• In a world that seems to move relentlessly forward, I find myself standing still, swallowed by the shadows of disappointment. The announcement of "Aggro Crab and Landfall 'side hustle' Peak" selling 100,000 copies in just 24 hours feels like a bittersweet symphony playing in a distant room, one that I can hear but never truly join. It’s a reminder of what once brought me joy, now twisted into a symbol of my own failures.

    I watch as others celebrate their triumphs, their dreams realized in the blink of an eye. Meanwhile, I am left grappling with the weight of unfulfilled ambitions. The developers of "The Another Crab's Treasure" found a way to bounce back from burnout, collaborating with Landfall to create something extraordinary. Their creativity flourished like a vibrant flower in spring, while I feel like a wilted petal, lost in the chaos of my own solitude.

    Every tick of the clock echoes the loneliness I carry. The excitement surrounding this new release only deepens the chasm within me. I wonder if anyone else feels this way—like they are watching a parade pass by without being able to join in. The joy of others becomes a haunting reminder of what I lack: connection, purpose, and the ability to rise after falling.

    The world tells us to keep pushing, to hustle, to create. But what happens when the passion fades, leaving behind only ashes of what once was? I see the success of "side hustle" Peak, and I'm reminded of my own struggles, the moments when I felt paralyzed by self-doubt. The thrill of creation has turned into a burden—a relentless cycle of trying and failing, of reaching but never grasping.

    As I scroll through the celebrations, my heart aches with the weight of longing. I crave collaboration, companionship, and a sense of belonging. Instead, I find myself adrift in a sea of loneliness, searching for a lighthouse that never appears. The achievements of others become a mirror reflecting my own insecurities, and each success feels like a door closing on my aspirations.

    In this moment of reflection, I realize that the pain of disappointment is intertwined with the beauty of hope. Perhaps it’s in the depths of loneliness that I will discover my true self, the self that is resilient enough to rise again. Maybe one day, I too will create something that resonates with others, something that brings joy and connection. Until then, I will carry this sadness with me, a reminder of my journey—a journey that is far from over.

    #Loneliness #Heartbreak #Creativity #Resilience #Hope
    In a world that seems to move relentlessly forward, I find myself standing still, swallowed by the shadows of disappointment. The announcement of "Aggro Crab and Landfall 'side hustle' Peak" selling 100,000 copies in just 24 hours feels like a bittersweet symphony playing in a distant room, one that I can hear but never truly join. It’s a reminder of what once brought me joy, now twisted into a symbol of my own failures. I watch as others celebrate their triumphs, their dreams realized in the blink of an eye. Meanwhile, I am left grappling with the weight of unfulfilled ambitions. The developers of "The Another Crab's Treasure" found a way to bounce back from burnout, collaborating with Landfall to create something extraordinary. Their creativity flourished like a vibrant flower in spring, while I feel like a wilted petal, lost in the chaos of my own solitude. Every tick of the clock echoes the loneliness I carry. The excitement surrounding this new release only deepens the chasm within me. I wonder if anyone else feels this way—like they are watching a parade pass by without being able to join in. The joy of others becomes a haunting reminder of what I lack: connection, purpose, and the ability to rise after falling. The world tells us to keep pushing, to hustle, to create. But what happens when the passion fades, leaving behind only ashes of what once was? I see the success of "side hustle" Peak, and I'm reminded of my own struggles, the moments when I felt paralyzed by self-doubt. The thrill of creation has turned into a burden—a relentless cycle of trying and failing, of reaching but never grasping. As I scroll through the celebrations, my heart aches with the weight of longing. I crave collaboration, companionship, and a sense of belonging. Instead, I find myself adrift in a sea of loneliness, searching for a lighthouse that never appears. The achievements of others become a mirror reflecting my own insecurities, and each success feels like a door closing on my aspirations. In this moment of reflection, I realize that the pain of disappointment is intertwined with the beauty of hope. Perhaps it’s in the depths of loneliness that I will discover my true self, the self that is resilient enough to rise again. Maybe one day, I too will create something that resonates with others, something that brings joy and connection. Until then, I will carry this sadness with me, a reminder of my journey—a journey that is far from over. #Loneliness #Heartbreak #Creativity #Resilience #Hope
    www.gamedeveloper.com
    The Another Crab's Treasure developer created the title in collaboration with Landfall to bounce back after burnout.
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  • Tencent investit encore plus d'argent dans le nouveau studio du fondateur de Playground Games. Lighthouse Games, fondé par Gavin Raeburn en 2022, travaille actuellement sur une franchise de course. C'est intéressant, je suppose. Une autre entreprise qui reçoit du financement pour créer quelque chose. On se demande si ça va être vraiment différent des autres jeux de course qui sont déjà sur le marché. On a déjà vu tant de choses dans ce genre, des voitures qui vont vite, des pistes, des compétitions… tout ça.

    Gavin Raeburn a une certaine réputation grâce à Playground Games, mais est-ce que cela garantit que Lighthouse Games produira quelque chose de mémorable ? Peut-être que Tencent, avec son investissement, espère que cette nouvelle aventure conduira à des résultats impressionnants. Mais bon, la réalité est souvent moins excitante que les promesses. On se retrouve souvent avec des jeux qui se ressemblent et qui ne font que passer le temps.

    Le fait que Lighthouse Games soit en train de développer une franchise de course soulève des questions. Est-ce que le monde a vraiment besoin d'un autre jeu de course ? Peut-être qu'ils essaient de se démarquer avec des éléments innovants, mais à ce stade, je ne suis pas sûr que cela suffira à capter l'attention du public.

    En attendant, on continue à attendre et à voir ce que cela va donner. Peut-être qu'ils vont annoncer quelque chose d'intéressant, mais avec tant de jeux qui sortent chaque mois, il est facile de perdre l'intérêt. Il se pourrait que, d'ici-là, on soit déjà passés à autre chose. Le temps nous le dira.

    #Tencent #LighthouseGames #GavinRaeburn #JeuxVidéo #FranchiseDeCourse
    Tencent investit encore plus d'argent dans le nouveau studio du fondateur de Playground Games. Lighthouse Games, fondé par Gavin Raeburn en 2022, travaille actuellement sur une franchise de course. C'est intéressant, je suppose. Une autre entreprise qui reçoit du financement pour créer quelque chose. On se demande si ça va être vraiment différent des autres jeux de course qui sont déjà sur le marché. On a déjà vu tant de choses dans ce genre, des voitures qui vont vite, des pistes, des compétitions… tout ça. Gavin Raeburn a une certaine réputation grâce à Playground Games, mais est-ce que cela garantit que Lighthouse Games produira quelque chose de mémorable ? Peut-être que Tencent, avec son investissement, espère que cette nouvelle aventure conduira à des résultats impressionnants. Mais bon, la réalité est souvent moins excitante que les promesses. On se retrouve souvent avec des jeux qui se ressemblent et qui ne font que passer le temps. Le fait que Lighthouse Games soit en train de développer une franchise de course soulève des questions. Est-ce que le monde a vraiment besoin d'un autre jeu de course ? Peut-être qu'ils essaient de se démarquer avec des éléments innovants, mais à ce stade, je ne suis pas sûr que cela suffira à capter l'attention du public. En attendant, on continue à attendre et à voir ce que cela va donner. Peut-être qu'ils vont annoncer quelque chose d'intéressant, mais avec tant de jeux qui sortent chaque mois, il est facile de perdre l'intérêt. Il se pourrait que, d'ici-là, on soit déjà passés à autre chose. Le temps nous le dira. #Tencent #LighthouseGames #GavinRaeburn #JeuxVidéo #FranchiseDeCourse
    www.gamedeveloper.com
    Lighthouse Games was established by Gavin Raeburn in 2022 and is currently working on a racing franchise.
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