• NASA orbiter saw something astonishing peek through Martian clouds

    NASA's Mars Odyssey orbiter captured the first horizon view of Arsia Mons, an enormous volcano on the Red Planet.
    Credit: NASA / JPL-Caltech / ASU

    NASA’s longest-running Mars mission has sent back an unprecedented side view of a massive volcano rising above the Red Planet, just before dawn.On May 2, as sunlight crept over the Martian horizon, the Odyssey spacecraft captured Arsia Mons, a towering, long-extinct volcano, puncturing a glowing band of greenish haze in the planet’s upper atmosphere. The 12-mile-high volcano — nearly twice the height of Mauna Loa in Hawaii — punctures a veil of fog, emerging like a monument to the planet's ancient past. The space snapshot is both visually arresting and scientifically enlightening."We picked Arsia Mons hoping we would see the summit poke above the early morning clouds," said Jonathon Hill, who leads Odyssey's camera operations at Arizona State University, in a statement, "and it didn't disappoint."  

    Arsia Mons sits at the southern end of a towering trio of volcanoes called the Tharsis Montes.
    Credit: NASA / JPL-Caltech

    To get this view, Odyssey had to do something it wasn’t originally built for. The orbiter, which has been flying around Mars since 2001, usually points its camera straight down to map the planet’s surface. But over the past two years, scientists have begun rotating the spacecraft 90 degrees to look toward the horizon. That adjustment allows NASA to study how dust and ice clouds change over the seasons.

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    Though the image is still an aerial view, the vantage point is of the horizon, similar to how astronauts can see Earth's horizon 250 miles above the planet on the International Space Station. From that altitude, Earth doesn’t fill their entire view — there’s enough distance and perspective for them to see the planet's curved edge meeting the blackness of space. Odyssey flies above Mars at about the same altitude. Arsia Mons sits at the southern end of a towering trio of volcanoes called the Tharsis Montes. The Tharsis region is home to the largest volcanoes in the solar system. The lack of plate tectonics on the Red Planet allowed them to grow many times larger than those anywhere on Earth.Together, they dominate the Martian landscape and are sometimes covered in clouds, especially in the early hours. But not just any clouds — these are made of water ice, a different breed than the planet’s more common carbon dioxide clouds. Arsia Mons is the cloudiest of the three. 

    Scientists have recently studied a particular, localized cloud formation that occurs over the mountain, dubbed the Arsia Mons Elongated Cloud. The transient feature, streaking 1,100 miles over southern Mars, lasts only about three hours in the morning during spring before vanishing in the warm sunlight. It's formed by strong winds being forced up the mountainside.  

    Related Stories

    The cloudy canopy on display in Odyssey's new image, according to NASA, is called the aphelion cloud belt. This widespread seasonal system drapes across the planet's equator when Mars is farthest from the sun. This is Odyssey's fourth side image since 2023, and it is the first to show a volcano breaking through the clouds."We're seeing some really significant seasonal differences in these horizon images," said Michael D. Smith, a NASA planetary scientist, in a statement. "It’s giving us new clues to how Mars' atmosphere evolves over time."

    Topics
    NASA

    Elisha Sauers

    Elisha Sauers writes about space for Mashable, taking deep dives into NASA's moon and Mars missions, chatting up astronauts and history-making discoverers, and jetting above the clouds. Through 17 years of reporting, she's covered a variety of topics, including health, business, and government, with a penchant for public records requests. She previously worked for The Virginian-Pilot in Norfolk, Virginia, and The Capital in Annapolis, Maryland. Her work has earned numerous state awards, including the Virginia Press Association's top honor, Best in Show, and national recognition for narrative storytelling. For each year she has covered space, Sauers has won National Headliner Awards, including first place for her Sex in Space series. Send space tips and story ideas toor text 443-684-2489. Follow her on X at @elishasauers.
    #nasa #orbiter #saw #something #astonishing
    NASA orbiter saw something astonishing peek through Martian clouds
    NASA's Mars Odyssey orbiter captured the first horizon view of Arsia Mons, an enormous volcano on the Red Planet. Credit: NASA / JPL-Caltech / ASU NASA’s longest-running Mars mission has sent back an unprecedented side view of a massive volcano rising above the Red Planet, just before dawn.On May 2, as sunlight crept over the Martian horizon, the Odyssey spacecraft captured Arsia Mons, a towering, long-extinct volcano, puncturing a glowing band of greenish haze in the planet’s upper atmosphere. The 12-mile-high volcano — nearly twice the height of Mauna Loa in Hawaii — punctures a veil of fog, emerging like a monument to the planet's ancient past. The space snapshot is both visually arresting and scientifically enlightening."We picked Arsia Mons hoping we would see the summit poke above the early morning clouds," said Jonathon Hill, who leads Odyssey's camera operations at Arizona State University, in a statement, "and it didn't disappoint."   Arsia Mons sits at the southern end of a towering trio of volcanoes called the Tharsis Montes. Credit: NASA / JPL-Caltech To get this view, Odyssey had to do something it wasn’t originally built for. The orbiter, which has been flying around Mars since 2001, usually points its camera straight down to map the planet’s surface. But over the past two years, scientists have begun rotating the spacecraft 90 degrees to look toward the horizon. That adjustment allows NASA to study how dust and ice clouds change over the seasons. Mashable Light Speed Want more out-of-this world tech, space and science stories? Sign up for Mashable's weekly Light Speed newsletter. By clicking Sign Me Up, you confirm you are 16+ and agree to our Terms of Use and Privacy Policy. Thanks for signing up! Though the image is still an aerial view, the vantage point is of the horizon, similar to how astronauts can see Earth's horizon 250 miles above the planet on the International Space Station. From that altitude, Earth doesn’t fill their entire view — there’s enough distance and perspective for them to see the planet's curved edge meeting the blackness of space. Odyssey flies above Mars at about the same altitude. Arsia Mons sits at the southern end of a towering trio of volcanoes called the Tharsis Montes. The Tharsis region is home to the largest volcanoes in the solar system. The lack of plate tectonics on the Red Planet allowed them to grow many times larger than those anywhere on Earth.Together, they dominate the Martian landscape and are sometimes covered in clouds, especially in the early hours. But not just any clouds — these are made of water ice, a different breed than the planet’s more common carbon dioxide clouds. Arsia Mons is the cloudiest of the three.  Scientists have recently studied a particular, localized cloud formation that occurs over the mountain, dubbed the Arsia Mons Elongated Cloud. The transient feature, streaking 1,100 miles over southern Mars, lasts only about three hours in the morning during spring before vanishing in the warm sunlight. It's formed by strong winds being forced up the mountainside.   Related Stories The cloudy canopy on display in Odyssey's new image, according to NASA, is called the aphelion cloud belt. This widespread seasonal system drapes across the planet's equator when Mars is farthest from the sun. This is Odyssey's fourth side image since 2023, and it is the first to show a volcano breaking through the clouds."We're seeing some really significant seasonal differences in these horizon images," said Michael D. Smith, a NASA planetary scientist, in a statement. "It’s giving us new clues to how Mars' atmosphere evolves over time." Topics NASA Elisha Sauers Elisha Sauers writes about space for Mashable, taking deep dives into NASA's moon and Mars missions, chatting up astronauts and history-making discoverers, and jetting above the clouds. Through 17 years of reporting, she's covered a variety of topics, including health, business, and government, with a penchant for public records requests. She previously worked for The Virginian-Pilot in Norfolk, Virginia, and The Capital in Annapolis, Maryland. Her work has earned numerous state awards, including the Virginia Press Association's top honor, Best in Show, and national recognition for narrative storytelling. For each year she has covered space, Sauers has won National Headliner Awards, including first place for her Sex in Space series. Send space tips and story ideas toor text 443-684-2489. Follow her on X at @elishasauers. #nasa #orbiter #saw #something #astonishing
    MASHABLE.COM
    NASA orbiter saw something astonishing peek through Martian clouds
    NASA's Mars Odyssey orbiter captured the first horizon view of Arsia Mons, an enormous volcano on the Red Planet. Credit: NASA / JPL-Caltech / ASU NASA’s longest-running Mars mission has sent back an unprecedented side view of a massive volcano rising above the Red Planet, just before dawn.On May 2, as sunlight crept over the Martian horizon, the Odyssey spacecraft captured Arsia Mons, a towering, long-extinct volcano, puncturing a glowing band of greenish haze in the planet’s upper atmosphere. The 12-mile-high volcano — nearly twice the height of Mauna Loa in Hawaii — punctures a veil of fog, emerging like a monument to the planet's ancient past. The space snapshot is both visually arresting and scientifically enlightening."We picked Arsia Mons hoping we would see the summit poke above the early morning clouds," said Jonathon Hill, who leads Odyssey's camera operations at Arizona State University, in a statement, "and it didn't disappoint."   Arsia Mons sits at the southern end of a towering trio of volcanoes called the Tharsis Montes. Credit: NASA / JPL-Caltech To get this view, Odyssey had to do something it wasn’t originally built for. The orbiter, which has been flying around Mars since 2001, usually points its camera straight down to map the planet’s surface. But over the past two years, scientists have begun rotating the spacecraft 90 degrees to look toward the horizon. That adjustment allows NASA to study how dust and ice clouds change over the seasons. Mashable Light Speed Want more out-of-this world tech, space and science stories? Sign up for Mashable's weekly Light Speed newsletter. By clicking Sign Me Up, you confirm you are 16+ and agree to our Terms of Use and Privacy Policy. Thanks for signing up! Though the image is still an aerial view, the vantage point is of the horizon, similar to how astronauts can see Earth's horizon 250 miles above the planet on the International Space Station. From that altitude, Earth doesn’t fill their entire view — there’s enough distance and perspective for them to see the planet's curved edge meeting the blackness of space. Odyssey flies above Mars at about the same altitude. Arsia Mons sits at the southern end of a towering trio of volcanoes called the Tharsis Montes. The Tharsis region is home to the largest volcanoes in the solar system. The lack of plate tectonics on the Red Planet allowed them to grow many times larger than those anywhere on Earth.Together, they dominate the Martian landscape and are sometimes covered in clouds, especially in the early hours. But not just any clouds — these are made of water ice, a different breed than the planet’s more common carbon dioxide clouds. Arsia Mons is the cloudiest of the three.  Scientists have recently studied a particular, localized cloud formation that occurs over the mountain, dubbed the Arsia Mons Elongated Cloud. The transient feature, streaking 1,100 miles over southern Mars, lasts only about three hours in the morning during spring before vanishing in the warm sunlight. It's formed by strong winds being forced up the mountainside.   Related Stories The cloudy canopy on display in Odyssey's new image, according to NASA, is called the aphelion cloud belt. This widespread seasonal system drapes across the planet's equator when Mars is farthest from the sun. This is Odyssey's fourth side image since 2023, and it is the first to show a volcano breaking through the clouds."We're seeing some really significant seasonal differences in these horizon images," said Michael D. Smith, a NASA planetary scientist, in a statement. "It’s giving us new clues to how Mars' atmosphere evolves over time." Topics NASA Elisha Sauers Elisha Sauers writes about space for Mashable, taking deep dives into NASA's moon and Mars missions, chatting up astronauts and history-making discoverers, and jetting above the clouds. Through 17 years of reporting, she's covered a variety of topics, including health, business, and government, with a penchant for public records requests. She previously worked for The Virginian-Pilot in Norfolk, Virginia, and The Capital in Annapolis, Maryland. Her work has earned numerous state awards, including the Virginia Press Association's top honor, Best in Show, and national recognition for narrative storytelling. For each year she has covered space, Sauers has won National Headliner Awards, including first place for her Sex in Space series. Send space tips and story ideas to [email protected] or text 443-684-2489. Follow her on X at @elishasauers.
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  • The ASUS ProArt A16 laptop gets you the latest from AMD and a giant screen

    ASUS is updating both its ProArt laptop and its Chromebooks with the latest internals for Computex 2025, and giving both families of laptops a more premium look, with new colors and tasteful finishes.
    The ASUS ProArt A16 stands out as the most premium pick, with a black aluminum body, "stealth" hinge that bring the top half of the laptop nearly flush with the bottom and a smudge-resistant finish that should hopefully avoid fingerprints. Inside, ASUS is offering an AMD Ryzen AI 9 HX processor and a NVIDIA GeForce RTX 5070 Laptop GPU, both of which qualify the new ProArt as a Copilot+ PC. That means you'll get access to Windows' growing list of AI features, and ASUS is also including to apps — StoryCube and MuseTree — that can run generative AI models entirely locally. All packed into a laptop that's around half-an-inch thick and has a 16-inch 4K OLED.
    Asus
    In terms of Chromebooks, ASUS is offering both normal models and Chromebook Plus versions that support Google's AI tools. The ASUS Chromebook Plus CX34 has a 14-inch display that can fold flat and a 1080p webcam, alongside up to an Intel Core i5 and 8GB of LPDDR5 RAM. That's enough to offer Gemini features locally, and you'll get priority access to Gemini Advanced. The only real disadvantage is the giant ASUS logo that still looks awkward next to the similarly prominent Chromebook logo, and the limited color options: You can only pick between white or grey.
    Asus
    The ASUS Chromebook CX14 and CX15 come with up to an Intel Core N355 processor, put to 8GB of LPDDR5 RAM and up to 256GB of storage. If you're curious about Google's AI features, you can also purchase a Plus version of the CX14. Whether you get the 14-inch or 15-inch model, both come with a respectable selection of ports, including HDMI for connecting to external displays. Either size also gets a variety of color options: blue, and a sliver-y grey or a greenish-grey in a either a matte or textured finish.
    Asus
    The ASUS Chromebook CX34 is available now starting at from both Walmart and Best Buy. Meanwhile, the rest of the above laptops won't be available until Q2 2025. The ProArt A16 starts at from ASUS' online store and Best Buy. The Chromebook CX14 starts at from Best Buy or Costco. The Chromebook Plus CX14 will be available for from Best Buy. And finally the Chromebook CX15 starts at and will be able to be purchased from Best Buy and Amazon.This article originally appeared on Engadget at
    #asus #proart #a16 #laptop #gets
    The ASUS ProArt A16 laptop gets you the latest from AMD and a giant screen
    ASUS is updating both its ProArt laptop and its Chromebooks with the latest internals for Computex 2025, and giving both families of laptops a more premium look, with new colors and tasteful finishes. The ASUS ProArt A16 stands out as the most premium pick, with a black aluminum body, "stealth" hinge that bring the top half of the laptop nearly flush with the bottom and a smudge-resistant finish that should hopefully avoid fingerprints. Inside, ASUS is offering an AMD Ryzen AI 9 HX processor and a NVIDIA GeForce RTX 5070 Laptop GPU, both of which qualify the new ProArt as a Copilot+ PC. That means you'll get access to Windows' growing list of AI features, and ASUS is also including to apps — StoryCube and MuseTree — that can run generative AI models entirely locally. All packed into a laptop that's around half-an-inch thick and has a 16-inch 4K OLED. Asus In terms of Chromebooks, ASUS is offering both normal models and Chromebook Plus versions that support Google's AI tools. The ASUS Chromebook Plus CX34 has a 14-inch display that can fold flat and a 1080p webcam, alongside up to an Intel Core i5 and 8GB of LPDDR5 RAM. That's enough to offer Gemini features locally, and you'll get priority access to Gemini Advanced. The only real disadvantage is the giant ASUS logo that still looks awkward next to the similarly prominent Chromebook logo, and the limited color options: You can only pick between white or grey. Asus The ASUS Chromebook CX14 and CX15 come with up to an Intel Core N355 processor, put to 8GB of LPDDR5 RAM and up to 256GB of storage. If you're curious about Google's AI features, you can also purchase a Plus version of the CX14. Whether you get the 14-inch or 15-inch model, both come with a respectable selection of ports, including HDMI for connecting to external displays. Either size also gets a variety of color options: blue, and a sliver-y grey or a greenish-grey in a either a matte or textured finish. Asus The ASUS Chromebook CX34 is available now starting at from both Walmart and Best Buy. Meanwhile, the rest of the above laptops won't be available until Q2 2025. The ProArt A16 starts at from ASUS' online store and Best Buy. The Chromebook CX14 starts at from Best Buy or Costco. The Chromebook Plus CX14 will be available for from Best Buy. And finally the Chromebook CX15 starts at and will be able to be purchased from Best Buy and Amazon.This article originally appeared on Engadget at #asus #proart #a16 #laptop #gets
    WWW.ENGADGET.COM
    The ASUS ProArt A16 laptop gets you the latest from AMD and a giant screen
    ASUS is updating both its ProArt laptop and its Chromebooks with the latest internals for Computex 2025, and giving both families of laptops a more premium look, with new colors and tasteful finishes. The ASUS ProArt A16 stands out as the most premium pick, with a black aluminum body, "stealth" hinge that bring the top half of the laptop nearly flush with the bottom and a smudge-resistant finish that should hopefully avoid fingerprints. Inside, ASUS is offering an AMD Ryzen AI 9 HX processor and a NVIDIA GeForce RTX 5070 Laptop GPU, both of which qualify the new ProArt as a Copilot+ PC. That means you'll get access to Windows' growing list of AI features, and ASUS is also including to apps — StoryCube and MuseTree — that can run generative AI models entirely locally. All packed into a laptop that's around half-an-inch thick and has a 16-inch 4K OLED. Asus In terms of Chromebooks, ASUS is offering both normal models and Chromebook Plus versions that support Google's AI tools. The ASUS Chromebook Plus CX34 has a 14-inch display that can fold flat and a 1080p webcam, alongside up to an Intel Core i5 and 8GB of LPDDR5 RAM. That's enough to offer Gemini features locally, and you'll get priority access to Gemini Advanced. The only real disadvantage is the giant ASUS logo that still looks awkward next to the similarly prominent Chromebook logo, and the limited color options: You can only pick between white or grey. Asus The ASUS Chromebook CX14 and CX15 come with up to an Intel Core N355 processor, put to 8GB of LPDDR5 RAM and up to 256GB of storage. If you're curious about Google's AI features, you can also purchase a Plus version of the CX14. Whether you get the 14-inch or 15-inch model, both come with a respectable selection of ports, including HDMI for connecting to external displays. Either size also gets a variety of color options: blue, and a sliver-y grey or a greenish-grey in a either a matte or textured finish. Asus The ASUS Chromebook CX34 is available now starting at $400 from both Walmart and Best Buy. Meanwhile, the rest of the above laptops won't be available until Q2 2025. The ProArt A16 starts at $2,500 from ASUS' online store and Best Buy. The Chromebook CX14 starts at $279 from Best Buy or Costco. The Chromebook Plus CX14 will be available for $429 from Best Buy. And finally the Chromebook CX15 starts at $220 and will be able to be purchased from Best Buy and Amazon.This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/the-asus-proart-a16-laptop-gets-you-the-latest-from-amd-and-a-giant-screen-013037587.html?src=rss
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  • ‘Star Wars: Skeleton Crew’: ILM’s Visual Effects Adventure from the Observatory Moon to Lanupa and back to At Attin

    The second, and final, part of an extensive look behind the scenes of the visual effects production for Lucasfilm’s pirate-themed Star Wars adventure series.
    By Clayton SandellThe Observatory Moon
    Still searching for At Attin’s coordinates, Jodand the kids land the Onyx Cinder on the Observatory Moon, seeking help from an alien, owl-like astronomer named Kh’ymm. The group treks from the ship to the observatory, a striking sequence that includes visuals of the characters silhouetted against a night sky dominated by a nearby planet.
    The scenes were all captured in camera on the StageCraft volume, with the actors walking across a practically built dirt mound and the background displayed on the LED screens. “That was another one of our more successful volume shoots,” ILM visual effects supervisor Eddie Pasquarello says. “Perfect use of that, in my opinion.”
    The volume also helped create the illusion of the observatory center rotating within the outer walls.
    “That one was the most technically challenging,” says ILM virtual production supervisor Chris Balog. “We had to figure out multiple ways of tracking the camera to make sure that the wall was moving in conjunction with it. For some shots they had a circular dolly moving around the set. So we had to make sure that the wall was moving correctly too.”
    The volume was used in 1,565 shots in all, Balog says, and 900 of those shots were in-camera finals.
    Like Neel, Kh’ymm was also realized using a combination of digital and practical techniques, depending on the scene. In some shots, a practical puppet created by Legacy Effects captured her performance entirely in camera. In other scenes, ILM collaborator Important Looking Pirates created a full computer graphics head composited on top of the puppeteered body or utilized a fully digital replica carefully animated to closely match the movements of the puppet.
    The episode concludes with the arrival of a pair of familiar New Republic ships summoned by Kh’ymm. “Of course, we see our first X-wings,” Pasquarello smiles. “That was right in our wheelhouse and fun for everyone to do.”Can’t Say I Remember No At Attin
    The Onyx Cinder arrives at a world that initially looks a lot like At Attin but is actually the conflict-battered sister planet At Achrann, a place where children are trained as soldiers in a war between the Troik and Hattan clans. The kids hike through the decayed remains of a neighborhood and city that once looked like their own. Live-action scenes were shot with minimal sets against blue screen backgrounds and completed with extensive environments created by ILM partner DNEG, including dilapidated buildings and streets, a fully-digital armored assault tank, and a small herd of horned eopie creatures.
    The heroes are challenged by a Troik warlord named General Strixto prove their strength in battle. In exchange, Strix’s daughter Haynatakes them to an abandoned tower that may have the coordinates they need to get home. Inside the tower – another set that utilized the StageCraft volume – SM-33reveals that his previous captain ordered him to destroy the coordinates to At Attin. Fern attempts to override his memory, triggering a hostile response and transformation sequence that required significant digital work by ILM’s Sydney studio.
    “Whenever SM-33 goes into attack mode, he’s more CG versus the puppeteered, less-docile version of him,” Pasquarello explains. “When he has those armored plates on, or whenever he grows, that’s all CG.”
    The abandoned tower set utilized a mix of 3D elements and backgrounds in the volume along with practical columns, floor, and set dressing.
    “I thought it had a really amazing photographic feel to it,” says Balog. “Some of the biggest challenges are blending the volume with the real set. And that’s why the virtual art department is such a key factor, because they have to work hand-in-hand with the set department and the 3D content to make sure the textures on everything look the same.”
    “ILM had a really great content team led byDan Lobl, creating content that is believable and looks real,” Balog says. “We’re not successful unless they’re successful.”
    The setting also provides subtle foreshadowing to events that unfold inside the At Attin Supervisor’s Tower in episode eight,” says Pasquarello. “The environment was unique and custom,” he explains. “There’s a deliberate tilt up to the ceiling, and you can see some cables hanging. Those are the remnants of their Supervisor, who’s been totally gutted and ripped out. I think it’ll be fun for people to watch the series again, and they’ll understand.”Lanupa’s Luxury and Peril
    Next stop is a mountain on the planet Lanupa, the site of an old pirate lair that SM-33 believes contains At Attin’s coordinates. It’s also the site of a lavish hotel and spa occupied by high-end patrons, including a Hutt who swallows a Troglof mud bath attendant and a massive, tentacled creature called Cthallops, both achieved digitally with the help of Important Looking Pirates.
    Jod is captured by the pirate horde and sentenced to death. He’s allowed a few remaining minutes for a final appeal, measured by an hourglass filled with churning blue plasma. “It wasn’t a fully fleshed-out idea on set. We knew we needed an hourglass, and we would be doing it, but it was just kind of a fun adventure to figure out,” Pasquarello says. “We were trying to do some fun ideas with how the plasma would show the passage of time.”
    Successfully navigating a series of booby traps, the children, Jod, and SM-33 enter the subterranean treasure lair of pirate captain Tak Rennod, another set that relied heavily on the StageCraft volume.
    “They built the big skull throne that the pirate king sat on,” says Balog. “They had all the treasure in the room, four big columns, and the stairs and the rock when they walked in. Everything else in the cave was created with the volume.”
    After finally discovering At Attin’s secret, as well as its location, Jod betrays the children, who escape the lair by sliding down a series of tunnels to the base of the mountain. As Wim, Neel, Fern, and KBfigure out how to get back to the Onyx Cinder, they encounter a cast of curious trash crabs.
    “They’re not droids,” explains Pasquarello. “They’re literally crabs with garbage on their backs. And that was a lot of work to make that understandable. They’re not synthetic. It’s one of those sequences that is very rich in detail, and there’s a lot going on.”
    While the baby crabs are digital, a massive mama crab was created as a detailed stop-motion puppet by Tippett Studio, the production company founded by original Star Wars animator and creature designer Phil Tippett. The beast’s jagged, rusty, junk-laden look prompted the Tippett crew to nickname it “Tet’niss.”“We generally did the rough blocking of the shots at ILM first,” production visual effects supervisor John Knoll explains. “We figured out what the shots wanted to be, the pace, and how big the creature was going to be. Once we got all those layouts approved, it went to Tippett’s, including all the camera info so they could figure out where the camera was positioned relative to the set and the puppet.”
    A low-resolution, untextured 3D model of the mama crab also helped animators work out the creature’s speed and movement in advance of shooting on the stop-motion stage.
    “Since stop-motion is very labor intensive, you don’t want to have to go back and reshoot things,” Knoll says. “So we got approval on their preliminary animation, and then they would go in and do the detailed stop-motion. And that was a particularly complicated character because there are so many moving parts on it. Obviously, there are the eight legs, but then there are all kinds of little pieces on it that bounce and move when it starts to walk. I’m impressed that they were able to keep that all straight in their heads.”
    The mama crab puppet weighed in at about 15 pounds, requiring support from a mechanical harness that was digitally erased in post-production.Onyx Cinder Metamorphosis
    The kids reach the Onyx Cinder just as an enormous scrapper barge closes in, threatening to pulverize the ship and ingest the remains into its fiery maw. “There’s sort of a tug-of-war between the ship and this garbage muncher,” Knoll explains. When the ship is snagged by one of the muncher’s claw-like arms, Fern decides their only hope for an escape is by triggering the emergency hull demolition sequencer.
    A series of rapid explosions ripple down the hull, causing the Onyx Cinder to shed its worn outer shell. A smaller, silver-colored version of the ship is freed and rises out of the debris. “Our code was the ‘ironclad’ and the ‘sleek ship,’” Pasquarello says of the two Onyx Cinder variants. “We went around a lot with the shedding of the hull. We didn’t want it to all blow off and just be conveniently revealed. It had to come off like a snake’s skin.
    “And the effects are just dialed up to 11,” continues Pasquarello, who hopes that fans notice a key storytelling detail of the ship’s metamorphosis. “One cool thing that I don’t think everybody knows is that when you transition between the ships, we don’t share all the same engines, but the engines that we do share between the ships change from a warm color to blue.
    “One of our challenges was that the sleek Onyx Cinder is a cleaner-burning ship,” Pasquarello says. “The whole conceit was that the engines were that orange color because they were dirty and running bad oil. We kept debating: ‘When would it turn blue?’ The sequence is a very elegant transition shot where you see it sputtering away all of that oil and dirt to the cleaner burning blue that we got.”
    Knoll says the transformation was one of the more “complicated” scenes to pull off. “There are a lot of simulation layers that are in there, and the sleek ship doesn’t actually fit inside the armored hull, so there was some sleight of hand that had to happen to make that appear to work,” he explains.
    The end result is one of Pasquarello’s favorite sequences. “Every time I watch it, I still get chills,” he says. “It just speaks to the detail that the creators had about this show. They thought of everything.Watts was very clear with us that this is why this is happening. And we just had to figure out how to execute that.”The Return to At
    At Attin’s coordinates in hand, Wim, Fern, KB, and Neel arrive at their home planet aboard the transformed Onyx Cinder. A horde of pirates led by Captain Brutusare not far behind. But the pirates are stopped by the planet’s protective, nebula-like barrier. “Going through the barrier for us was a really big endeavor,” says Pasquarello. “It’s something that started early because it’s so effects-driven and heavy and large scale, and there’s a lot of story to be told in there.”
    An array of satellites protect At Attin, blasting deadly arcs of lightning toward unauthorized ships. SM-33 reveals the Onyx Cinder is an At Attin vessel, which allows it to pass safely. The design and function of the satellites – crafted by ILM’s digital modeling department – evolved over time, says Pasquarello. “At one point, the satellites were actually emitting atmosphere. There were versions where you could literally see atmosphere coming out of them to create that cloudy environment,” he explains.
    Pirate ships pursue the Onyx Cinder through a toxic swirl of greenish-blue gasses but are destroyed by the satellites. “There’s a lot of heavy, heavy simsand work that went into that sequence, and then the landing on At Attin,” Pasquarello says, giving credit to ILM’s compositing and effects teams.
    One element featured in the return to At Attin came along late in the production process. With shot delivery deadlines approaching faster than a ship in hyperspace, John Knoll got an email from Jon Watts. “He said, ‘We’ve done animatronic creatures, we’ve done rubber monsters, we’ve done stop-motion creatures. We did miniature and motion control. The only thing we haven’t really done from the old days is a traditionally-painted matte painting. Is it too late to do one?’” Knoll recalls.
    With only two months to make it happen, Knoll reached out to former ILM artist Jett Green at her home in Hawaii and asked if she’d like to put her brushes to work creating a traditional oil matte painting of At Attin. Using paint instead of pixels to compose a matte image is something ILM hadn’t done in about 30 years, according to Knoll.
    Green – with a long list of credits as a traditional matte painter on films including Indiana Jones and the Temple of Doom, Labyrinth, and Willow– says she was honored to be asked.
    “I love being part of this history,” Green tells ILM.com. “John and I had this conversation about it being a planet. He had the references already, and he told me what he needed. I even built the Masonite panel for it, and it just felt really good.” Knoll now has the roughly six-by-two-foot painting displayed in his ILM office.
    At Attin matte painting created by Jett GreenPosing as an emissary from the New Republic, Jod gains access to At Attin’s bountiful treasure: 1,139 subterranean, credit-filled vaults. The vault is an entirely digital environment that DNEG populated with security droids, industrial robotic arms, and a seemingly endless supply of golden computer graphics credits that line the walls and spill into Jod’s rapacious hands.
    Jod, Fern, and her mother, Fara, ascend the Supervisor’s Tower. The Supervisor is revealed to be a large, domed droid with a red eye. Only a small part of the Supervisor droid was constructed physically, with the StageCraft volume completing the illusion.
    “Virtual production is the future of visual effects,” says Chris Balog, a 20-year ILM veteran with a background as a digital compositing artist. “It’s where the next evolution is going. And if you can do it successfully, it’s an amazing tool.”
    Jod destroys the Supervisor with a lightsaber, triggering a citywide power outage and disabling the barrier satellites, clearing the way for the massive pirate frigate to reach the planet’s surface. 
    The enormous frigate survives the barrier and floats ominously over the city. “The great effects work done with the frigate coming through the clouds was Travis Harkleroad, our effects supervisor,” Pasquarello says. “Those explosions all come from him and his people.”
    The all-computer graphics frigate’s arrival is meant to evoke the alien-arrival feeling of films like Close Encounters of the Third Kindand Independence Day. “There was no practical frigate,” Pasquarello says. “It’s a gorgeous ship. It’s a very complex-looking ship, and there’s a lower and upper deck that was built inside, and ships and skiffs that come out of that.”
    Wim, Neel, and KB devise a two-part plan to rescue Fern and call Kh’ymm for help. Jumping on speeder bikes and pursued by skiffs loaded with angry pirates, the kids – along with Wim’s dad, Wendel, make their way across the city.
    For close-up shots, the actors were shot on a blue screen stage, with the more dangerous action – like a perilous jump across a canyon – requiring the use of digital doubles. “The speeder bikes on this show were a real challenge in the sense that we can’t put kids into a lot of heavy stunt work,” says Pasquarello. “So there was a lot of work done to help the dynamics and the physics of that chase.”
    The action continues through an all-computer graphics forest, through the city, to the school. Pasquarello praises ILM’s animation, layout, simulation, and environments teams for the extensive 3D build. “They’re going through an entirely CG environment, created by the environments team that you just don’t question,” he says. “Not one thing that they fly over or go through is real.”
    Summoned by Kh’ymm, New Republic forces arrive at At Attin, attacking the pirate frigate and saving the day. The squadron of X-wings is backed up by B-wings, another fan-favorite fighter that first appeared in Star Wars: Return of the Jediand later in Star Wars: Rebels.
    “The B-wings were a favorite of mine as a kid, so I did my best to try to get them featured in some big, heroic moments,” says ILM animation supervisor Shawn Kelly. “Initially, we had them dropping bombs on the pirate ship, butDave Filoni had the great suggestion to try the ‘composite laser’ weapon. Honestly, I had no idea what that was at first. As soon as the meeting was over, I looked it up and realized it’s the ridiculously cool quadruple-beam attack seen in Rebels. I got so excited by the idea that I stayed up late and designed a new shot that could really show off that attack. I felt like I was 10 years old again, playing with my B-wing toy in the backyard!”
    Balog would composite the B-wing shot himself, working in collaboration with the FX team to evoke the feeling of the laser as seen in Rebels, but with a more realistic style appropriate for live-action.
    The battle-wounded pirate frigate makes a spectacular crash landing, a completely computer graphics sequence that Pasquarello says was carefully designed to depict minimal casualties. “The conceit is that everyone’s been rounded up to a specific space, so we know that everybody evacuated,” he explains. “You notice it doesn’t really tear into buildings as the frigate crashes; it’s just pulling up the street and abandoned cars. It crashes gently into the waterway.”Galactic Global Effort
    Bringing Skeleton Crew to life with its creative mix of old and new took a tremendous amount of effort from artists around the globe. “I worked with a team of 50 animators that were in San Francisco, Vancouver, Singapore, Sydney, and Mumbai,” says Pasquarello. “A big team. We’re one big happy family; we’re all working together to bring these characters to life.”
    Knoll and veteran ILM modelmaker John Goodson say they feel lucky to still be bringing old-school ILM effects expertise to new productions. “You know, there’s only a few of us that still know how to do this stuff,” says Knoll. “And part of this for me was, I want to bring some younger people who are exposed to what we’re doing, who are trained up to use the gear so that when I’m not available to do this stuff there are people who know how to do it.”
    “We both came here because we wanted to shoot spaceship models,” Goodson adds. “And we’re still getting this opportunity. It’s a phenomenal experience to be able to do this, to take advantage of some of the newer technologies, and revisit this stuff from our past, which is the reason we got in the business to begin with.”
    For Shawn Kelly, a 28-year ILM veteran, working on Skeleton Crew was a career highlight. “Our review sessions on this project were by far the most enjoyable, fun, collaborative,” he says. “Watts and Ford are awesome. They have tons of great ideas. They’re really collaborative and open to ideas. It felt like a family just trying to make the best thing we can make all together.”–
    Clayton Sandell is a Star Wars author and enthusiast, TV storyteller, and a longtime fan of the creative people who keep Industrial Light & Magic and Skywalker Sound on the leading edge of visual effects and sound design. Follow him on InstagramBlueskyor X.
    #star #wars #skeleton #crew #ilms
    ‘Star Wars: Skeleton Crew’: ILM’s Visual Effects Adventure from the Observatory Moon to Lanupa and back to At Attin
    The second, and final, part of an extensive look behind the scenes of the visual effects production for Lucasfilm’s pirate-themed Star Wars adventure series. By Clayton SandellThe Observatory Moon Still searching for At Attin’s coordinates, Jodand the kids land the Onyx Cinder on the Observatory Moon, seeking help from an alien, owl-like astronomer named Kh’ymm. The group treks from the ship to the observatory, a striking sequence that includes visuals of the characters silhouetted against a night sky dominated by a nearby planet. The scenes were all captured in camera on the StageCraft volume, with the actors walking across a practically built dirt mound and the background displayed on the LED screens. “That was another one of our more successful volume shoots,” ILM visual effects supervisor Eddie Pasquarello says. “Perfect use of that, in my opinion.” The volume also helped create the illusion of the observatory center rotating within the outer walls. “That one was the most technically challenging,” says ILM virtual production supervisor Chris Balog. “We had to figure out multiple ways of tracking the camera to make sure that the wall was moving in conjunction with it. For some shots they had a circular dolly moving around the set. So we had to make sure that the wall was moving correctly too.” The volume was used in 1,565 shots in all, Balog says, and 900 of those shots were in-camera finals. Like Neel, Kh’ymm was also realized using a combination of digital and practical techniques, depending on the scene. In some shots, a practical puppet created by Legacy Effects captured her performance entirely in camera. In other scenes, ILM collaborator Important Looking Pirates created a full computer graphics head composited on top of the puppeteered body or utilized a fully digital replica carefully animated to closely match the movements of the puppet. The episode concludes with the arrival of a pair of familiar New Republic ships summoned by Kh’ymm. “Of course, we see our first X-wings,” Pasquarello smiles. “That was right in our wheelhouse and fun for everyone to do.”Can’t Say I Remember No At Attin The Onyx Cinder arrives at a world that initially looks a lot like At Attin but is actually the conflict-battered sister planet At Achrann, a place where children are trained as soldiers in a war between the Troik and Hattan clans. The kids hike through the decayed remains of a neighborhood and city that once looked like their own. Live-action scenes were shot with minimal sets against blue screen backgrounds and completed with extensive environments created by ILM partner DNEG, including dilapidated buildings and streets, a fully-digital armored assault tank, and a small herd of horned eopie creatures. The heroes are challenged by a Troik warlord named General Strixto prove their strength in battle. In exchange, Strix’s daughter Haynatakes them to an abandoned tower that may have the coordinates they need to get home. Inside the tower – another set that utilized the StageCraft volume – SM-33reveals that his previous captain ordered him to destroy the coordinates to At Attin. Fern attempts to override his memory, triggering a hostile response and transformation sequence that required significant digital work by ILM’s Sydney studio. “Whenever SM-33 goes into attack mode, he’s more CG versus the puppeteered, less-docile version of him,” Pasquarello explains. “When he has those armored plates on, or whenever he grows, that’s all CG.” The abandoned tower set utilized a mix of 3D elements and backgrounds in the volume along with practical columns, floor, and set dressing. “I thought it had a really amazing photographic feel to it,” says Balog. “Some of the biggest challenges are blending the volume with the real set. And that’s why the virtual art department is such a key factor, because they have to work hand-in-hand with the set department and the 3D content to make sure the textures on everything look the same.” “ILM had a really great content team led byDan Lobl, creating content that is believable and looks real,” Balog says. “We’re not successful unless they’re successful.” The setting also provides subtle foreshadowing to events that unfold inside the At Attin Supervisor’s Tower in episode eight,” says Pasquarello. “The environment was unique and custom,” he explains. “There’s a deliberate tilt up to the ceiling, and you can see some cables hanging. Those are the remnants of their Supervisor, who’s been totally gutted and ripped out. I think it’ll be fun for people to watch the series again, and they’ll understand.”Lanupa’s Luxury and Peril Next stop is a mountain on the planet Lanupa, the site of an old pirate lair that SM-33 believes contains At Attin’s coordinates. It’s also the site of a lavish hotel and spa occupied by high-end patrons, including a Hutt who swallows a Troglof mud bath attendant and a massive, tentacled creature called Cthallops, both achieved digitally with the help of Important Looking Pirates. Jod is captured by the pirate horde and sentenced to death. He’s allowed a few remaining minutes for a final appeal, measured by an hourglass filled with churning blue plasma. “It wasn’t a fully fleshed-out idea on set. We knew we needed an hourglass, and we would be doing it, but it was just kind of a fun adventure to figure out,” Pasquarello says. “We were trying to do some fun ideas with how the plasma would show the passage of time.” Successfully navigating a series of booby traps, the children, Jod, and SM-33 enter the subterranean treasure lair of pirate captain Tak Rennod, another set that relied heavily on the StageCraft volume. “They built the big skull throne that the pirate king sat on,” says Balog. “They had all the treasure in the room, four big columns, and the stairs and the rock when they walked in. Everything else in the cave was created with the volume.” After finally discovering At Attin’s secret, as well as its location, Jod betrays the children, who escape the lair by sliding down a series of tunnels to the base of the mountain. As Wim, Neel, Fern, and KBfigure out how to get back to the Onyx Cinder, they encounter a cast of curious trash crabs. “They’re not droids,” explains Pasquarello. “They’re literally crabs with garbage on their backs. And that was a lot of work to make that understandable. They’re not synthetic. It’s one of those sequences that is very rich in detail, and there’s a lot going on.” While the baby crabs are digital, a massive mama crab was created as a detailed stop-motion puppet by Tippett Studio, the production company founded by original Star Wars animator and creature designer Phil Tippett. The beast’s jagged, rusty, junk-laden look prompted the Tippett crew to nickname it “Tet’niss.”“We generally did the rough blocking of the shots at ILM first,” production visual effects supervisor John Knoll explains. “We figured out what the shots wanted to be, the pace, and how big the creature was going to be. Once we got all those layouts approved, it went to Tippett’s, including all the camera info so they could figure out where the camera was positioned relative to the set and the puppet.” A low-resolution, untextured 3D model of the mama crab also helped animators work out the creature’s speed and movement in advance of shooting on the stop-motion stage. “Since stop-motion is very labor intensive, you don’t want to have to go back and reshoot things,” Knoll says. “So we got approval on their preliminary animation, and then they would go in and do the detailed stop-motion. And that was a particularly complicated character because there are so many moving parts on it. Obviously, there are the eight legs, but then there are all kinds of little pieces on it that bounce and move when it starts to walk. I’m impressed that they were able to keep that all straight in their heads.” The mama crab puppet weighed in at about 15 pounds, requiring support from a mechanical harness that was digitally erased in post-production.Onyx Cinder Metamorphosis The kids reach the Onyx Cinder just as an enormous scrapper barge closes in, threatening to pulverize the ship and ingest the remains into its fiery maw. “There’s sort of a tug-of-war between the ship and this garbage muncher,” Knoll explains. When the ship is snagged by one of the muncher’s claw-like arms, Fern decides their only hope for an escape is by triggering the emergency hull demolition sequencer. A series of rapid explosions ripple down the hull, causing the Onyx Cinder to shed its worn outer shell. A smaller, silver-colored version of the ship is freed and rises out of the debris. “Our code was the ‘ironclad’ and the ‘sleek ship,’” Pasquarello says of the two Onyx Cinder variants. “We went around a lot with the shedding of the hull. We didn’t want it to all blow off and just be conveniently revealed. It had to come off like a snake’s skin. “And the effects are just dialed up to 11,” continues Pasquarello, who hopes that fans notice a key storytelling detail of the ship’s metamorphosis. “One cool thing that I don’t think everybody knows is that when you transition between the ships, we don’t share all the same engines, but the engines that we do share between the ships change from a warm color to blue. “One of our challenges was that the sleek Onyx Cinder is a cleaner-burning ship,” Pasquarello says. “The whole conceit was that the engines were that orange color because they were dirty and running bad oil. We kept debating: ‘When would it turn blue?’ The sequence is a very elegant transition shot where you see it sputtering away all of that oil and dirt to the cleaner burning blue that we got.” Knoll says the transformation was one of the more “complicated” scenes to pull off. “There are a lot of simulation layers that are in there, and the sleek ship doesn’t actually fit inside the armored hull, so there was some sleight of hand that had to happen to make that appear to work,” he explains. The end result is one of Pasquarello’s favorite sequences. “Every time I watch it, I still get chills,” he says. “It just speaks to the detail that the creators had about this show. They thought of everything.Watts was very clear with us that this is why this is happening. And we just had to figure out how to execute that.”The Return to At At Attin’s coordinates in hand, Wim, Fern, KB, and Neel arrive at their home planet aboard the transformed Onyx Cinder. A horde of pirates led by Captain Brutusare not far behind. But the pirates are stopped by the planet’s protective, nebula-like barrier. “Going through the barrier for us was a really big endeavor,” says Pasquarello. “It’s something that started early because it’s so effects-driven and heavy and large scale, and there’s a lot of story to be told in there.” An array of satellites protect At Attin, blasting deadly arcs of lightning toward unauthorized ships. SM-33 reveals the Onyx Cinder is an At Attin vessel, which allows it to pass safely. The design and function of the satellites – crafted by ILM’s digital modeling department – evolved over time, says Pasquarello. “At one point, the satellites were actually emitting atmosphere. There were versions where you could literally see atmosphere coming out of them to create that cloudy environment,” he explains. Pirate ships pursue the Onyx Cinder through a toxic swirl of greenish-blue gasses but are destroyed by the satellites. “There’s a lot of heavy, heavy simsand work that went into that sequence, and then the landing on At Attin,” Pasquarello says, giving credit to ILM’s compositing and effects teams. One element featured in the return to At Attin came along late in the production process. With shot delivery deadlines approaching faster than a ship in hyperspace, John Knoll got an email from Jon Watts. “He said, ‘We’ve done animatronic creatures, we’ve done rubber monsters, we’ve done stop-motion creatures. We did miniature and motion control. The only thing we haven’t really done from the old days is a traditionally-painted matte painting. Is it too late to do one?’” Knoll recalls. With only two months to make it happen, Knoll reached out to former ILM artist Jett Green at her home in Hawaii and asked if she’d like to put her brushes to work creating a traditional oil matte painting of At Attin. Using paint instead of pixels to compose a matte image is something ILM hadn’t done in about 30 years, according to Knoll. Green – with a long list of credits as a traditional matte painter on films including Indiana Jones and the Temple of Doom, Labyrinth, and Willow– says she was honored to be asked. “I love being part of this history,” Green tells ILM.com. “John and I had this conversation about it being a planet. He had the references already, and he told me what he needed. I even built the Masonite panel for it, and it just felt really good.” Knoll now has the roughly six-by-two-foot painting displayed in his ILM office. At Attin matte painting created by Jett GreenPosing as an emissary from the New Republic, Jod gains access to At Attin’s bountiful treasure: 1,139 subterranean, credit-filled vaults. The vault is an entirely digital environment that DNEG populated with security droids, industrial robotic arms, and a seemingly endless supply of golden computer graphics credits that line the walls and spill into Jod’s rapacious hands. Jod, Fern, and her mother, Fara, ascend the Supervisor’s Tower. The Supervisor is revealed to be a large, domed droid with a red eye. Only a small part of the Supervisor droid was constructed physically, with the StageCraft volume completing the illusion. “Virtual production is the future of visual effects,” says Chris Balog, a 20-year ILM veteran with a background as a digital compositing artist. “It’s where the next evolution is going. And if you can do it successfully, it’s an amazing tool.” Jod destroys the Supervisor with a lightsaber, triggering a citywide power outage and disabling the barrier satellites, clearing the way for the massive pirate frigate to reach the planet’s surface.  The enormous frigate survives the barrier and floats ominously over the city. “The great effects work done with the frigate coming through the clouds was Travis Harkleroad, our effects supervisor,” Pasquarello says. “Those explosions all come from him and his people.” The all-computer graphics frigate’s arrival is meant to evoke the alien-arrival feeling of films like Close Encounters of the Third Kindand Independence Day. “There was no practical frigate,” Pasquarello says. “It’s a gorgeous ship. It’s a very complex-looking ship, and there’s a lower and upper deck that was built inside, and ships and skiffs that come out of that.” Wim, Neel, and KB devise a two-part plan to rescue Fern and call Kh’ymm for help. Jumping on speeder bikes and pursued by skiffs loaded with angry pirates, the kids – along with Wim’s dad, Wendel, make their way across the city. For close-up shots, the actors were shot on a blue screen stage, with the more dangerous action – like a perilous jump across a canyon – requiring the use of digital doubles. “The speeder bikes on this show were a real challenge in the sense that we can’t put kids into a lot of heavy stunt work,” says Pasquarello. “So there was a lot of work done to help the dynamics and the physics of that chase.” The action continues through an all-computer graphics forest, through the city, to the school. Pasquarello praises ILM’s animation, layout, simulation, and environments teams for the extensive 3D build. “They’re going through an entirely CG environment, created by the environments team that you just don’t question,” he says. “Not one thing that they fly over or go through is real.” Summoned by Kh’ymm, New Republic forces arrive at At Attin, attacking the pirate frigate and saving the day. The squadron of X-wings is backed up by B-wings, another fan-favorite fighter that first appeared in Star Wars: Return of the Jediand later in Star Wars: Rebels. “The B-wings were a favorite of mine as a kid, so I did my best to try to get them featured in some big, heroic moments,” says ILM animation supervisor Shawn Kelly. “Initially, we had them dropping bombs on the pirate ship, butDave Filoni had the great suggestion to try the ‘composite laser’ weapon. Honestly, I had no idea what that was at first. As soon as the meeting was over, I looked it up and realized it’s the ridiculously cool quadruple-beam attack seen in Rebels. I got so excited by the idea that I stayed up late and designed a new shot that could really show off that attack. I felt like I was 10 years old again, playing with my B-wing toy in the backyard!” Balog would composite the B-wing shot himself, working in collaboration with the FX team to evoke the feeling of the laser as seen in Rebels, but with a more realistic style appropriate for live-action. The battle-wounded pirate frigate makes a spectacular crash landing, a completely computer graphics sequence that Pasquarello says was carefully designed to depict minimal casualties. “The conceit is that everyone’s been rounded up to a specific space, so we know that everybody evacuated,” he explains. “You notice it doesn’t really tear into buildings as the frigate crashes; it’s just pulling up the street and abandoned cars. It crashes gently into the waterway.”Galactic Global Effort Bringing Skeleton Crew to life with its creative mix of old and new took a tremendous amount of effort from artists around the globe. “I worked with a team of 50 animators that were in San Francisco, Vancouver, Singapore, Sydney, and Mumbai,” says Pasquarello. “A big team. We’re one big happy family; we’re all working together to bring these characters to life.” Knoll and veteran ILM modelmaker John Goodson say they feel lucky to still be bringing old-school ILM effects expertise to new productions. “You know, there’s only a few of us that still know how to do this stuff,” says Knoll. “And part of this for me was, I want to bring some younger people who are exposed to what we’re doing, who are trained up to use the gear so that when I’m not available to do this stuff there are people who know how to do it.” “We both came here because we wanted to shoot spaceship models,” Goodson adds. “And we’re still getting this opportunity. It’s a phenomenal experience to be able to do this, to take advantage of some of the newer technologies, and revisit this stuff from our past, which is the reason we got in the business to begin with.” For Shawn Kelly, a 28-year ILM veteran, working on Skeleton Crew was a career highlight. “Our review sessions on this project were by far the most enjoyable, fun, collaborative,” he says. “Watts and Ford are awesome. They have tons of great ideas. They’re really collaborative and open to ideas. It felt like a family just trying to make the best thing we can make all together.”– Clayton Sandell is a Star Wars author and enthusiast, TV storyteller, and a longtime fan of the creative people who keep Industrial Light & Magic and Skywalker Sound on the leading edge of visual effects and sound design. Follow him on InstagramBlueskyor X. #star #wars #skeleton #crew #ilms
    WWW.ILM.COM
    ‘Star Wars: Skeleton Crew’: ILM’s Visual Effects Adventure from the Observatory Moon to Lanupa and back to At Attin
    The second, and final, part of an extensive look behind the scenes of the visual effects production for Lucasfilm’s pirate-themed Star Wars adventure series. By Clayton Sandell (Credit: ILM & Lucasfilm) The Observatory Moon Still searching for At Attin’s coordinates, Jod (Jude Law) and the kids land the Onyx Cinder on the Observatory Moon, seeking help from an alien, owl-like astronomer named Kh’ymm (voiced by Alia Shawkat). The group treks from the ship to the observatory, a striking sequence that includes visuals of the characters silhouetted against a night sky dominated by a nearby planet. The scenes were all captured in camera on the StageCraft volume, with the actors walking across a practically built dirt mound and the background displayed on the LED screens. “That was another one of our more successful volume shoots,” ILM visual effects supervisor Eddie Pasquarello says. “Perfect use of that, in my opinion.” The volume also helped create the illusion of the observatory center rotating within the outer walls. “That one was the most technically challenging,” says ILM virtual production supervisor Chris Balog. “We had to figure out multiple ways of tracking the camera to make sure that the wall was moving in conjunction with it. For some shots they had a circular dolly moving around the set. So we had to make sure that the wall was moving correctly too.” The volume was used in 1,565 shots in all, Balog says, and 900 of those shots were in-camera finals. Like Neel (Robert Timothy Smith), Kh’ymm was also realized using a combination of digital and practical techniques, depending on the scene. In some shots, a practical puppet created by Legacy Effects captured her performance entirely in camera. In other scenes, ILM collaborator Important Looking Pirates created a full computer graphics head composited on top of the puppeteered body or utilized a fully digital replica carefully animated to closely match the movements of the puppet. The episode concludes with the arrival of a pair of familiar New Republic ships summoned by Kh’ymm. “Of course, we see our first X-wings,” Pasquarello smiles. “That was right in our wheelhouse and fun for everyone to do.” (Credit: ILM & Lucasfilm) Can’t Say I Remember No At Attin The Onyx Cinder arrives at a world that initially looks a lot like At Attin but is actually the conflict-battered sister planet At Achrann, a place where children are trained as soldiers in a war between the Troik and Hattan clans. The kids hike through the decayed remains of a neighborhood and city that once looked like their own. Live-action scenes were shot with minimal sets against blue screen backgrounds and completed with extensive environments created by ILM partner DNEG, including dilapidated buildings and streets, a fully-digital armored assault tank, and a small herd of horned eopie creatures. The heroes are challenged by a Troik warlord named General Strix (Mathieu Kassovitz) to prove their strength in battle. In exchange, Strix’s daughter Hayna (Hala Finley) takes them to an abandoned tower that may have the coordinates they need to get home. Inside the tower – another set that utilized the StageCraft volume – SM-33 (voiced by Nick Frost) reveals that his previous captain ordered him to destroy the coordinates to At Attin. Fern attempts to override his memory, triggering a hostile response and transformation sequence that required significant digital work by ILM’s Sydney studio. “Whenever SM-33 goes into attack mode, he’s more CG versus the puppeteered, less-docile version of him,” Pasquarello explains. “When he has those armored plates on, or whenever he grows, that’s all CG.” The abandoned tower set utilized a mix of 3D elements and backgrounds in the volume along with practical columns, floor, and set dressing. “I thought it had a really amazing photographic feel to it,” says Balog. “Some of the biggest challenges are blending the volume with the real set. And that’s why the virtual art department is such a key factor, because they have to work hand-in-hand with the set department and the 3D content to make sure the textures on everything look the same.” “ILM had a really great content team led by [visual effects associate supervisor] Dan Lobl, creating content that is believable and looks real,” Balog says. “We’re not successful unless they’re successful.” The setting also provides subtle foreshadowing to events that unfold inside the At Attin Supervisor’s Tower in episode eight,” says Pasquarello. “The environment was unique and custom,” he explains. “There’s a deliberate tilt up to the ceiling, and you can see some cables hanging. Those are the remnants of their Supervisor, who’s been totally gutted and ripped out. I think it’ll be fun for people to watch the series again, and they’ll understand.” (Credit: ILM & Lucasfilm) Lanupa’s Luxury and Peril Next stop is a mountain on the planet Lanupa, the site of an old pirate lair that SM-33 believes contains At Attin’s coordinates. It’s also the site of a lavish hotel and spa occupied by high-end patrons, including a Hutt who swallows a Troglof mud bath attendant and a massive, tentacled creature called Cthallops, both achieved digitally with the help of Important Looking Pirates. Jod is captured by the pirate horde and sentenced to death. He’s allowed a few remaining minutes for a final appeal, measured by an hourglass filled with churning blue plasma. “It wasn’t a fully fleshed-out idea on set. We knew we needed an hourglass, and we would be doing it, but it was just kind of a fun adventure to figure out,” Pasquarello says. “We were trying to do some fun ideas with how the plasma would show the passage of time.” Successfully navigating a series of booby traps, the children, Jod, and SM-33 enter the subterranean treasure lair of pirate captain Tak Rennod, another set that relied heavily on the StageCraft volume. “They built the big skull throne that the pirate king sat on,” says Balog. “They had all the treasure in the room, four big columns, and the stairs and the rock when they walked in. Everything else in the cave was created with the volume.” After finally discovering At Attin’s secret, as well as its location, Jod betrays the children, who escape the lair by sliding down a series of tunnels to the base of the mountain. As Wim (Ravi Cabot-Conyers), Neel, Fern (Ryan Kiera Armstrong), and KB (Kyriana Kratter) figure out how to get back to the Onyx Cinder, they encounter a cast of curious trash crabs. “They’re not droids,” explains Pasquarello. “They’re literally crabs with garbage on their backs. And that was a lot of work to make that understandable. They’re not synthetic. It’s one of those sequences that is very rich in detail, and there’s a lot going on.” While the baby crabs are digital, a massive mama crab was created as a detailed stop-motion puppet by Tippett Studio, the production company founded by original Star Wars animator and creature designer Phil Tippett. The beast’s jagged, rusty, junk-laden look prompted the Tippett crew to nickname it “Tet’niss.” (Credit: ILM & Lucasfilm) “We generally did the rough blocking of the shots at ILM first,” production visual effects supervisor John Knoll explains. “We figured out what the shots wanted to be, the pace, and how big the creature was going to be. Once we got all those layouts approved, it went to Tippett’s, including all the camera info so they could figure out where the camera was positioned relative to the set and the puppet.” A low-resolution, untextured 3D model of the mama crab also helped animators work out the creature’s speed and movement in advance of shooting on the stop-motion stage. “Since stop-motion is very labor intensive, you don’t want to have to go back and reshoot things,” Knoll says. “So we got approval on their preliminary animation, and then they would go in and do the detailed stop-motion. And that was a particularly complicated character because there are so many moving parts on it. Obviously, there are the eight legs, but then there are all kinds of little pieces on it that bounce and move when it starts to walk. I’m impressed that they were able to keep that all straight in their heads.” The mama crab puppet weighed in at about 15 pounds, requiring support from a mechanical harness that was digitally erased in post-production. (Credit: ILM & Lucasfilm) Onyx Cinder Metamorphosis The kids reach the Onyx Cinder just as an enormous scrapper barge closes in, threatening to pulverize the ship and ingest the remains into its fiery maw. “There’s sort of a tug-of-war between the ship and this garbage muncher,” Knoll explains. When the ship is snagged by one of the muncher’s claw-like arms, Fern decides their only hope for an escape is by triggering the emergency hull demolition sequencer. A series of rapid explosions ripple down the hull, causing the Onyx Cinder to shed its worn outer shell. A smaller, silver-colored version of the ship is freed and rises out of the debris. “Our code was the ‘ironclad’ and the ‘sleek ship,’” Pasquarello says of the two Onyx Cinder variants. “We went around a lot with the shedding of the hull. We didn’t want it to all blow off and just be conveniently revealed. It had to come off like a snake’s skin. “And the effects are just dialed up to 11,” continues Pasquarello, who hopes that fans notice a key storytelling detail of the ship’s metamorphosis. “One cool thing that I don’t think everybody knows is that when you transition between the ships, we don’t share all the same engines, but the engines that we do share between the ships change from a warm color to blue. “One of our challenges was that the sleek Onyx Cinder is a cleaner-burning ship,” Pasquarello says. “The whole conceit was that the engines were that orange color because they were dirty and running bad oil. We kept debating: ‘When would it turn blue?’ The sequence is a very elegant transition shot where you see it sputtering away all of that oil and dirt to the cleaner burning blue that we got.” Knoll says the transformation was one of the more “complicated” scenes to pull off. “There are a lot of simulation layers that are in there, and the sleek ship doesn’t actually fit inside the armored hull, so there was some sleight of hand that had to happen to make that appear to work,” he explains. The end result is one of Pasquarello’s favorite sequences. “Every time I watch it, I still get chills,” he says. “It just speaks to the detail that the creators had about this show. They thought of everything. [Jon] Watts was very clear with us that this is why this is happening. And we just had to figure out how to execute that.” (Credit: ILM & Lucasfilm) The Return to At At Attin’s coordinates in hand, Wim, Fern, KB, and Neel arrive at their home planet aboard the transformed Onyx Cinder. A horde of pirates led by Captain Brutus (portrayed by Fred Tatasciore and performance artist Stephen Oyoung) are not far behind. But the pirates are stopped by the planet’s protective, nebula-like barrier. “Going through the barrier for us was a really big endeavor,” says Pasquarello. “It’s something that started early because it’s so effects-driven and heavy and large scale, and there’s a lot of story to be told in there.” An array of satellites protect At Attin, blasting deadly arcs of lightning toward unauthorized ships. SM-33 reveals the Onyx Cinder is an At Attin vessel, which allows it to pass safely. The design and function of the satellites – crafted by ILM’s digital modeling department – evolved over time, says Pasquarello. “At one point, the satellites were actually emitting atmosphere. There were versions where you could literally see atmosphere coming out of them to create that cloudy environment,” he explains. Pirate ships pursue the Onyx Cinder through a toxic swirl of greenish-blue gasses but are destroyed by the satellites. “There’s a lot of heavy, heavy sims [simulations] and work that went into that sequence, and then the landing on At Attin,” Pasquarello says, giving credit to ILM’s compositing and effects teams. One element featured in the return to At Attin came along late in the production process. With shot delivery deadlines approaching faster than a ship in hyperspace, John Knoll got an email from Jon Watts. “He said, ‘We’ve done animatronic creatures, we’ve done rubber monsters, we’ve done stop-motion creatures. We did miniature and motion control. The only thing we haven’t really done from the old days is a traditionally-painted matte painting. Is it too late to do one?’” Knoll recalls. With only two months to make it happen, Knoll reached out to former ILM artist Jett Green at her home in Hawaii and asked if she’d like to put her brushes to work creating a traditional oil matte painting of At Attin. Using paint instead of pixels to compose a matte image is something ILM hadn’t done in about 30 years, according to Knoll. Green – with a long list of credits as a traditional matte painter on films including Indiana Jones and the Temple of Doom (1984), Labyrinth (1986), and Willow (1988) – says she was honored to be asked. “I love being part of this history,” Green tells ILM.com. “John and I had this conversation about it being a planet. He had the references already, and he told me what he needed. I even built the Masonite panel for it, and it just felt really good.” Knoll now has the roughly six-by-two-foot painting displayed in his ILM office. At Attin matte painting created by Jett Green (Credit: ILM & Lucasfilm) Posing as an emissary from the New Republic, Jod gains access to At Attin’s bountiful treasure: 1,139 subterranean, credit-filled vaults. The vault is an entirely digital environment that DNEG populated with security droids, industrial robotic arms, and a seemingly endless supply of golden computer graphics credits that line the walls and spill into Jod’s rapacious hands. Jod, Fern, and her mother, Fara (Kerry Condon), ascend the Supervisor’s Tower. The Supervisor is revealed to be a large, domed droid with a red eye. Only a small part of the Supervisor droid was constructed physically, with the StageCraft volume completing the illusion. “Virtual production is the future of visual effects,” says Chris Balog, a 20-year ILM veteran with a background as a digital compositing artist. “It’s where the next evolution is going. And if you can do it successfully, it’s an amazing tool.” Jod destroys the Supervisor with a lightsaber, triggering a citywide power outage and disabling the barrier satellites, clearing the way for the massive pirate frigate to reach the planet’s surface.  The enormous frigate survives the barrier and floats ominously over the city. “The great effects work done with the frigate coming through the clouds was Travis Harkleroad, our effects supervisor,” Pasquarello says. “Those explosions all come from him and his people.” The all-computer graphics frigate’s arrival is meant to evoke the alien-arrival feeling of films like Close Encounters of the Third Kind (1977) and Independence Day (1996). “There was no practical frigate,” Pasquarello says. “It’s a gorgeous ship. It’s a very complex-looking ship, and there’s a lower and upper deck that was built inside, and ships and skiffs that come out of that.” Wim, Neel, and KB devise a two-part plan to rescue Fern and call Kh’ymm for help. Jumping on speeder bikes and pursued by skiffs loaded with angry pirates, the kids – along with Wim’s dad, Wendel (Tunde Adebimpe), make their way across the city. For close-up shots, the actors were shot on a blue screen stage, with the more dangerous action – like a perilous jump across a canyon – requiring the use of digital doubles. “The speeder bikes on this show were a real challenge in the sense that we can’t put kids into a lot of heavy stunt work,” says Pasquarello. “So there was a lot of work done to help the dynamics and the physics of that chase.” The action continues through an all-computer graphics forest, through the city, to the school. Pasquarello praises ILM’s animation, layout, simulation, and environments teams for the extensive 3D build. “They’re going through an entirely CG environment, created by the environments team that you just don’t question,” he says. “Not one thing that they fly over or go through is real.” Summoned by Kh’ymm, New Republic forces arrive at At Attin, attacking the pirate frigate and saving the day. The squadron of X-wings is backed up by B-wings, another fan-favorite fighter that first appeared in Star Wars: Return of the Jedi (1983) and later in Star Wars: Rebels (2014-2018). “The B-wings were a favorite of mine as a kid, so I did my best to try to get them featured in some big, heroic moments,” says ILM animation supervisor Shawn Kelly. “Initially, we had them dropping bombs on the pirate ship, but [Lucasfilm chief creative officer] Dave Filoni had the great suggestion to try the ‘composite laser’ weapon. Honestly, I had no idea what that was at first. As soon as the meeting was over, I looked it up and realized it’s the ridiculously cool quadruple-beam attack seen in Rebels. I got so excited by the idea that I stayed up late and designed a new shot that could really show off that attack. I felt like I was 10 years old again, playing with my B-wing toy in the backyard!” Balog would composite the B-wing shot himself, working in collaboration with the FX team to evoke the feeling of the laser as seen in Rebels, but with a more realistic style appropriate for live-action. The battle-wounded pirate frigate makes a spectacular crash landing, a completely computer graphics sequence that Pasquarello says was carefully designed to depict minimal casualties. “The conceit is that everyone’s been rounded up to a specific space, so we know that everybody evacuated,” he explains. “You notice it doesn’t really tear into buildings as the frigate crashes; it’s just pulling up the street and abandoned cars. It crashes gently into the waterway.” (Credit: ILM & Lucasfilm) Galactic Global Effort Bringing Skeleton Crew to life with its creative mix of old and new took a tremendous amount of effort from artists around the globe. “I worked with a team of 50 animators that were in San Francisco, Vancouver, Singapore, Sydney, and Mumbai,” says Pasquarello. “A big team. We’re one big happy family; we’re all working together to bring these characters to life.” Knoll and veteran ILM modelmaker John Goodson say they feel lucky to still be bringing old-school ILM effects expertise to new productions. “You know, there’s only a few of us that still know how to do this stuff,” says Knoll. “And part of this for me was, I want to bring some younger people who are exposed to what we’re doing, who are trained up to use the gear so that when I’m not available to do this stuff there are people who know how to do it.” “We both came here because we wanted to shoot spaceship models,” Goodson adds. “And we’re still getting this opportunity. It’s a phenomenal experience to be able to do this, to take advantage of some of the newer technologies, and revisit this stuff from our past, which is the reason we got in the business to begin with.” For Shawn Kelly, a 28-year ILM veteran, working on Skeleton Crew was a career highlight. “Our review sessions on this project were by far the most enjoyable, fun, collaborative,” he says. “Watts and Ford are awesome. They have tons of great ideas. They’re really collaborative and open to ideas. It felt like a family just trying to make the best thing we can make all together.” (Credit: ILM & Lucasfilm) – Clayton Sandell is a Star Wars author and enthusiast, TV storyteller, and a longtime fan of the creative people who keep Industrial Light & Magic and Skywalker Sound on the leading edge of visual effects and sound design. Follow him on Instagram (@claytonsandell) Bluesky (@claytonsandell.com) or X (@Clayton_Sandell).
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  • #333;">First Ever Pregnant Ichthyosaur from the Early Cretaceous Reveals Life in Prehistoric Seas
    During an excavation, amidst the Patagonian winds and hard rock, a fossil began to turn green.
    It was an unexpected reaction: the adhesive applied to protect the bones, fragile after millions of years beneath the ice, had interacted with plant matter trapped in the rock’s cracks.
    This greenish hue earned the fossil the nickname Fiona, like the ogre from Shrek.But Fionais much more than a ogre-themed name.
    It is the first complete ichthyosaur ever excavated in Chile and, even more remarkably, the only known pregnant female from the Hauterivian — a stage of the Early Cretaceous dating back 131 million years.
    Her skeleton, discovered at the edge of the Tyndall Glacier in Torres del Paine National Park — an area increasingly exposed by glacial retreat — belongs to the species Myobradypterygius hauthali, originally described in Argentina from fragmentary remains.The discovery, led by Judith Pardo-Pérez, a researcher at the University of Magallanes and the Cabo de Hornos International Center (CHIC), and published in the Journal of Vertebrate Paleontology, offers an unprecedented glimpse into ancient marine life — from how these majestic reptiles reproduced to how they adapted to oceans vastly different from those of today.An Ichthyosaur Maternity Ward in Patagonia(Image Courtesy of Irene Viscor)So far, 88 ichthyosaurs have been found on the Tyndall Glacier.
    Most of them are adults and newborns.
    Two key facts stand out: food was abundant, and no other predators were competing with them.Fiona, who measures nearly 13 feet long, is still encased in five blocks of rock.
    Despite the challenge, she was transported to a local clinic, where CT scans allowed researchers to study her skull and body.
    Her species was identified thanks to one of her fins.
    “There’s no other like it in the world,” says Pardo-Pérez.
    The limbs were remarkably elongated, suggesting this animal was built for long-distance swimming.Inside her, there were more surprises.
    One of them was her stomach contents, which revealed what may have been her last meal: tiny fish vertebrae.
    But the most striking find was a fetus, about 20 inches long, already in a position to be born.“We believe these animals came to Magallanes — the southern tip of Chilean Patagonia — from time to time to give birth, because it was a safe refuge,” Pardo-Pérez says.
    “We don't know how long they stayed, but we do know that mortality was high during the first few days of life.”One of the big unanswered questions is where they went next, as there are no records of Myobradypterygius hauthali, apart from a piece of fin found in Argentina.
    The most abundant remains come from southern Germany, but those date back to the Jurassic period, meaning they’re older.Palaeontologist Erin Maxwell suggests, “In many modern ecosystems, species migrate to higher latitudes during the summer to take advantage of seasonally abundant resources and then move to lower latitudes in winter to avoid harsh conditions,” she explains.
    “We believe Mesozoic marine reptiles may have followed similar seasonal patterns.”Sea Dragon GraveyardThe environment where Fiona was discovered — dubbed the "sea dragon graveyard" — also has much to reveal.According to geologist Matthew Malkowski of the University of Texas at Austin, the Hauterivian age is particularly intriguing because it coincided with major planetary changes: the breakup of continents, intense volcanic episodes, and phenomena known as "oceanic anoxic events," during which vast areas of the ocean were depleted of dissolved oxygen for hundreds of thousands of years.One such poorly understood event, the Pharaonic Anoxic Event, occurred around 131 million years ago, near the end of the Hauterivian, and still raises questions about its true impact on marine life.
    “We don't have a firm grasp of how significant these events were for marine vertebrates, and geological records like that of the Tyndall Glacier allow us to explore the relationship between life, the environment, and Earth’s past conditions,” Malkowski notes.Evolution of IchthyosaursReconstruction of Fiona.
    (Image Courtesy of Mauricio Álvarez)Don't be misled by their body shape.
    “Ichthyosaurs are not related to dolphins,” clarifies Pardo-Pérez.
    Although their hydrodynamic silhouettes may look nearly identical, the former were marine reptiles, while the latter are mammals.
    This resemblance results from a phenomenon known as convergent evolution: when species from different lineages develop similar anatomical features to adapt to the same environment.Ichthyosaurs evolved from terrestrial reptiles that, in response to ecological and climatic changes, began spending more time in the water until they fully adapted to a marine lifestyle.
    However, they retained traces of their land-dwelling ancestry, such as a pair of hind flippers — absent in dolphins — passed down from their walking forebears.
    They lived and thrived in prehistoric oceans for about 180 million years, giving them ample time to refine a highly specialized body: their forelimbs and hindlimbs transformed into flippers; they developed a crescent-shaped tail for propulsion, a dorsal fin for stability, and a streamlined body to reduce drag in the water.
    Remarkably, like whales and dolphins, “ichthyosaurs had a thick layer of blubber as insulation to maintain a higher body temperature than the surrounding seawater and gave birth to live young, which meant they didn’t need to leave the water to reproduce,” explains Maxwell.Whales and dolphins also descend from land-dwelling ancestors, but their transition happened over a comparatively short evolutionary timespan, especially when measured against the long reign of the ichthyosaurs.
    “Their evolution hasn't had as much time as that of ichthyosaurs,” notes Pardo-Pérez.
    “And yet, they look so similar.
    That’s the wonderful thing about evolution.”Read More: Did a Swimming Reptile Predate the Dinosaurs?Fossils on the Verge of DisappearanceOne of the key factors behind the remarkable preservation of the fossils found in the Tyndall Glacier is the way they were buried.
    According to Malkowski, Fiona and her contemporaries were either trapped or swiftly covered by underwater landslides and turbidity currents — geological processes that led to their sudden entombment.But the good fortune that protected them for millions of years may now be running out.
    As the glacier retreats, exposing fossils that were once unreachable, those same remains are now vulnerable to wind, rain, and freeze-thaw cycles, which crack the surrounding rock.
    As vegetation takes hold, roots accelerate erosion and eventually conceal the fossils once again.“While climate change has allowed these fossils to be studied, continued warming will also eventually lead to their loss,” Maxwell warns.
    In Fiona’s story, scientists find not only a record of ancient life, but also a warning etched in stone and bone: what time reveals, climate can reclaim.Article SourcesOur writers at Discovermagazine.com use peer-reviewed studies and high-quality sources for our articles, and our editors review for scientific accuracy and editorial standards.
    Review the sources used below for this article:María de los Ángeles Orfila is a science journalist based in Montevideo, Uruguay, focusing on long-form storytelling.
    Her work has appeared in Discover Magazine, Science, National Geographic, among other outlets, and in leading Uruguayan publications such as El País and El Observador.
    She was a fellow in the 2023 Sharon Dunwoody Mentoring Program by The Open Notebook and often explores the intersections of science, culture, and Latin American identity.
    #0066cc;">#first #ever #pregnant #ichthyosaur #from #the #early #cretaceous #reveals #life #prehistoric #seas #during #excavation #amidst #patagonian #winds #and #hard #rock #fossil #began #turn #greenit #was #unexpected #reaction #adhesive #applied #protect #bones #fragile #after #millions #years #beneath #ice #had #interacted #with #plant #matter #trapped #rocks #cracksthis #greenish #hue #earned #nickname #fiona #like #ogre #shrekbut #fionais #much #more #than #ogrethemed #nameit #complete #excavated #chile #even #remarkably #only #known #female #hauterivian #stage #dating #back #million #yearsher #skeleton #discovered #edge #tyndall #glacier #torres #del #paine #national #park #area #increasingly #exposed #glacial #retreat #belongs #species #myobradypterygius #hauthali #originally #described #argentina #fragmentary #remainsthe #discovery #led #judith #pardopérez #researcher #university #magallanes #cabo #hornos #international #center #chic #published #journal #vertebrate 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#surrounding #seawater #gave #live #young #meant #didnt #need #leave #reproduce #explains #maxwellwhales #descend #ancestors #transition #happened #over #comparatively #short #evolutionary #timespan #especially #measured #against #reign #ichthyosaurstheir #hasn039t #notes #pardopérezand #yet #similarthats #wonderful #thing #evolutionread #did #swimming #reptile #predate #dinosaursfossils #verge #disappearanceone #factors #behind #remarkable #preservation #fossils #way #buriedaccording #contemporaries #either #swiftly #covered #underwater #landslides #turbidity #currents #processes #sudden #entombmentbut #good #fortune #protected #now #running #outas #retreats #exposing #once #unreachable #vulnerable #wind #rain #freezethaw #cycles #crack #rockas #vegetation #takes #hold #roots #accelerate #erosion #eventually #conceal #againwhile #climate #change #studied #continued #warming #will #lead #loss #warnsin #fionas #story #scientists #record #warning #etched #stone #bone #can #reclaimarticle #sourcesour #writers #discovermagazinecom #use #peerreviewed #studies #highquality #sources #our #articles #editors #review #scientific #accuracy #editorial #standardsreview #used #below #articlemaría #los #Ángeles #orfila #science #journalist #based #montevideo #uruguay #focusing #longform #storytellingher #work #appeared #discover #magazine #geographic #among #outlets #leading #uruguayan #publications #país #observadorshe #fellow #sharon #dunwoody #mentoring #program #open #notebook #often #explores #intersections #culture #latin #american #identity
    First Ever Pregnant Ichthyosaur from the Early Cretaceous Reveals Life in Prehistoric Seas
    During an excavation, amidst the Patagonian winds and hard rock, a fossil began to turn green. It was an unexpected reaction: the adhesive applied to protect the bones, fragile after millions of years beneath the ice, had interacted with plant matter trapped in the rock’s cracks. This greenish hue earned the fossil the nickname Fiona, like the ogre from Shrek.But Fionais much more than a ogre-themed name. It is the first complete ichthyosaur ever excavated in Chile and, even more remarkably, the only known pregnant female from the Hauterivian — a stage of the Early Cretaceous dating back 131 million years. Her skeleton, discovered at the edge of the Tyndall Glacier in Torres del Paine National Park — an area increasingly exposed by glacial retreat — belongs to the species Myobradypterygius hauthali, originally described in Argentina from fragmentary remains.The discovery, led by Judith Pardo-Pérez, a researcher at the University of Magallanes and the Cabo de Hornos International Center (CHIC), and published in the Journal of Vertebrate Paleontology, offers an unprecedented glimpse into ancient marine life — from how these majestic reptiles reproduced to how they adapted to oceans vastly different from those of today.An Ichthyosaur Maternity Ward in Patagonia(Image Courtesy of Irene Viscor)So far, 88 ichthyosaurs have been found on the Tyndall Glacier. Most of them are adults and newborns. Two key facts stand out: food was abundant, and no other predators were competing with them.Fiona, who measures nearly 13 feet long, is still encased in five blocks of rock. Despite the challenge, she was transported to a local clinic, where CT scans allowed researchers to study her skull and body. Her species was identified thanks to one of her fins. “There’s no other like it in the world,” says Pardo-Pérez. The limbs were remarkably elongated, suggesting this animal was built for long-distance swimming.Inside her, there were more surprises. One of them was her stomach contents, which revealed what may have been her last meal: tiny fish vertebrae. But the most striking find was a fetus, about 20 inches long, already in a position to be born.“We believe these animals came to Magallanes — the southern tip of Chilean Patagonia — from time to time to give birth, because it was a safe refuge,” Pardo-Pérez says. “We don't know how long they stayed, but we do know that mortality was high during the first few days of life.”One of the big unanswered questions is where they went next, as there are no records of Myobradypterygius hauthali, apart from a piece of fin found in Argentina. The most abundant remains come from southern Germany, but those date back to the Jurassic period, meaning they’re older.Palaeontologist Erin Maxwell suggests, “In many modern ecosystems, species migrate to higher latitudes during the summer to take advantage of seasonally abundant resources and then move to lower latitudes in winter to avoid harsh conditions,” she explains. “We believe Mesozoic marine reptiles may have followed similar seasonal patterns.”Sea Dragon GraveyardThe environment where Fiona was discovered — dubbed the "sea dragon graveyard" — also has much to reveal.According to geologist Matthew Malkowski of the University of Texas at Austin, the Hauterivian age is particularly intriguing because it coincided with major planetary changes: the breakup of continents, intense volcanic episodes, and phenomena known as "oceanic anoxic events," during which vast areas of the ocean were depleted of dissolved oxygen for hundreds of thousands of years.One such poorly understood event, the Pharaonic Anoxic Event, occurred around 131 million years ago, near the end of the Hauterivian, and still raises questions about its true impact on marine life. “We don't have a firm grasp of how significant these events were for marine vertebrates, and geological records like that of the Tyndall Glacier allow us to explore the relationship between life, the environment, and Earth’s past conditions,” Malkowski notes.Evolution of IchthyosaursReconstruction of Fiona. (Image Courtesy of Mauricio Álvarez)Don't be misled by their body shape. “Ichthyosaurs are not related to dolphins,” clarifies Pardo-Pérez. Although their hydrodynamic silhouettes may look nearly identical, the former were marine reptiles, while the latter are mammals. This resemblance results from a phenomenon known as convergent evolution: when species from different lineages develop similar anatomical features to adapt to the same environment.Ichthyosaurs evolved from terrestrial reptiles that, in response to ecological and climatic changes, began spending more time in the water until they fully adapted to a marine lifestyle. However, they retained traces of their land-dwelling ancestry, such as a pair of hind flippers — absent in dolphins — passed down from their walking forebears. They lived and thrived in prehistoric oceans for about 180 million years, giving them ample time to refine a highly specialized body: their forelimbs and hindlimbs transformed into flippers; they developed a crescent-shaped tail for propulsion, a dorsal fin for stability, and a streamlined body to reduce drag in the water. Remarkably, like whales and dolphins, “ichthyosaurs had a thick layer of blubber as insulation to maintain a higher body temperature than the surrounding seawater and gave birth to live young, which meant they didn’t need to leave the water to reproduce,” explains Maxwell.Whales and dolphins also descend from land-dwelling ancestors, but their transition happened over a comparatively short evolutionary timespan, especially when measured against the long reign of the ichthyosaurs. “Their evolution hasn't had as much time as that of ichthyosaurs,” notes Pardo-Pérez. “And yet, they look so similar. That’s the wonderful thing about evolution.”Read More: Did a Swimming Reptile Predate the Dinosaurs?Fossils on the Verge of DisappearanceOne of the key factors behind the remarkable preservation of the fossils found in the Tyndall Glacier is the way they were buried. According to Malkowski, Fiona and her contemporaries were either trapped or swiftly covered by underwater landslides and turbidity currents — geological processes that led to their sudden entombment.But the good fortune that protected them for millions of years may now be running out. As the glacier retreats, exposing fossils that were once unreachable, those same remains are now vulnerable to wind, rain, and freeze-thaw cycles, which crack the surrounding rock. As vegetation takes hold, roots accelerate erosion and eventually conceal the fossils once again.“While climate change has allowed these fossils to be studied, continued warming will also eventually lead to their loss,” Maxwell warns. In Fiona’s story, scientists find not only a record of ancient life, but also a warning etched in stone and bone: what time reveals, climate can reclaim.Article SourcesOur writers at Discovermagazine.com use peer-reviewed studies and high-quality sources for our articles, and our editors review for scientific accuracy and editorial standards. Review the sources used below for this article:María de los Ángeles Orfila is a science journalist based in Montevideo, Uruguay, focusing on long-form storytelling. Her work has appeared in Discover Magazine, Science, National Geographic, among other outlets, and in leading Uruguayan publications such as El País and El Observador. She was a fellow in the 2023 Sharon Dunwoody Mentoring Program by The Open Notebook and often explores the intersections of science, culture, and Latin American identity.
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    First Ever Pregnant Ichthyosaur from the Early Cretaceous Reveals Life in Prehistoric Seas
    During an excavation, amidst the Patagonian winds and hard rock, a fossil began to turn green. It was an unexpected reaction: the adhesive applied to protect the bones, fragile after millions of years beneath the ice, had interacted with plant matter trapped in the rock’s cracks. This greenish hue earned the fossil the nickname Fiona, like the ogre from Shrek.But Fionais much more than a ogre-themed name. It is the first complete ichthyosaur ever excavated in Chile and, even more remarkably, the only known pregnant female from the Hauterivian — a stage of the Early Cretaceous dating back 131 million years. Her skeleton, discovered at the edge of the Tyndall Glacier in Torres del Paine National Park — an area increasingly exposed by glacial retreat — belongs to the species Myobradypterygius hauthali, originally described in Argentina from fragmentary remains.The discovery, led by Judith Pardo-Pérez, a researcher at the University of Magallanes and the Cabo de Hornos International Center (CHIC), and published in the Journal of Vertebrate Paleontology, offers an unprecedented glimpse into ancient marine life — from how these majestic reptiles reproduced to how they adapted to oceans vastly different from those of today.An Ichthyosaur Maternity Ward in Patagonia(Image Courtesy of Irene Viscor)So far, 88 ichthyosaurs have been found on the Tyndall Glacier. Most of them are adults and newborns. Two key facts stand out: food was abundant, and no other predators were competing with them.Fiona, who measures nearly 13 feet long, is still encased in five blocks of rock. Despite the challenge, she was transported to a local clinic, where CT scans allowed researchers to study her skull and body. Her species was identified thanks to one of her fins. “There’s no other like it in the world,” says Pardo-Pérez. The limbs were remarkably elongated, suggesting this animal was built for long-distance swimming.Inside her, there were more surprises. One of them was her stomach contents, which revealed what may have been her last meal: tiny fish vertebrae. But the most striking find was a fetus, about 20 inches long, already in a position to be born.“We believe these animals came to Magallanes — the southern tip of Chilean Patagonia — from time to time to give birth, because it was a safe refuge,” Pardo-Pérez says. “We don't know how long they stayed, but we do know that mortality was high during the first few days of life.”One of the big unanswered questions is where they went next, as there are no records of Myobradypterygius hauthali, apart from a piece of fin found in Argentina. The most abundant remains come from southern Germany, but those date back to the Jurassic period, meaning they’re older.Palaeontologist Erin Maxwell suggests, “In many modern ecosystems, species migrate to higher latitudes during the summer to take advantage of seasonally abundant resources and then move to lower latitudes in winter to avoid harsh conditions,” she explains. “We believe Mesozoic marine reptiles may have followed similar seasonal patterns.”Sea Dragon GraveyardThe environment where Fiona was discovered — dubbed the "sea dragon graveyard" — also has much to reveal.According to geologist Matthew Malkowski of the University of Texas at Austin, the Hauterivian age is particularly intriguing because it coincided with major planetary changes: the breakup of continents, intense volcanic episodes, and phenomena known as "oceanic anoxic events," during which vast areas of the ocean were depleted of dissolved oxygen for hundreds of thousands of years.One such poorly understood event, the Pharaonic Anoxic Event, occurred around 131 million years ago, near the end of the Hauterivian, and still raises questions about its true impact on marine life. “We don't have a firm grasp of how significant these events were for marine vertebrates, and geological records like that of the Tyndall Glacier allow us to explore the relationship between life, the environment, and Earth’s past conditions,” Malkowski notes.Evolution of IchthyosaursReconstruction of Fiona. (Image Courtesy of Mauricio Álvarez)Don't be misled by their body shape. “Ichthyosaurs are not related to dolphins,” clarifies Pardo-Pérez. Although their hydrodynamic silhouettes may look nearly identical, the former were marine reptiles, while the latter are mammals. This resemblance results from a phenomenon known as convergent evolution: when species from different lineages develop similar anatomical features to adapt to the same environment.Ichthyosaurs evolved from terrestrial reptiles that, in response to ecological and climatic changes, began spending more time in the water until they fully adapted to a marine lifestyle. However, they retained traces of their land-dwelling ancestry, such as a pair of hind flippers — absent in dolphins — passed down from their walking forebears. They lived and thrived in prehistoric oceans for about 180 million years, giving them ample time to refine a highly specialized body: their forelimbs and hindlimbs transformed into flippers; they developed a crescent-shaped tail for propulsion, a dorsal fin for stability, and a streamlined body to reduce drag in the water. Remarkably, like whales and dolphins, “ichthyosaurs had a thick layer of blubber as insulation to maintain a higher body temperature than the surrounding seawater and gave birth to live young, which meant they didn’t need to leave the water to reproduce,” explains Maxwell.Whales and dolphins also descend from land-dwelling ancestors, but their transition happened over a comparatively short evolutionary timespan, especially when measured against the long reign of the ichthyosaurs. “Their evolution hasn't had as much time as that of ichthyosaurs,” notes Pardo-Pérez. “And yet, they look so similar. That’s the wonderful thing about evolution.”Read More: Did a Swimming Reptile Predate the Dinosaurs?Fossils on the Verge of DisappearanceOne of the key factors behind the remarkable preservation of the fossils found in the Tyndall Glacier is the way they were buried. According to Malkowski, Fiona and her contemporaries were either trapped or swiftly covered by underwater landslides and turbidity currents — geological processes that led to their sudden entombment.But the good fortune that protected them for millions of years may now be running out. As the glacier retreats, exposing fossils that were once unreachable, those same remains are now vulnerable to wind, rain, and freeze-thaw cycles, which crack the surrounding rock. As vegetation takes hold, roots accelerate erosion and eventually conceal the fossils once again.“While climate change has allowed these fossils to be studied, continued warming will also eventually lead to their loss,” Maxwell warns. In Fiona’s story, scientists find not only a record of ancient life, but also a warning etched in stone and bone: what time reveals, climate can reclaim.Article SourcesOur writers at Discovermagazine.com use peer-reviewed studies and high-quality sources for our articles, and our editors review for scientific accuracy and editorial standards. Review the sources used below for this article:María de los Ángeles Orfila is a science journalist based in Montevideo, Uruguay, focusing on long-form storytelling. Her work has appeared in Discover Magazine, Science, National Geographic, among other outlets, and in leading Uruguayan publications such as El País and El Observador. She was a fellow in the 2023 Sharon Dunwoody Mentoring Program by The Open Notebook and often explores the intersections of science, culture, and Latin American identity.
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