
    Recon Tour: The Overlook

    As construction nears completion on this behemoth of a skyscraper, it’s worth gaining a tactical advantage on this monolithic new point of interest.
    The Overlook Footprint: The “Diamond” and Perimeter Security Checkpoints

    Drop into the grounds of The Overlook, and you’ll immediately see the grounds of the new skyscraper under construction stretch in a rough diamond shape around the location of the old SKN Comm Tower. Flanked by two massive cranes, the building plot perimeter runs from the corner of the main bank, clockwise past the Post Office, passing the Rothwynn Donna building, northeast to the Museum/Art Gallery, and follows the road around to City Hall. 

    All the older structureshave been bulldozed in the name of progress!
    Perimeter Security Checkpoints

    Military-style security checkpoints have been set up on the corners and roads of the plot of land within the footprint of the structure. Most aren’t secure enough to impede vehicular progress, and some have ramps to allow airborne access. These serve as helpful visual cues that you’re entering the new POI, The Overlook. 
    Ground Level: Construction Sites

    Most of the groundwork around the skyscraper is in its final stages of completion, but there are plenty of barriers, fencing, canopies, and containers to use as cover in the area below each of the two giant cranes north and south of the structure.
    Ground Level: Restaurants

    Burger Town: Fans of the famous Burger Town Double Cheeseburger will be thrilled to know the fast-food chain has relocated a few meters further down the road from its previous location and is contained within the massive footprint of The Overlook. This outlet also serves as a lower entrance into the grand foyer interior of the building.
    Sushi Bar: Diagonally opposite the Burger Town, on the northwest side of the POI, is a small Sushi bar, within the footprint of the tower itself. Nestled in the stepped courtyard, you can quickly advance to the north crane or main lobby entrance. It’s also worth pointing out that the sight lines around this POI have significantly changed since Season 03, with much greater visibility across familiar POIs within Downtown and the surrounding districts.
    North and South Cranes

    Two huge cranes flank the north and south side of the monolith and are another way to traverse into The Overlook at great height. With five separate platforms attached to the mast to land on, use the vertical Ascender built into the crane’s mast and take an eight-second ascent to a platform just below the jib that extends out to the main winch, and the hoist allowing a jump to The Overlook roof. Operators who aren’t challenged by vertigo will have wild and panoramic views that extend to all of Verdansk’s POIs!

    Both cranes are also functional, and providing you’ve found the necessary controls in the vicinity, cargo on the hook block and hoist can be summoned and moved to various locations around the tower and nearby Downtown buildings, in case you or your team needs a daring lift!
    Zip Lines and Additional Rooftop Cover

    Increasing the ways you can quickly traverse and gaingreat height in your tactical positioning near The Overlook exterior, zip-lines provide a diagonal route to and from the surrounding Downtown building rooftops. 

    Each also has a small billboard or other protective cover as you reach the zipline mechanism. Access to and from Overlook at the following locations:

    South: Post Office rooftop to Skydeck.
    West: Rothwynn Donna building rooftop to Skydeck.
    Northeast: Art Gallery/Museum rooftop to Skydeck.
    East: City Hall dome rooftop to Skydeck. 

    The Overlook: Entrance and Lobby Lockdown

    The Overlook has a substantial exterior and interior presence, mainly tiered fountains, planting, and stairs up to forecourts and shuttered entrances to the north, east, south, and west, all leading to a central interior lobby. If you find the main entrances shuttered, it means the lobby is experiencing a lockdown. Perhaps there’s a way to breach this security? Are there other ways to get in?

    The interior lobby has a coffee shop, mezzanine office, stairs, a variety of cover options, and other areas to investigate, not least the marginally terrifying 18-storey elevator ascenders to the northeast and southwest, and even those only get you halfway up the inside of the tower.
    The Overlook: Atrium and SkydeckJust above the midway point within The Overlook tower is a five-floor interior with exterior Skydeck. Depending on your use of ziplines, you’re able to access a large Atrium with concrete tile and planters and an abundance of plant life. Around the perimeter are rooms, stairwells, and two new elevator shafts, all enabling you to reach the exterior Skydeck.

    Known by some locals as the “cyclops” tower, due to this large central upper opening you can fly a helicopter through, the Skydeck features a small glass pyramid, some windswept seating, and infiltration to the floors above. 

    The large, rectangular holes on all four sides provide zipline access around Downtown, as well as daring helicopter maneuvers through the gaps. The ascent doesn’t end here; enter any of the four pillars holding up the roof of the skyscraper for another elevator ascender ride.
    The Overlook: Penthouse, RoofThe remaining upper floors of The Overlook are nearing completion, meaning health and safety rules aren’t being observed as stringently as you’d like. Top floors up from the Skydeck is the roof. Missing windows, exterior gantries without railings, and exposed exterior ladders mean you’ll be thankful for your parachute. 

    Depending on which of the tower corners you’re fighting through, this offers another five floors to investigate, including rooms that are fully furnished. 

    These include a security and server room, a two-floor penthouse level with opulent bedroom, kitchen, and games area, and that’s before the more perturbed of Operators learn the secrets of the] room! 

    As well as the usual Battle Royale and Resurgence playlists across Verdansk and Rebirth Island, major modes – Clash and Battle Royale: Ranked Play – return to the game, with the intriguing Havoc Royale and the arrival of Resurgence: Ranked Play on Rebirth Island at mid-season!

    Clash LTM104 players, 15-minute matches

    52v52 Team Deathmatch chaos is back in Call of Duty: Warzone!
    First introduced into Call of Duty: Warzone during Season Five of Black Ops Cold War back in September 2021 as a revamped version of the original “Rumble” mode, Clash is back, bigger than ever, and now includes some impressive, game-changing equipment and power-ups only available in this mode. But what is Clash Mode?
    This is Team Deathmatch and Domination on a massive scale!
    Overview, Win Conditions, and Scoring
    This action-packed team-based mode takes place in and around a specific POI within Verdansk, and pits two teams of 52 playersagainst each other. With no Circle Collapse, no last stand benefit for the Survivor Perk, and your Loadouts available immediately, the plan is simple; your side needs to acquire 500 points by the end of the 15-minute time limit. These are mainly gained by slaying enemies, completing contracts, and participating in the in-game Public Events, as well as the following:
    Scoring:

    1 point per enemy elimination
    2 points per enemy elimination with Double Down Power Up
    5 points per Contract completed
    10 points for capturing a Domination Point10 points for capturing a Bonus Crate or a Cash Crate

    Clash: Available Locations
    Expect Clash matches to occur across a sub-section of the main Verdansk map, incorporating several adjacent areas around the following POIs:

    Quarry
    Boneyard
    Farmland
    PromenadeClash: Available Vehicles
    With the impetus to reach the enemy forces never more important, expect heavy use of vehicles throughout a Clash Match. The full complement of currently available ground and air vehicles are as follows:

    Heli
    Cargo Truck
    LTVPolaris RZR Pro R 4

    Available Contracts
    There are three available Contracts to complete in Clash Mode:

    Scavenger
    Search and Destroy
    Recon

    The Scavenger and Recon Contracts work in the same way as they do in Battle Royale Matches. In addition to the usual rewards and in-game cash, you receive five team points for each Contract completed.
    Search and Destroy Contracts: Everything must go with this new contract, where one team plants a bomb on a Buy Station, and on detonation, they can earn impressive rarity weapons and items from the Buy Stations’ inventory. The other teams can defuse the bomb to earn a Fire Sale for a major discount from the Buy Stations. 
    Expect the Search and Destroy Contract to be available in Battle Royale, Resurgence, and Plunder Modes, at Mid-Season.
    In-Match Events and Domination Points

    During a Clash match, expect several in-match Events to occur. These are like those in Battle Royale Matches, though Clash Events are timed throughout the match rather than related to the Circle Collapse. The available Events are:

    Domination Points
    Bonus Points Crates
    Clash Firesale
    Cash Crates
    Power Surge

    Domination Points Event: Up to three single capture Dom Pointsappear on the map, and these respawn throughout the match. Much like the Multiplayer Mode of the same name, a team that reaches and captures one of the Dom Points receives a reward; in this case, 10 team points.
    Bonus Points Crates Event: A cargo plane flies across the center of the map, and up to four crates are dropped. Teams are likely to head to the crates as they float to the ground, as capturing a crate awards you with 10 team points.
    Clash Firesale Event: For the next two minutes, all players can take advantage of a Firesale as two Portable Buy Stations are dropped into the backfield of each team. Additionally, all loot crates are restocked and cash found in crates is also increased. 
    Cash Crates: Capture oneof the three Cash Crates that drop during this event also nets you 10 team points.
    Power Surge Event: For the next two minutes, there’s an increased drop rate of Power Ups when you dispatch an enemy player or loot any ground caches.
    Clash Mode Gameplay Features

    As well as the previously mentioned new Search and Destroy Contract, Clash comes loaded with features unique to the mode. Here’s the full run-down of what to expect:
    Buy Stations: Expect Buy Stations to be scattered across a Clash map and roughly split between each team’s area of operations. Portable Buy Stations are also available during the Firesale In-Match Event. Here’s what you can purchase:

    Armor Plate: Munitions Box: Trophy System: Counter UAV: Sentry Turret: Hand Cannon: Bunker Buster: Cluster Strike: Precision Airstrike: Specialist Perk: New Field Upgrade: Door Barricade: Control access points more easily during mid or close-quarter combat scenarios and delay enemy incursions with the Door Barricade.
    Fit a barricade to a close single or double door, and a heavy-duty lock attaches toboth sides, preventing the opening or access through the door. This is until the barricade is either removed, or destroyed, usually by using explosives, though gunfire and melee equipment is also an option.
    Expect the Door Barricade to be loot in Battle Royale and Battle Royale Casual Modes, via the new Care Package Killstreak, all coming at Mid-Season.
    New Killstreak: Hand Cannon: This high-powered pistol Killstreak, originally available in Multiplayer during Season 01, is available in ground cache as rare loot. Expect a slow rate of fire and finite ammunition, but good handling, and improved hip fire accuracy with faster hip-fire shooting speed.
    Expect the Hand Cannon to be rare loot in Battle Royale, Battle Royale Casual, Resurgence, and Plunder Modes, via the new Care Package Killstreak, all coming at Mid-Season.
    Feature: SAM Turrets: Chopper and drone pilots take note; Clash mode maps feature SAM Turrets in various tactical positions across the environment. Spend of in-match cash to activate these anti-air missile batteries and use them up to four times to target any aircraft and drones in the area. If you’re flying in the Heli on the receiving end of a SAM barrage, now’s the time to utilize flares to counter the incoming missiles!
    Train: If a Clash map features a portion of the large, circular railroad track that the train travels along, then this hulking engine and loot-filled carriages are parked and available to use as added cover and looting opportunities.
    UAV Towers: Providing you have the in-match cash to activate them, teams can head to and capture a few scattered UAV Towers, allowing pinging of enemy movement across the local area.
    Clash Mode Powerups 
    Clash Mode features five differently hued in-match Powerups that are automatically used when found. Available as a possible loot drop or sometimes appearing as dropped loot near the body of an eliminated enemy Operator, these Powerups are color-coded and offer temporary benefits to the Operator who grabs them. All five can be obtained in a single match and expect the frequency of available Powerups to be significantly increased if the in-match Power Surge Event activates. Here’s what each of the five Clash Powerups grant you:

    Hunter: Highlights enemies and allies in red and blue respectively. Allies are visible through walls. Applies Tracker and High Alert Perks.
    Speed Boost: Prevents fall damage and provides approximately 20 percent speed boost to your movement.
    Regeneration Aura: Refills your health and armor at roughly 20 percent per second. Allies within a small radius around you also receive this benefit. The effect does not stack.
    Double Down: Grants you two points per enemy Operator elimination instead of one.
    Kill Mag: Refills your active weapon magazine after a kill and quickens your reload.

    Havoc Royale LTM44 players, 15-minute matches

    Compete in a Call of Duty: Warzone match like no other, where rule bending modifiers twist the realities of the usual Resurgence gameplay in chaotic and game-changing ways. 
    Drop into a specially themed area of Verdansk with your Loadout. Every new gas circle activates a different modifier. Adapt fast to sudden changes as Havoc modifiers may impact you, the environment, and even the gameplay rules. Survive the Havoc, be the last team standing, and claim victory!
    Expect a full rundown of this game mode in the Season 04 Reloaded blog, just prior to Mid-season.

    Resurgence Casual44 Players, Players & Bots

    Infil into Rebirth Island with your squad and commit to winning using the regular Resurgence ruleset, but with one important twist; some of your adversaries aren’t human! Whether facing down a bot or not, Resurgence Casual is a great mode to drop into whether you’re warming up, teaching a new player about the game, or you’re wanting a Resurgence match that isn’t quite as extreme as normal.
    As with Battle Royale Casual or Call of Duty: Warzone Bootcamp, game progression is limited in this mode and results will not count towards or against your stats. This mode also doesn’t count towards your eligibility to accessing Resurgence Ranked Play when it arrives at Mid-Season.

    Grind your way towards a coveted position in the Top 250 as Battle Royale: Ranked Play becomes the first of two Ranked Play variants to drop in Season 04 within Call of Duty: Warzone. Harness the competitive spirit and earn new rewards for ranking up and advancing through the Skill Divisions, unlocking the following rewards as you go:
    Season 04 BR Ranked Play Rewards

    First Season Win: Weapon Charm
    Get 25 Eliminations: Elimination Sticker
    Get 100 Eliminations: Elimination Weapon Camo
    Get 250 Eliminations: Elimination LR 7.62 Weapon Blueprint
    Silver: “Ranked Season 4 – Silver” Emblem
    Gold: “Ranked Season 4 – Gold” Emblem and Decal
    Platinum: “Ranked Season 4 – Platinum” Emblem and Decal
    Diamond: “Ranked Season 4 – Diamond” Emblem and Decal
    Crimson: “Ranked Season 4 – Crimson” Emblem and Decal
    Iridescent: “Ranked Season 4 – Iridescent” Emblem and Decal
    Top 250: “Ranked Season 4 – Top 250” Emblem and Decal
    Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Emblem

    Ranked Play: ResurgenceTrios, Rebirth Island

    Craving some real competition on Rebirth Island? Then squad up with your winning Trio, and attempt dominance over the very best players as Resurgence Ranked Play makes its triumphant return! Expect the same rules set you remember during the Call of Duty: Modern Warfare® III era, and an expanded look at this returning, fan-favorite mode in the Season 04 Reloaded blog, just prior to Mid-season.
    Ranked Play Notes: Battle Royale: Ranked Playruns from Launch Window throughout the entirety of Season 04. Resurgence: Ranked Playbegins at Mid-Season, and runs alongside Battle Royale: Ranked Play, meaning you can play one or both Modes when they are active. The ranking is separate from Battle Royale: Ranked Play.
    A new Contract, Field Upgrade, Killstreak, Perk, and ATV are all set to drop into Verdansk during Season 04:
    Clash Mode Features ExpansionAfter an evaluation period in Call of Duty: Warzone’s Clash Mode, expect the following new equipment to become available across additional modes at mid-season. Here’s what to expect:

    Contract: Search & Destroy: Battle Royale, Resurgence, Plunder.
    Field Upgrade: Door Barricade: Battle Royale, Battle Royale Casual Modes. Available via Care Package.
    Killstreak: Hand Cannon: Battle Royale, Battle Royale Casual, and Plunder Modes. Available via Care Package.

    Killstreak: Care PackageOpen ground loot caches for a rare chance to obtain the Care Package, a throwable Killstreak that, when lobbed, explodes into trail of smoke, after which a loadout-sized crate falls from the skies. Open this crate for a chance to obtain rare loot including rare equipment, the Specialist Perk, and more.
    New Perk: Loot MasterAvailable only as Ground Loot during Resurgence and Plunder matches, the Loot Master Perk allows you to maximize your scavenging potential and gear up faster by increasing the amount of loot you find while opening caches. Gain the early advantage or sustain yourself during prolonged engagements. Expect an increased drop rate for equipped weapon ammo, a higher chance to find tacticals and lethals, more cash, and a greater chance at field upgrades, killstreaks, and other high-tier gear.
    ATV: Polaris Sportsman XP 1000Added to the vehicle pool is the Polaris Sportsman XP 1000, a real wild ride allowing you to hit the Verdansk goat trails in comfort with legendary suspension, great clearance and traction, and versatility for positioning up to three Operators on the surface of the vehicle. Compared to the current ATV, the wheelbase and size of the Sportsman XP 1000 offers more stability than ever before. 
    Note: Call of Duty: Warzone Events: Check the General section later in this blog to uncover the full complement of events for this mode across Season 04.

    General ContentCall of Duty: General Content SummaryWeapons Detail: Five new weapons arrive in Season 04, including two at launch: the LC10 SMG and FFAR 1 Assault Rifle. Later in the season, get your hands on the , Essex Model 07 Marksman Rifle, Olympia Special weapon and Pickaxe Melee weapon, and change up your playstyle with new attachments.

    The Events Horizon: Season 04 is packed with Events, including Rivals, Ballerina, and even more coming mid-season.. Plus, prove your worth across the Zombies leaderboards and become King of the Dead!

    Battle Pass and BlackCell: The Season 04 Battle Pass brings Stitch and brutal BlackCell Operator Omen to the forefront alongside new Weapon Blueprints, Operator Skins, Calling Cards, Finishing Moves, Emotes, and more in a mix of free and premium tiers. Free tiers include two new base weapons and the G-Grip Tactical Foregrip.

    Season 04 Operators: Stitch returns after being freed from prison, headlining the new Battle Pass next to the sinister Omen leading BlackCell. Plus, deploy as assassin Eve Macarro in a collaboration with Ballerina, followed by much more at the mid-season.

    CDL Announcements: Major IV is almost here! Find out where to watch, plus the in-game rewards you can unlock, just for tuning in!

    Primary Weapon: LC10SMG, Battle Pass Page 3, Page 14 Battle Pass Blueprint

    Levels: 38
    MAGS: 4
    MAG SIZE: 34
    Mastery Badges: Yes
    Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods
    Customize Options: Skins, Camos and Reticle Unlocks, Accessories, Decals, Stickers.
    Full-auto submachine gun. Excellent accuracy and range, with a moderate rate of fire. Average mobility and very slow handling for its class.
    Returning after its debut in Call of Duty: Black Ops Cold War, the LC10 SMG spits out rounds fast coupled with good accuracy and range, moderate damage, and a quick reload to get you back into the fight.
    The weapon performs well off the hip or down sights, with 34 rounds in the base magazine for a hefty ammo supply. Via Gunsmith, equip a variety of improvements such as a Laser for improved hipfire spread and an updated Barrel to further extend the weapon’s respectable damage range.

    Primary Weapon: FFAR 1Assault Rifle, Battle Pass Page 6, Page 11 HVT Tier Battle Pass Blueprint

    Levels: 42
    MAGS: 3
    MAG SIZE: 30
    Mastery Badges: Yes
    Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods
    Customize Options: Skins, Camo and Reticle Unlocks, Accessories, Decals, Stickers.
     Full-auto assault rifle. Very high rate of fire and excellent CQB power, but slower handling and mobility.
    Boasting a blazing fast fire rate that rivals the SMG weapon class, this bullpup Assault Rifle is designed for taking down targets fast. The somewhat unpredictable recoil favors burst fire when tackling distant targets, but once you’re locked on it’s all over for them. Supporting a variety of Underbarrel Launcher attachments, use Gunsmith to add greater versatility to the weapon. Running low on ammo? Grab an Extended Mag while you’re at it.
    Primary Weapon: Essex Model 07Marksman Rifle, Event Reward

    Levels: 38
    MAGS: 3
    MAG SIZE: 8
    Mastery Badges: Yes
    Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Lever, Stock, Laser, Fire Mods
    Customize Options: Skins, Camo and Reticle Unlocks, Accessories, Decals, Stickers.
    Lever-action marksman rifle. High damage potential. Balanced by slower rate of fire and handling.
    Inflict heavy critical point damage with this lever-action tactical rifle. An ideal tool for the new sheriff in town, this classic armament offers smooth handling with shots that quickly recenter after kicking up. Choose from a variety of Levers to further customize the weapon’s action, improving ADS speed, sprint to fire speed, and other movement abilities. 
    Special Weapon: OlympiaSpecial, Event Reward

    Levels: 30
    MAGS: 8
    MAG SIZE: 2
    Mastery Badges: Yes
    Attachments: Barrel, Stock
    Customize Options: Skins, Camos, Accessories, Decals, Stickers.
    Double-barrel shotgun. Very high damage and respectable range but requires frequent reloading.
    The double-barrel Olympia – not seen since Black Ops 3 – makes its debut in Black Ops 6, returning as a Special Weapon that makes for the perfect backup when entering tight spaces. The Olympia holds two shots at a time, each spraying multiple pellets when your Operator pulls the trigger. Light customization via the Short Barrel and Cut-Off Stock attachments gives you some control over the weapon’s playstyle, but the fundamentals remain the same: get up close and make your shots count. Fire down the sight for a tighter pellet spread or shoot off the hip to inflict damage over a wider area.
    Melee Weapon: PickaxeMelee, Event Reward

    Levels: 30
    Mastery Badges: Yes
    Attachments: None
    Customize Options: Skins.
    One-hit kill. Medium attack speed. Short range.
    Without a Pickaxe, you’ll be lost in the tundra. Bring the right tool for the job when deploying to Iceland in Season 04’s Multiplayer maps, starting with this deadly Melee weapon that downs unarmored enemies with brutal severity. Though its range is short, the Pickaxe’s combination of rapid slashes and overhead swipes will keep enemies frozen in their tracks. Close the distance and say farewell.

    G-GripSMGs, Assault Rifles, Battle Pass Page 7 Reward
    Vertical foregrip with integrated laser for improved firing stability, horizontal recoil control, and tightened spread when transitioning between hipfire and aiming down sights. Beam: Blue. Blocks Laser attachments.
    Stryder .22 3-Round Burst ModStryder .22 Pistol, Event Reward
    Convert the Stryder .22 into a 3-round burst. Drastically improves fire rate and maintains manageable gun kick but alters the weapon’s damage profile outside of the effective range.

    SVD Full Auto ModSVD Sniper Rifle, Event Reward
    Convert the SVD from semi-auto to full-auto functionality, ramping up the speed of your damage output and drastically improving recoil and handling.
    TR2 CQB Auto ConversionTR2 Marksman Rifle, Event Reward
    Alter the TR2 Marksman Rifle to fire handgun caliber rounds, resulting in a Marksman Rifle with a compact frame and fully automatic capabilities that rival fire rates of an SMG!
    Stitch Returns to Action in the Season 04 Battle Pass

    Stitch returns to the fray, leading this season’s Battle Pass content in a shocking team up with Adler. Purchase the Season 04 Battle Pass for 1,100 COD Points or the Season 04 Battle Pass Bundle for 2,400 COD Points to immediately unlock the Instant Rewards Page of the Battle Pass, including the following items:

    10% Battle Pass XP Boost
    The new “Supermax” Stitch Operator and “Supermax BlackCell” Stitch Operator Skin for those who purchase BlackCell
    The “Lock Up” Legendary Blueprint for the Feng 82 LMG
    The “Try Me!” Emote
    The “Untamable” Large Decal
    Start to unlock up to 1,100 COD Points as you progress through the Battle Pass

    The Season 04 Battle Pass includes over 110 pieces of unlockable contentincluding two new Base Weapons, the G-Grip Tactical Foregrip Attachment, and several unlockable mil-sim style skins for Bailey, Payne, Grey, Caine, Brutus, Toro, Adler, Nazir, and Marshall. Stay tuned for the BlackCell, Battle Pass and Store Bundles blog prior to Season 04 launch for more details.
    BlackCell Offerings

    When the job needs to get done, summon Omen, the otherworldly Operator leading BlackCell content in Season 04. The menacing Operator and his three-headed guard dog are joined by a cast of infected, black and purple-hued Operator Skins and Weapon Blueprints earned exclusively through BlackCell.
    BlackCell owners can access the Season 04 Battle Pass via the exclusive BlackCell Page, instantly unlocking the following items:

    The “Omen” BlackCell Operator and Skin
    10% XP Boost
    1,100 COD Points
    The “Guard Dog” Companion Finishing Move
    The “Hellblock” Mastercraft Blueprint for the Ladra SMG
    The “Kill Tally” Gun Screen
    The “BlackCell” Clan TagBlackCell owners get access to page after page of additional exclusive rewards within the Season 04 Battle Pass, including:

    Seven BlackCell-exclusive skins for Stitch, Bailey, Payne, Caine, Brutus, and Adler. 
    Seven BlackCell-exclusive Weapon Blueprints for the Krig C, XMG, SWAT 5.56, ASG-98, FFAR 1, Model L, LC10Over 130 item rewardsfor those who fully complete the Season 04 BlackCell Battle Pass.

    As usual, players who upgrade to BlackCell after purchasing the Battle Pass will also receive back the COD Points they spent.
    BlackCell Daily Challenges: Players with BlackCell will receive additional Daily Challenges throughout Season 04 for Multiplayer, Zombies, and Call of Duty: Warzone, giving even more chances to rake in the XP during your play sessions!
    BlackCell Loyalty Bonus: Players who purchased BlackCell in a previous Black Ops 6season and go on to purchase Season 04 BlackCell will earn a permanent 10% Player and Weapon XP Loyalty Bonus, up to 30% for players who purchased Season 01, Season 02, and Season 03 BlackCell!
    The return of Stitch signals a shift in the battles ahead, requiring new Operators to meet the demands of the intensifying conflict. Predict a swift demise for your opponents with Omen leading BlackCell, joined by Stitch at the head of the Battle Pass plus a special appearance by Eve Macarro from Ballerina.
    Omen“Omen” Operator: BlackCell Instant Reward Page

    It’s time for lockdown. Omen is a presence who strikes fear even in the world’s most dangerous criminals, with an almost preternatural ability to keep even the most sinister prisoners in line.
    Stitch“Supermax” and “Yard Dog” Skins: Battle Pass Instant Reward Page, Battle Pass Completion Page

    Until recently, Stitch was assumed dead. Instead of eliminating his enemy, however, Adler sent him off to a black site prison. Now the time has come, and following a daring jailbreak, Stitch is once again free. Adler needs his help cracking the codenames that will finally lead to the Pantheon moles, but at what cost?
    BallerinaStore Bundle

    Seeking revenge for her slain father, Eve Macarro embarks on a relentless mission against the High Table’s most feared opponents in Ballerina, the highly anticipated new action film from the World of John Wick. Deploy as the elite assassin in one of two looks in the Ballerina Bundle arriving in Season 04.

    Participate in a new round of scheduled Events across Multiplayer, Zombies, and Call of Duty: Warzone. Earn rewards like new weapons, special attachments, and more. Here’s a first look at the Events to come:
    Event: BallerinaActivation Dates: June 5 to June 12
    Total Rewards: 10Enter the world of John Wick with the new Ballerina Event. Prove your capabilities as a supreme assassin by slaying your way across Multiplayer, Zombies, and Call of Duty: Warzone. Rewards include the new Essex Model 07 Marksman Rifle and a Ballerina-themed Nunchuck Melee Blueprint for BlackCell Owners.
    Event: RivalsActivation Dates: June 12 to June 26
    Total Rewards: 15Enemies become allies in the Rivals Event, when Stitch brings his code-cracking expertise to help uncover the real names of the final Pantheon moles in the CIA. The goal is simple; prove you’re the most proficient Operator by earning XP across all game modes and unlock a plethora of impressive free items. Dominate your enemies to become the first to unlock rewards including the Stryder .22 3-Round Burst Modand Grim Reaper.

    Events: King of the Dead, Master of GriefActivation Dates: June 26 to July 3
    Activation Dates: July 10 to July 17
    King of the Dead: “Eliminate zombies in any Zombie mode to earn points to climb the leaderboard.”
    Master of Grief: “Collect Essence in Grief to earn points to climb the leaderboard.”

    Earn points by slaying all types of undead! As you’d expect, you receive more points for dispatching the harder zombie types. This, in turn, causes you to climb the Zombies leaderboard, and once the Event is over, rewards will be granted based on your leaderboard position. Everyone receives some kind of reward, but to obtain the really good stuff, it’s time to perfect your Special and Elite Zombies slaying! 
    Season 04 brings new Bundles to the Store, including a special crossover event with Ballerina. Get more intel in the Season 04 BlackCell, Battle Pass, and Bundles blog arriving before launch.
    Tracer Pack: Ballerina

    Choose one of two Operator Skins for Eve, a red sequin dress as “Eve Macarro” or a sleek black professional fit as the “Ruska Rogue.” Bring light to the darkness with three Legendary Weapon Blueprints featuring High Table Coin Tracers and High Table Coin Death FX: the “Relevé” AK-74 Assault Rifle, “Plié” Saug SMG, and the “Arabesque” 9MM PM Pistol. For a snazzier elimination, take them out with the “Dance With Death” Finishing Move.
    Balance lethality and elegance with additional Ballerina themed content, including the “Pirouette” Emote, “Keepsake” Weapon Charm, animated “Caged Grace” Emblem, animated “Pas de Duex Calling Card, and the “Take a Bow” Loading Screen.
    Tracer Pack: Ink and Smoke Reactive Ultra Skin

    Add some class to your deployments with the cel-shaded, black and greyscale “Hardboiled” Ultra Operator Skin for Weaver, accompanied by the Reactive “Lethal Inspection” AMES 85 Assault Rifle and “Personal Detective” ASG-89 Shotgun Weapon Blueprints, both featuring Noir Tracers and Ink Annihilation Death FX. For a closer finish, leap for their throats using the “Wire Cut” Finishing Move.
    When taking on the undead, equip the “Search Engine” Wonder Weapon skin for the Thrustodyne M23 and show off your Zombies credentials with the “Sidepiece” Weapon Charm, “Dead Noir” Weapon Sticker, “Evidence” Spray, “Greyscale” Loading Screen, and the consumable Time Out GobbleGum.
    Other Incoming Bundles

    There’s plenty more awesome new content arriving in the Season 04 Store, including the “Tracer Pack: Olympus Bolt Mastercraft Ultra Skin” Bundle, featuring an electrifying Mastercraft Weapon Blueprint for the new LC10 SMG alongside a divine Ultra Operator Skin for Caine. Also incoming is the “Tracer Pack: System Breach” Bundle, and the “Tracer Pack: The Goat Ultra Skin” Bundle with a Goat Companion Finishing Move. See more of the season’s upcoming Bundles and more in the Season 04 BlackCell, Battle Pass, and Store Bundle blog.

    Call of Duty League, the pinnacle of competitive Call of Duty, is bringing its fourth and final Major of the season to the DreamHack Dallas show floor. Guests with a CDL add-on ticket can watch Major IV live, where the 12 Call of Duty League teams will battle it out for the final CDL points to qualify for 2025 Call of Duty League Championship in June.
    Ensure you get into the action by tuning in and watching Major IV live on YouTube. Be sure to link your YouTube account with your Activision ID Account to earn some special viewership rewards. Click here for more intel.
    The event starts at 10:300 AM PT Friday, May 23, and continuing at 10:30 AM PT Saturday May 24 with the Finals beginning at 10:30 AM PT Sunday May 25. 

    Black Ops 6 is available now, and now’s definitely the time to experience the spy action thriller Campaign, the in-depth tactical chaos of best-in-class Multiplayer, and to soak in the gory glory of an incredible round-based Zombies experience with five maps and the brand-new Grief mode! Click here to Purchase Black Ops 6.

    © 2025 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, MODERN WARFARE, CALL OF DUTY LEAGUE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.
    For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.
    ®, TM & © 2025 Lions Gate Entertainment Inc. and related companies. All Rights Reserved.
    #call #duty #black #ops #warzone
    Call of Duty: Black Ops 6 and Warzone Season 04: Full Intel Revealed!
    Old Enemies, New Alliances: Black Ops 6 Season 04 is Here! Though he once had the chance to end Vikhor “Stitch” Kuzmin’s reign of terror, Adler spared his nemesis after they met at the culmination of Black Ops Cold War. Latest intel reveals Kuzmin was later captured and locked up in an Icelandic CIA black site until he might prove useful. Following the events and evidence uncovered by the deceased CIA Agent Jason Hudson, that day has come, and in an unlikely team up, Adler and team have broken Stitch out from his confinement, seeking his help to crack the codenames needed to find the Pantheon moles. With Verdansk once again an area of operations for deployment, what other plans might Stitch have in store? For now, Adler needs him to complete the mission at hand.  To succeed, the two must put their past behind them in pursuit of a new goal. Get in on the action when this stacked offering of free and premium content comes to Call of Duty®: Black Ops 6, launching in Season 04 on Thursday, May 29 at 9AM PT across all platforms. Nomenclature Note: Throughout the blog, you’ll see references to when gameplay content launches. Here are what these various suffixes mean: “Launch”: Expect to access this content immediately at the Season launch “Launch Window”: Expect to access this content between launch and up to 72 hours after launch.  “In Season”: Expect to access this content during the season, but before either the mid-season or next season arrives. “Mid-Season”: Expect to access this content at Mid-Season or later. All content timing may be subject to change. Multiplayer Content Summary Five MP Maps: Drop into Icelandic AOs with three new maps at launch including the Shutdown and Fugitive 6v6 Core maps and the Blitz Strike map. In the mid-season, party it up in Eclipse and play a reimagined Fringe. New and Returning Modes: Pick up dog tags to drain the enemy’s reserves in Team Elimination, a fun new twist on the Kill Confirmed formula. Make every bullet count with the return of One in the Chamber and get festive in the Party Ops Limited-Time Mode. Additional Equipment: The Grim Reaper Scorestreak returns from the original Black Ops, offering an explosive payload that’s guaranteed to blow the competition sky high. Season 04 Ranked Play: Challenge the best of the best, get those wins, and climb the Ranks in a new season of Multiplayer Ranked Play, with all-new rewards and bragging rights. ShutdownBrand-New, Core, 6v6, Small-Sized Before breaking out Stitch, Adler and team first need to cut off the power to the black site prison, bringing them to a hydroelectric plant built on the rugged volcanic terrain of Iceland. Fight in and around the central building housing the now wrecked Turbine or dive down the Sluice into the Lake, its waters hugging the plant’s south end by the Transformers. Jump up by the red container to target enemies from far out or swim back onshore to reach the Atrium and Parking. Head to the north side to fight in the rugged Yard, away from the shoreline and bookended by the Pumphouse and Canteen. It’s a quick run to the Turbine from here, giving you good map coverage down the middle. If things get too hot, you can always drop down the Chute and swim your way to safety.  FugitiveBrand-New, Core, 6v6, Medium-Sized Deploy to a secret CIA black site in a remote part of Iceland, the very location where Stitch has been imprisoned until Adler brings him in as an unlikely ally for an urgent operation. With the power out, Adler and his crew seize their chance to infiltrate the prison, climbing, zipping, and battling their way through the frozen compound. Upon reaching their target, Adler and Stitch strike a deal. Following the jailbreak, the alarms are blaring and warnings of a power failure light up the Cell Block. Though the area may appear smaller than expected when first glancing at the minimap, the prison’s intricate layout presents multiple levels and shortcuts to the various outside areas including the Checkpoint, Courtyard, and Recreation Yard. In the upper Cell Block, newly opened cells present the danger of ambush. Be on guard and look for ziplines for quick access to your next target. BlitzBrand-New, Strike, 6v6/2v2, Small-Sized Traffic comes to a halt as Pantheon reinforcements race toward the prison but get ambushed by the Rogue team. Leave the road and seek out targets over the rugged terrain of the Cliffside or move inland, ambushing enemies at the Waterfall. To approach the battle head on, move down the central Bridge, using the scattered convoy for cover. Jump down from the center to move underneath the Bridge, a great means of pivoting to a new location. Though a small map overall, Blitz’s long lanes leave room for marksmen to shine. EclipseBrand-New, Strike, 6v6/2v2, Small-Sized Stitch and the team arrive in Avalon, slipping into the shadows of an underground nightclub to discuss business. The neon lights flicker as they form a plan to break the Pantheon codenames, but the meeting is cut short when Pantheon agents storm in. Show off your best moves on the dance floor, dodging shots and flanking targets down the sides where seating offers party goers a chance to rest and order a drink from the bar. Ambush passing enemies from the DJ booth and then break through the broken façades on the walls, escaping into the halls. FringeRemaster, Core, 6v6, Medium-Sized Revisit Fringe from Call of Duty: Black Ops 3, reimagined for the first time ever in Black Ops 6. Attend the grand opening of the Rolling Hills distillery, established in an idyllic setting with several navigable buildings and the surrounding grounds. Battle along the main Road or dive into the Bar for a closer fight. Watch for sharpshooters in the upper Barn and along the Bridge and relive the thrill of trying to make it out alive through the narrow Loading route. The first half of Season 04 brings two exciting Multiplayer modes: Team Elimination and One in the Chamber. In the mid-season, loosen up in the Party Ops Limited Time Mode. Team EliminationIn this twist on Kill Confirmed, two teams are given a limited amount of lives each round as they fight to be the last surviving team. Players drop a dog tag on death that can be picked up by the enemy to confirm the kill or by a teammate to deny the opposing team. Survive longer than the other team or hold the most remaining lives when the timer ends to win the round. Balance aggression and defense as you seek out enemy dog tags while preserving your life. Dig in with your teammates to counter enemy attacks and then ask for cover while you collect the droppings. Picking up tags is a great way to earn your next Scorestreak, so stay aggressive and keep up the momentum. Once your team’s life pool is drained, your remaining teammates can still revive you where you were last killed in a last-ditch effort to snatch victory from the jaws of defeat. One in the ChamberAnother Black Ops fan-favorite mode returns as One in the Chamber shows up in Season 04! In this free-for-all mode, each Operator is given one pistol, one bullet, a knife, and three lives. Precision is king, as bullets always eliminate on impact and the only way to earn another bullet is to get an elimination. Stay cool, aim true, and preserve your lives while aiming for the highest score. UAV scans keep the action moving, so don’t try to hide. At the end of the match, the top three scoring Operators will step up to the Winner’s Circle. Party OpsGet the party started with a new Limited-Time Mode arriving later in the season: Compete in a randomized set of party themed minigames. The player with the highest score at the end of the match wins it all. The devastating Grim Reaper Scorestreak is back from the original Black Ops, unleashing massive hits on other Operators and Scorestreaks alike. New Scorestreak Scorestreak: Grim ReaperType: Lethal Score: 725 Mastery Badges: Yes Powerful semi-automatic launcher that can fire up to four rockets in one load. Wield the Grim Reaper, a quad tube loaded Launcher capable of inflicting heavy damage on enemies. Whether targeting Operators or locking on to enemy Scorestreaks, the Grim Reaper’s payload delivers a huge explosion. The weapon is lost if you’re taken out, so save it for the right moment and bring backup to ensure you have the protection needed to unleash havoc.  Season 04 Ranked Play Overview Prove you’re the very best by dedicating your Multiplayer match time to Ranked Play, using the same settings, maps, modes, and weapon restrictions used by the Call of Duty League™. Win matches to earn SRand progress through the Ranks while earning career rewards like Rank Skins and Win Challenge rewards. As usual, match wins ensure you progress through the Ranks throughout Season 04 to earn new seasonal rewards like a new Pro Issue Weapon Blueprint, Rank-themed Calling Cards, Ranked Charms, and more: Season 04 Ranked Play Rewards Get 10 Wins: “Pro Reissue AMES 85” AMES 85 Weapon Blueprint Get 100 Wins: “Ranked Season 4 – 100 Wins” Large Decal Silver: “Ranked Season 4 – Silver” Calling Card Gold: “Ranked Season 4 – Gold” Calling Card and Charm Platinum: “Ranked Season 4 – Platinum” Calling Card and Charm Diamond: “Ranked Season 4 – Diamond” Calling Card and Charm Crimson: “Ranked Season 4 – Crimson” Calling Card and Charm Iridescent: “Ranked Season 4 – Iridescent” Calling Card and Charm Top 250: “Ranked Season 4 – Top 250” Calling Card and Charm Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Calling Card Note: Multiplayer Events: Check the General section later in this blog to uncover the full complement of events for this mode across Season 04. Zombies Content Summary Grief Returns! Drop into this epic 4v4 competitive battle on all maps, outlasting the opposition while securing Capture Zones to debuff and Grief your opponents. The last team still standing wins! Additional Gameplay Content: Crack open the armored undead and create area-of-effect explosions with the Shatter Blast Ammo Mod, chew over the impressive effects of three new GobbleGums, and create even bigger explosions with the Grim Reaper Support launcher. New Modes and More: Unlock hidden rewards with more Dark Ops Challenges, then prepare to face down a powered-up Abomination, survive as long as you can in the Starting Room LTM, and prove your Leaderboard worth by zombie slaying for bragging rights and rewards! 4v4 competitive mode where two teams outwit and outlast each other. Capture zones to debuff enemies. No damage against other players. Respawns every third round. Available Maps: Liberty Falls, Terminus, Citadelle des Morts, The Tomb, Shattered Veil. Restricted: Wonder Weapons, GobbleGums: Exit Strategy, Idle Eyes, Wonderbar!, Time Out, and Flavor Hex.  Not seen since Black Ops 2, Grief returns to Zombies! This fan-favorite mode pits two teams of four against each other, with both sides vying to out-survive the other. As the battlelines are drawn between S.A.M. and Director Richtofen, each team pledges their support to one of these rivals at the start of a match, subsequently receiving handler comms support from one of them throughout the ensuing chaos. Indirect PvP Combat The action is almost immediate as both teams drop into either side of the same Grief Arena within the chosen Zombies map, and indirect PvP combat comes into effect: The two teams of four players can’t outright kill members of the enemy team, but can interact with them by body-blocking, or slowing them  by using melee, bullet-based weapons, or projectiles.  Victory Conditions: The winning team is the one that manages to “Grief” their rivals into being killed or entering a downed state. As long as one or more team members are upright, the match continues! Grief Arena Features The action is constant and can get incredibly chaotic, due in part to your proximity to your opponents and the hordes of undead encroaching on your team, thanks to the Arena being a sub-section of the main Zombies map. These are known as “Grief Arenas.” Within a Grief Arena are a variety of features: An Open Environment: Grief Arenas are clearly defined areas where any critical doors have already been opened, and the power will already have been turned on. All other Door Buys are inactive. Both teams spawn on opposite sides of the Arena, each in a group of four. Player Respawning: Any team members that are downed – provided one or more of their team are still alive – can be revived at any time, though rival teams, undead enemies, and Shock Charges can hamper this action! Additionally, a Wave Respawner triggers every third round, automatically reviving any eliminated teammates from both teams. Join In Progress: Any player not in the game can join up until Round 10 has been completed and has a small grace period to orient themselves before they’re swarmed by zombies. Additionally, if a team has won back-to-back Capture Zones, join-in-progress is not available. Essence and Salvage: Unlike in Standard playlists, Salvage pickups in Grief are worth 100 Salvage, visible to all players, and can only be picked up by the first player to grab it. Zombies: Rounds will progress faster than usual and the amount of zombies per round has been increased to account for 8 players! All undead entities – except for bosses – are to be expected. If players fail to kill zombies, the round will turn. Core Mechanics: The Arsenal, Pack-a-Punch, Mystery Box, Crafting Tables, Perk machines, GobbleGum machine, Armor Wall Buys, and Der Wunderfizz machine are available in a Grief Arena where they normally reside, or in a new location if they don’t normally exist in this portion of their respective maps. Note: While the current GobbleGum restrictions are in place to keep matches dynamic yet balanced, additional restrictions may be made in the future as the developers keep an eye on game balance, similar to Ranked Play. Capture Zones: Appearing at a regular cadence during a match, these are smaller areas within a Grief Arena where players are required to stand and earn specific types of kills to trigger a Grief  on the opposing team. Plan A: Survive! Plan B: Capture Zones! Keeping your team upright and focused on undead slaying for longer than your rivals is the main plan in this mode. However, there’s an important secondary focus you need to plan for: Capturing zones and “Griefing” your rival team! Capture Zones appear at regular intervals throughout a match, and after stepping through the glowing perimeter, you and your team can secure the Zone by staying inside it and dispatching zombies. Beckon your crew into a Zone to quicken the zombie slaying, and once your kill count meets the requirement, a Grief is triggered on the opposition. Note that if neither team reaches this requirement within the countdown inside a Capture Zone, the Grief is applied to both teams. What is a Grief? It’s a temporary debuff, penalty, or negative gameplay mechanic that you can inflict on your rival team at a Capture Zone. The type of Grief is shown at the objective tracker within a Capture Zone. Here are the possible Griefs you’re aiming to inflict on your foes: Weapon Nerf: The affected players inflict considerably reduced damage to zombie enemies. Ammo Drain: All ammo-based weapons, including those stowed, receive an ammo drain with bullets or shells being removed constantly while the Grief is active. Zombie Ambush: An Elite zombie is summoned, and it solely focuses its killing power on the enemy team until either the Elite or the team are defeated, or the timer runs out. Weapon Carousel: The rival players’ weapons are randomly swapped every few seconds. Frozen: This Grief reduces the enemy players’ movement, along with frost and ice coating the characters. Griefs and Capture Zones also introduce new score types, including: Capture Zone Kill: Awarded to a player who defeated a zombie type during a successful Capture Zone completion. Capture Zone Win: Awarded to all players on a team who successfully commandeer a Capture Zone. Capture Zone Elite Kill: Awarded to a player who slays an Elite spawned in a Capture Zone. Available Grief ArenasA total of 11 different Grief Arenas are available in this mode. Here’s a list along with a brief description of the points of interest within each one: Liberty Falls Arena 1: Pump & Pay, Motor Lodge, and Fuller’s Liberty Lanes Liberty Falls Arena 2: Dark Aether Church, Cemetery, Hilltop Terminus Arena 1: Bio Lab Terminus Arena 2: Crab Island  Citadelle des Morts Arena: Courtyard, Ramparts, and Entrance Hall The Tomb Arena 1: Dig Site, Mausoleum The Tomb Arena 2: Dark Aether Nexus Shattered Veil Arena 1: Garden Pond, Lower Terrace Shattered Veil Arena 2: Upper Terrace, Shem’s Henge, Motor Court Shattered Veil Arena 3: Mansion Foyer, Overlook, East Foyer, Library Shattered Veil Arena 4: West Hallways, Southwest Balcony, Bottlery Access the following new content within all five Zombies Mapsthroughout Season 04: Dark Ops ChallengesA mysterious new set of hidden Calling Cards and bounteous amounts of XP are available at the start of Season 04, thanks to a fresh drop of Zombies Dark Ops Challenges. Who knows... maybe there’s even one for Grief. All further information is]. New LTM: Starting RoomInspired by the starting room in the classic “Moon” Zombies map, drop in with up to three of your Zombies crew into a more straightforward but challenging experience where you’re locked into the first zone of a map. Raptor One is gone, and those undead hordes are only getting stronger, but all doors in the initial zone are locked. Survive to the highest round you can! New LTM: Abomination ChallengeEnter a warped version of Liberty Falls during this new Mid-Season Event, and hunt down an ultra-powered-up Abomination. Perhaps it’s wise to bring backup. Wreck even the most battle-hardened undead threat with the explosive power of the Shatter Blast Ammo Mod, then drop even more devastating firepower on the hordes with the Grim Reaper Support launcher. There’s three new chewables, too! Ammo Mod: Shatter BlastAvailable: Augments Menu, and In-Game“Bullets deal explosive damage. Each bullet has a chance to create an explosion that destroys armor.” Modify your ammunition to explode the toughened armor of certain normal and Special undead enemies. This mod also has a second benefit, creating an area-of-effect blast radius at the same time, whether any armor is shattered or not.  Due to the somewhat chaotic nature of this modification, there is a random chance of the Shatter Blast effect triggering, and it won’t happen every time you fire. Also expect a cooldown period after the effect. Note that Shatter Blast doesn’t directly affect Elite enemies, but area-of-effect explosions can still damage them. You are wise to wrangle your undead into hordes so they’re near each other, to really inflict some damage! Shatter Blast: Major Augments Research the following Augments to further customize this Ammo Mod. Big Game Shatter Blast can be used against Elite enemies. Expect an impressively sized explosion. Blast Chain On explosion, three additional explosions occur in rapid succession. Blast Repair For every enemy that has its armor destroyed by Shatter Blast, armor health will be restored for the player. Shatter Blast: Minor Augments Blast Zone Increase the size of the explosion. Blast Boost Increase the explosion damage. Blast Wave Normal enemies are knocked down by the explosion. New GobbleGumsCrack your teeth on three new GobbleGums, available across all maps once you earn or unlock them and equip them in your GobbleGum Loadout Pack. Explosive Flourish: Reloading your weapon creates an explosion around you. GobbleGum lasts 2 minutes. Flavor Hex: Activates a random Ultra GobbleGum. Rainburps: Zombies killed belch sparkly rainbow bubbles. Lasts 3 minutes. Additional Support Weapon: Grim ReaperAvailable: Rivals Event reward Salvage: 2000 Hammer away at the Crafting Table and assemble a powerful semi-automatic launcher known as the Grim Reaper, which deals out lethal damage to the undead with up to a quartet of missiles fired in one load. With a capacity to carry up to a dozen rockets, and the ability to fire them individually or as a quartet of devastation, this can level a courtyard of undead with a single launch! Unlock this Support weapon once you’ve earned it via the Rivals Event. Note: Zombies Events: Check the General section later in this blog to uncover a first look at events for this mode across Season 04, including the King of the Dead Leaderboard challenge! Call of Duty: Warzone Content Summary New Point of Interest: The towering skyscraper known as The Overlook comes to Downtown Verdansk, with ziplines, cranes, and an impressive interior to explore. New and Limited Time Modes: Clash mode – the massive 52v52 Verdansk Deathmatch – is back! Join 51 other Operators in a chaotic firefight to claim domination points and defeat foes. Then compete in a specially themed area of Verdansk in a match with rule-bending modifiers in Havoc Royale. And drop into Rebirth Island for a spot of Resurgence Casual human and bot combat. Doubling Down on Ranked Play: Call of Duty: Warzone doubles down – literally – with two separate Ranked Play modes; Battle Royale: Rankedat launch running throughout the entire season, and the return of Ranked Play to Rebirth Island at Mid-season. New Features: Cranes and horizontal ziplines Downtown. Lobby Lockdown in The Overlook. Look up and look out!  Dominate foes with a gigantic new skyscraper point of interest, available to Operators within the vicinity of Downtown! The old tenement blocks, Burger Town, and SKN Comm tower have been demolished, and construction crews are finalizing a sprawling skyscraper that dominates the landscape! Look for a full recon tour below. Recon Tour: The Overlook As construction nears completion on this behemoth of a skyscraper, it’s worth gaining a tactical advantage on this monolithic new point of interest. The Overlook Footprint: The “Diamond” and Perimeter Security Checkpoints Drop into the grounds of The Overlook, and you’ll immediately see the grounds of the new skyscraper under construction stretch in a rough diamond shape around the location of the old SKN Comm Tower. Flanked by two massive cranes, the building plot perimeter runs from the corner of the main bank, clockwise past the Post Office, passing the Rothwynn Donna building, northeast to the Museum/Art Gallery, and follows the road around to City Hall.  All the older structureshave been bulldozed in the name of progress! Perimeter Security Checkpoints Military-style security checkpoints have been set up on the corners and roads of the plot of land within the footprint of the structure. Most aren’t secure enough to impede vehicular progress, and some have ramps to allow airborne access. These serve as helpful visual cues that you’re entering the new POI, The Overlook.  Ground Level: Construction Sites Most of the groundwork around the skyscraper is in its final stages of completion, but there are plenty of barriers, fencing, canopies, and containers to use as cover in the area below each of the two giant cranes north and south of the structure. Ground Level: Restaurants Burger Town: Fans of the famous Burger Town Double Cheeseburger will be thrilled to know the fast-food chain has relocated a few meters further down the road from its previous location and is contained within the massive footprint of The Overlook. This outlet also serves as a lower entrance into the grand foyer interior of the building. Sushi Bar: Diagonally opposite the Burger Town, on the northwest side of the POI, is a small Sushi bar, within the footprint of the tower itself. Nestled in the stepped courtyard, you can quickly advance to the north crane or main lobby entrance. It’s also worth pointing out that the sight lines around this POI have significantly changed since Season 03, with much greater visibility across familiar POIs within Downtown and the surrounding districts. North and South Cranes Two huge cranes flank the north and south side of the monolith and are another way to traverse into The Overlook at great height. With five separate platforms attached to the mast to land on, use the vertical Ascender built into the crane’s mast and take an eight-second ascent to a platform just below the jib that extends out to the main winch, and the hoist allowing a jump to The Overlook roof. Operators who aren’t challenged by vertigo will have wild and panoramic views that extend to all of Verdansk’s POIs! Both cranes are also functional, and providing you’ve found the necessary controls in the vicinity, cargo on the hook block and hoist can be summoned and moved to various locations around the tower and nearby Downtown buildings, in case you or your team needs a daring lift! Zip Lines and Additional Rooftop Cover Increasing the ways you can quickly traverse and gaingreat height in your tactical positioning near The Overlook exterior, zip-lines provide a diagonal route to and from the surrounding Downtown building rooftops.  Each also has a small billboard or other protective cover as you reach the zipline mechanism. Access to and from Overlook at the following locations: South: Post Office rooftop to Skydeck. West: Rothwynn Donna building rooftop to Skydeck. Northeast: Art Gallery/Museum rooftop to Skydeck. East: City Hall dome rooftop to Skydeck.  The Overlook: Entrance and Lobby Lockdown The Overlook has a substantial exterior and interior presence, mainly tiered fountains, planting, and stairs up to forecourts and shuttered entrances to the north, east, south, and west, all leading to a central interior lobby. If you find the main entrances shuttered, it means the lobby is experiencing a lockdown. Perhaps there’s a way to breach this security? Are there other ways to get in? The interior lobby has a coffee shop, mezzanine office, stairs, a variety of cover options, and other areas to investigate, not least the marginally terrifying 18-storey elevator ascenders to the northeast and southwest, and even those only get you halfway up the inside of the tower. The Overlook: Atrium and SkydeckJust above the midway point within The Overlook tower is a five-floor interior with exterior Skydeck. Depending on your use of ziplines, you’re able to access a large Atrium with concrete tile and planters and an abundance of plant life. Around the perimeter are rooms, stairwells, and two new elevator shafts, all enabling you to reach the exterior Skydeck. Known by some locals as the “cyclops” tower, due to this large central upper opening you can fly a helicopter through, the Skydeck features a small glass pyramid, some windswept seating, and infiltration to the floors above.  The large, rectangular holes on all four sides provide zipline access around Downtown, as well as daring helicopter maneuvers through the gaps. The ascent doesn’t end here; enter any of the four pillars holding up the roof of the skyscraper for another elevator ascender ride. The Overlook: Penthouse, RoofThe remaining upper floors of The Overlook are nearing completion, meaning health and safety rules aren’t being observed as stringently as you’d like. Top floors up from the Skydeck is the roof. Missing windows, exterior gantries without railings, and exposed exterior ladders mean you’ll be thankful for your parachute.  Depending on which of the tower corners you’re fighting through, this offers another five floors to investigate, including rooms that are fully furnished.  These include a security and server room, a two-floor penthouse level with opulent bedroom, kitchen, and games area, and that’s before the more perturbed of Operators learn the secrets of the] room!  As well as the usual Battle Royale and Resurgence playlists across Verdansk and Rebirth Island, major modes – Clash and Battle Royale: Ranked Play – return to the game, with the intriguing Havoc Royale and the arrival of Resurgence: Ranked Play on Rebirth Island at mid-season! Clash LTM104 players, 15-minute matches 52v52 Team Deathmatch chaos is back in Call of Duty: Warzone! First introduced into Call of Duty: Warzone during Season Five of Black Ops Cold War back in September 2021 as a revamped version of the original “Rumble” mode, Clash is back, bigger than ever, and now includes some impressive, game-changing equipment and power-ups only available in this mode. But what is Clash Mode? This is Team Deathmatch and Domination on a massive scale! Overview, Win Conditions, and Scoring This action-packed team-based mode takes place in and around a specific POI within Verdansk, and pits two teams of 52 playersagainst each other. With no Circle Collapse, no last stand benefit for the Survivor Perk, and your Loadouts available immediately, the plan is simple; your side needs to acquire 500 points by the end of the 15-minute time limit. These are mainly gained by slaying enemies, completing contracts, and participating in the in-game Public Events, as well as the following: Scoring: 1 point per enemy elimination 2 points per enemy elimination with Double Down Power Up 5 points per Contract completed 10 points for capturing a Domination Point10 points for capturing a Bonus Crate or a Cash Crate Clash: Available Locations Expect Clash matches to occur across a sub-section of the main Verdansk map, incorporating several adjacent areas around the following POIs: Quarry Boneyard Farmland PromenadeClash: Available Vehicles With the impetus to reach the enemy forces never more important, expect heavy use of vehicles throughout a Clash Match. The full complement of currently available ground and air vehicles are as follows: Heli Cargo Truck LTVPolaris RZR Pro R 4 Available Contracts There are three available Contracts to complete in Clash Mode: Scavenger Search and Destroy Recon The Scavenger and Recon Contracts work in the same way as they do in Battle Royale Matches. In addition to the usual rewards and in-game cash, you receive five team points for each Contract completed. Search and Destroy Contracts: Everything must go with this new contract, where one team plants a bomb on a Buy Station, and on detonation, they can earn impressive rarity weapons and items from the Buy Stations’ inventory. The other teams can defuse the bomb to earn a Fire Sale for a major discount from the Buy Stations.  Expect the Search and Destroy Contract to be available in Battle Royale, Resurgence, and Plunder Modes, at Mid-Season. In-Match Events and Domination Points During a Clash match, expect several in-match Events to occur. These are like those in Battle Royale Matches, though Clash Events are timed throughout the match rather than related to the Circle Collapse. The available Events are: Domination Points Bonus Points Crates Clash Firesale Cash Crates Power Surge Domination Points Event: Up to three single capture Dom Pointsappear on the map, and these respawn throughout the match. Much like the Multiplayer Mode of the same name, a team that reaches and captures one of the Dom Points receives a reward; in this case, 10 team points. Bonus Points Crates Event: A cargo plane flies across the center of the map, and up to four crates are dropped. Teams are likely to head to the crates as they float to the ground, as capturing a crate awards you with 10 team points. Clash Firesale Event: For the next two minutes, all players can take advantage of a Firesale as two Portable Buy Stations are dropped into the backfield of each team. Additionally, all loot crates are restocked and cash found in crates is also increased.  Cash Crates: Capture oneof the three Cash Crates that drop during this event also nets you 10 team points. Power Surge Event: For the next two minutes, there’s an increased drop rate of Power Ups when you dispatch an enemy player or loot any ground caches. Clash Mode Gameplay Features As well as the previously mentioned new Search and Destroy Contract, Clash comes loaded with features unique to the mode. Here’s the full run-down of what to expect: Buy Stations: Expect Buy Stations to be scattered across a Clash map and roughly split between each team’s area of operations. Portable Buy Stations are also available during the Firesale In-Match Event. Here’s what you can purchase: Armor Plate: Munitions Box: Trophy System: Counter UAV: Sentry Turret: Hand Cannon: Bunker Buster: Cluster Strike: Precision Airstrike: Specialist Perk: New Field Upgrade: Door Barricade: Control access points more easily during mid or close-quarter combat scenarios and delay enemy incursions with the Door Barricade. Fit a barricade to a close single or double door, and a heavy-duty lock attaches toboth sides, preventing the opening or access through the door. This is until the barricade is either removed, or destroyed, usually by using explosives, though gunfire and melee equipment is also an option. Expect the Door Barricade to be loot in Battle Royale and Battle Royale Casual Modes, via the new Care Package Killstreak, all coming at Mid-Season. New Killstreak: Hand Cannon: This high-powered pistol Killstreak, originally available in Multiplayer during Season 01, is available in ground cache as rare loot. Expect a slow rate of fire and finite ammunition, but good handling, and improved hip fire accuracy with faster hip-fire shooting speed. Expect the Hand Cannon to be rare loot in Battle Royale, Battle Royale Casual, Resurgence, and Plunder Modes, via the new Care Package Killstreak, all coming at Mid-Season. Feature: SAM Turrets: Chopper and drone pilots take note; Clash mode maps feature SAM Turrets in various tactical positions across the environment. Spend of in-match cash to activate these anti-air missile batteries and use them up to four times to target any aircraft and drones in the area. If you’re flying in the Heli on the receiving end of a SAM barrage, now’s the time to utilize flares to counter the incoming missiles! Train: If a Clash map features a portion of the large, circular railroad track that the train travels along, then this hulking engine and loot-filled carriages are parked and available to use as added cover and looting opportunities. UAV Towers: Providing you have the in-match cash to activate them, teams can head to and capture a few scattered UAV Towers, allowing pinging of enemy movement across the local area. Clash Mode Powerups  Clash Mode features five differently hued in-match Powerups that are automatically used when found. Available as a possible loot drop or sometimes appearing as dropped loot near the body of an eliminated enemy Operator, these Powerups are color-coded and offer temporary benefits to the Operator who grabs them. All five can be obtained in a single match and expect the frequency of available Powerups to be significantly increased if the in-match Power Surge Event activates. Here’s what each of the five Clash Powerups grant you: Hunter: Highlights enemies and allies in red and blue respectively. Allies are visible through walls. Applies Tracker and High Alert Perks. Speed Boost: Prevents fall damage and provides approximately 20 percent speed boost to your movement. Regeneration Aura: Refills your health and armor at roughly 20 percent per second. Allies within a small radius around you also receive this benefit. The effect does not stack. Double Down: Grants you two points per enemy Operator elimination instead of one. Kill Mag: Refills your active weapon magazine after a kill and quickens your reload. Havoc Royale LTM44 players, 15-minute matches Compete in a Call of Duty: Warzone match like no other, where rule bending modifiers twist the realities of the usual Resurgence gameplay in chaotic and game-changing ways.  Drop into a specially themed area of Verdansk with your Loadout. Every new gas circle activates a different modifier. Adapt fast to sudden changes as Havoc modifiers may impact you, the environment, and even the gameplay rules. Survive the Havoc, be the last team standing, and claim victory! Expect a full rundown of this game mode in the Season 04 Reloaded blog, just prior to Mid-season. Resurgence Casual44 Players, Players & Bots Infil into Rebirth Island with your squad and commit to winning using the regular Resurgence ruleset, but with one important twist; some of your adversaries aren’t human! Whether facing down a bot or not, Resurgence Casual is a great mode to drop into whether you’re warming up, teaching a new player about the game, or you’re wanting a Resurgence match that isn’t quite as extreme as normal. As with Battle Royale Casual or Call of Duty: Warzone Bootcamp, game progression is limited in this mode and results will not count towards or against your stats. This mode also doesn’t count towards your eligibility to accessing Resurgence Ranked Play when it arrives at Mid-Season. Grind your way towards a coveted position in the Top 250 as Battle Royale: Ranked Play becomes the first of two Ranked Play variants to drop in Season 04 within Call of Duty: Warzone. Harness the competitive spirit and earn new rewards for ranking up and advancing through the Skill Divisions, unlocking the following rewards as you go: Season 04 BR Ranked Play Rewards First Season Win: Weapon Charm Get 25 Eliminations: Elimination Sticker Get 100 Eliminations: Elimination Weapon Camo Get 250 Eliminations: Elimination LR 7.62 Weapon Blueprint Silver: “Ranked Season 4 – Silver” Emblem Gold: “Ranked Season 4 – Gold” Emblem and Decal Platinum: “Ranked Season 4 – Platinum” Emblem and Decal Diamond: “Ranked Season 4 – Diamond” Emblem and Decal Crimson: “Ranked Season 4 – Crimson” Emblem and Decal Iridescent: “Ranked Season 4 – Iridescent” Emblem and Decal Top 250: “Ranked Season 4 – Top 250” Emblem and Decal Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Emblem Ranked Play: ResurgenceTrios, Rebirth Island Craving some real competition on Rebirth Island? Then squad up with your winning Trio, and attempt dominance over the very best players as Resurgence Ranked Play makes its triumphant return! Expect the same rules set you remember during the Call of Duty: Modern Warfare® III era, and an expanded look at this returning, fan-favorite mode in the Season 04 Reloaded blog, just prior to Mid-season. Ranked Play Notes: Battle Royale: Ranked Playruns from Launch Window throughout the entirety of Season 04. Resurgence: Ranked Playbegins at Mid-Season, and runs alongside Battle Royale: Ranked Play, meaning you can play one or both Modes when they are active. The ranking is separate from Battle Royale: Ranked Play. A new Contract, Field Upgrade, Killstreak, Perk, and ATV are all set to drop into Verdansk during Season 04: Clash Mode Features ExpansionAfter an evaluation period in Call of Duty: Warzone’s Clash Mode, expect the following new equipment to become available across additional modes at mid-season. Here’s what to expect: Contract: Search & Destroy: Battle Royale, Resurgence, Plunder. Field Upgrade: Door Barricade: Battle Royale, Battle Royale Casual Modes. Available via Care Package. Killstreak: Hand Cannon: Battle Royale, Battle Royale Casual, and Plunder Modes. Available via Care Package. Killstreak: Care PackageOpen ground loot caches for a rare chance to obtain the Care Package, a throwable Killstreak that, when lobbed, explodes into trail of smoke, after which a loadout-sized crate falls from the skies. Open this crate for a chance to obtain rare loot including rare equipment, the Specialist Perk, and more. New Perk: Loot MasterAvailable only as Ground Loot during Resurgence and Plunder matches, the Loot Master Perk allows you to maximize your scavenging potential and gear up faster by increasing the amount of loot you find while opening caches. Gain the early advantage or sustain yourself during prolonged engagements. Expect an increased drop rate for equipped weapon ammo, a higher chance to find tacticals and lethals, more cash, and a greater chance at field upgrades, killstreaks, and other high-tier gear. ATV: Polaris Sportsman XP 1000Added to the vehicle pool is the Polaris Sportsman XP 1000, a real wild ride allowing you to hit the Verdansk goat trails in comfort with legendary suspension, great clearance and traction, and versatility for positioning up to three Operators on the surface of the vehicle. Compared to the current ATV, the wheelbase and size of the Sportsman XP 1000 offers more stability than ever before.  Note: Call of Duty: Warzone Events: Check the General section later in this blog to uncover the full complement of events for this mode across Season 04. General ContentCall of Duty: General Content SummaryWeapons Detail: Five new weapons arrive in Season 04, including two at launch: the LC10 SMG and FFAR 1 Assault Rifle. Later in the season, get your hands on the , Essex Model 07 Marksman Rifle, Olympia Special weapon and Pickaxe Melee weapon, and change up your playstyle with new attachments. The Events Horizon: Season 04 is packed with Events, including Rivals, Ballerina, and even more coming mid-season.. Plus, prove your worth across the Zombies leaderboards and become King of the Dead! Battle Pass and BlackCell: The Season 04 Battle Pass brings Stitch and brutal BlackCell Operator Omen to the forefront alongside new Weapon Blueprints, Operator Skins, Calling Cards, Finishing Moves, Emotes, and more in a mix of free and premium tiers. Free tiers include two new base weapons and the G-Grip Tactical Foregrip. Season 04 Operators: Stitch returns after being freed from prison, headlining the new Battle Pass next to the sinister Omen leading BlackCell. Plus, deploy as assassin Eve Macarro in a collaboration with Ballerina, followed by much more at the mid-season. CDL Announcements: Major IV is almost here! Find out where to watch, plus the in-game rewards you can unlock, just for tuning in! Primary Weapon: LC10SMG, Battle Pass Page 3, Page 14 Battle Pass Blueprint Levels: 38 MAGS: 4 MAG SIZE: 34 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Skins, Camos and Reticle Unlocks, Accessories, Decals, Stickers. Full-auto submachine gun. Excellent accuracy and range, with a moderate rate of fire. Average mobility and very slow handling for its class. Returning after its debut in Call of Duty: Black Ops Cold War, the LC10 SMG spits out rounds fast coupled with good accuracy and range, moderate damage, and a quick reload to get you back into the fight. The weapon performs well off the hip or down sights, with 34 rounds in the base magazine for a hefty ammo supply. Via Gunsmith, equip a variety of improvements such as a Laser for improved hipfire spread and an updated Barrel to further extend the weapon’s respectable damage range. Primary Weapon: FFAR 1Assault Rifle, Battle Pass Page 6, Page 11 HVT Tier Battle Pass Blueprint Levels: 42 MAGS: 3 MAG SIZE: 30 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Skins, Camo and Reticle Unlocks, Accessories, Decals, Stickers.  Full-auto assault rifle. Very high rate of fire and excellent CQB power, but slower handling and mobility. Boasting a blazing fast fire rate that rivals the SMG weapon class, this bullpup Assault Rifle is designed for taking down targets fast. The somewhat unpredictable recoil favors burst fire when tackling distant targets, but once you’re locked on it’s all over for them. Supporting a variety of Underbarrel Launcher attachments, use Gunsmith to add greater versatility to the weapon. Running low on ammo? Grab an Extended Mag while you’re at it. Primary Weapon: Essex Model 07Marksman Rifle, Event Reward Levels: 38 MAGS: 3 MAG SIZE: 8 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Lever, Stock, Laser, Fire Mods Customize Options: Skins, Camo and Reticle Unlocks, Accessories, Decals, Stickers. Lever-action marksman rifle. High damage potential. Balanced by slower rate of fire and handling. Inflict heavy critical point damage with this lever-action tactical rifle. An ideal tool for the new sheriff in town, this classic armament offers smooth handling with shots that quickly recenter after kicking up. Choose from a variety of Levers to further customize the weapon’s action, improving ADS speed, sprint to fire speed, and other movement abilities.  Special Weapon: OlympiaSpecial, Event Reward Levels: 30 MAGS: 8 MAG SIZE: 2 Mastery Badges: Yes Attachments: Barrel, Stock Customize Options: Skins, Camos, Accessories, Decals, Stickers. Double-barrel shotgun. Very high damage and respectable range but requires frequent reloading. The double-barrel Olympia – not seen since Black Ops 3 – makes its debut in Black Ops 6, returning as a Special Weapon that makes for the perfect backup when entering tight spaces. The Olympia holds two shots at a time, each spraying multiple pellets when your Operator pulls the trigger. Light customization via the Short Barrel and Cut-Off Stock attachments gives you some control over the weapon’s playstyle, but the fundamentals remain the same: get up close and make your shots count. Fire down the sight for a tighter pellet spread or shoot off the hip to inflict damage over a wider area. Melee Weapon: PickaxeMelee, Event Reward Levels: 30 Mastery Badges: Yes Attachments: None Customize Options: Skins. One-hit kill. Medium attack speed. Short range. Without a Pickaxe, you’ll be lost in the tundra. Bring the right tool for the job when deploying to Iceland in Season 04’s Multiplayer maps, starting with this deadly Melee weapon that downs unarmored enemies with brutal severity. Though its range is short, the Pickaxe’s combination of rapid slashes and overhead swipes will keep enemies frozen in their tracks. Close the distance and say farewell. G-GripSMGs, Assault Rifles, Battle Pass Page 7 Reward Vertical foregrip with integrated laser for improved firing stability, horizontal recoil control, and tightened spread when transitioning between hipfire and aiming down sights. Beam: Blue. Blocks Laser attachments. Stryder .22 3-Round Burst ModStryder .22 Pistol, Event Reward Convert the Stryder .22 into a 3-round burst. Drastically improves fire rate and maintains manageable gun kick but alters the weapon’s damage profile outside of the effective range. SVD Full Auto ModSVD Sniper Rifle, Event Reward Convert the SVD from semi-auto to full-auto functionality, ramping up the speed of your damage output and drastically improving recoil and handling. TR2 CQB Auto ConversionTR2 Marksman Rifle, Event Reward Alter the TR2 Marksman Rifle to fire handgun caliber rounds, resulting in a Marksman Rifle with a compact frame and fully automatic capabilities that rival fire rates of an SMG! Stitch Returns to Action in the Season 04 Battle Pass Stitch returns to the fray, leading this season’s Battle Pass content in a shocking team up with Adler. Purchase the Season 04 Battle Pass for 1,100 COD Points or the Season 04 Battle Pass Bundle for 2,400 COD Points to immediately unlock the Instant Rewards Page of the Battle Pass, including the following items: 10% Battle Pass XP Boost The new “Supermax” Stitch Operator and “Supermax BlackCell” Stitch Operator Skin for those who purchase BlackCell The “Lock Up” Legendary Blueprint for the Feng 82 LMG The “Try Me!” Emote The “Untamable” Large Decal Start to unlock up to 1,100 COD Points as you progress through the Battle Pass The Season 04 Battle Pass includes over 110 pieces of unlockable contentincluding two new Base Weapons, the G-Grip Tactical Foregrip Attachment, and several unlockable mil-sim style skins for Bailey, Payne, Grey, Caine, Brutus, Toro, Adler, Nazir, and Marshall. Stay tuned for the BlackCell, Battle Pass and Store Bundles blog prior to Season 04 launch for more details. BlackCell Offerings When the job needs to get done, summon Omen, the otherworldly Operator leading BlackCell content in Season 04. The menacing Operator and his three-headed guard dog are joined by a cast of infected, black and purple-hued Operator Skins and Weapon Blueprints earned exclusively through BlackCell. BlackCell owners can access the Season 04 Battle Pass via the exclusive BlackCell Page, instantly unlocking the following items: The “Omen” BlackCell Operator and Skin 10% XP Boost 1,100 COD Points The “Guard Dog” Companion Finishing Move The “Hellblock” Mastercraft Blueprint for the Ladra SMG The “Kill Tally” Gun Screen The “BlackCell” Clan TagBlackCell owners get access to page after page of additional exclusive rewards within the Season 04 Battle Pass, including: Seven BlackCell-exclusive skins for Stitch, Bailey, Payne, Caine, Brutus, and Adler.  Seven BlackCell-exclusive Weapon Blueprints for the Krig C, XMG, SWAT 5.56, ASG-98, FFAR 1, Model L, LC10Over 130 item rewardsfor those who fully complete the Season 04 BlackCell Battle Pass. As usual, players who upgrade to BlackCell after purchasing the Battle Pass will also receive back the COD Points they spent. BlackCell Daily Challenges: Players with BlackCell will receive additional Daily Challenges throughout Season 04 for Multiplayer, Zombies, and Call of Duty: Warzone, giving even more chances to rake in the XP during your play sessions! BlackCell Loyalty Bonus: Players who purchased BlackCell in a previous Black Ops 6season and go on to purchase Season 04 BlackCell will earn a permanent 10% Player and Weapon XP Loyalty Bonus, up to 30% for players who purchased Season 01, Season 02, and Season 03 BlackCell! The return of Stitch signals a shift in the battles ahead, requiring new Operators to meet the demands of the intensifying conflict. Predict a swift demise for your opponents with Omen leading BlackCell, joined by Stitch at the head of the Battle Pass plus a special appearance by Eve Macarro from Ballerina. Omen“Omen” Operator: BlackCell Instant Reward Page It’s time for lockdown. Omen is a presence who strikes fear even in the world’s most dangerous criminals, with an almost preternatural ability to keep even the most sinister prisoners in line. Stitch“Supermax” and “Yard Dog” Skins: Battle Pass Instant Reward Page, Battle Pass Completion Page Until recently, Stitch was assumed dead. Instead of eliminating his enemy, however, Adler sent him off to a black site prison. Now the time has come, and following a daring jailbreak, Stitch is once again free. Adler needs his help cracking the codenames that will finally lead to the Pantheon moles, but at what cost? BallerinaStore Bundle Seeking revenge for her slain father, Eve Macarro embarks on a relentless mission against the High Table’s most feared opponents in Ballerina, the highly anticipated new action film from the World of John Wick. Deploy as the elite assassin in one of two looks in the Ballerina Bundle arriving in Season 04. Participate in a new round of scheduled Events across Multiplayer, Zombies, and Call of Duty: Warzone. Earn rewards like new weapons, special attachments, and more. Here’s a first look at the Events to come: Event: BallerinaActivation Dates: June 5 to June 12 Total Rewards: 10Enter the world of John Wick with the new Ballerina Event. Prove your capabilities as a supreme assassin by slaying your way across Multiplayer, Zombies, and Call of Duty: Warzone. Rewards include the new Essex Model 07 Marksman Rifle and a Ballerina-themed Nunchuck Melee Blueprint for BlackCell Owners. Event: RivalsActivation Dates: June 12 to June 26 Total Rewards: 15Enemies become allies in the Rivals Event, when Stitch brings his code-cracking expertise to help uncover the real names of the final Pantheon moles in the CIA. The goal is simple; prove you’re the most proficient Operator by earning XP across all game modes and unlock a plethora of impressive free items. Dominate your enemies to become the first to unlock rewards including the Stryder .22 3-Round Burst Modand Grim Reaper. Events: King of the Dead, Master of GriefActivation Dates: June 26 to July 3 Activation Dates: July 10 to July 17 King of the Dead: “Eliminate zombies in any Zombie mode to earn points to climb the leaderboard.” Master of Grief: “Collect Essence in Grief to earn points to climb the leaderboard.” Earn points by slaying all types of undead! As you’d expect, you receive more points for dispatching the harder zombie types. This, in turn, causes you to climb the Zombies leaderboard, and once the Event is over, rewards will be granted based on your leaderboard position. Everyone receives some kind of reward, but to obtain the really good stuff, it’s time to perfect your Special and Elite Zombies slaying!  Season 04 brings new Bundles to the Store, including a special crossover event with Ballerina. Get more intel in the Season 04 BlackCell, Battle Pass, and Bundles blog arriving before launch. Tracer Pack: Ballerina Choose one of two Operator Skins for Eve, a red sequin dress as “Eve Macarro” or a sleek black professional fit as the “Ruska Rogue.” Bring light to the darkness with three Legendary Weapon Blueprints featuring High Table Coin Tracers and High Table Coin Death FX: the “Relevé” AK-74 Assault Rifle, “Plié” Saug SMG, and the “Arabesque” 9MM PM Pistol. For a snazzier elimination, take them out with the “Dance With Death” Finishing Move. Balance lethality and elegance with additional Ballerina themed content, including the “Pirouette” Emote, “Keepsake” Weapon Charm, animated “Caged Grace” Emblem, animated “Pas de Duex Calling Card, and the “Take a Bow” Loading Screen. Tracer Pack: Ink and Smoke Reactive Ultra Skin Add some class to your deployments with the cel-shaded, black and greyscale “Hardboiled” Ultra Operator Skin for Weaver, accompanied by the Reactive “Lethal Inspection” AMES 85 Assault Rifle and “Personal Detective” ASG-89 Shotgun Weapon Blueprints, both featuring Noir Tracers and Ink Annihilation Death FX. For a closer finish, leap for their throats using the “Wire Cut” Finishing Move. When taking on the undead, equip the “Search Engine” Wonder Weapon skin for the Thrustodyne M23 and show off your Zombies credentials with the “Sidepiece” Weapon Charm, “Dead Noir” Weapon Sticker, “Evidence” Spray, “Greyscale” Loading Screen, and the consumable Time Out GobbleGum. Other Incoming Bundles There’s plenty more awesome new content arriving in the Season 04 Store, including the “Tracer Pack: Olympus Bolt Mastercraft Ultra Skin” Bundle, featuring an electrifying Mastercraft Weapon Blueprint for the new LC10 SMG alongside a divine Ultra Operator Skin for Caine. Also incoming is the “Tracer Pack: System Breach” Bundle, and the “Tracer Pack: The Goat Ultra Skin” Bundle with a Goat Companion Finishing Move. See more of the season’s upcoming Bundles and more in the Season 04 BlackCell, Battle Pass, and Store Bundle blog. Call of Duty League, the pinnacle of competitive Call of Duty, is bringing its fourth and final Major of the season to the DreamHack Dallas show floor. Guests with a CDL add-on ticket can watch Major IV live, where the 12 Call of Duty League teams will battle it out for the final CDL points to qualify for 2025 Call of Duty League Championship in June. Ensure you get into the action by tuning in and watching Major IV live on YouTube. Be sure to link your YouTube account with your Activision ID Account to earn some special viewership rewards. Click here for more intel. The event starts at 10:300 AM PT Friday, May 23, and continuing at 10:30 AM PT Saturday May 24 with the Finals beginning at 10:30 AM PT Sunday May 25.  Black Ops 6 is available now, and now’s definitely the time to experience the spy action thriller Campaign, the in-depth tactical chaos of best-in-class Multiplayer, and to soak in the gory glory of an incredible round-based Zombies experience with five maps and the brand-new Grief mode! Click here to Purchase Black Ops 6. © 2025 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, MODERN WARFARE, CALL OF DUTY LEAGUE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners. For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X. ®, TM & © 2025 Lions Gate Entertainment Inc. and related companies. All Rights Reserved. #call #duty #black #ops #warzone
    WWW.CALLOFDUTY.COM
    Call of Duty: Black Ops 6 and Warzone Season 04: Full Intel Revealed!
    Old Enemies, New Alliances: Black Ops 6 Season 04 is Here! Though he once had the chance to end Vikhor “Stitch” Kuzmin’s reign of terror, Adler spared his nemesis after they met at the culmination of Black Ops Cold War. Latest intel reveals Kuzmin was later captured and locked up in an Icelandic CIA black site until he might prove useful. Following the events and evidence uncovered by the deceased CIA Agent Jason Hudson, that day has come, and in an unlikely team up, Adler and team have broken Stitch out from his confinement, seeking his help to crack the codenames needed to find the Pantheon moles. With Verdansk once again an area of operations for deployment, what other plans might Stitch have in store? For now, Adler needs him to complete the mission at hand.  To succeed, the two must put their past behind them in pursuit of a new goal. Get in on the action when this stacked offering of free and premium content comes to Call of Duty®: Black Ops 6, launching in Season 04 on Thursday, May 29 at 9AM PT across all platforms. Nomenclature Note: Throughout the blog, you’ll see references to when gameplay content launches. Here are what these various suffixes mean: “Launch”: Expect to access this content immediately at the Season launch “Launch Window”: Expect to access this content between launch and up to 72 hours after launch.  “In Season”: Expect to access this content during the season, but before either the mid-season or next season arrives. “Mid-Season”: Expect to access this content at Mid-Season or later. All content timing may be subject to change. Multiplayer Content Summary Five MP Maps: Drop into Icelandic AOs with three new maps at launch including the Shutdown and Fugitive 6v6 Core maps and the Blitz Strike map. In the mid-season, party it up in Eclipse and play a reimagined Fringe. New and Returning Modes: Pick up dog tags to drain the enemy’s reserves in Team Elimination, a fun new twist on the Kill Confirmed formula. Make every bullet count with the return of One in the Chamber and get festive in the Party Ops Limited-Time Mode. Additional Equipment: The Grim Reaper Scorestreak returns from the original Black Ops, offering an explosive payload that’s guaranteed to blow the competition sky high. Season 04 Ranked Play: Challenge the best of the best, get those wins, and climb the Ranks in a new season of Multiplayer Ranked Play, with all-new rewards and bragging rights. Shutdown (Launch) Brand-New, Core, 6v6, Small-Sized Before breaking out Stitch, Adler and team first need to cut off the power to the black site prison, bringing them to a hydroelectric plant built on the rugged volcanic terrain of Iceland. Fight in and around the central building housing the now wrecked Turbine or dive down the Sluice into the Lake, its waters hugging the plant’s south end by the Transformers. Jump up by the red container to target enemies from far out or swim back onshore to reach the Atrium and Parking. Head to the north side to fight in the rugged Yard, away from the shoreline and bookended by the Pumphouse and Canteen. It’s a quick run to the Turbine from here, giving you good map coverage down the middle. If things get too hot, you can always drop down the Chute and swim your way to safety.  Fugitive (Launch) Brand-New, Core, 6v6, Medium-Sized Deploy to a secret CIA black site in a remote part of Iceland, the very location where Stitch has been imprisoned until Adler brings him in as an unlikely ally for an urgent operation. With the power out, Adler and his crew seize their chance to infiltrate the prison, climbing, zipping, and battling their way through the frozen compound. Upon reaching their target, Adler and Stitch strike a deal. Following the jailbreak, the alarms are blaring and warnings of a power failure light up the Cell Block. Though the area may appear smaller than expected when first glancing at the minimap, the prison’s intricate layout presents multiple levels and shortcuts to the various outside areas including the Checkpoint, Courtyard, and Recreation Yard. In the upper Cell Block, newly opened cells present the danger of ambush. Be on guard and look for ziplines for quick access to your next target. Blitz (Launch) Brand-New, Strike, 6v6/2v2, Small-Sized Traffic comes to a halt as Pantheon reinforcements race toward the prison but get ambushed by the Rogue team. Leave the road and seek out targets over the rugged terrain of the Cliffside or move inland, ambushing enemies at the Waterfall. To approach the battle head on, move down the central Bridge, using the scattered convoy for cover. Jump down from the center to move underneath the Bridge, a great means of pivoting to a new location. Though a small map overall, Blitz’s long lanes leave room for marksmen to shine. Eclipse (Mid-Season) Brand-New, Strike, 6v6/2v2, Small-Sized Stitch and the team arrive in Avalon, slipping into the shadows of an underground nightclub to discuss business. The neon lights flicker as they form a plan to break the Pantheon codenames, but the meeting is cut short when Pantheon agents storm in. Show off your best moves on the dance floor, dodging shots and flanking targets down the sides where seating offers party goers a chance to rest and order a drink from the bar. Ambush passing enemies from the DJ booth and then break through the broken façades on the walls, escaping into the halls. Fringe (Mid-Season) Remaster, Core, 6v6, Medium-Sized Revisit Fringe from Call of Duty: Black Ops 3, reimagined for the first time ever in Black Ops 6. Attend the grand opening of the Rolling Hills distillery, established in an idyllic setting with several navigable buildings and the surrounding grounds. Battle along the main Road or dive into the Bar for a closer fight. Watch for sharpshooters in the upper Barn and along the Bridge and relive the thrill of trying to make it out alive through the narrow Loading route. The first half of Season 04 brings two exciting Multiplayer modes: Team Elimination and One in the Chamber. In the mid-season, loosen up in the Party Ops Limited Time Mode. Team Elimination (Launch) In this twist on Kill Confirmed, two teams are given a limited amount of lives each round as they fight to be the last surviving team. Players drop a dog tag on death that can be picked up by the enemy to confirm the kill or by a teammate to deny the opposing team. Survive longer than the other team or hold the most remaining lives when the timer ends to win the round. Balance aggression and defense as you seek out enemy dog tags while preserving your life. Dig in with your teammates to counter enemy attacks and then ask for cover while you collect the droppings. Picking up tags is a great way to earn your next Scorestreak, so stay aggressive and keep up the momentum. Once your team’s life pool is drained, your remaining teammates can still revive you where you were last killed in a last-ditch effort to snatch victory from the jaws of defeat. One in the Chamber (In-Season) Another Black Ops fan-favorite mode returns as One in the Chamber shows up in Season 04! In this free-for-all mode, each Operator is given one pistol, one bullet, a knife, and three lives. Precision is king, as bullets always eliminate on impact and the only way to earn another bullet is to get an elimination. Stay cool, aim true, and preserve your lives while aiming for the highest score. UAV scans keep the action moving, so don’t try to hide. At the end of the match, the top three scoring Operators will step up to the Winner’s Circle. Party Ops (Mid-Season) Get the party started with a new Limited-Time Mode arriving later in the season: Compete in a randomized set of party themed minigames. The player with the highest score at the end of the match wins it all. The devastating Grim Reaper Scorestreak is back from the original Black Ops, unleashing massive hits on other Operators and Scorestreaks alike. New Scorestreak Scorestreak: Grim Reaper (In-Season) Type: Lethal Score: 725 Mastery Badges: Yes Powerful semi-automatic launcher that can fire up to four rockets in one load. Wield the Grim Reaper, a quad tube loaded Launcher capable of inflicting heavy damage on enemies. Whether targeting Operators or locking on to enemy Scorestreaks, the Grim Reaper’s payload delivers a huge explosion. The weapon is lost if you’re taken out, so save it for the right moment and bring backup to ensure you have the protection needed to unleash havoc.  Season 04 Ranked Play Overview Prove you’re the very best by dedicating your Multiplayer match time to Ranked Play, using the same settings, maps, modes, and weapon restrictions used by the Call of Duty League™. Win matches to earn SR (Skill Rating) and progress through the Ranks while earning career rewards like Rank Skins and Win Challenge rewards. As usual, match wins ensure you progress through the Ranks throughout Season 04 to earn new seasonal rewards like a new Pro Issue Weapon Blueprint, Rank-themed Calling Cards, Ranked Charms, and more: Season 04 Ranked Play Rewards Get 10 Wins: “Pro Reissue AMES 85” AMES 85 Weapon Blueprint Get 100 Wins: “Ranked Season 4 – 100 Wins” Large Decal Silver: “Ranked Season 4 – Silver” Calling Card Gold: “Ranked Season 4 – Gold” Calling Card and Charm Platinum: “Ranked Season 4 – Platinum” Calling Card and Charm Diamond: “Ranked Season 4 – Diamond” Calling Card and Charm Crimson: “Ranked Season 4 – Crimson” Calling Card and Charm Iridescent: “Ranked Season 4 – Iridescent” Calling Card and Charm Top 250: “Ranked Season 4 – Top 250” Calling Card and Charm Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Calling Card Note: Multiplayer Events: Check the General section later in this blog to uncover the full complement of events for this mode across Season 04. Zombies Content Summary Grief Returns! Drop into this epic 4v4 competitive battle on all maps, outlasting the opposition while securing Capture Zones to debuff and Grief your opponents. The last team still standing wins! Additional Gameplay Content: Crack open the armored undead and create area-of-effect explosions with the Shatter Blast Ammo Mod, chew over the impressive effects of three new GobbleGums, and create even bigger explosions with the Grim Reaper Support launcher. New Modes and More: Unlock hidden rewards with more Dark Ops Challenges, then prepare to face down a powered-up Abomination, survive as long as you can in the Starting Room LTM, and prove your Leaderboard worth by zombie slaying for bragging rights and rewards! 4v4 competitive mode where two teams outwit and outlast each other. Capture zones to debuff enemies. No damage against other players. Respawns every third round. Available Maps: Liberty Falls, Terminus, Citadelle des Morts, The Tomb, Shattered Veil. Restricted: Wonder Weapons, GobbleGums: Exit Strategy, Idle Eyes, Wonderbar!, Time Out, and Flavor Hex (Season 04 GobbleGum).  Not seen since Black Ops 2, Grief returns to Zombies! This fan-favorite mode pits two teams of four against each other, with both sides vying to out-survive the other. As the battlelines are drawn between S.A.M. and Director Richtofen, each team pledges their support to one of these rivals at the start of a match, subsequently receiving handler comms support from one of them throughout the ensuing chaos. Indirect PvP Combat The action is almost immediate as both teams drop into either side of the same Grief Arena within the chosen Zombies map, and indirect PvP combat comes into effect: The two teams of four players can’t outright kill members of the enemy team, but can interact with them by body-blocking, or slowing them  by using melee, bullet-based weapons, or projectiles.  Victory Conditions: The winning team is the one that manages to “Grief” their rivals into being killed or entering a downed state. As long as one or more team members are upright, the match continues! Grief Arena Features The action is constant and can get incredibly chaotic, due in part to your proximity to your opponents and the hordes of undead encroaching on your team, thanks to the Arena being a sub-section of the main Zombies map. These are known as “Grief Arenas.” Within a Grief Arena are a variety of features: An Open Environment: Grief Arenas are clearly defined areas where any critical doors have already been opened, and the power will already have been turned on. All other Door Buys are inactive. Both teams spawn on opposite sides of the Arena, each in a group of four. Player Respawning: Any team members that are downed – provided one or more of their team are still alive – can be revived at any time, though rival teams, undead enemies, and Shock Charges can hamper this action! Additionally, a Wave Respawner triggers every third round, automatically reviving any eliminated teammates from both teams. Join In Progress: Any player not in the game can join up until Round 10 has been completed and has a small grace period to orient themselves before they’re swarmed by zombies. Additionally, if a team has won back-to-back Capture Zones (see below), join-in-progress is not available. Essence and Salvage: Unlike in Standard playlists, Salvage pickups in Grief are worth 100 Salvage, visible to all players, and can only be picked up by the first player to grab it. Zombies: Rounds will progress faster than usual and the amount of zombies per round has been increased to account for 8 players! All undead entities – except for bosses – are to be expected. If players fail to kill zombies, the round will turn. Core Mechanics: The Arsenal, Pack-a-Punch, Mystery Box, Crafting Tables, Perk machines, GobbleGum machine (with Exit Strategy, Idle Eyes, Wonderbar!, Time Out, and Flavor Hex restricted), Armor Wall Buys, and Der Wunderfizz machine are available in a Grief Arena where they normally reside, or in a new location if they don’t normally exist in this portion of their respective maps. Note: While the current GobbleGum restrictions are in place to keep matches dynamic yet balanced, additional restrictions may be made in the future as the developers keep an eye on game balance, similar to Ranked Play. Capture Zones: Appearing at a regular cadence during a match, these are smaller areas within a Grief Arena where players are required to stand and earn specific types of kills to trigger a Grief  on the opposing team. Plan A: Survive! Plan B: Capture Zones! Keeping your team upright and focused on undead slaying for longer than your rivals is the main plan in this mode. However, there’s an important secondary focus you need to plan for: Capturing zones and “Griefing” your rival team! Capture Zones appear at regular intervals throughout a match, and after stepping through the glowing perimeter, you and your team can secure the Zone by staying inside it and dispatching zombies. Beckon your crew into a Zone to quicken the zombie slaying, and once your kill count meets the requirement, a Grief is triggered on the opposition. Note that if neither team reaches this requirement within the countdown inside a Capture Zone, the Grief is applied to both teams. What is a Grief? It’s a temporary debuff, penalty, or negative gameplay mechanic that you can inflict on your rival team at a Capture Zone. The type of Grief is shown at the objective tracker within a Capture Zone. Here are the possible Griefs you’re aiming to inflict on your foes: Weapon Nerf: The affected players inflict considerably reduced damage to zombie enemies. Ammo Drain: All ammo-based weapons, including those stowed, receive an ammo drain with bullets or shells being removed constantly while the Grief is active. Zombie Ambush: An Elite zombie is summoned, and it solely focuses its killing power on the enemy team until either the Elite or the team are defeated, or the timer runs out. Weapon Carousel: The rival players’ weapons are randomly swapped every few seconds. Frozen: This Grief reduces the enemy players’ movement, along with frost and ice coating the characters. Griefs and Capture Zones also introduce new score types, including: Capture Zone Kill: Awarded to a player who defeated a zombie type during a successful Capture Zone completion. Capture Zone Win: Awarded to all players on a team who successfully commandeer a Capture Zone. Capture Zone Elite Kill: Awarded to a player who slays an Elite spawned in a Capture Zone. Available Grief Arenas (11 Arenas, Launch) A total of 11 different Grief Arenas are available in this mode. Here’s a list along with a brief description of the points of interest within each one: Liberty Falls Arena 1: Pump & Pay, Motor Lodge, and Fuller’s Liberty Lanes Liberty Falls Arena 2: Dark Aether Church, Cemetery, Hilltop Terminus Arena 1: Bio Lab Terminus Arena 2: Crab Island  Citadelle des Morts Arena: Courtyard, Ramparts, and Entrance Hall The Tomb Arena 1: Dig Site, Mausoleum The Tomb Arena 2: Dark Aether Nexus Shattered Veil Arena 1: Garden Pond, Lower Terrace Shattered Veil Arena 2: Upper Terrace, Shem’s Henge, Motor Court Shattered Veil Arena 3: Mansion Foyer, Overlook, East Foyer, Library Shattered Veil Arena 4: West Hallways, Southwest Balcony, Bottlery Access the following new content within all five Zombies Maps (unless otherwise stated) throughout Season 04: Dark Ops Challenges (Launch) A mysterious new set of hidden Calling Cards and bounteous amounts of XP are available at the start of Season 04, thanks to a fresh drop of Zombies Dark Ops Challenges. Who knows... maybe there’s even one for Grief. All further information is [[REDACTED]]. New LTM: Starting Room (Mid-Season) Inspired by the starting room in the classic “Moon” Zombies map, drop in with up to three of your Zombies crew into a more straightforward but challenging experience where you’re locked into the first zone of a map. Raptor One is gone, and those undead hordes are only getting stronger, but all doors in the initial zone are locked. Survive to the highest round you can! New LTM: Abomination Challenge (Mid-Season) Enter a warped version of Liberty Falls during this new Mid-Season Event, and hunt down an ultra-powered-up Abomination. Perhaps it’s wise to bring backup. Wreck even the most battle-hardened undead threat with the explosive power of the Shatter Blast Ammo Mod, then drop even more devastating firepower on the hordes with the Grim Reaper Support launcher. There’s three new chewables, too! Ammo Mod: Shatter Blast (Launch) Available: Augments Menu, and In-Game (Pause Menu) “Bullets deal explosive damage. Each bullet has a chance to create an explosion that destroys armor.” Modify your ammunition to explode the toughened armor of certain normal and Special undead enemies. This mod also has a second benefit, creating an area-of-effect blast radius at the same time, whether any armor is shattered or not.  Due to the somewhat chaotic nature of this modification, there is a random chance of the Shatter Blast effect triggering, and it won’t happen every time you fire. Also expect a cooldown period after the effect. Note that Shatter Blast doesn’t directly affect Elite enemies (pending some Augment research!), but area-of-effect explosions can still damage them. You are wise to wrangle your undead into hordes so they’re near each other, to really inflict some damage! Shatter Blast: Major Augments Research the following Augments to further customize this Ammo Mod. Big Game Shatter Blast can be used against Elite enemies. Expect an impressively sized explosion. Blast Chain On explosion, three additional explosions occur in rapid succession. Blast Repair For every enemy that has its armor destroyed by Shatter Blast, armor health will be restored for the player. Shatter Blast: Minor Augments Blast Zone Increase the size of the explosion. Blast Boost Increase the explosion damage. Blast Wave Normal enemies are knocked down by the explosion. New GobbleGums (Launch) Crack your teeth on three new GobbleGums, available across all maps once you earn or unlock them and equip them in your GobbleGum Loadout Pack. Explosive Flourish (Epic): Reloading your weapon creates an explosion around you. GobbleGum lasts 2 minutes. Flavor Hex (Legendary): Activates a random Ultra GobbleGum. Rainburps (Whimsical): Zombies killed belch sparkly rainbow bubbles. Lasts 3 minutes. Additional Support Weapon: Grim Reaper (In-Season) Available: Rivals Event reward Salvage: 2000 Hammer away at the Crafting Table and assemble a powerful semi-automatic launcher known as the Grim Reaper, which deals out lethal damage to the undead with up to a quartet of missiles fired in one load. With a capacity to carry up to a dozen rockets, and the ability to fire them individually or as a quartet of devastation, this can level a courtyard of undead with a single launch! Unlock this Support weapon once you’ve earned it via the Rivals Event. Note: Zombies Events: Check the General section later in this blog to uncover a first look at events for this mode across Season 04, including the King of the Dead Leaderboard challenge! Call of Duty: Warzone Content Summary New Point of Interest: The towering skyscraper known as The Overlook comes to Downtown Verdansk, with ziplines, cranes, and an impressive interior to explore. New and Limited Time Modes: Clash mode – the massive 52v52 Verdansk Deathmatch – is back! Join 51 other Operators in a chaotic firefight to claim domination points and defeat foes. Then compete in a specially themed area of Verdansk in a match with rule-bending modifiers in Havoc Royale. And drop into Rebirth Island for a spot of Resurgence Casual human and bot combat. Doubling Down on Ranked Play: Call of Duty: Warzone doubles down – literally – with two separate Ranked Play modes; Battle Royale: Ranked (Verdansk) at launch running throughout the entire season, and the return of Ranked Play to Rebirth Island at Mid-season. New Features: Cranes and horizontal ziplines Downtown. Lobby Lockdown in The Overlook. Look up and look out!  Dominate foes with a gigantic new skyscraper point of interest, available to Operators within the vicinity of Downtown! The old tenement blocks, Burger Town, and SKN Comm tower have been demolished, and construction crews are finalizing a sprawling skyscraper that dominates the landscape! Look for a full recon tour below. Recon Tour: The Overlook As construction nears completion on this behemoth of a skyscraper (more than twice the height of any previous building within the Verdansk conurbation), it’s worth gaining a tactical advantage on this monolithic new point of interest. The Overlook Footprint: The “Diamond” and Perimeter Security Checkpoints Drop into the grounds of The Overlook, and you’ll immediately see the grounds of the new skyscraper under construction stretch in a rough diamond shape around the location of the old SKN Comm Tower. Flanked by two massive cranes, the building plot perimeter runs from the corner of the main bank, clockwise past the Post Office, passing the Rothwynn Donna building, northeast to the Museum/Art Gallery, and follows the road around to City Hall.  All the older structures (the Burger Town, low-rise tenement blocks, the building site, and the small coffee shop and bar across from the Museum) have been bulldozed in the name of progress! Perimeter Security Checkpoints Military-style security checkpoints have been set up on the corners and roads of the plot of land within the footprint of the structure. Most aren’t secure enough to impede vehicular progress, and some have ramps to allow airborne access. These serve as helpful visual cues that you’re entering the new POI, The Overlook.  Ground Level: Construction Sites Most of the groundwork around the skyscraper is in its final stages of completion, but there are plenty of barriers, fencing, canopies, and containers to use as cover in the area below each of the two giant cranes north and south of the structure. Ground Level: Restaurants Burger Town: Fans of the famous Burger Town Double Cheeseburger will be thrilled to know the fast-food chain has relocated a few meters further down the road from its previous location and is contained within the massive footprint of The Overlook. This outlet also serves as a lower entrance into the grand foyer interior of the building. Sushi Bar: Diagonally opposite the Burger Town, on the northwest side of the POI, is a small Sushi bar, within the footprint of the tower itself. Nestled in the stepped courtyard, you can quickly advance to the north crane or main lobby entrance. It’s also worth pointing out that the sight lines around this POI have significantly changed since Season 03, with much greater visibility across familiar POIs within Downtown and the surrounding districts. North and South Cranes Two huge cranes flank the north and south side of the monolith and are another way to traverse into The Overlook at great height. With five separate platforms attached to the mast to land on (two at ground, and three at height), use the vertical Ascender built into the crane’s mast and take an eight-second ascent to a platform just below the jib that extends out to the main winch, and the hoist allowing a jump to The Overlook roof. Operators who aren’t challenged by vertigo will have wild and panoramic views that extend to all of Verdansk’s POIs (except Quarry)! Both cranes are also functional, and providing you’ve found the necessary controls in the vicinity (both on and off the cranes’ superstructures), cargo on the hook block and hoist can be summoned and moved to various locations around the tower and nearby Downtown buildings, in case you or your team needs a daring lift! Zip Lines and Additional Rooftop Cover Increasing the ways you can quickly traverse and gain (or lose) great height in your tactical positioning near The Overlook exterior, zip-lines provide a diagonal route to and from the surrounding Downtown building rooftops.  Each also has a small billboard or other protective cover as you reach the zipline mechanism. Access to and from Overlook at the following locations: South: Post Office rooftop to Skydeck. West: Rothwynn Donna building rooftop to Skydeck. Northeast: Art Gallery/Museum rooftop to Skydeck. East: City Hall dome rooftop to Skydeck.  The Overlook: Entrance and Lobby Lockdown The Overlook has a substantial exterior and interior presence, mainly tiered fountains, planting, and stairs up to forecourts and shuttered entrances to the north, east, south, and west, all leading to a central interior lobby. If you find the main entrances shuttered, it means the lobby is experiencing a lockdown. Perhaps there’s a way to breach this security? Are there other ways to get in? The interior lobby has a coffee shop, mezzanine office, stairs, a variety of cover options, and other areas to investigate, not least the marginally terrifying 18-storey elevator ascenders to the northeast and southwest, and even those only get you halfway up the inside of the tower. The Overlook: Atrium and Skydeck (Interior, Exterior) Just above the midway point within The Overlook tower is a five-floor interior with exterior Skydeck. Depending on your use of ziplines, you’re able to access a large Atrium with concrete tile and planters and an abundance of plant life. Around the perimeter are rooms, stairwells, and two new elevator shafts, all enabling you to reach the exterior Skydeck. Known by some locals as the “cyclops” tower, due to this large central upper opening you can fly a helicopter through, the Skydeck features a small glass pyramid, some windswept seating, and infiltration to the floors above.  The large, rectangular holes on all four sides provide zipline access around Downtown, as well as daring helicopter maneuvers through the gaps. The ascent doesn’t end here; enter any of the four pillars holding up the roof of the skyscraper for another elevator ascender ride. The Overlook: Penthouse (Interior), Roof (Exterior) The remaining upper floors of The Overlook are nearing completion, meaning health and safety rules aren’t being observed as stringently as you’d like. Top floors up from the Skydeck is the roof. Missing windows, exterior gantries without railings, and exposed exterior ladders mean you’ll be thankful for your parachute.  Depending on which of the tower corners you’re fighting through, this offers another five floors to investigate, including rooms that are fully furnished.  These include a security and server room, a two-floor penthouse level with opulent bedroom, kitchen, and games area, and that’s before the more perturbed of Operators learn the secrets of the [[REDACTED]] room!  As well as the usual Battle Royale and Resurgence playlists across Verdansk and Rebirth Island, major modes – Clash and Battle Royale: Ranked Play – return to the game, with the intriguing Havoc Royale and the arrival of Resurgence: Ranked Play on Rebirth Island at mid-season! Clash LTM (Launch) 104 players (52v52), 15-minute matches 52v52 Team Deathmatch chaos is back in Call of Duty: Warzone! First introduced into Call of Duty: Warzone during Season Five of Black Ops Cold War back in September 2021 as a revamped version of the original “Rumble” mode, Clash is back, bigger than ever, and now includes some impressive, game-changing equipment and power-ups only available in this mode. But what is Clash Mode? This is Team Deathmatch and Domination on a massive scale! Overview, Win Conditions, and Scoring This action-packed team-based mode takes place in and around a specific POI within Verdansk, and pits two teams of 52 players (divided into 13 Quad Squads per side) against each other. With no Circle Collapse, no last stand benefit for the Survivor Perk, and your Loadouts available immediately, the plan is simple; your side needs to acquire 500 points by the end of the 15-minute time limit. These are mainly gained by slaying enemies (sometimes aided with power ups you can acquire within a match), completing contracts, and participating in the in-game Public Events, as well as the following: Scoring: 1 point per enemy elimination 2 points per enemy elimination with Double Down Power Up 5 points per Contract completed 10 points for capturing a Domination Point (Flag) 10 points for capturing a Bonus Crate or a Cash Crate Clash: Available Locations Expect Clash matches to occur across a sub-section of the main Verdansk map, incorporating several adjacent areas around the following POIs: Quarry Boneyard Farmland Promenade (East) Clash: Available Vehicles With the impetus to reach the enemy forces never more important, expect heavy use of vehicles throughout a Clash Match. The full complement of currently available ground and air vehicles are as follows: Heli Cargo Truck LTV (Light Tactical Vehicle) Polaris RZR Pro R 4 Available Contracts There are three available Contracts to complete in Clash Mode: Scavenger Search and Destroy Recon The Scavenger and Recon Contracts work in the same way as they do in Battle Royale Matches. In addition to the usual rewards and in-game cash, you receive five team points for each Contract completed. Search and Destroy Contracts (Clash Mode Only): Everything must go with this new contract, where one team plants a bomb on a Buy Station, and on detonation, they can earn impressive rarity weapons and items from the Buy Stations’ inventory. The other teams can defuse the bomb to earn a Fire Sale for a major discount from the Buy Stations.  Expect the Search and Destroy Contract to be available in Battle Royale, Resurgence, and Plunder Modes, at Mid-Season. In-Match Events and Domination Points During a Clash match, expect several in-match Events to occur. These are like those in Battle Royale Matches, though Clash Events are timed throughout the match rather than related to the Circle Collapse. The available Events are: Domination Points Bonus Points Crates Clash Firesale Cash Crates Power Surge Domination Points Event: Up to three single capture Dom Points (flags) appear on the map, and these respawn throughout the match. Much like the Multiplayer Mode of the same name, a team that reaches and captures one of the Dom Points receives a reward; in this case, 10 team points. Bonus Points Crates Event: A cargo plane flies across the center of the map, and up to four crates are dropped. Teams are likely to head to the crates as they float to the ground, as capturing a crate awards you with 10 team points. Clash Firesale Event: For the next two minutes, all players can take advantage of a Firesale as two Portable Buy Stations are dropped into the backfield of each team (a total of four). Additionally, all loot crates are restocked and cash found in crates is also increased.  Cash Crates: Capture one (or more) of the three Cash Crates that drop during this event also nets you 10 team points. Power Surge Event: For the next two minutes, there’s an increased drop rate of Power Ups when you dispatch an enemy player or loot any ground caches. Clash Mode Gameplay Features As well as the previously mentioned new Search and Destroy Contract, Clash comes loaded with features unique to the mode. Here’s the full run-down of what to expect: Buy Stations (Clash Mode only): Expect Buy Stations to be scattered across a Clash map and roughly split between each team’s area of operations. Portable Buy Stations are also available during the Firesale In-Match Event. Here’s what you can purchase: Armor Plate: $500 Munitions Box: $1,000 Trophy System: $1,500 Counter UAV: $3,000 Sentry Turret: $3,000 Hand Cannon: $4,000 Bunker Buster: $4,000 Cluster Strike: $4,000 Precision Airstrike: $6,000 Specialist Perk: $10,000 New Field Upgrade: Door Barricade (Clash Mode at Season Launch): Control access points more easily during mid or close-quarter combat scenarios and delay enemy incursions with the Door Barricade. Fit a barricade to a close single or double door, and a heavy-duty lock attaches to (and is visible on) both sides, preventing the opening or access through the door. This is until the barricade is either removed (only by the Operator or squadmates who fitted it), or destroyed, usually by using explosives, though gunfire and melee equipment is also an option. Expect the Door Barricade to be loot in Battle Royale and Battle Royale Casual Modes, via the new Care Package Killstreak, all coming at Mid-Season. New Killstreak: Hand Cannon (Clash Mode at Season Launch): This high-powered pistol Killstreak, originally available in Multiplayer during Season 01, is available in ground cache as rare loot. Expect a slow rate of fire and finite ammunition, but good handling, and improved hip fire accuracy with faster hip-fire shooting speed. Expect the Hand Cannon to be rare loot in Battle Royale, Battle Royale Casual, Resurgence, and Plunder Modes, via the new Care Package Killstreak, all coming at Mid-Season. Feature: SAM Turrets (Clash Mode only): Chopper and drone pilots take note; Clash mode maps feature SAM Turrets in various tactical positions across the environment. Spend $1,500 of in-match cash to activate these anti-air missile batteries and use them up to four times to target any aircraft and drones in the area. If you’re flying in the Heli on the receiving end of a SAM barrage, now’s the time to utilize flares to counter the incoming missiles! Train (Clash Mode only): If a Clash map features a portion of the large, circular railroad track that the train travels along, then this hulking engine and loot-filled carriages are parked and available to use as added cover and looting opportunities. UAV Towers (Clash Mode only): Providing you have the $2,000 in-match cash to activate them, teams can head to and capture a few scattered UAV Towers, allowing pinging of enemy movement across the local area. Clash Mode Powerups  Clash Mode features five differently hued in-match Powerups that are automatically used when found. Available as a possible loot drop or sometimes appearing as dropped loot near the body of an eliminated enemy Operator, these Powerups are color-coded and offer temporary benefits to the Operator who grabs them. All five can be obtained in a single match and expect the frequency of available Powerups to be significantly increased if the in-match Power Surge Event activates (usually in the final stages of a match). Here’s what each of the five Clash Powerups grant you: Hunter (Red Aura): Highlights enemies and allies in red and blue respectively. Allies are visible through walls. Applies Tracker and High Alert Perks. Speed Boost (Yellow Aura): Prevents fall damage and provides approximately 20 percent speed boost to your movement. Regeneration Aura (Green Aura): Refills your health and armor at roughly 20 percent per second. Allies within a small radius around you also receive this benefit. The effect does not stack. Double Down (Blue Aura): Grants you two points per enemy Operator elimination instead of one. Kill Mag (Purple Aura): Refills your active weapon magazine after a kill and quickens your reload. Havoc Royale LTM (Mid-Season) 44 players (Quads), 15-minute matches Compete in a Call of Duty: Warzone match like no other, where rule bending modifiers twist the realities of the usual Resurgence gameplay in chaotic and game-changing ways.  Drop into a specially themed area of Verdansk with your Loadout. Every new gas circle activates a different modifier. Adapt fast to sudden changes as Havoc modifiers may impact you, the environment, and even the gameplay rules. Survive the Havoc, be the last team standing, and claim victory! Expect a full rundown of this game mode in the Season 04 Reloaded blog, just prior to Mid-season. Resurgence Casual (Mid-Season) 44 Players, Players & Bots Infil into Rebirth Island with your squad and commit to winning using the regular Resurgence ruleset, but with one important twist; some of your adversaries aren’t human! Whether facing down a bot or not, Resurgence Casual is a great mode to drop into whether you’re warming up, teaching a new player about the game, or you’re wanting a Resurgence match that isn’t quite as extreme as normal. As with Battle Royale Casual or Call of Duty: Warzone Bootcamp, game progression is limited in this mode and results will not count towards or against your stats. This mode also doesn’t count towards your eligibility to accessing Resurgence Ranked Play when it arrives at Mid-Season. Grind your way towards a coveted position in the Top 250 as Battle Royale: Ranked Play becomes the first of two Ranked Play variants to drop in Season 04 within Call of Duty: Warzone. Harness the competitive spirit and earn new rewards for ranking up and advancing through the Skill Divisions, unlocking the following rewards as you go: Season 04 BR Ranked Play Rewards First Season Win: Weapon Charm Get 25 Eliminations: Elimination Sticker Get 100 Eliminations: Elimination Weapon Camo Get 250 Eliminations: Elimination LR 7.62 Weapon Blueprint Silver: “Ranked Season 4 – Silver” Emblem Gold: “Ranked Season 4 – Gold” Emblem and Decal Platinum: “Ranked Season 4 – Platinum” Emblem and Decal Diamond: “Ranked Season 4 – Diamond” Emblem and Decal Crimson: “Ranked Season 4 – Crimson” Emblem and Decal Iridescent: “Ranked Season 4 – Iridescent” Emblem and Decal Top 250: “Ranked Season 4 – Top 250” Emblem and Decal Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Emblem Ranked Play: Resurgence (Mid-Season) Trios, Rebirth Island Craving some real competition on Rebirth Island? Then squad up with your winning Trio, and attempt dominance over the very best players as Resurgence Ranked Play makes its triumphant return! Expect the same rules set you remember during the Call of Duty: Modern Warfare® III era, and an expanded look at this returning, fan-favorite mode in the Season 04 Reloaded blog, just prior to Mid-season. Ranked Play Notes: Battle Royale: Ranked Play (Verdansk) runs from Launch Window throughout the entirety of Season 04. Resurgence: Ranked Play (Rebirth Island) begins at Mid-Season, and runs alongside Battle Royale: Ranked Play, meaning you can play one or both Modes when they are active. The ranking is separate from Battle Royale: Ranked Play. A new Contract, Field Upgrade, Killstreak, Perk, and ATV are all set to drop into Verdansk during Season 04: Clash Mode Features Expansion (Mid-Season) After an evaluation period in Call of Duty: Warzone’s Clash Mode, expect the following new equipment to become available across additional modes at mid-season. Here’s what to expect: Contract: Search & Destroy: Battle Royale, Resurgence, Plunder. Field Upgrade: Door Barricade: Battle Royale, Battle Royale Casual Modes. Available via Care Package. Killstreak: Hand Cannon: Battle Royale, Battle Royale Casual, and Plunder Modes. Available via Care Package. Killstreak: Care Package (Mid-Season) Open ground loot caches for a rare chance to obtain the Care Package, a throwable Killstreak that, when lobbed, explodes into trail of smoke, after which a loadout-sized crate falls from the skies. Open this crate for a chance to obtain rare loot including rare equipment, the Specialist Perk, and more. New Perk: Loot Master (Mid-Season) Available only as Ground Loot during Resurgence and Plunder matches, the Loot Master Perk allows you to maximize your scavenging potential and gear up faster by increasing the amount of loot you find while opening caches. Gain the early advantage or sustain yourself during prolonged engagements. Expect an increased drop rate for equipped weapon ammo, a higher chance to find tacticals and lethals, more cash, and a greater chance at field upgrades, killstreaks, and other high-tier gear. ATV: Polaris Sportsman XP 1000 (Launch) Added to the vehicle pool is the Polaris Sportsman XP 1000, a real wild ride allowing you to hit the Verdansk goat trails in comfort with legendary suspension, great clearance and traction, and versatility for positioning up to three Operators on the surface of the vehicle. Compared to the current ATV, the wheelbase and size of the Sportsman XP 1000 offers more stability than ever before.  Note: Call of Duty: Warzone Events: Check the General section later in this blog to uncover the full complement of events for this mode across Season 04. General Content (MP, ZM, WZ) Call of Duty: General Content Summary (All Modes and Games) Weapons Detail: Five new weapons arrive in Season 04, including two at launch: the LC10 SMG and FFAR 1 Assault Rifle. Later in the season, get your hands on the , Essex Model 07 Marksman Rifle, Olympia Special weapon and Pickaxe Melee weapon, and change up your playstyle with new attachments. The Events Horizon: Season 04 is packed with Events, including Rivals, Ballerina (From the World of John Wick), and even more coming mid-season.. Plus, prove your worth across the Zombies leaderboards and become King of the Dead! Battle Pass and BlackCell: The Season 04 Battle Pass brings Stitch and brutal BlackCell Operator Omen to the forefront alongside new Weapon Blueprints, Operator Skins, Calling Cards, Finishing Moves, Emotes, and more in a mix of free and premium tiers. Free tiers include two new base weapons and the G-Grip Tactical Foregrip. Season 04 Operators: Stitch returns after being freed from prison, headlining the new Battle Pass next to the sinister Omen leading BlackCell. Plus, deploy as assassin Eve Macarro in a collaboration with Ballerina, followed by much more at the mid-season. CDL Announcements: Major IV is almost here! Find out where to watch, plus the in-game rewards you can unlock, just for tuning in! Primary Weapon: LC10 (Launch) SMG, Battle Pass Page 3, Page 14 Battle Pass Blueprint Levels: 38 MAGS: 4 MAG SIZE: 34 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Skins, Camos and Reticle Unlocks (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Full-auto submachine gun. Excellent accuracy and range, with a moderate rate of fire. Average mobility and very slow handling for its class. Returning after its debut in Call of Duty: Black Ops Cold War, the LC10 SMG spits out rounds fast coupled with good accuracy and range, moderate damage, and a quick reload to get you back into the fight. The weapon performs well off the hip or down sights, with 34 rounds in the base magazine for a hefty ammo supply. Via Gunsmith, equip a variety of improvements such as a Laser for improved hipfire spread and an updated Barrel to further extend the weapon’s respectable damage range. Primary Weapon: FFAR 1 (Launch) Assault Rifle, Battle Pass Page 6, Page 11 HVT Tier Battle Pass Blueprint Levels: 42 MAGS: 3 MAG SIZE: 30 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Skins, Camo and Reticle Unlocks (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3).  Full-auto assault rifle. Very high rate of fire and excellent CQB power, but slower handling and mobility. Boasting a blazing fast fire rate that rivals the SMG weapon class, this bullpup Assault Rifle is designed for taking down targets fast. The somewhat unpredictable recoil favors burst fire when tackling distant targets, but once you’re locked on it’s all over for them. Supporting a variety of Underbarrel Launcher attachments, use Gunsmith to add greater versatility to the weapon. Running low on ammo? Grab an Extended Mag while you’re at it. Primary Weapon: Essex Model 07 (In-Season) Marksman Rifle, Event Reward Levels: 38 MAGS: 3 MAG SIZE: 8 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Lever, Stock, Laser, Fire Mods Customize Options: Skins, Camo and Reticle Unlocks (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Lever-action marksman rifle. High damage potential. Balanced by slower rate of fire and handling. Inflict heavy critical point damage with this lever-action tactical rifle. An ideal tool for the new sheriff in town, this classic armament offers smooth handling with shots that quickly recenter after kicking up. Choose from a variety of Levers to further customize the weapon’s action, improving ADS speed, sprint to fire speed, and other movement abilities.  Special Weapon: Olympia (Mid-Season) Special, Event Reward Levels: 30 MAGS: 8 MAG SIZE: 2 Mastery Badges: Yes Attachments: Barrel, Stock Customize Options: Skins, Camos (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Double-barrel shotgun. Very high damage and respectable range but requires frequent reloading. The double-barrel Olympia – not seen since Black Ops 3 – makes its debut in Black Ops 6, returning as a Special Weapon that makes for the perfect backup when entering tight spaces. The Olympia holds two shots at a time, each spraying multiple pellets when your Operator pulls the trigger. Light customization via the Short Barrel and Cut-Off Stock attachments gives you some control over the weapon’s playstyle, but the fundamentals remain the same: get up close and make your shots count. Fire down the sight for a tighter pellet spread or shoot off the hip to inflict damage over a wider area. Melee Weapon: Pickaxe (Mid-Season) Melee, Event Reward Levels: 30 Mastery Badges: Yes Attachments: None Customize Options: Skins. One-hit kill. Medium attack speed. Short range. Without a Pickaxe, you’ll be lost in the tundra. Bring the right tool for the job when deploying to Iceland in Season 04’s Multiplayer maps, starting with this deadly Melee weapon that downs unarmored enemies with brutal severity. Though its range is short, the Pickaxe’s combination of rapid slashes and overhead swipes will keep enemies frozen in their tracks. Close the distance and say farewell. G-Grip (Launch) SMGs (except PP-19), Assault Rifles, Battle Pass Page 7 Reward Vertical foregrip with integrated laser for improved firing stability, horizontal recoil control, and tightened spread when transitioning between hipfire and aiming down sights. Beam: Blue. Blocks Laser attachments. Stryder .22 3-Round Burst Mod (Launch) Stryder .22 Pistol, Event Reward Convert the Stryder .22 into a 3-round burst. Drastically improves fire rate and maintains manageable gun kick but alters the weapon’s damage profile outside of the effective range. SVD Full Auto Mod (In-Season) SVD Sniper Rifle, Event Reward Convert the SVD from semi-auto to full-auto functionality, ramping up the speed of your damage output and drastically improving recoil and handling. TR2 CQB Auto Conversion (In-Season) TR2 Marksman Rifle, Event Reward Alter the TR2 Marksman Rifle to fire handgun caliber rounds, resulting in a Marksman Rifle with a compact frame and fully automatic capabilities that rival fire rates of an SMG! Stitch Returns to Action in the Season 04 Battle Pass Stitch returns to the fray, leading this season’s Battle Pass content in a shocking team up with Adler. Purchase the Season 04 Battle Pass for 1,100 COD Points or the Season 04 Battle Pass Bundle for 2,400 COD Points to immediately unlock the Instant Rewards Page of the Battle Pass, including the following items: 10% Battle Pass XP Boost The new “Supermax” Stitch Operator and “Supermax BlackCell” Stitch Operator Skin for those who purchase BlackCell The “Lock Up” Legendary Blueprint for the Feng 82 LMG The “Try Me!” Emote The “Untamable” Large Decal Start to unlock up to 1,100 COD Points as you progress through the Battle Pass The Season 04 Battle Pass includes over 110 pieces of unlockable content (excluding BlackCell) including two new Base Weapons, the G-Grip Tactical Foregrip Attachment, and several unlockable mil-sim style skins for Bailey, Payne, Grey, Caine, Brutus, Toro, Adler, Nazir, and Marshall. Stay tuned for the BlackCell, Battle Pass and Store Bundles blog prior to Season 04 launch for more details. BlackCell Offerings When the job needs to get done, summon Omen, the otherworldly Operator leading BlackCell content in Season 04. The menacing Operator and his three-headed guard dog are joined by a cast of infected, black and purple-hued Operator Skins and Weapon Blueprints earned exclusively through BlackCell. BlackCell owners can access the Season 04 Battle Pass via the exclusive BlackCell Page, instantly unlocking the following items: The “Omen” BlackCell Operator and Skin 10% XP Boost 1,100 COD Points The “Guard Dog” Companion Finishing Move The “Hellblock” Mastercraft Blueprint for the Ladra SMG The “Kill Tally” Gun Screen The “BlackCell” Clan Tag (showcased in Lobbies and Winner’s Circles) BlackCell owners get access to page after page of additional exclusive rewards within the Season 04 Battle Pass, including: Seven BlackCell-exclusive skins for Stitch (two skins), Bailey, Payne, Caine, Brutus, and Adler.  Seven BlackCell-exclusive Weapon Blueprints for the Krig C (Assault Rifle), XMG (LMG), SWAT 5.56 (Marksman Rifle), ASG-98 (Shotgun), FFAR 1 (Assault Rifle), Model L (Assault Rifle), LC10 (SMG) Over 130 item rewards (Battle Pass and BlackCell related) for those who fully complete the Season 04 BlackCell Battle Pass. As usual, players who upgrade to BlackCell after purchasing the Battle Pass will also receive back the COD Points they spent. BlackCell Daily Challenges: Players with BlackCell will receive additional Daily Challenges throughout Season 04 for Multiplayer, Zombies, and Call of Duty: Warzone, giving even more chances to rake in the XP during your play sessions! BlackCell Loyalty Bonus: Players who purchased BlackCell in a previous Black Ops 6season and go on to purchase Season 04 BlackCell will earn a permanent 10% Player and Weapon XP Loyalty Bonus, up to 30% for players who purchased Season 01, Season 02, and Season 03 BlackCell! The return of Stitch signals a shift in the battles ahead, requiring new Operators to meet the demands of the intensifying conflict. Predict a swift demise for your opponents with Omen leading BlackCell, joined by Stitch at the head of the Battle Pass plus a special appearance by Eve Macarro from Ballerina. Omen (BlackCell, Crimson One, Launch) “Omen” Operator: BlackCell Instant Reward Page It’s time for lockdown. Omen is a presence who strikes fear even in the world’s most dangerous criminals, with an almost preternatural ability to keep even the most sinister prisoners in line. Stitch (Battle Pass, Rogue Black Ops, Launch) “Supermax” and “Yard Dog” Skins: Battle Pass Instant Reward Page, Battle Pass Completion Page Until recently, Stitch was assumed dead. Instead of eliminating his enemy, however, Adler sent him off to a black site prison. Now the time has come, and following a daring jailbreak, Stitch is once again free. Adler needs his help cracking the codenames that will finally lead to the Pantheon moles, but at what cost? Ballerina (Bundle, Crimson One, In-Season) Store Bundle Seeking revenge for her slain father, Eve Macarro embarks on a relentless mission against the High Table’s most feared opponents in Ballerina, the highly anticipated new action film from the World of John Wick. Deploy as the elite assassin in one of two looks in the Ballerina Bundle arriving in Season 04. Participate in a new round of scheduled Events across Multiplayer, Zombies, and Call of Duty: Warzone. Earn rewards like new weapons, special attachments, and more. Here’s a first look at the Events to come (with more announcements in the Season 04 Reloaded blog): Event: Ballerina (MP, ZM, WZ, In-Season) Activation Dates: June 5 to June 12 Total Rewards: 10 (+ One BlackCell reward) Enter the world of John Wick with the new Ballerina Event. Prove your capabilities as a supreme assassin by slaying your way across Multiplayer, Zombies, and Call of Duty: Warzone. Rewards include the new Essex Model 07 Marksman Rifle and a Ballerina-themed Nunchuck Melee Blueprint for BlackCell Owners. Event: Rivals (MP, ZM, WZ, In-Season) Activation Dates: June 12 to June 26 Total Rewards: 15 (+ One BlackCell reward) Enemies become allies in the Rivals Event, when Stitch brings his code-cracking expertise to help uncover the real names of the final Pantheon moles in the CIA. The goal is simple; prove you’re the most proficient Operator by earning XP across all game modes and unlock a plethora of impressive free items. Dominate your enemies to become the first to unlock rewards including the Stryder .22 3-Round Burst Mod (Attachment) and Grim Reaper (Scorestreak). Events: King of the Dead, Master of Grief (Zombies, Mid-Season) Activation Dates (King of the Dead): June 26 to July 3 Activation Dates (Master of Grief): July 10 to July 17 King of the Dead: “Eliminate zombies in any Zombie mode to earn points to climb the leaderboard.” Master of Grief: “Collect Essence in Grief to earn points to climb the leaderboard.” Earn points by slaying all types of undead! As you’d expect, you receive more points for dispatching the harder zombie types. This, in turn, causes you to climb the Zombies leaderboard, and once the Event is over, rewards will be granted based on your leaderboard position. Everyone receives some kind of reward, but to obtain the really good stuff, it’s time to perfect your Special and Elite Zombies slaying!  Season 04 brings new Bundles to the Store, including a special crossover event with Ballerina. Get more intel in the Season 04 BlackCell, Battle Pass, and Bundles blog arriving before launch. Tracer Pack: Ballerina Choose one of two Operator Skins for Eve, a red sequin dress as “Eve Macarro” or a sleek black professional fit as the “Ruska Rogue.” Bring light to the darkness with three Legendary Weapon Blueprints featuring High Table Coin Tracers and High Table Coin Death FX: the “Relevé” AK-74 Assault Rifle, “Plié” Saug SMG, and the “Arabesque” 9MM PM Pistol. For a snazzier elimination, take them out with the “Dance With Death” Finishing Move. Balance lethality and elegance with additional Ballerina themed content, including the “Pirouette” Emote, “Keepsake” Weapon Charm, animated “Caged Grace” Emblem, animated “Pas de Duex Calling Card, and the “Take a Bow” Loading Screen. Tracer Pack: Ink and Smoke Reactive Ultra Skin Add some class to your deployments with the cel-shaded, black and greyscale “Hardboiled” Ultra Operator Skin for Weaver, accompanied by the Reactive “Lethal Inspection” AMES 85 Assault Rifle and “Personal Detective” ASG-89 Shotgun Weapon Blueprints, both featuring Noir Tracers and Ink Annihilation Death FX. For a closer finish, leap for their throats using the “Wire Cut” Finishing Move. When taking on the undead, equip the “Search Engine” Wonder Weapon skin for the Thrustodyne M23 and show off your Zombies credentials with the “Sidepiece” Weapon Charm, “Dead Noir” Weapon Sticker, “Evidence” Spray, “Greyscale” Loading Screen, and the consumable Time Out GobbleGum. Other Incoming Bundles There’s plenty more awesome new content arriving in the Season 04 Store, including the “Tracer Pack: Olympus Bolt Mastercraft Ultra Skin” Bundle, featuring an electrifying Mastercraft Weapon Blueprint for the new LC10 SMG alongside a divine Ultra Operator Skin for Caine. Also incoming is the “Tracer Pack: System Breach” Bundle, and the “Tracer Pack: The Goat Ultra Skin” Bundle with a Goat Companion Finishing Move. See more of the season’s upcoming Bundles and more in the Season 04 BlackCell, Battle Pass, and Store Bundle blog. Call of Duty League, the pinnacle of competitive Call of Duty, is bringing its fourth and final Major of the season to the DreamHack Dallas show floor. Guests with a CDL add-on ticket can watch Major IV live, where the 12 Call of Duty League teams will battle it out for the final CDL points to qualify for 2025 Call of Duty League Championship in June. Ensure you get into the action by tuning in and watching Major IV live on YouTube. Be sure to link your YouTube account with your Activision ID Account to earn some special viewership rewards (shown above). Click here for more intel. The event starts at 10:300 AM PT Friday, May 23, and continuing at 10:30 AM PT Saturday May 24 with the Finals beginning at 10:30 AM PT Sunday May 25.  Black Ops 6 is available now, and now’s definitely the time to experience the spy action thriller Campaign, the in-depth tactical chaos of best-in-class Multiplayer, and to soak in the gory glory of an incredible round-based Zombies experience with five maps and the brand-new Grief mode! Click here to Purchase Black Ops 6. © 2025 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, MODERN WARFARE, CALL OF DUTY LEAGUE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners. For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X. ®, TM & © 2025 Lions Gate Entertainment Inc. and related companies. All Rights Reserved.
    0 Kommentare 0 Anteile
  • Crypto Tycoon's Daughter Narrowly Escapes Kidnappers in Paris

    The daughter, son-in-law, and grandson of French crypto mogul Pierre Noizat were the victims of a botched kidnapping attempt in Paris earlier this week.The trio were walking near Square de la Roquette in the French capital early Tuesday morning when a van bearing a Chronopost logo — something like the French UPS — pulled up next to them.Three masked individuals then jumped out, and a brief struggle ensued as they attempted to drag the mother and son into the back of the van. The woman's husband intervened and was hit with "blunt objects," according to The Telegraph.During the struggle, the woman appears to disarm one of the attackers and throw a handgun asideThe would-be kidnappers fled in the vehicle, before abandoning it on a nearby street.The victims were treated for minor injuries, according to the Telegraph.It's a horrifying attack, but unfortunately par for the course for the cryptocurrency industry. Criminals have been some of crypto's biggest adopters throughout its short history, drawn to the decentralized currency as a way to move huge sums of money quietly, without ever alerting a centralized bank or financial authorities.Had the kidnappers succeeded, the ensuing ransom could have been virtually untraceable.A longtime crypto magnate, Pierre Noizat is the co-founder of Paymium, one of the world's first cryptocurrency exchanges. Though his exact fortune isn't known, at the time of writing, his business processed over million in Bitcoin in the last week alone — making him and his family an attractive target, to say the least.While rich executives have long been targeted by criminals — there's literally a cottage industry called Kidnap, Ransom, and Extortion Insurance — crypto bigwigs and their associates are becoming prized trophies in violent crime circles.In November of last year, Dean Skurka, CEO of crypto platform WonderFi, was nabbed off the streets of Toronto and held for a million ransom. That same month, three teenagers kidnapped one of the executives behind Tokenize 2025, a Las Vegas-based crypto event, driving him out to the desert where they demanded his crypto passwords at gunpoint. Though the group has since been identified, they made out with an estimated million worth of crypto and NFTs.Similar incidents involving high-net-worth crypto traders have been reported in Pakistan, Spain, Australia, and Bali. Back in France, this is the fourth high-profile kidnapping case involving crypto whales recorded in recent months.One particularly stunning incident involved David Balland, the co-founder of Ledger, along with his wife, who were abducted from their home back in January. The couple was freed following a massive raid by French national police, but not before Balland had his finger cut off and mailed to his co-founder as part of his kidnappers' million ransom attempt.On Wednesday, the French interior minister announced a meeting with high-value cryptocurrency magnates to "work with them on their security, and so that they can become aware of the risks."Whether it will stymie the huge upswing in crypto kidnappings is anyone's guess. Financial analysts have found that more millionaires than ever are placing their fortunes on the blockchain — meaning crypto-conscious criminals are spoiled for choice.Share This Article
    #crypto #tycoon039s #daughter #narrowly #escapes
    Crypto Tycoon's Daughter Narrowly Escapes Kidnappers in Paris
    The daughter, son-in-law, and grandson of French crypto mogul Pierre Noizat were the victims of a botched kidnapping attempt in Paris earlier this week.The trio were walking near Square de la Roquette in the French capital early Tuesday morning when a van bearing a Chronopost logo — something like the French UPS — pulled up next to them.Three masked individuals then jumped out, and a brief struggle ensued as they attempted to drag the mother and son into the back of the van. The woman's husband intervened and was hit with "blunt objects," according to The Telegraph.During the struggle, the woman appears to disarm one of the attackers and throw a handgun asideThe would-be kidnappers fled in the vehicle, before abandoning it on a nearby street.The victims were treated for minor injuries, according to the Telegraph.It's a horrifying attack, but unfortunately par for the course for the cryptocurrency industry. Criminals have been some of crypto's biggest adopters throughout its short history, drawn to the decentralized currency as a way to move huge sums of money quietly, without ever alerting a centralized bank or financial authorities.Had the kidnappers succeeded, the ensuing ransom could have been virtually untraceable.A longtime crypto magnate, Pierre Noizat is the co-founder of Paymium, one of the world's first cryptocurrency exchanges. Though his exact fortune isn't known, at the time of writing, his business processed over million in Bitcoin in the last week alone — making him and his family an attractive target, to say the least.While rich executives have long been targeted by criminals — there's literally a cottage industry called Kidnap, Ransom, and Extortion Insurance — crypto bigwigs and their associates are becoming prized trophies in violent crime circles.In November of last year, Dean Skurka, CEO of crypto platform WonderFi, was nabbed off the streets of Toronto and held for a million ransom. That same month, three teenagers kidnapped one of the executives behind Tokenize 2025, a Las Vegas-based crypto event, driving him out to the desert where they demanded his crypto passwords at gunpoint. Though the group has since been identified, they made out with an estimated million worth of crypto and NFTs.Similar incidents involving high-net-worth crypto traders have been reported in Pakistan, Spain, Australia, and Bali. Back in France, this is the fourth high-profile kidnapping case involving crypto whales recorded in recent months.One particularly stunning incident involved David Balland, the co-founder of Ledger, along with his wife, who were abducted from their home back in January. The couple was freed following a massive raid by French national police, but not before Balland had his finger cut off and mailed to his co-founder as part of his kidnappers' million ransom attempt.On Wednesday, the French interior minister announced a meeting with high-value cryptocurrency magnates to "work with them on their security, and so that they can become aware of the risks."Whether it will stymie the huge upswing in crypto kidnappings is anyone's guess. Financial analysts have found that more millionaires than ever are placing their fortunes on the blockchain — meaning crypto-conscious criminals are spoiled for choice.Share This Article #crypto #tycoon039s #daughter #narrowly #escapes
    FUTURISM.COM
    Crypto Tycoon's Daughter Narrowly Escapes Kidnappers in Paris
    The daughter, son-in-law, and grandson of French crypto mogul Pierre Noizat were the victims of a botched kidnapping attempt in Paris earlier this week.The trio were walking near Square de la Roquette in the French capital early Tuesday morning when a van bearing a Chronopost logo — something like the French UPS — pulled up next to them.Three masked individuals then jumped out, and a brief struggle ensued as they attempted to drag the mother and son into the back of the van. The woman's husband intervened and was hit with "blunt objects," according to The Telegraph.During the struggle, the woman appears to disarm one of the attackers and throw a handgun aside (it would later turn out to be an airsoft gun.) The would-be kidnappers fled in the vehicle, before abandoning it on a nearby street.The victims were treated for minor injuries, according to the Telegraph.It's a horrifying attack, but unfortunately par for the course for the cryptocurrency industry. Criminals have been some of crypto's biggest adopters throughout its short history, drawn to the decentralized currency as a way to move huge sums of money quietly, without ever alerting a centralized bank or financial authorities.Had the kidnappers succeeded, the ensuing ransom could have been virtually untraceable.A longtime crypto magnate, Pierre Noizat is the co-founder of Paymium, one of the world's first cryptocurrency exchanges. Though his exact fortune isn't known, at the time of writing, his business processed over $132 million in Bitcoin in the last week alone — making him and his family an attractive target, to say the least.While rich executives have long been targeted by criminals — there's literally a cottage industry called Kidnap, Ransom, and Extortion Insurance — crypto bigwigs and their associates are becoming prized trophies in violent crime circles.In November of last year, Dean Skurka, CEO of crypto platform WonderFi, was nabbed off the streets of Toronto and held for a $1 million ransom. That same month, three teenagers kidnapped one of the executives behind Tokenize 2025, a Las Vegas-based crypto event, driving him out to the desert where they demanded his crypto passwords at gunpoint. Though the group has since been identified, they made out with an estimated $4 million worth of crypto and NFTs.Similar incidents involving high-net-worth crypto traders have been reported in Pakistan, Spain, Australia, and Bali. Back in France, this is the fourth high-profile kidnapping case involving crypto whales recorded in recent months.One particularly stunning incident involved David Balland, the co-founder of Ledger, along with his wife, who were abducted from their home back in January. The couple was freed following a massive raid by French national police, but not before Balland had his finger cut off and mailed to his co-founder as part of his kidnappers' $11.2 million ransom attempt.On Wednesday, the French interior minister announced a meeting with high-value cryptocurrency magnates to "work with them on their security, and so that they can become aware of the risks."Whether it will stymie the huge upswing in crypto kidnappings is anyone's guess. Financial analysts have found that more millionaires than ever are placing their fortunes on the blockchain — meaning crypto-conscious criminals are spoiled for choice.Share This Article
    0 Kommentare 0 Anteile
  • Frank Lloyd Wright’s Price Tower in Bartlesville, Oklahoma, sells to McFarlin Building with hope for preservation

    The dust has finally settled in Bartlesville, Oklahoma, following a whirlwind of controversy that arose amid efforts to preserve Frank Lloyd Wright’s only built skyscraper: Price Tower. The 1956 building was sold to McFarlin Building, a Tulsa-based company that says it plans to restore the copper and concrete beauty in the heart of the town. 

    Originally designed for Harold C. Price Sr., the mixed-use tower housed corporate headquarters for H.C. Price Pipeline Company, leasing space for smaller firms, and luxury apartments. After Price’s corporate headquarters relocated to Dallas, Phillips Petroleum took over from 1981 until 2001 when the Tower was donated to the Price Tower Arts Center, a private nonprofit. After ensuing restorations, the Tower housed the Price Tower museum; The Price Tower Arts Center; and The Inn at Price Tower, a ritzy hotel. 
    In 2011, the PTAC board donated a preservation easement to the Frank Lloyd Wright Building Conservancy, four years after the Price Tower became a National Historic Landmark. The easement protects the tower itself along with artwork, furnishings, and other features within it specifically designed by Wright as part of the Tower.

    As the PTAC struggled to maintain the building’s expenses, the board decided to terminate the organization and sold the Tower to Green Copper Holdings in March 2023 for and the assumption of the building’s debt. All was well, until it wasn’t.  
    The 19-story building primarily features concrete and copper.Going Once
    Financial hurdles persisted. In the spring of 2024, alerted the Conservancy that valued ephemera protected by the easement had been sold to a midcentury design collector in Dallas without the Conservancy’s knowledge or approval. 

    Cynthia Blanchard of Copper Tree contended that the sale was imperative due to a lack of funding. By that point, the Towers’ debt had allegedly accumulated to over million. The Conservancy argued Blanchard had no right to make that decision independently, and that the sale of the protected items jeopardized the space’s historic value. 
    Legal communications were sent by the Conservancy to Blanchard, Green Copper Holdings, and others alerting them of the items’ protection with hopes to settle matters internally. However, Copper Tree later filed a lawsuit against the Conservancy claiming the preservation easement was null and void due to the transfer of ownership in 2023—despite the easement’s attachment to the property deed. As the Conservancy fought back, the future of Wright’s work still remained uncertain. 
    At the time of its construction, Price Tower was the tallest building in Bartlesville.Going Twice
    McFarlin Building signed a contract in May 2024 to buy Price Tower for million, however, Blanchard claimed this contract was canceled due to “extensive and unreasonable last-minute demands.” In October 2024, Copper Tree put the building up for auction, seeking a new buyer, and McFarlin stepped in again, filing a lawsuit that cited its previous sale.
    News of all this also came to light after the Blanchards had evicted all the tenants; laid off Tower staffers; and barred public access to the museum, inn, and arts center seemingly in preparation for auction. Amid the legal proceedings, Price Tower was pulled from the auction block.

    The lawsuit added a layer of urgency to the matter, citing the lack of insurance and current fire protections as putting the building at risk.  
    Sold!
    In January, a judge ruled to approve the sale to McFarlin, per the original contract, and required the utilities be immediately reinstated to protect the building against freezing temperatures. In one final twist, Copper Tree filed for bankruptcy, putting the building up for auction. When the resulting bankruptcy auction failed to pull other bidders, McFarlin ended up with the building.
    John Snyder, who manages McFarlin, has taken part in the revitalization of multiple properties in Tulsa, including the Mayo and Aloft Hotels. His daughter, Macy Snyder-Amatucci, is the president of Brickhugger, a restoration company that is the principal owner of McFarlin.

    Prior to the auction, the Conservancy and McFarlin signed a Memorandum of Understanding to ensure the easement would be protected should McFarlin win the bid. While the fate of the items sold off last spring remains in the wind, the new agreement secures the rightful place of  the rest of the collection. 
    During an easement visit this March, the Conservancy concluded that while the collections and key historic interiors at Price Tower were “overall in fair to good condition,” significant investments would need to be made to the building upon purchase, mainly due to water damage. At this time, it seems McFarlin is ready to take on the task. 
    “We look forward to this next chapter for the Price Tower, and to building a strong preservation partnership with its new owners,” the Conservancy shared in a recent statement. “There is significant work ahead, but the infusion of new financial resources, together with a sustainable business plan, gives us great optimism for the tower’s future.”
    #frank #lloyd #wrights #price #tower
    Frank Lloyd Wright’s Price Tower in Bartlesville, Oklahoma, sells to McFarlin Building with hope for preservation
    The dust has finally settled in Bartlesville, Oklahoma, following a whirlwind of controversy that arose amid efforts to preserve Frank Lloyd Wright’s only built skyscraper: Price Tower. The 1956 building was sold to McFarlin Building, a Tulsa-based company that says it plans to restore the copper and concrete beauty in the heart of the town.  Originally designed for Harold C. Price Sr., the mixed-use tower housed corporate headquarters for H.C. Price Pipeline Company, leasing space for smaller firms, and luxury apartments. After Price’s corporate headquarters relocated to Dallas, Phillips Petroleum took over from 1981 until 2001 when the Tower was donated to the Price Tower Arts Center, a private nonprofit. After ensuing restorations, the Tower housed the Price Tower museum; The Price Tower Arts Center; and The Inn at Price Tower, a ritzy hotel.  In 2011, the PTAC board donated a preservation easement to the Frank Lloyd Wright Building Conservancy, four years after the Price Tower became a National Historic Landmark. The easement protects the tower itself along with artwork, furnishings, and other features within it specifically designed by Wright as part of the Tower. As the PTAC struggled to maintain the building’s expenses, the board decided to terminate the organization and sold the Tower to Green Copper Holdings in March 2023 for and the assumption of the building’s debt. All was well, until it wasn’t.   The 19-story building primarily features concrete and copper.Going Once Financial hurdles persisted. In the spring of 2024, alerted the Conservancy that valued ephemera protected by the easement had been sold to a midcentury design collector in Dallas without the Conservancy’s knowledge or approval.  Cynthia Blanchard of Copper Tree contended that the sale was imperative due to a lack of funding. By that point, the Towers’ debt had allegedly accumulated to over million. The Conservancy argued Blanchard had no right to make that decision independently, and that the sale of the protected items jeopardized the space’s historic value.  Legal communications were sent by the Conservancy to Blanchard, Green Copper Holdings, and others alerting them of the items’ protection with hopes to settle matters internally. However, Copper Tree later filed a lawsuit against the Conservancy claiming the preservation easement was null and void due to the transfer of ownership in 2023—despite the easement’s attachment to the property deed. As the Conservancy fought back, the future of Wright’s work still remained uncertain.  At the time of its construction, Price Tower was the tallest building in Bartlesville.Going Twice McFarlin Building signed a contract in May 2024 to buy Price Tower for million, however, Blanchard claimed this contract was canceled due to “extensive and unreasonable last-minute demands.” In October 2024, Copper Tree put the building up for auction, seeking a new buyer, and McFarlin stepped in again, filing a lawsuit that cited its previous sale. News of all this also came to light after the Blanchards had evicted all the tenants; laid off Tower staffers; and barred public access to the museum, inn, and arts center seemingly in preparation for auction. Amid the legal proceedings, Price Tower was pulled from the auction block. The lawsuit added a layer of urgency to the matter, citing the lack of insurance and current fire protections as putting the building at risk.   Sold! In January, a judge ruled to approve the sale to McFarlin, per the original contract, and required the utilities be immediately reinstated to protect the building against freezing temperatures. In one final twist, Copper Tree filed for bankruptcy, putting the building up for auction. When the resulting bankruptcy auction failed to pull other bidders, McFarlin ended up with the building. John Snyder, who manages McFarlin, has taken part in the revitalization of multiple properties in Tulsa, including the Mayo and Aloft Hotels. His daughter, Macy Snyder-Amatucci, is the president of Brickhugger, a restoration company that is the principal owner of McFarlin. Prior to the auction, the Conservancy and McFarlin signed a Memorandum of Understanding to ensure the easement would be protected should McFarlin win the bid. While the fate of the items sold off last spring remains in the wind, the new agreement secures the rightful place of  the rest of the collection.  During an easement visit this March, the Conservancy concluded that while the collections and key historic interiors at Price Tower were “overall in fair to good condition,” significant investments would need to be made to the building upon purchase, mainly due to water damage. At this time, it seems McFarlin is ready to take on the task.  “We look forward to this next chapter for the Price Tower, and to building a strong preservation partnership with its new owners,” the Conservancy shared in a recent statement. “There is significant work ahead, but the infusion of new financial resources, together with a sustainable business plan, gives us great optimism for the tower’s future.” #frank #lloyd #wrights #price #tower
    WWW.ARCHPAPER.COM
    Frank Lloyd Wright’s Price Tower in Bartlesville, Oklahoma, sells to McFarlin Building with hope for preservation
    The dust has finally settled in Bartlesville, Oklahoma, following a whirlwind of controversy that arose amid efforts to preserve Frank Lloyd Wright’s only built skyscraper: Price Tower. The 1956 building was sold to McFarlin Building, a Tulsa-based company that says it plans to restore the copper and concrete beauty in the heart of the town.  Originally designed for Harold C. Price Sr., the mixed-use tower housed corporate headquarters for H.C. Price Pipeline Company, leasing space for smaller firms, and luxury apartments. After Price’s corporate headquarters relocated to Dallas, Phillips Petroleum took over from 1981 until 2001 when the Tower was donated to the Price Tower Arts Center (PTAC), a private nonprofit. After ensuing restorations, the Tower housed the Price Tower museum; The Price Tower Arts Center; and The Inn at Price Tower, a ritzy hotel.  In 2011, the PTAC board donated a preservation easement to the Frank Lloyd Wright Building Conservancy, four years after the Price Tower became a National Historic Landmark. The easement protects the tower itself along with artwork, furnishings, and other features within it specifically designed by Wright as part of the Tower. As the PTAC struggled to maintain the building’s expenses, the board decided to terminate the organization and sold the Tower to Green Copper Holdings in March 2023 for $10 and the assumption of the building’s $600,000 debt. All was well, until it wasn’t.   The 19-story building primarily features concrete and copper. (Leonid Furmansky) Going Once Financial hurdles persisted. In the spring of 2024, alerted the Conservancy that valued ephemera protected by the easement had been sold to a midcentury design collector in Dallas without the Conservancy’s knowledge or approval.  Cynthia Blanchard of Copper Tree contended that the sale was imperative due to a lack of funding. By that point, the Towers’ debt had allegedly accumulated to over $2 million. The Conservancy argued Blanchard had no right to make that decision independently, and that the sale of the protected items jeopardized the space’s historic value.  Legal communications were sent by the Conservancy to Blanchard, Green Copper Holdings, and others alerting them of the items’ protection with hopes to settle matters internally. However, Copper Tree later filed a lawsuit against the Conservancy claiming the preservation easement was null and void due to the transfer of ownership in 2023—despite the easement’s attachment to the property deed. As the Conservancy fought back, the future of Wright’s work still remained uncertain.  At the time of its construction, Price Tower was the tallest building in Bartlesville. (Leonid Furmansky) Going Twice McFarlin Building signed a contract in May 2024 to buy Price Tower for $1.4 million, however, Blanchard claimed this contract was canceled due to “extensive and unreasonable last-minute demands.” In October 2024, Copper Tree put the building up for auction, seeking a new buyer, and McFarlin stepped in again, filing a lawsuit that cited its previous sale. News of all this also came to light after the Blanchards had evicted all the tenants; laid off Tower staffers; and barred public access to the museum, inn, and arts center seemingly in preparation for auction. Amid the legal proceedings, Price Tower was pulled from the auction block. The lawsuit added a layer of urgency to the matter, citing the lack of insurance and current fire protections as putting the building at risk.   Sold! In January, a judge ruled to approve the sale to McFarlin, per the original contract, and required the utilities be immediately reinstated to protect the building against freezing temperatures. In one final twist, Copper Tree filed for bankruptcy, putting the building up for auction. When the resulting bankruptcy auction failed to pull other bidders, McFarlin ended up with the building. John Snyder, who manages McFarlin, has taken part in the revitalization of multiple properties in Tulsa, including the Mayo and Aloft Hotels. His daughter, Macy Snyder-Amatucci, is the president of Brickhugger, a restoration company that is the principal owner of McFarlin. Prior to the auction, the Conservancy and McFarlin signed a Memorandum of Understanding to ensure the easement would be protected should McFarlin win the bid. While the fate of the items sold off last spring remains in the wind, the new agreement secures the rightful place of  the rest of the collection.  During an easement visit this March, the Conservancy concluded that while the collections and key historic interiors at Price Tower were “overall in fair to good condition,” significant investments would need to be made to the building upon purchase, mainly due to water damage. At this time, it seems McFarlin is ready to take on the task.  “We look forward to this next chapter for the Price Tower, and to building a strong preservation partnership with its new owners,” the Conservancy shared in a recent statement. “There is significant work ahead, but the infusion of new financial resources, together with a sustainable business plan, gives us great optimism for the tower’s future.”
    0 Kommentare 0 Anteile
  • Smugglers busted near Turkish castle for trying to steal Roman mosaic

    Turkish authorities have spent decades combatting illegal smuggling of antiquities.
    Credit: Anadolu Agency
    Get the Popular Science daily newsletter
    Breakthroughs, discoveries, and DIY tips sent every weekday.
    Here’s a tip: Do not livestream your illegal excavation of Roman ruins near a Turkish castle.
    Turkey’s authorities and actual archeologists do not approve of the activity—even if you happen to uncover a 2,000-year-old mosaic dedicated to the ancient Greco-Roman concept of luxury and decadence.
    Law enforcement in Zile, Turkey recently arrested four individuals, including a father and son, for allegedly attempting just such a project.
    Along with livestreaming their unsanctioned dig, the team reportedly also later shared videos of the endeavor on social media.
    Police took the group into custody at the Zile castle, roughly 150 miles south of the Black Sea.
    The site is  best known forthe Battle of Zela in 47 BCE, where Julius Caesar famously declared, “Veni, vidi, vici” (“I came, I saw, I conquered”) after defeating the forces of Pharnaces II, ruler of the kingdom of Pontus.
    Apart from hosting one of the most famous lines in all of ancient history, Zile also served as an important commercial and trading hub for the Roman empire, and included a theater currently undergoing (legal) excavation.
    It was roughly 220 yards away from this project that the alleged trespassers attempted to uncover and presumably remove the 95-square-foot floor mosaic.
    According to Turkiye Today, authorities also found the group attempting to hide their work underneath sacks.
    Photos indicate the circular mosaic’s top portion is no longer there, but its bottom half clearly features a bust of Tryphe (ΤΡΥΦΗ in Greek).
    While sometimes more charitably defined as a blend of concepts like luxury and elegance, Tryphe also functioned as a state-sponsored ideology of overindulgence, extravagance, and flaunting one’s wealth.
    Its verb, tryphao, means “to live in excess or luxury,” and Tryphon at one point even served as a royal epithet during the Ptolemaic dynasty.
    Tryphe as a concept continued into the ensuing Roman Empire, as evidenced by the recent find in Zile.
    Speaking with the Turkish news outlet Anadolu Agency, the head of the theater’s ongoing excavation project, Murat Tekin, explained that the discovery offers further evidence of the Roman city’s cultural prominence and affluence.
    “This mosaic must be related to the ruins in the lower city of Zile.
    It was known that Zile was an important center in ancient times with its ancient theater, castle, stepped tunnel, rock tomb and the Sakaia Festival,” explained Tekin, adding that the festival’s legacy lives on today as the annual Zile Fair.
    Although more analysis is needed to more accurately date and assess the mosaic, Tekin said its discovery will likely help to expand the excavation’s scope and aid experts to better contextualize Zile’s history.
    The Turkish government, historians, and archeologists have spent decades attempting to rein in the black market antiquities trade.
    Earlier this year, authorities arrested a group after allegedly finding a smuggled medieval mummy in their home.
    In 2022, a single raid generated the arrest of 162 suspected smugglers across 38 provinces.
    During that bust, nicknamed “Operation Heritage,” one truck alone contained 1,736 stolen artifacts destined for a British auction house.

    Source: https://www.popsci.com/science/roman-mosaic-smuggling-turkey/" style="color: #0066cc;">https://www.popsci.com/science/roman-mosaic-smuggling-turkey/
    #smugglers #busted #near #turkish #castle #for #trying #steal #roman #mosaic
    Smugglers busted near Turkish castle for trying to steal Roman mosaic
    Turkish authorities have spent decades combatting illegal smuggling of antiquities. Credit: Anadolu Agency Get the Popular Science daily newsletter💡 Breakthroughs, discoveries, and DIY tips sent every weekday. Here’s a tip: Do not livestream your illegal excavation of Roman ruins near a Turkish castle. Turkey’s authorities and actual archeologists do not approve of the activity—even if you happen to uncover a 2,000-year-old mosaic dedicated to the ancient Greco-Roman concept of luxury and decadence. Law enforcement in Zile, Turkey recently arrested four individuals, including a father and son, for allegedly attempting just such a project. Along with livestreaming their unsanctioned dig, the team reportedly also later shared videos of the endeavor on social media. Police took the group into custody at the Zile castle, roughly 150 miles south of the Black Sea. The site is  best known forthe Battle of Zela in 47 BCE, where Julius Caesar famously declared, “Veni, vidi, vici” (“I came, I saw, I conquered”) after defeating the forces of Pharnaces II, ruler of the kingdom of Pontus. Apart from hosting one of the most famous lines in all of ancient history, Zile also served as an important commercial and trading hub for the Roman empire, and included a theater currently undergoing (legal) excavation. It was roughly 220 yards away from this project that the alleged trespassers attempted to uncover and presumably remove the 95-square-foot floor mosaic. According to Turkiye Today, authorities also found the group attempting to hide their work underneath sacks. Photos indicate the circular mosaic’s top portion is no longer there, but its bottom half clearly features a bust of Tryphe (ΤΡΥΦΗ in Greek). While sometimes more charitably defined as a blend of concepts like luxury and elegance, Tryphe also functioned as a state-sponsored ideology of overindulgence, extravagance, and flaunting one’s wealth. Its verb, tryphao, means “to live in excess or luxury,” and Tryphon at one point even served as a royal epithet during the Ptolemaic dynasty. Tryphe as a concept continued into the ensuing Roman Empire, as evidenced by the recent find in Zile. Speaking with the Turkish news outlet Anadolu Agency, the head of the theater’s ongoing excavation project, Murat Tekin, explained that the discovery offers further evidence of the Roman city’s cultural prominence and affluence. “This mosaic must be related to the ruins in the lower city of Zile. It was known that Zile was an important center in ancient times with its ancient theater, castle, stepped tunnel, rock tomb and the Sakaia Festival,” explained Tekin, adding that the festival’s legacy lives on today as the annual Zile Fair. Although more analysis is needed to more accurately date and assess the mosaic, Tekin said its discovery will likely help to expand the excavation’s scope and aid experts to better contextualize Zile’s history. The Turkish government, historians, and archeologists have spent decades attempting to rein in the black market antiquities trade. Earlier this year, authorities arrested a group after allegedly finding a smuggled medieval mummy in their home. In 2022, a single raid generated the arrest of 162 suspected smugglers across 38 provinces. During that bust, nicknamed “Operation Heritage,” one truck alone contained 1,736 stolen artifacts destined for a British auction house. Source: https://www.popsci.com/science/roman-mosaic-smuggling-turkey/ #smugglers #busted #near #turkish #castle #for #trying #steal #roman #mosaic
    WWW.POPSCI.COM
    Smugglers busted near Turkish castle for trying to steal Roman mosaic
    Turkish authorities have spent decades combatting illegal smuggling of antiquities. Credit: Anadolu Agency Get the Popular Science daily newsletter💡 Breakthroughs, discoveries, and DIY tips sent every weekday. Here’s a tip: Do not livestream your illegal excavation of Roman ruins near a Turkish castle. Turkey’s authorities and actual archeologists do not approve of the activity—even if you happen to uncover a 2,000-year-old mosaic dedicated to the ancient Greco-Roman concept of luxury and decadence. Law enforcement in Zile, Turkey recently arrested four individuals, including a father and son, for allegedly attempting just such a project. Along with livestreaming their unsanctioned dig, the team reportedly also later shared videos of the endeavor on social media. Police took the group into custody at the Zile castle, roughly 150 miles south of the Black Sea. The site is  best known forthe Battle of Zela in 47 BCE, where Julius Caesar famously declared, “Veni, vidi, vici” (“I came, I saw, I conquered”) after defeating the forces of Pharnaces II, ruler of the kingdom of Pontus. Apart from hosting one of the most famous lines in all of ancient history, Zile also served as an important commercial and trading hub for the Roman empire, and included a theater currently undergoing (legal) excavation. It was roughly 220 yards away from this project that the alleged trespassers attempted to uncover and presumably remove the 95-square-foot floor mosaic. According to Turkiye Today, authorities also found the group attempting to hide their work underneath sacks. Photos indicate the circular mosaic’s top portion is no longer there, but its bottom half clearly features a bust of Tryphe (ΤΡΥΦΗ in Greek). While sometimes more charitably defined as a blend of concepts like luxury and elegance, Tryphe also functioned as a state-sponsored ideology of overindulgence, extravagance, and flaunting one’s wealth. Its verb, tryphao, means “to live in excess or luxury,” and Tryphon at one point even served as a royal epithet during the Ptolemaic dynasty. Tryphe as a concept continued into the ensuing Roman Empire, as evidenced by the recent find in Zile. Speaking with the Turkish news outlet Anadolu Agency, the head of the theater’s ongoing excavation project, Murat Tekin, explained that the discovery offers further evidence of the Roman city’s cultural prominence and affluence. “This mosaic must be related to the ruins in the lower city of Zile. It was known that Zile was an important center in ancient times with its ancient theater, castle, stepped tunnel, rock tomb and the Sakaia Festival,” explained Tekin, adding that the festival’s legacy lives on today as the annual Zile Fair. Although more analysis is needed to more accurately date and assess the mosaic, Tekin said its discovery will likely help to expand the excavation’s scope and aid experts to better contextualize Zile’s history. The Turkish government, historians, and archeologists have spent decades attempting to rein in the black market antiquities trade. Earlier this year, authorities arrested a group after allegedly finding a smuggled medieval mummy in their home. In 2022, a single raid generated the arrest of 162 suspected smugglers across 38 provinces. During that bust, nicknamed “Operation Heritage,” one truck alone contained 1,736 stolen artifacts destined for a British auction house.
    0 Kommentare 0 Anteile
Suchergebnis