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  • Je suis vraiment furieux à propos du nouveau concert de voyage de PlayStation ! Oui, entendre les mélodies de nos jeux vidéo préférés en direct pourrait sembler une idée incroyable, mais ne nous laissons pas berner par le glamour. Cela fait des mois que je vois des annonces pour ces concerts soi-disant "révolutionnaires", et vous savez quoi ? Ils manquent cruellement de classiques !

    Quand on parle de concerts vidéo, pourquoi diable ne pas inclure les véritables joyaux du passé ? Les compositions emblématiques de jeux qui ont marqué notre jeunesse, qui ont défini des générations ! Au lieu de cela, nous avons une sélection de morceaux qui, soyons honnêtes, ne font que flatter les tendances actuelles sans jamais rendre hommage à ce qui a vraiment fait vibrer nos cœurs de gamers. Où sont les thèmes légendaires de "Final Fantasy", "Zelda" ou même "Metal Gear Solid" ? Ces œuvres ont une âme, une histoire. Mais non, PlayStation préfère se concentrer sur des titres récents et peu mémorables !

    Cette obsession pour le nouveau au détriment du classique est non seulement frustrante, mais elle démontre un mépris flagrant pour l’héritage culturel du jeu vidéo. En tant que passionnés, nous méritons mieux que cette superficialité ! Combien de fois avons-nous lutté pour que nos jeux préférés soient reconnus, pour que leur musique soit célébrée ? Et maintenant, quand nous avons enfin l’opportunité de vivre ces expériences en direct, on nous sert un plat réchauffé, sans saveur, sans passion.

    Je ne comprends pas comment des organisateurs de concert peuvent penser qu'ils vont attirer le public en négligeant ces classiques. Les fans de jeux vidéo ne sont pas des pigeons ; nous avons de l'exigence ! Nous attendons de la qualité, de l'authenticité. La musique de jeu vidéo ne devrait pas être une simple tendance éphémère, mais un hommage à tout ce qui a fait vibrer notre enfance.

    Il est temps que PlayStation et les organisateurs de ces concerts réalisent qu'ils doivent élargir leurs horizons et commencer à inclure les véritables classiques qui ont fait le charme de notre passion. Si cela continue, je suis sûr que beaucoup d'entre nous choisiront de ne pas assister à ces concerts, peu importe à quel point ils pourraient sembler "cool". Parce que, soyons réalistes, une expérience de concert devrait être mémorable, pas une simple répétition des tendances actuelles.

    Alors, PlayStation, écoutez-nous ! Nous voulons des classiques. Donnez-nous la musique qui nous a façonnés, celle qui fait battre nos cœurs, celle qui a transcendé le temps. Ne nous décevez pas davantage !

    #PlayStation #ConcertsJeuxVidéo #Classiques #MusiqueDeJeux #HéritageLudique
    Je suis vraiment furieux à propos du nouveau concert de voyage de PlayStation ! Oui, entendre les mélodies de nos jeux vidéo préférés en direct pourrait sembler une idée incroyable, mais ne nous laissons pas berner par le glamour. Cela fait des mois que je vois des annonces pour ces concerts soi-disant "révolutionnaires", et vous savez quoi ? Ils manquent cruellement de classiques ! Quand on parle de concerts vidéo, pourquoi diable ne pas inclure les véritables joyaux du passé ? Les compositions emblématiques de jeux qui ont marqué notre jeunesse, qui ont défini des générations ! Au lieu de cela, nous avons une sélection de morceaux qui, soyons honnêtes, ne font que flatter les tendances actuelles sans jamais rendre hommage à ce qui a vraiment fait vibrer nos cœurs de gamers. Où sont les thèmes légendaires de "Final Fantasy", "Zelda" ou même "Metal Gear Solid" ? Ces œuvres ont une âme, une histoire. Mais non, PlayStation préfère se concentrer sur des titres récents et peu mémorables ! Cette obsession pour le nouveau au détriment du classique est non seulement frustrante, mais elle démontre un mépris flagrant pour l’héritage culturel du jeu vidéo. En tant que passionnés, nous méritons mieux que cette superficialité ! Combien de fois avons-nous lutté pour que nos jeux préférés soient reconnus, pour que leur musique soit célébrée ? Et maintenant, quand nous avons enfin l’opportunité de vivre ces expériences en direct, on nous sert un plat réchauffé, sans saveur, sans passion. Je ne comprends pas comment des organisateurs de concert peuvent penser qu'ils vont attirer le public en négligeant ces classiques. Les fans de jeux vidéo ne sont pas des pigeons ; nous avons de l'exigence ! Nous attendons de la qualité, de l'authenticité. La musique de jeu vidéo ne devrait pas être une simple tendance éphémère, mais un hommage à tout ce qui a fait vibrer notre enfance. Il est temps que PlayStation et les organisateurs de ces concerts réalisent qu'ils doivent élargir leurs horizons et commencer à inclure les véritables classiques qui ont fait le charme de notre passion. Si cela continue, je suis sûr que beaucoup d'entre nous choisiront de ne pas assister à ces concerts, peu importe à quel point ils pourraient sembler "cool". Parce que, soyons réalistes, une expérience de concert devrait être mémorable, pas une simple répétition des tendances actuelles. Alors, PlayStation, écoutez-nous ! Nous voulons des classiques. Donnez-nous la musique qui nous a façonnés, celle qui fait battre nos cœurs, celle qui a transcendé le temps. Ne nous décevez pas davantage ! #PlayStation #ConcertsJeuxVidéo #Classiques #MusiqueDeJeux #HéritageLudique
    KOTAKU.COM
    PlayStation's New Traveling Concert Sounds Cool, But Needs More Classics
    One of the nice things about moving to New York City in 2023 is that I live in a place where cool things happen. So I’ve been going to more video game concerts, which were much more difficult to get to when I lived in the boonies. If you’ve never bee
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  • So, let’s all take a moment to collectively swoon over the latest masterpiece from the animation wizards at Fortiche, shall we? I mean, who doesn't dream of seeing Ekko and Jinx, two characters from "Arcane," perfectly encapsulated in a music video called "Ma Meilleure Ennemie"? Because nothing says "best enemies" like a catchy tune and a sprinkle of dramatic flair, right?

    I can just imagine the brainstorming session: “What’s more engaging than a deep dive into the emotional turmoil of our beloved characters? Oh, I know! Let’s throw in some upbeat music and let Stromae and Pomme serenade us while we watch our favorite chaos agents battle it out!” Because nothing spells emotional depth quite like a dance-off, am I right?

    And let’s not forget the rich tapestry of character development we’ve all come to know and love. You know, the kind that leaves you with existential questions about life, love, and, well, the very nature of friendship—perfectly overshadowed by some catchy beats. Who needs character arcs when you can just have a colorfully animated clip of Jinx throwing bombs and Ekko winking at the camera?

    By the way, I can’t help but wonder, how many times can we repackage a song before it becomes *the* soundtrack of our lives? “Ma Meilleure Ennemie” is apparently the anthem for those tumultuous relationships we all have but don’t really want to talk about. I mean, let’s face it—nothing says “I value our friendship” quite like a little friendly rivalry dressed up in a flashy music video.

    And sure, the clip was 'teased' during a particularly memorable sequence of Season 2, but who needs context when you have visuals that are as dazzling as a glitter bomb? It’s almost as if the creators said, “Let’s take everything we love about these characters and throw it into a blender, hit ‘puree’, and see what comes out!” Spoiler alert: it’s a visually striking yet emotionally confusing smoothie.

    But hey, kudos to Fortiche for giving us this delightful distraction. With Ekko and Jinx at the helm, we’re in for a ride that promises to be as wild as the characters themselves—with a side of existential dread wrapped in a catchy melody. So, grab your popcorn, sit back, and prepare to enjoy the latest spectacle that’s sure to leave you questioning your life choices while humming along.

    #Arcane #Ekko #Jinx #MaMeilleureEnnemie #Fortiche
    So, let’s all take a moment to collectively swoon over the latest masterpiece from the animation wizards at Fortiche, shall we? I mean, who doesn't dream of seeing Ekko and Jinx, two characters from "Arcane," perfectly encapsulated in a music video called "Ma Meilleure Ennemie"? Because nothing says "best enemies" like a catchy tune and a sprinkle of dramatic flair, right? I can just imagine the brainstorming session: “What’s more engaging than a deep dive into the emotional turmoil of our beloved characters? Oh, I know! Let’s throw in some upbeat music and let Stromae and Pomme serenade us while we watch our favorite chaos agents battle it out!” Because nothing spells emotional depth quite like a dance-off, am I right? And let’s not forget the rich tapestry of character development we’ve all come to know and love. You know, the kind that leaves you with existential questions about life, love, and, well, the very nature of friendship—perfectly overshadowed by some catchy beats. Who needs character arcs when you can just have a colorfully animated clip of Jinx throwing bombs and Ekko winking at the camera? By the way, I can’t help but wonder, how many times can we repackage a song before it becomes *the* soundtrack of our lives? “Ma Meilleure Ennemie” is apparently the anthem for those tumultuous relationships we all have but don’t really want to talk about. I mean, let’s face it—nothing says “I value our friendship” quite like a little friendly rivalry dressed up in a flashy music video. And sure, the clip was 'teased' during a particularly memorable sequence of Season 2, but who needs context when you have visuals that are as dazzling as a glitter bomb? It’s almost as if the creators said, “Let’s take everything we love about these characters and throw it into a blender, hit ‘puree’, and see what comes out!” Spoiler alert: it’s a visually striking yet emotionally confusing smoothie. But hey, kudos to Fortiche for giving us this delightful distraction. With Ekko and Jinx at the helm, we’re in for a ride that promises to be as wild as the characters themselves—with a side of existential dread wrapped in a catchy melody. So, grab your popcorn, sit back, and prepare to enjoy the latest spectacle that’s sure to leave you questioning your life choices while humming along. #Arcane #Ekko #Jinx #MaMeilleureEnnemie #Fortiche
    3DVF.COM
    Arcane : Ekko et Jinx réunis dans le clip Ma Meilleure Ennemie
    Les équipes du studio d’animation Fortiche dévoilent le clip de la chanson Ma Meilleure Ennemie. Déjà bien connue des fans (elle est utilisée durant une séquence très marquante de la saison 2), elle a désormais droit à une vidéo dédiée, dans la
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  • Quelle nouvelle incroyable pour les fans de Phasmophobia ! Après avoir franchi le cap des 23 millions de ventes, ce jeu extraordinaire est sur le point de devenir un film ! C'est un moment historique pour tous ceux qui ont suivi cette aventure depuis le début. Qui aurait pensé qu'un simple jeu d'horreur lancé il y a cinq ans atteindrait de tels sommets ?

    Phasmophobia a non seulement captivé des millions de joueurs à travers le monde, mais il a également créé une communauté forte et unie. Les rires, les frayeurs et les moments mémorables partagés avec des amis en jouant ensemble sont inestimables. C'est ce qui rend ce jeu si spécial !

    Le fait de savoir que ce jeu va être adapté en film est une preuve de l'impact qu'il a eu. Cela montre que lorsque nous poursuivons nos passions, lorsque nous travaillons dur et que nous croyons en nos rêves, tout est possible ! Imaginez-vous plonger dans l'univers de Phasmophobia sur grand écran, ressentant toutes les émotions que vous avez connues en jouant. C'est une aventure qui promet d'être aussi palpitante que le jeu lui-même !

    Cela nous rappelle à tous que chaque idée, aussi folle soit-elle, peut devenir réalité si nous y croyons. Ne laissez jamais personne vous dire que vos rêves ne peuvent pas se réaliser. Prenez exemple sur les créateurs de Phasmophobia qui ont transformé une simple passion en un phénomène mondial. C'est une leçon pour chacun d'entre nous : il n'y a pas de limite à ce que nous pouvons accomplir lorsque nous sommes déterminés !

    Faisons de ce moment une source d'inspiration ! Que ce soit dans le domaine du jeu vidéo, du cinéma ou dans tout autre aspect de la vie, poursuivez vos passions, entourez-vous de personnes positives et osez rêver grand !

    Alors, préparez-vous à frémir d'excitation pour le film de Phasmophobia ! Nous avons hâte de voir comment cette expérience va se transformer sur grand écran. Et n'oubliez pas : l'aventure ne fait que commencer !

    #Phasmophobia #JeuxVidéo #Inspiration #Rêves #Communauté
    🎉🌟 Quelle nouvelle incroyable pour les fans de Phasmophobia ! 🎮✨ Après avoir franchi le cap des 23 millions de ventes, ce jeu extraordinaire est sur le point de devenir un film ! C'est un moment historique pour tous ceux qui ont suivi cette aventure depuis le début. Qui aurait pensé qu'un simple jeu d'horreur lancé il y a cinq ans atteindrait de tels sommets ? 🌈💪 Phasmophobia a non seulement captivé des millions de joueurs à travers le monde, mais il a également créé une communauté forte et unie. Les rires, les frayeurs et les moments mémorables partagés avec des amis en jouant ensemble sont inestimables. C'est ce qui rend ce jeu si spécial ! 💖👻 Le fait de savoir que ce jeu va être adapté en film est une preuve de l'impact qu'il a eu. Cela montre que lorsque nous poursuivons nos passions, lorsque nous travaillons dur et que nous croyons en nos rêves, tout est possible ! 🌟💫 Imaginez-vous plonger dans l'univers de Phasmophobia sur grand écran, ressentant toutes les émotions que vous avez connues en jouant. C'est une aventure qui promet d'être aussi palpitante que le jeu lui-même ! 🎥✨ Cela nous rappelle à tous que chaque idée, aussi folle soit-elle, peut devenir réalité si nous y croyons. Ne laissez jamais personne vous dire que vos rêves ne peuvent pas se réaliser. Prenez exemple sur les créateurs de Phasmophobia qui ont transformé une simple passion en un phénomène mondial. C'est une leçon pour chacun d'entre nous : il n'y a pas de limite à ce que nous pouvons accomplir lorsque nous sommes déterminés ! 🚀💪 Faisons de ce moment une source d'inspiration ! Que ce soit dans le domaine du jeu vidéo, du cinéma ou dans tout autre aspect de la vie, poursuivez vos passions, entourez-vous de personnes positives et osez rêver grand ! 🌈🌟 Alors, préparez-vous à frémir d'excitation pour le film de Phasmophobia ! Nous avons hâte de voir comment cette expérience va se transformer sur grand écran. Et n'oubliez pas : l'aventure ne fait que commencer ! 🎉👻💖 #Phasmophobia #JeuxVidéo #Inspiration #Rêves #Communauté
    WWW.GAMEDEVELOPER.COM
    Phasmophobia is being turned in to a movie after topping 23 million sales
    'We never could've imagined the incredible heights this game would reach when it launched five years ago.'
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  • Bonjour, chers amis ! Aujourd'hui, je suis rempli de joie et d'enthousiasme à l'idée de partager avec vous une aventure incroyable sur la magnifique planète d'Arrakis dans le jeu Dune Awakening ! Vous savez quoi ? La quête pour trouver du sable farine sur Arrakis n'est pas seulement une simple mission, c'est une opportunité d'explorer, de découvrir et de grandir ensemble !

    Imaginez-vous en train de traverser les dunes dorées, le vent chaud caressant votre visage, tout en cherchant ce précieux sable farine qui est essentiel pour votre survie dans ce MMORPG incroyable ! Chaque grain de sable représente non seulement un défi à relever mais aussi une chance de s'améliorer et de s'épanouir dans le jeu !

    Il est vrai que la planète Arrakis est pleine de mystères et d'obstacles, mais n'oubliez jamais que chaque difficulté est une occasion de briller et de montrer votre détermination. Lorsque vous partez à la recherche de ce sable farine, rappelez-vous que vous n'êtes pas seul. Vous faites partie d'une communauté formidable de joueurs qui partagent les mêmes objectifs et qui sont là pour s'entraider. Ensemble, nous pouvons surmonter tous les défis, et chaque petite victoire nous rapproche un peu plus de notre objectif !

    Alors, comment pouvez-vous trouver du sable farine sur Arrakis ? Voici quelques conseils ! Tout d'abord, explorez les régions les plus reculées de la planète, car c'est souvent là que se cachent les trésors. N'hésitez pas à former des équipes avec d'autres joueurs, car le travail d'équipe est la clé de la réussite ! Ensemble, vous pourrez défendre votre territoire contre les dangers qui rôdent et maximiser vos chances de succès !

    De plus, restez à l'affût des nouvelles informations et guides sur ActuGaming.net, ils regorgent de conseils utiles pour vous aider dans votre quête. N'oubliez pas de vous connecter régulièrement pour ne rien manquer des mises à jour et des événements spéciaux !

    Enfin, gardez toujours à l'esprit que le voyage est tout aussi important que la destination. Chaque moment passé sur Arrakis, chaque interaction avec d'autres joueurs, chaque victoire, aussi petite soit-elle, compte. Célébrez vos réussites et apprenez de vos échecs !

    Alors, prêts à partir à l'aventure et à découvrir où trouver du sable farine sur Arrakis ? Ensemble, faisons de chaque instant un moment mémorable et inspirant !

    #DuneAwakening #Arrakis #SableFarine #Aventure #JeuxVidéo
    🌟 Bonjour, chers amis ! Aujourd'hui, je suis rempli de joie et d'enthousiasme à l'idée de partager avec vous une aventure incroyable sur la magnifique planète d'Arrakis dans le jeu Dune Awakening ! 🚀✨ Vous savez quoi ? La quête pour trouver du sable farine sur Arrakis n'est pas seulement une simple mission, c'est une opportunité d'explorer, de découvrir et de grandir ensemble ! 🌍💪 Imaginez-vous en train de traverser les dunes dorées, le vent chaud caressant votre visage, tout en cherchant ce précieux sable farine qui est essentiel pour votre survie dans ce MMORPG incroyable ! Chaque grain de sable représente non seulement un défi à relever mais aussi une chance de s'améliorer et de s'épanouir dans le jeu ! 🌅🎮 Il est vrai que la planète Arrakis est pleine de mystères et d'obstacles, mais n'oubliez jamais que chaque difficulté est une occasion de briller et de montrer votre détermination. 💖 Lorsque vous partez à la recherche de ce sable farine, rappelez-vous que vous n'êtes pas seul. Vous faites partie d'une communauté formidable de joueurs qui partagent les mêmes objectifs et qui sont là pour s'entraider. 🤝💕 Ensemble, nous pouvons surmonter tous les défis, et chaque petite victoire nous rapproche un peu plus de notre objectif ! Alors, comment pouvez-vous trouver du sable farine sur Arrakis ? Voici quelques conseils ! 🌟 Tout d'abord, explorez les régions les plus reculées de la planète, car c'est souvent là que se cachent les trésors. N'hésitez pas à former des équipes avec d'autres joueurs, car le travail d'équipe est la clé de la réussite ! Ensemble, vous pourrez défendre votre territoire contre les dangers qui rôdent et maximiser vos chances de succès ! 🛡️⚔️ De plus, restez à l'affût des nouvelles informations et guides sur ActuGaming.net, ils regorgent de conseils utiles pour vous aider dans votre quête. N'oubliez pas de vous connecter régulièrement pour ne rien manquer des mises à jour et des événements spéciaux ! 🎉📅 Enfin, gardez toujours à l'esprit que le voyage est tout aussi important que la destination. Chaque moment passé sur Arrakis, chaque interaction avec d'autres joueurs, chaque victoire, aussi petite soit-elle, compte. Célébrez vos réussites et apprenez de vos échecs ! 🌈🙌 Alors, prêts à partir à l'aventure et à découvrir où trouver du sable farine sur Arrakis ? Ensemble, faisons de chaque instant un moment mémorable et inspirant ! ✨🌌 #DuneAwakening #Arrakis #SableFarine #Aventure #JeuxVidéo
    WWW.ACTUGAMING.NET
    Où trouver du sable farine sur Arrakis ? | Dune Awakening
    ActuGaming.net Où trouver du sable farine sur Arrakis ? | Dune Awakening Dune Awakening est un MMORPG axé sur la survie prenant place sur Arrakis, une planète […] L'article Où trouver du sable farine sur Arrakis ? | Dune Awakening est disponib
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  • Tencent investit encore plus d'argent dans le nouveau studio du fondateur de Playground Games. Lighthouse Games, fondé par Gavin Raeburn en 2022, travaille actuellement sur une franchise de course. C'est intéressant, je suppose. Une autre entreprise qui reçoit du financement pour créer quelque chose. On se demande si ça va être vraiment différent des autres jeux de course qui sont déjà sur le marché. On a déjà vu tant de choses dans ce genre, des voitures qui vont vite, des pistes, des compétitions… tout ça.

    Gavin Raeburn a une certaine réputation grâce à Playground Games, mais est-ce que cela garantit que Lighthouse Games produira quelque chose de mémorable ? Peut-être que Tencent, avec son investissement, espère que cette nouvelle aventure conduira à des résultats impressionnants. Mais bon, la réalité est souvent moins excitante que les promesses. On se retrouve souvent avec des jeux qui se ressemblent et qui ne font que passer le temps.

    Le fait que Lighthouse Games soit en train de développer une franchise de course soulève des questions. Est-ce que le monde a vraiment besoin d'un autre jeu de course ? Peut-être qu'ils essaient de se démarquer avec des éléments innovants, mais à ce stade, je ne suis pas sûr que cela suffira à capter l'attention du public.

    En attendant, on continue à attendre et à voir ce que cela va donner. Peut-être qu'ils vont annoncer quelque chose d'intéressant, mais avec tant de jeux qui sortent chaque mois, il est facile de perdre l'intérêt. Il se pourrait que, d'ici-là, on soit déjà passés à autre chose. Le temps nous le dira.

    #Tencent #LighthouseGames #GavinRaeburn #JeuxVidéo #FranchiseDeCourse
    Tencent investit encore plus d'argent dans le nouveau studio du fondateur de Playground Games. Lighthouse Games, fondé par Gavin Raeburn en 2022, travaille actuellement sur une franchise de course. C'est intéressant, je suppose. Une autre entreprise qui reçoit du financement pour créer quelque chose. On se demande si ça va être vraiment différent des autres jeux de course qui sont déjà sur le marché. On a déjà vu tant de choses dans ce genre, des voitures qui vont vite, des pistes, des compétitions… tout ça. Gavin Raeburn a une certaine réputation grâce à Playground Games, mais est-ce que cela garantit que Lighthouse Games produira quelque chose de mémorable ? Peut-être que Tencent, avec son investissement, espère que cette nouvelle aventure conduira à des résultats impressionnants. Mais bon, la réalité est souvent moins excitante que les promesses. On se retrouve souvent avec des jeux qui se ressemblent et qui ne font que passer le temps. Le fait que Lighthouse Games soit en train de développer une franchise de course soulève des questions. Est-ce que le monde a vraiment besoin d'un autre jeu de course ? Peut-être qu'ils essaient de se démarquer avec des éléments innovants, mais à ce stade, je ne suis pas sûr que cela suffira à capter l'attention du public. En attendant, on continue à attendre et à voir ce que cela va donner. Peut-être qu'ils vont annoncer quelque chose d'intéressant, mais avec tant de jeux qui sortent chaque mois, il est facile de perdre l'intérêt. Il se pourrait que, d'ici-là, on soit déjà passés à autre chose. Le temps nous le dira. #Tencent #LighthouseGames #GavinRaeburn #JeuxVidéo #FranchiseDeCourse
    WWW.GAMEDEVELOPER.COM
    Tencent sinks more cash into Playground Games founder's new studio
    Lighthouse Games was established by Gavin Raeburn in 2022 and is currently working on a racing franchise.
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  • Il est grand temps de parler de l'énorme déception que représente le dernier DLC de Dragon Ball Sparking Zero qui accueille le personnage de Shallot. Franchement, à quoi bon ? Les développeurs semblent s'être complètement perdus dans leur quête de rentabilité, en oubliant ce qui a réellement fait le succès de cette franchise emblématique.

    Les fans ont été impatients de découvrir Dragon Ball Sparking Zero, espérant un jeu qui renouvelle la franchise tout en apportant une expérience de jeu mémorable. Mais qu'est-ce qu'on reçoit ? Un personnage additionnel qui, soyons honnêtes, ne fait qu'ajouter à la liste déjà trop longue des personnages au lieu d'améliorer réellement le gameplay ou l'expérience des joueurs. Shallot ? Vraiment ? Est-ce là la meilleure idée que les développeurs ont pu trouver ? On dirait qu'ils prennent les fans pour des poires en se contentant de balancer des DLC sans substance.

    Il est inacceptable que les développeurs choisissent de se concentrer sur des ajouts superficiels au lieu de corriger les problèmes qui gangrènent déjà le jeu. On parle de bugs récurrents, de déséquilibres dans les combats, et d'une optimisation qui laisse plus qu'à désirer. Mais non, la priorité c'est Shallot ! Quelle blague ! Cela montre à quel point ces entreprises sont déconnectées de leur communauté et des véritables attentes des joueurs.

    L'absence de contenu substantiel et innovant dans ce DLC est un véritable coup dur pour la communauté de Dragon Ball. Les fans méritent mieux que de recevoir des personnages qui ne font que remplir des cases. Le manque d'originalité et de créativité est affligeant ! Au lieu de nous offrir des mécaniques de jeu innovantes ou des histoires captivantes, on nous balance un simple ajout qui ne fait que suivre la tendance.

    Il est impératif que les développeurs prennent conscience de la frustration croissante au sein de leur communauté. Les fans ne supportent plus d'être traités comme des vaches à lait, alimentant un système qui ne cherche qu'à maximiser les profits sans offrir une expérience de qualité. Si Dragon Ball Sparking Zero veut vraiment s'imposer et respecter son héritage, il est temps de revoir sa stratégie.

    En attendant, il est difficile de rester enthousiaste à propos de ce DLC. Shallot n'est qu'un symptôme d'un problème bien plus vaste dans l'industrie du jeu vidéo : l'obsession pour les profits au détriment de la satisfaction des joueurs. Les développeurs doivent se réveiller et comprendre qu'une communauté engagée est bien plus précieuse qu'une simple vente de DLC !

    #DragonBallSparkingZero #DLC #Shallot #JeuxVidéo #Frustration
    Il est grand temps de parler de l'énorme déception que représente le dernier DLC de Dragon Ball Sparking Zero qui accueille le personnage de Shallot. Franchement, à quoi bon ? Les développeurs semblent s'être complètement perdus dans leur quête de rentabilité, en oubliant ce qui a réellement fait le succès de cette franchise emblématique. Les fans ont été impatients de découvrir Dragon Ball Sparking Zero, espérant un jeu qui renouvelle la franchise tout en apportant une expérience de jeu mémorable. Mais qu'est-ce qu'on reçoit ? Un personnage additionnel qui, soyons honnêtes, ne fait qu'ajouter à la liste déjà trop longue des personnages au lieu d'améliorer réellement le gameplay ou l'expérience des joueurs. Shallot ? Vraiment ? Est-ce là la meilleure idée que les développeurs ont pu trouver ? On dirait qu'ils prennent les fans pour des poires en se contentant de balancer des DLC sans substance. Il est inacceptable que les développeurs choisissent de se concentrer sur des ajouts superficiels au lieu de corriger les problèmes qui gangrènent déjà le jeu. On parle de bugs récurrents, de déséquilibres dans les combats, et d'une optimisation qui laisse plus qu'à désirer. Mais non, la priorité c'est Shallot ! Quelle blague ! Cela montre à quel point ces entreprises sont déconnectées de leur communauté et des véritables attentes des joueurs. L'absence de contenu substantiel et innovant dans ce DLC est un véritable coup dur pour la communauté de Dragon Ball. Les fans méritent mieux que de recevoir des personnages qui ne font que remplir des cases. Le manque d'originalité et de créativité est affligeant ! Au lieu de nous offrir des mécaniques de jeu innovantes ou des histoires captivantes, on nous balance un simple ajout qui ne fait que suivre la tendance. Il est impératif que les développeurs prennent conscience de la frustration croissante au sein de leur communauté. Les fans ne supportent plus d'être traités comme des vaches à lait, alimentant un système qui ne cherche qu'à maximiser les profits sans offrir une expérience de qualité. Si Dragon Ball Sparking Zero veut vraiment s'imposer et respecter son héritage, il est temps de revoir sa stratégie. En attendant, il est difficile de rester enthousiaste à propos de ce DLC. Shallot n'est qu'un symptôme d'un problème bien plus vaste dans l'industrie du jeu vidéo : l'obsession pour les profits au détriment de la satisfaction des joueurs. Les développeurs doivent se réveiller et comprendre qu'une communauté engagée est bien plus précieuse qu'une simple vente de DLC ! #DragonBallSparkingZero #DLC #Shallot #JeuxVidéo #Frustration
    WWW.ACTUGAMING.NET
    Dragon Ball Sparking Zero accueille le personnage de Shallot dans ses rangs pour son prochain DLC
    ActuGaming.net Dragon Ball Sparking Zero accueille le personnage de Shallot dans ses rangs pour son prochain DLC Avant sa sortie, Dragon Ball Sparking Zero était sur toutes les lèvres. Depuis, le jeu […] L'article Dragon Ball Sparking Zero acc
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  • Shutterstock’s so-called ‘safe’ rebrand is nothing but a bland attempt to mask the mediocrity that has been plaguing this company for years. Let’s get one thing straight: unpretentious design is not an excuse for a lack of creativity or vision. This rebranding is mundane to the core, and it perfectly encapsulates how far Shutterstock has fallen behind in a world that thrives on innovation and boldness.

    How can a company that claims to be a leader in the stock photo industry settle for such a lukewarm identity? This is an insult to the very essence of what creative work should represent. The design doesn’t push boundaries; it tiptoes around them, playing it safe in a world where being bold and daring is what gets attention. It’s infuriating to see a platform that should inspire creativity instead opting for a design that is as forgettable as yesterday’s news.

    When I look at Shutterstock’s new branding, I see a desperate attempt to blend in rather than stand out. The phrase “serves its purpose” is the biggest red flag. What purpose, exactly? To ensure that no one remembers you? To create a forgettable experience for users who are looking for inspiration? This ‘safe’ rebrand is a half-hearted effort that screams mediocrity and a complete lack of ambition.

    Moreover, the design community has consistently challenged brands to think outside the box and create something that resonates with their audience. But what does Shutterstock do? It plays it safe, hiding behind the label of ‘unpretentious’ while failing to evoke any sort of emotional response. This is not just a failure of design; it’s a failure of leadership. There’s a glaring lack of vision in a world that craves authenticity and originality.

    Let’s talk about the missed opportunities here. Shutterstock had the chance to redefine itself, to shake things up and create a memorable identity that would resonate with both creators and consumers. Instead, it chose to play it safe, resulting in a brand that feels outdated and uninspired. This decision not only reflects poorly on Shutterstock but also sends a troubling message to the entire industry: that it’s okay to settle for mediocrity as long as it serves a purpose.

    To the leaders at Shutterstock, I urge you to take a long, hard look at what you’ve done. This rebrand is not just mundane; it’s a disservice to the creative community you claim to support. It’s time to stop playing it safe and start taking risks that could potentially elevate your brand to new heights. Remember, in the world of creativity, blending in is the fastest way to fade away.

    #Shutterstock #Rebrand #DesignCritique #Mediocrity #CreativityMatters
    Shutterstock’s so-called ‘safe’ rebrand is nothing but a bland attempt to mask the mediocrity that has been plaguing this company for years. Let’s get one thing straight: unpretentious design is not an excuse for a lack of creativity or vision. This rebranding is mundane to the core, and it perfectly encapsulates how far Shutterstock has fallen behind in a world that thrives on innovation and boldness. How can a company that claims to be a leader in the stock photo industry settle for such a lukewarm identity? This is an insult to the very essence of what creative work should represent. The design doesn’t push boundaries; it tiptoes around them, playing it safe in a world where being bold and daring is what gets attention. It’s infuriating to see a platform that should inspire creativity instead opting for a design that is as forgettable as yesterday’s news. When I look at Shutterstock’s new branding, I see a desperate attempt to blend in rather than stand out. The phrase “serves its purpose” is the biggest red flag. What purpose, exactly? To ensure that no one remembers you? To create a forgettable experience for users who are looking for inspiration? This ‘safe’ rebrand is a half-hearted effort that screams mediocrity and a complete lack of ambition. Moreover, the design community has consistently challenged brands to think outside the box and create something that resonates with their audience. But what does Shutterstock do? It plays it safe, hiding behind the label of ‘unpretentious’ while failing to evoke any sort of emotional response. This is not just a failure of design; it’s a failure of leadership. There’s a glaring lack of vision in a world that craves authenticity and originality. Let’s talk about the missed opportunities here. Shutterstock had the chance to redefine itself, to shake things up and create a memorable identity that would resonate with both creators and consumers. Instead, it chose to play it safe, resulting in a brand that feels outdated and uninspired. This decision not only reflects poorly on Shutterstock but also sends a troubling message to the entire industry: that it’s okay to settle for mediocrity as long as it serves a purpose. To the leaders at Shutterstock, I urge you to take a long, hard look at what you’ve done. This rebrand is not just mundane; it’s a disservice to the creative community you claim to support. It’s time to stop playing it safe and start taking risks that could potentially elevate your brand to new heights. Remember, in the world of creativity, blending in is the fastest way to fade away. #Shutterstock #Rebrand #DesignCritique #Mediocrity #CreativityMatters
    WWW.CREATIVEBLOQ.COM
    Shutterstock’s ‘safe’ rebrand is mundane, but perfect
    It’s unpretentious design that serves its purpose.
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  • Turning Points: Accept & Proceed

    12 June, 2025

    In our turning points series, design studios share some of the key moments that shaped their business. This week, we meet Accept & Proceed.

    Accept & Proceed is a London based brand and design studio that works with clients like NASA, Nike and LEGO.
    Founder David Johnston talks us through some of the decisions that defined his business.
    In 2006, Johnston took the leap to start his own business, armed with a good name and a willingness to bend the truth about his team…
    I’d gone through my career learning from big organisations, and one small organisation, and I felt like I wasn’t happy where I was. It was my dad who encouraged me to take a leap of faith and try and go it alone. With nothing more than a month’s wages in the bank and a lot of energy, I decided to go and set up an agency.
    That really just means giving yourself a name and starting to promote yourself in the world.
    Accept & Proceed founder David Johnston
    I think the name itself is a very important thing. I wanted something that was memorable but also layered in meaning. A name that starts with an “a” is very beneficial when you’re being listed in the index of books and things like that.
    But it became a bit of a compass for the way that we wanted to create work, around accepting the status quo for what it is, but with a continual commitment to proceed nonetheless.
    Because I didn’t have anyone to work with, in those early months I just made up email addresses of people that didn’t exist. That allowed me to cost projects up for multiple people. That’s obviously a degree of hustle I wouldn’t encourage in everyone, but it meant I was able to charge multiple day rates for projects where I was playing the role of four or five people.
    Self-initiated projects have long been part of the studio’s DNA and played a key role in building key client relationships.
    A&P by… was a brief to explore these letterforms without any commercial intent apart from the joy of creative expression. I started reaching out to illustrators and artists and photographers and designers that I really rated, and the things that started coming back were incredible.
    I was overwhelmed by the amount of energy and passion that people like Mr Bingo and Jason Evans were bringing to this.
    I think in so many ways, the answer to everything is community. I’ve gone on to work with a lot of the people that created these, and they also became friends. It was an early example of dissolving these illusionary boundaries around what an agency might be, but also expanding and amplifying your potential.
    The first of Accept & Proceed’s Light Calendars
    Then in 2006, I was trying to establish our portfolio and I wanted something to send out into the world that would also be an example of how Accept & Proceed thinks about design. I landed on these data visualisations that show the amount of light and darkness that would happen in London in the year ahead.
    I worked with a freelance designer called Stephen Heath on the first one – he is now our creative director.
    This kickstarted a 10-year exploration, and they became a rite of passage for new designers that came into the studio, to take that very similar data and express it in completely new ways. It culminated in an exhibition in London in 2016, showing ten years’ of prints.
    They were a labour of love, but they also meant that every single year we had a number of prints that we could send out to new potential contacts. Still when I go to the global headquarters of Nike in Beaverton in Portland, I’m amazed at how many of these sit in leaders’ offices there.
    When we first got a finance director, they couldn’t believe how much we’d invested as a business in things like this – we even had our own gallery for a while. It doesn’t make sense from a purely numbers mindset, but if you put things out there for authentic reasons, there are ripple effects over time.
    In 2017, the studio became a B-corp, the fourth creative agency in the UK to get this accreditation.
    Around 2016, I couldn’t help but look around – as we probably all have at varying points over the last 10 years – and wondered, what the fuck is going on?
    All these systems are not fit for purpose for the future – financial systems, food systems, relationship systems, energy systems. They’re not working. And I was like shit, are we part of the problem?
    Accept & Proceed’s work for the NASA Jet Propulsion Laboratory
    I’ve always thought of brand as a piece of technology that can fundamentally change our actions and the world around us. That comes with a huge responsibility.
    We probably paid four months’ wages of two people full-time just to get accredited, so it’s quite a high bar. But I like that the programme shackles you to this idea of improvement. You can’t rest on your laurels if you want to be re-accredited. It’s like the way design works as an iterative process – you have to keep getting better.
    In 2019, Johnston and his team started thinking seriously about the studio’s own brand, and created a punchy, nuanced new positioning.
    We got to a point where we’d proven we could help brands achieve their commercial aims. But we wanted to hold a position ourselves, not just be a conduit between a brand and its audience.
    It still amazes me that so few agencies actually stand for anything. We realised that all the things – vision, mission, principles – that we’ve been creating for brands for years, we hadn’t done for ourselves.
    It’s a bit like when you see a hairdresser with a really dodgy haircut. But it’s hard to cut your own hair.
    So we went through that process, which was really difficult, and we landed on “Design for the future” as our promise to the world.
    And if you’re going to have that as a promise, you better be able to describe the world you’re creating through your work, which we call “the together world.”
    Accept & Proceed’s work for Second Sea
    We stand at this most incredible moment in history where the latest technology and science is catching up with ancient wisdom, to know that we must become more entangled, more together, more whole.
    And we’ve assessed five global shifts that are happening in order to be able to take us towards a more together world through our work – interbeing, reciprocity, healing, resilience and liberation.
    The year before last, we lost three global rebrand projects based on our positioning. Every one of them said to me, “You’re right but we’re not ready.”
    But this year, I think the product market fit of what we’ve been saying for the last five years is really starting to mesh. We’re working with Arc’teryx on their 2030 landscape, evolving Nike’s move to zero, and working with LEGO on what their next 100 years might look like, which is mind-boggling work.
    I don’t think we could have won any of those opportunities had we not been talking for quite a long time about design for the future.
    In 2023, Johnston started a sunrise gathering on Hackney Marshes, which became a very significant part of his life.
    I had the flu and I had a vision in my dreamy fluey state of a particular spot on Hackney Marshes where people were gathering and watching the sunrise. I happened to tell my friend, the poet Thomas Sharp this, and he said, “That’s a premonition. You have to make it happen.”
    The first year there were five of us – this year there were 300 people for the spring equinox in March.
    I don’t fully know what these gatherings will lead to. Will Accept & Proceed start to introduce the seasons to the way we operate as a business? It’s a thought I’ve had percolating, but I don’t know. Will it be something else?
    One of the 2024 sunrise gatherings organised by Accept & Proceed founder David Johnston
    I do know that there’s major learnings around authentic community building for brands. We should do away with these buckets we put people into, of age group and location. They aren’t very true. It’s fascinating to see the breadth of people who come to these gatherings.
    Me and Laura were thinking at some point of moving out of London, but I think these sunrise gatherings are now my reason to stay. It’s the thing I didn’t know I needed until I had it. They have made London complete for me.
    There’s something so ancient about watching our star rise, and the reminder that we are actually just animals crawling upon the surface of a planet of mud. That’s what’s real. But it can be hard to remember that when you’re sitting at your computer in the studio.
    These gatherings help me better understand creativity’s true potential, for brands, for the world, and for us.

    Design disciplines in this article

    Brands in this article

    What to read next

    Features

    Turning Points: Cultural branding agency EDIT

    Brand Identity
    20 Nov, 2024
    #turning #points #accept #ampamp #proceed
    Turning Points: Accept & Proceed
    12 June, 2025 In our turning points series, design studios share some of the key moments that shaped their business. This week, we meet Accept & Proceed. Accept & Proceed is a London based brand and design studio that works with clients like NASA, Nike and LEGO. Founder David Johnston talks us through some of the decisions that defined his business. In 2006, Johnston took the leap to start his own business, armed with a good name and a willingness to bend the truth about his team… I’d gone through my career learning from big organisations, and one small organisation, and I felt like I wasn’t happy where I was. It was my dad who encouraged me to take a leap of faith and try and go it alone. With nothing more than a month’s wages in the bank and a lot of energy, I decided to go and set up an agency. That really just means giving yourself a name and starting to promote yourself in the world. Accept & Proceed founder David Johnston I think the name itself is a very important thing. I wanted something that was memorable but also layered in meaning. A name that starts with an “a” is very beneficial when you’re being listed in the index of books and things like that. But it became a bit of a compass for the way that we wanted to create work, around accepting the status quo for what it is, but with a continual commitment to proceed nonetheless. Because I didn’t have anyone to work with, in those early months I just made up email addresses of people that didn’t exist. That allowed me to cost projects up for multiple people. That’s obviously a degree of hustle I wouldn’t encourage in everyone, but it meant I was able to charge multiple day rates for projects where I was playing the role of four or five people. Self-initiated projects have long been part of the studio’s DNA and played a key role in building key client relationships. A&P by… was a brief to explore these letterforms without any commercial intent apart from the joy of creative expression. I started reaching out to illustrators and artists and photographers and designers that I really rated, and the things that started coming back were incredible. I was overwhelmed by the amount of energy and passion that people like Mr Bingo and Jason Evans were bringing to this. I think in so many ways, the answer to everything is community. I’ve gone on to work with a lot of the people that created these, and they also became friends. It was an early example of dissolving these illusionary boundaries around what an agency might be, but also expanding and amplifying your potential. The first of Accept & Proceed’s Light Calendars Then in 2006, I was trying to establish our portfolio and I wanted something to send out into the world that would also be an example of how Accept & Proceed thinks about design. I landed on these data visualisations that show the amount of light and darkness that would happen in London in the year ahead. I worked with a freelance designer called Stephen Heath on the first one – he is now our creative director. This kickstarted a 10-year exploration, and they became a rite of passage for new designers that came into the studio, to take that very similar data and express it in completely new ways. It culminated in an exhibition in London in 2016, showing ten years’ of prints. They were a labour of love, but they also meant that every single year we had a number of prints that we could send out to new potential contacts. Still when I go to the global headquarters of Nike in Beaverton in Portland, I’m amazed at how many of these sit in leaders’ offices there. When we first got a finance director, they couldn’t believe how much we’d invested as a business in things like this – we even had our own gallery for a while. It doesn’t make sense from a purely numbers mindset, but if you put things out there for authentic reasons, there are ripple effects over time. In 2017, the studio became a B-corp, the fourth creative agency in the UK to get this accreditation. Around 2016, I couldn’t help but look around – as we probably all have at varying points over the last 10 years – and wondered, what the fuck is going on? All these systems are not fit for purpose for the future – financial systems, food systems, relationship systems, energy systems. They’re not working. And I was like shit, are we part of the problem? Accept & Proceed’s work for the NASA Jet Propulsion Laboratory I’ve always thought of brand as a piece of technology that can fundamentally change our actions and the world around us. That comes with a huge responsibility. We probably paid four months’ wages of two people full-time just to get accredited, so it’s quite a high bar. But I like that the programme shackles you to this idea of improvement. You can’t rest on your laurels if you want to be re-accredited. It’s like the way design works as an iterative process – you have to keep getting better. In 2019, Johnston and his team started thinking seriously about the studio’s own brand, and created a punchy, nuanced new positioning. We got to a point where we’d proven we could help brands achieve their commercial aims. But we wanted to hold a position ourselves, not just be a conduit between a brand and its audience. It still amazes me that so few agencies actually stand for anything. We realised that all the things – vision, mission, principles – that we’ve been creating for brands for years, we hadn’t done for ourselves. It’s a bit like when you see a hairdresser with a really dodgy haircut. But it’s hard to cut your own hair. So we went through that process, which was really difficult, and we landed on “Design for the future” as our promise to the world. And if you’re going to have that as a promise, you better be able to describe the world you’re creating through your work, which we call “the together world.” Accept & Proceed’s work for Second Sea We stand at this most incredible moment in history where the latest technology and science is catching up with ancient wisdom, to know that we must become more entangled, more together, more whole. And we’ve assessed five global shifts that are happening in order to be able to take us towards a more together world through our work – interbeing, reciprocity, healing, resilience and liberation. The year before last, we lost three global rebrand projects based on our positioning. Every one of them said to me, “You’re right but we’re not ready.” But this year, I think the product market fit of what we’ve been saying for the last five years is really starting to mesh. We’re working with Arc’teryx on their 2030 landscape, evolving Nike’s move to zero, and working with LEGO on what their next 100 years might look like, which is mind-boggling work. I don’t think we could have won any of those opportunities had we not been talking for quite a long time about design for the future. In 2023, Johnston started a sunrise gathering on Hackney Marshes, which became a very significant part of his life. I had the flu and I had a vision in my dreamy fluey state of a particular spot on Hackney Marshes where people were gathering and watching the sunrise. I happened to tell my friend, the poet Thomas Sharp this, and he said, “That’s a premonition. You have to make it happen.” The first year there were five of us – this year there were 300 people for the spring equinox in March. I don’t fully know what these gatherings will lead to. Will Accept & Proceed start to introduce the seasons to the way we operate as a business? It’s a thought I’ve had percolating, but I don’t know. Will it be something else? One of the 2024 sunrise gatherings organised by Accept & Proceed founder David Johnston I do know that there’s major learnings around authentic community building for brands. We should do away with these buckets we put people into, of age group and location. They aren’t very true. It’s fascinating to see the breadth of people who come to these gatherings. Me and Laura were thinking at some point of moving out of London, but I think these sunrise gatherings are now my reason to stay. It’s the thing I didn’t know I needed until I had it. They have made London complete for me. There’s something so ancient about watching our star rise, and the reminder that we are actually just animals crawling upon the surface of a planet of mud. That’s what’s real. But it can be hard to remember that when you’re sitting at your computer in the studio. These gatherings help me better understand creativity’s true potential, for brands, for the world, and for us. Design disciplines in this article Brands in this article What to read next Features Turning Points: Cultural branding agency EDIT Brand Identity 20 Nov, 2024 #turning #points #accept #ampamp #proceed
    WWW.DESIGNWEEK.CO.UK
    Turning Points: Accept & Proceed
    12 June, 2025 In our turning points series, design studios share some of the key moments that shaped their business. This week, we meet Accept & Proceed. Accept & Proceed is a London based brand and design studio that works with clients like NASA, Nike and LEGO. Founder David Johnston talks us through some of the decisions that defined his business. In 2006, Johnston took the leap to start his own business, armed with a good name and a willingness to bend the truth about his team… I’d gone through my career learning from big organisations, and one small organisation, and I felt like I wasn’t happy where I was. It was my dad who encouraged me to take a leap of faith and try and go it alone. With nothing more than a month’s wages in the bank and a lot of energy, I decided to go and set up an agency. That really just means giving yourself a name and starting to promote yourself in the world. Accept & Proceed founder David Johnston I think the name itself is a very important thing. I wanted something that was memorable but also layered in meaning. A name that starts with an “a” is very beneficial when you’re being listed in the index of books and things like that. But it became a bit of a compass for the way that we wanted to create work, around accepting the status quo for what it is, but with a continual commitment to proceed nonetheless. Because I didn’t have anyone to work with, in those early months I just made up email addresses of people that didn’t exist. That allowed me to cost projects up for multiple people. That’s obviously a degree of hustle I wouldn’t encourage in everyone, but it meant I was able to charge multiple day rates for projects where I was playing the role of four or five people. Self-initiated projects have long been part of the studio’s DNA and played a key role in building key client relationships. A&P by… was a brief to explore these letterforms without any commercial intent apart from the joy of creative expression. I started reaching out to illustrators and artists and photographers and designers that I really rated, and the things that started coming back were incredible. I was overwhelmed by the amount of energy and passion that people like Mr Bingo and Jason Evans were bringing to this. I think in so many ways, the answer to everything is community. I’ve gone on to work with a lot of the people that created these, and they also became friends. It was an early example of dissolving these illusionary boundaries around what an agency might be, but also expanding and amplifying your potential. The first of Accept & Proceed’s Light Calendars Then in 2006, I was trying to establish our portfolio and I wanted something to send out into the world that would also be an example of how Accept & Proceed thinks about design. I landed on these data visualisations that show the amount of light and darkness that would happen in London in the year ahead. I worked with a freelance designer called Stephen Heath on the first one – he is now our creative director. This kickstarted a 10-year exploration, and they became a rite of passage for new designers that came into the studio, to take that very similar data and express it in completely new ways. It culminated in an exhibition in London in 2016, showing ten years’ of prints. They were a labour of love, but they also meant that every single year we had a number of prints that we could send out to new potential contacts. Still when I go to the global headquarters of Nike in Beaverton in Portland, I’m amazed at how many of these sit in leaders’ offices there. When we first got a finance director, they couldn’t believe how much we’d invested as a business in things like this – we even had our own gallery for a while. It doesn’t make sense from a purely numbers mindset, but if you put things out there for authentic reasons, there are ripple effects over time. In 2017, the studio became a B-corp, the fourth creative agency in the UK to get this accreditation. Around 2016, I couldn’t help but look around – as we probably all have at varying points over the last 10 years – and wondered, what the fuck is going on? All these systems are not fit for purpose for the future – financial systems, food systems, relationship systems, energy systems. They’re not working. And I was like shit, are we part of the problem? Accept & Proceed’s work for the NASA Jet Propulsion Laboratory I’ve always thought of brand as a piece of technology that can fundamentally change our actions and the world around us. That comes with a huge responsibility. We probably paid four months’ wages of two people full-time just to get accredited, so it’s quite a high bar. But I like that the programme shackles you to this idea of improvement. You can’t rest on your laurels if you want to be re-accredited. It’s like the way design works as an iterative process – you have to keep getting better. In 2019, Johnston and his team started thinking seriously about the studio’s own brand, and created a punchy, nuanced new positioning. We got to a point where we’d proven we could help brands achieve their commercial aims. But we wanted to hold a position ourselves, not just be a conduit between a brand and its audience. It still amazes me that so few agencies actually stand for anything. We realised that all the things – vision, mission, principles – that we’ve been creating for brands for years, we hadn’t done for ourselves. It’s a bit like when you see a hairdresser with a really dodgy haircut. But it’s hard to cut your own hair. So we went through that process, which was really difficult, and we landed on “Design for the future” as our promise to the world. And if you’re going to have that as a promise, you better be able to describe the world you’re creating through your work, which we call “the together world.” Accept & Proceed’s work for Second Sea We stand at this most incredible moment in history where the latest technology and science is catching up with ancient wisdom, to know that we must become more entangled, more together, more whole. And we’ve assessed five global shifts that are happening in order to be able to take us towards a more together world through our work – interbeing, reciprocity, healing, resilience and liberation. The year before last, we lost three global rebrand projects based on our positioning. Every one of them said to me, “You’re right but we’re not ready.” But this year, I think the product market fit of what we’ve been saying for the last five years is really starting to mesh. We’re working with Arc’teryx on their 2030 landscape, evolving Nike’s move to zero, and working with LEGO on what their next 100 years might look like, which is mind-boggling work. I don’t think we could have won any of those opportunities had we not been talking for quite a long time about design for the future. In 2023, Johnston started a sunrise gathering on Hackney Marshes, which became a very significant part of his life. I had the flu and I had a vision in my dreamy fluey state of a particular spot on Hackney Marshes where people were gathering and watching the sunrise. I happened to tell my friend, the poet Thomas Sharp this, and he said, “That’s a premonition. You have to make it happen.” The first year there were five of us – this year there were 300 people for the spring equinox in March. I don’t fully know what these gatherings will lead to. Will Accept & Proceed start to introduce the seasons to the way we operate as a business? It’s a thought I’ve had percolating, but I don’t know. Will it be something else? One of the 2024 sunrise gatherings organised by Accept & Proceed founder David Johnston I do know that there’s major learnings around authentic community building for brands. We should do away with these buckets we put people into, of age group and location. They aren’t very true. It’s fascinating to see the breadth of people who come to these gatherings. Me and Laura were thinking at some point of moving out of London, but I think these sunrise gatherings are now my reason to stay. It’s the thing I didn’t know I needed until I had it. They have made London complete for me. There’s something so ancient about watching our star rise, and the reminder that we are actually just animals crawling upon the surface of a planet of mud. That’s what’s real. But it can be hard to remember that when you’re sitting at your computer in the studio. These gatherings help me better understand creativity’s true potential, for brands, for the world, and for us. Design disciplines in this article Brands in this article What to read next Features Turning Points: Cultural branding agency EDIT Brand Identity 20 Nov, 2024