• This Week's Tips For Helldivers 2, Monster Hunter Wilds, Oblivion Remastered, And More

    Start SlideshowStart SlideshowImage: The Pokémon Company, Arrowhead Game Studios, Blizzard, The Pokémon Company, Screenshot: Capcom / Samuel Moreno / Kotaku, Bethesda / Brandon Morgan / Kotaku, Nintendo, Bethesda / Brandon Morgan / Kotaku, Capcom / Samuel Moreno / KotakuYou know what we all need sometimes? A little advice. How do I plan for a future that’s so uncertain? Will AI take my job? If I go back to school and use AI to cheat, will I graduate and work for an AI boss? We can’t help you with any of that. But what we can do is provide some tips for Helldivers 2, Monster Hunter Wilds, Oblivion Remastered, and other great games. So, read on for that stuff, and maybe ask ChatGPT about those other things.Previous SlideNext SlideList slidesDon’t Rely On Ex Pokémon In Pokémon TCG Pocket AnymoreImage: The Pokémon CompanyDuring the initial months of Pokémon TCG Pocket, ex monsters dominated the competitive landscape. These monsters arestronger than their non-ex counterparts, and they can come with game-changing abilities that determine how your entire deck plays. In the past, players could create frustratingly fearsome decks consisting of two ex Pokémon supported by trainer and item cards. However, unless you pair together very specific ex Pokémon, you’ll now find yourself losing nearly every game you play. - Timothy Monbleau Read MorePrevious SlideNext SlideList slidesPlease, For The Love Of God, Defeat All Illuminate Stingrays In Helldivers 2Image: Arrowhead Game StudiosYou know what? Screw the Illuminate. I played round after round trying to get the Stingrays, also known as an Interloper, to spawn at least once, and those damn Overseers and Harvesters kept walking up and rocking me. In the end, I was victorious. A Stingray approached the airspace with reckless abandon, swooping in with practiced ease as it unloaded a barrage of molten death beams upon my head, and you know what happened? I died. A few times. But eventually, I managed to pop a shot off and I quickly discovered how to defeat Illuminate Stingrays in Helldivers 2. - Brandon Morgan Read MorePrevious SlideNext SlideList slidesDefeating Monster Hunter Wilds’ Demi Elder Dragon Might Be The Game’s Hardest Challenge So FarScreenshot: Capcom / Samuel Moreno / KotakuAlthough Zoh Shia is the thematic boss of Monster Hunter Wilds, other beasts can put up a tougher fight. Gore Magalaare easily in contention for being the most deadly enemies in the game. Not much is more threatening than their high mobility, powerful attacks, and unique Frenzy ailment that forms the basis for your Corrupted Mantle. - Samuel Moreno Read MorePrevious SlideNext SlideList slidesDon’t Forget To Play ‘The Shivering Isles’ Expansion In Oblivion RemasteredScreenshot: Bethesda / Brandon Morgan / KotakuWhether you’ve played the original Oblivion or not, chances are you’ve heard tales of the oddities awaiting you in the Shivering Isles. This expansion—the largest one for the open-world RPG—features a land of madness under the unyielding control of Sheogorath. It’s a beautiful world, yet so immensely wrong. But that’s why this DLC is one of the best in the franchise, so no matter how many hours you may have already put into the main story and the main world, you don’t want to miss this expansion. - Brandon Morgan Read MorePrevious SlideNext SlideList slidesHow Long Of A Ride Is Mario Kart World?Screenshot: NintendoThe Mario Kart franchise has been entertaining us all for decades—even with sibling fights and fits of rage over losing a race from a blue shell at the last second—but Mario Kart World is the first game to go open world. There hasn’t been a truly new entry in the series since 2014's Mario Kart 8, so being stoked to dive into this exciting adventure is perfectly reasonable. Equally reasonable, especially given the game’s controversial price tag, is to wonder how long it’ll take to beat and what type of replayability it offers. Let’s talk about it. - Billy Givens Read MorePrevious SlideNext SlideList slidesMario Kart World Players Are Exploiting Free Roam To Quickly Farm CoinsGif: Nintendo / FannaWuck / KotakuMario Kart World is full of cool stunts and lots of things to unlock, like new characters, costumes, and vehicles. The last of those requires accumulating a certain number of coins during your time with the Switch 2 exclusive, and while you could do that the normal way by just playing tons of races, you can also use the latest entry’s open world to farm coins faster or even while being completely AFK. - Ethan Gach Read MorePrevious SlideNext SlideList slidesOblivion Remastered’s Best Side Quest Is A World Within A WorldScreenshot: Bethesda / Brandon Morgan / KotakuIt’s been a long time since I kept a spreadsheet for a video game, or even notes beyond what I need for work. I had one for the original Oblivion run back in my school days. Back then, I knew where to find every side quest in the game. There were over 250. Still are, but now they’re enhanced, beautified for the modern gamer. One side quest retains its crown as the best, despite the game’s age. “A Brush With Death” is Oblivion Remastered’s best side quest by far, and here’s how to find and beat it! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesDiablo IV: How To Power Level Your Way To Season 8's EndgameImage: BlizzardWhether you’re running a new build, trying out a new class, or returning to Diablo IV after an extended break,Whatever the case, learning how to level up fast in Diablo IV should help you check out everything new this season, along with hitting endgame so that your friends don’t cruelly make fun of you! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesThe 5 Strongest Non-Ex Pokémon To Use In Pokémon TCG PocketImage: The Pokémon CompanyIt’s official: ex Pokémon no longer rule unchallenged Pokémon TCG Pocket. While these powerful cards are still prevalent in the competitive landscape, the rise of ex-specific counters have made many of these monsters risky to bring. It’s never been more vital to find strong Pokémon that are unburdened by the ex label, but who should you use? - Timothy Monbleau Read MorePrevious SlideNext SlideList slidesSome Of The Coolest Monster Hunter Wilds Armor Can Be Yours If You Collect Enough CoinsScreenshot: Capcom / Samuel Moreno / KotakuIt goes without saying that Monster Hunter Wilds has a lot of equipment materials to keep track of. The Title 1 Update increased the amount with the likes of Mizutsune parts and the somewhat obscurely named Pinnacle Coins. While it’s easy to know what the monster parts can be used for, the same can’t be said for a coin. Making things more complicated is that the related equipment isn’t unlocked all at once. - Samuel Moreno Read More
    #this #week039s #tips #helldivers #monster
    This Week's Tips For Helldivers 2, Monster Hunter Wilds, Oblivion Remastered, And More
    Start SlideshowStart SlideshowImage: The Pokémon Company, Arrowhead Game Studios, Blizzard, The Pokémon Company, Screenshot: Capcom / Samuel Moreno / Kotaku, Bethesda / Brandon Morgan / Kotaku, Nintendo, Bethesda / Brandon Morgan / Kotaku, Capcom / Samuel Moreno / KotakuYou know what we all need sometimes? A little advice. How do I plan for a future that’s so uncertain? Will AI take my job? If I go back to school and use AI to cheat, will I graduate and work for an AI boss? We can’t help you with any of that. But what we can do is provide some tips for Helldivers 2, Monster Hunter Wilds, Oblivion Remastered, and other great games. So, read on for that stuff, and maybe ask ChatGPT about those other things.Previous SlideNext SlideList slidesDon’t Rely On Ex Pokémon In Pokémon TCG Pocket AnymoreImage: The Pokémon CompanyDuring the initial months of Pokémon TCG Pocket, ex monsters dominated the competitive landscape. These monsters arestronger than their non-ex counterparts, and they can come with game-changing abilities that determine how your entire deck plays. In the past, players could create frustratingly fearsome decks consisting of two ex Pokémon supported by trainer and item cards. However, unless you pair together very specific ex Pokémon, you’ll now find yourself losing nearly every game you play. - Timothy Monbleau Read MorePrevious SlideNext SlideList slidesPlease, For The Love Of God, Defeat All Illuminate Stingrays In Helldivers 2Image: Arrowhead Game StudiosYou know what? Screw the Illuminate. I played round after round trying to get the Stingrays, also known as an Interloper, to spawn at least once, and those damn Overseers and Harvesters kept walking up and rocking me. In the end, I was victorious. A Stingray approached the airspace with reckless abandon, swooping in with practiced ease as it unloaded a barrage of molten death beams upon my head, and you know what happened? I died. A few times. But eventually, I managed to pop a shot off and I quickly discovered how to defeat Illuminate Stingrays in Helldivers 2. - Brandon Morgan Read MorePrevious SlideNext SlideList slidesDefeating Monster Hunter Wilds’ Demi Elder Dragon Might Be The Game’s Hardest Challenge So FarScreenshot: Capcom / Samuel Moreno / KotakuAlthough Zoh Shia is the thematic boss of Monster Hunter Wilds, other beasts can put up a tougher fight. Gore Magalaare easily in contention for being the most deadly enemies in the game. Not much is more threatening than their high mobility, powerful attacks, and unique Frenzy ailment that forms the basis for your Corrupted Mantle. - Samuel Moreno Read MorePrevious SlideNext SlideList slidesDon’t Forget To Play ‘The Shivering Isles’ Expansion In Oblivion RemasteredScreenshot: Bethesda / Brandon Morgan / KotakuWhether you’ve played the original Oblivion or not, chances are you’ve heard tales of the oddities awaiting you in the Shivering Isles. This expansion—the largest one for the open-world RPG—features a land of madness under the unyielding control of Sheogorath. It’s a beautiful world, yet so immensely wrong. But that’s why this DLC is one of the best in the franchise, so no matter how many hours you may have already put into the main story and the main world, you don’t want to miss this expansion. - Brandon Morgan Read MorePrevious SlideNext SlideList slidesHow Long Of A Ride Is Mario Kart World?Screenshot: NintendoThe Mario Kart franchise has been entertaining us all for decades—even with sibling fights and fits of rage over losing a race from a blue shell at the last second—but Mario Kart World is the first game to go open world. There hasn’t been a truly new entry in the series since 2014's Mario Kart 8, so being stoked to dive into this exciting adventure is perfectly reasonable. Equally reasonable, especially given the game’s controversial price tag, is to wonder how long it’ll take to beat and what type of replayability it offers. Let’s talk about it. - Billy Givens Read MorePrevious SlideNext SlideList slidesMario Kart World Players Are Exploiting Free Roam To Quickly Farm CoinsGif: Nintendo / FannaWuck / KotakuMario Kart World is full of cool stunts and lots of things to unlock, like new characters, costumes, and vehicles. The last of those requires accumulating a certain number of coins during your time with the Switch 2 exclusive, and while you could do that the normal way by just playing tons of races, you can also use the latest entry’s open world to farm coins faster or even while being completely AFK. - Ethan Gach Read MorePrevious SlideNext SlideList slidesOblivion Remastered’s Best Side Quest Is A World Within A WorldScreenshot: Bethesda / Brandon Morgan / KotakuIt’s been a long time since I kept a spreadsheet for a video game, or even notes beyond what I need for work. I had one for the original Oblivion run back in my school days. Back then, I knew where to find every side quest in the game. There were over 250. Still are, but now they’re enhanced, beautified for the modern gamer. One side quest retains its crown as the best, despite the game’s age. “A Brush With Death” is Oblivion Remastered’s best side quest by far, and here’s how to find and beat it! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesDiablo IV: How To Power Level Your Way To Season 8's EndgameImage: BlizzardWhether you’re running a new build, trying out a new class, or returning to Diablo IV after an extended break,Whatever the case, learning how to level up fast in Diablo IV should help you check out everything new this season, along with hitting endgame so that your friends don’t cruelly make fun of you! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesThe 5 Strongest Non-Ex Pokémon To Use In Pokémon TCG PocketImage: The Pokémon CompanyIt’s official: ex Pokémon no longer rule unchallenged Pokémon TCG Pocket. While these powerful cards are still prevalent in the competitive landscape, the rise of ex-specific counters have made many of these monsters risky to bring. It’s never been more vital to find strong Pokémon that are unburdened by the ex label, but who should you use? - Timothy Monbleau Read MorePrevious SlideNext SlideList slidesSome Of The Coolest Monster Hunter Wilds Armor Can Be Yours If You Collect Enough CoinsScreenshot: Capcom / Samuel Moreno / KotakuIt goes without saying that Monster Hunter Wilds has a lot of equipment materials to keep track of. The Title 1 Update increased the amount with the likes of Mizutsune parts and the somewhat obscurely named Pinnacle Coins. While it’s easy to know what the monster parts can be used for, the same can’t be said for a coin. Making things more complicated is that the related equipment isn’t unlocked all at once. - Samuel Moreno Read More #this #week039s #tips #helldivers #monster
    KOTAKU.COM
    This Week's Tips For Helldivers 2, Monster Hunter Wilds, Oblivion Remastered, And More
    Start SlideshowStart SlideshowImage: The Pokémon Company, Arrowhead Game Studios, Blizzard, The Pokémon Company, Screenshot: Capcom / Samuel Moreno / Kotaku, Bethesda / Brandon Morgan / Kotaku, Nintendo, Bethesda / Brandon Morgan / Kotaku, Capcom / Samuel Moreno / KotakuYou know what we all need sometimes? A little advice. How do I plan for a future that’s so uncertain? Will AI take my job? If I go back to school and use AI to cheat, will I graduate and work for an AI boss? We can’t help you with any of that. But what we can do is provide some tips for Helldivers 2, Monster Hunter Wilds, Oblivion Remastered, and other great games. So, read on for that stuff, and maybe ask ChatGPT about those other things.Previous SlideNext SlideList slidesDon’t Rely On Ex Pokémon In Pokémon TCG Pocket AnymoreImage: The Pokémon CompanyDuring the initial months of Pokémon TCG Pocket, ex monsters dominated the competitive landscape. These monsters are (usually) stronger than their non-ex counterparts, and they can come with game-changing abilities that determine how your entire deck plays. In the past, players could create frustratingly fearsome decks consisting of two ex Pokémon supported by trainer and item cards. However, unless you pair together very specific ex Pokémon, you’ll now find yourself losing nearly every game you play. - Timothy Monbleau Read MorePrevious SlideNext SlideList slidesPlease, For The Love Of God, Defeat All Illuminate Stingrays In Helldivers 2Image: Arrowhead Game StudiosYou know what? Screw the Illuminate. I played round after round trying to get the Stingrays, also known as an Interloper, to spawn at least once, and those damn Overseers and Harvesters kept walking up and rocking me. In the end, I was victorious. A Stingray approached the airspace with reckless abandon, swooping in with practiced ease as it unloaded a barrage of molten death beams upon my head, and you know what happened? I died. A few times. But eventually, I managed to pop a shot off and I quickly discovered how to defeat Illuminate Stingrays in Helldivers 2. - Brandon Morgan Read MorePrevious SlideNext SlideList slidesDefeating Monster Hunter Wilds’ Demi Elder Dragon Might Be The Game’s Hardest Challenge So FarScreenshot: Capcom / Samuel Moreno / KotakuAlthough Zoh Shia is the thematic boss of Monster Hunter Wilds, other beasts can put up a tougher fight. Gore Magala (and especially its Tempered version) are easily in contention for being the most deadly enemies in the game. Not much is more threatening than their high mobility, powerful attacks, and unique Frenzy ailment that forms the basis for your Corrupted Mantle. - Samuel Moreno Read MorePrevious SlideNext SlideList slidesDon’t Forget To Play ‘The Shivering Isles’ Expansion In Oblivion RemasteredScreenshot: Bethesda / Brandon Morgan / KotakuWhether you’ve played the original Oblivion or not, chances are you’ve heard tales of the oddities awaiting you in the Shivering Isles. This expansion—the largest one for the open-world RPG—features a land of madness under the unyielding control of Sheogorath. It’s a beautiful world, yet so immensely wrong. But that’s why this DLC is one of the best in the franchise, so no matter how many hours you may have already put into the main story and the main world, you don’t want to miss this expansion. - Brandon Morgan Read MorePrevious SlideNext SlideList slidesHow Long Of A Ride Is Mario Kart World?Screenshot: NintendoThe Mario Kart franchise has been entertaining us all for decades—even with sibling fights and fits of rage over losing a race from a blue shell at the last second—but Mario Kart World is the first game to go open world. There hasn’t been a truly new entry in the series since 2014's Mario Kart 8, so being stoked to dive into this exciting adventure is perfectly reasonable. Equally reasonable, especially given the game’s controversial price tag, is to wonder how long it’ll take to beat and what type of replayability it offers. Let’s talk about it. - Billy Givens Read MorePrevious SlideNext SlideList slidesMario Kart World Players Are Exploiting Free Roam To Quickly Farm CoinsGif: Nintendo / FannaWuck / KotakuMario Kart World is full of cool stunts and lots of things to unlock, like new characters, costumes, and vehicles. The last of those requires accumulating a certain number of coins during your time with the Switch 2 exclusive, and while you could do that the normal way by just playing tons of races, you can also use the latest entry’s open world to farm coins faster or even while being completely AFK. - Ethan Gach Read MorePrevious SlideNext SlideList slidesOblivion Remastered’s Best Side Quest Is A World Within A WorldScreenshot: Bethesda / Brandon Morgan / KotakuIt’s been a long time since I kept a spreadsheet for a video game, or even notes beyond what I need for work. I had one for the original Oblivion run back in my school days. Back then, I knew where to find every side quest in the game. There were over 250. Still are, but now they’re enhanced, beautified for the modern gamer. One side quest retains its crown as the best, despite the game’s age. “A Brush With Death” is Oblivion Remastered’s best side quest by far, and here’s how to find and beat it! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesDiablo IV: How To Power Level Your Way To Season 8's EndgameImage: BlizzardWhether you’re running a new build, trying out a new class, or returning to Diablo IV after an extended break, (a break in which you were likely playing Path of Exile 2, right? I know I wasn’t alone in farming Exalted Orbs!) Whatever the case, learning how to level up fast in Diablo IV should help you check out everything new this season, along with hitting endgame so that your friends don’t cruelly make fun of you! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesThe 5 Strongest Non-Ex Pokémon To Use In Pokémon TCG PocketImage: The Pokémon CompanyIt’s official: ex Pokémon no longer rule unchallenged Pokémon TCG Pocket. While these powerful cards are still prevalent in the competitive landscape, the rise of ex-specific counters have made many of these monsters risky to bring. It’s never been more vital to find strong Pokémon that are unburdened by the ex label, but who should you use? - Timothy Monbleau Read MorePrevious SlideNext SlideList slidesSome Of The Coolest Monster Hunter Wilds Armor Can Be Yours If You Collect Enough CoinsScreenshot: Capcom / Samuel Moreno / KotakuIt goes without saying that Monster Hunter Wilds has a lot of equipment materials to keep track of. The Title 1 Update increased the amount with the likes of Mizutsune parts and the somewhat obscurely named Pinnacle Coins. While it’s easy to know what the monster parts can be used for, the same can’t be said for a coin. Making things more complicated is that the related equipment isn’t unlocked all at once. - Samuel Moreno Read More
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  • Star Trek: Strange New Worlds’ third season falls short of its second

    This is a spoiler-free preview of the first five episodes of season three.
    Star Trek: Strange New Worlds ended its second season with arguably the single strongest run of any streaming-era Trek. The show was made with such confidence in all departments that if there were flaws, you weren’t interested in looking for them. Since then, it’s gone from being the best modern Trek, to being the only modern Trek. Unfortunately, at the moment it needs to be the standard bearer for the show, it’s become noticeably weaker and less consistent. 
    As usual, I’ve seen the first five episodes, but can’t reveal specifics about what I’ve seen. I can say plenty of the things that made Strange New Worlds the best modern-day live-action Trek remain in place. It’s a show that’s happy for you to spend time with its characters as they hang out, and almost all of them are deeply charming. This is, after all, a show that uses as motif the image of the crew in Pike’s quarters as the captain cooks for his crew.
    Its format, with standalone adventures blended with serialized character drama, means it can offer something new every week. Think back to the first season, when “Memento Mori,” a tense action thriller with the Gorn, was immediately followed by “Spock Amock,” a goofy, starbase-set body-swap romantic comedy of manners centered around Spock. Strange New Worlds is the first Trek in a long while to realize audiences don’t just want a ceaseless slog of stern-faced, angry grimdark. And if they want that, they can go watch Picard and Section 31.
    Marni Grossman/Paramount+
    But, as much as those things are SNW’s greatest strength, it’s a delicate balance to ensure the series doesn’t lurch too far either way. And, it pains me to say this, the show spends the first five episodes of its third season going too far in both directions. No specifics, but one episode I’m sure was on the same writers room whiteboard wishlist as last season’s musical episode. What was clearly intended as a chance for everyone to get out of their usual roles and have fun falls flat. Because the episode can never get past the sense it’s too delighted in its own silliness to properly function.
    Marni Grossman/Paramount+
    At the other end of the scale, we get sprints toward the eye-gouging grimdark that blighted those other series. Sure, the series has gone to dark places before, but previously with more of a sense of deftness, rather than just going for the viscerally-upsetting gore. A cynic might suggest that, as Paramount’s other Trek projects ended, franchise-overseer Alex Kurtzman — who has pushed the franchise into “grittier” territory whenever he can — had more time to spend in the SNW writers’ room.
    Much as I’ve enjoyed the series’ soapier elements, the continuing plotlines take up an ever bigger part of each episode’s runtime so far. Consequently, the story of the week gets less service, making them feel weaker and less coherent. One episode pivots two thirds of the way in to act as a low-key sequel to an episode from season two. But since we’ve only got ten minutes left, it feels thrown in as an afterthought, or to resolve a thread the creative team felt they were obliged to deal with.
    In fact, this and the recently-finished run of Doctor Who suffered from the same problem that blights so many streaming-era shows, which is the limited episode order. Rather than producing TV on the scale broadcast networks were able to — yearly runs of 22-, 24- or 26 episodes, a lot ofgenre shows get less than half that. The result is that each episode has to be More Important Than The Last One in a way that’s exhausting for a viewer.
    But Strange New Worlds can’t solve all the economic issues with the streaming model on its own. My hope is that, much like in its first season, the weaker episodes are all in its front half to soften us up for the moments of quality that followed toward its conclusion.
    ASIDE: Shortly before publication, Paramount announced Strange New Worlds would end in its fifth season, which would be cut from ten episodes to six. It's not surprising — given the equally-brilliant Lower Decks was also axed after passing the same milestone — but it is disappointing. My only hope is that the series doesn't spend that final run awkwardly killing off the series' young ensemble one by one in order to replace them with the entire original series' roster as to make it "line up." Please, let them be their own things. This article originally appeared on Engadget at
    #star #trek #strange #new #worlds
    Star Trek: Strange New Worlds’ third season falls short of its second
    This is a spoiler-free preview of the first five episodes of season three. Star Trek: Strange New Worlds ended its second season with arguably the single strongest run of any streaming-era Trek. The show was made with such confidence in all departments that if there were flaws, you weren’t interested in looking for them. Since then, it’s gone from being the best modern Trek, to being the only modern Trek. Unfortunately, at the moment it needs to be the standard bearer for the show, it’s become noticeably weaker and less consistent.  As usual, I’ve seen the first five episodes, but can’t reveal specifics about what I’ve seen. I can say plenty of the things that made Strange New Worlds the best modern-day live-action Trek remain in place. It’s a show that’s happy for you to spend time with its characters as they hang out, and almost all of them are deeply charming. This is, after all, a show that uses as motif the image of the crew in Pike’s quarters as the captain cooks for his crew. Its format, with standalone adventures blended with serialized character drama, means it can offer something new every week. Think back to the first season, when “Memento Mori,” a tense action thriller with the Gorn, was immediately followed by “Spock Amock,” a goofy, starbase-set body-swap romantic comedy of manners centered around Spock. Strange New Worlds is the first Trek in a long while to realize audiences don’t just want a ceaseless slog of stern-faced, angry grimdark. And if they want that, they can go watch Picard and Section 31. Marni Grossman/Paramount+ But, as much as those things are SNW’s greatest strength, it’s a delicate balance to ensure the series doesn’t lurch too far either way. And, it pains me to say this, the show spends the first five episodes of its third season going too far in both directions. No specifics, but one episode I’m sure was on the same writers room whiteboard wishlist as last season’s musical episode. What was clearly intended as a chance for everyone to get out of their usual roles and have fun falls flat. Because the episode can never get past the sense it’s too delighted in its own silliness to properly function. Marni Grossman/Paramount+ At the other end of the scale, we get sprints toward the eye-gouging grimdark that blighted those other series. Sure, the series has gone to dark places before, but previously with more of a sense of deftness, rather than just going for the viscerally-upsetting gore. A cynic might suggest that, as Paramount’s other Trek projects ended, franchise-overseer Alex Kurtzman — who has pushed the franchise into “grittier” territory whenever he can — had more time to spend in the SNW writers’ room. Much as I’ve enjoyed the series’ soapier elements, the continuing plotlines take up an ever bigger part of each episode’s runtime so far. Consequently, the story of the week gets less service, making them feel weaker and less coherent. One episode pivots two thirds of the way in to act as a low-key sequel to an episode from season two. But since we’ve only got ten minutes left, it feels thrown in as an afterthought, or to resolve a thread the creative team felt they were obliged to deal with. In fact, this and the recently-finished run of Doctor Who suffered from the same problem that blights so many streaming-era shows, which is the limited episode order. Rather than producing TV on the scale broadcast networks were able to — yearly runs of 22-, 24- or 26 episodes, a lot ofgenre shows get less than half that. The result is that each episode has to be More Important Than The Last One in a way that’s exhausting for a viewer. But Strange New Worlds can’t solve all the economic issues with the streaming model on its own. My hope is that, much like in its first season, the weaker episodes are all in its front half to soften us up for the moments of quality that followed toward its conclusion. ASIDE: Shortly before publication, Paramount announced Strange New Worlds would end in its fifth season, which would be cut from ten episodes to six. It's not surprising — given the equally-brilliant Lower Decks was also axed after passing the same milestone — but it is disappointing. My only hope is that the series doesn't spend that final run awkwardly killing off the series' young ensemble one by one in order to replace them with the entire original series' roster as to make it "line up." Please, let them be their own things. This article originally appeared on Engadget at #star #trek #strange #new #worlds
    WWW.ENGADGET.COM
    Star Trek: Strange New Worlds’ third season falls short of its second
    This is a spoiler-free preview of the first five episodes of season three. Star Trek: Strange New Worlds ended its second season with arguably the single strongest run of any streaming-era Trek. The show was made with such confidence in all departments that if there were flaws, you weren’t interested in looking for them. Since then, it’s gone from being the best modern Trek, to being the only modern Trek. Unfortunately, at the moment it needs to be the standard bearer for the show, it’s become noticeably weaker and less consistent.  As usual, I’ve seen the first five episodes, but can’t reveal specifics about what I’ve seen. I can say plenty of the things that made Strange New Worlds the best modern-day live-action Trek remain in place. It’s a show that’s happy for you to spend time with its characters as they hang out, and almost all of them are deeply charming. This is, after all, a show that uses as motif the image of the crew in Pike’s quarters as the captain cooks for his crew. Its format, with standalone adventures blended with serialized character drama, means it can offer something new every week. Think back to the first season, when “Memento Mori,” a tense action thriller with the Gorn, was immediately followed by “Spock Amock,” a goofy, starbase-set body-swap romantic comedy of manners centered around Spock. Strange New Worlds is the first Trek in a long while to realize audiences don’t just want a ceaseless slog of stern-faced, angry grimdark. And if they want that, they can go watch Picard and Section 31. Marni Grossman/Paramount+ But, as much as those things are SNW’s greatest strength, it’s a delicate balance to ensure the series doesn’t lurch too far either way. And, it pains me to say this, the show spends the first five episodes of its third season going too far in both directions (although, mercifully, not at the same time). No specifics, but one episode I’m sure was on the same writers room whiteboard wishlist as last season’s musical episode. What was clearly intended as a chance for everyone to get out of their usual roles and have fun falls flat. Because the episode can never get past the sense it’s too delighted in its own silliness to properly function. Marni Grossman/Paramount+ At the other end of the scale, we get sprints toward the eye-gouging grimdark that blighted those other series. Sure, the series has gone to dark places before, but previously with more of a sense of deftness, rather than just going for the viscerally-upsetting gore. A cynic might suggest that, as Paramount’s other Trek projects ended, franchise-overseer Alex Kurtzman — who has pushed the franchise into “grittier” territory whenever he can — had more time to spend in the SNW writers’ room. Much as I’ve enjoyed the series’ soapier elements, the continuing plotlines take up an ever bigger part of each episode’s runtime so far. Consequently, the story of the week gets less service, making them feel weaker and less coherent. One episode pivots two thirds of the way in to act as a low-key sequel to an episode from season two. But since we’ve only got ten minutes left, it feels thrown in as an afterthought, or to resolve a thread the creative team felt they were obliged to deal with (they didn’t). In fact, this and the recently-finished run of Doctor Who suffered from the same problem that blights so many streaming-era shows, which is the limited episode order. Rather than producing TV on the scale broadcast networks were able to — yearly runs of 22-, 24- or 26 episodes, a lot of (expensive) genre shows get less than half that. The result is that each episode has to be More Important Than The Last One in a way that’s exhausting for a viewer. But Strange New Worlds can’t solve all the economic issues with the streaming model on its own. My hope is that, much like in its first season, the weaker episodes are all in its front half to soften us up for the moments of quality that followed toward its conclusion. ASIDE: Shortly before publication, Paramount announced Strange New Worlds would end in its fifth season, which would be cut from ten episodes to six. It's not surprising — given the equally-brilliant Lower Decks was also axed after passing the same milestone — but it is disappointing. My only hope is that the series doesn't spend that final run awkwardly killing off the series' young ensemble one by one in order to replace them with the entire original series' roster as to make it "line up." Please, let them be their own things. This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/star-trek-strange-new-worlds-third-season-falls-short-of-its-second-020030139.html?src=rss
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  • Warhammer Skulls: all the best trailers and game announcements, including a Dawn of War remaster

    Something to look forward to: Great news for hardcore Warhammer fans like Henry Cavill, the annual Warhammer Skulls livestream has just taken place, revealing an exciting lineup of new games set in the grim darkness of the far future. It includes a remaster of Space Marine, a definitive edition of Dawn of War with modern upgrades, a new cRPG from Owlcat, more Space Marine 2 content, and confirmation that Space Marine 3 is in the works.
    There was plenty on offer during the yearly celebration of Warhammer video games. One of the highlights was news that Warhammer 40,000: Dawn of War, still one of the greatest RTS games of all time more than 20 years after its release, is getting a definitive edition.
    The updated version will comprise all the Dawn of War and standalone expansion content, including 4 classic Dawn of War campaigns, 9 armies, and over 200 maps. There will also be upscaled textures, 4K support, new lighting and reflections, a camera that's been pulled back slightly, bug fixes, and a move to 64-bit to aid modders. The game is due out this year.

    Another Warhammer property receiving an upgraded special edition is the original Space Marine. Warhammer 40K: Space Marine Master Crafted Edition also offers upgraded textures, character models, 4K support, updated controls, and all the DLC. It arrives on PC on June 10, priced at If, like me, you spent an obscene amount of time playing the brilliant Rogue Trader following its release, you'll be pleased to know that developer Owlcat is making another cRPG set in the 40K universe. Warhammer 40K: Dark Heresy will focus on the Inquisition. What little gameplay is shown in the trailer looks very compelling.

    In related news, Owlcat revealed the next big expansion to Rogue Trader, Lex Imperialis. Arriving on June 24, the 15-hour DLC features the Adeptus Arbites – the galactic police force – and a new Overseer archetype.

    We'll also see the first paid DLC for Darktide. Arbites Class will launch on June 23 for The excellent Space Marine 2 is getting yet more content. A co-op PvE Siege Mode will be released on June 26, putting players up against endless waves of enemies.

    Those who enjoyed the turn-based Mechanicus will be pleased to know a sequel is coming later this year. Mechanicus II - Allegiances Unknown will see the Adeptus Mechanicus battling the Necron dynasty.

    Finally, it's been confirmed that Space Marine 3 is in development. Made by the same Saber Interactive, Focus Entertainment and Games Workshop partnership behind Space Marine 2, it promises an all-new immersive campaign and multiplayer modes. With plenty of life left in Space Marine 2, it will be several years before we play the third installment.
    // Related Stories
    #warhammer #skulls #all #best #trailers
    Warhammer Skulls: all the best trailers and game announcements, including a Dawn of War remaster
    Something to look forward to: Great news for hardcore Warhammer fans like Henry Cavill, the annual Warhammer Skulls livestream has just taken place, revealing an exciting lineup of new games set in the grim darkness of the far future. It includes a remaster of Space Marine, a definitive edition of Dawn of War with modern upgrades, a new cRPG from Owlcat, more Space Marine 2 content, and confirmation that Space Marine 3 is in the works. There was plenty on offer during the yearly celebration of Warhammer video games. One of the highlights was news that Warhammer 40,000: Dawn of War, still one of the greatest RTS games of all time more than 20 years after its release, is getting a definitive edition. The updated version will comprise all the Dawn of War and standalone expansion content, including 4 classic Dawn of War campaigns, 9 armies, and over 200 maps. There will also be upscaled textures, 4K support, new lighting and reflections, a camera that's been pulled back slightly, bug fixes, and a move to 64-bit to aid modders. The game is due out this year. Another Warhammer property receiving an upgraded special edition is the original Space Marine. Warhammer 40K: Space Marine Master Crafted Edition also offers upgraded textures, character models, 4K support, updated controls, and all the DLC. It arrives on PC on June 10, priced at If, like me, you spent an obscene amount of time playing the brilliant Rogue Trader following its release, you'll be pleased to know that developer Owlcat is making another cRPG set in the 40K universe. Warhammer 40K: Dark Heresy will focus on the Inquisition. What little gameplay is shown in the trailer looks very compelling. In related news, Owlcat revealed the next big expansion to Rogue Trader, Lex Imperialis. Arriving on June 24, the 15-hour DLC features the Adeptus Arbites – the galactic police force – and a new Overseer archetype. We'll also see the first paid DLC for Darktide. Arbites Class will launch on June 23 for The excellent Space Marine 2 is getting yet more content. A co-op PvE Siege Mode will be released on June 26, putting players up against endless waves of enemies. Those who enjoyed the turn-based Mechanicus will be pleased to know a sequel is coming later this year. Mechanicus II - Allegiances Unknown will see the Adeptus Mechanicus battling the Necron dynasty. Finally, it's been confirmed that Space Marine 3 is in development. Made by the same Saber Interactive, Focus Entertainment and Games Workshop partnership behind Space Marine 2, it promises an all-new immersive campaign and multiplayer modes. With plenty of life left in Space Marine 2, it will be several years before we play the third installment. // Related Stories #warhammer #skulls #all #best #trailers
    WWW.TECHSPOT.COM
    Warhammer Skulls: all the best trailers and game announcements, including a Dawn of War remaster
    Something to look forward to: Great news for hardcore Warhammer fans like Henry Cavill, the annual Warhammer Skulls livestream has just taken place, revealing an exciting lineup of new games set in the grim darkness of the far future. It includes a remaster of Space Marine, a definitive edition of Dawn of War with modern upgrades, a new cRPG from Owlcat, more Space Marine 2 content, and confirmation that Space Marine 3 is in the works. There was plenty on offer during the yearly celebration of Warhammer video games. One of the highlights was news that Warhammer 40,000: Dawn of War, still one of the greatest RTS games of all time more than 20 years after its release, is getting a definitive edition. The updated version will comprise all the Dawn of War and standalone expansion content, including 4 classic Dawn of War campaigns, 9 armies, and over 200 maps. There will also be upscaled textures, 4K support, new lighting and reflections, a camera that's been pulled back slightly, bug fixes, and a move to 64-bit to aid modders. The game is due out this year. Another Warhammer property receiving an upgraded special edition is the original Space Marine. Warhammer 40K: Space Marine Master Crafted Edition also offers upgraded textures, character models, 4K support, updated controls, and all the DLC. It arrives on PC on June 10, priced at $40. If, like me, you spent an obscene amount of time playing the brilliant Rogue Trader following its release, you'll be pleased to know that developer Owlcat is making another cRPG set in the 40K universe. Warhammer 40K: Dark Heresy will focus on the Inquisition. What little gameplay is shown in the trailer looks very compelling. In related news, Owlcat revealed the next big expansion to Rogue Trader, Lex Imperialis. Arriving on June 24, the 15-hour DLC features the Adeptus Arbites – the galactic police force – and a new Overseer archetype. We'll also see the first paid DLC for Darktide. Arbites Class will launch on June 23 for $11.99. The excellent Space Marine 2 is getting yet more content. A co-op PvE Siege Mode will be released on June 26, putting players up against endless waves of enemies. Those who enjoyed the turn-based Mechanicus will be pleased to know a sequel is coming later this year. Mechanicus II - Allegiances Unknown will see the Adeptus Mechanicus battling the Necron dynasty. Finally, it's been confirmed that Space Marine 3 is in development. Made by the same Saber Interactive, Focus Entertainment and Games Workshop partnership behind Space Marine 2, it promises an all-new immersive campaign and multiplayer modes. With plenty of life left in Space Marine 2, it will be several years before we play the third installment. // Related Stories
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  • Helldivers 2 CCO warns players “don’t want the Illusionist to arrive” as Arrowhead tease potential for new enemies 

    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

    The Illuminate have finally invaded Super Earth, and a week before their arrival Arrowhead added new Illuminate enemies with update 01.003.000. Although new enemies were added to the army of squids, a lot of players are still wondering if we’ve truly seen the full might of their force. While Arrowhead has suggested there is the possibility for new enemies to join the battlefield in the future, the CCO has warned Helldivers 2 players “don’t want the Illusionist to arrive”.  
    Helldivers 2 CCO warns players wanting the Illusionist
    On the official Helldivers Discord, Arrowhead community manager, Baskinator, was asked if “the Leviathan is the only new unit for this update or will there be more bc I was expecting something like the complete roster since this is the real thing”. This question is regarding the Heart of Democracy update and whether the fleet of Illuminate currently invading Super Earth is their “complete roster”.
    Baskinator responded by reminding how Arrowhead added “new enemies the week before” with the Stingray, Fleshmob, and Crescent Overseer. The community manager also said the Super Earth invasion “was kinda split into two updates, but it’s one whole ‘idea’”. Although the invasion is “one whole ‘idea’” that is now complete, there is the potential for new enemies to be added in the future as Baskinator teased, “You never know what’ll show up as we go along”.
    Image credit: Helldivers Discord
    One member of the Illuminate notably missing from Helldivers 1 is the Illusionist. On X, a user asked Arrowhead CCO, Pilestedt, when the Illusionist will arrive in Helldivers 2, to which Pilestedt warned, “You don’t want the illusionist to arrive…”.
    Back in January, Iron_S1ghts leaked the return of the elite squid by posting screenshots of an “explosion effect used upon the death of an Illusionist”. This led everyone to believe the Illusionist would return from HD1, but, alas, they have not come back as of yet.
    Although there are leaks suggesting the Illusionist could still return, nothing is official right now. Hopefully they will eventually rejoin the battlefield as part of the Illuminate fleet as more enemies is always a good thing.
    For more Helldivers 2, check out our guide to the best warbonds ranked, along with the best stratagems and best throwables. We have also a guide to the best weapons, and, if you’re coming back to HD2 for the first time in a long while, we have a bunch of tips and tricks to help you get reaccustomed to the battlefield.

    Helldivers 2

    Platform:
    PC, PlayStation 5

    Genre:
    Action, Shooter, Third Person

    8
    VideoGamer

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    Share
    #helldivers #cco #warns #players #dont
    Helldivers 2 CCO warns players “don’t want the Illusionist to arrive” as Arrowhead tease potential for new enemies 
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here The Illuminate have finally invaded Super Earth, and a week before their arrival Arrowhead added new Illuminate enemies with update 01.003.000. Although new enemies were added to the army of squids, a lot of players are still wondering if we’ve truly seen the full might of their force. While Arrowhead has suggested there is the possibility for new enemies to join the battlefield in the future, the CCO has warned Helldivers 2 players “don’t want the Illusionist to arrive”.   Helldivers 2 CCO warns players wanting the Illusionist On the official Helldivers Discord, Arrowhead community manager, Baskinator, was asked if “the Leviathan is the only new unit for this update or will there be more bc I was expecting something like the complete roster since this is the real thing”. This question is regarding the Heart of Democracy update and whether the fleet of Illuminate currently invading Super Earth is their “complete roster”. Baskinator responded by reminding how Arrowhead added “new enemies the week before” with the Stingray, Fleshmob, and Crescent Overseer. The community manager also said the Super Earth invasion “was kinda split into two updates, but it’s one whole ‘idea’”. Although the invasion is “one whole ‘idea’” that is now complete, there is the potential for new enemies to be added in the future as Baskinator teased, “You never know what’ll show up as we go along”. Image credit: Helldivers Discord One member of the Illuminate notably missing from Helldivers 1 is the Illusionist. On X, a user asked Arrowhead CCO, Pilestedt, when the Illusionist will arrive in Helldivers 2, to which Pilestedt warned, “You don’t want the illusionist to arrive…”. Back in January, Iron_S1ghts leaked the return of the elite squid by posting screenshots of an “explosion effect used upon the death of an Illusionist”. This led everyone to believe the Illusionist would return from HD1, but, alas, they have not come back as of yet. Although there are leaks suggesting the Illusionist could still return, nothing is official right now. Hopefully they will eventually rejoin the battlefield as part of the Illuminate fleet as more enemies is always a good thing. For more Helldivers 2, check out our guide to the best warbonds ranked, along with the best stratagems and best throwables. We have also a guide to the best weapons, and, if you’re coming back to HD2 for the first time in a long while, we have a bunch of tips and tricks to help you get reaccustomed to the battlefield. Helldivers 2 Platform: PC, PlayStation 5 Genre: Action, Shooter, Third Person 8 VideoGamer Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #helldivers #cco #warns #players #dont
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    Helldivers 2 CCO warns players “don’t want the Illusionist to arrive” as Arrowhead tease potential for new enemies 
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here The Illuminate have finally invaded Super Earth, and a week before their arrival Arrowhead added new Illuminate enemies with update 01.003.000. Although new enemies were added to the army of squids, a lot of players are still wondering if we’ve truly seen the full might of their force. While Arrowhead has suggested there is the possibility for new enemies to join the battlefield in the future, the CCO has warned Helldivers 2 players “don’t want the Illusionist to arrive”.   Helldivers 2 CCO warns players wanting the Illusionist On the official Helldivers Discord, Arrowhead community manager, Baskinator, was asked if “the Leviathan is the only new unit for this update or will there be more bc I was expecting something like the complete roster since this is the real thing”. This question is regarding the Heart of Democracy update and whether the fleet of Illuminate currently invading Super Earth is their “complete roster”. Baskinator responded by reminding how Arrowhead added “new enemies the week before” with the Stingray, Fleshmob, and Crescent Overseer. The community manager also said the Super Earth invasion “was kinda split into two updates, but it’s one whole ‘idea’”. Although the invasion is “one whole ‘idea’” that is now complete, there is the potential for new enemies to be added in the future as Baskinator teased, “You never know what’ll show up as we go along”. Image credit: Helldivers Discord One member of the Illuminate notably missing from Helldivers 1 is the Illusionist. On X, a user asked Arrowhead CCO, Pilestedt, when the Illusionist will arrive in Helldivers 2, to which Pilestedt warned, “You don’t want the illusionist to arrive…”. Back in January, Iron_S1ghts leaked the return of the elite squid by posting screenshots of an “explosion effect used upon the death of an Illusionist”. This led everyone to believe the Illusionist would return from HD1, but, alas, they have not come back as of yet. Although there are leaks suggesting the Illusionist could still return, nothing is official right now. Hopefully they will eventually rejoin the battlefield as part of the Illuminate fleet as more enemies is always a good thing. For more Helldivers 2, check out our guide to the best warbonds ranked, along with the best stratagems and best throwables. We have also a guide to the best weapons, and, if you’re coming back to HD2 for the first time in a long while, we have a bunch of tips and tricks to help you get reaccustomed to the battlefield. Helldivers 2 Platform(s): PC, PlayStation 5 Genre(s): Action, Shooter, Third Person 8 VideoGamer Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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  • Helldivers 2: Heart of Democracy update live, brings the fight to the streets of Super Earth

    The worst nightmare of all those who fight for Managed Democracy has been made a grim reality.

    Play Video

    Despite the valiant efforts of our Helldivers to push back the fleet, the Illuminate have reached Super Earth. Now they are swarming our cities, terrorizing citizens, and destroying our infrastructure. It’s time to rise up and take arms and fight for the precious foundations and soil of Democracy manifest. Helldivers, return to our planet and defend what is rightfully ours.

    Super Earth… our home

    The urban sprawl of Super Earth is the site of the conflict. Fight among the towering skyscrapers and crowded streets of our home turf as the Illuminate rain down destruction all around you.

    Inside the city biomes, you will tackle operations and work to liberate cities together, having a significant impact on planetary campaigns.

    Repel the invasion

    The Helldivers are tasked with a new objective: to repel the Illuminate invasion by gaining ground over the squids as they fight to control areas where the fleet is landing. It won’t be a walk in the park, divers. Like a game of intergalactic tug-of-war, you will struggle against the incoming forces, gaining and losing control quickly.

    Arm the cannons

    Even in the face of such danger, we are not helpless, and all is not lost. The might of Super Earth’s arsenal lies hidden beneath our peaceful, democratic streets. With your help, we must activate our Planetary Defense Cannons and take down the Illuminate fleet in a grand show of power.

    Call for backup

    It’s all hands on deck as you encounter SEAF troops who will help join the fight to defend our Freedom. These small squads will fight enemies on their own, or they can be ordered to follow Helldivers and provide temporary backup as you navigate toward objectives. Salute and lead them on the path to victory, divers!

    Protect citizens

    However, you must also be aware of the many civilians still roaming the streets, fearing for their lives. They may be panicked, Helldivers, but it is your sworn duty to keep them safe and they look to you as the ultimate protectors of liberty. Remember: any civilian lives lost from friendly fire will be punished.

    Prepare for the fight

    Last week, we released a powerful primary weapon customization system and expanded surplus options to fight against the Illuminate as they emerged from the singularity. Now that you have learned the tactics of these new squid troops–like the Crescent Overseer and the hulking Fleshmob–you must master these tools to continue the fight on Super Earth. Use every available resource, divers, and decimate their forces!

    Our major update, Heart of Democracy, is now live. Helldivers, to your hellpods immediately! Citizens, enlistment centers will remain open for recruitment.

    The battle for Super Earth has begun.

    Internet Connection and Helldivers 2 game required for update.
    #helldivers #heart #democracy #update #live
    Helldivers 2: Heart of Democracy update live, brings the fight to the streets of Super Earth
    The worst nightmare of all those who fight for Managed Democracy has been made a grim reality. Play Video Despite the valiant efforts of our Helldivers to push back the fleet, the Illuminate have reached Super Earth. Now they are swarming our cities, terrorizing citizens, and destroying our infrastructure. It’s time to rise up and take arms and fight for the precious foundations and soil of Democracy manifest. Helldivers, return to our planet and defend what is rightfully ours. Super Earth… our home The urban sprawl of Super Earth is the site of the conflict. Fight among the towering skyscrapers and crowded streets of our home turf as the Illuminate rain down destruction all around you. Inside the city biomes, you will tackle operations and work to liberate cities together, having a significant impact on planetary campaigns. Repel the invasion The Helldivers are tasked with a new objective: to repel the Illuminate invasion by gaining ground over the squids as they fight to control areas where the fleet is landing. It won’t be a walk in the park, divers. Like a game of intergalactic tug-of-war, you will struggle against the incoming forces, gaining and losing control quickly. Arm the cannons Even in the face of such danger, we are not helpless, and all is not lost. The might of Super Earth’s arsenal lies hidden beneath our peaceful, democratic streets. With your help, we must activate our Planetary Defense Cannons and take down the Illuminate fleet in a grand show of power. Call for backup It’s all hands on deck as you encounter SEAF troops who will help join the fight to defend our Freedom. These small squads will fight enemies on their own, or they can be ordered to follow Helldivers and provide temporary backup as you navigate toward objectives. Salute and lead them on the path to victory, divers! Protect citizens However, you must also be aware of the many civilians still roaming the streets, fearing for their lives. They may be panicked, Helldivers, but it is your sworn duty to keep them safe and they look to you as the ultimate protectors of liberty. Remember: any civilian lives lost from friendly fire will be punished. Prepare for the fight Last week, we released a powerful primary weapon customization system and expanded surplus options to fight against the Illuminate as they emerged from the singularity. Now that you have learned the tactics of these new squid troops–like the Crescent Overseer and the hulking Fleshmob–you must master these tools to continue the fight on Super Earth. Use every available resource, divers, and decimate their forces! Our major update, Heart of Democracy, is now live. Helldivers, to your hellpods immediately! Citizens, enlistment centers will remain open for recruitment. The battle for Super Earth has begun. Internet Connection and Helldivers 2 game required for update. #helldivers #heart #democracy #update #live
    BLOG.PLAYSTATION.COM
    Helldivers 2: Heart of Democracy update live, brings the fight to the streets of Super Earth
    The worst nightmare of all those who fight for Managed Democracy has been made a grim reality. Play Video Despite the valiant efforts of our Helldivers to push back the fleet, the Illuminate have reached Super Earth. Now they are swarming our cities, terrorizing citizens, and destroying our infrastructure. It’s time to rise up and take arms and fight for the precious foundations and soil of Democracy manifest. Helldivers, return to our planet and defend what is rightfully ours. Super Earth… our home The urban sprawl of Super Earth is the site of the conflict. Fight among the towering skyscrapers and crowded streets of our home turf as the Illuminate rain down destruction all around you. Inside the city biomes, you will tackle operations and work to liberate cities together, having a significant impact on planetary campaigns. Repel the invasion The Helldivers are tasked with a new objective: to repel the Illuminate invasion by gaining ground over the squids as they fight to control areas where the fleet is landing. It won’t be a walk in the park, divers. Like a game of intergalactic tug-of-war, you will struggle against the incoming forces, gaining and losing control quickly. Arm the cannons Even in the face of such danger, we are not helpless, and all is not lost. The might of Super Earth’s arsenal lies hidden beneath our peaceful, democratic streets. With your help, we must activate our Planetary Defense Cannons and take down the Illuminate fleet in a grand show of power. Call for backup It’s all hands on deck as you encounter SEAF troops who will help join the fight to defend our Freedom. These small squads will fight enemies on their own, or they can be ordered to follow Helldivers and provide temporary backup as you navigate toward objectives. Salute and lead them on the path to victory, divers! Protect citizens However, you must also be aware of the many civilians still roaming the streets, fearing for their lives. They may be panicked, Helldivers, but it is your sworn duty to keep them safe and they look to you as the ultimate protectors of liberty. Remember: any civilian lives lost from friendly fire will be punished. Prepare for the fight Last week, we released a powerful primary weapon customization system and expanded surplus options to fight against the Illuminate as they emerged from the singularity. Now that you have learned the tactics of these new squid troops–like the Crescent Overseer and the hulking Fleshmob–you must master these tools to continue the fight on Super Earth. Use every available resource, divers, and decimate their forces! Our major update, Heart of Democracy, is now live. Helldivers, to your hellpods immediately! Citizens, enlistment centers will remain open for recruitment. The battle for Super Earth has begun. Internet Connection and Helldivers 2 game required for update.
    0 Комментарии 0 Поделились
  • 10 incredible new tabletop games for you to play in summer 2025

    10 incredible new tabletop games for you to play in summer 2025

    Lucy Orr

    Published May 16, 2025 2:00pm

    Pokémon TCG is in for a hot summerGameCentral looks at the most exciting new summer tabletop releases, including adaptations of Final Fantasy, Assassin’s Creed, and Citizen Sleeper
    The tabletop games industry has become an unlikely victim of Trump’s tariff trade war. Just after it was recovering from Covid supply chain issues it now sees itself hit with manufacturing issues and an uncertain future. It’s so bad that board game developer CMON has already shut up shop and Stonemaier, famous for the hugely successful Wingspan, is suing the Trump administration. Meanwhile Cephalofair, developer of fan favourite Gloomhaven, can’t even get their product on to the shelves, as it’s stuck in China.
    While I don’t expect any empty shelves at the UK Games Expo this month, there’s definitely panic in the air. Although one company that doesn’t seem to be too concerned is Games Workshop, who have always manufactured most of their products in the UK – although accessories and terrain for your favourite Warhammer army might become harder to find in the future.
    After everyone got into it during lockdown, the tabletop industry was riding a huge boom, with recent industry projections of the market doubling to around £20 billion by 2030. But US tariffs have left the industry reeling and could see the price for tabletop games around the world rise significantly.
    Despite the doom and gloom there’s plenty of exciting new products already out this year and many more on the way from massive brands such as Pokémon and Disney, as well as new Kickstarters that you can print yourself, thereby completely bypassing any manufacturing issues.
    There’s also never been a better time to support your local board game shop or Dungeons & Dragons club, as their overheads rise, so here’s a selection of games you might find on their shelves right now and those coming soon, that I’m excited to play during the summer break.
    Magic: The Gathering – Final Fantasy
    Square Enix’s iconic Final Fantasy franchise is stepping onto the cardboard battlefield with Magic: The Gathering, and the result is as gloriously nostalgic as it is mechanically exciting. The Universes Beyond initiative brings beloved characters, summons, and settings into Magic’s gameplay, with Cloud Strife leading the charge.
    The Final Fantasy Starter Kit offers two pre-constructed 60 card decks, packed with flavour and function and perfect for newcomers attracted by the sight of a Chocobo or Moogle. Each deck includes five rares, a foil mythic legendary, deck boxes, and digital codes for Magic: The Gathering Arena. But the real draw? The cards themselves. They are stunning.
    Cloud channels Final Fantasy 7’s environmental and emotional themes, with equipment-focused synergies that feel spot-on. Stiltzkin the Moogle is a flavourful support piece for donation strategies and the terrifying Tonberry arrives with Deathtouch and First Strike, which is fitting for a creature that’s haunted players for decades.
    With gorgeous full art treatments by amazing artists such as Takahashi Kazuya and Yoshitaka Amano, underpinned by clever mechanical call backs, this crossover is more than fan service, it’s a lovingly crafted bridge between two gaming giants that’s bound to fly of the shelves.
    £15.99 on Amazon – releases June 13
    Warhammer 40,000 Kill Team: Typhon
    There’s a possible future where Games Workshop is the final tabletop company left standing, as they dodge tariffs and take down licence infringers like a particularly vicious swarm of tyrranids. You too can act out this future in Kill Team: Typhon, which delivers the chaos of Warhammer 40,000 in a claustrophobic, subterranean brawl between flesh-rending Tyranid Raveners and a desperate Adeptus Mechanicus Battleclade.
    The latest Kill Team box looks stunning and turns up the tension with asymmetric forces: a lean, elite brood of Raveners – deadly melee predators that can tunnel through terrain – versus a jury-rigged Mechanicus strike team, built from repurposed servitors and guided by a technoarchaeologist scouring ancient relics.
    But this isn’t Helldivers 2. The Raveners can be customised into deadly variants like the Tremorscythe and Felltalon, each armed with bio-engineered weapons designed for close-quarters carnage. On the other side, the Mechanicus bring massed, lobotomised firepower: breachers, gunners, medics, and overseers to allow for some tactical coordination.
    Also included are Hormagaunts, the swarming Tyrranids shock troops and new Tyranid-infested terrain – always the standout feature of these kill team boxes, in my opinion, and perfect for narrative or larger 40K battles. Typhon embraces Kill Team’s strength: cinematic asymmetry and high stakes.
    Price TBA – releases June

    Scalpers are going to love thisPokémon Trading Card Game Scarlet & Violet – Destined Rivals Pokémon Center Elite Trainer Box
    This red and black box is going for gangbusters on eBay, before it’s even supposed to be out. The Scarlet & Violet Destined Rivals set reintroduces the beloved Trainer’s Pokémon mechanic, but now with a twist where players can align with iconic duos like Arven’s Mabosstiff and Ho-Oh ex or Cynthia and Garchomp ex. Or fall in with Team Rocket under Giovanni’s command, fielding heavy hitters like Mewtwo ex.
    It’s a rich throwback to the Gym Heroes era, with cards that spotlight specific trainer and pokémon bonds, each emblazoned with the trainer’s name. The expansion includes 83 cards branded under Team Rocket, 17 new Pokémon ex cards, and a trove of high rarity collectibles: 23 illustration rares, 11 special illustration rares, and six hyper rare gold-etched cards.
    But the pre-launch hasn’t been all Sunflora and Jigglypuffs. Since its full reveal on March 24, pre-orders have sparked a frenzy amongst scalpers, with sellouts and early store hiccups are already marring the rollout. Still, between the nostalgia bait and villainous charm, Destined Rivals is shaping up to be one of 2025’s hottest trading card releases.
    RRP £54.99 – releases May 30
    Finspan
    One game I just can’t put back on the shelf at the moment is Finspan; who’d of thought fish could be so much fun? Since Wingspan took flight in 2019, it’s become a modern classic: part art piece, part engine builder, and a benchmark for gateway games. Finspan, the third entry in the series, swaps feathers for fins, inviting players to explore marine ecosystems across oceanic zones in a beautifully illustrated, medium-lightweight game that last about 45 minutes.
    Mechanically, Finspan is more accessible than Wingspan, thanks to forgiving resource generation and a gentler deck structure. Strategic depth is still there, whether you chase high value fish, go wide with schools, or balance both. It’s more of a solo puzzle, and less about blocking opponents, which might suit more casual groups. Replayability is strong, and with one to five player support it scales well.
    The art is stunning, and the fish facts make you feel like a would-be marine biologist. But I missed the funny components, so this is missing some of that Wingspan magic. Finspan is a fantastic entry point to the series and an accessible and fun addition to the franchise. It’s not as perfect as Wingspan, but it swims confidently in its own current. Could we see whale and crustacean expansions? I hope so.
    RRP £41.99 – available now
    Star Wars Unlimited – Jump To Lightspeed
    While you might have missed the Star Wars Celebration in Japan last month, and be bereft over the end of Andor Season 2, don’t worry – there are plenty of alternatives for Star Wars fandom. Fantasy Flight Games is revving its hyperdrive with Jump To Lightspeed, the fourth set for trading card game Star Wars Unlimited. A dramatic shift from previous ground-focused releases, this set propels players into orbit, with an emphasis on space combat and a host of gameplay refinements.
    Headlining the release are two new Spotlight Decks, each featuring a classic rivalry, such as Han Solo vs. Boba Fett. These 50-card preconstructed decks introduce Pilots, a brand-new card type that changes how space units operate. Pilots can be deployed to enhance ships with improved health and damage dealing abilities, offering fresh tactical depth.
    The set also debuts the Piloting keyword, a hyperspace mechanic, and five special rarity cards per deck, including one new Leader per Spotlight release. It’s a sleek continuation of Unlimited’s mission, with deep strategy wrapped in Star Wars flair.
    Fantasy Flight isn’t just releasing a new set; they’re effectively entering year two of the game with a soft reboot, that smartly rebalances and refreshes. For new and returning players, the standalone Spotlight Decks offer a refined on-ramp into the meta, while the stellar art and fan favourite make this one of the best sci-fi trading card games around.
    RRP: £34.99 – available now

    An indie tabletop game adapting an indie video gameCitizen Sleeper: Spindlejack
    I was gutted I didn’t manage to nab some physical Cycles of the Eye Data-Cloud dice from Lost in Cult, before they sold out, so I was ecstatic to see the shadow drop of Citizen Sleeper: Spindlejack, especially as it’s completely free.
    It’s a lean, solo tabletop role-player set in the neon-drenched corridors of the Far Spindle, part of the Citizen Sleeper universe. Released on May 5th, it’s a print-and-play experience that trades dense narrative for kinetic delivery runs and tactical movement through a crumbling space station.
    Inspired by Kadet, the courier from Citizen Sleeper 2, Spindlejack casts you as one of the eponymous daredevils: airbike mounted messengers who dodge cargo haulers and urban decay to deliver sensitive payloads in a haunted, half-dead network. The draw? Not just the cryo or reputation, but the thrill, the competition, and the culture.
    Using your 10 six-sided dice, a pencil, and some printed sheets you’ll chart courses across randomly generated intersections, upgrade your bike, and edge toward Spindlejack legend status. Designed by Gareth Damian Martin, with stylish, gritty art from Guillaume Singelin, this is a tight, systems-focused dive into a beloved sci-fi setting.
    No campaign scheduling. No group required. Just you, your dice, and the Spindle’s rusted arteries. For fans of Citizen Sleeper or those craving a focused, atmospheric solo experience, Spindlejack is a no-brainer. DIY or DIE.
    Available now

    Disney Lorcana has become a certified hitDisney Lorcana – Reign Of Jafar Set 8 and Illumineer’s Quest: Palace Heist
    The internet has been on fire with the announcement that forthcoming Lorcana sets are to include Darkwing Duck and The Goofy Movie cast, emphasising that Disney Lorcana has become something of a juggernaut since its 2023 debut, captivating collectors and competitive players with a blend of nostalgic charm and evolving mechanics – judging scandals aside.
    During the Next Chapter of Lorcana livestream earlier this month, Ravensburger dropped major news. The autumn 2025 set, Fabled, will introduce Lorcana’s first ever set rotation, a sign the game is maturing into a competitive force. To support this shift, Fabled will include reprints from earlier sets, while also debuting two new rarity levels: epic and the ultra-rare Iconic.
    Reign Of Jafar, the game’s eighth set, sees Jafar rise as the new central villain, corrupting Archazia’s Island and bringing a darker twist to the narrative. Familiar faces like Mulan, Stitch, Rapunzel, and Bruno return, alongside new cards and accessories, including updated sleeves and deck boxes featuring classic Enchanted artwork.
    The new Illumineer’s Quest: Palace Heist PvE box expands on the beloved Deep Trouble, letting players face Jafar co-op style. Expect pre-built decks, booster boxes, and enough lore-packed cardboard to fuel your summer break.
    £16.99 starter pack – releases May 30
    The Lord Of The Rings: Fate Of The Fellowship
    While Finspan might be missing a dice tower, Fate Of The Fellowship more than makes up for that with a dice tower Barad-dûr. This is a one to five player co-op strategy game that builds on the Pandemic System but adds enough fresh features to feel distinct, deeper, and more precious than ever.
    Players take on the roles of Fellowship members and allies, racing to protect havens from surging shadow troops and helping Frodo sneak past the Nazgûl en route to Mount Doom. Unlike previous Pandemic adaptations, Fate Of The Fellowship leans hard into narrative mechanics. You’ll juggle four resources – stealth, valour, resistance, and friendship – across a sprawling map as you battle despair and shifting objectives. Each player commands two characters, with asymmetric abilities and layered decisions every turn.
    With 24 rotating objectives, a constant threat from the Eye of Sauron, and a cleverly tuned solo mode, designer Matt Leacock has crafted his richest Pandemic variant yet. I’ve seen plenty of tabletop gamers saying this will be their must-play at UK Games Expo.
    RRP £69.99 – releases June 27
    Assassin’s Creed Animus
    Animus brings the Assassin’s Creed universe to the tabletop in a wholly fresh, narrative-driven experience. Up to four players select historical eras, each tied to a legendary assassin like Ezio or Eivor, resulting in distinct, asymmetric playstyles, unique objectives, and specialised mechanics.
    Rather than a miniatures skirmish, this is a competitive, timeline-jumping adventure where players dive into ancestral memories via the titular Animus. Strategic stealth and precision matter: while one player might rush to the end, victory favours those who stay synchronised with their ancestor’s memory by completing tasks efficiently and, of course, stealthily.
    While there’s still not much information about this game at the moment, Animus looks to employ modular and evolving dynamics driven by interactive card play. Players can impact each other’s timelines, which will hopefully keep the experience reactive and organic. With deep lore integration, and Ubisoft’s full support, this could the most ambitious Assassin’s Creed tabletop title yet.
    Crowdfunding starts summer 2025

    Some like it HothStar Wars: Battle Of Hoth
    Days of Wonder, the studio behind tabletop classic Ticket To Ride, has unveiled its next major release, with Star Wars: Battle Of Hoth. Designed for two to four players, aged 8 and up, this fast-paced board game runs around 30 minutes per session and leans on the accessible, card-driven Commands & Colors system.

    More Trending

    Players will face off as Imperial or Rebel forces across 17 scenario-driven missions, with options to escalate into campaign mode. Leader cards introduce familiar names like Vader, Luke, Leia, and Han to influence the tide of battle.
    Although it should be easy to learn, concerns linger about the scope of the battlefield. A cramped board could reduce tactical play to simple dice duels, something fans of strategic depth may find frustrating. Questions also remain about unit range and movement dynamics. Still, Battle Of Hoth promises cinematic nostalgia and the potential for layered tactics, and all for a very reasonable price.
    RRP: £49.99 – crowdfunding starts summer 2025
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    #incredible #new #tabletop #games #you
    10 incredible new tabletop games for you to play in summer 2025
    10 incredible new tabletop games for you to play in summer 2025 Lucy Orr Published May 16, 2025 2:00pm Pokémon TCG is in for a hot summerGameCentral looks at the most exciting new summer tabletop releases, including adaptations of Final Fantasy, Assassin’s Creed, and Citizen Sleeper The tabletop games industry has become an unlikely victim of Trump’s tariff trade war. Just after it was recovering from Covid supply chain issues it now sees itself hit with manufacturing issues and an uncertain future. It’s so bad that board game developer CMON has already shut up shop and Stonemaier, famous for the hugely successful Wingspan, is suing the Trump administration. Meanwhile Cephalofair, developer of fan favourite Gloomhaven, can’t even get their product on to the shelves, as it’s stuck in China. While I don’t expect any empty shelves at the UK Games Expo this month, there’s definitely panic in the air. Although one company that doesn’t seem to be too concerned is Games Workshop, who have always manufactured most of their products in the UK – although accessories and terrain for your favourite Warhammer army might become harder to find in the future. After everyone got into it during lockdown, the tabletop industry was riding a huge boom, with recent industry projections of the market doubling to around £20 billion by 2030. But US tariffs have left the industry reeling and could see the price for tabletop games around the world rise significantly. Despite the doom and gloom there’s plenty of exciting new products already out this year and many more on the way from massive brands such as Pokémon and Disney, as well as new Kickstarters that you can print yourself, thereby completely bypassing any manufacturing issues. There’s also never been a better time to support your local board game shop or Dungeons & Dragons club, as their overheads rise, so here’s a selection of games you might find on their shelves right now and those coming soon, that I’m excited to play during the summer break. Magic: The Gathering – Final Fantasy Square Enix’s iconic Final Fantasy franchise is stepping onto the cardboard battlefield with Magic: The Gathering, and the result is as gloriously nostalgic as it is mechanically exciting. The Universes Beyond initiative brings beloved characters, summons, and settings into Magic’s gameplay, with Cloud Strife leading the charge. The Final Fantasy Starter Kit offers two pre-constructed 60 card decks, packed with flavour and function and perfect for newcomers attracted by the sight of a Chocobo or Moogle. Each deck includes five rares, a foil mythic legendary, deck boxes, and digital codes for Magic: The Gathering Arena. But the real draw? The cards themselves. They are stunning. Cloud channels Final Fantasy 7’s environmental and emotional themes, with equipment-focused synergies that feel spot-on. Stiltzkin the Moogle is a flavourful support piece for donation strategies and the terrifying Tonberry arrives with Deathtouch and First Strike, which is fitting for a creature that’s haunted players for decades. With gorgeous full art treatments by amazing artists such as Takahashi Kazuya and Yoshitaka Amano, underpinned by clever mechanical call backs, this crossover is more than fan service, it’s a lovingly crafted bridge between two gaming giants that’s bound to fly of the shelves. £15.99 on Amazon – releases June 13 Warhammer 40,000 Kill Team: Typhon There’s a possible future where Games Workshop is the final tabletop company left standing, as they dodge tariffs and take down licence infringers like a particularly vicious swarm of tyrranids. You too can act out this future in Kill Team: Typhon, which delivers the chaos of Warhammer 40,000 in a claustrophobic, subterranean brawl between flesh-rending Tyranid Raveners and a desperate Adeptus Mechanicus Battleclade. The latest Kill Team box looks stunning and turns up the tension with asymmetric forces: a lean, elite brood of Raveners – deadly melee predators that can tunnel through terrain – versus a jury-rigged Mechanicus strike team, built from repurposed servitors and guided by a technoarchaeologist scouring ancient relics. But this isn’t Helldivers 2. The Raveners can be customised into deadly variants like the Tremorscythe and Felltalon, each armed with bio-engineered weapons designed for close-quarters carnage. On the other side, the Mechanicus bring massed, lobotomised firepower: breachers, gunners, medics, and overseers to allow for some tactical coordination. Also included are Hormagaunts, the swarming Tyrranids shock troops and new Tyranid-infested terrain – always the standout feature of these kill team boxes, in my opinion, and perfect for narrative or larger 40K battles. Typhon embraces Kill Team’s strength: cinematic asymmetry and high stakes. Price TBA – releases June Scalpers are going to love thisPokémon Trading Card Game Scarlet & Violet – Destined Rivals Pokémon Center Elite Trainer Box This red and black box is going for gangbusters on eBay, before it’s even supposed to be out. The Scarlet & Violet Destined Rivals set reintroduces the beloved Trainer’s Pokémon mechanic, but now with a twist where players can align with iconic duos like Arven’s Mabosstiff and Ho-Oh ex or Cynthia and Garchomp ex. Or fall in with Team Rocket under Giovanni’s command, fielding heavy hitters like Mewtwo ex. It’s a rich throwback to the Gym Heroes era, with cards that spotlight specific trainer and pokémon bonds, each emblazoned with the trainer’s name. The expansion includes 83 cards branded under Team Rocket, 17 new Pokémon ex cards, and a trove of high rarity collectibles: 23 illustration rares, 11 special illustration rares, and six hyper rare gold-etched cards. But the pre-launch hasn’t been all Sunflora and Jigglypuffs. Since its full reveal on March 24, pre-orders have sparked a frenzy amongst scalpers, with sellouts and early store hiccups are already marring the rollout. Still, between the nostalgia bait and villainous charm, Destined Rivals is shaping up to be one of 2025’s hottest trading card releases. RRP £54.99 – releases May 30 Finspan One game I just can’t put back on the shelf at the moment is Finspan; who’d of thought fish could be so much fun? Since Wingspan took flight in 2019, it’s become a modern classic: part art piece, part engine builder, and a benchmark for gateway games. Finspan, the third entry in the series, swaps feathers for fins, inviting players to explore marine ecosystems across oceanic zones in a beautifully illustrated, medium-lightweight game that last about 45 minutes. Mechanically, Finspan is more accessible than Wingspan, thanks to forgiving resource generation and a gentler deck structure. Strategic depth is still there, whether you chase high value fish, go wide with schools, or balance both. It’s more of a solo puzzle, and less about blocking opponents, which might suit more casual groups. Replayability is strong, and with one to five player support it scales well. The art is stunning, and the fish facts make you feel like a would-be marine biologist. But I missed the funny components, so this is missing some of that Wingspan magic. Finspan is a fantastic entry point to the series and an accessible and fun addition to the franchise. It’s not as perfect as Wingspan, but it swims confidently in its own current. Could we see whale and crustacean expansions? I hope so. RRP £41.99 – available now Star Wars Unlimited – Jump To Lightspeed While you might have missed the Star Wars Celebration in Japan last month, and be bereft over the end of Andor Season 2, don’t worry – there are plenty of alternatives for Star Wars fandom. Fantasy Flight Games is revving its hyperdrive with Jump To Lightspeed, the fourth set for trading card game Star Wars Unlimited. A dramatic shift from previous ground-focused releases, this set propels players into orbit, with an emphasis on space combat and a host of gameplay refinements. Headlining the release are two new Spotlight Decks, each featuring a classic rivalry, such as Han Solo vs. Boba Fett. These 50-card preconstructed decks introduce Pilots, a brand-new card type that changes how space units operate. Pilots can be deployed to enhance ships with improved health and damage dealing abilities, offering fresh tactical depth. The set also debuts the Piloting keyword, a hyperspace mechanic, and five special rarity cards per deck, including one new Leader per Spotlight release. It’s a sleek continuation of Unlimited’s mission, with deep strategy wrapped in Star Wars flair. Fantasy Flight isn’t just releasing a new set; they’re effectively entering year two of the game with a soft reboot, that smartly rebalances and refreshes. For new and returning players, the standalone Spotlight Decks offer a refined on-ramp into the meta, while the stellar art and fan favourite make this one of the best sci-fi trading card games around. RRP: £34.99 – available now An indie tabletop game adapting an indie video gameCitizen Sleeper: Spindlejack I was gutted I didn’t manage to nab some physical Cycles of the Eye Data-Cloud dice from Lost in Cult, before they sold out, so I was ecstatic to see the shadow drop of Citizen Sleeper: Spindlejack, especially as it’s completely free. It’s a lean, solo tabletop role-player set in the neon-drenched corridors of the Far Spindle, part of the Citizen Sleeper universe. Released on May 5th, it’s a print-and-play experience that trades dense narrative for kinetic delivery runs and tactical movement through a crumbling space station. Inspired by Kadet, the courier from Citizen Sleeper 2, Spindlejack casts you as one of the eponymous daredevils: airbike mounted messengers who dodge cargo haulers and urban decay to deliver sensitive payloads in a haunted, half-dead network. The draw? Not just the cryo or reputation, but the thrill, the competition, and the culture. Using your 10 six-sided dice, a pencil, and some printed sheets you’ll chart courses across randomly generated intersections, upgrade your bike, and edge toward Spindlejack legend status. Designed by Gareth Damian Martin, with stylish, gritty art from Guillaume Singelin, this is a tight, systems-focused dive into a beloved sci-fi setting. No campaign scheduling. No group required. Just you, your dice, and the Spindle’s rusted arteries. For fans of Citizen Sleeper or those craving a focused, atmospheric solo experience, Spindlejack is a no-brainer. DIY or DIE. Available now Disney Lorcana has become a certified hitDisney Lorcana – Reign Of Jafar Set 8 and Illumineer’s Quest: Palace Heist The internet has been on fire with the announcement that forthcoming Lorcana sets are to include Darkwing Duck and The Goofy Movie cast, emphasising that Disney Lorcana has become something of a juggernaut since its 2023 debut, captivating collectors and competitive players with a blend of nostalgic charm and evolving mechanics – judging scandals aside. During the Next Chapter of Lorcana livestream earlier this month, Ravensburger dropped major news. The autumn 2025 set, Fabled, will introduce Lorcana’s first ever set rotation, a sign the game is maturing into a competitive force. To support this shift, Fabled will include reprints from earlier sets, while also debuting two new rarity levels: epic and the ultra-rare Iconic. Reign Of Jafar, the game’s eighth set, sees Jafar rise as the new central villain, corrupting Archazia’s Island and bringing a darker twist to the narrative. Familiar faces like Mulan, Stitch, Rapunzel, and Bruno return, alongside new cards and accessories, including updated sleeves and deck boxes featuring classic Enchanted artwork. The new Illumineer’s Quest: Palace Heist PvE box expands on the beloved Deep Trouble, letting players face Jafar co-op style. Expect pre-built decks, booster boxes, and enough lore-packed cardboard to fuel your summer break. £16.99 starter pack – releases May 30 The Lord Of The Rings: Fate Of The Fellowship While Finspan might be missing a dice tower, Fate Of The Fellowship more than makes up for that with a dice tower Barad-dûr. This is a one to five player co-op strategy game that builds on the Pandemic System but adds enough fresh features to feel distinct, deeper, and more precious than ever. Players take on the roles of Fellowship members and allies, racing to protect havens from surging shadow troops and helping Frodo sneak past the Nazgûl en route to Mount Doom. Unlike previous Pandemic adaptations, Fate Of The Fellowship leans hard into narrative mechanics. You’ll juggle four resources – stealth, valour, resistance, and friendship – across a sprawling map as you battle despair and shifting objectives. Each player commands two characters, with asymmetric abilities and layered decisions every turn. With 24 rotating objectives, a constant threat from the Eye of Sauron, and a cleverly tuned solo mode, designer Matt Leacock has crafted his richest Pandemic variant yet. I’ve seen plenty of tabletop gamers saying this will be their must-play at UK Games Expo. RRP £69.99 – releases June 27 Assassin’s Creed Animus Animus brings the Assassin’s Creed universe to the tabletop in a wholly fresh, narrative-driven experience. Up to four players select historical eras, each tied to a legendary assassin like Ezio or Eivor, resulting in distinct, asymmetric playstyles, unique objectives, and specialised mechanics. Rather than a miniatures skirmish, this is a competitive, timeline-jumping adventure where players dive into ancestral memories via the titular Animus. Strategic stealth and precision matter: while one player might rush to the end, victory favours those who stay synchronised with their ancestor’s memory by completing tasks efficiently and, of course, stealthily. While there’s still not much information about this game at the moment, Animus looks to employ modular and evolving dynamics driven by interactive card play. Players can impact each other’s timelines, which will hopefully keep the experience reactive and organic. With deep lore integration, and Ubisoft’s full support, this could the most ambitious Assassin’s Creed tabletop title yet. Crowdfunding starts summer 2025 Some like it HothStar Wars: Battle Of Hoth Days of Wonder, the studio behind tabletop classic Ticket To Ride, has unveiled its next major release, with Star Wars: Battle Of Hoth. Designed for two to four players, aged 8 and up, this fast-paced board game runs around 30 minutes per session and leans on the accessible, card-driven Commands & Colors system. More Trending Players will face off as Imperial or Rebel forces across 17 scenario-driven missions, with options to escalate into campaign mode. Leader cards introduce familiar names like Vader, Luke, Leia, and Han to influence the tide of battle. Although it should be easy to learn, concerns linger about the scope of the battlefield. A cramped board could reduce tactical play to simple dice duels, something fans of strategic depth may find frustrating. Questions also remain about unit range and movement dynamics. Still, Battle Of Hoth promises cinematic nostalgia and the potential for layered tactics, and all for a very reasonable price. RRP: £49.99 – crowdfunding starts summer 2025 Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy #incredible #new #tabletop #games #you
    METRO.CO.UK
    10 incredible new tabletop games for you to play in summer 2025
    10 incredible new tabletop games for you to play in summer 2025 Lucy Orr Published May 16, 2025 2:00pm Pokémon TCG is in for a hot summer (The Pokémon Company) GameCentral looks at the most exciting new summer tabletop releases, including adaptations of Final Fantasy, Assassin’s Creed, and Citizen Sleeper The tabletop games industry has become an unlikely victim of Trump’s tariff trade war. Just after it was recovering from Covid supply chain issues it now sees itself hit with manufacturing issues and an uncertain future. It’s so bad that board game developer CMON has already shut up shop and Stonemaier, famous for the hugely successful Wingspan, is suing the Trump administration. Meanwhile Cephalofair, developer of fan favourite Gloomhaven, can’t even get their product on to the shelves, as it’s stuck in China. While I don’t expect any empty shelves at the UK Games Expo this month, there’s definitely panic in the air. Although one company that doesn’t seem to be too concerned is Games Workshop, who have always manufactured most of their products in the UK – although accessories and terrain for your favourite Warhammer army might become harder to find in the future. After everyone got into it during lockdown, the tabletop industry was riding a huge boom, with recent industry projections of the market doubling to around £20 billion by 2030. But US tariffs have left the industry reeling and could see the price for tabletop games around the world rise significantly. Despite the doom and gloom there’s plenty of exciting new products already out this year and many more on the way from massive brands such as Pokémon and Disney, as well as new Kickstarters that you can print yourself, thereby completely bypassing any manufacturing issues. There’s also never been a better time to support your local board game shop or Dungeons & Dragons club, as their overheads rise, so here’s a selection of games you might find on their shelves right now and those coming soon, that I’m excited to play during the summer break. Magic: The Gathering – Final Fantasy Square Enix’s iconic Final Fantasy franchise is stepping onto the cardboard battlefield with Magic: The Gathering, and the result is as gloriously nostalgic as it is mechanically exciting. The Universes Beyond initiative brings beloved characters, summons, and settings into Magic’s gameplay, with Cloud Strife leading the charge. The Final Fantasy Starter Kit offers two pre-constructed 60 card decks, packed with flavour and function and perfect for newcomers attracted by the sight of a Chocobo or Moogle. Each deck includes five rares, a foil mythic legendary, deck boxes, and digital codes for Magic: The Gathering Arena. But the real draw? The cards themselves. They are stunning. Cloud channels Final Fantasy 7’s environmental and emotional themes, with equipment-focused synergies that feel spot-on. Stiltzkin the Moogle is a flavourful support piece for donation strategies and the terrifying Tonberry arrives with Deathtouch and First Strike, which is fitting for a creature that’s haunted players for decades. With gorgeous full art treatments by amazing artists such as Takahashi Kazuya and Yoshitaka Amano, underpinned by clever mechanical call backs, this crossover is more than fan service, it’s a lovingly crafted bridge between two gaming giants that’s bound to fly of the shelves. £15.99 on Amazon – releases June 13 Warhammer 40,000 Kill Team: Typhon There’s a possible future where Games Workshop is the final tabletop company left standing, as they dodge tariffs and take down licence infringers like a particularly vicious swarm of tyrranids. You too can act out this future in Kill Team: Typhon, which delivers the chaos of Warhammer 40,000 in a claustrophobic, subterranean brawl between flesh-rending Tyranid Raveners and a desperate Adeptus Mechanicus Battleclade. The latest Kill Team box looks stunning and turns up the tension with asymmetric forces: a lean, elite brood of Raveners – deadly melee predators that can tunnel through terrain – versus a jury-rigged Mechanicus strike team, built from repurposed servitors and guided by a technoarchaeologist scouring ancient relics. But this isn’t Helldivers 2. The Raveners can be customised into deadly variants like the Tremorscythe and Felltalon, each armed with bio-engineered weapons designed for close-quarters carnage. On the other side, the Mechanicus bring massed, lobotomised firepower: breachers, gunners, medics, and overseers to allow for some tactical coordination. Also included are Hormagaunts, the swarming Tyrranids shock troops and new Tyranid-infested terrain – always the standout feature of these kill team boxes, in my opinion, and perfect for narrative or larger 40K battles. Typhon embraces Kill Team’s strength: cinematic asymmetry and high stakes. Price TBA – releases June Scalpers are going to love this (The Pokémon Company) Pokémon Trading Card Game Scarlet & Violet – Destined Rivals Pokémon Center Elite Trainer Box This red and black box is going for gangbusters on eBay, before it’s even supposed to be out. The Scarlet & Violet Destined Rivals set reintroduces the beloved Trainer’s Pokémon mechanic, but now with a twist where players can align with iconic duos like Arven’s Mabosstiff and Ho-Oh ex or Cynthia and Garchomp ex. Or fall in with Team Rocket under Giovanni’s command, fielding heavy hitters like Mewtwo ex. It’s a rich throwback to the Gym Heroes era, with cards that spotlight specific trainer and pokémon bonds, each emblazoned with the trainer’s name. The expansion includes 83 cards branded under Team Rocket, 17 new Pokémon ex cards (10 of which are Trainer’s Pokémon ex), and a trove of high rarity collectibles: 23 illustration rares, 11 special illustration rares, and six hyper rare gold-etched cards. But the pre-launch hasn’t been all Sunflora and Jigglypuffs. Since its full reveal on March 24, pre-orders have sparked a frenzy amongst scalpers, with sellouts and early store hiccups are already marring the rollout. Still, between the nostalgia bait and villainous charm, Destined Rivals is shaping up to be one of 2025’s hottest trading card releases. RRP £54.99 – releases May 30 Finspan One game I just can’t put back on the shelf at the moment is Finspan; who’d of thought fish could be so much fun? Since Wingspan took flight in 2019, it’s become a modern classic: part art piece, part engine builder, and a benchmark for gateway games. Finspan, the third entry in the series, swaps feathers for fins, inviting players to explore marine ecosystems across oceanic zones in a beautifully illustrated, medium-lightweight game that last about 45 minutes. Mechanically, Finspan is more accessible than Wingspan, thanks to forgiving resource generation and a gentler deck structure. Strategic depth is still there, whether you chase high value fish, go wide with schools, or balance both. It’s more of a solo puzzle, and less about blocking opponents, which might suit more casual groups. Replayability is strong, and with one to five player support it scales well. The art is stunning, and the fish facts make you feel like a would-be marine biologist. But I missed the funny components (no birdhouse dice tower), so this is missing some of that Wingspan magic. Finspan is a fantastic entry point to the series and an accessible and fun addition to the franchise. It’s not as perfect as Wingspan, but it swims confidently in its own current. Could we see whale and crustacean expansions? I hope so. RRP £41.99 – available now Star Wars Unlimited – Jump To Lightspeed While you might have missed the Star Wars Celebration in Japan last month, and be bereft over the end of Andor Season 2, don’t worry – there are plenty of alternatives for Star Wars fandom. Fantasy Flight Games is revving its hyperdrive with Jump To Lightspeed, the fourth set for trading card game Star Wars Unlimited. A dramatic shift from previous ground-focused releases, this set propels players into orbit, with an emphasis on space combat and a host of gameplay refinements. Headlining the release are two new Spotlight Decks, each featuring a classic rivalry, such as Han Solo vs. Boba Fett. These 50-card preconstructed decks introduce Pilots, a brand-new card type that changes how space units operate. Pilots can be deployed to enhance ships with improved health and damage dealing abilities, offering fresh tactical depth. The set also debuts the Piloting keyword, a hyperspace mechanic, and five special rarity cards per deck, including one new Leader per Spotlight release. It’s a sleek continuation of Unlimited’s mission, with deep strategy wrapped in Star Wars flair. Fantasy Flight isn’t just releasing a new set; they’re effectively entering year two of the game with a soft reboot, that smartly rebalances and refreshes. For new and returning players, the standalone Spotlight Decks offer a refined on-ramp into the meta, while the stellar art and fan favourite make this one of the best sci-fi trading card games around. RRP: £34.99 – available now An indie tabletop game adapting an indie video game (Jump Over the Age) Citizen Sleeper: Spindlejack I was gutted I didn’t manage to nab some physical Cycles of the Eye Data-Cloud dice from Lost in Cult, before they sold out, so I was ecstatic to see the shadow drop of Citizen Sleeper: Spindlejack, especially as it’s completely free. It’s a lean, solo tabletop role-player set in the neon-drenched corridors of the Far Spindle, part of the Citizen Sleeper universe. Released on May 5th (aka Citizen Sleeper Day), it’s a print-and-play experience that trades dense narrative for kinetic delivery runs and tactical movement through a crumbling space station. Inspired by Kadet, the courier from Citizen Sleeper 2, Spindlejack casts you as one of the eponymous daredevils: airbike mounted messengers who dodge cargo haulers and urban decay to deliver sensitive payloads in a haunted, half-dead network. The draw? Not just the cryo or reputation, but the thrill, the competition, and the culture. Using your 10 six-sided dice, a pencil, and some printed sheets you’ll chart courses across randomly generated intersections, upgrade your bike, and edge toward Spindlejack legend status. Designed by Gareth Damian Martin, with stylish, gritty art from Guillaume Singelin, this is a tight, systems-focused dive into a beloved sci-fi setting. No campaign scheduling. No group required. Just you, your dice, and the Spindle’s rusted arteries. For fans of Citizen Sleeper or those craving a focused, atmospheric solo experience, Spindlejack is a no-brainer. DIY or DIE. Available now Disney Lorcana has become a certified hit (Ravensburger) Disney Lorcana – Reign Of Jafar Set 8 and Illumineer’s Quest: Palace Heist The internet has been on fire with the announcement that forthcoming Lorcana sets are to include Darkwing Duck and The Goofy Movie cast, emphasising that Disney Lorcana has become something of a juggernaut since its 2023 debut, captivating collectors and competitive players with a blend of nostalgic charm and evolving mechanics – judging scandals aside. During the Next Chapter of Lorcana livestream earlier this month, Ravensburger dropped major news. The autumn 2025 set, Fabled, will introduce Lorcana’s first ever set rotation, a sign the game is maturing into a competitive force. To support this shift, Fabled will include reprints from earlier sets, while also debuting two new rarity levels: epic and the ultra-rare Iconic. Reign Of Jafar, the game’s eighth set, sees Jafar rise as the new central villain, corrupting Archazia’s Island and bringing a darker twist to the narrative. Familiar faces like Mulan, Stitch, Rapunzel, and Bruno return, alongside new cards and accessories, including updated sleeves and deck boxes featuring classic Enchanted artwork. The new Illumineer’s Quest: Palace Heist PvE box expands on the beloved Deep Trouble, letting players face Jafar co-op style. Expect pre-built decks (Amethyst Amber and Ruby Steel), booster boxes, and enough lore-packed cardboard to fuel your summer break. £16.99 starter pack – releases May 30 The Lord Of The Rings: Fate Of The Fellowship While Finspan might be missing a dice tower, Fate Of The Fellowship more than makes up for that with a dice tower Barad-dûr. This is a one to five player co-op strategy game that builds on the Pandemic System but adds enough fresh features to feel distinct, deeper, and more precious than ever. Players take on the roles of Fellowship members and allies, racing to protect havens from surging shadow troops and helping Frodo sneak past the Nazgûl en route to Mount Doom. Unlike previous Pandemic adaptations, Fate Of The Fellowship leans hard into narrative mechanics. You’ll juggle four resources – stealth, valour, resistance, and friendship – across a sprawling map as you battle despair and shifting objectives. Each player commands two characters, with asymmetric abilities and layered decisions every turn. With 24 rotating objectives, a constant threat from the Eye of Sauron, and a cleverly tuned solo mode, designer Matt Leacock has crafted his richest Pandemic variant yet. I’ve seen plenty of tabletop gamers saying this will be their must-play at UK Games Expo. RRP £69.99 – releases June 27 Assassin’s Creed Animus Animus brings the Assassin’s Creed universe to the tabletop in a wholly fresh, narrative-driven experience. Up to four players select historical eras, each tied to a legendary assassin like Ezio or Eivor, resulting in distinct, asymmetric playstyles, unique objectives, and specialised mechanics. Rather than a miniatures skirmish, this is a competitive, timeline-jumping adventure where players dive into ancestral memories via the titular Animus. Strategic stealth and precision matter: while one player might rush to the end, victory favours those who stay synchronised with their ancestor’s memory by completing tasks efficiently and, of course, stealthily. While there’s still not much information about this game at the moment, Animus looks to employ modular and evolving dynamics driven by interactive card play. Players can impact each other’s timelines, which will hopefully keep the experience reactive and organic. With deep lore integration, and Ubisoft’s full support, this could the most ambitious Assassin’s Creed tabletop title yet. Crowdfunding starts summer 2025 Some like it Hoth (Days of Wonder) Star Wars: Battle Of Hoth Days of Wonder, the studio behind tabletop classic Ticket To Ride, has unveiled its next major release, with Star Wars: Battle Of Hoth. Designed for two to four players, aged 8 and up, this fast-paced board game runs around 30 minutes per session and leans on the accessible, card-driven Commands & Colors system. More Trending Players will face off as Imperial or Rebel forces across 17 scenario-driven missions, with options to escalate into campaign mode. Leader cards introduce familiar names like Vader, Luke, Leia, and Han to influence the tide of battle. Although it should be easy to learn, concerns linger about the scope of the battlefield. A cramped board could reduce tactical play to simple dice duels, something fans of strategic depth may find frustrating. Questions also remain about unit range and movement dynamics. Still, Battle Of Hoth promises cinematic nostalgia and the potential for layered tactics, and all for a very reasonable price. RRP: £49.99 – crowdfunding starts summer 2025 Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
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  • Helldivers 2 is Seemingly Getting a Major Update on May 20

    It looks like developer Arrowhead Game Studios isn’t content with just having released its latest major update for Helldivers 2. The studio is seemingly planning a bigger event where the fate of Super Earth might hang in the balance. A now-deleted post made by the official PlayStation social media account for the Czech Republic has indicated that May 20 will see the release of an event dubbed Heart of Democracy.
    “Super Earth is in danger,” posted the PlayStation account, as spotted by X user Iron_S1ghts. “All Helldivers must report to their Hellpods immediately. The battle for humanity itself begins! The big update ‘Heart of Democracy’ is coming out on May 20.” The post was accompanied by a warning image boasting of a “Galactic Emergency” along with the text “Calling all Helldivers.”
    While the post has been deleted and was likely posted early by accident, the supposed ‘Heart of Democracy’ update will be a big follow-up to the major update Helldivers 2 earlier this week. The update brought with it a host of new content, and revolves around the Illuminate invading Super Earth. Among other things, the update brought with it new enemies, like the Stingray and the Crescent Overseer, as well as new gameplay features.
    Core among these new features is the ability for players to now level up most of their primary weapons. By simply playing Helldivers 2 and completing objectives, players will be able to unlock customisation options for their primary weapons, including under-barrel attachments, magazine types and muzzle attachments. Rather than simply being cosmetic additions, these attachments add functionality to the player’s weapon of choice.
    Later this week, Arrowhead Game Studios will also be releasing the Masters of Ceremony Warbond. Included in the Warbond are a host of new weapons, like the R-2 Amendment rifle that also features a bayonet for quick melee attacks, a new melee weapon in the form of the CQC-2 Sabre, as well as the new G-142 Pyrotech Grenade, which can be used to set enemies on fire.
    Along with new weaponry, the Masters of Ceremony Warbond also includes a host of new armour pieces that give players the Reinforced Epaulettes perk that allows them to last longer in fights without having to worry about broken limbs.
    The upcoming Warbond comes two months after the previous one, and the studio was well aware that it hadn’t released a major update for Helldivers 2 in quite some time. Earlier this month, the studio took to social media to apologise for the gap in Warbonds and overall silence when it comes to major updates.
    “We know it’s been a while since our last update, fear not—we are cooking,” posted the studio. “You may have noticed that the gap between our major updates and Warbond releases is a little longer this time. But we’re happy to say we’ll be announcing our next Warbond on May 8, and there will be more exciting news to come not long after.”
    Helldivers 2 is available on PC and PS5.

    Official Playstation account for the Czech Republic dropped info on the next title update. "Heart of Democracy" – May 20th#Helldivers2 pic.twitter.com/gelJbnYMqR— IronS1ghtsMay 13, 2025
    #helldivers #seemingly #getting #major #update
    Helldivers 2 is Seemingly Getting a Major Update on May 20
    It looks like developer Arrowhead Game Studios isn’t content with just having released its latest major update for Helldivers 2. The studio is seemingly planning a bigger event where the fate of Super Earth might hang in the balance. A now-deleted post made by the official PlayStation social media account for the Czech Republic has indicated that May 20 will see the release of an event dubbed Heart of Democracy. “Super Earth is in danger,” posted the PlayStation account, as spotted by X user Iron_S1ghts. “All Helldivers must report to their Hellpods immediately. The battle for humanity itself begins! The big update ‘Heart of Democracy’ is coming out on May 20.” The post was accompanied by a warning image boasting of a “Galactic Emergency” along with the text “Calling all Helldivers.” While the post has been deleted and was likely posted early by accident, the supposed ‘Heart of Democracy’ update will be a big follow-up to the major update Helldivers 2 earlier this week. The update brought with it a host of new content, and revolves around the Illuminate invading Super Earth. Among other things, the update brought with it new enemies, like the Stingray and the Crescent Overseer, as well as new gameplay features. Core among these new features is the ability for players to now level up most of their primary weapons. By simply playing Helldivers 2 and completing objectives, players will be able to unlock customisation options for their primary weapons, including under-barrel attachments, magazine types and muzzle attachments. Rather than simply being cosmetic additions, these attachments add functionality to the player’s weapon of choice. Later this week, Arrowhead Game Studios will also be releasing the Masters of Ceremony Warbond. Included in the Warbond are a host of new weapons, like the R-2 Amendment rifle that also features a bayonet for quick melee attacks, a new melee weapon in the form of the CQC-2 Sabre, as well as the new G-142 Pyrotech Grenade, which can be used to set enemies on fire. Along with new weaponry, the Masters of Ceremony Warbond also includes a host of new armour pieces that give players the Reinforced Epaulettes perk that allows them to last longer in fights without having to worry about broken limbs. The upcoming Warbond comes two months after the previous one, and the studio was well aware that it hadn’t released a major update for Helldivers 2 in quite some time. Earlier this month, the studio took to social media to apologise for the gap in Warbonds and overall silence when it comes to major updates. “We know it’s been a while since our last update, fear not—we are cooking,” posted the studio. “You may have noticed that the gap between our major updates and Warbond releases is a little longer this time. But we’re happy to say we’ll be announcing our next Warbond on May 8, and there will be more exciting news to come not long after.” Helldivers 2 is available on PC and PS5. Official Playstation account for the Czech Republic dropped info on the next title update. "Heart of Democracy" – May 20th#Helldivers2 pic.twitter.com/gelJbnYMqR— IronS1ghtsMay 13, 2025 #helldivers #seemingly #getting #major #update
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    Helldivers 2 is Seemingly Getting a Major Update on May 20
    It looks like developer Arrowhead Game Studios isn’t content with just having released its latest major update for Helldivers 2. The studio is seemingly planning a bigger event where the fate of Super Earth might hang in the balance. A now-deleted post made by the official PlayStation social media account for the Czech Republic has indicated that May 20 will see the release of an event dubbed Heart of Democracy. “Super Earth is in danger,” posted the PlayStation account, as spotted by X user Iron_S1ghts (translation via Google). “All Helldivers must report to their Hellpods immediately. The battle for humanity itself begins! The big update ‘Heart of Democracy’ is coming out on May 20.” The post was accompanied by a warning image boasting of a “Galactic Emergency” along with the text “Calling all Helldivers.” While the post has been deleted and was likely posted early by accident, the supposed ‘Heart of Democracy’ update will be a big follow-up to the major update Helldivers 2 earlier this week. The update brought with it a host of new content, and revolves around the Illuminate invading Super Earth. Among other things, the update brought with it new enemies, like the Stingray and the Crescent Overseer, as well as new gameplay features. Core among these new features is the ability for players to now level up most of their primary weapons. By simply playing Helldivers 2 and completing objectives, players will be able to unlock customisation options for their primary weapons, including under-barrel attachments, magazine types and muzzle attachments. Rather than simply being cosmetic additions, these attachments add functionality to the player’s weapon of choice. Later this week, Arrowhead Game Studios will also be releasing the Masters of Ceremony Warbond. Included in the Warbond are a host of new weapons, like the R-2 Amendment rifle that also features a bayonet for quick melee attacks, a new melee weapon in the form of the CQC-2 Sabre, as well as the new G-142 Pyrotech Grenade, which can be used to set enemies on fire. Along with new weaponry, the Masters of Ceremony Warbond also includes a host of new armour pieces that give players the Reinforced Epaulettes perk that allows them to last longer in fights without having to worry about broken limbs. The upcoming Warbond comes two months after the previous one, and the studio was well aware that it hadn’t released a major update for Helldivers 2 in quite some time. Earlier this month, the studio took to social media to apologise for the gap in Warbonds and overall silence when it comes to major updates. “We know it’s been a while since our last update, fear not—we are cooking,” posted the studio. “You may have noticed that the gap between our major updates and Warbond releases is a little longer this time. But we’re happy to say we’ll be announcing our next Warbond on May 8, and there will be more exciting news to come not long after.” Helldivers 2 is available on PC and PS5. Official Playstation account for the Czech Republic dropped info on the next title update. "Heart of Democracy" – May 20th#Helldivers2 pic.twitter.com/gelJbnYMqR— IronS1ghts (@Iron_S1ghts) May 13, 2025
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  • I Created These Spreadsheets to Help Me Play Video Games (and Yes, This Is a Cry For Help)
    Hades II introduces a new mechanic called Forget-Me-Not, which allows players to pin recipes they don't have enough crafting reagents for.
    While they're out in the world, the path to those resources will be highlighted, making it easier to keep track of what you need.
    I love this feature, in no small part because I've been making my own version of it for other games for years.
    It's just one of the many ways I use spreadsheets to improve my gaming.To be clear, I am not recommending that you follow in my footsteps and create a spreadsheet for every game you play.
    I am deeply unwell, the world is on fire, and creating little charts and tables is how I exert some semblance of control over a chaotic world.
    Also, not every game needs a spreadsheet.For some games, though, it's just more helpful to have your own goal tracker.
    Especially in sandbox games, where the quest markers are only the start of what you can do.
    For my purposes, I'll either use a typical Google Sheet, or if I'm feeling real spicy, I'll branch out to something like Notion for some more flexible tools.
    Here are just a few examples of what I do.Tracking Tears of the Kingdom armor upgradesThere are so many armor sets in Tears of the Kingdom, and tracking down every piece is super rewarding both in terms of exploration and the powers you get from different sets.
    What's less rewarding is upgrading the ones you already have.
    You need to visit Great Fairies with the right amount of ingredients, some of which are super rare or only drop from specific enemies.
    Some of which you might've otherwise walked right past if you didn't know you needed them.
    (Looking at you, Lizalfos tails.) That's why I made this armor upgrade tracker.
    I gave myself sections to mark off which sets I'm most interested in collecting, how many pieces I still have left to claim, what upgrade level each of them is currently at, and whether there's a set bonus I haven't unlocked yet.
    Most of this info is technically visible in the UI, but this way I don't have to dig through menus to see whether I've finished upgrades on the Froggy armor before I go collect a bunch of sticky lizards.I also gave myself space to write down what ingredients I need for an upgrade, which is low-key the most helpful part for me.
    Almost everything in Tears of the Kingdom is used to upgrade some armor set or another, but I don't always remember which ones I care about.
    And the only way in-game to see what ingredients are needed for an upgrade are to visit the Great Fairy directly.This saved me tons of wasted effort because, when I'm out adventuring, I can quickly look at my notes to see whether I still need a particular item when I come across it.
    Not only is this handy as reference, but it saves me from having to go on a farming run later for the five Thunderwing butterflies I walked right past hours earlier.Running an outpost empire in Starfield





    Credit: Eric Ravenscraft


    I have my complaints about Starfield, but that didn't stop me from spending dozens of hours building outposts to farm as many resources as possible.
    Is there a point to this? Not really.
    Most resources you need in Starfield, you can either buy or farm easily.
    But I like building my own mini-economies.
    The only trouble is, the game isn't built to be the overseer of dozens of outposts.Enter my Notion table.
    For this one, I gave myself at-a-glance reference points for the resources each planet has, which of those resources are available at my outpost, and which of those I'm currently harvesting.
    Since you get a bonus when you've fully surveyed a planet, I've also marked whether I've completed that planet's survey.
    (Note: I wasn't able to easily make this into a template, so you'll have to make your own version from scratch.
    This page from Notion will help you understand the basics, but there are plenty of other YouTube tutorials to check out if you need more guidance.)Granted, this is my own personal Sisyphean boulder, since the only reason to spend this much effort organizing Starfield outposts is for the joy (?) of outpost organizing.
    However, I've done similar things for games like Stardew Valley, which are a bit more objective-oriented.I used Notion for this one because I liked its approach to databases a little better than Google Sheets.
    You can create a full database with entries for all the data you need, but then create alternate views that only focus on some of the data you've created.
    For example, I also tracked what flora and fauna grew on each planet, but since I didn't need that while managing my outposts, I decided to create a view that didn't include it.Quantifying my time wasted in Overwatch 2Of all the spreadsheets I've made for the games I play, few have brought me as much pain as this one.
    Overwatch 2 switched to a battle pass system, with rewards that will disappear if you don't claim them by the end of the season.
    I play a lot of this game already, but I wanted to know just how much time it would take to complete certain rewards.So, I made myself a little calculator.
    I started by tracking the average amount of time it took to complete a game and how much XP I got for each game.
    Then I gave myself a few boxes that calculate how much time it would take to reach a reward tier, based on how much XP I'd earned so far.
    I got it down to a point where I only had to fill in three blocks (highlighted in blue in the sheet) to see how much more time I was planning to waste in a game for a cosmetic reward I wouldn't even use.Now, I don't need to be told to play Overwatch 2.
    I love playing it with my friends, and I'll gravitate to it regardless of how much it mistreats me.
    The real value here is that, sometimes, this spreadsheet discourages me from playing.
    If the game says "You're just 50,000 XP away from getting a reward!" it might seem like a good idea.
    The game wants you to keep playing after all.
    Instead, my spreadsheet says "You will have to play 41 more hours of this game to reach that level.
    So I sigh and close the game.This has actually helped me kick some of that "Just one more game" habit that's so easy to fall into.
    Every online game these days has a litany of rewards and points and blips and bloops designed to give you just a little dopamine every time you decide to keep playing.
    My calculator tool wasn't designed to save me time, but it did end up being more honest about it than Blizzard would ever be.Other spreadsheet ideasThese are just a few of the many examples I've made over the years.
    I've made sheets that calculate how much my Stardew Valley crops will yield over time, taking the guesswork out of buying from Pierre's store.
    (I'm also far from the first with this idea.) I've also made sheets similar to my Tears of the Kingdom tracker for upgrades in games from Skyrim to Horizon Forbidden West.
    Even if you're not into making your own, there's a chance some enterprising gamer out there has made arcane spreadsheets for things like how much an armor buff affects your favorite hero.
    Any time there's some math I want to do that the game doesn't do for me, or resource requirements I'm sick of Googling over and over, I'll turn to my trusty spreadsheets—and now you can (should?) too.
    Source: https://lifehacker.com/entertainment/created-spreadsheets-to-help-play-video-games?utm_medium=RSS">https://lifehacker.com/entertainment/created-spreadsheets-to-help-play-video-games?utm_medium=RSS">https://lifehacker.com/entertainment/created-spreadsheets-to-help-play-video-games?utm_medium=RSS
    #created #these #spreadsheets #help #play #video #games #and #yes #this #cry #for
    I Created These Spreadsheets to Help Me Play Video Games (and Yes, This Is a Cry For Help)
    Hades II introduces a new mechanic called Forget-Me-Not, which allows players to pin recipes they don't have enough crafting reagents for. While they're out in the world, the path to those resources will be highlighted, making it easier to keep track of what you need. I love this feature, in no small part because I've been making my own version of it for other games for years. It's just one of the many ways I use spreadsheets to improve my gaming.To be clear, I am not recommending that you follow in my footsteps and create a spreadsheet for every game you play. I am deeply unwell, the world is on fire, and creating little charts and tables is how I exert some semblance of control over a chaotic world. Also, not every game needs a spreadsheet.For some games, though, it's just more helpful to have your own goal tracker. Especially in sandbox games, where the quest markers are only the start of what you can do. For my purposes, I'll either use a typical Google Sheet, or if I'm feeling real spicy, I'll branch out to something like Notion for some more flexible tools. Here are just a few examples of what I do.Tracking Tears of the Kingdom armor upgradesThere are so many armor sets in Tears of the Kingdom, and tracking down every piece is super rewarding both in terms of exploration and the powers you get from different sets. What's less rewarding is upgrading the ones you already have. You need to visit Great Fairies with the right amount of ingredients, some of which are super rare or only drop from specific enemies. Some of which you might've otherwise walked right past if you didn't know you needed them. (Looking at you, Lizalfos tails.) That's why I made this armor upgrade tracker. I gave myself sections to mark off which sets I'm most interested in collecting, how many pieces I still have left to claim, what upgrade level each of them is currently at, and whether there's a set bonus I haven't unlocked yet. Most of this info is technically visible in the UI, but this way I don't have to dig through menus to see whether I've finished upgrades on the Froggy armor before I go collect a bunch of sticky lizards.I also gave myself space to write down what ingredients I need for an upgrade, which is low-key the most helpful part for me. Almost everything in Tears of the Kingdom is used to upgrade some armor set or another, but I don't always remember which ones I care about. And the only way in-game to see what ingredients are needed for an upgrade are to visit the Great Fairy directly.This saved me tons of wasted effort because, when I'm out adventuring, I can quickly look at my notes to see whether I still need a particular item when I come across it. Not only is this handy as reference, but it saves me from having to go on a farming run later for the five Thunderwing butterflies I walked right past hours earlier.Running an outpost empire in Starfield Credit: Eric Ravenscraft I have my complaints about Starfield, but that didn't stop me from spending dozens of hours building outposts to farm as many resources as possible. Is there a point to this? Not really. Most resources you need in Starfield, you can either buy or farm easily. But I like building my own mini-economies. The only trouble is, the game isn't built to be the overseer of dozens of outposts.Enter my Notion table. For this one, I gave myself at-a-glance reference points for the resources each planet has, which of those resources are available at my outpost, and which of those I'm currently harvesting. Since you get a bonus when you've fully surveyed a planet, I've also marked whether I've completed that planet's survey. (Note: I wasn't able to easily make this into a template, so you'll have to make your own version from scratch. This page from Notion will help you understand the basics, but there are plenty of other YouTube tutorials to check out if you need more guidance.)Granted, this is my own personal Sisyphean boulder, since the only reason to spend this much effort organizing Starfield outposts is for the joy (?) of outpost organizing. However, I've done similar things for games like Stardew Valley, which are a bit more objective-oriented.I used Notion for this one because I liked its approach to databases a little better than Google Sheets. You can create a full database with entries for all the data you need, but then create alternate views that only focus on some of the data you've created. For example, I also tracked what flora and fauna grew on each planet, but since I didn't need that while managing my outposts, I decided to create a view that didn't include it.Quantifying my time wasted in Overwatch 2Of all the spreadsheets I've made for the games I play, few have brought me as much pain as this one. Overwatch 2 switched to a battle pass system, with rewards that will disappear if you don't claim them by the end of the season. I play a lot of this game already, but I wanted to know just how much time it would take to complete certain rewards.So, I made myself a little calculator. I started by tracking the average amount of time it took to complete a game and how much XP I got for each game. Then I gave myself a few boxes that calculate how much time it would take to reach a reward tier, based on how much XP I'd earned so far. I got it down to a point where I only had to fill in three blocks (highlighted in blue in the sheet) to see how much more time I was planning to waste in a game for a cosmetic reward I wouldn't even use.Now, I don't need to be told to play Overwatch 2. I love playing it with my friends, and I'll gravitate to it regardless of how much it mistreats me. The real value here is that, sometimes, this spreadsheet discourages me from playing. If the game says "You're just 50,000 XP away from getting a reward!" it might seem like a good idea. The game wants you to keep playing after all. Instead, my spreadsheet says "You will have to play 41 more hours of this game to reach that level. So I sigh and close the game.This has actually helped me kick some of that "Just one more game" habit that's so easy to fall into. Every online game these days has a litany of rewards and points and blips and bloops designed to give you just a little dopamine every time you decide to keep playing. My calculator tool wasn't designed to save me time, but it did end up being more honest about it than Blizzard would ever be.Other spreadsheet ideasThese are just a few of the many examples I've made over the years. I've made sheets that calculate how much my Stardew Valley crops will yield over time, taking the guesswork out of buying from Pierre's store. (I'm also far from the first with this idea.) I've also made sheets similar to my Tears of the Kingdom tracker for upgrades in games from Skyrim to Horizon Forbidden West. Even if you're not into making your own, there's a chance some enterprising gamer out there has made arcane spreadsheets for things like how much an armor buff affects your favorite hero. Any time there's some math I want to do that the game doesn't do for me, or resource requirements I'm sick of Googling over and over, I'll turn to my trusty spreadsheets—and now you can (should?) too. Source: https://lifehacker.com/entertainment/created-spreadsheets-to-help-play-video-games?utm_medium=RSS #created #these #spreadsheets #help #play #video #games #and #yes #this #cry #for
    LIFEHACKER.COM
    I Created These Spreadsheets to Help Me Play Video Games (and Yes, This Is a Cry For Help)
    Hades II introduces a new mechanic called Forget-Me-Not, which allows players to pin recipes they don't have enough crafting reagents for. While they're out in the world, the path to those resources will be highlighted, making it easier to keep track of what you need. I love this feature, in no small part because I've been making my own version of it for other games for years. It's just one of the many ways I use spreadsheets to improve my gaming.To be clear, I am not recommending that you follow in my footsteps and create a spreadsheet for every game you play. I am deeply unwell, the world is on fire, and creating little charts and tables is how I exert some semblance of control over a chaotic world. Also, not every game needs a spreadsheet.For some games, though, it's just more helpful to have your own goal tracker. Especially in sandbox games, where the quest markers are only the start of what you can do. For my purposes, I'll either use a typical Google Sheet, or if I'm feeling real spicy, I'll branch out to something like Notion for some more flexible tools. Here are just a few examples of what I do.Tracking Tears of the Kingdom armor upgradesThere are so many armor sets in Tears of the Kingdom, and tracking down every piece is super rewarding both in terms of exploration and the powers you get from different sets. What's less rewarding is upgrading the ones you already have. You need to visit Great Fairies with the right amount of ingredients, some of which are super rare or only drop from specific enemies. Some of which you might've otherwise walked right past if you didn't know you needed them. (Looking at you, Lizalfos tails.) That's why I made this armor upgrade tracker. I gave myself sections to mark off which sets I'm most interested in collecting, how many pieces I still have left to claim, what upgrade level each of them is currently at, and whether there's a set bonus I haven't unlocked yet. Most of this info is technically visible in the UI, but this way I don't have to dig through menus to see whether I've finished upgrades on the Froggy armor before I go collect a bunch of sticky lizards.I also gave myself space to write down what ingredients I need for an upgrade, which is low-key the most helpful part for me. Almost everything in Tears of the Kingdom is used to upgrade some armor set or another, but I don't always remember which ones I care about. And the only way in-game to see what ingredients are needed for an upgrade are to visit the Great Fairy directly.This saved me tons of wasted effort because, when I'm out adventuring, I can quickly look at my notes to see whether I still need a particular item when I come across it. Not only is this handy as reference, but it saves me from having to go on a farming run later for the five Thunderwing butterflies I walked right past hours earlier.Running an outpost empire in Starfield Credit: Eric Ravenscraft I have my complaints about Starfield, but that didn't stop me from spending dozens of hours building outposts to farm as many resources as possible. Is there a point to this? Not really. Most resources you need in Starfield, you can either buy or farm easily. But I like building my own mini-economies. The only trouble is, the game isn't built to be the overseer of dozens of outposts.Enter my Notion table. For this one, I gave myself at-a-glance reference points for the resources each planet has, which of those resources are available at my outpost, and which of those I'm currently harvesting. Since you get a bonus when you've fully surveyed a planet, I've also marked whether I've completed that planet's survey. (Note: I wasn't able to easily make this into a template, so you'll have to make your own version from scratch. This page from Notion will help you understand the basics, but there are plenty of other YouTube tutorials to check out if you need more guidance.)Granted, this is my own personal Sisyphean boulder, since the only reason to spend this much effort organizing Starfield outposts is for the joy (?) of outpost organizing. However, I've done similar things for games like Stardew Valley, which are a bit more objective-oriented.I used Notion for this one because I liked its approach to databases a little better than Google Sheets. You can create a full database with entries for all the data you need, but then create alternate views that only focus on some of the data you've created. For example, I also tracked what flora and fauna grew on each planet, but since I didn't need that while managing my outposts, I decided to create a view that didn't include it.Quantifying my time wasted in Overwatch 2Of all the spreadsheets I've made for the games I play, few have brought me as much pain as this one. Overwatch 2 switched to a battle pass system, with rewards that will disappear if you don't claim them by the end of the season. I play a lot of this game already, but I wanted to know just how much time it would take to complete certain rewards.So, I made myself a little calculator. I started by tracking the average amount of time it took to complete a game and how much XP I got for each game. Then I gave myself a few boxes that calculate how much time it would take to reach a reward tier, based on how much XP I'd earned so far. I got it down to a point where I only had to fill in three blocks (highlighted in blue in the sheet) to see how much more time I was planning to waste in a game for a cosmetic reward I wouldn't even use.Now, I don't need to be told to play Overwatch 2. I love playing it with my friends, and I'll gravitate to it regardless of how much it mistreats me. The real value here is that, sometimes, this spreadsheet discourages me from playing. If the game says "You're just 50,000 XP away from getting a reward!" it might seem like a good idea. The game wants you to keep playing after all. Instead, my spreadsheet says "You will have to play 41 more hours of this game to reach that level. So I sigh and close the game.This has actually helped me kick some of that "Just one more game" habit that's so easy to fall into. Every online game these days has a litany of rewards and points and blips and bloops designed to give you just a little dopamine every time you decide to keep playing. My calculator tool wasn't designed to save me time, but it did end up being more honest about it than Blizzard would ever be.Other spreadsheet ideasThese are just a few of the many examples I've made over the years. I've made sheets that calculate how much my Stardew Valley crops will yield over time, taking the guesswork out of buying from Pierre's store. (I'm also far from the first with this idea.) I've also made sheets similar to my Tears of the Kingdom tracker for upgrades in games from Skyrim to Horizon Forbidden West. Even if you're not into making your own, there's a chance some enterprising gamer out there has made arcane spreadsheets for things like how much an armor buff affects your favorite hero. Any time there's some math I want to do that the game doesn't do for me, or resource requirements I'm sick of Googling over and over, I'll turn to my trusty spreadsheets—and now you can (should?) too.
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  • Helldivers 2 Is Calling Players Back To Defend Super Earth In One Of Its Most Important Updates Yet
    ByEthan GachPublished2 hours agoWe may earn a commission from links on this page.Screenshot: Arrowhead Game Studios / KotakuFans are collectively shitting their pants and racing back to defend Super Earth as one of Helldivers 2's most consequential updates since launch hits the galactic airwaves.
    The latest content drop adds weapon customization options, new enemies, and a bunch of fresh fixes, as everyone prepares to defend against a new Illuminate threat emerging from a traveling black hole.
    Suggested ReadingThe Week In Games: Co-Op Bug Blasting And More New Releases
    Share SubtitlesOffEnglishSuggested ReadingThe Week In Games: Co-Op Bug Blasting And More New Releases
    Share SubtitlesOffEnglishThe Week In Games: Co-Op Bug Blasting And More New ReleasesGalactic Emergency patch 01.003.000 went live earlier today alongside new major orders for players to hold the only three planets—Widow’s Harbor, Pilen V, and New Haven—that lie between the Illuminate and Super Earth, as defenses around the home planet’s main mega cities are bolstered.
    It’s the first stage of what seems likely to be the biggest showdown since Helldivers 2 launched more than a year ago.Weapon customization will be the big new tool in players’ arsenals.
    The long-requested feature lets you level up most primary weapons by completing missions, unlocking new attachments and patterns for requisition in the process.
    It should allow players a much higher level of precision over how their favorite weapons look and feel, letting them mix-and-match from different sights, ammo clips, and recoil dampeners.
    Most importantly, it’ll give diehard recruits who have been helldiving for hundreds of hours something new to grind toward.
    The latest patch also adds new enemy types to the ranks of the Illuminate.
    There are the Stingray jetfighters that will deploy strafing runs against players, Crescent Overseers bombarding from the skies, and Frankenstein’s monsters called Fleshmobs that sound like Cronenbergian abominations as nasty to behold as they are to try to kill.
    Developer Arrowhead Game Studios is also hinting at “sightings of other, even larger ships” that might emerge in the days and weeks ahead.
    The new changes to Helldivers 2's universe arrive just ahead of the new Masters of Ceremony Warbond on May 15.
    The latest battle pass includes bayonets, swords, and a flag stratagem players can deploy to go full Patriot mode on invading alien hordes.
    It’s the perfect set of rewards to roll out just as Helldivers 2's biggest battles are about to get underway, even if the armor passives look pretty underwhelming.
    Some players have already called for an Armor Customization system to match the new weapon modding.
    Key in the moment-to-moment defending of Super Earth will be patch 01.003.000's balance changes and fixes.
    Some of the highlights include more precision for SGMs, higher damage fall-off for pistols, less stamina consumed by melee attacks, and burn damage that scales against bigger enemies.
    But don’t worry, “The Helldiver is now slightly more resistant to being set on fire,” as well.
    Most importantly, the R-36 Eruptor, an old favorite, is now back on the menu thanks to a number of buffs.
    All in all, it’s feeling like the best time to return to PVE extraction shooter since the Illuminate first arrived in Helldivers 2 last December.
    Players could be about to make Galactic history, or suffer their worst defeat yet..
    Source: https://kotaku.com/helldivers-2-eruptor-illuminate-patch-notes-1-003-1851780432" style="color: #0066cc;">https://kotaku.com/helldivers-2-eruptor-illuminate-patch-notes-1-003-1851780432
    #helldivers #calling #players #back #defend #super #earth #one #its #most #important #updates #yet
    Helldivers 2 Is Calling Players Back To Defend Super Earth In One Of Its Most Important Updates Yet
    ByEthan GachPublished2 hours agoWe may earn a commission from links on this page.Screenshot: Arrowhead Game Studios / KotakuFans are collectively shitting their pants and racing back to defend Super Earth as one of Helldivers 2's most consequential updates since launch hits the galactic airwaves. The latest content drop adds weapon customization options, new enemies, and a bunch of fresh fixes, as everyone prepares to defend against a new Illuminate threat emerging from a traveling black hole. Suggested ReadingThe Week In Games: Co-Op Bug Blasting And More New Releases Share SubtitlesOffEnglishSuggested ReadingThe Week In Games: Co-Op Bug Blasting And More New Releases Share SubtitlesOffEnglishThe Week In Games: Co-Op Bug Blasting And More New ReleasesGalactic Emergency patch 01.003.000 went live earlier today alongside new major orders for players to hold the only three planets—Widow’s Harbor, Pilen V, and New Haven—that lie between the Illuminate and Super Earth, as defenses around the home planet’s main mega cities are bolstered. It’s the first stage of what seems likely to be the biggest showdown since Helldivers 2 launched more than a year ago.Weapon customization will be the big new tool in players’ arsenals. The long-requested feature lets you level up most primary weapons by completing missions, unlocking new attachments and patterns for requisition in the process. It should allow players a much higher level of precision over how their favorite weapons look and feel, letting them mix-and-match from different sights, ammo clips, and recoil dampeners. Most importantly, it’ll give diehard recruits who have been helldiving for hundreds of hours something new to grind toward. The latest patch also adds new enemy types to the ranks of the Illuminate. There are the Stingray jetfighters that will deploy strafing runs against players, Crescent Overseers bombarding from the skies, and Frankenstein’s monsters called Fleshmobs that sound like Cronenbergian abominations as nasty to behold as they are to try to kill. Developer Arrowhead Game Studios is also hinting at “sightings of other, even larger ships” that might emerge in the days and weeks ahead. The new changes to Helldivers 2's universe arrive just ahead of the new Masters of Ceremony Warbond on May 15. The latest battle pass includes bayonets, swords, and a flag stratagem players can deploy to go full Patriot mode on invading alien hordes. It’s the perfect set of rewards to roll out just as Helldivers 2's biggest battles are about to get underway, even if the armor passives look pretty underwhelming. Some players have already called for an Armor Customization system to match the new weapon modding. Key in the moment-to-moment defending of Super Earth will be patch 01.003.000's balance changes and fixes. Some of the highlights include more precision for SGMs, higher damage fall-off for pistols, less stamina consumed by melee attacks, and burn damage that scales against bigger enemies. But don’t worry, “The Helldiver is now slightly more resistant to being set on fire,” as well. Most importantly, the R-36 Eruptor, an old favorite, is now back on the menu thanks to a number of buffs. All in all, it’s feeling like the best time to return to PVE extraction shooter since the Illuminate first arrived in Helldivers 2 last December. Players could be about to make Galactic history, or suffer their worst defeat yet.. Source: https://kotaku.com/helldivers-2-eruptor-illuminate-patch-notes-1-003-1851780432 #helldivers #calling #players #back #defend #super #earth #one #its #most #important #updates #yet
    KOTAKU.COM
    Helldivers 2 Is Calling Players Back To Defend Super Earth In One Of Its Most Important Updates Yet
    ByEthan GachPublished2 hours agoWe may earn a commission from links on this page.Screenshot: Arrowhead Game Studios / KotakuFans are collectively shitting their pants and racing back to defend Super Earth as one of Helldivers 2's most consequential updates since launch hits the galactic airwaves. The latest content drop adds weapon customization options, new enemies, and a bunch of fresh fixes, as everyone prepares to defend against a new Illuminate threat emerging from a traveling black hole. Suggested ReadingThe Week In Games: Co-Op Bug Blasting And More New Releases Share SubtitlesOffEnglishSuggested ReadingThe Week In Games: Co-Op Bug Blasting And More New Releases Share SubtitlesOffEnglishThe Week In Games: Co-Op Bug Blasting And More New ReleasesGalactic Emergency patch 01.003.000 went live earlier today alongside new major orders for players to hold the only three planets—Widow’s Harbor, Pilen V, and New Haven—that lie between the Illuminate and Super Earth, as defenses around the home planet’s main mega cities are bolstered. It’s the first stage of what seems likely to be the biggest showdown since Helldivers 2 launched more than a year ago.Weapon customization will be the big new tool in players’ arsenals. The long-requested feature lets you level up most primary weapons by completing missions, unlocking new attachments and patterns for requisition in the process. It should allow players a much higher level of precision over how their favorite weapons look and feel, letting them mix-and-match from different sights, ammo clips, and recoil dampeners. Most importantly, it’ll give diehard recruits who have been helldiving for hundreds of hours something new to grind toward. The latest patch also adds new enemy types to the ranks of the Illuminate. There are the Stingray jetfighters that will deploy strafing runs against players, Crescent Overseers bombarding from the skies, and Frankenstein’s monsters called Fleshmobs that sound like Cronenbergian abominations as nasty to behold as they are to try to kill. Developer Arrowhead Game Studios is also hinting at “sightings of other, even larger ships” that might emerge in the days and weeks ahead. The new changes to Helldivers 2's universe arrive just ahead of the new Masters of Ceremony Warbond on May 15. The latest battle pass includes bayonets, swords, and a flag stratagem players can deploy to go full Patriot mode on invading alien hordes. It’s the perfect set of rewards to roll out just as Helldivers 2's biggest battles are about to get underway, even if the armor passives look pretty underwhelming. Some players have already called for an Armor Customization system to match the new weapon modding. Key in the moment-to-moment defending of Super Earth will be patch 01.003.000's balance changes and fixes. Some of the highlights include more precision for SGMs, higher damage fall-off for pistols, less stamina consumed by melee attacks, and burn damage that scales against bigger enemies. But don’t worry, “The Helldiver is now slightly more resistant to being set on fire,” as well. Most importantly, the R-36 Eruptor, an old favorite, is now back on the menu thanks to a number of buffs. All in all, it’s feeling like the best time to return to PVE extraction shooter since the Illuminate first arrived in Helldivers 2 last December. Players could be about to make Galactic history, or suffer their worst defeat yet..
    0 Комментарии 0 Поделились