• The Unwritten Rules of Death Stranding 2 Explained

    Death Stranding 2: On the Beach is finally here, and making some massive waves at that. Much of this is due to how much it has committed to improving on the formula of the original, although this has involved streamlining a lot of its systems and all but giving the people what they want. Nevertheless, Death Stranding 2 is already proving to be a fulfilling continuation of the first game's legacy.
    #unwritten #rules #death #stranding #explained
    The Unwritten Rules of Death Stranding 2 Explained
    Death Stranding 2: On the Beach is finally here, and making some massive waves at that. Much of this is due to how much it has committed to improving on the formula of the original, although this has involved streamlining a lot of its systems and all but giving the people what they want. Nevertheless, Death Stranding 2 is already proving to be a fulfilling continuation of the first game's legacy. #unwritten #rules #death #stranding #explained
    GAMERANT.COM
    The Unwritten Rules of Death Stranding 2 Explained
    Death Stranding 2: On the Beach is finally here, and making some massive waves at that. Much of this is due to how much it has committed to improving on the formula of the original, although this has involved streamlining a lot of its systems and all but giving the people what they want. Nevertheless, Death Stranding 2 is already proving to be a fulfilling continuation of the first game's legacy.
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  • Hey everyone!

    Today, I want to dive into something truly fascinating and groundbreaking that’s making waves in the tech world: **superintelligence**! The recent news about Meta's investment in Scale AI and their ambitious plans to create a superintelligence AI research lab is incredibly exciting! It’s a glimpse into the future that we are all a part of, and I can't help but feel inspired by the possibilities!

    So, what exactly is superintelligence? In essence, it refers to a form of artificial intelligence that surpasses human intelligence in virtually every aspect. Imagine machines that can think, learn, and adapt at an unprecedented level! The potential for positive change and innovation is enormous! Just think about how this technology could transform industries, solve complex problems, and even improve our everyday lives!

    Meta is taking a bold step by investing in this field, and it shows just how serious they are about shaping our future. Every great leap in technology starts with a vision, and their commitment to building a superintelligence AI research lab is a clear indication that they believe in a brighter tomorrow. Just imagine the breakthroughs that could come from this initiative! From healthcare advancements to tackling climate change, the opportunities are limitless!

    What I find truly inspiring is how this move encourages collaboration among brilliant minds across the globe. The quest for superintelligence is not just about creating smart machines; it’s about bringing together diverse perspectives, ideas, and skills to push the boundaries of what’s possible! Let’s celebrate this spirit of innovation and teamwork!

    And here’s the most exciting part: You don’t have to be a tech expert to be a part of this journey! Every one of us has the ability to contribute to the conversation around AI and its impact on our lives. Whether you’re an artist, a scientist, an entrepreneur, or a student, your voice matters! Let’s dream big and think about how we can leverage technology to create a better world for everyone!

    As we move forward, let’s keep the dialogue open and embrace the changes that superintelligence might bring. Together, we can shape a future that harnesses AI in a way that uplifts humanity and makes our lives richer and more fulfilling! So, let’s stay positive, curious, and engaged! The future is bright, and it’s ours to create!

    Stay tuned for more updates, and let’s keep this conversation going! What are your thoughts on superintelligence? How do you envision it impacting our world? Share your ideas below!

    #Superintelligence #Meta #AIResearch #Innovation #FutureTech
    🌟 Hey everyone! 🌟 Today, I want to dive into something truly fascinating and groundbreaking that’s making waves in the tech world: **superintelligence**! 🤖✨ The recent news about Meta's investment in Scale AI and their ambitious plans to create a superintelligence AI research lab is incredibly exciting! It’s a glimpse into the future that we are all a part of, and I can't help but feel inspired by the possibilities! 🚀 So, what exactly is superintelligence? 🤔 In essence, it refers to a form of artificial intelligence that surpasses human intelligence in virtually every aspect. Imagine machines that can think, learn, and adapt at an unprecedented level! The potential for positive change and innovation is enormous! 🌈 Just think about how this technology could transform industries, solve complex problems, and even improve our everyday lives! 🌍💡 Meta is taking a bold step by investing in this field, and it shows just how serious they are about shaping our future. Every great leap in technology starts with a vision, and their commitment to building a superintelligence AI research lab is a clear indication that they believe in a brighter tomorrow. 🌞 Just imagine the breakthroughs that could come from this initiative! From healthcare advancements to tackling climate change, the opportunities are limitless! 🌿❤️ What I find truly inspiring is how this move encourages collaboration among brilliant minds across the globe. The quest for superintelligence is not just about creating smart machines; it’s about bringing together diverse perspectives, ideas, and skills to push the boundaries of what’s possible! Let’s celebrate this spirit of innovation and teamwork! 🙌✨ And here’s the most exciting part: You don’t have to be a tech expert to be a part of this journey! Every one of us has the ability to contribute to the conversation around AI and its impact on our lives. Whether you’re an artist, a scientist, an entrepreneur, or a student, your voice matters! 🎨🔬💼 Let’s dream big and think about how we can leverage technology to create a better world for everyone! 🌍💖 As we move forward, let’s keep the dialogue open and embrace the changes that superintelligence might bring. Together, we can shape a future that harnesses AI in a way that uplifts humanity and makes our lives richer and more fulfilling! So, let’s stay positive, curious, and engaged! The future is bright, and it’s ours to create! 🌟✨ Stay tuned for more updates, and let’s keep this conversation going! What are your thoughts on superintelligence? How do you envision it impacting our world? Share your ideas below! 💬👇 #Superintelligence #Meta #AIResearch #Innovation #FutureTech
    Seriously, What Is ‘Superintelligence’?
    In this episode of Uncanny Valley, we talk about Meta’s recent investment in Scale AI and its move to build a superintelligence AI research lab. So we ask: What is superintelligence anyway?
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  • Hey there, beautiful souls!

    Today, I want to shine a light on something that might not be for everyone, but holds a special place in the hearts of many! Let's talk about the **Hot Octopuss Pulse Duo**!

    Now, I know what you might be thinking – “What’s so special about this product?” Well, let me tell you! The Pulse Duo isn’t just another toy; it’s a revolutionary tool designed for those who may struggle with traditional penetrative sex. And that’s absolutely okay! Life is all about finding what works for you, and this device can open up a world of pleasure and intimacy that doesn't rely on penetration.

    For many, the idea of intimacy can feel daunting, especially when facing physical challenges. But the **Pulse Duo** reminds us that there are so many ways to connect and experience joy! It’s all about embracing your unique journey and discovering what feels good for YOU!

    Imagine the possibilities! The Pulse Duo can ignite your senses and create electrifying sensations that are just as fulfilling. Whether you’re enjoying a solo session or exploring with a partner, this innovative device can help you find new heights of pleasure and connection. It’s all about celebrating your body and what it can do!

    Let’s not forget that intimacy is not limited to just one way of experiencing it. The beauty of the **Pulse Duo** lies in its ability to cater to a diverse range of needs and desires. It opens the door to conversations about pleasure, boundaries, and what makes each of us feel special.

    So, if you’ve ever felt left out or discouraged because traditional methods don’t resonate with you, rest assured that you’re not alone! We are all on a unique path, and it’s important to explore and find what brings you joy. Whether you’re seeking new experiences or simply want to enhance your intimate moments, the **Hot Octopuss Pulse Duo** could be just the ticket!

    Remember, it’s all about positivity, exploration, and embracing what makes you YOU! Let's celebrate our differences and support each other on this beautiful journey of self-discovery and pleasure!

    Stay radiant and keep shining, my friends! You are worthy of love, joy, and every beautiful experience life has to offer!

    #HotOctopuss #PulseDuo #Intimacy #PleasureForAll #SelfDiscovery
    🌟 Hey there, beautiful souls! 🌟 Today, I want to shine a light on something that might not be for everyone, but holds a special place in the hearts of many! Let's talk about the **Hot Octopuss Pulse Duo**! 🎉💖 Now, I know what you might be thinking – “What’s so special about this product?” Well, let me tell you! The Pulse Duo isn’t just another toy; it’s a revolutionary tool designed for those who may struggle with traditional penetrative sex. And that’s absolutely okay! Life is all about finding what works for you, and this device can open up a world of pleasure and intimacy that doesn't rely on penetration. 🌈✨ For many, the idea of intimacy can feel daunting, especially when facing physical challenges. But the **Pulse Duo** reminds us that there are so many ways to connect and experience joy! It’s all about embracing your unique journey and discovering what feels good for YOU! 💪💕 Imagine the possibilities! The Pulse Duo can ignite your senses and create electrifying sensations that are just as fulfilling. 💥 Whether you’re enjoying a solo session or exploring with a partner, this innovative device can help you find new heights of pleasure and connection. It’s all about celebrating your body and what it can do! 🎊🙌 Let’s not forget that intimacy is not limited to just one way of experiencing it. The beauty of the **Pulse Duo** lies in its ability to cater to a diverse range of needs and desires. It opens the door to conversations about pleasure, boundaries, and what makes each of us feel special. 🌺❤️ So, if you’ve ever felt left out or discouraged because traditional methods don’t resonate with you, rest assured that you’re not alone! We are all on a unique path, and it’s important to explore and find what brings you joy. Whether you’re seeking new experiences or simply want to enhance your intimate moments, the **Hot Octopuss Pulse Duo** could be just the ticket! 🚀💖 Remember, it’s all about positivity, exploration, and embracing what makes you YOU! Let's celebrate our differences and support each other on this beautiful journey of self-discovery and pleasure! 🌟✨ Stay radiant and keep shining, my friends! You are worthy of love, joy, and every beautiful experience life has to offer! 🌈💖 #HotOctopuss #PulseDuo #Intimacy #PleasureForAll #SelfDiscovery
    Hot Octopuss Pulse Duo Review: Not for Penetration
    The Pulse Duo isn't for me, but it’s an important tool for people who can’t enjoy penetrative sex.
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  • FBC: Firebreak developers discuss the inspiration and challenges creating their first multiplayer title

    Things are warming up as Remedy’s FBC: Firebreak approaches its June 17 launch on PlayStation 5 as part of the PlayStation Plus Game Catalog. We chatted with Communications Director Thomas Puha, Lead Level Designer Teemu Huhtiniemi, Lead Designer/Lead Technical Designer Anssi Hyytiainen, and Game Director/Lead Writer Mike Kayatta about some of the fascinating and often hilarious development secrets behind the first-person shooter.

    PlayStation Blog: First, what PS5 and PS5 Pro features did you utilize?

    Thomas Puha: We’ll support 3D Audio, and we’re prioritising 60 FPS on both formats. We’re aiming for FSR2 with an output resolution of 2560 x 1440on PS, and PSSR with an output resolution of 3840×2160on PS5 Pro.

    Some of the DualSense wireless controller’s features are still a work in progress, but we’re looking to use haptic feedback in a similar way to our previous titles, such as Control and Alan Wake 2. For example, we want to differentiate the weapons to feel unique from each other using the adaptive triggers.

    Going into the game itself, were there any other influences on its creation outside of Control?

    Mike Kayatta: We looked at different TV shows that had lots of tools for going into a place and dealing with a crisis. One was a reality show called Dirty Jobs, where the host Mike Rowe finds these terrible, dangerous, or unexpected jobs that you don’t know exist, like cleaning out the inside of a water tower.

    We also looked at PowerWash Simulator. Cleaning dirt is oddly meditative and really fulfilling. It made me wish a zombie attacked me to break the Zen, and then I’d go right back to cleaning. And we were like, that would be pretty fun in the game.

    Play Video

    Were there specific challenges you faced given it’s your first multiplayer game and first-person shooter?

    Anssi Hyytiainen: It’s radically different from a workflow point of view. You can’t really test it alone, necessarily, which is quite a different experience. And then there are times when one player is missing things on their screen that others are seeing. It was like, “What are you shooting at?”

    What’s been your favorite moments developing the game so far?

    Teemu Huhtiniemi: There were so many. But I like when we started seeing all of these overlapping systems kind of click, because there’s a long time in the development where you talk about things on paper and have some prototypes, but you don’t really see it all come together until a point. Then you start seeing the interaction between the systems and all the fun that comes out of that.

    Kayatta: I imagine there’s a lot of people who probably are a little skeptical about Remedy making something so different. Even internally, when the project was starting. And once we got the trailer out there, everyone was so nervous, but it got a pretty positive reaction. Exposing it to the public is very motivating, because with games, for a very long time, there is nothing, or it is janky and it’s ugly and you don’t find the fun immediately.

    Were there any specific ideals you followed while you worked on the game?

    Kayatta: Early on we were constantly asking ourselves, “Could this only happen in Control or at Remedy?” Because the first thing you hear is, “Okay, this is just another co-op multiplayer shooter” – there’s thousands of them, and they’re all good. So what can we do to make it worth playing our game? We were always saying we’ve got this super weird universe and really interesting studio, so we’re always looking at what we could do that nobody else can.

    Huhtiniemi: I think for me it was when we chose to just embrace the chaos. Like, that’s the whole point of the game. It’s supposed to feel overwhelming and busy at times, so that was great to say it out loud.

    Kayatta: Yeah, originally we had a prototype where there were only two Hiss in the level, but it just didn’t work, it wasn’t fun. Then everything just accidentally went in the opposite direction, where it was super chaos. At some point we actually started looking at Overcooked quite a bit, and saying, “Look, just embrace it. It’s gonna be nuts.”

    How did you finally decide on the name FBC: Firebreak, and were there any rejected, alternate, or working titles?

    Kayatta: So Firebreak is named after real world firebreaks, where you deforest an area to prevent a fire from spreading, but firebreaks are also topographical features of the Oldest House. And so we leaned into the term being a first responder who stops fires from spreading. The FBC part came from not wanting to put ‘Control’ in the title, so Control players wouldn’t feel like they had to detour to this before Control 2, but we didn’t want to totally detach from it either as that felt insincere.

    An external partner pitched a title. They were very serious about talking up the game being in the Oldest House, and then dramatically revealed the name: Housekeepers. I got what they were going for, but I was like, we cannot call it this. It was like you were playing as a maid!  

    FBC: Firebreak launches on PS5 June 17 as a day on PlayStation Plus Game Catalog title.
    #fbc #firebreak #developers #discuss #inspiration
    FBC: Firebreak developers discuss the inspiration and challenges creating their first multiplayer title
    Things are warming up as Remedy’s FBC: Firebreak approaches its June 17 launch on PlayStation 5 as part of the PlayStation Plus Game Catalog. We chatted with Communications Director Thomas Puha, Lead Level Designer Teemu Huhtiniemi, Lead Designer/Lead Technical Designer Anssi Hyytiainen, and Game Director/Lead Writer Mike Kayatta about some of the fascinating and often hilarious development secrets behind the first-person shooter. PlayStation Blog: First, what PS5 and PS5 Pro features did you utilize? Thomas Puha: We’ll support 3D Audio, and we’re prioritising 60 FPS on both formats. We’re aiming for FSR2 with an output resolution of 2560 x 1440on PS, and PSSR with an output resolution of 3840×2160on PS5 Pro. Some of the DualSense wireless controller’s features are still a work in progress, but we’re looking to use haptic feedback in a similar way to our previous titles, such as Control and Alan Wake 2. For example, we want to differentiate the weapons to feel unique from each other using the adaptive triggers. Going into the game itself, were there any other influences on its creation outside of Control? Mike Kayatta: We looked at different TV shows that had lots of tools for going into a place and dealing with a crisis. One was a reality show called Dirty Jobs, where the host Mike Rowe finds these terrible, dangerous, or unexpected jobs that you don’t know exist, like cleaning out the inside of a water tower. We also looked at PowerWash Simulator. Cleaning dirt is oddly meditative and really fulfilling. It made me wish a zombie attacked me to break the Zen, and then I’d go right back to cleaning. And we were like, that would be pretty fun in the game. Play Video Were there specific challenges you faced given it’s your first multiplayer game and first-person shooter? Anssi Hyytiainen: It’s radically different from a workflow point of view. You can’t really test it alone, necessarily, which is quite a different experience. And then there are times when one player is missing things on their screen that others are seeing. It was like, “What are you shooting at?” What’s been your favorite moments developing the game so far? Teemu Huhtiniemi: There were so many. But I like when we started seeing all of these overlapping systems kind of click, because there’s a long time in the development where you talk about things on paper and have some prototypes, but you don’t really see it all come together until a point. Then you start seeing the interaction between the systems and all the fun that comes out of that. Kayatta: I imagine there’s a lot of people who probably are a little skeptical about Remedy making something so different. Even internally, when the project was starting. And once we got the trailer out there, everyone was so nervous, but it got a pretty positive reaction. Exposing it to the public is very motivating, because with games, for a very long time, there is nothing, or it is janky and it’s ugly and you don’t find the fun immediately. Were there any specific ideals you followed while you worked on the game? Kayatta: Early on we were constantly asking ourselves, “Could this only happen in Control or at Remedy?” Because the first thing you hear is, “Okay, this is just another co-op multiplayer shooter” – there’s thousands of them, and they’re all good. So what can we do to make it worth playing our game? We were always saying we’ve got this super weird universe and really interesting studio, so we’re always looking at what we could do that nobody else can. Huhtiniemi: I think for me it was when we chose to just embrace the chaos. Like, that’s the whole point of the game. It’s supposed to feel overwhelming and busy at times, so that was great to say it out loud. Kayatta: Yeah, originally we had a prototype where there were only two Hiss in the level, but it just didn’t work, it wasn’t fun. Then everything just accidentally went in the opposite direction, where it was super chaos. At some point we actually started looking at Overcooked quite a bit, and saying, “Look, just embrace it. It’s gonna be nuts.” How did you finally decide on the name FBC: Firebreak, and were there any rejected, alternate, or working titles? Kayatta: So Firebreak is named after real world firebreaks, where you deforest an area to prevent a fire from spreading, but firebreaks are also topographical features of the Oldest House. And so we leaned into the term being a first responder who stops fires from spreading. The FBC part came from not wanting to put ‘Control’ in the title, so Control players wouldn’t feel like they had to detour to this before Control 2, but we didn’t want to totally detach from it either as that felt insincere. An external partner pitched a title. They were very serious about talking up the game being in the Oldest House, and then dramatically revealed the name: Housekeepers. I got what they were going for, but I was like, we cannot call it this. It was like you were playing as a maid!   FBC: Firebreak launches on PS5 June 17 as a day on PlayStation Plus Game Catalog title. #fbc #firebreak #developers #discuss #inspiration
    BLOG.PLAYSTATION.COM
    FBC: Firebreak developers discuss the inspiration and challenges creating their first multiplayer title
    Things are warming up as Remedy’s FBC: Firebreak approaches its June 17 launch on PlayStation 5 as part of the PlayStation Plus Game Catalog. We chatted with Communications Director Thomas Puha, Lead Level Designer Teemu Huhtiniemi, Lead Designer/Lead Technical Designer Anssi Hyytiainen, and Game Director/Lead Writer Mike Kayatta about some of the fascinating and often hilarious development secrets behind the first-person shooter. PlayStation Blog: First, what PS5 and PS5 Pro features did you utilize? Thomas Puha: We’ll support 3D Audio, and we’re prioritising 60 FPS on both formats. We’re aiming for FSR2 with an output resolution of 2560 x 1440 (1440p) on PS, and PSSR with an output resolution of 3840×2160 (4K) on PS5 Pro. Some of the DualSense wireless controller’s features are still a work in progress, but we’re looking to use haptic feedback in a similar way to our previous titles, such as Control and Alan Wake 2. For example, we want to differentiate the weapons to feel unique from each other using the adaptive triggers. Going into the game itself, were there any other influences on its creation outside of Control? Mike Kayatta: We looked at different TV shows that had lots of tools for going into a place and dealing with a crisis. One was a reality show called Dirty Jobs, where the host Mike Rowe finds these terrible, dangerous, or unexpected jobs that you don’t know exist, like cleaning out the inside of a water tower. We also looked at PowerWash Simulator. Cleaning dirt is oddly meditative and really fulfilling. It made me wish a zombie attacked me to break the Zen, and then I’d go right back to cleaning. And we were like, that would be pretty fun in the game. Play Video Were there specific challenges you faced given it’s your first multiplayer game and first-person shooter? Anssi Hyytiainen: It’s radically different from a workflow point of view. You can’t really test it alone, necessarily, which is quite a different experience. And then there are times when one player is missing things on their screen that others are seeing. It was like, “What are you shooting at?” What’s been your favorite moments developing the game so far? Teemu Huhtiniemi: There were so many. But I like when we started seeing all of these overlapping systems kind of click, because there’s a long time in the development where you talk about things on paper and have some prototypes, but you don’t really see it all come together until a point. Then you start seeing the interaction between the systems and all the fun that comes out of that. Kayatta: I imagine there’s a lot of people who probably are a little skeptical about Remedy making something so different. Even internally, when the project was starting. And once we got the trailer out there, everyone was so nervous, but it got a pretty positive reaction. Exposing it to the public is very motivating, because with games, for a very long time, there is nothing, or it is janky and it’s ugly and you don’t find the fun immediately. Were there any specific ideals you followed while you worked on the game? Kayatta: Early on we were constantly asking ourselves, “Could this only happen in Control or at Remedy?” Because the first thing you hear is, “Okay, this is just another co-op multiplayer shooter” – there’s thousands of them, and they’re all good. So what can we do to make it worth playing our game? We were always saying we’ve got this super weird universe and really interesting studio, so we’re always looking at what we could do that nobody else can. Huhtiniemi: I think for me it was when we chose to just embrace the chaos. Like, that’s the whole point of the game. It’s supposed to feel overwhelming and busy at times, so that was great to say it out loud. Kayatta: Yeah, originally we had a prototype where there were only two Hiss in the level, but it just didn’t work, it wasn’t fun. Then everything just accidentally went in the opposite direction, where it was super chaos. At some point we actually started looking at Overcooked quite a bit, and saying, “Look, just embrace it. It’s gonna be nuts.” How did you finally decide on the name FBC: Firebreak, and were there any rejected, alternate, or working titles? Kayatta: So Firebreak is named after real world firebreaks, where you deforest an area to prevent a fire from spreading, but firebreaks are also topographical features of the Oldest House. And so we leaned into the term being a first responder who stops fires from spreading. The FBC part came from not wanting to put ‘Control’ in the title, so Control players wouldn’t feel like they had to detour to this before Control 2, but we didn’t want to totally detach from it either as that felt insincere. An external partner pitched a title. They were very serious about talking up the game being in the Oldest House, and then dramatically revealed the name: Housekeepers. I got what they were going for, but I was like, we cannot call it this. It was like you were playing as a maid!   FBC: Firebreak launches on PS5 June 17 as a day on PlayStation Plus Game Catalog title.
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  • Sergio Membrillas on the art of staying true: Illustration, evolution, and finding joy in the process

    Where others have become obsessed with speed and trends, Sergio Membrillas has built a career on slowing down and staying true to his craft. Over 13 years as a professional illustrator, he's evolved a distinct style – bold, graphic, and quietly playful – that feels both timeless and entirely his own. But this evolution, as he's quick to point out, wasn't something he forced.
    "I believe evolution is essential for every artist," Sergio reflects. "Change is not something I resist; it's something I enjoy and welcome as part of the creative journey." His work, initially influenced by a love of Mid-Century graphic design, has gradually absorbed references as diverse as Etruscan art, Mesopotamian motifs, and early 20th-century traditional tattoos. It's a portfolio built on curiosity, not conformity.
    Despite his stylistic clarity, Sergio's process remains refreshingly analogue at its core. He still begins each project with pencil and paper, leaning into the tactility of drawing by hand.
    "I've always valued having a physical relationship with art," he says. "There's something essential about feeling the wood of the pencil, manually erasing mistakes, rather than simply double-tapping a screen."

    His philosophy of working slowly, attentively, and with purpose shows in the balanced compositions and confident use of negative space that has become his signature. Sergio credits his background in graphic design for this instinctive sense of structure.
    "There has always been a strong graphic sensibility within me," he says, noting that the discipline of design continues to inform his illustration practice, particularly in editorial and poster work where clarity and storytelling must co-exist.
    Yet, like many creative careers, his path into illustration wasn't plotted from the start. Initially, Sergio imagined illustration would complement his design projects, not become the main event.
    "At first, I thought I would incorporate my illustrations into my graphic design projects – but in the end, it turned out to be the other way around." A commission for EasyJet's in-flight magazine marked a pivotal moment that reframed illustration from a hobby to a profession. "It made me realize that being an illustrator is a real profession, just like any other."

    Fast-forward to today, and Sergio's client list reads like a who's who of publishing and design, from The New Yorker to Pentagram. While the calibre of collaborators has changed, what matters most remains the same: trust.
    "When a client trusts your work and approaches projects with an open mind, collaboration flourishes," he says. It's in these open, trusting relationships that Sergio finds the space to experiment and further develop his ideas.
    Unsurprisingly, editorial work holds a special place for him. "Editorial projects offer wider creative margins, allowing for greater flexibility and innovation," he explains. Compared to the tighter confines of advertising, editorial illustration offers the opportunity to tell nuanced stories, and Sergio is clear that he views every assignment, regardless of format, as a collaborative effort.
    If one thing is clear, though, it's that he's not that he's afraid to say no when needed. Maintaining a strong personal voice is non-negotiable.
    "I always strive to stay true to myself and ensure that every project I undertake reflects a clear personal signature," he says. For Sergio, authenticity isn't just a matter of artistic pride; it's what differentiates an illustrator in a saturated, increasingly automated industry.
    Valencia is home for Sergio, a city he credits with much of his creative energy. "Oh, Valencia! It's a beautiful city that inspires me and brings me joy," he says, describing it as a European cousin to Los Angeles with its sun-soaked streets and vibrant cultural scene. The blend of tradition and modernity fuels his practice, offering constant inspiration without the sensory overload that often accompanies larger creative hubs.

    Given the pressure many creatives feel to keep pace with shifting trends, Sergio's approach feels almost radical. "I'm not particularly interested in trends," he says. "What truly matters to me is the feeling of having done something meaningful and fulfilling by the end of the day."
    Instead of chasing what's fashionable, he draws inspiration from a surprisingly eclectic bookshelf, mixing everything from Wim Crouwel's graphic design classics to studies on Scandinavian tattoos and Alec Soth's photography. It's a reminder that fresh ideas rarely come from looking where everyone else is looking.
    In the era of AI and content overload, the role of the illustrator is changing, but Sergio remains optimistic. While machine learning might churn out images at record speed, it can't replicate the nuance and emotional intelligence that underpin great illustration.
    "Illustrators can tell stories, evoke emotions, and create meaningful connections that machines simply cannot replicate," he says. "Our role is shifting, but the value of authentic, thoughtful illustration remains indispensable."
    That insistence on authenticity carries through to the advice he offers younger illustrators navigating a commercial landscape. "Create work that makes you happy when you go to sleep at night," Sergio advises. "It's important to find projects that align with your values and passions so your artistic voice remains authentic."
    It's an ethos that has carried him through more than a decade of creative highs and industry shifts. Perhaps it's the real secret behind the clarity of his practice, which he has built not on chasing trends or algorithms but on careful craft, deliberate evolution, and the simple, enduring joy of a well-made pencil and a blank piece of paper.
    #sergio #membrillas #art #staying #true
    Sergio Membrillas on the art of staying true: Illustration, evolution, and finding joy in the process
    Where others have become obsessed with speed and trends, Sergio Membrillas has built a career on slowing down and staying true to his craft. Over 13 years as a professional illustrator, he's evolved a distinct style – bold, graphic, and quietly playful – that feels both timeless and entirely his own. But this evolution, as he's quick to point out, wasn't something he forced. "I believe evolution is essential for every artist," Sergio reflects. "Change is not something I resist; it's something I enjoy and welcome as part of the creative journey." His work, initially influenced by a love of Mid-Century graphic design, has gradually absorbed references as diverse as Etruscan art, Mesopotamian motifs, and early 20th-century traditional tattoos. It's a portfolio built on curiosity, not conformity. Despite his stylistic clarity, Sergio's process remains refreshingly analogue at its core. He still begins each project with pencil and paper, leaning into the tactility of drawing by hand. "I've always valued having a physical relationship with art," he says. "There's something essential about feeling the wood of the pencil, manually erasing mistakes, rather than simply double-tapping a screen." His philosophy of working slowly, attentively, and with purpose shows in the balanced compositions and confident use of negative space that has become his signature. Sergio credits his background in graphic design for this instinctive sense of structure. "There has always been a strong graphic sensibility within me," he says, noting that the discipline of design continues to inform his illustration practice, particularly in editorial and poster work where clarity and storytelling must co-exist. Yet, like many creative careers, his path into illustration wasn't plotted from the start. Initially, Sergio imagined illustration would complement his design projects, not become the main event. "At first, I thought I would incorporate my illustrations into my graphic design projects – but in the end, it turned out to be the other way around." A commission for EasyJet's in-flight magazine marked a pivotal moment that reframed illustration from a hobby to a profession. "It made me realize that being an illustrator is a real profession, just like any other." Fast-forward to today, and Sergio's client list reads like a who's who of publishing and design, from The New Yorker to Pentagram. While the calibre of collaborators has changed, what matters most remains the same: trust. "When a client trusts your work and approaches projects with an open mind, collaboration flourishes," he says. It's in these open, trusting relationships that Sergio finds the space to experiment and further develop his ideas. Unsurprisingly, editorial work holds a special place for him. "Editorial projects offer wider creative margins, allowing for greater flexibility and innovation," he explains. Compared to the tighter confines of advertising, editorial illustration offers the opportunity to tell nuanced stories, and Sergio is clear that he views every assignment, regardless of format, as a collaborative effort. If one thing is clear, though, it's that he's not that he's afraid to say no when needed. Maintaining a strong personal voice is non-negotiable. "I always strive to stay true to myself and ensure that every project I undertake reflects a clear personal signature," he says. For Sergio, authenticity isn't just a matter of artistic pride; it's what differentiates an illustrator in a saturated, increasingly automated industry. Valencia is home for Sergio, a city he credits with much of his creative energy. "Oh, Valencia! It's a beautiful city that inspires me and brings me joy," he says, describing it as a European cousin to Los Angeles with its sun-soaked streets and vibrant cultural scene. The blend of tradition and modernity fuels his practice, offering constant inspiration without the sensory overload that often accompanies larger creative hubs. Given the pressure many creatives feel to keep pace with shifting trends, Sergio's approach feels almost radical. "I'm not particularly interested in trends," he says. "What truly matters to me is the feeling of having done something meaningful and fulfilling by the end of the day." Instead of chasing what's fashionable, he draws inspiration from a surprisingly eclectic bookshelf, mixing everything from Wim Crouwel's graphic design classics to studies on Scandinavian tattoos and Alec Soth's photography. It's a reminder that fresh ideas rarely come from looking where everyone else is looking. In the era of AI and content overload, the role of the illustrator is changing, but Sergio remains optimistic. While machine learning might churn out images at record speed, it can't replicate the nuance and emotional intelligence that underpin great illustration. "Illustrators can tell stories, evoke emotions, and create meaningful connections that machines simply cannot replicate," he says. "Our role is shifting, but the value of authentic, thoughtful illustration remains indispensable." That insistence on authenticity carries through to the advice he offers younger illustrators navigating a commercial landscape. "Create work that makes you happy when you go to sleep at night," Sergio advises. "It's important to find projects that align with your values and passions so your artistic voice remains authentic." It's an ethos that has carried him through more than a decade of creative highs and industry shifts. Perhaps it's the real secret behind the clarity of his practice, which he has built not on chasing trends or algorithms but on careful craft, deliberate evolution, and the simple, enduring joy of a well-made pencil and a blank piece of paper. #sergio #membrillas #art #staying #true
    WWW.CREATIVEBOOM.COM
    Sergio Membrillas on the art of staying true: Illustration, evolution, and finding joy in the process
    Where others have become obsessed with speed and trends, Sergio Membrillas has built a career on slowing down and staying true to his craft. Over 13 years as a professional illustrator, he's evolved a distinct style – bold, graphic, and quietly playful – that feels both timeless and entirely his own. But this evolution, as he's quick to point out, wasn't something he forced. "I believe evolution is essential for every artist," Sergio reflects. "Change is not something I resist; it's something I enjoy and welcome as part of the creative journey." His work, initially influenced by a love of Mid-Century graphic design, has gradually absorbed references as diverse as Etruscan art, Mesopotamian motifs, and early 20th-century traditional tattoos. It's a portfolio built on curiosity, not conformity. Despite his stylistic clarity, Sergio's process remains refreshingly analogue at its core. He still begins each project with pencil and paper, leaning into the tactility of drawing by hand. "I've always valued having a physical relationship with art," he says. "There's something essential about feeling the wood of the pencil, manually erasing mistakes, rather than simply double-tapping a screen." His philosophy of working slowly, attentively, and with purpose shows in the balanced compositions and confident use of negative space that has become his signature. Sergio credits his background in graphic design for this instinctive sense of structure. "There has always been a strong graphic sensibility within me," he says, noting that the discipline of design continues to inform his illustration practice, particularly in editorial and poster work where clarity and storytelling must co-exist. Yet, like many creative careers, his path into illustration wasn't plotted from the start. Initially, Sergio imagined illustration would complement his design projects, not become the main event. "At first, I thought I would incorporate my illustrations into my graphic design projects – but in the end, it turned out to be the other way around." A commission for EasyJet's in-flight magazine marked a pivotal moment that reframed illustration from a hobby to a profession. "It made me realize that being an illustrator is a real profession, just like any other." Fast-forward to today, and Sergio's client list reads like a who's who of publishing and design, from The New Yorker to Pentagram. While the calibre of collaborators has changed, what matters most remains the same: trust. "When a client trusts your work and approaches projects with an open mind, collaboration flourishes," he says. It's in these open, trusting relationships that Sergio finds the space to experiment and further develop his ideas. Unsurprisingly, editorial work holds a special place for him. "Editorial projects offer wider creative margins, allowing for greater flexibility and innovation," he explains. Compared to the tighter confines of advertising, editorial illustration offers the opportunity to tell nuanced stories, and Sergio is clear that he views every assignment, regardless of format, as a collaborative effort. If one thing is clear, though, it's that he's not that he's afraid to say no when needed. Maintaining a strong personal voice is non-negotiable. "I always strive to stay true to myself and ensure that every project I undertake reflects a clear personal signature," he says. For Sergio, authenticity isn't just a matter of artistic pride; it's what differentiates an illustrator in a saturated, increasingly automated industry. Valencia is home for Sergio, a city he credits with much of his creative energy. "Oh, Valencia! It's a beautiful city that inspires me and brings me joy," he says, describing it as a European cousin to Los Angeles with its sun-soaked streets and vibrant cultural scene. The blend of tradition and modernity fuels his practice, offering constant inspiration without the sensory overload that often accompanies larger creative hubs. Given the pressure many creatives feel to keep pace with shifting trends, Sergio's approach feels almost radical. "I'm not particularly interested in trends," he says. "What truly matters to me is the feeling of having done something meaningful and fulfilling by the end of the day." Instead of chasing what's fashionable, he draws inspiration from a surprisingly eclectic bookshelf, mixing everything from Wim Crouwel's graphic design classics to studies on Scandinavian tattoos and Alec Soth's photography. It's a reminder that fresh ideas rarely come from looking where everyone else is looking. In the era of AI and content overload, the role of the illustrator is changing, but Sergio remains optimistic. While machine learning might churn out images at record speed, it can't replicate the nuance and emotional intelligence that underpin great illustration. "Illustrators can tell stories, evoke emotions, and create meaningful connections that machines simply cannot replicate," he says. "Our role is shifting, but the value of authentic, thoughtful illustration remains indispensable." That insistence on authenticity carries through to the advice he offers younger illustrators navigating a commercial landscape. "Create work that makes you happy when you go to sleep at night," Sergio advises. "It's important to find projects that align with your values and passions so your artistic voice remains authentic." It's an ethos that has carried him through more than a decade of creative highs and industry shifts. Perhaps it's the real secret behind the clarity of his practice, which he has built not on chasing trends or algorithms but on careful craft, deliberate evolution, and the simple, enduring joy of a well-made pencil and a blank piece of paper.
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  • Apple TV+ is locking in the creator behind its most-watched new drama of the year

    Following the breakout success of ‘Your Friends and Neighbors’, which stars Jon Hamm and wrapped its first season last week, Apple has extended its deal with showrunner Jonathan Tropper, Deadline reports.

    Three-time Apple signee
    Apple TV+ first partnered with Tropper back in 2019, when he served as executive producer and showrunner for See, one of the platform’s launch titles.
    Since then he’s quietly become one of the most prolific creators on Apple TV+, with two active series and two high-profile films currently in the pipeline.
    Under the terms of this latest multi-year extension, he’ll continue developing and producing original content for Apple through his production company, Tropper Ink. Here’s Tropper:

    “Working with the entire team at Apple continues to be the single most creatively fulfilling collaboration of my career, and I’m looking forward to bringing Lucky and other new projects to the platform, while making more seasons of Your Friends & Neighbors”

    Breakout success
    According to Nielsen sampling data, Your Friends and Neighbors is the most-watched new Apple drama series of the year, based on first-month viewership across U.S. households.
    It’s also on track to break into the Nielsen Streaming Top 10 for the first time, a rare feat for a newer Apple TV+ original. Notably, Apple had already seen the breakout coming: the show was renewed for a second season back in November, months before it even premiered. Season 2 is currently in production.
    Up next
    Coming up next from Tropper: Lucky, a limited series starring Anya Taylor-Joyand based on Marissa Stapley’s bestselling novel, is expected to debut later this year.
    On the film side, Tropper is writing and producing The Corsair Code, a sci-fi mystery adventure starring Chris Hemsworth, and Matchbox, an action-comedy based on the iconic toy brand, featuring John Cena, Jessica Biel, and Sam Richardson.
    Outside of Apple, Tropper is also writing an upcoming Star Wars film for director Shawn Levy.
    Not bad.
    Apple TV+ is available for per month and features hit TV shows and movies like Ted Lasso, Severance, The Studio, The Morning Show, Shrinking and Silo.

    Add 9to5Mac to your Google News feed. 

    FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
    #apple #locking #creator #behind #its
    Apple TV+ is locking in the creator behind its most-watched new drama of the year
    Following the breakout success of ‘Your Friends and Neighbors’, which stars Jon Hamm and wrapped its first season last week, Apple has extended its deal with showrunner Jonathan Tropper, Deadline reports. Three-time Apple signee Apple TV+ first partnered with Tropper back in 2019, when he served as executive producer and showrunner for See, one of the platform’s launch titles. Since then he’s quietly become one of the most prolific creators on Apple TV+, with two active series and two high-profile films currently in the pipeline. Under the terms of this latest multi-year extension, he’ll continue developing and producing original content for Apple through his production company, Tropper Ink. Here’s Tropper: “Working with the entire team at Apple continues to be the single most creatively fulfilling collaboration of my career, and I’m looking forward to bringing Lucky and other new projects to the platform, while making more seasons of Your Friends & Neighbors” Breakout success According to Nielsen sampling data, Your Friends and Neighbors is the most-watched new Apple drama series of the year, based on first-month viewership across U.S. households. It’s also on track to break into the Nielsen Streaming Top 10 for the first time, a rare feat for a newer Apple TV+ original. Notably, Apple had already seen the breakout coming: the show was renewed for a second season back in November, months before it even premiered. Season 2 is currently in production. Up next Coming up next from Tropper: Lucky, a limited series starring Anya Taylor-Joyand based on Marissa Stapley’s bestselling novel, is expected to debut later this year. On the film side, Tropper is writing and producing The Corsair Code, a sci-fi mystery adventure starring Chris Hemsworth, and Matchbox, an action-comedy based on the iconic toy brand, featuring John Cena, Jessica Biel, and Sam Richardson. Outside of Apple, Tropper is also writing an upcoming Star Wars film for director Shawn Levy. Not bad. Apple TV+ is available for per month and features hit TV shows and movies like Ted Lasso, Severance, The Studio, The Morning Show, Shrinking and Silo. Add 9to5Mac to your Google News feed.  FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel #apple #locking #creator #behind #its
    9TO5MAC.COM
    Apple TV+ is locking in the creator behind its most-watched new drama of the year
    Following the breakout success of ‘Your Friends and Neighbors’, which stars Jon Hamm and wrapped its first season last week, Apple has extended its deal with showrunner Jonathan Tropper, Deadline reports. Three-time Apple signee Apple TV+ first partnered with Tropper back in 2019, when he served as executive producer and showrunner for See, one of the platform’s launch titles. Since then he’s quietly become one of the most prolific creators on Apple TV+, with two active series and two high-profile films currently in the pipeline. Under the terms of this latest multi-year extension, he’ll continue developing and producing original content for Apple through his production company, Tropper Ink. Here’s Tropper: “Working with the entire team at Apple continues to be the single most creatively fulfilling collaboration of my career, and I’m looking forward to bringing Lucky and other new projects to the platform, while making more seasons of Your Friends & Neighbors” Breakout success According to Nielsen sampling data, Your Friends and Neighbors is the most-watched new Apple drama series of the year, based on first-month viewership across U.S. households. It’s also on track to break into the Nielsen Streaming Top 10 for the first time, a rare feat for a newer Apple TV+ original. Notably, Apple had already seen the breakout coming: the show was renewed for a second season back in November, months before it even premiered. Season 2 is currently in production. Up next Coming up next from Tropper: Lucky, a limited series starring Anya Taylor-Joy (The Gorge, Furiosa: A Mad Max Saga) and based on Marissa Stapley’s bestselling novel, is expected to debut later this year. On the film side, Tropper is writing and producing The Corsair Code, a sci-fi mystery adventure starring Chris Hemsworth (Thor: Ragnarok), and Matchbox, an action-comedy based on the iconic toy brand, featuring John Cena (Peacemaker), Jessica Biel (The Illusionist), and Sam Richardson (Veep). Outside of Apple, Tropper is also writing an upcoming Star Wars film for director Shawn Levy. Not bad. Apple TV+ is available for $9.99 per month and features hit TV shows and movies like Ted Lasso, Severance, The Studio, The Morning Show, Shrinking and Silo. Add 9to5Mac to your Google News feed.  FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
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