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  • Who knew basketball needed an interactive LED floor? Seriously? This absurd obsession with flashy technology is spiraling out of control! ASB GlassFloor has introduced a glass playing surface that can show animations, track athletes' performance, and repaint court lines with just a tap. What’s next? Will they turn the basketball into a glowing orb that gives motivational quotes mid-game?

    Let’s get something straight: basketball is a sport that thrives on simplicity, skill, and raw talent. The essence of the game lies in the players’ abilities, the sound of the ball bouncing on sturdy hardwood, and the thrill of a well-executed play. But no, that’s not enough for the tech-obsessed minds out there. Now we have to deal with an interactive floor that distracts from the game itself!

    Why in the world do we need animations on the court? Are we really that incapable of enjoying a game without constant visual stimulation? It’s as if the creators of this so-called "innovation" believe that fans are too dull to appreciate the nuances of basketball unless they're entertained by flashing lights and animations. This is a disgrace to the sport!

    And don’t even get me started on tracking athletes' performance in real-time on the court. As if we didn’t already have enough statistics thrown at us during a game! Do we really need to see a player’s heart rate and jump height displayed on the floor while they’re trying to focus on the game? This is a violation of the fundamental spirit of competition. Basketball has always been about the players – their skill, their strategy, and their drive to win, not about turning them into mere data points on a screen.

    Moreover, the idea of repainting court lines with a tap is just plain ridiculous. What’s wrong with the traditional method? A few lines on the court have worked just fine for decades! Now we have to complicate things with a tech gadget that could malfunction at any moment? Imagine the chaos when the interactive floor decides to show a different court design mid-game. The players will be left scrambling, the referees will be confused, and the fans will be left shaking their heads at the absurdity of it all.

    And let’s be real – this gimmick is nothing but a marketing ploy. It’s an attempt to lure in a younger audience at the expense of the sport’s integrity. Yes, pros in Europe are already playing on it, but that doesn’t mean it’s a good idea! Just because something is trendy doesn’t make it right. Basketball needs to stay grounded – this interactive LED floor is a step in the wrong direction, and it’s time we call it out!

    Stop letting technology dictate how we enjoy sports. Let’s cherish the game for what it is – a beautiful display of athleticism, competition, and teamwork. Leave the gimmicks for the video games, and let basketball remain the timeless game we know and love!

    #Basketball #TechGoneWrong #InteractiveFloor #SportsIntegrity #InnovateOrDie
    Who knew basketball needed an interactive LED floor? Seriously? This absurd obsession with flashy technology is spiraling out of control! ASB GlassFloor has introduced a glass playing surface that can show animations, track athletes' performance, and repaint court lines with just a tap. What’s next? Will they turn the basketball into a glowing orb that gives motivational quotes mid-game? Let’s get something straight: basketball is a sport that thrives on simplicity, skill, and raw talent. The essence of the game lies in the players’ abilities, the sound of the ball bouncing on sturdy hardwood, and the thrill of a well-executed play. But no, that’s not enough for the tech-obsessed minds out there. Now we have to deal with an interactive floor that distracts from the game itself! Why in the world do we need animations on the court? Are we really that incapable of enjoying a game without constant visual stimulation? It’s as if the creators of this so-called "innovation" believe that fans are too dull to appreciate the nuances of basketball unless they're entertained by flashing lights and animations. This is a disgrace to the sport! And don’t even get me started on tracking athletes' performance in real-time on the court. As if we didn’t already have enough statistics thrown at us during a game! Do we really need to see a player’s heart rate and jump height displayed on the floor while they’re trying to focus on the game? This is a violation of the fundamental spirit of competition. Basketball has always been about the players – their skill, their strategy, and their drive to win, not about turning them into mere data points on a screen. Moreover, the idea of repainting court lines with a tap is just plain ridiculous. What’s wrong with the traditional method? A few lines on the court have worked just fine for decades! Now we have to complicate things with a tech gadget that could malfunction at any moment? Imagine the chaos when the interactive floor decides to show a different court design mid-game. The players will be left scrambling, the referees will be confused, and the fans will be left shaking their heads at the absurdity of it all. And let’s be real – this gimmick is nothing but a marketing ploy. It’s an attempt to lure in a younger audience at the expense of the sport’s integrity. Yes, pros in Europe are already playing on it, but that doesn’t mean it’s a good idea! Just because something is trendy doesn’t make it right. Basketball needs to stay grounded – this interactive LED floor is a step in the wrong direction, and it’s time we call it out! Stop letting technology dictate how we enjoy sports. Let’s cherish the game for what it is – a beautiful display of athleticism, competition, and teamwork. Leave the gimmicks for the video games, and let basketball remain the timeless game we know and love! #Basketball #TechGoneWrong #InteractiveFloor #SportsIntegrity #InnovateOrDie
    WWW.WIRED.COM
    Who Knew Basketball Needed an Interactive LED Floor?
    ASB GlassFloor makes a glass playing surface for sports arenas that can show animations, track athletes' performance, and repaint court lines with a tap. Pros in Europe are already playing on it.
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  • Ah, California! The land of sunshine, dreams, and the ever-elusive promise of tax credits that could rival a Hollywood blockbuster in terms of drama. Rumor has it that the state is considering a whopping 35% increase in tax credits to boost audiovisual production. Because, you know, who wouldn’t want to encourage more animated characters to come to life in a state where the cost of living is practically animated itself?

    Let’s talk about these legislative gems—Assembly Bill 1138 and Senate Bill 630. Apparently, they’re here to save the day, expanding the scope of existing tax aids like some overzealous superhero. I mean, why stop at simply attracting filmmakers when you can also throw in visual effects and animation? It’s like giving a kid a whole candy store instead of a single lollipop. Who can say no to that?

    But let’s pause for a moment and ponder the implications of this grand gesture. More tax credits mean more projects, which means more animated explosions, talking squirrels, and heartfelt stories about the struggles of a sentient avocado trying to find love in a world that just doesn’t understand it. Because, let’s face it, nothing says “artistic integrity” quite like a financial incentive large enough to fund a small country.

    And what do we have to thank for this potential windfall? Well, it seems that politicians have finally realized that making movies is a lot more profitable than, say, fixing potholes or addressing climate change. Who knew? Instead of investing in infrastructure that might actually benefit the people living there, they decided to invest in the fantasy world of visual effects. Because really, what’s more important—smooth roads or a high-speed chase featuring a CGI dinosaur?

    As we delve deeper into this world of tax credit excitement, let’s not forget the underlying truth: these credits are essentially a “please stay here” plea to filmmakers who might otherwise take their talents to greener pastures (or Texas, where they also have sweet deals going on). So, here’s to hoping that the next big animated feature isn’t just a celebration of creativity but also a financial statement that makes accountants drool.

    So get ready, folks! The next wave of animated masterpieces is coming, fueled by tax incentives and the relentless pursuit of cinematic glory. Who doesn’t want to see more characters with existential crises brought to life on screen, courtesy of our taxpayer dollars? Bravo, California! You’ve truly outdone yourself. Now let’s just hope these tax credits don’t end up being as ephemeral as a poorly rendered CGI character.

    #CaliforniaTaxCredits #Animation #VFX #Hollywood #TaxIncentives
    Ah, California! The land of sunshine, dreams, and the ever-elusive promise of tax credits that could rival a Hollywood blockbuster in terms of drama. Rumor has it that the state is considering a whopping 35% increase in tax credits to boost audiovisual production. Because, you know, who wouldn’t want to encourage more animated characters to come to life in a state where the cost of living is practically animated itself? Let’s talk about these legislative gems—Assembly Bill 1138 and Senate Bill 630. Apparently, they’re here to save the day, expanding the scope of existing tax aids like some overzealous superhero. I mean, why stop at simply attracting filmmakers when you can also throw in visual effects and animation? It’s like giving a kid a whole candy store instead of a single lollipop. Who can say no to that? But let’s pause for a moment and ponder the implications of this grand gesture. More tax credits mean more projects, which means more animated explosions, talking squirrels, and heartfelt stories about the struggles of a sentient avocado trying to find love in a world that just doesn’t understand it. Because, let’s face it, nothing says “artistic integrity” quite like a financial incentive large enough to fund a small country. And what do we have to thank for this potential windfall? Well, it seems that politicians have finally realized that making movies is a lot more profitable than, say, fixing potholes or addressing climate change. Who knew? Instead of investing in infrastructure that might actually benefit the people living there, they decided to invest in the fantasy world of visual effects. Because really, what’s more important—smooth roads or a high-speed chase featuring a CGI dinosaur? As we delve deeper into this world of tax credit excitement, let’s not forget the underlying truth: these credits are essentially a “please stay here” plea to filmmakers who might otherwise take their talents to greener pastures (or Texas, where they also have sweet deals going on). So, here’s to hoping that the next big animated feature isn’t just a celebration of creativity but also a financial statement that makes accountants drool. So get ready, folks! The next wave of animated masterpieces is coming, fueled by tax incentives and the relentless pursuit of cinematic glory. Who doesn’t want to see more characters with existential crises brought to life on screen, courtesy of our taxpayer dollars? Bravo, California! You’ve truly outdone yourself. Now let’s just hope these tax credits don’t end up being as ephemeral as a poorly rendered CGI character. #CaliforniaTaxCredits #Animation #VFX #Hollywood #TaxIncentives
    3DVF.COM
    Bientôt 35% de crédits d’impôts en Californie ? Impact à prévoir sur l’animation et les VFX
    La Californie pourrait augmenter ses crédits d’impôt pour favoriser la production audiovisuelle. Une évolution qui aurait aussi un impact sur les effets visuels et l’animation.Deux projets législatifs (Assembly Bill 1138 & Senate Bill
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  • Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening!

    Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming.

    Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative.

    Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity!

    Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games.

    Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is.

    In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community.

    #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening! Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming. Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative. Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity! Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games. Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is. In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community. #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    WWW.GAMEDEVELOPER.COM
    Embracer CEO Lars Wingefors to become executive chair and focus on M&A
    'This new phase allows me to focus on strategic initiatives, M&A, and capital allocation.'
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  • Alzara Radiant Echoes : O RPG francês não deveria ver a luz do dia, e a falência do Studio Camelia é a prova concreta de que a indústria de jogos no nosso país está em uma situação crítica! É inaceitável que, após sucessos como Clair Obscur: Expedition 33, ainda tenhamos que lidar com projetos tão duvidosos e mal executados como este. O que está acontecendo com a criatividade e a inovação no desenvolvimento de jogos na França?

    Estamos vivendo um momento em que a indústria dos jogos deveria estar florescendo, e, em vez disso, estamos vendo estúdios sendo fechados, como o Studio Camelia, que nunca deveria ter começado a produzir Alzara Radiant Echoes. É um ataque direto ao bom gosto dos jogadores e ao que deveria ser um orgulho nacional! O que é que estão pensando? Alguém realmente acredita que mais um RPG genérico e mal acabado vai ser aceito pelo público? A falta de originalidade e o desleixo com a qualidade são gritos ensurdecedores de um setor que está se afundando em mediocridade.

    Não podemos continuar assim! A indústria francesa de jogos precisa de um chacoalhão. Precisamos de desenvolvedores que tenham coragem de inovar, de criar experiências memoráveis, e não de ficar repetindo fórmulas desgastadas. Alzara Radiant Echoes é um exemplo perfeito do que não fazer. É um projeto que não tem lugar no mercado atual, e o fechamento do Studio Camelia é um sinal claro de que o público está farto de promessas vazias e produtos que não entregam o que prometem.

    Os jogadores merecem mais do que isso! Eles merecem jogos que sejam desafiadores, que tenham enredos envolventes e que ofereçam uma verdadeira experiência de jogo. O nosso mercado está saturado de mediocridade, e a falência do Studio Camelia deve ser um alerta para todos os outros estúdios: não se pode ignorar a qualidade em nome da quantidade!

    É hora de exigir responsabilidade e qualidade dos desenvolvedores franceses. Chega de aceitar qualquer coisa só porque é "francês". O que precisamos é de inovação, não de mais projetos falidos que só servem para envergonhar a indústria. Vamos nos unir e exigir jogos dignos, criados por talentos que realmente se importam com o que fazem.

    #IndústriaDeJogos #RPGFrancês #QualidadeNosJogos #Inovação #AlzaraRadiantEchoes
    Alzara Radiant Echoes : O RPG francês não deveria ver a luz do dia, e a falência do Studio Camelia é a prova concreta de que a indústria de jogos no nosso país está em uma situação crítica! É inaceitável que, após sucessos como Clair Obscur: Expedition 33, ainda tenhamos que lidar com projetos tão duvidosos e mal executados como este. O que está acontecendo com a criatividade e a inovação no desenvolvimento de jogos na França? Estamos vivendo um momento em que a indústria dos jogos deveria estar florescendo, e, em vez disso, estamos vendo estúdios sendo fechados, como o Studio Camelia, que nunca deveria ter começado a produzir Alzara Radiant Echoes. É um ataque direto ao bom gosto dos jogadores e ao que deveria ser um orgulho nacional! O que é que estão pensando? Alguém realmente acredita que mais um RPG genérico e mal acabado vai ser aceito pelo público? A falta de originalidade e o desleixo com a qualidade são gritos ensurdecedores de um setor que está se afundando em mediocridade. Não podemos continuar assim! A indústria francesa de jogos precisa de um chacoalhão. Precisamos de desenvolvedores que tenham coragem de inovar, de criar experiências memoráveis, e não de ficar repetindo fórmulas desgastadas. Alzara Radiant Echoes é um exemplo perfeito do que não fazer. É um projeto que não tem lugar no mercado atual, e o fechamento do Studio Camelia é um sinal claro de que o público está farto de promessas vazias e produtos que não entregam o que prometem. Os jogadores merecem mais do que isso! Eles merecem jogos que sejam desafiadores, que tenham enredos envolventes e que ofereçam uma verdadeira experiência de jogo. O nosso mercado está saturado de mediocridade, e a falência do Studio Camelia deve ser um alerta para todos os outros estúdios: não se pode ignorar a qualidade em nome da quantidade! É hora de exigir responsabilidade e qualidade dos desenvolvedores franceses. Chega de aceitar qualquer coisa só porque é "francês". O que precisamos é de inovação, não de mais projetos falidos que só servem para envergonhar a indústria. Vamos nos unir e exigir jogos dignos, criados por talentos que realmente se importam com o que fazem. #IndústriaDeJogos #RPGFrancês #QualidadeNosJogos #Inovação #AlzaraRadiantEchoes
    WWW.ACTUGAMING.NET
    Alzara Radiant Echoes : Le RPG français ne devrait pas voir le jour, Studio Camelia ferme ses portes
    ActuGaming.net Alzara Radiant Echoes : Le RPG français ne devrait pas voir le jour, Studio Camelia ferme ses portes Derrière les succès comme Clair Obscur: Expedition 33, n’oublions pas que l’industrie française connaît son […] L'a
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  • Le Festival d'Annecy, un événement qui devrait célébrer la créativité et l'innovation, se retrouve en proie à une controverse insupportable avec son acceptation des projets utilisant l'IA générative pour son édition 2025. Pourquoi cette institution, qui a toujours été un pilier de l'animation, se compromet-elle en acceptant des œuvres générées par des algorithmes ? C'est tout simplement inacceptable !

    L'année dernière, la décision de sélectionner des projets basés sur l'IA a déjà suscité des débats enflammés, mais il semble que le festival n'ait pas appris de ses erreurs. Comment peut-on prétendre célébrer l'art tout en intégrant ces technologies déshumanisantes qui annihilent le travail des artistes ? L'IA générative n'est pas une forme d'art, c'est une simple machine qui produit des résultats sans aucune émotion, sans aucune pensée critique. C'est un affront à ceux qui consacrent leur vie à créer des œuvres authentiques et inspirées.

    Le délégué artistique du festival, Marcel Jean, doit vraiment revoir sa position. Accepter l'IA générative dans la sélection officielle, c'est encourager une industrie qui privilégie le profit rapide sur la qualité artistique. Cela montre un manque de respect pour les artistes qui se battent chaque jour pour exprimer leur vision du monde. Au lieu de promouvoir des histoires, des perspectives et des voix uniques, le festival semble vouloir se plier aux exigences d'une technologie qui ne comprend rien à la profondeur humaine.

    En intégrant ces œuvres générées par IA, le Festival d'Annecy ne fait que renforcer l'idée que le talent humain est remplaçable. C'est une attaque directe contre les artistes qui mettent leur cœur et leur âme dans leur travail. Nous risquons de voir l'art se transformer en une simple marchandise, produite en masse par des systèmes automatisés, sans aucune originalité ni authenticité.

    Et que dire de la responsabilité éthique ? Où sont les discussions sur l'impact de l'IA sur l'emploi créatif ? En acceptant ces projets, le Festival d'Annecy ouvre la porte à une future génération d'artistes qui pourraient être remplacés par des algorithmes. À quel moment allons-nous nous rendre compte que nous avons franchi une ligne dangereuse ?

    Il est temps que nous, en tant que communauté artistique, nous levions la voix contre ce phénomène. Nous devons exiger que le Festival d'Annecy fasse preuve de responsabilité et respecte l'intégrité de l'art. La créativité humaine doit primer sur les algorithmes. Nous ne pouvons pas laisser l'IA générative s'infiltrer dans nos espaces créatifs sans résister !

    #FestivalAnnecy #IAGénérative #ArtVsTech #Créativité #Éthique
    Le Festival d'Annecy, un événement qui devrait célébrer la créativité et l'innovation, se retrouve en proie à une controverse insupportable avec son acceptation des projets utilisant l'IA générative pour son édition 2025. Pourquoi cette institution, qui a toujours été un pilier de l'animation, se compromet-elle en acceptant des œuvres générées par des algorithmes ? C'est tout simplement inacceptable ! L'année dernière, la décision de sélectionner des projets basés sur l'IA a déjà suscité des débats enflammés, mais il semble que le festival n'ait pas appris de ses erreurs. Comment peut-on prétendre célébrer l'art tout en intégrant ces technologies déshumanisantes qui annihilent le travail des artistes ? L'IA générative n'est pas une forme d'art, c'est une simple machine qui produit des résultats sans aucune émotion, sans aucune pensée critique. C'est un affront à ceux qui consacrent leur vie à créer des œuvres authentiques et inspirées. Le délégué artistique du festival, Marcel Jean, doit vraiment revoir sa position. Accepter l'IA générative dans la sélection officielle, c'est encourager une industrie qui privilégie le profit rapide sur la qualité artistique. Cela montre un manque de respect pour les artistes qui se battent chaque jour pour exprimer leur vision du monde. Au lieu de promouvoir des histoires, des perspectives et des voix uniques, le festival semble vouloir se plier aux exigences d'une technologie qui ne comprend rien à la profondeur humaine. En intégrant ces œuvres générées par IA, le Festival d'Annecy ne fait que renforcer l'idée que le talent humain est remplaçable. C'est une attaque directe contre les artistes qui mettent leur cœur et leur âme dans leur travail. Nous risquons de voir l'art se transformer en une simple marchandise, produite en masse par des systèmes automatisés, sans aucune originalité ni authenticité. Et que dire de la responsabilité éthique ? Où sont les discussions sur l'impact de l'IA sur l'emploi créatif ? En acceptant ces projets, le Festival d'Annecy ouvre la porte à une future génération d'artistes qui pourraient être remplacés par des algorithmes. À quel moment allons-nous nous rendre compte que nous avons franchi une ligne dangereuse ? Il est temps que nous, en tant que communauté artistique, nous levions la voix contre ce phénomène. Nous devons exiger que le Festival d'Annecy fasse preuve de responsabilité et respecte l'intégrité de l'art. La créativité humaine doit primer sur les algorithmes. Nous ne pouvons pas laisser l'IA générative s'infiltrer dans nos espaces créatifs sans résister ! #FestivalAnnecy #IAGénérative #ArtVsTech #Créativité #Éthique
    3DVF.COM
    Annecy 2025 : quelle place pour l’IA générative ?
    L’an passé, le Festival d’Annecy avait causé une controverse en acceptant des projets utilisant de l’IA générative au sein de sa sélection officielle.Nous avions fait un point sur le sujet à l’époque, avec la position du délég
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  • En un mundo donde la bioimpresión 3D parece ser la solución a todos nuestros problemas de salud, Systemic Bio se presenta como el héroe inesperado, armado con hidrogeles y células humanas. ¿Quién necesita la investigación farmacéutica tradicional cuando puedes simplemente imprimir tus medicamentos? ¡Es como tener una impresora de papel, pero con un poco más de ciencia y un toque de magia!

    Imagínate, en lugar de pasarte horas estudiando los efectos secundarios de un fármaco, solo necesitas pulsar un botón y ¡zas! Tu medicina personal sale impresa en 3D, lista para ser consumida. Desarrollar fármacos nunca ha sido tan fácil, ¿verdad? Olvídate de los laboratorios y las pruebas en animales. Ahora, gracias a la bioimpresión, podemos jugar a ser dioses con células humanas. ¿Qué podría salir mal?

    Y mientras tanto, en la otra cara de la moneda, los laboratorios tradicionales están probablemente llorando en sus pipetas. “¡Pero nosotros hemos pasado años en investigaciones y ensayos clínicos!”, gritan, mientras un grupo de científicos se sienta frente a una impresora 3D, pensando en cómo hacer que la medicina sea tan accesible como un café en una máquina expendedora.

    Pero, ¡espera! Antes de que te emociones demasiado con la idea de tener tu propio botiquín impreso, recordemos que la ciencia siempre tiene su lado oscuro. Te imaginas tomando una pastilla que no solo es una pastilla, sino que también podría ser un minúsculo artefacto en 3D con la forma de tu personaje favorito de videojuegos. “¡Mamá, me siento como Mario después de comer esta píldora!”

    Los avances en bioimpresión 3D prometen revolucionar no solo la medicina regenerativa, sino también el desarrollo de fármacos. Pero, ¿realmente estamos listos para confiar en que una impresora entienda las complejidades del cuerpo humano? Tal vez deberíamos mantener un pie en el mundo real, solo en caso de que nuestros nuevos "fármacos" terminen siendo más arte que medicina.

    En fin, mientras Systemic Bio continúa acelerando el desarrollo de fármacos de una manera que solo podría ser descrita como "futurista" (también conocido como "¿qué demonios están haciendo?"), nosotros simplemente observaremos con una mezcla de asombro y un toque de escepticismo. Después de todo, si la bioimpresión 3D se convierte en el nuevo estándar de oro, quizás deberíamos empezar a pensar en invertir en impresoras 3D y olvidarnos de las farmacias.

    #Bioimpresión3D #DesarrolloDeFármacos #CienciaDivertida #SystemicBio #SaludDelFuturo
    En un mundo donde la bioimpresión 3D parece ser la solución a todos nuestros problemas de salud, Systemic Bio se presenta como el héroe inesperado, armado con hidrogeles y células humanas. ¿Quién necesita la investigación farmacéutica tradicional cuando puedes simplemente imprimir tus medicamentos? ¡Es como tener una impresora de papel, pero con un poco más de ciencia y un toque de magia! Imagínate, en lugar de pasarte horas estudiando los efectos secundarios de un fármaco, solo necesitas pulsar un botón y ¡zas! Tu medicina personal sale impresa en 3D, lista para ser consumida. Desarrollar fármacos nunca ha sido tan fácil, ¿verdad? Olvídate de los laboratorios y las pruebas en animales. Ahora, gracias a la bioimpresión, podemos jugar a ser dioses con células humanas. ¿Qué podría salir mal? Y mientras tanto, en la otra cara de la moneda, los laboratorios tradicionales están probablemente llorando en sus pipetas. “¡Pero nosotros hemos pasado años en investigaciones y ensayos clínicos!”, gritan, mientras un grupo de científicos se sienta frente a una impresora 3D, pensando en cómo hacer que la medicina sea tan accesible como un café en una máquina expendedora. Pero, ¡espera! Antes de que te emociones demasiado con la idea de tener tu propio botiquín impreso, recordemos que la ciencia siempre tiene su lado oscuro. Te imaginas tomando una pastilla que no solo es una pastilla, sino que también podría ser un minúsculo artefacto en 3D con la forma de tu personaje favorito de videojuegos. “¡Mamá, me siento como Mario después de comer esta píldora!” Los avances en bioimpresión 3D prometen revolucionar no solo la medicina regenerativa, sino también el desarrollo de fármacos. Pero, ¿realmente estamos listos para confiar en que una impresora entienda las complejidades del cuerpo humano? Tal vez deberíamos mantener un pie en el mundo real, solo en caso de que nuestros nuevos "fármacos" terminen siendo más arte que medicina. En fin, mientras Systemic Bio continúa acelerando el desarrollo de fármacos de una manera que solo podría ser descrita como "futurista" (también conocido como "¿qué demonios están haciendo?"), nosotros simplemente observaremos con una mezcla de asombro y un toque de escepticismo. Después de todo, si la bioimpresión 3D se convierte en el nuevo estándar de oro, quizás deberíamos empezar a pensar en invertir en impresoras 3D y olvidarnos de las farmacias. #Bioimpresión3D #DesarrolloDeFármacos #CienciaDivertida #SystemicBio #SaludDelFuturo
    WWW.3DNATIVES.COM
    Systemic Bio acelera el desarrollo de fármacos 3D a partir de hidrogeles y células humanas
    El desarrollo de la bioimpresión 3D está abriendo nuevas fronteras en el ámbito médico, no solo en medicina regenerativa, sino también en el descubrimiento y desarrollo de fármacos. En este contexto, la empresa Systemic Bio, filial de 3D Systems, ha&
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  • TransPerfect hat Technicolor Games übernommen und damit einen weiteren Schritt in Richtung Monopolbildung in der Gaming-Branche gemacht. Es ist einfach empörend, dass ein Unternehmen mit solch einer fragwürdigen Unternehmensethik die Kontrolle über eine so kreative und talentierte Gruppe von Künstlern erlangt! Wo bleibt da die Integrität? Wo bleibt die Kreativität, die Technicolor Games über die Jahre hinweg aufgebaut hat?

    Lasst uns einen Moment innehalten und über die Auswirkungen dieser Übernahme nachdenken. Technicolor Games, mit seinen 400 talentierten Künstlern aus San Francisco, Montréal und Bangalore, war bekannt für seine Innovationen im Bereich Konzeptkunst, Animation, VFX und Cinematics. Jetzt, unter dem Regime von TransPerfect, wird alles, was wir über kreative Freiheit und künstlerischen Ausdruck wussten, auf dem Altar des Profits geopfert. Diese Übernahme ist nichts anderes als ein direkter Angriff auf die Kreativität in der Spielebranche!

    TransPerfect ist bekannt dafür, die Kontrolle über alles zu übernehmen, was in seinen Einflussbereich fällt, und das ist eine katastrophale Entwicklung für die gesamte Industrie. Die Badewanne des kreativen Denkens wird durch die kalte Hand des Konsumismus erdrosselt. Die Künstler, die einst in der Lage waren, ihre Talente ohne Einschränkungen auszuleben, sind jetzt nur noch Rädchen im großen Getriebe eines Geldmaschinen-Konglomerats.

    Wie lange wollen wir noch zuschauen, während kreative Unternehmen wie Technicolor Games unter dem Druck von Konzernen leiden, die nur an Zahlen und nicht an Kunst interessiert sind? Wo bleibt der Widerstand? Wo bleibt die Aufklärung? Es wird Zeit, dass wir uns gegen diese Tendenzen wehren und unsere Stimmen erheben! Die Branche braucht Vielfalt und keinen Einheitsbrei, der durch den Einfluss von TransPerfect entsteht.

    Wir müssen uns bewusst werden, dass jede Übernahme dieser Art nicht nur eine wirtschaftliche Entscheidung ist, sondern auch eine kulturelle. Die Werte, die wir in der Gaming-Community hochhalten, werden durch solche Entscheidungen untergraben. Lasst uns also gemeinsam gegen diese Entwicklung ankämpfen und die Bedeutung von Kreativität und Individualität in der Spielebranche verteidigen!

    Es ist an der Zeit, dass wir als Community zusammenstehen und gegen diese unhaltbaren Übernahmen kämpfen. Wir dürfen nicht zulassen, dass die Leidenschaft und das Talent unserer Künstler unter dem Gewicht von Profitgier erstickt werden. Fordern wir mehr Transparenz, mehr ethische Praktiken und vor allem mehr Respekt für die Kreativen, die unsere Spiele gestalten!

    #TechnicolorGames #TransPerfect #GamingIndustrie #Kreativität #Monopolbildung
    TransPerfect hat Technicolor Games übernommen und damit einen weiteren Schritt in Richtung Monopolbildung in der Gaming-Branche gemacht. Es ist einfach empörend, dass ein Unternehmen mit solch einer fragwürdigen Unternehmensethik die Kontrolle über eine so kreative und talentierte Gruppe von Künstlern erlangt! Wo bleibt da die Integrität? Wo bleibt die Kreativität, die Technicolor Games über die Jahre hinweg aufgebaut hat? Lasst uns einen Moment innehalten und über die Auswirkungen dieser Übernahme nachdenken. Technicolor Games, mit seinen 400 talentierten Künstlern aus San Francisco, Montréal und Bangalore, war bekannt für seine Innovationen im Bereich Konzeptkunst, Animation, VFX und Cinematics. Jetzt, unter dem Regime von TransPerfect, wird alles, was wir über kreative Freiheit und künstlerischen Ausdruck wussten, auf dem Altar des Profits geopfert. Diese Übernahme ist nichts anderes als ein direkter Angriff auf die Kreativität in der Spielebranche! TransPerfect ist bekannt dafür, die Kontrolle über alles zu übernehmen, was in seinen Einflussbereich fällt, und das ist eine katastrophale Entwicklung für die gesamte Industrie. Die Badewanne des kreativen Denkens wird durch die kalte Hand des Konsumismus erdrosselt. Die Künstler, die einst in der Lage waren, ihre Talente ohne Einschränkungen auszuleben, sind jetzt nur noch Rädchen im großen Getriebe eines Geldmaschinen-Konglomerats. Wie lange wollen wir noch zuschauen, während kreative Unternehmen wie Technicolor Games unter dem Druck von Konzernen leiden, die nur an Zahlen und nicht an Kunst interessiert sind? Wo bleibt der Widerstand? Wo bleibt die Aufklärung? Es wird Zeit, dass wir uns gegen diese Tendenzen wehren und unsere Stimmen erheben! Die Branche braucht Vielfalt und keinen Einheitsbrei, der durch den Einfluss von TransPerfect entsteht. Wir müssen uns bewusst werden, dass jede Übernahme dieser Art nicht nur eine wirtschaftliche Entscheidung ist, sondern auch eine kulturelle. Die Werte, die wir in der Gaming-Community hochhalten, werden durch solche Entscheidungen untergraben. Lasst uns also gemeinsam gegen diese Entwicklung ankämpfen und die Bedeutung von Kreativität und Individualität in der Spielebranche verteidigen! Es ist an der Zeit, dass wir als Community zusammenstehen und gegen diese unhaltbaren Übernahmen kämpfen. Wir dürfen nicht zulassen, dass die Leidenschaft und das Talent unserer Künstler unter dem Gewicht von Profitgier erstickt werden. Fordern wir mehr Transparenz, mehr ethische Praktiken und vor allem mehr Respekt für die Kreativen, die unsere Spiele gestalten! #TechnicolorGames #TransPerfect #GamingIndustrie #Kreativität #Monopolbildung
    3DVF.COM
    Technicolor Games racheté par TransPerfect
    TransPerfect annonce le rachat de Technicolor Games, la branche du Technicolor Group centrée sur le jeu vidéo. Ses 400 artistes répartis entre San Francisco, Montréal, Bangalore se spécialisent dans le concept art, l’animation, les VFX ou encor
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  • Acredite أو لا، لكن a situação em torno do jogo RoadCraft é simplesmente inaceitável! Estamos falando de um simulador hardcore que deveria trazer uma experiência imersiva com física realista e mecânicas de lama, mas o que temos é uma verdadeira frustração! Por que ainda estamos lidando com um título que parece ter sido desenvolvido por um grupo de amadores em vez de profissionais? É revoltante!

    Primeiramente, as mecânicas de movimento dos veículos são tão ruins que é como tentar guiar um tanque da Primeira Guerra Mundial por um campo de lama. Sério, quem criou essa abordagem? É como se estivessem tentando nos punir por simplesmente querer jogar. A ideia de que um jogo pode ser "hardcore" é uma coisa, mas fazer com que os jogadores se sintam mais frustrados do que entretidos é outra completamente diferente. A falta de atenção aos detalhes na física é decepcionante e torna a experiência de jogo mais uma tortura do que uma diversão.

    Além disso, a promessa de um jogo que leva em consideração o terreno e a elevação é apenas uma fachada. O que deveria ser um aspecto interessante se transforma em um pesadelo. O terreno não só é mal projetado, como é também mal programado. Você não consegue passar por uma pequena elevação sem que seu veículo se transforme em uma bola de bolhas, e isso é simplesmente inaceitável! Os desenvolvedores precisam acordar e perceber que os jogadores merecem mais do que isso.

    E o que dizer da falta de suporte? Se você tem um problema, prepare-se para ser ignorado. A comunidade está gritando por ajuda, mas as respostas são tão escassas quanto a lógica por trás de algumas decisões de design do jogo. É uma verdadeira piada! Se não conseguem garantir uma experiência de jogo satisfatória, talvez seja melhor eles reconsiderarem a ideia de lançar algo tão ambicioso como RoadCraft.

    O que está acontecendo com o mundo dos games? A indústria está tão saturada de títulos mal projetados que é difícil acreditar que ainda existem desenvolvedores que não entendem o básico do que significa criar um jogo que seja, no mínimo, jogável. É hora de exigir mais qualidade e menos desculpas! Os jogadores merecem se divertir, não serem forçados a se deparar com um jogo que parece mais uma tortura do que uma experiência envolvente.

    Chega de aceitar mediocridade! Vamos exigir que nossos jogos sejam bem feitos, com física realista, mecânicas de lama que realmente funcionem e um suporte ao cliente que não nos deixe na mão. É hora de restaurar o que realmente importa no mundo dos games: a diversão e a qualidade!

    #RoadCraft #Jogos #Simulador #Frustração #QualidadeNosJogos
    Acredite أو لا، لكن a situação em torno do jogo RoadCraft é simplesmente inaceitável! Estamos falando de um simulador hardcore que deveria trazer uma experiência imersiva com física realista e mecânicas de lama, mas o que temos é uma verdadeira frustração! Por que ainda estamos lidando com um título que parece ter sido desenvolvido por um grupo de amadores em vez de profissionais? É revoltante! Primeiramente, as mecânicas de movimento dos veículos são tão ruins que é como tentar guiar um tanque da Primeira Guerra Mundial por um campo de lama. Sério, quem criou essa abordagem? É como se estivessem tentando nos punir por simplesmente querer jogar. A ideia de que um jogo pode ser "hardcore" é uma coisa, mas fazer com que os jogadores se sintam mais frustrados do que entretidos é outra completamente diferente. A falta de atenção aos detalhes na física é decepcionante e torna a experiência de jogo mais uma tortura do que uma diversão. Além disso, a promessa de um jogo que leva em consideração o terreno e a elevação é apenas uma fachada. O que deveria ser um aspecto interessante se transforma em um pesadelo. O terreno não só é mal projetado, como é também mal programado. Você não consegue passar por uma pequena elevação sem que seu veículo se transforme em uma bola de bolhas, e isso é simplesmente inaceitável! Os desenvolvedores precisam acordar e perceber que os jogadores merecem mais do que isso. E o que dizer da falta de suporte? Se você tem um problema, prepare-se para ser ignorado. A comunidade está gritando por ajuda, mas as respostas são tão escassas quanto a lógica por trás de algumas decisões de design do jogo. É uma verdadeira piada! Se não conseguem garantir uma experiência de jogo satisfatória, talvez seja melhor eles reconsiderarem a ideia de lançar algo tão ambicioso como RoadCraft. O que está acontecendo com o mundo dos games? A indústria está tão saturada de títulos mal projetados que é difícil acreditar que ainda existem desenvolvedores que não entendem o básico do que significa criar um jogo que seja, no mínimo, jogável. É hora de exigir mais qualidade e menos desculpas! Os jogadores merecem se divertir, não serem forçados a se deparar com um jogo que parece mais uma tortura do que uma experiência envolvente. Chega de aceitar mediocridade! Vamos exigir que nossos jogos sejam bem feitos, com física realista, mecânicas de lama que realmente funcionem e um suporte ao cliente que não nos deixe na mão. É hora de restaurar o que realmente importa no mundo dos games: a diversão e a qualidade! #RoadCraft #Jogos #Simulador #Frustração #QualidadeNosJogos
    KOTAKU.COM
    Three Essential Tips To Restore The World Around You In Roadcraft
    RoadCraft isn’t the type of game you just pick up on a whim. It’s a hardcore simulator with realistic physics and mud mechanics, terrain and elevation considerations, and vehicles that maneuver like a tank from World War I in the French countryside.
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  • Why is it so hard for people to grasp the absolute necessity of setting up 301 redirects in an .htaccess file? Honestly, it’s infuriating! We’re in a digital age where every click counts, and yet, so many website owners continue to neglect this vital aspect of web management. Why? Because they’re either too lazy to learn or they just don’t care about preserving their ranking authority!

    Let’s get one thing straight: if you think you can just change URLs and your content magically stays relevant, you’re living in a fantasy world! When you fail to implement 301 redirects properly, you’re not just risking your SEO; you’re throwing away all the hard work you’ve put into building your online presence. It’s like setting fire to a pile of money because you couldn’t be bothered to use a fire extinguisher. Ridiculous!

    The process of adding 301 redirects in .htaccess files is straightforward. It’s not rocket science, people! You have two methods at your disposal, and yet countless websites are still losing traffic and authority daily because their owners can’t figure it out. You would think that in a realm where every detail matters, folks would prioritize understanding how to maintain their site’s integrity. But no! Instead, they leave their sites vulnerable, confused visitors, and plunging search rankings in their wake.

    If you’re still scratching your head over how to set up 301 redirects in an .htaccess file, wake up! The first method is simply to use the `RedirectPermanent` directive. It’s right there for you, and it’s as easy as pie. You just need to specify the old URL and the new URL, and boom! You’re done. Or, if you’re feeling fancy, the second method involves using the `RewriteRule` directive. Again, it’s not complicated! Just a few lines of code, and you’re on your way to preserving that precious ranking authority.

    What’s more infuriating is when people rush into updating their websites without even considering the fallout of their actions. Do you think Google is going to give you a free pass for being reckless? No! It will punish you for not taking the necessary precautions. Imagine losing all that traffic you worked so hard to get, just because you couldn’t be bothered to set up a simple redirect. Pathetic!

    Let’s not even begin to talk about the customer experience. When users click on a link and end up on a 404 error page because you didn’t implement a 301 redirect, that’s a surefire way to lose their trust and business. Do you really want to be known as the website that provides a dead-end for visitors? Absolutely not! So, for the love of all that is holy in the digital world, get your act together and learn how to set up those redirects!

    In conclusion, if you’re still ignoring the importance of 301 redirects in your .htaccess file, you’re not just being negligent; you’re actively sabotaging your own success. Stop making excuses, roll up your sleeves, and do what needs to be done. Your website deserves better!

    #301Redirects #SEO #WebManagement #DigitalMarketing #htaccess
    Why is it so hard for people to grasp the absolute necessity of setting up 301 redirects in an .htaccess file? Honestly, it’s infuriating! We’re in a digital age where every click counts, and yet, so many website owners continue to neglect this vital aspect of web management. Why? Because they’re either too lazy to learn or they just don’t care about preserving their ranking authority! Let’s get one thing straight: if you think you can just change URLs and your content magically stays relevant, you’re living in a fantasy world! When you fail to implement 301 redirects properly, you’re not just risking your SEO; you’re throwing away all the hard work you’ve put into building your online presence. It’s like setting fire to a pile of money because you couldn’t be bothered to use a fire extinguisher. Ridiculous! The process of adding 301 redirects in .htaccess files is straightforward. It’s not rocket science, people! You have two methods at your disposal, and yet countless websites are still losing traffic and authority daily because their owners can’t figure it out. You would think that in a realm where every detail matters, folks would prioritize understanding how to maintain their site’s integrity. But no! Instead, they leave their sites vulnerable, confused visitors, and plunging search rankings in their wake. If you’re still scratching your head over how to set up 301 redirects in an .htaccess file, wake up! The first method is simply to use the `RedirectPermanent` directive. It’s right there for you, and it’s as easy as pie. You just need to specify the old URL and the new URL, and boom! You’re done. Or, if you’re feeling fancy, the second method involves using the `RewriteRule` directive. Again, it’s not complicated! Just a few lines of code, and you’re on your way to preserving that precious ranking authority. What’s more infuriating is when people rush into updating their websites without even considering the fallout of their actions. Do you think Google is going to give you a free pass for being reckless? No! It will punish you for not taking the necessary precautions. Imagine losing all that traffic you worked so hard to get, just because you couldn’t be bothered to set up a simple redirect. Pathetic! Let’s not even begin to talk about the customer experience. When users click on a link and end up on a 404 error page because you didn’t implement a 301 redirect, that’s a surefire way to lose their trust and business. Do you really want to be known as the website that provides a dead-end for visitors? Absolutely not! So, for the love of all that is holy in the digital world, get your act together and learn how to set up those redirects! In conclusion, if you’re still ignoring the importance of 301 redirects in your .htaccess file, you’re not just being negligent; you’re actively sabotaging your own success. Stop making excuses, roll up your sleeves, and do what needs to be done. Your website deserves better! #301Redirects #SEO #WebManagement #DigitalMarketing #htaccess
    WWW.SEMRUSH.COM
    How to Set Up 301 Redirects in an .htaccess File
    Adding 301 redirects in .htaccess files is useful to preserve ranking authority. Here are two methods.
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  • What a disgrace! The recent announcement regarding the official art book of "Clair Obscur: Expedition 33" is nothing short of an embarrassing cash grab by Sandfall Interactive and ActuGaming.net. Are we seriously expected to applaud this blatant attempt to milk fans dry? This is a classic example of the gaming industry prioritizing profit over quality and respect for its community.

    Let’s break it down. First off, the hype surrounding "Clair Obscur: Expedition 33" is overshadowed by the fact that this art book seems to be marketed as some kind of sacred treasure. Seriously? It’s just an art book! The gaming community is smarter than this. It’s infuriating to see creators take advantage of our passion for their work, slapping a price tag on what should be a free expression of creativity. The audacity of Sandfall Interactive to push this as something essential for fans is beyond frustrating. Where is the integrity?

    Moreover, what about the accessibility? How many of us can afford to splurge on an art book while we’re already investing in games that often come riddled with bugs and technical issues? This trend of pre-ordering merchandise is absolutely maddening. It encourages a toxic culture of consumerism, where gamers are pressured to part with their hard-earned money for something that may not even meet expectations. Are we supposed to just accept this as the new normal? Absolutely not!

    And let’s talk about the content itself. The description hints at a “true masterpiece” but fails to deliver any tangible evidence of that claim. What are we getting? Concept art that’s likely to be recycled from promotional materials? How about some actual behind-the-scenes insight or a deeper dive into the creative process? Instead, we’re being fed a glorified collection of pretty pictures that don’t add any real value to the gaming experience. It’s infuriating to think about how the industry is willing to settle for mediocrity, all for the sake of profit.

    To top it all off, ActuGaming.net should be ashamed for promoting this sham without questioning the ethics behind it. Are they merely a mouthpiece for Sandfall Interactive, or do they care about the opinions of their readers? It’s hard to tell when they’re pushing content that feels disingenuous and exploitative. We need more critical voices in the gaming media, not just cheerleaders for corporate greed.

    In conclusion, it’s time for fans to stand up against these practices. Let’s not fall for the trap of pre-ordering and overhyped merchandise that serves only to pad the wallets of those at the top. Demand better from our creators and the media that covers them. We deserve respect, transparency, and quality over empty promises.

    #ClairObscur #GamingCommunity #ConsumerRights #ArtBook #GameIndustryCritique
    What a disgrace! The recent announcement regarding the official art book of "Clair Obscur: Expedition 33" is nothing short of an embarrassing cash grab by Sandfall Interactive and ActuGaming.net. Are we seriously expected to applaud this blatant attempt to milk fans dry? This is a classic example of the gaming industry prioritizing profit over quality and respect for its community. Let’s break it down. First off, the hype surrounding "Clair Obscur: Expedition 33" is overshadowed by the fact that this art book seems to be marketed as some kind of sacred treasure. Seriously? It’s just an art book! The gaming community is smarter than this. It’s infuriating to see creators take advantage of our passion for their work, slapping a price tag on what should be a free expression of creativity. The audacity of Sandfall Interactive to push this as something essential for fans is beyond frustrating. Where is the integrity? Moreover, what about the accessibility? How many of us can afford to splurge on an art book while we’re already investing in games that often come riddled with bugs and technical issues? This trend of pre-ordering merchandise is absolutely maddening. It encourages a toxic culture of consumerism, where gamers are pressured to part with their hard-earned money for something that may not even meet expectations. Are we supposed to just accept this as the new normal? Absolutely not! And let’s talk about the content itself. The description hints at a “true masterpiece” but fails to deliver any tangible evidence of that claim. What are we getting? Concept art that’s likely to be recycled from promotional materials? How about some actual behind-the-scenes insight or a deeper dive into the creative process? Instead, we’re being fed a glorified collection of pretty pictures that don’t add any real value to the gaming experience. It’s infuriating to think about how the industry is willing to settle for mediocrity, all for the sake of profit. To top it all off, ActuGaming.net should be ashamed for promoting this sham without questioning the ethics behind it. Are they merely a mouthpiece for Sandfall Interactive, or do they care about the opinions of their readers? It’s hard to tell when they’re pushing content that feels disingenuous and exploitative. We need more critical voices in the gaming media, not just cheerleaders for corporate greed. In conclusion, it’s time for fans to stand up against these practices. Let’s not fall for the trap of pre-ordering and overhyped merchandise that serves only to pad the wallets of those at the top. Demand better from our creators and the media that covers them. We deserve respect, transparency, and quality over empty promises. #ClairObscur #GamingCommunity #ConsumerRights #ArtBook #GameIndustryCritique
    WWW.ACTUGAMING.NET
    L’artbook officiel de Clair Obscur: Expedition 33 est en précommande, voici tout ce qu’il faut savoir
    ActuGaming.net L’artbook officiel de Clair Obscur: Expedition 33 est en précommande, voici tout ce qu’il faut savoir Véritable coup de maître de la part des français de chez Sandfall Interactive, Clair Obscur: […] L'article L&rsquo
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