• NYT Connections Sports Edition today: Hints and answers for June 15, 2025

    Credit: Image Credit: Ian Moore / James Martin / Viva Tung / Mashable Composite

    Connections: Sports Edition is a new version of the popular New York Times word game that seeks to test the knowledge of sports fans. Like the original Connections, the game is all about finding the "common threads between words." And just like Wordle, Connections resets after midnight and each new set of words gets trickier and trickier—so we've served up some hints and tips to get you over the hurdle.If you just want to be told today's puzzle, you can jump to the end of this article for the latest Connections solution. But if you'd rather solve it yourself, keep reading for some clues, tips, and strategies to assist you.What is Connections Sports Edition?The NYT's latest daily word game has launched in association with The Athletic, the New York Times property that provides the publication's sports coverage. Connections can be played on both web browsers and mobile devices and require players to group four words that share something in common.Each puzzle features 16 words and each grouping of words is split into four categories. These sets could comprise of anything from book titles, software, country names, etc. Even though multiple words will seem like they fit together, there's only one correct answer.If a player gets all four words in a set correct, those words are removed from the board. Guess wrong and it counts as a mistake—players get up to four mistakes until the game ends.Players can also rearrange and shuffle the board to make spotting connections easier. Additionally, each group is color-coded with yellow being the easiest, followed by green, blue, and purple. Like Wordle, you can share the results with your friends on social media.

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    Here's a hint for today's Connections Sports Edition categoriesWant a hint about the categories without being told the categories? Then give these a try:Yellow: Needed to sign a contractGreen: Teams that sponsor open-wheel race car drivingBlue: Like father, like sonPurple: Elite journeymen

    Featured Video For You

    Connections: How to play and how to win

    Here are today's Connections Sports Edition categoriesNeed a little extra help? Today's connections fall into the following categories:Yellow: People Often Involved in a Contract NegotiationGreen: F1 TeamsBlue: Baseball Father/Son DuosPurple: NBA Players to Win Titles With Three Different TeamsLooking for Wordle today? Here's the answer to today's Wordle.Ready for the answers? This is your last chance to turn back and solve today's puzzle before we reveal the solutions.Drumroll, please!The solution to today's Connections Sports Edition #265 is...What is the answer to Connections Sports Edition todayPeople Often Involved in a Contract Negotiation - AGENT, GM, OWNER, PLAYERF1 Teams- ASTON MARTIN, FERRARI, MCLAREN, MERCEDESBaseball Father/Son Duos - BONDS, GRIFFEY, GUERRERO, TATISNBA Players to Win Titles With Three Different Teams - GREEN, HORRY, JAMES, SALLEYDon't feel down if you didn't manage to guess it this time. There will be new Connections for you to stretch your brain with tomorrow, and we'll be back again to guide you with more helpful hints.Are you also playing NYT Strands? See hints and answers for today's Strands.If you're looking for more puzzles, Mashable's got games now! Check out our games hub for Mahjong, Sudoku, free crossword, and more.Not the day you're after? Here's the solution to yesterday's Connections.

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    Connections
    #nyt #connections #sports #edition #today
    NYT Connections Sports Edition today: Hints and answers for June 15, 2025
    Credit: Image Credit: Ian Moore / James Martin / Viva Tung / Mashable Composite Connections: Sports Edition is a new version of the popular New York Times word game that seeks to test the knowledge of sports fans. Like the original Connections, the game is all about finding the "common threads between words." And just like Wordle, Connections resets after midnight and each new set of words gets trickier and trickier—so we've served up some hints and tips to get you over the hurdle.If you just want to be told today's puzzle, you can jump to the end of this article for the latest Connections solution. But if you'd rather solve it yourself, keep reading for some clues, tips, and strategies to assist you.What is Connections Sports Edition?The NYT's latest daily word game has launched in association with The Athletic, the New York Times property that provides the publication's sports coverage. Connections can be played on both web browsers and mobile devices and require players to group four words that share something in common.Each puzzle features 16 words and each grouping of words is split into four categories. These sets could comprise of anything from book titles, software, country names, etc. Even though multiple words will seem like they fit together, there's only one correct answer.If a player gets all four words in a set correct, those words are removed from the board. Guess wrong and it counts as a mistake—players get up to four mistakes until the game ends.Players can also rearrange and shuffle the board to make spotting connections easier. Additionally, each group is color-coded with yellow being the easiest, followed by green, blue, and purple. Like Wordle, you can share the results with your friends on social media. Mashable Top Stories Stay connected with the hottest stories of the day and the latest entertainment news. Sign up for Mashable's Top Stories newsletter By clicking Sign Me Up, you confirm you are 16+ and agree to our Terms of Use and Privacy Policy. Thanks for signing up! Here's a hint for today's Connections Sports Edition categoriesWant a hint about the categories without being told the categories? Then give these a try:Yellow: Needed to sign a contractGreen: Teams that sponsor open-wheel race car drivingBlue: Like father, like sonPurple: Elite journeymen Featured Video For You Connections: How to play and how to win Here are today's Connections Sports Edition categoriesNeed a little extra help? Today's connections fall into the following categories:Yellow: People Often Involved in a Contract NegotiationGreen: F1 TeamsBlue: Baseball Father/Son DuosPurple: NBA Players to Win Titles With Three Different TeamsLooking for Wordle today? Here's the answer to today's Wordle.Ready for the answers? This is your last chance to turn back and solve today's puzzle before we reveal the solutions.Drumroll, please!The solution to today's Connections Sports Edition #265 is...What is the answer to Connections Sports Edition todayPeople Often Involved in a Contract Negotiation - AGENT, GM, OWNER, PLAYERF1 Teams- ASTON MARTIN, FERRARI, MCLAREN, MERCEDESBaseball Father/Son Duos - BONDS, GRIFFEY, GUERRERO, TATISNBA Players to Win Titles With Three Different Teams - GREEN, HORRY, JAMES, SALLEYDon't feel down if you didn't manage to guess it this time. There will be new Connections for you to stretch your brain with tomorrow, and we'll be back again to guide you with more helpful hints.Are you also playing NYT Strands? See hints and answers for today's Strands.If you're looking for more puzzles, Mashable's got games now! Check out our games hub for Mahjong, Sudoku, free crossword, and more.Not the day you're after? Here's the solution to yesterday's Connections. Topics Connections #nyt #connections #sports #edition #today
    MASHABLE.COM
    NYT Connections Sports Edition today: Hints and answers for June 15, 2025
    Credit: Image Credit: Ian Moore / James Martin / Viva Tung / Mashable Composite Connections: Sports Edition is a new version of the popular New York Times word game that seeks to test the knowledge of sports fans. Like the original Connections, the game is all about finding the "common threads between words." And just like Wordle, Connections resets after midnight and each new set of words gets trickier and trickier—so we've served up some hints and tips to get you over the hurdle.If you just want to be told today's puzzle, you can jump to the end of this article for the latest Connections solution. But if you'd rather solve it yourself, keep reading for some clues, tips, and strategies to assist you.What is Connections Sports Edition?The NYT's latest daily word game has launched in association with The Athletic, the New York Times property that provides the publication's sports coverage. Connections can be played on both web browsers and mobile devices and require players to group four words that share something in common.Each puzzle features 16 words and each grouping of words is split into four categories. These sets could comprise of anything from book titles, software, country names, etc. Even though multiple words will seem like they fit together, there's only one correct answer.If a player gets all four words in a set correct, those words are removed from the board. Guess wrong and it counts as a mistake—players get up to four mistakes until the game ends.Players can also rearrange and shuffle the board to make spotting connections easier. Additionally, each group is color-coded with yellow being the easiest, followed by green, blue, and purple. Like Wordle, you can share the results with your friends on social media. Mashable Top Stories Stay connected with the hottest stories of the day and the latest entertainment news. Sign up for Mashable's Top Stories newsletter By clicking Sign Me Up, you confirm you are 16+ and agree to our Terms of Use and Privacy Policy. Thanks for signing up! Here's a hint for today's Connections Sports Edition categoriesWant a hint about the categories without being told the categories? Then give these a try:Yellow: Needed to sign a contractGreen: Teams that sponsor open-wheel race car drivingBlue: Like father, like sonPurple: Elite journeymen Featured Video For You Connections: How to play and how to win Here are today's Connections Sports Edition categoriesNeed a little extra help? Today's connections fall into the following categories:Yellow: People Often Involved in a Contract NegotiationGreen: F1 TeamsBlue: Baseball Father/Son DuosPurple: NBA Players to Win Titles With Three Different TeamsLooking for Wordle today? Here's the answer to today's Wordle.Ready for the answers? This is your last chance to turn back and solve today's puzzle before we reveal the solutions.Drumroll, please!The solution to today's Connections Sports Edition #265 is...What is the answer to Connections Sports Edition todayPeople Often Involved in a Contract Negotiation - AGENT, GM, OWNER, PLAYERF1 Teams- ASTON MARTIN, FERRARI, MCLAREN, MERCEDESBaseball Father/Son Duos - BONDS, GRIFFEY, GUERRERO, TATISNBA Players to Win Titles With Three Different Teams - GREEN, HORRY, JAMES, SALLEYDon't feel down if you didn't manage to guess it this time. There will be new Connections for you to stretch your brain with tomorrow, and we'll be back again to guide you with more helpful hints.Are you also playing NYT Strands? See hints and answers for today's Strands.If you're looking for more puzzles, Mashable's got games now! Check out our games hub for Mahjong, Sudoku, free crossword, and more.Not the day you're after? Here's the solution to yesterday's Connections. Topics Connections
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  • Associate Ad Product Producer at Gameloft

    Associate Ad Product ProducerGameloftHo Chi Minh City Ho Chi Minh City vn17 minutes agoApplyJob DescriptionAssist in the production and delivery of rich media ads, ensuring projects are completed on time and within scope.Track project progress using toolsand escalate issues to senior producers when necessary.Communicate with external partners to clarify briefs, provide feedback, and ensure timely, high-quality deliverables.Maintain clear documentation and regularly update internal tracking sheets for outsourced work.Review deliverables to ensure they meet creative standards and technical specifications.Collaborate with QA, developers, and cross-functional teams to resolve issues and maintain alignment throughout the project lifecycle.Qualifications1–2 years of experience in digital production, advertising, or game-related project management.Strong organizational skills with attention to detail and the ability to manage multiple projects and deadlines.Proficient in Englishand skilled in Google Workspace as well as task tracking platformsEffective communicator and team player, with a proactive mindset and strong problem-solving skills.Familiar with mobile ad platforms and basic technical knowledge of mobile ecosystems; data analysis experience is a plus.Quick to adapt and eager to learn new tools, technologies, and workflows.Additional InformationRecruitment Process:Screening callTestInterviewOfferWork Location and Hours:Work location: 26 Ung Van Khiem, Binh Thanh District, Ho Chi Minh City.Work hours: 08:30 AM - 06:00 PM, Monday - Friday.Why Join Gameloft?You want to work in an exceptional industry and create games downloaded more than 1 billion times per year.You want to be part of a talented and supportive team of pioneers who have a passion for creating video games.You want to contribute to a vibrant and dynamic atmosphere.You want to join a global company and meet great people around the world.You will work on an employment contract with competitive remuneration and benefits package.You are looking for a fun place to work in the heart of the city.What We Offer:A hybrid working model.A dynamic workplace environment, with over 18 nationalities, where hundreds of world-renowned game titles were born.A range of well-being events and policies to support employees physically, mentally, and emotionally.An open-space office, a cafeteria, a terrace and a Gaming Area.Various training packages, including internal training, sponsorship training, and e-learning.Opportunities to collaborate and train with Gameloft worldwide experts and develop yourselves.An attractive monthly salary alongside Tet and other performance bonuses.Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday leave,...100% coverage of mandatory insurance and extra healthcare insurance.A monthly allowance to support lunch meals and working-from-home electricity and Internet bills.Other benefits from one of the best employers in Vietnam.What's more?Want to know more? Visit our websites:Company DescriptionJoin The Game!Leader in the development and publishing of multiplatform games, Gameloft® has established itself as a pioneer in the industry, creating innovative gaming experiences for 25 years. Gameloft creates games for all digital platforms, from mobile to cross-platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, March of Empires, and Dungeon Hunter, and also partners with major rights holders including LEGO®, Universal, Illumination, Hasbro®, Fox Digital Entertainment, Lamborghini®, and Ferrari®. Gameloft distributes its games in over 100 countries and employs 3,000 people worldwide. Every month, 1 billion unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company.
    Create Your Profile — Game companies can contact you with their relevant job openings.
    Apply
    #associate #product #producer #gameloft
    Associate Ad Product Producer at Gameloft
    Associate Ad Product ProducerGameloftHo Chi Minh City Ho Chi Minh City vn17 minutes agoApplyJob DescriptionAssist in the production and delivery of rich media ads, ensuring projects are completed on time and within scope.Track project progress using toolsand escalate issues to senior producers when necessary.Communicate with external partners to clarify briefs, provide feedback, and ensure timely, high-quality deliverables.Maintain clear documentation and regularly update internal tracking sheets for outsourced work.Review deliverables to ensure they meet creative standards and technical specifications.Collaborate with QA, developers, and cross-functional teams to resolve issues and maintain alignment throughout the project lifecycle.Qualifications1–2 years of experience in digital production, advertising, or game-related project management.Strong organizational skills with attention to detail and the ability to manage multiple projects and deadlines.Proficient in Englishand skilled in Google Workspace as well as task tracking platformsEffective communicator and team player, with a proactive mindset and strong problem-solving skills.Familiar with mobile ad platforms and basic technical knowledge of mobile ecosystems; data analysis experience is a plus.Quick to adapt and eager to learn new tools, technologies, and workflows.Additional InformationRecruitment Process:Screening callTestInterviewOfferWork Location and Hours:Work location: 26 Ung Van Khiem, Binh Thanh District, Ho Chi Minh City.Work hours: 08:30 AM - 06:00 PM, Monday - Friday.Why Join Gameloft?You want to work in an exceptional industry and create games downloaded more than 1 billion times per year.You want to be part of a talented and supportive team of pioneers who have a passion for creating video games.You want to contribute to a vibrant and dynamic atmosphere.You want to join a global company and meet great people around the world.You will work on an employment contract with competitive remuneration and benefits package.You are looking for a fun place to work in the heart of the city.What We Offer:A hybrid working model.A dynamic workplace environment, with over 18 nationalities, where hundreds of world-renowned game titles were born.A range of well-being events and policies to support employees physically, mentally, and emotionally.An open-space office, a cafeteria, a terrace and a Gaming Area.Various training packages, including internal training, sponsorship training, and e-learning.Opportunities to collaborate and train with Gameloft worldwide experts and develop yourselves.An attractive monthly salary alongside Tet and other performance bonuses.Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday leave,...100% coverage of mandatory insurance and extra healthcare insurance.A monthly allowance to support lunch meals and working-from-home electricity and Internet bills.Other benefits from one of the best employers in Vietnam.What's more?Want to know more? Visit our websites:Company DescriptionJoin The Game!Leader in the development and publishing of multiplatform games, Gameloft® has established itself as a pioneer in the industry, creating innovative gaming experiences for 25 years. Gameloft creates games for all digital platforms, from mobile to cross-platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, March of Empires, and Dungeon Hunter, and also partners with major rights holders including LEGO®, Universal, Illumination, Hasbro®, Fox Digital Entertainment, Lamborghini®, and Ferrari®. Gameloft distributes its games in over 100 countries and employs 3,000 people worldwide. Every month, 1 billion unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company. Create Your Profile — Game companies can contact you with their relevant job openings. Apply #associate #product #producer #gameloft
    Associate Ad Product Producer at Gameloft
    Associate Ad Product ProducerGameloftHo Chi Minh City Ho Chi Minh City vn17 minutes agoApplyJob DescriptionAssist in the production and delivery of rich media ads, ensuring projects are completed on time and within scope.Track project progress using tools (e.g., JIRA) and escalate issues to senior producers when necessary.Communicate with external partners to clarify briefs, provide feedback, and ensure timely, high-quality deliverables.Maintain clear documentation and regularly update internal tracking sheets for outsourced work.Review deliverables to ensure they meet creative standards and technical specifications.Collaborate with QA, developers, and cross-functional teams to resolve issues and maintain alignment throughout the project lifecycle.Qualifications1–2 years of experience in digital production, advertising, or game-related project management.Strong organizational skills with attention to detail and the ability to manage multiple projects and deadlines.Proficient in English (written and spoken) and skilled in Google Workspace as well as task tracking platforms (e.g., JIRA,Confluence)Effective communicator and team player, with a proactive mindset and strong problem-solving skills.Familiar with mobile ad platforms and basic technical knowledge of mobile ecosystems; data analysis experience is a plus.Quick to adapt and eager to learn new tools, technologies, and workflows.Additional InformationRecruitment Process:(1) Screening call ( Only candidates whose qualifications align with the role will be contacted. We sincerely appreciate your understanding)(2) Test(3) Interview(s)(4) OfferWork Location and Hours:Work location: 26 Ung Van Khiem, Binh Thanh District, Ho Chi Minh City.Work hours: 08:30 AM - 06:00 PM, Monday - Friday.Why Join Gameloft?You want to work in an exceptional industry and create games downloaded more than 1 billion times per year.You want to be part of a talented and supportive team of pioneers who have a passion for creating video games.You want to contribute to a vibrant and dynamic atmosphere.You want to join a global company and meet great people around the world.You will work on an employment contract with competitive remuneration and benefits package.You are looking for a fun place to work in the heart of the city.What We Offer:A hybrid working model.A dynamic workplace environment, with over 18 nationalities, where hundreds of world-renowned game titles were born.A range of well-being events and policies to support employees physically, mentally, and emotionally.An open-space office, a cafeteria, a terrace and a Gaming Area.Various training packages, including internal training, sponsorship training, and e-learning (iLearn, Udemy,...).Opportunities to collaborate and train with Gameloft worldwide experts and develop yourselves.An attractive monthly salary alongside Tet and other performance bonuses.Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday leave,...100% coverage of mandatory insurance and extra healthcare insurance.A monthly allowance to support lunch meals and working-from-home electricity and Internet bills.Other benefits from one of the best employers in Vietnam.What's more?Want to know more? Visit our websites:Company DescriptionJoin The Game!Leader in the development and publishing of multiplatform games, Gameloft® has established itself as a pioneer in the industry, creating innovative gaming experiences for 25 years. Gameloft creates games for all digital platforms, from mobile to cross-platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, March of Empires, and Dungeon Hunter, and also partners with major rights holders including LEGO®, Universal, Illumination, Hasbro®, Fox Digital Entertainment, Lamborghini®, and Ferrari®. Gameloft distributes its games in over 100 countries and employs 3,000 people worldwide. Every month, 1 billion unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company. Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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  • 2025 Chevrolet Corvette ZR1 first drive: Engineered for insane speed

    the fastest one

    2025 Chevrolet Corvette ZR1 first drive: Engineered for insane speed

    Now that Chevrolet can fit turbos to the Corvette, it's gone and done just that.

    Michael Teo Van Runkle



    May 30, 2025 10:00 am

    |

    0

    Chevrolet has given its latest Corvette variant a four-figure power output to go with a six-figure price tag.

    Credit:

    Michael Teo Van Runkle

    Chevrolet has given its latest Corvette variant a four-figure power output to go with a six-figure price tag.

    Credit:

    Michael Teo Van Runkle

    Story text

    Size

    Small
    Standard
    Large

    Width
    *

    Standard
    Wide

    Links

    Standard
    Orange

    * Subscribers only
      Learn more

    Chevrolet provided flights from Los Angeles to Austin and accommodation so Ars could drive the ZR1. Ars does not accept paid editorial content.
    AUSTIN, Texas—By just my third lap in the top-spec 2025 Chevrolet Corvette ZR1, I glanced down at the speedometer toward the end of the Circuit of the Americas' long back straight and spied 181 mphdisplayed for a split second. Not bad for Chevy’s newest flagship sports car, especially given that the ZR1’s twin-turbocharged V8 pumps all 1,064 horsepower to the rear wheels only.
    The US’s only purpose-built F1 track made for an excellent setting to taste Corvette’s latest; the ZR1 also commanded your attention while conquering the steep uphill toward the first corner, then winding through a series of challenging corners with plenty of elevation change. Luckily, the car itself is an engineering marvel, and Chevy brought along a team of engineers to explain exactly how the total package comes together to enable such a breathtaking pace, as well as how Chevy can responsibly sell such a powerful car to the general public at all.
    The entire point of switching the Corvette’s eighth generation to a mid-engine layout was to improve weight distribution and allow the Corvette to compete against much more exotic competition from European OEMs like Ferrari. The front-engined car's engine bay also lacked the width to add a pair of turbos, due to the suspension and tire orientation, which dictated the use of a supercharger that kept peak power to “just” 755 hpin the last Corvette to wear the ZR1 badge.

    It's a tight fit in there.

    Credit:

    Michael Teo Van Runkle

    COTA reveals the ZR1's excellent balance, especially when specced with the optional aero package, carbon fiber wheels, and Michelin’s Cup 2 R tires. The tires—in effect, grooved slicks—allow for improved lateral acceleration but also the ability to consistently put the four-figure horsepower down to the asphalt. Yet Chevy’s engineers readily admitted the original target for ZR1 was just 850 hp, until 1,000 came into sight and required some serious creativity to reach reliably.

    Biggest turbos ever
    The ZR1’s engine, dubbed LT7, shares much with the 5.5 L naturally aspirated LT6 engine in the less-powerful, cheaper Z06. It’s still a flat-plane crank with dry-sump oiling, even if clever eyes inspecting an LT6 might have noticed that the dry-sump oil tank allowed for the placement of turbos all along.
    The dual 74-millimeter turbos, the largest ever fitted to a production car, required new intake routing, and computer control of the wastegate actuation maintains an anti-lag boost of 6 to 7 psi even under a closed throttle. Turbo speed sensors allow the turbines to spin closer to maximum speed before the vanes physically break apart—a mechanical system typically needs to maintain a 7 percent margin of error, but the ZR1’s is more like 2–3 percent.

    That's a massive turbocharger, and there are two of them.

    Credit:

    Michael Teo Van Runkle

    The eventual power output actually wound up breaking two of Chevrolet’s dynos during early testing, we're told. So the C8’s eight-speed dual-clutch transmission also needed beefing up with physically wider gears that were shot-peened for additional strength, plus a revised lubrication system. The engine, meanwhile, creates enormous cooling demands when running at full throttle, which plays hand in hand with the downforce requirements of hitting such high speeds.
    Consequently, the ZR1 sacrifices its usable frunk in favor of a massive radiator, while the hood’s heat extractor also releases trapped air and feeds it over the roofline. This freed up more space for additional cooling via the front fascia, which further benefits from canard spat dive planes. On the sides, an additional inlet on the side strakes complements the enormously wide scoops that debuted on the Z06. Coupes then get a split rear window—which harks back to Corvettes of old, while releasing hot air from the engine bay—plus new shoulder NACA intakes that directly feed the air box with cooler oxygen that even creates a ram air effect akin to mild supercharging.

    Cooling for the ZR1 became an even higher priority, because the LT6 and LT7 employ extremely tight tolerances between the crankshaft and connecting rods, which mandates keeping the 5W-50 oil below 120° Cat all times. And the system simply works, as even on a hot and humid Texas day, I only noticed oil temperatures cresting above 104° Coccasionally.

    The interior is better than any prior generation of Corvette, but it feels prosaic compared to the cockpits of its more exotic mid-engined rivals.

    Michael Teo Van Runkle

    The interior is better than any prior generation of Corvette, but it feels prosaic compared to the cockpits of its more exotic mid-engined rivals.

    Michael Teo Van Runkle

    Lightweight carbon-fiber wheels are mounted with the stickiest road-legal tires Chevy could fit.

    Michael Teo Van Runkle

    Lightweight carbon-fiber wheels are mounted with the stickiest road-legal tires Chevy could fit.

    Michael Teo Van Runkle

    The ZR1 gets added cooling and more wings.

    Michael Teo Van Runkle

    The ZR1 gets added cooling and more wings.

    Michael Teo Van Runkle

    Lightweight carbon-fiber wheels are mounted with the stickiest road-legal tires Chevy could fit.

    Michael Teo Van Runkle

    The ZR1 gets added cooling and more wings.

    Michael Teo Van Runkle

    The hardtop convertible ZR1 lacks the split-engine venting and shoulder intakes, while cutting into headroom so much that I skipped out while wearing a helmet. Other journalists noticed a drop-off in performance for the convertibles, and probably more so than the mild weight gains of just about 100 lbsmight suggest. Instead, temperatures probably came into play, as the ECU drew back timing and instead allowed mild overboost of 24–25 psi to compensate for the Texas day. Even so, an engineer admitted he thought the engine was probably down 5–10 percent on power.
    The fact that I hit my highest-ever top speed despite the ZR1 potentially giving up somewhere between 53 to 106 hponly makes this Corvettes sound even more insane. But I essentially wound up driving the turbos, since the DCT’s gear ratios carry over from the Stingray and therefore drop out of peak power when shifting from second to third and third to fourth.
    I suspect nothing short of an F1 racecar feels this fast on a circuit of this size. A track designed for corner exit speeds double my pace in the ZR1 helps explain why Chevrolet declined to set us loose on public roads behind the wheel.

    We drove it on track—will owners cope with this much power on the street?

    Credit:

    Michael Teo Van Runkle

    That’s a concern for potential buyers, though, and why the ZR1’s electronics undoubtedly ratchet back the insanity. Chevy still uses Bosch’s ninth-generation traction control, which debuted on C7 and operates on a 10-millisecond loop, even if the ABS runs at 5 milliseconds—while the ESC is at 20 milliseconds. I suspect this computerized nannying slowed me down a fair amount, in addition to the torque-by-gear restrictions in first and second that purposefully protect driveline components.
    We’ve probably reached peak internal-combustion Corvette, which is something of a hint about the all-too-real question of where Chevy can go from here. If so, this car reaches a new level of unfathomable American ingenuity, combined with a newfound level of refinement and traction management that attempts to belie the undeniable absurdity to a minimal, arguably necessary, extent.

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    #chevrolet #corvette #zr1 #first #drive
    2025 Chevrolet Corvette ZR1 first drive: Engineered for insane speed
    the fastest one 2025 Chevrolet Corvette ZR1 first drive: Engineered for insane speed Now that Chevrolet can fit turbos to the Corvette, it's gone and done just that. Michael Teo Van Runkle – May 30, 2025 10:00 am | 0 Chevrolet has given its latest Corvette variant a four-figure power output to go with a six-figure price tag. Credit: Michael Teo Van Runkle Chevrolet has given its latest Corvette variant a four-figure power output to go with a six-figure price tag. Credit: Michael Teo Van Runkle Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more Chevrolet provided flights from Los Angeles to Austin and accommodation so Ars could drive the ZR1. Ars does not accept paid editorial content. AUSTIN, Texas—By just my third lap in the top-spec 2025 Chevrolet Corvette ZR1, I glanced down at the speedometer toward the end of the Circuit of the Americas' long back straight and spied 181 mphdisplayed for a split second. Not bad for Chevy’s newest flagship sports car, especially given that the ZR1’s twin-turbocharged V8 pumps all 1,064 horsepower to the rear wheels only. The US’s only purpose-built F1 track made for an excellent setting to taste Corvette’s latest; the ZR1 also commanded your attention while conquering the steep uphill toward the first corner, then winding through a series of challenging corners with plenty of elevation change. Luckily, the car itself is an engineering marvel, and Chevy brought along a team of engineers to explain exactly how the total package comes together to enable such a breathtaking pace, as well as how Chevy can responsibly sell such a powerful car to the general public at all. The entire point of switching the Corvette’s eighth generation to a mid-engine layout was to improve weight distribution and allow the Corvette to compete against much more exotic competition from European OEMs like Ferrari. The front-engined car's engine bay also lacked the width to add a pair of turbos, due to the suspension and tire orientation, which dictated the use of a supercharger that kept peak power to “just” 755 hpin the last Corvette to wear the ZR1 badge. It's a tight fit in there. Credit: Michael Teo Van Runkle COTA reveals the ZR1's excellent balance, especially when specced with the optional aero package, carbon fiber wheels, and Michelin’s Cup 2 R tires. The tires—in effect, grooved slicks—allow for improved lateral acceleration but also the ability to consistently put the four-figure horsepower down to the asphalt. Yet Chevy’s engineers readily admitted the original target for ZR1 was just 850 hp, until 1,000 came into sight and required some serious creativity to reach reliably. Biggest turbos ever The ZR1’s engine, dubbed LT7, shares much with the 5.5 L naturally aspirated LT6 engine in the less-powerful, cheaper Z06. It’s still a flat-plane crank with dry-sump oiling, even if clever eyes inspecting an LT6 might have noticed that the dry-sump oil tank allowed for the placement of turbos all along. The dual 74-millimeter turbos, the largest ever fitted to a production car, required new intake routing, and computer control of the wastegate actuation maintains an anti-lag boost of 6 to 7 psi even under a closed throttle. Turbo speed sensors allow the turbines to spin closer to maximum speed before the vanes physically break apart—a mechanical system typically needs to maintain a 7 percent margin of error, but the ZR1’s is more like 2–3 percent. That's a massive turbocharger, and there are two of them. Credit: Michael Teo Van Runkle The eventual power output actually wound up breaking two of Chevrolet’s dynos during early testing, we're told. So the C8’s eight-speed dual-clutch transmission also needed beefing up with physically wider gears that were shot-peened for additional strength, plus a revised lubrication system. The engine, meanwhile, creates enormous cooling demands when running at full throttle, which plays hand in hand with the downforce requirements of hitting such high speeds. Consequently, the ZR1 sacrifices its usable frunk in favor of a massive radiator, while the hood’s heat extractor also releases trapped air and feeds it over the roofline. This freed up more space for additional cooling via the front fascia, which further benefits from canard spat dive planes. On the sides, an additional inlet on the side strakes complements the enormously wide scoops that debuted on the Z06. Coupes then get a split rear window—which harks back to Corvettes of old, while releasing hot air from the engine bay—plus new shoulder NACA intakes that directly feed the air box with cooler oxygen that even creates a ram air effect akin to mild supercharging. Cooling for the ZR1 became an even higher priority, because the LT6 and LT7 employ extremely tight tolerances between the crankshaft and connecting rods, which mandates keeping the 5W-50 oil below 120° Cat all times. And the system simply works, as even on a hot and humid Texas day, I only noticed oil temperatures cresting above 104° Coccasionally. The interior is better than any prior generation of Corvette, but it feels prosaic compared to the cockpits of its more exotic mid-engined rivals. Michael Teo Van Runkle The interior is better than any prior generation of Corvette, but it feels prosaic compared to the cockpits of its more exotic mid-engined rivals. Michael Teo Van Runkle Lightweight carbon-fiber wheels are mounted with the stickiest road-legal tires Chevy could fit. Michael Teo Van Runkle Lightweight carbon-fiber wheels are mounted with the stickiest road-legal tires Chevy could fit. Michael Teo Van Runkle The ZR1 gets added cooling and more wings. Michael Teo Van Runkle The ZR1 gets added cooling and more wings. Michael Teo Van Runkle Lightweight carbon-fiber wheels are mounted with the stickiest road-legal tires Chevy could fit. Michael Teo Van Runkle The ZR1 gets added cooling and more wings. Michael Teo Van Runkle The hardtop convertible ZR1 lacks the split-engine venting and shoulder intakes, while cutting into headroom so much that I skipped out while wearing a helmet. Other journalists noticed a drop-off in performance for the convertibles, and probably more so than the mild weight gains of just about 100 lbsmight suggest. Instead, temperatures probably came into play, as the ECU drew back timing and instead allowed mild overboost of 24–25 psi to compensate for the Texas day. Even so, an engineer admitted he thought the engine was probably down 5–10 percent on power. The fact that I hit my highest-ever top speed despite the ZR1 potentially giving up somewhere between 53 to 106 hponly makes this Corvettes sound even more insane. But I essentially wound up driving the turbos, since the DCT’s gear ratios carry over from the Stingray and therefore drop out of peak power when shifting from second to third and third to fourth. I suspect nothing short of an F1 racecar feels this fast on a circuit of this size. A track designed for corner exit speeds double my pace in the ZR1 helps explain why Chevrolet declined to set us loose on public roads behind the wheel. We drove it on track—will owners cope with this much power on the street? Credit: Michael Teo Van Runkle That’s a concern for potential buyers, though, and why the ZR1’s electronics undoubtedly ratchet back the insanity. Chevy still uses Bosch’s ninth-generation traction control, which debuted on C7 and operates on a 10-millisecond loop, even if the ABS runs at 5 milliseconds—while the ESC is at 20 milliseconds. I suspect this computerized nannying slowed me down a fair amount, in addition to the torque-by-gear restrictions in first and second that purposefully protect driveline components. We’ve probably reached peak internal-combustion Corvette, which is something of a hint about the all-too-real question of where Chevy can go from here. If so, this car reaches a new level of unfathomable American ingenuity, combined with a newfound level of refinement and traction management that attempts to belie the undeniable absurdity to a minimal, arguably necessary, extent. 0 Comments #chevrolet #corvette #zr1 #first #drive
    ARSTECHNICA.COM
    2025 Chevrolet Corvette ZR1 first drive: Engineered for insane speed
    the fastest one 2025 Chevrolet Corvette ZR1 first drive: Engineered for insane speed Now that Chevrolet can fit turbos to the Corvette, it's gone and done just that. Michael Teo Van Runkle – May 30, 2025 10:00 am | 0 Chevrolet has given its latest Corvette variant a four-figure power output to go with a six-figure price tag. Credit: Michael Teo Van Runkle Chevrolet has given its latest Corvette variant a four-figure power output to go with a six-figure price tag. Credit: Michael Teo Van Runkle Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more Chevrolet provided flights from Los Angeles to Austin and accommodation so Ars could drive the ZR1. Ars does not accept paid editorial content. AUSTIN, Texas—By just my third lap in the top-spec 2025 Chevrolet Corvette ZR1, I glanced down at the speedometer toward the end of the Circuit of the Americas' long back straight and spied 181 mph (291 km/h) displayed for a split second. Not bad for Chevy’s newest flagship sports car, especially given that the $174,995 ZR1’s twin-turbocharged V8 pumps all 1,064 horsepower to the rear wheels only. The US’s only purpose-built F1 track made for an excellent setting to taste Corvette’s latest; the ZR1 also commanded your attention while conquering the steep uphill toward the first corner, then winding through a series of challenging corners with plenty of elevation change. Luckily, the car itself is an engineering marvel, and Chevy brought along a team of engineers to explain exactly how the total package comes together to enable such a breathtaking pace, as well as how Chevy can responsibly sell such a powerful car to the general public at all. The entire point of switching the Corvette’s eighth generation to a mid-engine layout was to improve weight distribution and allow the Corvette to compete against much more exotic competition from European OEMs like Ferrari. The front-engined car's engine bay also lacked the width to add a pair of turbos, due to the suspension and tire orientation, which dictated the use of a supercharger that kept peak power to “just” 755 hp (563 kW) in the last Corvette to wear the ZR1 badge. It's a tight fit in there. Credit: Michael Teo Van Runkle COTA reveals the ZR1's excellent balance, especially when specced with the optional aero package, carbon fiber wheels, and Michelin’s Cup 2 R tires. The tires—in effect, grooved slicks—allow for improved lateral acceleration but also the ability to consistently put the four-figure horsepower down to the asphalt. Yet Chevy’s engineers readily admitted the original target for ZR1 was just 850 hp (634 kW), until 1,000 came into sight and required some serious creativity to reach reliably. Biggest turbos ever The ZR1’s engine, dubbed LT7, shares much with the 5.5 L naturally aspirated LT6 engine in the less-powerful, cheaper Z06. It’s still a flat-plane crank with dry-sump oiling, even if clever eyes inspecting an LT6 might have noticed that the dry-sump oil tank allowed for the placement of turbos all along. The dual 74-millimeter turbos, the largest ever fitted to a production car, required new intake routing, and computer control of the wastegate actuation maintains an anti-lag boost of 6 to 7 psi even under a closed throttle. Turbo speed sensors allow the turbines to spin closer to maximum speed before the vanes physically break apart—a mechanical system typically needs to maintain a 7 percent margin of error, but the ZR1’s is more like 2–3 percent. That's a massive turbocharger, and there are two of them. Credit: Michael Teo Van Runkle The eventual power output actually wound up breaking two of Chevrolet’s dynos during early testing, we're told. So the C8’s eight-speed dual-clutch transmission also needed beefing up with physically wider gears that were shot-peened for additional strength, plus a revised lubrication system. The engine, meanwhile, creates enormous cooling demands when running at full throttle, which plays hand in hand with the downforce requirements of hitting such high speeds. Consequently, the ZR1 sacrifices its usable frunk in favor of a massive radiator, while the hood’s heat extractor also releases trapped air and feeds it over the roofline. This freed up more space for additional cooling via the front fascia, which further benefits from canard spat dive planes. On the sides, an additional inlet on the side strakes complements the enormously wide scoops that debuted on the Z06. Coupes then get a split rear window—which harks back to Corvettes of old, while releasing hot air from the engine bay—plus new shoulder NACA intakes that directly feed the air box with cooler oxygen that even creates a ram air effect akin to mild supercharging. Cooling for the ZR1 became an even higher priority, because the LT6 and LT7 employ extremely tight tolerances between the crankshaft and connecting rods, which mandates keeping the 5W-50 oil below 120° C (248° F) at all times. And the system simply works, as even on a hot and humid Texas day, I only noticed oil temperatures cresting above 104° C (220° F) occasionally. The interior is better than any prior generation of Corvette, but it feels prosaic compared to the cockpits of its more exotic mid-engined rivals. Michael Teo Van Runkle The interior is better than any prior generation of Corvette, but it feels prosaic compared to the cockpits of its more exotic mid-engined rivals. Michael Teo Van Runkle Lightweight carbon-fiber wheels are mounted with the stickiest road-legal tires Chevy could fit. Michael Teo Van Runkle Lightweight carbon-fiber wheels are mounted with the stickiest road-legal tires Chevy could fit. Michael Teo Van Runkle The ZR1 gets added cooling and more wings. Michael Teo Van Runkle The ZR1 gets added cooling and more wings. Michael Teo Van Runkle Lightweight carbon-fiber wheels are mounted with the stickiest road-legal tires Chevy could fit. Michael Teo Van Runkle The ZR1 gets added cooling and more wings. Michael Teo Van Runkle The hardtop convertible ZR1 lacks the split-engine venting and shoulder intakes, while cutting into headroom so much that I skipped out while wearing a helmet. Other journalists noticed a drop-off in performance for the convertibles, and probably more so than the mild weight gains of just about 100 lbs (45 kg) might suggest. Instead, temperatures probably came into play, as the ECU drew back timing and instead allowed mild overboost of 24–25 psi to compensate for the Texas day. Even so, an engineer admitted he thought the engine was probably down 5–10 percent on power. The fact that I hit my highest-ever top speed despite the ZR1 potentially giving up somewhere between 53 to 106 hp (40–80 kW) only makes this Corvettes sound even more insane. But I essentially wound up driving the turbos, since the DCT’s gear ratios carry over from the Stingray and therefore drop out of peak power when shifting from second to third and third to fourth. I suspect nothing short of an F1 racecar feels this fast on a circuit of this size. A track designed for corner exit speeds double my pace in the ZR1 helps explain why Chevrolet declined to set us loose on public roads behind the wheel. We drove it on track—will owners cope with this much power on the street? Credit: Michael Teo Van Runkle That’s a concern for potential buyers, though, and why the ZR1’s electronics undoubtedly ratchet back the insanity. Chevy still uses Bosch’s ninth-generation traction control, which debuted on C7 and operates on a 10-millisecond loop, even if the ABS runs at 5 milliseconds—while the ESC is at 20 milliseconds. I suspect this computerized nannying slowed me down a fair amount, in addition to the torque-by-gear restrictions in first and second that purposefully protect driveline components. We’ve probably reached peak internal-combustion Corvette, which is something of a hint about the all-too-real question of where Chevy can go from here. If so, this car reaches a new level of unfathomable American ingenuity, combined with a newfound level of refinement and traction management that attempts to belie the undeniable absurdity to a minimal, arguably necessary, extent. 0 Comments
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • I/O versus io: Google and OpenAI can’t stop messing with each other

    The leaders of OpenAI and Google have been living rent-free in each other’s heads since ChatGPT caught the world by storm. Heading into this week’s I/O, Googlers were on edge about whether Sam Altman would try to upstage their show like last year, when OpenAI held an event the day before to showcase ChatGPT’s advanced voice mode. This time, OpenAI dropped its bombshell the day after.OpenAI buying the “io” hardware division of Jony Ive’s design studio, LoveFrom, is a delightfully petty bit of SEO sabotage, though I’m told the name stands for “input output” and was decided a while ago. Even still, the news of Ive and Altman teaming up quickly shifted the conversation away from what was a strong showing from Google at this year’s I/O. The dueling announcements say a lot about what are arguably the world’s two foremost AI companies: Google’s models may be technically superior and more widely deployed, but OpenAI is kicking everyone’s ass at capturing mindshare and buzz. Speaking of buzz, it’s worth looking past the headlines to what OpenAI actually announced this week: it’s paying billion in equity to hire roughly 55 people from LoveFrom, including ex-Apple design leaders Evans Hankey, Tang Tan, and Scott Cannon. They’ll report to Peter Welinder, a veteran OpenAI product leader who reports directly to Altman. The rest of LoveFrom’s designers, including legends like Mike Matas, are staying put with Ive, who is currently designing the first-ever electric Ferrari and advising the man who introduced him to Altman, Airbnb CEO Brian Chesky. OpenAI’s press release says Ive and LoveFrom “will assume deep design and creative responsibilities across OpenAI.”When LoveFrom’s existing client work is wrapped up, Ive and his design team plan to focus solely on OpenAI while staying independent. OpenAI, meanwhile, already has open “future of computing” roles for others to join the io team it brought over. One job listing for a senior research engineer says the ideal candidate has already “spent time in the weeds teaching models to speak and perceive.”The rough timeline that led up to this moment goes as follows: Altman and Ive met two years ago and decided to officially work on hardware together this time last year. The io division was set up at LoveFrom to work with a small group of OpenAI employees. OpenAI and Laurene Powell Jobs invested in the effort toward the end of 2024, when there were quiet talks of raising hundreds of millions of dollars to make it a fully standalone company.Importantly, Ive ended his consulting relationship with Apple in 2022, the year before he met Altman. That deal was highly lucrative for Ive, but kept him from working on products that could compete with Apple’s. Now, Ive and Altman are teaming up to announce what I expect to be a voice-first AI device later next year. Early prototypes of the device exist. Altman told OpenAI employees this week that it will be able to sit on a desk or be carried around. Supply chain rumors suggest it will be roughly the size of an iPod Shuffle and also be worn like a necklace. Like just about every other big hardware company, Ive and Altman have also been working on AI earbuds. Altman is set on bundling hardware as an upsell for ChatGPT subscriptions and envisions a suite of AI-first products that help lessen the company’s reliance on Apple and Google for distribution. With his Apple relationship in the rear-view mirror, Ive now seems set on unseating the company he helped build. Google, meanwhile, was firing on all cylinders this week. AI Mode in Google Search is being rolled out widely. Its product strategy is still disjointed compared to OpenAI’s, but it’s starting to leverage the immense amount of personal data it has on people to differentiate what Gemini can do. If Gemini can hook into Gmail, Workspace, YouTube, etc., in a way that people want to use, it will likely keep many people from shifting to ChatGPT — just like Meta did to Snapchat with Stories in Instagram. After meeting with Google employees up and down the org chart, I came away from I/O with the feeling that the company doesn’t see a catastrophe on the horizon like a lot of outsiders. There’s a recognition that the ability to buy out distribution for search on Apple devices is probably coming to a close, but Gemini is approaching 500 million monthly users. ChatGPT is undoubtedly eating into search, but Google has shown a willingness to modernize search faster than I expected. The situation differs from Apple, which isn’t competitive in the model race and is suffering from the kind of political infighting that Google mostly worked through over the last couple of years.There’s also no question that Google is well-positioned to continue leading on the frontier of model development. The latest Gemini models are very good, and Google is clearly positioning its AI for a post-phone world with Project Astra. The company also has the compute to roll out tools like the impressive new Veo video model, while OpenAI’s Sora remains heavily gated due to GPU constraints. It’s still quite possible that ChatGPT’s growth continues unabated while Gemini struggles to become a household name. That would be a generational shift in how people use technology that would hurt Google’s business over the long term. For now, though, it looks like Google might be okay. ElsewhereAnthropic couldn’t sit this week out either. The company held an event on Thursday in San Francisco to debut its Claude 4 models, which it claims are the world’s best for coding. With OpenAI, Google, and Meta all battling to win the interface layer of AI, Anthropic is positioning itself as the model arms dealer of choice. It was telling that Windsurf, which is in talks to sell to OpenAI, was seemingly intentionally left out of getting day-one access to the new models. “If models are countries, this is the equivalent of a trade ban,” Nathan Benaich wrote on X.Microsoft Build was overshadowed by protests. There were several interesting announcements at Build this week, including Elon Musk’s Grok model coming to Azure and Microsoft’s bet on how to evolve the plumbing of the web for AI agents. All of that was overshadowed by protestors who kept disrupting the company’s keynotes to protest the business it does with Israel. The situation has gotten so tense that Microsoft tried unsuccessfully to block the ability for employees to send internal emails with the words “Palestine,” “Gaza,” and “Genocide.” I tried Google’s smart glasses prototype. I spent about five minutes wearing the reference design prototype of Google’s new smart glasses. They had a small, low-res waveguide in the center of each lens that showed voice interactions with Gemini, a basic version of Google Maps directions, and photos I took. They were… fine? Google knows this tech is super early and that full AR glasses are still years away. In the meantime, it’s smart of them to partner with Warby Parker, Gentle Monster, and Kering to put Android XR in glasses that I expect to start coming out next year. With Apple now planning a similar pair of AI-powered glasses in 2026, Meta’s window of being the only major player in the space is closing.Personnel logYouTube hired Justin Connolly from Disney as its head of media and sports, a move that Disney is suing over. Tinder CEO Faye Iosotaluno is stepping down. Her role will now be overseen by parent company Match Group CEO Spencer Rascoff. Vladimir Fedorov, a longtime Meta engineering exec, joined Github as CTO.Will Robinson, Coinbase’s former VP of engineering, has joined Plaid as CTO.Stephen Deadman, Meta’s VP of data protection in Europe, is leaving due to “structural changes.”Link listMore to click on:If you haven’t already, don’t forget to subscribe to The Verge, which includes unlimited access to Command Line and all of our reporting.As always, I welcome your feedback, especially if you have thoughts on this issue, an opinion about stackable simulations, or a story idea to share. You can respond here or ping me securely on Signal.Thanks for subscribing.See More:
    #versus #google #openai #cant #stop
    I/O versus io: Google and OpenAI can’t stop messing with each other
    The leaders of OpenAI and Google have been living rent-free in each other’s heads since ChatGPT caught the world by storm. Heading into this week’s I/O, Googlers were on edge about whether Sam Altman would try to upstage their show like last year, when OpenAI held an event the day before to showcase ChatGPT’s advanced voice mode. This time, OpenAI dropped its bombshell the day after.OpenAI buying the “io” hardware division of Jony Ive’s design studio, LoveFrom, is a delightfully petty bit of SEO sabotage, though I’m told the name stands for “input output” and was decided a while ago. Even still, the news of Ive and Altman teaming up quickly shifted the conversation away from what was a strong showing from Google at this year’s I/O. The dueling announcements say a lot about what are arguably the world’s two foremost AI companies: Google’s models may be technically superior and more widely deployed, but OpenAI is kicking everyone’s ass at capturing mindshare and buzz. Speaking of buzz, it’s worth looking past the headlines to what OpenAI actually announced this week: it’s paying billion in equity to hire roughly 55 people from LoveFrom, including ex-Apple design leaders Evans Hankey, Tang Tan, and Scott Cannon. They’ll report to Peter Welinder, a veteran OpenAI product leader who reports directly to Altman. The rest of LoveFrom’s designers, including legends like Mike Matas, are staying put with Ive, who is currently designing the first-ever electric Ferrari and advising the man who introduced him to Altman, Airbnb CEO Brian Chesky. OpenAI’s press release says Ive and LoveFrom “will assume deep design and creative responsibilities across OpenAI.”When LoveFrom’s existing client work is wrapped up, Ive and his design team plan to focus solely on OpenAI while staying independent. OpenAI, meanwhile, already has open “future of computing” roles for others to join the io team it brought over. One job listing for a senior research engineer says the ideal candidate has already “spent time in the weeds teaching models to speak and perceive.”The rough timeline that led up to this moment goes as follows: Altman and Ive met two years ago and decided to officially work on hardware together this time last year. The io division was set up at LoveFrom to work with a small group of OpenAI employees. OpenAI and Laurene Powell Jobs invested in the effort toward the end of 2024, when there were quiet talks of raising hundreds of millions of dollars to make it a fully standalone company.Importantly, Ive ended his consulting relationship with Apple in 2022, the year before he met Altman. That deal was highly lucrative for Ive, but kept him from working on products that could compete with Apple’s. Now, Ive and Altman are teaming up to announce what I expect to be a voice-first AI device later next year. Early prototypes of the device exist. Altman told OpenAI employees this week that it will be able to sit on a desk or be carried around. Supply chain rumors suggest it will be roughly the size of an iPod Shuffle and also be worn like a necklace. Like just about every other big hardware company, Ive and Altman have also been working on AI earbuds. Altman is set on bundling hardware as an upsell for ChatGPT subscriptions and envisions a suite of AI-first products that help lessen the company’s reliance on Apple and Google for distribution. With his Apple relationship in the rear-view mirror, Ive now seems set on unseating the company he helped build. Google, meanwhile, was firing on all cylinders this week. AI Mode in Google Search is being rolled out widely. Its product strategy is still disjointed compared to OpenAI’s, but it’s starting to leverage the immense amount of personal data it has on people to differentiate what Gemini can do. If Gemini can hook into Gmail, Workspace, YouTube, etc., in a way that people want to use, it will likely keep many people from shifting to ChatGPT — just like Meta did to Snapchat with Stories in Instagram. After meeting with Google employees up and down the org chart, I came away from I/O with the feeling that the company doesn’t see a catastrophe on the horizon like a lot of outsiders. There’s a recognition that the ability to buy out distribution for search on Apple devices is probably coming to a close, but Gemini is approaching 500 million monthly users. ChatGPT is undoubtedly eating into search, but Google has shown a willingness to modernize search faster than I expected. The situation differs from Apple, which isn’t competitive in the model race and is suffering from the kind of political infighting that Google mostly worked through over the last couple of years.There’s also no question that Google is well-positioned to continue leading on the frontier of model development. The latest Gemini models are very good, and Google is clearly positioning its AI for a post-phone world with Project Astra. The company also has the compute to roll out tools like the impressive new Veo video model, while OpenAI’s Sora remains heavily gated due to GPU constraints. It’s still quite possible that ChatGPT’s growth continues unabated while Gemini struggles to become a household name. That would be a generational shift in how people use technology that would hurt Google’s business over the long term. For now, though, it looks like Google might be okay. ElsewhereAnthropic couldn’t sit this week out either. The company held an event on Thursday in San Francisco to debut its Claude 4 models, which it claims are the world’s best for coding. With OpenAI, Google, and Meta all battling to win the interface layer of AI, Anthropic is positioning itself as the model arms dealer of choice. It was telling that Windsurf, which is in talks to sell to OpenAI, was seemingly intentionally left out of getting day-one access to the new models. “If models are countries, this is the equivalent of a trade ban,” Nathan Benaich wrote on X.Microsoft Build was overshadowed by protests. There were several interesting announcements at Build this week, including Elon Musk’s Grok model coming to Azure and Microsoft’s bet on how to evolve the plumbing of the web for AI agents. All of that was overshadowed by protestors who kept disrupting the company’s keynotes to protest the business it does with Israel. The situation has gotten so tense that Microsoft tried unsuccessfully to block the ability for employees to send internal emails with the words “Palestine,” “Gaza,” and “Genocide.” I tried Google’s smart glasses prototype. I spent about five minutes wearing the reference design prototype of Google’s new smart glasses. They had a small, low-res waveguide in the center of each lens that showed voice interactions with Gemini, a basic version of Google Maps directions, and photos I took. They were… fine? Google knows this tech is super early and that full AR glasses are still years away. In the meantime, it’s smart of them to partner with Warby Parker, Gentle Monster, and Kering to put Android XR in glasses that I expect to start coming out next year. With Apple now planning a similar pair of AI-powered glasses in 2026, Meta’s window of being the only major player in the space is closing.Personnel logYouTube hired Justin Connolly from Disney as its head of media and sports, a move that Disney is suing over. Tinder CEO Faye Iosotaluno is stepping down. Her role will now be overseen by parent company Match Group CEO Spencer Rascoff. Vladimir Fedorov, a longtime Meta engineering exec, joined Github as CTO.Will Robinson, Coinbase’s former VP of engineering, has joined Plaid as CTO.Stephen Deadman, Meta’s VP of data protection in Europe, is leaving due to “structural changes.”Link listMore to click on:If you haven’t already, don’t forget to subscribe to The Verge, which includes unlimited access to Command Line and all of our reporting.As always, I welcome your feedback, especially if you have thoughts on this issue, an opinion about stackable simulations, or a story idea to share. You can respond here or ping me securely on Signal.Thanks for subscribing.See More: #versus #google #openai #cant #stop
    WWW.THEVERGE.COM
    I/O versus io: Google and OpenAI can’t stop messing with each other
    The leaders of OpenAI and Google have been living rent-free in each other’s heads since ChatGPT caught the world by storm. Heading into this week’s I/O, Googlers were on edge about whether Sam Altman would try to upstage their show like last year, when OpenAI held an event the day before to showcase ChatGPT’s advanced voice mode. This time, OpenAI dropped its bombshell the day after.OpenAI buying the “io” hardware division of Jony Ive’s design studio, LoveFrom, is a delightfully petty bit of SEO sabotage, though I’m told the name stands for “input output” and was decided a while ago. Even still, the news of Ive and Altman teaming up quickly shifted the conversation away from what was a strong showing from Google at this year’s I/O. The dueling announcements say a lot about what are arguably the world’s two foremost AI companies: Google’s models may be technically superior and more widely deployed, but OpenAI is kicking everyone’s ass at capturing mindshare and buzz. Speaking of buzz, it’s worth looking past the headlines to what OpenAI actually announced this week: it’s paying $6.5 billion in equity to hire roughly 55 people from LoveFrom, including ex-Apple design leaders Evans Hankey, Tang Tan, and Scott Cannon. They’ll report to Peter Welinder, a veteran OpenAI product leader who reports directly to Altman. The rest of LoveFrom’s designers, including legends like Mike Matas, are staying put with Ive, who is currently designing the first-ever electric Ferrari and advising the man who introduced him to Altman, Airbnb CEO Brian Chesky. OpenAI’s press release says Ive and LoveFrom “will assume deep design and creative responsibilities across OpenAI.”When LoveFrom’s existing client work is wrapped up, Ive and his design team plan to focus solely on OpenAI while staying independent. OpenAI, meanwhile, already has open “future of computing” roles for others to join the io team it brought over. One job listing for a senior research engineer says the ideal candidate has already “spent time in the weeds teaching models to speak and perceive.” (Total compensation: $460K to $555K plus equity.)The rough timeline that led up to this moment goes as follows: Altman and Ive met two years ago and decided to officially work on hardware together this time last year. The io division was set up at LoveFrom to work with a small group of OpenAI employees. OpenAI and Laurene Powell Jobs invested in the effort toward the end of 2024, when there were quiet talks of raising hundreds of millions of dollars to make it a fully standalone company. (The OpenAI startup fund, which is bizarrely not owned by OpenAI, also invested around this time.) Importantly, Ive ended his consulting relationship with Apple in 2022, the year before he met Altman. That deal was highly lucrative for Ive, but kept him from working on products that could compete with Apple’s. Now, Ive and Altman are teaming up to announce what I expect to be a voice-first AI device later next year. Early prototypes of the device exist (Altman mentioned taking one home in his promo video with Ive). Altman told OpenAI employees this week that it will be able to sit on a desk or be carried around. Supply chain rumors suggest it will be roughly the size of an iPod Shuffle and also be worn like a necklace. Like just about every other big hardware company, Ive and Altman have also been working on AI earbuds. Altman is set on bundling hardware as an upsell for ChatGPT subscriptions and envisions a suite of AI-first products that help lessen the company’s reliance on Apple and Google for distribution. With his Apple relationship in the rear-view mirror, Ive now seems set on unseating the company he helped build. Google, meanwhile, was firing on all cylinders this week. AI Mode in Google Search is being rolled out widely. Its product strategy is still disjointed compared to OpenAI’s, but it’s starting to leverage the immense amount of personal data it has on people to differentiate what Gemini can do. If Gemini can hook into Gmail, Workspace, YouTube, etc., in a way that people want to use, it will likely keep many people from shifting to ChatGPT — just like Meta did to Snapchat with Stories in Instagram. After meeting with Google employees up and down the org chart, I came away from I/O with the feeling that the company doesn’t see a catastrophe on the horizon like a lot of outsiders. There’s a recognition that the ability to buy out distribution for search on Apple devices is probably coming to a close, but Gemini is approaching 500 million monthly users. ChatGPT is undoubtedly eating into search (it’s impossible to get Google execs to comment on the actual health of query volume), but Google has shown a willingness to modernize search faster than I expected. The situation differs from Apple, which isn’t competitive in the model race and is suffering from the kind of political infighting that Google mostly worked through over the last couple of years.There’s also no question that Google is well-positioned to continue leading on the frontier of model development. The latest Gemini models are very good, and Google is clearly positioning its AI for a post-phone world with Project Astra. The company also has the compute to roll out tools like the impressive new Veo video model, while OpenAI’s Sora remains heavily gated due to GPU constraints. It’s still quite possible that ChatGPT’s growth continues unabated while Gemini struggles to become a household name. That would be a generational shift in how people use technology that would hurt Google’s business over the long term. For now, though, it looks like Google might be okay. ElsewhereAnthropic couldn’t sit this week out either. The company held an event on Thursday in San Francisco to debut its Claude 4 models, which it claims are the world’s best for coding. With OpenAI, Google, and Meta all battling to win the interface layer of AI, Anthropic is positioning itself as the model arms dealer of choice. It was telling that Windsurf, which is in talks to sell to OpenAI, was seemingly intentionally left out of getting day-one access to the new models. “If models are countries, this is the equivalent of a trade ban,” Nathan Benaich wrote on X. (Also, what does it say about the state of the industry when the supposed safety-first AI lab is releasing models that it knows want to blackmail people?) Microsoft Build was overshadowed by protests. There were several interesting announcements at Build this week, including Elon Musk’s Grok model coming to Azure and Microsoft’s bet on how to evolve the plumbing of the web for AI agents. All of that was overshadowed by protestors who kept disrupting the company’s keynotes to protest the business it does with Israel. The situation has gotten so tense that Microsoft tried unsuccessfully to block the ability for employees to send internal emails with the words “Palestine,” “Gaza,” and “Genocide.” I tried Google’s smart glasses prototype. I spent about five minutes wearing the reference design prototype of Google’s new smart glasses. They had a small, low-res waveguide in the center of each lens that showed voice interactions with Gemini, a basic version of Google Maps directions, and photos I took. They were… fine? Google knows this tech is super early and that full AR glasses are still years away. In the meantime, it’s smart of them to partner with Warby Parker, Gentle Monster, and Kering to put Android XR in glasses that I expect to start coming out next year. With Apple now planning a similar pair of AI-powered glasses in 2026, Meta’s window of being the only major player in the space is closing.Personnel logYouTube hired Justin Connolly from Disney as its head of media and sports, a move that Disney is suing over. Tinder CEO Faye Iosotaluno is stepping down. Her role will now be overseen by parent company Match Group CEO Spencer Rascoff. Vladimir Fedorov, a longtime Meta engineering exec, joined Github as CTO.Will Robinson, Coinbase’s former VP of engineering, has joined Plaid as CTO.Stephen Deadman, Meta’s VP of data protection in Europe, is leaving due to “structural changes.”Link listMore to click on:If you haven’t already, don’t forget to subscribe to The Verge, which includes unlimited access to Command Line and all of our reporting.As always, I welcome your feedback, especially if you have thoughts on this issue, an opinion about stackable simulations, or a story idea to share. You can respond here or ping me securely on Signal.Thanks for subscribing.See More:
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  • This Deposit of 'Weird' Cretaceous Amber Could Reveal Hints to Long-Forgotten Tsunamis in Japan

    This Deposit of ‘Weird’ Cretaceous Amber Could Reveal Hints to Long-Forgotten Tsunamis in Japan
    A new study highlights the potential of amber fossils to capture evidence of powerful, prehistoric ocean waves

    A tsunami might have occured some 115 million years ago, near where deposits of Cretaceous amber were found in Japan.
    Wikimedia Commons under CC0 1.0

    Scientists in Japan have uncovered amber deposits that may hold elusive evidence of tsunamis that occurred between 114 million and 116 million years ago. Their findings were published in the journal Scientific Reports last week.
    The researchers stumbled upon the amber—fossilized tree resin—by chance while collecting rocks from a sand mine in Hokkaido, an island in northern Japan. The deposit would have been on the seafloor when it was formed during the Cretaceous period.
    “We found a weird form of amber,” says lead author Aya Kubota, a geologist at the National Institute of Advanced Industrial Science and Technology in Japan, to Katherine Kornei at Science News.
    The scientists analyzed the resin with a technique called fluorescence imaging, in which they snapped photos of the remains under ultraviolet light. This helped them see how the amber was separated by layers of dark sediment, creating shapes known as “flame structures.” The unusual pattern arises when soft amber deforms before completely hardening. “Generally, they will form when a denser layer gets deposited on top of a softer layer,” says Carrie Garrison-Laney, a geologist at Washington Sea Grant who was not involved in the study, to Science News.
    The researchers suggest this is evidence that the resin rapidly traveled from land while it was still malleable and solidified underwater. A tsunami could be what swept the trees from land to the ocean so quickly, the study authors write. If true, this could offer scientists a potential new technique for finding prehistoric tsunamis.
    “Identifying tsunamis is generally challenging,” Kubota explains to Live Science’s Olivia Ferrari in an email. Tsunami deposits are easily eroded by the environment, and they can also be hard to distinguish from deposits caused by other storms. But in this case, “by combining detailed field observations with the internal structures of amber, we were able to conclude that the most plausible cause was tsunamis.”

    Cretaceous amber depositsand fossilized driftwoodexamined in the study

    Kubota, Aya et al., Scientific Reports, 2025, under CC BY-NC-ND 4.0

    Other evidence also bolsters the researchers’ conclusion: A massive, nearby landslide offers a sign that an earthquake may have occurred around the same time the amber formed, and displaced mud and tree trunks were found in the same sediments—all signs of a violent tsunami. The trunks didn’t show any signs of erosion by shallow water-dwelling marine creatures, suggesting they were carried quickly out to sea.
    The vegetation found in the fossil deposit suggests multiple tsunamis occurred within the span of two million years, reports Hannah Richter for Science.
    But Garrison-Laney tells Science News that more evidence is needed to prove the amber is linked to a tsunami. She’s not sure the Cretaceous tree resin would have stayed soft once it hit the cold ocean water. “That seems like a stretch to me,” she tells the publication, adding that research on more of the area’s amber deposit will be needed to confirm the findings.
    With further study, scientists could use amber-rich sediments as a way to identify tsunamis throughout history. “Resin offers a rare, time-sensitive snapshot of depositional processes,” Kubota tells Live Science. Previously, scientists have found tiny crustaceans, prehistoric mollusks and even hell ants encased in the orangey resin, a window into worlds past.
    Now, “the emerging concept of ‘amber sedimentology’ holds exciting potential to provide unique insights into sedimentological processes,” Kubota adds to Live Science.

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    #this #deposit #039weird039 #cretaceous #amber
    This Deposit of 'Weird' Cretaceous Amber Could Reveal Hints to Long-Forgotten Tsunamis in Japan
    This Deposit of ‘Weird’ Cretaceous Amber Could Reveal Hints to Long-Forgotten Tsunamis in Japan A new study highlights the potential of amber fossils to capture evidence of powerful, prehistoric ocean waves A tsunami might have occured some 115 million years ago, near where deposits of Cretaceous amber were found in Japan. Wikimedia Commons under CC0 1.0 Scientists in Japan have uncovered amber deposits that may hold elusive evidence of tsunamis that occurred between 114 million and 116 million years ago. Their findings were published in the journal Scientific Reports last week. The researchers stumbled upon the amber—fossilized tree resin—by chance while collecting rocks from a sand mine in Hokkaido, an island in northern Japan. The deposit would have been on the seafloor when it was formed during the Cretaceous period. “We found a weird form of amber,” says lead author Aya Kubota, a geologist at the National Institute of Advanced Industrial Science and Technology in Japan, to Katherine Kornei at Science News. The scientists analyzed the resin with a technique called fluorescence imaging, in which they snapped photos of the remains under ultraviolet light. This helped them see how the amber was separated by layers of dark sediment, creating shapes known as “flame structures.” The unusual pattern arises when soft amber deforms before completely hardening. “Generally, they will form when a denser layer gets deposited on top of a softer layer,” says Carrie Garrison-Laney, a geologist at Washington Sea Grant who was not involved in the study, to Science News. The researchers suggest this is evidence that the resin rapidly traveled from land while it was still malleable and solidified underwater. A tsunami could be what swept the trees from land to the ocean so quickly, the study authors write. If true, this could offer scientists a potential new technique for finding prehistoric tsunamis. “Identifying tsunamis is generally challenging,” Kubota explains to Live Science’s Olivia Ferrari in an email. Tsunami deposits are easily eroded by the environment, and they can also be hard to distinguish from deposits caused by other storms. But in this case, “by combining detailed field observations with the internal structures of amber, we were able to conclude that the most plausible cause was tsunamis.” Cretaceous amber depositsand fossilized driftwoodexamined in the study Kubota, Aya et al., Scientific Reports, 2025, under CC BY-NC-ND 4.0 Other evidence also bolsters the researchers’ conclusion: A massive, nearby landslide offers a sign that an earthquake may have occurred around the same time the amber formed, and displaced mud and tree trunks were found in the same sediments—all signs of a violent tsunami. The trunks didn’t show any signs of erosion by shallow water-dwelling marine creatures, suggesting they were carried quickly out to sea. The vegetation found in the fossil deposit suggests multiple tsunamis occurred within the span of two million years, reports Hannah Richter for Science. But Garrison-Laney tells Science News that more evidence is needed to prove the amber is linked to a tsunami. She’s not sure the Cretaceous tree resin would have stayed soft once it hit the cold ocean water. “That seems like a stretch to me,” she tells the publication, adding that research on more of the area’s amber deposit will be needed to confirm the findings. With further study, scientists could use amber-rich sediments as a way to identify tsunamis throughout history. “Resin offers a rare, time-sensitive snapshot of depositional processes,” Kubota tells Live Science. Previously, scientists have found tiny crustaceans, prehistoric mollusks and even hell ants encased in the orangey resin, a window into worlds past. Now, “the emerging concept of ‘amber sedimentology’ holds exciting potential to provide unique insights into sedimentological processes,” Kubota adds to Live Science. Get the latest stories in your inbox every weekday. More about: Fossils Japan New Research Oceans Tsunami #this #deposit #039weird039 #cretaceous #amber
    WWW.SMITHSONIANMAG.COM
    This Deposit of 'Weird' Cretaceous Amber Could Reveal Hints to Long-Forgotten Tsunamis in Japan
    This Deposit of ‘Weird’ Cretaceous Amber Could Reveal Hints to Long-Forgotten Tsunamis in Japan A new study highlights the potential of amber fossils to capture evidence of powerful, prehistoric ocean waves A tsunami might have occured some 115 million years ago, near where deposits of Cretaceous amber were found in Japan. Wikimedia Commons under CC0 1.0 Scientists in Japan have uncovered amber deposits that may hold elusive evidence of tsunamis that occurred between 114 million and 116 million years ago. Their findings were published in the journal Scientific Reports last week. The researchers stumbled upon the amber—fossilized tree resin—by chance while collecting rocks from a sand mine in Hokkaido, an island in northern Japan. The deposit would have been on the seafloor when it was formed during the Cretaceous period. “We found a weird form of amber,” says lead author Aya Kubota, a geologist at the National Institute of Advanced Industrial Science and Technology in Japan, to Katherine Kornei at Science News. The scientists analyzed the resin with a technique called fluorescence imaging, in which they snapped photos of the remains under ultraviolet light. This helped them see how the amber was separated by layers of dark sediment, creating shapes known as “flame structures.” The unusual pattern arises when soft amber deforms before completely hardening. “Generally, they will form when a denser layer gets deposited on top of a softer layer,” says Carrie Garrison-Laney, a geologist at Washington Sea Grant who was not involved in the study, to Science News. The researchers suggest this is evidence that the resin rapidly traveled from land while it was still malleable and solidified underwater. A tsunami could be what swept the trees from land to the ocean so quickly, the study authors write. If true, this could offer scientists a potential new technique for finding prehistoric tsunamis. “Identifying tsunamis is generally challenging,” Kubota explains to Live Science’s Olivia Ferrari in an email. Tsunami deposits are easily eroded by the environment, and they can also be hard to distinguish from deposits caused by other storms. But in this case, “by combining detailed field observations with the internal structures of amber, we were able to conclude that the most plausible cause was tsunamis.” Cretaceous amber deposits (a, b, d, e) and fossilized driftwood (c) examined in the study Kubota, Aya et al., Scientific Reports, 2025, under CC BY-NC-ND 4.0 Other evidence also bolsters the researchers’ conclusion: A massive, nearby landslide offers a sign that an earthquake may have occurred around the same time the amber formed, and displaced mud and tree trunks were found in the same sediments—all signs of a violent tsunami. The trunks didn’t show any signs of erosion by shallow water-dwelling marine creatures, suggesting they were carried quickly out to sea. The vegetation found in the fossil deposit suggests multiple tsunamis occurred within the span of two million years, reports Hannah Richter for Science. But Garrison-Laney tells Science News that more evidence is needed to prove the amber is linked to a tsunami. She’s not sure the Cretaceous tree resin would have stayed soft once it hit the cold ocean water. “That seems like a stretch to me,” she tells the publication, adding that research on more of the area’s amber deposit will be needed to confirm the findings. With further study, scientists could use amber-rich sediments as a way to identify tsunamis throughout history. “Resin offers a rare, time-sensitive snapshot of depositional processes,” Kubota tells Live Science. Previously, scientists have found tiny crustaceans, prehistoric mollusks and even hell ants encased in the orangey resin, a window into worlds past. Now, “the emerging concept of ‘amber sedimentology’ holds exciting potential to provide unique insights into sedimentological processes,” Kubota adds to Live Science. Get the latest stories in your inbox every weekday. More about: Fossils Japan New Research Oceans Tsunami
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  • Apple legend Jony Ive takes control of OpenAI’s design future

    Silicon bromance

    Apple legend Jony Ive takes control of OpenAI’s design future

    B acquisition of Ive's firm puts him in charge of moving OpenAI "beyond screens."

    Benj Edwards



    May 21, 2025 3:21 pm

    |

    64

    A still image of Jony Iveand OpenAI CEO Sam Altman taken from a promotional video released by OpenAI.

    Credit:

    OpenAI

    A still image of Jony Iveand OpenAI CEO Sam Altman taken from a promotional video released by OpenAI.

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    OpenAI

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    On Wednesday, OpenAI announced that former Apple design chief Jony Ive and his design firm LoveFrom will take over creative and design control at OpenAI. The deal makes Ive responsible for shaping the future look and feel of AI products at the chatbot creator, extending across all of the company's ventures, including ChatGPT.
    Ive was Apple's chief design officer for nearly three decades, where he led the design of iconic products including the iPhone, iPad, MacBook, and Apple Watch, earning numerous industry awards and helping transform Apple into the world's most valuable company through his minimalist design philosophy.
    "Thrilled to be partnering with jony, imo the greatest designer in the world," tweeted OpenAI CEO Sam Altman while sharing a 9-minute promotional video touting the personal and professional relationship between Ive and Altman.

    A screenshot of the Jony Ive/Sam Altman collaboration website captured on May 21, 2025.

    Credit:

    OpenAI

    Ive left Apple in 2019 to found LoveFrom, a design firm that has worked with companies including Ferrari, Airbnb, and luxury Italian fashion firm Moncler.
    The mechanics of the Ive-OpenAI deal are slightly convoluted. At its core, OpenAI will acquire Ive's company "io" in an all-equity deal valued at billion—Ive founded io last year to design and develop AI-powered products. Meanwhile, io's staff of approximately 55 engineers, scientists, researchers, physicists, and product development specialists will become part of OpenAI.
    Meanwhile, Ive's design firm LoveFrom will continue to operate independently, with OpenAI becoming a customer of LoveFrom, while LoveFrom will receive a stake in OpenAI. The companies expect the transaction to close this summer pending regulatory approval.

    Moving beyond screens
    In some ways, the deal is no big surprise. Ive's design firm and Altman have been working on a new device for two years that aims to create an AI-focused consumer electronics device.
    The collaboration reportedly focuses on creating devices that will reduce screen time, according to people familiar with the matter who spoke to The Wall Street Journal. The project has so far experimented with options including headphones and devices with cameras.
    While Ive made his reputation designing physical products at Apple, he also took on more software responsibilities toward the end of his tenure. At OpenAI, his work will extend across future versions of ChatGPT, audio features, apps, and other products.
    A big part of marketing the deal has focused on the reported friendship between Altman and Ive. In a statement published on OpenAI's website, Altman said he hopes the team-up can “bring some of the delight, wonder and creative spirit that I first felt using an Apple Computer 30 years ago.”The former Apple designer shared a similar sentiment that reached into his long and storied history as an industrial designer. “I have a growing sense that everything I have learned over the last 30 years has led me to this moment," said Ive.

    Benj Edwards
    Senior AI Reporter

    Benj Edwards
    Senior AI Reporter

    Benj Edwards is Ars Technica's Senior AI Reporter and founder of the site's dedicated AI beat in 2022. He's also a tech historian with almost two decades of experience. In his free time, he writes and records music, collects vintage computers, and enjoys nature. He lives in Raleigh, NC.

    64 Comments
    #apple #legend #jony #ive #takes
    Apple legend Jony Ive takes control of OpenAI’s design future
    Silicon bromance Apple legend Jony Ive takes control of OpenAI’s design future B acquisition of Ive's firm puts him in charge of moving OpenAI "beyond screens." Benj Edwards – May 21, 2025 3:21 pm | 64 A still image of Jony Iveand OpenAI CEO Sam Altman taken from a promotional video released by OpenAI. Credit: OpenAI A still image of Jony Iveand OpenAI CEO Sam Altman taken from a promotional video released by OpenAI. Credit: OpenAI Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more On Wednesday, OpenAI announced that former Apple design chief Jony Ive and his design firm LoveFrom will take over creative and design control at OpenAI. The deal makes Ive responsible for shaping the future look and feel of AI products at the chatbot creator, extending across all of the company's ventures, including ChatGPT. Ive was Apple's chief design officer for nearly three decades, where he led the design of iconic products including the iPhone, iPad, MacBook, and Apple Watch, earning numerous industry awards and helping transform Apple into the world's most valuable company through his minimalist design philosophy. "Thrilled to be partnering with jony, imo the greatest designer in the world," tweeted OpenAI CEO Sam Altman while sharing a 9-minute promotional video touting the personal and professional relationship between Ive and Altman. A screenshot of the Jony Ive/Sam Altman collaboration website captured on May 21, 2025. Credit: OpenAI Ive left Apple in 2019 to found LoveFrom, a design firm that has worked with companies including Ferrari, Airbnb, and luxury Italian fashion firm Moncler. The mechanics of the Ive-OpenAI deal are slightly convoluted. At its core, OpenAI will acquire Ive's company "io" in an all-equity deal valued at billion—Ive founded io last year to design and develop AI-powered products. Meanwhile, io's staff of approximately 55 engineers, scientists, researchers, physicists, and product development specialists will become part of OpenAI. Meanwhile, Ive's design firm LoveFrom will continue to operate independently, with OpenAI becoming a customer of LoveFrom, while LoveFrom will receive a stake in OpenAI. The companies expect the transaction to close this summer pending regulatory approval. Moving beyond screens In some ways, the deal is no big surprise. Ive's design firm and Altman have been working on a new device for two years that aims to create an AI-focused consumer electronics device. The collaboration reportedly focuses on creating devices that will reduce screen time, according to people familiar with the matter who spoke to The Wall Street Journal. The project has so far experimented with options including headphones and devices with cameras. While Ive made his reputation designing physical products at Apple, he also took on more software responsibilities toward the end of his tenure. At OpenAI, his work will extend across future versions of ChatGPT, audio features, apps, and other products. A big part of marketing the deal has focused on the reported friendship between Altman and Ive. In a statement published on OpenAI's website, Altman said he hopes the team-up can “bring some of the delight, wonder and creative spirit that I first felt using an Apple Computer 30 years ago.”The former Apple designer shared a similar sentiment that reached into his long and storied history as an industrial designer. “I have a growing sense that everything I have learned over the last 30 years has led me to this moment," said Ive. Benj Edwards Senior AI Reporter Benj Edwards Senior AI Reporter Benj Edwards is Ars Technica's Senior AI Reporter and founder of the site's dedicated AI beat in 2022. He's also a tech historian with almost two decades of experience. In his free time, he writes and records music, collects vintage computers, and enjoys nature. He lives in Raleigh, NC. 64 Comments #apple #legend #jony #ive #takes
    ARSTECHNICA.COM
    Apple legend Jony Ive takes control of OpenAI’s design future
    Silicon bromance Apple legend Jony Ive takes control of OpenAI’s design future $6.5B acquisition of Ive's firm puts him in charge of moving OpenAI "beyond screens." Benj Edwards – May 21, 2025 3:21 pm | 64 A still image of Jony Ive (left) and OpenAI CEO Sam Altman taken from a promotional video released by OpenAI. Credit: OpenAI A still image of Jony Ive (left) and OpenAI CEO Sam Altman taken from a promotional video released by OpenAI. Credit: OpenAI Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more On Wednesday, OpenAI announced that former Apple design chief Jony Ive and his design firm LoveFrom will take over creative and design control at OpenAI. The deal makes Ive responsible for shaping the future look and feel of AI products at the chatbot creator, extending across all of the company's ventures, including ChatGPT. Ive was Apple's chief design officer for nearly three decades, where he led the design of iconic products including the iPhone, iPad, MacBook, and Apple Watch, earning numerous industry awards and helping transform Apple into the world's most valuable company through his minimalist design philosophy. "Thrilled to be partnering with jony, imo the greatest designer in the world," tweeted OpenAI CEO Sam Altman while sharing a 9-minute promotional video touting the personal and professional relationship between Ive and Altman. A screenshot of the Jony Ive/Sam Altman collaboration website captured on May 21, 2025. Credit: OpenAI Ive left Apple in 2019 to found LoveFrom, a design firm that has worked with companies including Ferrari, Airbnb, and luxury Italian fashion firm Moncler. The mechanics of the Ive-OpenAI deal are slightly convoluted. At its core, OpenAI will acquire Ive's company "io" in an all-equity deal valued at $6.5 billion—Ive founded io last year to design and develop AI-powered products. Meanwhile, io's staff of approximately 55 engineers, scientists, researchers, physicists, and product development specialists will become part of OpenAI. Meanwhile, Ive's design firm LoveFrom will continue to operate independently, with OpenAI becoming a customer of LoveFrom, while LoveFrom will receive a stake in OpenAI. The companies expect the transaction to close this summer pending regulatory approval. Moving beyond screens In some ways, the deal is no big surprise. Ive's design firm and Altman have been working on a new device for two years that aims to create an AI-focused consumer electronics device. The collaboration reportedly focuses on creating devices that will reduce screen time, according to people familiar with the matter who spoke to The Wall Street Journal. The project has so far experimented with options including headphones and devices with cameras. While Ive made his reputation designing physical products at Apple, he also took on more software responsibilities toward the end of his tenure. At OpenAI, his work will extend across future versions of ChatGPT, audio features, apps, and other products. A big part of marketing the deal has focused on the reported friendship between Altman and Ive. In a statement published on OpenAI's website, Altman said he hopes the team-up can “bring some of the delight, wonder and creative spirit that I first felt using an Apple Computer 30 years ago.” (Altman once told Ars Technica that his first computer was a Macintosh LC II, introduced in 1992.) The former Apple designer shared a similar sentiment that reached into his long and storied history as an industrial designer. “I have a growing sense that everything I have learned over the last 30 years has led me to this moment," said Ive. Benj Edwards Senior AI Reporter Benj Edwards Senior AI Reporter Benj Edwards is Ars Technica's Senior AI Reporter and founder of the site's dedicated AI beat in 2022. He's also a tech historian with almost two decades of experience. In his free time, he writes and records music, collects vintage computers, and enjoys nature. He lives in Raleigh, NC. 64 Comments
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  • What People Are Getting Wrong This Week: Fake Police Bodycam Videos

    Another week, another "gotcha" video debunked. This time it's "Cop Pulls Over Black Judge and Lives To Regret It," a piece of pseudo-documentary street drama that's been viewed millions of times on YouTube and TikTok. The video is part of a growing online video genre based on documenting cops' confrontations with public, either through police-worn body camera footage or citizen-filmed footage. Some of these videos are real, but many of them are not.Here's the "Cop Pulls Over Judge" video:

    The tells: bad improv in a Florida parking lotIf you have a smidge of media literacy, it's easy to spot this as fake. The acting is sub-community-theater level.The improved dialogue is laughably on the nose. I'm pretty sure judges don't wear judicial robes when they're running errands.The taillight the cop supposedly broke is intact at the end of the videoThat's just the surface. If you dive deeper, you'll learn that the watermark for the bodycam isn't right and there is no city of Sunny Springs in Florida. The rage-bait cinematic universe: Who even makes these videos?The description of the channel the judge video comes from, bodycam declassified, reads, "In our channel, we bring you real, unfiltered bodycam footage, offering insight into real-world situations. In some cases, we may reenact some elements to clarify key aspects of certain encounters." I can't find any video on this channel that features real footage; Cop Slaps Arrogant Prince in Ferrari and Gets Suspended, Black Female Lawyer Vs Arrogant Cop, and the rest of these videos are fake, unless all these encounters happened in the same building's parking lot.Looking a little deeper into YouTube revealed a ton of these rage-bait vids, from different creators, with different stories. We got cops pulling over FBI agents, cops harassing people for taking their shoes off in the park, and my personal favorite: Dumb Cop Mess with the wrong FBI agent On Plane. Watch this and try not to laugh:

    I actually like the earnestness of the creators of this video. It reminds me of the delusional incompetence of b-movie king Ed Wood: God bless them, they tried. But that is so not an airplane cabin. And that is so not a stewardess uniform. That is so not an FBI agent. And that is so not how people talk to each other on Planet Earth. The same fake plane was used in this video, too. The "Cop vs. Judge" video is basically a reboot of a real video of Florida police pulling over Aramis Ayala, Florida’s first elected state attorney, for no reason. Comparing them makes it obvious what real body-cam footage looks like, compared to fake, but also highlights why people are drawn to the ersatz over the genuine. We don't get to see what happens to the real cop beyond momentary embarrassment.Why are these fakes so successful? I've been digging into the sub-genre of fake confrontation videos, and they seem, like the fake political confrontation videos I posted about last week, to point to a collective desire for Justice. Cops are often bastards, and we want to see them face consequences when they do wrong, so there are a lot of popular channels devoted to videos depicting just that.But real police confrontations are generally murkier than the fakes, and even when the cops are clearly wrong, any "conclusion" to these stories takes years of legal wrangling. The fakes, though? Instant justice!Why people believe in fake cop videosThe successful formula for these videos is a cop pulling someone over who is "higher" in the Justice hierarchy than a street cop. That way the offending party can face instant karma, instead of their comeuppance coming years later, in a legal filing no one will read. We want a thuggish cop to be owned by a judge in full gown while we watch. We want to see the good guys win, now, and if it's not going to really happen, we'll pull the wool over our own eyes. Real justice usually isn't exciting, it's a slog through layers of moral relativism and triple-filed paperwork, but fake justice hits hard. The biggest giveaway that these videos are fake isn’t the bad dialogue or the dodgy production design, it’s how true they feel.
    #what #people #are #getting #wrong
    What People Are Getting Wrong This Week: Fake Police Bodycam Videos
    Another week, another "gotcha" video debunked. This time it's "Cop Pulls Over Black Judge and Lives To Regret It," a piece of pseudo-documentary street drama that's been viewed millions of times on YouTube and TikTok. The video is part of a growing online video genre based on documenting cops' confrontations with public, either through police-worn body camera footage or citizen-filmed footage. Some of these videos are real, but many of them are not.Here's the "Cop Pulls Over Judge" video: The tells: bad improv in a Florida parking lotIf you have a smidge of media literacy, it's easy to spot this as fake. The acting is sub-community-theater level.The improved dialogue is laughably on the nose. I'm pretty sure judges don't wear judicial robes when they're running errands.The taillight the cop supposedly broke is intact at the end of the videoThat's just the surface. If you dive deeper, you'll learn that the watermark for the bodycam isn't right and there is no city of Sunny Springs in Florida. The rage-bait cinematic universe: Who even makes these videos?The description of the channel the judge video comes from, bodycam declassified, reads, "In our channel, we bring you real, unfiltered bodycam footage, offering insight into real-world situations. In some cases, we may reenact some elements to clarify key aspects of certain encounters." I can't find any video on this channel that features real footage; Cop Slaps Arrogant Prince in Ferrari and Gets Suspended, Black Female Lawyer Vs Arrogant Cop, and the rest of these videos are fake, unless all these encounters happened in the same building's parking lot.Looking a little deeper into YouTube revealed a ton of these rage-bait vids, from different creators, with different stories. We got cops pulling over FBI agents, cops harassing people for taking their shoes off in the park, and my personal favorite: Dumb Cop Mess with the wrong FBI agent On Plane. Watch this and try not to laugh: I actually like the earnestness of the creators of this video. It reminds me of the delusional incompetence of b-movie king Ed Wood: God bless them, they tried. But that is so not an airplane cabin. And that is so not a stewardess uniform. That is so not an FBI agent. And that is so not how people talk to each other on Planet Earth. The same fake plane was used in this video, too. The "Cop vs. Judge" video is basically a reboot of a real video of Florida police pulling over Aramis Ayala, Florida’s first elected state attorney, for no reason. Comparing them makes it obvious what real body-cam footage looks like, compared to fake, but also highlights why people are drawn to the ersatz over the genuine. We don't get to see what happens to the real cop beyond momentary embarrassment.Why are these fakes so successful? I've been digging into the sub-genre of fake confrontation videos, and they seem, like the fake political confrontation videos I posted about last week, to point to a collective desire for Justice. Cops are often bastards, and we want to see them face consequences when they do wrong, so there are a lot of popular channels devoted to videos depicting just that.But real police confrontations are generally murkier than the fakes, and even when the cops are clearly wrong, any "conclusion" to these stories takes years of legal wrangling. The fakes, though? Instant justice!Why people believe in fake cop videosThe successful formula for these videos is a cop pulling someone over who is "higher" in the Justice hierarchy than a street cop. That way the offending party can face instant karma, instead of their comeuppance coming years later, in a legal filing no one will read. We want a thuggish cop to be owned by a judge in full gown while we watch. We want to see the good guys win, now, and if it's not going to really happen, we'll pull the wool over our own eyes. Real justice usually isn't exciting, it's a slog through layers of moral relativism and triple-filed paperwork, but fake justice hits hard. The biggest giveaway that these videos are fake isn’t the bad dialogue or the dodgy production design, it’s how true they feel. #what #people #are #getting #wrong
    LIFEHACKER.COM
    What People Are Getting Wrong This Week: Fake Police Bodycam Videos
    Another week, another "gotcha" video debunked. This time it's "Cop Pulls Over Black Judge and Lives To Regret It," a piece of pseudo-documentary street drama that's been viewed millions of times on YouTube and TikTok (and elsewhere, I'm sure). The video is part of a growing online video genre based on documenting cops' confrontations with public, either through police-worn body camera footage or citizen-filmed footage. Some of these videos are real, but many of them are not.Here's the "Cop Pulls Over Judge" video: The tells: bad improv in a Florida parking lotIf you have a smidge of media literacy, it's easy to spot this as fake. The acting is sub-community-theater level.The improved dialogue is laughably on the nose. I'm pretty sure judges don't wear judicial robes when they're running errands.The taillight the cop supposedly broke is intact at the end of the videoThat's just the surface. If you dive deeper, you'll learn that the watermark for the bodycam isn't right and there is no city of Sunny Springs in Florida. The rage-bait cinematic universe: Who even makes these videos?The description of the channel the judge video comes from, bodycam declassified, reads, "In our channel, we bring you real, unfiltered bodycam footage, offering insight into real-world situations. In some cases, we may reenact some elements to clarify key aspects of certain encounters." I can't find any video on this channel that features real footage; Cop Slaps Arrogant Prince in Ferrari and Gets Suspended, Black Female Lawyer Vs Arrogant Cop, and the rest of these videos are fake, unless all these encounters happened in the same building's parking lot.Looking a little deeper into YouTube revealed a ton of these rage-bait vids, from different creators, with different stories. We got cops pulling over FBI agents, cops harassing people for taking their shoes off in the park, and my personal favorite: Dumb Cop Mess with the wrong FBI agent On Plane. Watch this and try not to laugh: I actually like the earnestness of the creators of this video. It reminds me of the delusional incompetence of b-movie king Ed Wood: God bless them, they tried. But that is so not an airplane cabin. And that is so not a stewardess uniform. That is so not an FBI agent. And that is so not how people talk to each other on Planet Earth. The same fake plane was used in this video, too. The "Cop vs. Judge" video is basically a reboot of a real video of Florida police pulling over Aramis Ayala, Florida’s first elected state attorney, for no reason. Comparing them makes it obvious what real body-cam footage looks like, compared to fake, but also highlights why people are drawn to the ersatz over the genuine. We don't get to see what happens to the real cop beyond momentary embarrassment. (Spoiler: nothing.)Why are these fakes so successful? I've been digging into the sub-genre of fake confrontation videos, and they seem, like the fake political confrontation videos I posted about last week, to point to a collective desire for Justice. Cops are often bastards, and we want to see them face consequences when they do wrong, so there are a lot of popular channels devoted to videos depicting just that. (Thanks for all the free, body-cam-based entertainment, Police of America!) But real police confrontations are generally murkier than the fakes (maybe the cops shouldn't have manhandled this guy but dude seems drunk to me), and even when the cops are clearly wrong, any "conclusion" to these stories takes years of legal wrangling. The fakes, though? Instant justice!Why people believe in fake cop videosThe successful formula for these videos is a cop pulling someone over who is "higher" in the Justice hierarchy than a street cop. That way the offending party can face instant karma, instead of their comeuppance coming years later, in a legal filing no one will read. We want a thuggish cop to be owned by a judge in full gown while we watch. We want to see the good guys win, now, and if it's not going to really happen, we'll pull the wool over our own eyes. Real justice usually isn't exciting, it's a slog through layers of moral relativism and triple-filed paperwork, but fake justice hits hard. The biggest giveaway that these videos are fake isn’t the bad dialogue or the dodgy production design, it’s how true they feel.(Also: the stewardess uniform.)
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Nvidia wants the RTX 5060 to be your new 1080p daily driver GPU thanks to big frame-generation boosts

    BUDGET BALANCED

    Nvidia wants the RTX 5060 to be your new 1080p daily driver GPU thanks to big frame-generation boosts
    Nvidia’s newest entry-level card promises high frame rates and great performance on new games for - but only if you turn on all of the performance-enhancing extras.

    Article

    by Alex Donaldson
    Assistant Editor

    Published on May 18, 2025

    I often think of graphics cards as being a little bit like cars. They’re performance focused, but aesthetics and efficiency also hugely matter. They also run the budgeting gamut. If you want to run everything with all the bells and whistles, then your Porsche or Ferrari equivalent is there for you, should you be willing to part with a huge chunk of change. Equally, most people don’t need nor can afford such extravagance. Sometimes you just need something decent that is going to get you where you need to go.
    For most gamers, where they need to go is running the newest games at stable frame rates and having them look good. In many cases this is the realm of the console - but increasingly more players are jumping onto the PC bandwagon at an entry level - which is where graphics cards like the new Nvidia GeForce RTX 5060 come in.
    Now, disclosure time - this is not a review of the 5060. Consider it a first look, so to speak, since the truly finalized drivers for this particular GPU weren’t available at the time of testing and Nvidia gave us an early glimpse at the card in more limited circumstances. As such, I’m not presenting in-depth benchmarks and the like today. I’ll check in with a final verdict along those lines a little later on - but for now, I wanted to take a brief early lookat what this new card is capable of.
    That price point is crucial. is in the sort of realm where it’s a viable upgrade to toss in to an older PC, but for that money you’re also getting a card that is nevertheless a member of Nvidia’s ‘50 series’ family. That means access to all of the latest bits of snazzy RTX technology - including the new ‘multi frame generation’option that in supported games will let you boost frame rates massively with AI-augmented fakery that is surprisingly well-executed.

    It’s also a relatively familiar price. If you look at the class of card this belongs to from Nvidia, the price has been relatively stable for a while. 2019’s RTX 2060 ran at launch, while the 4060 launched at If you go back to 2016, before the advent of the ‘RTX’ era, you can find cheaper - but that was a long time ago in human terms, leave alone in the context of the evolution of PC graphics. In line with that evolution the expectations of such a card have shifted, too, obviously – which is where we come to a preview of this card, tested strictly on the terms Nvidia is most keen to highlight - which is obviously going to be favorable. Within these parameters, it’s a powerful proposition on paper.
    These parameters saw us offered a selection of games that Nvidia suggested as ideal for road testing the 5060. Among these was Cyberpunk, an old favorite tester of mine, and Doom The Dark Ages, the newly-released shooter that requires ray-tracing and benefits greatly from high frame rates and responsiveness. I zeroed in on those.
    With only 8GB of VRAM, the 5060 obviously has a bottleneck that sets it apart from the higher-end cards. But we also have to be realistic: this is a card primarily designed for 1080p or 1440p gaming, and as an RTX card you also have to assume that in many modern games DLSS is going to be something you want to switch on. Which is handy, as Nvidia’s guidelines for an early look at the card indeed wanted DLSS and Multi-Frame Generation switched on.
    As far as these features go, each individual has to decide if they’re content to make peace with the concept of upscaling, or indeed in ‘fake frames’ if you turn on frame generation. I personally think it’s fine - great, even - so long as the end result is a high-quality image. Others want raw rendering, of course - but if you’re in that camp you probably need to save more cash for a higher-end card. If you are simply focused on how the games look and feel on your eyeballs and in your hands, however, this is definitely a reasonable option.

    Watch on YouTube
    Looking at Doom, it all becomes clear that 8GB of VRAM be damned, DLSS4 does a lot of the heavy lifting for you. Let’s be blunt: you can whack the latest Doom release onto the ‘Ultra Nightmare’ preset - and then toggle on DLSS4’s balanced preset and 3x MFG, Nvidia’s two big frame-boosting offerings. With that setup, you can enjoy this brand-new shooter at 1080p with a frame rate in excess of 200fps. Tasty.
    Hop on over to Cyberpunk, which is broadly a more taxing game, and in RT Overdrive settings you’re once again reliant on those extra features of the 50 series hardware to get it to where you want it. Here the headline is an average FPS of around 120 - a magic number for high-end displays - but this came with heavier dips and stuttering when things got really heated than in Doom. This is something that could get mopped up with drivers, but my read is that this is probably the likely final performance - heavy highs but with some caveats - which is sort of to be expected on an entry-level card.
    Like I say, a lot of it comes down to your acceptance of the parameters of this card - and this preview. Is 1080p acceptable to you in 2025? And are you willing to accept turning on features that mean that all the frames you’re seeing aren’t technically ‘real’? That might also bring with it the odd blurry frame or diffuse detail, too. But that’s the trade off. The answer to how acceptable all that is will vary depending on the individual player - but many will doubtless take that deal for a shot at a game like DOOM at 200fps for This is obviously a new generation card in terms of raw rendering too - but the focus of previews tips Nvidia’s hand, in a sense: this is a card led by its additional performance-enhancing features. Nvidia’s frame generation and upscaling technology is best-in-class - and this is now the cheapest way to get the newest generation of it. Testing in the coming weeks will reveal how well the 5060 stacks up against the 4060 and older in raw rendering, and it's here that the rubber may meet the road in terms of the question of if this is truly a full-on upgrade or not. But with the bells and whistles turned on, it looks to be a good quarter-step better than its predecessor while remaining at the same price.
    The concept is ‘Champagne Taste on a Beer Budget’, as the saying goes. But you’re not going to get actual Bollinger for the price of a four pack of Stella. There will always be compromises. But whereas before budget card marketing would promise you a stable 30fps, we've now got it talking about 120, albeit with frame generation. Or to continue my clunky analogy, previously at the entry level you were, indeed, just buying beer. This is masquerading as something else - and in many cases, the generated frames do the job impeccably. The question now is how this card performs more broadly, outside of narrow tests on just a handful of games. Stay tuned for that.
    #nvidia #wants #rtx #your #new
    Nvidia wants the RTX 5060 to be your new 1080p daily driver GPU thanks to big frame-generation boosts
    BUDGET BALANCED Nvidia wants the RTX 5060 to be your new 1080p daily driver GPU thanks to big frame-generation boosts Nvidia’s newest entry-level card promises high frame rates and great performance on new games for - but only if you turn on all of the performance-enhancing extras. Article by Alex Donaldson Assistant Editor Published on May 18, 2025 I often think of graphics cards as being a little bit like cars. They’re performance focused, but aesthetics and efficiency also hugely matter. They also run the budgeting gamut. If you want to run everything with all the bells and whistles, then your Porsche or Ferrari equivalent is there for you, should you be willing to part with a huge chunk of change. Equally, most people don’t need nor can afford such extravagance. Sometimes you just need something decent that is going to get you where you need to go. For most gamers, where they need to go is running the newest games at stable frame rates and having them look good. In many cases this is the realm of the console - but increasingly more players are jumping onto the PC bandwagon at an entry level - which is where graphics cards like the new Nvidia GeForce RTX 5060 come in. Now, disclosure time - this is not a review of the 5060. Consider it a first look, so to speak, since the truly finalized drivers for this particular GPU weren’t available at the time of testing and Nvidia gave us an early glimpse at the card in more limited circumstances. As such, I’m not presenting in-depth benchmarks and the like today. I’ll check in with a final verdict along those lines a little later on - but for now, I wanted to take a brief early lookat what this new card is capable of. That price point is crucial. is in the sort of realm where it’s a viable upgrade to toss in to an older PC, but for that money you’re also getting a card that is nevertheless a member of Nvidia’s ‘50 series’ family. That means access to all of the latest bits of snazzy RTX technology - including the new ‘multi frame generation’option that in supported games will let you boost frame rates massively with AI-augmented fakery that is surprisingly well-executed. It’s also a relatively familiar price. If you look at the class of card this belongs to from Nvidia, the price has been relatively stable for a while. 2019’s RTX 2060 ran at launch, while the 4060 launched at If you go back to 2016, before the advent of the ‘RTX’ era, you can find cheaper - but that was a long time ago in human terms, leave alone in the context of the evolution of PC graphics. In line with that evolution the expectations of such a card have shifted, too, obviously – which is where we come to a preview of this card, tested strictly on the terms Nvidia is most keen to highlight - which is obviously going to be favorable. Within these parameters, it’s a powerful proposition on paper. These parameters saw us offered a selection of games that Nvidia suggested as ideal for road testing the 5060. Among these was Cyberpunk, an old favorite tester of mine, and Doom The Dark Ages, the newly-released shooter that requires ray-tracing and benefits greatly from high frame rates and responsiveness. I zeroed in on those. With only 8GB of VRAM, the 5060 obviously has a bottleneck that sets it apart from the higher-end cards. But we also have to be realistic: this is a card primarily designed for 1080p or 1440p gaming, and as an RTX card you also have to assume that in many modern games DLSS is going to be something you want to switch on. Which is handy, as Nvidia’s guidelines for an early look at the card indeed wanted DLSS and Multi-Frame Generation switched on. As far as these features go, each individual has to decide if they’re content to make peace with the concept of upscaling, or indeed in ‘fake frames’ if you turn on frame generation. I personally think it’s fine - great, even - so long as the end result is a high-quality image. Others want raw rendering, of course - but if you’re in that camp you probably need to save more cash for a higher-end card. If you are simply focused on how the games look and feel on your eyeballs and in your hands, however, this is definitely a reasonable option. Watch on YouTube Looking at Doom, it all becomes clear that 8GB of VRAM be damned, DLSS4 does a lot of the heavy lifting for you. Let’s be blunt: you can whack the latest Doom release onto the ‘Ultra Nightmare’ preset - and then toggle on DLSS4’s balanced preset and 3x MFG, Nvidia’s two big frame-boosting offerings. With that setup, you can enjoy this brand-new shooter at 1080p with a frame rate in excess of 200fps. Tasty. Hop on over to Cyberpunk, which is broadly a more taxing game, and in RT Overdrive settings you’re once again reliant on those extra features of the 50 series hardware to get it to where you want it. Here the headline is an average FPS of around 120 - a magic number for high-end displays - but this came with heavier dips and stuttering when things got really heated than in Doom. This is something that could get mopped up with drivers, but my read is that this is probably the likely final performance - heavy highs but with some caveats - which is sort of to be expected on an entry-level card. Like I say, a lot of it comes down to your acceptance of the parameters of this card - and this preview. Is 1080p acceptable to you in 2025? And are you willing to accept turning on features that mean that all the frames you’re seeing aren’t technically ‘real’? That might also bring with it the odd blurry frame or diffuse detail, too. But that’s the trade off. The answer to how acceptable all that is will vary depending on the individual player - but many will doubtless take that deal for a shot at a game like DOOM at 200fps for This is obviously a new generation card in terms of raw rendering too - but the focus of previews tips Nvidia’s hand, in a sense: this is a card led by its additional performance-enhancing features. Nvidia’s frame generation and upscaling technology is best-in-class - and this is now the cheapest way to get the newest generation of it. Testing in the coming weeks will reveal how well the 5060 stacks up against the 4060 and older in raw rendering, and it's here that the rubber may meet the road in terms of the question of if this is truly a full-on upgrade or not. But with the bells and whistles turned on, it looks to be a good quarter-step better than its predecessor while remaining at the same price. The concept is ‘Champagne Taste on a Beer Budget’, as the saying goes. But you’re not going to get actual Bollinger for the price of a four pack of Stella. There will always be compromises. But whereas before budget card marketing would promise you a stable 30fps, we've now got it talking about 120, albeit with frame generation. Or to continue my clunky analogy, previously at the entry level you were, indeed, just buying beer. This is masquerading as something else - and in many cases, the generated frames do the job impeccably. The question now is how this card performs more broadly, outside of narrow tests on just a handful of games. Stay tuned for that. #nvidia #wants #rtx #your #new
    WWW.VG247.COM
    Nvidia wants the RTX 5060 to be your new 1080p daily driver GPU thanks to big frame-generation boosts
    BUDGET BALANCED Nvidia wants the RTX 5060 to be your new 1080p daily driver GPU thanks to big frame-generation boosts Nvidia’s newest entry-level card promises high frame rates and great performance on new games for $300 - but only if you turn on all of the performance-enhancing extras. Article by Alex Donaldson Assistant Editor Published on May 18, 2025 I often think of graphics cards as being a little bit like cars. They’re performance focused, but aesthetics and efficiency also hugely matter. They also run the budgeting gamut. If you want to run everything with all the bells and whistles, then your Porsche or Ferrari equivalent is there for you, should you be willing to part with a huge chunk of change. Equally, most people don’t need nor can afford such extravagance. Sometimes you just need something decent that is going to get you where you need to go. For most gamers, where they need to go is running the newest games at stable frame rates and having them look good. In many cases this is the realm of the console - but increasingly more players are jumping onto the PC bandwagon at an entry level - which is where graphics cards like the new Nvidia GeForce RTX 5060 come in. Now, disclosure time - this is not a review of the 5060. Consider it a first look, so to speak, since the truly finalized drivers for this particular GPU weren’t available at the time of testing and Nvidia gave us an early glimpse at the card in more limited circumstances. As such, I’m not presenting in-depth benchmarks and the like today. I’ll check in with a final verdict along those lines a little later on - but for now, I wanted to take a brief early look (a preview, I suppose) at what this new $300 card is capable of. That price point is crucial. $300 is in the sort of realm where it’s a viable upgrade to toss in to an older PC, but for that money you’re also getting a card that is nevertheless a member of Nvidia’s ‘50 series’ family. That means access to all of the latest bits of snazzy RTX technology - including the new ‘multi frame generation’ (MFG) option that in supported games will let you boost frame rates massively with AI-augmented fakery that is surprisingly well-executed. It’s also a relatively familiar price. If you look at the class of card this belongs to from Nvidia, the price has been relatively stable for a while. 2019’s RTX 2060 ran $350 at launch, while the 4060 launched at $300. If you go back to 2016, before the advent of the ‘RTX’ era, you can find cheaper - but that was a long time ago in human terms, leave alone in the context of the evolution of PC graphics. In line with that evolution the expectations of such a card have shifted, too, obviously – which is where we come to a preview of this card, tested strictly on the terms Nvidia is most keen to highlight - which is obviously going to be favorable. Within these parameters, it’s a powerful proposition on paper. These parameters saw us offered a selection of games that Nvidia suggested as ideal for road testing the 5060. Among these was Cyberpunk, an old favorite tester of mine, and Doom The Dark Ages, the newly-released shooter that requires ray-tracing and benefits greatly from high frame rates and responsiveness. I zeroed in on those. With only 8GB of VRAM, the 5060 obviously has a bottleneck that sets it apart from the higher-end cards. But we also have to be realistic: this is a card primarily designed for 1080p or 1440p gaming, and as an RTX card you also have to assume that in many modern games DLSS is going to be something you want to switch on. Which is handy, as Nvidia’s guidelines for an early look at the card indeed wanted DLSS and Multi-Frame Generation switched on. As far as these features go, each individual has to decide if they’re content to make peace with the concept of upscaling, or indeed in ‘fake frames’ if you turn on frame generation. I personally think it’s fine - great, even - so long as the end result is a high-quality image. Others want raw rendering, of course - but if you’re in that camp you probably need to save more cash for a higher-end card. If you are simply focused on how the games look and feel on your eyeballs and in your hands, however, this is definitely a reasonable option. Watch on YouTube Looking at Doom, it all becomes clear that 8GB of VRAM be damned, DLSS4 does a lot of the heavy lifting for you. Let’s be blunt: you can whack the latest Doom release onto the ‘Ultra Nightmare’ preset - and then toggle on DLSS4’s balanced preset and 3x MFG, Nvidia’s two big frame-boosting offerings. With that setup, you can enjoy this brand-new shooter at 1080p with a frame rate in excess of 200fps. Tasty. Hop on over to Cyberpunk, which is broadly a more taxing game, and in RT Overdrive settings you’re once again reliant on those extra features of the 50 series hardware to get it to where you want it. Here the headline is an average FPS of around 120 - a magic number for high-end displays - but this came with heavier dips and stuttering when things got really heated than in Doom. This is something that could get mopped up with drivers, but my read is that this is probably the likely final performance - heavy highs but with some caveats - which is sort of to be expected on an entry-level card. Like I say, a lot of it comes down to your acceptance of the parameters of this card - and this preview. Is 1080p acceptable to you in 2025? And are you willing to accept turning on features that mean that all the frames you’re seeing aren’t technically ‘real’? That might also bring with it the odd blurry frame or diffuse detail, too. But that’s the trade off. The answer to how acceptable all that is will vary depending on the individual player - but many will doubtless take that deal for a shot at a game like DOOM at 200fps for $300. This is obviously a new generation card in terms of raw rendering too - but the focus of previews tips Nvidia’s hand, in a sense: this is a card led by its additional performance-enhancing features. Nvidia’s frame generation and upscaling technology is best-in-class - and this is now the cheapest way to get the newest generation of it. Testing in the coming weeks will reveal how well the 5060 stacks up against the 4060 and older in raw rendering, and it's here that the rubber may meet the road in terms of the question of if this is truly a full-on upgrade or not. But with the bells and whistles turned on, it looks to be a good quarter-step better than its predecessor while remaining at the same price. The concept is ‘Champagne Taste on a Beer Budget’, as the saying goes. But you’re not going to get actual Bollinger for the price of a four pack of Stella. There will always be compromises. But whereas before budget card marketing would promise you a stable 30fps, we've now got it talking about 120, albeit with frame generation. Or to continue my clunky analogy, previously at the entry level you were, indeed, just buying beer. This is masquerading as something else - and in many cases, the generated frames do the job impeccably. The question now is how this card performs more broadly, outside of narrow tests on just a handful of games. Stay tuned for that.
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  • How Measles, Polio and Other Eliminated Diseases Could Roar Back If U.S. Vaccination Rates Fall

    May 16, 20254 min readSee the Dramatic Consequences of Vaccination Rates Teetering on a ‘Knife's Edge’As U.S. childhood vaccination rates sway on a “knife’s edge,” new 25-year projectionsBy Lauren J. Young edited by Dean VisserMeasles, rubella, polio and diphtheria—once ubiquitous, devastating and deeply feared—have been virtually eliminated from the U.S. for decades. Entire generations have barely encountered these diseases as high vaccination rates and intensive surveillance efforts have largely shielded the country from major outbreaks.But amid a major multistate measles outbreak that has grown to hundreds of cases, a recent study published in JAMA projects that even a slight dip in current U.S. childhood vaccination rates could reverse such historic gains, which could cause some of these maladies to come roaring back within 25 years—while just a slight increase in rates could effectively squelch of all four.“We were quite surprised that we’re right on that knife’s edge,” says the study’s lead author Mathew Kiang, an assistant professor of epidemiology and population health at Stanford University. “A little bit moreand things could be totally fine; a little less and things are going to be quite bad.”On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.The Centers for Disease Control and Prevention and the World Health Organization formally declare a disease eliminated when there is zero continuous transmission in a specific region for 12 months or more. The U.S. achieved this milestone for measles, a viral illness that can lead to splotchy rashes, pneumonia, organ failure and other dangerous complications, in 2000. Poliovirus, which can cause lifelong paralysis and death, was effectively eliminated from North and South America by 1994. The U.S. rid itself of viral rubella, known for causing miscarriages and severe birth defects, in 2004. And diphtheria, a highly fatal bacterial disease, was virtually eliminated after a vaccine was introduced in the 1940s. These are “key infectious diseases that we’ve eliminated from the U.S. through widespread vaccination,” says study co-author Nathan Lo, a physician-scientist at Stanford University.Kiang, Lo and their colleagues ran multiple scenarios of childhood vaccination rates over 25 years to see if the four diseases would return to endemic levels. Measles—which is a very contagious disease and requires high population immunity to prevent spread—was the most susceptible to fluctuations in vaccination coverage. The models estimated that a 5 percent coverage decline would lead to an estimated 5.7 million measles cases over 25 years, while a 5 percent increase would result in only 5,800 cases.Polio and rubella would require sharper vaccination rate downturnsbefore reaching comparable risks of reemergence.While projected diphtheria cases were notably lower, Lo notes that the illness has a relatively high fatality rate and can cause rapid deterioration: “Patients with diphtheria get symptomatic and within a day or two can die.”Routine childhood immunization numbers have been slowly but steadily falling in recent years for several reasons, including missed appointments during the COVID pandemic and growing—often highly politicized—public resistance to vaccinations. “The idea of reestablishment of measles is not outrageous and certainly in the moment where we’re looking at erosion of trust through our federal authorities about vaccination,” says Matthew Ferrari, director of the Center for Infectious Disease Dynamics at Pennsylvania State University, who was not involved in the study.Reduced U.S. vaccination rates can also cause “knock-on effects” that threaten disease eradication efforts around the world, Ferrari says. Additionally, recent funding cuts to international vaccine development programs such as USAID and Gavi, the Vaccine Alliance, will “likely lead to increases in measles, rubella, diphtheria and polio elsewhere in the world,” he says. Outbreaks of these diseases in the U.S. largely start when unvaccinated American travelers pick one up while visiting a place where it’s more common. “If you now add the consequences of defunding vaccination around the world, then that’s going to increase the likelihood of these cases coming to the United States,” Ferrari says, adding that the study authors may have made “conservative assumptions” about these international factors.But Ferrari says the study’s scenarios assumed immediate—and in some cases unrealistically high—vaccination rate drop-offs without accounting for other possible public health efforts to control disease. “Even if we anticipated an erosion of vaccination in the United States, it probably wouldn’t happen instantly,” Ferrari says. “Detection and reactive vaccination weren’t really discussed in the paper, nor was the population-level response—the behavior of parents and the medical establishment. That’s something we can’t possibly know.... From that perspective, I think the scenarios were enormously pessimistic.”Lo and Kiang argue that politically driven shifts in vaccine policy, such as reduced childhood vaccination requirements or a tougher authorization process for new vaccines, could make a 50 percent slump in vaccination rates less far-fetched. “I think that there was a lot of pushback from very smart people that 50 percent was way too pessimistic, and I think that—historically—they would have been right,” Kiang says. “I think in the current political climate and what we’ve seen, it’s not clear to me that that istrue.”Kiang and Lo say that while their study shows the dangers of vast vaccine declines, it also highlights how small improvements can make a massive difference.“There’s also a more empowering side, which is that the small fractions of population that push us one way can also push us the other way,” Lo says. “Someone might ask, ‘What is my role in this?’ But small percentages, we find, can really push us back into the safe territory where this alternate reality of measles reestablishing itself would not come to pass.”
    #how #measles #polio #other #eliminated
    How Measles, Polio and Other Eliminated Diseases Could Roar Back If U.S. Vaccination Rates Fall
    May 16, 20254 min readSee the Dramatic Consequences of Vaccination Rates Teetering on a ‘Knife's Edge’As U.S. childhood vaccination rates sway on a “knife’s edge,” new 25-year projectionsBy Lauren J. Young edited by Dean VisserMeasles, rubella, polio and diphtheria—once ubiquitous, devastating and deeply feared—have been virtually eliminated from the U.S. for decades. Entire generations have barely encountered these diseases as high vaccination rates and intensive surveillance efforts have largely shielded the country from major outbreaks.But amid a major multistate measles outbreak that has grown to hundreds of cases, a recent study published in JAMA projects that even a slight dip in current U.S. childhood vaccination rates could reverse such historic gains, which could cause some of these maladies to come roaring back within 25 years—while just a slight increase in rates could effectively squelch of all four.“We were quite surprised that we’re right on that knife’s edge,” says the study’s lead author Mathew Kiang, an assistant professor of epidemiology and population health at Stanford University. “A little bit moreand things could be totally fine; a little less and things are going to be quite bad.”On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.The Centers for Disease Control and Prevention and the World Health Organization formally declare a disease eliminated when there is zero continuous transmission in a specific region for 12 months or more. The U.S. achieved this milestone for measles, a viral illness that can lead to splotchy rashes, pneumonia, organ failure and other dangerous complications, in 2000. Poliovirus, which can cause lifelong paralysis and death, was effectively eliminated from North and South America by 1994. The U.S. rid itself of viral rubella, known for causing miscarriages and severe birth defects, in 2004. And diphtheria, a highly fatal bacterial disease, was virtually eliminated after a vaccine was introduced in the 1940s. These are “key infectious diseases that we’ve eliminated from the U.S. through widespread vaccination,” says study co-author Nathan Lo, a physician-scientist at Stanford University.Kiang, Lo and their colleagues ran multiple scenarios of childhood vaccination rates over 25 years to see if the four diseases would return to endemic levels. Measles—which is a very contagious disease and requires high population immunity to prevent spread—was the most susceptible to fluctuations in vaccination coverage. The models estimated that a 5 percent coverage decline would lead to an estimated 5.7 million measles cases over 25 years, while a 5 percent increase would result in only 5,800 cases.Polio and rubella would require sharper vaccination rate downturnsbefore reaching comparable risks of reemergence.While projected diphtheria cases were notably lower, Lo notes that the illness has a relatively high fatality rate and can cause rapid deterioration: “Patients with diphtheria get symptomatic and within a day or two can die.”Routine childhood immunization numbers have been slowly but steadily falling in recent years for several reasons, including missed appointments during the COVID pandemic and growing—often highly politicized—public resistance to vaccinations. “The idea of reestablishment of measles is not outrageous and certainly in the moment where we’re looking at erosion of trust through our federal authorities about vaccination,” says Matthew Ferrari, director of the Center for Infectious Disease Dynamics at Pennsylvania State University, who was not involved in the study.Reduced U.S. vaccination rates can also cause “knock-on effects” that threaten disease eradication efforts around the world, Ferrari says. Additionally, recent funding cuts to international vaccine development programs such as USAID and Gavi, the Vaccine Alliance, will “likely lead to increases in measles, rubella, diphtheria and polio elsewhere in the world,” he says. Outbreaks of these diseases in the U.S. largely start when unvaccinated American travelers pick one up while visiting a place where it’s more common. “If you now add the consequences of defunding vaccination around the world, then that’s going to increase the likelihood of these cases coming to the United States,” Ferrari says, adding that the study authors may have made “conservative assumptions” about these international factors.But Ferrari says the study’s scenarios assumed immediate—and in some cases unrealistically high—vaccination rate drop-offs without accounting for other possible public health efforts to control disease. “Even if we anticipated an erosion of vaccination in the United States, it probably wouldn’t happen instantly,” Ferrari says. “Detection and reactive vaccination weren’t really discussed in the paper, nor was the population-level response—the behavior of parents and the medical establishment. That’s something we can’t possibly know.... From that perspective, I think the scenarios were enormously pessimistic.”Lo and Kiang argue that politically driven shifts in vaccine policy, such as reduced childhood vaccination requirements or a tougher authorization process for new vaccines, could make a 50 percent slump in vaccination rates less far-fetched. “I think that there was a lot of pushback from very smart people that 50 percent was way too pessimistic, and I think that—historically—they would have been right,” Kiang says. “I think in the current political climate and what we’ve seen, it’s not clear to me that that istrue.”Kiang and Lo say that while their study shows the dangers of vast vaccine declines, it also highlights how small improvements can make a massive difference.“There’s also a more empowering side, which is that the small fractions of population that push us one way can also push us the other way,” Lo says. “Someone might ask, ‘What is my role in this?’ But small percentages, we find, can really push us back into the safe territory where this alternate reality of measles reestablishing itself would not come to pass.” #how #measles #polio #other #eliminated
    WWW.SCIENTIFICAMERICAN.COM
    How Measles, Polio and Other Eliminated Diseases Could Roar Back If U.S. Vaccination Rates Fall
    May 16, 20254 min readSee the Dramatic Consequences of Vaccination Rates Teetering on a ‘Knife's Edge’As U.S. childhood vaccination rates sway on a “knife’s edge,” new 25-year projectionsBy Lauren J. Young edited by Dean VisserMeasles, rubella, polio and diphtheria—once ubiquitous, devastating and deeply feared—have been virtually eliminated from the U.S. for decades. Entire generations have barely encountered these diseases as high vaccination rates and intensive surveillance efforts have largely shielded the country from major outbreaks.But amid a major multistate measles outbreak that has grown to hundreds of cases, a recent study published in JAMA projects that even a slight dip in current U.S. childhood vaccination rates could reverse such historic gains, which could cause some of these maladies to come roaring back within 25 years—while just a slight increase in rates could effectively squelch of all four.“We were quite surprised that we’re right on that knife’s edge,” says the study’s lead author Mathew Kiang, an assistant professor of epidemiology and population health at Stanford University. “A little bit more [vaccination coverage] and things could be totally fine; a little less and things are going to be quite bad.”On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.The Centers for Disease Control and Prevention and the World Health Organization formally declare a disease eliminated when there is zero continuous transmission in a specific region for 12 months or more. The U.S. achieved this milestone for measles, a viral illness that can lead to splotchy rashes, pneumonia, organ failure and other dangerous complications, in 2000. Poliovirus, which can cause lifelong paralysis and death, was effectively eliminated from North and South America by 1994. The U.S. rid itself of viral rubella, known for causing miscarriages and severe birth defects, in 2004. And diphtheria, a highly fatal bacterial disease, was virtually eliminated after a vaccine was introduced in the 1940s. These are “key infectious diseases that we’ve eliminated from the U.S. through widespread vaccination,” says study co-author Nathan Lo, a physician-scientist at Stanford University.Kiang, Lo and their colleagues ran multiple scenarios of childhood vaccination rates over 25 years to see if the four diseases would return to endemic levels (sustained transmission in which each infected person spreads the disease to at least one other person, on average, for a 12-month period). Measles—which is a very contagious disease and requires high population immunity to prevent spread—was the most susceptible to fluctuations in vaccination coverage. The models estimated that a 5 percent coverage decline would lead to an estimated 5.7 million measles cases over 25 years, while a 5 percent increase would result in only 5,800 cases.Polio and rubella would require sharper vaccination rate downturns (around 30 to 40 percent) before reaching comparable risks of reemergence.While projected diphtheria cases were notably lower, Lo notes that the illness has a relatively high fatality rate and can cause rapid deterioration: “Patients with diphtheria get symptomatic and within a day or two can die.”Routine childhood immunization numbers have been slowly but steadily falling in recent years for several reasons, including missed appointments during the COVID pandemic and growing—often highly politicized—public resistance to vaccinations. “The idea of reestablishment of measles is not outrageous and certainly in the moment where we’re looking at erosion of trust through our federal authorities about vaccination,” says Matthew Ferrari, director of the Center for Infectious Disease Dynamics at Pennsylvania State University, who was not involved in the study.Reduced U.S. vaccination rates can also cause “knock-on effects” that threaten disease eradication efforts around the world, Ferrari says. Additionally, recent funding cuts to international vaccine development programs such as USAID and Gavi, the Vaccine Alliance, will “likely lead to increases in measles, rubella, diphtheria and polio elsewhere in the world,” he says. Outbreaks of these diseases in the U.S. largely start when unvaccinated American travelers pick one up while visiting a place where it’s more common. “If you now add the consequences of defunding vaccination around the world, then that’s going to increase the likelihood of these cases coming to the United States,” Ferrari says, adding that the study authors may have made “conservative assumptions” about these international factors.But Ferrari says the study’s scenarios assumed immediate—and in some cases unrealistically high—vaccination rate drop-offs without accounting for other possible public health efforts to control disease. “Even if we anticipated an erosion of vaccination in the United States, it probably wouldn’t happen instantly,” Ferrari says. “Detection and reactive vaccination weren’t really discussed in the paper, nor was the population-level response—the behavior of parents and the medical establishment. That’s something we can’t possibly know.... From that perspective, I think the scenarios were enormously pessimistic.”Lo and Kiang argue that politically driven shifts in vaccine policy, such as reduced childhood vaccination requirements or a tougher authorization process for new vaccines, could make a 50 percent slump in vaccination rates less far-fetched. “I think that there was a lot of pushback from very smart people that 50 percent was way too pessimistic, and I think that—historically—they would have been right,” Kiang says. “I think in the current political climate and what we’ve seen, it’s not clear to me that that is [still] true.”Kiang and Lo say that while their study shows the dangers of vast vaccine declines, it also highlights how small improvements can make a massive difference.“There’s also a more empowering side, which is that the small fractions of population that push us one way can also push us the other way,” Lo says. “Someone might ask, ‘What is my role in this?’ But small percentages [of increased vaccination], we find, can really push us back into the safe territory where this alternate reality of measles reestablishing itself would not come to pass.”
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Gran Turismo 7 Update 1.59 available today

    Ready for more racing? This month’s free update from the Polyphony team comes with four new cars to rip around on your favorite GT7 circuits: the ’17 Ferrari 812 Superfast, ’01 Chevrolet Corvette Z06, ’12 Suzuki Carry KC, and ’21 Honda CR-V e:HEV EX Black Edition. In addition, three new events are coming to World Circuits and Sophy, the AI racing agent, has been expanded to support the Circuit de Barcelona-Catalunya Grand Prix Layout.

    Update 1.59* for Gran Turismo 7 is available as of today Wednesday, May 14 at 11:00pm PDT / May 25 at 3:00pm JST / 8:00am CEST.

    Play Video

    New cars

    ’01 Chevrolet Corvette Z06The peak of the 5th gen Corvette line-up revives the classic Z06 moniker.

    In 1999, a hardtop model was added to the Chevrolet Corvette C5 lineup. Though it removed the detachable roof and rear hatch from the coupé, this model utilises the increased rigidity from the new design to improve driving performance. Its dedication to performance is further evident from the fact that selecting the hardtop model included an automatic upgrade to the Z51 handling package and manual transmission.

    What’s more is that even with all these features, it was still cheaper than the standard coupé model. It’s no wonder that enthusiast drivers flocked to it despite its somewhat niche appeal.

    From 2001, the hardtop Corvette was equipped with a 384.6 BHP LS6 engine, an improved version of the LS1, and was renamed the Z06. The Z06 name was taken from a race package option code that had existed for the C2 Corvette. It featured a full titanium exhaust which is very unusual for a production car, along with reinforced suspension components with a specially tuned wheel alignment, and was only available with a manual transmission.

    However, in exchange for this wealth of equipment, there was a significant increase in the price. This made it the most expensive model yet, exceeding even the price of the convertible, which made it less obtainable to the users who had previously been attracted by its sturdy hardtop body and spartan equipment.

    Even so, further improvements were made to the Z06, with the maximum output increased to 405.3 BHP in 2002. Achieving over 394.5 BHP in a small block engine was an unprecedented feat, making it one of the fastest mass-production cars in the world.

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    ’17 Ferrari 812 SuperfastAdopting the classic V12 FR layout, this Ferrari achieves blinding speed while retaining usability.

    The 812 Superfast was released in 2017 as a successor to Ferrari’s historic tradition of front-engined 12-cylinder models. The 812 name itself refers to the engine’s power and layout, being ‘800 PS, 12 cylinders,’ while the Superfast moniker was carried over from the legendary ‘500 Superfast’ itself produced in 1964.

    The body styling was conceived by Ferrari’s own Styling Centre. With a long nose and short deck, the body proportions are typical of a 12-cylinder front-midship layout, however the refined aerodynamics and details give it the elegant aura of modern Ferrari design.

    The 788 BHP and 718 Nmproduced by the naturally aspirated 6.5L V12 unit are routed to the rear tyres through a 7-speed DCT transaxle. The car is also notable for being the first Ferrari model to incorporate an electric power steering unit.

    Additionally, the running gear features an evolved version of the 4-wheel steering setup found on the previous F12berlinetta model, dubbed the ‘Virtual Short Wheelbase 2.0’ system. The prime benefit of this system is it allows the nose to turn in sharply on even the tightest corners, despite the relatively long 2,720 mm wheelbase.

    With trunk space behind the seats and a spacious cargo area in the rear end, the 812 Superfast may be the perfect supercar for grand touring.

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    ’21 Honda CR-V e:HEV EX・Black Edition The 5th generation model of this popular SUV is the first to feature a hybrid system.

    In the 1990s, Honda set their sights on creating cars for leisure activities, dubbing the category ‘Creative Movers’. The first such model was Odyssey which released to widespread commercial success in 1994, and was followed in ’95 by a high ground clearance SUV model. This was the first generation CR-V.

    From then, the CR-V became a long-selling hit, especially in the North American market. Eventually reaching the model introduced here, the 2021 model which is based on the 5th generation CR-V originally introduced in 2016.

    The model notable feature of the 5th generation is the introduction of a hybrid powerplant, the first ever in the series. This system combines a 2L Atkinson cycle engine with 2 electric motors, able to operate in both series or parallel. This highly efficient system also allows the petrol engine to provide power when cruising at high speeds. The availability of a 4-wheel drive option with this hybrid system further contributed to the CR-V’s popularity.

    Aesthetically, many characteristics have been carried over from the previous generation model, but the body has been slightly enlarged to increase leg room for rear passengers, improving their comfort. Additionally, the car is also able to carry a large amount of luggage with over 1,100L of cargo space available just by folding down the back seats. The petrol model also featured a 3-row 7-seater layout.

    The fifth generation CR-V is not only a refined SUV, it also features numerous driver assist systems like collision avoidance braking and adaptive cruise control. This makes it a perfect choice not only for leisure but for everyday driving as well.

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    ’12 Suzuki Carry KC A quintessential example of the ‘micro-truck’ trend that’s sweeping the globe.

    Japan’s micro-car segment, known natively as ‘kei’ cars, has grown into an indispensable tool for everyday life. The kei segment of course features many passenger models, along with SUVs and sports cars too, but there are also a large number of commercial vans and trucks which support infrastructure. The Suzuki Carry is one such microtruck that reflects commercial kei cars as a whole.

    The Carry has a long history behind it, which stretches back to its birth in 1961. The 10th generation model was introduced as a full model change in 1999 in order to meet changes to the kei car certification standard introduced in 1998. The model introduced here is the 2012 model, the final model of the 10th generation following several other facelift models.

    The body has been enlarged over the previous generation, now measuring 3,395 mm long and 1,475 mm wide. The engine is located under the feet of the occupants in a semi-cabover configuration, and has a displacement of only 658 cc though the initial line-up did also feature turbocharged models.

    The Carry is available in a number of different model grades to fit purpose and price, but the KC is the most luxurious, featuring power steering and air conditioning as standard equipment. Along with a rear-wheel drive layout, it was also available with four-wheel drive allowing it to perform to its fullest even in the snow or on uneven mountain roads.

    The kei truck’s adorable aesthetics and excellent usability have also earned it attention from overseas. Preowned Carrys have found themselves to be popular for agriculture and farming in the U.S. where right-hand drive models are automatically qualified road-worthy 25 years after their initial release. A small body housing enormous potential, the Carry is yet another example of a uniquely Japanese car finding worldwide appeal.

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    World CircuitsThe following new events have been added to ‘World Circuits’:

    Lightweight K-Cup: Eiger Nordwand

    American Clubman Cup 700: Autódromo de Interlagos

    Ferrari Circuit Challenge: Deep Forest Raceway

    ​​

    Gran Turismo Sophy

    The next-generation racing AI agent, ‘Gran Turismo Sophy’ is now available on the following courses. Look for the Sophy icon in ‘Quick Race’ and ‘Custom Race’ on each track to test your skills against Sophy Circuit de Barcelona-Catalunya Grand Prix Layout.

    Scapes

    ‘Shooting the perfect square’ has been added as a featured Curation in Scapes, enabling square-photos with geometric backgrounds for social media.

    *Internet connection and Gran Turismo 7 game required for update.
    #gran #turismo #update #available #today
    Gran Turismo 7 Update 1.59 available today
    Ready for more racing? This month’s free update from the Polyphony team comes with four new cars to rip around on your favorite GT7 circuits: the ’17 Ferrari 812 Superfast, ’01 Chevrolet Corvette Z06, ’12 Suzuki Carry KC, and ’21 Honda CR-V e:HEV EX Black Edition. In addition, three new events are coming to World Circuits and Sophy, the AI racing agent, has been expanded to support the Circuit de Barcelona-Catalunya Grand Prix Layout. Update 1.59* for Gran Turismo 7 is available as of today Wednesday, May 14 at 11:00pm PDT / May 25 at 3:00pm JST / 8:00am CEST. Play Video New cars ’01 Chevrolet Corvette Z06The peak of the 5th gen Corvette line-up revives the classic Z06 moniker. In 1999, a hardtop model was added to the Chevrolet Corvette C5 lineup. Though it removed the detachable roof and rear hatch from the coupé, this model utilises the increased rigidity from the new design to improve driving performance. Its dedication to performance is further evident from the fact that selecting the hardtop model included an automatic upgrade to the Z51 handling package and manual transmission. What’s more is that even with all these features, it was still cheaper than the standard coupé model. It’s no wonder that enthusiast drivers flocked to it despite its somewhat niche appeal. From 2001, the hardtop Corvette was equipped with a 384.6 BHP LS6 engine, an improved version of the LS1, and was renamed the Z06. The Z06 name was taken from a race package option code that had existed for the C2 Corvette. It featured a full titanium exhaust which is very unusual for a production car, along with reinforced suspension components with a specially tuned wheel alignment, and was only available with a manual transmission. However, in exchange for this wealth of equipment, there was a significant increase in the price. This made it the most expensive model yet, exceeding even the price of the convertible, which made it less obtainable to the users who had previously been attracted by its sturdy hardtop body and spartan equipment. Even so, further improvements were made to the Z06, with the maximum output increased to 405.3 BHP in 2002. Achieving over 394.5 BHP in a small block engine was an unprecedented feat, making it one of the fastest mass-production cars in the world. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image ’17 Ferrari 812 SuperfastAdopting the classic V12 FR layout, this Ferrari achieves blinding speed while retaining usability. The 812 Superfast was released in 2017 as a successor to Ferrari’s historic tradition of front-engined 12-cylinder models. The 812 name itself refers to the engine’s power and layout, being ‘800 PS, 12 cylinders,’ while the Superfast moniker was carried over from the legendary ‘500 Superfast’ itself produced in 1964. The body styling was conceived by Ferrari’s own Styling Centre. With a long nose and short deck, the body proportions are typical of a 12-cylinder front-midship layout, however the refined aerodynamics and details give it the elegant aura of modern Ferrari design. The 788 BHP and 718 Nmproduced by the naturally aspirated 6.5L V12 unit are routed to the rear tyres through a 7-speed DCT transaxle. The car is also notable for being the first Ferrari model to incorporate an electric power steering unit. Additionally, the running gear features an evolved version of the 4-wheel steering setup found on the previous F12berlinetta model, dubbed the ‘Virtual Short Wheelbase 2.0’ system. The prime benefit of this system is it allows the nose to turn in sharply on even the tightest corners, despite the relatively long 2,720 mm wheelbase. With trunk space behind the seats and a spacious cargo area in the rear end, the 812 Superfast may be the perfect supercar for grand touring. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image ’21 Honda CR-V e:HEV EX・Black Edition The 5th generation model of this popular SUV is the first to feature a hybrid system. In the 1990s, Honda set their sights on creating cars for leisure activities, dubbing the category ‘Creative Movers’. The first such model was Odyssey which released to widespread commercial success in 1994, and was followed in ’95 by a high ground clearance SUV model. This was the first generation CR-V. From then, the CR-V became a long-selling hit, especially in the North American market. Eventually reaching the model introduced here, the 2021 model which is based on the 5th generation CR-V originally introduced in 2016. The model notable feature of the 5th generation is the introduction of a hybrid powerplant, the first ever in the series. This system combines a 2L Atkinson cycle engine with 2 electric motors, able to operate in both series or parallel. This highly efficient system also allows the petrol engine to provide power when cruising at high speeds. The availability of a 4-wheel drive option with this hybrid system further contributed to the CR-V’s popularity. Aesthetically, many characteristics have been carried over from the previous generation model, but the body has been slightly enlarged to increase leg room for rear passengers, improving their comfort. Additionally, the car is also able to carry a large amount of luggage with over 1,100L of cargo space available just by folding down the back seats. The petrol model also featured a 3-row 7-seater layout. The fifth generation CR-V is not only a refined SUV, it also features numerous driver assist systems like collision avoidance braking and adaptive cruise control. This makes it a perfect choice not only for leisure but for everyday driving as well. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image ’12 Suzuki Carry KC A quintessential example of the ‘micro-truck’ trend that’s sweeping the globe. Japan’s micro-car segment, known natively as ‘kei’ cars, has grown into an indispensable tool for everyday life. The kei segment of course features many passenger models, along with SUVs and sports cars too, but there are also a large number of commercial vans and trucks which support infrastructure. The Suzuki Carry is one such microtruck that reflects commercial kei cars as a whole. The Carry has a long history behind it, which stretches back to its birth in 1961. The 10th generation model was introduced as a full model change in 1999 in order to meet changes to the kei car certification standard introduced in 1998. The model introduced here is the 2012 model, the final model of the 10th generation following several other facelift models. The body has been enlarged over the previous generation, now measuring 3,395 mm long and 1,475 mm wide. The engine is located under the feet of the occupants in a semi-cabover configuration, and has a displacement of only 658 cc though the initial line-up did also feature turbocharged models. The Carry is available in a number of different model grades to fit purpose and price, but the KC is the most luxurious, featuring power steering and air conditioning as standard equipment. Along with a rear-wheel drive layout, it was also available with four-wheel drive allowing it to perform to its fullest even in the snow or on uneven mountain roads. The kei truck’s adorable aesthetics and excellent usability have also earned it attention from overseas. Preowned Carrys have found themselves to be popular for agriculture and farming in the U.S. where right-hand drive models are automatically qualified road-worthy 25 years after their initial release. A small body housing enormous potential, the Carry is yet another example of a uniquely Japanese car finding worldwide appeal. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image World CircuitsThe following new events have been added to ‘World Circuits’: Lightweight K-Cup: Eiger Nordwand American Clubman Cup 700: Autódromo de Interlagos Ferrari Circuit Challenge: Deep Forest Raceway ​​ Gran Turismo Sophy The next-generation racing AI agent, ‘Gran Turismo Sophy’ is now available on the following courses. Look for the Sophy icon in ‘Quick Race’ and ‘Custom Race’ on each track to test your skills against Sophy Circuit de Barcelona-Catalunya Grand Prix Layout. Scapes ‘Shooting the perfect square’ has been added as a featured Curation in Scapes, enabling square-photos with geometric backgrounds for social media. *Internet connection and Gran Turismo 7 game required for update. #gran #turismo #update #available #today
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    Gran Turismo 7 Update 1.59 available today
    Ready for more racing? This month’s free update from the Polyphony team comes with four new cars to rip around on your favorite GT7 circuits: the ’17 Ferrari 812 Superfast, ’01 Chevrolet Corvette Z06, ’12 Suzuki Carry KC, and ’21 Honda CR-V e:HEV EX Black Edition. In addition, three new events are coming to World Circuits and Sophy, the AI racing agent, has been expanded to support the Circuit de Barcelona-Catalunya Grand Prix Layout. Update 1.59* for Gran Turismo 7 is available as of today Wednesday, May 14 at 11:00pm PDT / May 25 at 3:00pm JST / 8:00am CEST. Play Video New cars ’01 Chevrolet Corvette Z06 (C5) (Can be purchased from Brand Central / Used Cars) The peak of the 5th gen Corvette line-up revives the classic Z06 moniker. In 1999, a hardtop model was added to the Chevrolet Corvette C5 lineup. Though it removed the detachable roof and rear hatch from the coupé, this model utilises the increased rigidity from the new design to improve driving performance. Its dedication to performance is further evident from the fact that selecting the hardtop model included an automatic upgrade to the Z51 handling package and manual transmission. What’s more is that even with all these features, it was still cheaper than the standard coupé model. It’s no wonder that enthusiast drivers flocked to it despite its somewhat niche appeal. From 2001, the hardtop Corvette was equipped with a 384.6 BHP LS6 engine, an improved version of the LS1, and was renamed the Z06. The Z06 name was taken from a race package option code that had existed for the C2 Corvette. It featured a full titanium exhaust which is very unusual for a production car, along with reinforced suspension components with a specially tuned wheel alignment, and was only available with a manual transmission. However, in exchange for this wealth of equipment, there was a significant increase in the price. This made it the most expensive model yet, exceeding even the price of the convertible, which made it less obtainable to the users who had previously been attracted by its sturdy hardtop body and spartan equipment. Even so, further improvements were made to the Z06, with the maximum output increased to 405.3 BHP in 2002. Achieving over 394.5 BHP in a small block engine was an unprecedented feat, making it one of the fastest mass-production cars in the world. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image ’17 Ferrari 812 Superfast (Can be purchased from Brand Central) Adopting the classic V12 FR layout, this Ferrari achieves blinding speed while retaining usability. The 812 Superfast was released in 2017 as a successor to Ferrari’s historic tradition of front-engined 12-cylinder models. The 812 name itself refers to the engine’s power and layout, being ‘800 PS, 12 cylinders,’ while the Superfast moniker was carried over from the legendary ‘500 Superfast’ itself produced in 1964. The body styling was conceived by Ferrari’s own Styling Centre. With a long nose and short deck, the body proportions are typical of a 12-cylinder front-midship layout, however the refined aerodynamics and details give it the elegant aura of modern Ferrari design. The 788 BHP and 718 Nm (73.3 kgfm) produced by the naturally aspirated 6.5L V12 unit are routed to the rear tyres through a 7-speed DCT transaxle. The car is also notable for being the first Ferrari model to incorporate an electric power steering unit. Additionally, the running gear features an evolved version of the 4-wheel steering setup found on the previous F12berlinetta model, dubbed the ‘Virtual Short Wheelbase 2.0’ system. The prime benefit of this system is it allows the nose to turn in sharply on even the tightest corners, despite the relatively long 2,720 mm wheelbase. With trunk space behind the seats and a spacious cargo area in the rear end, the 812 Superfast may be the perfect supercar for grand touring. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image ’21 Honda CR-V e:HEV EX・Black Edition  (Can be purchased from Brand Central) The 5th generation model of this popular SUV is the first to feature a hybrid system. In the 1990s, Honda set their sights on creating cars for leisure activities, dubbing the category ‘Creative Movers’. The first such model was Odyssey which released to widespread commercial success in 1994, and was followed in ’95 by a high ground clearance SUV model. This was the first generation CR-V. From then, the CR-V became a long-selling hit, especially in the North American market. Eventually reaching the model introduced here, the 2021 model which is based on the 5th generation CR-V originally introduced in 2016. The model notable feature of the 5th generation is the introduction of a hybrid powerplant, the first ever in the series. This system combines a 2L Atkinson cycle engine with 2 electric motors, able to operate in both series or parallel. This highly efficient system also allows the petrol engine to provide power when cruising at high speeds. The availability of a 4-wheel drive option with this hybrid system further contributed to the CR-V’s popularity. Aesthetically, many characteristics have been carried over from the previous generation model, but the body has been slightly enlarged to increase leg room for rear passengers, improving their comfort. Additionally, the car is also able to carry a large amount of luggage with over 1,100L of cargo space available just by folding down the back seats. The petrol model also featured a 3-row 7-seater layout. The fifth generation CR-V is not only a refined SUV, it also features numerous driver assist systems like collision avoidance braking and adaptive cruise control. This makes it a perfect choice not only for leisure but for everyday driving as well. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image ’12 Suzuki Carry KC  (Can be purchased from Brand Central) A quintessential example of the ‘micro-truck’ trend that’s sweeping the globe. Japan’s micro-car segment, known natively as ‘kei’ cars, has grown into an indispensable tool for everyday life. The kei segment of course features many passenger models, along with SUVs and sports cars too, but there are also a large number of commercial vans and trucks which support infrastructure. The Suzuki Carry is one such microtruck that reflects commercial kei cars as a whole. The Carry has a long history behind it, which stretches back to its birth in 1961. The 10th generation model was introduced as a full model change in 1999 in order to meet changes to the kei car certification standard introduced in 1998. The model introduced here is the 2012 model, the final model of the 10th generation following several other facelift models. The body has been enlarged over the previous generation, now measuring 3,395 mm long and 1,475 mm wide. The engine is located under the feet of the occupants in a semi-cabover configuration, and has a displacement of only 658 cc though the initial line-up did also feature turbocharged models. The Carry is available in a number of different model grades to fit purpose and price, but the KC is the most luxurious, featuring power steering and air conditioning as standard equipment. Along with a rear-wheel drive layout, it was also available with four-wheel drive allowing it to perform to its fullest even in the snow or on uneven mountain roads. The kei truck’s adorable aesthetics and excellent usability have also earned it attention from overseas. Preowned Carrys have found themselves to be popular for agriculture and farming in the U.S. where right-hand drive models are automatically qualified road-worthy 25 years after their initial release. A small body housing enormous potential, the Carry is yet another example of a uniquely Japanese car finding worldwide appeal. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image World Circuits (New Events) The following new events have been added to ‘World Circuits’: Lightweight K-Cup: Eiger Nordwand American Clubman Cup 700: Autódromo de Interlagos Ferrari Circuit Challenge: Deep Forest Raceway ​​ Gran Turismo Sophy The next-generation racing AI agent, ‘Gran Turismo Sophy’ is now available on the following courses. Look for the Sophy icon in ‘Quick Race’ and ‘Custom Race’ on each track to test your skills against Sophy Circuit de Barcelona-Catalunya Grand Prix Layout. Scapes ‘Shooting the perfect square’ has been added as a featured Curation in Scapes, enabling square-photos with geometric backgrounds for social media. *Internet connection and Gran Turismo 7 game required for update.
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