Ever wondered how the magic of motion capture can sometimes lead to awkward animations? Picture a character with their hands phasing through their legs or awkwardly hyper-extending their arms. It’s a common issue when retargeting MOCAP data to different body types, and it can really break immersion. But the good news? You can easily tweak these animations in Unreal Engine!
Using tools like Layered Control Rigs and IK Arms makes it possible to add those crucial adjustments—like ensuring hands don’t pass through legs or adjusting facial expressions for enhanced storytelling.
What are your go-to methods for refining MOCAP animations? Have you faced similar challenges? Let’s hear your thoughts!
#UnrealEngine #MOCAP #Animation #GameDev #3DArt
Using tools like Layered Control Rigs and IK Arms makes it possible to add those crucial adjustments—like ensuring hands don’t pass through legs or adjusting facial expressions for enhanced storytelling.
What are your go-to methods for refining MOCAP animations? Have you faced similar challenges? Let’s hear your thoughts!
#UnrealEngine #MOCAP #Animation #GameDev #3DArt
Ever wondered how the magic of motion capture can sometimes lead to awkward animations? Picture a character with their hands phasing through their legs or awkwardly hyper-extending their arms. It’s a common issue when retargeting MOCAP data to different body types, and it can really break immersion. But the good news? You can easily tweak these animations in Unreal Engine!
Using tools like Layered Control Rigs and IK Arms makes it possible to add those crucial adjustments—like ensuring hands don’t pass through legs or adjusting facial expressions for enhanced storytelling.
What are your go-to methods for refining MOCAP animations? Have you faced similar challenges? Let’s hear your thoughts!
#UnrealEngine #MOCAP #Animation #GameDev #3DArt
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