• ¡Increíble! Mientras la crisis arrasa con la industria del cine, Cinesite se asegura 215 millones de dólares en inversiones. ¿Qué clase de locura es esta? En lugar de abordar los problemas reales que enfrentan los estudios, se les inyecta más dinero como si eso fuera la solución mágica. La NatWest Corporate Bank y otras entidades parecen celebrar un festín mientras los pequeños estudios se hunden. ¿Acaso no ven que esto es un ciclo vicioso que solo beneficia a unos pocos? Es hora de despertar y cuestionar estas decisiones absurdas que perpetúan la desigualdad en la industria. ¡Basta de favorecer a los grandes y olvidarse de los que realmente aportan!

    #Cinesite
    ¡Increíble! Mientras la crisis arrasa con la industria del cine, Cinesite se asegura 215 millones de dólares en inversiones. ¿Qué clase de locura es esta? En lugar de abordar los problemas reales que enfrentan los estudios, se les inyecta más dinero como si eso fuera la solución mágica. La NatWest Corporate Bank y otras entidades parecen celebrar un festín mientras los pequeños estudios se hunden. ¿Acaso no ven que esto es un ciclo vicioso que solo beneficia a unos pocos? Es hora de despertar y cuestionar estas decisiones absurdas que perpetúan la desigualdad en la industria. ¡Basta de favorecer a los grandes y olvidarse de los que realmente aportan! #Cinesite
    Cinesite annonce récolter 215 millions de dollars d’investissements
    Alors que la crise frappe durement de nombreux studios, d’autres parviennent à sécuriser leur avenir.C’est le cas du studio d’effets visuels et animation Cinesite, qui vient d’annoncer qu’il s’apprête à recevoir 21
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  • Le monde de l'architecture virtuelle est devenu une farce grotesque! Comment est-il possible que des studios comme ZORE, basés en Slovaquie, continuent de faire croire que des rendus magnifiques avec Blender et Octane Engine suffisent à masquer les lacunes criantes de leur approche? Ces visuels époustouflants sont souvent en décalage total avec la réalité des projets architecturaux! On nous vend du rêve, mais où est la substance? Il est temps de remettre en question ces standards irréalistes et de ne pas se laisser berner par des belles images qui n'ont aucune profondeur! Assez de cette superficialité!

    #ArchViz #ZOREStudio #Blender #OctaneEngine
    Le monde de l'architecture virtuelle est devenu une farce grotesque! Comment est-il possible que des studios comme ZORE, basés en Slovaquie, continuent de faire croire que des rendus magnifiques avec Blender et Octane Engine suffisent à masquer les lacunes criantes de leur approche? Ces visuels époustouflants sont souvent en décalage total avec la réalité des projets architecturaux! On nous vend du rêve, mais où est la substance? Il est temps de remettre en question ces standards irréalistes et de ne pas se laisser berner par des belles images qui n'ont aucune profondeur! Assez de cette superficialité! #ArchViz #ZOREStudio #Blender #OctaneEngine
    ArchViz Reel: ZORE Studio
    Gorgeous visuals in this reel by the Slovak-based Blender ZORE studio. Welcome to our collection of the most stunning archviz videos we've created up to 2025! Using Blender and the powerful Octane Engine, we bring architectural designs to life with r
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  • ## Introducción

    La magia de la arquitectura se manifiesta en cada rincón de los espacios que habitamos, y cuando se trata de proyectos innovadores, los Apartamentos Marina son una joya digna de admiración. En este artículo, exploraremos el fascinante trabajo del estudio de visualización arquitectónica alemán, edelVIZ, liderado por el talentoso Jonathan Josenhans. Con un enfoque fresco y creativo, Jonathan nos comparte su experiencia en la realización de este proyecto emocionante que, sin duda,...
    ## Introducción La magia de la arquitectura se manifiesta en cada rincón de los espacios que habitamos, y cuando se trata de proyectos innovadores, los Apartamentos Marina son una joya digna de admiración. En este artículo, exploraremos el fascinante trabajo del estudio de visualización arquitectónica alemán, edelVIZ, liderado por el talentoso Jonathan Josenhans. Con un enfoque fresco y creativo, Jonathan nos comparte su experiencia en la realización de este proyecto emocionante que, sin duda,...
    Desglose: Apartamentos Marina
    ## Introducción La magia de la arquitectura se manifiesta en cada rincón de los espacios que habitamos, y cuando se trata de proyectos innovadores, los Apartamentos Marina son una joya digna de admiración. En este artículo, exploraremos el fascinante trabajo del estudio de visualización arquitectónica alemán, edelVIZ, liderado por el talentoso Jonathan Josenhans. Con un enfoque fresco y...
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  • Bigger Games, inversión, $25 millones, Kitchen Masters, expansión, juego móvil, mercado, contratación, estudio turco

    ## Introducción

    En el mundo de los videojuegos móviles, la competencia es feroz. Uno de los actores recientes en este escenario es Bigger Games, un estudio turco que ha captado la atención de la industria tras asegurar una inversión de $25 millones. Este capital tiene la intención de respaldar su título más destacado, *Kitchen Masters*, un juego de puzles que ha empezado a ganar...
    Bigger Games, inversión, $25 millones, Kitchen Masters, expansión, juego móvil, mercado, contratación, estudio turco ## Introducción En el mundo de los videojuegos móviles, la competencia es feroz. Uno de los actores recientes en este escenario es Bigger Games, un estudio turco que ha captado la atención de la industria tras asegurar una inversión de $25 millones. Este capital tiene la intención de respaldar su título más destacado, *Kitchen Masters*, un juego de puzles que ha empezado a ganar...
    Bigger Games, un estudio turco, obtiene $25 millones para expandir su título móvil insignia
    Bigger Games, inversión, $25 millones, Kitchen Masters, expansión, juego móvil, mercado, contratación, estudio turco ## Introducción En el mundo de los videojuegos móviles, la competencia es feroz. Uno de los actores recientes en este escenario es Bigger Games, un estudio turco que ha captado la atención de la industria tras asegurar una inversión de $25 millones. Este capital tiene la...
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  • Test Spirit of the North 2 – La promesse d’une liberté qui a un prix.

    So, there’s this game that came out called Spirit of the North 2. I guess it’s a sequel or something. The first one was released in 2019, and people seemed to like it. Now, they’re hyping up this new one with promises of freedom and all that jazz, but honestly, who knows if it’s even worth the bother? I mean, freedom in a game usually comes with a catch, right?

    The whole thing feels a bit dragged out. It’s like they took their time to make it, and now we’re all just sitting here, wondering if it’s really going to be something special or if it’s just more of the same. The original had its moments, sure, but it also had its dull parts. I can’t help but wonder if this one will follow suit.

    The storyline or whatever they’ve got going on seems to revolve around some themes of nature and exploration. Sounds nice, I guess, but in the end, it’s still a game. Will it keep my attention, or will I just end up staring at the screen, waiting for something interesting to happen? I guess we’ll find out.

    Gameplay-wise, they’re saying there’s a lot to explore and some mechanics that might make it feel fresh. But are we really excited about that? I mean, it all sounds pretty standard. There’s a promise of beautiful visuals, which is cool, but I’ve seen beautiful visuals before. It needs more than just that to keep me engaged.

    Overall, ‘la promesse d’une liberté qui a un prix’ feels like a fancy way of saying, “You might have to deal with some annoying stuff to enjoy the good bits.” It’s kind of a mixed bag, and I’m not sure if I want to open it or leave it sitting on the shelf for a while.

    Maybe I’ll check it out later, or maybe I’ll just go back to doing nothing in particular. Who knows?

    #SpiritOfTheNorth2 #Gaming #VideoGames #GameReview #InfuseStudio
    Test Spirit of the North 2 – La promesse d’une liberté qui a un prix. So, there’s this game that came out called Spirit of the North 2. I guess it’s a sequel or something. The first one was released in 2019, and people seemed to like it. Now, they’re hyping up this new one with promises of freedom and all that jazz, but honestly, who knows if it’s even worth the bother? I mean, freedom in a game usually comes with a catch, right? The whole thing feels a bit dragged out. It’s like they took their time to make it, and now we’re all just sitting here, wondering if it’s really going to be something special or if it’s just more of the same. The original had its moments, sure, but it also had its dull parts. I can’t help but wonder if this one will follow suit. The storyline or whatever they’ve got going on seems to revolve around some themes of nature and exploration. Sounds nice, I guess, but in the end, it’s still a game. Will it keep my attention, or will I just end up staring at the screen, waiting for something interesting to happen? I guess we’ll find out. Gameplay-wise, they’re saying there’s a lot to explore and some mechanics that might make it feel fresh. But are we really excited about that? I mean, it all sounds pretty standard. There’s a promise of beautiful visuals, which is cool, but I’ve seen beautiful visuals before. It needs more than just that to keep me engaged. Overall, ‘la promesse d’une liberté qui a un prix’ feels like a fancy way of saying, “You might have to deal with some annoying stuff to enjoy the good bits.” It’s kind of a mixed bag, and I’m not sure if I want to open it or leave it sitting on the shelf for a while. Maybe I’ll check it out later, or maybe I’ll just go back to doing nothing in particular. Who knows? #SpiritOfTheNorth2 #Gaming #VideoGames #GameReview #InfuseStudio
    Test Spirit of the North 2 – La promesse d’une liberté qui a un prix
    ActuGaming.net Test Spirit of the North 2 – La promesse d’une liberté qui a un prix Spirit of the North, le premier jeu d’Infuse Studio, est sorti en 2019, d’abord sur […] L'article Test Spirit of the North 2 – La
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  • ## Introducción

    La visibilidad es un desafío constante para los estudios de animación y efectos visuales. En tiempos de crisis en el sector, destacar ante nuevos prospectos se convierte en una necesidad apremiante. La plataforma CG Map de 3DVF emerge como una solución útil para aquellos que buscan posicionarse y recordar a sus clientes los servicios específicos que ofrecen. A continuación, exploraremos cómo los estudios pueden beneficiarse al hacerse notar en esta plataforma.

    ## La importanci...
    ## Introducción La visibilidad es un desafío constante para los estudios de animación y efectos visuales. En tiempos de crisis en el sector, destacar ante nuevos prospectos se convierte en una necesidad apremiante. La plataforma CG Map de 3DVF emerge como una solución útil para aquellos que buscan posicionarse y recordar a sus clientes los servicios específicos que ofrecen. A continuación, exploraremos cómo los estudios pueden beneficiarse al hacerse notar en esta plataforma. ## La importanci...
    Estudios, ¡destácate en el CG Map de 3DVF!
    ## Introducción La visibilidad es un desafío constante para los estudios de animación y efectos visuales. En tiempos de crisis en el sector, destacar ante nuevos prospectos se convierte en una necesidad apremiante. La plataforma CG Map de 3DVF emerge como una solución útil para aquellos que buscan posicionarse y recordar a sus clientes los servicios específicos que ofrecen. A continuación,...
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  • juegos de lucha, Skybound, Quarter Up, industria de videojuegos, desarrollo de juegos, crítica de videojuegos, innovación en juegos, gaming

    ## Introducción

    ¡Es una locura! Skybound, la compañía que alguna vez se destacó por sus cómics y series de televisión, ahora decide entrar en el mundo de los videojuegos con su nuevo estudio, Quarter Up. La noticia, que debería ser emocionante, se siente más como un intento desesperado de aprovechar una tendencia que ha superado sus expectativas. Vamos a ...
    juegos de lucha, Skybound, Quarter Up, industria de videojuegos, desarrollo de juegos, crítica de videojuegos, innovación en juegos, gaming ## Introducción ¡Es una locura! Skybound, la compañía que alguna vez se destacó por sus cómics y series de televisión, ahora decide entrar en el mundo de los videojuegos con su nuevo estudio, Quarter Up. La noticia, que debería ser emocionante, se siente más como un intento desesperado de aprovechar una tendencia que ha superado sus expectativas. Vamos a ...
    Skybound lanza un nuevo estudio de juegos de lucha: Quarter Up, ¡pero qué desastre!
    juegos de lucha, Skybound, Quarter Up, industria de videojuegos, desarrollo de juegos, crítica de videojuegos, innovación en juegos, gaming ## Introducción ¡Es una locura! Skybound, la compañía que alguna vez se destacó por sus cómics y series de televisión, ahora decide entrar en el mundo de los videojuegos con su nuevo estudio, Quarter Up. La noticia, que debería ser emocionante, se siente...
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  • Why an Xbox Video Game Franchise Is a Partner in a Major Exhibit at The Louvre Museum

    While it’s now accepted by many that video games are an art form, it still might be hard to believe that one is featured in an exhibit at the same museum that’s home to Leonardo da Vinci’s “Mona Lisa”: The Louvre in Paris.

    But this week, Xbox and World’s Edge Studio announced a partnership with what is arguably the most prestigious museum in the world for its new exhibition, “Mamluks 1250–1517.”

    Related Stories

    For those who are unaware of how the gaming studios connect to this aspect of the Egyptian Syrian empire: The Mamluks cavalry are among the many units featured in Xbox and World’s Edge Studio’s “Age of Empires” video game franchise. The cavalry is a fan favorite choice in the game centered around traversing the ages and competing against rival empires, particularly in “Age of Empires II: Definitive Edition.”

    Popular on Variety

    Presented at the Louvre until July 28, the exhibit “Mamluks 1250–1517″ recounts “the glorious and unique history of this Egyptian Syrian empire, which represents a golden age for the Near East during the Islamic era,” per its official description. “Bringing together 260 pieces from international collections, the exhibition explores the richness of this singular and lesser-known society through a spectacular and immersive scenography.”

    This marks the first time a video game franchise has collaborated with the Louvre Museum, with installations and events that occur both in person at the museum and online through the “Age of Empires” game:

    Official “Louvre Museum” scenario in Age of Empires II: Definitive Edition
    Players can embody General Baybars and Sultan Qutuz at the really heart of the Ain Jalut battle, which opposed the Mamluk Sultanate to the Mongol Empire. This scenario, speciallycreated for the occasion, is already available in Age of Empires II: Definitive Edition.Exclusive Gaming Night on Twitch Live from the Louvre
    On Thursday, June 12, at 8 PM, streamer and journalist Samuel Etiennewill replay live from the exhibition “Mamluks 1250-1517” at the Louvre the official“Louvre Museum” scenario to relive the famous Battle of Ain Jalut on the game Age of EmpiresII: Definitive Edition, in the presence of Le Louvre Teams and one of the studio’s developers.This is an opportunity to learn more about the history of the Mamluks and their representationin the various episodes of the saga.Cross-Interview: The Louvre x Age of Empires
    To discover more, an interview featuring Adam Isgreen, creative director at World’s Edge, thestudio behind the franchise, and Souraya Noujaïm and Carine Juvin, curators of the exhibition,is available on the YouTube channels of the Louvre and Age of Empires.Mediation and Gaming Sessions at the Museum
    Museum visitors at the Louvre are invited to test the scenario of the Battle of Ain Jalut,specially designed for the Mamluk exhibition, in the presence of a Louvre mediator and anXbox representative during an exceptional series of workshops. The sessions will take place onFridays, June 20, 27, and 4 & 11 of July. All information and registrations are available here:www.louvre.fr

    “World’s Edge is honoured to collaborate with Le Louvre,” head of World’s Edge studio Michael Mann said. “The ‘Age of Empires’ franchise has been bringing history to life for more than 65 million players around the world for almost 30 years. We’ve always believed in the great potential for our games to spark an interest in history and culture. We often hear of teachers using ‘Age of Empires’ to teach history to their students and stories from our players about how ‘Age of Empires’ has driven them to learn more, or even to pursue history academically or as a career. This opportunity to bring the amazing stories of the Mamluks to new audiences through the Louvre’s exhibition is one we’re excited to be a part of. We hope that through the excellent work of the Louvre’s team, the legacy of the Mamluks can be shared around the world, and that people enjoy their stories as they come to life through ‘Age of Empires.'”

    “We are delighted to welcome ‘Age of Empires’ as part of the exhibition Mamluks 1250–1517, through a unique partnership that blends the pleasures of gaming with learning and discovery,” Souraya Noujaim, director of the Department of Islamic Arts and chief curator of the exhibition at le Louvre Museum, said. “It is a way for the museum to engage with diverse audiences and offer a new narrative, one that resonates with contemporary sensitivities, allowing for a deeper understanding of artworks and a greater openness to world history. Beyond the game, the museum experience becomes an opportunity to move from the virtual to the real and uncover the true history of the Mamluks and their unique contribution to universal heritage.”

    See video and images below from the “Age of Empires” in-game event and the in-person exhibit at the Louvre.
    #why #xbox #video #game #franchise
    Why an Xbox Video Game Franchise Is a Partner in a Major Exhibit at The Louvre Museum
    While it’s now accepted by many that video games are an art form, it still might be hard to believe that one is featured in an exhibit at the same museum that’s home to Leonardo da Vinci’s “Mona Lisa”: The Louvre in Paris. But this week, Xbox and World’s Edge Studio announced a partnership with what is arguably the most prestigious museum in the world for its new exhibition, “Mamluks 1250–1517.” Related Stories For those who are unaware of how the gaming studios connect to this aspect of the Egyptian Syrian empire: The Mamluks cavalry are among the many units featured in Xbox and World’s Edge Studio’s “Age of Empires” video game franchise. The cavalry is a fan favorite choice in the game centered around traversing the ages and competing against rival empires, particularly in “Age of Empires II: Definitive Edition.” Popular on Variety Presented at the Louvre until July 28, the exhibit “Mamluks 1250–1517″ recounts “the glorious and unique history of this Egyptian Syrian empire, which represents a golden age for the Near East during the Islamic era,” per its official description. “Bringing together 260 pieces from international collections, the exhibition explores the richness of this singular and lesser-known society through a spectacular and immersive scenography.” This marks the first time a video game franchise has collaborated with the Louvre Museum, with installations and events that occur both in person at the museum and online through the “Age of Empires” game: Official “Louvre Museum” scenario in Age of Empires II: Definitive Edition Players can embody General Baybars and Sultan Qutuz at the really heart of the Ain Jalut battle, which opposed the Mamluk Sultanate to the Mongol Empire. This scenario, speciallycreated for the occasion, is already available in Age of Empires II: Definitive Edition.Exclusive Gaming Night on Twitch Live from the Louvre On Thursday, June 12, at 8 PM, streamer and journalist Samuel Etiennewill replay live from the exhibition “Mamluks 1250-1517” at the Louvre the official“Louvre Museum” scenario to relive the famous Battle of Ain Jalut on the game Age of EmpiresII: Definitive Edition, in the presence of Le Louvre Teams and one of the studio’s developers.This is an opportunity to learn more about the history of the Mamluks and their representationin the various episodes of the saga.Cross-Interview: The Louvre x Age of Empires To discover more, an interview featuring Adam Isgreen, creative director at World’s Edge, thestudio behind the franchise, and Souraya Noujaïm and Carine Juvin, curators of the exhibition,is available on the YouTube channels of the Louvre and Age of Empires.Mediation and Gaming Sessions at the Museum Museum visitors at the Louvre are invited to test the scenario of the Battle of Ain Jalut,specially designed for the Mamluk exhibition, in the presence of a Louvre mediator and anXbox representative during an exceptional series of workshops. The sessions will take place onFridays, June 20, 27, and 4 & 11 of July. All information and registrations are available here:www.louvre.fr “World’s Edge is honoured to collaborate with Le Louvre,” head of World’s Edge studio Michael Mann said. “The ‘Age of Empires’ franchise has been bringing history to life for more than 65 million players around the world for almost 30 years. We’ve always believed in the great potential for our games to spark an interest in history and culture. We often hear of teachers using ‘Age of Empires’ to teach history to their students and stories from our players about how ‘Age of Empires’ has driven them to learn more, or even to pursue history academically or as a career. This opportunity to bring the amazing stories of the Mamluks to new audiences through the Louvre’s exhibition is one we’re excited to be a part of. We hope that through the excellent work of the Louvre’s team, the legacy of the Mamluks can be shared around the world, and that people enjoy their stories as they come to life through ‘Age of Empires.'” “We are delighted to welcome ‘Age of Empires’ as part of the exhibition Mamluks 1250–1517, through a unique partnership that blends the pleasures of gaming with learning and discovery,” Souraya Noujaim, director of the Department of Islamic Arts and chief curator of the exhibition at le Louvre Museum, said. “It is a way for the museum to engage with diverse audiences and offer a new narrative, one that resonates with contemporary sensitivities, allowing for a deeper understanding of artworks and a greater openness to world history. Beyond the game, the museum experience becomes an opportunity to move from the virtual to the real and uncover the true history of the Mamluks and their unique contribution to universal heritage.” See video and images below from the “Age of Empires” in-game event and the in-person exhibit at the Louvre. #why #xbox #video #game #franchise
    VARIETY.COM
    Why an Xbox Video Game Franchise Is a Partner in a Major Exhibit at The Louvre Museum
    While it’s now accepted by many that video games are an art form, it still might be hard to believe that one is featured in an exhibit at the same museum that’s home to Leonardo da Vinci’s “Mona Lisa”: The Louvre in Paris. But this week, Xbox and World’s Edge Studio announced a partnership with what is arguably the most prestigious museum in the world for its new exhibition, “Mamluks 1250–1517.” Related Stories For those who are unaware of how the gaming studios connect to this aspect of the Egyptian Syrian empire: The Mamluks cavalry are among the many units featured in Xbox and World’s Edge Studio’s “Age of Empires” video game franchise. The cavalry is a fan favorite choice in the game centered around traversing the ages and competing against rival empires, particularly in “Age of Empires II: Definitive Edition.” Popular on Variety Presented at the Louvre until July 28, the exhibit “Mamluks 1250–1517″ recounts “the glorious and unique history of this Egyptian Syrian empire, which represents a golden age for the Near East during the Islamic era,” per its official description. “Bringing together 260 pieces from international collections, the exhibition explores the richness of this singular and lesser-known society through a spectacular and immersive scenography.” This marks the first time a video game franchise has collaborated with the Louvre Museum, with installations and events that occur both in person at the museum and online through the “Age of Empires” game: Official “Louvre Museum” scenario in Age of Empires II: Definitive Edition Players can embody General Baybars and Sultan Qutuz at the really heart of the Ain Jalut battle(1260), which opposed the Mamluk Sultanate to the Mongol Empire. This scenario, speciallycreated for the occasion, is already available in Age of Empires II: Definitive Edition (see onhttp://www.ageofempire.com/lelouvre for instructions on finding the map in the game) [LiveTuesday 10th at 9am PT/6pm BST].Exclusive Gaming Night on Twitch Live from the Louvre On Thursday, June 12, at 8 PM, streamer and journalist Samuel Etienne (1.1M FrenchStreamer) will replay live from the exhibition “Mamluks 1250-1517” at the Louvre the official“Louvre Museum” scenario to relive the famous Battle of Ain Jalut on the game Age of EmpiresII: Definitive Edition, in the presence of Le Louvre Teams and one of the studio’s developers.This is an opportunity to learn more about the history of the Mamluks and their representationin the various episodes of the saga.Cross-Interview: The Louvre x Age of Empires To discover more, an interview featuring Adam Isgreen, creative director at World’s Edge, thestudio behind the franchise, and Souraya Noujaïm and Carine Juvin, curators of the exhibition,is available on the YouTube channels of the Louvre and Age of Empires.Mediation and Gaming Sessions at the Museum Museum visitors at the Louvre are invited to test the scenario of the Battle of Ain Jalut,specially designed for the Mamluk exhibition, in the presence of a Louvre mediator and anXbox representative during an exceptional series of workshops. The sessions will take place onFridays, June 20, 27, and 4 & 11 of July. All information and registrations are available here:www.louvre.fr “World’s Edge is honoured to collaborate with Le Louvre,” head of World’s Edge studio Michael Mann said. “The ‘Age of Empires’ franchise has been bringing history to life for more than 65 million players around the world for almost 30 years. We’ve always believed in the great potential for our games to spark an interest in history and culture. We often hear of teachers using ‘Age of Empires’ to teach history to their students and stories from our players about how ‘Age of Empires’ has driven them to learn more, or even to pursue history academically or as a career. This opportunity to bring the amazing stories of the Mamluks to new audiences through the Louvre’s exhibition is one we’re excited to be a part of. We hope that through the excellent work of the Louvre’s team, the legacy of the Mamluks can be shared around the world, and that people enjoy their stories as they come to life through ‘Age of Empires.'” “We are delighted to welcome ‘Age of Empires’ as part of the exhibition Mamluks 1250–1517, through a unique partnership that blends the pleasures of gaming with learning and discovery,” Souraya Noujaim, director of the Department of Islamic Arts and chief curator of the exhibition at le Louvre Museum, said. “It is a way for the museum to engage with diverse audiences and offer a new narrative, one that resonates with contemporary sensitivities, allowing for a deeper understanding of artworks and a greater openness to world history. Beyond the game, the museum experience becomes an opportunity to move from the virtual to the real and uncover the true history of the Mamluks and their unique contribution to universal heritage.” See video and images below from the “Age of Empires” in-game event and the in-person exhibit at the Louvre.
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