• So, I guess if you’re wandering around Arrakis in Dune Awakening, you might be wondering where to find aluminum. Yeah, that’s a thing. It’s not like there’s much else to do on this barren planet, right? You log in, look around, and think, “Great, now I need to hunt for aluminum.” It’s one of those resources that everyone talks about, but honestly, it feels like a hassle just to gather it.

    You’ll probably want to check out some of the caves or maybe dig around in the sandy dunes. Apparently, there are a few spots that are known for having aluminum deposits. But, like, do you really want to spend your time doing that? I mean, it could be fun for a minute, but it’s mostly just running around in the sun, trying not to get eaten by giant sandworms or whatever.

    Also, it’s not like there are guides everywhere, so you’ll have to rely on word of mouth or whatever you can find on the internet. But who has the energy for that? You can end up wandering aimlessly, and let’s be real, that’s not the most exciting way to spend your game time.

    You might hear some players say they found aluminum near the Spice fields, but how reliable is that information? It’s like a game of telephone. One person sees something shiny, tells everyone, and then it turns out to be a rock or something. Classic.

    And when you finally do find aluminum, what’s next? You just sit there wondering what to do with it. Maybe you can craft some gear or trade it, but honestly, by that time, you’re probably just ready to log off and take a nap. I mean, who needs the stress of resource gathering on a planet like Arrakis?

    So, if you’re still interested in hunting for aluminum on Arrakis, good luck, I guess. Just don’t expect it to be the highlight of your gaming experience. More like a chore you’re obligated to do, rather than something that’ll get your adrenaline pumping.

    #DuneAwakening #Arrakis #AluminumHunt #GamingLife #MMORPG
    So, I guess if you’re wandering around Arrakis in Dune Awakening, you might be wondering where to find aluminum. Yeah, that’s a thing. It’s not like there’s much else to do on this barren planet, right? You log in, look around, and think, “Great, now I need to hunt for aluminum.” It’s one of those resources that everyone talks about, but honestly, it feels like a hassle just to gather it. You’ll probably want to check out some of the caves or maybe dig around in the sandy dunes. Apparently, there are a few spots that are known for having aluminum deposits. But, like, do you really want to spend your time doing that? I mean, it could be fun for a minute, but it’s mostly just running around in the sun, trying not to get eaten by giant sandworms or whatever. Also, it’s not like there are guides everywhere, so you’ll have to rely on word of mouth or whatever you can find on the internet. But who has the energy for that? You can end up wandering aimlessly, and let’s be real, that’s not the most exciting way to spend your game time. You might hear some players say they found aluminum near the Spice fields, but how reliable is that information? It’s like a game of telephone. One person sees something shiny, tells everyone, and then it turns out to be a rock or something. Classic. And when you finally do find aluminum, what’s next? You just sit there wondering what to do with it. Maybe you can craft some gear or trade it, but honestly, by that time, you’re probably just ready to log off and take a nap. I mean, who needs the stress of resource gathering on a planet like Arrakis? So, if you’re still interested in hunting for aluminum on Arrakis, good luck, I guess. Just don’t expect it to be the highlight of your gaming experience. More like a chore you’re obligated to do, rather than something that’ll get your adrenaline pumping. #DuneAwakening #Arrakis #AluminumHunt #GamingLife #MMORPG
    Où trouver de l’aluminium sur Arrakis ? | Dune Awakening
    ActuGaming.net Où trouver de l’aluminium sur Arrakis ? | Dune Awakening Dune Awakening est un MMORPG axé sur la survie prenant place sur Arrakis, une planète […] L'article Où trouver de l’aluminium sur Arrakis ? | Dune Awakening es
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  • Bonjour, chers amis ! Aujourd'hui, je suis rempli de joie et d'enthousiasme à l'idée de partager avec vous une aventure incroyable sur la magnifique planète d'Arrakis dans le jeu Dune Awakening ! Vous savez quoi ? La quête pour trouver du sable farine sur Arrakis n'est pas seulement une simple mission, c'est une opportunité d'explorer, de découvrir et de grandir ensemble !

    Imaginez-vous en train de traverser les dunes dorées, le vent chaud caressant votre visage, tout en cherchant ce précieux sable farine qui est essentiel pour votre survie dans ce MMORPG incroyable ! Chaque grain de sable représente non seulement un défi à relever mais aussi une chance de s'améliorer et de s'épanouir dans le jeu !

    Il est vrai que la planète Arrakis est pleine de mystères et d'obstacles, mais n'oubliez jamais que chaque difficulté est une occasion de briller et de montrer votre détermination. Lorsque vous partez à la recherche de ce sable farine, rappelez-vous que vous n'êtes pas seul. Vous faites partie d'une communauté formidable de joueurs qui partagent les mêmes objectifs et qui sont là pour s'entraider. Ensemble, nous pouvons surmonter tous les défis, et chaque petite victoire nous rapproche un peu plus de notre objectif !

    Alors, comment pouvez-vous trouver du sable farine sur Arrakis ? Voici quelques conseils ! Tout d'abord, explorez les régions les plus reculées de la planète, car c'est souvent là que se cachent les trésors. N'hésitez pas à former des équipes avec d'autres joueurs, car le travail d'équipe est la clé de la réussite ! Ensemble, vous pourrez défendre votre territoire contre les dangers qui rôdent et maximiser vos chances de succès !

    De plus, restez à l'affût des nouvelles informations et guides sur ActuGaming.net, ils regorgent de conseils utiles pour vous aider dans votre quête. N'oubliez pas de vous connecter régulièrement pour ne rien manquer des mises à jour et des événements spéciaux !

    Enfin, gardez toujours à l'esprit que le voyage est tout aussi important que la destination. Chaque moment passé sur Arrakis, chaque interaction avec d'autres joueurs, chaque victoire, aussi petite soit-elle, compte. Célébrez vos réussites et apprenez de vos échecs !

    Alors, prêts à partir à l'aventure et à découvrir où trouver du sable farine sur Arrakis ? Ensemble, faisons de chaque instant un moment mémorable et inspirant !

    #DuneAwakening #Arrakis #SableFarine #Aventure #JeuxVidéo
    🌟 Bonjour, chers amis ! Aujourd'hui, je suis rempli de joie et d'enthousiasme à l'idée de partager avec vous une aventure incroyable sur la magnifique planète d'Arrakis dans le jeu Dune Awakening ! 🚀✨ Vous savez quoi ? La quête pour trouver du sable farine sur Arrakis n'est pas seulement une simple mission, c'est une opportunité d'explorer, de découvrir et de grandir ensemble ! 🌍💪 Imaginez-vous en train de traverser les dunes dorées, le vent chaud caressant votre visage, tout en cherchant ce précieux sable farine qui est essentiel pour votre survie dans ce MMORPG incroyable ! Chaque grain de sable représente non seulement un défi à relever mais aussi une chance de s'améliorer et de s'épanouir dans le jeu ! 🌅🎮 Il est vrai que la planète Arrakis est pleine de mystères et d'obstacles, mais n'oubliez jamais que chaque difficulté est une occasion de briller et de montrer votre détermination. 💖 Lorsque vous partez à la recherche de ce sable farine, rappelez-vous que vous n'êtes pas seul. Vous faites partie d'une communauté formidable de joueurs qui partagent les mêmes objectifs et qui sont là pour s'entraider. 🤝💕 Ensemble, nous pouvons surmonter tous les défis, et chaque petite victoire nous rapproche un peu plus de notre objectif ! Alors, comment pouvez-vous trouver du sable farine sur Arrakis ? Voici quelques conseils ! 🌟 Tout d'abord, explorez les régions les plus reculées de la planète, car c'est souvent là que se cachent les trésors. N'hésitez pas à former des équipes avec d'autres joueurs, car le travail d'équipe est la clé de la réussite ! Ensemble, vous pourrez défendre votre territoire contre les dangers qui rôdent et maximiser vos chances de succès ! 🛡️⚔️ De plus, restez à l'affût des nouvelles informations et guides sur ActuGaming.net, ils regorgent de conseils utiles pour vous aider dans votre quête. N'oubliez pas de vous connecter régulièrement pour ne rien manquer des mises à jour et des événements spéciaux ! 🎉📅 Enfin, gardez toujours à l'esprit que le voyage est tout aussi important que la destination. Chaque moment passé sur Arrakis, chaque interaction avec d'autres joueurs, chaque victoire, aussi petite soit-elle, compte. Célébrez vos réussites et apprenez de vos échecs ! 🌈🙌 Alors, prêts à partir à l'aventure et à découvrir où trouver du sable farine sur Arrakis ? Ensemble, faisons de chaque instant un moment mémorable et inspirant ! ✨🌌 #DuneAwakening #Arrakis #SableFarine #Aventure #JeuxVidéo
    Où trouver du sable farine sur Arrakis ? | Dune Awakening
    ActuGaming.net Où trouver du sable farine sur Arrakis ? | Dune Awakening Dune Awakening est un MMORPG axé sur la survie prenant place sur Arrakis, une planète […] L'article Où trouver du sable farine sur Arrakis ? | Dune Awakening est disponib
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  • The multiplayer stack behind MMORPG Pantheon: Rise of the Fallen

    Finding your own path is at the core of gameplay in Pantheon: Rise of the Fallen – players can go anywhere, climb anything, forge new routes, and follow their curiosity to find adventure. It’s not that different from how its creators, Visionary Realms, approaches building this MMORPG – they’re doing it their own way.Transporting players to the fantasy world of Terminus, Pantheon: Rise of the Fallen harkens back to classic MMOs, where accidental discovery wandering through an open world and social interactions with other players are at the heart of the game experience.Creating any multiplayer game is a challenge – but a highly social online game at this scale is an epic quest. We sat down with lead programmer Kyle Olsen about how the team is using Unity to connect players in this MMORPG fantasy world.So what makes Pantheon: Rise of the Fallen unique compared to other MMO games?It’s definitely the social aspect. You have to experience the world and move through it naturally. It can be a bit more of a grind in a way, but it I think connects you more to your character, to the game, and the world instead of just sort of teleporting everywhere and joining LFG systems or just being placed in a dungeon. You learn the land a bit better, you have to navigate and you use your eyes more than just bouncing around like a pinball from objective to objective, following quest markers and stuff. It’s more of a thought game.How are you managing synchronization between the player experience and specific world instances?We have our own network library we built for the socket transport layer called ViNL. That’s the bread and butter for all of the zone communications, between zones and player to zone. SQL server in the back end, kind of standard stuff there. But most of the transports are handled by our own network library.How do you approach asset loading for this giant world?We’ve got a step where we bake our continents out into these tiles, and we’ve got different backends that we can plug into that. We’ve got one that just outputs standard Prefabs, and we’ve got one that outputs subscenes that we were using before Unity 6, and then we’ve got actual full-on Unity scenes that you can load additively, so you can choose how you want to output your content. Before Unity 6, we had moved away from Prefabs and started loading the DOTS subscenes and using that, built on BRG.We also have an output that can render directly to our own custom batch render group as well, just using scriptable objects and managing our own data. So we’ve been able to experiment and test out the different ones, and see what yields the best client performance. Prior to Unity 6, we were outputting and rendering the entire continent with subscenes, but with Unity 6 we actually switched back to using Prefabs with Instantiate Async and Addressables to manage everything.We’re using the Resident Drawer and GPU occlusion culling, which ended up yielding even better performance than subscenes and our own batch render group – I’m assuming because GPU occlusion culling just isn’t supported by some of the other render paths at the moment. So we’ve bounced around quite a bit, and we landed on Addressables for managing all the memory and asset loading, and regular Instantiate Prefabs with the GPU Resident Drawer seems to be the best client-side performance at the moment.Did you upgrade to Unity 6 to take advantage of the GPU Resident Drawer, specifically?Actually, I really wanted it for the occlusion culling. I wasn’t aware that only certain render paths made use of the occlusion culling, so we were attempting to use it with the same subscene rendering that we were using prior to Unity 6 and realizing nothing’s actually being culled. So we opted to switch back to the Prefab output to see what that looked like with the Resident Drawer, and occlusion culling and FPS went up.We had some issues initially, because Instantiate Async wasn’t in before Unity 6, so we had some stalls when we would instantiate our tiles. There were quite a few things being instantiated, but switching that over to Instantiate Async after we fixed a couple of bugs we got rid of the stall on load and the overall frame rate was higher after load, so it was just a win-win.Were there any really remarkable productivity gains that came with the switch to Unity 6?Everything I've talked about so far was client-facing, so our players experienced those wins. For the developer side of things, the stability and performance of the Editor went up quite a bit. The Editor stability in Unity 6 has gone up pretty substantially – it’s very rare to actually crash now. That alone has been, at least for the coding side, a huge win. It feels more stable in its entirety for sure.How do you handle making changes and updates without breaking everything?We build with Addressables using the labels very heavily, and we do the Addressable packaging by labels. So if we edit a specific zone or an asset in a zone, or like a VFX that’s associated with a spell or something like that, only those bundles that touch that label get updated at all.And then, our own content delivery system, we have the game available on Steam and our own patcher, and those both handle the delta changes, where we’re just delivering small updates through those Addressable bundles. The netcode requires the same version to be connected in the first place, so the network library side of that is automatically handled in the handshake process.What guidance would you give someone who’s trying to tackle an MMO game or another ambitious multiplayer project?You kind of start small, I guess. It's a step-by-step process. If you’re a small team, you You start small. It's a step-by-step process. If you’re a small team, you can’t bite off too much. It’d be completely overwhelming – but that holds true with any larger-scale game, not just an MMO. Probably technology selection – making smart choices upfront and sticking to them. It’s going to be a lot of middleware and backend tech that you’re going to have to wrangle and get working well together, and swapping to the newest cool thing all the time is not going to bode well.What’s the most exciting technical achievement for your team with this game?I think that there aren’t many open world MMOs, period, that have been pulled off in Unity. We don’t have a huge team, and we're making a game that is genuinely massive, so we have to focus on little isolated areas, develop them as best we can, and then move on and get feedback.The whole package together is fairly new grounds – when there is an MMO, it needs to feel like an MMO in spirit, with lots of people all around, doing their own thing. And we’ve pulled that off – I think better than pretty much any Unity MMO ever has. I think we can pat ourselves on the back for that.Get more insights from developers on Unity’s Resources page and here on the blog. Check out Pantheon: Rise of the Fallen in Early Access on Steam.
    #multiplayer #stack #behind #mmorpg #pantheon
    The multiplayer stack behind MMORPG Pantheon: Rise of the Fallen
    Finding your own path is at the core of gameplay in Pantheon: Rise of the Fallen – players can go anywhere, climb anything, forge new routes, and follow their curiosity to find adventure. It’s not that different from how its creators, Visionary Realms, approaches building this MMORPG – they’re doing it their own way.Transporting players to the fantasy world of Terminus, Pantheon: Rise of the Fallen harkens back to classic MMOs, where accidental discovery wandering through an open world and social interactions with other players are at the heart of the game experience.Creating any multiplayer game is a challenge – but a highly social online game at this scale is an epic quest. We sat down with lead programmer Kyle Olsen about how the team is using Unity to connect players in this MMORPG fantasy world.So what makes Pantheon: Rise of the Fallen unique compared to other MMO games?It’s definitely the social aspect. You have to experience the world and move through it naturally. It can be a bit more of a grind in a way, but it I think connects you more to your character, to the game, and the world instead of just sort of teleporting everywhere and joining LFG systems or just being placed in a dungeon. You learn the land a bit better, you have to navigate and you use your eyes more than just bouncing around like a pinball from objective to objective, following quest markers and stuff. It’s more of a thought game.How are you managing synchronization between the player experience and specific world instances?We have our own network library we built for the socket transport layer called ViNL. That’s the bread and butter for all of the zone communications, between zones and player to zone. SQL server in the back end, kind of standard stuff there. But most of the transports are handled by our own network library.How do you approach asset loading for this giant world?We’ve got a step where we bake our continents out into these tiles, and we’ve got different backends that we can plug into that. We’ve got one that just outputs standard Prefabs, and we’ve got one that outputs subscenes that we were using before Unity 6, and then we’ve got actual full-on Unity scenes that you can load additively, so you can choose how you want to output your content. Before Unity 6, we had moved away from Prefabs and started loading the DOTS subscenes and using that, built on BRG.We also have an output that can render directly to our own custom batch render group as well, just using scriptable objects and managing our own data. So we’ve been able to experiment and test out the different ones, and see what yields the best client performance. Prior to Unity 6, we were outputting and rendering the entire continent with subscenes, but with Unity 6 we actually switched back to using Prefabs with Instantiate Async and Addressables to manage everything.We’re using the Resident Drawer and GPU occlusion culling, which ended up yielding even better performance than subscenes and our own batch render group – I’m assuming because GPU occlusion culling just isn’t supported by some of the other render paths at the moment. So we’ve bounced around quite a bit, and we landed on Addressables for managing all the memory and asset loading, and regular Instantiate Prefabs with the GPU Resident Drawer seems to be the best client-side performance at the moment.Did you upgrade to Unity 6 to take advantage of the GPU Resident Drawer, specifically?Actually, I really wanted it for the occlusion culling. I wasn’t aware that only certain render paths made use of the occlusion culling, so we were attempting to use it with the same subscene rendering that we were using prior to Unity 6 and realizing nothing’s actually being culled. So we opted to switch back to the Prefab output to see what that looked like with the Resident Drawer, and occlusion culling and FPS went up.We had some issues initially, because Instantiate Async wasn’t in before Unity 6, so we had some stalls when we would instantiate our tiles. There were quite a few things being instantiated, but switching that over to Instantiate Async after we fixed a couple of bugs we got rid of the stall on load and the overall frame rate was higher after load, so it was just a win-win.Were there any really remarkable productivity gains that came with the switch to Unity 6?Everything I've talked about so far was client-facing, so our players experienced those wins. For the developer side of things, the stability and performance of the Editor went up quite a bit. The Editor stability in Unity 6 has gone up pretty substantially – it’s very rare to actually crash now. That alone has been, at least for the coding side, a huge win. It feels more stable in its entirety for sure.How do you handle making changes and updates without breaking everything?We build with Addressables using the labels very heavily, and we do the Addressable packaging by labels. So if we edit a specific zone or an asset in a zone, or like a VFX that’s associated with a spell or something like that, only those bundles that touch that label get updated at all.And then, our own content delivery system, we have the game available on Steam and our own patcher, and those both handle the delta changes, where we’re just delivering small updates through those Addressable bundles. The netcode requires the same version to be connected in the first place, so the network library side of that is automatically handled in the handshake process.What guidance would you give someone who’s trying to tackle an MMO game or another ambitious multiplayer project?You kind of start small, I guess. It's a step-by-step process. If you’re a small team, you You start small. It's a step-by-step process. If you’re a small team, you can’t bite off too much. It’d be completely overwhelming – but that holds true with any larger-scale game, not just an MMO. Probably technology selection – making smart choices upfront and sticking to them. It’s going to be a lot of middleware and backend tech that you’re going to have to wrangle and get working well together, and swapping to the newest cool thing all the time is not going to bode well.What’s the most exciting technical achievement for your team with this game?I think that there aren’t many open world MMOs, period, that have been pulled off in Unity. We don’t have a huge team, and we're making a game that is genuinely massive, so we have to focus on little isolated areas, develop them as best we can, and then move on and get feedback.The whole package together is fairly new grounds – when there is an MMO, it needs to feel like an MMO in spirit, with lots of people all around, doing their own thing. And we’ve pulled that off – I think better than pretty much any Unity MMO ever has. I think we can pat ourselves on the back for that.Get more insights from developers on Unity’s Resources page and here on the blog. Check out Pantheon: Rise of the Fallen in Early Access on Steam. #multiplayer #stack #behind #mmorpg #pantheon
    UNITY.COM
    The multiplayer stack behind MMORPG Pantheon: Rise of the Fallen
    Finding your own path is at the core of gameplay in Pantheon: Rise of the Fallen – players can go anywhere, climb anything, forge new routes, and follow their curiosity to find adventure. It’s not that different from how its creators, Visionary Realms, approaches building this MMORPG – they’re doing it their own way.Transporting players to the fantasy world of Terminus, Pantheon: Rise of the Fallen harkens back to classic MMOs, where accidental discovery wandering through an open world and social interactions with other players are at the heart of the game experience.Creating any multiplayer game is a challenge – but a highly social online game at this scale is an epic quest. We sat down with lead programmer Kyle Olsen about how the team is using Unity to connect players in this MMORPG fantasy world.So what makes Pantheon: Rise of the Fallen unique compared to other MMO games?It’s definitely the social aspect. You have to experience the world and move through it naturally. It can be a bit more of a grind in a way, but it I think connects you more to your character, to the game, and the world instead of just sort of teleporting everywhere and joining LFG systems or just being placed in a dungeon. You learn the land a bit better, you have to navigate and you use your eyes more than just bouncing around like a pinball from objective to objective, following quest markers and stuff. It’s more of a thought game.How are you managing synchronization between the player experience and specific world instances?We have our own network library we built for the socket transport layer called ViNL. That’s the bread and butter for all of the zone communications, between zones and player to zone. SQL server in the back end, kind of standard stuff there. But most of the transports are handled by our own network library.How do you approach asset loading for this giant world?We’ve got a step where we bake our continents out into these tiles, and we’ve got different backends that we can plug into that. We’ve got one that just outputs standard Prefabs, and we’ve got one that outputs subscenes that we were using before Unity 6, and then we’ve got actual full-on Unity scenes that you can load additively, so you can choose how you want to output your content. Before Unity 6, we had moved away from Prefabs and started loading the DOTS subscenes and using that, built on BRG.We also have an output that can render directly to our own custom batch render group as well, just using scriptable objects and managing our own data. So we’ve been able to experiment and test out the different ones, and see what yields the best client performance. Prior to Unity 6, we were outputting and rendering the entire continent with subscenes, but with Unity 6 we actually switched back to using Prefabs with Instantiate Async and Addressables to manage everything.We’re using the Resident Drawer and GPU occlusion culling, which ended up yielding even better performance than subscenes and our own batch render group – I’m assuming because GPU occlusion culling just isn’t supported by some of the other render paths at the moment. So we’ve bounced around quite a bit, and we landed on Addressables for managing all the memory and asset loading, and regular Instantiate Prefabs with the GPU Resident Drawer seems to be the best client-side performance at the moment.Did you upgrade to Unity 6 to take advantage of the GPU Resident Drawer, specifically?Actually, I really wanted it for the occlusion culling. I wasn’t aware that only certain render paths made use of the occlusion culling, so we were attempting to use it with the same subscene rendering that we were using prior to Unity 6 and realizing nothing’s actually being culled. So we opted to switch back to the Prefab output to see what that looked like with the Resident Drawer, and occlusion culling and FPS went up.We had some issues initially, because Instantiate Async wasn’t in before Unity 6, so we had some stalls when we would instantiate our tiles. There were quite a few things being instantiated, but switching that over to Instantiate Async after we fixed a couple of bugs we got rid of the stall on load and the overall frame rate was higher after load, so it was just a win-win.Were there any really remarkable productivity gains that came with the switch to Unity 6?Everything I've talked about so far was client-facing, so our players experienced those wins. For the developer side of things, the stability and performance of the Editor went up quite a bit. The Editor stability in Unity 6 has gone up pretty substantially – it’s very rare to actually crash now. That alone has been, at least for the coding side, a huge win. It feels more stable in its entirety for sure.How do you handle making changes and updates without breaking everything?We build with Addressables using the labels very heavily, and we do the Addressable packaging by labels. So if we edit a specific zone or an asset in a zone, or like a VFX that’s associated with a spell or something like that, only those bundles that touch that label get updated at all.And then, our own content delivery system, we have the game available on Steam and our own patcher, and those both handle the delta changes, where we’re just delivering small updates through those Addressable bundles. The netcode requires the same version to be connected in the first place, so the network library side of that is automatically handled in the handshake process.What guidance would you give someone who’s trying to tackle an MMO game or another ambitious multiplayer project?You kind of start small, I guess. It's a step-by-step process. If you’re a small team, you You start small. It's a step-by-step process. If you’re a small team, you can’t bite off too much. It’d be completely overwhelming – but that holds true with any larger-scale game, not just an MMO. Probably technology selection – making smart choices upfront and sticking to them. It’s going to be a lot of middleware and backend tech that you’re going to have to wrangle and get working well together, and swapping to the newest cool thing all the time is not going to bode well.What’s the most exciting technical achievement for your team with this game?I think that there aren’t many open world MMOs, period, that have been pulled off in Unity. We don’t have a huge team, and we're making a game that is genuinely massive, so we have to focus on little isolated areas, develop them as best we can, and then move on and get feedback.The whole package together is fairly new grounds – when there is an MMO, it needs to feel like an MMO in spirit, with lots of people all around, doing their own thing. And we’ve pulled that off – I think better than pretty much any Unity MMO ever has. I think we can pat ourselves on the back for that.Get more insights from developers on Unity’s Resources page and here on the blog. Check out Pantheon: Rise of the Fallen in Early Access on Steam.
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  • Summer Game Fest 2025: What new game announcements to expect and how to watch

    As if early June wasn't already going to be a wild enough time in the gaming world with the arrival of the Nintendo Switch 2, that's also when a whole host of showcases takes place as part of Summer Game Fest. Along with the two blockbuster events — Summer Game Fest Live and the Xbox Games Showcase — there are a bunch of other ones in store, including the always-delightful Day of the Devs.
    There could be even more on the docket. There's always a chance that Nintendo and Sony will run a Direct or State of Play, respectively, over the next few weeks. Ubisoft hasn't yet announced a Forward event for this year — perhaps because it has delayed a bunch of big games and isn't ready to talk about them. 
    As things stand, SGF is slated to run from June 6 until June 8. With E3 officially dead, SGF is now the de facto replacement and the biggest event for announcements and updates this side of Gamescom in August.
    We'll update this preview as more details about the showcases emerge, including additional events in the SGF nebula. We'll embed videos for each stream as they become available as well.
    Engadget will be on the ground in Los Angeles for the in-person side of SGF, which is for media and creators. We'll be bringing you hands-on impressions of many of the games that are featured during SGF Live.
    Most folks will be keeping up with everything from home, though. To that end, here's a breakdown of how to watch Summer Game Fest 2025 and what to expect from the extravaganza.
    Summer Game Fest 2024 schedule

    Summer Game Fest Live — June 6, 5PM ET
    Day of the Devs — June 6, 7PM ET
    Devolver Direct — June 6, 8PM ET
    Wholesome Direct — June 7, 12PM ET
    Women-led Games Showcase — June 7, 1PM ET
    Latin American Games Showcase — June 7, 2PM ET
    Green Games Showcase — June 7, 4PM ET
    Xbox Games Showcase — June 8, 1PM ET
    Death Stranding 2: On The Beach Live Game Premiere — June 8, 10PM ET

    How to watch Summer Game Fest Live — June 6, 5PM ET
    Watch on YouTube or Twitch
    Putting aside our annoyance at the timing of this showcase — late on a Friday evening in the UK and right when many folks on the East Coast are clocking out for the weekend — Summer Game Fest Live is one of the bigger events in early June. It starts at 5PM ET and will run for two hours.
    Organizers are promising "spectacular new video game announcements, surprises and reveals." That's pretty compelling, especially since host Geoff Keighleydownplayed expectations ahead of last year's show. 
    We do know about a few games that will appear. SGF Live will include a fresh look at Wuchang: Fallen Feathers, a Soulslike action RPG from Leenzee, a studio based in China. That game will arrive in July. Open-world MMORPG Chrono Odyssey will make an appearance as well.
    Oh, and Hideo Kojima will be there, of course. SGF Live takes place just a couple of weeks before Kojima's Death Stranding 2: On the Beach arrives, so we'll likely get another peek at that game before a more in-depth event on June 8. Perhaps some of the other projects Kojima's working on will get some time in the limelight too.
    We’re proud to welcome a record-setting 60+ partners for #SummerGameFest 2025, a global celebration of video games in Los Angeles this June. pic.twitter.com/1TZkEbKlHt— Geoff KeighleyMay 28, 2025

    Keighley has also released an initial list of partners for SGF. It includes big names such as PlayStation, Nintendo Switch 2, Xbox, Steam, 2K, Epic Games and Square Enix. On the list is IO Interactive, so perhaps we'll get more information about the James Bond game that the Hitman studio has been working on for several years. 
    Embark Studios is there as well, and given that there's a lot of hype around its upcoming extraction shooter, Arc Raiders, there'll be high hopes for a release date for that one. On top of that, CD Projekt Red will be at SGF, but it's more likely to be promoting Cyberpunk 2077's arrival on the Nintendo Switch 2 than shining a spotlight on The Witcher 4 .
    You can watch SGF Live on more than 20 platforms, including YouTube, Twitch, X, TikTok, Steam and international services. The event will stream live from the YouTube Theater, and you can attend in person, if you like.
    In any case, we'll be bringing you all the major news from Summer Game Fest Live. We just can't promise we won't have an adult beverage with an umbrella next to us while we're covering the event.

    How to watch Day of the Devs — June 6, 7PM ET
    Watch on YouTubeor Twitch 
    Immediately after SGF Live ends, the YouTube and Twitch streams will segue into the summer 2025 edition of Day of the Devs. This indie-focused showcase invariably has a fantastic lineup of games worth keeping an eye on.
    Among the games making appearances are Possessorfrom Heart Machine and "nightmarish RPG" Neverway from Coldblood and co-publisher Outersloth. We'll also see something from House House— presumably the co-op "walker-talker" Big Walk that was revealed in 2023. In all, Day of the Devs will feature 20 games. 
    Last year's show included 2024 gameof the year contender UFO 50, the very intriguing platformer Screenbound, survival climbing game Cairn, the delightfully kooky-looking Building Relationships and sci-fi mystery Phoenix Springs. My Steam wishlist somehow expands quite significantly after each Day of the Devs showcase. Weird how that always happens.

    How to watch Devolver Direct — June 6, 8PM ET
    Watch on YouTubeor Twitch 
    Sorry to everyone who was hoping for Baby Steps and Skate Story release dates from the SGF edition of Devolver Direct. This installment will be entirely focused on one game, and it's neither of those.
    Devolver Digital will be showing off a previously unannounced title called Ball x Pit: The Kenny Sun Story. The publisher hasn't revealed any more details about this game yet, but apparently it's one that the Devolver "team themselves can't even put down — hundreds of hours later." Devolver's got a strong track record, so this will probably be worth your attention.

    How to watch Wholesome Direct — June 7, 12PM ET
    Watch on YouTube or Twitch

    Definitely don't overlook the smaller events that take place during SGF, as you can always find plenty of treats among them. One such event is the Wholesome Direct, which will feature around 60 cozy games. It will include world premieres, demo announcements and updates from publishers and developers including Playstack, btf Games, ustwo games and Wētā Workshop.

    How to watch Women-led Games Showcase — June 7, 1PM ET
    Watch on YouTube

    This one does what it says on the tin. It's a showcase featuring games from women-led and majority-women studios. Women-led Games will feature 39 titles, including world premieres and release dates.

    How to watch Latin American Games Showcase — June 7, 2PM ET
    Watch on YouTube
    The Latin American Games Showcase will feature more than 50 games, all of which are from Latin American developers, oddly enough. Expect world premieres, game update news and more from this one.

    How to watch Green Games Showcase — June 7, 4PM ET
    Watch on YouTube
    The Green Games Showcase is a new addition to the lineup for 2025. This will focus on the game's industry's "growing commitment to the environment." It will feature games that make direct contributions to green initiatives. Other titles in the showcase center around sustainability, and some are designed to raise awareness or drive action regarding environmental causes.
    Amazon Games, Skybound Games and Team17 are among those taking part. The stream will include a Q&A about how games can inspire meaningful action on climate change. There will also be a fundraising drive to help plant 50,000 trees.

    How to watch Xbox Games Showcase — June 8, 1PM ET
    Watch on YouTube or TwitchWhat's the over/under on the number of times the phrase "day one with Game Pass" will appear on this stream? That's one phrase you can definitely expect to hear, but Microsoft will have plenty to share here. It's the biggest Xbox showcase of the year. There will be reveals and updates from across Xbox Game Studios, Bethesda and Activision Blizzard.
    Games that the company has in the pipeline include Fable, Perfect Dark, Gears of War: E-Day, Everwild, State of Decay 3, Clockwork Revolution, Hideo Kojima's OD and Contraband. It feels a little early for an update on The Elder Scrolls 6 since that game is still years away. But we may find out more about those other games and some we don't yet know about, such as whatever Double Fine and Toys for Bob are working on. 
    I have my fingers crossed for more info on the Blade game that Arkane Studios is working on. It's a reasonably safe bet that we'll see something about the next Call of Duty here as well. There's always going to be space for offerings from Microsoft's partner studios and publishers too. Plus, you never know, we might get a peek at what Halo Studios has been cooking up.
    One game we'll definitely hear more about on June 8 is The Outer Worlds 2. That's getting its own time in the spotlight, with a dedicated event that will start as soon as the main Xbox Games Showcase ends.

    How to watch Death Stranding 2 Live Game Premiere — June 8, 10PM ET
    Watch on YouTube

    Kojima will join Keighley at the Orpheum Theatre in LA to kick off a world tour of events to celebrate the arrival of Death Stranding 2: On The Beach. There will be a panel discussion with some special guests, as well as a live demo of the highly anticipated game. In case you can't make it in person, you can watch the hour-long event live at home. 

    Meanwhile, several publishers and other organizations are hosting their own shows around SGF. Here's when those will take place: 

    Access-Ability Summer Showcase — June 6, 11AM ET, on YouTube, YouTube with British Sign Language and TwitchIGN Live — throughout June 7 and 8, on YouTube and Twitch
    Southeast Asian Games Showcase — June 7, 3PM ET, on YouTube

    Future Games Show — June 7, 4PM ET, on YouTube 

    Frosty Games Fest — June 7, 7PM ET, on YouTubePC Gamer's PC Gaming Show — June 8, 3PM ET, on YouTubePhew. Get ready, gamers. Details on many, many new games are coming your way very soon.This article originally appeared on Engadget at
    #summer #game #fest #what #new
    Summer Game Fest 2025: What new game announcements to expect and how to watch
    As if early June wasn't already going to be a wild enough time in the gaming world with the arrival of the Nintendo Switch 2, that's also when a whole host of showcases takes place as part of Summer Game Fest. Along with the two blockbuster events — Summer Game Fest Live and the Xbox Games Showcase — there are a bunch of other ones in store, including the always-delightful Day of the Devs. There could be even more on the docket. There's always a chance that Nintendo and Sony will run a Direct or State of Play, respectively, over the next few weeks. Ubisoft hasn't yet announced a Forward event for this year — perhaps because it has delayed a bunch of big games and isn't ready to talk about them.  As things stand, SGF is slated to run from June 6 until June 8. With E3 officially dead, SGF is now the de facto replacement and the biggest event for announcements and updates this side of Gamescom in August. We'll update this preview as more details about the showcases emerge, including additional events in the SGF nebula. We'll embed videos for each stream as they become available as well. Engadget will be on the ground in Los Angeles for the in-person side of SGF, which is for media and creators. We'll be bringing you hands-on impressions of many of the games that are featured during SGF Live. Most folks will be keeping up with everything from home, though. To that end, here's a breakdown of how to watch Summer Game Fest 2025 and what to expect from the extravaganza. Summer Game Fest 2024 schedule Summer Game Fest Live — June 6, 5PM ET Day of the Devs — June 6, 7PM ET Devolver Direct — June 6, 8PM ET Wholesome Direct — June 7, 12PM ET Women-led Games Showcase — June 7, 1PM ET Latin American Games Showcase — June 7, 2PM ET Green Games Showcase — June 7, 4PM ET Xbox Games Showcase — June 8, 1PM ET Death Stranding 2: On The Beach Live Game Premiere — June 8, 10PM ET How to watch Summer Game Fest Live — June 6, 5PM ET Watch on YouTube or Twitch Putting aside our annoyance at the timing of this showcase — late on a Friday evening in the UK and right when many folks on the East Coast are clocking out for the weekend — Summer Game Fest Live is one of the bigger events in early June. It starts at 5PM ET and will run for two hours. Organizers are promising "spectacular new video game announcements, surprises and reveals." That's pretty compelling, especially since host Geoff Keighleydownplayed expectations ahead of last year's show.  We do know about a few games that will appear. SGF Live will include a fresh look at Wuchang: Fallen Feathers, a Soulslike action RPG from Leenzee, a studio based in China. That game will arrive in July. Open-world MMORPG Chrono Odyssey will make an appearance as well. Oh, and Hideo Kojima will be there, of course. SGF Live takes place just a couple of weeks before Kojima's Death Stranding 2: On the Beach arrives, so we'll likely get another peek at that game before a more in-depth event on June 8. Perhaps some of the other projects Kojima's working on will get some time in the limelight too. We’re proud to welcome a record-setting 60+ partners for #SummerGameFest 2025, a global celebration of video games in Los Angeles this June. pic.twitter.com/1TZkEbKlHt— Geoff KeighleyMay 28, 2025 Keighley has also released an initial list of partners for SGF. It includes big names such as PlayStation, Nintendo Switch 2, Xbox, Steam, 2K, Epic Games and Square Enix. On the list is IO Interactive, so perhaps we'll get more information about the James Bond game that the Hitman studio has been working on for several years.  Embark Studios is there as well, and given that there's a lot of hype around its upcoming extraction shooter, Arc Raiders, there'll be high hopes for a release date for that one. On top of that, CD Projekt Red will be at SGF, but it's more likely to be promoting Cyberpunk 2077's arrival on the Nintendo Switch 2 than shining a spotlight on The Witcher 4 . You can watch SGF Live on more than 20 platforms, including YouTube, Twitch, X, TikTok, Steam and international services. The event will stream live from the YouTube Theater, and you can attend in person, if you like. In any case, we'll be bringing you all the major news from Summer Game Fest Live. We just can't promise we won't have an adult beverage with an umbrella next to us while we're covering the event. How to watch Day of the Devs — June 6, 7PM ET Watch on YouTubeor Twitch  Immediately after SGF Live ends, the YouTube and Twitch streams will segue into the summer 2025 edition of Day of the Devs. This indie-focused showcase invariably has a fantastic lineup of games worth keeping an eye on. Among the games making appearances are Possessorfrom Heart Machine and "nightmarish RPG" Neverway from Coldblood and co-publisher Outersloth. We'll also see something from House House— presumably the co-op "walker-talker" Big Walk that was revealed in 2023. In all, Day of the Devs will feature 20 games.  Last year's show included 2024 gameof the year contender UFO 50, the very intriguing platformer Screenbound, survival climbing game Cairn, the delightfully kooky-looking Building Relationships and sci-fi mystery Phoenix Springs. My Steam wishlist somehow expands quite significantly after each Day of the Devs showcase. Weird how that always happens. How to watch Devolver Direct — June 6, 8PM ET Watch on YouTubeor Twitch  Sorry to everyone who was hoping for Baby Steps and Skate Story release dates from the SGF edition of Devolver Direct. This installment will be entirely focused on one game, and it's neither of those. Devolver Digital will be showing off a previously unannounced title called Ball x Pit: The Kenny Sun Story. The publisher hasn't revealed any more details about this game yet, but apparently it's one that the Devolver "team themselves can't even put down — hundreds of hours later." Devolver's got a strong track record, so this will probably be worth your attention. How to watch Wholesome Direct — June 7, 12PM ET Watch on YouTube or Twitch Definitely don't overlook the smaller events that take place during SGF, as you can always find plenty of treats among them. One such event is the Wholesome Direct, which will feature around 60 cozy games. It will include world premieres, demo announcements and updates from publishers and developers including Playstack, btf Games, ustwo games and Wētā Workshop. How to watch Women-led Games Showcase — June 7, 1PM ET Watch on YouTube This one does what it says on the tin. It's a showcase featuring games from women-led and majority-women studios. Women-led Games will feature 39 titles, including world premieres and release dates. How to watch Latin American Games Showcase — June 7, 2PM ET Watch on YouTube The Latin American Games Showcase will feature more than 50 games, all of which are from Latin American developers, oddly enough. Expect world premieres, game update news and more from this one. How to watch Green Games Showcase — June 7, 4PM ET Watch on YouTube The Green Games Showcase is a new addition to the lineup for 2025. This will focus on the game's industry's "growing commitment to the environment." It will feature games that make direct contributions to green initiatives. Other titles in the showcase center around sustainability, and some are designed to raise awareness or drive action regarding environmental causes. Amazon Games, Skybound Games and Team17 are among those taking part. The stream will include a Q&A about how games can inspire meaningful action on climate change. There will also be a fundraising drive to help plant 50,000 trees. How to watch Xbox Games Showcase — June 8, 1PM ET Watch on YouTube or TwitchWhat's the over/under on the number of times the phrase "day one with Game Pass" will appear on this stream? That's one phrase you can definitely expect to hear, but Microsoft will have plenty to share here. It's the biggest Xbox showcase of the year. There will be reveals and updates from across Xbox Game Studios, Bethesda and Activision Blizzard. Games that the company has in the pipeline include Fable, Perfect Dark, Gears of War: E-Day, Everwild, State of Decay 3, Clockwork Revolution, Hideo Kojima's OD and Contraband. It feels a little early for an update on The Elder Scrolls 6 since that game is still years away. But we may find out more about those other games and some we don't yet know about, such as whatever Double Fine and Toys for Bob are working on.  I have my fingers crossed for more info on the Blade game that Arkane Studios is working on. It's a reasonably safe bet that we'll see something about the next Call of Duty here as well. There's always going to be space for offerings from Microsoft's partner studios and publishers too. Plus, you never know, we might get a peek at what Halo Studios has been cooking up. One game we'll definitely hear more about on June 8 is The Outer Worlds 2. That's getting its own time in the spotlight, with a dedicated event that will start as soon as the main Xbox Games Showcase ends. How to watch Death Stranding 2 Live Game Premiere — June 8, 10PM ET Watch on YouTube Kojima will join Keighley at the Orpheum Theatre in LA to kick off a world tour of events to celebrate the arrival of Death Stranding 2: On The Beach. There will be a panel discussion with some special guests, as well as a live demo of the highly anticipated game. In case you can't make it in person, you can watch the hour-long event live at home.  Meanwhile, several publishers and other organizations are hosting their own shows around SGF. Here's when those will take place:  Access-Ability Summer Showcase — June 6, 11AM ET, on YouTube, YouTube with British Sign Language and TwitchIGN Live — throughout June 7 and 8, on YouTube and Twitch Southeast Asian Games Showcase — June 7, 3PM ET, on YouTube Future Games Show — June 7, 4PM ET, on YouTube  Frosty Games Fest — June 7, 7PM ET, on YouTubePC Gamer's PC Gaming Show — June 8, 3PM ET, on YouTubePhew. Get ready, gamers. Details on many, many new games are coming your way very soon.This article originally appeared on Engadget at #summer #game #fest #what #new
    WWW.ENGADGET.COM
    Summer Game Fest 2025: What new game announcements to expect and how to watch
    As if early June wasn't already going to be a wild enough time in the gaming world with the arrival of the Nintendo Switch 2, that's also when a whole host of showcases takes place as part of Summer Game Fest. Along with the two blockbuster events — Summer Game Fest Live and the Xbox Games Showcase — there are a bunch of other ones in store, including the always-delightful Day of the Devs. There could be even more on the docket. There's always a chance that Nintendo and Sony will run a Direct or State of Play, respectively, over the next few weeks. Ubisoft hasn't yet announced a Forward event for this year — perhaps because it has delayed a bunch of big games and isn't ready to talk about them.  As things stand, SGF is slated to run from June 6 until June 8. With E3 officially dead (organizer Entertainment Software Association is planning an industry-focused event for next April instead), SGF is now the de facto replacement and the biggest event for announcements and updates this side of Gamescom in August. We'll update this preview as more details about the showcases emerge, including additional events in the SGF nebula. We'll embed videos for each stream as they become available as well. Engadget will be on the ground in Los Angeles for the in-person side of SGF, which is for media and creators. We'll be bringing you hands-on impressions of many of the games that are featured during SGF Live. Most folks will be keeping up with everything from home, though. To that end, here's a breakdown of how to watch Summer Game Fest 2025 and what to expect from the extravaganza (we're bound to get a Hollow Knight: Silksong release date this time, right?!?!). Summer Game Fest 2024 schedule Summer Game Fest Live — June 6, 5PM ET Day of the Devs — June 6, 7PM ET Devolver Direct — June 6, 8PM ET Wholesome Direct — June 7, 12PM ET Women-led Games Showcase — June 7, 1PM ET Latin American Games Showcase — June 7, 2PM ET Green Games Showcase — June 7, 4PM ET Xbox Games Showcase — June 8, 1PM ET Death Stranding 2: On The Beach Live Game Premiere — June 8, 10PM ET How to watch Summer Game Fest Live — June 6, 5PM ET Watch on YouTube or Twitch Putting aside our annoyance at the timing of this showcase — late on a Friday evening in the UK and right when many folks on the East Coast are clocking out for the weekend — Summer Game Fest Live is one of the bigger events in early June. It starts at 5PM ET and will run for two hours. Organizers are promising "spectacular new video game announcements, surprises and reveals." That's pretty compelling, especially since host Geoff Keighley (rightfully) downplayed expectations ahead of last year's show.  We do know about a few games that will appear. SGF Live will include a fresh look at Wuchang: Fallen Feathers, a Soulslike action RPG from Leenzee, a studio based in China. That game will arrive in July. Open-world MMORPG Chrono Odyssey will make an appearance as well. Oh, and Hideo Kojima will be there, of course. SGF Live takes place just a couple of weeks before Kojima's Death Stranding 2: On the Beach arrives, so we'll likely get another peek at that game before a more in-depth event on June 8 (more on that momentarily). Perhaps some of the other projects Kojima's working on will get some time in the limelight too. We’re proud to welcome a record-setting 60+ partners for #SummerGameFest 2025, a global celebration of video games in Los Angeles this June. pic.twitter.com/1TZkEbKlHt— Geoff Keighley (@geoffkeighley) May 28, 2025 Keighley has also released an initial list of partners for SGF. It includes big names such as PlayStation, Nintendo Switch 2, Xbox, Steam, 2K, Epic Games and Square Enix. On the list is IO Interactive, so perhaps we'll get more information about the James Bond game that the Hitman studio has been working on for several years.  Embark Studios is there as well, and given that there's a lot of hype around its upcoming extraction shooter, Arc Raiders, there'll be high hopes for a release date for that one. On top of that, CD Projekt Red will be at SGF, but it's more likely to be promoting Cyberpunk 2077's arrival on the Nintendo Switch 2 than shining a spotlight on The Witcher 4 (it feels a little too early for the latter after the reveal trailer at The Game Awards in December). You can watch SGF Live on more than 20 platforms, including YouTube (that stream will be available in 4K at 60 fps), Twitch, X, TikTok, Steam and international services. The event will stream live from the YouTube Theater, and you can attend in person, if you like. In any case, we'll be bringing you all the major news from Summer Game Fest Live. We just can't promise we won't have an adult beverage with an umbrella next to us while we're covering the event. How to watch Day of the Devs — June 6, 7PM ET Watch on YouTube (the same stream as SGF Live above) or Twitch  Immediately after SGF Live ends, the YouTube and Twitch streams will segue into the summer 2025 edition of Day of the Devs. This indie-focused showcase invariably has a fantastic lineup of games worth keeping an eye on. Among the games making appearances are Possessor(s) from Heart Machine and "nightmarish RPG" Neverway from Coldblood and co-publisher Outersloth. We'll also see something from House House (Untitled Goose Game) — presumably the co-op "walker-talker" Big Walk that was revealed in 2023. In all, Day of the Devs will feature 20 games.  Last year's show included 2024 game(s) of the year contender UFO 50, the very intriguing platformer Screenbound, survival climbing game Cairn, the delightfully kooky-looking Building Relationships and sci-fi mystery Phoenix Springs. My Steam wishlist somehow expands quite significantly after each Day of the Devs showcase. Weird how that always happens. How to watch Devolver Direct — June 6, 8PM ET Watch on YouTube (the same stream as SGF Live and Day of The Devs above) or Twitch  Sorry to everyone who was hoping for Baby Steps and Skate Story release dates from the SGF edition of Devolver Direct. This installment will be entirely focused on one game, and it's neither of those. Devolver Digital will be showing off a previously unannounced title called Ball x Pit: The Kenny Sun Story. The publisher hasn't revealed any more details about this game yet, but apparently it's one that the Devolver "team themselves can't even put down — hundreds of hours later." Devolver's got a strong track record, so this will probably be worth your attention. How to watch Wholesome Direct — June 7, 12PM ET Watch on YouTube or Twitch Definitely don't overlook the smaller events that take place during SGF, as you can always find plenty of treats among them. One such event is the Wholesome Direct, which will feature around 60 cozy games. It will include world premieres, demo announcements and updates from publishers and developers including Playstack, btf Games, ustwo games and Wētā Workshop (whose Tales of the Shire: A The Lord of The Rings Game arrives in July). How to watch Women-led Games Showcase — June 7, 1PM ET Watch on YouTube This one does what it says on the tin. It's a showcase featuring games from women-led and majority-women studios. Women-led Games will feature 39 titles, including world premieres and release dates. How to watch Latin American Games Showcase — June 7, 2PM ET Watch on YouTube The Latin American Games Showcase will feature more than 50 games, all of which are from Latin American developers, oddly enough. Expect world premieres, game update news and more from this one. How to watch Green Games Showcase — June 7, 4PM ET Watch on YouTube The Green Games Showcase is a new addition to the lineup for 2025. This will focus on the game's industry's "growing commitment to the environment." It will feature games that make direct contributions to green initiatives. Other titles in the showcase center around sustainability, and some are designed to raise awareness or drive action regarding environmental causes. Amazon Games, Skybound Games and Team17 are among those taking part. The stream will include a Q&A about how games can inspire meaningful action on climate change. There will also be a fundraising drive to help plant 50,000 trees. How to watch Xbox Games Showcase — June 8, 1PM ET Watch on YouTube or Twitch (there's a separate ASL stream on Twitch too) What's the over/under on the number of times the phrase "day one with Game Pass" will appear on this stream? That's one phrase you can definitely expect to hear, but Microsoft will have plenty to share here. It's the biggest Xbox showcase of the year. There will be reveals and updates from across Xbox Game Studios, Bethesda and Activision Blizzard. Games that the company has in the pipeline include Fable (2026), Perfect Dark, Gears of War: E-Day, Everwild, State of Decay 3, Clockwork Revolution, Hideo Kojima's OD and Contraband. It feels a little early for an update on The Elder Scrolls 6 since that game is still years away. But we may find out more about those other games and some we don't yet know about, such as whatever Double Fine and Toys for Bob are working on.  I have my fingers crossed for more info on the Blade game that Arkane Studios is working on. It's a reasonably safe bet that we'll see something about the next Call of Duty here as well. There's always going to be space for offerings from Microsoft's partner studios and publishers too. Plus, you never know, we might get a peek at what Halo Studios has been cooking up. One game we'll definitely hear more about on June 8 is The Outer Worlds 2. That's getting its own time in the spotlight, with a dedicated event that will start as soon as the main Xbox Games Showcase ends. How to watch Death Stranding 2 Live Game Premiere — June 8, 10PM ET Watch on YouTube Kojima will join Keighley at the Orpheum Theatre in LA to kick off a world tour of events to celebrate the arrival of Death Stranding 2: On The Beach. There will be a panel discussion with some special guests, as well as a live demo of the highly anticipated game. In case you can't make it in person (ticket registration is open now), you can watch the hour-long event live at home.  Meanwhile, several publishers and other organizations are hosting their own shows around SGF. Here's when those will take place:  Access-Ability Summer Showcase — June 6, 11AM ET, on YouTube, YouTube with British Sign Language and Twitch (featuring games made by disabled developers and the accessibility options in each title) IGN Live — throughout June 7 and 8, on YouTube and Twitch Southeast Asian Games Showcase — June 7, 3PM ET, on YouTube Future Games Show — June 7, 4PM ET, on YouTube (featuring more than 40 games)  Frosty Games Fest — June 7, 7PM ET, on YouTube (showcasing "the coolest upcoming and recently released games made in Australia and Aotearoa New Zealand") PC Gamer's PC Gaming Show — June 8, 3PM ET, on YouTube (with 50-plus games) Phew. Get ready, gamers. Details on many, many new games are coming your way very soon.This article originally appeared on Engadget at https://www.engadget.com/gaming/summer-game-fest-2025-what-new-game-announcements-to-expect-and-how-to-watch-162140617.html?src=rss
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  • How to watch Summer Game Fest's kickoff stream

    It's almost that time of year again. Summer Game Fest starts on June 6. The annual kickoff stream begins at 5PM ET on that date. Yeah, we know. The time isn't ideal for folks with regular jobs, but we'll be in Los Angeles to cover the event in person, so you can just hit up the site for updates.
    The best way to watch this is likely via the YouTube stream. After all, the event is being hosted at the YouTube Theater. There will also be a Twitch stream for the YouTube-averse.
    We’re proud to welcome a record-setting 60+ partners for #SummerGameFest 2025, a global celebration of video games in Los Angeles this June. pic.twitter.com/1TZkEbKlHt— Geoff KeighleyMay 28, 2025

    The organizers, including host Geoff Keighley, are promising "spectacular new video game announcements, surprises and reveals." I like all three of those things. We don't know that much about what games will be discussed during the two-hour event, but we aren't going in totally blind.
    The stream will feature a new look at Wuchang: Fallen Feathers, which is a nifty-looking Soulslike action RPG. The open-world MMORPG Chrono Odysseyis also making an appearance.

    There's also the Kojima of it all. This event is taking place just a couple of weeks before we get our hands on the long-anticipated Death Stranding 2: On the Beach. The legendary game creator will be on-hand to discuss the title during a dedicated event on June 8, but maybe he'll pop up at the kickoff to give viewers a peek at whatever else he's been working on.
    However, the kickoff stream is just the beginning. The weekend is host to the Day of the Devs showcase, the Devolver Direct, Wholesome Direct and really so much more.This article originally appeared on Engadget at
    #how #watch #summer #game #fest039s
    How to watch Summer Game Fest's kickoff stream
    It's almost that time of year again. Summer Game Fest starts on June 6. The annual kickoff stream begins at 5PM ET on that date. Yeah, we know. The time isn't ideal for folks with regular jobs, but we'll be in Los Angeles to cover the event in person, so you can just hit up the site for updates. The best way to watch this is likely via the YouTube stream. After all, the event is being hosted at the YouTube Theater. There will also be a Twitch stream for the YouTube-averse. We’re proud to welcome a record-setting 60+ partners for #SummerGameFest 2025, a global celebration of video games in Los Angeles this June. pic.twitter.com/1TZkEbKlHt— Geoff KeighleyMay 28, 2025 The organizers, including host Geoff Keighley, are promising "spectacular new video game announcements, surprises and reveals." I like all three of those things. We don't know that much about what games will be discussed during the two-hour event, but we aren't going in totally blind. The stream will feature a new look at Wuchang: Fallen Feathers, which is a nifty-looking Soulslike action RPG. The open-world MMORPG Chrono Odysseyis also making an appearance. There's also the Kojima of it all. This event is taking place just a couple of weeks before we get our hands on the long-anticipated Death Stranding 2: On the Beach. The legendary game creator will be on-hand to discuss the title during a dedicated event on June 8, but maybe he'll pop up at the kickoff to give viewers a peek at whatever else he's been working on. However, the kickoff stream is just the beginning. The weekend is host to the Day of the Devs showcase, the Devolver Direct, Wholesome Direct and really so much more.This article originally appeared on Engadget at #how #watch #summer #game #fest039s
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    How to watch Summer Game Fest's kickoff stream
    It's almost that time of year again. Summer Game Fest starts on June 6. The annual kickoff stream begins at 5PM ET on that date. Yeah, we know. The time isn't ideal for folks with regular jobs, but we'll be in Los Angeles to cover the event in person, so you can just hit up the site for updates. The best way to watch this is likely via the YouTube stream. After all, the event is being hosted at the YouTube Theater. There will also be a Twitch stream for the YouTube-averse. We’re proud to welcome a record-setting 60+ partners for #SummerGameFest 2025, a global celebration of video games in Los Angeles this June. pic.twitter.com/1TZkEbKlHt— Geoff Keighley (@geoffkeighley) May 28, 2025 The organizers, including host Geoff Keighley, are promising "spectacular new video game announcements, surprises and reveals." I like all three of those things. We don't know that much about what games will be discussed during the two-hour event, but we aren't going in totally blind. The stream will feature a new look at Wuchang: Fallen Feathers, which is a nifty-looking Soulslike action RPG. The open-world MMORPG Chrono Odyssey (no relation to Chrono Trigger) is also making an appearance. There's also the Kojima of it all. This event is taking place just a couple of weeks before we get our hands on the long-anticipated Death Stranding 2: On the Beach. The legendary game creator will be on-hand to discuss the title during a dedicated event on June 8, but maybe he'll pop up at the kickoff to give viewers a peek at whatever else he's been working on. However, the kickoff stream is just the beginning. The weekend is host to the Day of the Devs showcase, the Devolver Direct, Wholesome Direct and really so much more.This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-summer-game-fests-kickoff-stream-193047735.html?src=rss
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