Love, Death + Robots Producers Reveal the Season 4 Episode Written for Zack Snyder
Gladiatorial combat where naked warriors fight atop dinosaurs, alien octopus invasions, and tyrannical felines are just the tip of the iceberg in the fourth installment of Love, Death + Robots. Netflix’s genre-blending animated anthology series adeptly highlights science fiction’s versatility with stories that embrace horror, comedy, melodrama, and other label-defying tales. It’s a rare example of a project that becomes more confident and ambitious over time.
Love, Death + Robot’s executive producer, Tim Miller, and supervising director, Jennifer Yuh Nelson, open up on the animated anthology series’ electric fourth season, which science fiction story would be their white whale of adaptations, how David Fincher’s ludicrous string puppet music video came together, and which of this volume’s segments were supposed to be directed by Zack Snyder.
DEN OF GEEK: How do you figure out the stories that you’re going to tell and how do you approach the source material that you adapt? Is it a case of finding source material that you’re passionate about from the start or are there stories that are being suggested to you?
JENNIFER YUH NELSON: Well, pretty much all the shorts done in all the seasons have been based on short stories that Tim’s read throughout his life. And the reason why they stuck with him is because they’re great stories. And so we have hundreds of these stories just piled up. That’s sort of the pile that we go through and say, “That’s a great one. Let’s try that one,” and we just curate a gigantic, different list and try to find stories that can live together in a nice sort of album of narratives, tones, and looks.
TIM MILLER: There’s a lot of different stories, but once we get the vibe for the season, there’s a lot of like, “Let’s swap this one in for that one because it’s a little too much like this other one.” We try to curate the perfect mix. So we have a little something for everybody, although we always seem to end up with too many cats. But I can’t explain that. I don’t really notice it until after the fact.
Have there been any short stories that you wanted to adapt, but weren’t able to, whether it’s been for rights issues or just not being able to figure out the best way to adapt it?
TM: Oh, tons. Tons. Johnny Mnemonic, the original short story. There’s another one by William Gibson called Dogfight that I would love to do. It took me forever to get Drowned Giant, the J.G. Ballard one that I did in the previous season. Vanni Fucci Is Alive and Well and Living in Hell by Dan Simmons. There’s just a lot and sometimes we just can’t get to it. Sometimes the authors don’t want to let their works go for some reason. I don’t know, but I keep trying. Bound for Glory by Lucius Shepard is another one.
It’s always so exciting when you watch a season and you do recognize some of the stories, or even if it’s just the author behind it. There is a real rush to that. I love it.
TM: We do publish the stories, too! There’s two volumes. There will be a third soon. All the money goes to the authors. We want people to read the stories! Forget about making them into movies.
What does the process of finding the right animation style for each story entail? Are the aesthetics and artistic choices your call or that of the animation studio?
JYN: Often we choose the director in the animation studio according to their specialty and making sure that it fits for us. If we have two tentpole episodes that look a certain way then we want to make sure that those episodes are going to look vastly different from each other. So you’ll go to a studio that, say, if you have a realistic science fiction one, then you want to go to a studio that might be able to do stop motion for another story instead. Not every studio does all these different things well. You need to find their thing.
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It’s important for us, especially for this series, to make sure that we’re really showcasing the whole breadth of animation. What you can do with it and to see the limits and beyond of what these new innovative styles can be. And sometimes these directors are very much pioneers in what they do and no one else is doing what they do. That’s why we end up working with them.
TM: We push it in the initial direction and then the directors come in and do their pitch. They’ll build off of the initial concept. So when it comes to, let’s say, design the characters, we let them take their best shot at doing that and try to give them as much freedom or rope to hang themselves – if you prefer – as we can.
Building off of that, Tim, your “Golgotha” segment is really wonderful, but also has the series explore live action territory. How did live action fall on this segment and is that something that you could see more of in Love, Death + Robots’ future?
MILLER: Part of it is me just saying, “Look, we can do anything we want, motherfuckers!” So it’s just planting a stake there, but I’d love to do a whole series of, like a live action version of Love, Death + Robots because I like that format. I love animation, but I also like visual effects and I think you could make a case for doing a story that required some really innovative and cutting-edge visual effects to tell the story. But that one just felt right. You know, a lot of times the story speaks to you in a–not in a mystical way, but just a way that feels right to tell that story. Live action felt like the most grounded, right way to tell “Golgotha.”
Jennifer, one of the exciting things about a show that’s now in its fourth batch of episodes is that there’s an opportunity to tell sequels and return to past worlds, like with “Spider Rose.” How did you decide that this specific story was an old idea that you wanted to build upon, rather than another past entry?
JYN: Well, “Spider Rose” was batting around for a while on the story wall. We wanted to make it for a while. And with Tim’s episode, “Swarm,” those were always like two sides of the same struggle in Bruce Sterling’s world of the Shapers and the Mechanists. And so Tim’s episode, “Swarm,” had the investor aliens, which are making a reprise in “Spider Rose.” The same aliens show up, but Tim’s story focuses on the side of the Shapers, which are humans sort of manipulating themselves and evolving through biotechnology, whereas the Mechanists on the other side are the ones that are more mechanical. They’re actually cybernetic enhancements. “Spider Rose” is that side of civilization. So it is not a direct sequel, but it’s happening in the same world. It’s such a rich world, but we only have like 14 or 15 minutes. You get this little slice of a view into this world that’s so rich. That was just a fun way of just getting back into something that’s already so well thought out.
TM: But I have to say, Jennifer – if she and I were both kids and you took us to Toys “R” Us, I’m the kid that runs in and goes to the toy he knows he wants exactly. Jennifer is the kid that peruses all the aisles and makes a considered choice about what she wants, looks at every toy she could get, and then chooses the one she really wants, after much consideration, because she can choose anything she wants to put in the show. And she really thinks about it. It’s usually after the lineup comes together that she’s like, “I want that one!” It’s quite different the way our brains work.
Yeah. Well, like “Screaming of the Tyrannosaur” feels like a very good example of that. Of just being like, “Who doesn’t love gladiator dinosaurs at the end of the day?” It’s just so much fun.
TM: That one was written for Zack Snyder! Zack wanted to do one, but then he didn’t have time. I had written it so, normally, it wouldn’t have been one I picked, but I was invested in it, because I’d written it and I enjoyed it. When I write something, I’m working it out in my head; how I would direct it, really.
JYN: Was it really one you wouldn’t have normally done?
Nelson laughs
TM: I don’t know. If you look at “Drowned Giant,” which was the one I had done before that, could anything be more different than that? Although that was a weird one for me to do too. I’m not sure. I don’t think I have a style for, better or worse.
David Fincher’s “Can’t Stop” is such a fun experiment, but I also really just loved to see him ostensibly returning to his music video roots. Was this an idea that he previously wanted to do in the series? How did this decision on his part come about?
TM: He had mentioned a while ago about wanting to do a Chili Peppers music video with puppets. But when I called and said, “Hey, would you do an episode?” And he said, “What do you want me to do?” I said a music video for two reasons. One, because he is essentially the master of masters in that field. And then secondly, because I knew he was limited with his time. Like, he couldn’t make a 20-minute music video. So it built a box around him that I knew he couldn’t get out of. But he immediately said, “Yeah, I want to do the Chili Peppers as puppets.” Directors get fixated on ideas and then they just kick around in the attic until they get a chance to do them.
You’ve talked about the rich world that all of these stories create, but sometimes you only spend a very brief time in them. Has there been any consideration for full-length spinoffs – or even a movie – that take one of these ideas or worlds and turn them into their own series? There are certainly plenty that could sustain it. Does that idea interest you at all?
TM: We pitched a “Three Robots” series. Netflix – I’m not gonna say they said no, I’m just gonna say that they haven’t said yes. And then there have been others. But you know, the beauty of the show is that we’d never get some of these ideas made if we were asking to do a feature. If I said, “Yeah, I want to do naked gladiatorial slaves riding dinosaurs in space, they’d go, ‘No.’” But if I say it as part of a short, nobody cares, right? Nobody even questions it as part of the show, which is the greatest thing about the show ever.
And even if you’re not wildly into an idea, you’re still going to do it if it’s only a five-minute buy-in. There’s such a good setup to what you guys are doing.
JYN: Sometimes – and I don’t mean this in a bad way – but sometimes that’s all that’s required. You know what I mean? It’s great for five minutes, but you wouldn’t enjoy it If you made it 90.
You’ve accomplished so much across the first four volumes of Love, Death + Robots, but what are your aspirations for future volumes? Is there anything that you haven’t done that you’d like to attempt?
TM: We’ve got a lot of stories. I have the next season – seasons, actually – picked out. There’ll be wrangling of them if we are fortunate enough to do it, but there’s no lack of great material. And there’s no lack of different types of things. We occasionally go back to something like the tilt-shift of “Night of the Mini Dead” sort of thing or “Three Robots,” which I think is fun. There’s still a lot of room to do new and innovative things that we haven’t done before.
JYN: Absolutely. One thing that I think the show does really well and I hope really continues on forever is that this is a way to show new ideas and new looks and new innovation by different directors and studios around the world. Rarely do you see such a showcase of animation like this. So I think that sort of beauty, shared with everyone, I hope that continues forever.
Off of that, I am such a huge animation fan. I love the different studios that you have involved with the show. Animation has just made such huge leaps over the past few years. It’s so exciting to see the kind of stuff that’s getting nominated at the Academy Awards. Has there just been anything over the past few years that’s really excited you guys in particular?
JYN: Do we have time to watch anything, Tim?
TM: Not really, but I will say on our other show, Secret Level, one of the shorts we did was with Unreal Engine. I really think that a large part of the future of animation is going to be real-time and the tools that come with that. I think it opens up the filmmaking process to a lot of people. My studio, Blur, was started at the dawn of the PC desktop age, and it was great because it opened up the business of making animation to people that didn’t have millions of dollars. I started Blur with but now things are even better and people can do more really highly polished stuff in their bedroom, in their underwear. I think that’s fantastic, and it’ll open up bigger stories for us to tell.
It’s too soon to say what AI is going to do to the whole industry. I’m terrified, fascinated, and excited, but I think we’re going to see a lot of changes. This means taking on bigger stories, which is what I want. It shouldn’t cost million to tell a story and I hope we can do more with less. Not people, but time.
All four volumes of Love, Death + Robots are now streaming on Netflix.
#love #death #robots #producers #reveal
Love, Death + Robots Producers Reveal the Season 4 Episode Written for Zack Snyder
Gladiatorial combat where naked warriors fight atop dinosaurs, alien octopus invasions, and tyrannical felines are just the tip of the iceberg in the fourth installment of Love, Death + Robots. Netflix’s genre-blending animated anthology series adeptly highlights science fiction’s versatility with stories that embrace horror, comedy, melodrama, and other label-defying tales. It’s a rare example of a project that becomes more confident and ambitious over time.
Love, Death + Robot’s executive producer, Tim Miller, and supervising director, Jennifer Yuh Nelson, open up on the animated anthology series’ electric fourth season, which science fiction story would be their white whale of adaptations, how David Fincher’s ludicrous string puppet music video came together, and which of this volume’s segments were supposed to be directed by Zack Snyder.
DEN OF GEEK: How do you figure out the stories that you’re going to tell and how do you approach the source material that you adapt? Is it a case of finding source material that you’re passionate about from the start or are there stories that are being suggested to you?
JENNIFER YUH NELSON: Well, pretty much all the shorts done in all the seasons have been based on short stories that Tim’s read throughout his life. And the reason why they stuck with him is because they’re great stories. And so we have hundreds of these stories just piled up. That’s sort of the pile that we go through and say, “That’s a great one. Let’s try that one,” and we just curate a gigantic, different list and try to find stories that can live together in a nice sort of album of narratives, tones, and looks.
TIM MILLER: There’s a lot of different stories, but once we get the vibe for the season, there’s a lot of like, “Let’s swap this one in for that one because it’s a little too much like this other one.” We try to curate the perfect mix. So we have a little something for everybody, although we always seem to end up with too many cats. But I can’t explain that. I don’t really notice it until after the fact.
Have there been any short stories that you wanted to adapt, but weren’t able to, whether it’s been for rights issues or just not being able to figure out the best way to adapt it?
TM: Oh, tons. Tons. Johnny Mnemonic, the original short story. There’s another one by William Gibson called Dogfight that I would love to do. It took me forever to get Drowned Giant, the J.G. Ballard one that I did in the previous season. Vanni Fucci Is Alive and Well and Living in Hell by Dan Simmons. There’s just a lot and sometimes we just can’t get to it. Sometimes the authors don’t want to let their works go for some reason. I don’t know, but I keep trying. Bound for Glory by Lucius Shepard is another one.
It’s always so exciting when you watch a season and you do recognize some of the stories, or even if it’s just the author behind it. There is a real rush to that. I love it.
TM: We do publish the stories, too! There’s two volumes. There will be a third soon. All the money goes to the authors. We want people to read the stories! Forget about making them into movies.
What does the process of finding the right animation style for each story entail? Are the aesthetics and artistic choices your call or that of the animation studio?
JYN: Often we choose the director in the animation studio according to their specialty and making sure that it fits for us. If we have two tentpole episodes that look a certain way then we want to make sure that those episodes are going to look vastly different from each other. So you’ll go to a studio that, say, if you have a realistic science fiction one, then you want to go to a studio that might be able to do stop motion for another story instead. Not every studio does all these different things well. You need to find their thing.
Join our mailing list
Get the best of Den of Geek delivered right to your inbox!
It’s important for us, especially for this series, to make sure that we’re really showcasing the whole breadth of animation. What you can do with it and to see the limits and beyond of what these new innovative styles can be. And sometimes these directors are very much pioneers in what they do and no one else is doing what they do. That’s why we end up working with them.
TM: We push it in the initial direction and then the directors come in and do their pitch. They’ll build off of the initial concept. So when it comes to, let’s say, design the characters, we let them take their best shot at doing that and try to give them as much freedom or rope to hang themselves – if you prefer – as we can.
Building off of that, Tim, your “Golgotha” segment is really wonderful, but also has the series explore live action territory. How did live action fall on this segment and is that something that you could see more of in Love, Death + Robots’ future?
MILLER: Part of it is me just saying, “Look, we can do anything we want, motherfuckers!” So it’s just planting a stake there, but I’d love to do a whole series of, like a live action version of Love, Death + Robots because I like that format. I love animation, but I also like visual effects and I think you could make a case for doing a story that required some really innovative and cutting-edge visual effects to tell the story. But that one just felt right. You know, a lot of times the story speaks to you in a–not in a mystical way, but just a way that feels right to tell that story. Live action felt like the most grounded, right way to tell “Golgotha.”
Jennifer, one of the exciting things about a show that’s now in its fourth batch of episodes is that there’s an opportunity to tell sequels and return to past worlds, like with “Spider Rose.” How did you decide that this specific story was an old idea that you wanted to build upon, rather than another past entry?
JYN: Well, “Spider Rose” was batting around for a while on the story wall. We wanted to make it for a while. And with Tim’s episode, “Swarm,” those were always like two sides of the same struggle in Bruce Sterling’s world of the Shapers and the Mechanists. And so Tim’s episode, “Swarm,” had the investor aliens, which are making a reprise in “Spider Rose.” The same aliens show up, but Tim’s story focuses on the side of the Shapers, which are humans sort of manipulating themselves and evolving through biotechnology, whereas the Mechanists on the other side are the ones that are more mechanical. They’re actually cybernetic enhancements. “Spider Rose” is that side of civilization. So it is not a direct sequel, but it’s happening in the same world. It’s such a rich world, but we only have like 14 or 15 minutes. You get this little slice of a view into this world that’s so rich. That was just a fun way of just getting back into something that’s already so well thought out.
TM: But I have to say, Jennifer – if she and I were both kids and you took us to Toys “R” Us, I’m the kid that runs in and goes to the toy he knows he wants exactly. Jennifer is the kid that peruses all the aisles and makes a considered choice about what she wants, looks at every toy she could get, and then chooses the one she really wants, after much consideration, because she can choose anything she wants to put in the show. And she really thinks about it. It’s usually after the lineup comes together that she’s like, “I want that one!” It’s quite different the way our brains work.
Yeah. Well, like “Screaming of the Tyrannosaur” feels like a very good example of that. Of just being like, “Who doesn’t love gladiator dinosaurs at the end of the day?” It’s just so much fun.
TM: That one was written for Zack Snyder! Zack wanted to do one, but then he didn’t have time. I had written it so, normally, it wouldn’t have been one I picked, but I was invested in it, because I’d written it and I enjoyed it. When I write something, I’m working it out in my head; how I would direct it, really.
JYN: Was it really one you wouldn’t have normally done?
Nelson laughs
TM: I don’t know. If you look at “Drowned Giant,” which was the one I had done before that, could anything be more different than that? Although that was a weird one for me to do too. I’m not sure. I don’t think I have a style for, better or worse.
David Fincher’s “Can’t Stop” is such a fun experiment, but I also really just loved to see him ostensibly returning to his music video roots. Was this an idea that he previously wanted to do in the series? How did this decision on his part come about?
TM: He had mentioned a while ago about wanting to do a Chili Peppers music video with puppets. But when I called and said, “Hey, would you do an episode?” And he said, “What do you want me to do?” I said a music video for two reasons. One, because he is essentially the master of masters in that field. And then secondly, because I knew he was limited with his time. Like, he couldn’t make a 20-minute music video. So it built a box around him that I knew he couldn’t get out of. But he immediately said, “Yeah, I want to do the Chili Peppers as puppets.” Directors get fixated on ideas and then they just kick around in the attic until they get a chance to do them.
You’ve talked about the rich world that all of these stories create, but sometimes you only spend a very brief time in them. Has there been any consideration for full-length spinoffs – or even a movie – that take one of these ideas or worlds and turn them into their own series? There are certainly plenty that could sustain it. Does that idea interest you at all?
TM: We pitched a “Three Robots” series. Netflix – I’m not gonna say they said no, I’m just gonna say that they haven’t said yes. And then there have been others. But you know, the beauty of the show is that we’d never get some of these ideas made if we were asking to do a feature. If I said, “Yeah, I want to do naked gladiatorial slaves riding dinosaurs in space, they’d go, ‘No.’” But if I say it as part of a short, nobody cares, right? Nobody even questions it as part of the show, which is the greatest thing about the show ever.
And even if you’re not wildly into an idea, you’re still going to do it if it’s only a five-minute buy-in. There’s such a good setup to what you guys are doing.
JYN: Sometimes – and I don’t mean this in a bad way – but sometimes that’s all that’s required. You know what I mean? It’s great for five minutes, but you wouldn’t enjoy it If you made it 90.
You’ve accomplished so much across the first four volumes of Love, Death + Robots, but what are your aspirations for future volumes? Is there anything that you haven’t done that you’d like to attempt?
TM: We’ve got a lot of stories. I have the next season – seasons, actually – picked out. There’ll be wrangling of them if we are fortunate enough to do it, but there’s no lack of great material. And there’s no lack of different types of things. We occasionally go back to something like the tilt-shift of “Night of the Mini Dead” sort of thing or “Three Robots,” which I think is fun. There’s still a lot of room to do new and innovative things that we haven’t done before.
JYN: Absolutely. One thing that I think the show does really well and I hope really continues on forever is that this is a way to show new ideas and new looks and new innovation by different directors and studios around the world. Rarely do you see such a showcase of animation like this. So I think that sort of beauty, shared with everyone, I hope that continues forever.
Off of that, I am such a huge animation fan. I love the different studios that you have involved with the show. Animation has just made such huge leaps over the past few years. It’s so exciting to see the kind of stuff that’s getting nominated at the Academy Awards. Has there just been anything over the past few years that’s really excited you guys in particular?
JYN: Do we have time to watch anything, Tim?
TM: Not really, but I will say on our other show, Secret Level, one of the shorts we did was with Unreal Engine. I really think that a large part of the future of animation is going to be real-time and the tools that come with that. I think it opens up the filmmaking process to a lot of people. My studio, Blur, was started at the dawn of the PC desktop age, and it was great because it opened up the business of making animation to people that didn’t have millions of dollars. I started Blur with but now things are even better and people can do more really highly polished stuff in their bedroom, in their underwear. I think that’s fantastic, and it’ll open up bigger stories for us to tell.
It’s too soon to say what AI is going to do to the whole industry. I’m terrified, fascinated, and excited, but I think we’re going to see a lot of changes. This means taking on bigger stories, which is what I want. It shouldn’t cost million to tell a story and I hope we can do more with less. Not people, but time.
All four volumes of Love, Death + Robots are now streaming on Netflix.
#love #death #robots #producers #reveal
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