• 3D Artist and Animator Peter Monga shared an astonishing digital replica of the Little Barrier Island (Te Hauturu-o-Toi), located northeast of Auckland, New Zealand. The project was created using Unreal Engine 5, utilizing Megascans assets with foliage crafted in SpeedTree and distributed with PCG.
    For more details:
    https://www.youtube.com/@foldupstudios/videos



    #unrealengine #UE5 #unrealengine5 #gamedev #indiedev #3dart #megascans #pcg #rendering #render
    3D Artist and Animator Peter Monga shared an astonishing digital replica of the Little Barrier Island (Te Hauturu-o-Toi), located northeast of Auckland, New Zealand. The project was created using Unreal Engine 5, utilizing Megascans assets with foliage crafted in SpeedTree and distributed with PCG. For more details: https://www.youtube.com/@foldupstudios/videos #unrealengine #UE5 #unrealengine5 #gamedev #indiedev #3dart #megascans #pcg #rendering #render
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  • Realism in UE5 is something else these days

    Elia Luongo shared an incredible pine lake scene inspired by a real-life Voorste Goorven location in North Brabant, Netherlands. The artist used SpeedTree with scans and atlases from RealityCapture to model the foliage, and Unreal Engine 5's PCG framework to scatter details.
    #UE5 #unrealengine #unrealengine5 #gamedev #indiedev #3dart #gamedevelopment
    Realism in UE5 is something else these days 😱 Elia Luongo shared an incredible pine lake scene inspired by a real-life Voorste Goorven location in North Brabant, Netherlands. The artist used SpeedTree with scans and atlases from RealityCapture to model the foliage, and Unreal Engine 5's PCG framework to scatter details. #UE5 #unrealengine #unrealengine5 #gamedev #indiedev #3dart #gamedevelopment
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  • Procedural cliff generator made with Houdini and UE5 🏔

    Senior Generalist Henry Yamin shared a cool demo of a procedural cliff generator created with Houdini and Unreal Engine 5. The tool utilizes Unreal's new Procedural Content Generation (PCG) framework.
    Procedural cliff generator made with Houdini and UE5 🏔 Senior Generalist Henry Yamin shared a cool demo of a procedural cliff generator created with Houdini and Unreal Engine 5. The tool utilizes Unreal's new Procedural Content Generation (PCG) framework.
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