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Arsenii Kolesnikov
@Sen_Tidn
adicionou um novo artigo in
Art
2024-01-26 13:24:17
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Creation process MECHA
Hello everyone! Today I would like to tell you about the process of creating concept art for mecha project. The first thing I always do is a little research. In this case I was doing pre-production for the whole project, so this process took a bit longer. When working I actively use all possible tools, but my favorite is mindmap. By working with associations and semantic components I can...
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Unreal Engine
@unreal_engine
adicionou um novo artigo in
Jogos
2024-01-26 21:31:45
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Tutorial - Adjusting Texture Sizes by Sharpness in Unreal
6 days ago Hauke Thießen Technical Artist @ Limbic Entertainment Follow This article describes how to implement a system to adjust texture sizes in Unreal based on the sharpness of the source texture file. Blurry textures without much detail are reduced in size by this system. The Problem Very often when working on games you'll come across something like this:...
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