• Wholesome Direct 2025 - everything announced at this year's cosy indie showcase

    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase
    Big hops! Discount shops! Spooky pups! More!

    Image credit: Eurogamer

    Feature

    by Matt Wales
    News Reporter

    Published on June 7, 2025

    If you're the sort who just can't seem to resist the soothing rhythms of turnip planting and interior design, you've come to the right place. This year's Wholesome Direct - which marks the fifth anniversary of the showcase - has now aired, unleashing a fresh wave of cosy games to stick on your wishlists. We've got vending machine management, adorable puppies on spooking adventures, cheese-based puzzling, geckos, goats, seasonal cemetery exploration, and a whole lot more. So if that sounds like it might help sate your idyllic yearning, read on for all the big announcements from Wholesome Direct 2025. And for more indies, you can check out our round-up of this year's Day of the Devs showcase elsewhere.

    Leaf Blower Co.

    Leaf Blower Co. trailer.Watch on YouTube

    Ever wished your PowerWash Simulator had a little less splosh and a little more whoosh? That seems to be the starting point for developer Lift Games' Leaf Blower Co., a game about making the untidy tidy come rain, snow, or shine, one mechanised gust at a time. It's got a story mode plus a variety to locations waiting to be blown debris-free, and if that appeals, a demo's available now on Steam ahead of its release later this year.

    Instants

    Instants trailer.Watch on YouTube

    Instants is a creativity themed puzzler about the intoxicating pleasures of obsessive scrapbooking. It sees players attempting to sort images into chronological order and then assembling them into a scrapbook to reveal a "heartwarming" story inspired by the way family history can be passed down using pictures. It's developed by Endflame and launches today on PC, and Switch.

    Story of Seasons: Grand Bazaar

    Story of Seasons: Grand Bazaar trailer.Watch on YouTube

    Stardew Valley might be the face of farming sims these days, but the grandaddy of the genre - Story of Season- never went away, and another entry in the venerable series is looming. Grand Bazaar is actually a remake of 2011 DS game Harvest Moon: Grand Bazaar, and it's got pretty much everything you'd expect from these kind of things - including turnips to fondle, animals to rear, and locals to dazzle with your impressive root vegetable collection. The main twist is you'll be selling all this yourself by setting up shop in the titular bazar. And if that sounds like something you'd enjoy, it launches for Switch, Switch 2, and Steam on 27th August.

    Gourdlets Together

    Gourdlets Together trailer.Watch on YouTube

    Perhaps you're already a fan of last year's Gourdlets or perhaps you're completely new to its vegetable-themed low-stakes thrills. Either way, there'll soon be a new way to play, thanks to developer AuntyGames' Gourdlets Together. Essentially, it takes the laid-back village-building vibes of the original, slings in a bit of a fishing focus - where earnings can be spent on upgrades or accessories to decorate your island home - then lets you do it while hanging out with friends online. Gourdlets Together launches on PC later this year.

    Luma Island

    Luma Island trailer.Watch on YouTube

    Don't think we're done with the farming sims yet - not by a long shot! Luma Island launched last year, offering an attractive mix of crop whispering, profession-specific activities, creature collecting, exploration, and puzzle-y dungeoneering. And come 20th June, it'll be getting just a little be more swashbuckling, thanks to its free Pirates update, introducing a new profession, new Lumas, new outfits, and a pirate cove filled with mini-games, temples, traps, and treasures. It'll also bring a range of different difficulty modes to suit players of all tastes.

    Is This Seat Taken?

    Is This Seat Taken? trailer.Watch on YouTube

    Think you're a dab hand at the old 'awkward family gathering' seating plan challenge? Well then, this might just be the game for you. In Poti Poti Studio's "cosy, silly, and relatable" logic puzzler Is This Seat Taken?, the goal is to satisfy the demands of a particularly fussy group of chair occupiers to find the perfect spot that'll keep everyone happy - be they on the bus, at the park, or in the office. It's coming to Steam, Switch, iOS, and Android this August, and a Steam demo's out now.

    MakeRoom

    MakeRoom trailer.Watch on YouTube

    Here's one for the aesthetic tinkerers and furnishing fetishists out there. MakeRoom, from developer Kenney, sees players decorating a series of miniature dioramas - from cosy indoor retreats to camper vans and even forests - to fulfil the requests of adorable NPCs. You might, for instance, be tasked with creating the perfect room for cats, or a suitably moody hideout for a vampire. Then it's simply a matter of hanging drapes, plopping down plants, and even crafting furniture to bring these spaces to life and satisfy your clients' whims. It all sounds very much like Animal Crossing's weirdly compelling Happy Home Paradise expansion, so if it's more of that sort of thing you want, MakeRoom comes to Steam on 7th August.

    Ambroise Niflette & the Gleaned Bell

    Ambroise Niflette & the Gleaned Bell trailer.Watch on YouTube

    The apple bell - whatever an apple bell is - has been stolen, but luckily for apple bell lovers everywhere, renowned detective Ambroise Niflette is on the case. Over the course of Topotes Studio's investigatory adventure, Ambroise - and players - will roam the village of Touvoir, interrogating its inhabitants and searching for secrets, all while using a notebook of steadily amassing leads to reveal contradictions and unmask the culprit. It all sounds perfectly lovely, but the real draw is the delightful art style, which is heavily inspired by miniatures and stop motion. Ambroise Niflette & the Gleaned Bell is eventually set to launch on Steam, but first there's a Kickstarter, which is underway now.

    Let's Build a Dungeon

    Let's Build a Dungeon trailer.Watch on YouTube

    First there was Let's Build a Zoo, and now comes Let's Build a Dungeon. But while developer Springloaded kept its focus pretty tight for its debut release, Let's Build a Dungeon goes broad; not only is it a playable RPG creator where you can rustle up your own worlds and quests, it's also claiming to be an entire games industry sim too, where you'll need to manage all the malarky around releasing your game - from attracting funding right through to making a profit at the other end of the process. But if all that sounds too stressful, Springloaded has confirmed - as part of its latest showing - there'll be a cosy sandbox Build Mode too. There's still no release date for Let's Build a Dungeon yet, but it's heading to Steam, Xbox One, and Xbox Series X/S.

    Squeakross: Home Squeak Home

    Squeakross: Home Squeak Home trailer.Watch on YouTube

    What do you get if you cross adorable mice with classic grid-filling puzzler Picross? Well, this thing, obviously. Squeakross: Home Squeak Home is the work of developer Alblune, and it adds its own twist to the familiar logic-testing formula by introducing a home decorating element. The idea is each puzzle corresponds to an unlockable bit of decor - including furniture, accessories, and stickers - so you'll slowly amass new furnishings and trimmings as you give your brain a work out. Is there an in-game lore reason why puzzles equals furniture? Who knows! We'll soon find out, though, given Squeakross launches for Switch and PCtoday.

    Monument Valley 3

    Monument Valley 3 trailer.Watch on YouTube

    Ustwo Games' perspective shifting puzzle series Monument Valley has been a big old hit, amassing tens of millions of downloads since its iOS debut back in 2014 - so it wasn't a huge surprise when a third entry showed up on mobile last year. Initially, however, it was locked behind a Netflix subscription, but Monument Valley 3 - which we quite liked despite it offering little meaningful evolution for the series - is finally spreading its wings later this year. As announced during today's Wholesome Direct, it's coming to Steam, Switch, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on 22nd July.

    Big Hops

    Big Hops trailer.Watch on YouTube

    If you immediately thought bunnies, you're wrong. Big Hops is, in fact, a frog-themed action platformer, in which players attempt to help the titular Hop find his way home. Each world he visits on his adventure promises its own self-contained story - involving everything from mountain cultists to desert ne'erdowells - all interspersed with plenty of agile platform action. You can grapple across gaps, hoist levers, rotate wheels, even pick locks - all using your tongue - and it's accompanied by some veggie-based gameplay that lets players introduce the likes of climbable vines and mushroom-based bounce pads into levels. Big Hops is currently raising funds via Kickstarter and a Steam demo's out now.

    Little Kitty, Big City

    Little Kitty, Big City trailer.Watch on YouTube

    Here's quicky for you. Little Kitty, Big City - the feline-focused open-world adventure from Double Dagger Studio - is getting a little bigger. That's thanks to a free content update coming to all platforms this "summer", promising new story content, a new neighbourhood to explore, and new oddball characters to befriend. That's alongside a new cat customisation feature for you creative sorts out there.

    Vending Dokan!: Kozy Kiosk

    Vending Dokan!: Kozy Kiosk trailer.Watch on YouTube

    What's in a name? Well, pretty much everything in this case. Aftabi Games' Vending Dokan!: Kozy Kiosk is, just as it sounds, a cosy, laidback game about managing your own vending machine empire. You'll choose where your machines go and what they sell, and hire staff to ensure they stay stocked, clean, and in working order. There's a heavy customisation element too, as you're free to decorate the areas surrounding your vending machines in order to attract new customers. Kozy Kiosk is officially referred to as an "idle simulation", and can be played both actively and passively. And if that appeals, it launches for Steam today.

    Winter Burrow

    Winter Burrow trailer.Watch on YouTube

    Developer Pine Creek Games' "woodland survival game" Winter Burrow was unveiled during December's Wholesome Direct, but it's back to announce it's now coming to Switch. If you missed its original reveal, Winter Burrow casts you as a mouse who's attempting to fix up their burrow and turn it into a toasty retreat from the cold. That requires exploring the snow-covered world outside, gathering resources, crafting tools, building things, making friends, baking pies, and more. Winter Burrow launches next year and will be available for Steam, Xbox One, Xbox Series X/S, and Switch.

    Tales of the Shire: A Lord of the Rings Game

    Tales of the Shire trailer.Watch on YouTube

    After multiple delays, cosy hobbit life sim Tales of the Shire is almost upon us, and developer Wētā Workshop is readying for its arrival with a brand-new trailer. It's been described as a game about "finding joy in the small moments", and features all the usual life sim activities - fishing, cooking, gathering, decorating, merrymaking - with a bit of a Lord of the Rings twist. So yes, you CAN decorate your hobbit's hole. Tales of the Shire launches for Switch, PlayStation, Xbox, and PC on 29th July.

    Haunted Paws

    Haunted Paws trailer.Watch on YouTube

    If your interests lie at the intersection of spooky mansions and adorable pups, prepare to have your day made. In developer LazyFlock's supernatural adventure Haunted Paws, players - either solo or with a friend - control two bravepuppies as they explore a creepy old house in search of their human, who's been kidnapped by sinister forces. It promises puzzles, lighthearted spookiness, and even a few emotional bits. There's no release date for Haunted Paws yet, but it's coming to Steam.

    The Guardian of Nature

    The Guardian of Nature trailer.Watch on YouTube

    This wholesome, hand-drawn puzzle adventure from Inlusio Interactive is all about the interconnectedness of nature, and sees players embarking on a botanical journey as the lovably be-hatted Henry. Not only does Henry know his stuff about the natural world, he's also able to change his size, meaning players can explore both above and below ground as they solve puzzles to assist nature. The Guardian of Nature launches into Steam early access today, and it's coming to Switch, Xbox, iOS, and Android too.

    Everdeep Aurora

    Everdeep Aurora trailer.Watch on YouTube

    If you've ever thought Dig Dug would be improved if its protagonist was a cat, Everdeep Aurora might be the game for you. It follows the apocalyptic adventures of a kitten named Shell as she explores subterranean depths in search of her mother. You'll obliterate blocks, do some platforming, play mini-games, and converse with peculiar characters as you investigate the dark secrets buried below, all without a hint of combat. Its limited-colour pixel art looks wonderful, and it's coming to Steam and Switch on 10th July.

    Seasonala Cemetery

    Seasonala Cemetery trailer.Watch on YouTube

    From the creators of A Mortician's Tale, the "meditative" Seasonala Cemetery is a "peaceful but poignant reflection on life and death". It's set in an expansive, living cemetery that changes dynamically based on your system's time and date. The summer, for instance, might see the world bustling with vibrant life, while the winter brings quiet and snow. You can interact with NPCs and animals, rummage through nature, learn the history of the nearby city through its gravestones, or simply relax to its ambient sounds. Seasonala Cemetery is out today on Steam and itch.io, and is completely free.

    Camper Van: Make it Home

    Camper Van: Make it Home trailer.Watch on YouTube

    One ofseveral camper-van-themed games currently in the works, developer Malpata Studio's Make it Home is a pretty self-explanatory thing. You've got a camper van to make your own as it journey across beautiful, idyllic landscapes. Part of your goal is to solve organisational puzzles, but there's laidback interior design too. Camper Van: Make it Home is available today, alongside a demo, on Steam.

    Lynked: Banner of the Spark

    Lynked: Banner of the Spark trailer.Watch on YouTube

    FuzzyBot's Lynked: Banner of the Spark is a cheerily colourful action-RPG, that's part sci-fi roguelike, part relaxed life sim. At its most peaceful, you'll farm, fish, gather materials, and build your base with help from your robot pals, but that's all in service of its more frenetic hack-and-slash action. When you're ready for some proper adventure, you can brave the wilds, battle evil robot forces with a large arsenal of weapons, and search for helpful bots to bring back home. Lynked is already available on Steam, but it's coming to PS5 and Xbox Series X/S too.

    Omelet You Cook

    Omelet You Cook trailer.Watch on YouTube

    In this chaotic cooking roguelike from SchuBox Games, you're tasked with creating the perfect omelettes to satisfy your customers' increasingly peculiar demands. That involves combining ingredients as they fly by on a conveyor belt, from the relatively mundane to the rather more dubious, in the hope of earning enough money to increase your provisions, add useful relics to your pantry, and, hopefully, please the fearsome Principal Clucker. It all looks wonderfully ridiculous, and it launches on Steam today.

    Milano's Odd Job Collection

    Milano's Odd Job Collection trailer.Watch on YouTube

    Milano's Odd Job Collectionis coming to the west for the very first time. It follows the adventures of 11-year-old Milano as she's left to her own devices over the summer. Free to do as she pleases, she embarks on a range of odd job - from pizza delivery to milking flying cows - in order to make money and have fun. Milano's Odd Job Collection, from developer Westone, is coming to Switch, PlayStation, Xbox, and PC later this year.

    Fireseide Feelings

    Fireseide Feelings trailer.Watch on YouTube

    If you've got something to get off your chest, what better place to do it than by a roaring fire in a cosy forest glade? Fireside Feelings is described as a "mental wellness experience" promoting empathy, connection, and positivity between players. Situated cosily in your customisable camp, you're able to answer questions on a range of topics, taking part in conversations between people "separated in space and time". Conversations aren't live, and there's no direct interaction with others, but the goal, according to developer Team Empreintes, is to "share experiences, express your emotions, and be a part of a caring community". It launches today on Steam.

    All Will Rise

    All Will Rise trailer.Watch on YouTube

    Well here's something you don't see every day. All Will Rise is a "narrative courtroom deck-builder", in which you and your team take a corrupt billionaire to court, accusing them of a river's murder. That involves accumulating cards and using them to engage in conversation battles, attempting to charm, intimidate and manipulate those you meet around the vibrant city of Muziris. "Obey a dead river god's summons - or defy them," developer Speculative Agency explains. "Pass information to violent ecoterrorists - or maintain your pacifist ideals. Convince a corporate stooge to testify for you - or blackmail him with sensitive information. Your choices will determine thefate." All Will Rise is currently crowdfunding, but it's aiming to launch on Xbox, PlayStation, Switch, and Steam.

    Gecko Gods

    Gecko Gods trailer.Watch on YouTube

    It's hard to go wrong with a gecko, which immediately gives developer Inresin's Gecko Gods a bit of an advantage. What we've got here is a "serene lizard-sized puzzle-platformer" set on a beautiful archipelago, in which its tiny protagonist clambers across forgotten ruins, solving puzzles as they go. There are secrets of a lost civilisation to uncover, hidden paths, and more, all of which you'll be able to explore for yourself when Gecko Gods launches for Switch, PS5, and Steam later this year. But if you're an impatient sort, a Steam demo is available now.

    One Move Away

    One Move Away trailer.Watch on YouTube

    If you quite fancied the idea of Unpacking, but thought it had far too much 'taking stuff out of things' for its own good, you might enjoy Ramage Games' One Move Away, which is basically the inverse experience. Here, you play as three different characters, starting with a young girl in the 1980s, gradually learning more about them as you pack their belongings away ready for another chapter in their intertwining lives. All this plays out in first-person across 20 levels, and if that takes your fancy, a Steam demo's out now ahead of a full launch on PS5, Xbox Series X/S, and PC.

    Heidi's Legacy: Mountains Calling

    Heidi's Legacy trailer.Watch on YouTube

    As you've probably already guessed, Heidi's Legacy: Mountains Calling takes inspiration from the classic children's stories. Which is why it's something of a surprise to learn its protagonist is called Adèle. Regardless, this is a game of grumpy old men, goat management, and alpine wandering, where you'll explore the beautiful countryside with your bleating pals, foraging for herbs, mushrooms, and more in a bid to help the nearby village. You can unlock abilities that open up more of the world, and chat to the locals in branching conversations'll that impact their lives. And as for those goats, they can provide milk, cheese, and wool. "Will you embrace slow living," asks developer Humble Reeds, "or push for bolder change?". Heidi's Legacy is coming to PC "soon".

    Hotel Galatic

    Hotel Galatic trailer.Watch on YouTube

    In Hotel Galactic, you're responsible for the running of a modular hotel on a strange cosmic island, which you'll customise and optimise in order to provide guests with the perfect stay. There are resources to manage, a workforce to build, and more, as you cater to the demands of your ever-growing colony, all with assistance from your ghostly Grandpa Gustav. There's a bit more to it than that, though, and the whole thing's framed by a tale of love and vengeance that's conveyed through some lovely anime-inspired art and animation. Hotel Galactic launches into Steam early access on 24th July, with consoles to follow, and a demo's available now.

    Out and About

    Out and About trailer.Watch on YouTube

    If it's serene forest meandering you're after, then look no further than Yaldi Games' Out and About. It's a "cosy foraging adventure" focused on exploring nature and identifying real-life plants and fungi. You'll cook recipes, make herbal remedies, and help rebuild your community after a devastating storm, all while hopefully learning a bit of botanical knowledge you can take out into the real-world. Out and About looks to be aiming for a 2025 release on PC, with a console launch to follow. And if it's piqued your curiosity, you can test out a Steam demo now.

    Discounty

    Discounty trailer.Watch on YouTube

    Forget the farm life; how about managing your own discount supermarket in a small harbour town? That's the premise of Discounty from Crinkle Cut Games, which sees you designing and organising your shop, managing stock levels, working the checkout, and striking trade deals. You'll make friends, navigate local drama, and expand your empire, but that doesn't mean you have to play nice. After all, can you really become filthy rich without making a few lifelong enemies along the way? Discounty launches for Switch, PlayStation, Xbox, and PC on 21st August and, yup, a demo's available now on Steam.

    Islanders: New Shores

    Islanders: New Shores trailer.Watch on YouTube

    We're big fans of developer GrizzlyGames' minimalist city builder Islanders around these parts, so news publisher Coatsink was developing a sequel earlier this year came as a pleasant surprise. It is, if you're unfamiliar, a game about attempting to squeeze as much onto a procedurally generated island as possible, maximising building synergies and minimising penalties to get the highest score. New Shores sounds like a gentle finessing of the formula, rather than a radical reinvention - it's got a sandbox mode as well as a high score mode now, alongside new power-ups called "boons" - but that's okay. The big news is it now has a release date and is coming to Switch, PlayStation, Xbox, and Steam on 10th July.

    Collector's Cove

    Collector's Cove trailer.Watch on YouTube

    VoodooDuck's Collector's Cove might be yet another farming game, but it does at least have a unique twist. For starters, your farm is on a boat endlessly sailing the oceans AND it's powered by an adorable sea monster who you'll need to forge a bond with. As you set out on a tranquil adventure across the water, you'll farm, fish, craft, and personalise your surroundings, sometimes stopping off at passing islands to catalogue their unique flora. Collector's Cove doesn't have a release date yet, but it's coming to PC and a Steam demo's available now.

    Town to City

    Town to City trailer.Watch on YouTube

    Fans of minimalist railway game Station to Station might want to pay attention here. Town to City is developer Galaxy Grove's follow-up to that earlier puzzler, sporting a similar voxel art aesthetic and vibe. This time around, you're charged with building quaint picturesque towns by placing shops, houses, amenities, decorations, and more - all in a bid to please your residents and encourage more to move in. Eventually, you'll have multiple towns under your care, helping the whole region grow and thrive. Town to City doesn't have a release date yet, but you can play a demo on Steam.

    Fishbowl

    Fishbowl trailer.Watch on YouTube

    And finally for the big, non-montage reveals, it's Fishbowl, a coming-of-age tale told over the course of a month. Developer imissmyfriends.studio describes it as a "warm and cozy story about living in isolation, nurturing friendships and understanding grief", and it's all focused on 21-year-old video editor Alo as she works from home while mourning her grandmother. As the days tick by, you'll video call loved ones, work to assemble videos, do care tasks, and solve puzzles to unpack your grandmother's belongings - recovering childhood memories as you do. There's no release date for Fishbowl yet, but it's coming to PS5 and Steam.
    #wholesome #direct #everything #announced #this
    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase
    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase Big hops! Discount shops! Spooky pups! More! Image credit: Eurogamer Feature by Matt Wales News Reporter Published on June 7, 2025 If you're the sort who just can't seem to resist the soothing rhythms of turnip planting and interior design, you've come to the right place. This year's Wholesome Direct - which marks the fifth anniversary of the showcase - has now aired, unleashing a fresh wave of cosy games to stick on your wishlists. We've got vending machine management, adorable puppies on spooking adventures, cheese-based puzzling, geckos, goats, seasonal cemetery exploration, and a whole lot more. So if that sounds like it might help sate your idyllic yearning, read on for all the big announcements from Wholesome Direct 2025. And for more indies, you can check out our round-up of this year's Day of the Devs showcase elsewhere. Leaf Blower Co. Leaf Blower Co. trailer.Watch on YouTube Ever wished your PowerWash Simulator had a little less splosh and a little more whoosh? That seems to be the starting point for developer Lift Games' Leaf Blower Co., a game about making the untidy tidy come rain, snow, or shine, one mechanised gust at a time. It's got a story mode plus a variety to locations waiting to be blown debris-free, and if that appeals, a demo's available now on Steam ahead of its release later this year. Instants Instants trailer.Watch on YouTube Instants is a creativity themed puzzler about the intoxicating pleasures of obsessive scrapbooking. It sees players attempting to sort images into chronological order and then assembling them into a scrapbook to reveal a "heartwarming" story inspired by the way family history can be passed down using pictures. It's developed by Endflame and launches today on PC, and Switch. Story of Seasons: Grand Bazaar Story of Seasons: Grand Bazaar trailer.Watch on YouTube Stardew Valley might be the face of farming sims these days, but the grandaddy of the genre - Story of Season- never went away, and another entry in the venerable series is looming. Grand Bazaar is actually a remake of 2011 DS game Harvest Moon: Grand Bazaar, and it's got pretty much everything you'd expect from these kind of things - including turnips to fondle, animals to rear, and locals to dazzle with your impressive root vegetable collection. The main twist is you'll be selling all this yourself by setting up shop in the titular bazar. And if that sounds like something you'd enjoy, it launches for Switch, Switch 2, and Steam on 27th August. Gourdlets Together Gourdlets Together trailer.Watch on YouTube Perhaps you're already a fan of last year's Gourdlets or perhaps you're completely new to its vegetable-themed low-stakes thrills. Either way, there'll soon be a new way to play, thanks to developer AuntyGames' Gourdlets Together. Essentially, it takes the laid-back village-building vibes of the original, slings in a bit of a fishing focus - where earnings can be spent on upgrades or accessories to decorate your island home - then lets you do it while hanging out with friends online. Gourdlets Together launches on PC later this year. Luma Island Luma Island trailer.Watch on YouTube Don't think we're done with the farming sims yet - not by a long shot! Luma Island launched last year, offering an attractive mix of crop whispering, profession-specific activities, creature collecting, exploration, and puzzle-y dungeoneering. And come 20th June, it'll be getting just a little be more swashbuckling, thanks to its free Pirates update, introducing a new profession, new Lumas, new outfits, and a pirate cove filled with mini-games, temples, traps, and treasures. It'll also bring a range of different difficulty modes to suit players of all tastes. Is This Seat Taken? Is This Seat Taken? trailer.Watch on YouTube Think you're a dab hand at the old 'awkward family gathering' seating plan challenge? Well then, this might just be the game for you. In Poti Poti Studio's "cosy, silly, and relatable" logic puzzler Is This Seat Taken?, the goal is to satisfy the demands of a particularly fussy group of chair occupiers to find the perfect spot that'll keep everyone happy - be they on the bus, at the park, or in the office. It's coming to Steam, Switch, iOS, and Android this August, and a Steam demo's out now. MakeRoom MakeRoom trailer.Watch on YouTube Here's one for the aesthetic tinkerers and furnishing fetishists out there. MakeRoom, from developer Kenney, sees players decorating a series of miniature dioramas - from cosy indoor retreats to camper vans and even forests - to fulfil the requests of adorable NPCs. You might, for instance, be tasked with creating the perfect room for cats, or a suitably moody hideout for a vampire. Then it's simply a matter of hanging drapes, plopping down plants, and even crafting furniture to bring these spaces to life and satisfy your clients' whims. It all sounds very much like Animal Crossing's weirdly compelling Happy Home Paradise expansion, so if it's more of that sort of thing you want, MakeRoom comes to Steam on 7th August. Ambroise Niflette & the Gleaned Bell Ambroise Niflette & the Gleaned Bell trailer.Watch on YouTube The apple bell - whatever an apple bell is - has been stolen, but luckily for apple bell lovers everywhere, renowned detective Ambroise Niflette is on the case. Over the course of Topotes Studio's investigatory adventure, Ambroise - and players - will roam the village of Touvoir, interrogating its inhabitants and searching for secrets, all while using a notebook of steadily amassing leads to reveal contradictions and unmask the culprit. It all sounds perfectly lovely, but the real draw is the delightful art style, which is heavily inspired by miniatures and stop motion. Ambroise Niflette & the Gleaned Bell is eventually set to launch on Steam, but first there's a Kickstarter, which is underway now. Let's Build a Dungeon Let's Build a Dungeon trailer.Watch on YouTube First there was Let's Build a Zoo, and now comes Let's Build a Dungeon. But while developer Springloaded kept its focus pretty tight for its debut release, Let's Build a Dungeon goes broad; not only is it a playable RPG creator where you can rustle up your own worlds and quests, it's also claiming to be an entire games industry sim too, where you'll need to manage all the malarky around releasing your game - from attracting funding right through to making a profit at the other end of the process. But if all that sounds too stressful, Springloaded has confirmed - as part of its latest showing - there'll be a cosy sandbox Build Mode too. There's still no release date for Let's Build a Dungeon yet, but it's heading to Steam, Xbox One, and Xbox Series X/S. Squeakross: Home Squeak Home Squeakross: Home Squeak Home trailer.Watch on YouTube What do you get if you cross adorable mice with classic grid-filling puzzler Picross? Well, this thing, obviously. Squeakross: Home Squeak Home is the work of developer Alblune, and it adds its own twist to the familiar logic-testing formula by introducing a home decorating element. The idea is each puzzle corresponds to an unlockable bit of decor - including furniture, accessories, and stickers - so you'll slowly amass new furnishings and trimmings as you give your brain a work out. Is there an in-game lore reason why puzzles equals furniture? Who knows! We'll soon find out, though, given Squeakross launches for Switch and PCtoday. Monument Valley 3 Monument Valley 3 trailer.Watch on YouTube Ustwo Games' perspective shifting puzzle series Monument Valley has been a big old hit, amassing tens of millions of downloads since its iOS debut back in 2014 - so it wasn't a huge surprise when a third entry showed up on mobile last year. Initially, however, it was locked behind a Netflix subscription, but Monument Valley 3 - which we quite liked despite it offering little meaningful evolution for the series - is finally spreading its wings later this year. As announced during today's Wholesome Direct, it's coming to Steam, Switch, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on 22nd July. Big Hops Big Hops trailer.Watch on YouTube If you immediately thought bunnies, you're wrong. Big Hops is, in fact, a frog-themed action platformer, in which players attempt to help the titular Hop find his way home. Each world he visits on his adventure promises its own self-contained story - involving everything from mountain cultists to desert ne'erdowells - all interspersed with plenty of agile platform action. You can grapple across gaps, hoist levers, rotate wheels, even pick locks - all using your tongue - and it's accompanied by some veggie-based gameplay that lets players introduce the likes of climbable vines and mushroom-based bounce pads into levels. Big Hops is currently raising funds via Kickstarter and a Steam demo's out now. Little Kitty, Big City Little Kitty, Big City trailer.Watch on YouTube Here's quicky for you. Little Kitty, Big City - the feline-focused open-world adventure from Double Dagger Studio - is getting a little bigger. That's thanks to a free content update coming to all platforms this "summer", promising new story content, a new neighbourhood to explore, and new oddball characters to befriend. That's alongside a new cat customisation feature for you creative sorts out there. Vending Dokan!: Kozy Kiosk Vending Dokan!: Kozy Kiosk trailer.Watch on YouTube What's in a name? Well, pretty much everything in this case. Aftabi Games' Vending Dokan!: Kozy Kiosk is, just as it sounds, a cosy, laidback game about managing your own vending machine empire. You'll choose where your machines go and what they sell, and hire staff to ensure they stay stocked, clean, and in working order. There's a heavy customisation element too, as you're free to decorate the areas surrounding your vending machines in order to attract new customers. Kozy Kiosk is officially referred to as an "idle simulation", and can be played both actively and passively. And if that appeals, it launches for Steam today. Winter Burrow Winter Burrow trailer.Watch on YouTube Developer Pine Creek Games' "woodland survival game" Winter Burrow was unveiled during December's Wholesome Direct, but it's back to announce it's now coming to Switch. If you missed its original reveal, Winter Burrow casts you as a mouse who's attempting to fix up their burrow and turn it into a toasty retreat from the cold. That requires exploring the snow-covered world outside, gathering resources, crafting tools, building things, making friends, baking pies, and more. Winter Burrow launches next year and will be available for Steam, Xbox One, Xbox Series X/S, and Switch. Tales of the Shire: A Lord of the Rings Game Tales of the Shire trailer.Watch on YouTube After multiple delays, cosy hobbit life sim Tales of the Shire is almost upon us, and developer Wētā Workshop is readying for its arrival with a brand-new trailer. It's been described as a game about "finding joy in the small moments", and features all the usual life sim activities - fishing, cooking, gathering, decorating, merrymaking - with a bit of a Lord of the Rings twist. So yes, you CAN decorate your hobbit's hole. Tales of the Shire launches for Switch, PlayStation, Xbox, and PC on 29th July. Haunted Paws Haunted Paws trailer.Watch on YouTube If your interests lie at the intersection of spooky mansions and adorable pups, prepare to have your day made. In developer LazyFlock's supernatural adventure Haunted Paws, players - either solo or with a friend - control two bravepuppies as they explore a creepy old house in search of their human, who's been kidnapped by sinister forces. It promises puzzles, lighthearted spookiness, and even a few emotional bits. There's no release date for Haunted Paws yet, but it's coming to Steam. The Guardian of Nature The Guardian of Nature trailer.Watch on YouTube This wholesome, hand-drawn puzzle adventure from Inlusio Interactive is all about the interconnectedness of nature, and sees players embarking on a botanical journey as the lovably be-hatted Henry. Not only does Henry know his stuff about the natural world, he's also able to change his size, meaning players can explore both above and below ground as they solve puzzles to assist nature. The Guardian of Nature launches into Steam early access today, and it's coming to Switch, Xbox, iOS, and Android too. Everdeep Aurora Everdeep Aurora trailer.Watch on YouTube If you've ever thought Dig Dug would be improved if its protagonist was a cat, Everdeep Aurora might be the game for you. It follows the apocalyptic adventures of a kitten named Shell as she explores subterranean depths in search of her mother. You'll obliterate blocks, do some platforming, play mini-games, and converse with peculiar characters as you investigate the dark secrets buried below, all without a hint of combat. Its limited-colour pixel art looks wonderful, and it's coming to Steam and Switch on 10th July. Seasonala Cemetery Seasonala Cemetery trailer.Watch on YouTube From the creators of A Mortician's Tale, the "meditative" Seasonala Cemetery is a "peaceful but poignant reflection on life and death". It's set in an expansive, living cemetery that changes dynamically based on your system's time and date. The summer, for instance, might see the world bustling with vibrant life, while the winter brings quiet and snow. You can interact with NPCs and animals, rummage through nature, learn the history of the nearby city through its gravestones, or simply relax to its ambient sounds. Seasonala Cemetery is out today on Steam and itch.io, and is completely free. Camper Van: Make it Home Camper Van: Make it Home trailer.Watch on YouTube One ofseveral camper-van-themed games currently in the works, developer Malpata Studio's Make it Home is a pretty self-explanatory thing. You've got a camper van to make your own as it journey across beautiful, idyllic landscapes. Part of your goal is to solve organisational puzzles, but there's laidback interior design too. Camper Van: Make it Home is available today, alongside a demo, on Steam. Lynked: Banner of the Spark Lynked: Banner of the Spark trailer.Watch on YouTube FuzzyBot's Lynked: Banner of the Spark is a cheerily colourful action-RPG, that's part sci-fi roguelike, part relaxed life sim. At its most peaceful, you'll farm, fish, gather materials, and build your base with help from your robot pals, but that's all in service of its more frenetic hack-and-slash action. When you're ready for some proper adventure, you can brave the wilds, battle evil robot forces with a large arsenal of weapons, and search for helpful bots to bring back home. Lynked is already available on Steam, but it's coming to PS5 and Xbox Series X/S too. Omelet You Cook Omelet You Cook trailer.Watch on YouTube In this chaotic cooking roguelike from SchuBox Games, you're tasked with creating the perfect omelettes to satisfy your customers' increasingly peculiar demands. That involves combining ingredients as they fly by on a conveyor belt, from the relatively mundane to the rather more dubious, in the hope of earning enough money to increase your provisions, add useful relics to your pantry, and, hopefully, please the fearsome Principal Clucker. It all looks wonderfully ridiculous, and it launches on Steam today. Milano's Odd Job Collection Milano's Odd Job Collection trailer.Watch on YouTube Milano's Odd Job Collectionis coming to the west for the very first time. It follows the adventures of 11-year-old Milano as she's left to her own devices over the summer. Free to do as she pleases, she embarks on a range of odd job - from pizza delivery to milking flying cows - in order to make money and have fun. Milano's Odd Job Collection, from developer Westone, is coming to Switch, PlayStation, Xbox, and PC later this year. Fireseide Feelings Fireseide Feelings trailer.Watch on YouTube If you've got something to get off your chest, what better place to do it than by a roaring fire in a cosy forest glade? Fireside Feelings is described as a "mental wellness experience" promoting empathy, connection, and positivity between players. Situated cosily in your customisable camp, you're able to answer questions on a range of topics, taking part in conversations between people "separated in space and time". Conversations aren't live, and there's no direct interaction with others, but the goal, according to developer Team Empreintes, is to "share experiences, express your emotions, and be a part of a caring community". It launches today on Steam. All Will Rise All Will Rise trailer.Watch on YouTube Well here's something you don't see every day. All Will Rise is a "narrative courtroom deck-builder", in which you and your team take a corrupt billionaire to court, accusing them of a river's murder. That involves accumulating cards and using them to engage in conversation battles, attempting to charm, intimidate and manipulate those you meet around the vibrant city of Muziris. "Obey a dead river god's summons - or defy them," developer Speculative Agency explains. "Pass information to violent ecoterrorists - or maintain your pacifist ideals. Convince a corporate stooge to testify for you - or blackmail him with sensitive information. Your choices will determine thefate." All Will Rise is currently crowdfunding, but it's aiming to launch on Xbox, PlayStation, Switch, and Steam. Gecko Gods Gecko Gods trailer.Watch on YouTube It's hard to go wrong with a gecko, which immediately gives developer Inresin's Gecko Gods a bit of an advantage. What we've got here is a "serene lizard-sized puzzle-platformer" set on a beautiful archipelago, in which its tiny protagonist clambers across forgotten ruins, solving puzzles as they go. There are secrets of a lost civilisation to uncover, hidden paths, and more, all of which you'll be able to explore for yourself when Gecko Gods launches for Switch, PS5, and Steam later this year. But if you're an impatient sort, a Steam demo is available now. One Move Away One Move Away trailer.Watch on YouTube If you quite fancied the idea of Unpacking, but thought it had far too much 'taking stuff out of things' for its own good, you might enjoy Ramage Games' One Move Away, which is basically the inverse experience. Here, you play as three different characters, starting with a young girl in the 1980s, gradually learning more about them as you pack their belongings away ready for another chapter in their intertwining lives. All this plays out in first-person across 20 levels, and if that takes your fancy, a Steam demo's out now ahead of a full launch on PS5, Xbox Series X/S, and PC. Heidi's Legacy: Mountains Calling Heidi's Legacy trailer.Watch on YouTube As you've probably already guessed, Heidi's Legacy: Mountains Calling takes inspiration from the classic children's stories. Which is why it's something of a surprise to learn its protagonist is called Adèle. Regardless, this is a game of grumpy old men, goat management, and alpine wandering, where you'll explore the beautiful countryside with your bleating pals, foraging for herbs, mushrooms, and more in a bid to help the nearby village. You can unlock abilities that open up more of the world, and chat to the locals in branching conversations'll that impact their lives. And as for those goats, they can provide milk, cheese, and wool. "Will you embrace slow living," asks developer Humble Reeds, "or push for bolder change?". Heidi's Legacy is coming to PC "soon". Hotel Galatic Hotel Galatic trailer.Watch on YouTube In Hotel Galactic, you're responsible for the running of a modular hotel on a strange cosmic island, which you'll customise and optimise in order to provide guests with the perfect stay. There are resources to manage, a workforce to build, and more, as you cater to the demands of your ever-growing colony, all with assistance from your ghostly Grandpa Gustav. There's a bit more to it than that, though, and the whole thing's framed by a tale of love and vengeance that's conveyed through some lovely anime-inspired art and animation. Hotel Galactic launches into Steam early access on 24th July, with consoles to follow, and a demo's available now. Out and About Out and About trailer.Watch on YouTube If it's serene forest meandering you're after, then look no further than Yaldi Games' Out and About. It's a "cosy foraging adventure" focused on exploring nature and identifying real-life plants and fungi. You'll cook recipes, make herbal remedies, and help rebuild your community after a devastating storm, all while hopefully learning a bit of botanical knowledge you can take out into the real-world. Out and About looks to be aiming for a 2025 release on PC, with a console launch to follow. And if it's piqued your curiosity, you can test out a Steam demo now. Discounty Discounty trailer.Watch on YouTube Forget the farm life; how about managing your own discount supermarket in a small harbour town? That's the premise of Discounty from Crinkle Cut Games, which sees you designing and organising your shop, managing stock levels, working the checkout, and striking trade deals. You'll make friends, navigate local drama, and expand your empire, but that doesn't mean you have to play nice. After all, can you really become filthy rich without making a few lifelong enemies along the way? Discounty launches for Switch, PlayStation, Xbox, and PC on 21st August and, yup, a demo's available now on Steam. Islanders: New Shores Islanders: New Shores trailer.Watch on YouTube We're big fans of developer GrizzlyGames' minimalist city builder Islanders around these parts, so news publisher Coatsink was developing a sequel earlier this year came as a pleasant surprise. It is, if you're unfamiliar, a game about attempting to squeeze as much onto a procedurally generated island as possible, maximising building synergies and minimising penalties to get the highest score. New Shores sounds like a gentle finessing of the formula, rather than a radical reinvention - it's got a sandbox mode as well as a high score mode now, alongside new power-ups called "boons" - but that's okay. The big news is it now has a release date and is coming to Switch, PlayStation, Xbox, and Steam on 10th July. Collector's Cove Collector's Cove trailer.Watch on YouTube VoodooDuck's Collector's Cove might be yet another farming game, but it does at least have a unique twist. For starters, your farm is on a boat endlessly sailing the oceans AND it's powered by an adorable sea monster who you'll need to forge a bond with. As you set out on a tranquil adventure across the water, you'll farm, fish, craft, and personalise your surroundings, sometimes stopping off at passing islands to catalogue their unique flora. Collector's Cove doesn't have a release date yet, but it's coming to PC and a Steam demo's available now. Town to City Town to City trailer.Watch on YouTube Fans of minimalist railway game Station to Station might want to pay attention here. Town to City is developer Galaxy Grove's follow-up to that earlier puzzler, sporting a similar voxel art aesthetic and vibe. This time around, you're charged with building quaint picturesque towns by placing shops, houses, amenities, decorations, and more - all in a bid to please your residents and encourage more to move in. Eventually, you'll have multiple towns under your care, helping the whole region grow and thrive. Town to City doesn't have a release date yet, but you can play a demo on Steam. Fishbowl Fishbowl trailer.Watch on YouTube And finally for the big, non-montage reveals, it's Fishbowl, a coming-of-age tale told over the course of a month. Developer imissmyfriends.studio describes it as a "warm and cozy story about living in isolation, nurturing friendships and understanding grief", and it's all focused on 21-year-old video editor Alo as she works from home while mourning her grandmother. As the days tick by, you'll video call loved ones, work to assemble videos, do care tasks, and solve puzzles to unpack your grandmother's belongings - recovering childhood memories as you do. There's no release date for Fishbowl yet, but it's coming to PS5 and Steam. #wholesome #direct #everything #announced #this
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    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase
    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase Big hops! Discount shops! Spooky pups! More! Image credit: Eurogamer Feature by Matt Wales News Reporter Published on June 7, 2025 If you're the sort who just can't seem to resist the soothing rhythms of turnip planting and interior design, you've come to the right place. This year's Wholesome Direct - which marks the fifth anniversary of the showcase - has now aired, unleashing a fresh wave of cosy games to stick on your wishlists. We've got vending machine management, adorable puppies on spooking adventures, cheese-based puzzling, geckos, goats, seasonal cemetery exploration, and a whole lot more. So if that sounds like it might help sate your idyllic yearning, read on for all the big announcements from Wholesome Direct 2025. And for more indies, you can check out our round-up of this year's Day of the Devs showcase elsewhere. Leaf Blower Co. Leaf Blower Co. trailer.Watch on YouTube Ever wished your PowerWash Simulator had a little less splosh and a little more whoosh? That seems to be the starting point for developer Lift Games' Leaf Blower Co., a game about making the untidy tidy come rain, snow, or shine, one mechanised gust at a time. It's got a story mode plus a variety to locations waiting to be blown debris-free, and if that appeals, a demo's available now on Steam ahead of its release later this year. Instants Instants trailer.Watch on YouTube Instants is a creativity themed puzzler about the intoxicating pleasures of obsessive scrapbooking. It sees players attempting to sort images into chronological order and then assembling them into a scrapbook to reveal a "heartwarming" story inspired by the way family history can be passed down using pictures. It's developed by Endflame and launches today on PC (via Steam and Epic), and Switch. Story of Seasons: Grand Bazaar Story of Seasons: Grand Bazaar trailer.Watch on YouTube Stardew Valley might be the face of farming sims these days, but the grandaddy of the genre - Story of Season (formerly Harvest Moon) - never went away, and another entry in the venerable series is looming. Grand Bazaar is actually a remake of 2011 DS game Harvest Moon: Grand Bazaar, and it's got pretty much everything you'd expect from these kind of things - including turnips to fondle, animals to rear, and locals to dazzle with your impressive root vegetable collection. The main twist is you'll be selling all this yourself by setting up shop in the titular bazar. And if that sounds like something you'd enjoy, it launches for Switch, Switch 2, and Steam on 27th August. Gourdlets Together Gourdlets Together trailer.Watch on YouTube Perhaps you're already a fan of last year's Gourdlets or perhaps you're completely new to its vegetable-themed low-stakes thrills. Either way, there'll soon be a new way to play, thanks to developer AuntyGames' Gourdlets Together. Essentially, it takes the laid-back village-building vibes of the original, slings in a bit of a fishing focus - where earnings can be spent on upgrades or accessories to decorate your island home - then lets you do it while hanging out with friends online. Gourdlets Together launches on PC later this year. Luma Island Luma Island trailer.Watch on YouTube Don't think we're done with the farming sims yet - not by a long shot! Luma Island launched last year, offering an attractive mix of crop whispering, profession-specific activities, creature collecting, exploration, and puzzle-y dungeoneering. And come 20th June, it'll be getting just a little be more swashbuckling, thanks to its free Pirates update, introducing a new profession, new Lumas, new outfits, and a pirate cove filled with mini-games, temples, traps, and treasures. It'll also bring a range of different difficulty modes to suit players of all tastes. Is This Seat Taken? Is This Seat Taken? trailer.Watch on YouTube Think you're a dab hand at the old 'awkward family gathering' seating plan challenge? Well then, this might just be the game for you. In Poti Poti Studio's "cosy, silly, and relatable" logic puzzler Is This Seat Taken?, the goal is to satisfy the demands of a particularly fussy group of chair occupiers to find the perfect spot that'll keep everyone happy - be they on the bus, at the park, or in the office. It's coming to Steam, Switch, iOS, and Android this August, and a Steam demo's out now. MakeRoom MakeRoom trailer.Watch on YouTube Here's one for the aesthetic tinkerers and furnishing fetishists out there. MakeRoom, from developer Kenney, sees players decorating a series of miniature dioramas - from cosy indoor retreats to camper vans and even forests - to fulfil the requests of adorable NPCs. You might, for instance, be tasked with creating the perfect room for cats, or a suitably moody hideout for a vampire. Then it's simply a matter of hanging drapes, plopping down plants, and even crafting furniture to bring these spaces to life and satisfy your clients' whims. It all sounds very much like Animal Crossing's weirdly compelling Happy Home Paradise expansion, so if it's more of that sort of thing you want, MakeRoom comes to Steam on 7th August. Ambroise Niflette & the Gleaned Bell Ambroise Niflette & the Gleaned Bell trailer.Watch on YouTube The apple bell - whatever an apple bell is - has been stolen, but luckily for apple bell lovers everywhere, renowned detective Ambroise Niflette is on the case. Over the course of Topotes Studio's investigatory adventure, Ambroise - and players - will roam the village of Touvoir, interrogating its inhabitants and searching for secrets, all while using a notebook of steadily amassing leads to reveal contradictions and unmask the culprit. It all sounds perfectly lovely, but the real draw is the delightful art style, which is heavily inspired by miniatures and stop motion. Ambroise Niflette & the Gleaned Bell is eventually set to launch on Steam, but first there's a Kickstarter, which is underway now. Let's Build a Dungeon Let's Build a Dungeon trailer.Watch on YouTube First there was Let's Build a Zoo, and now comes Let's Build a Dungeon. But while developer Springloaded kept its focus pretty tight for its debut release, Let's Build a Dungeon goes broad; not only is it a playable RPG creator where you can rustle up your own worlds and quests, it's also claiming to be an entire games industry sim too, where you'll need to manage all the malarky around releasing your game - from attracting funding right through to making a profit at the other end of the process. But if all that sounds too stressful, Springloaded has confirmed - as part of its latest showing - there'll be a cosy sandbox Build Mode too. There's still no release date for Let's Build a Dungeon yet, but it's heading to Steam (there's a demo here), Xbox One, and Xbox Series X/S. Squeakross: Home Squeak Home Squeakross: Home Squeak Home trailer.Watch on YouTube What do you get if you cross adorable mice with classic grid-filling puzzler Picross? Well, this thing, obviously. Squeakross: Home Squeak Home is the work of developer Alblune, and it adds its own twist to the familiar logic-testing formula by introducing a home decorating element. The idea is each puzzle corresponds to an unlockable bit of decor - including furniture, accessories, and stickers - so you'll slowly amass new furnishings and trimmings as you give your brain a work out. Is there an in-game lore reason why puzzles equals furniture? Who knows! We'll soon find out, though, given Squeakross launches for Switch and PC (via Steam and itch.io) today. Monument Valley 3 Monument Valley 3 trailer.Watch on YouTube Ustwo Games' perspective shifting puzzle series Monument Valley has been a big old hit, amassing tens of millions of downloads since its iOS debut back in 2014 - so it wasn't a huge surprise when a third entry showed up on mobile last year. Initially, however, it was locked behind a Netflix subscription, but Monument Valley 3 - which we quite liked despite it offering little meaningful evolution for the series - is finally spreading its wings later this year. As announced during today's Wholesome Direct, it's coming to Steam, Switch, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on 22nd July. Big Hops Big Hops trailer.Watch on YouTube If you immediately thought bunnies, you're wrong. Big Hops is, in fact, a frog-themed action platformer, in which players attempt to help the titular Hop find his way home. Each world he visits on his adventure promises its own self-contained story - involving everything from mountain cultists to desert ne'erdowells - all interspersed with plenty of agile platform action. You can grapple across gaps, hoist levers, rotate wheels, even pick locks - all using your tongue - and it's accompanied by some veggie-based gameplay that lets players introduce the likes of climbable vines and mushroom-based bounce pads into levels. Big Hops is currently raising funds via Kickstarter and a Steam demo's out now. Little Kitty, Big City Little Kitty, Big City trailer.Watch on YouTube Here's quicky for you. Little Kitty, Big City - the feline-focused open-world adventure from Double Dagger Studio - is getting a little bigger. That's thanks to a free content update coming to all platforms this "summer", promising new story content, a new neighbourhood to explore, and new oddball characters to befriend. That's alongside a new cat customisation feature for you creative sorts out there. Vending Dokan!: Kozy Kiosk Vending Dokan!: Kozy Kiosk trailer.Watch on YouTube What's in a name? Well, pretty much everything in this case. Aftabi Games' Vending Dokan!: Kozy Kiosk is, just as it sounds, a cosy, laidback game about managing your own vending machine empire. You'll choose where your machines go and what they sell, and hire staff to ensure they stay stocked, clean, and in working order. There's a heavy customisation element too, as you're free to decorate the areas surrounding your vending machines in order to attract new customers. Kozy Kiosk is officially referred to as an "idle simulation", and can be played both actively and passively. And if that appeals, it launches for Steam today. Winter Burrow Winter Burrow trailer.Watch on YouTube Developer Pine Creek Games' "woodland survival game" Winter Burrow was unveiled during December's Wholesome Direct, but it's back to announce it's now coming to Switch. If you missed its original reveal, Winter Burrow casts you as a mouse who's attempting to fix up their burrow and turn it into a toasty retreat from the cold. That requires exploring the snow-covered world outside, gathering resources, crafting tools, building things, making friends, baking pies, and more. Winter Burrow launches next year and will be available for Steam, Xbox One, Xbox Series X/S, and Switch. Tales of the Shire: A Lord of the Rings Game Tales of the Shire trailer.Watch on YouTube After multiple delays, cosy hobbit life sim Tales of the Shire is almost upon us, and developer Wētā Workshop is readying for its arrival with a brand-new trailer. It's been described as a game about "finding joy in the small moments", and features all the usual life sim activities - fishing, cooking, gathering, decorating, merrymaking - with a bit of a Lord of the Rings twist. So yes, you CAN decorate your hobbit's hole. Tales of the Shire launches for Switch, PlayStation, Xbox, and PC on 29th July. Haunted Paws Haunted Paws trailer.Watch on YouTube If your interests lie at the intersection of spooky mansions and adorable pups, prepare to have your day made. In developer LazyFlock's supernatural adventure Haunted Paws, players - either solo or with a friend - control two brave (and customisable!) puppies as they explore a creepy old house in search of their human, who's been kidnapped by sinister forces. It promises puzzles, lighthearted spookiness, and even a few emotional bits. There's no release date for Haunted Paws yet, but it's coming to Steam. The Guardian of Nature The Guardian of Nature trailer.Watch on YouTube This wholesome, hand-drawn puzzle adventure from Inlusio Interactive is all about the interconnectedness of nature, and sees players embarking on a botanical journey as the lovably be-hatted Henry. Not only does Henry know his stuff about the natural world, he's also able to change his size, meaning players can explore both above and below ground as they solve puzzles to assist nature. The Guardian of Nature launches into Steam early access today, and it's coming to Switch, Xbox, iOS, and Android too. Everdeep Aurora Everdeep Aurora trailer.Watch on YouTube If you've ever thought Dig Dug would be improved if its protagonist was a cat, Everdeep Aurora might be the game for you. It follows the apocalyptic adventures of a kitten named Shell as she explores subterranean depths in search of her mother. You'll obliterate blocks, do some platforming, play mini-games, and converse with peculiar characters as you investigate the dark secrets buried below, all without a hint of combat. Its limited-colour pixel art looks wonderful, and it's coming to Steam and Switch on 10th July. Seasonala Cemetery Seasonala Cemetery trailer.Watch on YouTube From the creators of A Mortician's Tale, the "meditative" Seasonala Cemetery is a "peaceful but poignant reflection on life and death". It's set in an expansive, living cemetery that changes dynamically based on your system's time and date. The summer, for instance, might see the world bustling with vibrant life, while the winter brings quiet and snow. You can interact with NPCs and animals, rummage through nature, learn the history of the nearby city through its gravestones, or simply relax to its ambient sounds. Seasonala Cemetery is out today on Steam and itch.io, and is completely free. Camper Van: Make it Home Camper Van: Make it Home trailer.Watch on YouTube One of (bizarrely) several camper-van-themed games currently in the works, developer Malpata Studio's Make it Home is a pretty self-explanatory thing. You've got a camper van to make your own as it journey across beautiful, idyllic landscapes. Part of your goal is to solve organisational puzzles, but there's laidback interior design too. Camper Van: Make it Home is available today, alongside a demo, on Steam. Lynked: Banner of the Spark Lynked: Banner of the Spark trailer.Watch on YouTube FuzzyBot's Lynked: Banner of the Spark is a cheerily colourful action-RPG, that's part sci-fi roguelike, part relaxed life sim. At its most peaceful, you'll farm, fish, gather materials, and build your base with help from your robot pals, but that's all in service of its more frenetic hack-and-slash action. When you're ready for some proper adventure, you can brave the wilds, battle evil robot forces with a large arsenal of weapons, and search for helpful bots to bring back home. Lynked is already available on Steam, but it's coming to PS5 and Xbox Series X/S too. Omelet You Cook Omelet You Cook trailer.Watch on YouTube In this chaotic cooking roguelike from SchuBox Games, you're tasked with creating the perfect omelettes to satisfy your customers' increasingly peculiar demands. That involves combining ingredients as they fly by on a conveyor belt, from the relatively mundane to the rather more dubious, in the hope of earning enough money to increase your provisions, add useful relics to your pantry, and, hopefully, please the fearsome Principal Clucker. It all looks wonderfully ridiculous, and it launches on Steam today. Milano's Odd Job Collection Milano's Odd Job Collection trailer.Watch on YouTube Milano's Odd Job Collection (known as Milano no Arubaito Collection in Japan) is coming to the west for the very first time. It follows the adventures of 11-year-old Milano as she's left to her own devices over the summer. Free to do as she pleases, she embarks on a range of odd job - from pizza delivery to milking flying cows - in order to make money and have fun. Milano's Odd Job Collection, from developer Westone, is coming to Switch, PlayStation, Xbox, and PC later this year. Fireseide Feelings Fireseide Feelings trailer.Watch on YouTube If you've got something to get off your chest, what better place to do it than by a roaring fire in a cosy forest glade? Fireside Feelings is described as a "mental wellness experience" promoting empathy, connection, and positivity between players. Situated cosily in your customisable camp, you're able to answer questions on a range of topics, taking part in conversations between people "separated in space and time". Conversations aren't live, and there's no direct interaction with others, but the goal, according to developer Team Empreintes, is to "share experiences, express your emotions, and be a part of a caring community". It launches today on Steam. All Will Rise All Will Rise trailer.Watch on YouTube Well here's something you don't see every day. All Will Rise is a "narrative courtroom deck-builder", in which you and your team take a corrupt billionaire to court, accusing them of a river's murder. That involves accumulating cards and using them to engage in conversation battles, attempting to charm, intimidate and manipulate those you meet around the vibrant city of Muziris. "Obey a dead river god's summons - or defy them," developer Speculative Agency explains. "Pass information to violent ecoterrorists - or maintain your pacifist ideals. Convince a corporate stooge to testify for you - or blackmail him with sensitive information. Your choices will determine the [city's] fate." All Will Rise is currently crowdfunding, but it's aiming to launch on Xbox, PlayStation, Switch, and Steam. Gecko Gods Gecko Gods trailer.Watch on YouTube It's hard to go wrong with a gecko, which immediately gives developer Inresin's Gecko Gods a bit of an advantage. What we've got here is a "serene lizard-sized puzzle-platformer" set on a beautiful archipelago, in which its tiny protagonist clambers across forgotten ruins, solving puzzles as they go. There are secrets of a lost civilisation to uncover, hidden paths, and more, all of which you'll be able to explore for yourself when Gecko Gods launches for Switch, PS5, and Steam later this year. But if you're an impatient sort, a Steam demo is available now. One Move Away One Move Away trailer.Watch on YouTube If you quite fancied the idea of Unpacking, but thought it had far too much 'taking stuff out of things' for its own good, you might enjoy Ramage Games' One Move Away, which is basically the inverse experience. Here, you play as three different characters, starting with a young girl in the 1980s, gradually learning more about them as you pack their belongings away ready for another chapter in their intertwining lives. All this plays out in first-person across 20 levels, and if that takes your fancy, a Steam demo's out now ahead of a full launch on PS5, Xbox Series X/S, and PC. Heidi's Legacy: Mountains Calling Heidi's Legacy trailer.Watch on YouTube As you've probably already guessed, Heidi's Legacy: Mountains Calling takes inspiration from the classic children's stories. Which is why it's something of a surprise to learn its protagonist is called Adèle. Regardless, this is a game of grumpy old men, goat management, and alpine wandering, where you'll explore the beautiful countryside with your bleating pals, foraging for herbs, mushrooms, and more in a bid to help the nearby village. You can unlock abilities that open up more of the world, and chat to the locals in branching conversations'll that impact their lives. And as for those goats, they can provide milk, cheese, and wool. "Will you embrace slow living," asks developer Humble Reeds, "or push for bolder change?". Heidi's Legacy is coming to PC "soon". Hotel Galatic Hotel Galatic trailer.Watch on YouTube In Hotel Galactic, you're responsible for the running of a modular hotel on a strange cosmic island, which you'll customise and optimise in order to provide guests with the perfect stay. There are resources to manage, a workforce to build, and more, as you cater to the demands of your ever-growing colony, all with assistance from your ghostly Grandpa Gustav. There's a bit more to it than that, though, and the whole thing's framed by a tale of love and vengeance that's conveyed through some lovely anime-inspired art and animation. Hotel Galactic launches into Steam early access on 24th July, with consoles to follow, and a demo's available now. Out and About Out and About trailer.Watch on YouTube If it's serene forest meandering you're after, then look no further than Yaldi Games' Out and About. It's a "cosy foraging adventure" focused on exploring nature and identifying real-life plants and fungi. You'll cook recipes, make herbal remedies, and help rebuild your community after a devastating storm, all while hopefully learning a bit of botanical knowledge you can take out into the real-world. Out and About looks to be aiming for a 2025 release on PC, with a console launch to follow. And if it's piqued your curiosity, you can test out a Steam demo now. Discounty Discounty trailer.Watch on YouTube Forget the farm life; how about managing your own discount supermarket in a small harbour town? That's the premise of Discounty from Crinkle Cut Games, which sees you designing and organising your shop, managing stock levels, working the checkout, and striking trade deals. You'll make friends, navigate local drama, and expand your empire, but that doesn't mean you have to play nice. After all, can you really become filthy rich without making a few lifelong enemies along the way? Discounty launches for Switch, PlayStation, Xbox, and PC on 21st August and, yup, a demo's available now on Steam. Islanders: New Shores Islanders: New Shores trailer.Watch on YouTube We're big fans of developer GrizzlyGames' minimalist city builder Islanders around these parts, so news publisher Coatsink was developing a sequel earlier this year came as a pleasant surprise. It is, if you're unfamiliar, a game about attempting to squeeze as much onto a procedurally generated island as possible, maximising building synergies and minimising penalties to get the highest score. New Shores sounds like a gentle finessing of the formula, rather than a radical reinvention - it's got a sandbox mode as well as a high score mode now, alongside new power-ups called "boons" - but that's okay. The big news is it now has a release date and is coming to Switch, PlayStation, Xbox, and Steam on 10th July. Collector's Cove Collector's Cove trailer.Watch on YouTube VoodooDuck's Collector's Cove might be yet another farming game, but it does at least have a unique twist. For starters, your farm is on a boat endlessly sailing the oceans AND it's powered by an adorable sea monster who you'll need to forge a bond with. As you set out on a tranquil adventure across the water, you'll farm, fish, craft, and personalise your surroundings, sometimes stopping off at passing islands to catalogue their unique flora. Collector's Cove doesn't have a release date yet, but it's coming to PC and a Steam demo's available now. Town to City Town to City trailer.Watch on YouTube Fans of minimalist railway game Station to Station might want to pay attention here. Town to City is developer Galaxy Grove's follow-up to that earlier puzzler, sporting a similar voxel art aesthetic and vibe. This time around, you're charged with building quaint picturesque towns by placing shops, houses, amenities, decorations, and more - all in a bid to please your residents and encourage more to move in. Eventually, you'll have multiple towns under your care, helping the whole region grow and thrive. Town to City doesn't have a release date yet, but you can play a demo on Steam. Fishbowl Fishbowl trailer.Watch on YouTube And finally for the big, non-montage reveals, it's Fishbowl, a coming-of-age tale told over the course of a month. Developer imissmyfriends.studio describes it as a "warm and cozy story about living in isolation, nurturing friendships and understanding grief", and it's all focused on 21-year-old video editor Alo as she works from home while mourning her grandmother. As the days tick by, you'll video call loved ones, work to assemble videos, do care tasks, and solve puzzles to unpack your grandmother's belongings - recovering childhood memories as you do. There's no release date for Fishbowl yet, but it's coming to PS5 and Steam.
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  • After the flood: Malecón de Villahermosa in Villahermosa, Mexico, by Taller Mauricio Rocha, TaAU and Alejandro Castro

    With reclaimed land previously allocated to cars, the Grijalva River boardwalk offers generous public spaces and reconnects the Mexican city of Villahermosa to its river
    In Villahermosa, nature reigns supreme. Surrounded by rivers, lagoons, wild vegetation and the scorching heat of a humid tropical climate, the city’s identity is shaped by intense and unpredictable natural forces. The capital of the Mexican state of Tabasco was founded in 1564 on the banks of the Grijalva River, a vital trade route that has significantly shaped the city’s development. For locals, the river has long been both blessing and threat; major floods have been recorded since the 17th century. A devastating flood in 2007 submerged what officials estimated to be 80 per cent of the city, damaging or destroying more than 120,000 homes.
    In the aftermath of the inundation, high concrete retaining walls were built along both banks of the Grijalva River to prevent further flooding. While this was an understandable measure at first glance, it consequently caused residents to lose both their visual and physical connection with the river. As a result, people moved, particularly from the western bank where the historical centre is located, to new areas further away from the Grijalva River. The riverfront was left to deteriorate into a troubled zone. On the eastern bank, the neighbourhood of Gaviotas was already considered unsafe before the flood, yet it maintained more of its residential character.
    In 2022, 15 years after the dramatic flood, then‑president Andrés Manuel López Obrador, more commonly known as AMLO, announced the construction of a new 6km‑long riverfront promenade in Villahermosa, the capital of his home state. The idea was to enable the population to once again take pride in and live with their river, looking to Paris and Rome as examples. The monumental task, with its large urban scale and the population’s psychological trauma, was entrusted to the Ministry of Agricultural, Territorial and Urban Developmentas part of their Programa de Mejoramiento Urbano. This programme aimed to use architecture as an ‘instrument of social transformation’. High expectations were placed on these projects; architects were asked to create ‘places of national pride’ while improving everyday living conditions.
    The architectural trio of Alejandro Castro Jiménez Labora, Mauricio Rocha Iturbide, and Óscar Rodríguez Castañeda, along with their teams, were commissioned to design a linear park along both banks of the Grijalva. Each architect contributed their strength: Castro brought his expertise in poetic urban furniture; Rocha his sensitive and atmospheric architectural approach; and Rodríguez his thoughtful urban and traffic planning skills. The SEDATU team provided technical and participatory expertise, enabling contextual sensitivity by sharing essential information about the site’s topography, soil conditions and water flows.
    From the city’s existing observatory, the Torre del Caballero landmark, visitors enjoy an excellent view over the redesigned riverbanks. The historical centre and the Gaviotas neighbourhood now form a single ensemble, while the intervention carefully responds to the different conditions found along the length of the river. The project’s main objective is to reclaim some of the land previously allocated to cars and create a promenade for pedestrians and slower vehicles, punctuated with public spaces and facilities. On both sides of the river, cars are now limited to just one or two grey asphalt lanes. Running alongside are generous cycle paths and pedestrian walkways made of earth‑coloured concrete. Speed bumps in the same material and colour connect the pavements on either side of the road while helping to limit traffic speed to 30km/h, further enhancing pedestrian safety.
    Several design elements are found along almost the entire promenade. A ribbon of light‑grey benches delineates the edge of the elevated riverfront; stone walls, steps and ramps are used to negotiate the slight changes in level; planters and lush vegetation soften the transition to the walkways, creating a welcome buffer from street traffic. The most visually striking components are the tall, red‑pigmented concrete light poles on the elevated path, adorned with elegant L‑shaped steel light fixtures, which establish a strong and cohesive visual rhythm.
    Only upon closer inspection you notice the 2007 retaining walls peeking through the dense tropical vegetation. Removing these unattractive concrete barriers was never an option; they stand as a symbol of successful flood protection for the local population. The architectural team ingeniously built the elevated promenade atop the existing wall – an effective concealment from the street side while simultaneously inviting residents to reconnect with the Grijalva. 
    At the foot of the observatory, directly below the retaining wall, the earth‑toned concrete platforms of the Carlos A Madrazo Becerra Park stretch towards the river. Visitors can access the park via a ramp from the promenade on the western bank or by ferry from the opposite side. In the park, concrete furnishings invite visitors to linger among tropical vegetation set against tall natural stone walls. Importantly, it is a space that is durable and requires minimal maintenance – a survival formula for public parks in the Mexican context. Small traces on the concrete benches reveal that the park weathered its baptism of fire last year: the design accommodates the river’s natural dynamics, adapting to fluctuating water levels without compromising public safety. Beyond providing much‑needed shade, the extensive planting of native, low‑maintenance plants on both riverbanks has improved soil stability.
    Above the park, on a broad extension of the elevated pathway, stand three long, elegant buildings with large cantilevered roofs supported by hefty beams resting on distinctive double columns. The tall glass walls that enclose the interiors are set back, creating a visual flow between interior and exterior spaces. While the beams evoke timber construction, they – like the columns – are made of the same pigmented concrete used for the promenade paving. Despite their refined composition, these structures have remained largely unused since their completion over a year ago, neither serving their intended function as restaurants nor hosting alternative uses. Even the beautifully designed park sees only limited public engagement. The ambitious goal of SEDATU with the PMU projects to ‘counteract violence and strengthen the social fabric’ appears, for now, to have fallen short in this area. According to national statistics, Villahermosa ranks first in perceived insecurity among Mexican cities. This sense of insecurity is tangible on the promenade by the city centre, where buildings that look abandoned contribute to an atmosphere of neglect.
    The situation is markedly different on the opposite riverbank, in the Gaviotas neighbourhood. Construction of the 3.5km promenade on this side began in 2021 with three open pavilions housing several small kiosks, which quickly evolved into popular taco stands. The Plaza Solidaridad, revitalised by the architectural trio, draws people from the surrounding vibrant neighbourhood. Further south, the final section that was built is a large sports area and children’s playground, which were embraced by the local community even before their official inauguration in February 2024. Especially after sunset, when the air cools, the well‑lit Gaviotas riverfront comes to life. During daylight hours, however, air‑conditioned shopping centres remain the preferred gathering places for the residents of Villahermosa.
    Rocha describes the city’s new promenade as a ‘jazz composition’, a striking metaphor that speaks of rhythmic complexity and the freedom to improvise. With just a few designed elements and carefully selected colours, the architects have harmoniously layered the river’s urban spaces. The project is earning international recognition but, in Mexico, it faced sharp criticism and was overshadowed by accusations of nepotism. Castro is a friend of AMLO’s son, and the fact that the intervention took place in the home state of the then‑president, coupled with its substantial budget by local standards, drew considerable attention. According to residents, this undermined public acceptance. When asked about the negative press, Rocha speaks of the need to develop a ‘crisis muscle’; he says architects working on public projects in Mexico must ‘let go of perfectionism’ as much lies beyond their control. 
    During AMLO’s six‑year term, which ended in 2024, SEDATU implemented 1,300 PMU projects in 193 highly marginalised municipalities across the country. While many of these interventions undoubtedly improved people’s quality of life, the Villahermosa riverside project also reveals architecture’s limitations, exposing some of the programme’s weaknesses: architectural interventions often act as sticking plasters on an extensively damaged urban fabric. They are handed over from a national ministry with comprehensive expertise and funding to local governments lacking the means to sustain them. Although SEDATU conducted participatory consultations during the project’s implementation, this engagement was absent once the project was completed. Public acceptance and appropriation can take time; what this project does is send an invitation out.

    2025-06-05
    Reuben J Brown

    Share

    AR June 2025RoadsBuy Now
    #after #flood #malecón #villahermosa #mexico
    After the flood: Malecón de Villahermosa in Villahermosa, Mexico, by Taller Mauricio Rocha, TaAU and Alejandro Castro
    With reclaimed land previously allocated to cars, the Grijalva River boardwalk offers generous public spaces and reconnects the Mexican city of Villahermosa to its river In Villahermosa, nature reigns supreme. Surrounded by rivers, lagoons, wild vegetation and the scorching heat of a humid tropical climate, the city’s identity is shaped by intense and unpredictable natural forces. The capital of the Mexican state of Tabasco was founded in 1564 on the banks of the Grijalva River, a vital trade route that has significantly shaped the city’s development. For locals, the river has long been both blessing and threat; major floods have been recorded since the 17th century. A devastating flood in 2007 submerged what officials estimated to be 80 per cent of the city, damaging or destroying more than 120,000 homes. In the aftermath of the inundation, high concrete retaining walls were built along both banks of the Grijalva River to prevent further flooding. While this was an understandable measure at first glance, it consequently caused residents to lose both their visual and physical connection with the river. As a result, people moved, particularly from the western bank where the historical centre is located, to new areas further away from the Grijalva River. The riverfront was left to deteriorate into a troubled zone. On the eastern bank, the neighbourhood of Gaviotas was already considered unsafe before the flood, yet it maintained more of its residential character. In 2022, 15 years after the dramatic flood, then‑president Andrés Manuel López Obrador, more commonly known as AMLO, announced the construction of a new 6km‑long riverfront promenade in Villahermosa, the capital of his home state. The idea was to enable the population to once again take pride in and live with their river, looking to Paris and Rome as examples. The monumental task, with its large urban scale and the population’s psychological trauma, was entrusted to the Ministry of Agricultural, Territorial and Urban Developmentas part of their Programa de Mejoramiento Urbano. This programme aimed to use architecture as an ‘instrument of social transformation’. High expectations were placed on these projects; architects were asked to create ‘places of national pride’ while improving everyday living conditions. The architectural trio of Alejandro Castro Jiménez Labora, Mauricio Rocha Iturbide, and Óscar Rodríguez Castañeda, along with their teams, were commissioned to design a linear park along both banks of the Grijalva. Each architect contributed their strength: Castro brought his expertise in poetic urban furniture; Rocha his sensitive and atmospheric architectural approach; and Rodríguez his thoughtful urban and traffic planning skills. The SEDATU team provided technical and participatory expertise, enabling contextual sensitivity by sharing essential information about the site’s topography, soil conditions and water flows. From the city’s existing observatory, the Torre del Caballero landmark, visitors enjoy an excellent view over the redesigned riverbanks. The historical centre and the Gaviotas neighbourhood now form a single ensemble, while the intervention carefully responds to the different conditions found along the length of the river. The project’s main objective is to reclaim some of the land previously allocated to cars and create a promenade for pedestrians and slower vehicles, punctuated with public spaces and facilities. On both sides of the river, cars are now limited to just one or two grey asphalt lanes. Running alongside are generous cycle paths and pedestrian walkways made of earth‑coloured concrete. Speed bumps in the same material and colour connect the pavements on either side of the road while helping to limit traffic speed to 30km/h, further enhancing pedestrian safety. Several design elements are found along almost the entire promenade. A ribbon of light‑grey benches delineates the edge of the elevated riverfront; stone walls, steps and ramps are used to negotiate the slight changes in level; planters and lush vegetation soften the transition to the walkways, creating a welcome buffer from street traffic. The most visually striking components are the tall, red‑pigmented concrete light poles on the elevated path, adorned with elegant L‑shaped steel light fixtures, which establish a strong and cohesive visual rhythm. Only upon closer inspection you notice the 2007 retaining walls peeking through the dense tropical vegetation. Removing these unattractive concrete barriers was never an option; they stand as a symbol of successful flood protection for the local population. The architectural team ingeniously built the elevated promenade atop the existing wall – an effective concealment from the street side while simultaneously inviting residents to reconnect with the Grijalva.  At the foot of the observatory, directly below the retaining wall, the earth‑toned concrete platforms of the Carlos A Madrazo Becerra Park stretch towards the river. Visitors can access the park via a ramp from the promenade on the western bank or by ferry from the opposite side. In the park, concrete furnishings invite visitors to linger among tropical vegetation set against tall natural stone walls. Importantly, it is a space that is durable and requires minimal maintenance – a survival formula for public parks in the Mexican context. Small traces on the concrete benches reveal that the park weathered its baptism of fire last year: the design accommodates the river’s natural dynamics, adapting to fluctuating water levels without compromising public safety. Beyond providing much‑needed shade, the extensive planting of native, low‑maintenance plants on both riverbanks has improved soil stability. Above the park, on a broad extension of the elevated pathway, stand three long, elegant buildings with large cantilevered roofs supported by hefty beams resting on distinctive double columns. The tall glass walls that enclose the interiors are set back, creating a visual flow between interior and exterior spaces. While the beams evoke timber construction, they – like the columns – are made of the same pigmented concrete used for the promenade paving. Despite their refined composition, these structures have remained largely unused since their completion over a year ago, neither serving their intended function as restaurants nor hosting alternative uses. Even the beautifully designed park sees only limited public engagement. The ambitious goal of SEDATU with the PMU projects to ‘counteract violence and strengthen the social fabric’ appears, for now, to have fallen short in this area. According to national statistics, Villahermosa ranks first in perceived insecurity among Mexican cities. This sense of insecurity is tangible on the promenade by the city centre, where buildings that look abandoned contribute to an atmosphere of neglect. The situation is markedly different on the opposite riverbank, in the Gaviotas neighbourhood. Construction of the 3.5km promenade on this side began in 2021 with three open pavilions housing several small kiosks, which quickly evolved into popular taco stands. The Plaza Solidaridad, revitalised by the architectural trio, draws people from the surrounding vibrant neighbourhood. Further south, the final section that was built is a large sports area and children’s playground, which were embraced by the local community even before their official inauguration in February 2024. Especially after sunset, when the air cools, the well‑lit Gaviotas riverfront comes to life. During daylight hours, however, air‑conditioned shopping centres remain the preferred gathering places for the residents of Villahermosa. Rocha describes the city’s new promenade as a ‘jazz composition’, a striking metaphor that speaks of rhythmic complexity and the freedom to improvise. With just a few designed elements and carefully selected colours, the architects have harmoniously layered the river’s urban spaces. The project is earning international recognition but, in Mexico, it faced sharp criticism and was overshadowed by accusations of nepotism. Castro is a friend of AMLO’s son, and the fact that the intervention took place in the home state of the then‑president, coupled with its substantial budget by local standards, drew considerable attention. According to residents, this undermined public acceptance. When asked about the negative press, Rocha speaks of the need to develop a ‘crisis muscle’; he says architects working on public projects in Mexico must ‘let go of perfectionism’ as much lies beyond their control.  During AMLO’s six‑year term, which ended in 2024, SEDATU implemented 1,300 PMU projects in 193 highly marginalised municipalities across the country. While many of these interventions undoubtedly improved people’s quality of life, the Villahermosa riverside project also reveals architecture’s limitations, exposing some of the programme’s weaknesses: architectural interventions often act as sticking plasters on an extensively damaged urban fabric. They are handed over from a national ministry with comprehensive expertise and funding to local governments lacking the means to sustain them. Although SEDATU conducted participatory consultations during the project’s implementation, this engagement was absent once the project was completed. Public acceptance and appropriation can take time; what this project does is send an invitation out. 2025-06-05 Reuben J Brown Share AR June 2025RoadsBuy Now #after #flood #malecón #villahermosa #mexico
    WWW.ARCHITECTURAL-REVIEW.COM
    After the flood: Malecón de Villahermosa in Villahermosa, Mexico, by Taller Mauricio Rocha, TaAU and Alejandro Castro
    With reclaimed land previously allocated to cars, the Grijalva River boardwalk offers generous public spaces and reconnects the Mexican city of Villahermosa to its river In Villahermosa, nature reigns supreme. Surrounded by rivers, lagoons, wild vegetation and the scorching heat of a humid tropical climate, the city’s identity is shaped by intense and unpredictable natural forces. The capital of the Mexican state of Tabasco was founded in 1564 on the banks of the Grijalva River, a vital trade route that has significantly shaped the city’s development. For locals, the river has long been both blessing and threat; major floods have been recorded since the 17th century. A devastating flood in 2007 submerged what officials estimated to be 80 per cent of the city, damaging or destroying more than 120,000 homes. In the aftermath of the inundation, high concrete retaining walls were built along both banks of the Grijalva River to prevent further flooding. While this was an understandable measure at first glance, it consequently caused residents to lose both their visual and physical connection with the river. As a result, people moved, particularly from the western bank where the historical centre is located, to new areas further away from the Grijalva River. The riverfront was left to deteriorate into a troubled zone. On the eastern bank, the neighbourhood of Gaviotas was already considered unsafe before the flood, yet it maintained more of its residential character. In 2022, 15 years after the dramatic flood, then‑president Andrés Manuel López Obrador, more commonly known as AMLO, announced the construction of a new 6km‑long riverfront promenade in Villahermosa, the capital of his home state. The idea was to enable the population to once again take pride in and live with their river, looking to Paris and Rome as examples. The monumental task, with its large urban scale and the population’s psychological trauma, was entrusted to the Ministry of Agricultural, Territorial and Urban Development (SEDATU) as part of their Programa de Mejoramiento Urbano (Urban Improvement Programme, or PMU). This programme aimed to use architecture as an ‘instrument of social transformation’. High expectations were placed on these projects; architects were asked to create ‘places of national pride’ while improving everyday living conditions. The architectural trio of Alejandro Castro Jiménez Labora, Mauricio Rocha Iturbide, and Óscar Rodríguez Castañeda, along with their teams, were commissioned to design a linear park along both banks of the Grijalva. Each architect contributed their strength: Castro brought his expertise in poetic urban furniture; Rocha his sensitive and atmospheric architectural approach; and Rodríguez his thoughtful urban and traffic planning skills. The SEDATU team provided technical and participatory expertise, enabling contextual sensitivity by sharing essential information about the site’s topography, soil conditions and water flows. From the city’s existing observatory, the Torre del Caballero landmark, visitors enjoy an excellent view over the redesigned riverbanks. The historical centre and the Gaviotas neighbourhood now form a single ensemble, while the intervention carefully responds to the different conditions found along the length of the river. The project’s main objective is to reclaim some of the land previously allocated to cars and create a promenade for pedestrians and slower vehicles, punctuated with public spaces and facilities. On both sides of the river, cars are now limited to just one or two grey asphalt lanes. Running alongside are generous cycle paths and pedestrian walkways made of earth‑coloured concrete. Speed bumps in the same material and colour connect the pavements on either side of the road while helping to limit traffic speed to 30km/h, further enhancing pedestrian safety. Several design elements are found along almost the entire promenade. A ribbon of light‑grey benches delineates the edge of the elevated riverfront; stone walls, steps and ramps are used to negotiate the slight changes in level; planters and lush vegetation soften the transition to the walkways, creating a welcome buffer from street traffic. The most visually striking components are the tall, red‑pigmented concrete light poles on the elevated path, adorned with elegant L‑shaped steel light fixtures, which establish a strong and cohesive visual rhythm. Only upon closer inspection you notice the 2007 retaining walls peeking through the dense tropical vegetation. Removing these unattractive concrete barriers was never an option; they stand as a symbol of successful flood protection for the local population. The architectural team ingeniously built the elevated promenade atop the existing wall – an effective concealment from the street side while simultaneously inviting residents to reconnect with the Grijalva.  At the foot of the observatory, directly below the retaining wall, the earth‑toned concrete platforms of the Carlos A Madrazo Becerra Park stretch towards the river. Visitors can access the park via a ramp from the promenade on the western bank or by ferry from the opposite side. In the park, concrete furnishings invite visitors to linger among tropical vegetation set against tall natural stone walls. Importantly, it is a space that is durable and requires minimal maintenance – a survival formula for public parks in the Mexican context. Small traces on the concrete benches reveal that the park weathered its baptism of fire last year: the design accommodates the river’s natural dynamics, adapting to fluctuating water levels without compromising public safety. Beyond providing much‑needed shade, the extensive planting of native, low‑maintenance plants on both riverbanks has improved soil stability. Above the park, on a broad extension of the elevated pathway, stand three long, elegant buildings with large cantilevered roofs supported by hefty beams resting on distinctive double columns. The tall glass walls that enclose the interiors are set back, creating a visual flow between interior and exterior spaces. While the beams evoke timber construction, they – like the columns – are made of the same pigmented concrete used for the promenade paving. Despite their refined composition, these structures have remained largely unused since their completion over a year ago, neither serving their intended function as restaurants nor hosting alternative uses. Even the beautifully designed park sees only limited public engagement. The ambitious goal of SEDATU with the PMU projects to ‘counteract violence and strengthen the social fabric’ appears, for now, to have fallen short in this area. According to national statistics, Villahermosa ranks first in perceived insecurity among Mexican cities. This sense of insecurity is tangible on the promenade by the city centre, where buildings that look abandoned contribute to an atmosphere of neglect. The situation is markedly different on the opposite riverbank, in the Gaviotas neighbourhood. Construction of the 3.5km promenade on this side began in 2021 with three open pavilions housing several small kiosks, which quickly evolved into popular taco stands. The Plaza Solidaridad, revitalised by the architectural trio, draws people from the surrounding vibrant neighbourhood. Further south, the final section that was built is a large sports area and children’s playground, which were embraced by the local community even before their official inauguration in February 2024. Especially after sunset, when the air cools, the well‑lit Gaviotas riverfront comes to life. During daylight hours, however, air‑conditioned shopping centres remain the preferred gathering places for the residents of Villahermosa. Rocha describes the city’s new promenade as a ‘jazz composition’, a striking metaphor that speaks of rhythmic complexity and the freedom to improvise. With just a few designed elements and carefully selected colours, the architects have harmoniously layered the river’s urban spaces. The project is earning international recognition but, in Mexico, it faced sharp criticism and was overshadowed by accusations of nepotism. Castro is a friend of AMLO’s son, and the fact that the intervention took place in the home state of the then‑president, coupled with its substantial budget by local standards, drew considerable attention. According to residents, this undermined public acceptance. When asked about the negative press, Rocha speaks of the need to develop a ‘crisis muscle’; he says architects working on public projects in Mexico must ‘let go of perfectionism’ as much lies beyond their control.  During AMLO’s six‑year term, which ended in 2024, SEDATU implemented 1,300 PMU projects in 193 highly marginalised municipalities across the country. While many of these interventions undoubtedly improved people’s quality of life, the Villahermosa riverside project also reveals architecture’s limitations, exposing some of the programme’s weaknesses: architectural interventions often act as sticking plasters on an extensively damaged urban fabric. They are handed over from a national ministry with comprehensive expertise and funding to local governments lacking the means to sustain them. Although SEDATU conducted participatory consultations during the project’s implementation, this engagement was absent once the project was completed. Public acceptance and appropriation can take time; what this project does is send an invitation out. 2025-06-05 Reuben J Brown Share AR June 2025RoadsBuy Now
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  • GHD and SLA teaming up to deliver major infrastructure design for Toronto’s newest island

    Ookwemin Minising Aerial photo with project area outline. Credit: Waterfront Toronto
    Global professional services company, GHD, and Danish nature-based design studio, SLA, have been awarded the role of prime consultant by Waterfront Toronto for phase one of infrastructure and streetscape design for a new island community.
    Formerly known as Villiers Island, Ookwemin Minising is a new island born from an ambitious flood protection and river restoration project. The Don River, a historic gathering place, will be at the heart of this future community.
    The island, which is planned to be home to more than 15,000 people, will also be a destination where people will visit to relax and explore. The first new residents of this island community are expected to move in by 2031.
    For the project, GHD, the prime consultant and technical lead, and SLA, design lead for urban realm and landscape, will deliver a new urban environment that aims to honour the legacy of the Don River through an approach rooted in resilient infrastructure, cultural memory and deep ecological integration.
    Drawing inspiration from global precedents and local Indigenous knowledge, the team’s “Growing Streets” concept proposes streetscapes that evolve like living ecosystems.
    “This project represents a significant milestone for Toronto’s waterfront revitalization,” said Chris Hunter, GHD chief executive officer for the Americas. “By integrating innovative engineering with responsive design, our team will help create infrastructure that’s not just functional, but truly adaptive to community needs while honoring the ecological transformation nearing completion at the Don River mouth. This approach exemplifies our commitment to building resilient systems that evolve with the communities they serve.”
    The team, which includes architects Allies and Morrison, will integrate design for streetscapes and public realm with a review of the density and built form on the island, building on years of planning to realize this new neighbourhood.
    “Tri-government investment unlocked the potential of the Port Lands, allowing us to create a brand new island,” says Chris Glaisek, chief planning and design officer at Waterfront Toronto. “Now, renewed investment in waterfront revitalization means this new island is ready to launch. By integrating design for streets and public realm with a review of built form on the island, this team can build on the planning done by the City of Toronto, Waterfront Toronto and CreateTO to deliver as much new housing as possible, while building a truly world-class neighbourhood.”
    At the heart of the team’s vision for Ookwemin Minising lies a next-practice model for climate-adaptive urbanism. Guided by seven core principles, including surface-level rainwater management, soil repurposing, native vegetation and social spaces that foster mobility and interaction, the design will champion active mobility through integrated pedestrian and biodiversity corridors woven throughout the island.
    These corridors can provide optimal microclimates for outdoor comfort while managing storm water, linking and strengthening ecologies and connecting people with nature.
    Informed by leading examples from cities like Copenhagen, Oslo, and London, the design will seek to maximize sustainability without relying on future technologies.
    “We’re thrilled to bring our Growing Streets vision to life in Toronto,” said Rasmus Astrup, design principal and partner at SLA. “This is urban design at its most alive – where trees, water, wind, soil and people grow and flow together. The streetscape design of Ookwemin Minising is not just about infrastructure, it’s about creating a living cityscape that breathes with the seasons, nurtures biodiversity and supports everyday life in inspiring, joyful ways. In Ookwemin Minising, every street becomes a celebration – of the land, of the water, of our heritage and of all the life of Toronto.”
    The infrastructure designs for Ookwemin Minising will incorporate  plantings, nature-integrated public seating, and climate-buffering vegetation to create a vibrant and adaptive civic experience.
    The team envisions a design that would build public awareness of ecological processes while enhancing urban resilience and well-being. The vision embraces a holistic design approach that integrates street configurations, building scales, and public spaces to create a cohesive and sustainable community.
    Rooted in the values of the surrounding Port Lands and celebrating the area’s enduring industrial, maritime and Indigenous histories, the team’s design for Ookwemin Minising will aim to set a new benchmark for culturally and ecologically responsive waterfront development in North America.

    The project will be brought to life by a group of industry-leading consultants, including: 

    GHD: Engineering design services, planning services, environmental services and construction administration
    SLA: Design lead for urban realm and landscape
    Trophic Design: Co-designer with SLA for Indigenous landscape design and knowledge
    Transsolar: Sustainability and low-carbon infrastructure systems
    Monumental Projects: Public engagement and community outreach
    Level Playing Field: Accessibility services
    Allies and Morrison: Architectural lead

     
    The post GHD and SLA teaming up to deliver major infrastructure design for Toronto’s newest island appeared first on Canadian Architect.
    #ghd #sla #teaming #deliver #major
    GHD and SLA teaming up to deliver major infrastructure design for Toronto’s newest island
    Ookwemin Minising Aerial photo with project area outline. Credit: Waterfront Toronto Global professional services company, GHD, and Danish nature-based design studio, SLA, have been awarded the role of prime consultant by Waterfront Toronto for phase one of infrastructure and streetscape design for a new island community. Formerly known as Villiers Island, Ookwemin Minising is a new island born from an ambitious flood protection and river restoration project. The Don River, a historic gathering place, will be at the heart of this future community. The island, which is planned to be home to more than 15,000 people, will also be a destination where people will visit to relax and explore. The first new residents of this island community are expected to move in by 2031. For the project, GHD, the prime consultant and technical lead, and SLA, design lead for urban realm and landscape, will deliver a new urban environment that aims to honour the legacy of the Don River through an approach rooted in resilient infrastructure, cultural memory and deep ecological integration. Drawing inspiration from global precedents and local Indigenous knowledge, the team’s “Growing Streets” concept proposes streetscapes that evolve like living ecosystems. “This project represents a significant milestone for Toronto’s waterfront revitalization,” said Chris Hunter, GHD chief executive officer for the Americas. “By integrating innovative engineering with responsive design, our team will help create infrastructure that’s not just functional, but truly adaptive to community needs while honoring the ecological transformation nearing completion at the Don River mouth. This approach exemplifies our commitment to building resilient systems that evolve with the communities they serve.” The team, which includes architects Allies and Morrison, will integrate design for streetscapes and public realm with a review of the density and built form on the island, building on years of planning to realize this new neighbourhood. “Tri-government investment unlocked the potential of the Port Lands, allowing us to create a brand new island,” says Chris Glaisek, chief planning and design officer at Waterfront Toronto. “Now, renewed investment in waterfront revitalization means this new island is ready to launch. By integrating design for streets and public realm with a review of built form on the island, this team can build on the planning done by the City of Toronto, Waterfront Toronto and CreateTO to deliver as much new housing as possible, while building a truly world-class neighbourhood.” At the heart of the team’s vision for Ookwemin Minising lies a next-practice model for climate-adaptive urbanism. Guided by seven core principles, including surface-level rainwater management, soil repurposing, native vegetation and social spaces that foster mobility and interaction, the design will champion active mobility through integrated pedestrian and biodiversity corridors woven throughout the island. These corridors can provide optimal microclimates for outdoor comfort while managing storm water, linking and strengthening ecologies and connecting people with nature. Informed by leading examples from cities like Copenhagen, Oslo, and London, the design will seek to maximize sustainability without relying on future technologies. “We’re thrilled to bring our Growing Streets vision to life in Toronto,” said Rasmus Astrup, design principal and partner at SLA. “This is urban design at its most alive – where trees, water, wind, soil and people grow and flow together. The streetscape design of Ookwemin Minising is not just about infrastructure, it’s about creating a living cityscape that breathes with the seasons, nurtures biodiversity and supports everyday life in inspiring, joyful ways. In Ookwemin Minising, every street becomes a celebration – of the land, of the water, of our heritage and of all the life of Toronto.” The infrastructure designs for Ookwemin Minising will incorporate  plantings, nature-integrated public seating, and climate-buffering vegetation to create a vibrant and adaptive civic experience. The team envisions a design that would build public awareness of ecological processes while enhancing urban resilience and well-being. The vision embraces a holistic design approach that integrates street configurations, building scales, and public spaces to create a cohesive and sustainable community. Rooted in the values of the surrounding Port Lands and celebrating the area’s enduring industrial, maritime and Indigenous histories, the team’s design for Ookwemin Minising will aim to set a new benchmark for culturally and ecologically responsive waterfront development in North America. The project will be brought to life by a group of industry-leading consultants, including:  GHD: Engineering design services, planning services, environmental services and construction administration SLA: Design lead for urban realm and landscape Trophic Design: Co-designer with SLA for Indigenous landscape design and knowledge Transsolar: Sustainability and low-carbon infrastructure systems Monumental Projects: Public engagement and community outreach Level Playing Field: Accessibility services Allies and Morrison: Architectural lead   The post GHD and SLA teaming up to deliver major infrastructure design for Toronto’s newest island appeared first on Canadian Architect. #ghd #sla #teaming #deliver #major
    WWW.CANADIANARCHITECT.COM
    GHD and SLA teaming up to deliver major infrastructure design for Toronto’s newest island
    Ookwemin Minising Aerial photo with project area outline. Credit: Waterfront Toronto Global professional services company, GHD, and Danish nature-based design studio, SLA, have been awarded the role of prime consultant by Waterfront Toronto for phase one of infrastructure and streetscape design for a new island community. Formerly known as Villiers Island, Ookwemin Minising is a new island born from an ambitious flood protection and river restoration project. The Don River, a historic gathering place, will be at the heart of this future community. The island, which is planned to be home to more than 15,000 people, will also be a destination where people will visit to relax and explore. The first new residents of this island community are expected to move in by 2031. For the project, GHD, the prime consultant and technical lead, and SLA, design lead for urban realm and landscape, will deliver a new urban environment that aims to honour the legacy of the Don River through an approach rooted in resilient infrastructure, cultural memory and deep ecological integration. Drawing inspiration from global precedents and local Indigenous knowledge, the team’s “Growing Streets” concept proposes streetscapes that evolve like living ecosystems. “This project represents a significant milestone for Toronto’s waterfront revitalization,” said Chris Hunter, GHD chief executive officer for the Americas. “By integrating innovative engineering with responsive design, our team will help create infrastructure that’s not just functional, but truly adaptive to community needs while honoring the ecological transformation nearing completion at the Don River mouth. This approach exemplifies our commitment to building resilient systems that evolve with the communities they serve.” The team, which includes architects Allies and Morrison, will integrate design for streetscapes and public realm with a review of the density and built form on the island, building on years of planning to realize this new neighbourhood. “Tri-government investment unlocked the potential of the Port Lands, allowing us to create a brand new island,” says Chris Glaisek, chief planning and design officer at Waterfront Toronto. “Now, renewed investment in waterfront revitalization means this new island is ready to launch. By integrating design for streets and public realm with a review of built form on the island, this team can build on the planning done by the City of Toronto, Waterfront Toronto and CreateTO to deliver as much new housing as possible, while building a truly world-class neighbourhood.” At the heart of the team’s vision for Ookwemin Minising lies a next-practice model for climate-adaptive urbanism. Guided by seven core principles, including surface-level rainwater management, soil repurposing, native vegetation and social spaces that foster mobility and interaction, the design will champion active mobility through integrated pedestrian and biodiversity corridors woven throughout the island. These corridors can provide optimal microclimates for outdoor comfort while managing storm water, linking and strengthening ecologies and connecting people with nature. Informed by leading examples from cities like Copenhagen, Oslo, and London, the design will seek to maximize sustainability without relying on future technologies. “We’re thrilled to bring our Growing Streets vision to life in Toronto,” said Rasmus Astrup, design principal and partner at SLA. “This is urban design at its most alive – where trees, water, wind, soil and people grow and flow together. The streetscape design of Ookwemin Minising is not just about infrastructure, it’s about creating a living cityscape that breathes with the seasons, nurtures biodiversity and supports everyday life in inspiring, joyful ways. In Ookwemin Minising, every street becomes a celebration – of the land, of the water, of our heritage and of all the life of Toronto.” The infrastructure designs for Ookwemin Minising will incorporate  plantings, nature-integrated public seating, and climate-buffering vegetation to create a vibrant and adaptive civic experience. The team envisions a design that would build public awareness of ecological processes while enhancing urban resilience and well-being. The vision embraces a holistic design approach that integrates street configurations, building scales, and public spaces to create a cohesive and sustainable community. Rooted in the values of the surrounding Port Lands and celebrating the area’s enduring industrial, maritime and Indigenous histories, the team’s design for Ookwemin Minising will aim to set a new benchmark for culturally and ecologically responsive waterfront development in North America. The project will be brought to life by a group of industry-leading consultants, including:  GHD (prime consultant): Engineering design services, planning services, environmental services and construction administration SLA: Design lead for urban realm and landscape Trophic Design: Co-designer with SLA for Indigenous landscape design and knowledge Transsolar: Sustainability and low-carbon infrastructure systems Monumental Projects: Public engagement and community outreach Level Playing Field: Accessibility services Allies and Morrison: Architectural lead   The post GHD and SLA teaming up to deliver major infrastructure design for Toronto’s newest island appeared first on Canadian Architect.
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  • Prelude To Summer (June 2025 Wallpapers Edition)

    There’s an artist in everyone. Some bring their ideas to life with digital tools, others capture the perfect moment with a camera or love to grab pen and paper to create little doodles or pieces of lettering. And even if you think you’re far from being an artist, well, why not explore it? It might just be hidden somewhere deep inside of you.

    For more than 14 years already our monthly wallpapers series has been the perfect opportunity to do just that: to break out of your daily routine and get fully immersed in a creative little project. This month is no exception, of course.

    For this post, artists and designers from across the globe once again put their creative skills to the test and designed beautiful, unique, and inspiring desktop wallpapers to accompany you through the new month. You’ll find their artworks compiled below, along with a selection of June favorites from our wallpapers archives that are just too good to be forgotten. A huge thank-you to everyone who shared their designs with us this time around — you’re smashing!

    If you, too, would like to get featured in one of our next wallpapers posts, please don’t hesitate to submit your design. We can’t wait to see what you’ll come up with!

    You can click on every image to see a larger preview.
    We respect and carefully consider the ideas and motivation behind each and every artist’s work. This is why we give all artists the full freedom to explore their creativity and express emotions and experience through their works. This is also why the themes of the wallpapers weren’t anyhow influenced by us but rather designed from scratch by the artists themselves.

    June Is For Nature
    “In this illustration, Earth is planting a little tree — taking care, smiling, doing its part. It’s a reminder that even small acts make a difference. Since World Environment Day falls in June, there’s no better time to give back to the planet.” — Designed by Ginger IT Solutions from Serbia.

    preview
    with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1020, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440
    without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1020, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    Tastes Of June
    “A vibrant June wallpaper featuring strawberries and fresh oranges, capturing the essence of early summer with bright colors and seasonal charm.” — Designed by Libra Fire from Serbia.

    preview
    with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440
    without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    A Bibliophile’s Shelf
    “Some of my favorite things to do are reading and listening to music. I know that there are a lot of people that also enjoy these hobbies, so I thought it would be a perfect thing to represent in my wallpaper.” — Designed by Cecelia Otis from the United States.

    preview
    with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1200, 1920x1440, 2560x1440
    without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1200, 1920x1440, 2560x1440

    Solana
    “Spanish origin, meaning ‘sunshine’.” — Designed by Bhabna Basak from India.

    preview
    with calendar: 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440
    without calendar: 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    Here Comes The Sun
    Designed by Ricardo Gimenes from Spain.

    preview
    with calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160
    without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160

    Nature’s Melody
    “With eyes closed and music on, she blends into the rhythm of the earth, where every note breathes nature.” — Designed by Design Studio from India.

    preview
    with calendar: 800x600, 1280x1024, 1600x1200, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440
    without calendar: 800x600, 1280x1024, 1600x1200, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    Silent Glimmer
    “In the hush of shadows, a single amber eye pierces the dark — silent, watchful, eternal.” — Designed by Kasturi Palmal from India.

    preview
    with calendar: 800x600, 1280x1024, 1600x1200, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440
    without calendar: 800x600, 1280x1024, 1600x1200, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    Ice Cream
    “To me, ice cream is one of the most iconic symbols of summer. So, what better way to represent the first month of summer than through an iconic summer snack.” — Designed by Danielle May from Pennsylvania, United States.

    preview
    with calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440
    without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    Silly Cats
    “I really loved the fun content aware effect and wanted to play around with it for this wallpaper with some cute cats.” — Designed by Italia Storey from the United States.

    preview
    with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440
    without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    In Case Of Nothing To Do
    Designed by Ricardo Gimenes from Spain.

    preview
    with calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160
    without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160

    Pink Hours
    “With long-lasting days, it is pleasant to spend hours walking at dusk. This photo was taken in an illuminated garden.” — Designed by Philippe Brouard from France.

    preview
    with calendar: 1024x768, 1366x768, 1600x1200, 1920x1080, 1920x1200, 2560x1440, 2560x1600, 2880x1800
    without calendar: 1024x768, 1366x768, 1600x1200, 1920x1080, 1920x1200, 2560x1440, 2560x1600, 2880x1800

    What’s The Best That Could Happen?
    Designed by Grace DiNella from Doylestown, PA, United States.

    preview
    with calendar: 320x480, 640x480, 800x480, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x900, 1400x1050, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440
    without calendar: 320x480, 640x480, 800x480, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x900, 1400x1050, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    Purrsuit
    “Recently I have been indulging in fishing as a means of a hobby, and the combined peace and thrill of the activity inspires me. I also love cats, so I thought combining the two subjects would make a stellar wallpaper, especially considering that these two topics already fall hand in hand with each other!” — Designed by Lilianna Damian from Scranton, PA, United States.

    preview
    with calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440
    without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    Happy Best Friends Day!
    “Today’s all about celebrating the ones who laugh with us, cry with us, and always have our backs — our best friends. Whether it’s been years or just a few months, every moment with them means something special. Tag your ride-or-die, your soul sibling, your partner in crime - and let them know just how much they mean to you.” — Designed by PopArt Studio from Serbia.

    preview
    with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440
    without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    Travel Time
    “June is our favorite time of the year because the keenly anticipated sunny weather inspires us to travel. Stuck at the airport, waiting for our flight but still excited about wayfaring, we often start dreaming about the new places we are going to visit. Where will you travel to this summer? Wherever you go, we wish you a pleasant journey!” — Designed by PopArt Studio from Serbia.

    preview
    without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    Summer Coziness
    “I’ve waited for this summer more than I waited for any other summer since I was a kid. I dream of watermelon, strawberries, and lots of colors.” — Designed by Kate Jameson from the United States.

    preview
    without calendar: 320x480, 1024x1024, 1280x720, 1680x1200, 1920x1080, 2560x1440

    Deep Dive
    “Summer rains, sunny days, and a whole month to enjoy. Dive deep inside your passions and let them guide you.” — Designed by Ana Masnikosa from Belgrade, Serbia.

    preview
    without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    All-Seeing Eye
    Designed by Ricardo Gimenes from Spain.

    preview
    without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160

    Join The Wave
    “The month of warmth and nice weather is finally here. We found inspiration in the World Oceans Day which occurs on June 8th and celebrates the wave of change worldwide. Join the wave and dive in!” — Designed by PopArt Studio from Serbia.

    preview
    without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    Create Your Own Path
    “Nice weather has arrived! Clean the dust off your bike and explore your hometown from a different angle! Invite a friend or loved one and share the joy of cycling. Whether you decide to go for a city ride or a ride in nature, the time spent on a bicycle will make you feel free and happy. So don’t wait, take your bike and call your loved one because happiness is greater only when it is shared. Happy World Bike Day!” — Designed by PopArt Studio from Serbia.

    preview
    without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    Oh, The Places You Will Go!
    “In celebration of high school and college graduates ready to make their way in the world!” — Designed by Bri Loesch from the United States.

    preview
    without calendar: 320x480, 1024x768, 1280x1024, 1440x900, 1680x1050, 1680x1200, 1920x1440, 2560x1440

    Merry-Go-Round
    Designed by Xenia Latii from Germany.

    preview
    without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    Summer Surf
    “Summer vibes…” — Designed by Antun Hirsman from Croatia.

    preview
    without calendar: 640x480, 1152x864, 1280x1024, 1440x900, 1680x1050, 1920x1080, 1920x1440, 2650x1440

    Expand Your Horizons
    “It’s summer! Go out, explore, expand your horizons!” — Designed by Dorvan Davoudi from Canada.

    preview
    without calendar: 800x480, 800x600, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    Gravity
    Designed by Elise Vanoorbeek from Belgium.

    preview
    without calendar: 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    Yoga Is A Light, Which Once Lit, Will Never Dim
    “You cannot always control what goes on outside. You can always control what goes on inside. Breathe free, live and let your body feel the vibrations and positiveness that you possess inside you. Yoga can rejuvenate and refresh you and ensure that you are on the journey from self to the self. Happy International Yoga Day!” — Designed by Acodez IT Solutions from India.

    preview
    without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    Evolution
    “We’ve all grown to know the month of June through different life stages. From toddlers to adults with children, we’ve enjoyed the weather with rides on our bikes. As we evolve, so do our wheels!” — Designed by Jason Keist from the United States.

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    without calendar: 320x480, 800x600, 768x1024, 1280x800, 1280x1024, 1440x900, 1920x1080, 2560x1440

    Summer Party
    Designed by Ricardo Gimenes from Spain.

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    Splash
    Designed by Ricardo Gimenes from Spain.

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    without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160

    Reef Days
    “June brings the start of summer full of bright colors, happy memories, and traveling. What better way to portray the goodness of summer than through an ocean folk art themed wallpaper. This statement wallpaper gives me feelings of summer and I hope to share that same feeling with others.” — Designed by Taylor Davidson from Kentucky.

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    without calendar: 480x800, 1024x1024, 1242x2208, 1280x1024

    Solstice Sunset
    “June 21 marks the longest day of the year for the Northern Hemisphere — and sunsets like these will be getting earlier and earlier after that!” — Designed by James Mitchell from the United Kingdom.

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    without calendar: 1280x720, 1280x800, 1366x768, 1440x900, 1680x1050, 1920x1080, 1920x1200, 2560x1440, 2880x1800

    Wildlife Revival
    “This planet is the home that we share with all other forms of life and it is our obligation and sacred duty to protect it.” — Designed by LibraFire from Serbia.

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    without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    Pineapple Summer Pop
    “I love creating fun and feminine illustrations and designs. I was inspired by juicy tropical pineapples to celebrate the start of summer.” — Designed by Brooke Glaser from Honolulu, Hawaii.

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    without calendar: 640x480, 800x600, 1024x768, 1152x720, 1280x720, 1280x800, 1280x960, 1366x768, 1440x900, 1680x1050, 1920x1080, 1920x1200, 1920x1440, 2560x1440

    Handmade Pony Gone Wild
    “This piece was inspired by the My Little Pony cartoon series. Because those ponies irritated me so much as a kid, I always wanted to create a bad-ass pony.” — Designed by Zaheed Manuel from South Africa.

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    without calendar: 800x600, 1024x768, 1280x960, 1280x1024, 1680x1050, 1920x1200, 2560x1440, 2880x1800

    Window Of Opportunity
    “‘Look deep into nature and then you will understand everything better,’ A.E.” — Designed by Antun Hiršman from Croatia.

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    without calendar: 1024x768, 1280x960, 1366x768, 1440x900, 1600x1200, 1680x1200, 1920x1080, 1920x1440, 2560x1440

    Viking Meat War
    Designed by Ricardo Gimenes from Spain.

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    #prelude #summer #june #wallpapers #edition
    Prelude To Summer (June 2025 Wallpapers Edition)
    There’s an artist in everyone. Some bring their ideas to life with digital tools, others capture the perfect moment with a camera or love to grab pen and paper to create little doodles or pieces of lettering. And even if you think you’re far from being an artist, well, why not explore it? It might just be hidden somewhere deep inside of you. For more than 14 years already our monthly wallpapers series has been the perfect opportunity to do just that: to break out of your daily routine and get fully immersed in a creative little project. This month is no exception, of course. For this post, artists and designers from across the globe once again put their creative skills to the test and designed beautiful, unique, and inspiring desktop wallpapers to accompany you through the new month. You’ll find their artworks compiled below, along with a selection of June favorites from our wallpapers archives that are just too good to be forgotten. A huge thank-you to everyone who shared their designs with us this time around — you’re smashing! If you, too, would like to get featured in one of our next wallpapers posts, please don’t hesitate to submit your design. We can’t wait to see what you’ll come up with! You can click on every image to see a larger preview. We respect and carefully consider the ideas and motivation behind each and every artist’s work. This is why we give all artists the full freedom to explore their creativity and express emotions and experience through their works. This is also why the themes of the wallpapers weren’t anyhow influenced by us but rather designed from scratch by the artists themselves. June Is For Nature “In this illustration, Earth is planting a little tree — taking care, smiling, doing its part. It’s a reminder that even small acts make a difference. Since World Environment Day falls in June, there’s no better time to give back to the planet.” — Designed by Ginger IT Solutions from Serbia. preview with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1020, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1020, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Tastes Of June “A vibrant June wallpaper featuring strawberries and fresh oranges, capturing the essence of early summer with bright colors and seasonal charm.” — Designed by Libra Fire from Serbia. preview with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 A Bibliophile’s Shelf “Some of my favorite things to do are reading and listening to music. I know that there are a lot of people that also enjoy these hobbies, so I thought it would be a perfect thing to represent in my wallpaper.” — Designed by Cecelia Otis from the United States. preview with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1200, 1920x1440, 2560x1440 Solana “Spanish origin, meaning ‘sunshine’.” — Designed by Bhabna Basak from India. preview with calendar: 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Here Comes The Sun Designed by Ricardo Gimenes from Spain. preview with calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 Nature’s Melody “With eyes closed and music on, she blends into the rhythm of the earth, where every note breathes nature.” — Designed by Design Studio from India. preview with calendar: 800x600, 1280x1024, 1600x1200, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 800x600, 1280x1024, 1600x1200, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Silent Glimmer “In the hush of shadows, a single amber eye pierces the dark — silent, watchful, eternal.” — Designed by Kasturi Palmal from India. preview with calendar: 800x600, 1280x1024, 1600x1200, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 800x600, 1280x1024, 1600x1200, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Ice Cream “To me, ice cream is one of the most iconic symbols of summer. So, what better way to represent the first month of summer than through an iconic summer snack.” — Designed by Danielle May from Pennsylvania, United States. preview with calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Silly Cats “I really loved the fun content aware effect and wanted to play around with it for this wallpaper with some cute cats.” — Designed by Italia Storey from the United States. preview with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 In Case Of Nothing To Do Designed by Ricardo Gimenes from Spain. preview with calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 Pink Hours “With long-lasting days, it is pleasant to spend hours walking at dusk. This photo was taken in an illuminated garden.” — Designed by Philippe Brouard from France. preview with calendar: 1024x768, 1366x768, 1600x1200, 1920x1080, 1920x1200, 2560x1440, 2560x1600, 2880x1800 without calendar: 1024x768, 1366x768, 1600x1200, 1920x1080, 1920x1200, 2560x1440, 2560x1600, 2880x1800 What’s The Best That Could Happen? Designed by Grace DiNella from Doylestown, PA, United States. preview with calendar: 320x480, 640x480, 800x480, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x900, 1400x1050, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x900, 1400x1050, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Purrsuit “Recently I have been indulging in fishing as a means of a hobby, and the combined peace and thrill of the activity inspires me. I also love cats, so I thought combining the two subjects would make a stellar wallpaper, especially considering that these two topics already fall hand in hand with each other!” — Designed by Lilianna Damian from Scranton, PA, United States. preview with calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Happy Best Friends Day! “Today’s all about celebrating the ones who laugh with us, cry with us, and always have our backs — our best friends. Whether it’s been years or just a few months, every moment with them means something special. Tag your ride-or-die, your soul sibling, your partner in crime - and let them know just how much they mean to you.” — Designed by PopArt Studio from Serbia. preview with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Travel Time “June is our favorite time of the year because the keenly anticipated sunny weather inspires us to travel. Stuck at the airport, waiting for our flight but still excited about wayfaring, we often start dreaming about the new places we are going to visit. Where will you travel to this summer? Wherever you go, we wish you a pleasant journey!” — Designed by PopArt Studio from Serbia. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Summer Coziness “I’ve waited for this summer more than I waited for any other summer since I was a kid. I dream of watermelon, strawberries, and lots of colors.” — Designed by Kate Jameson from the United States. preview without calendar: 320x480, 1024x1024, 1280x720, 1680x1200, 1920x1080, 2560x1440 Deep Dive “Summer rains, sunny days, and a whole month to enjoy. Dive deep inside your passions and let them guide you.” — Designed by Ana Masnikosa from Belgrade, Serbia. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 All-Seeing Eye Designed by Ricardo Gimenes from Spain. preview without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 Join The Wave “The month of warmth and nice weather is finally here. We found inspiration in the World Oceans Day which occurs on June 8th and celebrates the wave of change worldwide. Join the wave and dive in!” — Designed by PopArt Studio from Serbia. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Create Your Own Path “Nice weather has arrived! Clean the dust off your bike and explore your hometown from a different angle! Invite a friend or loved one and share the joy of cycling. Whether you decide to go for a city ride or a ride in nature, the time spent on a bicycle will make you feel free and happy. So don’t wait, take your bike and call your loved one because happiness is greater only when it is shared. Happy World Bike Day!” — Designed by PopArt Studio from Serbia. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Oh, The Places You Will Go! “In celebration of high school and college graduates ready to make their way in the world!” — Designed by Bri Loesch from the United States. preview without calendar: 320x480, 1024x768, 1280x1024, 1440x900, 1680x1050, 1680x1200, 1920x1440, 2560x1440 Merry-Go-Round Designed by Xenia Latii from Germany. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Summer Surf “Summer vibes…” — Designed by Antun Hirsman from Croatia. preview without calendar: 640x480, 1152x864, 1280x1024, 1440x900, 1680x1050, 1920x1080, 1920x1440, 2650x1440 Expand Your Horizons “It’s summer! Go out, explore, expand your horizons!” — Designed by Dorvan Davoudi from Canada. preview without calendar: 800x480, 800x600, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Gravity Designed by Elise Vanoorbeek from Belgium. preview without calendar: 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Yoga Is A Light, Which Once Lit, Will Never Dim “You cannot always control what goes on outside. You can always control what goes on inside. Breathe free, live and let your body feel the vibrations and positiveness that you possess inside you. Yoga can rejuvenate and refresh you and ensure that you are on the journey from self to the self. Happy International Yoga Day!” — Designed by Acodez IT Solutions from India. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Evolution “We’ve all grown to know the month of June through different life stages. From toddlers to adults with children, we’ve enjoyed the weather with rides on our bikes. As we evolve, so do our wheels!” — Designed by Jason Keist from the United States. preview without calendar: 320x480, 800x600, 768x1024, 1280x800, 1280x1024, 1440x900, 1920x1080, 2560x1440 Summer Party Designed by Ricardo Gimenes from Spain. preview without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 Splash Designed by Ricardo Gimenes from Spain. preview without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 Reef Days “June brings the start of summer full of bright colors, happy memories, and traveling. What better way to portray the goodness of summer than through an ocean folk art themed wallpaper. This statement wallpaper gives me feelings of summer and I hope to share that same feeling with others.” — Designed by Taylor Davidson from Kentucky. preview without calendar: 480x800, 1024x1024, 1242x2208, 1280x1024 Solstice Sunset “June 21 marks the longest day of the year for the Northern Hemisphere — and sunsets like these will be getting earlier and earlier after that!” — Designed by James Mitchell from the United Kingdom. preview without calendar: 1280x720, 1280x800, 1366x768, 1440x900, 1680x1050, 1920x1080, 1920x1200, 2560x1440, 2880x1800 Wildlife Revival “This planet is the home that we share with all other forms of life and it is our obligation and sacred duty to protect it.” — Designed by LibraFire from Serbia. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Pineapple Summer Pop “I love creating fun and feminine illustrations and designs. I was inspired by juicy tropical pineapples to celebrate the start of summer.” — Designed by Brooke Glaser from Honolulu, Hawaii. preview without calendar: 640x480, 800x600, 1024x768, 1152x720, 1280x720, 1280x800, 1280x960, 1366x768, 1440x900, 1680x1050, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Handmade Pony Gone Wild “This piece was inspired by the My Little Pony cartoon series. Because those ponies irritated me so much as a kid, I always wanted to create a bad-ass pony.” — Designed by Zaheed Manuel from South Africa. preview without calendar: 800x600, 1024x768, 1280x960, 1280x1024, 1680x1050, 1920x1200, 2560x1440, 2880x1800 Window Of Opportunity “‘Look deep into nature and then you will understand everything better,’ A.E.” — Designed by Antun Hiršman from Croatia. preview without calendar: 1024x768, 1280x960, 1366x768, 1440x900, 1600x1200, 1680x1200, 1920x1080, 1920x1440, 2560x1440 Viking Meat War Designed by Ricardo Gimenes from Spain. preview without calendar: 320x480, 1024x768, 1024x1024, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1050, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 2880x1800 #prelude #summer #june #wallpapers #edition
    SMASHINGMAGAZINE.COM
    Prelude To Summer (June 2025 Wallpapers Edition)
    There’s an artist in everyone. Some bring their ideas to life with digital tools, others capture the perfect moment with a camera or love to grab pen and paper to create little doodles or pieces of lettering. And even if you think you’re far from being an artist, well, why not explore it? It might just be hidden somewhere deep inside of you. For more than 14 years already our monthly wallpapers series has been the perfect opportunity to do just that: to break out of your daily routine and get fully immersed in a creative little project. This month is no exception, of course. For this post, artists and designers from across the globe once again put their creative skills to the test and designed beautiful, unique, and inspiring desktop wallpapers to accompany you through the new month. You’ll find their artworks compiled below, along with a selection of June favorites from our wallpapers archives that are just too good to be forgotten. A huge thank-you to everyone who shared their designs with us this time around — you’re smashing! If you, too, would like to get featured in one of our next wallpapers posts, please don’t hesitate to submit your design. We can’t wait to see what you’ll come up with! You can click on every image to see a larger preview. We respect and carefully consider the ideas and motivation behind each and every artist’s work. This is why we give all artists the full freedom to explore their creativity and express emotions and experience through their works. This is also why the themes of the wallpapers weren’t anyhow influenced by us but rather designed from scratch by the artists themselves. June Is For Nature “In this illustration, Earth is planting a little tree — taking care, smiling, doing its part. It’s a reminder that even small acts make a difference. Since World Environment Day falls in June, there’s no better time to give back to the planet.” — Designed by Ginger IT Solutions from Serbia. preview with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1020, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1020, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Tastes Of June “A vibrant June wallpaper featuring strawberries and fresh oranges, capturing the essence of early summer with bright colors and seasonal charm.” — Designed by Libra Fire from Serbia. preview with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 A Bibliophile’s Shelf “Some of my favorite things to do are reading and listening to music. I know that there are a lot of people that also enjoy these hobbies, so I thought it would be a perfect thing to represent in my wallpaper.” — Designed by Cecelia Otis from the United States. preview with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1200, 1920x1440, 2560x1440 Solana “Spanish origin, meaning ‘sunshine’.” — Designed by Bhabna Basak from India. preview with calendar: 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Here Comes The Sun Designed by Ricardo Gimenes from Spain. preview with calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 Nature’s Melody “With eyes closed and music on, she blends into the rhythm of the earth, where every note breathes nature.” — Designed by Design Studio from India. preview with calendar: 800x600, 1280x1024, 1600x1200, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 800x600, 1280x1024, 1600x1200, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Silent Glimmer “In the hush of shadows, a single amber eye pierces the dark — silent, watchful, eternal.” — Designed by Kasturi Palmal from India. preview with calendar: 800x600, 1280x1024, 1600x1200, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 800x600, 1280x1024, 1600x1200, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Ice Cream “To me, ice cream is one of the most iconic symbols of summer. So, what better way to represent the first month of summer than through an iconic summer snack.” — Designed by Danielle May from Pennsylvania, United States. preview with calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Silly Cats “I really loved the fun content aware effect and wanted to play around with it for this wallpaper with some cute cats.” — Designed by Italia Storey from the United States. preview with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 In Case Of Nothing To Do Designed by Ricardo Gimenes from Spain. preview with calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 Pink Hours “With long-lasting days, it is pleasant to spend hours walking at dusk. This photo was taken in an illuminated garden.” — Designed by Philippe Brouard from France. preview with calendar: 1024x768, 1366x768, 1600x1200, 1920x1080, 1920x1200, 2560x1440, 2560x1600, 2880x1800 without calendar: 1024x768, 1366x768, 1600x1200, 1920x1080, 1920x1200, 2560x1440, 2560x1600, 2880x1800 What’s The Best That Could Happen? Designed by Grace DiNella from Doylestown, PA, United States. preview with calendar: 320x480, 640x480, 800x480, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x900, 1400x1050, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x900, 1400x1050, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Purrsuit “Recently I have been indulging in fishing as a means of a hobby, and the combined peace and thrill of the activity inspires me. I also love cats, so I thought combining the two subjects would make a stellar wallpaper, especially considering that these two topics already fall hand in hand with each other!” — Designed by Lilianna Damian from Scranton, PA, United States. preview with calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Happy Best Friends Day! “Today’s all about celebrating the ones who laugh with us, cry with us, and always have our backs — our best friends. Whether it’s been years or just a few months, every moment with them means something special. Tag your ride-or-die, your soul sibling, your partner in crime - and let them know just how much they mean to you.” — Designed by PopArt Studio from Serbia. preview with calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Travel Time “June is our favorite time of the year because the keenly anticipated sunny weather inspires us to travel. Stuck at the airport, waiting for our flight but still excited about wayfaring, we often start dreaming about the new places we are going to visit. Where will you travel to this summer? Wherever you go, we wish you a pleasant journey!” — Designed by PopArt Studio from Serbia. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Summer Coziness “I’ve waited for this summer more than I waited for any other summer since I was a kid. I dream of watermelon, strawberries, and lots of colors.” — Designed by Kate Jameson from the United States. preview without calendar: 320x480, 1024x1024, 1280x720, 1680x1200, 1920x1080, 2560x1440 Deep Dive “Summer rains, sunny days, and a whole month to enjoy. Dive deep inside your passions and let them guide you.” — Designed by Ana Masnikosa from Belgrade, Serbia. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 All-Seeing Eye Designed by Ricardo Gimenes from Spain. preview without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 Join The Wave “The month of warmth and nice weather is finally here. We found inspiration in the World Oceans Day which occurs on June 8th and celebrates the wave of change worldwide. Join the wave and dive in!” — Designed by PopArt Studio from Serbia. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Create Your Own Path “Nice weather has arrived! Clean the dust off your bike and explore your hometown from a different angle! Invite a friend or loved one and share the joy of cycling. Whether you decide to go for a city ride or a ride in nature, the time spent on a bicycle will make you feel free and happy. So don’t wait, take your bike and call your loved one because happiness is greater only when it is shared. Happy World Bike Day!” — Designed by PopArt Studio from Serbia. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Oh, The Places You Will Go! “In celebration of high school and college graduates ready to make their way in the world!” — Designed by Bri Loesch from the United States. preview without calendar: 320x480, 1024x768, 1280x1024, 1440x900, 1680x1050, 1680x1200, 1920x1440, 2560x1440 Merry-Go-Round Designed by Xenia Latii from Germany. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Summer Surf “Summer vibes…” — Designed by Antun Hirsman from Croatia. preview without calendar: 640x480, 1152x864, 1280x1024, 1440x900, 1680x1050, 1920x1080, 1920x1440, 2650x1440 Expand Your Horizons “It’s summer! Go out, explore, expand your horizons!” — Designed by Dorvan Davoudi from Canada. preview without calendar: 800x480, 800x600, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Gravity Designed by Elise Vanoorbeek from Belgium. preview without calendar: 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Yoga Is A Light, Which Once Lit, Will Never Dim “You cannot always control what goes on outside. You can always control what goes on inside. Breathe free, live and let your body feel the vibrations and positiveness that you possess inside you. Yoga can rejuvenate and refresh you and ensure that you are on the journey from self to the self. Happy International Yoga Day!” — Designed by Acodez IT Solutions from India. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Evolution “We’ve all grown to know the month of June through different life stages. From toddlers to adults with children, we’ve enjoyed the weather with rides on our bikes. As we evolve, so do our wheels!” — Designed by Jason Keist from the United States. preview without calendar: 320x480, 800x600, 768x1024, 1280x800, 1280x1024, 1440x900, 1920x1080, 2560x1440 Summer Party Designed by Ricardo Gimenes from Spain. preview without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 Splash Designed by Ricardo Gimenes from Spain. preview without calendar: 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 3840x2160 Reef Days “June brings the start of summer full of bright colors, happy memories, and traveling. What better way to portray the goodness of summer than through an ocean folk art themed wallpaper. This statement wallpaper gives me feelings of summer and I hope to share that same feeling with others.” — Designed by Taylor Davidson from Kentucky. preview without calendar: 480x800, 1024x1024, 1242x2208, 1280x1024 Solstice Sunset “June 21 marks the longest day of the year for the Northern Hemisphere — and sunsets like these will be getting earlier and earlier after that!” — Designed by James Mitchell from the United Kingdom. preview without calendar: 1280x720, 1280x800, 1366x768, 1440x900, 1680x1050, 1920x1080, 1920x1200, 2560x1440, 2880x1800 Wildlife Revival “This planet is the home that we share with all other forms of life and it is our obligation and sacred duty to protect it.” — Designed by LibraFire from Serbia. preview without calendar: 320x480, 640x480, 800x480, 800x600, 1024x768, 1024x1024, 1152x864, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Pineapple Summer Pop “I love creating fun and feminine illustrations and designs. I was inspired by juicy tropical pineapples to celebrate the start of summer.” — Designed by Brooke Glaser from Honolulu, Hawaii. preview without calendar: 640x480, 800x600, 1024x768, 1152x720, 1280x720, 1280x800, 1280x960, 1366x768, 1440x900, 1680x1050, 1920x1080, 1920x1200, 1920x1440, 2560x1440 Handmade Pony Gone Wild “This piece was inspired by the My Little Pony cartoon series. Because those ponies irritated me so much as a kid, I always wanted to create a bad-ass pony.” — Designed by Zaheed Manuel from South Africa. preview without calendar: 800x600, 1024x768, 1280x960, 1280x1024, 1680x1050, 1920x1200, 2560x1440, 2880x1800 Window Of Opportunity “‘Look deep into nature and then you will understand everything better,’ A.E.” — Designed by Antun Hiršman from Croatia. preview without calendar: 1024x768, 1280x960, 1366x768, 1440x900, 1600x1200, 1680x1200, 1920x1080, 1920x1440, 2560x1440 Viking Meat War Designed by Ricardo Gimenes from Spain. preview without calendar: 320x480, 1024x768, 1024x1024, 1280x800, 1280x960, 1280x1024, 1366x768, 1400x1050, 1440x900, 1600x1050, 1600x1200, 1680x1050, 1680x1200, 1920x1080, 1920x1200, 1920x1440, 2560x1440, 2880x1800
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  • Managers rethink ecological scenarios as threats rise amid climate change

    In Sequoia and Kings Canyon National Parks in California, trees that have persisted through rain and shine for thousands of years are now facing multiple threats triggered by a changing climate.

    Scientists and park managers once thought giant sequoia forests were nearly impervious to stressors like wildfire, drought and pests. Yet, even very large trees are proving vulnerable, particularly when those stressors are amplified by rising temperatures and increasing weather extremes.

    The rapid pace of climate change—combined with threats like the spread of invasive species and diseases—can affect ecosystems in ways that defy expectations based on past experiences. As a result, Western forests are transitioning to grasslands or shrublands after unprecedented wildfires. Woody plants are expanding into coastal wetlands. Coral reefs are being lost entirely.

    To protect these places, which are valued for their natural beauty and the benefits they provide for recreation, clean water and wildlife, forest and land managers increasingly must anticipate risks they have never seen before. And they must prepare for what those risks will mean for stewardship as ecosystems rapidly transform.

    As ecologists and a climate scientist, we’re helping them figure out how to do that.

    Managing changing ecosystems

    Traditional management approaches focus on maintaining or restoring how ecosystems looked and functioned historically.

    However, that doesn’t always work when ecosystems are subjected to new and rapidly shifting conditions.

    Ecosystems have many moving parts—plants, animals, fungi, and microbes; and the soil, air and water in which they live—that interact with one another in complex ways.

    When the climate changes, it’s like shifting the ground on which everything rests. The results can undermine the integrity of the system, leading to ecological changes that are hard to predict.

    To plan for an uncertain future, natural resource managers need to consider many different ways changes in climate and ecosystems could affect their landscapes. Essentially, what scenarios are possible?

    Preparing for multiple possibilities

    At Sequoia and Kings Canyon, park managers were aware that climate change posed some big risks to the iconic trees under their care. More than a decade ago, they undertook a major effort to explore different scenarios that could play out in the future.

    It’s a good thing they did, because some of the more extreme possibilities they imagined happened sooner than expected.

    In 2014, drought in California caused the giant sequoias’ foliage to die back, something never documented before. In 2017, sequoia trees began dying from insect damage. And, in 2020 and 2021, fires burned through sequoia groves, killing thousands of ancient trees.

    While these extreme events came as a surprise to many people, thinking through the possibilities ahead of time meant the park managers had already begun to take steps that proved beneficial. One example was prioritizing prescribed burns to remove undergrowth that could fuel hotter, more destructive fires.

    The key to effective planning is a thoughtful consideration of a suite of strategies that are likely to succeed in the face of many different changes in climates and ecosystems. That involves thinking through wide-ranging potential outcomes to see how different strategies might fare under each scenario—including preparing for catastrophic possibilities, even those considered unlikely.

    For example, prescribed burning may reduce risks from both catastrophic wildfire and drought by reducing the density of plant growth, whereas suppressing all fires could increase those risks in the long run.

    Strategies undertaken today have consequences for decades to come. Managers need to have confidence that they are making good investments when they put limited resources toward actions like forest thinning, invasive species control, buying seeds or replanting trees. Scenarios can help inform those investment choices.

    Constructing credible scenarios of ecological change to inform this type of planning requires considering the most important unknowns. Scenarios look not only at how the climate could change, but also how complex ecosystems could react and what surprises might lay beyond the horizon.

    Scientists at the North Central Climate Adaptation Science Center are collaborating with managers in the Nebraska Sandhills to develop scenarios of future ecological change under different climate conditions, disturbance events like fires and extreme droughts, and land uses like grazing. Key ingredients for crafting ecological scenarios

    To provide some guidance to people tasked with managing these landscapes, we brought together a group of experts in ecology, climate science, and natural resource management from across universities and government agencies.

    We identified three key ingredients for constructing credible ecological scenarios:

    1. Embracing ecological uncertainty: Instead of banking on one “most likely” outcome for ecosystems in a changing climate, managers can better prepare by mapping out multiple possibilities. In Nebraska’s Sandhills, we are exploring how this mostly intact native prairie could transform, with outcomes as divergent as woodlands and open dunes.

    2. Thinking in trajectories: It’s helpful to consider not just the outcomes, but also the potential pathways for getting there. Will ecological changes unfold gradually or all at once? By envisioning different pathways through which ecosystems might respond to climate change and other stressors, natural resource managers can identify critical moments where specific actions, such as removing tree seedlings encroaching into grasslands, can steer ecosystems toward a more desirable future.

    3. Preparing for surprises: Planning for rare disasters or sudden species collapses helps managers respond nimbly when the unexpected strikes, such as a severe drought leading to widespread erosion. Being prepared for abrupt changes and having contingency plans can mean the difference between quickly helping an ecosystem recover and losing it entirely.

    Over the past decade, access to climate model projections through easy-to-use websites has revolutionized resource managers’ ability to explore different scenarios of how the local climate might change.

    What managers are missing today is similar access to ecological model projections and tools that can help them anticipate possible changes in ecosystems. To bridge this gap, we believe the scientific community should prioritize developing ecological projections and decision-support tools that can empower managers to plan for ecological uncertainty with greater confidence and foresight.

    Ecological scenarios don’t eliminate uncertainty, but they can help to navigate it more effectively by identifying strategic actions to manage forests and other ecosystems.

    Kyra Clark-Wolf is a research scientist in ecological transformation at the University of Colorado Boulder.

    Brian W. Miller is a research ecologist at the U.S. Geological Survey.

    Imtiaz Rangwala is a research scientist in climate at the Cooperative Institute for Research in Environmental Sciences at the University of Colorado Boulder.

    This article is republished from The Conversation under a Creative Commons license. Read the original article.
    #managers #rethink #ecological #scenarios #threats
    Managers rethink ecological scenarios as threats rise amid climate change
    In Sequoia and Kings Canyon National Parks in California, trees that have persisted through rain and shine for thousands of years are now facing multiple threats triggered by a changing climate. Scientists and park managers once thought giant sequoia forests were nearly impervious to stressors like wildfire, drought and pests. Yet, even very large trees are proving vulnerable, particularly when those stressors are amplified by rising temperatures and increasing weather extremes. The rapid pace of climate change—combined with threats like the spread of invasive species and diseases—can affect ecosystems in ways that defy expectations based on past experiences. As a result, Western forests are transitioning to grasslands or shrublands after unprecedented wildfires. Woody plants are expanding into coastal wetlands. Coral reefs are being lost entirely. To protect these places, which are valued for their natural beauty and the benefits they provide for recreation, clean water and wildlife, forest and land managers increasingly must anticipate risks they have never seen before. And they must prepare for what those risks will mean for stewardship as ecosystems rapidly transform. As ecologists and a climate scientist, we’re helping them figure out how to do that. Managing changing ecosystems Traditional management approaches focus on maintaining or restoring how ecosystems looked and functioned historically. However, that doesn’t always work when ecosystems are subjected to new and rapidly shifting conditions. Ecosystems have many moving parts—plants, animals, fungi, and microbes; and the soil, air and water in which they live—that interact with one another in complex ways. When the climate changes, it’s like shifting the ground on which everything rests. The results can undermine the integrity of the system, leading to ecological changes that are hard to predict. To plan for an uncertain future, natural resource managers need to consider many different ways changes in climate and ecosystems could affect their landscapes. Essentially, what scenarios are possible? Preparing for multiple possibilities At Sequoia and Kings Canyon, park managers were aware that climate change posed some big risks to the iconic trees under their care. More than a decade ago, they undertook a major effort to explore different scenarios that could play out in the future. It’s a good thing they did, because some of the more extreme possibilities they imagined happened sooner than expected. In 2014, drought in California caused the giant sequoias’ foliage to die back, something never documented before. In 2017, sequoia trees began dying from insect damage. And, in 2020 and 2021, fires burned through sequoia groves, killing thousands of ancient trees. While these extreme events came as a surprise to many people, thinking through the possibilities ahead of time meant the park managers had already begun to take steps that proved beneficial. One example was prioritizing prescribed burns to remove undergrowth that could fuel hotter, more destructive fires. The key to effective planning is a thoughtful consideration of a suite of strategies that are likely to succeed in the face of many different changes in climates and ecosystems. That involves thinking through wide-ranging potential outcomes to see how different strategies might fare under each scenario—including preparing for catastrophic possibilities, even those considered unlikely. For example, prescribed burning may reduce risks from both catastrophic wildfire and drought by reducing the density of plant growth, whereas suppressing all fires could increase those risks in the long run. Strategies undertaken today have consequences for decades to come. Managers need to have confidence that they are making good investments when they put limited resources toward actions like forest thinning, invasive species control, buying seeds or replanting trees. Scenarios can help inform those investment choices. Constructing credible scenarios of ecological change to inform this type of planning requires considering the most important unknowns. Scenarios look not only at how the climate could change, but also how complex ecosystems could react and what surprises might lay beyond the horizon. Scientists at the North Central Climate Adaptation Science Center are collaborating with managers in the Nebraska Sandhills to develop scenarios of future ecological change under different climate conditions, disturbance events like fires and extreme droughts, and land uses like grazing. Key ingredients for crafting ecological scenarios To provide some guidance to people tasked with managing these landscapes, we brought together a group of experts in ecology, climate science, and natural resource management from across universities and government agencies. We identified three key ingredients for constructing credible ecological scenarios: 1. Embracing ecological uncertainty: Instead of banking on one “most likely” outcome for ecosystems in a changing climate, managers can better prepare by mapping out multiple possibilities. In Nebraska’s Sandhills, we are exploring how this mostly intact native prairie could transform, with outcomes as divergent as woodlands and open dunes. 2. Thinking in trajectories: It’s helpful to consider not just the outcomes, but also the potential pathways for getting there. Will ecological changes unfold gradually or all at once? By envisioning different pathways through which ecosystems might respond to climate change and other stressors, natural resource managers can identify critical moments where specific actions, such as removing tree seedlings encroaching into grasslands, can steer ecosystems toward a more desirable future. 3. Preparing for surprises: Planning for rare disasters or sudden species collapses helps managers respond nimbly when the unexpected strikes, such as a severe drought leading to widespread erosion. Being prepared for abrupt changes and having contingency plans can mean the difference between quickly helping an ecosystem recover and losing it entirely. Over the past decade, access to climate model projections through easy-to-use websites has revolutionized resource managers’ ability to explore different scenarios of how the local climate might change. What managers are missing today is similar access to ecological model projections and tools that can help them anticipate possible changes in ecosystems. To bridge this gap, we believe the scientific community should prioritize developing ecological projections and decision-support tools that can empower managers to plan for ecological uncertainty with greater confidence and foresight. Ecological scenarios don’t eliminate uncertainty, but they can help to navigate it more effectively by identifying strategic actions to manage forests and other ecosystems. Kyra Clark-Wolf is a research scientist in ecological transformation at the University of Colorado Boulder. Brian W. Miller is a research ecologist at the U.S. Geological Survey. Imtiaz Rangwala is a research scientist in climate at the Cooperative Institute for Research in Environmental Sciences at the University of Colorado Boulder. This article is republished from The Conversation under a Creative Commons license. Read the original article. #managers #rethink #ecological #scenarios #threats
    WWW.FASTCOMPANY.COM
    Managers rethink ecological scenarios as threats rise amid climate change
    In Sequoia and Kings Canyon National Parks in California, trees that have persisted through rain and shine for thousands of years are now facing multiple threats triggered by a changing climate. Scientists and park managers once thought giant sequoia forests were nearly impervious to stressors like wildfire, drought and pests. Yet, even very large trees are proving vulnerable, particularly when those stressors are amplified by rising temperatures and increasing weather extremes. The rapid pace of climate change—combined with threats like the spread of invasive species and diseases—can affect ecosystems in ways that defy expectations based on past experiences. As a result, Western forests are transitioning to grasslands or shrublands after unprecedented wildfires. Woody plants are expanding into coastal wetlands. Coral reefs are being lost entirely. To protect these places, which are valued for their natural beauty and the benefits they provide for recreation, clean water and wildlife, forest and land managers increasingly must anticipate risks they have never seen before. And they must prepare for what those risks will mean for stewardship as ecosystems rapidly transform. As ecologists and a climate scientist, we’re helping them figure out how to do that. Managing changing ecosystems Traditional management approaches focus on maintaining or restoring how ecosystems looked and functioned historically. However, that doesn’t always work when ecosystems are subjected to new and rapidly shifting conditions. Ecosystems have many moving parts—plants, animals, fungi, and microbes; and the soil, air and water in which they live—that interact with one another in complex ways. When the climate changes, it’s like shifting the ground on which everything rests. The results can undermine the integrity of the system, leading to ecological changes that are hard to predict. To plan for an uncertain future, natural resource managers need to consider many different ways changes in climate and ecosystems could affect their landscapes. Essentially, what scenarios are possible? Preparing for multiple possibilities At Sequoia and Kings Canyon, park managers were aware that climate change posed some big risks to the iconic trees under their care. More than a decade ago, they undertook a major effort to explore different scenarios that could play out in the future. It’s a good thing they did, because some of the more extreme possibilities they imagined happened sooner than expected. In 2014, drought in California caused the giant sequoias’ foliage to die back, something never documented before. In 2017, sequoia trees began dying from insect damage. And, in 2020 and 2021, fires burned through sequoia groves, killing thousands of ancient trees. While these extreme events came as a surprise to many people, thinking through the possibilities ahead of time meant the park managers had already begun to take steps that proved beneficial. One example was prioritizing prescribed burns to remove undergrowth that could fuel hotter, more destructive fires. The key to effective planning is a thoughtful consideration of a suite of strategies that are likely to succeed in the face of many different changes in climates and ecosystems. That involves thinking through wide-ranging potential outcomes to see how different strategies might fare under each scenario—including preparing for catastrophic possibilities, even those considered unlikely. For example, prescribed burning may reduce risks from both catastrophic wildfire and drought by reducing the density of plant growth, whereas suppressing all fires could increase those risks in the long run. Strategies undertaken today have consequences for decades to come. Managers need to have confidence that they are making good investments when they put limited resources toward actions like forest thinning, invasive species control, buying seeds or replanting trees. Scenarios can help inform those investment choices. Constructing credible scenarios of ecological change to inform this type of planning requires considering the most important unknowns. Scenarios look not only at how the climate could change, but also how complex ecosystems could react and what surprises might lay beyond the horizon. Scientists at the North Central Climate Adaptation Science Center are collaborating with managers in the Nebraska Sandhills to develop scenarios of future ecological change under different climate conditions, disturbance events like fires and extreme droughts, and land uses like grazing. [Photos: T. Walz, M. Lavin, C. Helzer, O. Richmond, NPS (top to bottom)., CC BY] Key ingredients for crafting ecological scenarios To provide some guidance to people tasked with managing these landscapes, we brought together a group of experts in ecology, climate science, and natural resource management from across universities and government agencies. We identified three key ingredients for constructing credible ecological scenarios: 1. Embracing ecological uncertainty: Instead of banking on one “most likely” outcome for ecosystems in a changing climate, managers can better prepare by mapping out multiple possibilities. In Nebraska’s Sandhills, we are exploring how this mostly intact native prairie could transform, with outcomes as divergent as woodlands and open dunes. 2. Thinking in trajectories: It’s helpful to consider not just the outcomes, but also the potential pathways for getting there. Will ecological changes unfold gradually or all at once? By envisioning different pathways through which ecosystems might respond to climate change and other stressors, natural resource managers can identify critical moments where specific actions, such as removing tree seedlings encroaching into grasslands, can steer ecosystems toward a more desirable future. 3. Preparing for surprises: Planning for rare disasters or sudden species collapses helps managers respond nimbly when the unexpected strikes, such as a severe drought leading to widespread erosion. Being prepared for abrupt changes and having contingency plans can mean the difference between quickly helping an ecosystem recover and losing it entirely. Over the past decade, access to climate model projections through easy-to-use websites has revolutionized resource managers’ ability to explore different scenarios of how the local climate might change. What managers are missing today is similar access to ecological model projections and tools that can help them anticipate possible changes in ecosystems. To bridge this gap, we believe the scientific community should prioritize developing ecological projections and decision-support tools that can empower managers to plan for ecological uncertainty with greater confidence and foresight. Ecological scenarios don’t eliminate uncertainty, but they can help to navigate it more effectively by identifying strategic actions to manage forests and other ecosystems. Kyra Clark-Wolf is a research scientist in ecological transformation at the University of Colorado Boulder. Brian W. Miller is a research ecologist at the U.S. Geological Survey. Imtiaz Rangwala is a research scientist in climate at the Cooperative Institute for Research in Environmental Sciences at the University of Colorado Boulder. This article is republished from The Conversation under a Creative Commons license. Read the original article.
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  • Does the old concept of companion planting have any science behind it?

    Planting herbs with your tomatoes may lift yields and deter pestsShutterstock/Irina WS
    As an obsessive plant collector with little impulse control, I will take any excuse to cram a few more species into my tiny plot. So the concept of companion planting, an old belief that adding certain plants around existing crops can boost pest resistance, yields and even flavour, is one that has always appealed to me. But as a sceptical scientist, I’m curious about how well these claims actually stack up. Let’s dive in.
    The tricky thing with examining the science around companion planting is quite how…
    #does #old #concept #companion #planting
    Does the old concept of companion planting have any science behind it?
    Planting herbs with your tomatoes may lift yields and deter pestsShutterstock/Irina WS As an obsessive plant collector with little impulse control, I will take any excuse to cram a few more species into my tiny plot. So the concept of companion planting, an old belief that adding certain plants around existing crops can boost pest resistance, yields and even flavour, is one that has always appealed to me. But as a sceptical scientist, I’m curious about how well these claims actually stack up. Let’s dive in. The tricky thing with examining the science around companion planting is quite how… #does #old #concept #companion #planting
    WWW.NEWSCIENTIST.COM
    Does the old concept of companion planting have any science behind it?
    Planting herbs with your tomatoes may lift yields and deter pestsShutterstock/Irina WS As an obsessive plant collector with little impulse control, I will take any excuse to cram a few more species into my tiny plot. So the concept of companion planting, an old belief that adding certain plants around existing crops can boost pest resistance, yields and even flavour, is one that has always appealed to me. But as a sceptical scientist, I’m curious about how well these claims actually stack up. Let’s dive in. The tricky thing with examining the science around companion planting is quite how…
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  • Outlets 8, Conghua by E Plus Design: Chromatic Urbanism and Ecological Renewal

    Outlets 8, Conghua | © Wu Siming
    In the landscape of contemporary Chinese urbanism, few typologies encapsulate the contradictions of late-capitalist development more vividly than the pseudo-European commercial complex. These replicated enclaves, constructed en masse in the early 2000s, were once marketed as symbols of international sophistication. Over time, however, many were abandoned, becoming architectural vestiges of speculative urbanism. Outlets 8 in Conghua, Guangzhou, is one such project that has undergone a radical architectural reinterpretation. Originally completed in 2018 but long dormant, it has been reimagined by E Plus Design in collaboration with URBANUS/LXD Studio. Through a precise, light-touch intervention, the project avoids wholesale demolition and reprograms space through color, rhythm, and landscape strategy.

    Outlets 8, Conghua Technical Information

    Architects1-14: E Plus Design
    Central Plaza Design: URBANUS / LXD Studio
    Location: Conghua District, Guangzhou, China
    Gross Area: 80,882 m2 | 870,000 Sq. Ft.
    Project Years: 2022 – 2023
    Photographs: © Wu Siming

    This approach is like a contemporary remix of classical music. The four blocks correspond to four movements. Without extensive demolition or altering the European-style architectural rhythm, we reinterpreted the emotional tones, chords, and cadenzas. Through a blend of color and modern gestures, the outdated and disproportionate ‘faux-antique’ complex has been reorchestrated into a contemporary architectural symphony.
    – Li Fu, Chief Architect at E Plus Design

    Outlets 8, Conghua Photographs

    Aerial View | © Wu Siming

    © Wu Siming

    © Wu Siming

    © Wu Siming

    © Wu Siming

    © Wu Siming

    © Wu Siming

    © Chen Liang Liu Shan

    © Chen Liang Liu Shan

    © Chen Liang Liu Shan
    Outlets 8 Context and Typological Challenge
    Outlets 8 was initially conceived as a 110,000-square-meter faux-European outlet village. Despite its scale and investment, it struggled to resonate with local cultural dynamics and remained idle. The typology itself, rooted in nostalgic mimicry, was already facing obsolescence. The challenge, then, was not only architectural but also conceptual: how to resuscitate a typology that had become both spatially and culturally inert.
    The design team chose a strategy of minimal physical intervention coupled with maximal perceptual impact. Rather than demolish or drastically reconstruct, they aimed to re-signify the existing structures. This approach reflects a growing trend in urban renewal across China, where sustainability, cost-efficiency, and cultural specificity take precedence over spectacle.
    Spatial Transformation Through Chromatic Reprogramming

    After | © Wu Siming

    Before | Original Facade, © E+

    At the intervention’s core is using color as a spatial and psychological agent. The ornament-heavy facades were stripped of their polychromatic excess and repainted in low-saturation hues. This chromatic cleansing revealed the formal rhythms of the architecture beneath. By doing so, the design avoids mimicry and opts for abstraction, reintroducing clarity to the site’s visual language.
    The design framework is structured as a musical metaphor, with each of the four blocks conceived as a separate movement in a visual symphony. The street-facing facades, now unified through a golden “variation,” establish a new urban frontage that is both legible and symbolically rich. A ribbon-like golden band traces across the main elevations, creating continuity and contrast between old and new volumes.
    In contrast, the sports block adopts a cooler, blue-toned palette, offering a different spatial and functional rhythm. New architectural insertions are rendered in transparent materials, signaling temporal and programmatic distinctions. At the center, the elliptical plaza becomes a spatial crescendo, defined by a sculptural intervention inspired by Roman aqueducts. This feature functions as a landmark and a temporal break, juxtaposing historical references with performative landscape elements.
    Rewriting Landscape as Urban Ecology

    After | © Wu Siming

    Before | Original Facade, © E+

    Water, derived from the nearby Liuxi River, serves as the thematic and material backbone of the landscape design. Its integration is not symbolic but functional. Water flows through constructed channels, interactive fountains, and sculptural cascades that encourage observation and participation. These elements create a multisensory environment that enhances the spatial experience while reinforcing ecological awareness.
    The planting strategy emphasizes native species capable of withstanding Guangzhou’s subtropical climate. The design maximizes greenery wherever regulatory conditions allow, particularly along the main entrance, central corridors, and arcaded walkways. The result is a layered landscape that balances visual density with ecological resilience.
    Integrating landscape and architecture as a singular design operation, the project shifts away from ornamental greening toward environmental synthesis. This approach foregrounds interaction and immersion, aligning with broader shifts in landscape architecture toward performative and participatory ecologies.
    Programmatic Rebirth and Urban Implications

    After | © Wu Siming

    Before | Original Facade, © E+

    Beyond formal and material considerations, the project redefines the programmatic potential of large-scale retail environments. Positioned as a “micro-vacation” destination, Outlets 8 is a hybrid typology. It combines retail, leisure, and outdoor experience within a cohesive spatial narrative. This reprogramming responds to changing patterns of consumption and leisure in Chinese cities, particularly among younger demographics seeking experiential value over transactional efficiency.
    Statistical metrics underscore the project’s social impact. In its first nine days, the outlet attracted over half a million visitors and became a trending location across multiple digital platforms. While not the focus of architectural critique, these figures reflect a successful alignment between spatial renewal and public resonance.
    More importantly, the project offers a replicable model for dealing with the vast inventory of misaligned commercial developments across China. The intervention avoids nostalgia and cynicism by foregrounding perceptual clarity, ecological integration, and cultural recontextualization. Instead, it offers a clear path forward for reimagining the built remnants of a prior urban paradigm.
    Outlets 8, Conghua Plans

    Elevations | © E Plus Design

    Floor Plan | © E Plus Design

    Floor Plan | © E Plus Design

    Floor Plan | © E Plus Design

    Floor Plan | © E Plus Design

    Sections | © E Plus Design
    Outlets 8, Conghua Image Gallery

    About E Plus Design
    E Plus Design is a multidisciplinary architecture studio based in Shenzhen, China, known for its innovative approaches to urban renewal, adaptive reuse, and large-scale public space transformations. The firm emphasizes minimal intervention strategies, spatial clarity, and contextual sensitivity, often working at the intersection of architecture, landscape, and urban design to create integrated environments that are both socially responsive and experientially rich.
    Credits and Additional Notes

    Chief Design Consultant: Liu Xiaodu
    Master Plan, Architecture, and Landscape Schemes: E Plus Design
    Lead Architects: Li Fu, Coco Zhou
    Project Managers: Guo Sibo, Huang Haifeng
    Architectural Design Team: Wang Junli, Zhang Yan, Cai Yidie, Zhu Meng, Lin Zhaomei, Li Geng, Stephane Anil Mamode, Liu Shan, Zhou Yubo
    Central Plaza Design: URBANUS / LXD Studio
    Architect of Central Plaza: Liu Xiaodu
    Project Manager: Li An’hong
    Facade Design: Song Baolin, Li Minggang
    Lighting Design: Fang Yuhui
    Lighting Consultant: Han Du Associates
    Client: Guangzhou Outlets 8 Commercial Management Co., Ltd.
    Client Design Management Team: Yin Mingyue, Zhao Xiong
    Landscape Area: 29,100 m²
    Chief Landscape Architect: Gao Yan
    Project Manager: Zhang Yufeng
    Landscape Design Team: Yu Xiaolei, Li Zhaozhan, Liu Chenghua
    Landscape Construction Drawings: E Plus Design
    Project Manager: Wang Bin
    Design Team: Wang Bin. Huang Jinxiong. Li GenStructural Design Team: Wang Kaiming, Yang Helin, Wu Xingwei, Zhuang Dengfa
    Electrical Design Team: Sun Wei, Yang Ying
    Interior Design Concept Design: Shenzhen Juanshi Design Co., Ltd.
    Chief Interior Designer: Feng Feifan
    Project Manager: Liu Hongwei
    Design Team: Niu Jingxian, Shi Meitao
    Construction Drawings: Shenzhen Shiye Design Co., Ltd.
    Project Manager: Shen Kaizhen
    Design Team: Yao Yijian, Yang Hao, Liu Chen
    Wayfinding Design Studio: Hexi Brand Design Co., Ltd.
    Curtain Wall Design Firm: Positive Attitude Group
    #outlets #conghua #plus #design #chromatic
    Outlets 8, Conghua by E Plus Design: Chromatic Urbanism and Ecological Renewal
    Outlets 8, Conghua | © Wu Siming In the landscape of contemporary Chinese urbanism, few typologies encapsulate the contradictions of late-capitalist development more vividly than the pseudo-European commercial complex. These replicated enclaves, constructed en masse in the early 2000s, were once marketed as symbols of international sophistication. Over time, however, many were abandoned, becoming architectural vestiges of speculative urbanism. Outlets 8 in Conghua, Guangzhou, is one such project that has undergone a radical architectural reinterpretation. Originally completed in 2018 but long dormant, it has been reimagined by E Plus Design in collaboration with URBANUS/LXD Studio. Through a precise, light-touch intervention, the project avoids wholesale demolition and reprograms space through color, rhythm, and landscape strategy. Outlets 8, Conghua Technical Information Architects1-14: E Plus Design Central Plaza Design: URBANUS / LXD Studio Location: Conghua District, Guangzhou, China Gross Area: 80,882 m2 | 870,000 Sq. Ft. Project Years: 2022 – 2023 Photographs: © Wu Siming This approach is like a contemporary remix of classical music. The four blocks correspond to four movements. Without extensive demolition or altering the European-style architectural rhythm, we reinterpreted the emotional tones, chords, and cadenzas. Through a blend of color and modern gestures, the outdated and disproportionate ‘faux-antique’ complex has been reorchestrated into a contemporary architectural symphony. – Li Fu, Chief Architect at E Plus Design Outlets 8, Conghua Photographs Aerial View | © Wu Siming © Wu Siming © Wu Siming © Wu Siming © Wu Siming © Wu Siming © Wu Siming © Chen Liang Liu Shan © Chen Liang Liu Shan © Chen Liang Liu Shan Outlets 8 Context and Typological Challenge Outlets 8 was initially conceived as a 110,000-square-meter faux-European outlet village. Despite its scale and investment, it struggled to resonate with local cultural dynamics and remained idle. The typology itself, rooted in nostalgic mimicry, was already facing obsolescence. The challenge, then, was not only architectural but also conceptual: how to resuscitate a typology that had become both spatially and culturally inert. The design team chose a strategy of minimal physical intervention coupled with maximal perceptual impact. Rather than demolish or drastically reconstruct, they aimed to re-signify the existing structures. This approach reflects a growing trend in urban renewal across China, where sustainability, cost-efficiency, and cultural specificity take precedence over spectacle. Spatial Transformation Through Chromatic Reprogramming After | © Wu Siming Before | Original Facade, © E+ At the intervention’s core is using color as a spatial and psychological agent. The ornament-heavy facades were stripped of their polychromatic excess and repainted in low-saturation hues. This chromatic cleansing revealed the formal rhythms of the architecture beneath. By doing so, the design avoids mimicry and opts for abstraction, reintroducing clarity to the site’s visual language. The design framework is structured as a musical metaphor, with each of the four blocks conceived as a separate movement in a visual symphony. The street-facing facades, now unified through a golden “variation,” establish a new urban frontage that is both legible and symbolically rich. A ribbon-like golden band traces across the main elevations, creating continuity and contrast between old and new volumes. In contrast, the sports block adopts a cooler, blue-toned palette, offering a different spatial and functional rhythm. New architectural insertions are rendered in transparent materials, signaling temporal and programmatic distinctions. At the center, the elliptical plaza becomes a spatial crescendo, defined by a sculptural intervention inspired by Roman aqueducts. This feature functions as a landmark and a temporal break, juxtaposing historical references with performative landscape elements. Rewriting Landscape as Urban Ecology After | © Wu Siming Before | Original Facade, © E+ Water, derived from the nearby Liuxi River, serves as the thematic and material backbone of the landscape design. Its integration is not symbolic but functional. Water flows through constructed channels, interactive fountains, and sculptural cascades that encourage observation and participation. These elements create a multisensory environment that enhances the spatial experience while reinforcing ecological awareness. The planting strategy emphasizes native species capable of withstanding Guangzhou’s subtropical climate. The design maximizes greenery wherever regulatory conditions allow, particularly along the main entrance, central corridors, and arcaded walkways. The result is a layered landscape that balances visual density with ecological resilience. Integrating landscape and architecture as a singular design operation, the project shifts away from ornamental greening toward environmental synthesis. This approach foregrounds interaction and immersion, aligning with broader shifts in landscape architecture toward performative and participatory ecologies. Programmatic Rebirth and Urban Implications After | © Wu Siming Before | Original Facade, © E+ Beyond formal and material considerations, the project redefines the programmatic potential of large-scale retail environments. Positioned as a “micro-vacation” destination, Outlets 8 is a hybrid typology. It combines retail, leisure, and outdoor experience within a cohesive spatial narrative. This reprogramming responds to changing patterns of consumption and leisure in Chinese cities, particularly among younger demographics seeking experiential value over transactional efficiency. Statistical metrics underscore the project’s social impact. In its first nine days, the outlet attracted over half a million visitors and became a trending location across multiple digital platforms. While not the focus of architectural critique, these figures reflect a successful alignment between spatial renewal and public resonance. More importantly, the project offers a replicable model for dealing with the vast inventory of misaligned commercial developments across China. The intervention avoids nostalgia and cynicism by foregrounding perceptual clarity, ecological integration, and cultural recontextualization. Instead, it offers a clear path forward for reimagining the built remnants of a prior urban paradigm. Outlets 8, Conghua Plans Elevations | © E Plus Design Floor Plan | © E Plus Design Floor Plan | © E Plus Design Floor Plan | © E Plus Design Floor Plan | © E Plus Design Sections | © E Plus Design Outlets 8, Conghua Image Gallery About E Plus Design E Plus Design is a multidisciplinary architecture studio based in Shenzhen, China, known for its innovative approaches to urban renewal, adaptive reuse, and large-scale public space transformations. The firm emphasizes minimal intervention strategies, spatial clarity, and contextual sensitivity, often working at the intersection of architecture, landscape, and urban design to create integrated environments that are both socially responsive and experientially rich. Credits and Additional Notes Chief Design Consultant: Liu Xiaodu Master Plan, Architecture, and Landscape Schemes: E Plus Design Lead Architects: Li Fu, Coco Zhou Project Managers: Guo Sibo, Huang Haifeng Architectural Design Team: Wang Junli, Zhang Yan, Cai Yidie, Zhu Meng, Lin Zhaomei, Li Geng, Stephane Anil Mamode, Liu Shan, Zhou Yubo Central Plaza Design: URBANUS / LXD Studio Architect of Central Plaza: Liu Xiaodu Project Manager: Li An’hong Facade Design: Song Baolin, Li Minggang Lighting Design: Fang Yuhui Lighting Consultant: Han Du Associates Client: Guangzhou Outlets 8 Commercial Management Co., Ltd. Client Design Management Team: Yin Mingyue, Zhao Xiong Landscape Area: 29,100 m² Chief Landscape Architect: Gao Yan Project Manager: Zhang Yufeng Landscape Design Team: Yu Xiaolei, Li Zhaozhan, Liu Chenghua Landscape Construction Drawings: E Plus Design Project Manager: Wang Bin Design Team: Wang Bin. Huang Jinxiong. Li GenStructural Design Team: Wang Kaiming, Yang Helin, Wu Xingwei, Zhuang Dengfa Electrical Design Team: Sun Wei, Yang Ying Interior Design Concept Design: Shenzhen Juanshi Design Co., Ltd. Chief Interior Designer: Feng Feifan Project Manager: Liu Hongwei Design Team: Niu Jingxian, Shi Meitao Construction Drawings: Shenzhen Shiye Design Co., Ltd. Project Manager: Shen Kaizhen Design Team: Yao Yijian, Yang Hao, Liu Chen Wayfinding Design Studio: Hexi Brand Design Co., Ltd. Curtain Wall Design Firm: Positive Attitude Group #outlets #conghua #plus #design #chromatic
    ARCHEYES.COM
    Outlets 8, Conghua by E Plus Design: Chromatic Urbanism and Ecological Renewal
    Outlets 8, Conghua | © Wu Siming In the landscape of contemporary Chinese urbanism, few typologies encapsulate the contradictions of late-capitalist development more vividly than the pseudo-European commercial complex. These replicated enclaves, constructed en masse in the early 2000s, were once marketed as symbols of international sophistication. Over time, however, many were abandoned, becoming architectural vestiges of speculative urbanism. Outlets 8 in Conghua, Guangzhou, is one such project that has undergone a radical architectural reinterpretation. Originally completed in 2018 but long dormant, it has been reimagined by E Plus Design in collaboration with URBANUS/LXD Studio. Through a precise, light-touch intervention, the project avoids wholesale demolition and reprograms space through color, rhythm, and landscape strategy. Outlets 8, Conghua Technical Information Architects1-14: E Plus Design Central Plaza Design: URBANUS / LXD Studio Location: Conghua District, Guangzhou, China Gross Area: 80,882 m2 | 870,000 Sq. Ft. Project Years: 2022 – 2023 Photographs: © Wu Siming This approach is like a contemporary remix of classical music. The four blocks correspond to four movements. Without extensive demolition or altering the European-style architectural rhythm, we reinterpreted the emotional tones, chords, and cadenzas. Through a blend of color and modern gestures, the outdated and disproportionate ‘faux-antique’ complex has been reorchestrated into a contemporary architectural symphony. – Li Fu, Chief Architect at E Plus Design Outlets 8, Conghua Photographs Aerial View | © Wu Siming © Wu Siming © Wu Siming © Wu Siming © Wu Siming © Wu Siming © Wu Siming © Chen Liang Liu Shan © Chen Liang Liu Shan © Chen Liang Liu Shan Outlets 8 Context and Typological Challenge Outlets 8 was initially conceived as a 110,000-square-meter faux-European outlet village. Despite its scale and investment, it struggled to resonate with local cultural dynamics and remained idle. The typology itself, rooted in nostalgic mimicry, was already facing obsolescence. The challenge, then, was not only architectural but also conceptual: how to resuscitate a typology that had become both spatially and culturally inert. The design team chose a strategy of minimal physical intervention coupled with maximal perceptual impact. Rather than demolish or drastically reconstruct, they aimed to re-signify the existing structures. This approach reflects a growing trend in urban renewal across China, where sustainability, cost-efficiency, and cultural specificity take precedence over spectacle. Spatial Transformation Through Chromatic Reprogramming After | © Wu Siming Before | Original Facade, © E+ At the intervention’s core is using color as a spatial and psychological agent. The ornament-heavy facades were stripped of their polychromatic excess and repainted in low-saturation hues. This chromatic cleansing revealed the formal rhythms of the architecture beneath. By doing so, the design avoids mimicry and opts for abstraction, reintroducing clarity to the site’s visual language. The design framework is structured as a musical metaphor, with each of the four blocks conceived as a separate movement in a visual symphony. The street-facing facades, now unified through a golden “variation,” establish a new urban frontage that is both legible and symbolically rich. A ribbon-like golden band traces across the main elevations, creating continuity and contrast between old and new volumes. In contrast, the sports block adopts a cooler, blue-toned palette, offering a different spatial and functional rhythm. New architectural insertions are rendered in transparent materials, signaling temporal and programmatic distinctions. At the center, the elliptical plaza becomes a spatial crescendo, defined by a sculptural intervention inspired by Roman aqueducts. This feature functions as a landmark and a temporal break, juxtaposing historical references with performative landscape elements. Rewriting Landscape as Urban Ecology After | © Wu Siming Before | Original Facade, © E+ Water, derived from the nearby Liuxi River, serves as the thematic and material backbone of the landscape design. Its integration is not symbolic but functional. Water flows through constructed channels, interactive fountains, and sculptural cascades that encourage observation and participation. These elements create a multisensory environment that enhances the spatial experience while reinforcing ecological awareness. The planting strategy emphasizes native species capable of withstanding Guangzhou’s subtropical climate. The design maximizes greenery wherever regulatory conditions allow, particularly along the main entrance, central corridors, and arcaded walkways. The result is a layered landscape that balances visual density with ecological resilience. Integrating landscape and architecture as a singular design operation, the project shifts away from ornamental greening toward environmental synthesis. This approach foregrounds interaction and immersion, aligning with broader shifts in landscape architecture toward performative and participatory ecologies. Programmatic Rebirth and Urban Implications After | © Wu Siming Before | Original Facade, © E+ Beyond formal and material considerations, the project redefines the programmatic potential of large-scale retail environments. Positioned as a “micro-vacation” destination, Outlets 8 is a hybrid typology. It combines retail, leisure, and outdoor experience within a cohesive spatial narrative. This reprogramming responds to changing patterns of consumption and leisure in Chinese cities, particularly among younger demographics seeking experiential value over transactional efficiency. Statistical metrics underscore the project’s social impact. In its first nine days, the outlet attracted over half a million visitors and became a trending location across multiple digital platforms. While not the focus of architectural critique, these figures reflect a successful alignment between spatial renewal and public resonance. More importantly, the project offers a replicable model for dealing with the vast inventory of misaligned commercial developments across China. The intervention avoids nostalgia and cynicism by foregrounding perceptual clarity, ecological integration, and cultural recontextualization. Instead, it offers a clear path forward for reimagining the built remnants of a prior urban paradigm. Outlets 8, Conghua Plans Elevations | © E Plus Design Floor Plan | © E Plus Design Floor Plan | © E Plus Design Floor Plan | © E Plus Design Floor Plan | © E Plus Design Sections | © E Plus Design Outlets 8, Conghua Image Gallery About E Plus Design E Plus Design is a multidisciplinary architecture studio based in Shenzhen, China, known for its innovative approaches to urban renewal, adaptive reuse, and large-scale public space transformations. The firm emphasizes minimal intervention strategies, spatial clarity, and contextual sensitivity, often working at the intersection of architecture, landscape, and urban design to create integrated environments that are both socially responsive and experientially rich. Credits and Additional Notes Chief Design Consultant: Liu Xiaodu Master Plan, Architecture, and Landscape Schemes: E Plus Design Lead Architects: Li Fu, Coco Zhou Project Managers (Architecture): Guo Sibo, Huang Haifeng Architectural Design Team: Wang Junli, Zhang Yan, Cai Yidie, Zhu Meng, Lin Zhaomei, Li Geng, Stephane Anil Mamode, Liu Shan, Zhou Yubo Central Plaza Design: URBANUS / LXD Studio Architect of Central Plaza: Liu Xiaodu Project Manager: Li An’hong Facade Design: Song Baolin, Li Minggang Lighting Design (Concept): Fang Yuhui Lighting Consultant: Han Du Associates Client: Guangzhou Outlets 8 Commercial Management Co., Ltd. Client Design Management Team: Yin Mingyue, Zhao Xiong Landscape Area: 29,100 m² Chief Landscape Architect: Gao Yan Project Manager (Landscape): Zhang Yufeng Landscape Design Team: Yu Xiaolei, Li Zhaozhan, Liu Chenghua Landscape Construction Drawings: E Plus Design Project Manager: Wang Bin Design Team: Wang Bin (Landscape Architecture). Huang Jinxiong (Greening Design). Li Gen (Water & Electricity Design) Structural Design Team: Wang Kaiming, Yang Helin, Wu Xingwei, Zhuang Dengfa Electrical Design Team: Sun Wei, Yang Ying Interior Design Concept Design: Shenzhen Juanshi Design Co., Ltd. Chief Interior Designer: Feng Feifan Project Manager: Liu Hongwei Design Team: Niu Jingxian, Shi Meitao Construction Drawings: Shenzhen Shiye Design Co., Ltd. Project Manager: Shen Kaizhen Design Team: Yao Yijian, Yang Hao, Liu Chen Wayfinding Design Studio: Hexi Brand Design Co., Ltd. Curtain Wall Design Firm: Positive Attitude Group (PAG)
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