• Wholesome Direct 2025 - everything announced at this year's cosy indie showcase

    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase
    Big hops! Discount shops! Spooky pups! More!

    Image credit: Eurogamer

    Feature

    by Matt Wales
    News Reporter

    Published on June 7, 2025

    If you're the sort who just can't seem to resist the soothing rhythms of turnip planting and interior design, you've come to the right place. This year's Wholesome Direct - which marks the fifth anniversary of the showcase - has now aired, unleashing a fresh wave of cosy games to stick on your wishlists. We've got vending machine management, adorable puppies on spooking adventures, cheese-based puzzling, geckos, goats, seasonal cemetery exploration, and a whole lot more. So if that sounds like it might help sate your idyllic yearning, read on for all the big announcements from Wholesome Direct 2025. And for more indies, you can check out our round-up of this year's Day of the Devs showcase elsewhere.

    Leaf Blower Co.

    Leaf Blower Co. trailer.Watch on YouTube

    Ever wished your PowerWash Simulator had a little less splosh and a little more whoosh? That seems to be the starting point for developer Lift Games' Leaf Blower Co., a game about making the untidy tidy come rain, snow, or shine, one mechanised gust at a time. It's got a story mode plus a variety to locations waiting to be blown debris-free, and if that appeals, a demo's available now on Steam ahead of its release later this year.

    Instants

    Instants trailer.Watch on YouTube

    Instants is a creativity themed puzzler about the intoxicating pleasures of obsessive scrapbooking. It sees players attempting to sort images into chronological order and then assembling them into a scrapbook to reveal a "heartwarming" story inspired by the way family history can be passed down using pictures. It's developed by Endflame and launches today on PC, and Switch.

    Story of Seasons: Grand Bazaar

    Story of Seasons: Grand Bazaar trailer.Watch on YouTube

    Stardew Valley might be the face of farming sims these days, but the grandaddy of the genre - Story of Season- never went away, and another entry in the venerable series is looming. Grand Bazaar is actually a remake of 2011 DS game Harvest Moon: Grand Bazaar, and it's got pretty much everything you'd expect from these kind of things - including turnips to fondle, animals to rear, and locals to dazzle with your impressive root vegetable collection. The main twist is you'll be selling all this yourself by setting up shop in the titular bazar. And if that sounds like something you'd enjoy, it launches for Switch, Switch 2, and Steam on 27th August.

    Gourdlets Together

    Gourdlets Together trailer.Watch on YouTube

    Perhaps you're already a fan of last year's Gourdlets or perhaps you're completely new to its vegetable-themed low-stakes thrills. Either way, there'll soon be a new way to play, thanks to developer AuntyGames' Gourdlets Together. Essentially, it takes the laid-back village-building vibes of the original, slings in a bit of a fishing focus - where earnings can be spent on upgrades or accessories to decorate your island home - then lets you do it while hanging out with friends online. Gourdlets Together launches on PC later this year.

    Luma Island

    Luma Island trailer.Watch on YouTube

    Don't think we're done with the farming sims yet - not by a long shot! Luma Island launched last year, offering an attractive mix of crop whispering, profession-specific activities, creature collecting, exploration, and puzzle-y dungeoneering. And come 20th June, it'll be getting just a little be more swashbuckling, thanks to its free Pirates update, introducing a new profession, new Lumas, new outfits, and a pirate cove filled with mini-games, temples, traps, and treasures. It'll also bring a range of different difficulty modes to suit players of all tastes.

    Is This Seat Taken?

    Is This Seat Taken? trailer.Watch on YouTube

    Think you're a dab hand at the old 'awkward family gathering' seating plan challenge? Well then, this might just be the game for you. In Poti Poti Studio's "cosy, silly, and relatable" logic puzzler Is This Seat Taken?, the goal is to satisfy the demands of a particularly fussy group of chair occupiers to find the perfect spot that'll keep everyone happy - be they on the bus, at the park, or in the office. It's coming to Steam, Switch, iOS, and Android this August, and a Steam demo's out now.

    MakeRoom

    MakeRoom trailer.Watch on YouTube

    Here's one for the aesthetic tinkerers and furnishing fetishists out there. MakeRoom, from developer Kenney, sees players decorating a series of miniature dioramas - from cosy indoor retreats to camper vans and even forests - to fulfil the requests of adorable NPCs. You might, for instance, be tasked with creating the perfect room for cats, or a suitably moody hideout for a vampire. Then it's simply a matter of hanging drapes, plopping down plants, and even crafting furniture to bring these spaces to life and satisfy your clients' whims. It all sounds very much like Animal Crossing's weirdly compelling Happy Home Paradise expansion, so if it's more of that sort of thing you want, MakeRoom comes to Steam on 7th August.

    Ambroise Niflette & the Gleaned Bell

    Ambroise Niflette & the Gleaned Bell trailer.Watch on YouTube

    The apple bell - whatever an apple bell is - has been stolen, but luckily for apple bell lovers everywhere, renowned detective Ambroise Niflette is on the case. Over the course of Topotes Studio's investigatory adventure, Ambroise - and players - will roam the village of Touvoir, interrogating its inhabitants and searching for secrets, all while using a notebook of steadily amassing leads to reveal contradictions and unmask the culprit. It all sounds perfectly lovely, but the real draw is the delightful art style, which is heavily inspired by miniatures and stop motion. Ambroise Niflette & the Gleaned Bell is eventually set to launch on Steam, but first there's a Kickstarter, which is underway now.

    Let's Build a Dungeon

    Let's Build a Dungeon trailer.Watch on YouTube

    First there was Let's Build a Zoo, and now comes Let's Build a Dungeon. But while developer Springloaded kept its focus pretty tight for its debut release, Let's Build a Dungeon goes broad; not only is it a playable RPG creator where you can rustle up your own worlds and quests, it's also claiming to be an entire games industry sim too, where you'll need to manage all the malarky around releasing your game - from attracting funding right through to making a profit at the other end of the process. But if all that sounds too stressful, Springloaded has confirmed - as part of its latest showing - there'll be a cosy sandbox Build Mode too. There's still no release date for Let's Build a Dungeon yet, but it's heading to Steam, Xbox One, and Xbox Series X/S.

    Squeakross: Home Squeak Home

    Squeakross: Home Squeak Home trailer.Watch on YouTube

    What do you get if you cross adorable mice with classic grid-filling puzzler Picross? Well, this thing, obviously. Squeakross: Home Squeak Home is the work of developer Alblune, and it adds its own twist to the familiar logic-testing formula by introducing a home decorating element. The idea is each puzzle corresponds to an unlockable bit of decor - including furniture, accessories, and stickers - so you'll slowly amass new furnishings and trimmings as you give your brain a work out. Is there an in-game lore reason why puzzles equals furniture? Who knows! We'll soon find out, though, given Squeakross launches for Switch and PCtoday.

    Monument Valley 3

    Monument Valley 3 trailer.Watch on YouTube

    Ustwo Games' perspective shifting puzzle series Monument Valley has been a big old hit, amassing tens of millions of downloads since its iOS debut back in 2014 - so it wasn't a huge surprise when a third entry showed up on mobile last year. Initially, however, it was locked behind a Netflix subscription, but Monument Valley 3 - which we quite liked despite it offering little meaningful evolution for the series - is finally spreading its wings later this year. As announced during today's Wholesome Direct, it's coming to Steam, Switch, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on 22nd July.

    Big Hops

    Big Hops trailer.Watch on YouTube

    If you immediately thought bunnies, you're wrong. Big Hops is, in fact, a frog-themed action platformer, in which players attempt to help the titular Hop find his way home. Each world he visits on his adventure promises its own self-contained story - involving everything from mountain cultists to desert ne'erdowells - all interspersed with plenty of agile platform action. You can grapple across gaps, hoist levers, rotate wheels, even pick locks - all using your tongue - and it's accompanied by some veggie-based gameplay that lets players introduce the likes of climbable vines and mushroom-based bounce pads into levels. Big Hops is currently raising funds via Kickstarter and a Steam demo's out now.

    Little Kitty, Big City

    Little Kitty, Big City trailer.Watch on YouTube

    Here's quicky for you. Little Kitty, Big City - the feline-focused open-world adventure from Double Dagger Studio - is getting a little bigger. That's thanks to a free content update coming to all platforms this "summer", promising new story content, a new neighbourhood to explore, and new oddball characters to befriend. That's alongside a new cat customisation feature for you creative sorts out there.

    Vending Dokan!: Kozy Kiosk

    Vending Dokan!: Kozy Kiosk trailer.Watch on YouTube

    What's in a name? Well, pretty much everything in this case. Aftabi Games' Vending Dokan!: Kozy Kiosk is, just as it sounds, a cosy, laidback game about managing your own vending machine empire. You'll choose where your machines go and what they sell, and hire staff to ensure they stay stocked, clean, and in working order. There's a heavy customisation element too, as you're free to decorate the areas surrounding your vending machines in order to attract new customers. Kozy Kiosk is officially referred to as an "idle simulation", and can be played both actively and passively. And if that appeals, it launches for Steam today.

    Winter Burrow

    Winter Burrow trailer.Watch on YouTube

    Developer Pine Creek Games' "woodland survival game" Winter Burrow was unveiled during December's Wholesome Direct, but it's back to announce it's now coming to Switch. If you missed its original reveal, Winter Burrow casts you as a mouse who's attempting to fix up their burrow and turn it into a toasty retreat from the cold. That requires exploring the snow-covered world outside, gathering resources, crafting tools, building things, making friends, baking pies, and more. Winter Burrow launches next year and will be available for Steam, Xbox One, Xbox Series X/S, and Switch.

    Tales of the Shire: A Lord of the Rings Game

    Tales of the Shire trailer.Watch on YouTube

    After multiple delays, cosy hobbit life sim Tales of the Shire is almost upon us, and developer Wētā Workshop is readying for its arrival with a brand-new trailer. It's been described as a game about "finding joy in the small moments", and features all the usual life sim activities - fishing, cooking, gathering, decorating, merrymaking - with a bit of a Lord of the Rings twist. So yes, you CAN decorate your hobbit's hole. Tales of the Shire launches for Switch, PlayStation, Xbox, and PC on 29th July.

    Haunted Paws

    Haunted Paws trailer.Watch on YouTube

    If your interests lie at the intersection of spooky mansions and adorable pups, prepare to have your day made. In developer LazyFlock's supernatural adventure Haunted Paws, players - either solo or with a friend - control two bravepuppies as they explore a creepy old house in search of their human, who's been kidnapped by sinister forces. It promises puzzles, lighthearted spookiness, and even a few emotional bits. There's no release date for Haunted Paws yet, but it's coming to Steam.

    The Guardian of Nature

    The Guardian of Nature trailer.Watch on YouTube

    This wholesome, hand-drawn puzzle adventure from Inlusio Interactive is all about the interconnectedness of nature, and sees players embarking on a botanical journey as the lovably be-hatted Henry. Not only does Henry know his stuff about the natural world, he's also able to change his size, meaning players can explore both above and below ground as they solve puzzles to assist nature. The Guardian of Nature launches into Steam early access today, and it's coming to Switch, Xbox, iOS, and Android too.

    Everdeep Aurora

    Everdeep Aurora trailer.Watch on YouTube

    If you've ever thought Dig Dug would be improved if its protagonist was a cat, Everdeep Aurora might be the game for you. It follows the apocalyptic adventures of a kitten named Shell as she explores subterranean depths in search of her mother. You'll obliterate blocks, do some platforming, play mini-games, and converse with peculiar characters as you investigate the dark secrets buried below, all without a hint of combat. Its limited-colour pixel art looks wonderful, and it's coming to Steam and Switch on 10th July.

    Seasonala Cemetery

    Seasonala Cemetery trailer.Watch on YouTube

    From the creators of A Mortician's Tale, the "meditative" Seasonala Cemetery is a "peaceful but poignant reflection on life and death". It's set in an expansive, living cemetery that changes dynamically based on your system's time and date. The summer, for instance, might see the world bustling with vibrant life, while the winter brings quiet and snow. You can interact with NPCs and animals, rummage through nature, learn the history of the nearby city through its gravestones, or simply relax to its ambient sounds. Seasonala Cemetery is out today on Steam and itch.io, and is completely free.

    Camper Van: Make it Home

    Camper Van: Make it Home trailer.Watch on YouTube

    One ofseveral camper-van-themed games currently in the works, developer Malpata Studio's Make it Home is a pretty self-explanatory thing. You've got a camper van to make your own as it journey across beautiful, idyllic landscapes. Part of your goal is to solve organisational puzzles, but there's laidback interior design too. Camper Van: Make it Home is available today, alongside a demo, on Steam.

    Lynked: Banner of the Spark

    Lynked: Banner of the Spark trailer.Watch on YouTube

    FuzzyBot's Lynked: Banner of the Spark is a cheerily colourful action-RPG, that's part sci-fi roguelike, part relaxed life sim. At its most peaceful, you'll farm, fish, gather materials, and build your base with help from your robot pals, but that's all in service of its more frenetic hack-and-slash action. When you're ready for some proper adventure, you can brave the wilds, battle evil robot forces with a large arsenal of weapons, and search for helpful bots to bring back home. Lynked is already available on Steam, but it's coming to PS5 and Xbox Series X/S too.

    Omelet You Cook

    Omelet You Cook trailer.Watch on YouTube

    In this chaotic cooking roguelike from SchuBox Games, you're tasked with creating the perfect omelettes to satisfy your customers' increasingly peculiar demands. That involves combining ingredients as they fly by on a conveyor belt, from the relatively mundane to the rather more dubious, in the hope of earning enough money to increase your provisions, add useful relics to your pantry, and, hopefully, please the fearsome Principal Clucker. It all looks wonderfully ridiculous, and it launches on Steam today.

    Milano's Odd Job Collection

    Milano's Odd Job Collection trailer.Watch on YouTube

    Milano's Odd Job Collectionis coming to the west for the very first time. It follows the adventures of 11-year-old Milano as she's left to her own devices over the summer. Free to do as she pleases, she embarks on a range of odd job - from pizza delivery to milking flying cows - in order to make money and have fun. Milano's Odd Job Collection, from developer Westone, is coming to Switch, PlayStation, Xbox, and PC later this year.

    Fireseide Feelings

    Fireseide Feelings trailer.Watch on YouTube

    If you've got something to get off your chest, what better place to do it than by a roaring fire in a cosy forest glade? Fireside Feelings is described as a "mental wellness experience" promoting empathy, connection, and positivity between players. Situated cosily in your customisable camp, you're able to answer questions on a range of topics, taking part in conversations between people "separated in space and time". Conversations aren't live, and there's no direct interaction with others, but the goal, according to developer Team Empreintes, is to "share experiences, express your emotions, and be a part of a caring community". It launches today on Steam.

    All Will Rise

    All Will Rise trailer.Watch on YouTube

    Well here's something you don't see every day. All Will Rise is a "narrative courtroom deck-builder", in which you and your team take a corrupt billionaire to court, accusing them of a river's murder. That involves accumulating cards and using them to engage in conversation battles, attempting to charm, intimidate and manipulate those you meet around the vibrant city of Muziris. "Obey a dead river god's summons - or defy them," developer Speculative Agency explains. "Pass information to violent ecoterrorists - or maintain your pacifist ideals. Convince a corporate stooge to testify for you - or blackmail him with sensitive information. Your choices will determine thefate." All Will Rise is currently crowdfunding, but it's aiming to launch on Xbox, PlayStation, Switch, and Steam.

    Gecko Gods

    Gecko Gods trailer.Watch on YouTube

    It's hard to go wrong with a gecko, which immediately gives developer Inresin's Gecko Gods a bit of an advantage. What we've got here is a "serene lizard-sized puzzle-platformer" set on a beautiful archipelago, in which its tiny protagonist clambers across forgotten ruins, solving puzzles as they go. There are secrets of a lost civilisation to uncover, hidden paths, and more, all of which you'll be able to explore for yourself when Gecko Gods launches for Switch, PS5, and Steam later this year. But if you're an impatient sort, a Steam demo is available now.

    One Move Away

    One Move Away trailer.Watch on YouTube

    If you quite fancied the idea of Unpacking, but thought it had far too much 'taking stuff out of things' for its own good, you might enjoy Ramage Games' One Move Away, which is basically the inverse experience. Here, you play as three different characters, starting with a young girl in the 1980s, gradually learning more about them as you pack their belongings away ready for another chapter in their intertwining lives. All this plays out in first-person across 20 levels, and if that takes your fancy, a Steam demo's out now ahead of a full launch on PS5, Xbox Series X/S, and PC.

    Heidi's Legacy: Mountains Calling

    Heidi's Legacy trailer.Watch on YouTube

    As you've probably already guessed, Heidi's Legacy: Mountains Calling takes inspiration from the classic children's stories. Which is why it's something of a surprise to learn its protagonist is called Adèle. Regardless, this is a game of grumpy old men, goat management, and alpine wandering, where you'll explore the beautiful countryside with your bleating pals, foraging for herbs, mushrooms, and more in a bid to help the nearby village. You can unlock abilities that open up more of the world, and chat to the locals in branching conversations'll that impact their lives. And as for those goats, they can provide milk, cheese, and wool. "Will you embrace slow living," asks developer Humble Reeds, "or push for bolder change?". Heidi's Legacy is coming to PC "soon".

    Hotel Galatic

    Hotel Galatic trailer.Watch on YouTube

    In Hotel Galactic, you're responsible for the running of a modular hotel on a strange cosmic island, which you'll customise and optimise in order to provide guests with the perfect stay. There are resources to manage, a workforce to build, and more, as you cater to the demands of your ever-growing colony, all with assistance from your ghostly Grandpa Gustav. There's a bit more to it than that, though, and the whole thing's framed by a tale of love and vengeance that's conveyed through some lovely anime-inspired art and animation. Hotel Galactic launches into Steam early access on 24th July, with consoles to follow, and a demo's available now.

    Out and About

    Out and About trailer.Watch on YouTube

    If it's serene forest meandering you're after, then look no further than Yaldi Games' Out and About. It's a "cosy foraging adventure" focused on exploring nature and identifying real-life plants and fungi. You'll cook recipes, make herbal remedies, and help rebuild your community after a devastating storm, all while hopefully learning a bit of botanical knowledge you can take out into the real-world. Out and About looks to be aiming for a 2025 release on PC, with a console launch to follow. And if it's piqued your curiosity, you can test out a Steam demo now.

    Discounty

    Discounty trailer.Watch on YouTube

    Forget the farm life; how about managing your own discount supermarket in a small harbour town? That's the premise of Discounty from Crinkle Cut Games, which sees you designing and organising your shop, managing stock levels, working the checkout, and striking trade deals. You'll make friends, navigate local drama, and expand your empire, but that doesn't mean you have to play nice. After all, can you really become filthy rich without making a few lifelong enemies along the way? Discounty launches for Switch, PlayStation, Xbox, and PC on 21st August and, yup, a demo's available now on Steam.

    Islanders: New Shores

    Islanders: New Shores trailer.Watch on YouTube

    We're big fans of developer GrizzlyGames' minimalist city builder Islanders around these parts, so news publisher Coatsink was developing a sequel earlier this year came as a pleasant surprise. It is, if you're unfamiliar, a game about attempting to squeeze as much onto a procedurally generated island as possible, maximising building synergies and minimising penalties to get the highest score. New Shores sounds like a gentle finessing of the formula, rather than a radical reinvention - it's got a sandbox mode as well as a high score mode now, alongside new power-ups called "boons" - but that's okay. The big news is it now has a release date and is coming to Switch, PlayStation, Xbox, and Steam on 10th July.

    Collector's Cove

    Collector's Cove trailer.Watch on YouTube

    VoodooDuck's Collector's Cove might be yet another farming game, but it does at least have a unique twist. For starters, your farm is on a boat endlessly sailing the oceans AND it's powered by an adorable sea monster who you'll need to forge a bond with. As you set out on a tranquil adventure across the water, you'll farm, fish, craft, and personalise your surroundings, sometimes stopping off at passing islands to catalogue their unique flora. Collector's Cove doesn't have a release date yet, but it's coming to PC and a Steam demo's available now.

    Town to City

    Town to City trailer.Watch on YouTube

    Fans of minimalist railway game Station to Station might want to pay attention here. Town to City is developer Galaxy Grove's follow-up to that earlier puzzler, sporting a similar voxel art aesthetic and vibe. This time around, you're charged with building quaint picturesque towns by placing shops, houses, amenities, decorations, and more - all in a bid to please your residents and encourage more to move in. Eventually, you'll have multiple towns under your care, helping the whole region grow and thrive. Town to City doesn't have a release date yet, but you can play a demo on Steam.

    Fishbowl

    Fishbowl trailer.Watch on YouTube

    And finally for the big, non-montage reveals, it's Fishbowl, a coming-of-age tale told over the course of a month. Developer imissmyfriends.studio describes it as a "warm and cozy story about living in isolation, nurturing friendships and understanding grief", and it's all focused on 21-year-old video editor Alo as she works from home while mourning her grandmother. As the days tick by, you'll video call loved ones, work to assemble videos, do care tasks, and solve puzzles to unpack your grandmother's belongings - recovering childhood memories as you do. There's no release date for Fishbowl yet, but it's coming to PS5 and Steam.
    #wholesome #direct #everything #announced #this
    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase
    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase Big hops! Discount shops! Spooky pups! More! Image credit: Eurogamer Feature by Matt Wales News Reporter Published on June 7, 2025 If you're the sort who just can't seem to resist the soothing rhythms of turnip planting and interior design, you've come to the right place. This year's Wholesome Direct - which marks the fifth anniversary of the showcase - has now aired, unleashing a fresh wave of cosy games to stick on your wishlists. We've got vending machine management, adorable puppies on spooking adventures, cheese-based puzzling, geckos, goats, seasonal cemetery exploration, and a whole lot more. So if that sounds like it might help sate your idyllic yearning, read on for all the big announcements from Wholesome Direct 2025. And for more indies, you can check out our round-up of this year's Day of the Devs showcase elsewhere. Leaf Blower Co. Leaf Blower Co. trailer.Watch on YouTube Ever wished your PowerWash Simulator had a little less splosh and a little more whoosh? That seems to be the starting point for developer Lift Games' Leaf Blower Co., a game about making the untidy tidy come rain, snow, or shine, one mechanised gust at a time. It's got a story mode plus a variety to locations waiting to be blown debris-free, and if that appeals, a demo's available now on Steam ahead of its release later this year. Instants Instants trailer.Watch on YouTube Instants is a creativity themed puzzler about the intoxicating pleasures of obsessive scrapbooking. It sees players attempting to sort images into chronological order and then assembling them into a scrapbook to reveal a "heartwarming" story inspired by the way family history can be passed down using pictures. It's developed by Endflame and launches today on PC, and Switch. Story of Seasons: Grand Bazaar Story of Seasons: Grand Bazaar trailer.Watch on YouTube Stardew Valley might be the face of farming sims these days, but the grandaddy of the genre - Story of Season- never went away, and another entry in the venerable series is looming. Grand Bazaar is actually a remake of 2011 DS game Harvest Moon: Grand Bazaar, and it's got pretty much everything you'd expect from these kind of things - including turnips to fondle, animals to rear, and locals to dazzle with your impressive root vegetable collection. The main twist is you'll be selling all this yourself by setting up shop in the titular bazar. And if that sounds like something you'd enjoy, it launches for Switch, Switch 2, and Steam on 27th August. Gourdlets Together Gourdlets Together trailer.Watch on YouTube Perhaps you're already a fan of last year's Gourdlets or perhaps you're completely new to its vegetable-themed low-stakes thrills. Either way, there'll soon be a new way to play, thanks to developer AuntyGames' Gourdlets Together. Essentially, it takes the laid-back village-building vibes of the original, slings in a bit of a fishing focus - where earnings can be spent on upgrades or accessories to decorate your island home - then lets you do it while hanging out with friends online. Gourdlets Together launches on PC later this year. Luma Island Luma Island trailer.Watch on YouTube Don't think we're done with the farming sims yet - not by a long shot! Luma Island launched last year, offering an attractive mix of crop whispering, profession-specific activities, creature collecting, exploration, and puzzle-y dungeoneering. And come 20th June, it'll be getting just a little be more swashbuckling, thanks to its free Pirates update, introducing a new profession, new Lumas, new outfits, and a pirate cove filled with mini-games, temples, traps, and treasures. It'll also bring a range of different difficulty modes to suit players of all tastes. Is This Seat Taken? Is This Seat Taken? trailer.Watch on YouTube Think you're a dab hand at the old 'awkward family gathering' seating plan challenge? Well then, this might just be the game for you. In Poti Poti Studio's "cosy, silly, and relatable" logic puzzler Is This Seat Taken?, the goal is to satisfy the demands of a particularly fussy group of chair occupiers to find the perfect spot that'll keep everyone happy - be they on the bus, at the park, or in the office. It's coming to Steam, Switch, iOS, and Android this August, and a Steam demo's out now. MakeRoom MakeRoom trailer.Watch on YouTube Here's one for the aesthetic tinkerers and furnishing fetishists out there. MakeRoom, from developer Kenney, sees players decorating a series of miniature dioramas - from cosy indoor retreats to camper vans and even forests - to fulfil the requests of adorable NPCs. You might, for instance, be tasked with creating the perfect room for cats, or a suitably moody hideout for a vampire. Then it's simply a matter of hanging drapes, plopping down plants, and even crafting furniture to bring these spaces to life and satisfy your clients' whims. It all sounds very much like Animal Crossing's weirdly compelling Happy Home Paradise expansion, so if it's more of that sort of thing you want, MakeRoom comes to Steam on 7th August. Ambroise Niflette & the Gleaned Bell Ambroise Niflette & the Gleaned Bell trailer.Watch on YouTube The apple bell - whatever an apple bell is - has been stolen, but luckily for apple bell lovers everywhere, renowned detective Ambroise Niflette is on the case. Over the course of Topotes Studio's investigatory adventure, Ambroise - and players - will roam the village of Touvoir, interrogating its inhabitants and searching for secrets, all while using a notebook of steadily amassing leads to reveal contradictions and unmask the culprit. It all sounds perfectly lovely, but the real draw is the delightful art style, which is heavily inspired by miniatures and stop motion. Ambroise Niflette & the Gleaned Bell is eventually set to launch on Steam, but first there's a Kickstarter, which is underway now. Let's Build a Dungeon Let's Build a Dungeon trailer.Watch on YouTube First there was Let's Build a Zoo, and now comes Let's Build a Dungeon. But while developer Springloaded kept its focus pretty tight for its debut release, Let's Build a Dungeon goes broad; not only is it a playable RPG creator where you can rustle up your own worlds and quests, it's also claiming to be an entire games industry sim too, where you'll need to manage all the malarky around releasing your game - from attracting funding right through to making a profit at the other end of the process. But if all that sounds too stressful, Springloaded has confirmed - as part of its latest showing - there'll be a cosy sandbox Build Mode too. There's still no release date for Let's Build a Dungeon yet, but it's heading to Steam, Xbox One, and Xbox Series X/S. Squeakross: Home Squeak Home Squeakross: Home Squeak Home trailer.Watch on YouTube What do you get if you cross adorable mice with classic grid-filling puzzler Picross? Well, this thing, obviously. Squeakross: Home Squeak Home is the work of developer Alblune, and it adds its own twist to the familiar logic-testing formula by introducing a home decorating element. The idea is each puzzle corresponds to an unlockable bit of decor - including furniture, accessories, and stickers - so you'll slowly amass new furnishings and trimmings as you give your brain a work out. Is there an in-game lore reason why puzzles equals furniture? Who knows! We'll soon find out, though, given Squeakross launches for Switch and PCtoday. Monument Valley 3 Monument Valley 3 trailer.Watch on YouTube Ustwo Games' perspective shifting puzzle series Monument Valley has been a big old hit, amassing tens of millions of downloads since its iOS debut back in 2014 - so it wasn't a huge surprise when a third entry showed up on mobile last year. Initially, however, it was locked behind a Netflix subscription, but Monument Valley 3 - which we quite liked despite it offering little meaningful evolution for the series - is finally spreading its wings later this year. As announced during today's Wholesome Direct, it's coming to Steam, Switch, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on 22nd July. Big Hops Big Hops trailer.Watch on YouTube If you immediately thought bunnies, you're wrong. Big Hops is, in fact, a frog-themed action platformer, in which players attempt to help the titular Hop find his way home. Each world he visits on his adventure promises its own self-contained story - involving everything from mountain cultists to desert ne'erdowells - all interspersed with plenty of agile platform action. You can grapple across gaps, hoist levers, rotate wheels, even pick locks - all using your tongue - and it's accompanied by some veggie-based gameplay that lets players introduce the likes of climbable vines and mushroom-based bounce pads into levels. Big Hops is currently raising funds via Kickstarter and a Steam demo's out now. Little Kitty, Big City Little Kitty, Big City trailer.Watch on YouTube Here's quicky for you. Little Kitty, Big City - the feline-focused open-world adventure from Double Dagger Studio - is getting a little bigger. That's thanks to a free content update coming to all platforms this "summer", promising new story content, a new neighbourhood to explore, and new oddball characters to befriend. That's alongside a new cat customisation feature for you creative sorts out there. Vending Dokan!: Kozy Kiosk Vending Dokan!: Kozy Kiosk trailer.Watch on YouTube What's in a name? Well, pretty much everything in this case. Aftabi Games' Vending Dokan!: Kozy Kiosk is, just as it sounds, a cosy, laidback game about managing your own vending machine empire. You'll choose where your machines go and what they sell, and hire staff to ensure they stay stocked, clean, and in working order. There's a heavy customisation element too, as you're free to decorate the areas surrounding your vending machines in order to attract new customers. Kozy Kiosk is officially referred to as an "idle simulation", and can be played both actively and passively. And if that appeals, it launches for Steam today. Winter Burrow Winter Burrow trailer.Watch on YouTube Developer Pine Creek Games' "woodland survival game" Winter Burrow was unveiled during December's Wholesome Direct, but it's back to announce it's now coming to Switch. If you missed its original reveal, Winter Burrow casts you as a mouse who's attempting to fix up their burrow and turn it into a toasty retreat from the cold. That requires exploring the snow-covered world outside, gathering resources, crafting tools, building things, making friends, baking pies, and more. Winter Burrow launches next year and will be available for Steam, Xbox One, Xbox Series X/S, and Switch. Tales of the Shire: A Lord of the Rings Game Tales of the Shire trailer.Watch on YouTube After multiple delays, cosy hobbit life sim Tales of the Shire is almost upon us, and developer Wētā Workshop is readying for its arrival with a brand-new trailer. It's been described as a game about "finding joy in the small moments", and features all the usual life sim activities - fishing, cooking, gathering, decorating, merrymaking - with a bit of a Lord of the Rings twist. So yes, you CAN decorate your hobbit's hole. Tales of the Shire launches for Switch, PlayStation, Xbox, and PC on 29th July. Haunted Paws Haunted Paws trailer.Watch on YouTube If your interests lie at the intersection of spooky mansions and adorable pups, prepare to have your day made. In developer LazyFlock's supernatural adventure Haunted Paws, players - either solo or with a friend - control two bravepuppies as they explore a creepy old house in search of their human, who's been kidnapped by sinister forces. It promises puzzles, lighthearted spookiness, and even a few emotional bits. There's no release date for Haunted Paws yet, but it's coming to Steam. The Guardian of Nature The Guardian of Nature trailer.Watch on YouTube This wholesome, hand-drawn puzzle adventure from Inlusio Interactive is all about the interconnectedness of nature, and sees players embarking on a botanical journey as the lovably be-hatted Henry. Not only does Henry know his stuff about the natural world, he's also able to change his size, meaning players can explore both above and below ground as they solve puzzles to assist nature. The Guardian of Nature launches into Steam early access today, and it's coming to Switch, Xbox, iOS, and Android too. Everdeep Aurora Everdeep Aurora trailer.Watch on YouTube If you've ever thought Dig Dug would be improved if its protagonist was a cat, Everdeep Aurora might be the game for you. It follows the apocalyptic adventures of a kitten named Shell as she explores subterranean depths in search of her mother. You'll obliterate blocks, do some platforming, play mini-games, and converse with peculiar characters as you investigate the dark secrets buried below, all without a hint of combat. Its limited-colour pixel art looks wonderful, and it's coming to Steam and Switch on 10th July. Seasonala Cemetery Seasonala Cemetery trailer.Watch on YouTube From the creators of A Mortician's Tale, the "meditative" Seasonala Cemetery is a "peaceful but poignant reflection on life and death". It's set in an expansive, living cemetery that changes dynamically based on your system's time and date. The summer, for instance, might see the world bustling with vibrant life, while the winter brings quiet and snow. You can interact with NPCs and animals, rummage through nature, learn the history of the nearby city through its gravestones, or simply relax to its ambient sounds. Seasonala Cemetery is out today on Steam and itch.io, and is completely free. Camper Van: Make it Home Camper Van: Make it Home trailer.Watch on YouTube One ofseveral camper-van-themed games currently in the works, developer Malpata Studio's Make it Home is a pretty self-explanatory thing. You've got a camper van to make your own as it journey across beautiful, idyllic landscapes. Part of your goal is to solve organisational puzzles, but there's laidback interior design too. Camper Van: Make it Home is available today, alongside a demo, on Steam. Lynked: Banner of the Spark Lynked: Banner of the Spark trailer.Watch on YouTube FuzzyBot's Lynked: Banner of the Spark is a cheerily colourful action-RPG, that's part sci-fi roguelike, part relaxed life sim. At its most peaceful, you'll farm, fish, gather materials, and build your base with help from your robot pals, but that's all in service of its more frenetic hack-and-slash action. When you're ready for some proper adventure, you can brave the wilds, battle evil robot forces with a large arsenal of weapons, and search for helpful bots to bring back home. Lynked is already available on Steam, but it's coming to PS5 and Xbox Series X/S too. Omelet You Cook Omelet You Cook trailer.Watch on YouTube In this chaotic cooking roguelike from SchuBox Games, you're tasked with creating the perfect omelettes to satisfy your customers' increasingly peculiar demands. That involves combining ingredients as they fly by on a conveyor belt, from the relatively mundane to the rather more dubious, in the hope of earning enough money to increase your provisions, add useful relics to your pantry, and, hopefully, please the fearsome Principal Clucker. It all looks wonderfully ridiculous, and it launches on Steam today. Milano's Odd Job Collection Milano's Odd Job Collection trailer.Watch on YouTube Milano's Odd Job Collectionis coming to the west for the very first time. It follows the adventures of 11-year-old Milano as she's left to her own devices over the summer. Free to do as she pleases, she embarks on a range of odd job - from pizza delivery to milking flying cows - in order to make money and have fun. Milano's Odd Job Collection, from developer Westone, is coming to Switch, PlayStation, Xbox, and PC later this year. Fireseide Feelings Fireseide Feelings trailer.Watch on YouTube If you've got something to get off your chest, what better place to do it than by a roaring fire in a cosy forest glade? Fireside Feelings is described as a "mental wellness experience" promoting empathy, connection, and positivity between players. Situated cosily in your customisable camp, you're able to answer questions on a range of topics, taking part in conversations between people "separated in space and time". Conversations aren't live, and there's no direct interaction with others, but the goal, according to developer Team Empreintes, is to "share experiences, express your emotions, and be a part of a caring community". It launches today on Steam. All Will Rise All Will Rise trailer.Watch on YouTube Well here's something you don't see every day. All Will Rise is a "narrative courtroom deck-builder", in which you and your team take a corrupt billionaire to court, accusing them of a river's murder. That involves accumulating cards and using them to engage in conversation battles, attempting to charm, intimidate and manipulate those you meet around the vibrant city of Muziris. "Obey a dead river god's summons - or defy them," developer Speculative Agency explains. "Pass information to violent ecoterrorists - or maintain your pacifist ideals. Convince a corporate stooge to testify for you - or blackmail him with sensitive information. Your choices will determine thefate." All Will Rise is currently crowdfunding, but it's aiming to launch on Xbox, PlayStation, Switch, and Steam. Gecko Gods Gecko Gods trailer.Watch on YouTube It's hard to go wrong with a gecko, which immediately gives developer Inresin's Gecko Gods a bit of an advantage. What we've got here is a "serene lizard-sized puzzle-platformer" set on a beautiful archipelago, in which its tiny protagonist clambers across forgotten ruins, solving puzzles as they go. There are secrets of a lost civilisation to uncover, hidden paths, and more, all of which you'll be able to explore for yourself when Gecko Gods launches for Switch, PS5, and Steam later this year. But if you're an impatient sort, a Steam demo is available now. One Move Away One Move Away trailer.Watch on YouTube If you quite fancied the idea of Unpacking, but thought it had far too much 'taking stuff out of things' for its own good, you might enjoy Ramage Games' One Move Away, which is basically the inverse experience. Here, you play as three different characters, starting with a young girl in the 1980s, gradually learning more about them as you pack their belongings away ready for another chapter in their intertwining lives. All this plays out in first-person across 20 levels, and if that takes your fancy, a Steam demo's out now ahead of a full launch on PS5, Xbox Series X/S, and PC. Heidi's Legacy: Mountains Calling Heidi's Legacy trailer.Watch on YouTube As you've probably already guessed, Heidi's Legacy: Mountains Calling takes inspiration from the classic children's stories. Which is why it's something of a surprise to learn its protagonist is called Adèle. Regardless, this is a game of grumpy old men, goat management, and alpine wandering, where you'll explore the beautiful countryside with your bleating pals, foraging for herbs, mushrooms, and more in a bid to help the nearby village. You can unlock abilities that open up more of the world, and chat to the locals in branching conversations'll that impact their lives. And as for those goats, they can provide milk, cheese, and wool. "Will you embrace slow living," asks developer Humble Reeds, "or push for bolder change?". Heidi's Legacy is coming to PC "soon". Hotel Galatic Hotel Galatic trailer.Watch on YouTube In Hotel Galactic, you're responsible for the running of a modular hotel on a strange cosmic island, which you'll customise and optimise in order to provide guests with the perfect stay. There are resources to manage, a workforce to build, and more, as you cater to the demands of your ever-growing colony, all with assistance from your ghostly Grandpa Gustav. There's a bit more to it than that, though, and the whole thing's framed by a tale of love and vengeance that's conveyed through some lovely anime-inspired art and animation. Hotel Galactic launches into Steam early access on 24th July, with consoles to follow, and a demo's available now. Out and About Out and About trailer.Watch on YouTube If it's serene forest meandering you're after, then look no further than Yaldi Games' Out and About. It's a "cosy foraging adventure" focused on exploring nature and identifying real-life plants and fungi. You'll cook recipes, make herbal remedies, and help rebuild your community after a devastating storm, all while hopefully learning a bit of botanical knowledge you can take out into the real-world. Out and About looks to be aiming for a 2025 release on PC, with a console launch to follow. And if it's piqued your curiosity, you can test out a Steam demo now. Discounty Discounty trailer.Watch on YouTube Forget the farm life; how about managing your own discount supermarket in a small harbour town? That's the premise of Discounty from Crinkle Cut Games, which sees you designing and organising your shop, managing stock levels, working the checkout, and striking trade deals. You'll make friends, navigate local drama, and expand your empire, but that doesn't mean you have to play nice. After all, can you really become filthy rich without making a few lifelong enemies along the way? Discounty launches for Switch, PlayStation, Xbox, and PC on 21st August and, yup, a demo's available now on Steam. Islanders: New Shores Islanders: New Shores trailer.Watch on YouTube We're big fans of developer GrizzlyGames' minimalist city builder Islanders around these parts, so news publisher Coatsink was developing a sequel earlier this year came as a pleasant surprise. It is, if you're unfamiliar, a game about attempting to squeeze as much onto a procedurally generated island as possible, maximising building synergies and minimising penalties to get the highest score. New Shores sounds like a gentle finessing of the formula, rather than a radical reinvention - it's got a sandbox mode as well as a high score mode now, alongside new power-ups called "boons" - but that's okay. The big news is it now has a release date and is coming to Switch, PlayStation, Xbox, and Steam on 10th July. Collector's Cove Collector's Cove trailer.Watch on YouTube VoodooDuck's Collector's Cove might be yet another farming game, but it does at least have a unique twist. For starters, your farm is on a boat endlessly sailing the oceans AND it's powered by an adorable sea monster who you'll need to forge a bond with. As you set out on a tranquil adventure across the water, you'll farm, fish, craft, and personalise your surroundings, sometimes stopping off at passing islands to catalogue their unique flora. Collector's Cove doesn't have a release date yet, but it's coming to PC and a Steam demo's available now. Town to City Town to City trailer.Watch on YouTube Fans of minimalist railway game Station to Station might want to pay attention here. Town to City is developer Galaxy Grove's follow-up to that earlier puzzler, sporting a similar voxel art aesthetic and vibe. This time around, you're charged with building quaint picturesque towns by placing shops, houses, amenities, decorations, and more - all in a bid to please your residents and encourage more to move in. Eventually, you'll have multiple towns under your care, helping the whole region grow and thrive. Town to City doesn't have a release date yet, but you can play a demo on Steam. Fishbowl Fishbowl trailer.Watch on YouTube And finally for the big, non-montage reveals, it's Fishbowl, a coming-of-age tale told over the course of a month. Developer imissmyfriends.studio describes it as a "warm and cozy story about living in isolation, nurturing friendships and understanding grief", and it's all focused on 21-year-old video editor Alo as she works from home while mourning her grandmother. As the days tick by, you'll video call loved ones, work to assemble videos, do care tasks, and solve puzzles to unpack your grandmother's belongings - recovering childhood memories as you do. There's no release date for Fishbowl yet, but it's coming to PS5 and Steam. #wholesome #direct #everything #announced #this
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    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase
    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase Big hops! Discount shops! Spooky pups! More! Image credit: Eurogamer Feature by Matt Wales News Reporter Published on June 7, 2025 If you're the sort who just can't seem to resist the soothing rhythms of turnip planting and interior design, you've come to the right place. This year's Wholesome Direct - which marks the fifth anniversary of the showcase - has now aired, unleashing a fresh wave of cosy games to stick on your wishlists. We've got vending machine management, adorable puppies on spooking adventures, cheese-based puzzling, geckos, goats, seasonal cemetery exploration, and a whole lot more. So if that sounds like it might help sate your idyllic yearning, read on for all the big announcements from Wholesome Direct 2025. And for more indies, you can check out our round-up of this year's Day of the Devs showcase elsewhere. Leaf Blower Co. Leaf Blower Co. trailer.Watch on YouTube Ever wished your PowerWash Simulator had a little less splosh and a little more whoosh? That seems to be the starting point for developer Lift Games' Leaf Blower Co., a game about making the untidy tidy come rain, snow, or shine, one mechanised gust at a time. It's got a story mode plus a variety to locations waiting to be blown debris-free, and if that appeals, a demo's available now on Steam ahead of its release later this year. Instants Instants trailer.Watch on YouTube Instants is a creativity themed puzzler about the intoxicating pleasures of obsessive scrapbooking. It sees players attempting to sort images into chronological order and then assembling them into a scrapbook to reveal a "heartwarming" story inspired by the way family history can be passed down using pictures. It's developed by Endflame and launches today on PC (via Steam and Epic), and Switch. Story of Seasons: Grand Bazaar Story of Seasons: Grand Bazaar trailer.Watch on YouTube Stardew Valley might be the face of farming sims these days, but the grandaddy of the genre - Story of Season (formerly Harvest Moon) - never went away, and another entry in the venerable series is looming. Grand Bazaar is actually a remake of 2011 DS game Harvest Moon: Grand Bazaar, and it's got pretty much everything you'd expect from these kind of things - including turnips to fondle, animals to rear, and locals to dazzle with your impressive root vegetable collection. The main twist is you'll be selling all this yourself by setting up shop in the titular bazar. And if that sounds like something you'd enjoy, it launches for Switch, Switch 2, and Steam on 27th August. Gourdlets Together Gourdlets Together trailer.Watch on YouTube Perhaps you're already a fan of last year's Gourdlets or perhaps you're completely new to its vegetable-themed low-stakes thrills. Either way, there'll soon be a new way to play, thanks to developer AuntyGames' Gourdlets Together. Essentially, it takes the laid-back village-building vibes of the original, slings in a bit of a fishing focus - where earnings can be spent on upgrades or accessories to decorate your island home - then lets you do it while hanging out with friends online. Gourdlets Together launches on PC later this year. Luma Island Luma Island trailer.Watch on YouTube Don't think we're done with the farming sims yet - not by a long shot! Luma Island launched last year, offering an attractive mix of crop whispering, profession-specific activities, creature collecting, exploration, and puzzle-y dungeoneering. And come 20th June, it'll be getting just a little be more swashbuckling, thanks to its free Pirates update, introducing a new profession, new Lumas, new outfits, and a pirate cove filled with mini-games, temples, traps, and treasures. It'll also bring a range of different difficulty modes to suit players of all tastes. Is This Seat Taken? Is This Seat Taken? trailer.Watch on YouTube Think you're a dab hand at the old 'awkward family gathering' seating plan challenge? Well then, this might just be the game for you. In Poti Poti Studio's "cosy, silly, and relatable" logic puzzler Is This Seat Taken?, the goal is to satisfy the demands of a particularly fussy group of chair occupiers to find the perfect spot that'll keep everyone happy - be they on the bus, at the park, or in the office. It's coming to Steam, Switch, iOS, and Android this August, and a Steam demo's out now. MakeRoom MakeRoom trailer.Watch on YouTube Here's one for the aesthetic tinkerers and furnishing fetishists out there. MakeRoom, from developer Kenney, sees players decorating a series of miniature dioramas - from cosy indoor retreats to camper vans and even forests - to fulfil the requests of adorable NPCs. You might, for instance, be tasked with creating the perfect room for cats, or a suitably moody hideout for a vampire. Then it's simply a matter of hanging drapes, plopping down plants, and even crafting furniture to bring these spaces to life and satisfy your clients' whims. It all sounds very much like Animal Crossing's weirdly compelling Happy Home Paradise expansion, so if it's more of that sort of thing you want, MakeRoom comes to Steam on 7th August. Ambroise Niflette & the Gleaned Bell Ambroise Niflette & the Gleaned Bell trailer.Watch on YouTube The apple bell - whatever an apple bell is - has been stolen, but luckily for apple bell lovers everywhere, renowned detective Ambroise Niflette is on the case. Over the course of Topotes Studio's investigatory adventure, Ambroise - and players - will roam the village of Touvoir, interrogating its inhabitants and searching for secrets, all while using a notebook of steadily amassing leads to reveal contradictions and unmask the culprit. It all sounds perfectly lovely, but the real draw is the delightful art style, which is heavily inspired by miniatures and stop motion. Ambroise Niflette & the Gleaned Bell is eventually set to launch on Steam, but first there's a Kickstarter, which is underway now. Let's Build a Dungeon Let's Build a Dungeon trailer.Watch on YouTube First there was Let's Build a Zoo, and now comes Let's Build a Dungeon. But while developer Springloaded kept its focus pretty tight for its debut release, Let's Build a Dungeon goes broad; not only is it a playable RPG creator where you can rustle up your own worlds and quests, it's also claiming to be an entire games industry sim too, where you'll need to manage all the malarky around releasing your game - from attracting funding right through to making a profit at the other end of the process. But if all that sounds too stressful, Springloaded has confirmed - as part of its latest showing - there'll be a cosy sandbox Build Mode too. There's still no release date for Let's Build a Dungeon yet, but it's heading to Steam (there's a demo here), Xbox One, and Xbox Series X/S. Squeakross: Home Squeak Home Squeakross: Home Squeak Home trailer.Watch on YouTube What do you get if you cross adorable mice with classic grid-filling puzzler Picross? Well, this thing, obviously. Squeakross: Home Squeak Home is the work of developer Alblune, and it adds its own twist to the familiar logic-testing formula by introducing a home decorating element. The idea is each puzzle corresponds to an unlockable bit of decor - including furniture, accessories, and stickers - so you'll slowly amass new furnishings and trimmings as you give your brain a work out. Is there an in-game lore reason why puzzles equals furniture? Who knows! We'll soon find out, though, given Squeakross launches for Switch and PC (via Steam and itch.io) today. Monument Valley 3 Monument Valley 3 trailer.Watch on YouTube Ustwo Games' perspective shifting puzzle series Monument Valley has been a big old hit, amassing tens of millions of downloads since its iOS debut back in 2014 - so it wasn't a huge surprise when a third entry showed up on mobile last year. Initially, however, it was locked behind a Netflix subscription, but Monument Valley 3 - which we quite liked despite it offering little meaningful evolution for the series - is finally spreading its wings later this year. As announced during today's Wholesome Direct, it's coming to Steam, Switch, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on 22nd July. Big Hops Big Hops trailer.Watch on YouTube If you immediately thought bunnies, you're wrong. Big Hops is, in fact, a frog-themed action platformer, in which players attempt to help the titular Hop find his way home. Each world he visits on his adventure promises its own self-contained story - involving everything from mountain cultists to desert ne'erdowells - all interspersed with plenty of agile platform action. You can grapple across gaps, hoist levers, rotate wheels, even pick locks - all using your tongue - and it's accompanied by some veggie-based gameplay that lets players introduce the likes of climbable vines and mushroom-based bounce pads into levels. Big Hops is currently raising funds via Kickstarter and a Steam demo's out now. Little Kitty, Big City Little Kitty, Big City trailer.Watch on YouTube Here's quicky for you. Little Kitty, Big City - the feline-focused open-world adventure from Double Dagger Studio - is getting a little bigger. That's thanks to a free content update coming to all platforms this "summer", promising new story content, a new neighbourhood to explore, and new oddball characters to befriend. That's alongside a new cat customisation feature for you creative sorts out there. Vending Dokan!: Kozy Kiosk Vending Dokan!: Kozy Kiosk trailer.Watch on YouTube What's in a name? Well, pretty much everything in this case. Aftabi Games' Vending Dokan!: Kozy Kiosk is, just as it sounds, a cosy, laidback game about managing your own vending machine empire. You'll choose where your machines go and what they sell, and hire staff to ensure they stay stocked, clean, and in working order. There's a heavy customisation element too, as you're free to decorate the areas surrounding your vending machines in order to attract new customers. Kozy Kiosk is officially referred to as an "idle simulation", and can be played both actively and passively. And if that appeals, it launches for Steam today. Winter Burrow Winter Burrow trailer.Watch on YouTube Developer Pine Creek Games' "woodland survival game" Winter Burrow was unveiled during December's Wholesome Direct, but it's back to announce it's now coming to Switch. If you missed its original reveal, Winter Burrow casts you as a mouse who's attempting to fix up their burrow and turn it into a toasty retreat from the cold. That requires exploring the snow-covered world outside, gathering resources, crafting tools, building things, making friends, baking pies, and more. Winter Burrow launches next year and will be available for Steam, Xbox One, Xbox Series X/S, and Switch. Tales of the Shire: A Lord of the Rings Game Tales of the Shire trailer.Watch on YouTube After multiple delays, cosy hobbit life sim Tales of the Shire is almost upon us, and developer Wētā Workshop is readying for its arrival with a brand-new trailer. It's been described as a game about "finding joy in the small moments", and features all the usual life sim activities - fishing, cooking, gathering, decorating, merrymaking - with a bit of a Lord of the Rings twist. So yes, you CAN decorate your hobbit's hole. Tales of the Shire launches for Switch, PlayStation, Xbox, and PC on 29th July. Haunted Paws Haunted Paws trailer.Watch on YouTube If your interests lie at the intersection of spooky mansions and adorable pups, prepare to have your day made. In developer LazyFlock's supernatural adventure Haunted Paws, players - either solo or with a friend - control two brave (and customisable!) puppies as they explore a creepy old house in search of their human, who's been kidnapped by sinister forces. It promises puzzles, lighthearted spookiness, and even a few emotional bits. There's no release date for Haunted Paws yet, but it's coming to Steam. The Guardian of Nature The Guardian of Nature trailer.Watch on YouTube This wholesome, hand-drawn puzzle adventure from Inlusio Interactive is all about the interconnectedness of nature, and sees players embarking on a botanical journey as the lovably be-hatted Henry. Not only does Henry know his stuff about the natural world, he's also able to change his size, meaning players can explore both above and below ground as they solve puzzles to assist nature. The Guardian of Nature launches into Steam early access today, and it's coming to Switch, Xbox, iOS, and Android too. Everdeep Aurora Everdeep Aurora trailer.Watch on YouTube If you've ever thought Dig Dug would be improved if its protagonist was a cat, Everdeep Aurora might be the game for you. It follows the apocalyptic adventures of a kitten named Shell as she explores subterranean depths in search of her mother. You'll obliterate blocks, do some platforming, play mini-games, and converse with peculiar characters as you investigate the dark secrets buried below, all without a hint of combat. Its limited-colour pixel art looks wonderful, and it's coming to Steam and Switch on 10th July. Seasonala Cemetery Seasonala Cemetery trailer.Watch on YouTube From the creators of A Mortician's Tale, the "meditative" Seasonala Cemetery is a "peaceful but poignant reflection on life and death". It's set in an expansive, living cemetery that changes dynamically based on your system's time and date. The summer, for instance, might see the world bustling with vibrant life, while the winter brings quiet and snow. You can interact with NPCs and animals, rummage through nature, learn the history of the nearby city through its gravestones, or simply relax to its ambient sounds. Seasonala Cemetery is out today on Steam and itch.io, and is completely free. Camper Van: Make it Home Camper Van: Make it Home trailer.Watch on YouTube One of (bizarrely) several camper-van-themed games currently in the works, developer Malpata Studio's Make it Home is a pretty self-explanatory thing. You've got a camper van to make your own as it journey across beautiful, idyllic landscapes. Part of your goal is to solve organisational puzzles, but there's laidback interior design too. Camper Van: Make it Home is available today, alongside a demo, on Steam. Lynked: Banner of the Spark Lynked: Banner of the Spark trailer.Watch on YouTube FuzzyBot's Lynked: Banner of the Spark is a cheerily colourful action-RPG, that's part sci-fi roguelike, part relaxed life sim. At its most peaceful, you'll farm, fish, gather materials, and build your base with help from your robot pals, but that's all in service of its more frenetic hack-and-slash action. When you're ready for some proper adventure, you can brave the wilds, battle evil robot forces with a large arsenal of weapons, and search for helpful bots to bring back home. Lynked is already available on Steam, but it's coming to PS5 and Xbox Series X/S too. Omelet You Cook Omelet You Cook trailer.Watch on YouTube In this chaotic cooking roguelike from SchuBox Games, you're tasked with creating the perfect omelettes to satisfy your customers' increasingly peculiar demands. That involves combining ingredients as they fly by on a conveyor belt, from the relatively mundane to the rather more dubious, in the hope of earning enough money to increase your provisions, add useful relics to your pantry, and, hopefully, please the fearsome Principal Clucker. It all looks wonderfully ridiculous, and it launches on Steam today. Milano's Odd Job Collection Milano's Odd Job Collection trailer.Watch on YouTube Milano's Odd Job Collection (known as Milano no Arubaito Collection in Japan) is coming to the west for the very first time. It follows the adventures of 11-year-old Milano as she's left to her own devices over the summer. Free to do as she pleases, she embarks on a range of odd job - from pizza delivery to milking flying cows - in order to make money and have fun. Milano's Odd Job Collection, from developer Westone, is coming to Switch, PlayStation, Xbox, and PC later this year. Fireseide Feelings Fireseide Feelings trailer.Watch on YouTube If you've got something to get off your chest, what better place to do it than by a roaring fire in a cosy forest glade? Fireside Feelings is described as a "mental wellness experience" promoting empathy, connection, and positivity between players. Situated cosily in your customisable camp, you're able to answer questions on a range of topics, taking part in conversations between people "separated in space and time". Conversations aren't live, and there's no direct interaction with others, but the goal, according to developer Team Empreintes, is to "share experiences, express your emotions, and be a part of a caring community". It launches today on Steam. All Will Rise All Will Rise trailer.Watch on YouTube Well here's something you don't see every day. All Will Rise is a "narrative courtroom deck-builder", in which you and your team take a corrupt billionaire to court, accusing them of a river's murder. That involves accumulating cards and using them to engage in conversation battles, attempting to charm, intimidate and manipulate those you meet around the vibrant city of Muziris. "Obey a dead river god's summons - or defy them," developer Speculative Agency explains. "Pass information to violent ecoterrorists - or maintain your pacifist ideals. Convince a corporate stooge to testify for you - or blackmail him with sensitive information. Your choices will determine the [city's] fate." All Will Rise is currently crowdfunding, but it's aiming to launch on Xbox, PlayStation, Switch, and Steam. Gecko Gods Gecko Gods trailer.Watch on YouTube It's hard to go wrong with a gecko, which immediately gives developer Inresin's Gecko Gods a bit of an advantage. What we've got here is a "serene lizard-sized puzzle-platformer" set on a beautiful archipelago, in which its tiny protagonist clambers across forgotten ruins, solving puzzles as they go. There are secrets of a lost civilisation to uncover, hidden paths, and more, all of which you'll be able to explore for yourself when Gecko Gods launches for Switch, PS5, and Steam later this year. But if you're an impatient sort, a Steam demo is available now. One Move Away One Move Away trailer.Watch on YouTube If you quite fancied the idea of Unpacking, but thought it had far too much 'taking stuff out of things' for its own good, you might enjoy Ramage Games' One Move Away, which is basically the inverse experience. Here, you play as three different characters, starting with a young girl in the 1980s, gradually learning more about them as you pack their belongings away ready for another chapter in their intertwining lives. All this plays out in first-person across 20 levels, and if that takes your fancy, a Steam demo's out now ahead of a full launch on PS5, Xbox Series X/S, and PC. Heidi's Legacy: Mountains Calling Heidi's Legacy trailer.Watch on YouTube As you've probably already guessed, Heidi's Legacy: Mountains Calling takes inspiration from the classic children's stories. Which is why it's something of a surprise to learn its protagonist is called Adèle. Regardless, this is a game of grumpy old men, goat management, and alpine wandering, where you'll explore the beautiful countryside with your bleating pals, foraging for herbs, mushrooms, and more in a bid to help the nearby village. You can unlock abilities that open up more of the world, and chat to the locals in branching conversations'll that impact their lives. And as for those goats, they can provide milk, cheese, and wool. "Will you embrace slow living," asks developer Humble Reeds, "or push for bolder change?". Heidi's Legacy is coming to PC "soon". Hotel Galatic Hotel Galatic trailer.Watch on YouTube In Hotel Galactic, you're responsible for the running of a modular hotel on a strange cosmic island, which you'll customise and optimise in order to provide guests with the perfect stay. There are resources to manage, a workforce to build, and more, as you cater to the demands of your ever-growing colony, all with assistance from your ghostly Grandpa Gustav. There's a bit more to it than that, though, and the whole thing's framed by a tale of love and vengeance that's conveyed through some lovely anime-inspired art and animation. Hotel Galactic launches into Steam early access on 24th July, with consoles to follow, and a demo's available now. Out and About Out and About trailer.Watch on YouTube If it's serene forest meandering you're after, then look no further than Yaldi Games' Out and About. It's a "cosy foraging adventure" focused on exploring nature and identifying real-life plants and fungi. You'll cook recipes, make herbal remedies, and help rebuild your community after a devastating storm, all while hopefully learning a bit of botanical knowledge you can take out into the real-world. Out and About looks to be aiming for a 2025 release on PC, with a console launch to follow. And if it's piqued your curiosity, you can test out a Steam demo now. Discounty Discounty trailer.Watch on YouTube Forget the farm life; how about managing your own discount supermarket in a small harbour town? That's the premise of Discounty from Crinkle Cut Games, which sees you designing and organising your shop, managing stock levels, working the checkout, and striking trade deals. You'll make friends, navigate local drama, and expand your empire, but that doesn't mean you have to play nice. After all, can you really become filthy rich without making a few lifelong enemies along the way? Discounty launches for Switch, PlayStation, Xbox, and PC on 21st August and, yup, a demo's available now on Steam. Islanders: New Shores Islanders: New Shores trailer.Watch on YouTube We're big fans of developer GrizzlyGames' minimalist city builder Islanders around these parts, so news publisher Coatsink was developing a sequel earlier this year came as a pleasant surprise. It is, if you're unfamiliar, a game about attempting to squeeze as much onto a procedurally generated island as possible, maximising building synergies and minimising penalties to get the highest score. New Shores sounds like a gentle finessing of the formula, rather than a radical reinvention - it's got a sandbox mode as well as a high score mode now, alongside new power-ups called "boons" - but that's okay. The big news is it now has a release date and is coming to Switch, PlayStation, Xbox, and Steam on 10th July. Collector's Cove Collector's Cove trailer.Watch on YouTube VoodooDuck's Collector's Cove might be yet another farming game, but it does at least have a unique twist. For starters, your farm is on a boat endlessly sailing the oceans AND it's powered by an adorable sea monster who you'll need to forge a bond with. As you set out on a tranquil adventure across the water, you'll farm, fish, craft, and personalise your surroundings, sometimes stopping off at passing islands to catalogue their unique flora. Collector's Cove doesn't have a release date yet, but it's coming to PC and a Steam demo's available now. Town to City Town to City trailer.Watch on YouTube Fans of minimalist railway game Station to Station might want to pay attention here. Town to City is developer Galaxy Grove's follow-up to that earlier puzzler, sporting a similar voxel art aesthetic and vibe. This time around, you're charged with building quaint picturesque towns by placing shops, houses, amenities, decorations, and more - all in a bid to please your residents and encourage more to move in. Eventually, you'll have multiple towns under your care, helping the whole region grow and thrive. Town to City doesn't have a release date yet, but you can play a demo on Steam. Fishbowl Fishbowl trailer.Watch on YouTube And finally for the big, non-montage reveals, it's Fishbowl, a coming-of-age tale told over the course of a month. Developer imissmyfriends.studio describes it as a "warm and cozy story about living in isolation, nurturing friendships and understanding grief", and it's all focused on 21-year-old video editor Alo as she works from home while mourning her grandmother. As the days tick by, you'll video call loved ones, work to assemble videos, do care tasks, and solve puzzles to unpack your grandmother's belongings - recovering childhood memories as you do. There's no release date for Fishbowl yet, but it's coming to PS5 and Steam.
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  • CRA-Carlo Ratti Associati and Höweler + Yoon unveil design for floating plaza for COP30 in Brazil

    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" ";
    Together with Italy's Ministry of Foreign Affairs and International Cooperation, Italy's Ministry of Environment and Energy Security, CIHEAM Bari, the World Bank Group's Connect4Climate program, Brazil's Ministry of Foreign Affairs, and Bloomberg Philanthropies, CRA-Carlo Ratti Associati and Höweler + Yoon have unveiled AquaPraça, a floating cultural plaza that will serve as the focal point of COP30 in Belém, Brazil. AquaPraça serves as a forum for international climate discussion by utilizing sensing technologies and Archimedes' principle to adjust to shifting sea levels and occupancy demands. It will make its transatlantic journey to the Amazonian city, where it will become a permanent cultural landmark, after making its premiere at the 19th International Architecture Exhibition of the 2025 Venice Architecture Biennale. The architecture of AquaPraça, which spans more than 400 square meters, physically carves out public space from the sea, establishing a tangible conversation between natural forces and the constructed environment. Using the concepts of buoyancy, displacement, and equilibrium, the submersible structure floats. AquaPraça continuously adjusts its holding and releasing capacity to keep a low freeboard with the surrounding water level. At eye level, the audience witnesses the dynamic variations of sea level rise, resulting in fresh insights into urban and ecological systems. AquaPraça's aim is to act as a civic catalyst. It can accommodate more than 150 people for cultural events, workshops, symposia, and exhibitions. It will make its sustainable journey to Belém after making its debut at the Biennale Architettura in September 2025. There, it will be a crucial component of the Italian Pavilion at COP 30, showcasing Italy's architectural and climate action thoughts to a worldwide audience. As a permanent legacy of the summit in the Amazon, the platform will continue to be a component of Belém's cultural infrastructure after the summit. A special international alliance makes AquaPraça possible. It was started in collaboration with the Ministry of Environment and Energy Security and the Ministry of Foreign Affairs and International Cooperation in Italy. It is also supported by Bloomberg Philanthropies, the World Bank's Connect4Climate program, CIHEAM Bari, Brazil's Ministry of Foreign Affairs, and others. The establishment emphasizes the goal of bringing disparate communities together and promoting ecological thought globally. There is a formal procedure in place for expressing interest."In 1979, Aldo Rossi launched the Teatro del Mondo at the first Biennale Architettura, positing that architecture could engage with the past," said Carlo Ratti, professor at MIT and the Politecnico di Milano, co-founder of CRA, and curator of the Biennale Architettura 2025.""Today, AquaPraça shows how architecture can engage with the future—by responding to climate and engaging with nature rather than resisting it,” Ratti added."AquaPraça lets visitors meet the sea at eye level," said Eric Höweler, co-founder of Höweler + Yoon and a Professor at Harvard University. "Its sloping surfaces and shifting levels embody a delicate equilibrium." "It’s a platform, both literal and figurative, for deepening our collective understanding and experience of sea level rise and the impacts of climate change on global cities and communities," added J. Meejin Yoon, co-founder of Höweler + Yoon and the Gale and Ira Drukier Dean at Cornell University College of Architecture, Art, and Planning, “and seeking collective solutions."Image © Agnese BediniImage © Agnese BediniImage © Agnese BediniImage © Agnese BediniImage © Agnese BediniImage © Agnese BediniLeading cutting-edge steel construction firm Cimolai is now building AquaPraça in northeastern Italy. It will be exhibited on September 4, 2025, at the 19th International Architecture Exhibition of the 2025 Venice Architecture Biennale, before traveling to Brazil. A permanent floating monument in the Amazon, it will be anchored in Belém from November 10–21, 2025, as part of the Italy Pavilion at COP30. It is an architectural example of flexibility and communication in the face of climate change.Project factsProject name: AquaPraçaArchitects: CRA-Carlo Ratti Associatiand Höweler + Yoon ArchitectureTeam MembersCRA-Carlo Ratti Associati: Carlo Ratti, Andrea Cassi, Luca Bussolino, Gizem Veral, Sonia Simone, Rodolfo Siccardi, Gary di Silvio, Pasquale Milieri, Gianluca Zimbardi; Höweler + Yoon Architecture: J Meejin Yoon, Eric Höweler, Asli Baran Grace, Shuang Chen, Selin Sahin, David HammSupporters: Ministero degli Affari Esteri e della Cooperazione Internazionale; Ministero dell’Ambiente e della Sicurezza Energetica; Bloomberg Philanthropies; Cornell University College of Architecture, Art, and PlanningIn collaboration with: Ciheam Bari, the World Bank Group’s Connect4Climate Program Technical Collaborators: Elettra Bordonaro, Argun Paragamyan, and Luciana Martinez, Light Follows Behaviour; Cristiano Bottino, Studio FM; Mykola Murashko, Davide Spina, Julio Ramirez, and Eren Sezer, Maestro Technologies; Corrado Curti, IngeMBP; Luca Infanti, Luca Vian, Simone Andreatta, Filippo Bellomo, and Mario Nattero, CIMOLAI; Roberto Prever and Antonio Vatta, NAOS; Ruben Pescara and Lodovica Bontempelli, NMLex; Domenico Perrotta, DP38.All images courtesy of CRA and Höweler + Yoon Architecture.All exhibition images © Agnese Bedini.> via Carlo Ratti Associati
    #cracarlo #ratti #associati #höweler #yoon
    CRA-Carlo Ratti Associati and Höweler + Yoon unveil design for floating plaza for COP30 in Brazil
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "; Together with Italy's Ministry of Foreign Affairs and International Cooperation, Italy's Ministry of Environment and Energy Security, CIHEAM Bari, the World Bank Group's Connect4Climate program, Brazil's Ministry of Foreign Affairs, and Bloomberg Philanthropies, CRA-Carlo Ratti Associati and Höweler + Yoon have unveiled AquaPraça, a floating cultural plaza that will serve as the focal point of COP30 in Belém, Brazil. AquaPraça serves as a forum for international climate discussion by utilizing sensing technologies and Archimedes' principle to adjust to shifting sea levels and occupancy demands. It will make its transatlantic journey to the Amazonian city, where it will become a permanent cultural landmark, after making its premiere at the 19th International Architecture Exhibition of the 2025 Venice Architecture Biennale. The architecture of AquaPraça, which spans more than 400 square meters, physically carves out public space from the sea, establishing a tangible conversation between natural forces and the constructed environment. Using the concepts of buoyancy, displacement, and equilibrium, the submersible structure floats. AquaPraça continuously adjusts its holding and releasing capacity to keep a low freeboard with the surrounding water level. At eye level, the audience witnesses the dynamic variations of sea level rise, resulting in fresh insights into urban and ecological systems. AquaPraça's aim is to act as a civic catalyst. It can accommodate more than 150 people for cultural events, workshops, symposia, and exhibitions. It will make its sustainable journey to Belém after making its debut at the Biennale Architettura in September 2025. There, it will be a crucial component of the Italian Pavilion at COP 30, showcasing Italy's architectural and climate action thoughts to a worldwide audience. As a permanent legacy of the summit in the Amazon, the platform will continue to be a component of Belém's cultural infrastructure after the summit. A special international alliance makes AquaPraça possible. It was started in collaboration with the Ministry of Environment and Energy Security and the Ministry of Foreign Affairs and International Cooperation in Italy. It is also supported by Bloomberg Philanthropies, the World Bank's Connect4Climate program, CIHEAM Bari, Brazil's Ministry of Foreign Affairs, and others. The establishment emphasizes the goal of bringing disparate communities together and promoting ecological thought globally. There is a formal procedure in place for expressing interest."In 1979, Aldo Rossi launched the Teatro del Mondo at the first Biennale Architettura, positing that architecture could engage with the past," said Carlo Ratti, professor at MIT and the Politecnico di Milano, co-founder of CRA, and curator of the Biennale Architettura 2025.""Today, AquaPraça shows how architecture can engage with the future—by responding to climate and engaging with nature rather than resisting it,” Ratti added."AquaPraça lets visitors meet the sea at eye level," said Eric Höweler, co-founder of Höweler + Yoon and a Professor at Harvard University. "Its sloping surfaces and shifting levels embody a delicate equilibrium." "It’s a platform, both literal and figurative, for deepening our collective understanding and experience of sea level rise and the impacts of climate change on global cities and communities," added J. Meejin Yoon, co-founder of Höweler + Yoon and the Gale and Ira Drukier Dean at Cornell University College of Architecture, Art, and Planning, “and seeking collective solutions."Image © Agnese BediniImage © Agnese BediniImage © Agnese BediniImage © Agnese BediniImage © Agnese BediniImage © Agnese BediniLeading cutting-edge steel construction firm Cimolai is now building AquaPraça in northeastern Italy. It will be exhibited on September 4, 2025, at the 19th International Architecture Exhibition of the 2025 Venice Architecture Biennale, before traveling to Brazil. A permanent floating monument in the Amazon, it will be anchored in Belém from November 10–21, 2025, as part of the Italy Pavilion at COP30. It is an architectural example of flexibility and communication in the face of climate change.Project factsProject name: AquaPraçaArchitects: CRA-Carlo Ratti Associatiand Höweler + Yoon ArchitectureTeam MembersCRA-Carlo Ratti Associati: Carlo Ratti, Andrea Cassi, Luca Bussolino, Gizem Veral, Sonia Simone, Rodolfo Siccardi, Gary di Silvio, Pasquale Milieri, Gianluca Zimbardi; Höweler + Yoon Architecture: J Meejin Yoon, Eric Höweler, Asli Baran Grace, Shuang Chen, Selin Sahin, David HammSupporters: Ministero degli Affari Esteri e della Cooperazione Internazionale; Ministero dell’Ambiente e della Sicurezza Energetica; Bloomberg Philanthropies; Cornell University College of Architecture, Art, and PlanningIn collaboration with: Ciheam Bari, the World Bank Group’s Connect4Climate Program Technical Collaborators: Elettra Bordonaro, Argun Paragamyan, and Luciana Martinez, Light Follows Behaviour; Cristiano Bottino, Studio FM; Mykola Murashko, Davide Spina, Julio Ramirez, and Eren Sezer, Maestro Technologies; Corrado Curti, IngeMBP; Luca Infanti, Luca Vian, Simone Andreatta, Filippo Bellomo, and Mario Nattero, CIMOLAI; Roberto Prever and Antonio Vatta, NAOS; Ruben Pescara and Lodovica Bontempelli, NMLex; Domenico Perrotta, DP38.All images courtesy of CRA and Höweler + Yoon Architecture.All exhibition images © Agnese Bedini.> via Carlo Ratti Associati #cracarlo #ratti #associati #höweler #yoon
    WORLDARCHITECTURE.ORG
    CRA-Carlo Ratti Associati and Höweler + Yoon unveil design for floating plaza for COP30 in Brazil
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" Together with Italy's Ministry of Foreign Affairs and International Cooperation, Italy's Ministry of Environment and Energy Security, CIHEAM Bari, the World Bank Group's Connect4Climate program, Brazil's Ministry of Foreign Affairs, and Bloomberg Philanthropies, CRA-Carlo Ratti Associati and Höweler + Yoon have unveiled AquaPraça, a floating cultural plaza that will serve as the focal point of COP30 in Belém, Brazil. AquaPraça serves as a forum for international climate discussion by utilizing sensing technologies and Archimedes' principle to adjust to shifting sea levels and occupancy demands. It will make its transatlantic journey to the Amazonian city, where it will become a permanent cultural landmark, after making its premiere at the 19th International Architecture Exhibition of the 2025 Venice Architecture Biennale. The architecture of AquaPraça, which spans more than 400 square meters (4,000 square feet), physically carves out public space from the sea, establishing a tangible conversation between natural forces and the constructed environment. Using the concepts of buoyancy, displacement, and equilibrium, the submersible structure floats. AquaPraça continuously adjusts its holding and releasing capacity to keep a low freeboard with the surrounding water level. At eye level, the audience witnesses the dynamic variations of sea level rise, resulting in fresh insights into urban and ecological systems. AquaPraça's aim is to act as a civic catalyst. It can accommodate more than 150 people for cultural events, workshops, symposia, and exhibitions. It will make its sustainable journey to Belém after making its debut at the Biennale Architettura in September 2025. There, it will be a crucial component of the Italian Pavilion at COP 30, showcasing Italy's architectural and climate action thoughts to a worldwide audience. As a permanent legacy of the summit in the Amazon, the platform will continue to be a component of Belém's cultural infrastructure after the summit. A special international alliance makes AquaPraça possible. It was started in collaboration with the Ministry of Environment and Energy Security and the Ministry of Foreign Affairs and International Cooperation in Italy. It is also supported by Bloomberg Philanthropies, the World Bank's Connect4Climate program, CIHEAM Bari, Brazil's Ministry of Foreign Affairs, and others. The establishment emphasizes the goal of bringing disparate communities together and promoting ecological thought globally. There is a formal procedure in place for expressing interest."In 1979, Aldo Rossi launched the Teatro del Mondo at the first Biennale Architettura, positing that architecture could engage with the past," said Carlo Ratti, professor at MIT and the Politecnico di Milano, co-founder of CRA, and curator of the Biennale Architettura 2025.""Today, AquaPraça shows how architecture can engage with the future—by responding to climate and engaging with nature rather than resisting it,” Ratti added."AquaPraça lets visitors meet the sea at eye level," said Eric Höweler, co-founder of Höweler + Yoon and a Professor at Harvard University. "Its sloping surfaces and shifting levels embody a delicate equilibrium." "It’s a platform, both literal and figurative, for deepening our collective understanding and experience of sea level rise and the impacts of climate change on global cities and communities," added J. Meejin Yoon, co-founder of Höweler + Yoon and the Gale and Ira Drukier Dean at Cornell University College of Architecture, Art, and Planning, “and seeking collective solutions."Image © Agnese BediniImage © Agnese BediniImage © Agnese BediniImage © Agnese BediniImage © Agnese BediniImage © Agnese BediniLeading cutting-edge steel construction firm Cimolai is now building AquaPraça in northeastern Italy. It will be exhibited on September 4, 2025, at the 19th International Architecture Exhibition of the 2025 Venice Architecture Biennale, before traveling to Brazil. A permanent floating monument in the Amazon, it will be anchored in Belém from November 10–21, 2025, as part of the Italy Pavilion at COP30. It is an architectural example of flexibility and communication in the face of climate change.Project factsProject name: AquaPraçaArchitects: CRA-Carlo Ratti Associati (Coordinator) and Höweler + Yoon ArchitectureTeam MembersCRA-Carlo Ratti Associati: Carlo Ratti (Principal), Andrea Cassi (Principal), Luca Bussolino (Strategy), Gizem Veral (Architect), Sonia Simone (Architect), Rodolfo Siccardi (Senior Architect), Gary di Silvio (Architect/3D Artist), Pasquale Milieri (Architect/3D Artist), Gianluca Zimbardi (Architect/3D Artist); Höweler + Yoon Architecture: J Meejin Yoon (Principal), Eric Höweler (Principal), Asli Baran Grace (Project manager), Shuang Chen (Designer), Selin Sahin (researcher), David Hamm (Technical Advisor) Supporters: Ministero degli Affari Esteri e della Cooperazione Internazionale; Ministero dell’Ambiente e della Sicurezza Energetica; Bloomberg Philanthropies; Cornell University College of Architecture, Art, and PlanningIn collaboration with: Ciheam Bari, the World Bank Group’s Connect4Climate Program Technical Collaborators: Elettra Bordonaro, Argun Paragamyan, and Luciana Martinez, Light Follows Behaviour; Cristiano Bottino, Studio FM; Mykola Murashko, Davide Spina, Julio Ramirez, and Eren Sezer, Maestro Technologies; Corrado Curti, IngeMBP; Luca Infanti, Luca Vian, Simone Andreatta, Filippo Bellomo, and Mario Nattero, CIMOLAI; Roberto Prever and Antonio Vatta, NAOS; Ruben Pescara and Lodovica Bontempelli, NMLex; Domenico Perrotta, DP38.All images courtesy of CRA and Höweler + Yoon Architecture.All exhibition images © Agnese Bedini.> via Carlo Ratti Associati
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  • Completion nears on SOM’s 2026 Winter Olympic Village at former Milan rail yard

    As construction nears completion, the Olympic Village for the Milano Cortina 2026 Winter Games has offered an insight into how the village is being used as part of a broader regeneration of the Scalo di Porta Romana rail yard. Designed by Skidmore, Owings & Merrill, the scheme is the first phase of a long-term transformation of the disused industrial site into a mixed-use urban district.
    Image courtesy of Fondo di Porta Romana, photograph by ThreeditionsImage courtesy of Fondo di Porta Romana, photograph by ThreeditionsOriginally planned to accommodate approximately 1,700 athletes during the Winter Olympics, the Olympic Village has also been designed for life after the event. After the Winter Olympics conclude, the development will transition into student housing for the 2026/2027 academic year, addressing a growing demand for accommodation in Milan’s university sector.
    Image courtesy of Fondo di Porta Romana, photograph by ThreeditionsImage courtesy of Fondo di Porta Romana, ...
    #completion #nears #soms #winter #olympic
    Completion nears on SOM’s 2026 Winter Olympic Village at former Milan rail yard
    As construction nears completion, the Olympic Village for the Milano Cortina 2026 Winter Games has offered an insight into how the village is being used as part of a broader regeneration of the Scalo di Porta Romana rail yard. Designed by Skidmore, Owings & Merrill, the scheme is the first phase of a long-term transformation of the disused industrial site into a mixed-use urban district. Image courtesy of Fondo di Porta Romana, photograph by ThreeditionsImage courtesy of Fondo di Porta Romana, photograph by ThreeditionsOriginally planned to accommodate approximately 1,700 athletes during the Winter Olympics, the Olympic Village has also been designed for life after the event. After the Winter Olympics conclude, the development will transition into student housing for the 2026/2027 academic year, addressing a growing demand for accommodation in Milan’s university sector. Image courtesy of Fondo di Porta Romana, photograph by ThreeditionsImage courtesy of Fondo di Porta Romana, ... #completion #nears #soms #winter #olympic
    ARCHINECT.COM
    Completion nears on SOM’s 2026 Winter Olympic Village at former Milan rail yard
    As construction nears completion, the Olympic Village for the Milano Cortina 2026 Winter Games has offered an insight into how the village is being used as part of a broader regeneration of the Scalo di Porta Romana rail yard. Designed by Skidmore, Owings & Merrill (SOM), the scheme is the first phase of a long-term transformation of the disused industrial site into a mixed-use urban district. Image courtesy of Fondo di Porta Romana, photograph by ThreeditionsImage courtesy of Fondo di Porta Romana, photograph by ThreeditionsOriginally planned to accommodate approximately 1,700 athletes during the Winter Olympics, the Olympic Village has also been designed for life after the event. After the Winter Olympics conclude, the development will transition into student housing for the 2026/2027 academic year, addressing a growing demand for accommodation in Milan’s university sector. Image courtesy of Fondo di Porta Romana, photograph by ThreeditionsImage courtesy of Fondo di Porta Romana, ...
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  • When a Pavilion Becomes a Living Laboratory

    this picture!© Ugo Carmeni, 2025A pavilion in a Biennale serves as a platform for cultural expression, allowing a nation to articulate its architectural identity while responding to global challenges. These national exhibitions reflect how each country interprets the event's central theme through the lens of its own landscapes, histories, and future aspirations, reinforcing architecture's ability to act not only as a built discipline, but also as a catalyst for reflection, transformation, and dialogue. In this context, Montenegro's contribution resonates with particular force. Titled Terram Intelligere: INTERSTITIUM, the pavilion draws on the concept of a newly understood anatomical system of fluid-filled spaces running throughout the human body, facilitating connection and exchange. Once considered dense and inert, the interstitium is now revealed to be a network of dynamic interrelation — a metaphor that the curators use to reframe architecture as an active, living inquiry into natural, artificial, and collective intelligence, in tune with this edition's theme: Natural. Artificial. Collective.Curated by Prof. Dr. Miljana Zeković, with contributors Ivan Šuković, Dejan Todorović, and Emir Šehanović, transforms the newly inaugurated Arte Nova space in Venice's Campo San Lorenzo into a dynamic laboratory. The project treats the interstitium not only as a biological metaphor, but as an architectural strategy, and the pavilion becomes a mediating membrane, connecting biology, tradition, and speculative futures. As Zeković explains, "Architecture naturally occupies a space between disciplines — not only between art and science, but also engineering. Here, it becomes a form of mediation between species, materials, and temporalities."Floating polycarbonate forms, infused with soil-derived bacterial cultures, are suspended by cables and arranged in a carefully orchestrated constellation. These transparent volumes are not inert, but biologically active. Over the six months of the Biennale, the microorganisms within them will grow, mutate, and generate bio-pigments in response to environmental stimuli such as light and temperature. This expanded view of architecture revisits the suvomeđa, a traditional Montenegrin dry-stone boundary wall built without mortar. More than a marker of property, the međa embodies ecological coexistence and cultural memory. In the pavilion, its principles are reinterpreted through these structures, each evoking the porosity, modularity, and autonomy of this vernacular tradition. "The međa is present in the pavilion both as a metaphor and as a symbol," observes Zeković. "Stones traditionally assembled without binding material are now reimagined in a collective, organic form — each floating, yet interconnected."
    this picture!this picture!Rethinking Intelligence Through Soil and Slow TransformationDeveloped in collaboration with the Institute of Molecular Genetics and Genetic Engineering at the University of Belgrade, the project demonstrates how soil bacteria collected from Durmitor National Park, Skadar Lake, Bukumirsko Lake, and villages near Virpazar produce bio-pigments under UV exposure. These vibrant and resilient pigments suggest a future in which ecological coloring could replace synthetic and toxic dyes in the construction industry. "The bacteria developed fascinating spatial systems," says Zeković, "which could easily be envisioned, in some modified form, applied in construction." For Zeković, this convergence between science and design reflects a deeper ambition: It is entirely realistic to expect that many industrial materials containing hazardous components will be replaced by natural, sustainable alternatives.Science, art, and architecture can help create a better, more stable, and sustainable world. The Montenegrin pavilion offers more than a visual encounter — it invites participation. As Zeković states: Visitors can engage with the space in multiple ways. The first is as a passive observer, taking in the installation from afar. The second is for the curious — those who step closer, who examine the bacterial worlds, who enter the 'boundary' and explore this unexpected potential from multiple angles. this picture!Inside these floating forms, visitors discover not only living microbial ecosystems, but also narrative templates, abstract representations of Montenegrin terrains, and even living bacterial nanocellulose. It is a multisensory and educational journey — one that encourages slow observation and critical reflection.Rather than offering a definitive solution, Terram Intelligere: INTERSTITIUM invites us to rethink how we define intelligence, materiality, and boundaries. The project asks: what can we learn from soil, from tradition, from microorganisms? In doing so, Montenegro's contribution rejects immediate spectacle in favor of slow, cellular, and continuous transformation — proposing an architecture that adapts, and grows. As the curator affirms, "The theme of intelligence and future hybrid intelligent systems demands far more than mere interpretation; it requires deep engagement on multiple levels."this picture!this picture!And she reminds us that the Biennale is more than a platform for display: "The Architecture Biennale is indeed a showcase of nations and entities, but — and this is particularly important to me — it is also a place of education. Visitors come primarily to see and to learn, and therefore, the innovations and insights presented through the exhibitions are of great significance."Just as the međa quietly delineates space while sustaining complex and invisible ecologies, the systems explored in the Montenegro Pavilion suggest that resilience does not begin with grand gestures, but with subtle, intelligent adaptation. Rooted in the soil, microorganisms model complex cooperation and environmental responsiveness, constructing spatial networks, generating living pigments, and embodying an architecture that grows from within — silently, incrementally, collectively. As the text presented in the pavilion reminds us, "Through this quiet evolution, the city of the future may rise upon a living, ever-evolving foundation – one shaped by continuous growth, shared intelligence, and the subtle emergence of hybrid systems rooted in nature."this picture!Commissioner: Mirjana ĐurišićCurator: dr Miljana ZekovićExhibitors: Ivan Šuković, Dejan Todorović, Emir ŠehanovićProfessional collaborators and project partners: Institute of Molecular Genetics and Genetic Engineering, University of Belgrade - Dr Jasmina Nikodinović-Runić, Vukašin Janković, Dr Tatjana Ilić-Tomić, Dr Ivana Aleksić, Dr Dušan MilivojevićCreative team: Tamara Marović, Maja RadonjićProducer: Jelena BožovićProject technical director: Aleksandar JevtovićTechnical production assistants: Miloš Jevtović, Branislav DragojlovićLighting – technical implementation: Boris Butorac, Jovan Vanja MarjanovićSound design: Miloš HadžićPublication design and visual identity of the exhibition: Igor MilanovićOrganizer: Ministry of Spatial Planning, Urbanism and State Property of Montenegro
    #when #pavilion #becomes #living #laboratory
    When a Pavilion Becomes a Living Laboratory
    this picture!© Ugo Carmeni, 2025A pavilion in a Biennale serves as a platform for cultural expression, allowing a nation to articulate its architectural identity while responding to global challenges. These national exhibitions reflect how each country interprets the event's central theme through the lens of its own landscapes, histories, and future aspirations, reinforcing architecture's ability to act not only as a built discipline, but also as a catalyst for reflection, transformation, and dialogue. In this context, Montenegro's contribution resonates with particular force. Titled Terram Intelligere: INTERSTITIUM, the pavilion draws on the concept of a newly understood anatomical system of fluid-filled spaces running throughout the human body, facilitating connection and exchange. Once considered dense and inert, the interstitium is now revealed to be a network of dynamic interrelation — a metaphor that the curators use to reframe architecture as an active, living inquiry into natural, artificial, and collective intelligence, in tune with this edition's theme: Natural. Artificial. Collective.Curated by Prof. Dr. Miljana Zeković, with contributors Ivan Šuković, Dejan Todorović, and Emir Šehanović, transforms the newly inaugurated Arte Nova space in Venice's Campo San Lorenzo into a dynamic laboratory. The project treats the interstitium not only as a biological metaphor, but as an architectural strategy, and the pavilion becomes a mediating membrane, connecting biology, tradition, and speculative futures. As Zeković explains, "Architecture naturally occupies a space between disciplines — not only between art and science, but also engineering. Here, it becomes a form of mediation between species, materials, and temporalities."Floating polycarbonate forms, infused with soil-derived bacterial cultures, are suspended by cables and arranged in a carefully orchestrated constellation. These transparent volumes are not inert, but biologically active. Over the six months of the Biennale, the microorganisms within them will grow, mutate, and generate bio-pigments in response to environmental stimuli such as light and temperature. This expanded view of architecture revisits the suvomeđa, a traditional Montenegrin dry-stone boundary wall built without mortar. More than a marker of property, the međa embodies ecological coexistence and cultural memory. In the pavilion, its principles are reinterpreted through these structures, each evoking the porosity, modularity, and autonomy of this vernacular tradition. "The međa is present in the pavilion both as a metaphor and as a symbol," observes Zeković. "Stones traditionally assembled without binding material are now reimagined in a collective, organic form — each floating, yet interconnected." this picture!this picture!Rethinking Intelligence Through Soil and Slow TransformationDeveloped in collaboration with the Institute of Molecular Genetics and Genetic Engineering at the University of Belgrade, the project demonstrates how soil bacteria collected from Durmitor National Park, Skadar Lake, Bukumirsko Lake, and villages near Virpazar produce bio-pigments under UV exposure. These vibrant and resilient pigments suggest a future in which ecological coloring could replace synthetic and toxic dyes in the construction industry. "The bacteria developed fascinating spatial systems," says Zeković, "which could easily be envisioned, in some modified form, applied in construction." For Zeković, this convergence between science and design reflects a deeper ambition: It is entirely realistic to expect that many industrial materials containing hazardous components will be replaced by natural, sustainable alternatives.Science, art, and architecture can help create a better, more stable, and sustainable world. The Montenegrin pavilion offers more than a visual encounter — it invites participation. As Zeković states: Visitors can engage with the space in multiple ways. The first is as a passive observer, taking in the installation from afar. The second is for the curious — those who step closer, who examine the bacterial worlds, who enter the 'boundary' and explore this unexpected potential from multiple angles. this picture!Inside these floating forms, visitors discover not only living microbial ecosystems, but also narrative templates, abstract representations of Montenegrin terrains, and even living bacterial nanocellulose. It is a multisensory and educational journey — one that encourages slow observation and critical reflection.Rather than offering a definitive solution, Terram Intelligere: INTERSTITIUM invites us to rethink how we define intelligence, materiality, and boundaries. The project asks: what can we learn from soil, from tradition, from microorganisms? In doing so, Montenegro's contribution rejects immediate spectacle in favor of slow, cellular, and continuous transformation — proposing an architecture that adapts, and grows. As the curator affirms, "The theme of intelligence and future hybrid intelligent systems demands far more than mere interpretation; it requires deep engagement on multiple levels."this picture!this picture!And she reminds us that the Biennale is more than a platform for display: "The Architecture Biennale is indeed a showcase of nations and entities, but — and this is particularly important to me — it is also a place of education. Visitors come primarily to see and to learn, and therefore, the innovations and insights presented through the exhibitions are of great significance."Just as the međa quietly delineates space while sustaining complex and invisible ecologies, the systems explored in the Montenegro Pavilion suggest that resilience does not begin with grand gestures, but with subtle, intelligent adaptation. Rooted in the soil, microorganisms model complex cooperation and environmental responsiveness, constructing spatial networks, generating living pigments, and embodying an architecture that grows from within — silently, incrementally, collectively. As the text presented in the pavilion reminds us, "Through this quiet evolution, the city of the future may rise upon a living, ever-evolving foundation – one shaped by continuous growth, shared intelligence, and the subtle emergence of hybrid systems rooted in nature."this picture!Commissioner: Mirjana ĐurišićCurator: dr Miljana ZekovićExhibitors: Ivan Šuković, Dejan Todorović, Emir ŠehanovićProfessional collaborators and project partners: Institute of Molecular Genetics and Genetic Engineering, University of Belgrade - Dr Jasmina Nikodinović-Runić, Vukašin Janković, Dr Tatjana Ilić-Tomić, Dr Ivana Aleksić, Dr Dušan MilivojevićCreative team: Tamara Marović, Maja RadonjićProducer: Jelena BožovićProject technical director: Aleksandar JevtovićTechnical production assistants: Miloš Jevtović, Branislav DragojlovićLighting – technical implementation: Boris Butorac, Jovan Vanja MarjanovićSound design: Miloš HadžićPublication design and visual identity of the exhibition: Igor MilanovićOrganizer: Ministry of Spatial Planning, Urbanism and State Property of Montenegro #when #pavilion #becomes #living #laboratory
    WWW.ARCHDAILY.COM
    When a Pavilion Becomes a Living Laboratory
    Save this picture!© Ugo Carmeni, 2025A pavilion in a Biennale serves as a platform for cultural expression, allowing a nation to articulate its architectural identity while responding to global challenges. These national exhibitions reflect how each country interprets the event's central theme through the lens of its own landscapes, histories, and future aspirations, reinforcing architecture's ability to act not only as a built discipline, but also as a catalyst for reflection, transformation, and dialogue. In this context, Montenegro's contribution resonates with particular force. Titled Terram Intelligere: INTERSTITIUM, the pavilion draws on the concept of a newly understood anatomical system of fluid-filled spaces running throughout the human body, facilitating connection and exchange. Once considered dense and inert, the interstitium is now revealed to be a network of dynamic interrelation — a metaphor that the curators use to reframe architecture as an active, living inquiry into natural, artificial, and collective intelligence, in tune with this edition's theme: Natural. Artificial. Collective.Curated by Prof. Dr. Miljana Zeković, with contributors Ivan Šuković, Dejan Todorović, and Emir Šehanović, transforms the newly inaugurated Arte Nova space in Venice's Campo San Lorenzo into a dynamic laboratory. The project treats the interstitium not only as a biological metaphor, but as an architectural strategy, and the pavilion becomes a mediating membrane, connecting biology, tradition, and speculative futures. As Zeković explains, "Architecture naturally occupies a space between disciplines — not only between art and science, but also engineering. Here, it becomes a form of mediation between species, materials, and temporalities."Floating polycarbonate forms, infused with soil-derived bacterial cultures, are suspended by cables and arranged in a carefully orchestrated constellation. These transparent volumes are not inert, but biologically active. Over the six months of the Biennale, the microorganisms within them will grow, mutate, and generate bio-pigments in response to environmental stimuli such as light and temperature. This expanded view of architecture revisits the suvomeđa, a traditional Montenegrin dry-stone boundary wall built without mortar. More than a marker of property, the međa embodies ecological coexistence and cultural memory. In the pavilion, its principles are reinterpreted through these structures, each evoking the porosity, modularity, and autonomy of this vernacular tradition. "The međa is present in the pavilion both as a metaphor and as a symbol," observes Zeković. "Stones traditionally assembled without binding material are now reimagined in a collective, organic form — each floating, yet interconnected." Save this picture!Save this picture!Rethinking Intelligence (and Color) Through Soil and Slow TransformationDeveloped in collaboration with the Institute of Molecular Genetics and Genetic Engineering at the University of Belgrade, the project demonstrates how soil bacteria collected from Durmitor National Park, Skadar Lake, Bukumirsko Lake, and villages near Virpazar produce bio-pigments under UV exposure. These vibrant and resilient pigments suggest a future in which ecological coloring could replace synthetic and toxic dyes in the construction industry. "The bacteria developed fascinating spatial systems," says Zeković, "which could easily be envisioned, in some modified form, applied in construction." For Zeković, this convergence between science and design reflects a deeper ambition: It is entirely realistic to expect that many industrial materials containing hazardous components will be replaced by natural, sustainable alternatives. (...) Science, art, and architecture can help create a better, more stable, and sustainable world. The Montenegrin pavilion offers more than a visual encounter — it invites participation. As Zeković states: Visitors can engage with the space in multiple ways. The first is as a passive observer, taking in the installation from afar. The second is for the curious — those who step closer, who examine the bacterial worlds, who enter the 'boundary' and explore this unexpected potential from multiple angles. Save this picture!Inside these floating forms, visitors discover not only living microbial ecosystems, but also narrative templates, abstract representations of Montenegrin terrains, and even living bacterial nanocellulose. It is a multisensory and educational journey — one that encourages slow observation and critical reflection.Rather than offering a definitive solution, Terram Intelligere: INTERSTITIUM invites us to rethink how we define intelligence, materiality, and boundaries. The project asks: what can we learn from soil, from tradition, from microorganisms? In doing so, Montenegro's contribution rejects immediate spectacle in favor of slow, cellular, and continuous transformation — proposing an architecture that adapts, and grows. As the curator affirms, "The theme of intelligence and future hybrid intelligent systems demands far more than mere interpretation; it requires deep engagement on multiple levels."Save this picture!Save this picture!And she reminds us that the Biennale is more than a platform for display: "The Architecture Biennale is indeed a showcase of nations and entities, but — and this is particularly important to me — it is also a place of education. Visitors come primarily to see and to learn, and therefore, the innovations and insights presented through the exhibitions are of great significance."Just as the međa quietly delineates space while sustaining complex and invisible ecologies, the systems explored in the Montenegro Pavilion suggest that resilience does not begin with grand gestures, but with subtle, intelligent adaptation. Rooted in the soil, microorganisms model complex cooperation and environmental responsiveness, constructing spatial networks, generating living pigments, and embodying an architecture that grows from within — silently, incrementally, collectively. As the text presented in the pavilion reminds us, "Through this quiet evolution, the city of the future may rise upon a living, ever-evolving foundation – one shaped by continuous growth, shared intelligence, and the subtle emergence of hybrid systems rooted in nature."Save this picture!Commissioner: Mirjana ĐurišićCurator: dr Miljana ZekovićExhibitors: Ivan Šuković, Dejan Todorović, Emir ŠehanovićProfessional collaborators and project partners: Institute of Molecular Genetics and Genetic Engineering (IMGGE), University of Belgrade - Dr Jasmina Nikodinović-Runić, Vukašin Janković, Dr Tatjana Ilić-Tomić, Dr Ivana Aleksić, Dr Dušan MilivojevićCreative team: Tamara Marović, Maja RadonjićProducer: Jelena BožovićProject technical director: Aleksandar JevtovićTechnical production assistants: Miloš Jevtović, Branislav DragojlovićLighting – technical implementation: Boris Butorac, Jovan Vanja MarjanovićSound design: Miloš HadžićPublication design and visual identity of the exhibition: Igor MilanovićOrganizer: Ministry of Spatial Planning, Urbanism and State Property of Montenegro
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  • Villino Liberty Trastevere / STUDIOTAMAT

    Villino Liberty Trastevere / STUDIOTAMATSave this picture!© Serena Eller - Ellerstudio

    Architects:
    STUDIOTAMAT
    Area
    Area of this architecture project

    Area: 
    110 m²

    Year
    Completion year of this architecture project

    Year: 

    2024

    Photographs

    Photographs:Serena Eller - Ellerstudio

    Manufacturers
    Brands with products used in this architecture project

    Manufacturers:  Campeggi, Artceram, Artemide, Axolight, Cielo, DEMA, Danese Milano, Estiluz, Ex.T, Foster, Galassia, Irsap, La Pietra Compattata, Mutina, Oscar ono, Popham Design, Quadro Design, Tubes Radiatori, VippMore SpecsLess Specs
    this picture!
    Text description provided by the architects. In the heart of Rome's Trastevere district, STUDIOTAMAT has breathed new life into a hidden Liberty-style gem tucked away in the courtyard of a late 19th-century building along Viale di Trastevere. Once the caretaker's house for the old train station—or a neighborhood doctor's office, depending on who you ask—this forgotten villino has been reimagined as a refined urban hideaway for two. Spread across three compact, layered floors occupying 80 square meters and culminating in a lush, green terrace, the project began by carefully preserving the home's most distinctive elements. Restoring the front veranda with its delicate cathedral glass in soft greens, pinks, and yellows called for a mix of craft and technical precision. The original rhythm and hues were respected, while the frame was rebuilt in steel and solar-control glass. By removing the old French door that once divided it from the house, the veranda now flows into the interior, extending the living space and bathing it in natural light that subtly shifts in tone throughout the day.this picture!this picture!this picture!this picture!Inside, the intervention focuses on reconfiguring the layout, previously fragmented by a tight spiral staircase, and on the perception of the spaces. The redesign is radical in gesture but sensitive in execution: by moving the kitchenette beside the veranda, space is opened up for a striking alternating-tread staircase in chestnut wood. Its first step, clad in Verde Alpi marble, becomes the sculptural base of a custom bookshelf built into the understairs. Nearby, a mirrored chestnut storage unit conceals the laundry and enhances the sense of openness. The living room gains new depth, framed by a soaring double-height window that looks out onto surrounding gardens, in quiet harmony with Munari's iconic Falkland pendant lamps. The custom kitchen, liberated from overhead cabinetry, is defined by a linear base topped in Verde Alpi marble and shaded drawers that fade from black to terracotta, echoing the beautifully preserved original terracotta floors. A deep blue volume organizes the ground floor's services: fridge and pantry on one side, a discreet powder room on the other.this picture!This bold block of color continues upward, passing through the mezzanine and defining the main bathroom on the top floor, where Nouveau furnishings by Ex.t meet the textured surfaces of Patricia Urquiola's Mater tiles for Mutina and fixtures by Formafantasma for Quadro Design. To bring in light and create a sense of airiness, the mezzanine has been partially opened, introducing a double-height void. Glass floor panels offer glimpses between levels, while mirrored panels below bounce reflections upward, visually expanding the space and enhancing the blue volume. The remaining floors are finished in Foret parquet by Oscar Ono Paris, designed by Raphael Navot—preassembled oak slats with visible end grain, a nod to the pebble streets of 19th-century Paris and ancient Rome. A custom bed with drawer base and integrated headboard echoes the kitchen's color gradient, creating visual continuity between the levels.this picture!this picture!this picture!A second spiral staircase in raw iron with cherry wood treads connects the sleeping area to the upper level, serving as a sculptural focal point for the studio space. A glass partition, echoing the veranda's rhythm with alternating clear and ribbed panels, elegantly screens the bathroom: the door doubles as a backdrop for the shower, while a Verde Alpi marble sink slices through the glass, becoming a shared counter surface. Outside, the terrace features compacted stone paving in two shades of green, blending into the surrounding vegetation and reflecting the palette.this picture!this picture!Discreetly nestled in one of Rome's most characterful neighborhoods, this intervention captures the quiet charm of Trastevere. Just like the district itself, where modest façades often hide unexpected treasures, this project reveals the latent beauty of a neglected house. Merging memory with material, and history with contemporary sensibility, STUDIOTAMAT has created a deeply rooted, yet strikingly modern urban refuge.this picture!

    Project gallerySee allShow less
    About this officeSTUDIOTAMATOffice•••
    MaterialGlassMaterials and TagsPublished on May 22, 2025Cite: "Villino Liberty Trastevere / STUDIOTAMAT" 22 May 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否
    You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
    #villino #liberty #trastevere #studiotamat
    Villino Liberty Trastevere / STUDIOTAMAT
    Villino Liberty Trastevere / STUDIOTAMATSave this picture!© Serena Eller - Ellerstudio Architects: STUDIOTAMAT Area Area of this architecture project Area:  110 m² Year Completion year of this architecture project Year:  2024 Photographs Photographs:Serena Eller - Ellerstudio Manufacturers Brands with products used in this architecture project Manufacturers:  Campeggi, Artceram, Artemide, Axolight, Cielo, DEMA, Danese Milano, Estiluz, Ex.T, Foster, Galassia, Irsap, La Pietra Compattata, Mutina, Oscar ono, Popham Design, Quadro Design, Tubes Radiatori, VippMore SpecsLess Specs this picture! Text description provided by the architects. In the heart of Rome's Trastevere district, STUDIOTAMAT has breathed new life into a hidden Liberty-style gem tucked away in the courtyard of a late 19th-century building along Viale di Trastevere. Once the caretaker's house for the old train station—or a neighborhood doctor's office, depending on who you ask—this forgotten villino has been reimagined as a refined urban hideaway for two. Spread across three compact, layered floors occupying 80 square meters and culminating in a lush, green terrace, the project began by carefully preserving the home's most distinctive elements. Restoring the front veranda with its delicate cathedral glass in soft greens, pinks, and yellows called for a mix of craft and technical precision. The original rhythm and hues were respected, while the frame was rebuilt in steel and solar-control glass. By removing the old French door that once divided it from the house, the veranda now flows into the interior, extending the living space and bathing it in natural light that subtly shifts in tone throughout the day.this picture!this picture!this picture!this picture!Inside, the intervention focuses on reconfiguring the layout, previously fragmented by a tight spiral staircase, and on the perception of the spaces. The redesign is radical in gesture but sensitive in execution: by moving the kitchenette beside the veranda, space is opened up for a striking alternating-tread staircase in chestnut wood. Its first step, clad in Verde Alpi marble, becomes the sculptural base of a custom bookshelf built into the understairs. Nearby, a mirrored chestnut storage unit conceals the laundry and enhances the sense of openness. The living room gains new depth, framed by a soaring double-height window that looks out onto surrounding gardens, in quiet harmony with Munari's iconic Falkland pendant lamps. The custom kitchen, liberated from overhead cabinetry, is defined by a linear base topped in Verde Alpi marble and shaded drawers that fade from black to terracotta, echoing the beautifully preserved original terracotta floors. A deep blue volume organizes the ground floor's services: fridge and pantry on one side, a discreet powder room on the other.this picture!This bold block of color continues upward, passing through the mezzanine and defining the main bathroom on the top floor, where Nouveau furnishings by Ex.t meet the textured surfaces of Patricia Urquiola's Mater tiles for Mutina and fixtures by Formafantasma for Quadro Design. To bring in light and create a sense of airiness, the mezzanine has been partially opened, introducing a double-height void. Glass floor panels offer glimpses between levels, while mirrored panels below bounce reflections upward, visually expanding the space and enhancing the blue volume. The remaining floors are finished in Foret parquet by Oscar Ono Paris, designed by Raphael Navot—preassembled oak slats with visible end grain, a nod to the pebble streets of 19th-century Paris and ancient Rome. A custom bed with drawer base and integrated headboard echoes the kitchen's color gradient, creating visual continuity between the levels.this picture!this picture!this picture!A second spiral staircase in raw iron with cherry wood treads connects the sleeping area to the upper level, serving as a sculptural focal point for the studio space. A glass partition, echoing the veranda's rhythm with alternating clear and ribbed panels, elegantly screens the bathroom: the door doubles as a backdrop for the shower, while a Verde Alpi marble sink slices through the glass, becoming a shared counter surface. Outside, the terrace features compacted stone paving in two shades of green, blending into the surrounding vegetation and reflecting the palette.this picture!this picture!Discreetly nestled in one of Rome's most characterful neighborhoods, this intervention captures the quiet charm of Trastevere. Just like the district itself, where modest façades often hide unexpected treasures, this project reveals the latent beauty of a neglected house. Merging memory with material, and history with contemporary sensibility, STUDIOTAMAT has created a deeply rooted, yet strikingly modern urban refuge.this picture! Project gallerySee allShow less About this officeSTUDIOTAMATOffice••• MaterialGlassMaterials and TagsPublished on May 22, 2025Cite: "Villino Liberty Trastevere / STUDIOTAMAT" 22 May 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream #villino #liberty #trastevere #studiotamat
    WWW.ARCHDAILY.COM
    Villino Liberty Trastevere / STUDIOTAMAT
    Villino Liberty Trastevere / STUDIOTAMATSave this picture!© Serena Eller - Ellerstudio Architects: STUDIOTAMAT Area Area of this architecture project Area:  110 m² Year Completion year of this architecture project Year:  2024 Photographs Photographs:Serena Eller - Ellerstudio Manufacturers Brands with products used in this architecture project Manufacturers:  Campeggi, Artceram, Artemide, Axolight, Cielo, DEMA, Danese Milano, Estiluz, Ex.T, Foster, Galassia, Irsap, La Pietra Compattata, Mutina, Oscar ono, Popham Design, Quadro Design, Tubes Radiatori, VippMore SpecsLess Specs Save this picture! Text description provided by the architects. In the heart of Rome's Trastevere district, STUDIOTAMAT has breathed new life into a hidden Liberty-style gem tucked away in the courtyard of a late 19th-century building along Viale di Trastevere. Once the caretaker's house for the old train station—or a neighborhood doctor's office, depending on who you ask—this forgotten villino has been reimagined as a refined urban hideaway for two. Spread across three compact, layered floors occupying 80 square meters and culminating in a lush, green terrace, the project began by carefully preserving the home's most distinctive elements. Restoring the front veranda with its delicate cathedral glass in soft greens, pinks, and yellows called for a mix of craft and technical precision. The original rhythm and hues were respected, while the frame was rebuilt in steel and solar-control glass. By removing the old French door that once divided it from the house, the veranda now flows into the interior, extending the living space and bathing it in natural light that subtly shifts in tone throughout the day.Save this picture!Save this picture!Save this picture!Save this picture!Inside, the intervention focuses on reconfiguring the layout, previously fragmented by a tight spiral staircase, and on the perception of the spaces. The redesign is radical in gesture but sensitive in execution: by moving the kitchenette beside the veranda, space is opened up for a striking alternating-tread staircase in chestnut wood. Its first step, clad in Verde Alpi marble, becomes the sculptural base of a custom bookshelf built into the understairs. Nearby, a mirrored chestnut storage unit conceals the laundry and enhances the sense of openness. The living room gains new depth, framed by a soaring double-height window that looks out onto surrounding gardens, in quiet harmony with Munari's iconic Falkland pendant lamps. The custom kitchen, liberated from overhead cabinetry, is defined by a linear base topped in Verde Alpi marble and shaded drawers that fade from black to terracotta, echoing the beautifully preserved original terracotta floors. A deep blue volume organizes the ground floor's services: fridge and pantry on one side, a discreet powder room on the other.Save this picture!This bold block of color continues upward, passing through the mezzanine and defining the main bathroom on the top floor, where Nouveau furnishings by Ex.t meet the textured surfaces of Patricia Urquiola's Mater tiles for Mutina and fixtures by Formafantasma for Quadro Design. To bring in light and create a sense of airiness, the mezzanine has been partially opened, introducing a double-height void. Glass floor panels offer glimpses between levels, while mirrored panels below bounce reflections upward, visually expanding the space and enhancing the blue volume. The remaining floors are finished in Foret parquet by Oscar Ono Paris, designed by Raphael Navot—preassembled oak slats with visible end grain, a nod to the pebble streets of 19th-century Paris and ancient Rome. A custom bed with drawer base and integrated headboard echoes the kitchen's color gradient, creating visual continuity between the levels.Save this picture!Save this picture!Save this picture!A second spiral staircase in raw iron with cherry wood treads connects the sleeping area to the upper level, serving as a sculptural focal point for the studio space. A glass partition, echoing the veranda's rhythm with alternating clear and ribbed panels, elegantly screens the bathroom: the door doubles as a backdrop for the shower, while a Verde Alpi marble sink slices through the glass, becoming a shared counter surface. Outside, the terrace features compacted stone paving in two shades of green, blending into the surrounding vegetation and reflecting the palette.Save this picture!Save this picture!Discreetly nestled in one of Rome's most characterful neighborhoods, this intervention captures the quiet charm of Trastevere. Just like the district itself, where modest façades often hide unexpected treasures, this project reveals the latent beauty of a neglected house. Merging memory with material, and history with contemporary sensibility, STUDIOTAMAT has created a deeply rooted, yet strikingly modern urban refuge.Save this picture! Project gallerySee allShow less About this officeSTUDIOTAMATOffice••• MaterialGlassMaterials and TagsPublished on May 22, 2025Cite: "Villino Liberty Trastevere / STUDIOTAMAT" 22 May 2025. ArchDaily. Accessed . <https://www.archdaily.com/1030344/villino-liberty-trastevere-studiotamat&gt ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • An Industrial Design Classic: The Brionvega Algol TV

    This Algol TV was designed by Italian architect/designer Marco Zanuso and German industrial designer Richard Sapper. Released by Italian electronics brand Brionvega in 1964, the ABS-clad TV was described by Zanuso as "a little dog that looks up at its master."The design was popular, landing in both the MoMA and the V&A Museum in London, and was reissued multiple times—all the way until 1998! A 34-year lifespan for a television set—an 11" model, no less—seems insane today.A '90s marketing image It admittedly doesn't look fantastic with the handle deployed, though you wouldn't see that during ordinary use. Handle aside, Zanuso and Sapper really pulled off the canted form while retaining a pleasing proportion and gesture. To see how this effect can go really wrong, have a look at the back end of the unloved 1985 Alfa Romeo Milano. See Also:Two Fun 1960s/'70s Television Sets Designed by Rodolfo Bonetto
    #industrial #design #classic #brionvega #algol
    An Industrial Design Classic: The Brionvega Algol TV
    This Algol TV was designed by Italian architect/designer Marco Zanuso and German industrial designer Richard Sapper. Released by Italian electronics brand Brionvega in 1964, the ABS-clad TV was described by Zanuso as "a little dog that looks up at its master."The design was popular, landing in both the MoMA and the V&A Museum in London, and was reissued multiple times—all the way until 1998! A 34-year lifespan for a television set—an 11" model, no less—seems insane today.A '90s marketing image It admittedly doesn't look fantastic with the handle deployed, though you wouldn't see that during ordinary use. Handle aside, Zanuso and Sapper really pulled off the canted form while retaining a pleasing proportion and gesture. To see how this effect can go really wrong, have a look at the back end of the unloved 1985 Alfa Romeo Milano. See Also:Two Fun 1960s/'70s Television Sets Designed by Rodolfo Bonetto #industrial #design #classic #brionvega #algol
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    An Industrial Design Classic: The Brionvega Algol TV
    This Algol TV was designed by Italian architect/designer Marco Zanuso and German industrial designer Richard Sapper. Released by Italian electronics brand Brionvega in 1964, the ABS-clad TV was described by Zanuso as "a little dog that looks up at its master."The design was popular, landing in both the MoMA and the V&A Museum in London, and was reissued multiple times—all the way until 1998! A 34-year lifespan for a television set—an 11" model, no less—seems insane today.A '90s marketing image It admittedly doesn't look fantastic with the handle deployed, though you wouldn't see that during ordinary use. Handle aside, Zanuso and Sapper really pulled off the canted form while retaining a pleasing proportion and gesture. To see how this effect can go really wrong, have a look at the back end of the unloved 1985 Alfa Romeo Milano. See Also:Two Fun 1960s/'70s Television Sets Designed by Rodolfo Bonetto
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