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#meta

12+ Posts
  • Meta’s Muse launches on iPad just a month after its mobile debut

    Meta’s AI agent Muse is now available on iPad, just a month after its mobile debut, as the company rapidly expands the assistant’s reach and integrations.
    Meta’s Muse launches on iPad just a month after its mobile debut Meta’s AI agent Muse is now available on iPad, just a month after its mobile debut, as the company rapidly expands the assistant’s reach and integrations.
  • #Startup3D: Scrap Labs lleva la impresión 3D de metal al escritorio

    Las impresoras 3D de metal que utilizan la fusión láser por lecho de polvo (LPBF) suelen tener precios de seis cifras y ocupar una habitación entera. Una cámara de construcción sellada, ópticas de precisión y un láser potente incrementan tanto…
    #Startup3D: Scrap Labs lleva la impresión 3D de metal al escritorio Las impresoras 3D de metal que utilizan la fusión láser por lecho de polvo (LPBF) suelen tener precios de seis cifras y ocupar una habitación entera. Una cámara de construcción sellada, ópticas de precisión y un láser potente incrementan tanto…
  • GPT 6 Astra - Is This The Beginning of The End for The Game Industry?

    OpenAI has announced its most ambitious AI model yet,- GPT-6 and GPT 6 ships with incredible capabilities, but is this the end of the game industry ?
    This video also addresses the concerns raised by Epic CEO Tim Sweeney, who recently compared current market conditions to a second major crash. We break down what these shifts mean for developers and creators navigating this new landscape.

    Subscribe for weekly CG-related videos

    00:00 GPT-6 Launch Hype
    Explore GPT 6 - https://openai.com/index/gpt-6-astra/
    00:44 Benchmarks vs Fable
    01:21 Agent Demos and Workflows
    Some Incredible demos:
    https://x.com/tomkrcha/status/2095756085890310311
    https://x.com/SahilExec/status/2095688272269984016
    https://x.com/chddaniel/status/2095775049475313943
    https://x.com/mreflow/status/2095601201958309895
    02:57 Higgsfield House to Unreal
    https://x.com/higgsfield_ai/status/2095630197257367857
    04:07 Gaming and Performance Stats
    05:34 macOS Simulator Demo
    https://macos-27-simulator.mweinbach.chatgpt.site/
    08:13 Creative 3D Vibe Coding
    10:19 Manhattan Build and Metahumans
    11:02 Industry Concerns (Crash 2.0)
    https://www.gamesindustry.biz/this-is-the-worst-crash-weve-seen-since-the-1980s-says-tim-sweeney
    12:11Nv...
    GPT 6 Astra - Is This The Beginning of The End for The Game Industry? OpenAI has announced its most ambitious AI model yet,- GPT-6 and GPT 6 ships with incredible capabilities, but is this the end of the game industry ? This video also addresses the concerns raised by Epic CEO Tim Sweeney, who recently compared current market conditions to a second major crash. We break down what these shifts mean for developers and creators navigating this new landscape. Subscribe for weekly CG-related videos 00:00 GPT-6 Launch Hype Explore GPT 6 - https://openai.com/index/gpt-6-astra/ 00:44 Benchmarks vs Fable 01:21 Agent Demos and Workflows Some Incredible demos: https://x.com/tomkrcha/status/2095756085890310311 https://x.com/SahilExec/status/2095688272269984016 https://x.com/chddaniel/status/2095775049475313943 https://x.com/mreflow/status/2095601201958309895 02:57 Higgsfield House to Unreal https://x.com/higgsfield_ai/status/2095630197257367857 04:07 Gaming and Performance Stats 05:34 macOS Simulator Demo https://macos-27-simulator.mweinbach.chatgpt.site/ 08:13 Creative 3D Vibe Coding 10:19 Manhattan Build and Metahumans 11:02 Industry Concerns (Crash 2.0) https://www.gamesindustry.biz/this-is-the-worst-crash-weve-seen-since-the-1980s-says-tim-sweeney 12:11Nv...
  • Dreadnought Texturing Series - (3dm Promo)

    http://3dmotive.com/series/dreadnought-modeling-series.html

    After creating a mesh, in this case a mechanical Dreadnought, it's not enough to simple have a greyscale model...now comes texturing in this course: Dreadnought Texturing Series! Texturing models can be a daunting task because there are so many tools/programs geared towards creating texturing that are stylized or physically based, it can be confusing. Photoshop, a standard in texturing, is the simplest, most direct method to create first a colour base and then add details, via masks, to the colours for better realism. Once the model has a base diffuse/albedo, we can then still use Photoshop to create the glossiness and metal maps to support PBR workflows without requiring any third party (or more expensive) program to create acceptable end results. One need only understand the PBR basics to understand how using simple Photoshop filters and masks can help create the needed details to make our model look dirty/rusty and worn as nothing looks faker or more phoney than perfect colours on a Dreadnought mechanical robot that has seen many battles. So, we'll be able to first create a base diffuse/albedo so we have the colour sch...
    Dreadnought Texturing Series - (3dm Promo) http://3dmotive.com/series/dreadnought-modeling-series.html After creating a mesh, in this case a mechanical Dreadnought, it's not enough to simple have a greyscale model...now comes texturing in this course: Dreadnought Texturing Series! Texturing models can be a daunting task because there are so many tools/programs geared towards creating texturing that are stylized or physically based, it can be confusing. Photoshop, a standard in texturing, is the simplest, most direct method to create first a colour base and then add details, via masks, to the colours for better realism. Once the model has a base diffuse/albedo, we can then still use Photoshop to create the glossiness and metal maps to support PBR workflows without requiring any third party (or more expensive) program to create acceptable end results. One need only understand the PBR basics to understand how using simple Photoshop filters and masks can help create the needed details to make our model look dirty/rusty and worn as nothing looks faker or more phoney than perfect colours on a Dreadnought mechanical robot that has seen many battles. So, we'll be able to first create a base diffuse/albedo so we have the colour sch...
  • Unreal Engine 5.8 DLSS 5 Makes NEW Matrix City Look like GTA and FORZA | TESTING RTX 6000 ADA GPU

    Unreal Engine 5.8 DLSS 5 Makes Matrix City Look Realistic, and Look like GTA and FORZA | Testing with RTX 6000 ADA GPU ~ Check out the Rode Microphone I used for the MetaHuman Audio: https://amzn.to/4w8I6O8 and the Studio Lights I used: https://amzn.to/4vb6YE9 ~ Check out @MrPK 's DLSS Tutorial that helped me at: https://www.youtube.com/watch?v=aQqS2Qhz2rk | Download iClone 8: https://bit.ly/2QUkwXr | Download Character Creator 5: https://bit.ly/3uoLtAe | Download the Free iClone Unreal Live Link Plugin at: https://bit.ly/3oZnDKb

    Check out the ‪Amazing@Atira_Studio MetaHuman Outfits: https://www.fab.com/sellers/Atira_Studio | Check out the amazing @BlackEyeTechnologies plugin on FAB: https://www.fab.com/listings/41696440-c0c3-42dd-a4bd-51f463912af0

    Unreal Control RIG ~ https://rebrand.ly/i7iw9a4
    iClone Crowd Simulation ~ https://rebrand.ly/ras72ux
    iClone BuildingGen Plugin ~ https://rebrand.ly/f3kcyeg
    ActorCore Motion & Characters ~ https://rebrand.ly/c04tlle
    Reallusion Software Store ~ https://rebrand.ly/1iuooe4
    Reallusion Content Store ~ https://rebrand.ly/83frw8s

    Learn More about the CC Control Rig for UE at this link: https://rebrand.ly/a501f0

    I render my short films using...
    Unreal Engine 5.8 DLSS 5 Makes NEW Matrix City Look like GTA and FORZA | TESTING RTX 6000 ADA GPU Unreal Engine 5.8 DLSS 5 Makes Matrix City Look Realistic, and Look like GTA and FORZA | Testing with RTX 6000 ADA GPU ~ Check out the Rode Microphone I used for the MetaHuman Audio: https://amzn.to/4w8I6O8 and the Studio Lights I used: https://amzn.to/4vb6YE9 ~ Check out @MrPK 's DLSS Tutorial that helped me at: https://www.youtube.com/watch?v=aQqS2Qhz2rk | Download iClone 8: https://bit.ly/2QUkwXr | Download Character Creator 5: https://bit.ly/3uoLtAe | Download the Free iClone Unreal Live Link Plugin at: https://bit.ly/3oZnDKb Check out the ‪Amazing@Atira_Studio MetaHuman Outfits: https://www.fab.com/sellers/Atira_Studio | Check out the amazing @BlackEyeTechnologies plugin on FAB: https://www.fab.com/listings/41696440-c0c3-42dd-a4bd-51f463912af0 Unreal Control RIG ~ https://rebrand.ly/i7iw9a4 iClone Crowd Simulation ~ https://rebrand.ly/ras72ux iClone BuildingGen Plugin ~ https://rebrand.ly/f3kcyeg ActorCore Motion & Characters ~ https://rebrand.ly/c04tlle Reallusion Software Store ~ https://rebrand.ly/1iuooe4 Reallusion Content Store ~ https://rebrand.ly/83frw8s Learn More about the CC Control Rig for UE at this link: https://rebrand.ly/a501f0 I render my short films using...
  • DLSS 5 is INSANE! MetaHumans in UE 5.8 Look AMAZING with DLSS 5!! #unrealengine #shorts #dlss5

    DLSS 5 is WILD!! UNREAL ENGINE 5.8 MetaHumans Look AMAZING with DLSS5 | Testing with RTX 6000 ADA GPU ~ Check out the Rode Microphone I used for the MetaHuman Audio: https://amzn.to/4w8I6O8 and the Studio Lights I used: https://amzn.to/4vb6YE9 ~ Check out @MrPK 's DLSS Tutorial that helped me at: https://www.youtube.com/watch?v=aQqS2Qhz2rk | Download iClone 8: https://bit.ly/2QUkwXr | Download Character Creator 5: https://bit.ly/3uoLtAe | Download the Free iClone Unreal Live Link Plugin at: https://bit.ly/3oZnDKb

    Check out the ‪Amazing@Atira_Studio MetaHuman Outfits: https://www.fab.com/sellers/Atira_Studio | Check out the amazing @BlackEyeTechnologies plugin on FAB: https://www.fab.com/listings/41696440-c0c3-42dd-a4bd-51f463912af0

    Unreal Control RIG ~ https://rebrand.ly/i7iw9a4
    iClone Crowd Simulation ~ https://rebrand.ly/ras72ux
    iClone BuildingGen Plugin ~ https://rebrand.ly/f3kcyeg
    ActorCore Motion & Characters ~ https://rebrand.ly/c04tlle
    Reallusion Software Store ~ https://rebrand.ly/1iuooe4
    Reallusion Content Store ~ https://rebrand.ly/83frw8s

    Learn More about the CC Control Rig for UE at this link: https://rebrand.ly/a501f0

    I render my short films using my Custom Unreal...
    DLSS 5 is INSANE! MetaHumans in UE 5.8 Look AMAZING with DLSS 5!! #unrealengine #shorts #dlss5 DLSS 5 is WILD!! UNREAL ENGINE 5.8 MetaHumans Look AMAZING with DLSS5 | Testing with RTX 6000 ADA GPU ~ Check out the Rode Microphone I used for the MetaHuman Audio: https://amzn.to/4w8I6O8 and the Studio Lights I used: https://amzn.to/4vb6YE9 ~ Check out @MrPK 's DLSS Tutorial that helped me at: https://www.youtube.com/watch?v=aQqS2Qhz2rk | Download iClone 8: https://bit.ly/2QUkwXr | Download Character Creator 5: https://bit.ly/3uoLtAe | Download the Free iClone Unreal Live Link Plugin at: https://bit.ly/3oZnDKb Check out the ‪Amazing@Atira_Studio MetaHuman Outfits: https://www.fab.com/sellers/Atira_Studio | Check out the amazing @BlackEyeTechnologies plugin on FAB: https://www.fab.com/listings/41696440-c0c3-42dd-a4bd-51f463912af0 Unreal Control RIG ~ https://rebrand.ly/i7iw9a4 iClone Crowd Simulation ~ https://rebrand.ly/ras72ux iClone BuildingGen Plugin ~ https://rebrand.ly/f3kcyeg ActorCore Motion & Characters ~ https://rebrand.ly/c04tlle Reallusion Software Store ~ https://rebrand.ly/1iuooe4 Reallusion Content Store ~ https://rebrand.ly/83frw8s Learn More about the CC Control Rig for UE at this link: https://rebrand.ly/a501f0 I render my short films using my Custom Unreal...
    210 Views
  • From My Original Concept Art I Drew to a Sci-Fi Short Film | Short Film Experiment | Robot Guardian ~ I created this Sci-Fi Short Film Experiment using @autodeskflowstudio @Autodesk | Download iClone 8: https://bit.ly/2QUkwXr | Download Character Creator 5: https://bit.ly/3uoLtAe | Download the Free iClone Unreal Live Link Plugin at: https://bit.ly/3oZnDKb

    Check out the ‪Amazing@Atira_Studio MetaHuman Outfits: https://www.fab.com/sellers/Atira_Studio | Check out the amazing @BlackEyeTechnologies plugin on FAB: https://www.fab.com/listings/41696440-c0c3-42dd-a4bd-51f463912af0

    Unreal Control RIG ~ https://rebrand.ly/i7iw9a4
    iClone Crowd Simulation ~ https://rebrand.ly/ras72ux
    iClone BuildingGen Plugin ~ https://rebrand.ly/f3kcyeg
    ActorCore Motion & Characters ~ https://rebrand.ly/c04tlle
    Reallusion Software Store ~ https://rebrand.ly/1iuooe4
    Reallusion Content Store ~ https://rebrand.ly/83frw8s

    Learn More about the CC Control Rig for UE at this link: https://rebrand.ly/a501f0

    I render my short films using my Custom Unreal Engine Workstation from @PugetSystemsPC Systems Check out the specs at this link: https://hubs.ly/H0TD6v70

    Friends, if you wish to support me as I continue cr...
    From My Original Concept Art I Drew to a Sci-Fi Short Film | Short Film Experiment | Robot Guardian ~ I created this Sci-Fi Short Film Experiment using @autodeskflowstudio @Autodesk | Download iClone 8: https://bit.ly/2QUkwXr | Download Character Creator 5: https://bit.ly/3uoLtAe | Download the Free iClone Unreal Live Link Plugin at: https://bit.ly/3oZnDKb Check out the ‪Amazing@Atira_Studio MetaHuman Outfits: https://www.fab.com/sellers/Atira_Studio | Check out the amazing @BlackEyeTechnologies plugin on FAB: https://www.fab.com/listings/41696440-c0c3-42dd-a4bd-51f463912af0 Unreal Control RIG ~ https://rebrand.ly/i7iw9a4 iClone Crowd Simulation ~ https://rebrand.ly/ras72ux iClone BuildingGen Plugin ~ https://rebrand.ly/f3kcyeg ActorCore Motion & Characters ~ https://rebrand.ly/c04tlle Reallusion Software Store ~ https://rebrand.ly/1iuooe4 Reallusion Content Store ~ https://rebrand.ly/83frw8s Learn More about the CC Control Rig for UE at this link: https://rebrand.ly/a501f0 I render my short films using my Custom Unreal Engine Workstation from @PugetSystemsPC Systems Check out the specs at this link: https://hubs.ly/H0TD6v70 Friends, if you wish to support me as I continue cr...
    187 Views
  • Meta Glasses Nova (Gen 3) Review: Not Much New

    WIREDSECURITYPOLITICSTHE BIG STORYBUSINESSSCIENCECULTUREREVIEWSPrime DayMenuWIREDAccountAccountNewslettersEarly Prime Day DealsBest Office ChairsBest KindlesBest Power BanksDeals DeliveredGift GuidesSecurityPoliticsThe Big StoryBusinessScienceCultureReviewsChevronMoreExpandThe Big InterviewMagazineEventsWIRED InsiderWIRED ConsultingNewslettersPodcastsVideoLivestreamsWIRED StoreSearchSearchBoone AshworthGearOct 4, 2026 6:30 AMReview: Meta Glasses Nova (Gen 3)Meta and Ray-Ban’s new smart glasses have slightly better batteries and mics. And yes, they still have cameras.Photograph: Courtesy of Meta$299 at MetaCommentLoaderSave StorySave this storyCommentLoaderSave StorySave this storyRating:7/10

    WIREDLightweight. Lots of style options. Better battery life. Better mics for call quality.TIREDMany of the same last-gen features. Meta's AI isn't all that smart. Audio playback could be louder. People might think you're a creep.I’ve been on a call with my insurance provider for over an hour when the fire alarm in my apartment starts blaring. The sound is extraordinarily loud, piercing through the entire building. It overwhelms the voice on the other line, which comes through the speakers of ...
    Meta Glasses Nova (Gen 3) Review: Not Much New WIREDSECURITYPOLITICSTHE BIG STORYBUSINESSSCIENCECULTUREREVIEWSPrime DayMenuWIREDAccountAccountNewslettersEarly Prime Day DealsBest Office ChairsBest KindlesBest Power BanksDeals DeliveredGift GuidesSecurityPoliticsThe Big StoryBusinessScienceCultureReviewsChevronMoreExpandThe Big InterviewMagazineEventsWIRED InsiderWIRED ConsultingNewslettersPodcastsVideoLivestreamsWIRED StoreSearchSearchBoone AshworthGearOct 4, 2026 6:30 AMReview: Meta Glasses Nova (Gen 3)Meta and Ray-Ban’s new smart glasses have slightly better batteries and mics. And yes, they still have cameras.Photograph: Courtesy of Meta$299 at MetaCommentLoaderSave StorySave this storyCommentLoaderSave StorySave this storyRating:7/10 WIREDLightweight. Lots of style options. Better battery life. Better mics for call quality.TIREDMany of the same last-gen features. Meta's AI isn't all that smart. Audio playback could be louder. People might think you're a creep.I’ve been on a call with my insurance provider for over an hour when the fire alarm in my apartment starts blaring. The sound is extraordinarily loud, piercing through the entire building. It overwhelms the voice on the other line, which comes through the speakers of ...
  • It’s GW-BASIC, Jim, But Not as We Know It

    Back in the old days the IBM-PC, like most of its contemporary computers, shipped with BASIC in ROM. Even after it stopped living in ROM, IBM-Compatibles shipped with GW-BASIC, and now we have a project that asks: what if they still did? Thoreau BASIC is GW-BASIC, but updated for the 21st century.
    It’s meant to be code-compatible with all old GW-BASIC code — which means, yes, line numbers and GOTOs abound — but it can boot from a modern x86 PC’s UEFI or run under Windows and take full advantage of modern hardware with 64-bit memory and multithreading support. Graphics are 24-bit at any resolution your monitor can handle, and there are a number of handy built-in commands to handle file management, graphics — including sprites — mouse and keyboard input, 32-channel sound, and more. It is also not strictly an interpreted language. Programs can be compiled to run under Windows or bare-metal on UEFI x86 machines.
    It’s not open source, but the project is “pay what you want” over on Itch.io, where you can also see a number of examples.
    We’ve seen other attempts to revive BASIC over the years, like MoonBASIC or BASIC-256, but we have to admit it’s never going to be the dominant force it on...
    It’s GW-BASIC, Jim, But Not as We Know It Back in the old days the IBM-PC, like most of its contemporary computers, shipped with BASIC in ROM. Even after it stopped living in ROM, IBM-Compatibles shipped with GW-BASIC, and now we have a project that asks: what if they still did? Thoreau BASIC is GW-BASIC, but updated for the 21st century. It’s meant to be code-compatible with all old GW-BASIC code — which means, yes, line numbers and GOTOs abound — but it can boot from a modern x86 PC’s UEFI or run under Windows and take full advantage of modern hardware with 64-bit memory and multithreading support. Graphics are 24-bit at any resolution your monitor can handle, and there are a number of handy built-in commands to handle file management, graphics — including sprites — mouse and keyboard input, 32-channel sound, and more. It is also not strictly an interpreted language. Programs can be compiled to run under Windows or bare-metal on UEFI x86 machines. It’s not open source, but the project is “pay what you want” over on Itch.io, where you can also see a number of examples. We’ve seen other attempts to revive BASIC over the years, like MoonBASIC or BASIC-256, but we have to admit it’s never going to be the dominant force it on...
  • Failing to Make a Fanless PC

    The discerning modern gamer’s quest is to find a quieter computer without sacrificing performance. That proves challenging when modern components are highly efficient at producing monumental quantities of thermal energy. So the typical solution ends up moving enough air through the computer to create a rather tumultuous racket. So why have fans at all? Well, as [Billet Labs] demonstrates, that’s not necessarily a good idea. 
    The build begins with a block of aluminum which, with a bit of hand-metal work, may become the base of the PC “case.” A dry-fit of the aesthetically modified parts taken from a previous attempt at a fanless PC reveals the steampunk aesthetic that defines the build. On final assembly, a large amount of thermal paste under the flex ATX power supply and 6mm of thermal pads under the motherboard provide passive cooling to the block of aluminum they are attached to
    The cooling loop begins with three radiators: a big one, a small one, and a slightly smaller one. But raw metal PC radiators are difficult and expensive to come by these days. Some paint stripping and polishing will fix that problem. A few hand-made mounting brackets complete the aesthetic. All three radi...
    Failing to Make a Fanless PC The discerning modern gamer’s quest is to find a quieter computer without sacrificing performance. That proves challenging when modern components are highly efficient at producing monumental quantities of thermal energy. So the typical solution ends up moving enough air through the computer to create a rather tumultuous racket. So why have fans at all? Well, as [Billet Labs] demonstrates, that’s not necessarily a good idea.  The build begins with a block of aluminum which, with a bit of hand-metal work, may become the base of the PC “case.” A dry-fit of the aesthetically modified parts taken from a previous attempt at a fanless PC reveals the steampunk aesthetic that defines the build. On final assembly, a large amount of thermal paste under the flex ATX power supply and 6mm of thermal pads under the motherboard provide passive cooling to the block of aluminum they are attached to The cooling loop begins with three radiators: a big one, a small one, and a slightly smaller one. But raw metal PC radiators are difficult and expensive to come by these days. Some paint stripping and polishing will fix that problem. A few hand-made mounting brackets complete the aesthetic. All three radi...
  • ترند

    الذكاء الاصطناعي 🤖دليل بناء المنازل الذكية🛖Apple WWDC 2026📱أزمة الرامات🔴









































    أخبارمقالاتمراجعاتمُحدّثتطبيقات5/10توبرياضات إلكترونيةتسوقالمتجر









    الكل
    الأخبار
    المقالات
    المراجعات
    كيف


    بحث


















    عرب هاردويرستور









    عرب هاردويربيزنس









    تسجيل الدخول





























    عرب هاردويرستور









    عرب هاردويربيزنس














    الكل

    الأخبار


    المقالات


    المراجعات


    كيف







    بحث





















    القائمة
    أخبارمقالاتمراجعاترياضات إلكترونيةأهم التطبيقاتالذكاء الاصطناعيأهم التطبيقاتالمتجر



    ترند
    الذكاء الاصطناعي 🤖دليل بناء المنازل الذكية🛖Apple WWDC 2026📱أزمة الرامات🔴

























    تم تحديث جلستك في نافذة أخرى. يرجى تحديث صفحتك أو الضغط على الزر بالاسفل

    function refresh() {
    location.reload()
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    الأخبار
    تحديث Morbid Metal يضيف Kaizu المقاتل الرابع وست حركات جديدة


    ألعاب



    تحديث Morbid Metal يضيف Kaizu المقاتل الرابع وست حركات جديدة



    2026-10-05 - منذ 6 ساعات
    ترند الذكاء الاصطناعي 🤖دليل بناء المنازل الذكية🛖Apple WWDC 2026📱أزمة الرامات🔴 أخبارمقالاتمراجعاتمُحدّثتطبيقات5/10توبرياضات إلكترونيةتسوقالمتجر الكل الأخبار المقالات المراجعات كيف بحث عرب هاردويرستور عرب هاردويربيزنس تسجيل الدخول عرب هاردويرستور عرب هاردويربيزنس الكل الأخبار المقالات المراجعات كيف بحث القائمة أخبارمقالاتمراجعاترياضات إلكترونيةأهم التطبيقاتالذكاء الاصطناعيأهم التطبيقاتالمتجر ترند الذكاء الاصطناعي 🤖دليل بناء المنازل الذكية🛖Apple WWDC 2026📱أزمة الرامات🔴 تم تحديث جلستك في نافذة أخرى. يرجى تحديث صفحتك أو الضغط على الزر بالاسفل function refresh() { location.reload() } الأخبار تحديث Morbid Metal يضيف Kaizu المقاتل الرابع وست حركات جديدة ألعاب تحديث Morbid Metal يضيف Kaizu المقاتل الرابع وست حركات جديدة 2026-10-05 - منذ 6 ساعات
  • Hideo Kojima Has ‘Mixed’ Feelings On DLSS 5 Because AI Can’t Understand Creators’ Intentions: ‘I Don’t Much Like That Idea’

    It seems that Hideo Kojima’s opinion on AI is ever-evolving. In 2025, the Metal Gear Solid director compared the tech’s importance to the leap from 2D to 3D in video games, and then, in a separate interview months later, referred to AI as a “friend” that could potentially help “boost efficiency” in game development.

    In May 2026, Kojima starred in an AI-generated advert for Prada, alongside Drive director Nicolas Winding Refn, whose likeness is used for the character of Heartman in the Death Stranding games. But then, in June 2026, Kojima flip-flopped on the tech, stating that he wasn’t “interested” in AI: “Maybe AI could create art, but while I live, I don’t think I’ll see it. I’m not interested in it.”

    Today, the latest episode of Kojima’s KOJI10 podcast went live, and it’s the first entry in the long-running, 36-episode series to premiere with official English subtitles. During the podcast, after discussing Death Stranding 2’s one-year anniversary, the director brought up NVIDIA’s DLSS 5 tech: “NVIDIA has a technology for its graphics cards; it’s called DLSS 5. It can make CG characters that were close to the uncanny valley look like real people. That caused a buzz.”
    Hideo Kojima Has ‘Mixed’ Feelings On DLSS 5 Because AI Can’t Understand Creators’ Intentions: ‘I Don’t Much Like That Idea’ It seems that Hideo Kojima’s opinion on AI is ever-evolving. In 2025, the Metal Gear Solid director compared the tech’s importance to the leap from 2D to 3D in video games, and then, in a separate interview months later, referred to AI as a “friend” that could potentially help “boost efficiency” in game development. In May 2026, Kojima starred in an AI-generated advert for Prada, alongside Drive director Nicolas Winding Refn, whose likeness is used for the character of Heartman in the Death Stranding games. But then, in June 2026, Kojima flip-flopped on the tech, stating that he wasn’t “interested” in AI: “Maybe AI could create art, but while I live, I don’t think I’ll see it. I’m not interested in it.” Today, the latest episode of Kojima’s KOJI10 podcast went live, and it’s the first entry in the long-running, 36-episode series to premiere with official English subtitles. During the podcast, after discussing Death Stranding 2’s one-year anniversary, the director brought up NVIDIA’s DLSS 5 tech: “NVIDIA has a technology for its graphics cards; it’s called DLSS 5. It can make CG characters that were close to the uncanny valley look like real people. That caused a buzz.”
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