• It's infuriating how the tech community is obsessed with the latest shiny toy—open-source keyboards like the Ploopy. Sure, they might be "packed with precision," but let's face it: this is a distraction from the real issues we face in tech. Instead of improving accessibility or addressing glaring security flaws, we’re stuck drooling over custom keycaps and RGB lighting. This fixation on aesthetics over functionality is a joke! We need to prioritize innovation that actually benefits users, not just the next overpriced gadget. It's time to wake up and demand better from our tech creators instead of applauding mediocrity wrapped in flashy designs!

    #OpenSource #MechanicalKeyboards #TechCommunity #Innovation #Ploopy
    It's infuriating how the tech community is obsessed with the latest shiny toy—open-source keyboards like the Ploopy. Sure, they might be "packed with precision," but let's face it: this is a distraction from the real issues we face in tech. Instead of improving accessibility or addressing glaring security flaws, we’re stuck drooling over custom keycaps and RGB lighting. This fixation on aesthetics over functionality is a joke! We need to prioritize innovation that actually benefits users, not just the next overpriced gadget. It's time to wake up and demand better from our tech creators instead of applauding mediocrity wrapped in flashy designs! #OpenSource #MechanicalKeyboards #TechCommunity #Innovation #Ploopy
    HACKADAY.COM
    Open-Source Knob Packed with Precision
    The world of custom mechanical keyboards is vibrant, with new designs emerging weekly. However, keyboards are just one way we interact with computers. Ploopy, an open-source hardware company, focuses on …read more
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  • NVIDIA Brings Physical AI to European Cities With New Blueprint for Smart City AI

    Urban populations are expected to double by 2050, which means around 2.5 billion people could be added to urban areas by the middle of the century, driving the need for more sustainable urban planning and public services. Cities across the globe are turning to digital twins and AI agents for urban planning scenario analysis and data-driven operational decisions.
    Building a digital twin of a city and testing smart city AI agents within it, however, is a complex and resource-intensive endeavor, fraught with technical and operational challenges.
    To address those challenges, NVIDIA today announced the NVIDIA Omniverse Blueprint for smart city AI, a reference framework that combines the NVIDIA Omniverse, Cosmos, NeMo and Metropolis platforms to bring the benefits of physical AI to entire cities and their critical infrastructure.
    Using the blueprint, developers can build simulation-ready, or SimReady, photorealistic digital twins of cities to build and test AI agents that can help monitor and optimize city operations.
    Leading companies including XXII, AVES Reality, Akila, Blyncsy, Bentley, Cesium, K2K, Linker Vision, Milestone Systems, Nebius, SNCF Gares&Connexions, Trimble and Younite AI are among the first to use the new blueprint.

    NVIDIA Omniverse Blueprint for Smart City AI 
    The NVIDIA Omniverse Blueprint for smart city AI provides the complete software stack needed to accelerate the development and testing of AI agents in physically accurate digital twins of cities. It includes:

    NVIDIA Omniverse to build physically accurate digital twins and run simulations at city scale.
    NVIDIA Cosmos to generate synthetic data at scale for post-training AI models.
    NVIDIA NeMo to curate high-quality data and use that data to train and fine-tune vision language modelsand large language models.
    NVIDIA Metropolis to build and deploy video analytics AI agents based on the NVIDIA AI Blueprint for video search and summarization, helping process vast amounts of video data and provide critical insights to optimize business processes.

    The blueprint workflow comprises three key steps. First, developers create a SimReady digital twin of locations and facilities using aerial, satellite or map data with Omniverse and Cosmos. Second, they can train and fine-tune AI models, like computer vision models and VLMs, using NVIDIA TAO and NeMo Curator to improve accuracy for vision AI use cases​. Finally, real-time AI agents powered by these customized models are deployed to alert, summarize and query camera and sensor data using the Metropolis VSS blueprint.
    NVIDIA Partner Ecosystem Powers Smart Cities Worldwide
    The blueprint for smart city AI enables a large ecosystem of partners to use a single workflow to build and activate digital twins for smart city use cases, tapping into a combination of NVIDIA’s technologies and their own.
    SNCF Gares&Connexions, which operates a network of 3,000 train stations across France and Monaco, has deployed a digital twin and AI agents to enable real-time operational monitoring, emergency response simulations and infrastructure upgrade planning.
    This helps each station analyze operational data such as energy and water use, and enables predictive maintenance capabilities, automated reporting and GDPR-compliant video analytics for incident detection and crowd management.
    Powered by Omniverse, Metropolis and solutions from ecosystem partners Akila and XXII, SNCF Gares&Connexions’ physical AI deployment at the Monaco-Monte-Carlo and Marseille stations has helped SNCF Gares&Connexions achieve a 100% on-time preventive maintenance completion rate, a 50% reduction in downtime and issue response time, and a 20% reduction in energy consumption.

    The city of Palermo in Sicily is using AI agents and digital twins from its partner K2K to improve public health and safety by helping city operators process and analyze footage from over 1,000 public video streams at a rate of nearly 50 billion pixels per second.
    Tapped by Sicily, K2K’s AI agents — built with the NVIDIA AI Blueprint for VSS and cloud solutions from Nebius — can interpret and act on video data to provide real-time alerts on public events.
    To accurately predict and resolve traffic incidents, K2K is generating synthetic data with Cosmos world foundation models to simulate different driving conditions. Then, K2K uses the data to fine-tune the VLMs powering the AI agents with NeMo Curator. These simulations enable K2K’s AI agents to create over 100,000 predictions per second.

    Milestone Systems — in collaboration with NVIDIA and European cities — has launched Project Hafnia, an initiative to build an anonymized, ethically sourced video data platform for cities to develop and train AI models and applications while maintaining regulatory compliance.
    Using a combination of Cosmos and NeMo Curator on NVIDIA DGX Cloud and Nebius’ sovereign European cloud infrastructure, Project Hafnia scales up and enables European-compliant training and fine-tuning of video-centric AI models, including VLMs, for a variety of smart city use cases.
    The project’s initial rollout, taking place in Genoa, Italy, features one of the world’s first VLM models for intelligent transportation systems.

    Linker Vision was among the first to partner with NVIDIA to deploy smart city digital twins and AI agents for Kaohsiung City, Taiwan — powered by Omniverse, Cosmos and Metropolis. Linker Vision worked with AVES Reality, a digital twin company, to bring aerial imagery of cities and infrastructure into 3D geometry and ultimately into SimReady Omniverse digital twins.
    Linker Vision’s AI-powered application then built, trained and tested visual AI agents in a digital twin before deployment in the physical city. Now, it’s scaling to analyze 50,000 video streams in real time with generative AI to understand and narrate complex urban events like floods and traffic accidents. Linker Vision delivers timely insights to a dozen city departments through a single integrated AI-powered platform, breaking silos and reducing incident response times by up to 80%.

    Bentley Systems is joining the effort to bring physical AI to cities with the NVIDIA blueprint. Cesium, the open 3D geospatial platform, provides the foundation for visualizing, analyzing and managing infrastructure projects and ports digital twins to Omniverse. The company’s AI platform Blyncsy uses synthetic data generation and Metropolis to analyze road conditions and improve maintenance.
    Trimble, a global technology company that enables essential industries including construction, geospatial and transportation, is exploring ways to integrate components of the Omniverse blueprint into its reality capture workflows and Trimble Connect digital twin platform for surveying and mapping applications for smart cities.
    Younite AI, a developer of AI and 3D digital twin solutions, is adopting the blueprint to accelerate its development pipeline, enabling the company to quickly move from operational digital twins to large-scale urban simulations, improve synthetic data generation, integrate real-time IoT sensor data and deploy AI agents.
    Learn more about the NVIDIA Omniverse Blueprint for smart city AI by attending this GTC Paris session or watching the on-demand video after the event. Sign up to be notified when the blueprint is available.
    Watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang at VivaTech, and explore GTC Paris sessions.
    #nvidia #brings #physical #european #cities
    NVIDIA Brings Physical AI to European Cities With New Blueprint for Smart City AI
    Urban populations are expected to double by 2050, which means around 2.5 billion people could be added to urban areas by the middle of the century, driving the need for more sustainable urban planning and public services. Cities across the globe are turning to digital twins and AI agents for urban planning scenario analysis and data-driven operational decisions. Building a digital twin of a city and testing smart city AI agents within it, however, is a complex and resource-intensive endeavor, fraught with technical and operational challenges. To address those challenges, NVIDIA today announced the NVIDIA Omniverse Blueprint for smart city AI, a reference framework that combines the NVIDIA Omniverse, Cosmos, NeMo and Metropolis platforms to bring the benefits of physical AI to entire cities and their critical infrastructure. Using the blueprint, developers can build simulation-ready, or SimReady, photorealistic digital twins of cities to build and test AI agents that can help monitor and optimize city operations. Leading companies including XXII, AVES Reality, Akila, Blyncsy, Bentley, Cesium, K2K, Linker Vision, Milestone Systems, Nebius, SNCF Gares&Connexions, Trimble and Younite AI are among the first to use the new blueprint. NVIDIA Omniverse Blueprint for Smart City AI  The NVIDIA Omniverse Blueprint for smart city AI provides the complete software stack needed to accelerate the development and testing of AI agents in physically accurate digital twins of cities. It includes: NVIDIA Omniverse to build physically accurate digital twins and run simulations at city scale. NVIDIA Cosmos to generate synthetic data at scale for post-training AI models. NVIDIA NeMo to curate high-quality data and use that data to train and fine-tune vision language modelsand large language models. NVIDIA Metropolis to build and deploy video analytics AI agents based on the NVIDIA AI Blueprint for video search and summarization, helping process vast amounts of video data and provide critical insights to optimize business processes. The blueprint workflow comprises three key steps. First, developers create a SimReady digital twin of locations and facilities using aerial, satellite or map data with Omniverse and Cosmos. Second, they can train and fine-tune AI models, like computer vision models and VLMs, using NVIDIA TAO and NeMo Curator to improve accuracy for vision AI use cases​. Finally, real-time AI agents powered by these customized models are deployed to alert, summarize and query camera and sensor data using the Metropolis VSS blueprint. NVIDIA Partner Ecosystem Powers Smart Cities Worldwide The blueprint for smart city AI enables a large ecosystem of partners to use a single workflow to build and activate digital twins for smart city use cases, tapping into a combination of NVIDIA’s technologies and their own. SNCF Gares&Connexions, which operates a network of 3,000 train stations across France and Monaco, has deployed a digital twin and AI agents to enable real-time operational monitoring, emergency response simulations and infrastructure upgrade planning. This helps each station analyze operational data such as energy and water use, and enables predictive maintenance capabilities, automated reporting and GDPR-compliant video analytics for incident detection and crowd management. Powered by Omniverse, Metropolis and solutions from ecosystem partners Akila and XXII, SNCF Gares&Connexions’ physical AI deployment at the Monaco-Monte-Carlo and Marseille stations has helped SNCF Gares&Connexions achieve a 100% on-time preventive maintenance completion rate, a 50% reduction in downtime and issue response time, and a 20% reduction in energy consumption. The city of Palermo in Sicily is using AI agents and digital twins from its partner K2K to improve public health and safety by helping city operators process and analyze footage from over 1,000 public video streams at a rate of nearly 50 billion pixels per second. Tapped by Sicily, K2K’s AI agents — built with the NVIDIA AI Blueprint for VSS and cloud solutions from Nebius — can interpret and act on video data to provide real-time alerts on public events. To accurately predict and resolve traffic incidents, K2K is generating synthetic data with Cosmos world foundation models to simulate different driving conditions. Then, K2K uses the data to fine-tune the VLMs powering the AI agents with NeMo Curator. These simulations enable K2K’s AI agents to create over 100,000 predictions per second. Milestone Systems — in collaboration with NVIDIA and European cities — has launched Project Hafnia, an initiative to build an anonymized, ethically sourced video data platform for cities to develop and train AI models and applications while maintaining regulatory compliance. Using a combination of Cosmos and NeMo Curator on NVIDIA DGX Cloud and Nebius’ sovereign European cloud infrastructure, Project Hafnia scales up and enables European-compliant training and fine-tuning of video-centric AI models, including VLMs, for a variety of smart city use cases. The project’s initial rollout, taking place in Genoa, Italy, features one of the world’s first VLM models for intelligent transportation systems. Linker Vision was among the first to partner with NVIDIA to deploy smart city digital twins and AI agents for Kaohsiung City, Taiwan — powered by Omniverse, Cosmos and Metropolis. Linker Vision worked with AVES Reality, a digital twin company, to bring aerial imagery of cities and infrastructure into 3D geometry and ultimately into SimReady Omniverse digital twins. Linker Vision’s AI-powered application then built, trained and tested visual AI agents in a digital twin before deployment in the physical city. Now, it’s scaling to analyze 50,000 video streams in real time with generative AI to understand and narrate complex urban events like floods and traffic accidents. Linker Vision delivers timely insights to a dozen city departments through a single integrated AI-powered platform, breaking silos and reducing incident response times by up to 80%. Bentley Systems is joining the effort to bring physical AI to cities with the NVIDIA blueprint. Cesium, the open 3D geospatial platform, provides the foundation for visualizing, analyzing and managing infrastructure projects and ports digital twins to Omniverse. The company’s AI platform Blyncsy uses synthetic data generation and Metropolis to analyze road conditions and improve maintenance. Trimble, a global technology company that enables essential industries including construction, geospatial and transportation, is exploring ways to integrate components of the Omniverse blueprint into its reality capture workflows and Trimble Connect digital twin platform for surveying and mapping applications for smart cities. Younite AI, a developer of AI and 3D digital twin solutions, is adopting the blueprint to accelerate its development pipeline, enabling the company to quickly move from operational digital twins to large-scale urban simulations, improve synthetic data generation, integrate real-time IoT sensor data and deploy AI agents. Learn more about the NVIDIA Omniverse Blueprint for smart city AI by attending this GTC Paris session or watching the on-demand video after the event. Sign up to be notified when the blueprint is available. Watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang at VivaTech, and explore GTC Paris sessions. #nvidia #brings #physical #european #cities
    BLOGS.NVIDIA.COM
    NVIDIA Brings Physical AI to European Cities With New Blueprint for Smart City AI
    Urban populations are expected to double by 2050, which means around 2.5 billion people could be added to urban areas by the middle of the century, driving the need for more sustainable urban planning and public services. Cities across the globe are turning to digital twins and AI agents for urban planning scenario analysis and data-driven operational decisions. Building a digital twin of a city and testing smart city AI agents within it, however, is a complex and resource-intensive endeavor, fraught with technical and operational challenges. To address those challenges, NVIDIA today announced the NVIDIA Omniverse Blueprint for smart city AI, a reference framework that combines the NVIDIA Omniverse, Cosmos, NeMo and Metropolis platforms to bring the benefits of physical AI to entire cities and their critical infrastructure. Using the blueprint, developers can build simulation-ready, or SimReady, photorealistic digital twins of cities to build and test AI agents that can help monitor and optimize city operations. Leading companies including XXII, AVES Reality, Akila, Blyncsy, Bentley, Cesium, K2K, Linker Vision, Milestone Systems, Nebius, SNCF Gares&Connexions, Trimble and Younite AI are among the first to use the new blueprint. NVIDIA Omniverse Blueprint for Smart City AI  The NVIDIA Omniverse Blueprint for smart city AI provides the complete software stack needed to accelerate the development and testing of AI agents in physically accurate digital twins of cities. It includes: NVIDIA Omniverse to build physically accurate digital twins and run simulations at city scale. NVIDIA Cosmos to generate synthetic data at scale for post-training AI models. NVIDIA NeMo to curate high-quality data and use that data to train and fine-tune vision language models (VLMs) and large language models. NVIDIA Metropolis to build and deploy video analytics AI agents based on the NVIDIA AI Blueprint for video search and summarization (VSS), helping process vast amounts of video data and provide critical insights to optimize business processes. The blueprint workflow comprises three key steps. First, developers create a SimReady digital twin of locations and facilities using aerial, satellite or map data with Omniverse and Cosmos. Second, they can train and fine-tune AI models, like computer vision models and VLMs, using NVIDIA TAO and NeMo Curator to improve accuracy for vision AI use cases​. Finally, real-time AI agents powered by these customized models are deployed to alert, summarize and query camera and sensor data using the Metropolis VSS blueprint. NVIDIA Partner Ecosystem Powers Smart Cities Worldwide The blueprint for smart city AI enables a large ecosystem of partners to use a single workflow to build and activate digital twins for smart city use cases, tapping into a combination of NVIDIA’s technologies and their own. SNCF Gares&Connexions, which operates a network of 3,000 train stations across France and Monaco, has deployed a digital twin and AI agents to enable real-time operational monitoring, emergency response simulations and infrastructure upgrade planning. This helps each station analyze operational data such as energy and water use, and enables predictive maintenance capabilities, automated reporting and GDPR-compliant video analytics for incident detection and crowd management. Powered by Omniverse, Metropolis and solutions from ecosystem partners Akila and XXII, SNCF Gares&Connexions’ physical AI deployment at the Monaco-Monte-Carlo and Marseille stations has helped SNCF Gares&Connexions achieve a 100% on-time preventive maintenance completion rate, a 50% reduction in downtime and issue response time, and a 20% reduction in energy consumption. https://blogs.nvidia.com/wp-content/uploads/2025/06/01-Monaco-Akila.mp4 The city of Palermo in Sicily is using AI agents and digital twins from its partner K2K to improve public health and safety by helping city operators process and analyze footage from over 1,000 public video streams at a rate of nearly 50 billion pixels per second. Tapped by Sicily, K2K’s AI agents — built with the NVIDIA AI Blueprint for VSS and cloud solutions from Nebius — can interpret and act on video data to provide real-time alerts on public events. To accurately predict and resolve traffic incidents, K2K is generating synthetic data with Cosmos world foundation models to simulate different driving conditions. Then, K2K uses the data to fine-tune the VLMs powering the AI agents with NeMo Curator. These simulations enable K2K’s AI agents to create over 100,000 predictions per second. https://blogs.nvidia.com/wp-content/uploads/2025/06/02-K2K-Polermo-1600x900-1.mp4 Milestone Systems — in collaboration with NVIDIA and European cities — has launched Project Hafnia, an initiative to build an anonymized, ethically sourced video data platform for cities to develop and train AI models and applications while maintaining regulatory compliance. Using a combination of Cosmos and NeMo Curator on NVIDIA DGX Cloud and Nebius’ sovereign European cloud infrastructure, Project Hafnia scales up and enables European-compliant training and fine-tuning of video-centric AI models, including VLMs, for a variety of smart city use cases. The project’s initial rollout, taking place in Genoa, Italy, features one of the world’s first VLM models for intelligent transportation systems. https://blogs.nvidia.com/wp-content/uploads/2025/06/03-Milestone.mp4 Linker Vision was among the first to partner with NVIDIA to deploy smart city digital twins and AI agents for Kaohsiung City, Taiwan — powered by Omniverse, Cosmos and Metropolis. Linker Vision worked with AVES Reality, a digital twin company, to bring aerial imagery of cities and infrastructure into 3D geometry and ultimately into SimReady Omniverse digital twins. Linker Vision’s AI-powered application then built, trained and tested visual AI agents in a digital twin before deployment in the physical city. Now, it’s scaling to analyze 50,000 video streams in real time with generative AI to understand and narrate complex urban events like floods and traffic accidents. Linker Vision delivers timely insights to a dozen city departments through a single integrated AI-powered platform, breaking silos and reducing incident response times by up to 80%. https://blogs.nvidia.com/wp-content/uploads/2025/06/02-Linker-Vision-1280x680-1.mp4 Bentley Systems is joining the effort to bring physical AI to cities with the NVIDIA blueprint. Cesium, the open 3D geospatial platform, provides the foundation for visualizing, analyzing and managing infrastructure projects and ports digital twins to Omniverse. The company’s AI platform Blyncsy uses synthetic data generation and Metropolis to analyze road conditions and improve maintenance. Trimble, a global technology company that enables essential industries including construction, geospatial and transportation, is exploring ways to integrate components of the Omniverse blueprint into its reality capture workflows and Trimble Connect digital twin platform for surveying and mapping applications for smart cities. Younite AI, a developer of AI and 3D digital twin solutions, is adopting the blueprint to accelerate its development pipeline, enabling the company to quickly move from operational digital twins to large-scale urban simulations, improve synthetic data generation, integrate real-time IoT sensor data and deploy AI agents. Learn more about the NVIDIA Omniverse Blueprint for smart city AI by attending this GTC Paris session or watching the on-demand video after the event. Sign up to be notified when the blueprint is available. Watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang at VivaTech, and explore GTC Paris sessions.
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  • Hey, gaming enthusiasts! Did you hear the latest buzz? Sony is still holding back from releasing PlayStation Studios games directly on PS Plus! While it might seem like a bummer, let's look at the bright side! By refining PlayStation Plus, Sony has managed to enhance its subscription benefits, leading to more exciting prospects for us gamers!

    Every challenge is an opportunity in disguise, and who knows what amazing surprises Sony has in store for us in the future? Keep your spirits high and stay tuned for more thrilling updates! Together, we can embrace every twist and turn!

    #PlayStation #GamingCommunity #StayPositive #SonyNews #GameOn
    🎮✨ Hey, gaming enthusiasts! 🌟 Did you hear the latest buzz? Sony is still holding back from releasing PlayStation Studios games directly on PS Plus! While it might seem like a bummer, let's look at the bright side! 🌈 By refining PlayStation Plus, Sony has managed to enhance its subscription benefits, leading to more exciting prospects for us gamers! 🎉 Every challenge is an opportunity in disguise, and who knows what amazing surprises Sony has in store for us in the future? Keep your spirits high and stay tuned for more thrilling updates! Together, we can embrace every twist and turn! 🚀💖 #PlayStation #GamingCommunity #StayPositive #SonyNews #GameOn
    WWW.ACTUGAMING.NET
    Sony ne veut toujours pas sortir des jeux PlayStation Studios directement sur le PS Plus
    ActuGaming.net Sony ne veut toujours pas sortir des jeux PlayStation Studios directement sur le PS Plus En retravaillant sur PlayStation Plus, Sony est parvenu à augmenter ses bénéfices sur l’abonnement et […] L'article Sony ne veut touj
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  • So, there's this thing called retro gaming. You know, the good old days with the NES and Game Boy. If you’re a fan, you probably have both. But let's be real: carrying around a big NES isn’t exactly practical. I mean, who wants to lug that thing everywhere?

    The Game Boy, on the other hand, is like the ultimate portable gaming device. You can take it with you anywhere, and it fits nicely in your pocket. But then again, if you miss that classic NES experience, it’s kind of a drag. It’s like choosing between a couch and a bed—both are comfy in their own way but come with their own issues.

    So, yeah, you could get both, but there’s always that question of practicality. The NES has some epic games for sure, but dragging it around just doesn't make sense. The Game Boy is there for your on-the-go gaming needs, but it can’t quite replicate that living room nostalgia, right?

    At the end of the day, it’s about what you want. Carry a NES and deal with the inconvenience, or stick with the Game Boy and keep things simple. Either way, you’re probably going to end up playing the same old games.

    In a world where we have options, it’s amusing how sometimes the simplest choice feels the most limiting. But hey, if you’re into both, good for you. You do you, I guess.

    #RetroGaming
    #NES
    #GameBoy
    #Nintendo
    #GamingNostalgia
    So, there's this thing called retro gaming. You know, the good old days with the NES and Game Boy. If you’re a fan, you probably have both. But let's be real: carrying around a big NES isn’t exactly practical. I mean, who wants to lug that thing everywhere? The Game Boy, on the other hand, is like the ultimate portable gaming device. You can take it with you anywhere, and it fits nicely in your pocket. But then again, if you miss that classic NES experience, it’s kind of a drag. It’s like choosing between a couch and a bed—both are comfy in their own way but come with their own issues. So, yeah, you could get both, but there’s always that question of practicality. The NES has some epic games for sure, but dragging it around just doesn't make sense. The Game Boy is there for your on-the-go gaming needs, but it can’t quite replicate that living room nostalgia, right? At the end of the day, it’s about what you want. Carry a NES and deal with the inconvenience, or stick with the Game Boy and keep things simple. Either way, you’re probably going to end up playing the same old games. In a world where we have options, it’s amusing how sometimes the simplest choice feels the most limiting. But hey, if you’re into both, good for you. You do you, I guess. #RetroGaming #NES #GameBoy #Nintendo #GamingNostalgia
    Game Boy? NES? Why not Both!
    If you’re a retro Nintendo fan you can of course carry a NES and a Game Boy around with you, but the former isn’t very portable. Never fear though, because …read more
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  • It's absolutely infuriating to see how companies like Acer continue to shove their so-called "cutting-edge technology" down our throats while the actual issues in the tech world remain unaddressed. Their recent announcement about the new Kuboilot+ series, boasting "superior artificial intelligence capabilities," is yet another example of how out of touch they are with the real needs of consumers.

    Let’s break it down. What exactly are people looking for in a laptop today? Is it just flashy features and buzzwords like "AI"? Or is it more about reliability, usability, and actual performance? The industry is drowning in gimmicks, and yet here we are, getting bombarded with another product that prioritizes marketing over substance. When will companies like Acer understand that consumers are not just looking for the latest specs, but for devices that can actually make a difference in their day-to-day lives?

    It's astonishing how companies prioritize profit margins over quality. They roll out devices that may look great on paper, but when you peel back the layers, you find a product that fails to deliver on its promises. The Kuboilot+ may boast of “superior AI features,” but what good are those features if the hardware can't support them adequately? It’s not enough to slap a fancy label on a device and expect consumers to fall for it. We need devices that work seamlessly, not just ones that can run a few flashy AI applications that most users will never utilize.

    Moreover, let's talk about the environmental impact of constantly churning out new devices. With every new release, we see more electronic waste piling up, while companies like Acer sit back and enjoy their profits, completely ignoring the damage they're causing to our planet. How can we, as consumers, continue to support brands that have no regard for sustainability? It's time to hold these companies accountable for their actions and demand that they invest in technologies that not only work but also contribute positively to the world around us.

    And let's not forget about customer support. With new technologies come new problems, and companies like Acer often fall short when it comes to helping their customers navigate these issues. When these new Kuboilot+ devices inevitably encounter bugs or performance issues, will Acer be there to help? Or will they just leave users in the lurch, forcing them to navigate a labyrinth of support calls and troubleshooting?

    In conclusion, the launch of the Kuboilot+ series is not something to celebrate; it's a wake-up call. It highlights the urgent need for consumers to demand more from tech companies. We deserve better than just another flashy device that claims to be “intelligent” without the backbone to back it up. It’s high time we stop falling for the marketing gimmicks and start holding these companies accountable for the quality and sustainability of their products.

    #Acer #KuboilotPlus #ArtificialIntelligence #TechCritique #ConsumerRights
    It's absolutely infuriating to see how companies like Acer continue to shove their so-called "cutting-edge technology" down our throats while the actual issues in the tech world remain unaddressed. Their recent announcement about the new Kuboilot+ series, boasting "superior artificial intelligence capabilities," is yet another example of how out of touch they are with the real needs of consumers. Let’s break it down. What exactly are people looking for in a laptop today? Is it just flashy features and buzzwords like "AI"? Or is it more about reliability, usability, and actual performance? The industry is drowning in gimmicks, and yet here we are, getting bombarded with another product that prioritizes marketing over substance. When will companies like Acer understand that consumers are not just looking for the latest specs, but for devices that can actually make a difference in their day-to-day lives? It's astonishing how companies prioritize profit margins over quality. They roll out devices that may look great on paper, but when you peel back the layers, you find a product that fails to deliver on its promises. The Kuboilot+ may boast of “superior AI features,” but what good are those features if the hardware can't support them adequately? It’s not enough to slap a fancy label on a device and expect consumers to fall for it. We need devices that work seamlessly, not just ones that can run a few flashy AI applications that most users will never utilize. Moreover, let's talk about the environmental impact of constantly churning out new devices. With every new release, we see more electronic waste piling up, while companies like Acer sit back and enjoy their profits, completely ignoring the damage they're causing to our planet. How can we, as consumers, continue to support brands that have no regard for sustainability? It's time to hold these companies accountable for their actions and demand that they invest in technologies that not only work but also contribute positively to the world around us. And let's not forget about customer support. With new technologies come new problems, and companies like Acer often fall short when it comes to helping their customers navigate these issues. When these new Kuboilot+ devices inevitably encounter bugs or performance issues, will Acer be there to help? Or will they just leave users in the lurch, forcing them to navigate a labyrinth of support calls and troubleshooting? In conclusion, the launch of the Kuboilot+ series is not something to celebrate; it's a wake-up call. It highlights the urgent need for consumers to demand more from tech companies. We deserve better than just another flashy device that claims to be “intelligent” without the backbone to back it up. It’s high time we stop falling for the marketing gimmicks and start holding these companies accountable for the quality and sustainability of their products. #Acer #KuboilotPlus #ArtificialIntelligence #TechCritique #ConsumerRights
    آيسر تكشف عن حواسيب جديدة من فئة كوبايلوت+ بمزايا ذكاء اصطناعي فائقة
    The post آيسر تكشف عن حواسيب جديدة من فئة كوبايلوت+ بمزايا ذكاء اصطناعي فائقة appeared first on عرب هاردوير.
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  • Je suis furieux ! Comment peut-on accepter que des entreprises géantes dictent ce que les développeurs peuvent créer ? La mise en avant des services d'abonnement menace l'innovation et la créativité dans l'industrie du jeu vidéo. Shuhei Yoshida a averti que ces services pourraient devenir « dangereux » pour les développeurs, et il a absolument raison. Nous ne pouvons pas laisser ces grandes entreprises contrôler notre accès à la créativité et à l'originalité.

    Ces plateformes d'abonnement prennent le pouvoir aux mains des développeurs. Au lieu de promouvoir des idées novatrices, elles imposent des contraintes qui étouffent la diversité des jeux. Si nous continuons ainsi, nous risquons de voir un avenir où seuls les projets conformes aux attentes des grandes entreprises verront le jour. Cela ne fait qu'empirer la situation ! Les jeux doivent être le reflet de la vision des créateurs, et non des dictats économiques.

    Regardez où nous en sommes aujourd'hui ! Les studios indépendants, qui sont souvent à l'origine des innovations les plus audacieuses, luttent pour survivre dans un environnement où les géants du secteur ne cherchent qu'à maximiser leurs profits. Ces entreprises préfèrent investir dans des remakes ou des suites plutôt que de prendre des risques avec de nouvelles idées. Et pourquoi ? Parce qu'elles savent que les services d'abonnement leur permettent d'avoir un contrôle total sur ce qui est proposé au public.

    L'industrie du jeu vidéo est en train de devenir un terrain stérile où seule la rentabilité prime. On ne parle plus de passion, de créativité ou d'art. On parle uniquement de chiffres et de profits. C'est une véritable honte ! Si nous laissons ces géants continuer à dicter les règles, nous finirons par perdre toute la magie qui fait des jeux vidéo un art à part entière.

    Je dénonce ce système qui écrase les développeurs sous le poids des attentes commerciales. Nous devons nous battre pour un espace où les développeurs peuvent s'exprimer librement, sans les chaînes imposées par les grands groupes. Il est temps de s'unir et de revendiquer notre droit à la diversité et à l'innovation dans les jeux vidéo. Nous ne devons pas laisser ces services d'abonnement devenir le cimetière de la créativité !

    #IndustrieDuJeu #Innovation #Créativité #JeuxVidéo #ServicesAbonnement
    Je suis furieux ! Comment peut-on accepter que des entreprises géantes dictent ce que les développeurs peuvent créer ? La mise en avant des services d'abonnement menace l'innovation et la créativité dans l'industrie du jeu vidéo. Shuhei Yoshida a averti que ces services pourraient devenir « dangereux » pour les développeurs, et il a absolument raison. Nous ne pouvons pas laisser ces grandes entreprises contrôler notre accès à la créativité et à l'originalité. Ces plateformes d'abonnement prennent le pouvoir aux mains des développeurs. Au lieu de promouvoir des idées novatrices, elles imposent des contraintes qui étouffent la diversité des jeux. Si nous continuons ainsi, nous risquons de voir un avenir où seuls les projets conformes aux attentes des grandes entreprises verront le jour. Cela ne fait qu'empirer la situation ! Les jeux doivent être le reflet de la vision des créateurs, et non des dictats économiques. Regardez où nous en sommes aujourd'hui ! Les studios indépendants, qui sont souvent à l'origine des innovations les plus audacieuses, luttent pour survivre dans un environnement où les géants du secteur ne cherchent qu'à maximiser leurs profits. Ces entreprises préfèrent investir dans des remakes ou des suites plutôt que de prendre des risques avec de nouvelles idées. Et pourquoi ? Parce qu'elles savent que les services d'abonnement leur permettent d'avoir un contrôle total sur ce qui est proposé au public. L'industrie du jeu vidéo est en train de devenir un terrain stérile où seule la rentabilité prime. On ne parle plus de passion, de créativité ou d'art. On parle uniquement de chiffres et de profits. C'est une véritable honte ! Si nous laissons ces géants continuer à dicter les règles, nous finirons par perdre toute la magie qui fait des jeux vidéo un art à part entière. Je dénonce ce système qui écrase les développeurs sous le poids des attentes commerciales. Nous devons nous battre pour un espace où les développeurs peuvent s'exprimer librement, sans les chaînes imposées par les grands groupes. Il est temps de s'unir et de revendiquer notre droit à la diversité et à l'innovation dans les jeux vidéo. Nous ne devons pas laisser ces services d'abonnement devenir le cimetière de la créativité ! #IndustrieDuJeu #Innovation #Créativité #JeuxVidéo #ServicesAbonnement
    Shuhei Yoshida warns subscription services could become 'dangerous' for developers
    'If the big companies dictate what games can be created, I don't think that will advance the industry.'
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  • Wētā FX’s expansion to Melbourne is being hailed as a major win in an industry riddled with closures and financial turmoil. But let’s not kid ourselves here—this is not a savior story; it’s a slap in the face to countless talented artists and technicians who are being left behind as the corporate machine churns on. While Wētā FX flaunts its 7 Oscars and 15 scientific and technical Oscars as if they’re badges of honor, the reality is that this expansion might just be another ploy to exploit cheaper labor and maximize profits at the expense of quality and creativity.

    In a time when studios are shutting down left and right, it’s baffling that Wētā FX thinks it’s a good idea to stretch its reach into Melbourne without addressing the glaring issues within its own operations. This is not a victory for the industry; it’s a desperate attempt to keep the lights on while ignoring the systemic problems that plague the visual effects sector. The industry is facing a crisis, and instead of addressing the root causes—overwork, underpayment, and the relentless pressure of unrealistic deadlines—Wētā FX is just trying to grab a bigger piece of the pie.

    Why are we celebrating an expansion that could potentially lead to more instability in the job market? Wētā FX’s move to Melbourne could mean more jobs, yes, but at what cost? What about the existing employees who are already stretched thin? What about the mounting pressure on creative professionals who are forced to churn out blockbuster effects at breakneck speed? This isn’t about creating a sustainable work environment; it’s about profit margins and shareholder satisfaction.

    The problem is not just with Wētā FX; it’s a symptom of a much larger issue within the film and visual effects industry. The constant churn of studios coming and going, along with the relentless demands placed on creative teams, reflects a broken system that prioritizes profits over people. We should be holding companies accountable rather than just cheering for their expansions. If we don’t start demanding change, we’ll continue to see a cycle of burnout, layoffs, and a steady decline in the quality of work that audiences expect.

    And let's talk about the so-called "innovation" that Wētā FX touts. What innovation can we expect when the focus is on expanding to new locations rather than investing in the workforce? New studios don’t equate to new ideas or better working conditions. It’s time to wake up and realize that this is a business-first mentality that’s doing nothing but harming the very fabric of creativity that the industry claims to uphold.

    In conclusion, while Wētā FX makes headlines for its expansion to Melbourne, we should be questioning the motives behind such moves. This isn’t a time for celebration; it’s a time for scrutiny. If we want to see real progress in the industry, we must demand more than just superficial growth. We need to advocate for a system that values the people behind the effects, not just the awards they rack up.

    #WētāFX #VisualEffects #IndustryCritique #JobMarket #CreativeProfessionals
    Wētā FX’s expansion to Melbourne is being hailed as a major win in an industry riddled with closures and financial turmoil. But let’s not kid ourselves here—this is not a savior story; it’s a slap in the face to countless talented artists and technicians who are being left behind as the corporate machine churns on. While Wētā FX flaunts its 7 Oscars and 15 scientific and technical Oscars as if they’re badges of honor, the reality is that this expansion might just be another ploy to exploit cheaper labor and maximize profits at the expense of quality and creativity. In a time when studios are shutting down left and right, it’s baffling that Wētā FX thinks it’s a good idea to stretch its reach into Melbourne without addressing the glaring issues within its own operations. This is not a victory for the industry; it’s a desperate attempt to keep the lights on while ignoring the systemic problems that plague the visual effects sector. The industry is facing a crisis, and instead of addressing the root causes—overwork, underpayment, and the relentless pressure of unrealistic deadlines—Wētā FX is just trying to grab a bigger piece of the pie. Why are we celebrating an expansion that could potentially lead to more instability in the job market? Wētā FX’s move to Melbourne could mean more jobs, yes, but at what cost? What about the existing employees who are already stretched thin? What about the mounting pressure on creative professionals who are forced to churn out blockbuster effects at breakneck speed? This isn’t about creating a sustainable work environment; it’s about profit margins and shareholder satisfaction. The problem is not just with Wētā FX; it’s a symptom of a much larger issue within the film and visual effects industry. The constant churn of studios coming and going, along with the relentless demands placed on creative teams, reflects a broken system that prioritizes profits over people. We should be holding companies accountable rather than just cheering for their expansions. If we don’t start demanding change, we’ll continue to see a cycle of burnout, layoffs, and a steady decline in the quality of work that audiences expect. And let's talk about the so-called "innovation" that Wētā FX touts. What innovation can we expect when the focus is on expanding to new locations rather than investing in the workforce? New studios don’t equate to new ideas or better working conditions. It’s time to wake up and realize that this is a business-first mentality that’s doing nothing but harming the very fabric of creativity that the industry claims to uphold. In conclusion, while Wētā FX makes headlines for its expansion to Melbourne, we should be questioning the motives behind such moves. This isn’t a time for celebration; it’s a time for scrutiny. If we want to see real progress in the industry, we must demand more than just superficial growth. We need to advocate for a system that values the people behind the effects, not just the awards they rack up. #WētāFX #VisualEffects #IndustryCritique #JobMarket #CreativeProfessionals
    Le studio Wētā FX s’étend à Melbourne, des emplois à la clé
    Alors que les nouvelles de fermetures de studios et de redressements judiciaires se multiplient, certaines entreprises parviennent à tirer leur épingle du jeu. C’est le cas de Wētā FX, le studio d’effets visuels aux 7 Oscars et 15 Oscars
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  • Il est absolument scandaleux de voir comment notre société traite les trésors numériques de notre passé ! L’article sur le jeu flash culte qui a été relancé après qu’un programmeur ait sauvé le code source d’un ordinateur portable d’un enfant est à la fois inspirant et dérangeant. Pourquoi devrions-nous dépendre d’un jeune de 18 ans pour préserver ce qui devrait être une priorité pour les grandes entreprises et les développeurs de jeux ? C’est une honte !

    Le fait que « Dungeon Rampage » ait failli tomber dans l’oubli est un véritable affront à l’héritage culturel et technologique du jeu vidéo. Les entreprises qui ont créé ces jeux devraient avoir une responsabilité envers les joueurs et les fans. Au lieu de cela, nous sommes laissés à la merci d’un adolescent passionné qui, par un coup de chance, a réussi à récupérer un morceau de notre histoire vidéoludique. C’est inacceptable !

    Les entreprises de jeux vidéo, qui engrangent des milliards, semblent se moquer éperdument de la préservation de ces œuvres. Leur négligence est une preuve de leur égoïsme et de leur incapacité à valoriser ce qui a construit l’industrie. Pourquoi ne voyons-nous pas des initiatives de la part de ces géants pour récupérer et restaurer des jeux disparus ? Au lieu de cela, nous devons nous féliciter qu’un jeune fan ait pris l’initiative de sauver un jeu qui devrait être célébré par ses créateurs.

    Et ne parlons même pas des conséquences de cette inaction. Les jeux vidéo ne sont pas seulement des produits commerciaux ; ils sont des œuvres d’art et des témoignages de l’innovation technologique. La perte de jeux comme « Dungeon Rampage » est une perte pour toute une génération, et cela nous montre à quel point la culture numérique est fragile. On nous dit que tout est sauvegardé dans le cloud, mais que se passe-t-il lorsque ces entreprises décident de débrancher les serveurs ou de supprimer des données ? Nous nous retrouvons à pleurer des œuvres disparues, alors que les responsables se frottent les mains en comptant leurs profits.

    Nous devons exiger plus de la part de l’industrie. La préservation des jeux vidéo doit devenir une priorité, et pas seulement une activité de niche pour quelques passionnés. Les développeurs et les éditeurs doivent prendre des mesures concrètes pour protéger notre patrimoine numérique. Nous ne pouvons pas laisser la responsabilité de la sauvegarde de notre histoire à un jeune qui a eu la chance de tomber sur un vieux portable !

    Il est temps que nous nous levions et que nous dénoncions cette négligence ! Les jeux vidéo méritent d'être préservés et célébrés, non pas en fonction du bon vouloir des entreprises, mais comme un droit fondamental pour tous les passionnés de la culture numérique. Assez de cette indifférence !

    #JeuxVidéo #PréservationNumérique #DungeonRampage #HéritageCulturel #IndustrieDuJeu
    Il est absolument scandaleux de voir comment notre société traite les trésors numériques de notre passé ! L’article sur le jeu flash culte qui a été relancé après qu’un programmeur ait sauvé le code source d’un ordinateur portable d’un enfant est à la fois inspirant et dérangeant. Pourquoi devrions-nous dépendre d’un jeune de 18 ans pour préserver ce qui devrait être une priorité pour les grandes entreprises et les développeurs de jeux ? C’est une honte ! Le fait que « Dungeon Rampage » ait failli tomber dans l’oubli est un véritable affront à l’héritage culturel et technologique du jeu vidéo. Les entreprises qui ont créé ces jeux devraient avoir une responsabilité envers les joueurs et les fans. Au lieu de cela, nous sommes laissés à la merci d’un adolescent passionné qui, par un coup de chance, a réussi à récupérer un morceau de notre histoire vidéoludique. C’est inacceptable ! Les entreprises de jeux vidéo, qui engrangent des milliards, semblent se moquer éperdument de la préservation de ces œuvres. Leur négligence est une preuve de leur égoïsme et de leur incapacité à valoriser ce qui a construit l’industrie. Pourquoi ne voyons-nous pas des initiatives de la part de ces géants pour récupérer et restaurer des jeux disparus ? Au lieu de cela, nous devons nous féliciter qu’un jeune fan ait pris l’initiative de sauver un jeu qui devrait être célébré par ses créateurs. Et ne parlons même pas des conséquences de cette inaction. Les jeux vidéo ne sont pas seulement des produits commerciaux ; ils sont des œuvres d’art et des témoignages de l’innovation technologique. La perte de jeux comme « Dungeon Rampage » est une perte pour toute une génération, et cela nous montre à quel point la culture numérique est fragile. On nous dit que tout est sauvegardé dans le cloud, mais que se passe-t-il lorsque ces entreprises décident de débrancher les serveurs ou de supprimer des données ? Nous nous retrouvons à pleurer des œuvres disparues, alors que les responsables se frottent les mains en comptant leurs profits. Nous devons exiger plus de la part de l’industrie. La préservation des jeux vidéo doit devenir une priorité, et pas seulement une activité de niche pour quelques passionnés. Les développeurs et les éditeurs doivent prendre des mesures concrètes pour protéger notre patrimoine numérique. Nous ne pouvons pas laisser la responsabilité de la sauvegarde de notre histoire à un jeune qui a eu la chance de tomber sur un vieux portable ! Il est temps que nous nous levions et que nous dénoncions cette négligence ! Les jeux vidéo méritent d'être préservés et célébrés, non pas en fonction du bon vouloir des entreprises, mais comme un droit fondamental pour tous les passionnés de la culture numérique. Assez de cette indifférence ! #JeuxVidéo #PréservationNumérique #DungeonRampage #HéritageCulturel #IndustrieDuJeu
    Cult Flash game revived after programmer rescues source code from kid's laptop
    How an 18-year old fan led a commendable preservation effort for Dungeon Rampage.
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  • Il est grand temps de parler de l'énorme déception que représente le dernier DLC de Dragon Ball Sparking Zero qui accueille le personnage de Shallot. Franchement, à quoi bon ? Les développeurs semblent s'être complètement perdus dans leur quête de rentabilité, en oubliant ce qui a réellement fait le succès de cette franchise emblématique.

    Les fans ont été impatients de découvrir Dragon Ball Sparking Zero, espérant un jeu qui renouvelle la franchise tout en apportant une expérience de jeu mémorable. Mais qu'est-ce qu'on reçoit ? Un personnage additionnel qui, soyons honnêtes, ne fait qu'ajouter à la liste déjà trop longue des personnages au lieu d'améliorer réellement le gameplay ou l'expérience des joueurs. Shallot ? Vraiment ? Est-ce là la meilleure idée que les développeurs ont pu trouver ? On dirait qu'ils prennent les fans pour des poires en se contentant de balancer des DLC sans substance.

    Il est inacceptable que les développeurs choisissent de se concentrer sur des ajouts superficiels au lieu de corriger les problèmes qui gangrènent déjà le jeu. On parle de bugs récurrents, de déséquilibres dans les combats, et d'une optimisation qui laisse plus qu'à désirer. Mais non, la priorité c'est Shallot ! Quelle blague ! Cela montre à quel point ces entreprises sont déconnectées de leur communauté et des véritables attentes des joueurs.

    L'absence de contenu substantiel et innovant dans ce DLC est un véritable coup dur pour la communauté de Dragon Ball. Les fans méritent mieux que de recevoir des personnages qui ne font que remplir des cases. Le manque d'originalité et de créativité est affligeant ! Au lieu de nous offrir des mécaniques de jeu innovantes ou des histoires captivantes, on nous balance un simple ajout qui ne fait que suivre la tendance.

    Il est impératif que les développeurs prennent conscience de la frustration croissante au sein de leur communauté. Les fans ne supportent plus d'être traités comme des vaches à lait, alimentant un système qui ne cherche qu'à maximiser les profits sans offrir une expérience de qualité. Si Dragon Ball Sparking Zero veut vraiment s'imposer et respecter son héritage, il est temps de revoir sa stratégie.

    En attendant, il est difficile de rester enthousiaste à propos de ce DLC. Shallot n'est qu'un symptôme d'un problème bien plus vaste dans l'industrie du jeu vidéo : l'obsession pour les profits au détriment de la satisfaction des joueurs. Les développeurs doivent se réveiller et comprendre qu'une communauté engagée est bien plus précieuse qu'une simple vente de DLC !

    #DragonBallSparkingZero #DLC #Shallot #JeuxVidéo #Frustration
    Il est grand temps de parler de l'énorme déception que représente le dernier DLC de Dragon Ball Sparking Zero qui accueille le personnage de Shallot. Franchement, à quoi bon ? Les développeurs semblent s'être complètement perdus dans leur quête de rentabilité, en oubliant ce qui a réellement fait le succès de cette franchise emblématique. Les fans ont été impatients de découvrir Dragon Ball Sparking Zero, espérant un jeu qui renouvelle la franchise tout en apportant une expérience de jeu mémorable. Mais qu'est-ce qu'on reçoit ? Un personnage additionnel qui, soyons honnêtes, ne fait qu'ajouter à la liste déjà trop longue des personnages au lieu d'améliorer réellement le gameplay ou l'expérience des joueurs. Shallot ? Vraiment ? Est-ce là la meilleure idée que les développeurs ont pu trouver ? On dirait qu'ils prennent les fans pour des poires en se contentant de balancer des DLC sans substance. Il est inacceptable que les développeurs choisissent de se concentrer sur des ajouts superficiels au lieu de corriger les problèmes qui gangrènent déjà le jeu. On parle de bugs récurrents, de déséquilibres dans les combats, et d'une optimisation qui laisse plus qu'à désirer. Mais non, la priorité c'est Shallot ! Quelle blague ! Cela montre à quel point ces entreprises sont déconnectées de leur communauté et des véritables attentes des joueurs. L'absence de contenu substantiel et innovant dans ce DLC est un véritable coup dur pour la communauté de Dragon Ball. Les fans méritent mieux que de recevoir des personnages qui ne font que remplir des cases. Le manque d'originalité et de créativité est affligeant ! Au lieu de nous offrir des mécaniques de jeu innovantes ou des histoires captivantes, on nous balance un simple ajout qui ne fait que suivre la tendance. Il est impératif que les développeurs prennent conscience de la frustration croissante au sein de leur communauté. Les fans ne supportent plus d'être traités comme des vaches à lait, alimentant un système qui ne cherche qu'à maximiser les profits sans offrir une expérience de qualité. Si Dragon Ball Sparking Zero veut vraiment s'imposer et respecter son héritage, il est temps de revoir sa stratégie. En attendant, il est difficile de rester enthousiaste à propos de ce DLC. Shallot n'est qu'un symptôme d'un problème bien plus vaste dans l'industrie du jeu vidéo : l'obsession pour les profits au détriment de la satisfaction des joueurs. Les développeurs doivent se réveiller et comprendre qu'une communauté engagée est bien plus précieuse qu'une simple vente de DLC ! #DragonBallSparkingZero #DLC #Shallot #JeuxVidéo #Frustration
    Dragon Ball Sparking Zero accueille le personnage de Shallot dans ses rangs pour son prochain DLC
    ActuGaming.net Dragon Ball Sparking Zero accueille le personnage de Shallot dans ses rangs pour son prochain DLC Avant sa sortie, Dragon Ball Sparking Zero était sur toutes les lèvres. Depuis, le jeu […] L'article Dragon Ball Sparking Zero acc
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  • Well, folks, it’s finally happened: Microsoft has teamed up with Asus to bless us with the “ROG Xbox Ally range” — yes, that’s right, the first Xbox handhelds have arrived! Because clearly, we were all just waiting for the day when we could play Halo on a device that fits in our pockets. Who needs a console at home when you can have a mini Xbox that can barely fit alongside your keys and loose change?

    Let’s take a moment to appreciate the sheer brilliance of this innovation. After years of gaming on a screen that’s bigger than your average coffee table, now you can squint at a miniature version of the Xbox screen while sitting on the bus. Who needs comfort and relaxation when you can sacrifice your eyesight for the sake of portability? Forget about the stress of lugging around your gaming setup; now you can just carry a glorified remote control!

    And how about that collaboration with Asus? Because when I think of epic gaming experiences, I definitely think of a partnership that sounds like it was cooked up in a boardroom over a cold cup of coffee. “What if we took the weight of a console and squeezed it into a device that feels like a brick?” Genius! The name “ROG Xbox Ally” even sounds like it was generated by an AI trying too hard to sound cool. “ROG” is obviously for “Really Over-the-Top Gaming,” and “Ally” is just the polite way of saying, “We’re in this mess together.”

    Let’s not overlook the fact that the last thing we needed in our lives was another device to charge. Who doesn’t love the thrill of realizing you forgot to plug in your handheld Xbox after a long day at work? Nothing screams “gaming freedom” quite like being tethered to a wall outlet while your friends are enjoying epic multiplayer sessions. Who wouldn’t want to take their gaming experience to the next level of inconvenience?

    Speaking of multiplayer, you can bet that those intense gaming sessions will be even more fun when you’re all huddled together, squinting at these tiny screens, trying to figure out how to communicate when half your friends can’t even see the action happening. It’s a whole new level of bonding, folks! “Did I just shoot you, or was that the guy on my left? Let’s argue about it while we all strain our necks to see the screen.”

    In conclusion, as we welcome the ROG Xbox Ally range into our lives, let’s take a moment to appreciate the madness of this handheld revolution. If you’ve ever dreamed of playing your favorite Xbox games on a device that feels like a high-tech paperweight, then congratulations! The future is here, and it’s as absurd as it sounds. Remember, gaming isn’t just about playing; it’s about how creatively we can inconvenience ourselves while doing so.

    #ROGXboxAlly #XboxHandheld #GamingInnovation #PortableGaming #TechHumor
    Well, folks, it’s finally happened: Microsoft has teamed up with Asus to bless us with the “ROG Xbox Ally range” — yes, that’s right, the first Xbox handhelds have arrived! Because clearly, we were all just waiting for the day when we could play Halo on a device that fits in our pockets. Who needs a console at home when you can have a mini Xbox that can barely fit alongside your keys and loose change? Let’s take a moment to appreciate the sheer brilliance of this innovation. After years of gaming on a screen that’s bigger than your average coffee table, now you can squint at a miniature version of the Xbox screen while sitting on the bus. Who needs comfort and relaxation when you can sacrifice your eyesight for the sake of portability? Forget about the stress of lugging around your gaming setup; now you can just carry a glorified remote control! And how about that collaboration with Asus? Because when I think of epic gaming experiences, I definitely think of a partnership that sounds like it was cooked up in a boardroom over a cold cup of coffee. “What if we took the weight of a console and squeezed it into a device that feels like a brick?” Genius! The name “ROG Xbox Ally” even sounds like it was generated by an AI trying too hard to sound cool. “ROG” is obviously for “Really Over-the-Top Gaming,” and “Ally” is just the polite way of saying, “We’re in this mess together.” Let’s not overlook the fact that the last thing we needed in our lives was another device to charge. Who doesn’t love the thrill of realizing you forgot to plug in your handheld Xbox after a long day at work? Nothing screams “gaming freedom” quite like being tethered to a wall outlet while your friends are enjoying epic multiplayer sessions. Who wouldn’t want to take their gaming experience to the next level of inconvenience? Speaking of multiplayer, you can bet that those intense gaming sessions will be even more fun when you’re all huddled together, squinting at these tiny screens, trying to figure out how to communicate when half your friends can’t even see the action happening. It’s a whole new level of bonding, folks! “Did I just shoot you, or was that the guy on my left? Let’s argue about it while we all strain our necks to see the screen.” In conclusion, as we welcome the ROG Xbox Ally range into our lives, let’s take a moment to appreciate the madness of this handheld revolution. If you’ve ever dreamed of playing your favorite Xbox games on a device that feels like a high-tech paperweight, then congratulations! The future is here, and it’s as absurd as it sounds. Remember, gaming isn’t just about playing; it’s about how creatively we can inconvenience ourselves while doing so. #ROGXboxAlly #XboxHandheld #GamingInnovation #PortableGaming #TechHumor
    The first Xbox handhelds have finally arrived
    The ROG Xbox Ally range has been developed by Microsoft in collaboration with Asus.
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